area_current/castle/
area_current/gahld/
clans/
player/
player/c/
#AREA The Holy River~
#AUTHORS Fizzo~




#HELPS
90 THEHOLYRIVER~
The area has been deisgned to add a different factor in the life of
characters on the game. You will have the chance to choose 3 different quests,
so almost anyone will be able to find the one that they will enjoy more.
Each of the 3 quests has been based on the choice on one of three gods. Once
you choose one, you will be bound to it forever and in order to maintain the
advantages of it you must stay within certain limitations on your behaviour.
If you dont follow these rules, you'll loose control of your gains without
any chance of getting them back. To have more informations on each of the
quests, keep on checking the helps.

                                                  Fizzo, 1997.
 (A) Quest for Vishnu
 (B) Quest for Shiva
 (C) Quest for Brahama
 (D) Credits and Thanks
 (E) Warnings


{e}RIVERWARNINGS
{d}RIVERCREDTHANX
{c}BRAHAMAQUEST
{b}SHIVAQUEST
{a}VISHNUQUEST
~
90 VISHNUQUEST~
The quest for Vishnu is pretty hard and might take a long time, depending if
you manage to find certain hints that are hidden somewhere. The equipment you
will receive as a prize has been created only for people with good alignment,
thus going under align 350 would result in the complete loss of it. It has been
built for spellcasters in general.

(-) Back


{-}THEHOLYRIVER
~
90 SHIVAQUEST~
The quest for Shiva is pretty hard and might take a long time, depending if
you manage to find certain hints that are hidden somewhere. The equipment you
will receive as a prize has been created only for people with evil alignment,
thus going above align -350 would result in the complete loss of it. It has
been built for rangers and fighters in general.
.
(-) Back

{-}THEHOLYRIVER
~
90 BRAHAMAQUEST~
The quest for Brahama is easier than the other two but has more requirements
to be started. If you want to do it you have to be a non-follower, and a
neutral alignment is necessary too. The equipment given was designed by me for
monks.
.
(-) Back

{-}THEHOLYRIVER
~
90 RIVERCREDTHANX~
My most sincere thanks to some guys who play or used to play Mortal Realms.
They are: Chaste, Panic, Deadbolt, Redrum, Calamir and Blackstaff.
The area was based on a personal review of the hindu religion, philosophy
and mythological entities, I apologize if it offends anyone's sensibility but
it is just a part of a game.
.
(-) Back

{-}THEHOLYRIVER
~
90 RIVERWARNINGS~
The warnings are:
1. You can accomplish only 1 of the 3 quests. If unfortunately, after
.  finishing one of them, you cant manage to stay inside the align restrictions
.  you will not have a second chance to switch to another quest.
2. All the equipment given at the end of quests is level 90 but it is flagged
.  inventory, nodrop and noremove. This makes it exactly like a God-chain thus
.  once you wear it there will be no chance to remove it.
3. Although you cant take it off your body, you have a chance to destroy any
.  piece of the equipment. If you destroy you will not have a chance to have
.  that piece of equipment back.
4. Being all the eq like God-chains it cant be handed out, so you have to make
.  the quest by yourself.
.
This is about it, if you think I should give other warnings, let me know and
I'll add your comments to the list.
.
(-) Back

