area_current/castle/
area_current/gahld/
clans/
player/
player/c/
#AREA Sewer~
#AUTHORS Diku   ~





#HELPS
0 $~




#RANGES 5 30 0 99
#MOBILES
#7000
mud monster mudmonster~
the horrifying Mudmonster~
A horrifying Mudmonster is slowly evolving from the mud ...~
It sure looks like something out of a horror movie. It strongly resembles
a huge figure made up from mud alone, and it sure looks like it had human 
flesh for breakfast and is strongly intent on having the same for dinner.~
ACT_STAY_AREA
AFF_SNEAK
-250 S
12 0 0 12d12+120 2d6+5
100 2918
POS_RESTING POS_RESTING SEX_NEUTRAL
#7001
bat~
the small bat~
The small fierce-looking bat is hanging from the ceiling.~
You have never in your entire life seen such a mean looking small creature,
though it looks rather peaceful, hanging there. The thought of arousing this
cruel creature doesn't seem appealing.~
ACT_AGGRESSIVE|ACT_STAY_AREA
AFF_SNEAK
-500 S
1 0 0 5d2+6 1d5+0
0 10
POS_SLEEPING POS_SLEEPING SEX_NEUTRAL
#7002
rat~
the great sewer rat~
The huge hungry-looking sewer rat sits here.~
~
ACT_AGGRESSIVE
AFF_INFRARED
-1000 S
5 0 0 5d5+50 2d4+9
40 631
POS_STANDING POS_STANDING SEX_MALE
#7003
spider~
the small spider~
The small hairy spider.~
~
ACT_AGGRESSIVE
AFF_SNEAK
-700 S
1 0 0 1d12+8 1d4+0
1 10
POS_STANDING POS_STANDING SEX_MALE
#7004
beetle~
the giant earth beetle~
The giant mean-looking earth beetle crawls towards you.~
~
0
AFF_INFRARED
-300 S
8 0 0 8d8+80 2d5+1
100 1286
POS_STANDING POS_STANDING SEX_MALE
#7005
maggot~
the maggot~
The giant maggot crawls toward you.~
~
0
AFF_INFRARED
300 S
3 0 0 2d5+35 1d7+0
2 300
POS_STANDING POS_STANDING SEX_MALE
#7006
snake~
the slithering snake~
The snake slithers towards you.~
~
ACT_AGGRESSIVE
AFF_INFRARED
-500 S
4 0 0 4d4+40 1d9+0
1 459
POS_STANDING POS_STANDING SEX_NEUTRAL
#7007
wanderer~
the evil wanderer~
The evil wanderer stares at you.~
The evil wanderer is very thin.  He is dressed in a grey cloak.~
ACT_SCAVENGER|ACT_WIMPY
AFF_INFRARED
-1000 S
10 0 0 10d10+100 2d6+8
300 1934
POS_STANDING POS_STANDING SEX_MALE
#7008
homonculus homo~
the homonculus~
The homonculus is here, looking at you with an evil look.~
The Homonculus appears in a man-like form, about 18'' tall, it has a
greenish, reptilian skin, leathery wings, and a bat-like mouth, with
teeth gleaming yellow.~
0
AFF_DETECT_INVIS|AFF_INFRARED
-780 S
11 0 0 11d11+110 2d6+8
500 2371
POS_STANDING POS_STANDING SEX_NEUTRAL
#7010
chreffn~
the evil chreffn~
The chreffn are crawling here, looking around with their yellow eyes.~
The head and torso of a chreffn is copper-covered, with yellow,
glowing eyes. The lower body is in an orange shading.~
ACT_SCAVENGER|ACT_WIMPY
AFF_DETECT_INVIS|AFF_SNEAK
-830 S
12 0 0 2d26+148 2d7+8
1500 2918
POS_STANDING POS_STANDING SEX_NEUTRAL
#7011
morkoth~
the shadowy morkoth~
The morkoth is standing here, waiting for someone to KILL!~
It's a five feet tall, shadow monster. The shape of this creature lies
somewhere between a human and a rat. It breaths very heavily, while staring
at you with such a glint in the eyes that reminds you of immense hunger.~
ACT_AGGRESSIVE|ACT_WIMPY
AFF_INFRARED
-900 S
10 0 0 10d10+100 2d6+8
1 1934
POS_STANDING POS_STANDING SEX_NEUTRAL
#7013
mud monster mudmonster~
the horrifying mudmonster~
A horrifying mudmonster is slowly evolving from the mud ...~
It sure looks like something out of a horror movie. It strongly resembles
a huge figure made up from mud alone, and it sure looks like it had human 
flesh for breakfast and is strongly intent on having the same for dinner.~
ACT_AGGRESSIVE|ACT_STAY_AREA
AFF_SNEAK
-250 S
12 0 0 12d12+120 2d6+5
1000 2918
POS_RESTING POS_RESTING SEX_NEUTRAL
#7040
red dragon~
the red dragon~
The red fierce-looking dragon stares at you angrily.~
The red dragon stares at you, angrily, as it wakes when you
arrives.  It says 'Oh, human YOU woke me up ... Hsss', while
it moves closer.  'Can one NEVER sleep in peace ... Hsss'.~
ACT_SENTINEL|ACT_AGGRESSIVE
AFF_DETECT_INVIS|AFF_INFRARED
-1000 S
30 0 0 30d30+300 3d4+30
21488 106194
POS_STANDING POS_STANDING SEX_NEUTRAL
#7041
sea hag~
the sea hag~
The sea hag is swimming around here.~
The sea hag is so ghastly looking that you feel the deepest fear.
Big yellow eyes and sharp teeth.  Its ears are very big,
and it has small sharp horns.  It hates beauty.~
ACT_AGGRESSIVE
AFF_INFRARED
-800 S
14 0 0 1d8+172 2d8+9
0 4515
POS_STANDING POS_STANDING SEX_FEMALE
#7042
guardian naga~
the guardian naga~
The guardian naga looks kindly at you.~
The naga are a snake-liked creature. She is covered in green-gold
scale with silvery triangles along her back. Her eyes are golden.
She notice that you look at her, and she says: 'Watch out. This way
leads to some evil creatures'.~
ACT_SENTINEL
AFF_INFRARED
700 S
12 0 0 1d18+148 2d7+9
100 2918
POS_STANDING POS_STANDING SEX_FEMALE
#7043
basilisk~
the scaled basilisk~
The scaled basilisk crawls towards you slowly.~
The basilisk is a reptilian monster. It has eight legs, and a strong
toothy jaws. It is dull brown with yellowish underbelly. It's eyes are
glowing pale green.~
ACT_SCAVENGER|ACT_AGGRESSIVE
AFF_DETECT_INVIS|AFF_INFRARED
-250 S
13 0 0 1d12+160 2d7+9
350 3616
POS_STANDING POS_STANDING SEX_MALE
#7044
lemure blob~
the lemure blob~
The lemure blob slithers terribly precisely towards you for an attack!~
This looks like a vaguely human blob. Big black yellow eyes, and a
mouth going a little bit out from the face. The lemure does not look
interested in you at all, but anyway it attacks. It looks like it's
mind has been burned out.~
ACT_AGGRESSIVE
AFF_SNEAK
-500 S
5 0 0 3d5+57 2d4+9
0 631
POS_STANDING POS_STANDING SEX_NEUTRAL
#7045
jones cruncher ettin~
Jones~
Jones 'Cruncher' the ettin is standing here glaring at you.~
At the first sight you thought Jones was an orc, but when it came
closer you saw his second head. He wears an animal skin dress,
filthy and moth eaten. Jones really stinks...~
ACT_SCAVENGER|ACT_AGGRESSIVE
AFF_INFRARED
-480 S
10 0 0 10d10+100 2d6+9
60 1934
POS_RESTING POS_RESTING SEX_MALE
#7046
herald mouse killer ettin~
Herald~
Herald 'Mouse-Killer' the ettin is standing here looking confused at you.~
When you look at Herald, you feel pity. His dress are really poor,
and the one of his heads hangs down. At the rope around his stomach
hangs dead mouses and rats. He does not smell good.~
ACT_SCAVENGER
AFF_INFRARED
200 S
6 0 0 6d6+60 1d8+9
40 822
POS_RESTING POS_RESTING SEX_MALE
#7200
master mind mindflayer~
the master mindflayer~
The master mindflayer is here, looking at you with an evil look.~
It's a seven foot tall humanoid dressed in a purple cloak, and swinging a
black and purple rod above its head as if it was going to attack you any
moment now. In the middle of its head are four tentacles with sharp points.~
ACT_SCAVENGER|ACT_AGGRESSIVE
AFF_DETECT_INVIS|AFF_INFRARED
-800 S
14 0 0 14d14+140 3d4+9
1000 4515
POS_STANDING POS_STANDING SEX_NEUTRAL
#7201
senior mind mindflayer~
the senior mindflayer~
The senior mindflayer walks around here, looking for something useful.~
This is a horrifying monster indeed, 6'6" high. Dressed in purple and black,
and carrying a large mace in its hand. In the center of its head are four large
tentacles with very sharp points.~
ACT_SCAVENGER|ACT_AGGRESSIVE
AFF_DETECT_INVIS|AFF_INFRARED
-600 S
8 0 0 8d8+80 2d4+9
400 1286
POS_STANDING POS_STANDING SEX_NEUTRAL
>death_prog 100~
if actorhasobjnum(30900)
or actorhasobjnum(30966)
or actorhasobjnum(30967)
or actorhasobjnum(30968)
or actorhasobjnum(30969)
  if quest(30,1,$n) == 0
    mpmset $n quest 30 1 1
    mpoload 30914
    mpforce $n HELP GUILDTOKEN
    mpquiet on
    c 'giant strength' $n
    give i30914 $n
    mpquiet off
  endif
endif~
|
#7202
junior mind mindflayer~
the junior mindflayer~
The junior mindflayer is here, watching you carefully from the corner.~
This mindflayer is six foot high. It has a small mace in its belt, and is
dressed in purple and black cloth. It has four small tentacles in the 
center of its head.~
ACT_SCAVENGER|ACT_AGGRESSIVE
AFF_DETECT_INVIS|AFF_INFRARED
-350 S
6 0 0 6d6+60 1d4+6
200 822
POS_STANDING POS_STANDING SEX_NEUTRAL
#7203
wererat rat were~
the ugly wererat~
An ugly wererat is here, looking at you with a strange flick in his eyes.~
The wererat is about four foot tall. It looks very much like rat, except
that it is standing.~
ACT_SCAVENGER|ACT_AGGRESSIVE|ACT_STAY_AREA
AFF_INFRARED
-700 S
6 0 0 4d6+69 2d4+2
50 822
POS_STANDING POS_STANDING SEX_NEUTRAL
#7204
rat gigantic~
the gigantic rat~
There is a gigantic rat here, looking at you with a hungry look.~
The gigantic rat is about ten foot long from head to tail and has claws
the size of your head looking very nasty.~
ACT_SENTINEL|ACT_AGGRESSIVE
AFF_INFRARED
-800 S
12 0 0 12d12+120 2d6+9
2513 2918
POS_SLEEPING POS_SLEEPING SEX_MALE
#0




#OBJECTS
#7190
ring silver~
a glinting ring of silver~
A lovely silver ring has been left here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_FINGER
4 0 0 0
1 2000 3
A
APPLY_HITROLL 1
#7200
rod devil~
the devil rod~
The mysterious devil rod lies on the floor.~
~
ITEM_TYPE_WEAPON
ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
0 3 5 WEAPON_CLAW
6 16000 16
E
devil rod~
This is indeed a mysterious rod.  It is dark black at the base but has four
very sharp purple tentacles at the end.~
A
APPLY_HITROLL 2
A
APPLY_STR 1
#7201
mace large~
the large mace~
A large mace lies here.~
crush~
ITEM_TYPE_WEAPON
ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
0 2 6 WEAPON_CRUSH
10 1000 12
E
large mace~
The mace is pretty large with a weight of 10 lbs.  The head is actually four
purple tentacles tied together.~
A
APPLY_DAMROLL 2
#7202
mace small~
the small mace~
A small mace has been left here.~
crush~
ITEM_TYPE_WEAPON
ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
0 2 5 WEAPON_CRUSH
6 600 7
E
small mace~
This weapon doesn't look like it does a lot of damage, but then you never know.
