area_current/castle/
area_current/gahld/
clans/
player/
player/c/
Ex:  You want to create boots that can be used to make movement always
     increase by 5 for 100 moves in any direction.  After the 100 moves, you
     want the boots to wear out and disintegrate.  However, if the person 
     polishes his boots before they move 100 times, then you want the boots
     to become like new.  You also want the boots to start always decreasing
     movement by 10 if the person ever removes the boots once they are worn.
     1) You have one counter (to 100) and one state (have boots been removed?)
        to assign to your quest bits for the boots.  You will need to use
        7 bits for your counter (100 < 2^7) and 1 bit for your state.  You
        could use the following bits:

       30  28  26  24  22  20  18  16  14  12  10 9 8 7 6 5 4 3 2 1 0
     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
     |X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|             |X|X|X|X|X| |X|X|
     +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

        with you counter starting @ bit 8 and 7 bits long, and your state
        starting @ bit 2 and 1 bits long.
     2) Now, you need to set up a set of object programs for the boots to
        perform to your specifications:

P 1
TRIG_COMMAND 45 north
OPROG_COMMAND
north
~
P 1
TRIG_VOID
OPROG_IF OIF_QUEST 8 7 < 100 11 21
P 11
TRIG_VOID
OPROG_QUEST_ADD 8 7 1
P 2
TRIG_COMMAND 45 south
OPROG_COMMAND
south
~
P 12
TRIG_VOID
OPROG_QUEST_ADD 8 7 1
P 3
TRIG_COMMAND 45 east
OPROG_COMMAND
east
~
P 3
TRIG_VOID
OPROG_QUEST_ADD 8 7 1
P 4
TRIG_COMMAND 45 west
OPROG_COMMAND
west
~
P 4
TRIG_VOID
OPROG_QUEST_ADD 8 7 1
P 5
TRIG_COMMAND 45 up
OPROG_COMMAND
up
~
P 5
TRIG_VOID
OPROG_QUEST_ADD 8 7 1
P 6
TRIG_COMMAND 45 down
OPROG_COMMAND
down
~
P 6
TRIG_VOID
OPROG_QUEST_ADD 8 7 1
P 7
TRIG_UNKNOWN 100 polish
OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 8 0
~
P 8
TRIG_VOID
OPROG_QUEST_SET 8 7 0