{-}THEHOLYRIVER
~
0 $~




#RANGES 0 99 0 99
#MOBILES
#27501
vishnu~
Vishnu~
A very fat man sits here with his legs crossed.~
Vishnu is a has the shape of a very fat gigantic man. He is meditating here
in his private limbo, his eyes are closed but a sense of peace surrounds him.~
ACT_SENTINEL|ACT_STAY_AREA|ACT_SMART
AFF_DETECT_INVIS|AFF_SANCTUARY|AFF_TONGUES
1000 S
120 0 0 1d5000+20000 8d25+50
0 1179924
POS_STANDING POS_STANDING SEX_NEUTRAL
>fight_prog 99~
if rand(50)
  mpquiet on
  cast heal
  cast heal
  cast heal
  cast heal
  cast heal
  cast heal
  mpquiet off
  mpecho Vishnu's hands glow of a blue light.
else
  if rand(10)
    mpechoat $n You are hypnotized by Vishnu's eyes and flee.
    mpforce $n stare vishnu
    mpforce $n 8 flee
    mpecho $n obeys to Vishnu's wishes and leaves the fight.
  else
    mpecho Vishnu points his finger at $n.
    cast 'acid blast' $n
    cast 'acid blast' $n
  endif
endif
~
>social_prog pray~
if quest(20,2,$n) == 1
  say Welcome $n, let me know if you need spells...
  break
endif
if quest(0,5,$n) == 17
  tell $n Did you succeed in killing Shiva?
  tell $n Did you get the items he had?
  tell $n If you did give them to me, if you didnt try again.
  break
endif
if quest (0,5,$n) == 13
  if quest(10,5,$n) == 13
    tell $n I see you embraced the knowledge of opposites
    tell $n You could now be one of my Ministers.
    mpmset $n quest 0 5 14
    break
  endif
  tell $n Welcome my faithful follower, did you come here to reach
  tell $n a deeper state of consciousness about the world?
endif
~
>speech_prog p deeper state of consciousness~
if quest (0,5,$n) == 13
  tell $n In order to getting an higher enlightment, you have to
  tell $n embrace all the essence of existence.
endif
~
>speech_prog p essence of existence~
if quest (0,5,$n) == 13
  tell $n The dynamics of life and universe consist in the coexistence
  tell $n of opposite concepts, such as life and death, day and night,
  tell $n good and evil, fire and water. When you will be able to
  tell $n embrace all the opposite aspects of universe, well, at that
  tell $n time you will have reached the inner essence of life.
  tell $n Come back to me when you reached that consciousness.
endif
~
>speech_prog p minister~
if quest (0,5,$n) == 14
  if quest(10,5,$n) == 13
    tell $n In order to become one of them you have to prove your
    tell $n faith in me. You will have to accomplish a mission
    tell $n into the domain of Shiva, and bring me the head of
    tell $n the Lich who guards the entrance to the Shrine buried
    tell $n within the catacombs inside the rock temple.
    tell $n Do you AGREE?
  endif
endif
~
>speech_prog p agree~
if quest(0,5,$n) == 14
  if quest(10,5,$n) == 13
    tell $n Do you want to hear the WARNINGS before taking this decision?
    mpmset $n quest 0 5 15
  endif
endif
~
>speech_prog p warnings~
tell $n If you agree to this question you will be bound to this
tell $n religion forever. You will receive valuable prizes for
tell $n accomplishing this mission, but, as much as they are valuable,
tell $n as easily you might loose them. You will have to be faithful
tell $n to me for eternity, if you'll ever loose control of your
tell $n attitude, you will loose your prizes as well, forever... and
tell $n you will never be ale to accomplish anything else in this area.
tell $n If you think you can handle this, ask me about the MISSION
tell $n else say DISAGREE and you will have more time to think about
tell $n your decision.
~
>speech_prog p disagree~
if quest(0,5,$n) == 15
  if quest(10,5,$n) == 13
    tell $n I'll give all the time you need to think about your
    tell $n decision, it's an important one, so you'd better ponder
    tell $n it carefully. Come back when you think you decided.
    mpmset $n quest 0 5 13
  endif
endif
~
>speech_prog p mission~
if quest(0,5,$n) == 15
  tell $n You just passed the point of no return. Now you have to
  tell $n accomplish the mission I give you. Shiva Himself animated
  tell $n one of his former Priest's body, and turned it into a Lich.
  tell $n This undead creature was given big powers to guard my
  tell $n enemy's Shrine, and the center of it's powers lies in its
  tell $n head. You have to find the Lich, kill it, and bring me its
  tell $n head so that I will be able to absorb the power buried in
  tell $n it, and at the same time weaken Shiva's control over the
  tell $n Realms of the Deads. Go now, and remember that you have to
  tell $n to bring me the head quickly.
  mpmset $n quest 0 5 16
endif
~
>give_prog I27586~
if quest(0,5,$n) == 16
  mpjunk skull
  tell $n You are doing great so far, but your mission is still
  tell $n far from coming to an end. Now that Shiva has been weakened,
  tell $n he is vulneable to mortals. Since you already know your
  tell $n way around the beliefs of Shiva, you now have to reach
  tell $n his limbo and kill him and get the items he holds in his
  tell $n hands, and bring them to me. Go and come back once you
  tell $n accomplished this part of the quest too...
  mpmset $n quest 0 5 17
endif
~
>give_prog I27587~
if hasobjnum(27588)
  if hasobjnum(27589)
    tell $n You have proved to be faithful and worth to be one of my
    tell $n Ministers. But your efforts arent over yet.
    tell $n As you killed Shiva you also will have to kill me in order
    tell $n to receive the prizes that were promised to you.
    tell $n Dont be worried, you will only defeat me, you will never
    tell $n manage to destroy me, same is what happened to Shiva.
    tell $n Go gather some of your friends, and come back once you
    tell $n will be enough to kill me.
    mpmset $n quest 0 5 18
    mpjunk axe
    mpjunk tamburine
    mpjunk flame
  endif
endif
~
>give_prog I27588~
if hasobjnum(27587)
  if hasobjnum(27589)
    tell $n You have proved to be faithful and worth to be one of my
    tell $n Ministers. But your efforts arent over yet.
    tell $n As you killed Shiva you also will have to kill me in order
    tell $n to receive the prizes that were promised to you.
    tell $n Dont be worried, you will only defeat me, you will never
    tell $n manage to destroy me, same is what happened to Shiva.
    tell $n Go gather some of your friends, and come back once you
    tell $n will be enough to kill me.
    mpmset $n quest 0 5 18
    mpjunk axe
    mpjunk tamburine
    mpjunk flame
  endif
endif
~
>give_prog I27589~
if hasobjnum(27588)
  if hasobjnum(27587)
    tell $n You have proved to be faithful and worth to be one of my
    tell $n Ministers. But your efforts arent over yet.
    tell $n As you killed Shiva you also will have to kill me in order
    tell $n to receive the prizes that were promised to you.
    tell $n Dont be worried, you will only defeat me, you will never
    tell $n manage to destroy me, same is what happened to Shiva.
    tell $n Go gather some of your friends, and come back once you
    tell $n will be enough to kill me.
    mpmset $n quest 0 5 18
    mpjunk axe
    mpjunk tamburine
    mpjunk flame
  endif
endif
~
>speech_prog p I am here to accomplish the last task.~
if quest(20,2,$n) == 1
  tell $n You already proved that you are a worthy Minister.
  smile $n
  tell $n No need to do it twice.
  break
endif
if quest(0,5,$n) >= 18
  tell $n Kill me when you are ready.
  mpmset $i quest 0 1 1
  mpmset $n quest 0 5 19
endif
~
>death_prog 99~
mpmset $i quest 1 1 0
if quest(0,1,self) == 1
  mpmset $i quest 0 1 0
  mpoload 27590
endif
~
>speech_prog p I came here to kill you Vishnu.~
if quest(10,5,$n) == 18
  Unknown $n
  shout You might have succeeded in weakening my powers, but
  shout you still are at half way if you want to kill me.
  mpecho Hearing Vishnu shouting makes you think that you did a mistake.
  say Now you... worthless mortals, will die... starting with $n!
  Unknown 
  mpkill $n
endif
~
>speech_prog spells~
if isfight($i)
  mpechoat $n Cant you see I am busy fighting? Try another trick...
  pat $n
  break
endif
if quest(20,2,$n) == 1
  mpquiet on
  cast 'heal' $n
  cast 'heal' $n
  cast 'heal' $n
  cast 'heal' $n
  cast 'heal' $n
  cast 'sanctuary' $n
  cast 'bless' $n
  cast 'enhanced revive' $n
  cast 'enhanced heal' $n
  cast 'enhanced rest' $n
  cast 'shield' $n
  cast 'giant strength' $n
  cast 'armor' $n
  cast 'fly' $n
  cast 'feast'
  mpquiet off
  mpechoat $n You feel great and protected!
endif
~
|
#27502
brahama~
Brahama~
A strange individual with three heads sits here with his legs crossed.~
Brahama's body is the one of a normal human, except for the fact that he
has three different heads. All of the faces appear relaxed in the exercise of
meditation, but you sense different feelings towards the three heads.~
ACT_SENTINEL|ACT_STAY_AREA|ACT_SMART
AFF_DETECT_INVIS|AFF_SANCTUARY|AFF_TONGUES
0 S
120 0 0 1d1000+20000 50d4+50
0 1179924
POS_STANDING POS_STANDING SEX_NEUTRAL
>fight_prog 99~
if isgood($n)
  cast 'dispel good' $n
  cast 'dispel good' $n
else
  cast 'dispel evil' $n
  cast 'dispel evil' $n
endif
~
>social_prog pray~
if quest(20,2,$n) == 3
  say If you'll be able to kill me then you'll have
  say the prizes for your beliefs, if you just want temporary
  say help, ask me for spells...
endif
~
>speech_prog spells~
if isfight($i)
  mpechoat $n Cant you see I am busy fighting? Try another trick...
  pat $n
  break
endif
if quest(20,2,$n) == 3
  mpquiet on
  cast 'heal' $n
  cast 'heal' $n
  cast 'heal' $n
  cast 'heal' $n
  cast 'heal' $n
  cast 'sanctuary' $n
  cast 'bless' $n
  cast 'enhanced revive' $n
  cast 'enhanced heal' $n
  cast 'enhanced rest' $n
  cast 'shield' $n
  cast 'giant strength' $n
  cast 'armor' $n
  cast 'fly' $n
  cast 'feast'
  mpquiet off
  mpechoat $n You feel great and protected!
endif
~
>rand_prog 99~
mpquiet on
cast 'mage shield'
cast 'bless'
cast 'stone skin'
cast 'armor'
cast 'shield'
mpquiet off
~
|
#27503
shiva~
Shiva~
A human with four arms sits here with his legs crossed.~
Shiva is concentrated on mystical meditation, as soon as you get into the
room you have the feeling that leaving her alone would be better then
disturbing such a god. Her face expresses hatred and violence at the highest
stage, better leave before she realizes your presence.~
ACT_SENTINEL|ACT_STAY_AREA|ACT_SMART
AFF_DETECT_INVIS|AFF_SANCTUARY|AFF_TONGUES
-1000 S
120 0 0 1d2+15000 50d2+50
0 1179924
POS_STANDING POS_STANDING SEX_FEMALE
>speech_prog spells~
if isfight($i)
  mpechoat $n Cant you see I am busy fighting? Try another trick...
  pat $n
  break
endif
if quest(20,2,$n) == 2
  mpquiet on
  cast 'heal' $n
  cast 'heal' $n
  cast 'heal' $n
  cast 'heal' $n
  cast 'heal' $n
  cast 'sanctuary' $n
  cast 'bless' $n
  cast 'enhanced revive' $n
  cast 'enhanced heal' $n
  cast 'enhanced rest' $n
  cast 'shield' $n
  cast 'giant strength' $n
  cast 'armor' $n
  cast 'fly' $n
  cast 'feast'
  mpquiet off
  mpechoat $n You feel great and protected!
endif
~
>fight_prog 99~
if quest(1,1,self) == 1
  mpquiet on
  cast 'fireball' $n
  cast 'blindness' $n
  mpquiet off
  mpecho Two red light beams, coming out of Shiva's eyes, strike $n.
else
  mpquiet on
  mpmload 27504
  mpmload 27505
  mpmload 27506
  mpmload 27507
  mpmset $i quest 1 1 1 
  Unknown off
endif
~
>speech_prog p I came here to kill you Shiva.~
if quest(0,5,$n) == 17
  Unknown $n
  shout You might have succeeded in weakening my powers, but
  shout you still are at half way if you want to kill me.
  mpecho Hearing Shiva shouting gives you gooseflesh.
  say Now you... worthless mortals, will die... starting with $n
  Unknown 
  mpkill $n
endif
~
>social_prog pray~
if quest(20,2,$n) == 2
  say Welcome $n, let me know if you need spells...
  break
endif
if quest(10,5,$n) == 17
  tell $n Did you get the heart from the white bull?
  tell $n Have you perform the ritual with it?
  tell $n if you did these things give the heart to me!
  break
endif
if quest(10,5,$n) == 13
  if quest(0,5,$n) == 13
    tell $n I see you embraced the knowledge of opposites
    tell $n You could now be one of my PRIESTs.
    mpmset $n quest 10 5 14
    break
  endif
  tell $n Hello Mortal, are you here to become one of my SERVANTs?
endif
~
>speech_prog p servant~
if quest(10,5,$n) == 13
  tell $n To become one of my servants you have to reach the knowledge
  tell $n of opposites, until you havent found it, dont come to me anymore.
endif
~
>speech_prog p priest~
if quest (10,5,$n) == 14
  tell $n In order to become one of them you have to prove your
  tell $n faith in me. You will have to accomplish a mission
  tell $n into the domain of Vishnu. Do you AGREE?
endif
~
>speech_prog p agree~
if quest(10,5,$n) == 14
  tell $n Do you want to hear the WARNINGS before taking this decision?
  mpmset $n quest 10 5 15
endif
endif
~
>speech_prog p warnings~
tell $n If you agree to this question you will be bound to this
tell $n religion forever. You will receive valuable prizes for
tell $n accomplishing this mission, but, as much as they are valuable,
tell $n as easily you might loose them. You will have to be faithful
tell $n to me for eternity, if you'll ever loose control of your
tell $n attitude, you will loose your prizes as well, forever... and
tell $n you will never be ale to accomplish anything else in this area.
tell $n If you think you can handle this, ask me about the MISSION
tell $n else say DISAGREE and you will have more time to think about
tell $n your decision.
~
>speech_prog p disagree~
if quest(10,5,$n) == 15
  tell $n I'll give all the time you need to think about your
  tell $n decision, it's an important one, so you'd better ponder
  tell $n it carefully. Come back when you think you decided.
  mpmset $n quest 10 5 13
endif
~
>speech_prog p mission~
if quest(10,5,$n) == 15
  tell $n You just passed the point of no return. Now you have to
  tell $n accomplish the mission I give you. On the opposite side
  tell $n of the river, Vishnu's followers worship Nandi, the White
  tell $n Bull. The sacred animal is the bearer of infinite powers
  tell $n and, to rule over the world, I need its heart. The heart
  tell $n though has to be DROPPED INTO THE SACRIFICIAL PIT that
  tell $n lies in the center of the rock temple. That way the flesh
  tell $n of the bull will be enveloped in evil powers, thus it will
  tell $n not hurt me. Go now, and remember that you have to
  tell $n to bring me the heart quickly.
  mpmset $n quest 10 5 16
endif
~
>speech_prog p dropped into the sacrificial pit~
say Once you drop the heart into the pit recite the following words:
say Forces of the Deads, help me sealing the powers of evil into the heart.
~
>give_prog I27591~
if quest(10,5,$n) == 17
  mpjunk heart
  tell $n You are doing great so far, but your mission is still
  tell $n far from coming to an end. Now that Vishnu has been weakened,
  tell $n he is vulneable to mortals. Since you already know your
  tell $n way around the beliefs of Vishnu, you now have to reach
  tell $n his limbo and kill him and get the item he holds in his
  tell $n hands, and bring them to me. Go and come back once you
  tell $n accomplished this part of the quest too...
  mpmset $n quest 10 5 18
endif
~
>give_prog I27592~
if quest(10,5,$n) == 18
  mpjunk clay
  tell $n You have proved to be faithful and worth to be one of my
  tell $n Priests. But your efforts arent over yet.
  tell $n As you killed Vishnu you also will have to kill me in order
  tell $n to receive the prizes that were promised to you.
  tell $n Dont be worried, you will only defeat me, you will never
  tell $n manage to destroy me, same is what happened to Vishnu.
  tell $n Go gather some of your friends, and come back once you
  tell $n will be enough to kill me.
  mpmset $n quest 10 5 19
endif
~
>speech_prog p I am here to accomplish the last task.~
if quest(20,2,$n) == 2
  tell $n You already proved that you are a worthy Priest.
  smile $n
  tell $n No need to do it twice.
  break
endif
if quest(10,5,$n) >= 19
  tell $n Kill me when you are ready.
  mpmset self quest 0 1 1
  mpmset $n quest 10 5 20
endif
~
>death_prog 99~
mpmset $i quest 1 1 0
if quest (0,1,self) == 1
  mpoload 27593
  mpquiet on
  drop all
  mpquiet off
  mpmset $i quest 0 1 0
endif
~
|
#27504
armone shiva~
Shiva~
An arm is here.~
It's just an arm wielding a item.~
ACT_SENTINEL|ACT_AGGRESSIVE|ACT_ONE_FIGHT|ACT_BODY|ACT_UNDEAD
AFF_DETECT_INVIS|AFF_SANCTUARY
-1000 S
60 BODY_ARM 0 1d1+4500 50d2+0
0 364381
POS_STANDING POS_STANDING SEX_NEUTRAL
>rand_prog 99~
if position($i) == 7
  mpmset shiva quest 1 1 0
  mpgoto 27634
  mppurge $i
endif
~
>death_prog 99~
mpecho You cut one of the arms of Shiva.
mpquiet on
remove all
drop all
mpquiet off
mpgoto 27634
mpmset $i quest 0 1 0
~
>fight_prog 99~
if quest(0,1,$i) == 0
  mpmset $i level 95
  mpmset $i quest 0 1 1
  mpoload 27587
  wield tamburine
  Unknown 
~
|
#27505
armtwo shiva~
Shiva~
An arm is here.~
It's just an arm wielding a item.~
ACT_SENTINEL|ACT_AGGRESSIVE|ACT_ONE_FIGHT|ACT_BODY|ACT_UNDEAD
AFF_DETECT_INVIS|AFF_SANCTUARY
-1000 S
60 BODY_ARM BODY_HAND 4500d1+0 70d2+0
0 364381
POS_STANDING POS_STANDING SEX_NEUTRAL
>rand_prog 99~
if position($i) == 7
  mpmset shiva quest 1 1 0
  mpgoto 27634
  mppurge $i
endif
~
>death_prog 99~
mpecho You cut one of the arms of Shiva.
mpquiet on
remove all
drop all
mpquiet off
mpmset $i quest 0 1 0
mpgoto 27634
~
>fight_prog 99~
if quest(0,1,$i) == 0
  mpmset $i level 95
  mpmset $i quest 0 1 1
  Unknown 
~
|
#27506
armthree shiva~
Shiva~
An arm is here.~
It's just an arm wielding a item.~
ACT_SENTINEL|ACT_AGGRESSIVE|ACT_ONE_FIGHT|ACT_BODY|ACT_UNDEAD
AFF_DETECT_INVIS|AFF_SANCTUARY
-1000 S
60 BODY_ARM 0 4500d1+0 50d2+0
0 364381
POS_STANDING POS_STANDING SEX_NEUTRAL
>rand_prog 99~
if position($i) == 7
  mpmset shiva quest 1 1 0
  mpgoto 27634
  mppurge $i
endif
~
>death_prog 99~
mpecho You cut one of the arms of Shiva.
mpquiet on
remove all
drop all
mpquiet off
mpgoto 27634
mpmset $i quest 0 1 0
~
>fight_prog 99~
if quest(0,1,$i) == 0
  mpmset $i level 95
  mpmset $i quest 0 1 1
  mpoload 27588
  wield axe
  Unknown 
~
|
#27507
armfour shiva~
Shiva~
An arm is here.~
It's just an arm wielding a item.~
ACT_SENTINEL|ACT_AGGRESSIVE|ACT_ONE_FIGHT|ACT_BODY|ACT_UNDEAD
AFF_DETECT_INVIS|AFF_SANCTUARY
-1000 S
60 BODY_ARM 0 4500d1+0 50d2+0
0 364381
POS_STANDING POS_STANDING SEX_NEUTRAL
>rand_prog 99~
if position($i) == 7
  mpmset shiva quest 1 1 0
  mpgoto 27634
  mppurge $i
endif
~
>death_prog 99~
mpecho You cut one of the arms of Shiva.
mpquiet on
remove all
drop all
mpquiet off
mpecho You cut one of the arms of Shiva.
mpgoto 27634
mpmset $i quest 0 1 0
~
>fight_prog 99~
if quest(0,1,$i) == 0
  mpmset $i level 95
  mpmset $i quest 0 1 1
  mpoload 27589
  wield flame
  Unknown 
~
|
#27512
resident citizen man~
A resident~
A man dressed in black clothes walks around here.~
He is just a man walking around and doing his own business. You should do
the same and leave him alone.~
ACT_SENTINEL|ACT_SCAVENGER|ACT_SMART
AFF_TONGUES
-500 S
70 0 0 66d66+600 8d8+20
100 468961
POS_STANDING POS_STANDING SEX_MALE
>greet_prog 99~
if quest(25,1,$n) == 1
  mpechoat $n $I spits on you.
  mpechoat $n $I tells you 'Go away Pariah!'
  break
endif
if quest(20,2,$n) == 2
  mpechoat $n $I bows before you.
  break
endif
if quest(20,2,$n) == 1
  mpecho The resident realizes that $n is a Minister of Vishnu.
  shout ALERT! A Minister on our side of the river.
  mpkill $n
endif
~
|
#27513
resident citizen woman~
A resident~
A woman dressed in black clothes wanders around here.~
She is just a woman wandering around and doing her own business. You should do
the same and leave her alone.~
ACT_SENTINEL|ACT_SCAVENGER|ACT_SMART
AFF_TONGUES
-500 S
60 0 0 55d50+400 7d7+15
200 364381
POS_STANDING POS_STANDING SEX_FEMALE
>greet_prog 99~
if quest(25,1,$n) == 1
  mpechoat $n $I spits on you.
  mpechoat $n $I tells you 'Go away Pariah!'
  break
endif
if quest(20,2,$n) == 2
  mpechoat $n $I bows before you.
  break
endif
if quest(20,2,$n) == 1
  mpecho The resident realizes that $n is a Minister of Vishnu.
  shout ALERT! A Minister on our side of the river.
  mpkill $n
endif
~
|
#27514
resident child~
A child~
A child dressed in black clothes goes around here.~
He is just a child wandering around and doing his own business. You should
do the same and leave him alone.~
ACT_SENTINEL|ACT_SCAVENGER|ACT_SMART
AFF_TONGUES
-500 S
50 0 0 40d40+220 7d6+10
10 269671
POS_STANDING POS_STANDING SEX_MALE
>greet_prog 99~
if quest(25,1,$n) == 1
  mpechoat $n $I spits on you.
  mpechoat $n $I tells you 'Go away Pariah!'
  break
endif
if quest(20,2,$n) == 2
  mpechoat $n $I bows before you.
  break
endif
if quest(20,2,$n) == 1
  mpecho The resident realizes that $n is a Minister of Vishnu.
  shout ALERT! A Minister on our side of the river.
  mpkill $n
endif
~
|
#27515
adept~
The adept~
An adept of the rock temple is meditating here.~
The Adept is wearing deep black clothes. he is concentrating himself upon
meditation, you should leave him alone.~
ACT_SENTINEL|ACT_SCAVENGER|ACT_SMART
AFF_TONGUES
-600 S
80 0 0 80d80+1000 9d9+15
10 584441
POS_STANDING POS_STANDING SEX_MALE
>greet_prog 99~
if quest(25,1,$n) == 1
  mpechoat $n $I spits on you.
  mpechoat $n $I tells you 'Go away Pariah!'
  break
endif
if quest(20,2,$n) == 2
  mpechoat $n $I bows before you.
  break
endif
if quest(20,2,$n) == 1
  mpecho The adept realizes that $n is a Minister of Vishnu.
  shout ALERT! A Minister on our side of the river.
  mpkill $n
endif
~
|
#27516
priest~
The High Priest~
The High Priest of the rock temple stands here.~
The High Priest of the temple wears black clothes like everyone else does; his
ones are made of the finest silk and are finely decorated with some golden
wires. The Priest himself looks rather old but very wise and powerful.~
ACT_SENTINEL|ACT_SCAVENGER|ACT_STAY_AREA|ACT_SMART
AFF_DETECT_INVIS|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_HUNT|AFF_TONGUES
-1000 S
90 0 0 100d100+5000 10d8+30
200000 711952
POS_STANDING POS_STANDING SEX_MALE
>greet_prog 99~
if quest(25,1,$n) == 1
  mpechoat $n $I spits on you.
  mpechoat $n $I tells you 'Go away Pariah!'
  break
endif
if quest (20,2,$n) == 1
  shout $n will die for his challenge to the mighty Shiva!
  mpkill $n
  break
endif
if quest(20,2,$n) == 2
  bow $n
  break
endif
if quest(10,5,$n) >= 13
  tell $n Welcome to our Temple, $n
  break
endif
if quest(10,5,$n) != 0
  tell $n Do you think you are ready to answer my QUESTION?
else
  tell $n Welcome to the Holy Temple of Shiva
endif
~
>speech_prog p Shiva~
tell $n Shiva is the Master of Evil, He rules over the realms of
tell $n the Deads. He spreads the hopeless consciousness all over
tell $n the realm of the living beings.
~
>speech_prog p hopeless consciousness~
tell $n Yes, any form of life is hopeless, since life is obviously
tell $n temporary, every beaing ends up embracing death, thus joining
tell $n our Lord in his Infinite Realm. We, adepts, spread His word
tell $n all over the Universe. Do you want to become an adept of Shiva?
tell $n if your answer is yes, say:I want to become an adept
~
>speech_prog p I want to become an adept~
if quest(10,5,$n) > 13
  tell $n You already chose your religion!
  break
endif
if quest(0,5,$n) > 13
  tell $n You already chose your religion!
  break
endif
if quest(25,1,$n) == 1
  tell $n You already chose your religion!
else
  tell $n By pronouncing this sentence you made the first step on
  tell $n the path of Shiva's darkening. You now have to go
  tell $n study in the library, so that when you will be back you
  tell $n will be able to reply to the -questions- you need to answer
  tell $n in order to become a low level adept. Go now and come
  tell $n back when you think you will be ready.
  mpmset $n quest 10 5 1
endif
~
>speech_prog p question~
if quest (10,5,$n) == 13
  tell $n You now are an adept of Shiva, you might look for the catacombs
  tell $n and search for Shiva's Shrine and practice some yoga;
  tell $n if you will be ready you will reach His Limbo.
  tell $n Remember to wear your tunic to be qualified as a follower.
  mpmset $n quest 5 4 0
  mpoload 27585
  drop tunic
  break
endif
if quest(10,5,$n) != 0
  if rand(10)
    tell $n Which is the first step on the path to Shiva?
    mpmset $n quest 5 4 1
    break
  endif
  if rand(20)
    tell $n Which is the second step on the path to Shiva?
    mpmset $n quest 5 4 2
    break
  endif
  if rand(30)
    tell $n Which is the third step on the path to Shiva?
    mpmset $n quest 5 4 3
    break
  endif
  if rand(40)
    tell $n Which is the fifth step on the path to Shiva?
    mpmset $n quest 5 4 4
    break
  endif
  if rand(50)
    tell $n Which is the seventh step on the path to Shiva?
    mpmset $n quest 5 4 5
    break
  endif
  if rand(60)
    tell $n Which is the eighth step on the path to Shiva?
    mpmset $n quest 5 4 6
    break
  endif
  if rand(70)
    tell $n Which is the ninth step on the path to Shiva?
    mpmset $n quest 5 4 7
    break
  endif
  if rand(80)
    tell $n Which is the tenth step on the path to Shiva?
    mpmset $n quest 5 4 8
    break
  endif
  if rand(99)
    tell $n Where are Shiva's feet lying onto?
    mpmset $n quest 5 4 9
    break
  endif
endif
~
>speech_prog p Enter a state of mind where nothing you can do can save you from your destiny~
if quest(10,5,$n) >= 8
  if quest(5,4,$n) == 1
    tell $n Perfect answer, now ask me the next question
    mpmadd $n quest 10 15 1
  else
    tell $n I didnt ask you that question.
  endif
else
  tell $n You didnt study enough, go back to the Library.
endif
~
>speech_prog p Whenever you feel in danger trust in Shiva's powers~
if quest(10,5,$n) >= 8
  if quest(5,4,$n) == 2
    tell $n Perfect answer, now ask me the next question
    mpmadd $n quest 10 15 1
  else
    tell $n I didnt ask you that question.
  endif
else
  tell $n You didnt study enough, go back to the Library.
endif
~
>speech_prog p Sisters and brothers dont mean anything. Everyone is equal~
if quest(10,5,$n) >= 8
  if quest(5,4,$n) == 3
    tell $n Perfect answer, now ask me the next question
    mpmadd $n quest 10 15 1
  else
    tell $n I didnt ask you that question.
  endif
else
  tell $n You didnt study enough, go back to the Library.
endif
~
>speech_prog p Who tries to challenge Shiva, either will meet his fate or will join him as an undead~
if quest(10,5,$n) >= 8
  if quest(5,4,$n) == 4
    tell $n Perfect answer, now ask me the next question
    mpmadd $n quest 10 15 1
  else
    tell $n I didnt ask you that question.
  endif
else
  tell $n You didnt study enough, go back to the Library.
endif
~
>speech_prog p Enlightened Shiva's priests refer directly to their God, thus they must be considered almost as powerful as Shiva~
if quest(10,5,$n) >= 8
  if quest(5,4,$n) == 5
    tell $n Perfect answer, now ask me the next question
    mpmadd $n quest 10 15 1
  else
    tell $n I didnt ask you that question.
  endif
else
  tell $n You didnt study enough, go back to the Library.
endif
~
>speech_prog p Who wants to be his servant must ask to the High Priest in the temple~
if quest(10,5,$n) >= 8
  if quest(5,4,$n) == 6
    tell $n Perfect answer, now ask me the next question
    mpmadd $n quest 10 15 1
  else
    tell $n I didnt ask you that question.
  endif
else
  tell $n You didnt study enough, go back to the Library.
endif
~
>speech_prog p Never aid someone dying, if not by killing him sending his soul to feed Shiva~
if quest(10,5,$n) >= 8
  if quest(5,4,$n) == 7
    tell $n Perfect answer, now ask me the next question
    mpmadd $n quest 10 15 1
  else
    tell $n I didnt ask you that question.
  endif
else
  tell $n You didnt study enough, go back to the Library.
endif
~
>speech_prog p When you think Shiva has darkened you, think twice and restart your journey~
if quest(10,5,$n) >= 8
  if quest(5,4,$n) == 8
    tell $n Perfect answer, now ask me the next question
    mpmadd $n quest 10 15 1
  else
    tell $n I didnt ask you that question.
  endif
else
  tell $n You didnt study enough, go back to the Library.
endif
~
>speech_prog p Nandi the White Bull~
if quest(10,5,$n) >= 8
  if quest(5,4,$n) == 9
    tell $n Perfect answer, now ask me the next question
    mpmadd $n quest 10 15 1
  else
    tell $n I didnt ask you that question.
  endif
else
  tell $n You didnt study enough, go back to the Library.
endif
~
>speech_prog p activation~
if quest(10,5,$n) >= 19
  say I am glad to see that you joined our ranks.
  say You will now be taken to the room where you will be able to perform
  say the ritual of creation. This book will explain how to do it.
  mpmset $n quest 20 2 2
  mptransfer $n 27649
  mpat $n mpforce $n look
  mpat $n drop ritual
  mpoload 27599
endif
~
|
#27517
shopkeeper adept~
adept~
An adept working as shopkeeper stands behind a desk.~
This man looks exactly the same of all other adepts.~
ACT_SENTINEL|ACT_SMART
AFF_TONGUES
-1000 S
10 0 0 1d1+325 1d1+36
10 1934
POS_STANDING POS_STANDING SEX_MALE
>greet_prog 99~
if quest(25,1,$n) == 1
  mpechoat $n $I spits on you.
  mpechoat $n $I tells you 'Go away Pariah!'
  break
endif
~
|
#27518
noble man resident~
A noble~
A noble man dressed in white clothes walks around here.~
He is just a man walking around and doing his own business. You should do the
same and leave him alone.~
ACT_SENTINEL|ACT_SCAVENGER|ACT_SMART
AFF_TONGUES
500 S
70 0 0 66d66+600 8d8+20
100000 468961
POS_STANDING POS_STANDING SEX_MALE
>greet_prog 99~
if quest(25,1,$n) == 1
  mpechoat $n $I spits on you.
  mpechoat $n $I tells you 'Go away Pariah!'
  break
endif
if quest(20,2,$n) == 1
  mpechoat $n $I bows before you.
  break
endif
if quest(20,2,$n) == 2
  mpecho The noble realizes that $n is an High Priest fo Shiva.
  shout ALERT! An High Priest on our side of the river.
  mpkill $n
endif
~
|
#27519
noble woman resident~
A woman~
A noble woman dressed in white clothes wanders around here.~
She is just woman wandering around and doing her own business. You should do
the same and leave her alone.~
ACT_SENTINEL|ACT_SCAVENGER|ACT_SMART
AFF_TONGUES
500 S
60 0 0 55d50+400 7d7+15
50000 364381
POS_STANDING POS_STANDING SEX_FEMALE
>greet_prog 99~
if quest(25,1,$n) == 1
  mpechoat $n $I spits on you.
  mpechoat $n $I tells you 'Go away Pariah!'
  break
endif
if quest(20,2,$n) == 1
  mpechoat $n $I bows before you.
  break
endif
if quest(20,2,$n) == 2
  mpecho The noble realizes that $n is an High Priest fo Shiva.
  shout ALERT! An High Priest on our side of the river.
  mpkill $n
endif
~
|
#27520
noble child~
