#AREA The Holy River~ #AUTHORS Fizzo~ #HELPS 90 THEHOLYRIVER~ The area has been deisgned to add a different factor in the life of characters on the game. You will have the chance to choose 3 different quests, so almost anyone will be able to find the one that they will enjoy more. Each of the 3 quests has been based on the choice on one of three gods. Once you choose one, you will be bound to it forever and in order to maintain the advantages of it you must stay within certain limitations on your behaviour. If you dont follow these rules, you'll loose control of your gains without any chance of getting them back. To have more informations on each of the quests, keep on checking the helps. Fizzo, 1997. (A) Quest for Vishnu (B) Quest for Shiva (C) Quest for Brahama (D) Credits and Thanks (E) Warnings {e}RIVERWARNINGS {d}RIVERCREDTHANX {c}BRAHAMAQUEST {b}SHIVAQUEST {a}VISHNUQUEST ~ 90 VISHNUQUEST~ The quest for Vishnu is pretty hard and might take a long time, depending if you manage to find certain hints that are hidden somewhere. The equipment you will receive as a prize has been created only for people with good alignment, thus going under align 350 would result in the complete loss of it. It has been built for spellcasters in general. (-) Back {-}THEHOLYRIVER ~ 90 SHIVAQUEST~ The quest for Shiva is pretty hard and might take a long time, depending if you manage to find certain hints that are hidden somewhere. The equipment you will receive as a prize has been created only for people with evil alignment, thus going above align -350 would result in the complete loss of it. It has been built for rangers and fighters in general. . (-) Back {-}THEHOLYRIVER ~ 90 BRAHAMAQUEST~ The quest for Brahama is easier than the other two but has more requirements to be started. If you want to do it you have to be a non-follower, and a neutral alignment is necessary too. The equipment given was designed by me for monks. . (-) Back {-}THEHOLYRIVER ~ 90 RIVERCREDTHANX~ My most sincere thanks to some guys who play or used to play Mortal Realms. They are: Chaste, Panic, Deadbolt, Redrum, Calamir and Blackstaff. The area was based on a personal review of the hindu religion, philosophy and mythological entities, I apologize if it offends anyone's sensibility but it is just a part of a game. . (-) Back {-}THEHOLYRIVER ~ 90 RIVERWARNINGS~ The warnings are: 1. You can accomplish only 1 of the 3 quests. If unfortunately, after . finishing one of them, you cant manage to stay inside the align restrictions . you will not have a second chance to switch to another quest. 2. All the equipment given at the end of quests is level 90 but it is flagged . inventory, nodrop and noremove. This makes it exactly like a God-chain thus . once you wear it there will be no chance to remove it. 3. Although you cant take it off your body, you have a chance to destroy any . piece of the equipment. If you destroy you will not have a chance to have . that piece of equipment back. 4. Being all the eq like God-chains it cant be handed out, so you have to make . the quest by yourself. . This is about it, if you think I should give other warnings, let me know and I'll add your comments to the list. . (-) Back {-}THEHOLYRIVER ~ 0 $~ #RANGES 0 99 0 99 #MOBILES #27501 vishnu~ Vishnu~ A very fat man sits here with his legs crossed.~ Vishnu is a has the shape of a very fat gigantic man. He is meditating here in his private limbo, his eyes are closed but a sense of peace surrounds him.~ ACT_SENTINEL|ACT_STAY_AREA|ACT_SMART AFF_DETECT_INVIS|AFF_SANCTUARY|AFF_TONGUES 1000 S 120 0 0 1d5000+20000 8d25+50 0 1179924 POS_STANDING POS_STANDING SEX_NEUTRAL >fight_prog 99~ if rand(50) mpquiet on cast heal cast heal cast heal cast heal cast heal cast heal mpquiet off mpecho Vishnu's hands glow of a blue light. else if rand(10) mpechoat $n You are hypnotized by Vishnu's eyes and flee. mpforce $n stare vishnu mpforce $n 8 flee mpecho $n obeys to Vishnu's wishes and leaves the fight. else mpecho Vishnu points his finger at $n. cast 'acid blast' $n cast 'acid blast' $n endif endif ~ >social_prog pray~ if quest(20,2,$n) == 1 say Welcome $n, let me know if you need spells... break endif if