It consists of a black handle and a purple head.~
A
APPLY_DAMROLL 1
#7203
cloak purple~
a purple cloak~
A purple cloak lies on the floor.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_NECK
6 0 0 0
20 5000 11
A
APPLY_SAVING_SPELL -1
#7204
potion neon blue~
an neon blue potion~
A neon blue potion stands on the floor.~
~
ITEM_TYPE_POTION
ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
14 SPELL_CURE_CRITICAL SPELL_INVIS SPELL_WORD_OF_RECALL
4 100 13
#7205
key black~
a black key~
A black key has been left on the floor.~
~
ITEM_TYPE_KEY
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
0 0 0 0
2 10 1
#7206
skull white~
a strange white skull~
A strange white skull lies on the floor looking at you.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_HEAD
1 0 0 0
30 0 2
E
white skull~
The skull has two small horns in the forehead. You notice some writing on
the inside.~
E
writing text~
You read the number '666'.~
A
APPLY_DEX -1
#7208
stick small light~
a small stick~
A small stick lies here.~
~
ITEM_TYPE_LIGHT
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
0 0 120 0
4 200 1
E
small stick~
The small stick does not look interesting at all.  But just as you are going
to throw it away you notice some small letters.~
E
letters letter~
It reads 'Hold me'.~
#7209
boots muddy~
a pair of muddy boots~
A pair of muddy boots has been dropped here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_FEET
3 0 0 0
20 75 4
E
The boots are muddy and they look well worn, but also very comfortable.~
~
A
APPLY_DEX 1
#7210
treasure coins~
a huge treasure~
There is a huge treasure here, looking very valuable.~
~
ITEM_TYPE_MONEY
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
6000 0 0 0
0 0 1
E
treasure~
This looks like a whole lot of coins.~
#7211
sword short~
a short sword~
There lies a short sword.~
~
ITEM_TYPE_WEAPON
ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
0 2 4 WEAPON_PIERCE
4 60 3
A
APPLY_HITROLL 1
#7216
claw red redclaw~
a red dragon claw~
On the floor rests an enormous red claw.~
~
ITEM_TYPE_WEAPON
ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
0 4 4 WEAPON_CLAW
19 1800 40
E
claw red redclaw~
This big claw looks like a part of a dragon.~
A
APPLY_AC 4
A
APPLY_DAMROLL 5
#7217
plate breast silvery~
a silvery breast plate~
There is a silvery breast plate on the floor.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_BLESS|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_BODY
8 0 0 0
40 25000 22
E
plate breast silvery~
On the breast plate you notice a relief of large rose. The metal seems to be 
some kind of silver or platinum.~
A
APPLY_STR 2
#7218
plates leg silvery~
some silvery leg plates~
On the floor you see some silvery leg plates.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_BLESS|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_LEGS
8 0 0 0
20 12500 20
E
leg plates silvery~
They seem to be made from silver or platinum.  You see the outline of a rose.~
A
APPLY_INT 2
#7219
gloves silvery~
a pair of silvery gloves~
You can see a pair of silvery gloves on the floor.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_BLESS|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_HANDS
8 0 0 0
14 900 22
E
gloves silvery~
The gloves are made of silver threads.~
A
APPLY_HITROLL 3
#7220
helmet silvery~
a silvery helmet~
The silvery helmet lies here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_BLESS|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_HEAD
9 0 0 0
35 9000 32
E
helmet silvery~
The helmet is made from platinum or silver and has a white fur brush attached
on the top.~
A
APPLY_WIS 3
#7221
shield~
the shield of the rose~
The shield of the rose rests on the floor.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_BLESS|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_SHIELD
15 0 0 0
60 15000 55
E
shield~
On the shield you see a clear and perfect painting of a dark red rose on a white
background. You also notice the inscription :'Pax Est Sanctuum'.~
#7222
boots silvery~
a pair of silvery boots~
A pair of silvery boots stand on the floor.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_BLESS|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_FEET
8 0 0 0
40 2000 20
E
boots silvery~
The boots are made from a silvery metal.~
A
APPLY_DEX 2
#7223
plates arm silvery~
some silvery arm plates~
On the floor you see some silvery arm plates.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_BLESS|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_ARMS
9 0 0 0
40 12500 32
E
plates arm silvery~
They seem to be made from silver or platinum. You see the outline of a rose.~
A
APPLY_CON 3
#7224
cloak white~
a white cloak~
A white cloak lies on the floor.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_BLESS|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_ABOUT
10 0 0 0
20 10000 29
E
cloak white~
This is a very fine made cloak from an unknown material, in a bright white
color.~
A
APPLY_SAVING_SPELL -3
#7298
treasure coins~
a huge treasure~
A huge treasure is lying here, looking very valuable.~
~
ITEM_TYPE_MONEY
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
1000 0 0 0
0 0 1
E
treasure~
Looks like a LOT of coins.~
#7299
sword short~
a short sword~
There lies a short sword.~
stab~
ITEM_TYPE_WEAPON
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
0 2 5 WEAPON_STAB
4 60 6
E
small sword~
This is a very nice little weapon.~
#7300
backpack pack back~
a backpack~
A backpack stands upright here.~
~
ITEM_TYPE_CONTAINER
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_ABOUT
60 5 -1 0
2 100 5
#7301
beltpouch pouch~
a large beltpouch~
A large beltpouch lies here on the ground.~
~
ITEM_TYPE_CONTAINER
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_WAIST
5 5 -1 0
1 20 1
#7303
orb dragonorb~
the Red DragonOrb~
A large reddish sphere is in the center of the room.~
~
ITEM_TYPE_STAFF
ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
10 5 5 SPELL_SANCTUARY
5 10000 25
A
APPLY_AC 7
A
APPLY_INT 2
A
APPLY_WIS 2
#7304
red torso~
a red dragon torso~
There is a pile of red dragonscale on the floor.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_BODY
9 0 0 0
30 50000 25
A
APPLY_DAMROLL 2
A
APPLY_HITROLL 2
#7305
leggings red~
red dragonscale leggings~
On the floor you see two red dragonscale leggings.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_LEGS
9 0 0 0
17 12500 25
A
APPLY_DAMROLL 2
A
APPLY_HITROLL 2
#7306
claws dragonclaws red~
a pair of red dragon claws~
You can see a pair of large red dragon claws on the floor.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_HANDS
9 0 0 0
4 900 25
A
APPLY_DAMROLL 2
A
APPLY_HITROLL 2
#7307
skull dragonhelm red~
a red dragonhelm~
A helmet fashioned into the likeness of a dragon skull is here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_HEAD
9 0 0 0
15 9000 30
A
APPLY_DAMROLL 2
A
APPLY_HITROLL 2
A
APPLY_WIS 2
#7308
shield red~
the red dragon shield~
A large red dragon shield rests on the floor.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_SHIELD
10 0 0 0
10 15000 30
A
APPLY_DAMROLL 2
A
APPLY_HITROLL 2
#7309
greaves red rear claws~
a pair of a red dragon's rear claws~
A pair of a red dragon's rear claws is on the floor.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_FEET
9 0 0 0
40 2000 25
A
APPLY_DAMROLL 2
A
APPLY_HITROLL 2
#7310
arm guards red~
red dragon arm guards~
On the ground you see two red arm guards.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_ARMS
9 0 0 0
40 12500 25
A
APPLY_DAMROLL 2
A
APPLY_HITROLL 2
#0




#ROOMS
#7000
~
~
7 0 0
S
#7001
The muddy sewer~
You are standing in mud to your knees. This is not the kind of place
for a picnic. The muddy sewer stretches further into the south.~
70 ROOM_DARK|ROOM_INDOORS SECT_MOUNTAIN
DDIR_SOUTH
You see the muddy sewer continuing into the darkness to the south.~
~
0 -1 7002
E
mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.~
S
#7002
The muddy sewer junction~
The muddy sewer stretches into the dark to the south. It looks as if 
no person has ever sat his foot here before. It's too muddy for that
anyway. The sewer leads north, south and east from here.~
70 ROOM_DARK|ROOM_INDOORS SECT_MOUNTAIN
DDIR_NORTH
The muddy sewer stretches into the dark to the north.~
~
0 -1 7001
DDIR_EAST
East. The muddy sewer leads into a bend that goes south.~
~
0 -1 7007
DDIR_SOUTH
South. The muddy sewer ends in a mudhole that way.~
~
0 -1 7003
E
mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.~
S
#7003
The mudhole~
You stand in mud all the way up to your thighs and it's not too 
comfortable since you are used to a somewhat different environment.
The sewer leads to the north of here. In the middle you can just make
out an enormous drainpipe leading down.~
70 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS SECT_MOUNTAIN
DDIR_NORTH
North. The muddy junction lies in that direction.~
~
0 -1 7002
DDIR_DOWN
The muddy drainpipe leads down through the mud, otherwise it is utterly dark.~
~
0 -1 7101
E
mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.~
S
#7004
The Dark Pit~
You are standing by the edge of a dark pit that leads down into even
deeper darkness. >BWWAAADDRR< - The smell from down there is unbearable.
The sewer stretches into the darkness to the east.~
70 ROOM_DARK|ROOM_INDOORS SECT_INSIDE
DDIR_EAST
East. The sewer leads into the sewer junction.~
~
0 -1 7009
DDIR_DOWN
The Dark Pit leads down an down and down ... well you can't see the 
bottom anyway. There are bars that function as a ladder on the side.~
~
0 -1 7102
S
#7005
The muddy sewer~
You are standing in the middle of a bend of the sewer pipe. It is very
dark around here and the mud is sticking to your legs, not very pleasant.
The pipe leads east and south from here.~
70 ROOM_DARK|ROOM_INDOORS SECT_HILLS
DDIR_EAST
East. The mud stretches on into the darkness.~
~
0 -1 7011
DDIR_SOUTH
South. There is even more mud in that direction than where you are now. 
Incredible.~
~
0 -1 7006
E
mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.~
S
#7006
The muddy sewer~
You are standing in something that reminds you very much of porridge, this
has the advantage that it's not hot, it's rather cold actually. The pipe 
bends to the north and east.~
70 ROOM_DARK|ROOM_INDOORS SECT_MOUNTAIN
DDIR_NORTH
The muddy sewer pipe leads into a bend that goes east.~
~
0 -1 7005
DDIR_EAST
The pipe leads into a bend that goes south. Interesting, there's mud on the
floor there.~
~
0 -1 7012
E
mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.~
S
#7007
The muddy sewer bend~
This isn't your idea of a place to stay too long. You're in up to your
knees in something that resembles mud, but you're not quite sure. The
bend in which you stand leads west and south.~
70 ROOM_DARK|ROOM_INDOORS SECT_MOUNTAIN
DDIR_SOUTH
The pipe leads into a intersection that goes south and east. The floor here 
is still covered in mud.~
~
0 -1 7008
DDIR_WEST
The pipe (still filled with mud) leads into a intersection that goes north 
and south. Interesting.~
~
0 -1 7002
E
mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.~
S
#7008
A muddy intersection~
You have both your feet safely stuck in mud. It isn't the mud that's wrong
it's the smell, the sounds, the total darkness that surrounds you. Everything
here is so depressing. The pipe leads on with a trail of thick mud to the
north, east and south.~
70 ROOM_DARK|ROOM_INDOORS SECT_HILLS
DDIR_NORTH
North. The pipe goes into a bend with a load of mud all the way up the walls.
The bend leads west.~
~
0 -1 7007
DDIR_EAST
East. This way like a place for the annual mud festival, although the stench
wouldn't allow any happiness at all. The pipe leads into a bend that leads 
north.~
~
0 -1 7014
DDIR_SOUTH
South. There's less mud in that direction. *smile*. Your light doesn't 
cover enough space for you to see much more than that it leads into some
sort of junction.~
~
0 -1 7009
E
mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.~
S
#7009
The Sewer Junction~
You stand in the middle of a huge junction of sewer pipes right under
what you'd think was an air shaft. The sewer pipes lead to the north,
south, east and west. It look quite impossible to force your way up.~
70 ROOM_DARK|ROOM_INDOORS SECT_FOREST
DDIR_NORTH
North. Mud is the floor basis in that direction. Yummy.~
~
0 -1 7008
DDIR_EAST
YYEEUUCH! BOOH! THAT looks like a nice place for creepy crawlies.~
~
0 -1 7017
DDIR_SOUTH
North. This direction looks quite nice actually. The pipe leads into 
a bend that goes east.~
~
0 -1 7010
DDIR_WEST
A few yards ahead - away from this junction - there is a pit leading down,
but the smell from there...>PHEWW<.~
~
0 -1 7004
E
mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.~
S
#7010
A bend in sewer pipe~
You are in a bend in the sewer pipe. A strong smell seeps in from the north.
The sewer goes north and east.~
70 ROOM_DARK|ROOM_INDOORS SECT_FIELD
DDIR_NORTH
North. You are staring into a huge junction with exits in all directions.~
~
0 -1 7009
DDIR_EAST
East. The Pipe leads into utter darkness that way.~
~
0 -1 7018
S
#7011
The muddy sewer pipe~
You have entered a kind of tube intersection that leads south, west and east.
Your legs are covered in mud up to the knees. REAL yucky!~
70 ROOM_DARK|ROOM_INDOORS SECT_MOUNTAIN
DDIR_EAST
East. There's less mud in that direction, or that's your impression.~
~
0 -1 7024
DDIR_SOUTH
That way is lost in darkness, though you sense less mud in that direction,
perhaps even a complete end to this sludge that surrounds you.~
~
0 -1 7021
DDIR_WEST
West. The mud reaches that way too, all the way up the walls.~
~
0 -1 7005
E
mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.~
S
#7012
The bend in the Muddy sewer~
This is not your idea of a holiday. You stand in mud up to your knees.
It's absolutely inconceivable how all this mud could have been placed
here. The pipe leads to the west and south.~
70 ROOM_DARK|ROOM_INDOORS SECT_MOUNTAIN
DDIR_SOUTH
South. There's even more mud that way, incredible! Although it looks
like an intersection in the sewer system that leads east and south.~
~
0 -1 7013
DDIR_WEST
West. All you can see, is that the pipe leads into a bend that goes
north. But there's less mud in that direction, however odd that sounds.~
~
0 -1 7006
E
mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.~
S
#7013
A MUDDY intersection~
You wouldn't want to know the true feeling of standing in this mud up to 
your hips. >BWAADR<. All that fills your mind right now is the dream of 
a hot bath. This is NOT very clean mud you know, remember you're in the
sewer! The pipes leads north, south and east.~
70 ROOM_DARK|ROOM_INDOORS SECT_MOUNTAIN
DDIR_NORTH
North. Sludge and sediment fills this corridor of the sewer that leads
into a bend going west.~
~
0 -1 7012
DDIR_EAST
East. You can see absolutely nothing of interest in that direction (Maybe
that's why it's so damn interesting.??) There's no mud in that direction
either, GREAT!~
~
0 -1 7026
DDIR_SOUTH
South. All you can see is more mud! Although the pipe goes into a bend
leading west.~
~
0 -1 7014
E
mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.~
E
sediment~
It's NOT the kind of matter that would concern you too much, normally, but
as you are in the middle of it, it just might become your main concern.
REAL YUCKY!~
S
#7014
Muddy sewer~
You stand in a bend of the pipe system of the sewer with mud up to your
thighs. Contemplating a higher level of existence here would be utterly
inappropriate, as the smell would keep any intelligent creature from even
thinking of anything but getting away from this foul end of the WORLD.