A child~
A child dressed in white clothes goes around here.~
He is just a little child going around here and doing his own business. You
should do the same and leave him alone.~
ACT_SENTINEL|ACT_SCAVENGER|ACT_SMART
AFF_TONGUES
500 S
50 0 0 40d40+220 7d6+10
10 269671
POS_STANDING POS_STANDING SEX_MALE
>greet_prog 99~
if quest(25,1,$n) == 1
  mpechoat $n $I spits on you.
  mpechoat $n $I tells you 'Go away Pariah!'
  break
endif
if quest(20,2,$n) == 1
  mpechoat $n $I bows before you.
  break
endif
if quest(20,2,$n) == 2
  mpecho The noble realizes that $n is an High Priest fo Shiva.
  shout ALERT! An High Priest on our side of the river.
  mpkill $n
endif
endif
~
|
#27521
monk~
A monk~
A monk of the air temple is meditating here.~
The Adept is wearing shining white clothes. He is concentrating himself upon
meditation, you should leave him alone.~
ACT_SENTINEL|ACT_SCAVENGER|ACT_SMART
AFF_TONGUES
600 S
80 0 0 80d80+1000 9d9+15
111110 584441
POS_STANDING POS_STANDING SEX_MALE
>greet_prog 99~
if quest(25,1,$n) == 1
  mpechoat $n $I spits on you.
  mpechoat $n $I tells you 'Go away Pariah!'
  break
endif
if quest(20,2,$n) == 1
  mpechoat $n $I bows before you.
  break
endif
if quest(20,2,$n) == 2
  mpecho The monk realizes that $n is an High Priest fo Shiva.
  shout ALERT! An High Priest on our side of the river.
  mpkill $n
endif
~
|
#27522
shopkeeper monk~
monk~
A monk working as shopkeeper stands behind a desk.~
This man looks exactly the same of all other monks.~
ACT_SENTINEL|ACT_SMART
AFF_TONGUES
1000 S
10 0 0 1d1+293 1d1+38
10 1934
POS_STANDING POS_STANDING SEX_MALE
>greet_prog 99~
if quest(25,1,$n) == 1
  mpechoat $n $I spits on you.
  mpechoat $n $I tells you 'Go away Pariah!'
  break
endif
~
|
#27523
minister~
The Minister~
The Minister of the air temple stands here.~
The Minister of the temple wears white clothes like everyone else does; his
ones are made of the finest silk and are finely decorated with some golden
wires. The Minister himself looks rather old but very wise and powerful.~
ACT_SENTINEL|ACT_SCAVENGER|ACT_STAY_AREA|ACT_SMART
AFF_DETECT_INVIS|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_HUNT|AFF_TONGUES
1000 S
90 0 0 100d100+5000 10d8+30
200000 711952
POS_STANDING POS_STANDING SEX_MALE
>greet_prog 99~
if quest(25,1,$n) == 1
  mpechoat $n $I spits on you.
  mpechoat $n $I tells you 'Go away Pariah!'
  break
endif
if quest(20,2,$n) == 2
  shout $n will die for his challenge to the mighty Vishnu!
  mpkill $n
  break
endif
if quest(20,2,$n) == 1
  bow $n
  break
endif
if quest(0,5,$n) >= 13
  tell $n Welcome in our Temple, $n
  break
endif
if quest (0,5,$n) != 0
  tell $n Do you think you are ready to answer my QUESTION?
else
  tell $n Welcome to the Holy Temple of Vishnu
endif
~
>speech_prog p Vishnu~
tell $n Vishnu is the benevolent God, he rules over the world
tell $n with a good attitude and helps faithful mortals in their lives
~
>speech_prog p helps faithful mortals~
tell $n Everyone on this side of the river worships and thanks
tell $n Vishnu for his protection. We all are followers of his teachings
tell $n Do you want to become a follower of Vishnu?
tell $n If yes say:I want to become a follower
~
>speech_prog p I want to become a follower~
if quest(10,5,$n) > 13
  tell $n You already chose your religion!
  break
endif
if quest(0,5,$n) > 13
  tell $n You already chose your religion!
  break
endif
if quest(25,1,$n) == 1
  tell $n You already chose your religion!
else
  tell $n By pronouncing this sentence you made the first step on
  tell $n the path of Vishnu's enlightement. You now have to go
  tell $n study in the library, so that when you will be back you
  tell $n will be able to reply to the questions you need to answer
  tell $n in order to become a low level follower. Go now and come
  tell $n back when you think you will be ready.
  mpmset $n quest 0 5 1
endif
~
>speech_prog p question~
if quest (0,5,$n) == 13
  tell $n You now are a follower of Vishnu, you might go up the
  tell $n Air Pinnacle and practice some yoga, and if you are ready,
  tell $n you prolly will reach Vishnu's Limbo. Remember to wear your
  tell $n tunic to be recognized as a follower.
  mpmset $n quest 5 4 0
  mpoload 27583
  drop tunic
  break
endif
if quest(0,5,$n) != 0
  if rand(10)
    tell $n Why is Vishnu the Creator of time and space?
    mpmset $n quest 5 4 1
    break
  endif
  if rand(20)
    tell $n What is narrated in Book Two of The History of Vishnu?
    mpmset $n quest 5 4 2
    break
  endif
  if rand(30)
    tell $n What is narrated in Book Three of The History of Vishnu?
    mpmset $n quest 5 4 3
    break
  endif
  if rand(40)
    tell $n What is narrated in Book Four of The History of Vishnu?
    mpmset $n quest 5 4 4
    break
  endif
  if rand(50)
    tell $n What is narrated in Book Five of The History of Vishnu?
    mpmset $n quest 5 4 5
    break
  endif
  if rand(60)
    tell $n What is narrated in Book Six of The History of Vishnu?
    mpmset $n quest 5 4 6
    break
  endif
  if rand(70)
    tell $n What is narrated in Book Seven of The History of Vishnu?
    mpmset $n quest 5 4 7
    break
  endif
  if rand(80)
    tell $n What is narrated in Book Eight of The History of Vishnu?
    mpmset $n quest 5 4 8
    break
  endif
  if rand(99)
    tell $n What is narrated in Book Nine of The History of Vishnu?
    mpmset $n quest 5 4 9
    break
  endif
endif
~
>speech_prog p since he measured the world with three steps~
if quest(5,4,$n) == 1
  if quest(0,5,$n) >= 10
    tell $n Perfect answer, now ask me for the next question
    mpmadd $n quest 0 5 1
  else
    tell $n You didnt study enough, go back to the Library.
  endif
else
  tell $n You are answering to the wrong question
endif
~
>speech_prog p This book narrates how Vishnu, transformed into a fish saves mankind from the Flood.~
if quest(5,4,$n) == 2
  if quest(0,5,$n) >= 10
    tell $n Perfect answer, now ask me for the next question
    mpmadd $n quest 0 5 1
  else
    tell $n You didnt study enough, go back to the Library.
  endif
else
  tell $n You are answering to the wrong question
endif
~
>speech_prog p This book narrates how Vishnu, transformed into a turtle, substains the mountain the Gods use to shake the oceans to prepare the immortality elixir.~
if quest(5,4,$n) == 3
  if quest(0,5,$n) >= 10
    tell $n Perfect answer, now ask me for the next question
    mpmadd $n quest 0 5 1
  else
    tell $n You didnt study enough, go back to the Library.
  endif
else
  tell $n You are answering to the wrong question
endif
~
>speech_prog p This book narrates how Vishnu, transformed into a boar, takes the earth out of the Abyss.~
if quest(5,4,$n) == 4
  if quest(0,5,$n) >= 10
    tell $n Perfect answer, now ask me for the next question
    mpmadd $n quest 0 5 1
  else
    tell $n You didnt study enough, go back to the Library.
  endif
else
  tell $n You are answering to the wrong question
endif
~
>speech_prog p This book narrates how Vishnu, transformed into a lion-man, kills a demon that was torturing mankind.~
if quest(5,4,$n) == 5
  if quest(0,5,$n) >= 10
    tell $n Perfect answer, now ask me for the next question
    mpmadd $n quest 0 5 1
  else
    tell $n You didnt study enough, go back to the Library.
  endif
else
  tell $n You are answering to the wrong question
endif
~
>speech_prog p This book narrates how Vishnu, transformed into a dwarf, is sent to Bali the hermit to show him the right way.~
if quest(5,4,$n) == 6
  if quest(0,5,$n) >= 10
    tell $n Perfect answer, now ask me for the next question
    mpmadd $n quest 0 5 1
  else
    tell $n You didnt study enough, go back to the Library.
  endif
else
  tell $n You are answering to the wrong question
endif
~
>speech_prog p This book narrates how Vishnu, transformed into Rama The Warrior, slaughters a group or heretics.~
if quest(5,4,$n) == 7
  if quest(0,5,$n) >= 10
    tell $n Perfect answer, now ask me for the next question
    mpmadd $n quest 0 5 1
  else
    tell $n You didnt study enough, go back to the Library.
  endif
else
  tell $n You are answering to the wrong question
endif
~
>speech_prog p This book narrates how Vishnu, transformed into Rama The Warrior, slays the demon king of giants, who kidnapped his wife.~
if quest(5,4,$n) == 8
  if quest(0,5,$n) >= 10
    tell $n Perfect answer, now ask me for the next question
    mpmadd $n quest 0 5 1
  else
    tell $n You didnt study enough, go back to the Library.
  endif
else
  tell $n You are answering to the wrong question
endif
~
>speech_prog p This book narrates how Vishnu, transformed into Krishna, shows the way of enlightement to mankind.~
if quest(5,4,$n) == 9
  if quest(0,5,$n) >= 10
    tell $n Perfect answer, now ask me for the next question
    mpmadd $n quest 0 5 1
  else
    tell $n You didnt study enough, go back to the Library.
  endif
else
  tell $n You are answering to the wrong question
endif
~
>speech_prog p activation~
if quest(0,5,$n) >= 18
  say I am glad to see that you joined our ranks.
  say You will now be taken to the room where you will be able to perform
  say the ritual of creation.
  mpmset $n quest 20 2 1
  mptransfer $n 27649
  mpat $n mpforce $n look
  mpat $n drop ritual
  mpoload 27610
endif
~
|
#27524
salmon~
A salmon~
A salmon swims around here.~
It's just a salmon.~
ACT_BODY
AFF_SNEAK|AFF_FLYING
0 S
10 BODY_TAIL BODY_MOUTH 10d9+70 2d6+5
0 1934
POS_STANDING POS_STANDING SEX_NEUTRAL
#27525
trout~
A trout~
A trout swims here.~
It's just a trout.~
ACT_BODY
AFF_SNEAK|AFF_FLYING
0 S
8 BODY_HEAD BODY_MOUTH 7d7+60 2d5+1
0 1286
POS_STANDING POS_STANDING SEX_NEUTRAL
#27526
hermit~
The hermit~
An hermit walks around here.~
The hermit is dressed in grey robes, he has a beard so long that it reaches
the ground when he is standing up. He looks very wise.~
ACT_SENTINEL|ACT_SCAVENGER|ACT_STAY_AREA|ACT_SMART
AFF_DETECT_INVIS|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES
0 S
90 0 0 100d100+5000 10d8+30
0 711952
POS_STANDING POS_STANDING SEX_MALE
>rand_prog 2~
say I may have a secret to share with you
~
>speech_prog p secret~
tell $n In this cruel world the ones like me have to hide, since we are
tell $n disliked and hunted by the majority. The ones of my kind are called
tell $n Pariah, but the masses but we are different from pariahs.
~
>speech_prog p pariah~
tell $n No! I am not a pariah, I used to be, after refusing to 
tell $n accomplish the quest given by me by the high priest in 
tell $n the Air Temple. But I actually didnt fail. I had 
tell $n finished my duties and reached Vishnu himself, but once
tell $n I talked to him I realized that the true power wasnt 
tell $n lying neither in Vishnu's nor in Shiva's hands. At that 
tell $n time I decided to retire and leave in close contact 
tell $n with nature and my own soul, and I found how powerful 
tell $n Brahama can be. Since then I have been one of his most 
tell $n faithful followers. Although people think that I am pariah
tell $n I know I am not!
~
>speech_prog p shiva~
say Shiva is the God of Evil. His most faithful follower is 
say the High Priest inside the rock temple.
~
>speech_prog p vishnu~
say Vishnu is the God of Good. His most faithful follower is 
say the Minister inside the air temple.
~
>speech_prog p brahama~
tell $n Brahama is the God of Neutrality. All of his followers are
tell $n considered equal. We live in close balance with nature and
tell $n we enjoy doing so. Nature provides us all we may need, when
tell $n we want to ask for help from our God we meditate in his
tell $n shrine and he helps us. Do you want to become a follower
tell $n of Brahama? If yes say:
tell $n I want to be a follower
~
>speech_prog p I want to be a follower~
if quest(25,1,$n) = 1
  tell $n Before deciding if you want to be a follower of Brahama,
  tell $n I have to give you some warnings. Although you can join
  tell $n Brahama if you are a pariah, being one of his followers,
  tell $n other people will recognize you as a pariah, thus you
  tell $n will not be able to become a follower of another religion.
  tell $n If you still want to become a follower say:
  tell $n I am sure I want to become a follower
  break
endif
if quest(5,5,$n) > 0
  tell $n You already decided what your religion is, and it is not
  tell $n the same of mine. Go away...
  break
endif
if quest(10,5,$n) > 0
  tell $n You already decided what your religion is, and it is not
  tell $n the same of mine. Go away...
else
  tell $n Before deciding if you want to be a follower of Brahama,
  tell $n I have to give you some warnings. Although you can join
  tell $n Brahama if you are a pariah, being one of his followers,
  tell $n other people will recognize you as a pariah, thus you
  tell $n will not be able to become a follower of another religion.
  tell $n If still want to become a follower say:
  tell $n I am sure I want to become a follower
endif
~
>speech_prog p I am sure I want to become a follower~
if quest(25,1,$n) == 1
  tell $n From now on you will be considered a Pariah. But you
  tell $n also will be one of Brahama's followers. If you wish
  tell $n to speak with him and ask for his favors, take this tunic,
  tell $n look for his Shrine, and once you found it, practice
  tell $n some yoga while wearing the robe, and if you have been
  tell $n faithful enough you will reach Brahama.
  mpmset $n quest 20 2 3
  mpoload 27584
  drop tunic
  break
endif
if quest(5,5,$n) == 0 & if quest(10,5,$n) == 0
  tell $n From now on you will be considered a Pariah. But you
  tell $n also will be one of Brahama's followers. If you wish
  tell $n to speak with him and ask for his favors, take this tunic,
  tell $n look for his Shrine, and once you found it, practice
  tell $n some yoga while wearing the robe, and if you have been
  tell $n faithful enough you will reach Brahama.
  mpmset $n quest 20 2 3
  mpoload 27584
  drop tunic
  mpmset $n quest 25 1 1
  break
endif
~
|
#27527
mobone~
mobone~
Mobone.~
Mobone.~
ACT_SENTINEL|ACT_STAY_AREA
AFF_DETECT_INVIS|AFF_INFRARED|AFF_ETHEREAL
0 S
10 0 0 1d1+376 1d1+37
0 1934
POS_RESTING POS_RESTING SEX_NEUTRAL
>all_greet_prog 30~
mpecho The current of the river is too strong.
mpforce all up
~
>rand_prog 30~
mpecho The current carries you upward.
mpforce all up
~
|
#27528
mobtwo~
mobtwo~
Mobtwo.~
Mobtwo.~
ACT_SENTINEL|ACT_STAY_AREA
AFF_DETECT_INVIS|AFF_INFRARED|AFF_ETHEREAL
0 S
10 0 0 10d10+100 1d1+41
0 1934
POS_RESTING POS_RESTING SEX_NEUTRAL
>all_greet_prog 40~
mpecho The current of the river is too strong.
mpforce all west
~
>rand_prog 40~
mpecho The current carries you to the west.
mpforce all west
~
|
#27529
mobthree~
mobthree~
Mobthree.~
Mobthree.~
ACT_SENTINEL|ACT_STAY_AREA
AFF_DETECT_INVIS|AFF_INFRARED|AFF_ETHEREAL
0 S
10 0 0 10d10+100 1d1+35
0 1934
POS_RESTING POS_RESTING SEX_NEUTRAL
>all_greet_prog 50~
mpecho The current of the river is too strong.
mpforce all west
~
>rand_prog 50~
mpecho The current carries you to the west.
mpforce all west
~
|
#27530
zombie~
A zombie~
A zombie limps around here.~
It's a zombie, it stinks pretty badly.~
ACT_SCAVENGER|ACT_AGGRESSIVE|ACT_STAY_AREA|ACT_BODY|ACT_UNDEAD
AFF_DETECT_INVIS
-700 S
50 0 BODY_ARM|BODY_HAND 1d1+1480 12d5+0
2000 269671
POS_STANDING POS_STANDING SEX_NEUTRAL
>fight_prog 30~
kick 
~
|
#27531
wight~
A wight~
A wight is walking here.~
This undead is an orryfying deformation of what it used to be as a living form;
it has shining and evil eyes, its flesh is mummyfied, its bones are curved,
and it has shrap claws as fingers.~
ACT_SCAVENGER|ACT_AGGRESSIVE|ACT_BODY|ACT_UNDEAD
AFF_DETECT_INVIS|AFF_INFRARED
-800 S
65 0 BODY_MOUTH|BODY_CLAW 40d40+1500 13d7+10
10000 415376
POS_STANDING POS_STANDING SEX_NEUTRAL
>fight_prog 50~
if rand(50)
  mpecho The wight digs his claws into $n's flesh.
  mpechoat You feel debilitated.
  mpmadd $n exp -100000
else
  cast 'curse' $n
  cast 'poison' $n
endif
~
|
#27532
wraith~
A wraith~
A Black cloud floats around here.~
This black cloud has the vague shape of an humanoid with two arms, an head
and two deep red eyes.~
ACT_AGGRESSIVE|ACT_STAY_AREA|ACT_UNDEAD
AFF_DETECT_INVIS|AFF_SANCTUARY|AFF_INFRARED|AFF_PASS_DOOR|AFF_STEALTH|AFF_HUNT
-850 S
85 0 0 89d120+100 12d8+10
0 646617
POS_STANDING POS_STANDING SEX_NEUTRAL
>fight_prog 99~
if rand(15)
  mpecho The wraith touches $n's face with its black fingers.
  mpechoat $n You feel drained.
  mpmadd $n exp -200000
  mpquiet on
  cast heal
  cast heal
  cast heal
  cast heal
  mpquiet off
endif
~
|
#27533
lich~
The Lich~
A Lich is here guarding the entrance to Shiva's Shrine.~
This creature is just like a skeleton, dressed with rich clothes.~
ACT_SENTINEL|ACT_STAY_AREA|ACT_SMART|ACT_UNDEAD
AFF_DETECT_INVIS|AFF_SANCTUARY|AFF_INFRARED|AFF_UNDERSTAND|AFF_HUNT|AFF_TONGUES
-1000 S
95 0 0 68d85+10000 25d6+10
300000 780605
POS_STANDING POS_STANDING SEX_NEUTRAL
>fight_prog 99~
if rand(20)
  cast 'curse' $n
else
  if rand(40)
    cast 'fireball' $n
  else
    if rand(60)
      cast 'faerie fire' $n
    else
      cast 'energy drain' $n
      cast 'energy drain' $n
    endif
  endif
endif
~
>death_prog 99~
if rand(33)
  mpoload 27586
else
  mpecho $n's last blow crushes the skull into a thousands pieces.
endif
~
|
#27534
nandi holy bull sacred~
Nandi~
Nandi, the Sacred white bull walks around here.~
It's a HUGE bull, its skin is white, and its horns are as long as an arm.
It has a sacred aura, you should be careful in killing him.~
ACT_STAY_AREA|ACT_BODY
AFF_SANCTUARY|AFF_HUNT|AFF_TONGUES
0 S
110 0 0 89d120+10000 34d5+50
0 1008228
POS_STANDING POS_STANDING SEX_MALE
>death_prog 99~
if rand(33)
  shout MMMMMMMMOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!
  mpoload 27594
  mpecho The heart of the bull splashes on the floor.
else
  mpecho $n's hit splatters the heart of the bull all over the floor.
  shout MMMMMMMMOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!
endif
~
|
#27535
mobfour~
mobfour~
Mobfour~
Mobfour~
ACT_SENTINEL
AFF_DETECT_INVIS|AFF_UNDERSTAND|AFF_ETHEREAL
0 S
10 0 0 1d1+311 1d10+10
0 1934
POS_STANDING POS_STANDING SEX_MALE
>speech_prog p OOOOhhhhhmmmmmmmm...~
if quest (30,1,$n) == 1
  if quest(20,2,$n) == 2
    mpechoat $n Your concentration doesnt take you anywhere.
    mpmset $n quest 30 1 0
    break
  endif
  if quest(20,2,$n) == 1
    mpmset $n quest 30 1 0
    mptransfer $n 27602
    mpat $n mpforce $n look
    mpat $n mpforce $n pray vishnu
    mpecho $n leaves to meet his God.
    break
  endif
  if quest(10,5,$n) == 18
    mpecho The concentration of $n allows anyone in the room to reach Vishnu.
    mpmset $n quest 30 1 0
    mptransfer all 27602
    mpat $n mpforce all look
    mpat $n mpforce $n say I came here to kill you Vishnu.
    break
  endif
  if quest (0,5,$n) >= 18
    mpecho The concentration of $n allows everyone to reach Vishnu.
    mpmset $n quest 30 1 0
    mptransfer all 27602
    mpat $n mpforce all look
    mpat $n mpforce $n say I am here to accomplish the last task.
    break
  endif
  if quest(0,5,$n) >= 13
    mpmset $n quest 30 1 0
    mptransfer $n 27602
    mpat $n mpforce $n look
    mpat $n mpforce $n pray vishnu
    mpecho $n leaves to meet his God.
  endif
endif
~
|
#27536
mobfive~
mobfive~
Mobfive~
Mobfive~
ACT_SENTINEL
AFF_DETECT_INVIS|AFF_UNDERSTAND|AFF_ETHEREAL
0 S
10 0 0 1d1+326 1d10+10
0 1934
POS_STANDING POS_STANDING SEX_MALE
>speech_prog p OOOOhhhhhmmmmmmmm...~
if quest(30,1,$n) == 1
  if quest(20,2,$n) == 3
    mpecho The concentration of $n allows everyone to reach Brahama.
    mpmset $n quest 30 1 0
    mptransfer all 27601
    mpat $n mpforce $n look
    mpat $n mpforce $n pray brahama
  endif
endif
~
|
#27537
mobsix~
mobsix~
Mobsix~
Mobsix~
ACT_SENTINEL
AFF_DETECT_INVIS|AFF_UNDERSTAND|AFF_ETHEREAL
0 S
10 0 0 1d1+294 1d10+10
0 1934
POS_STANDING POS_STANDING SEX_MALE
>speech_prog p OOOOhhhhhmmmmmmmm...~
if quest (30,1,$n) == 1
  if quest(20,2,$n) == 1
    mpechoat $n Your concentration doesnt take you anywhere.
    mpmset $n quest 30 1 0
    break
  endif
  if quest(20,2,$n) == 2
    mpmset $n quest 30 1 0
    mptransfer $n 27600
    mpat $n mpforce $n look
    mpecho $n leaves to meet his God.
    break
  endif
  if quest (10,5,$n) >= 19
    mpmset $n quest 30 1 0
    mpecho The concentration of $n allows everyone to reach Shiva.
    mptransfer all 27600
    mpat $n mpforce all look
    mpat $n mpforce $n say I am here to accomplish the last task.
    break
  endif
  if quest(0,5,$n) == 17
    mpecho The concentration of $n allows anyone in the room to reach Shiva.
    mpmset $n quest 30 1 0
    mptransfer all 27600
    mpat $n mpforce all look
    mpat $n mpforce $n say I came here to kill you Shiva.
    break
  endif
  if quest(10,5,$n) >= 13
    mpmset $n quest 30 1 0
    mptransfer $n 27600
    mpat $n mpforce $n look
    mpat $n mpforce $n pray shiva
    mpecho $n leaves to meet his God.
    break
  endif
endif
~
|
#27538
mobseven~
mobseven~
Mobseven.~
Mobseven~
ACT_SENTINEL
AFF_DETECT_INVIS|AFF_UNDERSTAND|AFF_ETHEREAL
0 S
10 0 0 1d1+286 1d10+10
0 1934
POS_STANDING POS_STANDING SEX_MALE
>speech_prog p Forces of the Deads, help me sealing the powers of evil into the heart.~
if quest(10,5,$n) == 16
  if actorhasobjnum(27594)
    mpechoat $n CHEATER!!!
    break
  endif
  mpquiet on
  get heart pit
  mpquiet off
  if hasobjnum(27594)
    mpquiet on
    mpjunk heart
    mpoload 27591
    drop heart
    mpquiet off
    mpecho A geyser of lava, fire, hot gas and magical energy blasts out the pit.
    mpmset $n quest 10 5 17
  endif
endif
~
>speech_prog p Forces of the Deads, fill this Skull with your infinite powers.~
if quest(20,2,$n) == 2
  if actorhasobjnum(27586)
    mpechoat $n CHEATER!!!
    break
  endif
  mpquiet on
  get skull pit
  mpquiet off
  if hasobjnum(27586)
    mpquiet on
    mpjunk skull
    mpoload 27598
    cast 'remove curse'
    cast 'remove curse'
    drop skull
    mpquiet off
    mpecho The Skull sinks, then it comes out and floats in the air before you.
  endif
endif
~
|
#27539
goat~
A goat~
A goat walks around here.~
It's just a goat~
ACT_BODY
0
0 S
10 BODY_LEG BODY_HORN 15d10+70 2d6+7
0 1934
POS_STANDING POS_STANDING SEX_NEUTRAL
#27540
frode~
Frode~
Frode, the scroll writer is here running his shop.~
It seems that Frode is a pretty tall guy, but nobody has been able to verify
that yet, since he always stands behind the counter. He wears a simple helmet
with looooooong horns; he looks like a viking but you'd rather not call him
that me, he is a bit susceptible on the subject.~
ACT_SENTINEL|ACT_SMART
AFF_DETECT_INVIS|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES
0 S
10 0 0 1d1+322 1d1+46
0 1934
POS_STANDING POS_STANDING SEX_MALE
>speech_prog p viking~
say Norwegians are not vikings!
~
|
#27541
martin~
Martin~
Martin, The cook of the restaurant, stands here.~
You look at him and think: didnt I see this guy somewhere else?. You prolly
saw him in some pub or at OktoberFest drinking beer and pouring beer into the
glasses of his hopeless friends. He is kinda tall and definately OVERWEIGHT.
He always dreamt about being able to cook Italian food, unfortunately, even
though he claims to be the cook here he buys the food in Dragon Haven and
sells it to ignorant peoples here. He will never be able to cook...~
ACT_SENTINEL|ACT_SMART
AFF_DETECT_INVIS|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES
0 S
10 0 0 1d1+370 1d1+48
0 1934
POS_STANDING POS_STANDING SEX_MALE
>all_greet_prog 99~
if rand(50)
  if sex($n) ==2
    say BELLA FIGA! ;)
    break
  endif
  tell $n Avanti! Prego!
else
  tell $n Prego! Avanti!
endif
~
>rand_prog 1~
say ESPACIA MEATBALLS!
~
|
#27542
straccivendolo~
Straccivendolo~
Straccivendolo, the shopkeeper, looks at his shop.~
It's just another damn shopkeeper to find a decent description for.~
ACT_SENTINEL|ACT_SMART
AFF_DETECT_INVIS|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES
0 S
10 0 0 1d1+382 1d1+45
0 1934
POS_STANDING POS_STANDING SEX_MALE
#27543
inno~
Inno~
Inno, the jeweller, looks at his shop.~
It's just another damn shopkeeper to find a decent description for.~
ACT_SENTINEL|ACT_SMART
AFF_DETECT_INVIS|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES
0 S
90 0 0 1d1+18268 1d1+100
0 711952
POS_STANDING POS_STANDING SEX_MALE
#27544
branzi~
Branzi~
Branzi, the owner of the cheese factory, runs the shop.~
It's just another damn shopkeeper to find a decent description for.~
ACT_SENTINEL|ACT_SMART
AFF_DETECT_INVIS|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES
0 S
10 0 0 1d1+379 1d1+42
0 1934
POS_STANDING POS_STANDING SEX_MALE
#27545
pinot~
Pinot~
Pinot, the owner of the wine factory, runs the shop.~
It's just another damn shopkeeper to find a decent description for.~
ACT_SENTINEL|ACT_SMART
AFF_DETECT_INVIS|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES
0 S
10 0 0 1d1+352 1d1+42
0 1934
POS_STANDING POS_STANDING SEX_MALE
#27546
teacher~
teacher for vishnu~
Mobseven.~
Teacher for vishnu questions~
ACT_SENTINEL
AFF_DETECT_INVIS|AFF_UNDERSTAND|AFF_ETHEREAL
0 S
10 0 0 1d1+357 1d1+43
0 1934
POS_STANDING POS_STANDING SEX_MALE
>speech_prog p teach me book one~
if quest(30,1,$n) == 1
  if quest(0,5,$n) > 0
    if quest(0,5,$n) == 1
      mpechoat $n You memorize what your read.
      mpmset $n quest 0 5 2
      mpmset $n quest 30 1 0
    else
      mpechoat $n You already know what is written in the book.
      mpmset $n quest 30 1 0
    endif
  else
    mpechoat $n You read but dont memorize what you read.
    mpmset $n quest 30 1 0
  endif
endif
~
>speech_prog p teach me book two~
if quest(30,1,$n) == 1
  if quest(0,5,$n) > 1
    if quest(0,5,$n) == 2
      mpechoat $n You memorize what your read.
      mpmset $n quest 0 5 3
      mpmset $n quest 30 1 0
    else
      mpechoat $n You already know what is written in the book.
      mpmset $n quest 30 1 0
    endif
  else
    mpechoat $n You read but dont memorize what you read.
    mpmset $n quest 30 1 0
  endif
endif
~
>speech_prog p teach me book three~
if quest(30,1,$n) == 1
  if quest(0,5,$n) > 2
    if quest(0,5,$n) == 3
      mpechoat $n You memorize what your read.
      mpmset $n quest 0 5 4
      mpmset $n quest 30 1 0
    else
      mpechoat $n You already know what is written in the book.
      mpmset $n quest 30 1 0
    endif
  else
    mpechoat $n You read but dont memorize what you read.
    mpmset $n quest 30 1 0
  endif
endif
~
>speech_prog p teach me book four~
if quest(30,1,$n) == 1
  if quest(0,5,$n) > 3
    if quest(0,5,$n) == 4
      mpechoat $n You memorize what your read.
      mpmset $n quest 0 5 5
      mpmset $n quest 30 1 0
    else
      mpechoat $n You already know what is written in the book.
      mpmset $n quest 30 1 0
    endif
  else
    mpechoat $n You read but dont memorize what you read.
    mpmset $n quest 30 1 0
  endif
endif
~
>speech_prog p teach me book five~
if quest(30,1,$n) == 1
  if quest(0,5,$n) > 4
    if quest(0,5,$n) == 5
      mpechoat $n You memorize what your read.
      mpmset $n quest 0 5 6
      mpmset $n quest 30 1 0
    else
      mpechoat $n You already know what is written in the book.
      mpmset $n quest 30 1 0
    endif
  else
    mpechoat $n You read but dont memorize what you read.
    mpmset $n quest 30 1 0
  endif
endif
~
>speech_prog p teach me book six~
if quest(30,1,$n) == 1
  if quest(0,5,$n) > 5
    if quest(0,5,$n) == 6
      mpechoat $n You memorize what your read.
      mpmset $n quest 0 5 7
      mpmset $n quest 30 1 0
    else
      mpechoat $n You already know what is written in the book.
      mpmset $n quest 30 1 0
    endif
  else
    mpechoat $n You read but dont memorize what you read.
    mpmset $n quest 30 1 0
  endif
endif
~
>speech_prog p teach me book seven~
if quest(30,1,$n) == 1
  if quest(0,5,$n) > 6
    if quest(0,5,$n) == 7
      mpechoat $n You memorize what your read.
      mpmset $n quest 0 5 8
      mpmset $n quest 30 1 0
    else
      mpechoat $n You already know what is written in the book.
      mpmset $n quest 30 1 0
    endif
  else
    mpechoat $n You read but dont memorize what you read.
    mpmset $n quest 30 1 0
  endif
endif
~
>speech_prog p teach me book eight~
if quest(30,1,$n) == 1
  if quest(0,5,$n) > 7
    if quest(0,5,$n) == 8
      mpechoat $n You memorize what your read.
      mpmset $n quest 0 5 9
      mpmset $n quest 30 1 0
    else
      mpechoat $n You already know what is written in the book.
      mpmset $n quest 30 1 0
    endif
  else
    mpechoat $n You read but dont memorize what you read.
    mpmset $n quest 30 1 0
  endif
endif
~
>speech_prog p teach me book nine~
if quest(30,1,$n) == 1
  if quest(0,5,$n) > 8
    if quest(0,5,$n) == 9
      mpechoat $n You memorize what your read.
      mpmset $n quest 0 5 10
      mpmset $n quest 30 1 0
    else
      mpechoat $n You already know what is written in the book.
      mpmset $n quest 30 1 0
    endif
  else
    mpechoat $n You read but dont memorize what you read.
    mpmset $n quest 30 1 0
  endif
endif
~
|
#27547
teacher~
teacher for shiva~
Mobseven.~
Teacher for shiva questions~
ACT_SENTINEL
AFF_DETECT_INVIS|AFF_UNDERSTAND|AFF_ETHEREAL
0 S
10 0 0 1d1+340 1d1+48
0 1934
POS_STANDING POS_STANDING SEX_MALE
>speech_prog p teach me~
if quest(30,1,$n) == 1
  if quest(10,5,$n) >= 1
    if quest(10,5,$n) >= 10
      mpechoat $n You already know what is written in the book.
      mpmset $n quest 30 1 0
      break
    endif
    mpechoat $n You memorize part of the book.
    mpmadd $n quest 10 5 1
    mpmset $n quest 30 1 0
  endif
endif
~
|
#27548
parrot~
The parrot~
A colorful parrot stands on the shoulder of its master.
~
It's a beatiful example of parrot.
~
128|4096|65536 524288|16777216 0 S
15 2|128 32 1d1+200 3d6+12
0 0
7 7 0
>rand_prog 5~
if rand(50)
  say SQUACK!
else
  say Polly wants a cracker!
endif
~
|
#27549
panther~
The panther~
A black Panther rests here by the side of its master.
~
It's a beatiful black Panther.
~
128|2048|65536 32768 0 S
35 2|2048 1 1d1+550 1d1+29
0 0
7 7 0
#27550
mobten~
mobten~
mobten.
~
mobten
~
ACT_SENTINEL
AFF_DETECT_INVIS|AFF_UNDERSTAND|AFF_ETHEREAL
0 S
10 0 0 1d1+340 1d1+48
0 1934
POS_STANDING POS_STANDING SEX_MALE
>speech_prog p I am calling one of the dead Priests! Come to life!~
if quest(20,2,$n) == 2
  if quest(0,10,$i) == 0
    MPECHO A Skeleton digs his way through the earth and comes to life.
    MPMLOAD
    MPMSET $i quest 0 10 700
  else
    MPECHO $n You did not recover yet from the previous effort.
  endif
endif
~
>rand_prog 99~
if quest(0,10,$i) != 1
  mpmadd $i quest 0 10 -1
endif
~
|
#0