quest(0,5,$n) == 17 tell $n Did you succeed in killing Shiva? tell $n Did you get the items he had? tell $n If you did give them to me, if you didnt try again. break endif if quest (0,5,$n) == 13 if quest(10,5,$n) == 13 tell $n I see you embraced the knowledge of opposites tell $n You could now be one of my Ministers. mpmset $n quest 0 5 14 break endif tell $n Welcome my faithful follower, did you come here to reach tell $n a deeper state of consciousness about the world? endif ~ >speech_prog p deeper state of consciousness~ if quest (0,5,$n) == 13 tell $n In order to getting an higher enlightment, you have to tell $n embrace all the essence of existence. endif ~ >speech_prog p essence of existence~ if quest (0,5,$n) == 13 tell $n The dynamics of life and universe consist in the coexistence tell $n of opposite concepts, such as life and death, day and night, tell $n good and evil, fire and water. When you will be able to tell $n embrace all the opposite aspects of universe, well, at that tell $n time you will have reached the inner essence of life. tell $n Come back to me when you reached that consciousness. endif ~ >speech_prog p minister~ if quest (0,5,$n) == 14 if quest(10,5,$n) == 13 tell $n In order to become one of them you have to prove your tell $n faith in me. You will have to accomplish a mission tell $n into the domain of Shiva, and bring me the head of tell $n the Lich who guards the entrance to the Shrine buried tell $n within the catacombs inside the rock temple. tell $n Do you AGREE? endif endif ~ >speech_prog p agree~ if quest(0,5,$n) == 14 if quest(10,5,$n) == 13 tell $n Do you want to hear the WARNINGS before taking this decision? mpmset $n quest 0 5 15 endif endif ~ >speech_prog p warnings~ tell $n If you agree to this question you will be bound to this tell $n religion forever. You will receive valuable prizes for tell $n accomplishing this mission, but, as much as they are valuable, tell $n as easily you might loose them. You will have to be faithful tell $n to me for eternity, if you'll ever loose control of your tell $n attitude, you will loose your prizes as well, forever... and tell $n you will never be ale to accomplish anything else in this area. tell $n If you think you can handle this, ask me about the MISSION tell $n else say DISAGREE and you will have more time to think about tell $n your decision. ~ >speech_prog p disagree~ if quest(0,5,$n) == 15 if quest(10,5,$n) == 13 tell $n I'll give all the time you need to think about your tell $n decision, it's an important one, so you'd better ponder tell $n it carefully. Come back when you think you decided. mpmset $n quest 0 5 13 endif endif ~ >speech_prog p mission~ if quest(0,5,$n) == 15 tell $n You just passed the point of no return. Now you have to tell $n accomplish the mission I give you. Shiva Himself animated tell $n one of his former Priest's body, and turned it into a Lich. tell $n This undead creature was given big powers to guard my tell $n enemy's Shrine, and the center of it's powers lies in its tell $n head. You have to find the Lich, kill it, and bring me its tell $n head so that I will be able to absorb the power buried in tell $n it, and at the same time weaken Shiva's control over the tell $n Realms of the Deads. Go now, and remember that you have to tell $n to bring me the head quickly. mpmset $n quest 0 5 16 endif ~ >give_prog I27586~ if quest(0,5,$n) == 16 mpjunk skull tell $n You are doing great so far, but your mission is still tell $n far from coming to an end. Now that Shiva has been weakened, tell $n he is vulneable to mortals. Since you already know your tell $n way around the beliefs of Shiva, you now have to reach tell $n his limbo and kill him and get the items he holds in his tell $n hands, and bring them to me. Go and come back once you tell $n accomplished this part of the quest too... mpmset $n quest 0 5 17 endif ~ >give_prog I27587~ if hasobjnum(27588) if hasobjnum(27589) tell $n You have proved to be faithful and worth to be one of my tell $n Ministers. But your efforts arent over yet. tell $n As you killed Shiva you also will have to kill me in order tell $n to receive the prizes that were promised to