#AREA Tower of Training~ #AUTHORS Desmond~ #HELPS -1 TOWER TRAINING NEWBIE~ {734}Welcome to Mortal Realms{300} {120}The Tower of Training is the place where new adventurers would{300} {120}kill their first mob, or get killed for the very first time by a{300} {120}mob. The first tip that you will get from this help file is: do{300} {120}not rush into leveling, take your time and read the help files.{300} {120}Read all the room description carefully, and learn to use the{300} {120}help command. If you are still confuse, ask people for help, but{300} {120}try to find things out for yourself before you ask others for{300} {120}help. {300} {717}HELP{120} is the most powerful command in this MUD. Use it! :>{300} ~ 0 $~ #RANGES 1 5 1 10 #FLAGS AFLAG_NODEBUG|AFLAG_FREEQUIT #MOBILES #3700 avatar recruiter fasttalker~ the Recruiter of Order~ An Avatar of Order is here attempting to persuade you to follow Order.~ The recruiter is a friendly looking man with blond hair and blue eyes. His vestments are pure white and crisply cut. The Avatar radiates an aura of pure power and is very persuasive.~ ACT_SENTINEL|ACT_STAY_AREA AFF_DETECT_INVIS 1000 S 50 0 0 1d1+3026 2d4+100 0 269671 POS_STANDING POS_STANDING SEX_MALE >greet_prog 99~ mpecho The Recruiter of Order says 'Welcome! Make yourself comfortable. I'm here to mpecho TELL you about what Order stands for and what Order can do for you.' ~ >speech_prog tell~ mpecho The Recruiter of Order says 'Ah! But there's so much to say! I can tell you mpecho about the PHILOSOPHY of Order or fill you in on the BENEFITS of joining.' ~ >speech_prog philosophy~ mpecho The Recruiter of Order says 'Order is the embodiment of stability and reason. mpecho Without Order there would be nothing to guide society to an improved state. mpecho Also, it is Order who upholds justice and law. If we didn't have these things mpecho we would be no better than the animals.' ~ >speech_prog benefits~ mpecho The Recruiter of Order says 'I just know you are going to be excited about mpecho this. When you JOIN Order, you are granted instant communication to all mpecho other followers. You receive a white gold chain that is priceless just in mpecho protective value alone! Plus you receive the ability to destroy Chaos mpecho followers in order to protect our fair land from their corruption. ~ >speech_prog join~ mpecho The Recruiter of Order says 'I'm so glad you asked me how! Order has a tower mpecho on this plane that houses the Test of Reason. If you manage to pass the test, mpecho you will automatically be inducted into our ranks! ~ >speech_prog thanks~ smile mpecho The Recruiter of Order says 'Don't thank me now! I look forward to seeing you mpecho at one of our annual Order meetings!' ~ >speech_prog p the other recruiter set the grey lord free~ mpecho The Recruiter of Order says 'WHAT?' mpecho The Recruiter of Order utters the words, 'glmpesd'. if quest(0,3,$n) == 2 gasp mpecho The Recruiter of Order says 'Thank you for the information. You can watch me mpecho slay the traitor if you like.' mpmset $n quest 0 3 3 mptransfer sleezebag mpecho The Recruiter of Order shouts 'Traitor of Chaos! You broke the pact!' mpkill sleezebag else mpecho The Recruiter of Order laughs nervously. mpecho The Recruiter of Order says 'You must have been misinformed. You better go mpecho practice some more.' endif ~ >speech_prog defective~ mpecho The Recruiter of Order says 'The token is defective? Give it to me and if mpecho it is then I'll replace it for you.' ~ >give_prog I3715~ mpecho The Recruiter of Order says 'Your right. Here's a new token. Sorry.' mpjunk I3715 mpoload 3722 give I3722 $n ~ >death_prog 99~ mpecho The Recruiter of Order says 'Lord Order will punish you for this!' groan mpecho The Recruiter of Chaos utters the words, 'agem pzar'. restore sleezebag mpecho The Recruiter of Chaos's wounds disappear. mpforce sleezebag grin mpecho The Recruiter of Chaos says 'Let that be a lesson to you, traitor.' ~ | #3701 gargoyle~ the gargoyle~ The Gargoyle is here looking for revenge against his captors.~ He is big with skin the consitency of bark and sharp, bloody talons. You don't want to fight him when he isn't locked up in a force cage. Perhaps now would be a good time to flee from him!!! If you don't flee, you would really suffer the consequences.~ ACT_SENTINEL|ACT_STAY_AREA AFF_DETECT_INVIS 0 S 5 0 0 1d1+50 1d1+7 0 631 POS_STANDING POS_STANDING SEX_NEUTRAL #3702 drakeling~ the gold drakeling~ There is a gold drakeling wizzing around the room.~ The drakeling is a small flying lizard with scales made out of gold! It looks pretty fast, and maybe a little dangerous. It has some items around its long neck that look like they would fit you. The scales that cover its body look almost like gold coins.~ ACT_SENTINEL 0 100 S 1 0 0 1d1+15 1d1+3 24 10 POS_STANDING POS_STANDING SEX_NEUTRAL >fight_prog 15~ mpecho The gold drakeling inhales deeply... mpecho and a flame that makes a lighter look large darts out of its mouth! mpecho You should flee from the devastating heat of the flame! ~ | #3703 pixie~ the forest pixie~ There is a small pixie moping about in the corner of the room.~ The pixie is a tiny man with butterfly wings growing out of his back. He wears normal looking clothes and is carrying a tiny rapier. He doesn't look like much of a threat to you, but he is guarding some equipment that you could use.~ ACT_SENTINEL|ACT_WIMPY 0 250 S 1 0 0 1d1+10 1d1+2 10 10 POS_STANDING POS_STANDING SEX_MALE #3704 worm~ the demonic worm~ There is a worm from the plane of Avernus slithering right toward you!~ The hellspawned worm is about three feet long and about a foot thick. As it squirms around it spreads a disgusting black mucus along the floor. It's mouth opens wide as it jumps at you, but you still notice some important pieces of equipment mired in its slimy body.~ ACT_SENTINEL|ACT_AGGRESSIVE 0 -250 S 1 0 0 1d1+10 1d1+2 10 10 POS_STANDING POS_STANDING SEX_NEUTRAL #3705 kobold~ the crater kobold~ There is a small gnarled kobold here that stares at you intensely.~ The kobold is a small humanoid with grey skin and unusually large pointed ears. It wears slovenly clothing and rubs its hands together as if warming them. The kobold is muttering at you and you hesitate to sleep in this cage.~ ACT_SENTINEL|ACT_AGGRESSIVE|ACT_WIMPY 0 -100 S 1 0 0 1d1+10 1d1+2 10 10 POS_STANDING POS_STANDING SEX_NEUTRAL #3706 warrior~ The brawny warrior~ There is a brawny human warrior here staring at you contemptuously.~ This man is bulging with muscles and looks like a powerful opponent. He wears several pieces of the same type of spirit armor as you do. He stands with his arms crossed as he waits for you to cross the line.~ ACT_SENTINEL AFF_INFRARED 0 S 2 0 0 2d2+20 1d4+1 20 152 POS_STANDING POS_STANDING SEX_MALE >rand_prog 20~ grin mpecho $I says 'I dare you to cross this line, wuss.' mpecho $I lobs a huge glob of spit at your boots. ~ | #3707 avatar~ the avatar of Chaos~ An Avatar of Chaos is here, eagerly helping you to slaughter monsters.~ She is a slightly crazed looking woman with dark hair and green eyes. Her vestments are of the deepest black and cut in a haphazard manner. The Avatar radiates an aura of pure power and seems eager to provide you with spells which protect and heal you.~ ACT_SENTINEL|ACT_STAY_AREA AFF_DETECT_INVIS|AFF_SANCTUARY 1000 S 50 0 0 1d1+2914 2d4+30 0 269671 POS_STANDING POS_STANDING SEX_FEMALE >rand_prog 5~ mpecho The Avatar of Chaos asks 'Are you having fun yet?' cackle ~ | #3709 rabbit~ the rabbit~ A rabbit is bouncing around here.~ The rabbit smiles at you, completely harmless!~ ACT_STAY_AREA|ACT_WIMPY 0 100 S 1 0 0 1d1+10 1d1+2 0 10 POS_STANDING POS_STANDING SEX_NEUTRAL #3710 minion~ the minion~ A minion of the Grey Lord is here looking at you fearfully.~ The minion is really quite indescribable. He seems to be humanoid and about one half of your height, but all of its distinguishing features flicker and change as if it isn't quite able to decide what form to take. He looks weak.~ ACT_STAY_AREA 0 -100 S 2 0 0 2d2+20 1d4+1 10 152 POS_STANDING POS_STANDING SEX_NEUTRAL #3711 minion~ the minion~ A minion of the Grey Lord is here trying to escape from confinement.~ The minion is really quite indescribable. He seems to be humanoid and about three quarters of your height, but all of its distinguishing features flicker and change as if it isn't quite able to decide what form to take. He looks like a tough fight.~ ACT_STAY_AREA 0 0 S 3 0 0 3d3+30 1d6+1 10 300 POS_STANDING POS_STANDING SEX_NEUTRAL #3712 minion~ the minion~ A minion of the Grey Lord is here trying to run away from you.~ The minion is really quite indescribable. He seems to be humanoid and about one quarter of your height, but all of its distinguishing features flicker and change as if it isn't quite able to decide what form to take. He looks pretty weak.