#OBJECTS
#27501
book path~
the Path to Shiva~
A book lies on the floor here.~
This book contains the things one man must keep in mind to reach Shiva's soul.
1. Enter a state of mind where nothing you can do can save you from
your destiny.
2. Whenever you feel in danger trust in Shiva's powers.
3. Sisters and brothers dont mean anything. Everyone is equal.
4. Nobody and nothing will ever reach Shiva's powers of destruction.
5. Who tries to challenge Shiva, either will meet his fate or will join him
as an undead.
6. Shiva's deadly force is what keeps the world alive and dying.
7. Enlightened Shiva's priests refer directly to their God, thus they must
be considered almost as powerful as Shiva.
8. Who wants to be his servant must ask to the High Priest in the temple.
9. Never aid someone dying, if not by killing him sending his soul to feed
Shiva.
10. When you think Shiva has enlightened you, think twice and restart your
journey.
On the back of the book there is a picture of Shiva.~
ITEM_TYPE_TRASH
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
0 0 0 0
2 1 1
E
picture shiva~
Shiva is represented here with 3 heads: on one side the feminine face,
symbolizing the creator, on the opposide side the masculine face of the
devastator, and in the middle the apathethic visage of Shiva maintaining his
creation. Each of his four arms is holding four different items: one holds
a tamburine, symbolizing sound, one is raised in an effort to maintain world
together, one holds an axe, symbol of disruption, and the fourth one holds
the fire. Shiva keeps his feet on Nandi the White Bull worshipped by Vishnu's
followers.~
P 1
TRIG_UNKNOWN 99 study
OPROG_IF OIF_USER_ROOM_NUM = 27558 3 2
P 2
TRIG_VOID
OPROG_ECHO
You read but you actually dont memorize what you read.~
P 3
TRIG_VOID
OPROG_GOD_COMMAND
mpmset $ quest 30 1 1 & say teach me~
#27502
history book one~
the History of Visnhu- Book One~
A book lies on the floor here.~
Vishnu is the God of benevolence. He often took a material shape and intervened
into the realm of the mortals to help someone or a population in danger. His
many adventures are narrated in the many volumes of his history. This part
explains the teologic part. Vishnu is the creator of space and time, (since
he measured the whole world in three steps.). His followers strongly believe
in his superior powers, thinking that the god in his immensity embraces every
part of the universe.~
ITEM_TYPE_TRASH
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
0 0 0 0
2 1 1
P 1
TRIG_UNKNOWN 99 study
OPROG_IF OIF_USER_ROOM_NUM = 27596 3 2
P 2
TRIG_VOID
OPROG_ECHO
You read but you actually dont memorize what you read.~
P 3
TRIG_VOID
OPROG_GOD_COMMAND
mpmset $ quest 30 1 1 & say teach me book one~
#27503
history book two~
the History of Vishnu- Book Two~
A book lies on the floor here.~
This book narrates how Vishnu, transformed into a fish saves mankind from
the Flood.~
ITEM_TYPE_TRASH
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
0 0 0 0
2 1 1
P 1
TRIG_UNKNOWN 99 study
OPROG_IF OIF_USER_ROOM_NUM = 27596 3 2
P 2
TRIG_VOID
OPROG_ECHO
You read but you actually dont memorize what you read.~
P 3
TRIG_VOID
OPROG_GOD_COMMAND
mpmset $ quest 30 1 1 & say teach me book two~
#27504
history book three~
the History of Vishnu- Book Three~
A book lies on the floor here.~
This book narrates how Vishnu, transformed into a turtle, substains the
mountain the Gods use to shake the oceans to prepare the immortality elixir.~
ITEM_TYPE_TRASH
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
0 0 0 0
2 1 1
P 1
TRIG_UNKNOWN 99 study
OPROG_IF OIF_USER_ROOM_NUM = 27596 3 2
P 2
TRIG_VOID
OPROG_ECHO
You read but you actually dont memorize what you read.~
P 3
TRIG_VOID
OPROG_GOD_COMMAND
mpmset $ quest 30 1 1 & say teach me book three~
#27505
history book four~
the History of Vishnu- Book Four~
A book lies on the floor here.~
This book narrates how Vishnu, transformed into a boar, takes the earth out
of the Abyss.~
ITEM_TYPE_TRASH
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
0 0 0 0
2 1 1
P 1
TRIG_UNKNOWN 99 study
OPROG_IF OIF_USER_ROOM_NUM = 27596 3 2
P 2
TRIG_VOID
OPROG_ECHO
You read but you actually dont memorize what you read.~
P 3
TRIG_VOID
OPROG_GOD_COMMAND
mpmset $ quest 30 1 1 & say teach me book four~
#27506
history book five~
the History of Visnhu- Book Five~
A book lies on the floor here.~
This book narrates how Vishnu, transformed into a lion-man, kills a demon
that was torturing mankind.~
ITEM_TYPE_TRASH
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
0 0 0 0
2 1 1
P 1
TRIG_UNKNOWN 99 study
OPROG_IF OIF_USER_ROOM_NUM = 27596 3 2
P 2
TRIG_VOID
OPROG_ECHO
You read but you actually dont memorize what you read.~
P 3
TRIG_VOID
OPROG_GOD_COMMAND
mpmset $ quest 30 1 1 & say teach me book five~
#27507
history book six~
the History of Vishnu- Book Six~
A book lies on the floor here.~
This book narrates how Vishnu, transformed into a dwarf, is sent to Bali
the hermit to show him the right way.~
ITEM_TYPE_TRASH
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
0 0 0 0
2 1 1
P 1
TRIG_UNKNOWN 99 study
OPROG_IF OIF_USER_ROOM_NUM = 27596 3 2
P 2
TRIG_VOID
OPROG_ECHO
You read but you actually dont memorize what you read.~
P 3
TRIG_VOID
OPROG_GOD_COMMAND
mpmset $ quest 30 1 1 & say teach me book six~
#27508
history book seven~
the History of Vishnu- Book Seven~
A book lies on the floor here.~
This book narrates how Vishnu, transformed into Rama The Warrior, slaughters
a group or heretics.~
ITEM_TYPE_TRASH
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
0 0 0 0
2 1 1
P 1
TRIG_UNKNOWN 99 study
OPROG_IF OIF_USER_ROOM_NUM = 27596 3 2
P 2
TRIG_VOID
OPROG_ECHO
You read but you actually dont memorize what you read.~
P 3
TRIG_VOID
OPROG_GOD_COMMAND
mpmset $ quest 30 1 1 & say teach me book seven~
#27509
history book eight~
the History of Vishnu- Book Eight~
A book lies on the floor here.~
This book narrates how Vishnu, transformed into Rama The Warrior, slays the
demon king of giants, who kidnapped his wife.~
ITEM_TYPE_TRASH
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
0 0 0 0
2 1 1
P 1
TRIG_UNKNOWN 99 study
OPROG_IF OIF_USER_ROOM_NUM = 27596 3 2
P 2
TRIG_VOID
OPROG_ECHO
You read but you actually dont memorize what you read.~
P 3
TRIG_VOID
OPROG_GOD_COMMAND
mpmset $ quest 30 1 1 & say teach me book eight~
#27510
history book nine~
the History of Vishnu- Book Nine~
A lies on the floor here.~
This book narrates how Vishnu, transformed into Krishna, shows the way of
enlightement to mankind.~
ITEM_TYPE_TRASH
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
0 0 0 0
2 1 1
P 1
TRIG_UNKNOWN 99 study
OPROG_IF OIF_USER_ROOM_NUM = 27596 3 2
P 2
TRIG_VOID
OPROG_ECHO
You read but you actually dont memorize what you read.~
P 3
TRIG_VOID
OPROG_GOD_COMMAND
mpmset $ quest 30 1 1 & say teach me book nine~
#27511
bookshelf~
the bookshelf~
A bookshelf stands agaisnt the wall here.~
It's just a normal bookshelf, with books inside, many of the books dont
get your attention though.~
ITEM_TYPE_CONTAINER
ITEM_FLAG_LEVEL
0
100 0 0 0
2 1 7
#27512
maccheroni ragu~
maccheroni al ragu~
A dish of maccheroni al ragu is on the floor.~
On the dish there is a huge portion of maccheroni with an avalanche of
ragu sausage on top of it. They look at least delicious.~
ITEM_TYPE_FOOD
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
12 0 0 NOT_POISONED
2 100 10
#27513
gnocchi gorgonzola~
gnocchi al gorgonzola~
A dish of gnocchi al gorgonzola is on the floor.~
The dish contains a big portion of gnocchi with a strange sausage on it:
the sausage is with with greenish spots in it. As you taste it you realize
that it is made of melted gorgonzola a particular cheese made in another
dimension in a country called Italy. This thing is really tasty.~
ITEM_TYPE_FOOD
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
12 0 0 NOT_POISONED
5 150 10
#27514
spaghetti pomodoro~
spagheti al pomodoro~
A dish of spaghetti al pomodoro is on the floor.~
This is the most typical Italian food... the portion is quite big and
you dont need particular descriptions to realize what it is; spaghetti with
tomato sauce on top of it.~
ITEM_TYPE_FOOD
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
12 0 0 NOT_POISONED
2 60 10
#27515
lasagne~
lasagne~
A dish with a portion of lasagne is on the floor.~
The dish contains a big portion of the most inviting lasagne you have ever
seen; there are tons of parmisan cheese and ragu anon top of it and it is
still snoking since it has been just taken out of the oven.~
ITEM_TYPE_FOOD
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
15 0 0 NOT_POISONED
5 200 10
#27516
risotto funghi~
risotto ai funghi~
A dish of risotto ai funghi is on the floor.~
The rice is yellow since the cook put into it a bit of saffron... you notice
that there are small pieces of mushrooms into the rice; anyhow the food
smells really good you should eat it all.~
ITEM_TYPE_FOOD
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
12 0 0 NOT_POISONED
3 150 10
#27517
black label liquor~
black labelled liquor~
A bottle of liquor with a black label on it lies on the floor.~
It's just a bottle with a black label and a liquid inside. As you read the
label it says: "This will be just like drinking poppers"~
ITEM_TYPE_POTION
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
20 SPELL_BLESS SPELL_ARMOR SPELL_NONE
1 2000 30
#27518
red label liquor~
red labelled liquor~
A bottle of liquor with a red label on it lies on the floor.~
It's just a bottle with a red label and a liquid inside. As you read the
label it says: "This will be just like drinking poppers"~
ITEM_TYPE_POTION
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
10 SPELL_TELEPORT SPELL_INVIS SPELL_NONE
1 2000 20
#27519
blue label liquor~
blue labelled liquor~
A bottle of liquor with a blue label on it lies on the floor.~
It's just a bottle with a blue label and a liquid inside. As you read the
label it says: "This will be just like drinking poppers"~
ITEM_TYPE_POTION
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
30 SPELL_HEAL SPELL_CURE_CRITICAL SPELL_CURE_CRITICAL
1 200000 80
#27520
purple label liquor~
purple labelled liquor~
A bottle of liquor with a purple label on it lies on the floor.~
It's just a bottle with a purple label and a liquid inside. As you read the
label it says: "This will be just like drinking poppers"~
ITEM_TYPE_POTION
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
20 SPELL_NONE SPELL_NONE SPELL_STABILITY
1 2000 45
#27521
green label liquor~
green labelled liquor~
A bottle of liquor with a green label on it lies on the floor.~
It's just a bottle with a green label and a liquid inside. As you read the
label it says: "This will be just like drinking poppers"~
ITEM_TYPE_POTION
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
30 SPELL_NONE SPELL_NONE SPELL_HEAL
1 20000 90
#27522
yellow label liquor~
yellow labelled liquor~
A bottle of liquor with a yellow label on it lies on the floor.~
It's just a bottle with a yellow label and a liquid inside. As you read the
label it says: "This will be just like drinking poppers"~
ITEM_TYPE_POTION
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
20 SPELL_CURE_CRITICAL SPELL_CURE_CRITICAL SPELL_CURE_CRITICAL
1 20000 45
#27523
white label liquor~
white labelled liquor~
A bottle of liquor with a white label on it lies on the floor.~
It's just a bottle with a white label and a liquid inside. As you read the
label it says: "This will be just like drinking poppers"~
ITEM_TYPE_POTION
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
30 SPELL_HASTE SPELL_NONE SPELL_NONE
1 2000 80
#27524
orange label liquor~
orange labelled liquor~
A bottle of liquor with a orange label on it lies on the floor.~
It's just a bottle with a orange label and a liquid inside. As you read the
label it says: "This will be just like drinking poppers"~
ITEM_TYPE_POTION
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
30 SPELL_MAGE_SHIELD SPELL_BLESS SPELL_NONE
1 2000 60
#27525
cauldron~
the Cauldron~
A huge cauldrom full of soup stands in the middle of the room.~
It's just a cauldron full of soup. The soup doesnt look very tasty though.~
ITEM_TYPE_CONTAINER
ITEM_FLAG_LEVEL
0
100 0 0 0
2 1 7
#27526
bowl soup~
a bowl of soup~
A bowl of soup lies on the floor here.~
It's just a bowl full of soup.~
ITEM_TYPE_FOOD
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
8 0 0 NOT_POISONED
3 1 4
#27527
pit~
the sacrificial pit~
A sacrifical pit opens on the floor here.~
As you look inside the pit you notice lava boiling, and bones, both from humans
and animals, scattered around on the unmelted rocks. It's too hot to keep
looking in there.~
ITEM_TYPE_CONTAINER
ITEM_FLAG_LEVEL
0
100 0 0 0
2 1 7
#27528
black trousers~
black trousers~
A pair of black trouserslies on the floor here.~
It's just a pair a of trousers made of black cloth.~
ITEM_TYPE_ARMOR
ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_LEGS
2 0 0 0
6 10000 1
#27529
black cloak~
black cloak~
A black cloak lies on the floor here.~
It's just a cloak made of black cloth.~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_NECK
2 0 0 0
6 10000 1
A
APPLY_CON 1
#27530
black shirt~
black shirt~
A black shirt lies on the floor here.~
It's just a shirt made of black cloth.~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_BODY
2 0 0 0
6 10000 1
A
APPLY_WIS 1
#27531
jewelled earrings~
jewelled earrings~
A pair of precios earrings lie on the floor here.~
It is a nice pair of golden earring with some diamonds mounted on them.~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_HEAD
2 0 0 0
6 500000 1
A
APPLY_STR 1
#27532
pearl bracelet~
pearl bracelet~
A bracelet made of pearls lies on the ground here.~
It's a nice bracelet made with pure and big pearls.~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_WRIST
2 0 0 0
6 500000 1
A
APPLY_CON 1
#27533
emerald ring~
emerald ring~
A ring with a huge emerald lies on the floor here.~
It's a little ring with a big emerald mounted on it.~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_FINGER
2 0 0 0
6 500000 1
A
APPLY_WIS 1
#27534
jewelled amulet~
jewelled amulet~
A jewelled amulet lies on the floor here.~
It's just a finely decorated jewelled amulet.~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_NECK
2 0 0 0
6 500000 1
A
APPLY_STR 1
#27535
black scroll~
black scroll~
A scroll written on black paper on it lies on the floor.~
It's just a scroll written on black paper.~
ITEM_TYPE_SCROLL
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
20 SPELL_BLESS SPELL_ARMOR SPELL_NONE
1 2000 30
#27536
red scroll~
red scroll~
A scroll written on red paper lies on the floor.~
It's just a scroll written on red paper~
ITEM_TYPE_SCROLL
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
10 SPELL_TELEPORT SPELL_INVIS SPELL_NONE
1 2000 20
#27537
blue scroll~
blue scroll~
A scroll on blue paper lies on the floor.~
It's just a scroll written on blue paper.~
ITEM_TYPE_SCROLL
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
30 SPELL_HEAL SPELL_CURE_CRITICAL SPELL_CURE_CRITICAL
1 200000 80
#27538
purple scroll~
purple scroll~
A scroll written on purple paper lies on the floor.~
It's just a scroll written on purple paper.~
ITEM_TYPE_SCROLL
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
20 SPELL_NONE SPELL_STABILITY SPELL_NONE
1 2000 45
#27539
green scroll~
green scroll~
A scroll written on green paper lies on the floor.~
It's just a scroll written on green paper.~
ITEM_TYPE_SCROLL
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
20 SPELL_HEAL SPELL_NONE SPELL_NONE
1 2000 70
#27540
yellow scroll~
yellow scroll~
A scroll written on yellow lies on the floor.~
It's just a scroll written on yellow paper.~
ITEM_TYPE_SCROLL
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
20 SPELL_CURE_CRITICAL SPELL_CURE_CRITICAL SPELL_CURE_CRITICAL
1 2000 45
#27541
white scroll~
white scroll~
A scroll written on white paper lies on the floor.~
It's just a scroll written on white paper.~
ITEM_TYPE_SCROLL
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
30 SPELL_HASTE SPELL_NONE SPELL_NONE
1 200000 80
#27542
orange scroll~
orange scroll~
A scroll written on orange paper lies on the floor.~
It's just a scroll written on orange paper.~
ITEM_TYPE_SCROLL
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
30 SPELL_MAGE_SHIELD SPELL_BLESS SPELL_NONE
1 2000 60
#27543
alabaster white chest plate~
white Alabaster chest plate~
A chest plate made of white alabaster lies on the ground here.~
It's a chest plate completely made of white alabaster. As you hold it and look
at it against the light you notice that is is slightly transparent. It has
something carved on it but you cant understand what it is.~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_INVENTORY|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_BODY
20 0 0 0
15 1000 92
A
APPLY_SAVING_SPELL 10
A
APPLY_HIT 50
P 1
TRIG_COMMAND 99 look
OPROG_IF OIF_USER_ALIGNMENT < 350 2 3
P 2
TRIG_VOID
OPROG_ECHO
You lost control over your Alabaster armor.~
P 2
TRIG_VOID
OPROG_JUNK
P 3
TRIG_VOID
OPROG_GOD_ARGUMENT
look~
P 9
TRIG_UNKNOWN 99 aramutar
OPROG_IF OIF_USER_AREA = 27500 10 0
P 10
TRIG_VOID
OPROG_ECHO
Your concentration destroys the Alabaster chest plate.~
P 10
TRIG_VOID
OPROG_JUNK
#27544
white alabaster shield~
white Alabaster shield~
A shield made of white alabaster lies on the ground here.~
It's a shield completely made of white alabaster. As you hold it and look at it
against the light you notice that is is slightly transparent. It has something
carved on it but you cant understand what it is.~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_INVENTORY|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_SHIELD
20 0 0 0
15 1000 92
A
APPLY_SAVING_SPELL 7
A
APPLY_HIT 50
P 1
TRIG_COMMAND 99 look
OPROG_IF OIF_USER_ALIGNMENT < 350 2 3
P 2
TRIG_VOID
OPROG_ECHO
You lost control over your Alabaster armor.~
P 2
TRIG_VOID
OPROG_JUNK
P 3
TRIG_VOID
OPROG_GOD_ARGUMENT
look~
P 9
TRIG_UNKNOWN 99 uscod
OPROG_IF OIF_USER_AREA = 27500 10 0
P 10
TRIG_VOID
OPROG_ECHO
Your concentration destroys the Alabaster shield.~
P 10
TRIG_VOID
OPROG_JUNK
#27545
white alabaster ring~
white Alabaster ring~
A ring made of white alabaster lies on the ground here.~
It's a ring completely made of white alabaster. As you hold it and look at it
against the light you notice that is is slightly transparent. It has something
carved on it but you cant understand what it is.~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_INVENTORY|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_FINGER
20 0 0 0
15 1000 92
A
APPLY_SAVING_SPELL 7
A
APPLY_HIT 50
P 1
TRIG_COMMAND 99 look
OPROG_IF OIF_USER_ALIGNMENT < 350 2 3
P 2
TRIG_VOID
OPROG_ECHO
You lost control over your Alabaster armor.~
P 2
TRIG_VOID
OPROG_JUNK
P 3
TRIG_VOID
OPROG_GOD_ARGUMENT
look~
P 9
TRIG_UNKNOWN 99 leonal
OPROG_IF OIF_USER_AREA = 27500 10 0
P 10
TRIG_VOID
OPROG_ECHO
Your concentration destroys the Alabaster ring.~
P 10
TRIG_VOID
OPROG_JUNK
#27546
white alabaster cloak~
white Alabaster cloak~
A cloak decorated with white alabaster lies on the ground here.~
The cloak is made of fine silk and has white alabaster debris sewned in it. As
you hold it and look at it against the light you notice that is is slightly
transparent.~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_INVENTORY|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_NECK
20 0 0 0
15 1000 92
A
APPLY_SAVING_SPELL 7
A
APPLY_HIT 50
P 1
TRIG_COMMAND 99 who
OPROG_IF OIF_USER_ALIGNMENT < 350 2 3
P 2
TRIG_VOID
OPROG_ECHO
You lost control over your Alabaster armor.~
P 2
TRIG_VOID
OPROG_JUNK
P 3
TRIG_VOID
OPROG_GOD_ARGUMENT
who~
P 9
TRIG_UNKNOWN 99 lamonlet
OPROG_IF OIF_USER_AREA = 27500 10 0
P 10
TRIG_VOID
OPROG_ECHO
Your concentration destroys the Alabaster cloak.~
P 10
TRIG_VOID
OPROG_JUNK
#27547
white alabaster vest~
white Alabaster vest~
A vest decorated with white alabaster lies on the ground here.~
The vest is made of fine silk and has white alabaster debris sewned in it. As
you hold it and look at it against the light you notice that is is slightly
transparent.~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_INVENTORY|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_ABOUT
20 0 0 0
15 1000 92
A
APPLY_SAVING_SPELL 7
A
APPLY_HIT 50
P 1
TRIG_COMMAND 99 who
OPROG_IF OIF_USER_ALIGNMENT < 350 2 3
P 2
TRIG_VOID
OPROG_ECHO
You lost control over your Alabaster armor.~
P 2
TRIG_VOID
OPROG_JUNK
P 3
TRIG_VOID
OPROG_GOD_ARGUMENT
who~
P 9
TRIG_UNKNOWN 99 etsotiv
OPROG_IF OIF_USER_AREA = 27500 10 0
P 10
TRIG_VOID
OPROG_ECHO
Your concentration destroys the Alabaster vest.~
P 10
TRIG_VOID
OPROG_JUNK
#27548
white alabaster neck guard~
white Alabaster neck guard~
A neck guard made of white alabaster lies on the ground here.~
It's a neck guard completely made of white alabaster. As you hold it and look
at it against the light you notice that is is slightly transparent. It has
something carved on it but you cant understand what it is.~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_INVENTORY|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_NECK
20 0 0 0
15 1000 92
A
APPLY_SAVING_SPELL 7
A
APPLY_HIT 50
P 1
TRIG_COMMAND 99 recite
OPROG_IF OIF_USER_ALIGNMENT < 350 2 3
P 2
TRIG_VOID
OPROG_ECHO
You lost control over your Alabaster armor.~
P 2
TRIG_VOID
OPROG_JUNK
P 3
TRIG_VOID
OPROG_GOD_ARGUMENT
recite~
P 9
TRIG_UNKNOWN 99 arelcol
OPROG_IF OIF_USER_AREA = 27500 10 0
P 10
TRIG_VOID
OPROG_ECHO
Your concentration destroys the Alabaster neck guard.~
P 10
TRIG_VOID
OPROG_JUNK
#27549
white alabaster arm guards~
white Alabaster arm guards~
A pair of arm guards made of white alabaster lies on the ground here.~
The arm guards are completely made of white alabaster. As you hold it and look
at it against the light you notice that is is slightly transparent. It has
something carved on it but you cant understand what it is.~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_INVENTORY|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_ARMS
20 0 0 0
15 1000 92
A
APPLY_SAVING_SPELL 7
A
APPLY_HIT 50
P 1
TRIG_COMMAND 99 kill
OPROG_IF OIF_USER_ALIGNMENT < 350 2 3
P 2
TRIG_VOID
OPROG_ECHO
You lost control over your Alabaster armor.~
P 2
TRIG_VOID
OPROG_JUNK
P 3
TRIG_VOID
OPROG_GOD_ARGUMENT
kill~
P 9
TRIG_UNKNOWN 99 ehnacim
OPROG_IF OIF_USER_AREA = 27500 10 0
P 10
TRIG_VOID
OPROG_ECHO
Your concentration destroys the Alabaster arm guards.~
P 10
TRIG_VOID
OPROG_JUNK
#27550
white alabaster leg guards~
white Alabaster leg guards~
A pair of leg guards made of white alabaster lies on the ground here.~
The leg guards are completely made of white alabaster. As you hold it and look
at it against the light you notice that is is slightly transparent. It has
something carved on it but you cant understand what it is.~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_INVENTORY|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_LEGS
20 0 0 0
15 1000 92
A
APPLY_SAVING_SPELL 7
A
APPLY_HIT 50
P 1
TRIG_COMMAND 99 recite
OPROG_IF OIF_USER_ALIGNMENT < 350 2 3
P 2
TRIG_VOID
OPROG_ECHO
You lost control over your Alabaster armor.~
P 2
TRIG_VOID
OPROG_JUNK
P 3
TRIG_VOID
OPROG_GOD_ARGUMENT
recite~
P 9
TRIG_UNKNOWN 99 agmilab
OPROG_IF OIF_USER_AREA = 27500 10 0
P 10
TRIG_VOID
OPROG_ECHO
Your concentration destroys the Alabaster leg guards.~
P 10
TRIG_VOID
OPROG_JUNK
#27551
white alabaster gauntlets~
white Alabaster gauntlets~
A pair of gauntlets made of white alabaster lies on the ground here.~
The gauntlets are completely made of white alabaster. As you hold it and look
at it against the light you notice that is is slightly transparent. It has
something carved on it but you cant understand what it is.~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_INVENTORY|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_HANDS
20 0 0 0
15 1000 92
A
APPLY_SAVING_SPELL 7
A
APPLY_HIT 50
P 1
TRIG_COMMAND 99 kill
OPROG_IF OIF_USER_ALIGNMENT < 350 2 3
P 2
TRIG_VOID
OPROG_ECHO
You lost control over your Alabaster armor.~
P 2
TRIG_VOID
OPROG_JUNK
P 3
TRIG_VOID
OPROG_GOD_ARGUMENT
kill~
P 9
TRIG_UNKNOWN 99 inutag
OPROG_IF OIF_USER_AREA = 27500 10 0
P 10
TRIG_VOID
OPROG_ECHO
Your concentration destroys the Alabaster gauntlets.~
P 10
TRIG_VOID
OPROG_JUNK
#27552
white alabaster belt~
white Alabaster belt~
A belt made of white alabaster lies on the ground here.~
It's a belt completely made of white alabaster. As you hold it and look at it
against the light you notice that is is slightly transparent. It has something
carved on it but you cant understand what it is.~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_INVENTORY|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_WAIST
20 0 0 0
15 1000 92
A
APPLY_SAVING_SPELL 7
A
APPLY_HIT 50
P 1
TRIG_COMMAND 99 look
OPROG_IF OIF_USER_ALIGNMENT < 350 2 3
P 2
TRIG_VOID
OPROG_ECHO
You lost control over your Alabaster armor.~
P 2
TRIG_VOID
OPROG_JUNK
P 3
TRIG_VOID
OPROG_GOD_ARGUMENT
look~
P 9
TRIG_UNKNOWN 99 icnutar
OPROG_IF OIF_USER_AREA = 27500 10 0
P 10
TRIG_VOID
OPROG_ECHO
Your concentration destroys the Alabaster belt.~
P 10
TRIG_VOID
OPROG_JUNK
#27553
white alabaster bracer~
white Alabaster bracer~
A bracer made of white alabaster lies on the ground here.~
It's a bracer completely made of white alabaster. As you hold it and look at it
against the light you notice that is is slightly transparent. It has something
carved on it but you cant understand what it is.~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_INVENTORY|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_WRIST
20 0 0 0
15 1000 92
A
APPLY_SAVING_SPELL 7
A
APPLY_HIT 50
P 1
TRIG_COMMAND 99 kill
OPROG_IF OIF_USER_ALIGNMENT < 350 2 3
P 2
TRIG_VOID
OPROG_ECHO
You lost control over your Alabaster armor.~
P 2
TRIG_VOID
OPROG_JUNK
P 3
TRIG_VOID
OPROG_GOD_ARGUMENT
kill~
P 9
TRIG_UNKNOWN 99 elibarac
OPROG_IF OIF_USER_AREA = 27500 10 0
P 10
TRIG_VOID
OPROG_ECHO
Your concentration destroys the Alabaster bracer.~
P 10
TRIG_VOID
OPROG_JUNK
#27554
white alabaster bracer~
white Alabaster bracer~
A bracer made of white alabaster lies on the ground here.~
It's a bracer completely made of white alabaster. As you hold it and look at it
against the light you notice that is is slightly transparent. It has something
carved on it but you cant understand what it is.~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_INVENTORY|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_WRIST
20 0 0 0
15 1000 92
A
APPLY_SAVING_SPELL 7
A
APPLY_HIT 50
P 1
TRIG_COMMAND 99 who
OPROG_IF OIF_USER_ALIGNMENT < 350 2 3
P 2
TRIG_VOID
OPROG_ECHO
You lost control over your Alabaster armor.~
P 2
TRIG_VOID
OPROG_JUNK
P 3
TRIG_VOID
OPROG_GOD_ARGUMENT
who~
P 9
TRIG_UNKNOWN 99 ibelaccar
OPROG_IF OIF_USER_AREA = 27500 10 0
P 10
TRIG_VOID
OPROG_ECHO
Your concentration destroys the Alabaster bracer.~
P 10
TRIG_VOID
OPROG_JUNK
#27555
white alabaster boots~
white Alabaster boots~
A pair of boots made of white alabaster lies on the ground here.~
The boots are completely made of white alabaster. As you hold it and look at it
against the light you notice that is is slightly transparent. It has something
carved on it but you cant understand what it is.~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_INVENTORY|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_FEET
20 0 0 0
15 1000 92
A
APPLY_SAVING_SPELL 7
A
APPLY_HIT 50
P 1
TRIG_COMMAND 99 recite
OPROG_IF OIF_USER_ALIGNMENT < 350 2 3
P 2
TRIG_VOID
OPROG_ECHO
You lost control over your Alabaster armor.~
P 2
TRIG_VOID
OPROG_JUNK
P 3
TRIG_VOID
OPROG_GOD_ARGUMENT
recite~
P 9
TRIG_UNKNOWN 99 istilav
OPROG_IF OIF_USER_AREA = 27500 10 0
P 10
TRIG_VOID
OPROG_ECHO
Your concentration destroys the Alabaster boots.~
P 10
TRIG_VOID
OPROG_JUNK
#27556
white alabaster helmet~
white Alabaster helmet~
A helmet made of white alabaster lies on the ground here.~
It's a helmet completely made of white alabaster. As you hold it and look at it
against the light you notice that is is slightly transparent. It has something
carved on it but you cant understand what it is.~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_INVENTORY|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_HEAD
20 0 0 0
15 1000 92
A
APPLY_SAVING_SPELL 7
A
APPLY_HIT 50
P 1
TRIG_COMMAND 99 kill
OPROG_IF OIF_USER_ALIGNMENT < 350 2 3
P 2
TRIG_VOID
OPROG_ECHO
You lost control over your Alabaster armor.~
P 2
TRIG_VOID
OPROG_JUNK
P 3
TRIG_VOID
OPROG_GOD_ARGUMENT
kill~
P 9
TRIG_UNKNOWN 99 olem
OPROG_IF OIF_USER_AREA = 27500 10 0
P 10
TRIG_VOID
OPROG_ECHO
Your concentration destroys the Alabaster helmet.~
P 10
TRIG_VOID
OPROG_JUNK
#27557
book~
the History of the Holy River~
A book lies on the floor here.~
This book explains how this land is organized. There currently are 3 different
religions, each of them worships a different god. What defines which religion
to follow is the alignment, so: good people worship Vishnu on the right bank
of the river, evil people trust in Shiva and live on the west bank of the
river, while neutral people follow the beliefs of Brahama. Very few people
trust in Brahama, and it's currently believed that the religion died for a lack
of followers. Once you join one of the three religions you will be bound to it
for the rest of your life, there are no circumstances that will allow you to
betray the beliefs you chose to live in. Trust in your God will end up giving
you great powers but, as soon as your faith will fail, you'll loose all your
gainings and you will become a paria, for the people living on the river
banks. All the 3 religions have several degrees, although it is believed that
Brahama decided to make things simpler for the lack of followers.~
ITEM_TYPE_TRASH
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
0 0 0 0
2 1 1
#27558
stone obsidian~
an obsidian stone~
An obsidian stone lies on the floor here.~
The stone is glowing, as you hold you feel some kind of power flowing through
your arm. It seems that dirt is hiding something written on it, maybe if you
clean it...~
ITEM_TYPE_TREASURE
ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
0 0 0 0
10 1000000 80
P 1
TRIG_UNKNOWN 99 scrub
OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0
P 2
TRIG_VOID
OPROG_OBJECT_QUEST_IF 0 1  = 1 3 0
P 3
TRIG_VOID
OPROG_IF OIF_USER_POSITION = POS_FIGHTING 4 5
P 4
TRIG_VOID
OPROG_ECHO
No Way! You are still fighting!~
P 5
TRIG_VOID
OPROG_IF OIF_USER_LEVEL > 79 7 6
P 6
TRIG_VOID
OPROG_ECHO
You cant control the power of the stone.~
P 6
TRIG_VOID
OPROG_JUNK
P 7
TRIG_VOID
OPROG_GOD_COMMAND
mpechoat $ You disappear in an explosion of darkness. &
mpechoaround $ $ disappears in an explosion of darkness. &
mpgoto 27565~
P 8
TRIG_UNKNOWN 99 clean
OPROG_ECHO
On the stone you manage to read only 3 letters: S*R*B~
P 8
TRIG_UNKNOWN 99 clean
OPROG_QUEST_SET 0 1 1
#27559
stone granite~
a granite stone~
A granite stone lies on the floor here.~
The stone is glowing, as you hold you feel some kind of power flowing through
your arm. It seems that dirt is hiding something written on it, maybe if you
clean it..~
ITEM_TYPE_TREASURE
ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
0 0 0 0
10 1000000 80
P 1
TRIG_UNKNOWN 99 scrub
OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0
P 2
TRIG_VOID
OPROG_OBJECT_QUEST_IF 0 1  = 1 3 0
P 3
TRIG_VOID
OPROG_IF OIF_USER_POSITION = POS_FIGHTING 4 5
P 4
TRIG_VOID
OPROG_ECHO
No Way! You are still fighting!~
P 5
TRIG_VOID
OPROG_IF OIF_USER_LEVEL > 79 7 6
P 6
TRIG_VOID
OPROG_ECHO
You cant control the power of the stone.~
P 6
TRIG_VOID
OPROG_JUNK
P 7
TRIG_VOID
OPROG_GOD_COMMAND
recho $ shimmers away. & mpgoto 27542~
P 8
TRIG_UNKNOWN 99 clean
OPROG_ECHO
On the stone you manage to read only 3 letters: S*R*B~
P 8
TRIG_UNKNOWN 99 clean
OPROG_QUEST_SET 0 1 1
#27560
black alabaster chest plate~
black Alabaster chest plate~
A chest plate made of black alabaster lies on the ground here.~
It's a chest plate completely made of black alabaster. As you hold it and look
at it against the light you notice that is is slightly transparent. It has
something carved on it but you cant understand what it is.~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_INVENTORY|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_BODY
18 0 0 0
15 1000 92
A
APPLY_HITROLL 5
A
APPLY_DAMROLL 6
A
APPLY_MANA -90
P 1
TRIG_COMMAND 99 kill
OPROG_IF OIF_USER_ALIGNMENT > -350 2 3
P 2
TRIG_VOID
OPROG_ECHO
You lost control over your Alabaster armor.~
P 2
TRIG_VOID
OPROG_JUNK
P 3
TRIG_VOID
OPROG_GOD_ARGUMENT
kill~
P 9
TRIG_UNKNOWN 99 aramutar
OPROG_IF OIF_USER_AREA = 27500 10 0
P 10
TRIG_VOID
OPROG_ECHO
Your concentration destroys the Alabaster chest plate.~
P 10
TRIG_VOID
OPROG_JUNK
#27561
black alabaster shield~
black Alabaster shield~
A shield made of black alabaster lies on the ground here.~
It's a shield completely made of black alabaster. As you hold it and look at it
against the light you notice that is is slightly transparent. It has something
carved on it but you cant understand what it is.~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_INVENTORY|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_SHIELD
14 0 0 0
15 1000 92
A
APPLY_HITROLL 5
A
APPLY_DAMROLL 8
A
APPLY_MANA -80
P 1
TRIG_COMMAND 99 kill
OPROG_IF OIF_USER_ALIGNMENT > -350 2 3
P 2
TRIG_VOID
OPROG_ECHO
You lost control over your Alabaster armor.~
P 2
TRIG_VOID
OPROG_JUNK
P 3
TRIG_VOID
OPROG_GOD_ARGUMENT
kill~
P 9
TRIG_UNKNOWN 99 uscod
OPROG_IF OIF_USER_AREA = 27500 10 0
P 10
TRIG_VOID
OPROG_ECHO
Your concentration destroys the Alabaster shield.~
P 10
TRIG_VOID
OPROG_JUNK
#27562
black alabaster ring~
black Alabaster ring~
A ring made of black alabaster lies on the ground here.~
It's a ring completely made of black alabaster. As you hold it and look at it
against the light you notice that is is slightly transparent. It has something
carved on it but you cant understand what it is.~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_INVENTORY|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_FINGER
12 0 0 0
15 1000 92
A
APPLY_DEX 3
A
APPLY_DAMROLL 4
A
APPLY_DAMROLL 4
A
APPLY_MOVE -80
P 1
TRIG_COMMAND 99 kill
OPROG_IF OIF_USER_ALIGNMENT > -350 2 3
P 2
TRIG_VOID
OPROG_ECHO
You lost control over your Alabaster armor.~
P 2
TRIG_VOID
OPROG_JUNK
P 3
TRIG_VOID
OPROG_GOD_ARGUMENT
kill~
P 9
TRIG_UNKNOWN 99 leonal
OPROG_IF OIF_USER_AREA = 27500 10 0
P 10
TRIG_VOID
OPROG_ECHO
Your concentration destroys the Alabaster chest plate.~
P 10
TRIG_VOID
OPROG_JUNK
#27563
black alabaster cloak~
black Alabaster cloak~
A cloak decorated with black alabaster lies on the ground here.~
The cloak is made of fine silk and has black alabaster debris sewned in it. As
you hold it and look at it against the light you notice that is is slightly
transparent.~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_INVENTORY|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_NECK
13 0 0 0
15 1000 92
A
APPLY_HITROLL 5
A
APPLY_DAMROLL 8
A
APPLY_MANA -80
P 1
TRIG_COMMAND 99 who
OPROG_IF OIF_USER_ALIGNMENT > -350 2 3
P 2
TRIG_VOID
OPROG_ECHO
You lost control over your Alabaster armor.~
P 2
TRIG_VOID
OPROG_JUNK
P 3
TRIG_VOID
OPROG_GOD_ARGUMENT
who~
P 9
TRIG_UNKNOWN 99 lamonlet
OPROG_IF OIF_USER_AREA = 27500 10 0
P 10
TRIG_VOID
OPROG_ECHO
Your concentration destroys the Alabaster cloak.~
P 10
TRIG_VOID
OPROG_JUNK
#27564
black alabaster vest~
black Alabaster vest~
A vest decorated with black alabaster lies on the ground here.~
The vest is made of fine silk and has black alabaster debris sewned in it. As
you hold it and look at it against the light you notice that is is slightly
transparent.~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_INVENTORY|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_ABOUT
14 0 0 0
15 1000 92
A
APPLY_HITROLL 5
A
APPLY_DAMROLL 8
A
APPLY_MANA -80
P 1
TRIG_COMMAND 99 who
OPROG_IF OIF_USER_ALIGNMENT > -350 2 3
P 2
TRIG_VOID
OPROG_ECHO
You lost control over your Alabaster armor.~
P 2
TRIG_VOID
OPROG_JUNK
P 3
TRIG_VOID
OPROG_GOD_ARGUMENT
who~
P 9
TRIG_UNKNOWN 99 etsotiv
OPROG_IF OIF_USER_AREA = 27500 10 0
P 10
TRIG_VOID
OPROG_ECHO
Your concentration destroys the Alabaster vest.~
P 10
TRIG_VOID
OPROG_JUNK
#27565
black alabaster neck guard~
black Alabaster neck guard~
A neck guard made of black alabaster lies on the ground here.~
It's a neck guard completely made of black alabaster. As you hold it and look
at it against the light you notice that is is slightly transparent. It has
something carved on it but you cant understand what it is.~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_INVENTORY|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_NECK
13 0 0 0
15 1000 92
A
APPLY_STR 3
A
APPLY_DAMROLL 8
A
APPLY_INT -5
P 1
TRIG_COMMAND 99 who
OPROG_IF OIF_USER_ALIGNMENT > -350 2 3
P 2
TRIG_VOID
OPROG_ECHO
You lost control over your Alabaster armor.~
P 2
TRIG_VOID
OPROG_JUNK
P 3
TRIG_VOID
OPROG_GOD_ARGUMENT
who~
P 9
TRIG_UNKNOWN 99 arelcol
OPROG_IF OIF_USER_AREA = 27500 10 0
P 10
TRIG_VOID
OPROG_ECHO
Your concentration destroys the Alabaster neck guard.~
P 10
TRIG_VOID
OPROG_JUNK
#27566
black alabaster arm guards~
black Alabaster arm guards~
A pair of arm guards made of black alabaster lies on the ground here.~
The arm guards are completely made of black alabaster. As you hold it and look
at it against the light you notice that is is slightly transparent. It has