you. tell $n Dont be worried, you will only defeat me, you will never tell $n manage to destroy me, same is what happened to Shiva. tell $n Go gather some of your friends, and come back once you tell $n will be enough to kill me. mpmset $n quest 0 5 18 mpjunk axe mpjunk tamburine mpjunk flame endif endif ~ >give_prog I27588~ if hasobjnum(27587) if hasobjnum(27589) tell $n You have proved to be faithful and worth to be one of my tell $n Ministers. But your efforts arent over yet. tell $n As you killed Shiva you also will have to kill me in order tell $n to receive the prizes that were promised to you. tell $n Dont be worried, you will only defeat me, you will never tell $n manage to destroy me, same is what happened to Shiva. tell $n Go gather some of your friends, and come back once you tell $n will be enough to kill me. mpmset $n quest 0 5 18 mpjunk axe mpjunk tamburine mpjunk flame endif endif ~ >give_prog I27589~ if hasobjnum(27588) if hasobjnum(27587) tell $n You have proved to be faithful and worth to be one of my tell $n Ministers. But your efforts arent over yet. tell $n As you killed Shiva you also will have to kill me in order tell $n to receive the prizes that were promised to you. tell $n Dont be worried, you will only defeat me, you will never tell $n manage to destroy me, same is what happened to Shiva. tell $n Go gather some of your friends, and come back once you tell $n will be enough to kill me. mpmset $n quest 0 5 18 mpjunk axe mpjunk tamburine mpjunk flame endif endif ~ >speech_prog p I am here to accomplish the last task.~ if quest(20,2,$n) == 1 tell $n You already proved that you are a worthy Minister. smile $n tell $n No need to do it twice. break endif if quest(0,5,$n) >= 18 tell $n Kill me when you are ready. mpmset $i quest 0 1 1 mpmset $n quest 0 5 19 endif ~ >death_prog 99~ mpmset $i quest 1 1 0 if quest(0,1,self) == 1 mpmset $i quest 0 1 0 mpoload 27590 endif ~ >speech_prog p I came here to kill you Vishnu.~ if quest(10,5,$n) == 18 Unknown $n shout You might have succeeded in weakening my powers, but shout you still are at half way if you want to kill me. mpecho Hearing Vishnu shouting makes you think that you did a mistake. say Now you... worthless mortals, will die... starting with $n! Unknown mpkill $n endif ~ >speech_prog spells~ if isfight($i) mpechoat $n Cant you see I am busy fighting? Try another trick... pat $n break endif if quest(20,2,$n) == 1 mpquiet on cast 'heal' $n cast 'heal' $n cast 'heal' $n cast 'heal' $n cast 'heal' $n cast 'sanctuary' $n cast 'bless' $n cast 'enhanced revive' $n cast 'enhanced heal' $n cast 'enhanced rest' $n cast 'shield' $n cast 'giant strength' $n cast 'armor' $n cast 'fly' $n cast 'feast' mpquiet off mpechoat $n You feel great and protected! endif ~ | #27502 brahama~ Brahama~ A strange individual with three heads sits here with his legs crossed.~ Brahama's body is the one of a normal human, except for the fact that he has three different heads. All of the faces appear relaxed in the exercise of meditation, but you sense different feelings towards the three heads.~ ACT_SENTINEL|ACT_STAY_AREA|ACT_SMART AFF_DETECT_INVIS|AFF_SANCTUARY|AFF_TONGUES 0 S 120 0 0 1d1000+20000 50d4+50 0 1179924 POS_STANDING POS_STANDING SEX_NEUTRAL >fight_prog 99~ if isgood($n) cast 'dispel good' $n cast 'dispel good' $n else cast 'dispel evil' $n cast 'dispel evil' $n endif ~ >social_prog pray~ if quest(20,2,$n) == 3 say If you'll be able to kill me then you'll have say the prizes for your beliefs, if you just want temporary say help, ask me for spells... endif ~ >speech_prog spells~ if isfight($i) mpechoat $n Cant you see I am busy fighting? Try another trick... pat $n break endif if quest(20,2,$n) == 3 mpquiet on cast 'heal' $n cast 'heal' $n cast 'heal' $n cast 'heal' $n cast 'heal' $n cast 'sanctuary' $n cast 'bless' $n cast 'enhanced revive' $n cast 'enhanced heal' $n cast 'enhanced rest' $n cast 'shield' $n cast 'giant strength' $n cast 'armor' $n cast 'fly' $n cast 'feast' mpquiet off mpechoat $n You feel great and protected! endif ~ >rand_prog 99~ mpquiet on cast 'mage shield' cast 'bless' cast 'stone skin' cast 'armor' cast 'shield' mpquiet off ~ | #27503 shiva~ Shiva~ A human with four arms sits here with his legs crossed.