The bend goes from north to west.~
70 ROOM_DARK|ROOM_INDOORS SECT_MOUNTAIN
DDIR_NORTH
North. Filled with mud, that place looks like an impassable intersection
with pipes leading north and east.~
~
0 -1 7013
DDIR_WEST
West. There's less mud that way, maybe you're on your way out of this foul
place.~
~
0 -1 7008
E
mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.~
S
#7015
The old well~
You are standing by an old and worn well from before this century. The sewer
leads to the east from here and the well leads down into darkness. Metal
bars implanted in the side of the well lead down as a ladder.~
70 ROOM_DARK|ROOM_INDOORS SECT_FOREST
DDIR_EAST
East. You see, because of the utter darkness that surround you, absolutely
nothing. Your light isn't of much use for that kind of distance.~
~
0 -1 7028
DDIR_DOWN
Down the well there's even less light than up here, so ... sorry, you can't
see a thing. There are metal bars in the side leading down into the darkness.~
~
0 -1 7105
E
bars~
These look like they're pretty slippery, and not very safe, but perhaps safe
enough for you to climb down, WITH both hands on them.~
S
#7016
The ordinary bend~
You are in the middle of a bend in the pipe system of the sewer system, 
WHAT a place!!! The pipe leads to the south and the east.~
70 ROOM_DARK|ROOM_INDOORS SECT_CITY
DDIR_EAST
East. What a quiet place you've found there. It's an intersection that have
pipeways going north and east.~
~
0 -1 7021
DDIR_SOUTH
South. You see nothing at all in that direction it's too dark anyway.~
~
0 -1 7017
S
#7017
The sewer junction~
You are in a junction that leads north, west and south.~
70 ROOM_DARK|ROOM_INDOORS SECT_CITY
DDIR_NORTH
North. You see a bend.~
~
0 -1 7016
DDIR_SOUTH
South. It looks like a pipe junction just like this one. Only that one
leads east and west.~
~
0 -1 7018
DDIR_WEST
West. There's a junction with four pipelines in that direction.~
~
0 -1 7009
S
#7018
The ordinary junction~
This looks like an ordinary junction, actually it seems very quiet
here. The pipelines lead west, east and north.~
70 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS SECT_CITY
DDIR_NORTH
To the north you can see a junction like this one, leading north and west.~
~
0 -1 7017
DDIR_EAST
To the east there's nothing of particular interest, though there's a 
junction with pipelines leading north and east.~
~
0 -1 7031
DDIR_WEST
There's a bend to the west leading north.~
~
0 -1 7010
S
#7021
A quiet pipe junction~
This is the kind of place to rest, though the smell could be a LOT better
than this. The sewer goes east, north and west from here.~
70 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS SECT_CITY
DDIR_NORTH
In that direction, you can't see anything. It's just too dark.~
~
0 -1 7011
DDIR_EAST
There's an ordinary junction in the pipe system to the east~
~
0 -1 7029
DDIR_WEST
West. There's an ordinary bend leading south into the sewer system in
that direction.~
~
0 -1 7016
S
#7022
The odd room with smooth walls~
As you enter you hear a loud click from one of the walls ... and you fall
and fall and fall ...
.
.
.
.
 ... And come to an abrupt end. THIS is strange indeed. There's an arched
entryway leading down.~
70 ROOM_DARK|ROOM_INDOORS SECT_MOUNTAIN
DDIR_DOWN
Down. It's utterly dark that way, though you can make out an intersection
of sewer pipes leading west, north and east.~
entryway~
0 -1 7112
S
#7024
The sewer~
You are standing in mud up to your ankles. This is an intersection with 
sewer pipes leading east, south and west.~
70 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS SECT_CITY
DDIR_EAST
To the east there's a peculiar looking round room.~
~
0 -1 7037
DDIR_SOUTH
To the south there's another intersection with pipes going south and east.~
~
0 -1 7025
DDIR_WEST
To the west there's another intersection like this one, with sewer pipes
leading south and west.~
~
0 -1 7011
S
#7025
Another intersection~
You have never seen anything so BORING...This is an intersection with pipes
leading north, south and east.~
70 ROOM_DARK|ROOM_INDOORS SECT_CITY
DDIR_NORTH
To the north there's an intersection, where the pipes are leading west and
east. You notice that the floor to the west is covered in mud.~
~
0 -1 7024
DDIR_EAST
East. You see nothing of interest in that direction, just another 
intersection. This one leads east and south.~
~
0 -1 7038
DDIR_SOUTH
Another intersection lies to the south. It leads west and south.~
~
0 -1 7026
S
#7026
A junction~
This one seems interesting, a big difference from all the other junctions.
It seems cleaner than the rest of them. Weird. Something that looks like 
an air shaft leads upwards, but it looks far too slippery to climb.
The pipes lead to the south, west and north.~
70 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
North. You see an intersection there, leading north and east.~
~
0 -1 7025
DDIR_SOUTH
To the south there's ANOTHER junction leading west and east.~
~
0 -1 7028
DDIR_WEST
To the west you see a load of mud and sediment in the sewer. That should
be an intersection there but you're not quite sure.~
~
0 -1 7013
E
mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.~
S
#7028
The sewer junction~
You stand in a junction of sewer pipes leading north, east and west.~
70 ROOM_DARK|ROOM_INDOORS SECT_CITY
DDIR_NORTH
~
~
0 -1 7026
DDIR_EAST
To the east you can see a bend in the pipe going south.~
~
0 -1 7034
DDIR_WEST
To the west you can just make out an old well.~
~
0 -1 7015
S
#7029
The Triple Junction~
You stand in the middle of a huge junction of concrete sewer pipes. The 
pipes lead into three different directions : east, south and west.~
70 ROOM_DARK|ROOM_INDOORS SECT_CITY
DDIR_EAST
East. You can see a bend in the sewer pipe leading north.~
~
0 -1 7035
DDIR_SOUTH
To the south there's a ENORMOUS quadruple sewer junction, all lit up by
an odd light.~
~
0 -1 7030
DDIR_WEST
To the west you can just make out another junction similar to the one 
you are standing in.~
~
0 -1 7021
S
#7030
The Quadruple Junction Under the Dump~
You are standing in something that reminds you of an entry to an ant hive.
There are enormous concrete pipes leading north, south, east and west. 
There's also a metal ladder built into the concrete wall leading up through
a layer of garbage.~
70 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS SECT_CITY
DDIR_NORTH
To the north you can see a huge triple junction with sewer pipes leading
west and east.~
~
0 -1 7029
DDIR_EAST
East. You can see a pit in the floor.~
~
0 -1 7036
DDIR_SOUTH
To the south there's a huge junction with pipes leading east and west.~
~
0 -1 7031
DDIR_WEST
To the west there's an odd looking room with totally smooth walls.~
~
0 -1 7022
DDIR_UP
~
~
0 -1 9733
E
ladder~
It looks as if it's made of stainless steel, and it would very well function
as a club of considerable power, but alas ... You can't take at all since
it's firmly set into the concrete wall.~
S
#7031
A triple junction~
You stand in a junction with pipes leading west, north and east.~
70 ROOM_DARK|ROOM_INDOORS SECT_CITY
DDIR_NORTH
To the north there's a ENORMOUS quadruple sewer junction, all lit up by
an odd light.~
~
0 -1 7030
DDIR_EAST
East. You can just make out a triple junction leading north and east.~
~
0 -1 7044
DDIR_WEST
West. You can just make out a triple junction leading north and west.~
~
0 -1 7018
S
#7034
A bend in the sewer pipe~
You can look in two directions where the pipe leads : south and west.~
70 ROOM_DARK|ROOM_INDOORS SECT_FIELD
DDIR_SOUTH
To the south you can see another bend leading west.~
~
0 -1 7035
DDIR_WEST
West. You can just make out a triple junction leading north and west.~
~
0 -1 7028
S
#7035
The sewer pipe bend~
You can look in two different directions where the pipe goes : west and 
north.~
70 ROOM_DARK|ROOM_INDOORS SECT_FIELD
DDIR_NORTH
North. You see another bend leading west.~
~
0 -1 7034
DDIR_WEST
You can see another junction although this one is a triple one with pipes
going south and west.~
~
0 -1 7029
S
#7036
The pit~
You stand in a section of a pipe that leads to a dead end. In the floor
there's a pit leading down. There are bars set in the side of the pit wall
functioning as a ladder.~
70 ROOM_DARK|ROOM_INDOORS SECT_MOUNTAIN
DDIR_WEST
West. You can see a dimly lit quadruple junction with an exit up.~
~
0 -1 7030
DDIR_DOWN
Down the pit it's utterly dark you can't see a thing.~
~
0 -1 7122
S
#7037
The round room~
As you enter the room it starts rotating - at first slowly, later faster
and faster - You get totally confused as to where up and down is, but you are
certain that the doorway is in the opposite direction of what it was when
you entered. It now leads east. There was only this one exit.~
70 ROOM_DARK|ROOM_INDOORS SECT_CITY
DDIR_EAST
You can just make out a smaller room with a chair.~
~
0 -1 7050
S
#7038
The three way junction~
You are standing in a junction of pipes that lead west, east and south.~
70 ROOM_DARK|ROOM_INDOORS SECT_CITY
DDIR_EAST
East. You can make out a dimly lit Guard Room.~
~
0 -1 7045
DDIR_SOUTH
To the south you can see what looks like a store room.~
~
0 -1 7039
DDIR_WEST
West. You see another junction similar to this one leading north and south.~
~
0 -1 7025
S
#7039
The Sewer Store Room~
You stand in a small room lit by a single torch set in the wall. The only 
way out of here is to the north.~
70 ROOM_INDOORS SECT_CITY
DDIR_NORTH
To the north you see a pipe junction.~
~
0 -1 7038
S
#7041
The Shaft~
You are standing by the edge of a deep, dark shaft leading down. A single
ladder is your tool to work your way down if you so wish. The sewer pipe
leads south from here.~
70 ROOM_DARK|ROOM_INDOORS SECT_CITY
DDIR_SOUTH
To the south you can see the pipe leading further south into darkness.~
~
0 -1 7043
DDIR_DOWN
Down and utter darkness. There's absolutely nothing to be seen in that 
direction.~
~
0 -1 7123
E
ladder~
Firmly set into the wall of the shaft it's impossible to even rock, is your
estimate.~
S
#7043
The Sewer Entrance~
You stand in the middle of a pipe that leads from north to south. Above you
an air shaft leads up into sunlight. It seems totally impossible to go up
that way.~
70 ROOM_DARK|ROOM_INDOORS SECT_CITY
DDIR_NORTH
To the north you can just make out a huge shaft leading down.~
~
0 -1 7041
DDIR_SOUTH
To the south you can see a triple junction leading west and east.~
~
0 -1 7044
S
#7044
The junction going three ways~
You are in a passageway in the pipes of the sewer system leading north, east
and west.~
70 ROOM_DARK|ROOM_INDOORS SECT_CITY
DDIR_NORTH
You see a sewer pipe leading north.~
~
0 -1 7043
DDIR_EAST
~
~
0 -1 7049
DDIR_WEST
West. You see another junction very similar to this one that leads north
and west.~
~
0 -1 7031
S
#7045
The Sewer Room~
You are standing in a large room with chairs set in the walls. You have the
feeling of being watched. To the south there's an entry to a larger room.
The room is lit by five torches, also set in the walls. To the west there
is a doorway leading out to the sewers.~
70 ROOM_INDOORS SECT_CITY
DDIR_SOUTH
You can see an even larger room than this one, filled with light.~
~
0 -1 7046
DDIR_WEST
To the west you can see the sewers.~
~
0 -1 7038
S
#7046
The Sewer room~
This is a Room with walls that glitters like gold though not quite like it.
This is strange as it looks as if the glitter lights the whole room. It
looks very bright. To the south the floor is covered with yucky water. The
North leads to sort of a Guard Room.~
70 ROOM_INDOORS SECT_CITY
DDIR_NORTH
To the north you can see the guard room.~
~
0 -1 7045
DDIR_SOUTH
To the south there is nothing but water and an exit leads east from there.~
~
0 -1 7047
S
#7047
The Pool in the Sewer~
You stand in water to your waist.  To the north is the entrance to this room.
A single door leads east.~
70 ROOM_INDOORS SECT_CITY
DDIR_NORTH
To the north you see the entrance to this room.~
~
0 -1 7046
DDIR_EAST
You can see an enormous hall through the doorway.~
~
0 -1 7053
S
#7048
The Sewers~
You stand in a dead end of the sewer. The only way out is south.
You can see a shaft leading up but it looks too difficult to go up
that way.~
70 ROOM_DARK|ROOM_INDOORS SECT_CITY
DDIR_SOUTH
~
~
0 -1 7049
S
#7049
The junction~
You stand in a junction leading north, west and east.~
70 ROOM_DARK|ROOM_INDOORS SECT_CITY
DDIR_NORTH
~
~
0 -1 7048
DDIR_EAST
Darkness has closed in on that part of the sewer system, you can't see
a thing in that direction.~
~
0 -1 7060
DDIR_WEST
West. You see another junction very similar to this one that leads north
and west.~
~
0 -1 7044
S
#7050
The small room~
The only thing in this room of interest is a chair, and that's tight to the 
rock floor. A doorway leads south and another leads east into darkness.~
70 ROOM_DARK|ROOM_INDOORS SECT_CITY
DDIR_EAST
Utter darkness...!~
~
0 -1 7055
DDIR_SOUTH
You can see a room with a lot of light in it. You can't make out any details.~
~
0 -1 7051
E
chair~
This chair is made of marble, but the fact that it is worn and attached to the
floor makes you think twice about taking it along with you.~
S
#7051
The Sewer pipe~
You are in what reminds you of a foul sewer, as if you liked being here! 