something carved on it but you cant understand what it is.~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_INVENTORY|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_ARMS
14 0 0 0
15 1000 92
A
APPLY_HITROLL 5
A
APPLY_DAMROLL 4
A
APPLY_DAMROLL 4
A
APPLY_MANA -80
P 1
TRIG_COMMAND 99 who
OPROG_IF OIF_USER_ALIGNMENT > -350 2 3
P 2
TRIG_VOID
OPROG_ECHO
You lost control over your Alabaster armor.~
P 2
TRIG_VOID
OPROG_JUNK
P 3
TRIG_VOID
OPROG_GOD_ARGUMENT
who~
P 9
TRIG_UNKNOWN 99 ehnacim
OPROG_IF OIF_USER_AREA = 27500 10 0
P 10
TRIG_VOID
OPROG_ECHO
Your concentration destroys the Alabaster arm guards.~
P 10
TRIG_VOID
OPROG_JUNK
#27567
black alabaster leg guards~
black Alabaster leg guards~
A pair of leg guards made of black alabaster lies on the ground here.~
The leg guards are completely made of black alabaster. As you hold it and look
at it against the light you notice that is is slightly transparent. It has
something carved on it but you cant understand what it is.~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_INVENTORY|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_LEGS
13 0 0 0
15 1000 92
A
APPLY_DEX 3
A
APPLY_DAMROLL 4
A
APPLY_DAMROLL 4
A
APPLY_MOVE -80
P 1
TRIG_COMMAND 99 look
OPROG_IF OIF_USER_ALIGNMENT > -350 2 3
P 2
TRIG_VOID
OPROG_ECHO
You lost control over your Alabaster armor.~
P 2
TRIG_VOID
OPROG_JUNK
P 3
TRIG_VOID
OPROG_GOD_ARGUMENT
look~
P 9
TRIG_UNKNOWN 99 agmilab
OPROG_IF OIF_USER_AREA = 27500 10 0
P 10
TRIG_VOID
OPROG_ECHO
Your concentration destroys the Alabaster leg guards.~
P 10
TRIG_VOID
OPROG_JUNK
#27568
black alabaster gauntlets~
black Alabaster gauntlets~
A pair of gauntlets made of black alabaster lies on the ground here.~
The gauntlets are completely made of black alabaster. As you hold it and look
at it against the light you notice that is is slightly transparent. It has
something carved on it but you cant understand what it is.~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_INVENTORY|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_HANDS
14 0 0 0
15 1000 92
A
APPLY_HITROLL 5
A
APPLY_DAMROLL 4
A
APPLY_DAMROLL 4
A
APPLY_MANA -100
P 1
TRIG_COMMAND 99 look
OPROG_IF OIF_USER_ALIGNMENT > -350 2 3
P 2
TRIG_VOID
OPROG_ECHO
You lost control over your Alabaster armor.~
P 2
TRIG_VOID
OPROG_JUNK
P 3
TRIG_VOID
OPROG_GOD_ARGUMENT
look~
P 9
TRIG_UNKNOWN 99 inutag
OPROG_IF OIF_USER_AREA = 27500 10 0
P 10
TRIG_VOID
OPROG_ECHO
Your concentration destroys the Alabaster gauntlets.~
P 10
TRIG_VOID
OPROG_JUNK
#27569
black alabaster belt~
black Alabaster belt~
A belt made of black alabaster lies on the ground here.~
It's a belt completely made of black alabaster. As you hold it and look at it
against the light you notice that is is slightly transparent. It has something
carved on it but you cant understand what it is.~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_INVENTORY|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_WAIST
14 0 0 0
15 1000 92
A
APPLY_STR 3
A
APPLY_DAMROLL 4
A
APPLY_DAMROLL 4
A
APPLY_MANA -80
P 1
TRIG_COMMAND 99 look
OPROG_IF OIF_USER_ALIGNMENT > -350 2 3
P 2
TRIG_VOID
OPROG_ECHO
You lost control over your Alabaster armor.~
P 2
TRIG_VOID
OPROG_JUNK
P 3
TRIG_VOID
OPROG_GOD_ARGUMENT
look~
P 9
TRIG_UNKNOWN 99 icnutar
OPROG_IF OIF_USER_AREA = 27500 10 0
P 10
TRIG_VOID
OPROG_ECHO
Your concentration destroys the Alabaster belt.~
P 10
TRIG_VOID
OPROG_JUNK
#27570
black alabaster bracer~
black Alabaster bracer~
A bracer made of black alabaster lies on the ground here.~
It's a bracer completely made of black alabaster. As you hold it and look at it
against the light you notice that is is slightly transparent. It has something
carved on it but you cant understand what it is.~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_INVENTORY|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_WRIST
13 0 0 0
15 1000 92
A
APPLY_HITROLL 5
A
APPLY_DAMROLL 4
A
APPLY_DAMROLL 4
A
APPLY_INT -5
P 1
TRIG_COMMAND 99 quaff
OPROG_IF OIF_USER_ALIGNMENT > -350 2 3
P 2
TRIG_VOID
OPROG_ECHO
You lost control over your Alabaster armor.~
P 2
TRIG_VOID
OPROG_JUNK
P 3
TRIG_VOID
OPROG_GOD_ARGUMENT
quaff~
P 9
TRIG_UNKNOWN 99 elibarac
OPROG_IF OIF_USER_AREA = 27500 10 0
P 10
TRIG_VOID
OPROG_ECHO
Your concentration destroys the Alabaster bracer.~
P 10
TRIG_VOID
OPROG_JUNK
#27571
black alabaster bracer~
black Alabaster bracer~
A bracer made of black alabaster lies on the ground here.~
It's a bracer completely made of black alabaster. As you hold it and look at it
against the light you notice that is is slightly transparent. It has something
carved on it but you cant understand what it is.~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_INVENTORY|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_WRIST
14 0 0 0
15 1000 92
A
APPLY_HITROLL 5
A
APPLY_DAMROLL 4
A
APPLY_DAMROLL 4
A
APPLY_MANA -90
P 1
TRIG_COMMAND 99 kill
OPROG_IF OIF_USER_ALIGNMENT > -350 2 3
P 2
TRIG_VOID
OPROG_ECHO
You lost control over your Alabaster armor.~
P 2
TRIG_VOID
OPROG_JUNK
P 3
TRIG_VOID
OPROG_GOD_ARGUMENT
kill~
P 9
TRIG_UNKNOWN 99 ibelaccar
OPROG_IF OIF_USER_AREA = 27500 10 0
P 10
TRIG_VOID
OPROG_ECHO
Your concentration destroys the Alabaster bracer.~
P 10
TRIG_VOID
OPROG_JUNK
#27572
black alabaster boots~
black Alabaster boots~
A pair of boots made of black alabaster lies on the ground here.~
The boots are completely made of black alabaster. As you hold it and look at it
against the light you notice that is is slightly transparent. It has something
carved on it but you cant understand what it is.~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_INVENTORY|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_FEET
14 0 0 0
15 1000 92
A
APPLY_DEX 3
A
APPLY_DAMROLL 4
A
APPLY_DAMROLL 4
A
APPLY_MANA -80
P 1
TRIG_COMMAND 99 quaff
OPROG_IF OIF_USER_ALIGNMENT > -350 2 3
P 2
TRIG_VOID
OPROG_ECHO
You lost control over your Alabaster armor.~
P 2
TRIG_VOID
OPROG_JUNK
P 3
TRIG_VOID
OPROG_GOD_ARGUMENT
quaff~
P 9
TRIG_UNKNOWN 99 istilav
OPROG_IF OIF_USER_AREA = 27500 10 0
P 10
TRIG_VOID
OPROG_ECHO
Your concentration destroys the Alabaster boots.~
P 10
TRIG_VOID
OPROG_JUNK
#27573
black alabaster helmet~
black Alabaster helmet~
A helmet made of black alabaster lies on the ground here.~
It's a helmet completely made of black alabaster. As you hold it and look at it
against the light you notice that is is slightly transparent. It has something
carved on it but you cant understand what it is.~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_INVENTORY|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_HEAD
14 0 0 0
15 1000 92
A
APPLY_HITROLL 5
A
APPLY_DAMROLL 4
A
APPLY_DAMROLL 4
A
APPLY_MANA -100
P 1
TRIG_COMMAND 99 quaff
OPROG_IF OIF_USER_ALIGNMENT > -350 2 3
P 2
TRIG_VOID
OPROG_ECHO
You lost control over your Alabaster armor.~
P 2
TRIG_VOID
OPROG_JUNK
P 3
TRIG_VOID
OPROG_GOD_ARGUMENT
quaff~
P 9
TRIG_UNKNOWN 99 olem
OPROG_IF OIF_USER_AREA = 27500 10 0
P 10
TRIG_VOID
OPROG_ECHO
Your concentration destroys the Alabaster helmet.~
P 10
TRIG_VOID
OPROG_JUNK
#27574
stone marble~
a marble stone~
A marble stone lies on the floor here.~
The stone is glowing, as you hold you feel some kind of power flowing through
your arm. It seems that dirt is hiding something written on it, maybe if you
clean it...~
ITEM_TYPE_TREASURE
ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
0 0 0 0
10 1000000 80
P 1
TRIG_UNKNOWN 99 scrub
OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0
P 2
TRIG_VOID
OPROG_OBJECT_QUEST_IF 0 1  = 1 3 0
P 3
TRIG_VOID
OPROG_IF OIF_USER_POSITION = POS_FIGHTING 4 5
P 4
TRIG_VOID
OPROG_ECHO
No Way! You are still fighting!~
P 5
TRIG_VOID
OPROG_IF OIF_USER_LEVEL > 79 7 6
P 6
TRIG_VOID
OPROG_ECHO
You cant control the power of the stone.~
P 6
TRIG_VOID
OPROG_JUNK
P 7
TRIG_VOID
OPROG_GOD_COMMAND
recho $ disappears in an explosion of light. & mpgoto 27599~
P 8
TRIG_UNKNOWN 99 clean
OPROG_ECHO
On the stone you manage to read only 3 letters: S*R*B~
P 8
TRIG_UNKNOWN 99 clean
OPROG_QUEST_SET 0 1 1
#27575
gorgonzola cheese~
a piece of gorgonzola~
A piece of cheese lies on the floor here.~
As you examine it closer you notice that it is a very soft cheese, almost
creamy, it has a strong smell, but it doesnt stink. It has some grey-green
spots in it.~
ITEM_TYPE_FOOD
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
10 0 0 NOT_POISONED
1 10000 10
#27576
provolone cheese~
a slice of provolone~
A slice of cheese lies on the floor here.~
As you examine it closer, the slice appearsto bevery good. The cheese is not
very hard but it is not soft as well, as you taste a little piece of it, you
realize that it is VERY salted.~
ITEM_TYPE_FOOD
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
10 0 0 NOT_POISONED
1 10000 10
#27577
mozzarella sphere~
mozzarella~
A white sphere lies on the floor here.~
Well, mozzarella is pretty much known around the world, I dont think it needs
any kind of special description.~
ITEM_TYPE_FOOD
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
10 0 0 NOT_POISONED
1 10000 10
#27578
parmisan cheese~
a chunk of parmisan~
A chunk of cheese lies on the floor here.~
Parmisan cheese is one of the most known kinds of cheese all over the world.
Except for noticing that it is very hard and yummy, you dont think there is
anything special in it.~
ITEM_TYPE_FOOD
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
10 0 0 NOT_POISONED
1 10000 10
#27579
lambrusco bottle wine~
a bottle of Lambrusco~
A battle of wine lies on the floor here.~
It's a bottle of a very tasty kind of red wine. I am pretty ignorant about
wines, so I wont say much more.~
ITEM_TYPE_DRINK_CON
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
8 8 LIQ_WINE NOT_POISONED
8 10000 10
#27580
chianti bottle wine~
a bottle of Chianti~
A battle of wine lies on the floor here.~
It's a bottle of a very tasty kind of red wine. I am pretty ignorant about
wines, so I wont say much more.~
ITEM_TYPE_DRINK_CON
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
8 8 LIQ_WINE NOT_POISONED
8 10000 10
#27581
barolo bottle wine~
a bottle of Barolo~
A battle of wine lies on the floor here.~
It's a bottle of a very tasty kind of red wine. I am pretty ignorant about
wines, so I wont say much more.~
ITEM_TYPE_DRINK_CON
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
8 8 LIQ_WINE NOT_POISONED
8 10000 10
#27582
barbera bottle wine~
a bottle of Barbera~
A battle of wine lies on the floor here.~
It's a bottle of a very tasty kind of red wine. I am pretty ignorant about
wines, so I wont say much more.~
ITEM_TYPE_DRINK_CON
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
8 8 LIQ_WINE NOT_POISONED
8 10000 10
#27583
white tunic cloth~
a white tunic~
A white piece of cloth lies on the floor here.~
It's just the white tunic every follower of Vishnu wears.~
ITEM_TYPE_ARMOR
ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_ABOUT
10 0 0 0
5 10000 50
P 1
TRIG_UNKNOWN 99 yoga
OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0
P 2
TRIG_VOID
OPROG_IF OIF_USER_ROOM_NUM = 27599 4 3
P 3
TRIG_VOID
OPROG_ECHO
You hear the voice of Vishnu whisper:~
P 3
TRIG_VOID
OPROG_ECHO
"You are too far to reach me"~
P 4
TRIG_VOID
OPROG_IF OIF_USER_GOLD > 80000000 6 5
P 5
TRIG_VOID
OPROG_ECHO
You hear the voice of Vishnu whisper:~
P 5
TRIG_VOID
OPROG_ECHO
"You have not achieved enough in your life to meet me"~
P 6
TRIG_VOID
OPROG_IF OIF_RANDOM_PERCENT < 5 9 7
P 7
TRIG_VOID
OPROG_ECHO
You need to meditate more to reach your god.~
P 9
TRIG_VOID
OPROG_GOD_COMMAND
mpmset $ quest 30 1 1 & say OOOOhhhhhmmmmmmmm...~
#27584
grey tunic cloth~
a grey tunic~
A grey piece of cloth lies on the floor here.~
It's just the grey tunic every follower of Brahama wears.~
ITEM_TYPE_ARMOR
ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_ABOUT
10 0 0 0
5 10000 50
P 1
TRIG_UNKNOWN 99 yoga
OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0
P 2
TRIG_VOID
OPROG_IF OIF_USER_ROOM_NUM = 27542 4 3
P 3
TRIG_VOID
OPROG_ECHO
You hear the voice of Brahama whisper:~
P 3
TRIG_VOID
OPROG_ECHO
"You are too far to reach me"~
P 4
TRIG_VOID
OPROG_IF OIF_USER_WHICH_GOD = 0 6 5
P 5
TRIG_VOID
OPROG_ECHO
You hear the voice of Brahama whisper:~
P 5
TRIG_VOID
OPROG_ECHO
"You chose to stay away from neutrality, thus you cant meet me"~
P 6
TRIG_VOID
OPROG_IF OIF_USER_ALIGNMENT = 0 9 7
P 7
TRIG_VOID
OPROG_ECHO
You hear the voice of Brahama whisper:~
P 7
TRIG_VOID
OPROG_ECHO
"You have not reached the purity of neutrality"~
P 9
TRIG_VOID
OPROG_GOD_COMMAND
mpmset $ quest 30 1 1 & say OOOOhhhhhmmmmmmmm...~
#27585
black tunic cloth~
a black tunic~
A black piece of cloth lies on the floor here.~
It's just the black tunic every follower of Shiva wears.~
ITEM_TYPE_ARMOR
ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_ABOUT
10 0 0 0
5 10000 50
P 1
TRIG_UNKNOWN 99 yoga
OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0
P 2
TRIG_VOID
OPROG_IF OIF_USER_ROOM_NUM = 27566 4 3
P 3
TRIG_VOID
OPROG_ECHO
You hear the voice of Shiva whisper:~
P 3
TRIG_VOID
OPROG_ECHO
"You are too far to reach me"~
P 4
TRIG_VOID
OPROG_IF OIF_USER_GOLD < 5000000 6 5
P 5
TRIG_VOID
OPROG_ECHO
You hear the voice of Shiva whisper:~
P 5
TRIG_VOID
OPROG_ECHO
"You are still deeply attached to the material aspects of life...~
P 5
TRIG_VOID
OPROG_ECHO
 .. Give up till you reached spiritual purity"~
P 6
TRIG_VOID
OPROG_IF OIF_RANDOM_PERCENT < 5 9 7
P 7
TRIG_VOID
OPROG_ECHO
You need to meditate more to reach your god.~
P 9
TRIG_VOID
OPROG_GOD_COMMAND
mpmset $ quest 30 1 1 & say OOOOhhhhhmmmmmmmm...~
#27586
skull~
the Skull of the Lich~
A rotten skull lies on the floor here.~
As you examine the skull closer you notices that there is a red light shining
deep within its eye sockets.~
ITEM_TYPE_TREASURE
ITEM_FLAG_GLOW|ITEM_FLAG_EVIL|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
0 0 0 0
10 1000000 80
P 1
TRIG_TICK 99
OPROG_OBJECT_QUEST_IF 0 10  < 1000 2 3
P 2
TRIG_VOID
OPROG_QUEST_ADD 0 10 1
P 3
TRIG_VOID
OPROG_OBJECT_QUEST_IF 0 10  = 0 4 5
P 4
TRIG_VOID
OPROG_QUEST_SET 0 10 1
P 5
TRIG_VOID
OPROG_ECHO
The Skull of the Lich rottens in your inventory.~
P 5
TRIG_VOID
OPROG_JUNK
#27587
tamburine~
the Holy Tamburine of Shiva~
A tamburine lies on the floor here.~
It's just a normal tamburine at first look, but you know it is something
more that just that.~
ITEM_TYPE_WEAPON
ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
0 10 9 WEAPON_POUND
10 1000000 95
A
APPLY_SAVING_SPELL 10
#27588
axe~
the Holy Axe of Shiva~
An incredibly huge axe has been left on the floor.~
The axe is so huge that you cant even believe it. You look at the blade closer
and see that it has a deadly cutting edge and you'd rather not touch it.~
ITEM_TYPE_WEAPON
ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
0 10 9 WEAPON_SLASH
20 2000000 95
A
APPLY_SAVING_SPELL 10
#27589
flame fire~
the Holy Fire of Shiva~
A fire crackles on the floor here.~
It's just a fire.~
ITEM_TYPE_WEAPON
ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
0 10 9 WEAPON_STAB
5 2000000 95
A
APPLY_SAVING_SPELL 10
#27590
prize~
vishnu's prize~
An unidentified object lies on the floor here.~
This is the prize Vishnu gives to His Ministers when they accomplish all the
tasks given to them. It's a weird, form-shifting, color-changing object.
Before you can use this object and its powers, you have to go the Minister
of Vishnu, and ask him about -activation-~
ITEM_TYPE_TREASURE
ITEM_FLAG_GLOW|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
0 0 0 0
10 10000000 90
P 1
TRIG_UNKNOWN 99 ratumara
OPROG_IF OIF_USER_ROOM_NUM = 27649 2 3
P 2
TRIG_VOID
OPROG_OBJECT_QUEST_IF 30 1  = 1 5 4
P 5
TRIG_VOID
OPROG_OBJECT_QUEST_IF 0 1  = 1 6 7
P 6
TRIG_VOID
OPROG_ECHO
You already obtained your armor.~
P 7
TRIG_VOID
OPROG_ECHO
A piece of material drops and takes the shape of an armor suit.~
P 7
TRIG_VOID
OPROG_GOD_COMMAND
OLOAD 27543~
P 7
TRIG_VOID
OPROG_QUEST_SET 0 1 1
P 9
TRIG_UNKNOWN 99 doscu
OPROG_IF OIF_USER_ROOM_NUM = 27649 10 99
P 10
TRIG_VOID
OPROG_OBJECT_QUEST_IF 30 1  = 1 11 100
P 11
TRIG_VOID
OPROG_OBJECT_QUEST_IF 1 1  = 1 12 13
P 12
TRIG_VOID
OPROG_ECHO
You already obtained your armor.~
P 13
TRIG_VOID
OPROG_ECHO
A piece of material drops and takes the shape of a shield.~
P 13
TRIG_VOID
OPROG_GOD_COMMAND
OLOAD 27544~
P 13
TRIG_VOID
OPROG_QUEST_SET 1 1 1
P 14
TRIG_UNKNOWN 99 lanoel
OPROG_IF OIF_USER_ROOM_NUM = 27649 15 99
P 15
TRIG_VOID
OPROG_OBJECT_QUEST_IF 30 1  = 1 16 100
P 16
TRIG_VOID
OPROG_OBJECT_QUEST_IF 2 1  = 1 17 18
P 17
TRIG_VOID
OPROG_ECHO
You already obtained your armor.~
P 18
TRIG_VOID
OPROG_ECHO
A piece of material drops and takes the shape of an ring.~
P 18
TRIG_VOID
OPROG_GOD_COMMAND
OLOAD 27545~
P 18
TRIG_VOID
OPROG_QUEST_SET 2 1 1
P 19
TRIG_UNKNOWN 99 telnomal
OPROG_IF OIF_USER_ROOM_NUM = 27649 20 99
P 20
TRIG_VOID
OPROG_OBJECT_QUEST_IF 30 1  = 1 21 100
P 21
TRIG_VOID
OPROG_OBJECT_QUEST_IF 3 1  = 1 22 23
P 22
TRIG_VOID
OPROG_ECHO
You already obtained your armor.~
P 23
TRIG_VOID
OPROG_ECHO
A piece of material drops and takes the shape of a cloak.~
P 23
TRIG_VOID
OPROG_GOD_COMMAND
OLOAD 27546~
P 23
TRIG_VOID
OPROG_QUEST_SET 3 1 1
P 24
TRIG_UNKNOWN 99 vitoste
OPROG_IF OIF_USER_ROOM_NUM = 27649 25 99
P 25
TRIG_VOID
OPROG_OBJECT_QUEST_IF 30 1  = 1 26 100
P 26
TRIG_VOID
OPROG_OBJECT_QUEST_IF 4 1  = 1 27 28
P 27
TRIG_VOID
OPROG_ECHO
You already obtained your armor.~
P 28
TRIG_VOID
OPROG_ECHO
A piece of material drops and takes the shape of a vest.~
P 28
TRIG_VOID
OPROG_GOD_COMMAND
OLOAD 27547~
P 28
TRIG_VOID
OPROG_QUEST_SET 4 1 1
P 29
TRIG_UNKNOWN 99 loclera
OPROG_IF OIF_USER_ROOM_NUM = 27649 30 99
P 30
TRIG_VOID
OPROG_OBJECT_QUEST_IF 30 1  = 1 31 100
P 31
TRIG_VOID
OPROG_OBJECT_QUEST_IF 5 1  = 1 32 33
P 32
TRIG_VOID
OPROG_ECHO
You already obtained your armor.~
P 33
TRIG_VOID
OPROG_ECHO
A piece of material drops and takes the shape of a neck guard.~
P 33
TRIG_VOID
OPROG_GOD_COMMAND
OLOAD 27548~
P 33
TRIG_VOID
OPROG_QUEST_SET 5 1 1
P 34
TRIG_UNKNOWN 99 micanhe
OPROG_IF OIF_USER_ROOM_NUM = 27649 35 99
P 35
TRIG_VOID
OPROG_OBJECT_QUEST_IF 30 1  = 1 36 100
P 36
TRIG_VOID
OPROG_OBJECT_QUEST_IF 6 1  = 1 37 38
P 37
TRIG_VOID
OPROG_ECHO
You already obtained your armor.~
P 38
TRIG_VOID
OPROG_ECHO
A piece of material drops and takes the shape of a pair of sleeves.~
P 38
TRIG_VOID
OPROG_GOD_COMMAND
OLOAD 27549~
P 38
TRIG_VOID
OPROG_QUEST_SET 6 1 1
P 39
TRIG_UNKNOWN 99 balimga
OPROG_IF OIF_USER_ROOM_NUM = 27649 40 99
P 40
TRIG_VOID
OPROG_OBJECT_QUEST_IF 30 1  = 1 41 100
P 41
TRIG_VOID
OPROG_OBJECT_QUEST_IF 7 1  = 1 42 43
P 42
TRIG_VOID
OPROG_ECHO
You already obtained your armor.~
P 43
TRIG_VOID
OPROG_ECHO
A piece of material drops and takes the shape of a pair of leggings.~
P 43
TRIG_VOID
OPROG_GOD_COMMAND
OLOAD 27550~
P 43
TRIG_VOID
OPROG_QUEST_SET 7 1 1
P 44
TRIG_UNKNOWN 99 gatuni
OPROG_IF OIF_USER_ROOM_NUM = 27649 45 99
P 45
TRIG_VOID
OPROG_OBJECT_QUEST_IF 30 1  = 1 46 100
P 46
TRIG_VOID
OPROG_OBJECT_QUEST_IF 8 1  = 1 47 48
P 47
TRIG_VOID
OPROG_ECHO
You already obtained your armor.~
P 48
TRIG_VOID
OPROG_ECHO
A piece of material drops and takes the shape of a pair of gauntlets.~
P 48
TRIG_VOID
OPROG_GOD_COMMAND
OLOAD 27551~
P 48
TRIG_VOID
OPROG_QUEST_SET 8 1 1
P 49
TRIG_UNKNOWN 99 ratunci
OPROG_IF OIF_USER_ROOM_NUM = 27649 50 99
P 50
TRIG_VOID
OPROG_OBJECT_QUEST_IF 30 1  = 1 51 100
P 51
TRIG_VOID
OPROG_OBJECT_QUEST_IF 9 1  = 1 52 53
P 52
TRIG_VOID
OPROG_ECHO
You already obtained your armor.~
P 53
TRIG_VOID
OPROG_ECHO
A piece of material drops and takes the shape of a belt.~
P 53
TRIG_VOID
OPROG_GOD_COMMAND
OLOAD 27552~
P 53
TRIG_VOID
OPROG_QUEST_SET 9 1 1
P 54
TRIG_UNKNOWN 99 carabile
OPROG_IF OIF_USER_ROOM_NUM = 27649 55 99
P 55
TRIG_VOID
OPROG_OBJECT_QUEST_IF 30 1  = 1 56 100
P 56
TRIG_VOID
OPROG_OBJECT_QUEST_IF 10 1  = 1 57 58
P 57
TRIG_VOID
OPROG_ECHO
You already obtained your armor.~
P 58
TRIG_VOID
OPROG_ECHO
A piece of material drops and takes the shape of a bracelet.~
P 58
TRIG_VOID
OPROG_GOD_COMMAND
OLOAD 27553~
P 58
TRIG_VOID
OPROG_QUEST_SET 10 1 1
P 59
TRIG_UNKNOWN 99 raccalebi
OPROG_IF OIF_USER_ROOM_NUM = 27649 60 99
P 60
TRIG_VOID
OPROG_OBJECT_QUEST_IF 30 1  = 1 61 100
P 61
TRIG_VOID
OPROG_OBJECT_QUEST_IF 11 1  = 1 62 63
P 62
TRIG_VOID
OPROG_ECHO
You already obtained your armor.~
P 63
TRIG_VOID
OPROG_ECHO
A piece of material drops and takes the shape of a bracelet.~
P 63
TRIG_VOID
OPROG_GOD_COMMAND
OLOAD 27554~
P 63
TRIG_VOID
OPROG_QUEST_SET 11 1 1
P 64
TRIG_UNKNOWN 99 valitsi
OPROG_IF OIF_USER_ROOM_NUM = 27649 65 99
P 65
TRIG_VOID
OPROG_OBJECT_QUEST_IF 30 1  = 1 66 100
P 66
TRIG_VOID
OPROG_OBJECT_QUEST_IF 12 1  = 1 67 68
P 67
TRIG_VOID
OPROG_ECHO
You already obtained your armor.~
P 68
TRIG_VOID
OPROG_ECHO
A piece of material drops and takes the shape of a pair of boots.~
P 68
TRIG_VOID
OPROG_GOD_COMMAND
OLOAD 27555~
P 68
TRIG_VOID
OPROG_QUEST_SET 12 1 1
P 69
TRIG_UNKNOWN 99 melo
OPROG_IF OIF_USER_ROOM_NUM = 27649 70 99
P 70
TRIG_VOID
OPROG_OBJECT_QUEST_IF 30 1  = 1 71 100
P 71
TRIG_VOID
OPROG_OBJECT_QUEST_IF 13 1  = 1 72 78
P 72
TRIG_VOID
OPROG_ECHO
You already obtained your armor.~
P 78
TRIG_VOID
OPROG_ECHO
A piece of material drops and takes the shape of an helmet.~
P 78
TRIG_VOID
OPROG_GOD_COMMAND
OLOAD 27556~
P 78
TRIG_VOID
OPROG_QUEST_SET 13 1 1
P 73
TRIG_TICK 99
OPROG_IF OIF_USER_ALIGNMENT < 350 78 0
P 74
TRIG_VOID
OPROG_GOD_COMMAND
goto 27649 & mpmset $ quest 25 1 1 & mpechoat $ You failed to stay on Vishnu path and now are a Pariah.~
P 74
TRIG_VOID
OPROG_JUNK
P 75
TRIG_UNKNOWN 100 activate
OPROG_IF OIF_USER_ROOM_NUM = 27649 76 0
P 76
TRIG_VOID
OPROG_OBJECT_QUEST_IF 30 1  = 0 77 0
P 77
TRIG_VOID
OPROG_ECHO
The Prize starts to spread a white light.~
P 77
TRIG_VOID
OPROG_QUEST_SET 30 1 1
P 78
TRIG_VOID
OPROG_IF OIF_USER_POSITION = POS_FIGHTING 0 74
P 99
TRIG_VOID
OPROG_ECHO
You are not in the room of creation!~
P 100
TRIG_VOID
OPROG_ECHO
Huh? It is not a command.~
#27591
heart nandi~
the heart of Nandi~
(Black Aura) The heart of a bull lies on the floor here.~
It's the heart of Nandi the White Bull. It has a black aura around it though.~
ITEM_TYPE_CONTAINER
ITEM_FLAG_HUM|ITEM_FLAG_DARK|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
0 0 0 0
6 1000000 90
#27592
clay orb~
the Orb of Clay~
A chunk of unshaped clay lies on the floor here.~
It's the Sacred Clay Vishnu uses to create living forms into the world.~
ITEM_TYPE_TREASURE
ITEM_FLAG_GLOW|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
0 0 0 0
10 1000000 90
#27593
prize~
shiva's prize~
An unidentified object lies on the floor here.~
This is the prize Shiva gives to His Priests when they accomplish all the
tasks given to them. It's a weird, form-shifting, color-changng object.
Before being able to use this valuable item you need to go to the High
Priest and ask him about -activation-~
ITEM_TYPE_TREASURE
ITEM_FLAG_GLOW|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
0 0 0 0
10 10000000 90
P 2
TRIG_UNKNOWN 99 ratumara
OPROG_IF OIF_USER_ROOM_NUM = 27649 4 99
P 4
TRIG_VOID
OPROG_OBJECT_QUEST_IF 30 1  = 1 6 100
P 100
TRIG_VOID
OPROG_ECHO
Huh? It is not a command.~
P 6
TRIG_VOID
OPROG_OBJECT_QUEST_IF 0 1  = 1 7 8
P 7
TRIG_VOID
OPROG_ECHO
You already obtained your armor.~
P 8
TRIG_VOID
OPROG_ECHO
A piece of material drops and takes the shape of an armor suit.~
P 8
TRIG_VOID
OPROG_QUEST_SET 0 1 1
P 8
TRIG_VOID
OPROG_GOD_COMMAND
OLOAD 27560~
P 9
TRIG_UNKNOWN 99 doscu
OPROG_IF OIF_USER_ROOM_NUM = 27649 10 99
P 10
TRIG_VOID
OPROG_OBJECT_QUEST_IF 30 1  = 1 11 100
P 11
TRIG_VOID
OPROG_OBJECT_QUEST_IF 1 1  = 1 12 13
P 12
TRIG_VOID
OPROG_ECHO
You already obtained your armor.~
P 13
TRIG_VOID
OPROG_ECHO
A piece of material drops and takes the shape of a shield.~
P 13
TRIG_VOID
OPROG_GOD_COMMAND
OLOAD 27561~
P 13
TRIG_VOID
OPROG_QUEST_SET 1 1 1
P 14
TRIG_UNKNOWN 99 lanoel
OPROG_IF OIF_USER_ROOM_NUM = 27649 15 99
P 15
TRIG_VOID
OPROG_OBJECT_QUEST_IF 30 1  = 1 16 100
P 16
TRIG_VOID
OPROG_OBJECT_QUEST_IF 2 1  = 1 17 18
P 17
TRIG_VOID
OPROG_ECHO
You already obtained your armor.~
P 18
TRIG_VOID
OPROG_ECHO
A piece of material drops and takes the shape of an ring.~
P 18
TRIG_VOID
OPROG_GOD_COMMAND
OLOAD 27562~
P 18
TRIG_VOID
OPROG_QUEST_SET 2 1 1
P 19
TRIG_UNKNOWN 99 telnomal
OPROG_IF OIF_USER_ROOM_NUM = 27649 20 99
P 20
TRIG_VOID
OPROG_OBJECT_QUEST_IF 30 1  = 1 21 100
P 21
TRIG_VOID
OPROG_OBJECT_QUEST_IF 3 1  = 1 22 23
P 22
TRIG_VOID
OPROG_ECHO
You already obtained your armor.~
P 23
TRIG_VOID
OPROG_ECHO
A piece of material drops and takes the shape of a cloak.~
P 23
TRIG_VOID
OPROG_GOD_COMMAND
OLOAD 27563~
P 23
TRIG_VOID
OPROG_QUEST_SET 3 1 1
P 24
TRIG_UNKNOWN 99 vitoste
OPROG_IF OIF_USER_ROOM_NUM = 27649 25 99
P 25
TRIG_VOID
OPROG_OBJECT_QUEST_IF 30 1  = 1 26 100
P 26
TRIG_VOID
OPROG_OBJECT_QUEST_IF 4 1  = 1 27 28
P 27
TRIG_VOID
OPROG_ECHO
You already obtained your armor.~
P 28
TRIG_VOID
OPROG_ECHO
A piece of material drops and takes the shape of a vest.~
P 28
TRIG_VOID
OPROG_GOD_COMMAND
OLOAD 27564~
P 28
TRIG_VOID
OPROG_QUEST_SET 4 1 1
P 29
TRIG_UNKNOWN 99 loclera
OPROG_IF OIF_USER_ROOM_NUM = 27649 30 99
P 30
TRIG_VOID
OPROG_OBJECT_QUEST_IF 30 1  = 1 31 100
P 31
TRIG_VOID
OPROG_OBJECT_QUEST_IF 5 1  = 1 32 33
P 32
TRIG_VOID
OPROG_ECHO
You already obtained your armor.~
P 33
TRIG_VOID
OPROG_ECHO
A piece of material drops and takes the shape of a neck guard.~
P 33
TRIG_VOID
OPROG_GOD_COMMAND
OLOAD 27565~
P 33
TRIG_VOID
OPROG_QUEST_SET 5 1 1
P 34
TRIG_UNKNOWN 99 micanhe
OPROG_IF OIF_USER_ROOM_NUM = 27649 35 99
P 35
TRIG_VOID
OPROG_OBJECT_QUEST_IF 30 1  = 1 36 100
P 36
TRIG_VOID
OPROG_OBJECT_QUEST_IF 6 1  = 1 37 38
P 37
TRIG_VOID
OPROG_ECHO
You already obtained your armor.~
P 38
TRIG_VOID
OPROG_ECHO
A piece of material drops and takes the shape of a pair of sleeves.~
P 38
TRIG_VOID
OPROG_GOD_COMMAND
OLOAD 27566~
P 38
TRIG_VOID
OPROG_QUEST_SET 6 1 1
P 39
TRIG_UNKNOWN 99 balimga
OPROG_IF OIF_USER_ROOM_NUM = 27649 40 99
P 40
TRIG_VOID
OPROG_OBJECT_QUEST_IF 30 1  = 1 41 100
P 41
TRIG_VOID
OPROG_OBJECT_QUEST_IF 7 1  = 1 42 43
P 42
TRIG_VOID
OPROG_ECHO
You already obtained your armor.~
P 43
TRIG_VOID
OPROG_ECHO
A piece of material drops and takes the shape of a pair of leggings.~
P 43
TRIG_VOID
OPROG_GOD_COMMAND
OLOAD 27567~
P 43
TRIG_VOID
OPROG_QUEST_SET 7 1 1
P 44
TRIG_UNKNOWN 99 gatuni
OPROG_IF OIF_USER_ROOM_NUM = 27649 45 99
P 45
TRIG_VOID
OPROG_OBJECT_QUEST_IF 30 1  = 1 46 100
P 46
TRIG_VOID
OPROG_OBJECT_QUEST_IF 8 1  = 1 47 48
P 47
TRIG_VOID
OPROG_ECHO
You already obtained your armor.~
P 48
TRIG_VOID
OPROG_ECHO
A piece of material drops and takes the shape of a pair of gauntlets.~
P 48
TRIG_VOID
OPROG_GOD_COMMAND
OLOAD 27568~
P 48
TRIG_VOID
OPROG_QUEST_SET 8 1 1
P 49
TRIG_UNKNOWN 99 ratunci
OPROG_IF OIF_USER_ROOM_NUM = 27649 50 99
P 50
TRIG_VOID
OPROG_OBJECT_QUEST_IF 30 1  = 1 51 100
P 51
TRIG_VOID
OPROG_OBJECT_QUEST_IF 9 1  = 1 52 53
P 52
TRIG_VOID
OPROG_ECHO
You already obtained your armor.~
P 53
TRIG_VOID
OPROG_ECHO
A piece of material drops and takes the shape of a belt.~
P 53
TRIG_VOID
OPROG_GOD_COMMAND
OLOAD 27569~
P 53
TRIG_VOID
OPROG_QUEST_SET 9 1 1
P 54
TRIG_UNKNOWN 99 carabile
OPROG_IF OIF_USER_ROOM_NUM = 27649 55 99
P 55
TRIG_VOID
OPROG_OBJECT_QUEST_IF 30 1  = 1 56 100
P 56
TRIG_VOID
OPROG_OBJECT_QUEST_IF 10 1  = 1 57 58
P 57
TRIG_VOID
OPROG_ECHO
You already obtained your armor.~
P 58
TRIG_VOID
OPROG_ECHO
A piece of material drops and takes the shape of a bracelet.~
P 58
TRIG_VOID
OPROG_GOD_COMMAND
OLOAD 27570~
P 58
TRIG_VOID
OPROG_QUEST_SET 10 1 1
P 59
TRIG_UNKNOWN 99 raccalebi
OPROG_IF OIF_USER_ROOM_NUM = 27649 60 99
P 60
TRIG_VOID
OPROG_OBJECT_QUEST_IF 30 1  = 1 61 100
P 61
TRIG_VOID
OPROG_OBJECT_QUEST_IF 11 1  = 1 62 63
P 62
TRIG_VOID
OPROG_ECHO
You already obtained your armor.~
P 63
TRIG_VOID
OPROG_ECHO
A piece of material drops and takes the shape of a bracelet.~
P 63
TRIG_VOID
OPROG_GOD_COMMAND
OLOAD 27571~
P 63
TRIG_VOID
OPROG_QUEST_SET 11 1 1
P 64
TRIG_UNKNOWN 99 valitsi
OPROG_IF OIF_USER_ROOM_NUM = 27649 65 99
P 65
TRIG_VOID
OPROG_OBJECT_QUEST_IF 30 1  = 1 66 100
P 66
TRIG_VOID
OPROG_OBJECT_QUEST_IF 12 1  = 1 67 68
P 67
TRIG_VOID
OPROG_ECHO
You already obtained your armor.~
P 68
TRIG_VOID
OPROG_ECHO
A piece of material drops and takes the shape of a pair of boots.~
P 68
TRIG_VOID
OPROG_GOD_COMMAND
OLOAD 27572~
P 68
TRIG_VOID
OPROG_QUEST_SET 12 1 1
P 69
TRIG_UNKNOWN 99 melo
OPROG_IF OIF_USER_ROOM_NUM = 27649 70 99
P 70
TRIG_VOID
OPROG_OBJECT_QUEST_IF 30 1  = 1 71 100
P 70
TRIG_VOID
OPROG_ECHO
Huh? It is not a command.~
P 71
TRIG_VOID
OPROG_OBJECT_QUEST_IF 13 1  = 1 72 73
P 72
TRIG_VOID
OPROG_ECHO
You already obtained your armor.~
P 73
TRIG_VOID
OPROG_ECHO
A piece of material drops and takes the shape of an helmet.~
P 73
TRIG_VOID
OPROG_GOD_COMMAND
OLOAD 27573~
P 73
TRIG_VOID
OPROG_QUEST_SET 13 1 1
P 74
TRIG_TICK 99
OPROG_IF OIF_USER_ALIGNMENT > -350 79 0
P 75
TRIG_VOID
OPROG_GOD_COMMAND
goto 27649 & mpmset $ quest 25 1 1 & mpechoat $ You failed to  stay on Vishnu path and now are a Pariah.~
P 75
TRIG_VOID
OPROG_JUNK
P 76
TRIG_UNKNOWN 100 activate
OPROG_IF OIF_USER_ROOM_NUM = 27649 77 0
P 77
TRIG_VOID
OPROG_OBJECT_QUEST_IF 30 1  = 0 78 0
P 78
TRIG_VOID
OPROG_ECHO
The Prize starts to spread shadows and darkness.~
P 78
TRIG_VOID
OPROG_QUEST_SET 30 1 1
P 79
TRIG_VOID
OPROG_IF OIF_USER_POSITION = POS_FIGHTING 0 75
P 99
TRIG_VOID
OPROG_ECHO
You are not in the room of creation!~
#27594
heart nandi~
the heart of Nandi~
The heart of a bull lies on the floor here.~
It's the heart of Nandi the White Bull.~
ITEM_TYPE_TREASURE
ITEM_FLAG_HUM|ITEM_FLAG_DARK|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
0 0 0 0
6 1000000 90
P 1
TRIG_TICK 99
OPROG_OBJECT_QUEST_IF 0 10  < 1000 2 3
P 2
TRIG_VOID
OPROG_QUEST_ADD 0 10 1
P 3
TRIG_VOID
OPROG_OBJECT_QUEST_IF 0 10  = 0 4 5
P 4
TRIG_VOID
OPROG_QUEST_SET 0 10 1
P 5
TRIG_VOID
OPROG_ECHO
The Heart of Nandi rottens in your inventory.~
P 5
TRIG_VOID
OPROG_JUNK
#27595
bookshelf~
the bookshelf~
A bookshelf stands agaisnt the wall here.~
It's just a normal bookshelf, with books inside, many of the books dont
get your attention though.~
ITEM_TYPE_CONTAINER
ITEM_FLAG_LEVEL
0
100 0 0 0
2 1 7
#27596
cauldron~
the Cauldron~
A huge cauldrom full of soup stands in the middle of the room.~
It's just a cauldron full of soup. The soup doesnt look very tasty though.~
ITEM_TYPE_CONTAINER
ITEM_FLAG_LEVEL
0
100 0 0 0
2 1 7
#27597
espacia meatball~
espacia meatballs~
A couple of meatballs lie on the floor here.~
It's just a couple of espacia meatballs.~
ITEM_TYPE_FOOD
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
10 0 0 NOT_POISONED
1 10000 10
#27598
lich skull~
skull of the Lich~
A rotting skull lies on the floor here.~
The skull seems to be pretty old and seasoned. It glows though.~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_LEVEL|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
10 0 0 0
10 100000 90
A
APPLY_HIT -50
A
APPLY_STR 3
A
APPLY_DAMROLL 10
#27599
ritual book~
book of Rituals~
A book lies on the floor here.~
Many are the mantras written on this book, and they all are indicated to be
useful to manipulate the rewards Shiva gives to His High Priests. Words are:
'ratumara', 'doscu', 'lanoel', 'telnomal', 'vitoste', 'loclera', 'raccalebi',
'micanhe', 'balimga', 'gatuni', 'ratunci', 'carabile', 'valitsi', 'melo'.
The Mantras have all been written in a mirrored way, so that by each of them,
there is the opposite of the same word. Maybe you can figure out what this means.
Within the book it is also described a ritual to be performed at the sacrifial
pit of the templt to obtain a pretty powerful object from the skull of a lich.
To accomplish the ritual the Priest only has to drop the skull of a lich into
the pit, reciting the following words:
Forces of the Deads, fill this Skull with your infinite powers.
The skull will come out enchanted.~
ITEM_TYPE_TRASH
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
0 0 0 0
2 1 1
#27600
blessed leather armor~
a suit of leather armor (Blessed)~
A leather armor lies on the floor here.~
The way the suit is made is not very elaborated, although, as you hold you
sense and unbelievable feeling for peace and neutrality. The leather is very
tough and resistent.~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_BODY
18 0 0 0
5 10000 90
A
APPLY_MANA 90
#27601
blessed sleeves leather~
a pair of leather sleeves (Blessed)~
A pair of leather sleeves lies on the floor here.~
The way the sleeves are made is not very elaborated, although, as you hold you
sense and unbelievable feeling for peace and neutrality. The leather is very
tough and resistent.~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_ARMS
18 0 0 0
5 10000 90
A
APPLY_MANA 90
#27602
blessed leather collar~
a leather collar (Blessed)~
A leather collar lies on the floor here.~
The way the collar is made is not very elaborated, although, as you hold you
sense and unbelievable feeling for peace and neutrality. The leather is very
tough and resistent.~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_NECK
18 0 0 0
5 10000 90
A
APPLY_MANA 90
#27603
blessed leather bracer~
a leather bracer (Blessed)~
A leather bracer lies on the floor here.~
The way the bracer is made is not very elaborated, although, as you hold you
sense and unbelievable feeling for peace and neutrality. The leather is very
tough and resistent.~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_WRIST
18 0 0 0
5 10000 90
A
APPLY_MANA 90
#27604
blessed boots leather~
a pair of leather boots (Blessed)~
A pair of leather boots lies on the floor here.~
The way the boots are made is not very elaborated, although, as you hold you
sense and unbelievable feeling for peace and neutrality. The leather is very
tough and resistent.~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_FEET
18 0 0 0
5 10000 90
A
APPLY_MANA 90
#27605
blessed gloves leather~
a pair of leather gloves (Blessed)~
A pair of leather gloves lies on the floor here.~
The way the gloves are made is not very elaborated, although, as you hold you
sense and unbelievable feeling for peace and neutrality. The leather is very
tough and resistent.~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_HANDS
18 0 0 0
5 10000 90
A
APPLY_MANA 90
#27606
blessed leather coif~
a leather coif (Blessed)~
A leather coif lies on the floor here.~
The way the coif is made is not very elaborated, although, as you hold you
sense and unbelievable feeling for peace and neutrality. The leather is very
tough and resistent.~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_HEAD
18 0 0 0
5 10000 90
A
APPLY_MANA 90
#27607
blessed leather bracer~
a leather bracer (Blessed)~
A leather bracer lies on the floor here.~
The way the bracer is made is not very elaborated, although, as you hold you
sense and unbelievable feeling for peace and neutrality. The leather is very
tough and resistent.~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_WRIST
18 0 0 0
5 10000 90
A
APPLY_MANA 90
#27608
blessed leather shield~
a leather shield (Blessed)~
A leather shield lies on the floor here.~
The way the shield is made is not very elaborated, although, as you hold you
sense and unbelievable feeling for peace and neutrality. The leather is very
tough and resistent.~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_SHIELD
18 0 0 0
5 10000 90
A
APPLY_MANA 90
#27609
blessed leather skirt~
a leather skirt (Blessed)~
A leather skirt lies on the floor here.~
The way the skirt is made is not very elaborated, although, as you hold you
sense and unbelievable feeling for peace and neutrality. The leather is very
tough and resistent.~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_LEGS
18 0 0 0
5 10000 90
A
APPLY_MANA 90
#27610
ritual book~
book of Rituals~
A book lies on the floor here.~
Many are the mantras written on this book, and they all are indicated to be
useful to manipulate the rewards Vishnu gives to His Ministers. Words are:
'ratumara', 'doscu', 'lanoel', 'telnomal', 'vitoste', 'loclera','raccalebi',
'micanhe', 'balimga', 'gatuni', 'ratunci', 'carabile', 'valitsi', 'melo'.
The Mantras have all been written in a mirrored way, so that by each of them,
there is the opposite of the same word. Maybe you can figure out what this means.~
ITEM_TYPE_TRASH
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
0 0 0 0
2 1 1
#27611
panic statue~
the Statue of Panic~
The statue of Panic, a mighty ranger rests here.~
This is the statue of Panic. Panic was a great pure ranger who once roamed the
realms, those who have met him know how pure his soul was. Nothing was
corrupted in him, no struggle for power for him, no efforts to reach an elite
position. He sure was the right example to follow to become the perfect mud
player. Unfortunately many things that happened in this world led him to
other places, leaving all of us without a guide and hopelessly lost in an
ocean of arrogance and selfishness. I still hope that he will come back!
The sick boy wanted me to give him insane eq that could not be taken by people
too proud of themselves to have only normal eq, but I am quite insane as well,
but most of all I am hopelessly lazy, thus, I will not fulfill his stupid
desires. If you ever read this, I hope that, whoever you are, you will stop
for a minute and think about yourself and your attitude towards other players.
Have a Nice Day!
Fizzo.~
ITEM_TYPE_TREASURE
ITEM_FLAG_HUM|ITEM_FLAG_LEVEL
0
0 0 0 0
1 1 1
#0