~ Shiva is concentrated on mystical meditation, as soon as you get into the room you have the feeling that leaving her alone would be better then disturbing such a god. Her face expresses hatred and violence at the highest stage, better leave before she realizes your presence.~ ACT_SENTINEL|ACT_STAY_AREA|ACT_SMART AFF_DETECT_INVIS|AFF_SANCTUARY|AFF_TONGUES -1000 S 120 0 0 1d2+15000 50d2+50 0 1179924 POS_STANDING POS_STANDING SEX_FEMALE >speech_prog spells~ if isfight($i) mpechoat $n Cant you see I am busy fighting? Try another trick... pat $n break endif if quest(20,2,$n) == 2 mpquiet on cast 'heal' $n cast 'heal' $n cast 'heal' $n cast 'heal' $n cast 'heal' $n cast 'sanctuary' $n cast 'bless' $n cast 'enhanced revive' $n cast 'enhanced heal' $n cast 'enhanced rest' $n cast 'shield' $n cast 'giant strength' $n cast 'armor' $n cast 'fly' $n cast 'feast' mpquiet off mpechoat $n You feel great and protected! endif ~ >fight_prog 99~ if quest(1,1,self) == 1 mpquiet on cast 'fireball' $n cast 'blindness' $n mpquiet off mpecho Two red light beams, coming out of Shiva's eyes, strike $n. else mpquiet on mpmload 27504 mpmload 27505 mpmload 27506 mpmload 27507 mpmset $i quest 1 1 1 Unknown off endif ~ >speech_prog p I came here to kill you Shiva.~ if quest(0,5,$n) == 17 Unknown $n shout You might have succeeded in weakening my powers, but shout you still are at half way if you want to kill me. mpecho Hearing Shiva shouting gives you gooseflesh. say Now you... worthless mortals, will die... starting with $n Unknown mpkill $n endif ~ >social_prog pray~ if quest(20,2,$n) == 2 say Welcome $n, let me know if you need spells... break endif if quest(10,5,$n) == 17 tell $n Did you get the heart from the white bull? tell $n Have you perform the ritual with it? tell $n if you did these things give the heart to me! break endif if quest(10,5,$n) == 13 if quest(0,5,$n) == 13 tell $n I see you embraced the knowledge of opposites tell $n You could now be one of my PRIESTs. mpmset $n quest 10 5 14 break endif tell $n Hello Mortal, are you here to become one of my SERVANTs? endif ~ >speech_prog p servant~ if quest(10,5,$n) == 13 tell $n To become one of my servants you have to reach the knowledge tell $n of opposites, until you havent found it, dont come to me anymore. endif ~ >speech_prog p priest~ if quest (10,5,$n) == 14 tell $n In order to become one of them you have to prove your tell $n faith in me. You will have to accomplish a mission tell $n into the domain of Vishnu. Do you AGREE? endif ~ >speech_prog p agree~ if quest(10,5,$n) == 14 tell $n Do you want to hear the WARNINGS before taking this decision? mpmset $n quest 10 5 15 endif endif ~ >speech_prog p warnings~ tell $n If you agree to this question you will be bound to this tell $n religion forever. You will receive valuable prizes for tell $n accomplishing this mission, but, as much as they are valuable, tell $n as easily you might loose them. You will have to be faithful tell $n to me for eternity, if you'll ever loose control of your tell $n attitude, you will loose your prizes as well, forever... and tell $n you will never be ale to accomplish anything else in this area. tell $n If you think you can handle this, ask me about the MISSION tell $n else say DISAGREE and you will have more time to think about tell $n your decision. ~ >speech_prog p disagree~ if quest(10,5,$n) == 15 tell $n I'll give all the time you need to think about your tell $n decision, it's an important one, so you'd better ponder tell $n it carefully. Come back when you think you decided. mpmset $n quest 10 5 13 endif ~ >speech_prog p mission~ if quest(10,5,$n) == 15 tell $n You just passed the point of no return. Now you have to tell $n accomplish the mission I give you. On the opposite side tell $n of the river, Vishnu's followers worship Nandi, the White tell $n Bull. The sacred animal is the bearer of infinite powers tell $n and, to rule over the world, I need its heart. The heart tell $n though has to be DROPPED INTO THE SACRIFICIAL PIT that tell $n lies in the center of the rock temple. That way the flesh tell $n of the bull will be enveloped