You can see two exits leading either north or south.~
70 ROOM_INDOORS SECT_CITY
DDIR_NORTH
~
~
0 -1 7050
DDIR_SOUTH
To the south you can see a strange light flowing from there.~
~
0 -1 7052
S
#7052
The Grand Sewer~
You are in a Grand Sewer Pipe. This stretches toward the south. It's large 
indeed! A doorway leads to the east from here.~
70 ROOM_INDOORS SECT_CITY
DDIR_NORTH
To the north you can see a doorway.~
~
0 -1 7051
DDIR_EAST
You can't see anything in that darkness.~
~
0 -1 7056
DDIR_SOUTH
In the south end of the pipe the "floor" is completely covered with water.~
~
0 -1 7053
S
#7053
The South end of the Grand Pipe~
You stand in water to your knees. A doorway leads west from here. The Pipe
stretches north.~
70 ROOM_INDOORS SECT_CITY
DDIR_NORTH
You see a lot of pictures decorating the walls.~
~
0 -1 7052
DDIR_WEST
~
~
0 -1 7047
S
#7055
The Edge of The Water Sewer~
You stand in a room where half of the floor is covered in water. The water
leads east and a doorway leads west.~
70 ROOM_DARK|ROOM_INDOORS SECT_FOREST
DDIR_EAST
You can hardly make out much more than that the next place is in a pipe 
with more water.~
~
0 -1 7061
DDIR_WEST
~
~
0 -1 7050
E
water~
It looks dark and murky, and emanates a foul stench.~
S
#7056
The Dark hallway~
You can't see much of this, even with a light. The hallway goes into a
passageway to the south. A doorway leads west.~
70 ROOM_DARK|ROOM_INDOORS SECT_CITY
DDIR_SOUTH
You can see nothing at all, because it's completely dark in that direction.~
~
0 -1 7057
DDIR_WEST
You see a lot of light, bright as daylight, but nothing of interest.~
~
0 -1 7052
S
#7057
The dark passageway~
You can't see anything but the ground where you put your feet. The 
passageway seems to continue south and north.~
70 ROOM_DARK|ROOM_INDOORS SECT_CITY
DDIR_NORTH
You can't see anything in that direction and your light isn't enough to light
that far.~
~
0 -1 7056
DDIR_SOUTH
You can't see anything in that direction and your light isn't enough to light
that far.~
~
0 -1 7058
S
#7058
The dark passageway~
You can't see anything but the ground where you put your feet. The
passageway seems to continue south and north.~
70 ROOM_DARK|ROOM_INDOORS SECT_CITY
DDIR_NORTH
You can't see anything in that direction and your light isn't enough to light
that far.~
~
0 -1 7057
DDIR_SOUTH
You can't see anything in that direction and your light isn't enough to light
that far.~
~
0 -1 7059
S
#7059
The dark passageway~
You can't see anything but the ground where you put your feet. The
passageway seems to continue south and north.~
70 ROOM_DARK|ROOM_INDOORS SECT_CITY
DDIR_NORTH
You can't see anything in that direction and your light isn't enough to light
that far.~
~
0 -1 7058
DDIR_SOUTH
You can't see anything in that direction and your light isn't enough to light
that far.~
~
0 -1 7060
S
#7060
The dark passageway~
You can't see anything but the ground where you put your feet. The
passageway seems to continue west and north. To the east there's water
covering the floor and that leads through an arched entry to a watery
sewer.~
70 ROOM_DARK|ROOM_INDOORS SECT_CITY
DDIR_NORTH
You can't see anything in that direction and your light isn't enough to light
that far.~
~
0 -1 7059
DDIR_EAST
You can't see anything in that direction and your light isn't enough to light
that far.~
~
0 -1 7068
DDIR_WEST
You can just make out a triple junction leading north and west.~
~
0 -1 7049
E
water~
It looks dark and murky, and emanates a foul stench.~
S
#7061
The Watery Sewer Bend~
You can't see anything but the water you're in up to your hips. The sewer
seems to bend and lead south and west.~
70 ROOM_DARK|ROOM_INDOORS SECT_MOUNTAIN
DDIR_SOUTH
You can't see anything in that direction and your light isn't enough to light
that far.~
~
0 -1 7062
DDIR_WEST
You can't see anything in that direction and your light isn't enough to light
that far.~
~
0 -1 7055
E
water~
It looks dark and murky, and emanates a foul stench.~
S
#7062
The Watery sewer~
You can't see anything but the water you're in up to your hips. The sewer
seems to lead south and north.~
70 ROOM_DARK|ROOM_INDOORS SECT_MOUNTAIN
DDIR_NORTH
You can't see anything in that direction and your light isn't enough to light
that far.~
~
0 -1 7061
DDIR_SOUTH
You can't see anything in that direction and your light isn't enough to light
that far.~
~
0 -1 7063
E
water~
It looks dark and murky, and emanates a foul stench.~
S
#7063
The Watery sewer~
You can't see anything but the water you're in up to your hips. The sewer
seems to lead south and north.~
70 ROOM_DARK|ROOM_INDOORS SECT_MOUNTAIN
DDIR_NORTH
You can't see anything in that direction and your light isn't enough to light
that far.~
~
0 -1 7062
DDIR_SOUTH
You can't see anything in that direction and your light isn't enough to light
that far.~
~
0 -1 7064
E
water~
It looks dark and murky, and emanates a foul stench.~
S
#7064
The Watery Sewer Junction~
You can't see anything but the water you're in up to your hips. The sewer
seems to lead into a junction going south, north and east.~
70 ROOM_DARK|ROOM_INDOORS SECT_MOUNTAIN
DDIR_NORTH
You can't see anything in that direction and your light isn't enough to light
that far.~
~
0 -1 7063
DDIR_EAST
You can't see anything in that direction and your light isn't enough to light
that far.~
~
0 -1 7069
DDIR_SOUTH
You can't see anything in that direction and your light isn't enough to light
that far.~
~
0 -1 7065
E
water~
It looks dark and murky, and emanates a foul stench.~
S
#7065
The Watery sewer~
You can't see anything but the water you're in up to your hips. The sewer
seems to lead south and north.~
70 ROOM_DARK|ROOM_INDOORS SECT_MOUNTAIN
DDIR_NORTH
You can't see anything in that direction and your light isn't enough to light
that far.~
~
0 -1 7064
DDIR_SOUTH
You can't see anything in that direction and your light isn't enough to light
that far.~
~
0 -1 7066
E
water~
It looks dark and murky, and emanates a foul stench.~
S
#7066
The Watery sewer junction~
You can't see anything but the water you're in up to your hips. The sewer
seems to lead into a junction that goes north, south and east.~
70 ROOM_DARK|ROOM_INDOORS SECT_MOUNTAIN
DDIR_NORTH
You can't see anything in that direction and your light isn't enough to light
that far.~
~
0 -1 7065
DDIR_EAST
You can't see anything in that direction and your light isn't enough to light
that far.~
~
0 -1 7070
DDIR_SOUTH
You can't see anything in that direction and your light isn't enough to light
that far.~
~
0 -1 7067
E
water~
It looks dark and murky, and emanates a foul stench.~
S
#7067
The Watery sewer~
You can't see anything but the water you're in up to your hips. The sewer
seems to lead south and north.~
70 ROOM_DARK|ROOM_INDOORS SECT_MOUNTAIN
DDIR_NORTH
You can't see anything in that direction and your light isn't enough to light
that far.~
~
0 -1 7066
DDIR_SOUTH
You can't see anything in that direction and your light isn't enough to light
that far.~
~
0 -1 7068
E
water~
It looks dark and murky, and emanates a foul stench.~
S
#7068
The Watery sewer bend~
You can't see anything but the water you're in up to your hips. The sewer
seems to bend and lead west and north.~
70 ROOM_DARK|ROOM_INDOORS SECT_MOUNTAIN
DDIR_NORTH
You can't see anything in that direction and your light isn't enough to light
that far.~
~
0 -1 7067
DDIR_WEST
You can't see anything in that direction and your light isn't enough to light
that far.~
~
0 -1 7060
E
water~
It looks dark and murky, and emanates a foul stench.~
S
#7069
A ledge by the dark pool~
You can't see much here but the echo tells you that there's quite a drop
down. You can just make out a huge dark pool out there in the darkness, 
mostly because of the trickling of water. The water from the sewer actually
washes over this ledge and makes it quite slippery. From here it drops, 
like a waterfall, into the pool far down.~
70 ROOM_DARK|ROOM_INDOORS SECT_MOUNTAIN
DDIR_SOUTH
You can't see a thing. It's too dark.~
~
0 -1 7070
DDIR_WEST
You can't see a thing. It's too dark.~
~
0 -1 7064
E
water~
It looks dark and murky, and emanates a foul stench.~
S
#7070
A ledge by the dark pool~
You can't see much here but the echo tells you that there's quite a drop
down. You can just make out a huge dark pool out there in the darkness,
mostly because of the trickling of water. The water from the sewer actually
washes over this ledge and makes it quite slippery. From here it drops,
like a waterfall, into the pool far down. Under you there is a small fissure
in the rock. It seems big enough to contain a few people.~
70 ROOM_DARK|ROOM_INDOORS SECT_MOUNTAIN
DDIR_NORTH
You can't see a thing. It's too dark.~
~
0 -1 7069
DDIR_WEST
You can't see a thing. It's too dark.~
~
0 -1 7066
DDIR_DOWN
~
~
0 -1 7099
E
water~
It looks dark and murky, and emanates a foul stench.~
S
#7099
The fissure under the ledge~
This is a small fissure in the solid rock. Under you lies the deep dark pool.
The water trickles quietly down from the ledge above you. The water smells 
like the water in a sewer.~
70 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS SECT_MOUNTAIN
DDIR_UP
~
~
0 -1 7070
DDIR_DOWN
The water edge.~
~
0 -1 7199
S
#7101
Under the mudhole~
You stand in a small room with a great big opening in the ceiling. From this
opening there's mud dripping down in large lumps. >YUCK<. You can smell the 
foul stench of the slimy sediment as you try not to get covered by the 
falling sludge. To the east there is an entryway leading out from here and 
it seems absolutely impossible to force the muddy decent.~
70 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS SECT_MOUNTAIN
DDIR_EAST
East. You see nothing of interest.~
~
0 -1 7103
E
mud~
You never saw such disgusting matter before, it nearly makes you puke.~
S
#7102
Under the Dark Pit~
Nice place you found yourself. You stand in the middle of a room with only
two exits, Up and East. A tall ladder is left here so that you can climb
up through the Pit without the use of a rope.~
70 ROOM_DARK|ROOM_INDOORS SECT_CITY
DDIR_EAST
~
~
0 -1 7104
DDIR_UP
Up. You can't see a thing up there, it's way too dark.~
~
0 -1 7004
DDIR_DOWN
~
trapdoor~
EX_ISDOOR -1 7400
E
ladder~
This is funny enough a wooden ladder and, after closer inspection, you
discover it is magically held towards the wall! You can't, even with your
greatest effort, rock it at ALL!~
S
#7103
A muddy bend in the sewer system~
You are standing in what looks like a bend in the pipe system of the
sewer. The 'floor' is covered completely by mud! This includes covering
your legs up to your knees as well. The pipe leads west and south.~
70 ROOM_DARK|ROOM_INDOORS SECT_HILLS
DDIR_SOUTH
To the south there's less mud than here! It actually seems to end there!
You have a felling it would be nice to have your feet free from mud again.~
~
0 -1 7104
DDIR_WEST
You can see a room in which mud drips from the roof onto the floor in 
great cakes of sludge. There doesn't seem to be any exits from that room
apart from in you direction.~
~
0 -1 7101
E
mud~
You never saw such disgusting matter before, it nearly makes you puke.~
S
#7104
A junction in the sewer pipes~
You stand in the middle of what looks like a triple junction of pipes
going east, west and north.~
70 ROOM_DARK|ROOM_INDOORS SECT_CITY
DDIR_NORTH
You can see a mud area starting in that direction.~
~
0 -1 7103
DDIR_EAST
East. You can't even make out what it might look like, it's just too dark.~
~
0 -1 7112
DDIR_WEST
West. There's a room with a ladder leading up.~
~
0 -1 7102
S
#7105
Down the old well~
You are dangling on the slippery sides of the old well leading down and up.
The only secure point here is the metal bars that are cemented into the 
sides, the ones that you cling frantically to so that you don't fall. Who
knows how deep this well is?~
70 ROOM_DARK|ROOM_INDOORS SECT_MOUNTAIN
DDIR_UP
There's a slight, dim light from above, or maybe it's your imagination.
Anyway it SEEMS darker down here than up there, if that is possible.~
~
0 -1 7015
DDIR_DOWN
Down there nothing at all can be spotted. The darkness that engulfs this
descent seems utterly impossible in a mortal world. It's so thick that a 
torch down there would be utterly useless.  You'd better not go down any
further.~
~
0 -1 0
E
bars~
These look like they're pretty slippery, and not very safe.  You'd better
not go down any further.~
S
#7106
The northwestern corner of the ledge~
You stand, swaying out from the ledge, with only a couple of inches of safe, 
solid ledge under your feet. The ledge continues to the east but not back
south. It seems that the ledge is too narrow to turn on so you'll have to
continue forward.~
70 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS SECT_MOUNTAIN
DDIR_EAST
The ledge continues east.~
~
0 -1 7113
DDIR_SOUTH
The ledge continues south.~
~
0 -1 7107
S
#7107
The narrow ledge~
You are in the progress of walking all the way around the ledge since there's
no way of turning around on this all too narrow path. There IS another exit
from here but that leads right into mid-air and with high probability of a
free fall session afterwards.~
70 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS SECT_MOUNTAIN
DDIR_NORTH
North. The ledge leads into a corner and turns eastward.~
~
0 -1 7106
DDIR_EAST
You stare into mid-air, and right under there's absolutely nothing but 
darkness. You shiver by the thought of falling an utterly unknown distance.~
~
0 -1 7190
DDIR_SOUTH
South. The ledge leads further south into utter darkness.~
~
0 -1 7108
S
#7108
The narrow ledge~
You are in the progress of walking all the way around the ledge since there's
no way of turning around on this all too narrow path. There IS another exit
from here but that leads right into mid-air and with high probability of a
free fall session afterwards.~
70 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS SECT_MOUNTAIN
DDIR_NORTH
North. The ledge leads further north.~
~
0 -1 7107
DDIR_EAST
You stare into mid-air, and right under there's absolutely nothing but
darkness. You shiver by the thought of falling that distance.~
~
0 -1 7190
DDIR_SOUTH
The ledge continues further south into darkness.~
~
0 -1 7109
S
#7109
The narrow ledge~
You are in the progress of walking all the way around the ledge since there's
no way of turning around on this all too narrow path. There IS another exit
from here but that leads right into mid-air and with high probability of a
free fall session afterwards.~
70 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS SECT_MOUNTAIN
DDIR_NORTH
North. The ledge leads further north.~
~
0 -1 7108
DDIR_EAST
You stare into mid-air, and right under there's absolutely nothing but
darkness. You shiver by the thought of falling that distance.~
~
0 -1 7190
DDIR_SOUTH
The ledge continues south into darkness.~
~
0 -1 7110
S
#7110
The narrow ledge~
You are in the progress of walking all the way around the ledge since there's
no way of turning around on this all too narrow path. There IS another exit
from here but that leads right into mid-air and with high probability of a
free fall session afterwards.~
70 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS SECT_MOUNTAIN
DDIR_NORTH
North. The ledge leads further north.~
~
0 -1 7109
DDIR_EAST
You stare into mid-air, and right under there's absolutely nothing but
darkness. You shiver by the thought of falling that distance.~
~
0 -1 7190
DDIR_SOUTH
South. You can just make out the south-western corner of this ledge.~
~
0 -1 7111
S
#7111
The southwestern corner of the ledge~
This seems like a ledge that is a little broader than the one just to the 
north of here. The ledge seems to lead around some sort of Abyss of total 
darkness. The ledge seems to have an odd-looking edge here.~
70 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS SECT_MOUNTAIN
DDIR_NORTH
North. The ledge leads further north.~
~
0 -1 7110
DDIR_EAST
You see a broad ledge leading eastward.~
~
0 -1 7115
DDIR_SOUTH
South of here is the exit from the ledge.~
~
0 -1 7112
DDIR_DOWN
The Abyss lies down there. Who knows what might lurk down there?~
~
0 -1 7279
E
edge odd-looking~
This is truly a weird piece of craftsmanship in your eyes. The edge seems to
form a step leading down, but WHAT a STEP DOWN. The Abyss opens down there 
leading to seemingly total destruction.~
E
step~
A small rock sticks out right under it, otherwise the way is DOWN, DOWN, and
SPLAT!!!~
E
rock~
It looks as if it can be opened in a door-like fashion. Maybe this will lead
the way down.~
S
#7112
An odd intersection~
You stand in a rather odd intersection of pipes. The pipes actually don't
resemble pipes anymore. They look more like a real stone tunnel, or a
passageway hewn directly into the rock. The ways from here lead north, east
and west.~
70 ROOM_DARK|ROOM_INDOORS SECT_CITY
DDIR_NORTH
North. You see a ledge to something that looks like an abyss.~
~
0 -1 7111
DDIR_EAST
~
~
0 -1 7122
DDIR_WEST
~
~
0 -1 7104
S
#7113
The narrow ledge going east to west~
You are in the process of walking all the way around the ledge since there's
no way of turning around on this all too narrow path. There IS another exit
from here but that leads right into mid-air and with high probability of a
free fall session afterwards.~
70 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS SECT_MOUNTAIN
DDIR_EAST
The ledge leads further east.~
~
0 -1 7116
DDIR_SOUTH
You stare into mid-air, and right under there's absolutely nothing but
darkness. You shiver by the thought of falling that distance.~
~
0 -1 7190
DDIR_WEST
The ledge leads further west.~
~
0 -1 7106
S
#7114
Mid-air~
You've just stepped into the most unlucky position in the whole of Merc Mud.