#ROOMS
#27500
~
~
275 0 0
S
#27501
A Little Lake~
This is where the Holy River comes from. The lake isnt very big, actually you
wouldnt even call it a lake. You dont see where the water enters the lake
though; you decide not to think about it, and look around yourself. The
surroundings here are very nice, a lot of trees, green grass, butterflies
flying around, it probably would be the perfect place to build a retirement
house. The river flows to the south.~
275 0 SECT_WATER_SWIM
DDIR_SOUTH
You see the beginning of the river~
~
0 0 27502
DDIR_DOWN
You see a water passage.~
stone~
EX_ISDOOR|EX_CLOSED|EX_HIDDEN|EX_PICKPROOF 0 27538
S
#27502
Beginning of the River~
The river has just began to flow dowhill. It's rather difficult to navigate
on it since it comes down on a pretty steep slope. With some difficulties
you manage to go ahead. To the north you seea little lake while to the south
the river keeps flowing.~
275 0 SECT_WATER_NOSWIM
DDIR_NORTH
You see a little lake.~
~
0 0 27501
DDIR_SOUTH
You see the river flowing.~
~
0 0 27503
S
#27503
On the Wild River~
The river here is really wild; many rapids make it almost impossible to stay
inside the boat without getting ejected by the force of the water. You keep
on rowing to keep it directed in the direction u want. The river here has
began to dig what will become the greatest canyon of the realm.~
275 0 SECT_WATER_NOSWIM
DDIR_NORTH
You see the river flowing.~
~
0 0 27502
DDIR_EAST
You see the river flowing.~
~
0 0 27504
S
#27504
On the Wild River~
The river here is really wild; many rapids make it almost impossible to stay
inside the boat without getting ejected by the force of the water. You keep
on rowing to keep it directed in the direction u want. The river here has
began to dig what will become the greatest canyon of the realm.~
275 0 SECT_WATER_NOSWIM
DDIR_EAST
You see the river flowing.~
~
0 0 27505
DDIR_WEST
You see the river flowing.~
~
0 0 27503
S
#27505
On the Wild River~
The river here is really wild; many rapids make it almost impossible to stay
inside the boat without getting ejected by the force of the water. You keep
on rowing to keep it directed in the direction u want. The river here has
began to dig what will become the greatest canyon of the realm.~
275 0 SECT_WATER_NOSWIM
DDIR_SOUTH
You see the river flowing.~
~
0 0 27506
DDIR_WEST
You see the river flowing.~
~
0 0 27504
S
#27506
On the Wild River~
The river here is really wild; many rapids make it almost impossible to stay
inside the boat without getting ejected by the force of the water. You keep
on rowing to keep it directed in the direction u want. The digged by the water
got quite deep. You are now navigating between two steep walls of rock. You see
the river is getting calm to the east.~
275 0 SECT_WATER_NOSWIM
DDIR_NORTH
You see the river flowing.~
~
0 0 27505
DDIR_EAST
You see the river flowing.~
~
0 0 27507
S
#27507
On the Calm River~
The water now flows slowly along the canyon. The river is much bigger now
since it recived water from many different affluents, some large and some
little. It goes on to the south.~
275 0 SECT_WATER_NOSWIM
DDIR_SOUTH
You see the river flowing.~
~
0 0 27508
DDIR_WEST
You see the river flowing.~
~
0 0 27506
S
#27508
On the Calm River~
The water now flows slowly along the canyon. The river is much bigger now
since it recived water from many different affluents, some large and some
little. It goes on to the south.~
275 0 SECT_WATER_NOSWIM
DDIR_NORTH
You see the river flowing.~
~
0 0 27507
DDIR_SOUTH
You see the river flowing.~
~
0 0 27509
S
#27509
The Holy River~
This is the point where the Holy river gets its name. There are 3 different
rivers gathering in this point representing the 3 forces that rule the world.
You navigate quietly on the waters enjoying the beautiful landscape which
is surrounding you. On both sides of the river are high cliffs whose rocks took
a charming red and yellow shade under the light of the sun. The water itself
doesnt look very clean but you see a lot of fish jumping out of the water.
The river keeps flowing to the south.~
275 0 SECT_WATER_NOSWIM
DDIR_NORTH
You see the river flowing.~
~
0 0 27508
DDIR_SOUTH
You see the river flowing.~
~
0 0 27510
S
#27510
The Holy River~
You navigate quietly on the waters enjoying the beautiful landscape which
is surrounding you. On both sides of the river are high cliffs whose rocks took
a charming red and yellow shade under the light of the sun. The water itself
doesnt look very clean but you see a lot of fish jumping out of the water.
The river keeps flowing to the east.~
275 0 SECT_WATER_NOSWIM
DDIR_NORTH
You see the river flowing.~
~
0 0 27509
DDIR_EAST
You see the river flowing.~
~
0 0 27511
S
#27511
The Holy River~
You navigate quietly on the waters enjoying the beautiful landscape which
is surrounding you. On both sides of the river are high cliffs whose rocks took
a charming red and yellow shade under the light of the sun. The water itself
doesnt look very clean but you see a lot of fish jumping out of the water.
The river keeps flowing to the east.~
275 0 SECT_WATER_NOSWIM
DDIR_EAST
You see the river flowing.~
~
0 0 27512
DDIR_WEST
You see the river flowing.~
~
0 0 27510
S
#27512
The Holy River~
You navigate quietly on the waters enjoying the beautiful landscape which
is surrounding you. On both sides of the river are high cliffs whose rocks took
a charming red and yellow shade under the light of the sun. The water itself
doesnt look very clean but you see a lot of fish jumping out of the water.
The river keeps flowing to the north.~
275 0 SECT_WATER_NOSWIM
DDIR_NORTH
You see the river flowing.~
~
0 0 27513
DDIR_WEST
You see the river flowing.~
~
0 0 27511
S
#27513
The Holy River~
You navigate quietly on the waters enjoying the beautiful landscape which
is surrounding you. On both sides of the river are high cliffs whose rocks took
a charming red and yellow shade under the light of the sun. The water itself
doesnt look very clean but you see a lot of fish jumping out of the water.
The river keeps flowing to the west.~
275 0 SECT_WATER_NOSWIM
DDIR_SOUTH
You see the river flowing.~
~
0 0 27512
DDIR_WEST
You see the river flowing.~
~
0 0 27514
S
#27514
The Holy River~
You navigate quietly on the waters enjoying the beautiful landscape which
is surrounding you. On both sides of the river are high cliffs whose rocks took
a charming red and yellow shade under the light of the sun. The water itself
doesnt look very clean but you see a lot of fish jumping out of the water.
The river keeps flowing to the north.~
275 0 SECT_WATER_NOSWIM
DDIR_NORTH
You see the river flowing.~
~
0 0 27515
DDIR_EAST
You see the river flowing.~
~
0 0 27513
S
#27515
The Holy River~
You navigate quietly on the waters enjoying the beautiful landscape which
is surrounding you. On both sides of the river are high cliffs whose rocks took
a charming red and yellow shade under the light of the sun. The water itself
doesnt look very clean but you see a lot of fish jumping out of the water.
The river keeps flowing to the north.~
275 0 SECT_WATER_NOSWIM
DDIR_NORTH
You see the river flowing.~
~
0 0 27516
DDIR_SOUTH
You see the river flowing.~
~
0 0 27514
S
#27516
The Holy River~
You navigate quietly on the waters enjoying the beautiful landscape which
is surrounding you. On both sides of the river are high cliffs whose rocks took
a charming red and yellow shade under the light of the sun. The water itself
doesnt look very clean but you see a lot of fish jumping out of the water.
The river here has a big bend to the east and  the water brought a lot of sand
on the external side making a nice looking beach on the north. You can get off
the boat and relax here  for a while if you want to.~
275 0 SECT_WATER_NOSWIM
DDIR_NORTH
You see a nice sandy beach.~
~
0 0 27543
DDIR_EAST
You see the river flowing.~
~
0 0 27517
DDIR_SOUTH
You see the river flowing.~
~
0 0 27515
S
#27517
The Holy River~
You navigate quietly on the waters enjoying the beautiful landscape which
is surrounding you. On both sides of the river are high cliffs whose rocks took
a charming red and yellow shade under the light of the sun. The water itself
doesnt look very clean but you see a lot of fish jumping out of the water.
The river here has a big bend to the south and  the water brought a lot of sand
on the external side making a nice looking beach on the north. You can get off
the boat and relax here  for a while if you want to.~
275 0 SECT_WATER_NOSWIM
DDIR_NORTH
You see a nice sandy beach.~
~
0 0 27544
DDIR_SOUTH
You see the river flowing.~
~
0 0 27518
DDIR_WEST
You see the river flowing.~
~
0 0 27516
S
#27518
The Holy River~
You navigate quietly on the waters enjoying the beautiful landscape which
is surrounding you. On both sides of the river are high cliffs whose rocks took
a charming red and yellow shade under the light of the sun. The water itself
doesnt look very clean but you see a lot of fish jumping out of the water.
The river keeps flowing to the east~
275 0 SECT_WATER_NOSWIM
DDIR_NORTH
You see the river flowing.~
~
0 0 27517
DDIR_EAST
You see the river flowing.~
~
0 0 27519
S
#27519
The Holy River~
You navigate quietly on the waters enjoying the beautiful landscape which
is surrounding you. On both sides of the river are high cliffs whose rocks took
a charming red and yellow shade under the light of the sun. The water itself
doesnt look very clean but you see a lot of fish jumping out of the water.
The river keeps flowing to the east.~
275 0 SECT_WATER_NOSWIM
DDIR_EAST
You see the river flowing.~
~
0 0 27520
DDIR_WEST
You see the river flowing.~
~
0 0 27518
S
#27520
The Holy River~
You navigate quietly on the waters enjoying the beautiful landscape which
is surrounding you. On both sides of the river are high cliffs whose rocks took
a charming red and yellow shade under the light of the sun. The water itself
doesnt look very clean but you see a lot of fish jumping out of the water.
The river keeps flowing to the south.~
275 0 SECT_WATER_NOSWIM
DDIR_SOUTH
You see the river flowing.~
~
0 0 27521
DDIR_WEST
You see the river flowing.~
~
0 0 27519
S
#27521
The Holy River~
You navigate quietly on the waters enjoying the beautiful landscape which
is surrounding you. On both sides of the river are high cliffs whose rocks took
a charming red and yellow shade under the light of the sun. The water itself
doesnt look very clean but you see a lot of fish jumping out of the water.
The river keeps flowing to the east.~
275 0 SECT_WATER_NOSWIM
DDIR_NORTH
You see the river flowing.~
~
0 0 27520
DDIR_EAST
You see the river flowing.~
~
0 0 27522
S
#27522
The Holy River~
You navigate quietly on the waters enjoying the beautiful landscape which
is surrounding you. On both sides of the river are high cliffs whose rocks took
a charming red and yellow shade under the light of the sun. The water itself
doesnt look very clean but you see a lot of fish jumping out of the water.
The cliff to the north is a bit distant from the bank of the river. In fact as
you watch closer you notice many little caves in it.The river keeps flowing
to the north.~
275 0 SECT_WATER_NOSWIM
DDIR_NORTH
You see the left bank of the river.~
~
0 0 27547
DDIR_SOUTH
You see the river flowing.~
~
0 0 27523
DDIR_WEST
You see the river flowing.~
~
0 0 27521
S
#27523
The Holy River~
You navigate quietly on the waters enjoying the beautiful landscape which
is surrounding you. On both sides of the river are high cliffs whose rocks took
a charming red and yellow shade under the light of the sun. The water itself
doesnt look very clean but you see a lot of fish jumping out of the water.
The cliff to the east is a bit distant from the bank of the river. In fact as
you watch closer you notice many little caves in it.The river keeps flowing
to the south.~
275 0 SECT_WATER_NOSWIM
DDIR_NORTH
You see the river flowing.~
~
0 0 27522
DDIR_EAST
You see the left bank of the river.~
~
0 0 27550
DDIR_SOUTH
You see the river flowing.~
~
0 0 27524
S
#27524
The Holy River~
You navigate quietly on the waters enjoying the beautiful landscape which
is surrounding you. On both sides of the river are high cliffs whose rocks took
a charming red and yellow shade under the light of the sun. The water itself
doesnt look very clean but you see a lot of fish jumping out of the water.
The river keeps flowing to the east.~
275 0 SECT_WATER_NOSWIM
DDIR_NORTH
You see the river flowing.~
~
0 0 27523
DDIR_EAST
You see the river flowing.~
~
0 0 27525
S
#27525
The Holy River~
You navigate quietly on the waters enjoying the beautiful landscape which
is surrounding you. On both sides of the river are high cliffs whose rocks took
a charming red and yellow shade under the light of the sun. The water itself
doesnt look very clean but you see a lot of fish jumping out of the water.
The cliff to the east is a bit distant from the bank of the river. In fact as
you watch closer you notice many little caves in it.The river keeps flowing
to the south.~
275 0 SECT_WATER_NOSWIM
DDIR_EAST
You see the the left bank of the river.~
~
0 0 27552
DDIR_SOUTH
You see the river flowing.~
~
0 0 27526
DDIR_WEST
You see the river flowing.~
~
0 0 27524
S
#27526
The Holy River~
You navigate quietly on the waters enjoying the beautiful landscape which
is surrounding you. On both sides of the river are high cliffs whose rocks took
a charming red and yellow shade under the light of the sun. The water itself
doesnt look very clean but you see a lot of fish jumping out of the water.
The cliff to the east is a bit distant from the bank of the river. In fact as
you watch closer you notice many little caves in it.The river keeps flowing
to the west.~
275 0 SECT_WATER_NOSWIM
DDIR_NORTH
You see the river flowing.~
~
0 0 27525
DDIR_EAST
You see the left bank of the river.~
~
0 0 27553
DDIR_WEST
You see the river flowing.~
~
0 0 27527
S
#27527
The Holy River~
You navigate quietly on the waters enjoying the beautiful landscape which
is surrounding you. The right bank of the river has been made by humans,
probably to protect a nearby town .The water itself doesnt look very clean
but you see a lot of fish jumping out of the water. You can leave your boat
here and climb on the bank. The river keeps flowing to the south.~
275 0 SECT_WATER_NOSWIM
DDIR_EAST
You see the river flowing.~
~
0 0 27526
DDIR_SOUTH
You see the river flowing.~
~
0 0 27528
DDIR_WEST
You see the right bank of the river.~
~
0 0 27572
S
#27528
The Holy River~
You navigate quietly on the waters enjoying the beautiful landscape which
is surrounding you. The right bank of the river has been made by humans,
probably to protect a nearby town .The water itself doesnt look very clean
but you see a lot of fish jumping out of the water. You can leave your boat
here and climb on the bank. The river keeps flowing to the east.~
275 0 SECT_WATER_NOSWIM
DDIR_NORTH
You see the river flowing.~
~
0 0 27527
DDIR_EAST
You see the river flowing.~
~
0 0 27529
DDIR_WEST
You see the right bank of the river.~
~
0 0 27573
S
#27529
The Holy River~
You navigate quietly on the waters enjoying the beautiful landscape which
is surrounding you. On both sides of the river are high cliffs whose rocks took
a charming red and yellow shade under the light of the sun. The water itself
doesnt look very clean but you see a lot of fish jumping out of the water.
The cliff to the east is a bit distant from the bank of the river. In fact as
you watch closer you notice many little caves in it.The river keeps flowing
to the south.~
275 0 SECT_WATER_NOSWIM
DDIR_EAST
You see the the left bank of the river.~
~
0 0 27554
DDIR_SOUTH
You see the river flowing.~
~
0 0 27530
DDIR_WEST
You see the river flowing.~
~
0 0 27528
S
#27530
The Holy River~
You navigate quietly on the waters enjoying the beautiful landscape which
is surrounding you. On both sides of the river are high cliffs whose rocks took
a charming red and yellow shade under the light of the sun. The water itself
doesnt look very clean but you see a lot of fish jumping out of the water.
The bank to the west has been made by humans probably to protect a nearby town.
The cliff to the east is a bit distant from the bank of the river. In fact as
you watch closer you notice many little caves in it.The river keeps flowing
to the south.~
275 0 SECT_WATER_NOSWIM
DDIR_NORTH
You see the river flowing.~
~
0 0 27529
DDIR_EAST
You see the the left bank of the river.~
~
0 0 27555
DDIR_SOUTH
You see the river flowing.~
~
0 0 27531
DDIR_WEST
You see the right bank of the river.~
~
0 0 27575
S
#27531
The Holy River~
You navigate quietly on the waters enjoying the beautiful landscape which
is surrounding you. The right bank of the river has been made by humans,
probably to protect a nearby town .The water itself doesnt look very clean
but you see a lot of fish jumping out of the water. You can leave your boat
here and climb on the bank. Here begins the delta of the river.~
275 0 SECT_WATER_NOSWIM
DDIR_NORTH
You see the river flowing.~
~
0 0 27530
DDIR_EAST
You see the delta of the river.~
~
0 0 27532
DDIR_SOUTH
You see the delta of the river.~
~
0 0 27534
DDIR_WEST
You see the right bank of the river.~
~
0 0 27576
S
#27532
The River Delta~
It seems that the river isnt flowing at all here. The river makes hundreds of
small and large channel  which almost form a maze. The vegetation here grows
on every little peice of land. You'd better be careful on were you because
you could encounter the lair of some wild animal.~
275 0 SECT_WATER_NOSWIM
DDIR_EAST
You see the river delta.~
~
0 0 27533
DDIR_SOUTH
You see the river delta.~
~
0 0 27535
DDIR_WEST
You see the river flowing.~
~
0 0 27531
S
#27533
The River Delta~
It seems that the river isnt flowing at all here. The river makes hundreds of
small and large channel  which almost form a maze. The vegetation here grows
on every little peice of land. You'd better be careful on were you because
you could encounter the lair of some wild animal.~
275 0 SECT_WATER_NOSWIM
DDIR_EAST
You see the ocean.~
~
0 0 17801
DDIR_SOUTH
You see the river delta.~
~
0 0 27536
DDIR_WEST
You see the river delta.~
~
0 0 27532
S
#27534
The River Delta~
It seems that the river isnt flowing at all here. The river makes hundreds of
small and large channel  which almost form a maze. The vegetation here grows
on every little peice of land. You are standing on the largest branch of the
delta; The town on this side of the river built its harbor here and you see
several boats standing by.~
275 0 SECT_WATER_NOSWIM
DDIR_NORTH
You see the river flowing.~
~
0 0 27531
DDIR_EAST
You see the river delta.~
~
0 0 27535
DDIR_SOUTH
You see the harbor.~
~
0 0 27579
S
#27535
The River Delta~
It seems that the river isnt flowing at all here. The river makes hundreds of
small and large channel  which almost form a maze. The vegetation here grows
on every little peice of land. You are standing on the largest branch of the
delta; The town on this side of the river built its harbor here and you see
several boats standing by.~
275 0 SECT_WATER_NOSWIM
DDIR_NORTH
You see the river delta.~
~
0 0 27532
DDIR_EAST
You see the river delta.~
~
0 0 27536
DDIR_SOUTH
You see the harbor.~
~
0 0 27580
S
#27536
The River Delta~
It seems that the river isnt flowing at all here. The river makes hundreds of
small and large channel  which almost form a maze. The vegetation here grows
on every little peice of land. You'd better be careful on were you because
you could encounter the lair of some wild animal.~
275 0 SECT_WATER_NOSWIM
DDIR_NORTH
You see the river delta~
~
0 0 27533
DDIR_EAST
You see the ocean.~
~
0 0 17811
DDIR_SOUTH
You see the river delta.~
~
0 0 27537
DDIR_WEST
You see the river delta.~
~
0 0 27535
S
#27537
The River Delta~
It seems that the river isnt flowing at all here. The river makes hundreds of
small and large channel  which almost form a maze. The vegetation here grows
on every little peice of land. You'd better be careful on were you because
you could encounter the lair of some wild animal.~
275 0 SECT_WATER_NOSWIM
DDIR_NORTH
You see the river delta.~
~
0 0 27536
DDIR_EAST
You see the ocean.~
~
0 0 17821
S
#27538
Swimming under the Lake~
Under the rock lies a big cave. You cant see much since there isnt much light
down here. You see a pale light coming from the east, unfortunately the
water flows upwards and you hardly can stand still.~
275 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS|ROOM_PRIVATE|ROOM_NO_RECALL SECT_UNDER_WATER
DDIR_EAST
You see a water passage.~
~
0 0 27539
DDIR_UP
You see the small lake.~
stone~
0 0 27501
S
#27539
Into the Water Gallery~
The gallery is pretty narrow and the current is flowing strongly to the west. You find
it hard to hold your position under the water. You see a light to the west.~
275 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS|ROOM_PRIVATE|ROOM_NO_RECALL SECT_UNDER_WATER
DDIR_EAST
You see a water passage.~
~
0 0 27540
DDIR_WEST
You see a water passage.~
~
0 0 27538
S
#27540
Into the Water Gallery~
The gallery is very narrow here and only one man at a time can go through it,
th current is  really strong and it's almost impossible to avoid being dragged
by the water to the west. Over your  head shines a bright light.~
275 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS|ROOM_PRIVATE|ROOM_NO_RECALL SECT_UNDER_WATER
DDIR_WEST
You see a water passage.~
~
0 0 27539
DDIR_UP
You see a cave.~
~
0 0 27541
S
#27541
Into a Cave~
You standing in  the middle of a cave carved into the mountains by the
underground river. It is really a beauty, full of stalactites and stalagmytes
of many wonderful colors. The cave must be visited quite of often since the
whole place is lighted by many candles. To the north there is some kind of
a shrine with a huge golden statue reflecting  the lights of the candles all
over the walls of the cave.~
275 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_INSIDE
DDIR_NORTH
You see a shrine.~
~
0 0 27542
DDIR_DOWN
You see a water passage.~
~
0 0 27540
S
#27542
The Shrine of Brahama~
You stand in the middle of a large rock vault, the entire cave is lighted by
everlasting candles. The whole place is really cleaned, there is no dust
around but there are a lot of little items left around probably left here as
gifts to their protector. In front of you sits a huge golden statue.~
275 ROOM_NO_MOB|ROOM_INDOORS|ROOM_SAFE|ROOM_NO_RECALL SECT_CITY
DDIR_SOUTH
You see an underground river.~
~
0 0 27541
E
statue~
The statue is completely made of gold and it is more that 15 feet high. It
displays a human being with four arms and three heads. All the three faces
have a peaceful smile and a lot of necklaces, bracelets, jewels and many
other kinds of items have been left around the arms and on the hands of the
statue. This is the Legendary statue of Brahama the Supreme God of Neutrality,
and you are standing in the middle of his shrine.~
S
#27543
A Sandy Beach on the River Bend~
The river has brought so much sand on this side that the beach is large more
than 30 meters. As you look around you are surprised by the beauty of  the
colours depicted on the cliffs by te light of the sun. The river keeps flowing
quietly to the south.~
275 0 SECT_UNUSED
DDIR_EAST
You see a sandy beach on the river.~
~
0 0 27544
DDIR_SOUTH
You see the river flowing.~
~
0 0 27516
S
#27544
A Sandy Beach on the River Bend~
The river has brought so much sand on this side that the beach is large more
than 30 meters. As you look around you are surprised by the beauty of  the
colours depicted on the cliffs by te light of the sun. To the north you the
entrance to a cave into the cliff.The river keeps flowing quietly to the south.~
275 0 SECT_UNUSED
DDIR_NORTH
You see a cave.~
~
0 0 27545
DDIR_SOUTH
You see the river flowing.~
~
0 0 27517
DDIR_WEST
You see a sandy beach on the river.~
~
0 0 27544
S
#27545
A Cave into the Canyon Cliff~
The cave is not very big but it's quite clean. You see some light coming from
the east, probably someone is using the place as there haven. In fact you
notice several human footprints on the ground.~
275 ROOM_DARK|ROOM_INDOORS SECT_INSIDE
DDIR_EAST
You see depper into the cave.~
~
0 0 27546
DDIR_SOUTH
You see the beach on the river.~
~
0 0 27544
S
#27546
Deeper into the Cave~
This must be the haven for a solitary hermit. The things placed here are
strictly necessary to survive for a human being. The matress is made of used
clothes, a firepit cracks into the middle of the room and u see nothing else
other than some little sacred statues placed all around the cave. To the west
there is the entrance to this little cave.~
275 ROOM_DARK|ROOM_INDOORS SECT_INSIDE
DDIR_WEST
You the entrance to the cave.~
~
0 0 27545
S
#27547
Under the Cliff~
You are now walking at the base of the cliff on the left bank of the river.
Many people live in the natural and artificial caves digged into the colourful
rocks. You watch around and it seems to you that humans here live in poor
conditions and they all wear black clothes. The walkway is marked on one side
by the river flowing and on the other by the steep cliff of the canyon.~
275 0 SECT_FIELD
DDIR_EAST
You see the walkway under the cliff.~
~
0 0 27548
DDIR_WEST
You see the river flowing.~
~
0 0 27520
S
#27548
Under the Cliff~
You are now walking at the base of the cliff on the left bank of the river.
Many people live in the natural and artificial caves digged into the colourful
rocks. You watch around and it seems to you that humans here live in poor
conditions and they all wear black clothes. The walkway is marked on one side
by the river flowing and on the other by the steep cliff of the canyon. To the
east there is the entrance to a very large cave; a lot of men are coming in
and out of it, it must be something important for the community living here.~
275 0 SECT_FIELD
DDIR_EAST
You see the entrance to the temple.~
~
0 0 27556
DDIR_SOUTH
You see the walkway under the cliff.~
~
0 0 27549
DDIR_WEST
You see the walkway under the cliff.~
~
0 0 27547
S
#27549
Under the Cliff~
You are now walking at the base of the cliff on the left bank of the river.
Many people live in the natural and artificial caves digged into the colourful
rocks. You watch around and it seems to you that humans here live in poor
conditions and they all wear black clothes. The walkway is marked on one side
by the river flowing and on the other by the steep cliff of the canyon.~
275 0 SECT_FIELD
DDIR_NORTH
You see the the walkway under the cliff.~
~
0 0 27548
DDIR_SOUTH
You see the walkway under the cliff.~
~
0 0 27550
DDIR_WEST
You see the river flowing.~
~
0 0 27522
S
#27550
Under the Cliff~
You are now walking at the base of the cliff on the left bank of the river.
Many people live in the natural and artificial caves digged into the colourful
rocks. You watch around and it seems to you that humans here live in poor
conditions and they all wear black clothes. The walkway is marked on one side
by the river flowing and on the other by the steep cliff of the canyon.~
275 0 SECT_FIELD
DDIR_NORTH
You see the walkway under the cliff.~
~
0 0 27549
DDIR_EAST
You see the walkway under the cliff.~
~
0 0 27551
DDIR_WEST
You see the river flowing.~
~
0 0 27523
S
#27551
Under the Cliff~
You are now walking at the base of the cliff on the left bank of the river.
Many people live in the natural and artificial caves digged into the colourful
rocks. You watch around and it seems to you that humans here live in poor
conditions and they all wear black clothes. The walkway is marked on one side
by the river flowing and on the other by the steep cliff of the canyon.~
275 0 SECT_FIELD
DDIR_NORTH
You see the entrance to a little cave.~
~
0 0 27648
DDIR_SOUTH
You see the walkway under the cliff.~
~
0 0 27552
DDIR_WEST
You see the walkway under the cliff.~
~
0 0 27550
S
#27552
Under the Cliff~
You are now walking at the base of the cliff on the left bank of the river.
Many people live in the natural and artificial caves digged into the colourful
rocks. You watch around and it seems to you that humans here live in poor
conditions and they all wear black clothes. The walkway is marked on one side
by the river flowing and on the other by the steep cliff of the canyon.~
275 0 SECT_FIELD
DDIR_NORTH
You see the the walkway under the cliff.~
~
0 0 27548
DDIR_EAST
You see a little square under the cliff.~
~
0 0 27568
DDIR_SOUTH
You see the walkway under the cliff.~
~
0 0 27553
DDIR_WEST
You see the river flowing.~
~
0 0 27525
S
#27553
Under the Cliff~
You are now walking at the base of the cliff on the left bank of the river.
Many people live in the natural and artificial caves digged into the colourful
rocks. You watch around and it seems to you that humans here live in poor
conditions and they all wear black clothes. The walkway is marked on one side
by the river flowing and on the other by the steep cliff of the canyon.~
275 0 SECT_FIELD
DDIR_NORTH
You see the the walkway under the cliff.~
~
0 0 27552
DDIR_SOUTH
You see the walkway under the cliff.~
~
0 0 27554
DDIR_WEST
You see the river flowing.~
~
0 0 27526
S
#27554
Under the Cliff~
You are now walking at the base of the cliff on the left bank of the river.
Many people live in the natural and artificial caves digged into the colourful
rocks. You watch around and it seems to you that humans here live in poor
conditions and they all wear black clothes. The walkway is marked on one side
by the river flowing and on the other by the steep cliff of the canyon.~
275 0 SECT_FIELD
DDIR_NORTH
You see the the walkway under the cliff.~
~
0 0 27553
DDIR_EAST
You see a little cave.~
~
0 0 27571
DDIR_SOUTH
You see the walkway under the cliff.~
~
0 0 27555
DDIR_WEST
You see the river flowing.~
~
0 0 27529
S
#27555
The End of the Walkway~
You are now walking at the base of the cliff on the left bank of the river.
Many people live in the natural and artificial caves digged into the colourful
rocks. You watch around and it seems to you that humans here live in poor
conditions and they all wear black clothes. The walkway is marked on one side
by the river flowing and on the other by the steep cliff of the canyon.
The is the last place where you could walk on the walkway; this infact is a
dead end.~
275 0 SECT_FIELD
DDIR_NORTH
You a walkway under the cliff.~
~
0 0 27554
DDIR_WEST
You see the river flowing.~
~
0 0 27530
S
#27556
In Front of the Rock Temple~
You stand on front of the gates of a temple completely carved into the cliff
of the canyon. This whole section of the cliff has been decorated with half
columns and architectural elements to make it look like a normal build temple.
The living beings carved into the rocks are represented in suffering positions,
tormented by demons, some big and some little, you get the idea that this is
not a positive religion. The people coming in and out of the gates wear black
clothes, and many of them are taking gifts inside of the temple.~
275 0 SECT_FIELD
DDIR_EAST
You see inside the temple.~
~
0 0 27557
DDIR_WEST
You see a walkway under the cliff.~
~
0 0 27548
S
#27557
Inside the Temple Gates~
As you look around here you see that the temple has two huge tower gates that
you cant see from the outside since the temple was open. The inside of the
temple is a long tunnel going north, dimly lit with torches on the walls.
To the west you can get out of the temple.~
275 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
You see more of the temple.~
~
0 0 27558
DDIR_WEST
You see the temple entrance.~
~
0 0 27556
S
#27558
The Library~
This is a large hallway into the rocks, there is more light here then in other
places of the temple. In fact this is the library of the temple, many tables
are placed here the walls of the cave are completely covered with bookshelves
filled with all kinds of books; some large some little, some old some new,
some interesting some not. Many places at the tables are occupied by normal
citizens trying to develop their personal culture, but some are free. This
would be the perfect place to look for some information about the history, the
culture and the religion of the peoples living on this side of the river.~
275 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
You see more of the temple.~
~
0 0 27559
DDIR_SOUTH
You see more of the temple.~
~
0 0 27557
S
#27559
The Hall of Sacrifices~
This is a large natural rock dome, it's so big that you cant even see the roof
of it also because the light isnt very strong. The room has a really hot
temperature due to the fact that in the center of the hall lies a sacrificial
pit. Looking under into the pit you see lava boiling and many bones scattered
around. To the north you another hall and to the east there is a tunnel leading
deep inside the temple.~
275 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
You see more of the temple.~
~
0 0 27560
DDIR_EAST
You see more of the temple.~
~
0 0 27562
DDIR_SOUTH
You see more of the temple.~
~
0 0 27558
S
#27560
The Kitchen~
This is the kitchen of the temple where monks cook for themselves and were they
offer food to people who need it. Many tables are distributed around the wall,
and there are some people sitting at them having some food. You could have a
free portion of soup if you are hungry, it doesnt look very tasty though. To
the east there is the temple dormitorium.~
275 ROOM_DARK|ROOM_INDOORS SECT_INSIDE
DDIR_EAST
You see more of the temple.~
~
0 0 27561
DDIR_SOUTH
You see more of the temple.~
~
0 0 27559
S
#27561
The Dormitorium~
This is the hall where the monks may come to sleep if they need to. Few of
them is fact are laying on the bed but there are more free beds than occupied
ones. Probably nobody will disturb you if you decide to rest a bit here.~
275 ROOM_DARK|ROOM_INDOORS|ROOM_SAFE SECT_INN
DDIR_WEST
You see more of the temple.~
~
0 0 27560
S
#27562
The Shop of The Temple~
You are in the middle of a narrow hall where a lot of people are standing in
line in front of a counter. This must be the part of the temple where you could
buy sacred images, candles, or any kind of objects related to the religion
this population respect. The hall goes on to the east, while to west you see
the sacrifcial dome.~
275 ROOM_DARK|ROOM_INDOORS SECT_INSIDE
DDIR_EAST
You see more of the temple.~
~
0 0 27563
DDIR_WEST
You see more of the temple.~
~
0 0 27559
S
#27563
A Little Hallway~
You are probably getting into the inner part of the temple where only adepts,
monks or priests can go. The corridor bends to the south and is leading
underground. You hear the sound of religous instruments coming from there.
To the west there is the temple shop, while the hallway leads to the south.~
275 ROOM_DARK|ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
You see more of the temple.~
~
0 0 27564
DDIR_WEST
You see more of the temple.~
~
0 0 27562
S
#27564
The Storage Room~
The hallway comes to a dead end here. This place is where the monks store all
the food; the room is in fact very cold to keep the edible things fresh for
longer. All the goods are stored into huge barrels which cover completely the
walls. A wall is completely covered by bottles of wine and liquors. To get
out the only visible exit leads to the north.~
275 ROOM_DARK|ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
You see more of the temple.~
~
0 0 27563
DDIR_WEST
You see a secret room.~
barrels~
EX_ISDOOR|EX_CLOSED|EX_LOCKED|EX_HIDDEN|EX_PICKPROOF 0 27565
S
#27565
The Secret Room~
This room is bare of all ornamentation, it actually is a transitory to big
hall that you spot downstairs. Ritual music come from there, a strong smell
of dead and closed come from there.~
275 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE
DDIR_EAST
You see more of the temple.~
~
0 0 27564
DDIR_DOWN
You see the catacombs of the town.~
~
0 0 27631
S
#27566
Shiva's Shrine~
This the shrine of Shiva, the God of Evil, the one who rules upon the realm of
the deads. The shrine has been placed in a huge cave, surrounded with the
tombs of the High Priest of Shiva who held the rituals of the deads in the
past. The statue of the God stands in front of you.~
275 ROOM_NO_MOB|ROOM_INDOORS|ROOM_SAFE|ROOM_NO_RECALL SECT_INSIDE
DDIR_SOUTH
You see the catacombs.~
~
0 0 27611
E
statue~
The statue of Shiva has been carved out of one huge single block of granite.
The God has a human body but doesnt have only one pair of arms; he instead
have four arms, and each of them is wielding a different weapon. His face
has an evil grin, and the eyes made of huge rubies make you feel uncomfortable.
Bones and parts of bodies are scattered around at the feet of the statue or
placed on the statue.~
S
#27567
A Private Cave~
This a cave inhabitated by a normal family of the community. There isnt
anything of interest, just normal cuisine tools, some beds and a few clothes
scattered around the floor. The exit is to the south.~
275 ROOM_DARK|ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
You see a little square.~
~
0 0 27568
S
#27568
A Little Square Between the Cliffs~
You are standing in a natural square created by an old bend of the river. Three
high cliff mark the edges of it leaving the only exit possible to the west.
People walk around you as they accomplish their tasks. To the east you see a
pretty large cave opening while to the north and south there are smaller ones.~
275 ROOM_SAFE|ROOM_ALTAR_C SECT_FIELD
DDIR_NORTH
You see a little cave.~
~
0 0 27567
DDIR_EAST
You see a large cave.~
~
0 0 27569
DDIR_SOUTH
You see a small cave.~
~
0 0 27570
DDIR_WEST
You see a walkway under the cliff.~
~
0 0 27552
S
#27569
Civilian Dormitorium~
The cave has been adapted as the dormitorium for every visitor and inhabitant
of the community, lots of people are actually sleeping in simple beds and you'd
better not wake them coz they could get angry. the exit is back to the west.~
275 ROOM_DARK|ROOM_INDOORS SECT_INSIDE
DDIR_WEST
You see a little square.~
~
0 0 27568
S
#27570
Cloth Shop~
This is a simple cloth shop, there arent many interesting goods to buy,
actually most of the stuff being sold consists in simple cloths; obviously not
many citizens of this town could afford to buy  expensive cloths, so the shopper
decided to satisfy his clients giving up precious dresses.~
275 ROOM_DARK|ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
You see a little square.~
~
0 0 27568
S
#27571
A Private Cave~
This a cave inhabitated by a normal family of the community. There isnt
anything of interest, just normal cuisine tools, some beds and a few clothes
scattered around the floor. The exit is to the west.~
275 ROOM_DARK|ROOM_INDOORS SECT_INSIDE
DDIR_WEST
You see a walkway under the cliff.~
~
0 0 27554
S
#27572
The Right Bank of The River~
The Bank of the river than then the opposite one. Here it is sandy and easy
to use if you want to get out of the river, while the opposite one is rocky
and it's almost impossible to get out of your boat there. The people walking
around seem to be rich, healthy and most of all happy of being alive. The river
flows east of you.~
275 0 SECT_CITY
DDIR_EAST
You see the river flowing.~
~
0 0 27527
DDIR_SOUTH
You see the right bank of the river.~
~
0 0 27573
S
#27573
The Right Bank of The River~
The Bank of the river than then the opposite one. Here it is sandy and easy
to use if you want to get out of the river, while the opposite one is rocky
and it's almost impossible to get out of your boat there. The people walking
around seem to be rich, healthy and most of all happy of being alive. The river
flows east of you.~
275 0 SECT_CITY
DDIR_NORTH
You see the right bank of the river.~
~
0 0 27572
DDIR_EAST
You see the river flowing.~
~
0 0 27528
DDIR_SOUTH
You see the right bank of the river.~
~
0 0 27574
S
#27574
The Right Bank of The River~
The Bank of the river than then the opposite one. Here it is sandy and easy
to use if you want to get out of the river, while the opposite one is rocky
and it's almost impossible to get out of your boat there. The people walking
around seem to be rich, healthy and most of all happy of being alive. To the
west you see a building.~
275 0 SECT_CITY
DDIR_NORTH