in evil powers, thus it will tell $n not hurt me. Go now, and remember that you have to tell $n to bring me the heart quickly. mpmset $n quest 10 5 16 endif ~ >speech_prog p dropped into the sacrificial pit~ say Once you drop the heart into the pit recite the following words: say Forces of the Deads, help me sealing the powers of evil into the heart. ~ >give_prog I27591~ if quest(10,5,$n) == 17 mpjunk heart tell $n You are doing great so far, but your mission is still tell $n far from coming to an end. Now that Vishnu has been weakened, tell $n he is vulneable to mortals. Since you already know your tell $n way around the beliefs of Vishnu, you now have to reach tell $n his limbo and kill him and get the item he holds in his tell $n hands, and bring them to me. Go and come back once you tell $n accomplished this part of the quest too... mpmset $n quest 10 5 18 endif ~ >give_prog I27592~ if quest(10,5,$n) == 18 mpjunk clay tell $n You have proved to be faithful and worth to be one of my tell $n Priests. But your efforts arent over yet. tell $n As you killed Vishnu you also will have to kill me in order tell $n to receive the prizes that were promised to you. tell $n Dont be worried, you will only defeat me, you will never tell $n manage to destroy me, same is what happened to Vishnu. tell $n Go gather some of your friends, and come back once you tell $n will be enough to kill me. mpmset $n quest 10 5 19 endif ~ >speech_prog p I am here to accomplish the last task.~ if quest(20,2,$n) == 2 tell $n You already proved that you are a worthy Priest. smile $n tell $n No need to do it twice. break endif if quest(10,5,$n) >= 19 tell $n Kill me when you are ready. mpmset self quest 0 1 1 mpmset $n quest 10 5 20 endif ~ >death_prog 99~ mpmset $i quest 1 1 0 if quest (0,1,self) == 1 mpoload 27593 mpquiet on drop all mpquiet off mpmset $i quest 0 1 0 endif ~ | #27504 armone shiva~ Shiva~ An arm is here.~ It's just an arm wielding a item.~ ACT_SENTINEL|ACT_AGGRESSIVE|ACT_ONE_FIGHT|ACT_BODY|ACT_UNDEAD AFF_DETECT_INVIS|AFF_SANCTUARY -1000 S 60 BODY_ARM 0 1d1+4500 50d2+0 0 364381 POS_STANDING POS_STANDING SEX_NEUTRAL >rand_prog 99~ if position($i) == 7 mpmset shiva quest 1 1 0 mpgoto 27634 mppurge $i endif ~ >death_prog 99~ mpecho You cut one of the arms of Shiva. mpquiet on remove all drop all mpquiet off mpgoto 27634 mpmset $i quest 0 1 0 ~ >fight_prog 99~ if quest(0,1,$i) == 0 mpmset $i level 95 mpmset $i quest 0 1 1 mpoload 27587 wield tamburine Unknown ~ | #27505 armtwo shiva~ Shiva~ An arm is here.~ It's just an arm wielding a item.~ ACT_SENTINEL|ACT_AGGRESSIVE|ACT_ONE_FIGHT|ACT_BODY|ACT_UNDEAD AFF_DETECT_INVIS|AFF_SANCTUARY -1000 S 60 BODY_ARM BODY_HAND 4500d1+0 70d2+0 0 364381 POS_STANDING POS_STANDING SEX_NEUTRAL >rand_prog 99~ if position($i) == 7 mpmset shiva quest 1 1 0 mpgoto 27634 mppurge $i endif ~ >death_prog 99~ mpecho You cut one of the arms of Shiva. mpquiet on remove all drop all mpquiet off mpmset $i quest 0 1 0 mpgoto 27634 ~ >fight_prog 99~ if quest(0,1,$i) == 0 mpmset $i level 95 mpmset $i quest 0 1 1 Unknown ~ | #27506 armthree shiva~ Shiva~ An arm is here.~ It's just an arm wielding a item.~ ACT_SENTINEL|ACT_AGGRESSIVE|ACT_ONE_FIGHT|ACT_BODY|ACT_UNDEAD AFF_DETECT_INVIS|AFF_SANCTUARY -1000 S 60 BODY_ARM 0 4500d1+0 50d2+0 0 364381 POS_STANDING POS_STANDING SEX_NEUTRAL >rand_prog 99~ if position($i) == 7 mpmset shiva quest 1 1 0 mpgoto 27634 mppurge $i endif ~ >death_prog 99~ mpecho You cut one of the arms of Shiva. mpquiet on remove all drop all mpquiet off mpgoto 27634 mpmset $i quest 0 1 0 ~ >fight_prog 99~ if quest(0,1,$i) == 0 mpmset $i level 95 mpmset $i quest 0 1 1 mpoload 27588 wield axe Unknown ~ | #27507 armfour shiva~ Shiva~ An arm is here.~ It's just an arm wielding a item.~ ACT_SENTINEL|ACT_AGGRESSIVE|ACT_ONE_FIGHT|ACT_BODY|ACT_UNDEAD AFF_DETECT_INVIS|AFF_SANCTUARY -1000 S 60 BODY_ARM 0 4500d1+0 50d2+0 0 364381 POS_STANDING POS_STANDING SEX_NEUTRAL >rand_prog 99~ if position($i) == 7 mpmset shiva quest 1 1 0 mpgoto 27634 mppurge $i endif ~ >death_prog 99~ mpecho You cut one of the arms of Shiva. mpquiet on remove all drop all mpquiet off mpecho You cut one of the arms of Shiva. mpgoto 27634 mpmset $i quest 0 1 0 ~ >fight_prog 99~ if quest(0,1,$i) == 0 mpmset $i level 95 mpmset $i quest 0 1 1 mpoload 27589 wield flame Unknown ~ | #27512 resident citizen man~ A resident~ A man dressed in black clothes walks around here.