The result of such a foolish act should be punished with death, you know.
With an acceleration of approximately 9.82 metres per second per second, you
are now descending the Abyss. What awaits you at the bottom will continue to
be a mystery. Bye Cruel World.

You've fallen, and you can't get up!!!~
70 ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE
S
#7115
The Broad ledge~
You are standing on a ledge that seems quite a lot larger than the rest 
of the ledges. This one leads to the west and the east, plus it has an exit
going to the south. Though you could jump into mid-air, but it probably 
wouldn't be such a good idea. The way south is in utter darkness.~
70 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS SECT_HILLS
DDIR_NORTH
~
~
0 -1 7114
DDIR_EAST
~
~
0 -1 7121
DDIR_SOUTH
~
~
0 -1 7129
DDIR_WEST
~
~
0 -1 7111
S
#7116
The northeastern corner of the ledge~
You stand, swaying out from the ledge, with only a couple of inches of safe,
solid ledge under your feet. The ledge continues to the west and leads south
from here into darkness.~
70 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS SECT_MOUNTAIN
DDIR_SOUTH
~
~
0 -1 7117
DDIR_WEST
The ledge continues west.~
~
0 -1 7113
DDIR_DOWN
~
secret trapdoor entrance~
EX_ISDOOR|EX_CLOSED -1 7280
E
ground ledge rock~
The ground here seems a little different from all the other ledges along the
Abyss. There's a kind of soft soil on this ledge, maybe you should look 
carefully at this. It seems to be of some interest.~
E
soil soft earth~
You can just make out the outline of a trapdoor here in the soil. The earth
is probably there to conceal a secret entrance. This looks as if it leads down
into the seemingly solid rock face of the ledge.~
S
#7117
The narrow eastern ledge~
You are in the progress of walking all the way around the ledge since there's
no way of turning around on this all too narrow path. There IS another exit
from here but that leads right into mid-air and with high probability of a
free fall session afterwards. And THAT is west of here so watch your step.~
70 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS SECT_MOUNTAIN
DDIR_SOUTH
The ledge leads further south.~
~
0 -1 7118
DDIR_WEST
You stare into mid-air, and right under there's absolutely nothing but
darkness. You shiver by the thought of falling that distance.~
~
0 -1 7114
S
#7118
The narrow eastern ledge~
You are in the progress of walking all the way around the ledge since there's
no way of turning around on this all too narrow path. There IS another exit
from here but that leads right into mid-air and with high probability of a
free fall session afterwards. And THAT is west of here so watch your step.~
70 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS SECT_MOUNTAIN
DDIR_SOUTH
The ledge leads further south.~
~
0 -1 7119
DDIR_WEST
You stare into mid-air, and right under there's absolutely nothing but
darkness. You shiver by the thought of falling that distance.~
~
0 -1 7114
S
#7119
The narrow eastern ledge~
You are in the progress of walking all the way around the ledge since there's
no way of turning around on this all too narrow path. There IS another exit
from here but that leads right into mid-air and with high probability of a
free fall session afterwards. And THAT is west of here so watch your step.~
70 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS SECT_MOUNTAIN
DDIR_SOUTH
The ledge leads further south.~
~
0 -1 7120
DDIR_WEST
You stare into mid-air, and right under there's absolutely nothing but
darkness. You shiver by the thought of falling that distance.~
~
0 -1 7114
S
#7120
The narrow eastern ledge~
You are in the progress of walking all the way around the ledge since there's
no way of turning around on this all too narrow path. There IS another exit
from here but that leads right into mid-air and with high probability of a
free fall session afterwards. And THAT is west of here so watch your step.
You also see a small opening to the east.~
70 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS SECT_MOUNTAIN
DDIR_EAST
East. You stare into darkness.~
~
0 -1 7123
DDIR_SOUTH
The ledge leads further south.~
~
0 -1 7121
DDIR_WEST
You stare into mid-air, and right under there's absolutely nothing but
darkness. You shiver by the thought of falling that distance.~
~
0 -1 7114
S
#7121
The southeastern corner of the ledge~
This seems like a ledge that is a little broader than the one just to the
north of here. The ledge seems to lead around some sort of abyss of total
darkness.~
70 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS SECT_MOUNTAIN
DDIR_NORTH
North of here you can see a ledge.~
~
0 -1 7120
DDIR_WEST
The ledge leads further west.~
~
0 -1 7115
S
#7122
Under the pit~
You stand in a completely dark cavern leading west. The wall looks weird here.~
70 ROOM_DARK|ROOM_INDOORS SECT_INSIDE
DDIR_EAST
~
crack wall rock~
0 -1 0
DDIR_WEST
~
~
0 -1 7112
E
wall~
There is a crack here that looks like it has been made recently.~
S
#7123
Under The Shaft~
A ladder leads up from here to the Shaft.
A small opening leads west from here.~
70 ROOM_DARK|ROOM_INDOORS SECT_MOUNTAIN
DDIR_WEST
You can see a narrow ledge going north and south.~
~
0 -1 7120
DDIR_UP
It's too dark up there.~
~
0 -1 7041
S
#7129
The sewer line.~
You are in a narrow part of the sewer. Down the sewer continues and to the
north is the ledge.~
70 ROOM_DARK|ROOM_INDOORS SECT_FOREST
DDIR_NORTH
You can see the southern part of the ledge.~
~
0 -1 7115
DDIR_DOWN
You look deeper down into the drain.~
~
0 -1 7221
S
#7130
The sewer pipe.~
You are in an odd sewer pipe You see some odd scratches on the pipe wall, as
from a gigantic rat. You can see some slimy water gently running down into
a sewer drain, and north the drain continues.~
70 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS SECT_FOREST
S
#7190
Mid-air~
You've just stepped into the most unlucky position in the whole of DikuMUD.
The result of such a foolish act should be punished with death, you know.
With an acceleration of approximately 9.82 metres per second per second, you
are now descending the Abyss. What awaits you at the bottom will continue to
be a mystery. Bye Cruel World.

You've fallen, and you can't get up!!!~
70 ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE
S
#7199
The Edge of the Water~
The pool side is dimly lit up by your light. You can see absolutely nothing
else nearby. The darkness her seems enormously oppressive here. The air is
damp and the rock on which you stand is slippery. The pool seems too dark 
to make anything clear. The rock can be climbed upwards from here.~
70 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS SECT_MOUNTAIN
DDIR_UP
~
~
0 -1 7099
S
#7200
The Treasury~
You are in a small but well equipped treasury.  You can see some writing on
the wall.  The ceiling has a funny glow, which enables you to see.  You can
get back into the inner lair through the stone door which is east.~
70 ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE
DDIR_EAST
You look back through the opening into the inner lair.~
door stone~
EX_ISDOOR 7205 7201
E
door stone~
This is a heavy black stone door it looks very solid.~
E
writing~
You read the number '666'.~
S
#7201
The inner Lair~
You are in a octagonal room with smooth purple stone walls.  The floor is 
made from black stone.  In the western wall you see a large black stone door.~
70 ROOM_DARK|ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
You look back through the door into the lair.~
door wooden~
EX_ISDOOR|EX_CLOSED -1 7202
DDIR_WEST
You see the treasury.~
door stone~
EX_ISDOOR|EX_CLOSED|EX_LOCKED 7205 7200
S
#7202
The Lair~
On the floor you see a lot of human decay, like bones and skulls. You also
see a lot of slime. On the wall is a torch sitting in its sconce. To the north 
are a wooden door.~
70 ROOM_INDOORS SECT_CITY
DDIR_NORTH
You can see the inner lair.~
door wooden~
EX_ISDOOR|EX_CLOSED -1 7201
DDIR_EAST
You see another part of the lair.~
~
0 -1 7205
DDIR_SOUTH
You see another part of the lair.~
~
0 -1 7203
E
skull skulls bones decay~
On all the skulls you notice that there is a three inch hole in the 
forehead. All the bones are broken and old.~
E
slime~
The slime is slimy and uninteresting.~
E
torch sconce~
The torch is bolted to the sconce and the sconce to the wall.~
S
#7203
The Lair~
On the floor you see a lot of human decay, like bones and skulls. You also
see a lot of slime. On the wall is a torch sitting in its sconce.~
70 ROOM_INDOORS SECT_CITY
DDIR_NORTH
You see another part of the lair.~
~
0 -1 7202
DDIR_EAST
You see another part of the lair.~
~
0 -1 7206
DDIR_SOUTH
You see another part of the lair.~
~
0 -1 7204
E
skull skulls bones decay~
On all the skulls you notice that there is a three inch hole in the 
forehead. All the bones are broken and old.~
E
slime~
The slime is slimy and uninteresting.~
E
torch sconce~
The torch is bolted to the sconce and the sconce to the wall.~
S
#7204
The Lair~
On the floor you see a lot of human decay, like bones and skulls. You also
see a lot of slime. On the wall is a torch sitting in its sconce.~
70 ROOM_INDOORS SECT_CITY
DDIR_NORTH
You see another part of the lair.~
~
0 -1 7203
DDIR_EAST
You see another part of the lair.~
~
0 -1 7207
DDIR_SOUTH
You see the lair entrance.~
door wooden~
EX_ISDOOR -1 7208
E
skull skulls bones decay~
On all the skulls you notice that there is a three inch hole in the 
forehead. All the bones are broken and old.~
E
slime~
The slime is slimy and uninteresting.~
E
torch sconce~
The torch is bolted to the sconce and the sconce to the wall.~
S
#7205
The Lair~
On the floor you see a lot of human decay, like bones and skulls. You also
see a lot of slime. On the wall is a torch sitting in its sconce.~
70 ROOM_INDOORS SECT_CITY
DDIR_SOUTH
You see another part of the lair.~
~
0 -1 7206
DDIR_WEST
You see another part of the lair.~
~
0 -1 7202
E
skull skulls bones decay~
On all the skulls you notice that there is a three inch hole in the 
forehead. All the bones are broken and old.~
E
slime~
The slime is slimy and uninteresting.~
E
torch sconce~
The torch is bolted to the sconce and the sconce to the wall.~
S
#7206
The lair.~
On the floor you see a lot of human decay, like bones and skulls. You also
see a lot of slime. On the wall is a torch sitting in its sconce.~
70 ROOM_NO_MOB|ROOM_INDOORS SECT_CITY
DDIR_NORTH
You see another part of the lair.~
~
0 -1 7205
DDIR_SOUTH
You see another part of the lair.~
~
0 -1 7207
DDIR_WEST
You see another part of the lair.~
~
0 -1 7203
E
bones decay~
All the bones are broken and old.~
E
slime~
The slime is slimy and uninteresting.~
E
torch sconce~
The torch is bolted to the sconce and the sconce to the wall.~
S
#7207
The lair.~
On the floor you see a lot of human decay, like bones and skulls. You also
see a lot of slime. On the wall is a torch sitting in its sconce.~
70 ROOM_INDOORS SECT_CITY
DDIR_NORTH
You see another part of the lair.~
~
0 -1 7206
DDIR_WEST
You see another part of the lair.~
door~
EX_ISDOOR -1 7204
E
skull skulls bones decay~
On all the skulls you notice that there is a three inch hole in the 
forehead. All the bones are broken and old.~
E
slime~
The slime is slimy and uninteresting.~
E
torch sconce~
The torch is bolted to the sconce and the sconce to the wall.~
S
#7208
The lair entrance.~
You are in a dry part of the sewer. To the north is a wooden door, you 
can see some slime at the lower part of the door. You also see some skulls
and some broken bones.~
70 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS SECT_FIELD
DDIR_NORTH
You can see the lair.~
door wooden~
EX_ISDOOR|EX_CLOSED -1 7204
DDIR_EAST
You see a crawlway.~
~
0 -1 7209
E
slime~
The slime is slimy and uninteresting.~
S
#7209
The crawlway.~
You are in a narrow crawlway.  You don't notice anything interesting here.~
70 ROOM_DARK|ROOM_INDOORS SECT_FOREST
DDIR_EAST
You see a four-way junction.~
~
0 -1 7210
DDIR_WEST
You see the entrance to a lair.~
~
0 -1 7208
S
#7210
The four-way junction.~
You are in a sewer junction. To the north is a small hole, to the west is a
narrow crawlway and to the east and south the sewer continues.~
70 ROOM_DARK|ROOM_INDOORS SECT_FOREST
DDIR_NORTH
You can see a small cave-like room.~
~
0 -1 7211
DDIR_EAST
You can see a sewer drain.~
~
0 -1 7212
DDIR_SOUTH
You can see a sewer drain.~
~
0 -1 7215
DDIR_WEST
You can see a narrow crawlway.~
~
0 -1 7209
S
#7211
The small cave.~
You are in a collapsed sewer drain, which now is more like a small cave.~
70 ROOM_DARK|ROOM_INDOORS SECT_FOREST
DDIR_SOUTH
You look back into the four-way junction.~
~
0 -1 7210
S
#7212