You see the right bank of the river.~
~
0 0 27573
DDIR_EAST
You see the right bank of the river.~
~
0 0 27575
DDIR_WEST
You see a building.~
~
0 0 27581
S
#27575
The Right Bank of The River~
The Bank of the river than then the opposite one. Here it is sandy and easy
to use if you want to get out of the river, while the opposite one is rocky
and it's almost impossible to get out of your boat there. The people walking
around seem to be rich, healthy and most of all happy of being alive. The river
flows east of you.~
275 0 SECT_CITY
DDIR_EAST
You see the river flowing.~
~
0 0 27530
DDIR_SOUTH
You see the right bank of the river.~
~
0 0 27576
DDIR_WEST
You see the right bank of the river.~
~
0 0 27574
S
#27576
The Right Bank of The River~
The Bank of the river than then the opposite one. Here it is sandy and easy
to use if you want to get out of the river, while the opposite one is rocky
and it's almost impossible to get out of your boat there. The people walking
around seem to be rich, healthy and most of all happy of being alive. The river
flows east of you and to the west you see a building.~
275 0 SECT_CITY
DDIR_NORTH
You see the right bank of the river.~
~
0 0 27575
DDIR_EAST
You see the river flowing.~
~
0 0 27531
DDIR_SOUTH
You see the right bank of the river.~
~
0 0 27577
DDIR_WEST
You see a building.~
~
0 0 27582
S
#27577
The Right Bank of The River~
The Bank of the river than then the opposite one. Here it is sandy and easy
to use if you want to get out of the river, while the opposite one is rocky
and it's almost impossible to get out of your boat there. The people walking
around seem to be rich, healthy and most of all happy of being alive. The river
flows east of you and to the west you see a little square.~
275 0 SECT_CITY
DDIR_NORTH
You see the right bank of the river.~
~
0 0 27576
DDIR_EAST
You see the river flowing.~
~
0 0 27534
DDIR_SOUTH
You see the right bank of the river.~
~
0 0 27578
DDIR_WEST
You see a little square.~
~
0 0 27583
S
#27578
The Right Bank of The River~
The Bank of the river than then the opposite one. Here it is sandy and easy
to use if you want to get out of the river, while the opposite one is rocky
and it's almost impossible to get out of your boat there. The people walking
around seem to be rich, healthy and most of all happy of being alive. The river
flows north-east of here.~
275 0 SECT_CITY
DDIR_NORTH
You see the right bank of the river.~
~
0 0 27577
DDIR_EAST
You see the right bank of the river.~
~
0 0 27579
DDIR_SOUTH
You see a building.~
~
0 0 27584
DDIR_WEST
You see a building.~
~
0 0 27585
S
#27579
The Right Bank of The River~
The Bank of the river than then the opposite one. Here it is sandy and easy
to use if you want to get out of the river, while the opposite one is rocky
and it's almost impossible to get out of your boat there. The people walking
around seem to be rich, healthy and most of all happy of being alive. The river
flows north of you and to the south you see a little building.~
275 0 SECT_CITY
DDIR_NORTH
You see the river flowing.~
~
0 0 27534
DDIR_EAST
You see the right bank of the river.~
~
0 0 27580
DDIR_SOUTH
You see a small building.~
~
0 0 27650
DDIR_WEST
You see the right bank of the river.~
~
0 0 27578
S
#27580
The Right Bank of The River~
The Bank of the river than then the opposite one. Here it is sandy and easy
to use if you want to get out of the river, while the opposite one is rocky
and it's almost impossible to get out of your boat there. The people walking
around seem to be rich, healthy and most of all happy of being alive. You
see the river delta north and east of here and a small building to the south.~
275 0 SECT_CITY
DDIR_NORTH
You see the river delta.~
~
0 0 27535
DDIR_EAST
You see the river delta.~
~
0 0 27537
DDIR_SOUTH
You see a small building.~
~
0 0 27587
DDIR_WEST
You see the right bank of the river.~
~
0 0 27579
S
#27581
A Private House~
You enter this private house, look around and dont find anything interesting.
The furniture has nothing special, the floor is made of wood like the roof,
and there are many windows. Although it is not very rich, it must be very
comfortable anyway.~
275 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
You see the right bank of the river.~
~
0 0 27574
S
#27582
A Noble House~
This house is very big, you decide to look around the main hall only to respect
the privacy of the owners. The furniture is really particular with several
couches for the quests, a big table, closets, shelves with little decorative
objects laying on them. The house is lighted by many windows which let the
light of the sun in from deveral different points. Exit is back to the west.~
275 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
You see the right bank of the river.~
~
0 0 27576
S
#27583
Before a Large Square~
You stand at the entrance to a very large square, you see a lot of people
walking around it; it must be the comercial center of this area. A continuous
flow of humans come in and out of the square. At the western end of the square
you can see the temple of this community.~
275 0 SECT_CITY
DDIR_EAST
You see the right bank of the river.~
~
0 0 27577
DDIR_WEST
You see the square.~
~
0 0 27640
S
#27584
The Jeweller~
The shop has strong security features, to prevent thieves to rob the stands.
Many little and big, nice and ugly, golden or silvery, with gems and without
kind of jewels are shown all over the walls and the desk of the room. The shop
looks pretty much expensive, you'd better not buy anything unless you really
need it.~
275 0 SECT_CITY
DDIR_NORTH
You see the right bank of the river.~
~
0 0 27578
S
#27585
A Simple House~
This is the most simple house you have seen so far in this town. There is no
jewelry around, no pictures on the walls, not much furniture, no couches;
probably the man living here isnt the richest of the community.~
275 0 SECT_CITY
DDIR_NORTH
You see the right bank of the river.~
~
0 0 27578
S
#27587
The Italian Restaurant~
This is a rather characteristic local. There are several tables and on some
of them is sitting someone who is enjoying Fizzo's extremely well cooked
dishes and specialties... Everyone in the Restaurant is happy to be in here
and feel happy too since you are surrounded by so many nice people.
A big and mean looking man comes towards with a suspicious grin.
As he gets near he says 'LEAVE YOUR WEAPONS OUTSIDE THE RESTAURANT...
WE DONT WANT TROUBLES HERE... ;)'
As he said so he smiles and walks away. You think that it would be a
respectful act to this friendly people to go outside and drop weapons and
you do so...~
275 0 SECT_CITY
DDIR_NORTH
You see the right bank of the river.~
~
0 0 27580
S
#27588
The Main Hallway of the Temple~
As you walk inside the Temple you are delighted by the images carved into wood
of the roof and columns. The pictures display the several interventions of
vishnu on the mortal world. You see him fighting legendary mobs and giving wise
advice to clueless people. A general feeling of happiness is shown all over.
The hallway continues to the west and the exit to the temple is to the east.~
275 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
You see the square in before the temple.~
~
0 0 27638
DDIR_WEST
You see the main hallway of the temple.~
~
0 0 27589
S
#27589
The Main Hallway of the Temple~
As you walk inside the Temple you are delighted by the images carved into wood
of the roof and columns. The pictures display the several interventions of
vishnu on the mortal world. You see him fighting legendary mobs and giving wise
advice to clueless people. A general feeling of happiness is shown all over.
The hallway continues to the west and the exit to the temple is far to the east.~
275 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
You see the main hallway to the temple.~
~
0 0 27588
DDIR_WEST
You see more of the temple.~
~
0 0 27590
S
#27590
Deep Within the Temple~
The temple here is starting to get serious; few normal citizens walk around
and the few that are allowed are totally mumbling about religious matters.
You wonders how it feels to live completely deditcated to a religous cause,
and drop your thoughts soon after. To the East you see the main hallway of the
temple, while to the west you see the central hall of it completely lighted
by a shining sun coming in through a roof made of glass.~
275 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
You see the main hallway of the temple.~
~
0 0 27589
DDIR_WEST
You see more of the temple.~
~
0 0 27591
S
#27591
The Center of the Temple~
You are in the middle of the Air Temple. Above you, through a roof of colored
glass you see the sun shining high into the sky, and you get frightened as you
realize how tall the pinnacle of the temple is. To the north and to the south
there are two lesser hallways of the temple. To the east you see the long
hallway leading to the entrance, while to the west you see a ladder leading up
probably to climb up the pinnacle.~
275 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
You see more of the temple.~
~
0 0 27597
DDIR_EAST
You see more of the temple.~
~
0 0 27590
DDIR_SOUTH
You see more of the temple.~
~
0 0 27594
DDIR_WEST
You see more of the temple.~
~
0 0 27592
S
#27592
The Basement of the Pinnacle~
This is a little room. The only interesting thing is the ladder leading up
into the roof necessary to climb up over the top of the pinnacle. It must
quite an effort to get to the end of the ladder.~
275 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
You see more of the temple.~
~
0 0 27591
DDIR_UP
You see the ladder going up.~
~
0 0 27604
S
#27593
The Shop of the Temple~
This is the shop of the temple. Many residents are here to buy books, holy
statues, sanctified images, or any kind of items produced within the temple.
The shop is ran by a couple of adepts who somehow manage to accomplish all the
work needed to satisfy all the clients. The exit is to the west.~
275 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
You see more of the temple.~
~
0 0 27594
S
#27594
A Side Hallway~
This is a side hallway to the temple. To the north you see the dome where all
the light of the sun penetrates through the glass roof. To the west you see the
shop and to the west you recognize the dormitorium.~
275 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
You see more of the temple.~
~
0 0 27591
DDIR_EAST
You see more of the temple.~
~
0 0 27595
DDIR_WEST
You see more of the temple.~
~
0 0 27593
S
#27595
The Dormitorium~
This large hall is used as a dormitorium for all the ppl who need a bed, both
adepts of simple residents. Many beds have been placed to be used by anyone.
Feel freen to have a rest here.~
275 ROOM_INDOORS SECT_INN
DDIR_WEST
You see more of the temple.~
~
0 0 27594
S
#27596
The Library~
This is a large hallway, there is more light here then in other places
of the temple. In fact this is the library of the temple, many tables
are placed here the walls of the cave are completely covered with bookshelves
filled with all kinds of books; some large some little, some old some new,
some interesting some not. Many places at the tables are occupied by normal
citizens trying to develop their personal culture, but some are free. This
would be the perfect place to look for some information about the history, the
culture and the religion of the peoples living on this side of the river.~
275 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
You see more of the temple.~
~
0 0 27597
S
#27597
A Side Hallway~
This is a side hallway to the temple. To the south you see the dome where all
the light of the sun penetrates through the glass roof. To the west you see the
library and to the west you recognize the kitchen.~
275 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
You see more of the temple.~
~
0 0 27598
DDIR_SOUTH
You see more of the temple.~
~
0 0 27591
DDIR_WEST
You see more of the temple.~
~
0 0 27596
S
#27598
The Kitchen~
This is the kitchen of the temple where adepts cook for themselves and were they
offer food to people who need it. Many tables are distributed around the wall,
and there are some people sitting at them having some food. You could have a
free portion of a tasty soup if you are hungry. The exit is to the west.~
275 ROOM_INDOORS SECT_INSIDE
DDIR_WEST
You see more of the temple.~
~
0 0 27597
S
#27599
Vishnu's Shrine~
As You reach the top of the pinnacle you get instant relief by the freshness
of the air blowing at this altitude. You later realize that this room lacks
totally of any kind of walls, letting the air around. In front of you lies
a huge statue.~
275 ROOM_NO_MOB|ROOM_SAFE|ROOM_NO_RECALL SECT_CITY
DDIR_DOWN
You see the ladder of the pinnacle.~
~
0 0 27608
E
statue~
The statue of Vishnu is completely made of a transparent material, which at
first seems glass, but as you look closer you realize it's a rare kind of
transparent marble. The God has a human fat body. His face transmits a general
feeling of happiness and peace along with a lot of wisdom, his eyes are made
of two HUGE sapphires. Several Objects and items are scattered around the
room or placed on the staue as a divine offer to the god.~
S
#27600
Shiva's Limbo~
You are floating into nothingness. There is no floor where you can place your
feet onto, but somehow you dont feel like flying. As you look around you
notice some kind of energy portals leading to towns around the realm.~
275 ROOM_NO_RIP|ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_INSIDE
DDIR_DOWN
You see the void.~
~
0 0 27566
S
#27601
Brahama's Limbo~
You are floating into nothingness. There is no floor where you can place your
feet onto, but somehow you dont feel like flying. As you look around you
notice some kind of energy portals leading to towns around the realm.~
275 ROOM_NO_RIP|ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_INSIDE
DDIR_DOWN
You see the void.~
~
0 0 27542
S
#27602
Vishnu's Limbo~
You are floating into nothingness. There is no floor where you can place your
feet onto, but somehow you dont feel like flying. As you look around you
notice some kind of energy portals leading to towns around the realm.~
275 ROOM_DARK|ROOM_NO_RIP|ROOM_INDOORS|ROOM_NO_RECALL SECT_INSIDE
DDIR_NORTH
You see the void.~
~
0 0 27639
DDIR_EAST
You see the void.~
~
0 0 27572
DDIR_SOUTH
You see the void.~
~
0 0 27592
DDIR_WEST
You see the void.~
~
0 0 27501
DDIR_UP
You see the void.~
~
0 0 27580
DDIR_DOWN
You see the void.~
~
0 0 27568
S
#27603
Climbing the Air Pinnacle~
As you step up on the ladder you realize that the pinnacle is completely
transparent, giving you the impressing of climbing on a ladder leading to
nothing. You wonder what is the material used to build it. You still have a
long way up.~
275 ROOM_NO_MOB SECT_MOUNTAIN
DDIR_UP
You see the ladder.~
~
0 0 27604
DDIR_DOWN
You see the basement of the pinnacle.~
~
0 0 27592
S
#27604
Climbing the Air Pinnacle~
As you step up on the ladder you realize that the pinnacle is completely
transparent, giving you the impressing of climbing on a ladder leading to
nothing. You wonder what is the material used to build it. You still have a
long way up.~
275 ROOM_NO_MOB SECT_MOUNTAIN
DDIR_UP
You see the ladder.~
~
0 0 27605
DDIR_DOWN
You see the ladder.~
~
0 0 27603
S
#27605
Climbing the Air Pinnacle~
As you step up on the ladder you realize that the pinnacle is completely
transparent, giving you the impressing of climbing on a ladder leading to
nothing. You wonder what is the material used to build it. You still have a
long way up.~
275 ROOM_NO_MOB SECT_MOUNTAIN
DDIR_UP
You see the ladder.~
~
0 0 27606
DDIR_DOWN
You see the ladder.~
~
0 0 27604
S
#27606
Climbing the Air Pinnacle~
As you step up on the ladder you realize that the pinnacle is completely
transparent, giving you the impressing of climbing on a ladder leading to
nothing. You wonder what is the material used to build it. You start to see
the end of the ladder.~
275 ROOM_NO_MOB SECT_MOUNTAIN
DDIR_UP
You see the ladder.~
~
0 0 27607
DDIR_DOWN
You see the ladder.~
~
0 0 27605
S
#27607
Climbing the Air Pinnacle~
As you step up on the ladder you realize that the pinnacle is completely
transparent, giving you the impressing of climbing on a ladder leading to
nothing. You wonder what is the material used to build it. The end of the
ladder is getting close.~
275 ROOM_NO_MOB SECT_MOUNTAIN
DDIR_UP
You see the ladder.~
~
0 0 27608
DDIR_DOWN
You see the ladder.~
~
0 0 27606
S
#27608
Climbing the Air Pinnacle~
As you step up on the ladder you realize that the pinnacle is completely
transparent, giving you the impressing of climbing on a ladder leading to
nothing. You wonder what is the material used to build it. The end of the
ladder is up here.~
275 ROOM_NO_MOB SECT_MOUNTAIN
DDIR_UP
You see the ladder ending.~
~
0 0 27599
DDIR_DOWN
You see the ladder.~
~
0 0 27607
S
#27609
The Catacombs~
You are walking into the Catacombs of the temple. Many graves and coffin are
placed either on the ground or into the walls; a lot of different and weird
noises come from everywhere, and you suddenly get the feeling that you are
completely lost in here. You at least hope that it isnt dangerous.~
275 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNUSED
DDIR_EAST
You see the catacombs.~
~
0 0 27615
DDIR_SOUTH
You see the catacombs.~
~
0 0 27620
S
#27610
The Catacombs~
You are walking into the Catacombs of the temple. Many graves and coffin are
placed either on the ground or into the walls; a lot of different and weird
noises come from everywhere, and you suddenly get the feeling that you are
completely lost in here. You at least hope that it isnt dangerous.~
275 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNUSED
DDIR_EAST
You see the catacombs.~
~
0 0 27618
DDIR_SOUTH
You see the catacombs.~
~
0 0 27616
DDIR_WEST
You see the catacombs.~
~
0 0 27611
S
#27611
The Catacombs~
You are walking into the Catacombs of the temple. Many graves and coffin are
placed either on the ground or into the walls; a lot of different and weird
noises come from everywhere, and you suddenly get the feeling that you could
easily get lost in here. You at least hope that it isnt dangerous.
You would better stop here before getting lost, this is one of the two
exit from the catacombs.~
275 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNUSED
DDIR_NORTH
You see a shrine.~
~
0 0 27566
DDIR_SOUTH
You see the catacombs.~
~
0 0 27610
S
#27612
The Catacombs~
You are walking into the Catacombs of the temple. Many graves and coffin are
placed either on the ground or into the walls; a lot of different and weird
noises come from everywhere, and you suddenly get the feeling that you are
completely lost in here. You at least hope that it isnt dangerous.~
275 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNUSED
DDIR_EAST
You see the catacombs.~
~
0 0 27615
DDIR_SOUTH
You see the catacombs.~
~
0 0 27621
DDIR_WEST
You see the catacombs.~
~
0 0 27610
S
#27613
The Catacombs~
You are walking into the Catacombs of the temple. Many graves and coffin are
placed either on the ground or into the walls; a lot of different and weird
noises come from everywhere, and you suddenly get the feeling that you are
completely lost in here. You at least hope that it isnt dangerous.~
275 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNUSED
DDIR_SOUTH
You see the catacombs.~
~
0 0 27630
DDIR_WEST
You see the catacombs.~
~
0 0 27609
S
#27614
The Catacombs~
You are walking into the Catacombs of the temple. Many graves and coffin are
placed either on the ground or into the walls; a lot of different and weird
noises come from everywhere, and you suddenly get the feeling that you are
completely lost in here. You at least hope that it isnt dangerous.~
275 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNUSED
DDIR_NORTH
You see the catacombs.~
~
0 0 27632
DDIR_EAST
You see the catacombs.~
~
0 0 27626
DDIR_SOUTH
You see the catacombs.~
~
0 0 27622
S
#27615
The Catacombs~
You are walking into the Catacombs of the temple. Many graves and coffin are
placed either on the ground or into the walls; a lot of different and weird
noises come from everywhere, and you suddenly get the feeling that you are
completely lost in here. You at least hope that it isnt dangerous.~
275 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNUSED
DDIR_NORTH
You see the catacombs.~
~
0 0 27612
DDIR_EAST
You see the catacombs.~
~
0 0 27625
DDIR_SOUTH
You see the catacombs.~
~
0 0 27619
DDIR_WEST
You see the catacombs.~
~
0 0 27614
S
#27616
The Catacombs~
You are walking into the Catacombs of the temple. Many graves and coffin are
placed either on the ground or into the walls; a lot of different and weird
noises come from everywhere, and you suddenly get the feeling that you are
completely lost in here. You at least hope that it isnt dangerous.~
275 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNUSED
DDIR_NORTH
You see the catacombs.~
~
0 0 27622
DDIR_EAST
You see the catacombs.~
~
0 0 27628
DDIR_SOUTH
You see the catacombs.~
~
0 0 27625
DDIR_WEST
You see the catacombs.~
~
0 0 27629
S
#27617
The Catacombs~
You are walking into the Catacombs of the temple. Many graves and coffin are
placed either on the ground or into the walls; a lot of different and weird
noises come from everywhere, and you suddenly get the feeling that you are
completely lost in here. You at least hope that it isnt dangerous.~
275 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNUSED
DDIR_NORTH
You see the catacombs.~
~
0 0 27610
DDIR_EAST
You see the catacombs.~
~
0 0 27616
DDIR_SOUTH
You see the catacombs.~
~
0 0 27627
DDIR_WEST
You see the catacombs.~
~
0 0 27623
S
#27618
The Catacombs~
You are walking into the Catacombs of the temple. Many graves and coffin are
placed either on the ground or into the walls; a lot of different and weird
noises come from everywhere, and you suddenly get the feeling that you are
completely lost in here. You at least hope that it isnt dangerous.~
275 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNUSED
DDIR_NORTH
You see the catacombs.~
~
0 0 27617
DDIR_SOUTH
You see the catacombs.~
~
0 0 27612
DDIR_WEST
You see the catacombs.~
~
0 0 27630
S
#27619
The Catacombs~
You are walking into the Catacombs of the temple. Many graves and coffin are
placed either on the ground or into the walls; a lot of different and weird
noises come from everywhere, and you suddenly get the feeling that you are
completely lost in here. You at least hope that it isnt dangerous.~
275 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNUSED
DDIR_NORTH
You see the catacombs.~
~
0 0 27612
DDIR_EAST
You see the catacombs.~
~
0 0 27620
DDIR_SOUTH
You see the catacombs.~
~
0 0 27625
S
#27620
The Catacombs~
You are walking into the Catacombs of the temple. Many graves and coffin are
placed either on the ground or into the walls; a lot of different and weird
noises come from everywhere, and you suddenly get the feeling that you are
completely lost in here. You at least hope that it isnt dangerous.~
275 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNUSED
DDIR_NORTH
You see the catacombs.~
~
0 0 27613
DDIR_EAST
You see the catacombs.~
~
0 0 27623
DDIR_SOUTH
You see the catacombs.~
~
0 0 27627
DDIR_WEST
You see the catacombs.~
~
0 0 27617
S
#27621
The Catacombs~
You are walking into the Catacombs of the temple. Many graves and coffin are
placed either on the ground or into the walls; a lot of different and weird
noises come from everywhere, and you suddenly get the feeling that you are
completely lost in here. You at least hope that it isnt dangerous.~
275 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNUSED
DDIR_NORTH
You see the catacombs.~
~
0 0 27630
DDIR_EAST
You see the catacombs.~
~
0 0 27626
DDIR_SOUTH
You see the catacombs.~
~
0 0 27628
DDIR_WEST
You see the catacombs.~
~
0 0 27631
S
#27622
The Catacombs~
You are walking into the Catacombs of the temple. Many graves and coffin are
placed either on the ground or into the walls; a lot of different and weird
noises come from everywhere, and you suddenly get the feeling that you are
completely lost in here. You at least hope that it isnt dangerous.~
275 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNUSED
DDIR_NORTH
You see the catacombs.~
~
0 0 27613
DDIR_EAST
You see the catacombs.~
~
0 0 27614
DDIR_SOUTH
You see the catacombs.~
~
0 0 27628
DDIR_WEST
You see the catacombs.~
~
0 0 27610
S
#27623
The Catacombs~
You are walking into the Catacombs of the temple. Many graves and coffin are
placed either on the ground or into the walls; a lot of different and weird
noises come from everywhere, and you suddenly get the feeling that you are
completely lost in here. You at least hope that it isnt dangerous.~
275 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNUSED
DDIR_NORTH
You see the catacombs.~
~
0 0 27616
DDIR_SOUTH
You see the catacombs.~
~
0 0 27617
DDIR_WEST
You see the catacombs.~
~
0 0 27615
S
#27624
The Catacombs~
You are walking into the Catacombs of the temple. Many graves and coffin are
placed either on the ground or into the walls; a lot of different and weird
noises come from everywhere, and you suddenly get the feeling that you are
completely lost in here. You at least hope that it isnt dangerous.~
275 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNUSED
DDIR_NORTH
You see the catacombs.~
~
0 0 27625
DDIR_EAST
You see the catacombs.~
~
0 0 27633
DDIR_SOUTH
You see the catacombs.~
~
0 0 27617
S
#27625
The Catacombs~
You are walking into the Catacombs of the temple. Many graves and coffin are
placed either on the ground or into the walls; a lot of different and weird
noises come from everywhere, and you suddenly get the feeling that you are
completely lost in here. You at least hope that it isnt dangerous.~
275 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNUSED
DDIR_NORTH
You see the catacombs.~
~
0 0 27621
DDIR_EAST
You see the catacombs.~
~
0 0 27619
DDIR_SOUTH
You see the catacombs.~
~
0 0 27630
DDIR_WEST
You see the catacombs.~
~
0 0 27614
S
#27626
The Catacombs~
You are walking into the Catacombs of the temple. Many graves and coffin are
placed either on the ground or into the walls; a lot of different and weird
noises come from everywhere, and you suddenly get the feeling that you are
completely lost in here. You at least hope that it isnt dangerous.~
275 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNUSED
DDIR_NORTH
You see the catacombs.~
~
0 0 27620
DDIR_EAST
You see the catacombs.~
~
0 0 27627
DDIR_SOUTH
You see the catacombs.~
~
0 0 27632
DDIR_WEST
You see the catacombs.~
~
0 0 27618
S
#27627
The Catacombs~
You are walking into the Catacombs of the temple. Many graves and coffin are
placed either on the ground or into the walls; a lot of different and weird
noises come from everywhere, and you suddenly get the feeling that you are
completely lost in here. You at least hope that it isnt dangerous.~
275 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNUSED
DDIR_NORTH
You see the catacombs.~
~
0 0 27616
DDIR_EAST
You see the catacombs.~
~
0 0 27621
DDIR_SOUTH
You see the catacombs.~
~
0 0 27623
DDIR_WEST
You see the catacombs.~
~
0 0 27609
S
#27628
The Catacombs~
You are walking into the Catacombs of the temple. Many graves and coffin are
placed either on the ground or into the walls; a lot of different and weird
noises come from everywhere, and you suddenly get the feeling that you are
completely lost in here. You at least hope that it isnt dangerous.~
275 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNUSED
DDIR_NORTH
You see the catacombs.~
~
0 0 27617
DDIR_SOUTH
You see the catacombs.~
~
0 0 27624
DDIR_WEST
You see the catacombs.~
~
0 0 27631
S
#27629
The Catacombs~
You are walking into the Catacombs of the temple. Many graves and coffin are
placed either on the ground or into the walls; a lot of different and weird
noises come from everywhere, and you suddenly get the feeling that you are
completely lost in here. You at least hope that it isnt dangerous.~
275 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNUSED
DDIR_NORTH
You see the catacombs.~
~
0 0 27615
DDIR_EAST
You see the catacombs.~
~
0 0 27627
S
#27630
The Catacombs~
You are walking into the Catacombs of the temple. Many graves and coffin are
placed either on the ground or into the walls; a lot of different and weird
noises come from everywhere, and you suddenly get the feeling that you are
completely lost in here. You at least hope that it isnt dangerous.~
275 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNUSED
DDIR_NORTH
You see the catacombs.~
~
0 0 27620
DDIR_EAST
You see the catacombs.~
~
0 0 27626
DDIR_WEST
You see the catacombs.~
~
0 0 27624
S
#27631
The Catacombs~
You are walking into the Catacombs of the temple. Many graves and coffin are
placed either on the ground or into the walls; a lot of different and weird
noises come from everywhere, and you suddenly get the feeling that you could
easily get lost in here. You at least hope that it isnt dangerous.
You stop for a minute as you notice an exit upward.~
275 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNUSED
DDIR_NORTH
You see the catacombs.~
~
0 0 27618
DDIR_EAST
You see the catacombs.~
~
0 0 27625
DDIR_WEST
You see the catacombs.~
~
0 0 27629
DDIR_UP
You see a small room.~
~
0 0 27565
S
#27632
The Catacombs~
You are walking into the Catacombs of the temple. Many graves and coffin are
placed either on the ground or into the walls; a lot of different and weird
noises come from everywhere, and you suddenly get the feeling that you are
completely lost in here. You at least hope that it isnt dangerous.~
275 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNUSED
DDIR_NORTH
You see the catacombs.~
~
0 0 27622
DDIR_EAST
You see the catacombs.~
~
0 0 27633
DDIR_WEST
You see the catacombs.~
~
0 0 27629
S
#27633
The Catacombs~
You are walking into the Catacombs of the temple. Many graves and coffin are
placed either on the ground or into the walls; a lot of different and weird
noises come from everywhere, and you suddenly get the feeling that you are
completely lost in here. You at least hope that it isnt dangerous.~
275 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNUSED
DDIR_NORTH
You see the catacombs.~
~
0 0 27623
DDIR_WEST
You see the catacombs.~
~
0 0 27632
S
#27634
the room of the arms~
This is the room where the arms of shive rest before being summoned by
their owner... hehehehhe...~
275 ROOM_NO_RIP|ROOM_NO_MOB SECT_INSIDE
S
#27635
Marble Square~
You are at the northwestern corner of the square. The floor of the sqaure is
absolutely beautiful, made of the purest white marble, it reflects the light
of the sun giving to the place an enlightened aspect. You see lots of people
walking around. There are many shops on the edge of it, and the majority of the
citizens, come here to buy all they need; you might satisfy most of your
desires here.~
275 0 SECT_CITY
DDIR_EAST
You see the square.~
~
0 0 27636
DDIR_SOUTH
You see the square.~
~
0 0 27638
S
#27636
Marble Square~
You are at the northern edge of the square. The floor of the sqaure is
absolutely beautiful, made of the purest white marble, it reflects the light
of the sun giving to the place an enlightened aspect. You see lots of people
walking around. There are many shops on the edge of it, and the majority of the
citizens, come here to buy all they need; you might satisfy most of your
desires here.~
275 0 SECT_CITY
DDIR_NORTH
You see a shop.~
~
0 0 27645
DDIR_EAST
You see the square.~
~
0 0 27637
DDIR_SOUTH
You see the center of the square.~
~
0 0 27639
DDIR_WEST
You see the square.~
~
0 0 27635
S
#27637
Marble Square~
You are at the northeastern corner of the square. The floor of the sqaure is
absolutely beautiful, made of the purest white marble, it reflects the light
of the sun giving to the place an enlightened aspect. You see lots of people
walking around. There are many shops on the edge of it, and the majority of the
citizens, come here to buy all they need; you might satisfy most of your
desires here.~
275 0 SECT_CITY
DDIR_EAST
You see a shop.~
~
0 0 27646
DDIR_SOUTH
You see the square.~
~
0 0 27640
DDIR_WEST
You see the square.~
~
0 0 27636
S
#27638
In Front of the Air Temple~
You stand in the western end of this huge square before the gates of the sacred
temple of this town. The temple is completely made of the finest wood, carved
and decorated in many different ways. Several windows let you see the inside
where you can watch adepts and citizens going around praying or learning the
ways of Vishnu, their god. In the center of the temple stands the tallest
pinnacle you ever saw in your life, you wonder what's its use.~
275 0 SECT_CITY
DDIR_NORTH
You see the square.~
~
0 0 27635
DDIR_EAST
You see the square.~
~
0 0 27639
DDIR_SOUTH
You see the square.~
~
0 0 27641
DDIR_WEST
You see the entrance to the temple.~
~
0 0 27588
S
#27639
Marble Square~
You are at the central point of the square. The floor of the sqaure is
absolutely beautiful, made of the purest white marble, it reflects the light
of the sun giving to the place an enlightened aspect. The room is dominated
by the huge statue of a great warrior. You see lots of people walking around.
There are many shops on the edge of it, and the majority of the citizens,
come here to buy all they need; you might satisfy most of your desires here.~
275 ROOM_ALTAR_C|ROOM_ALTAR_O SECT_CITY
DDIR_NORTH
You see the square.~
~
0 0 27636
DDIR_EAST
You see the square.~
~
0 0 27640
DDIR_SOUTH
You see the square.~
~
0 0 27642
DDIR_WEST
You see the square.~
~
0 0 27638
S
#27640
Marble Square~
You are at the eastern edge of the square. The floor of the sqaure is
absolutely beautiful, made of the purest white marble, it reflects the light
of the sun giving to the place an enlightened aspect. You see lots of people
walking around. There are many shops on the edge of it, and the majority of the
citizens, come here to buy all they need; you might satisfy most of your
desires here.~
275 0 SECT_CITY
DDIR_NORTH
You see the square.~
~
0 0 27637
DDIR_EAST
You see the entrance to the square.~
~
0 0 27583
DDIR_SOUTH
You see the square.~
~
0 0 27643
DDIR_WEST
You see the square.~
~
0 0 27639
S
#27641
Marble Square~
You are at the southwestern corner of the square. The floor of the sqaure is
absolutely beautiful, made of the purest white marble, it reflects the light
of the sun giving to the place an enlightened aspect. You see lots of people
walking around. There are many shops on the edge of it, and the majority of the
citizens, come here to buy all they need; you might satisfy most of your
desires here.~
275 0 SECT_CITY
DDIR_NORTH
You see the square.~
~
0 0 27638
DDIR_EAST
You see the square.~
~
0 0 27642
S
#27642
Marble Square~
You are at the southern edge of the square. The floor of the sqaure is
absolutely beautiful, made of the purest white marble, it reflects the light
of the sun giving to the place an enlightened aspect. You see lots of people
walking around. There are many shops on the edge of it, and the majority of the
citizens, come here to buy all they need; you might satisfy most of your
desires here.~
275 0 SECT_CITY
DDIR_NORTH
You see the square.~
~
0 0 27639
DDIR_EAST
You see the square.~
~
0 0 27643
DDIR_SOUTH
You see a shop.~
~
0 0 27644
DDIR_WEST
You see the square.~
~
0 0 27641
S
#27643
Marble Square~
You are at the southeastern corner of the square. The floor of the sqaure is
absolutely beautiful, made of the purest white marble, it reflects the light
of the sun giving to the place an enlightened aspect. You see lots of people
walking around. There are many shops on the edge of it, and the majority of the
citizens, come here to buy all they need; you might satisfy most of your
desires here.~
275 0 SECT_CITY
DDIR_NORTH
You see the square.~
~
0 0 27640
DDIR_EAST
You see a shop.~
~
0 0 27647
DDIR_WEST
You see the square.~
~
0 0 27642
S
#27644
The Morgue~
The Morgue is strabgely located on the edge of the main square of the town.
This people probably have a particular conception of death, and the deads;
probably they consider dying one of the more important components of life,
thus, they placed the morgue and the cemetery here. You can see an immense
graveyard to the south, but you decide that it is better to leave those deads
alone.~
275 ROOM_NO_MOB|ROOM_INDOORS|ROOM_SAFE|ROOM_MORGUE SECT_INSIDE
DDIR_NORTH
You see the square.~
~
0 0 27642
S
#27645
The Magical Writer~
This shop is run by a noble who has learn the necromancer's ability to write
magic scrolls. He sells almost any imaginable kind of magic scrolls, but only
defensive and utility spells will be sold to common people. The shop appears
to be a pretty cheap, and you think you could find something useful. Many
certificates are hanging on the walls of the shop, giving you the idea that
the man knows how to run the shop and how to write scrolls. The exit is back
to the south.~
275 0 SECT_CITY
DDIR_SOUTH
You see the square.~
~
0 0 27636
E
certificate~
            ***************************************
.           *      We, The Masters of the         *
.           *   Writer's Uiversity, Declare that  *
.           *              FRODE                  *
.           *     Graduated at Our School with    *
.           *       the Best Rank Possible        *
.           *                                     *
.           *                          20/12/96   *
.           ***************************************~
S
#27646
The Cheesery~
This shop sells many kinds of different cheeses coming from all over the
world. The vendor had this idea because of the increasing need of cheese in
this population since they are not allowed to get milk from cows by their
religion, since they are considered sacred. The smell of this place invites you
to try out something. There is a small plaque on the desk of the shop. The
exit is back to the west.~
275 0 SECT_CITY
DDIR_WEST
You see the square.~
~
0 0 27637
E
plaque~
This shop was made only with the intent of teaching some cheese culture
to certain people who sometimes, have the desire to hand some cheese away. :)~
S
#27647
The Winery~
WOW! You are astonished by the incredible amount of wine bottles lying on the
shelves placed against the wall in this shop. The room is fresh and cleaned,
and the bottles are so polished that they shine reflecting the light of
candles. The shop is completely made of stone, there are no windows, so that
wine will not be wasted by the light and the heat of the sun. There is a small
plaque on the desk. The exit is back to the west~
275 0 SECT_CITY
DDIR_WEST
You see the square.~
~
0 0 27643
E
plaque~
This shop has been created in case someone, along with cheese, is willing to
hand out some wine too. :)~
S
#27648
A Private Cave~
This a cave inhabitated by a normal family of the community. There isnt
anything of interest, just normal cuisine tools, some beds and a few clothes
scattered around the floor. The exit is to the south.~
275 ROOM_DARK|ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
You see a little square.~
~
0 0 27551
S
#27649
The Room of Creation~
This room has no shape, no colours, no physical appearance. It is the room
where the Gods of the River unite to create objects and living forms. You feel
hopelessly lost into a never ending Void.~
275
ROOM_NO_RIP|ROOM_DARK|ROOM_NO_MOB|ROOM_SAFE|ROOM_SOLITARY|ROOM_NO_RECALL
SECT_UNUSED
DDIR_NORTH
You see the void.~
~
0 0 27649
DDIR_EAST
You see the void.~
~
0 0 27649
DDIR_SOUTH
You see the void.~
~
0 0 27649
DDIR_WEST
You see the void.~
~
0 0 27649
DDIR_UP
You see the void.~
~
0 0 27649
DDIR_DOWN
You see the void.~
~
0 0 27649
S
#27650
The Pet Shop~
The shop is full of weird animals in cages. Parrots, dogs, cats, squirrels,
tigers, panthers, and many others are sold here. They dont look very healthy,
and the ones supposed to be wild do not look very aggressive.~
275 ROOM_PET_SHOP SECT_CITY
DDIR_NORTH
You see the right bank of the river.~
~
0 0 27579
S
#27651
The room of animals~
This is the room where animals are born.~
275 0 SECT_CITY
S
#0