~ He is just a man walking around and doing his own business. You should do the same and leave him alone.~ ACT_SENTINEL|ACT_SCAVENGER|ACT_SMART AFF_TONGUES -500 S 70 0 0 66d66+600 8d8+20 100 468961 POS_STANDING POS_STANDING SEX_MALE >greet_prog 99~ if quest(25,1,$n) == 1 mpechoat $n $I spits on you. mpechoat $n $I tells you 'Go away Pariah!' break endif if quest(20,2,$n) == 2 mpechoat $n $I bows before you. break endif if quest(20,2,$n) == 1 mpecho The resident realizes that $n is a Minister of Vishnu. shout ALERT! A Minister on our side of the river. mpkill $n endif ~ | #27513 resident citizen woman~ A resident~ A woman dressed in black clothes wanders around here.~ She is just a woman wandering around and doing her own business. You should do the same and leave her alone.~ ACT_SENTINEL|ACT_SCAVENGER|ACT_SMART AFF_TONGUES -500 S 60 0 0 55d50+400 7d7+15 200 364381 POS_STANDING POS_STANDING SEX_FEMALE >greet_prog 99~ if quest(25,1,$n) == 1 mpechoat $n $I spits on you. mpechoat $n $I tells you 'Go away Pariah!' break endif if quest(20,2,$n) == 2 mpechoat $n $I bows before you. break endif if quest(20,2,$n) == 1 mpecho The resident realizes that $n is a Minister of Vishnu. shout ALERT! A Minister on our side of the river. mpkill $n endif ~ | #27514 resident child~ A child~ A child dressed in black clothes goes around here.~ He is just a child wandering around and doing his own business. You should do the same and leave him alone.~ ACT_SENTINEL|ACT_SCAVENGER|ACT_SMART AFF_TONGUES -500 S 50 0 0 40d40+220 7d6+10 10 269671 POS_STANDING POS_STANDING SEX_MALE >greet_prog 99~ if quest(25,1,$n) == 1 mpechoat $n $I spits on you. mpechoat $n $I tells you 'Go away Pariah!' break endif if quest(20,2,$n) == 2 mpechoat $n $I bows before you. break endif if quest(20,2,$n) == 1 mpecho The resident realizes that $n is a Minister of Vishnu. shout ALERT! A Minister on our side of the river. mpkill $n endif ~ | #27515 adept~ The adept~ An adept of the rock temple is meditating here.~ The Adept is wearing deep black clothes. he is concentrating himself upon meditation, you should leave him alone.~ ACT_SENTINEL|ACT_SCAVENGER|ACT_SMART AFF_TONGUES -600 S 80 0 0 80d80+1000 9d9+15 10 584441 POS_STANDING POS_STANDING SEX_MALE >greet_prog 99~ if quest(25,1,$n) == 1 mpechoat $n $I spits on you. mpechoat $n $I tells you 'Go away Pariah!' break endif if quest(20,2,$n) == 2 mpechoat $n $I bows before you. break endif if quest(20,2,$n) == 1 mpecho The adept realizes that $n is a Minister of Vishnu. shout ALERT! A Minister on our side of the river. mpkill $n endif ~ | #27516 priest~ The High Priest~ The High Priest of the rock temple stands here.~ The High Priest of the temple wears black clothes like everyone else does; his ones are made of the finest silk and are finely decorated with some golden wires. The Priest himself looks rather old but very wise and powerful.~ ACT_SENTINEL|ACT_SCAVENGER|ACT_STAY_AREA|ACT_SMART AFF_DETECT_INVIS|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_HUNT|AFF_TONGUES -1000 S 90 0 0 100d100+5000 10d8+30 200000 711952 POS_STANDING POS_STANDING SEX_MALE >greet_prog 99~ if quest(25,1,$n) == 1 mpechoat $n $I spits on you. mpechoat $n $I tells you 'Go away Pariah!' break endif if quest (20,2,$n) == 1 shout $n will die for his challenge to the mighty Shiva! mpkill $n break endif if quest(20,2,$n) == 2 bow $n break endif if quest(10,5,$n) >= 13 tell $n Welcome to our Temple, $n break endif if quest(10,5,$n) != 0 tell $n Do you think you are ready to answer my QUESTION? else tell $n Welcome to the Holy Temple of Shiva endif ~ >speech_prog p Shiva~ tell $n Shiva is the Master of Evil, He rules over the realms of tell $n the Deads. He spreads the hopeless consciousness all over tell $n the realm of the living beings. ~ >speech_prog p hopeless consciousness~ tell $n Yes, any form of life is hopeless, since life is obviously tell $n temporary, every beaing ends up embracing death, thus joining tell $n