The sewer drain.~
You are in a dry sewer drain which bends to the north.~
70 ROOM_DARK|ROOM_INDOORS SECT_FOREST
DDIR_NORTH
You can see the drain continuing north.~
~
0 -1 7213
DDIR_WEST
You can see the four-way junction.~
~
0 -1 7210
S
#7213
The sewer drain.~
You are in a dry sewer drain which bends to the east.~
70 ROOM_DARK|ROOM_INDOORS SECT_FOREST
DDIR_EAST
You can see the drain continuing east.~
~
0 -1 7214
DDIR_SOUTH
You can see the drain continuing south.~
~
0 -1 7212
S
#7214
The drain end.~
You are at the end of the drain around you the sewer has collapsed, the only
exit is west.~
70 ROOM_DARK|ROOM_INDOORS SECT_FOREST
DDIR_WEST
You see the sewer drain.~
~
0 -1 7213
S
#7215
The half-wet drain.~
You are in a sewer drain where the floor is covered with water. To the north
it looks more dry, south however the drain runs down into some water.~
70 ROOM_DARK|ROOM_INDOORS SECT_HILLS
DDIR_NORTH
To the north lies a dry four-way junction.~
~
0 -1 7210
DDIR_SOUTH
To the south you see a sewer drain filled with water.~
~
0 -1 7216
E
water~
The water is dirty but it looks like you would be able to swim in it.~
S
#7216
Under water in the sewer.~
You swim in some dirty water and is holding you breath. You'll better 
continue before you drown. It is a good thing that you can hold your light
above water-level.~
70 ROOM_DARK|ROOM_INDOORS SECT_WATER_SWIM
DDIR_NORTH
It is hard to see, but it looks like the drain runs slightly upwards.~
~
0 -1 7215
DDIR_SOUTH
It is hard to see, but it looks like the drain runs a little bit upwards.~
~
0 -1 7217
S
#7217
The half-dry drain.~
You are in a half-dry sewer drain. To the north the drain runs a little bit
downwards into some water to the east you can see a small hole. To the west
you see another drain.~
70 ROOM_DARK|ROOM_INDOORS SECT_HILLS
DDIR_NORTH
You see the drain running down into some water.~
~
0 -1 7216
DDIR_EAST
Through the hole you can just make out a very small room.~
~
0 -1 7218
DDIR_WEST
You see a drain running to the west.~
~
0 -1 7219
E
water~
The water is dirty but it looks like you would be able to swim in it.~
E
hole~
Through the hole you can just make out a very small room.~
S
#7218
The very small room.~
You are in a very small room, it is pretty uninteresting.~
70 ROOM_DARK|ROOM_INDOORS SECT_FOREST
DDIR_WEST
Through the little hole you can see a half-dry drain.~
~
0 -1 7217
S
#7219
A dry sewer drain.~
You are in a dry but dirty sewer drain. The drain continues east and south.~
70 ROOM_DARK|ROOM_INDOORS SECT_FOREST
DDIR_EAST
You see a half-dry drain.~
~
0 -1 7217
DDIR_SOUTH
You see another boring sewer drain.~
~
0 -1 7220
S
#7220
A boring drain.~
You are in yet another sewer drain.~
70 ROOM_DARK|ROOM_INDOORS SECT_FOREST
DDIR_NORTH
You see a sewer drain continuing to the north.~
~
0 -1 7219
DDIR_EAST
You can see another drain to the east.~
~
0 -1 7221
S
#7221
The sewer drain.~
You are in a sewer drain, there is nothing special inhere, except for a 
loud echo.~
70 ROOM_DARK|ROOM_INDOORS SECT_FOREST
DDIR_EAST
You can see another sewer drain.~
~
0 -1 7222
DDIR_WEST
You can make out a sewer drain to the west.~
~
0 -1 7220
DDIR_UP
You can see a sewer line.~
~
0 -1 7129
S
#7222
The sewer drain.~
You are in a drain, with some slimy water on the floor.~
70 ROOM_DARK|ROOM_INDOORS SECT_FOREST
DDIR_EAST
You see a sewer bend.~
~
0 -1 7223
DDIR_WEST
You see a sewer drain.~
~
0 -1 7221
E
slimy water~
The water floats to the east from here.~
S
#7223
The sewer bend.~
You find yourself in an ordinary sewer bend, which bend from west to north.~
70 ROOM_DARK|ROOM_INDOORS SECT_FOREST
DDIR_NORTH
You see a sewer drain.~
~
0 -1 7224
DDIR_WEST
You see a sewer drain.~
~
0 -1 7222
S
#7224
The sewer junction~
You stand in a junction of three sewer drains. You see some odd scratches on
the pipe wall, as from a gigantic rat.North and south the sewer continues 
as usual, but west it looks a little strange.~
70 ROOM_DARK|ROOM_INDOORS SECT_FOREST
DDIR_NORTH
You see nothing but a sewer drain.~
~
0 -1 7225
DDIR_SOUTH
You see nothing but a sewer drain.~
~
0 -1 7223
DDIR_WEST
You see a strange sewer pipe.~
~
0 -1 7229
S
#7225
The sewer~
You are in a sewer, where the slimy water runs down through a tiny hole.
You see some odd scratches on the pipe wall, as from a gigantic rat. There 
is a sewer drain south.~
70 ROOM_DARK|ROOM_INDOORS SECT_FOREST
DDIR_SOUTH
You see a sewer drain.~
~
0 -1 7224
S
#7229
The strange sewer~
You are in a very strange sewer indeed, there are some odd scratches on the
pipe wall, as from a gigantic rat. And you can see a lot of organic decay
like bones from animals AND humans. West the drain runs slightly upwards.~
70 ROOM_DARK|ROOM_INDOORS SECT_FOREST
DDIR_EAST
You see a sewer junction.~
~
0 -1 7224
DDIR_WEST
You see a slimy sewer drain.~
~
0 -1 7230
S
#7230
The damp sewer~
You are in a sewer drain with a funny damp substance on the floor, in the 
substance you see a lot of decay. You see some odd scratches on the wall, as
from a gigantic rat. Both to the east and west the pipe seems to run down.~
70 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS SECT_FOREST
DDIR_EAST
You see a sewer.~
~
0 -1 7229
DDIR_WEST
You see a sewer.~
~
0 -1 7231
S
#7231
The strange sewer~
You are in an ordinary sewer except for a lot of scratches on the sewer wall,
ad a lot of debris on the floor.~
70 ROOM_DARK|ROOM_INDOORS SECT_FOREST
DDIR_EAST
You see a sewer.~
~
0 -1 7230
DDIR_WEST
You see another sewer.~
~
0 -1 7232
E
debris~
You see a lot of organic decay on the floor.~
S
#7232
The sewer~
You are in a sewer with more scratches on the walls. And of course a whole lot
of decay. The drain runs east and north.~
70 ROOM_DARK|ROOM_INDOORS SECT_FOREST
DDIR_NORTH
You see yet another sewer line.~
~
0 -1 7233
DDIR_EAST
You see a sewer pipe.~
~
0 -1 7231
S
#7233
The sewer drain~
You stand in in a sewer drain, you are able to see some kind of cave-like
room. You see some odd scratches on the drain wall, as from a gigantic rat. 
The sewer leads south.~
70 ROOM_DARK|ROOM_INDOORS SECT_FOREST
DDIR_EAST
You see a cave-like room.~
~
0 -1 7234
DDIR_SOUTH
You see a sewer.~
~
0 -1 7232
S
#7234
The rat's lair~
You are in a little cave. You are able to see quite a lot of debris on the 
floor. There is a sewer drain west of here.~
70 ROOM_DARK|ROOM_INDOORS SECT_FOREST
DDIR_WEST
You see the sewer system that way.~
~
0 -1 7233
S
#7279
The Wall of the Abyss~
You hang onto some steps leading down into utter darkness. There's an exit 
leading up as well, though you'll have to open the tiny rock again to do so.~
70 ROOM_DARK|ROOM_INDOORS SECT_MOUNTAIN
DDIR_UP
~
~
0 -1 7111
DDIR_DOWN
~
~
0 -1 7399
S
#7280
The entrance.~
You are in a very dark room. You notice that some faces are
staring at you from inside the walls. In the middle of the room
there is a small altar. To the north there is a small round
door.~
70 ROOM_DARK|ROOM_INDOORS SECT_CITY
DDIR_NORTH
A beam of red light seeps through a hole in the door.~
small round door~
EX_ISDOOR -1 7281
DDIR_UP
~
secret door~
EX_ISDOOR|EX_CLOSED -1 7116
E
altar~
This altar are very special. Faces are smiling from it. There
is a triangle in top of it.~
E
triangle~
The triangle is filled with small symbols in a language you have
never seen before.~
S
#7281
The corridor.~
The corridor is glowing oppressively in a red hue. You can hear wailing
through an open black hole to the east. To the south there is a round door.~
70 ROOM_INDOORS SECT_CITY
DDIR_EAST
The hole seems more black than the night. It is appears to be "eating" the
red light around it.~
~
0 -1 7282
DDIR_SOUTH
~
small round door~
EX_ISDOOR -1 7280
E
small round door~
The door is completely round without a keyhole.~
E
red light~
The red light glows from the walls.~
E
walls~
The walls look alive.~
S
#7282
The Realm of lost souls~
You are standing in nothing. All around you there are stars.
Sometimes a shadow flies closely by you, wailing very loudly. 
To the north there is a small bright hole. To the west there is 
a small red hole.~
70 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
You look into a very bright hole.~
~
0 -1 7283
DDIR_WEST
You look into a red hole.~
~
0 -1 7281
E
shadow~
The shadow looks like a man in great pain.~
S
#7283
The T-crossing~
You are in a small hallway. There are doors to the east and to
the west. To the south there are a black hole. There is writing
in the wall. Wails can be heard from the south.~
70 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS SECT_CITY
DDIR_EAST
Too dark to tell.~
~
0 -1 7286
DDIR_SOUTH
A black hole in the wall.~
~
0 -1 7282
DDIR_WEST
You can see a big fire to the west. It looks like a unhealthy
place to enter!~
~
0 -1 7284
E
writing~
The writing says 'The one to the east, belongs to the beast.
To the west you will surely END your quest!'.~
S
#7284
The firedeath~
This room is very hot. There are flames surrounding you.  You can
see no exits at all!  Skeletons are lying all over the floor.~
70 ROOM_NO_MOB|ROOM_INDOORS SECT_CITY
E
skeletons~
The skeletons looks like they had suffered the death of hunger.
One of them looks like he has written something at the wall.~
E
writing wall~
The writing says 'A pray to the GODS will not be heard, though
the only exit is death..... Mother, I love you'.~
S
#7285
The tortureroom.~
You are standing in a middle of a square room. Along the walls skeletons 
are hanging in rusty chains. In the middle of the room there is a big metal 
box, covered with dust. To the south you can just make out a small exit.~
70 ROOM_INDOORS SECT_CITY
DDIR_SOUTH
To dark to tell.~
door iron~
EX_ISDOOR -1 7286
E
skeletons~
When you look at the skeletons, you can see that they once had been in great 
pain. They are hanging in their arms, and some of them has been killed
with a sharp instrument.~
E
big metal box~
The metal box is covered with dust. You notice that is once has been
filled with coal, as you see some of them.~
S
#7286
The hells yard~
You are standing in a lot of mud. A disgusting smell surrounds
the place, and makes you fell sick. Small flames sometimes shoot
up from the hot mud. To the west there is a small door. To the 
north you can see an iron door.~
70 ROOM_NO_MOB|ROOM_INDOORS SECT_MOUNTAIN
DDIR_NORTH
To dark to tell.~
door iron~
EX_ISDOOR -1 7285
DDIR_WEST
To dark to tell.~
~
0 -1 7283
S
#7301
The Entrance to the Realm of silence~
This is an utterly silent place. As you look around you see that there
hasn't been a living thing in a long time. The dust lies here in a thick
layer on the floor and on the furniture. On the wall hangs a bleak and 
worn tapestry. A winding stone staircase leads up into darkness. On the 
wall to the west you can see a huge torch stuck into the solid rock.
A large portcullis blocks your way to the north.~
70 ROOM_NO_MOB|ROOM_INDOORS SECT_FIELD
DDIR_NORTH
Through the portrtllis, you can see a faintly lighted hallway leading east.~
door~
EX_ISDOOR -1 0
DDIR_UP
~
~
0 -1 0
E
portcullis gate~
This seems like an exceptionally heavy gate, made of thick iron.~
E
torch light~
This VERY old torch looks as if it has burned for ages, yet no traces of 
the searing flame can be seen on it!~
E
stairs staircase~
This looks as if it has been standing here for at least 12 centuries. It's 
Very worn and cracks in the surface mingle with the cores of mineral that
penetrates the rock from which these steps are chiselled.~
S
#7399
On the walls of the Abyss~
You are clutching the steps on the wall so that you don't fall to the ground
down below.
A large sign says : I haven't gotten any further ... Yet. But  I'm pushing
                    to get finished with this sewer. 
                                           Greetings and Good Health :)

                                                     Redferne The Gentle
This stops your journey down, the only exit is up.~
70 ROOM_DARK|ROOM_INDOORS SECT_MOUNTAIN
DDIR_UP
~
~
0 -1 7279
S
#7400
Cave entrance~
You are standing in the cave entrance. It is very dark
down here. There is writing at the wall. There is an exit
to the north. A stairway leads up.~
70 ROOM_DARK|ROOM_INDOORS SECT_CITY
DDIR_NORTH
To the north you can see a small tunnel.~
~
0 -1 7401
DDIR_UP
You can see the stairs going up into darkness.~
~
0 -1 7102
E
writing wall~
The writing says 'BEWARE adventurer!'~
S
#7401
Cave tunnel~
You are walking in a tunnel. It is very cold. You
can feel the presence of a living thing ... SOMEWHERE.~
70 ROOM_DARK|ROOM_INDOORS SECT_CITY
DDIR_NORTH
To the north you can see the tunnel continuing.~
~
0 -1 7402
DDIR_SOUTH
To the south tunnel continuing.~
~
0 -1 7400
S
#7402
Cave room~
You are standing in a room. It's much cooler now.