~ ACT_STAY_AREA|ACT_WIMPY 0 100 S 1 0 0 1d1+10 1d1+2 5 10 POS_STANDING POS_STANDING SEX_NEUTRAL #3713 snail~ the snail~ A snail is trying to get out of your way.~ You don't see much but slime about it.~ ACT_STAY_AREA 0 0 S 1 0 0 1d1+6 1d1+3 1 10 POS_STANDING POS_STANDING SEX_NEUTRAL #3714 chief minion~ the chief minion~ The chief minion of the Grey Lord is here eyeing you cunningly.~ The minion is really quite indescribable. He seems to be humanoid and about one and a half times your height, but all of its distinguishing features flicker and change as if it isn't quite able to decide what form to take. You see the light of intelligence in its eyes.~ ACT_STAY_AREA|ACT_SMART 0 0 S 5 0 0 5d5+55 1d6+3 50 631 POS_STANDING POS_STANDING SEX_NEUTRAL >greet_prog 99~ mpecho The chief minion says 'Greetings $n.' ~ >fight_prog 99~ mpecho The chief minion shouts 'Wait! Don't kill me!' ~ >rand_prog 20~ mpecho The chief minion says 'You must ask me about the GREY LORD.' ~ >speech_prog p grey lord~ mpecho The chief minion says 'The Grey Lord was the God of Neutrality. He made sure mpecho the balance between Order and Chaos was kept. But Order and Chaos didn't want mpecho perfect balance. So they join together to strip him of his power and locked mpecho him up somewhere in this TOWER. They torture him even now.' ~ >speech_prog tower~ mpecho The chief minion says 'I don't know exactly where to find him. But I was able mpecho to steal a key to his prison. If you HELP him, I am sure he will do you a mpecho favor you will never forget. ~ >speech_prog help~ mpecho The chief minion says 'If you agree to help him, I will give you the key. mpecho Will you help my master? If so, tell me to GIVE the key.' ~ >speech_prog give~ if quest(0,3,$n) == 0 mpmset $n quest 0 3 1 mpquiet on mpoload 3719 cast 'giant strength' $n mpquiet off give i3719 $n mpecho The chief minion says 'Use it wisely. I thank you for your help.' else mpecho The chief minion says 'But I already gave it to you!' endif ~ | #3715 minion~ the minion~ A minion of the Grey Lord is here looking at you vengefully.~ The minion is really quite indescribable. He seems to be humanoid and about the same height as you, but all of its distinguishing features flicker and change as if it isn't quite able to decide what form to take. He looks very tough.~ ACT_AGGRESSIVE|ACT_STAY_AREA 0 0 S 4 0 0 4d4+44 1d6+2 40 459 POS_STANDING POS_STANDING SEX_NEUTRAL #3716 wolf~ the wolf~ A wolf is here snarling at you.~ The wolf doesn't want to be bothered.~ ACT_STAY_AREA 0 0 S 4 0 0 4d4+44 1d6+2 40 459 POS_STANDING POS_STANDING SEX_NEUTRAL #3717 avatar~ the Avatar of Order~ An Avatar of Order is here, conjuring bread and selling you stuff.~ She is a friendly looking lady with brown hair and brown eyes. Her vestments are pure white and crisply cut. The Avatar radiates an aura of pure power. You are sure she can conjure more than just bread.~ ACT_SENTINEL|ACT_STAY_AREA AFF_DETECT_INVIS|AFF_SANCTUARY 1000 S 50 0 0 1d1+2699 2d4+30 0 269671 POS_STANDING POS_STANDING SEX_FEMALE #3718 avatar~ the Avatar of Order~ An Avatar of Order is here, training new mortals.~ He is a friendly looking man with blond hair and blue eyes. His vestments are pure white and crisply cut. The Avatar radiates an aura of pure power and seems to be able to train you in every way.~ ACT_SENTINEL|ACT_STAY_AREA|ACT_TRAIN AFF_DETECT_INVIS|AFF_SANCTUARY 1000 S 50 0 0 1d1+2887 2d4+30 0 269671 POS_STANDING POS_STANDING SEX_MALE >rand_prog 5~ smile mpecho The Avatar of Order says 'You are doing very well so far.' ~ >rand_prog 5~ mpecho The Avatar of Order says 'I recommend training your wisdom and constitution.' ~ >rand_prog 5~ mpecho The Avatar of Order says 'Go DOWN when you are finished here.' ~ >rand_prog 5~ mpecho The Avatar of Order says 'Don't forget. Always read the signs in the rooms.' ~ | #3719 avatar~ the Avatar of Chaos~ The Avatar of Chaos is here and will sell you spells.~ He is a slightly crazed looking man with dark hair and blue eyes. His vestments are of the deepest black and cut in a haphazard manner. The Avatar radiates an aura of pure power and seems willing to help you learn some skills. He seems even more willing to laugh at your mistakes.~ ACT_SENTINEL|ACT_STAY_AREA|ACT_PRACTICE AFF_DETECT_INVIS|AFF_SANCTUARY 1000 S 50 0 0 1d1+2653 2d4+30 0 269671 POS_STANDING POS_STANDING SEX_MALE >rand_prog 5~ mpecho The Avatar of Chaos says 'I'm here to help you practice your skills. If you mpecho are so new that you don't know what to do, then look at the sign. Only an mpecho idiot wouldn't read it anyhow.' grin ~ >rand_prog 5~ mpecho The Avatar of Chaos says 'By the way, if you are wounded I can heal you. It mpecho only costs ten gold. Just give me the money and I'll do it.' ~ >bribe_prog 10~ cast 'cure serious' $n ~ | #3720 statue~ the stone statue~ A statue of a man is standing atop the pedastal. Occasionally the statue moves its limbs and you realize that it is somehow alive.~ The statue is carved of grey stone that is flecked with white and black. It has been carved as a perfect likeness of a human male. You can make out every detail in all of its perfection right down to the buttons on the statue's carved clothing.~ ACT_SENTINEL|ACT_SMART AFF_INFRARED 0 S 4 0 0 2d4+30 1d6+1 100 459 POS_STANDING POS_STANDING SEX_NEUTRAL >death_prog 100~ if quest(3, 2, $n) == 0 say You have done well $n say The obelisk outside the tower can help you say find an even greater challenge mpecho $I crumbles into a million fragments. mpmset $n quest 3 2 1 else endif ~ | #3721 avatar recruiter sleezebag~ the Recruiter of Chaos~ An Avatar of Chaos is here attempting to lure you into following Chaos.~ The recruiter is a friendly looking man with brown hair and green eyes. His vestments are of the deepest black and cut in a haphazard manner. The Avatar radiates an aura of pure power and is almost mesmerizing in his approach.~ ACT_SENTINEL|ACT_STAY_AREA AFF_DETECT_INVIS 1000 S 50 0 0 1d1+3026 2d4+100 0 269671 POS_STANDING POS_STANDING SEX_MALE >greet_prog 99~ mpecho The Recruiter of Chaos says 'Welcome! Make yourself comfortable. I'm here to mpecho TELL you about what Chaos stands for and what Chaos can do for you.' ~ >speech_prog tell~ mpecho The Recruiter of Chaos says 'Ah! But there's so much to say! I can tell you mpecho about the PHILOSOPHY of Chaos or fill you in on the BENEFITS of joining.' ~ >speech_prog philosophy~ mpecho The Recruiter of Chaos says 'Chaos is the embodiment of change and entropy. mpecho Without Chaos society would be stagnant, with no change for better or worse. mpecho Also, it is Chaos who casts down unfair laws and punishes the guilty. If we mpecho had no Chaos, we would all be living the most boring life imaginable.' ~ >speech_prog benefits~ mpecho The Recruiter of Chaos says 'I just know you are going to be excited about mpecho this. When you JOIN Chaos, you are granted instant communication to all mpecho other followers. You receive a black gold chain that is priceless just for mpecho protective value alone! Plus you receive the ability to destroy Order mpecho followers in order to protect the land from their stagnation.' ~ >speech_prog join~ mpecho The Recruiter of Chaos says 'I'm so glad you asked me how! Chaos has a tower mpecho on this plane that houses the Test of Entropy. If you manage to pass the test, mpecho you will automatically be inducted into our ranks! ~ >speech_prog thanks~ grin mpecho The Recruiter of Chaos says 'Don't thank me now! I'll be seeing you at one of mpecho our secret war gatherings.' ~ >speech_prog p the other recruiter set the grey lord free~ mpecho The Recruiter of Chaos says 'WHAT?' mpecho The Recruiter of Chaos utters the words, 'glmpesd'. if quest(0,3,$n) == 2 gasp mpecho The Recruiter of Chaos says 'Thank you for the information. You can watch me mpecho slay the traitor if you like.' mpmset $n quest 0 3 3 mptransfer fasttalker mpecho The Recruiter of Chaos shouts 'Cur of Order! You broke the pact!' mpkill fasttalker else mpecho The Recruiter of Chaos laughs nervously. mpecho The Recruiter of Chaos says 'You must have been misinformed. You better go mpecho practice some more.' endif ~ >speech_prog defective~ mpecho The Recruiter of Chaos says 'The token is defective? Give it to me and if mpecho it is then I'll replace it for you.' ~ >give_prog I3715~ mpecho The Recruiter of Chaos says 'Your right. Here's a new token. Sorry.' mpjunk I3715 mpoload 3722 give I3722 $n ~ >death_prog 99~ mpecho The Recruiter of Chaos says 'Lord Chaos will punish you for this!' groan mpecho The Recruiter of Order utters the words, 'agem pzar'. restore fasttalker mpecho The Recruiter of Order's wounds disappear. mpforce fasttalker smile mpecho The Recruiter of Order says 'Let that be a lesson to you, traitor.' ~ | #3722 grey lord prisoner~ the Grey Lord~ The prisoner screams in agony but does not bleed!