our Lord in his Infinite Realm. We, adepts, spread His word tell $n all over the Universe. Do you want to become an adept of Shiva? tell $n if your answer is yes, say:I want to become an adept ~ >speech_prog p I want to become an adept~ if quest(10,5,$n) > 13 tell $n You already chose your religion! break endif if quest(0,5,$n) > 13 tell $n You already chose your religion! break endif if quest(25,1,$n) == 1 tell $n You already chose your religion! else tell $n By pronouncing this sentence you made the first step on tell $n the path of Shiva's darkening. You now have to go tell $n study in the library, so that when you will be back you tell $n will be able to reply to the -questions- you need to answer tell $n in order to become a low level adept. Go now and come tell $n back when you think you will be ready. mpmset $n quest 10 5 1 endif ~ >speech_prog p question~ if quest (10,5,$n) == 13 tell $n You now are an adept of Shiva, you might look for the catacombs tell $n and search for Shiva's Shrine and practice some yoga; tell $n if you will be ready you will reach His Limbo. tell $n Remember to wear your tunic to be qualified as a follower. mpmset $n quest 5 4 0 mpoload 27585 drop tunic break endif if quest(10,5,$n) != 0 if rand(10) tell $n Which is the first step on the path to Shiva? mpmset $n quest 5 4 1 break endif if rand(20) tell $n Which is the second step on the path to Shiva? mpmset $n quest 5 4 2 break endif if rand(30) tell $n Which is the third step on the path to Shiva? mpmset $n quest 5 4 3 break endif if rand(40) tell $n Which is the fifth step on the path to Shiva? mpmset $n quest 5 4 4 break endif if rand(50) tell $n Which is the seventh step on the path to Shiva? mpmset $n quest 5 4 5 break endif if rand(60) tell $n Which is the eighth step on the path to Shiva? mpmset $n quest 5 4 6 break endif if rand(70) tell $n Which is the ninth step on the path to Shiva? mpmset $n quest 5 4 7 break endif if rand(80) tell $n Which is the tenth step on the path to Shiva? mpmset $n quest 5 4 8 break endif if rand(99) tell $n Where are Shiva's feet lying onto? mpmset $n quest 5 4 9 break endif endif ~ >speech_prog p Enter a state of mind where nothing you can do can save you from your destiny~ if quest(10,5,$n) >= 8 if quest(5,4,$n) == 1 tell $n Perfect answer, now ask me the next question mpmadd $n quest 10 15 1 else tell $n I didnt ask you that question. endif else tell $n You didnt study enough, go back to the Library. endif ~ >speech_prog p Whenever you feel in danger trust in Shiva's powers~ if quest(10,5,$n) >= 8 if quest(5,4,$n) == 2 tell $n Perfect answer, now ask me the next question mpmadd $n quest 10 15 1 else tell $n I didnt ask you that question. endif else tell $n You didnt study enough, go back to the Library. endif ~ >speech_prog p Sisters and brothers dont mean anything. Everyone is equal~ if quest(10,5,$n) >= 8 if quest(5,4,$n) == 3 tell $n Perfect answer, now ask me the next question mpmadd $n quest 10 15 1 else tell $n I didnt ask you that question. endif else tell $n You didnt study enough, go back to the Library. endif ~ >speech_prog p Who tries to challenge Shiva, either will meet his fate or will join him as an undead~ if quest(10,5,$n) >= 8 if quest(5,4,$n) == 4 tell $n Perfect answer, now ask me the next question mpmadd $n quest 10 15 1 else tell $n I didnt ask you that question. endif else tell $n You didnt study enough, go back to the Library. endif ~ >speech_prog p Enlightened Shiva's priests refer directly to their God, thus they must be considered almost as powerful as Shiva~ if quest(10,5,$n) >= 8 if quest(5,4,$n) == 5 tell $n Perfect answer, now ask me the next question mpmadd $n quest 10 15 1 else tell $n I didnt ask you that question. endif else tell $n You didnt study enough, go back to the Library. endif ~ >speech_prog p Who wants to be his servant must ask to the High Priest in the temple~ if quest(10,5,$n) >= 8 if quest(5,4,$n) == 6 tell $n Perfect answer, now ask me the next question mpmadd $n quest 10 15 1 else tell $n I didnt ask you that question. endif else tell $n You didnt study enough, go back to the Library. endif ~ >speech_prog p Never aid someone dying, if not by