The walls are glowing.~
70 ROOM_INDOORS SECT_CITY
DDIR_EAST
To the east you see the tunnel going downwards.~
~
0 -1 7403
DDIR_SOUTH
To the south you see a dark cave tunnel.~
~
0 -1 7401
DDIR_WEST
~
~
0 -1 7421
S
#7403
Cave T-cross~
You are standing in a mud-like substance. The smell here is
awful, it is rotten. To the west you can see some light.~
70 ROOM_DARK|ROOM_INDOORS SECT_FIELD
DDIR_EAST
To the east the tunnel still goes downwards.~
~
0 -1 7404
DDIR_SOUTH
~
~
0 -1 7408
DDIR_WEST
You can see some light to the west.~
~
0 -1 7402
E
mud~
When you examine the mud, you notice small worms crawling
around.~
E
worms~
The worms are purple. They do not look edible.~
S
#7404
Cave turning-point~
The mud are getting deeper. You are wondering, 'Would
it be an idea to leave, before I disappear?'. To the
south you notice a flat round stone are blocking the
way. To the west you can see mud.~
70 ROOM_DARK|ROOM_INDOORS SECT_FIELD
DDIR_SOUTH
You can see an opening behind the stone.~
flat round stone~
EX_ISDOOR|EX_CLOSED -1 7405
DDIR_WEST
~
~
0 -1 7403
E
flat round stone~
The stone looks very uninteresting. BUT as you are
about to turn away, you see a lightstribe coming
through a small hole. Conclusion: The stone is movable.~
S
#7405
The secret room~
There is dust all over the place. It looks like nobody
has been here for ages. In the middle of the room you see
a socket with a crystal globe. The globe glows with a
pulsing light. To the north you see a stone door. To the
south you see a grey block.~
70 ROOM_INDOORS SECT_CITY
DDIR_NORTH
You see a round stone door.~
round stone door~
EX_ISDOOR|EX_CLOSED -1 7404
DDIR_SOUTH
You see a grey block.~
grey block~
EX_ISDOOR|EX_CLOSED -1 7406
E
socket~
The socket looks like the work of a dwarf. It is VERY beautiful.~
E
crystal globe~
The crystal globe is glowing with a pulsing light. It
looks like there is smoke inside it.~
S
#7406
The mudhole~
You are standing in a lot of mud. The mud goes to your
chest. You feel the presence of something IN the mud.
The only obvious exit is to the west.~
70 ROOM_DARK|ROOM_INDOORS SECT_WATER_SWIM
DDIR_NORTH
You can see nothing at all.~
grey block~
EX_ISDOOR|EX_CLOSED -1 7405
DDIR_WEST
~
~
0 -1 7407
S
#7407
Tunnel~
The mud goes to your knees. Otherwise the tunnel looks
very normal.~
70 ROOM_DARK|ROOM_INDOORS SECT_MOUNTAIN
DDIR_NORTH
~
~
0 -1 7408
DDIR_EAST
You can see a mudhole.~
~
0 -1 7406
DDIR_SOUTH
~
~
0 -1 7409
S
#7408
The long tunnel~
Here There is almost no mud, as you stand at the top
of a small rock. Just beside you there are a sign which
says 'WARNING! The worms are dangerous!'.~
70 ROOM_DARK|ROOM_INDOORS SECT_CITY
DDIR_NORTH
You can see a lot of mud..Yarck!~
~
0 -1 7403
DDIR_SOUTH
The tunnel goes a little downwards.~
~
0 -1 7407
S
#7409
The hot room~
You are very surprised, as this room for a change are
hot instead of cold. To the north it goes downwards into
some mud. There are also an exit to the west.~
70 ROOM_DARK|ROOM_INDOORS SECT_CITY
DDIR_NORTH
You see a lot of mud.~
~
0 -1 7407
DDIR_WEST
You see a entrance to a small room.~
~
0 -1 7410
S
#7410
The small room~
As you look around you notice a small statue. There are
exits to the west and to the east.~
70 ROOM_DARK|ROOM_INDOORS SECT_CITY
DDIR_EAST
It is pitch dark out there.~
~
0 -1 7409
DDIR_WEST
You see a VERY long hallway.~
~
0 -1 7411
E
small statue~
This is a statue of a imp, pointing to the west. The imp
looks like a man with horns and a tail.~
S
#7411
The stalagmite cave~
You are standing in a stalagmite cave. Water is dripping
from the walls. It is very cold in here.~
70 ROOM_DARK|ROOM_INDOORS SECT_FIELD
DDIR_NORTH
~
~
0 -1 7414
DDIR_EAST
You see a long hallway, and some mud.~
~
0 -1 7410
DDIR_SOUTH
~
~
0 -1 7412
E
stalagmite~
The stalagmites are very tall, and looks very beautiful.~
S
#7412
The stalagmite tunnel~
You has entered a small tunnel. Here it is quite dry.
Maybe it would be an idea to rest here.~
70 ROOM_DARK|ROOM_INDOORS SECT_CITY
DDIR_NORTH
You can see a small cave to the north.~
~
0 -1 7411
DDIR_WEST
~
~
0 -1 7413
S
#7413
The spongy room~
You definitely NOT like this area. It is very dank, and most
of the places it is wet.~
70 ROOM_NO_MOB|ROOM_INDOORS SECT_FOREST
DDIR_EAST
~
~
0 -1 7412
DDIR_WEST
~
~
0 -1 7445
S
#7414
The stalagmite T-cross~
You are standing in a cross. To the north you can see
some light. Otherwise it is dark.~
70 ROOM_NO_MOB|ROOM_INDOORS SECT_CITY
DDIR_NORTH
You see some light ahead.~
~
0 -1 7417
DDIR_EAST
~
~
0 -1 7415
DDIR_SOUTH
~
~
0 -1 7411
S
#7415
The blind end room~
This room is obviously a blind end. To the north you see
a primitive picture.~
70 ROOM_DARK|ROOM_INDOORS SECT_CITY
DDIR_NORTH
You see a primitive picture~
sun~
EX_ISDOOR|EX_CLOSED -1 7416
DDIR_WEST
~
~
0 -1 7414
E
primitive picture~
You see some persons dancing around a huge sun. The
sun is about 7 feet in diameter, which shows the size
of the picture.~
S
#7416
The treasure room~
This room is rich ornamented. The walls has carves showing
persons dancing around a sun which is drawn at the floor. It
looks very old, and it is very dusty. To the south you see a
secret door.~
70 ROOM_DARK|ROOM_INDOORS SECT_CITY
DDIR_SOUTH
You can see a picture with some persons crawling around a
huge moon.~
door picture sun moon~
EX_ISDOOR|EX_CLOSED -1 7415
S
#7417
The square lair~
You are standing in the south-east part of the lair. You can
see a skeleton lying at the wall.~
70 ROOM_INDOORS SECT_CITY
DDIR_NORTH
Another part of the lair~
~
0 -1 7418
DDIR_SOUTH
~
~
0 -1 7414
DDIR_WEST
Another part of the lair~
~
0 -1 7420
E
skeleton~
It looks like a adventurer who wasn't lucky. You better
watch out-~
S
#7418
The square lair~
You are standing in the north-east part of the lair. You see
a sign at the wall~
70 ROOM_DARK|ROOM_INDOORS SECT_CITY
DDIR_EAST
You see a wooden door~
wooden door~
EX_ISDOOR|EX_CLOSED -1 7421
DDIR_SOUTH
Another part of the lair.~
~
0 -1 7417
DDIR_WEST
Another part of the lair.~
~
0 -1 7419
E
sign wall~
The sign says 'Gods of War I call you, my sword is by my side,
               I seek a light free from all false pride'
                       Reyemle Grug.....~
S
#7419
The square lair~
You are standing in the north-west part of the lair. Here's
another sign. There are a exit from the lair to the north.~
70 ROOM_DARK|ROOM_INDOORS SECT_CITY
DDIR_NORTH
You see a small tunnel leading north.~
~
0 -1 7422
DDIR_EAST
Another part of the lair.~
~
0 -1 7418
DDIR_SOUTH
Another part of the lair.~
~
0 -1 7420
E
sign~
The sign says 'I'm wandering around in a everlasting tale,
               seeking the light to regain my pride
                           Corama...~
S
#7420
The lair end~
You can see a table in front of you. It's very dusty.
Around the table five skeletons are siting. Exits are
north and east.~
70 ROOM_DARK|ROOM_INDOORS SECT_CITY
DDIR_NORTH
The northern part of the lair.~
~
0 -1 7419
DDIR_EAST
The eastern part of the lair.~
~
0 -1 7417
E
table~
On the table there is dust, in the center there is a small statue of a
Dragon sleeping.~
E
skeleton skeletons~
You can see that they have been killed in some sort of way. Not
by sword or club.~
E
dragon statue~
It looks like a silver dragon. It is nailed onto the table.
The dragon sits on a red dragon that looks dead. But the
eyes of the red dragon is glowing pulsating red. You feel
drained.~
S
#7421
East tunnel~
You are standing in dark tunnel, the exits are east
and west. To the west you see a wooden door.~
70 ROOM_NO_MOB|ROOM_INDOORS SECT_CITY
DDIR_EAST
You can see a muddy tunnel.~
~
0 -1 7402
DDIR_WEST
You can see a wooden door.~
wooden door~
EX_ISDOOR|EX_CLOSED -1 7418
S
#7422
North tunnel~
You are standing in a dark tunnel, it leads upwards.~
70 ROOM_DARK|ROOM_INDOORS SECT_CITY
DDIR_NORTH
The dark tunnel continues.~
~
0 -1 7423
DDIR_SOUTH
You can see the lair.~
~
0 -1 7419
DDIR_WEST
You can see a cave entrance.~
~
0 -1 7436
S
#7423
The L-shaped room.~
You are standing in deep darkness. To the south there is a small exit.
To the east you can see a gaping hole.~
70 ROOM_DARK|ROOM_INDOORS SECT_CITY
DDIR_EAST
~
~
0 -1 7424
DDIR_SOUTH
~
~
0 -1 7422
S
#7424
The Circular hall.~
You are standing in round hall. To the north, east and south you
can see a stone head hanging on the walls.~
70 ROOM_DARK|ROOM_INDOORS SECT_CITY
DDIR_EAST
You see nothing special.~
green head dragon sculpture face~
EX_ISDOOR|EX_CLOSED -1 7425
DDIR_WEST
You see a room far away.~
~
0 -1 7423
E
head heads~
When you study the faces of the heads you see that it
is faces of dragons. The face to the north is red, the
face to the east is green and the face to the south is
blue.~
E
green~
This looks like a evil dragon~
E
red~
This looks like a neutral dragon~
E
blue~
This looks like a good dragon~
S
#7425
Dusty tunnel~
You are standing in dust. This place has not been
touched for a long time. Otherwise it is quite boring
here, looks like a place to rest! To the west you see
the outline of a door. A tunnel leads to the east.~
70 ROOM_NO_MOB|ROOM_INDOORS SECT_CITY
DDIR_EAST
You see a tunnel which leads downwards. It is quite
dark.~
~
0 -1 7426
DDIR_WEST
You can see the outline of a door. Just like in the
description!~
door~
EX_ISDOOR|EX_CLOSED -1 7424
S
#7426
The crossing~
You are standing in a crossing of hallways. You can leave this place
in every direction, except up and down. In the dust you notice strange
footprints.~
70 ROOM_DARK|ROOM_INDOORS -1
DDIR_NORTH
~
~
0 -1 7431
DDIR_EAST
~
~
0 -1 7430
DDIR_SOUTH
~
~
0 -1 7427
DDIR_WEST
~
~
0 -1 7425
E
footprints foot~
You have never seen this kind of footprints before!~
S
#7427
The L-shaped room~
You are standing in a L-shaped room. You can hear noises from the long
tunnel to the east. You can feel fear! A sign is hanging on the wall.~
70 ROOM_DARK|ROOM_INDOORS SECT_FIELD
DDIR_NORTH
~
~
0 -1 7426
DDIR_EAST
A long dark tunnel.~
~
0 -1 7428
E
sign~
The sign says 'DANGER!!'.~
S
#7428
Dragons lair~
You can see burned walls, the floorstones are fiery red.  All kinds of bones
are scattered all over the floor.  On the walls you can see some burned
shapes.  You smell burned flesh.  Two creatures are melted into the floor.
You're next.~
70 ROOM_DARK|ROOM_INDOORS SECT_FIELD
DDIR_NORTH
You can see a long tunnel.~
~
0 -1 7429
DDIR_WEST
You can see nothing but darkness.~
~
0 -1 7427
S
#7429
The burned room~
You are in a room, which once had been quite burned.