~ The prisoner appears to be a human male but he emanates an unearthly power. His once fine clothing is hanging off of his body in tatters. The most amazing thing about him is that gruesome spikes pierce his body and yet he does not bleed!~ ACT_SENTINEL|ACT_STAY_AREA AFF_DETECT_INVIS 1000 S 50 0 0 1d1+2526 1d1+33 0 269671 POS_STANDING POS_STANDING SEX_MALE >greet_prog 99~ mpecho The Grey Lord says 'Are you here to AID me?' ~ >rand_prog 15~ mpasound From somewhere nearby you hear a voice scream in agony! mpecho The Grey Lord cries out in pain and agony! ~ >speech_prog aid~ mpecho The Grey Lord narrows his eyes and looks at you carefully. if quest(0,3,$n) == 1 mpecho The Grey Lord sighs in relief. mpecho The Grey Lord says 'I am glad my servant was able to find you. It is not mpecho possible for you to help me escape, but you can help me gain revenge against mpecho my captors. The first step is to CONCEAL my presence from the recruiters.' else mpecho The Grey Lord says 'The mark of my servant is not upon you. If you have mpecho helped me in the past, I am sorry that I do not remember you. If you are a mpecho thief I warn you: if you attempt to harm me you will regret it.' endif ~ >speech_prog conceal~ mpecho The Grey Lord narrows his eyes and examines you again. if quest(0,3,$n) == 1 mpecho The Grey Lord says 'There was a time when I was the master of this tower and mpecho of all its contents. Then the thrice damned servants of Order and Chaos mpecho joined together to strip me of my powers. As I was captured I managed to hide mpecho a powerful Stone of Concealment in one of the force cages. Find it and give mpecho it to me so I can implement the next step of my plan.' else mpecho The Grey Lord says 'Have you been spying on one of my helpers? I see no mark mpecho upon you. Begone before it is too late!' endif ~ >give_prog I3720~ if quest(0,3,$n) == 1 mpecho The Grey Lord says 'At last!' mpecho The Grey Lord utters the words 'dsepmlg'. mpecho The Stone of Concealment begins to glow brightly! mpmset $n quest 0 3 2 mpecho The Grey Lord says 'Now hurry. Since they cannot detect my presence it will mpecho be simple to instigate a fight. Tell either of the recruiters that: mpecho "The other recruiter set the grey lord free" mpecho Come back to me afterward and I will REWARD you handsomely.' mpat 6499 drop stone else mpecho The Grey Lord says 'At last, the stone!' mpecho The Grey Lord narrows his eyes and examines you. mpecho The Grey Lord says 'You do not have the mark of one of my helpers. Are you mpecho a spy for Chaos and Order? You will get no information from me.' endif mpjunk i3720 ~ >speech_prog reward~ if quest(0,3,$n) == 3 mpecho The Grey Lord says 'I am happy enough now to last another 1000 years of this mpecho torture. Let me reward you by giving you this rune dagger. It is weak, but mpecho will help to keep you safe from harm.' mpoload 3721 mpmset $n quest 0 3 4 give I3721 $n mpecho The Grey Lord says 'Now leave me to my torment.' mpforce $n give I3719 lord mpjunk I3719 else mpecho The Grey Lord says 'You haven't fulfilled your part of the bargain yet.' endif ~ | #0 #OBJECTS #3700 spirit mace~ a spirit mace~ You see an insubstantial mace here.~ ~ ITEM_TYPE_WEAPON ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_WIELD 0 2 2 WEAPON_POUND 5 0 1 E mace~ You see a mace that shines with beauty and power. Unfortuneately it is created from the stuff of the spirit realm and is relatively powerless on this plane.~ #3701 spirit dagger~ a spirit dagger~ You see an insubstantial dagger here.~ ~ ITEM_TYPE_WEAPON ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_WIELD 0 1 3 WEAPON_PIERCE 5 0 1 E dagger~ You see a dagger that shines with beauty and power. Unfortuneately it is created from the stuff of the spirit realm and is relatively powerless on this plane.~ #3702 spirit sword~ a spirit sword~ You see an insubstantial sword here.~ ~ ITEM_TYPE_WEAPON ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_WIELD 0 2 3 WEAPON_SLASH 5 0 1 E sword~ You see a sword that shines with beauty and power. Unfortuneately it is created from the stuff of the spirit realm and is relatively powerless on this plane.~ #3703 spirit breast breastplate plate~ a spirit breastplate~ You see an insubstantial breastplate here.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_BODY 2 0 0 0 5 0 1 E plate~ You see a breastplate that shines with beauty and strength. Unfortuneately it is created from the stuff of the spirit realm and is relatively powerless on this plane.~ #3704 spirit shield~ a spirit shield~ You see an insubstantial shield here.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_SHIELD 2 0 0 0 5 0 1 E shield~ You see a shield that shines with beauty and strength. Unfortuneately it is created from the stuff of the spirit realm and is relatively powerless on this plane.~ #3705 spirit cloak~ a spirit cloak~ You see an insubstantial cloak here.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_NECK 2 0 0 0 5 0 1 E cloak~ You see a cloak that shines with beauty and strength. Unfortuneately it is created from the stuff of the spirit realm and is relatively powerless on this plane.~ #3706 spirit helmet~ a spirit helmet~ You see an insubstantial helmet here.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_HEAD 2 0 0 0 5 0 1 E helmet~ You see a helmet that shines with beauty and strength. Unfortuneately it is created from the stuff of the spirit realm and is relatively powerless on this plane.~ #3707 spirit greaves~ a pair of spirit greaves~ You see a pair of insubstantial greaves here.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_LEGS 2 0 0 0 5 0 1 E greaves~ You see a pair of greaves that shine with beauty and strength. Unfortuneately they are created from the stuff of the spirit realm and are relatively powerless on this plane.~ #3708 spirit boots~ a pair of spirit boots~ You see a pair of insubstantial boots here.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_FEET 2 0 0 0 5 0 1 E boots~ You see a pair of boots that shine with beauty and strength. Unfortuneately they are created from the stuff of the spirit realm and are relatively powerless on this plane.~ #3709 spirit gauntlets~ a pair of spirit gauntlets~ You see a pair of insubstantial gauntlets here.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_HANDS 2 0 0 0 5 0 1 E gauntlets~ You see a pair of gauntlets that shine with beauty and strength. Unfortuneately they are created from the stuff of the spirit realm and are relatively powerless on this plane.~ #3710 spirit vambraces~ a pair of spirit vambraces~ You see a pair of insubstantial vambraces here.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_ARMS 2 0 0 0 5 0 1 E vambraces~ You see a pair of vambraces that shine with beauty and strength. Unfortuneately they are created from the stuff of the spirit realm and are relatively powerless on this plane.~ #3711 spirit cape~ a spirit cape~ You see an insubstantial cape here.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_ABOUT 2 0 0 0 5 0 1 E cape~ You see a cape that shines with beauty and strength. Unfortuneately it is created from the stuff of the spirit realm and is relatively powerless on this plane.~ #3712 spirit sash~ a spirit sash~ You see an insubstantial sash here.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_WAIST 2 0 0 0 5 0 1 E sash~ You see a sash that shines with beauty and strength. Unfortuneately it is created from the stuff of the spirit realm and is relatively powerless on this plane.~ #3713 spirit bracer~ a spirit bracer~ You see an insubstantial bracer here.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_WRIST 2 0 0 0 5 0 1 E bracer~ You see a bracer that shines with beauty and strength. Unfortuneately it is created from the stuff of the spirit realm and is relatively powerless on this plane.~ #3714 key~ a key~ You see a very important key here!~ ~ ITEM_TYPE_KEY ITEM_FLAG_LEVEL ITEM_WEAR_TAKE 0 0 0 0 1 0 1 #3715 symbol token completion~ a token of completion~ You see a tiny engraved symbol here.~ ~ ITEM_TYPE_SCROLL ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 12 SPELL_WORD_OF_RECALL SPELL_NONE SPELL_NONE 1 0 11 E token~ Show this token to prove you have completed your tower training. It is supposed to have magical effects on your abilities if you hold it but it appears to be DEFECTIVE. If you get into a life and death situation use it to recall. Stamped into the side of the token are the words: 'Minted by the Recruiters of Order and Chaos.'~ #3716 banner glowing~ a glowing banner~ A glowing banner is on the floor here.~ ~ ITEM_TYPE_LIGHT ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 0 0 24 0 1 70 1 #3717 spirit amulet~ a spirit amulet~ You see an insubstantial amulet here.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_NECK 2 0 0 0 3 200 1 E amulet~ You see a amulet that shines with beauty and strength. Although it is created from the stuff of the spirit realm, it seems to have retained some of its power on this plane.