#RESETS
D 0 27501 DIR_DOWN DOOR_CLOSED ;door in A Little Lake            
O 0 27511   1 27558 ;            the bookshelf in The Library              
P 1 27501   5 27511 ;        the Path to Shiva in the bookshelf            
P 1 27501   5 27511 ;        the Path to Shiva in the bookshelf            
P 1 27501   5 27511 ;        the Path to Shiva in the bookshelf            
P 1 27501   5 27511 ;        the Path to Shiva in the bookshelf            
P 1 27501   5 27511 ;        the Path to Shiva in the bookshelf            
O 0 27595   1 27596 ;            the bookshelf in The Library              
P 1 27502   2 27595 ;the History of Visnhu- Bo in the bookshelf            
P 1 27503   2 27595 ;the History of Vishnu- Bo in the bookshelf            
P 1 27504   2 27595 ;the History of Vishnu- Bo in the bookshelf            
P 1 27505   2 27595 ;the History of Vishnu- Bo in the bookshelf            
P 1 27506   2 27595 ;the History of Visnhu- Bo in the bookshelf            
P 1 27507   2 27595 ;the History of Vishnu- Bo in the bookshelf            
P 1 27508   2 27595 ;the History of Vishnu- Bo in the bookshelf            
P 1 27509   2 27595 ;the History of Vishnu- Bo in the bookshelf            
P 1 27510   2 27595 ;the History of Vishnu- Bo in the bookshelf            
M 0 27541   1 27587 ;                   Martin in The Italian Restaurant   
G 1 27512 1000       ;       maccheroni al ragu
G 1 27513 1000       ;    gnocchi al gorgonzola
G 1 27514 1000       ;     spagheti al pomodoro
G 1 27515 1000       ;                  lasagne
G 1 27516 1000       ;        risotto ai funghi
G 1 27597 1000       ;        espacia meatballs
O 0 27527   1 27559 ;      the sacrificial pit in The Hall of Sacrifices   
M 0 27517   1 27562 ;                    adept in The Shop of The Temple   
G 1 27518 1000       ;      red labelled liquor
G 1 27519 1000       ;     blue labelled liquor
G 1 27517 1000       ;    black labelled liquor
G 1 27521 1000       ;    green labelled liquor
M 0 27522   1 27593 ;                     monk in The Shop of the Temple   
G 1 27520 1000       ;   purple labelled liquor
G 1 27522 1000       ;   yellow labelled liquor
G 1 27523 1000       ;    white labelled liquor
G 1 27524 1000       ;   orange labelled liquor
O 0 27525   1 27560 ;             the Cauldron in The Kitchen              
P 1 27526 100 27525 ;           a bowl of soup in the Cauldron             
P 1 27526 100 27525 ;           a bowl of soup in the Cauldron             
P 1 27526 100 27525 ;           a bowl of soup in the Cauldron             
P 1 27526 100 27525 ;           a bowl of soup in the Cauldron             
P 1 27526 100 27525 ;           a bowl of soup in the Cauldron             
P 1 27526 100 27525 ;           a bowl of soup in the Cauldron             
P 1 27526 100 27525 ;           a bowl of soup in the Cauldron             
P 1 27526 100 27525 ;           a bowl of soup in the Cauldron             
P 1 27526 100 27525 ;           a bowl of soup in the Cauldron             
P 1 27526 100 27525 ;           a bowl of soup in the Cauldron             
P 1 27526 100 27525 ;           a bowl of soup in the Cauldron             
P 1 27526 100 27525 ;           a bowl of soup in the Cauldron             
P 1 27526 100 27525 ;           a bowl of soup in the Cauldron             
P 1 27526 100 27525 ;           a bowl of soup in the Cauldron             
P 1 27526 100 27525 ;           a bowl of soup in the Cauldron             
P 1 27526 100 27525 ;           a bowl of soup in the Cauldron             
P 1 27526 100 27525 ;           a bowl of soup in the Cauldron             
P 1 27526 100 27525 ;           a bowl of soup in the Cauldron             
P 1 27526 100 27525 ;           a bowl of soup in the Cauldron             
P 1 27526 100 27525 ;           a bowl of soup in the Cauldron             
P 1 27526 100 27525 ;           a bowl of soup in the Cauldron             
P 1 27526 100 27525 ;           a bowl of soup in the Cauldron             
P 1 27526 100 27525 ;           a bowl of soup in the Cauldron             
P 1 27526 100 27525 ;           a bowl of soup in the Cauldron             
P 1 27526 100 27525 ;           a bowl of soup in the Cauldron             
P 1 27526 100 27525 ;           a bowl of soup in the Cauldron             
P 1 27526 100 27525 ;           a bowl of soup in the Cauldron             
O 0 27596   1 27598 ;             the Cauldron in The Kitchen              
P 1 27526 100 27596 ;           a bowl of soup in the Cauldron             
P 1 27526 100 27596 ;           a bowl of soup in the Cauldron             
P 1 27526 100 27596 ;           a bowl of soup in the Cauldron             
P 1 27526 100 27596 ;           a bowl of soup in the Cauldron             
P 1 27526 100 27596 ;           a bowl of soup in the Cauldron             
P 1 27526 100 27596 ;           a bowl of soup in the Cauldron             
P 1 27526 100 27596 ;           a bowl of soup in the Cauldron             
P 1 27526 100 27596 ;           a bowl of soup in the Cauldron             
P 1 27526 100 27596 ;           a bowl of soup in the Cauldron             
P 1 27526 100 27596 ;           a bowl of soup in the Cauldron             
P 1 27526 100 27596 ;           a bowl of soup in the Cauldron             
P 1 27526 100 27596 ;           a bowl of soup in the Cauldron             
P 1 27526 100 27596 ;           a bowl of soup in the Cauldron             
P 1 27526 100 27596 ;           a bowl of soup in the Cauldron             
P 1 27526 100 27596 ;           a bowl of soup in the Cauldron             
P 1 27526 100 27596 ;           a bowl of soup in the Cauldron             
P 1 27526 100 27596 ;           a bowl of soup in the Cauldron             
P 1 27526 100 27596 ;           a bowl of soup in the Cauldron             
P 1 27526 100 27596 ;           a bowl of soup in the Cauldron             
P 1 27526 100 27596 ;           a bowl of soup in the Cauldron             
P 1 27526 100 27596 ;           a bowl of soup in the Cauldron             
P 1 27526 100 27596 ;           a bowl of soup in the Cauldron             
P 1 27526 100 27596 ;           a bowl of soup in the Cauldron             
P 1 27526 100 27596 ;           a bowl of soup in the Cauldron             
P 1 27526 100 27596 ;           a bowl of soup in the Cauldron             
P 1 27526 100 27596 ;           a bowl of soup in the Cauldron             
P 1 27526 100 27596 ;           a bowl of soup in the Cauldron             
M 0 27542   1 27570 ;           Straccivendolo in Cloth Shop               
G 1 27528 1000       ;           black trousers
G 1 27529 1000       ;              black cloak
G 1 27530 1000       ;              black shirt
M 0 27543   1 27584 ;                     Inno in The Jeweller             
G 1 27531 1000       ;        jewelled earrings
G 1 27532 1000       ;           pearl bracelet
G 1 27533 1000       ;             emerald ring
G 1 27534 1000       ;          jewelled amulet
M 0 27540   1 27645 ;                    Frode in The Magical Writer       
G 1 27535 1000       ;             black scroll
G 1 27536 1000       ;               red scroll
G 1 27537 1000       ;              blue scroll
G 1 27538 1000       ;            purple scroll
G 1 27539 1000       ;             green scroll
G 1 27540 1000       ;            yellow scroll
G 1 27541 1000       ;             white scroll
G 1 27542 1000       ;            orange scroll
M 0 27526   1 27546 ;               The hermit in Deeper into the Cave     
G 1 27557   1       ;the History of the Holy R
G 1 27559   2       ;          a granite stone
E 1 27584 100 12 ;equip a grey tunic             
M 0 27516   1 27559 ;          The High Priest in The Hall of Sacrifices   
E 1 27585 100 12 ;equip a black tunic            
G 1 27558   1       ;        an obsidian stone
G 1 27501   1       ;        the Path to Shiva
G 1 27599   1       ;          book of Rituals
M 0 27523   1 27591 ;             The Minister in The Center of the Temple 
E 1 27574  1 17 ;equip a marble stone           
E 1 27583 100 12 ;equip a white tunic            
G 1 27610   1       ;          book of Rituals
M 0 27544   1 27646 ;                   Branzi in The Cheesery             
G 1 27575 1000       ;    a piece of gorgonzola
G 1 27576 1000       ;     a slice of provolone
G 1 27577 1000       ;               mozzarella
G 1 27578 1000       ;      a chunk of parmisan
M 0 27545   1 27647 ;                    Pinot in The Winery               
G 1 27579 1000       ;    a bottle of Lambrusco
G 1 27580 1000       ;      a bottle of Chianti
G 1 27581 1000       ;       a bottle of Barolo
G 1 27582 1000       ;      a bottle of Barbera
M 0 27501   1 27602 ;                   Vishnu in Vishnu's Limbo           
E 1 27592  1 17 ;equip the Orb of Clay          
M 0 27502   1 27601 ;                  Brahama in Brahama's Limbo          
E 1 27600  1 5 ;equip a suit of leather armor (
E 1 27601  1 10 ;equip a pair of leather sleeves
E 1 27602  1 3 ;equip a leather collar (Blessed
E 1 27603  1 14 ;equip a leather bracer (Blessed
E 1 27604  1 ITEM_WEAR_BODY ;equip a pair of leather boots (
E 1 27605  1 9 ;equip a pair of leather gloves 
E 1 27606  1 6 ;equip a leather coif (Blessed) 
E 1 27607  1 15 ;equip a leather bracer (Blessed
E 1 27608  1 11 ;equip a leather shield (Blessed
E 1 27609  1 7 ;equip a leather skirt (Blessed)
M 0 27503   1 27600 ;                    Shiva in Shiva's Limbo            
M 0 27518  10 27572 ;                  A noble in The Right Bank of The Riv
E 1 27583 100 12 ;equip a white tunic            
M 0 27518  10 27573 ;                  A noble in The Right Bank of The Riv
E 1 27583 100 12 ;equip a white tunic            
M 0 27518  10 27578 ;                  A noble in The Right Bank of The Riv
E 1 27583 100 12 ;equip a white tunic            
M 0 27518  10 27577 ;                  A noble in The Right Bank of The Riv
E 1 27583 100 12 ;equip a white tunic            
M 0 27518  10 27580 ;                  A noble in The Right Bank of The Riv
E 1 27583 100 12 ;equip a white tunic            
M 0 27518  10 27582 ;                  A noble in A Noble House            
E 1 27583 100 12 ;equip a white tunic            
M 0 27518  10 27635 ;                  A noble in Marble Square            
E 1 27583 100 12 ;equip a white tunic            
M 0 27518  10 27638 ;                  A noble in In Front of the Air Templ
E 1 27583 100 12 ;equip a white tunic            
M 0 27518  10 27642 ;                  A noble in Marble Square            
E 1 27583 100 12 ;equip a white tunic            
M 0 27518  10 27637 ;                  A noble in Marble Square            
E 1 27583 100 12 ;equip a white tunic            
M 0 27519  11 27572 ;                  A woman in The Right Bank of The Riv
E 1 27583 100 12 ;equip a white tunic            
M 0 27519  11 27574 ;                  A woman in The Right Bank of The Riv
E 1 27583 100 12 ;equip a white tunic            
M 0 27519  11 27581 ;                  A woman in A Private House          
E 1 27583 100 12 ;equip a white tunic            
M 0 27519  11 27576 ;                  A woman in The Right Bank of The Riv
E 1 27583 100 12 ;equip a white tunic            
M 0 27519  11 27583 ;                  A woman in Before a Large Square    
E 1 27583 100 12 ;equip a white tunic            
M 0 27519  11 27585 ;                  A woman in A Simple House           
E 1 27583 100 12 ;equip a white tunic            
M 0 27519  11 27580 ;                  A woman in The Right Bank of The Riv
E 1 27583 100 12 ;equip a white tunic            
M 0 27519  11 27636 ;                  A woman in Marble Square            
E 1 27583 100 12 ;equip a white tunic            
M 0 27519  11 27639 ;                  A woman in Marble Square            
E 1 27583 100 12 ;equip a white tunic            
M 0 27519  11 27640 ;                  A woman in Marble Square            
E 1 27583 100 12 ;equip a white tunic            
M 0 27519  11 27641 ;                  A woman in Marble Square            
E 1 27583 100 12 ;equip a white tunic            
M 0 27520   8 27573 ;                  A child in The Right Bank of The Riv
M 0 27520   8 27575 ;                  A child in The Right Bank of The Riv
M 0 27520   8 27577 ;                  A child in The Right Bank of The Riv
M 0 27520   8 27579 ;                  A child in The Right Bank of The Riv
M 0 27520   8 27582 ;                  A child in A Noble House            
M 0 27520   8 27637 ;                  A child in Marble Square            
M 0 27520   8 27638 ;                  A child in In Front of the Air Templ
M 0 27520   8 27643 ;                  A child in Marble Square            
M 0 27521  18 27637 ;                   A monk in Marble Square            
E 1 27583 100 12 ;equip a white tunic            
M 0 27521  18 27573 ;                   A monk in The Right Bank of The Riv
E 1 27583 100 12 ;equip a white tunic            
M 0 27521  18 27636 ;                   A monk in Marble Square            
E 1 27583 100 12 ;equip a white tunic            
M 0 27521  18 27643 ;                   A monk in Marble Square            
E 1 27583 100 12 ;equip a white tunic            
M 0 27521  18 27638 ;                   A monk in In Front of the Air Templ
E 1 27583 100 12 ;equip a white tunic            
M 0 27521  18 27580 ;                   A monk in The Right Bank of The Riv
E 1 27583 100 12 ;equip a white tunic            
M 0 27521  18 27578 ;                   A monk in The Right Bank of The Riv
E 1 27583 100 12 ;equip a white tunic            
M 0 27521  18 27576 ;                   A monk in The Right Bank of The Riv
E 1 27583 100 12 ;equip a white tunic            
M 0 27521  18 27577 ;                   A monk in The Right Bank of The Riv
E 1 27583 100 12 ;equip a white tunic            
M 0 27521  18 27589 ;                   A monk in The Main Hallway of the T
E 1 27583 100 12 ;equip a white tunic            
M 0 27521  18 27588 ;                   A monk in The Main Hallway of the T
E 1 27583 100 12 ;equip a white tunic            
M 0 27521  18 27595 ;                   A monk in The Dormitorium          
E 1 27583 100 12 ;equip a white tunic            
M 0 27521  18 27594 ;                   A monk in A Side Hallway           
E 1 27583 100 12 ;equip a white tunic            
M 0 27521  18 27593 ;                   A monk in The Shop of the Temple   
E 1 27583 100 12 ;equip a white tunic            
M 0 27521  18 27590 ;                   A monk in Deep Within the Temple   
E 1 27583 100 12 ;equip a white tunic            
M 0 27521  18 27592 ;                   A monk in The Basement of the Pinna
E 1 27583 100 12 ;equip a white tunic            
M 0 27521  18 27597 ;                   A monk in A Side Hallway           
E 1 27583 100 12 ;equip a white tunic            
M 0 27521  18 27596 ;                   A monk in The Library              
E 1 27583 100 12 ;equip a white tunic            
M 0 27524  12 27501 ;                 A salmon in A Little Lake            
M 0 27524  12 27502 ;                 A salmon in Beginning of the River   
M 0 27524  12 27504 ;                 A salmon in On the Wild River        
M 0 27524  12 27505 ;                 A salmon in On the Wild River        
M 0 27524  12 27506 ;                 A salmon in On the Wild River        
M 0 27524  12 27507 ;                 A salmon in On the Calm River        
M 0 27524  12 27508 ;                 A salmon in On the Calm River        
M 0 27524  12 27509 ;                 A salmon in The Holy River           
M 0 27524  12 27510 ;                 A salmon in The Holy River           
M 0 27524  12 27512 ;                 A salmon in The Holy River           
M 0 27524  12 27513 ;                 A salmon in The Holy River           
M 0 27524  12 27518 ;                 A salmon in The Holy River           
M 0 27525  12 27501 ;                  A trout in A Little Lake            
M 0 27525  12 27503 ;                  A trout in On the Wild River        
M 0 27525  12 27505 ;                  A trout in On the Wild River        
M 0 27525  12 27508 ;                  A trout in On the Calm River        
M 0 27525  12 27509 ;                  A trout in The Holy River           
M 0 27525  12 27510 ;                  A trout in The Holy River           
M 0 27525  12 27511 ;                  A trout in The Holy River           
M 0 27525  12 27512 ;                  A trout in The Holy River           
M 0 27525  12 27513 ;                  A trout in The Holy River           
M 0 27525  12 27514 ;                  A trout in The Holy River           
M 0 27525  12 27518 ;                  A trout in The Holy River           
M 0 27525  12 27519 ;                  A trout in The Holy River           
M 0 27534   1 27639 ;                    Nandi in Marble Square            
M 0 27539   1 27544 ;                   A goat in A Sandy Beach on the Rive
M 0 27533   1 27611 ;                 The Lich in The Catacombs            
M 0 27530  17 27609 ;                 A zombie in The Catacombs            
M 0 27530  17 27610 ;                 A zombie in The Catacombs            
M 0 27530  17 27612 ;                 A zombie in The Catacombs            
M 0 27530  17 27618 ;                 A zombie in The Catacombs            
M 0 27530  17 27617 ;                 A zombie in The Catacombs            
M 0 27530  17 27616 ;                 A zombie in The Catacombs            
M 0 27530  17 27615 ;                 A zombie in The Catacombs            
M 0 27530  17 27619 ;                 A zombie in The Catacombs            
M 0 27530  17 27620 ;                 A zombie in The Catacombs            
M 0 27530  17 27622 ;                 A zombie in The Catacombs            
M 0 27530  17 27623 ;                 A zombie in The Catacombs            
M 0 27530  17 27625 ;                 A zombie in The Catacombs            
M 0 27530  17 27626 ;                 A zombie in The Catacombs            
M 0 27530  17 27627 ;                 A zombie in The Catacombs            
M 0 27530  17 27630 ;                 A zombie in The Catacombs            
M 0 27530  17 27632 ;                 A zombie in The Catacombs            
M 0 27530  17 27633 ;                 A zombie in The Catacombs            
M 0 27531  11 27613 ;                  A wight in The Catacombs            
M 0 27531  11 27614 ;                  A wight in The Catacombs            
M 0 27531  11 27615 ;                  A wight in The Catacombs            
M 0 27531  11 27617 ;                  A wight in The Catacombs            
M 0 27531  11 27620 ;                  A wight in The Catacombs            
M 0 27531  11 27621 ;                  A wight in The Catacombs            
M 0 27531  11 27622 ;                  A wight in The Catacombs            
M 0 27531  11 27624 ;                  A wight in The Catacombs            
M 0 27531  11 27627 ;                  A wight in The Catacombs            
M 0 27531  11 27628 ;                  A wight in The Catacombs            
M 0 27531  11 27629 ;                  A wight in The Catacombs            
M 0 27532   6 27614 ;                 A wraith in The Catacombs            
M 0 27532   6 27616 ;                 A wraith in The Catacombs            
M 0 27532   6 27621 ;                 A wraith in The Catacombs            
M 0 27532   6 27623 ;                 A wraith in The Catacombs            
M 0 27532   6 27625 ;                 A wraith in The Catacombs            
M 0 27532   6 27626 ;                 A wraith in The Catacombs            
M 0 27527   1 27538 ;                   mobone in Swimming under the Lake  
M 0 27528   1 27539 ;                   mobtwo in Into the Water Gallery   
M 0 27529   1 27540 ;                 mobthree in Into the Water Gallery   
M 0 27535   1 27599 ;                  mobfour in Vishnu's Shrine          
M 0 27536   1 27542 ;                  mobfive in The Shrine of Brahama    
M 0 27537   1 27566 ;                   mobsix in Shiva's Shrine           
M 0 27538   1 27559 ;                 mobseven in The Hall of Sacrifices   
M 0 27512  10 27560 ;               A resident in The Kitchen              
E 1 27585 100 12 ;equip a black tunic            
M 0 27512  10 27558 ;               A resident in The Library              
E 1 27585 100 12 ;equip a black tunic            
M 0 27512  10 27556 ;               A resident in In Front of the Rock Temp
E 1 27585 100 12 ;equip a black tunic            
M 0 27512  10 27547 ;               A resident in Under the Cliff          
E 1 27585 100 12 ;equip a black tunic            
M 0 27512  10 27549 ;               A resident in Under the Cliff          
E 1 27585 100 12 ;equip a black tunic            
M 0 27512  10 27551 ;               A resident in Under the Cliff          
E 1 27585 100 12 ;equip a black tunic            
M 0 27512  10 27568 ;               A resident in A Little Square Between t
E 1 27585 100 12 ;equip a black tunic            
M 0 27512  10 27553 ;               A resident in Under the Cliff          
E 1 27585 100 12 ;equip a black tunic            
M 0 27512  10 27571 ;               A resident in A Private Cave           
E 1 27585 100 12 ;equip a black tunic            
M 0 27512  10 27555 ;               A resident in The End of the Walkway   
E 1 27585 100 12 ;equip a black tunic            
M 0 27513  11 27648 ;               A resident in A Private Cave           
E 1 27585 100 12 ;equip a black tunic            
M 0 27513  11 27548 ;               A resident in Under the Cliff          
E 1 27585 100 12 ;equip a black tunic            
M 0 27513  11 27563 ;               A resident in A Little Hallway         
E 1 27585 100 12 ;equip a black tunic            
M 0 27513  11 27561 ;               A resident in The Dormitorium          
E 1 27585 100 12 ;equip a black tunic            
M 0 27513  11 27559 ;               A resident in The Hall of Sacrifices   
E 1 27585 100 12 ;equip a black tunic            
M 0 27513  11 27557 ;               A resident in Inside the Temple Gates  
E 1 27585 100 12 ;equip a black tunic            
M 0 27513  11 27552 ;               A resident in Under the Cliff          
E 1 27585 100 12 ;equip a black tunic            
M 0 27513  11 27567 ;               A resident in A Private Cave           
E 1 27585 100 12 ;equip a black tunic            
M 0 27513  11 27570 ;               A resident in Cloth Shop               
E 1 27585 100 12 ;equip a black tunic            
M 0 27513  11 27569 ;               A resident in Civilian Dormitorium     
E 1 27585 100 12 ;equip a black tunic            
M 0 27513  11 27554 ;               A resident in Under the Cliff          
E 1 27585 100 12 ;equip a black tunic            
M 0 27514   7 27555 ;                  A child in The End of the Walkway   
M 0 27514   7 27562 ;                  A child in The Shop of The Temple   
M 0 27514   7 27557 ;                  A child in Inside the Temple Gates  
M 0 27514   7 27570 ;                  A child in Cloth Shop               
M 0 27514   7 27549 ;                  A child in Under the Cliff          
M 0 27514   7 27551 ;                  A child in Under the Cliff          
M 0 27514   7 27553 ;                  A child in Under the Cliff          
M 0 27515  11 27554 ;                The adept in Under the Cliff          
E 1 27585 100 12 ;equip a black tunic            
M 0 27515  11 27564 ;                The adept in The Storage Room         
E 1 27585 100 12 ;equip a black tunic            
M 0 27515  11 27563 ;                The adept in A Little Hallway         
E 1 27585 100 12 ;equip a black tunic            
M 0 27515  11 27561 ;                The adept in The Dormitorium          
E 1 27585 100 12 ;equip a black tunic            
M 0 27515  11 27560 ;                The adept in The Kitchen              
E 1 27585 100 12 ;equip a black tunic            
M 0 27515  11 27559 ;                The adept in The Hall of Sacrifices   
E 1 27585 100 12 ;equip a black tunic            
M 0 27515  11 27558 ;                The adept in The Library              
E 1 27585 100 12 ;equip a black tunic            
M 0 27515  11 27557 ;                The adept in Inside the Temple Gates  
E 1 27585 100 12 ;equip a black tunic            
M 0 27515  11 27548 ;                The adept in Under the Cliff          
E 1 27585 100 12 ;equip a black tunic            
M 0 27515  11 27551 ;                The adept in Under the Cliff          
E 1 27585 100 12 ;equip a black tunic            
M 0 27515  11 27568 ;                The adept in A Little Square Between t
E 1 27585 100 12 ;equip a black tunic            
M 0 27546   1 27596 ;       teacher for vishnu in The Library              
M 0 27547   1 27558 ;        teacher for shiva in The Library              
O 0 27611   1 27639 ;      the Statue of Panic in Marble Square
M 0 27548  10 27651
M 0 27549  10 27651
M 0 27550   1 27611
S




#SHOPS
27517 ITEM_TYPE_POTION ITEM_TYPE_DRINK_CON ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING
     ITEM_TYPE_NOTHING 120  50  7 20 ;adept
27522 ITEM_TYPE_POTION ITEM_TYPE_DRINK_CON ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING
     ITEM_TYPE_NOTHING 120  50  7 20 ;monk
27540 ITEM_TYPE_SCROLL ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING
     ITEM_TYPE_NOTHING 120  50  7 20 ;Frode
27541 ITEM_TYPE_FOOD ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING
     ITEM_TYPE_NOTHING 120  50  7 20 ;Martin
27544 ITEM_TYPE_FOOD ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING
     ITEM_TYPE_NOTHING 120  50  7 20 ;Branzi
27542 ITEM_TYPE_ARMOR ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING
     120 100   7 20 27544 ;Straccivendolo
27545 ITEM_TYPE_DRINK_CON ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING
     ITEM_TYPE_NOTHING 120  50  7 20 ;Pinot
27543 ITEM_TYPE_ARMOR ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING
     ITEM_TYPE_NOTHING 120  50  7 20 ;Inno
0




#SPECIALS
S




#$