There is writing on the wall.~
70 ROOM_DARK|ROOM_INDOORS SECT_CITY
DDIR_SOUTH
You can see a red glow~
~
0 -1 7428
DDIR_WEST
~
~
0 -1 7430
E
writing~
The writing says 'DANGER!!!'~
S
#7430
The wind tunnel~
You are standing in a tunnel. Above you, you can feel
a breeze.~
70 ROOM_DARK|ROOM_INDOORS SECT_CITY
DDIR_EAST
To dark to tell~
~
0 -1 7429
DDIR_WEST
~
~
0 -1 7426
E
breeze~
The breeze comes from a hole above you. NO way to get up
there.~
S
#7431
The glittering room~
This room are all bright. In the walls you can see some
silver. Exits are: West, east and south.~
70 ROOM_INDOORS SECT_CITY
DDIR_EAST
~
~
0 -1 7432
DDIR_SOUTH
~
~
0 -1 7426
DDIR_WEST
~
~
0 -1 7433
E
glitter walls silver~
The glittering silver looks like it is INSIDE the walls.~
S
#7432
The secret passageroom~
You have entered a tiny room. There WAS an exit down, and an
exit to the west.~
70 ROOM_DARK|ROOM_INDOORS SECT_CITY
DDIR_WEST
You can see a light to the west~
~
0 -1 7431
E
down~
A sign is blocking the way. It says 'we have closed an entrance to DEATH'~
S
#7433
End of long tunnel~
You are at a end of a long tunnel. Right in front of you,
you can see a grey mass. To the east you can see a tremendous
long tunnel, but you know that, you has just been there.~
70 ROOM_DARK|ROOM_INDOORS SECT_MOUNTAIN
DDIR_EAST
Long tunnel. JUST like in the description!~
~
0 -1 7431
DDIR_WEST
A grey mass is blocking the way.~
~
0 -1 7434
E
grey mass~
The mass is nothing but a mass, but it is quite suspicious!~
S
#7434
Stair-room~
You are standing in a small room. Drawings of faces in pain
are on the walls. You can fell darkness is ruling the place.
there are two exits: south and down.~
70 ROOM_DARK|ROOM_INDOORS SECT_CITY
DDIR_SOUTH
Nothing but darkness~
~
0 -1 7435
DDIR_DOWN
A sign is blocking the way: 'This has not been implemented
yet'.~
~
0 -1 0
S
#7435
Dark tunnel~
You are standing in a dark tunnel. It continues to the north
and to the south. Bones are spread on the floor~
70 ROOM_DARK|ROOM_INDOORS SECT_CITY
DDIR_NORTH
~
~
0 -1 7434
DDIR_SOUTH
~
~
0 -1 7436
E
bones bone~
It looks like bones of a human.~
S
#7436
Entrance to lair~
The smell here is awful.  To the south you can see some smoke.
A tunnel leads north, and east.~
70 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS SECT_FIELD
DDIR_NORTH
~
~
0 -1 7435
DDIR_EAST
A small cave is to the east.~
~
0 -1 7422
DDIR_SOUTH
The only thing you can see are smoke.~
~
0 -1 7437
S
#7437
North-eastern part of Basilisks cave~
It is hard to see here because of the smoke. To the north you
can see barely see a small tunnel. Other exits are to the south
and to the west.~
70 ROOM_DARK|ROOM_INDOORS SECT_FIELD
DDIR_NORTH
~
~
0 -1 7436
DDIR_SOUTH
~
~
0 -1 7438
DDIR_WEST
~
~
0 -1 7439
S
#7438
South-eastern part of basilisks cave~
There are a very small hole in wall, from where the smoke
are coming from. Otherwise it is pitch dark. Exits are north
and west.~
70 ROOM_DARK|ROOM_INDOORS SECT_FIELD
DDIR_NORTH
You can see nothing but smoke~
~
0 -1 7437
DDIR_WEST
You can see nothing but smoke~
~
0 -1 7440
E
hole small~
It's a small hole. About 1 feet in diameter.~
S
#7439
North-western part of basilisks cave~
You can see some hay spread on the floor. The smell is awful here,
and it makes you feel sick.  The basilisk sleeps here.
Watch out ... Maybe it is not far away.~
70 ROOM_DARK|ROOM_INDOORS SECT_FIELD
DDIR_EAST
~
~
0 -1 7437
DDIR_SOUTH
~
~
0 -1 7440
E
hay~
The hay is very dirty. The smell of it makes you feel sick.~
S
#7440
South-western part of basilisks cave~
You can see nothing but smoke.~
70 ROOM_DARK|ROOM_INDOORS SECT_MOUNTAIN
DDIR_NORTH
~
~
0 -1 7439
DDIR_EAST
~
~
0 -1 7438
DDIR_SOUTH
~
~
0 -1 7441
S
#7441
The small cave~
You are standing in small cave. You can see
some light in the end. Exits are north and south.~
70 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS SECT_FIELD
DDIR_NORTH
You can see only smoke.~
~
0 -1 7440
DDIR_SOUTH
You can see a blue glow. And you feel a fresh breeze.~
~
0 -1 7442
S
#7442
The northern end of the pool~
You have wet feet, you are standing in water. The water looks calm. You can
see that it's a big lake. Light seeps from the water.~
70 ROOM_INDOORS SECT_HILLS
DDIR_NORTH
You can see a small cave.~
~
0 -1 7441
DDIR_EAST
You can see more water.~
~
0 -1 7443
DDIR_SOUTH
You can see water.~
~
0 -1 7444
S
#7443
The pool~
You are swimming in water. It is getting deep here. It is dark in this end.~
70 ROOM_DARK|ROOM_INDOORS SECT_WATER_SWIM
DDIR_SOUTH
You can see some bubbles in the water.~
~
0 -1 7445
DDIR_WEST
You see calm water.~
~
0 -1 7442
S
#7444
The south end of the pool~
You standing in water up to you neck. You can only see water.~
70 ROOM_INDOORS SECT_MOUNTAIN
DDIR_NORTH
You can see calm water.~
~
0 -1 7442
DDIR_EAST
To dark to tell, but you can feel something nearby.~
~
0 -1 7445
S
#7445
The pool~
You are swimming in DARKNESS. You feel something
touching your right leg.~
70 ROOM_DARK|ROOM_INDOORS SECT_WATER_SWIM
DDIR_NORTH
To dark to tell.~
~
0 -1 7443
DDIR_EAST
You can feel a warm breeze.~
~
0 -1 7413
DDIR_WEST
~
~
0 -1 7444
S
#0




#RESETS
M 0  7001  12  7041 ;            the small bat in The Shaft                
M 0  7001  12  7025 ;            the small bat in Another intersection     
M 0  7001  12  7004 ;            the small bat in The Dark Pit             
M 0  7001  12  7004 ;            the small bat in The Dark Pit             
M 0  7002   3  7049 ;      the great sewer rat in The junction             
M 0  7002   3  7031 ;      the great sewer rat in A triple junction        
M 0  7003   8  7039 ;         the small spider in The Sewer Store Room     
M 0  7003   8  7039 ;         the small spider in The Sewer Store Room     
M 0  7003   8  7039 ;         the small spider in The Sewer Store Room     
M 0  7003   8  7037 ;         the small spider in The round room           
M 0  7003   8  7037 ;         the small spider in The round room           
M 0  7003   8  7050 ;         the small spider in The small room           
M 0  7004   3  7102 ;   the giant earth beetle in Under the Dark Pit       
M 0  7005   7  7112 ;               the maggot in An odd intersection      
M 0  7005   7  7112 ;               the maggot in An odd intersection      
M 0  7005   7  7122 ;               the maggot in Under the pit            
M 0  7002   7  7104 ;      the great sewer rat in A junction in the sewer p
M 0  7000   3  7103 ;the horrifying Mudmonster in A muddy bend in the sewer
M 0  7000   3  7103 ;the horrifying Mudmonster in A muddy bend in the sewer
M 0  7006   5  7102 ;     the slithering snake in Under the Dark Pit       
M 0  7006   5  7104 ;     the slithering snake in A junction in the sewer p
M 0  7006   5  7101 ;     the slithering snake in Under the mudhole        
D 1  7116 DIR_DOWN DOOR_CLOSED ;door in The northeastern corner o
D 1  7280 DIR_UP DOOR_CLOSED ;door in The entrance.            
D 0  7201 DIR_WEST DOOR_CLOSED_LOCKED ;door in The inner Lair           
D 0  7201 DIR_SOUTH DOOR_CLOSED ;door in The inner Lair           
D 0  7202 DIR_NORTH DOOR_CLOSED ;door in The Lair                 
D 0  7208 DIR_NORTH DOOR_CLOSED ;door in The lair entrance.       
M 0  7200   1  7201 ;    the master mindflayer in The inner Lair           
E 1  7200  4 ITEM_WEAR_HEAD ;equip the devil rod            
E 1  7203  4 3 ;equip a purple cloak           
G 1  7205 7200       ;              a black key
O 0  7204   6  7200 ;      an neon blue potion in The Treasury             
M 0  7201   1  7203 ;    the senior mindflayer in The Lair                 
E 1  7201  4 ITEM_WEAR_HEAD ;equip the large mace           
M 0  7202   2  7205 ;    the junior mindflayer in The Lair                 
E 1  7202  8 ITEM_WEAR_HEAD ;equip the small mace           
M 0  7202   2  7207 ;    the junior mindflayer in The lair.                
E 1  7202  8 ITEM_WEAR_HEAD ;equip the small mace           
O 0  7206   4  7206 ;    a strange white skull in The lair.                
M 0  7203  10  7214 ;         the ugly wererat in The drain end.           
E 1  7211 16 ITEM_WEAR_HEAD ;equip a short sword            
M 0  7203  10  7213 ;         the ugly wererat in The sewer drain.         
E 1  7211 16 ITEM_WEAR_HEAD ;equip a short sword            
M 0  7203  10  7215 ;         the ugly wererat in The half-wet drain.      
E 1  7211 16 ITEM_WEAR_HEAD ;equip a short sword            
M 0  7203  10  7217 ;         the ugly wererat in The half-dry drain.      
G 1  7208  20       ;            a small stick
E 1  7211 16 ITEM_WEAR_HEAD ;equip a short sword            
M 0  7203  10  7219 ;         the ugly wererat in A dry sewer drain.       
E 1  7209  4 ITEM_WEAR_BODY ;equip a pair of muddy boots    
E 1  7211 16 ITEM_WEAR_HEAD ;equip a short sword            
M 0  7203  10  7221 ;         the ugly wererat in The sewer drain.         
G 1  7208  20       ;            a small stick
E 1  7211 16 ITEM_WEAR_HEAD ;equip a short sword            
M 0  7203  10  7223 ;         the ugly wererat in The sewer bend.          
E 1  7209  4 ITEM_WEAR_BODY ;equip a pair of muddy boots    
E 1  7211 16 ITEM_WEAR_HEAD ;equip a short sword            
M 0  7203  10  7225 ;         the ugly wererat in The sewer                
E 1  7211 16 ITEM_WEAR_HEAD ;equip a short sword            
M 0  7203  10  7233 ;         the ugly wererat in The sewer drain          
G 1  7208  20       ;            a small stick
E 1  7211 16 ITEM_WEAR_HEAD ;equip a short sword            
M 0  7203  10  7233 ;         the ugly wererat in The sewer drain          
E 1  7209  4 ITEM_WEAR_BODY ;equip a pair of muddy boots    
E 1  7211 16 ITEM_WEAR_HEAD ;equip a short sword            
M 0  7204   1  7234 ;         the gigantic rat in The rat's lair           
D 0  7280 DIR_UP DOOR_CLOSED ;door in The entrance.            
D 0  7116 DIR_DOWN DOOR_CLOSED ;door in The northeastern corner o
M 0  7002   5  7285 ;      the great sewer rat in The tortureroom.         
E 1  7190 10 ITEM_WEAR_FINGER ;equip a glinting ring of silver
M 0  7002   5  7285 ;      the great sewer rat in The tortureroom.         
M 0  7000   8  7286 ;the horrifying Mudmonster in The hells yard           
M 0  7013   3  7286 ;the horrifying mudmonster in The hells yard           
M 0  7000   8  7281 ;the horrifying Mudmonster in The corridor.            
M 0  7000   8  7281 ;the horrifying Mudmonster in The corridor.            
M 0  7000   8  7280 ;the horrifying Mudmonster in The entrance.            
D 1  7116 DIR_DOWN DOOR_CLOSED ;door in The northeastern corner o
D 1  7280 DIR_UP DOOR_CLOSED ;door in The entrance.            
D 0  7415 DIR_NORTH DOOR_CLOSED ;door in The blind end room       
D 0  7416 DIR_SOUTH DOOR_CLOSED ;door in The treasure room        
D 0  7418 DIR_EAST DOOR_CLOSED ;door in The square lair          
D 0  7421 DIR_WEST DOOR_CLOSED ;door in East tunnel              
D 0  7424 DIR_EAST DOOR_CLOSED ;door in The Circular hall.       
D 0  7425 DIR_WEST DOOR_CLOSED ;door in Dusty tunnel             
D 0  7405 DIR_SOUTH DOOR_CLOSED ;door in The secret room          
D 0  7406 DIR_NORTH DOOR_CLOSED ;door in The mudhole              
D 0  7404 DIR_SOUTH DOOR_CLOSED ;door in Cave turning-point       
D 0  7405 DIR_NORTH DOOR_CLOSED ;door in The secret room          
M 0  7040   1  7428 ;           the red dragon in Dragons lair             
E 1  7304 99 5 ;equip a red dragon torso       
E 1  7305 99 7 ;equip red dragonscale leggings 
E 1  7306 99 9 ;equip a pair of red dragon claw
E 1  7307 99 6 ;equip a red dragonhelm         
E 1  7308 99 11 ;equip the red dragon shield    
E 1  7309 99 10 ;equip a pair of a red dragon's 
E 1  7310 99 ITEM_WEAR_BODY ;equip red dragon arm guards    
E 1  7216 99 ITEM_WEAR_HEAD ;equip a red dragon claw        
E 1  7303 99 17 ;equip the Red DragonOrb        
M 0  7041   2  7444 ;              the sea hag in The south end of the pool
M 0  7042   2  7435 ;        the guardian naga in Dark tunnel              
M 0  7043   3  7439 ;      the scaled basilisk in North-western part of bas
O 0  7300   8  7439 ;               a backpack in North-western part of bas
M 0  7044   6  7406 ;          the lemure blob in The mudhole              
M 0  7045   1  7419 ;                    Jones in The square lair          
M 0  7046   1  7424 ;                   Herald in The Circular hall.       
M 0  7010   2  7429 ;         the evil chreffn in The burned room          
M 0  7013   3  7403 ;the horrifying mudmonster in Cave T-cross             
M 0  7013   3  7412 ;the horrifying mudmonster in The stalagmite tunnel    
M 0  7011   3  7423 ;      the shadowy morkoth in The L-shaped room.       
M 0  7007   3  7422 ;        the evil wanderer in North tunnel             
M 0  7008   4  7401 ;           the homonculus in Cave tunnel              
S




#SHOPS
0




#SPECIALS
M 7006 spec_poison
M 7040 spec_breath_fire
M 7041 spec_cast_undead
M 7042 spec_cast_cleric
M 7043 spec_breath_any
M 7200 spec_cast_mage
M 7201 spec_cast_mage
M 7202 spec_cast_mage
M 7203 spec_poison
M 7204 spec_poison
S




#$