~ #3718 loaf bread~ a loaf of bread~ There is a freshly conjured loaf of bread here.~ ~ ITEM_TYPE_FOOD ITEM_FLAG_LEVEL ITEM_WEAR_TAKE 24 0 0 NOT_POISONED 1 10 1 E loaf~ You see a loaf of bread that has been conjured straight from the hands of an Avatar of Order. It's soft and fluffy and mmmmm.... so good.~ #3719 charred key~ a charred force key~ You see a blackened glowing key here.~ ~ ITEM_TYPE_KEY ITEM_FLAG_LEVEL ITEM_WEAR_TAKE 0 0 0 0 1 0 1 E key~ You see a dimly glowing key that appears to have been charred by a great fire. It is warm to the touch.~ #3720 stone~ a stone~ There is a round, grey stone speckled with black and white here.~ ~ ITEM_TYPE_TREASURE ITEM_FLAG_LEVEL ITEM_WEAR_TAKE 0 0 0 0 1 250 1 E stone~ The stone is round and fits snugly into your palm. It would seem like a piece of trash if it weren't for the runes carved into it.~ #3721 Glathkar drinker dagger~ glathkar the Drinker~ A twisted grey dagger covered with silver runes is here.~ You see a twisted grey dagger that is covered with runes carved out of pure silver. There is a grey opal in the pommel and around the hilt the name 'Glathkar the Drinker' is engraved.~ ITEM_TYPE_WEAPON ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_WIELD 0 2 9 WEAPON_STAB 3 22000 5 A APPLY_MANA -10 A APPLY_AC 5 E runes~ Glathkar the Drinker murmurs 'Greetings Master.'~ P 1 TRIG_DAMAGE 15 OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0 P 2 TRIG_VOID OPROG_ECHO You feel a rush of energy run up your arm!~ P 2 TRIG_VOID OPROG_APPLY OAPPLY_HIT 4 P 3 TRIG_HIT 50 OPROG_IF OIF_USER_PERCENT_HITPT < 20 4 0 P 4 TRIG_VOID OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 5 0 P 5 TRIG_VOID OPROG_ECHO Glathkar the Drinker murmurs 'I recommend withdrawing from the fight, Master.'~ #3722 symbol token completion~ a token of completion~ You see a tiny engraved symbol here.~ ~ ITEM_TYPE_SCROLL ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 1 SPELL_WORD_OF_RECALL SPELL_NONE SPELL_NONE 1 0 1 E token~ Show this token to prove you have completed your tower training. It has magical effects on your abilities if you hold it and if you get into a life and death situation use it to recall.~ A APPLY_WIS 1 A APPLY_CON 1 #3723 buffalo water skin waterskin~ a buffalo waterskin~ a buffalo waterskin is left on the ground.~ ~ ITEM_TYPE_DRINK_CON ITEM_FLAG_LEVEL ITEM_WEAR_TAKE 24 24 0 0 1 40 1 #0 #ROOMS #3700 Pinnacle Of The Training Tower~ You have materialized into existence on a tiny platform at the top of the Tower of Training. A delicate golden railing keeps you from falling a thousand feet to your death, but you can see the city of Chakkor spread in all its splendor beneath you. You know that your spirit has been newly reincarnated to be a hero of this world, but even that knowledge is fading as your soul becomes more firmly attached to its new body. A stairway leads down into the tower. An impressive looking sign is on the railing here. (Type "LOOK SIGN" to read)~ 37 ROOM_NO_MOB SECT_INSIDE DDIR_DOWN ~ ~ 0 -1 3757 E sign~ To move around, use the simple commands: NORTH, SOUTH, EAST, WEST, UP, DOWN. These commands, like all commands, can be shortened to a few letters. Some commands work with less than 3 letters, nearly all will work with 3. The direction commands, since they are used often, can be typed with one letter. Therefore to move around, simply enter: N, S, E, W, U, or D. Type HELP NEWBIE, when you are done reading it, type DOWN to go to the next room now.~ S #3701 A Room in the Tower~ You are in a austere, brightly-lit room. The walls are grey and there are no windows. Small, magical globes of energy drift lazily around the ceiling which provide you with light to see. The entire place is out of this world. As you become increasingly aware of your mortal body, you notice that the clothing you are wearing is more appropriate for a spirit of the astral plane than a flesh and blood humanoid. The stairs continue up and down. An impressive looking sign is on the wall here, as well as a small plaque.~ 37 ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE DDIR_UP You see the stairs leading up to the Training Room.~ ~ 0 -1 3758 DDIR_DOWN You see the stairs leading downward.~ ~ 0 -1 3702 E plaque~ This zone (originally Mud School) was created by Hatchet for any Merc Mud. Copyright 1992, 1993. The Tower of Training is a derivitive of Mud School edited by Desmond for use with any MRMud.~ E sign~ Equipment check time! Type 'EQUIPMENT' to see your current equipment. Right now, you have just a breastplate, a shield, and a weapon. As you go through the tower, you will acquire a complete set of equipment. Because the Tower of Training exists only partially on the mortal plane, the equipment available here will not be very suitable for mortal life. To pick up items on the ground as you see them, type 'GET item'. To wear a piece of armor, type 'WEAR item'. To hold a light source, type 'HOLD item'. To wield a weapon, type 'WIELD weapon'. To wear, hold, and wield everything you have, type 'WEAR ALL'. To stop using a piece of equipment, type 'REMOVE item'. Finally, to see the items in your inventory, type 'INVENTORY'. When you are ready to continue, go down.~ S #3702 The Center Room~ You are in a austere, brightly-lit room. The walls are grey and there are no windows. Small, magical globes of energy drift lazily around the ceiling which provide you with light to see. The entire place is out of this world. An impressive looking sign is on the wall here. Exits lead in ALL directions.~ 37 ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see a room.~ ~ 0 0 3707 DDIR_EAST You see a room.~ ~ 0 0 3708 DDIR_SOUTH You see a room.~ ~ 0 0 3705 DDIR_WEST You see a room.~ ~ 0 0 3704 DDIR_UP You see a room.~ ~ 0 0 3701 DDIR_DOWN You see the room down that will lead you to the next section.~ ~ 0 0 3703 E sign~ This is the direction practicing room. The directions you can go in any room are: north, south, east, west, up, or down. Of course, not all rooms have all exits available. To see the obvious exits in a room, type 'EXITS'. Sometimes doors are closed, or locked, or secret. Then you have to notice clues in the room description, or try going into that direction and seeing if you bump into a door. Try going into each direction from here. When you are done, go DOWN.~ S #3703 A Room in the Tower~ You are in a austere, brightly-lit room. The walls are grey and there are no windows. Small, magical globes of energy drift lazily around the ceiling which provide you with light to see. The entire place is out of this world. The golden stairs lead up and down. An impressive looking sign is on the wall here.~ 37 ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE DDIR_UP You see the central room.~ ~ 0 -1 3702 DDIR_DOWN You see the next station ahead.~ ~ 0 0 3709 E sign~ Since you are here, let us have another lesson. We have already seen how to use 'score' to see your statistics. If you wish to see what spells are currently affecting you, you can type 'affect'. To see how much experience you need to advance in level, you can type 'level'. You may try these now if you wish.~ S #3704 A Room in the Tower~ You are in a austere, brightly-lit room. The walls are grey and there are no windows. Small, magical globes of energy drift lazily around the ceiling which provide you with light to see. The entire place is out of this world. The only exit is east. An impressive looking sign is on the wall here.~ 37 ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE DDIR_EAST You see the central room.~ ~ 0 0 3702 E sign~ Just go east to the central room.~ S #3705 A Room in the Tower~ You are in a austere, brightly-lit room. The walls are grey and there are no windows. Small, magical globes of energy drift lazily around the ceiling which provide you with light to see. The entire place is out of this world. The only exit is north. An impressive looking sign is on the wall here.~ 37 ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see the central room.~ ~ 0 0 3702 E sign~ Just go north to the central room.~ S #3707 A Room in the Tower~ You are in a austere, brightly-lit room. The walls are grey and there are no windows. Small, magical globes of energy drift lazily around the ceiling which provide you with light to see. The entire place is out of this world. The only exit is south. An impressive looking sign is on the wall here.~ 37 ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE DDIR_SOUTH You see the central room.~ ~ 0 0 3702 E sign~ Just go south to the central room.~ S #3708 A Room in the Tower~ You are in a austere, brightly-lit room. The walls are grey and there are no windows. Small, magical globes of energy drift lazily around the ceiling which provide you with light to see. The entire place is out of this world. The only exit is west. An impressive looking sign is on the wall here.~ 37 ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE DDIR_WEST You see the central room.~ ~ 0 0 3702 E sign~ Just go west to the central room.~ S #3709 A Room in the Tower~ You are in a austere, brightly-lit room. The walls are grey and there are no windows. Small, magical globes of energy drift lazily around the ceiling which provide you with light to see. The entire place is out of this world. The golden stairway leads both upward and downward. To the west, you can see a doorway that is covered by an glowing wall of force. As you brush the wall of force it disappears and you catch a glimpse of a creature inside. An impressive looking sign is on the wall here.~ 37 ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE DDIR_WEST You see a force cage.~ ~ 0 -1 3710 DDIR_UP You see a room in the Tower.~ ~ 0 -1 3703 DDIR_DOWN You see the next station of the Tower.~ ~ 0 0 3711 E sign~ Welcome to combat training. The first lesson is knowing whom to fight. Use the command 'CONSIDER' to consider killing a monster. Avoid fighting monsters that will kill you easily. The second lesson is running away. There is a monster in the room west. He is too strong for you to kill, but he won't kill you. So go 'WEST' from here, then 'CONSIDER' him, then 'KILL' him. After a while, type 'FLEE' to escape from him. You can also set your character to flee automatically with the 'WIMPY' command. Type 'HELP WIMPY' to find out more about 'WIMPY'. After you flee, you will be back in this room. Don't worry, the wall of force will keep the creature from following you. When you are ready to go on to the next station, go 'DOWN'.~ S #3710 A Force Cage~ You are in a cage bounded by glowing walls of force. This particular cage usually contains a quite powerful Gargoyle. The cage is littered with the bloody remains of the Gargoyle's last meal, but you are reassured when you see that none of the body parts on the floor are humanoid. The force door out of the cage is to the east. An impressive looking sign is on the wall here.~ 37 ROOM_INDOORS SECT_INSIDE DDIR_EAST You see a safe room to the east.~ ~ 0 0 3709 E sign~ Remember, don't fight the Gargoyle to the finish! Just type 'KILL GARGOYLE', then when you are fighting, type 'FLEE', until you flee and are out of here. If you think you are powerful enough right now to kill the Gargoyle; think again.~ S #3711 A Room in the Tower~ You are in a austere, brightly-lit room. The walls are grey and there are no windows. Small, magical globes of energy drift lazily around the ceiling which provide you with light to see. The entire place is out of this world. An impressive looking sign is on the wall here.~ 37 ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE DDIR_UP You see the tower station that you just completed.~ ~ 0 0 3709 DDIR_DOWN You see the combat hall.~ ~ 0 0 3712 E sign~ Welcome to the next station. Here, you will actually fight real monsters, without fleeing! Kill every monster, since they hold some equipment you need. To start, go down.~ S #3712 First Floor of Introductory Combat~ You are in the the first of the combat zones that are in the tower. Small, magical globes of energy drift lazily around the ceiling which provide you with light to see. More force cages are in each of the four cardinal directions. Several extremely soft couches are here so that you make take a nap between battles. The ever present stairway leads up and down. An impressive looking sign is on the wall here.~ 37 ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see a cage labeled 'Demonic Worms'.~ ~ 0 -1 3713 DDIR_EAST You see a cage labeled 'Gold Drakelings'.~ ~ 0 -1 3716 DDIR_SOUTH You see a cage labeled 'Forest Pixies'.~ ~ 0 -1 3715 DDIR_WEST You see a cage labeled 'Crater Kobolds'.~ ~ 0 -1 3714 DDIR_UP You see a room in the Tower.~ ~ 0 -1 3711 DDIR_DOWN You see the next station below.~ ~ 0 -1 3761 E sign~ Welcome to the cage room. The avatars of the Training Tower have summoned some monsters for you to kill. In the four force cages are four monsters of various types. Kill them all! After you kill each monster, get all of the equipment from their corpses with the command 'GET ALL CORPSE'. You can then use the command 'WEAR ALL' to wear your newly won equipment. When you are done with the corpse, 'SACRIFICE CORPSE' to give it to your God. God will reward you for this. Between combat, you may need to rest or sleep to regenerate hit points. You can 'REST' to regenerate hit points, or you can 'SLEEP'. 'SLEEP' will refresh you faster than 'REST', but you will be less aware of your surroundings.~ S #3713 A Force Cage~ You are in a force cage. Disgusting black mucus coats the entire floor. It probably comes from the creature that lives here. Apparently Avatars don't know how to use a mop. An impressive looking sign is on the wall here. The only exit is south.~ 37 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH You see the Combat Hall.~ ~ 0 -1 3712 E sign~ There should be a demonic worm in this room. Kill him and get out of here fast! Remember to loot and sacrifice the corpse.~ S #3714 A Force Cage~ You are in a force cage. In one corner of the room is nest made out of torn up cloth. In another corner is a pile of offal that you avoid looking at but your nose smells all too clearly. An impressive sign is on the wall here. The only exit is east.~ 37 ROOM_INDOORS SECT_INSIDE DDIR_EAST You see the Combat Hall.~ ~ 0 -1 3712 E sign~ There should be a crater kobold in this room. Kill him and get out of here fast! Remember to loot and sacrifice the corpse.~ S #3715 A Force Cage~ You are in a force cage. The cage is filled with miniature furniture. There is a tiny little bed, a tiny little easy chair, a tiny little endtable, and a tiny little book on the tiny little endtable. An impressive looking sign is on the wall here. The only exit is north.~ 37 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see the Cage Room.~ ~ 0 -1 3712 E sign~ There should be a pixie in this room. Kill him and get out of here fast! Remember to loot and sacrifice the corpse.~ S #3716 A Force Cage~ You are in a force cage. The ceiling is covered with scorch marks and the floor is layered in straw. Some of the straw has been burned to a crisp. An impressive looking sign is on the wall. The only exit is west.~ 37 ROOM_INDOORS SECT_INSIDE DDIR_WEST You see the Cage Room.~ ~ 0 -1 3712 E sign~ There should be a gold drakeling in this room. Kill him and get out of here fast! Remember to loot and sacrifice the corpse.~ S #3717 A Room in the Tower~ You are in a austere, brightly-lit room. The walls are grey and there are no windows. Small, magical globes of energy drift lazily around the ceiling which provide you with light to see. The entire place is out of this world. An impressive looking sign is on the wall here. Find your own exit.~ 37 ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE DDIR_UP You see a stair leading up to the Combat Hall.~ ~ 0 -1 3761 DDIR_DOWN You see a room in the tower.~ force door~ EX_ISDOOR|EX_CLOSED -1 3719 E sign~ Time for another lesson. You will find that it can get annoying to have to continue doing some minor actions such as looting a corpse, sacrificing a corpse, or looking for exits among others. There is an easy way to set it up so that you can have the game do these things for you. To get all from a corpse automatically, type 'CONFIG +AUTOLOOT' To automatically sacrifice a corpse, type 'CONFIG +AUTOSAC' To automatically see all exits in the room, type 'CONFIG +AUTOEXIT' This will set the game to automatically do these things for you. You can type 'HELP CONFIG' for more automatic options. Configure the game for autoexit and type look again. You will be able to see the exits to the room.~ S #3718 The Tower Shop~ You are in a wide open room. Stacked neatly on shelves are a few sparse items and packages. Small, magical globes of energy drift lazily around the ceiling which provide you with light to see. A counter made of some strange grey material displays some freshly conjured loaves of bread. An impressive looking sign is on the wall here. The only exit is north.~ 37 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see the only exit out of here.~ ~ 0 0 3719 E sign~ The sign reads: By now, you must be hungry and thirsty. Time to buy groceries! This is a store. Inside the store, you can use these commands: Buy - Buy something from the storekeeper. List - The storekeeper will tell you what's for sale. Value - The storekeeper will tell you how much he will give to you for that item. Sell - Sell that item to the storekeeper. Id - The storekeeper will tell you everything about the item... for a price. Eval - Let's you decide whether an item for sale is better than what you already have. You may find that you do not have enough gold to buy the items that you need. The only solution for this is to go back and kill a few more monsters first. After buying some food and drink, you can 'EAT' and 'DRINK' it.~ S #3719 A Room in the Tower~ You are in a austere, brightly-lit room. The walls are grey and there are no windows. Small, magical globes of energy drift lazily around the ceiling which provide you with light to see. The entire place is out of this world. There is a pitch black room to the north and to the south is a store of some sort. Both stairs are covered with force doors and the one leading downward appears to be locked. An impressive looking sign is on the wall here.~ 37 ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see a darkened room inside.~ ~ 0 0 3720 DDIR_SOUTH You see a store for new mortals.~ ~ 0 0 3718 DDIR_UP You see the room you just came from.~ force door~ EX_ISDOOR|EX_CLOSED -1 3717 DDIR_DOWN You see the next station of the Tower.~ force door~ EX_ISDOOR|EX_CLOSED|EX_LOCKED 3714 3722 E sign~ North of you is a dark room. You will need a lantern to see inside. If you do not have one already, you will have to go to the store and buy one. In the room is a monster with a key that you need. After killing the monster and getting the key, come back here, UNLOCK DOWN, OPEN DOWN, and continue east.~ S #3720 The Darkened Force Cage~ This room has been magically darkened so that you would be forced to get a light source to see your way through. Now that you can see the room, you notice it is yet another of the magical force cages. This one has a line drawn across the floor which cuts the room into two halves. The line seems to be a challenge of some sort. The exit is to the south.~ 37 ROOM_DARK|ROOM_INDOORS SECT_INSIDE DDIR_SOUTH You see the room that you have come from.~ ~ 0 0 3719 S #3721 The Chamber of Testing~ This is a very bright room, with a low marble pedestal in the center. You sense that your first big test is at hand. An impressive looking sign is on the wall here. The golden stairs continue upward and downward.~ 37 ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE DDIR_UP You see the stairs ascending.~ ~ 0 0 3748 DDIR_DOWN You see the stairs descending.~ ~ 0 -1 3760 E sign~ If you can kill the stone statue then you have passed the Tower's Test of Completion. As a reward you can pick up your token of completion from the golem's corpse. Make sure that you can at least handle the intermediate hall of combat before you try to kill the statue. The entrance hallway of the tower is beneath you. Beyond it lies the city of Chakkor. If you want to go directly back to the city at any time, type 'RECALL'. After you raise to level two, you can 'SAVE' your character. Your character will be automatically SAVE'd every few minutes. If you need more help during the game, type 'HELP'. If you see something wrong or have comments, use 'BUG', 'IDEA', or 'TYPO' to report them.~ S #3722 Recruitment Center~ You are standing in a large grey room. Various banners on the wall praise the virtues of either Order or Chaos. Perhaps they are trying to sway you to their side? There are two rooms, one to the east and one to the west. Each one appears to be an office of some sort. The ever present stairway is also here. An impressive sign is hanging on the wall here.~ 37 ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE DDIR_EAST ~ ~ 0 0 3725 DDIR_WEST ~ ~ 0 0 3723 DDIR_UP You see a room in the tower.~ ~ 0 0 3719 DDIR_DOWN You see the Hall of Intermediate Combat.~ ~ 0 -1 3734 E sign~ By now you must have seen that there are two gods controlling these mortal realms. They are Order and Chaos. Here is your chance to go into each office and talk with their recruiters. They will tell you why you should become a follower of their god. Don't worry, there is no need to make any hasty decisions. You cannot actually make a commitment here. If one of the recruiters says something in all capital letter, try saying that word back to them. This will prompt the recruiter to tell you about that statement. These 'keywords' as they are called will not always be capitalized, but it has been done so in this area so that you can practice the concept. When you are done talking with the recruiters, continue practicing with your mortal body by using the Intermediate Combat Hall below you.~ S #3723 Order's Recruiting Office~ You are in the recruiting office of Order. It is a pleasant room which radiates stability and knowledge. There is a large work desk here and in front of it, a comfortable chair for visitors.~ 37 ROOM_INDOORS SECT_INSIDE DDIR_EAST ~ ~ 0 0 3722 S #3724 Air Vent~ You are hovering in a large air duct. All around you are glowing portals that lead to strange areas. The training room lies to the south.~ 37 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see the Dwarven Daycare.~ ~ 0 -1 6601 DDIR_EAST You see the Gnome Village~ ~ 0 -1 1501 DDIR_SOUTH You see the Entrance Hall.~ vent~ EX_ISDOOR|EX_CLOSED -1 3760 DDIR_WEST You see the Miden'nir.~ ~ 0 -1 3505 DDIR_UP You see the Dangerous Neighborhood.~ ~ 0 -1 2171 DDIR_DOWN You see the Mob Factory.~ ~ 0 -1 9400 S #3725 Chaos's Recruiting Office~ You are in the recruiting office of Chaos. It is a bizare room which radiates change and destruction. There is a large work desk here and in front of it, a comfortable chair for visitors.~ 37 ROOM_INDOORS SECT_INSIDE DDIR_WEST ~ ~ 0 0 3722 S #3726 South East Corner of Arena~ This is a room that should no longer be here.~ 37 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 0 3731 DDIR_WEST ~ ~ 0 0 3725 DDIR_UP You see the EXIT.~ ~ 0 0 3760 S #3727 West Wall of Arena~ This is a room that should no longer be here.~ 37 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 0 3732 DDIR_EAST ~ ~ 0 0 3728 DDIR_SOUTH ~ ~ 0 0 3724 DDIR_UP You see the EXIT.~ ~ 0 0 3760 S #3728 A Corner of a Combat Hall~ You are in a corner of a huge dimly-lit room. It is so large that it must fill the entire width of this section of the tower. Your light shines far enough to catch glimpses of small, frightened creatures scuttling through the shadows.~ 37 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 0 3733 DDIR_EAST ~ ~ 0 0 3729 S #3729 In A Combat Hall~ You are on the edge of a huge dimly-lit room. It is so large that it must fill the entire width of this section of the tower. Your light shines far enough to catch glimpses of small, frightened creatures scuttling through the shadows.~ 37 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 0 3734 DDIR_EAST ~ ~ 0 0 3730 DDIR_WEST ~ ~ 0 0 3728 S #3730 A Corner of the Combat Hall~ You are in the corner of a huge dimly-lit room. It is so large that it must fill the entire width of this section of the tower. Your light shines far enough to catch glimpses of small, frightened creatures scuttling through the shadows.~ 37 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 0 3735 DDIR_WEST ~ ~ 0 0 3729 S #3731 East Wall of Arena~ This is a room that should no longer be here.~ 37 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 0 3736 DDIR_SOUTH ~ ~ 0 0 3726 DDIR_WEST ~ ~ 0 0 3730 DDIR_UP You see the EXIT.~ ~ 0 0 3760 S #3732 West Wall of Arena~ This is a room that should no longer be here.~ 37 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 0 3737 DDIR_EAST ~ ~ 0 0 3733 DDIR_SOUTH ~ ~ 0 0 3727 DDIR_UP You see the EXIT.~ ~ 0 0 3760 S #3733 In A Combat Hall~ You are on the edge of a huge dimly-lit room. It is so large that it must fill the entire width of this section of the tower. Your light shines far enough to catch glimpses of small, frightened creatures scuttling through the shadows.~ 37 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 0 3738 DDIR_EAST ~ ~ 0 0 3734 DDIR_SOUTH ~ ~ 0 0 3728 S #3734 The Intermediate Hall of Combat~ You are in the center of a huge dimly-lit room. It is so large that it must fill the entire width of this section of the tower. Your light shines far enough to catch glimpses of small, frightened creatures scuttling through the shadows. An impressive looking sign is sitting on a pedestal here.~ 37 ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 0 3739 DDIR_EAST ~ ~ 0 0 3735 DDIR_SOUTH ~ ~ 0 0 3729 DDIR_WEST ~ ~ 0 0 3733 DDIR_UP You see the recruitment offices above.~ ~ 0 0 3722 DDIR_DOWN You see a practice room below.~ ~ 0 -1 3759 E sign~ Train here in this chamber for level one through three. The monsters will not attack you and you can always return to the center of the room which has a ward that prevents the creatures from entering.~ S #3735 In A Combat Hall~ You are on the edge of a huge dimly-lit room. It is so large that it must fill the entire width of this section of the tower. Your light shines far enough to catch glimpses of small, frightened creatures scuttling through the shadows.~ 37 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 0 3740 DDIR_SOUTH ~ ~ 0 0 3730 DDIR_WEST ~ ~ 0 0 3734 S #3736 East Wall of Arena~ You are in a room that should no longer be here.~ 37 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 0 3741 DDIR_SOUTH ~ ~ 0 0 3731 DDIR_WEST ~ ~ 0 0 3735 DDIR_UP You see the EXIT.~ ~ 0 0 3760 S #3737 West Wall of Arena~ You are in a room that should no longer be here.~ 37 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 0 3742 DDIR_EAST ~ ~ 0 0 3738 DDIR_SOUTH ~ ~ 0 0 3732 DDIR_UP You see the EXIT.~ ~ 0 0 3760 S #3738 A Corner of the Combat Hall~ You are in the corner of a huge dimly-lit room. It is so large that it must fill the entire width of this section of the tower. Your light shines far enough to catch glimpses of small, frightened creatures scuttling through the shadows.~ 37 ROOM_INDOORS SECT_INSIDE DDIR_EAST ~ ~ 0 0 3739 DDIR_SOUTH ~ ~ 0 0 3733 S #3739 In A Combat Hall~ You are on the edge of a huge dimly-lit room. It is so large that it must fill the entire width of this section of the tower. Your light shines far enough to catch glimpses of small, frightened creatures scuttling through the shadows.~ 37 ROOM_INDOORS SECT_INSIDE DDIR_EAST ~ ~ 0 0 3740 DDIR_SOUTH ~ ~ 0 0 3734 DDIR_WEST ~ ~ 0 0 3738 S #3740 A Corner of the Combat Hall~ You are in the corner of a huge dimly-lit room. It is so large that it must fill the entire width of this section of the tower. Your light shines far enough to catch glimpses of small, frightened creatures scuttling through the shadows.~ 37 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH ~ ~ 0 0 3735 DDIR_WEST ~ ~ 0 0 3739 S #3741 East Wall of Arena~ You are in a room that should no longer be here.~ 37 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 0 3746 DDIR_SOUTH ~ ~ 0 0 3736 DDIR_WEST ~ ~ 0 0 3740 DDIR_UP You see the EXIT.~ ~ 0 0 3760 S #3742 North West Corner of Arena~ You are in a room that should no longer be here.~ 37 ROOM_INDOORS SECT_INSIDE DDIR_EAST ~ ~ 0 0 3743 DDIR_SOUTH ~ ~ 0 0 3737 DDIR_UP You see the EXIT.~ ~ 0 0 3760 S #3743 North Wall of Arena~ You are in a room that should no longer be here.~ 37 ROOM_INDOORS SECT_INSIDE DDIR_EAST ~ ~ 0 0 3744 DDIR_SOUTH ~ ~ 0 0 3738 DDIR_WEST ~ ~ 0 0 3742 DDIR_UP You see the EXIT.~ ~ 0 0 3760 S #3744 North Wall of Arena~ You are in a room that should no longer be here.~ 37 ROOM_INDOORS SECT_INSIDE DDIR_EAST ~ ~ 0 0 3745 DDIR_SOUTH ~ ~ 0 0 3739 DDIR_WEST ~ ~ 0 0 3743 DDIR_UP You see the EXIT.~ ~ 0 0 3760 S #3745 Storeroom~ This room is a treasure trove of advanced magical knowledge. Summoning wands of all shapes and sizes line the wall, each labeled with the name of a different monster. There is also a glowing cube with the label 'Cubic Gate' here. Unfortuneately, all of these things are sealed away behind powerful magical force walls. Almost beyond your notice among all the clutter is a small force door to the south.~ 37 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH You see a locked force door.~ force door~ EX_ISDOOR|EX_CLOSED|EX_LOCKED|EX_PICKPROOF 3719 3746 DDIR_UP You see the entrance hallway.~ ~ 0 0 3760 S #3746 Torture Chamber~ You have entered a scene of horror! You are in a gruesome torture chamber. Right in the middle of the room is a glowing machine that has two slabs of spikes, one above and one beneath. The slabs are slowly coming together and the spikes are already sunk deep into a prisoner.~ 37 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 0 3745 S #3748 The Advanced Hall of Combat~ You are in the center of a huge dimly-lit room. It is so large that it must fill the entire width of this section of the tower. Your light does not shine far enough to see anything, but a feeling of dread comes over you as you realize that you are not alone in here. An impressive looking sign is on a pedestal here.~ 37 ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see the north wall.~ ~ 0 0 3750 DDIR_EAST You see the east wall.~ ~ 0 0 3753 DDIR_SOUTH You see the south wall.~ ~ 0 0 3755 DDIR_WEST You see the west wall.~ ~ 0 0 3752 DDIR_UP You see a practice room above.~ ~ 0 -1 3759 DDIR_DOWN You see the testing chamber below.~ ~ 0 -1 3721 E sign~ Train here in this chamber for level four through five. The monsters WILL attack you, so be careful. You can always return to the center of the room which has a ward that prevents the creatures from entering.~ S #3749 A Corner of the Combat Hall~ You are in a corner of a huge dimly-lit room. It is so large that it must fill the entire width of this section of the tower. Your light does not shine far enough to see anything, but a feeling of dread comes over you as you realize that you are not alone in here.~ 37 ROOM_DARK|ROOM_INDOORS SECT_INSIDE DDIR_EAST You see the north wall.~ ~ 0 0 3750 DDIR_SOUTH You see the south wall.~ ~ 0 0 3752 S #3750 In A Combat Hall~ You are on the edge of a huge dimly-lit room. It is so large that it must fill the entire width of this section of the tower. Your light does not shine far enough to see anything, but a feeling of dread comes over you as you realize that you are not alone in here.~ 37 ROOM_DARK|ROOM_INDOORS SECT_INSIDE DDIR_EAST You see the north east corner.~ ~ 0 0 3751 DDIR_SOUTH You see the center of the hall.~ ~ 0 0 3748 DDIR_WEST You see the north west corner.~ ~ 0 0 3749 S #3751 A Corner of the Combat Hall~ You are in a corner of a huge dimly-lit room. It is so large that it must fill the entire width of this section of the tower. Your light does not shine far enough to see anything, but a feeling of dread comes over you as you realize that you are not alone in here.~ 37 ROOM_DARK|ROOM_INDOORS SECT_INSIDE DDIR_SOUTH You see the east wall.~ ~ 0 0 3753 DDIR_WEST You see the north wall.~ ~ 0 0 3750 S #3752 In A Combat Hall~ You are on the edge of a huge dimly-lit room. It is so large that it must fill the entire width of this section of the tower. Your light does not shine far enough to see anything, but a feeling of dread comes over you as you realize that you are not alone in here.~ 37 ROOM_DARK|ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see the north west corner.~ ~ 0 0 3749 DDIR_EAST You see the center of the hall.~ ~ 0 0 3748 DDIR_SOUTH You see the south west corner.~ ~ 0 0 3754 S #3753 In A Combat Hall~ You are on the edge of a huge dimly-lit room. It is so large that it must fill the entire width of this section of the tower. Your light does not shine far enough to see anything, but a feeling of dread comes over you as you realize that you are not alone in here.~ 37 ROOM_DARK|ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see the north east corner.~ ~ 0 0 3751 DDIR_SOUTH You see the south east corner.~ ~ 0 0 3756 DDIR_WEST You see the center of the hall.~ ~ 0 0 3748 S #3754 A Corner of the Combat Hall~ You are in a corner of a huge dimly-lit room. It is so large that it must fill the entire width of this section of the tower. Your light does not shine far enough to see anything, but a feeling of dread comes over you as you realize that you are not alone in here.~ 37 ROOM_DARK|ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see the north wall.~ ~ 0 0 3752 DDIR_EAST You see the south wall.~ ~ 0 0 3755 S #3755 In A Combat Hall~ You are on the edge of a huge dimly-lit room. It is so large that it must fill the entire width of this section of the tower. Your light does not shine far enough to see anything, but a feeling of dread comes over you as you realize that you are not alone in here.~ 37 ROOM_DARK|ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see the center of the hall.~ ~ 0 0 3748 DDIR_EAST You see the south east corner.~ ~ 0 0 3756 DDIR_WEST You see the south west corner.~ ~ 0 0 3754 S #3756 A Corner of the Combat Hall~ You are in a corner of a huge dimly-lit room. It is so large that it must fill the entire width of this section of the tower. Your light does not shine far enough to see anything, but a feeling of dread comes over you as you realize that you are not alone in here.~ 37 ROOM_DARK|ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see the east wall.~ ~ 0 0 3753 DDIR_WEST You see the south wall.~ ~ 0 0 3755 S #3757 Top Of The Tower~ You are in the top most room of the tower of training. This tower is very special and was created by the gods themselves to train new mortals. The avatars of the gods that dwell here are your teachers and they stock the tower with creatures against which you can test your strength. There is a stair leading to the very pinnacle of the tower here, but for some reason you cannot force yourself to climb it. The stair also leads downward. There is a sign on the wall (type 'LOOK SIGN' to read it).~ 37 0 SECT_CITY DDIR_DOWN You see a Training Room. Go there to train your attributes.~ ~ 0 0 3758 E sign~ To find out your attributes, type 'score'. You can improve your attributes in the Training Room below. Later on, you will be able to practice your skills and spells in by finding your guild in the city of Chakkor. You can continue through mud school by going down. Another way to look at your attributes is by typing 'stat'. It is slightly shorter and shows only the most essential information.~ S #3758 The Training Room~ You are in the Training Room of the Tower. The room is watched over by an Avatar who seems to create training tools out of thin air. The whole room is filled with an aura of hard work. When you are finished here, you should continue downward. As you descend through the tower, you will learn all of the basics of being a mortal. An impressive looking sign is on the wall here.~ 37 0 SECT_CITY DDIR_UP ~ ~ 0 0 3757 DDIR_DOWN You sense more lessons will be learned if you go this way.~ ~ 0 0 3701 E sign~ Welcome to the Training Room. Here you can train your attributes. To train an attribute, you need enough practices. To find out how many practice sessions you have, type 'train' while you are in this room. To train for a specific attribute, type 'train <attr>' where attr is the first 3 letters of the attribute you want increased. Type 'help train' for more information. Generally, your prime attribute costs three practice sessions to increase. Any other attribute costs five sessions. Type 'help stat' to find out about your prime attribute.~ S #3759 The Practice Room~ You are in the Practice Room of the Tower. The room is watched over by an Avatar who seems to create practice tools out of thin air. The whole room is filled with an aura of hard work. The golden stairs lead up and down. A scream occasionally echoes up from the chamber below. An impressive looking sign is on the wall here.~ 37 ROOM_NO_MOB SECT_CITY DDIR_UP You see the intermediate combat hall above.~ ~ 0 0 3734 DDIR_DOWN You see the advanced combat hall below.~ ~ 0 -1 3748 E sign~ Welcome to the Practice Room. Here you can learn your skills and spells. You are forbidden to learn skills until you reach at least third level. If you aren't third level, go back to the top of the tower to train more of your attributes instead. To find out what skills and spells you can practice and how many practice sessions you have, type 'practice'. To practice the specific skill, type 'practice <skill>', where 'skill' is the skill or spell you wish to practice. Practicing increases the amount you know of that skill or spell, up to a certain maximum. It is important to note that this practice room is only for use before you leave the tower. Once fully into the mortal world you should seek out your guildhouse to practice in.~ S #3760 Entrance Hall of the Tower~ You are in the entrance hall of the Tower of Training. Although, perhaps exit hall would be more appropriate as new mortals materialize on the very pinnacle of the tower. The hall is grey and a gold plated stairway leads upward and downward. The city of Chakkor can be seen through a huge, vaulted doorway to the south.~ 37 ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE DDIR_WEST ~ ~ 0 -1 9735 DDIR_UP ~ ~ 0 0 3721 DDIR_DOWN ~ ~ 0 0 3745 S #3761 Second Floor of Introductory Combat~ You are in the the first of the combat zones that are in the tower. Small, magical globes of energy drift lazily around the ceiling which provide you with light to see. More force cages are in each of the four cardinal directions. Several extremely soft couches are here so that you make take a nap between battles. The ever present stairway leads up and down.~ 37 ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see a cage labeled 'Demonic Worms'.~ ~ 0 -1 3762 DDIR_EAST You see a cage labeled 'Gold Drakelings'.~ ~ 0 -1 3765 DDIR_SOUTH You see a cage labeled 'Forest Pixies'.~ ~ 0 -1 3764 DDIR_WEST You see a cage labeled 'Crater Kobolds'.~ ~ 0 -1 3763 DDIR_UP You see a room in the Tower.~ ~ 0 -1 3712 DDIR_DOWN You see the next station below.~ ~ 0 -1 3717 S #3762 A Force Cage~ You are in a force cage. Disgusting black mucus coats the entire floor. It probably comes from the creature that lives here. Apparently Avatars don't know how to use a mop. An impressive looking sign is on the wall here. The only exit is south.~ 37 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH You see the Combat Hall.~ ~ 0 -1 3761 E sign~ There should be a demonic worm in this room. Kill him and get out of here fast! Remember to loot and sacrifice the corpse.~ S #3763 A Force Cage~ You are in a force cage. In one corner of the room is nest made out of torn up cloth. In another corner is a pile of offal that you avoid looking at but your nose smells all too clearly. An impressive sign is on the wall here. The only exit is east.~ 37 ROOM_INDOORS SECT_INSIDE DDIR_EAST You see the Combat Hall.~ ~ 0 -1 3761 E sign~ There should be a crater kobold in this room. Kill him and get out of here fast! Remember to loot and sacrifice the corpse.~ S #3764 A Force Cage~ You are in a force cage. The cage is filled with miniature furniture. There is a tiny little bed, a tiny little easy chair, a tiny little endtable, and a tiny little book on the tiny little endtable. An impressive looking sign is on the wall here. The only exit is north.~ 37 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see the Cage Room.~ ~ 0 -1 3761 E sign~ There should be a pixie in this room. Kill him and get out of here fast! Remember to loot and sacrifice the corpse.~ S #3765 A Force Cage~ You are in a force cage. The ceiling is covered with scorch marks and the floor is layered in straw. Some of the straw has been burned to a crisp. An impressive looking sign is on the wall. The only exit is west.~ 37 ROOM_INDOORS SECT_INSIDE DDIR_WEST You see the Cage Room.~ ~ 0 -1 3761 E sign~ There should be a gold drakeling in this room. Kill him and get out of here fast! Remember to loot and sacrifice the corpse.~ S #0 #RESETS M 0 3701 1 3710 ; the gargoyle in A Force Cage G 1 3720 1 ; a stone M 0 3702 1 3716 ; the gold drakeling in A Force Cage E 1 3705 99 3 ;equip a sprit cloak E 1 3717 99 4 ;equip a spirit amulet M 0 3703 1 3715 ; the forest pixie in A Force Cage E 1 3706 99 6 ;equip a spirit helmet E 1 3711 99 12 ;equip a spirit cape M 0 3704 1 3713 ; the demonic worm in A Force Cage E 1 3707 99 7 ;equip a pair of spririt greaves E 1 3712 99 13 ;equip a spirit sash M 0 3705 1 3714 ; the crater kobold in A Force Cage E 1 3708 99 WEAR_BODY ;equip a pair of spirit boots E 1 3713 99 14 ;equip a spirit bracer M 0 3702 1 3765 ; the gold drakeling in A Force Cage E 1 3705 99 3 ;equip a sprit cloak E 1 3717 99 4 ;equip a spirit amulet M 0 3703 1 3764 ; the forest pixie in A Force Cage E 1 3706 99 6 ;equip a spirit helmet E 1 3711 99 12 ;equip a spirit cape M 0 3704 1 3762 ; the demonic worm in A Force Cage E 1 3707 99 7 ;equip a pair of spririt greaves E 1 3712 99 13 ;equip a spirit sash M 0 3705 1 3763 ; the crater kobold in A Force Cage E 1 3708 99 WEAR_BODY ;equip a pair of spirit boots E 1 3713 99 14 ;equip a spirit bracer D 0 3717 DIR_DOWN DOOR_CLOSED ;door in A Room in the Tower D 0 3719 DIR_UP DOOR_CLOSED ;door in A Room in the Tower D 0 3719 DIR_DOWN DOOR_CLOSED_LOCKED ;door in A Room in the Tower M 0 3717 1 3718 ; the Avatar of Order in The Tower Shop G 1 3716 999 ; glowing banner G 1 3718 999 ; a loaf of bread G 1 9780 999 ; book G 1 9781 999 ; book G 1 9782 999 ; book G 1 3723 999 ; a buffalo waterskin M 0 3706 1 3720 ; The brawny warrior in The Darkened Force Cage E 1 3709 99 9 ;equip a pair of spirit gauntlet E 1 3710 99 10 ;equip a pair of spirit vambrace E 1 3714 99 17 ;equip a key E 1 3713 99 14 ;equip a spirit bracer M 0 3700 1 3723 ; the Recruiter of Order in Order's Recruiting Office M 0 3721 1 3725 ; the Recruiter of Chaos in Chaos's Recruiting Office M 0 3712 1 3729 ; the minion in In A Combat Hall M 0 3711 1 3730 ; the minion in A Corner of the Combat Ha M 0 3710 1 3733 ; the minion in In A Combat Hall M 0 3712 1 3739 ; the minion in In A Combat Hall M 0 3710 1 3735 ; the minion in In A Combat Hall M 0 3711 1 3738 ; the minion in A Corner of the Combat Ha M 0 3714 1 3749 ; the chief minion in A Corner of the Combat Ha M 0 3711 1 3750 ; the minion in In A Combat Hall M 0 3711 1 3752 ; the minion in In A Combat Hall M 0 3715 1 3751 ; the minion in A Corner of the Combat Ha M 0 3715 1 3754 ; the minion in A Corner of the Combat Ha M 0 3707 1 3712 ; the avatar of Chaos in First Floor of Introducto M 0 3720 1 3721 ; the stone statue in The Chamber of Testing E 1 3715 99 17 ;equip a token of completion M 0 3718 1 3758 ; the Avatar of Order in The Training Room M 0 3719 1 3759 ; the Avatar of Chaos in The Practice Room D 0 3724 DIR_SOUTH DOOR_CLOSED ;door in Air Vent M 0 3722 1 3746 ; the Grey Lord in Torture Chamber S #SHOPS 3717 ITEM_TYPE_LIGHT ITEM_TYPE_CONTAINER ITEM_TYPE_DRINK_CON ITEM_TYPE_FOOD ITEM_TYPE_NOTHING 100 50 0 23 ;the Avatar of Order 0 #SPECIALS M 3707 spec_cast_adept S #$