killing him sending his soul to feed Shiva~ if quest(10,5,$n) >= 8 if quest(5,4,$n) == 7 tell $n Perfect answer, now ask me the next question mpmadd $n quest 10 15 1 else tell $n I didnt ask you that question. endif else tell $n You didnt study enough, go back to the Library. endif ~ >speech_prog p When you think Shiva has darkened you, think twice and restart your journey~ if quest(10,5,$n) >= 8 if quest(5,4,$n) == 8 tell $n Perfect answer, now ask me the next question mpmadd $n quest 10 15 1 else tell $n I didnt ask you that question. endif else tell $n You didnt study enough, go back to the Library. endif ~ >speech_prog p Nandi the White Bull~ if quest(10,5,$n) >= 8 if quest(5,4,$n) == 9 tell $n Perfect answer, now ask me the next question mpmadd $n quest 10 15 1 else tell $n I didnt ask you that question. endif else tell $n You didnt study enough, go back to the Library. endif ~ >speech_prog p activation~ if quest(10,5,$n) >= 19 say I am glad to see that you joined our ranks. say You will now be taken to the room where you will be able to perform say the ritual of creation. This book will explain how to do it. mpmset $n quest 20 2 2 mptransfer $n 27649 mpat $n mpforce $n look mpat $n drop ritual mpoload 27599 endif ~ | #27517 shopkeeper adept~ adept~ An adept working as shopkeeper stands behind a desk.~ This man looks exactly the same of all other adepts.~ ACT_SENTINEL|ACT_SMART AFF_TONGUES -1000 S 10 0 0 1d1+325 1d1+36 10 1934 POS_STANDING POS_STANDING SEX_MALE >greet_prog 99~ if quest(25,1,$n) == 1 mpechoat $n $I spits on you. mpechoat $n $I tells you 'Go away Pariah!' break endif ~ | #27518 noble man resident~ A noble~ A noble man dressed in white clothes walks around here.~ He is just a man walking around and doing his own business. You should do the same and leave him alone.~ ACT_SENTINEL|ACT_SCAVENGER|ACT_SMART AFF_TONGUES 500 S 70 0 0 66d66+600 8d8+20 100000 468961 POS_STANDING POS_STANDING SEX_MALE >greet_prog 99~ if quest(25,1,$n) == 1 mpechoat $n $I spits on you. mpechoat $n $I tells you 'Go away Pariah!' break endif if quest(20,2,$n) == 1 mpechoat $n $I bows before you. break endif if quest(20,2,$n) == 2 mpecho The noble realizes that $n is an High Priest fo Shiva. shout ALERT! An High Priest on our side of the river. mpkill $n endif ~ | #27519 noble woman resident~ A woman~ A noble woman dressed in white clothes wanders around here.~ She is just woman wandering around and doing her own business. You should do the same and leave her alone.~ ACT_SENTINEL|ACT_SCAVENGER|ACT_SMART AFF_TONGUES 500 S 60 0 0 55d50+400 7d7+15 50000 364381 POS_STANDING POS_STANDING SEX_FEMALE >greet_prog 99~ if quest(25,1,$n) == 1 mpechoat $n $I spits on you. mpechoat $n $I tells you 'Go away Pariah!' break endif if quest(20,2,$n) == 1 mpechoat $n $I bows before you. break endif if quest(20,2,$n) == 2 mpecho The noble realizes that $n is an High Priest fo Shiva. shout ALERT! An High Priest on our side of the river. mpkill $n endif ~ | #27520 noble child~ A child~ A child dressed in white clothes goes around here.~ He is just a little child going around here and doing his own business. You should do the same and leave him alone.~ ACT_SENTINEL|ACT_SCAVENGER|ACT_SMART AFF_TONGUES 500 S 50 0 0 40d40+220 7d6+10 10 269671 POS_STANDING POS_STANDING SEX_MALE >greet_prog 99~ if quest(25,1,$n) == 1 mpechoat $n $I spits on you. mpechoat $n $I tells you 'Go away Pariah!' break endif if quest(20,2,$n) == 1 mpechoat $n $I bows before you. break endif if quest(20,2,$n) == 2 mpecho The noble realizes that $n is an High Priest fo Shiva. shout ALERT! An High Priest on our side of the river. mpkill $n endif endif ~ | #27521 monk~ A monk~ A monk of the air temple is meditating here.~ The Adept is wearing shining white clothes. He is concentrating himself upon meditation, you should leave him alone.~ ACT_SENTINEL|ACT_SCAVENGER|ACT_SMART AFF_TONGUES 600 S 80 0 0 80d80+1000 9d9+15 111110 584441 POS_STANDING POS_STANDING SEX_MALE >greet_prog 99~ if quest(25,1,$n) == 1 mpechoat $n $I spits on you. mpechoat $n $I tells you 'Go away Pariah!' break endif if quest(20,2,$n) == 1 mpechoat $n $I bows before you. break endif if quest(20,2,$n) == 2 mpecho The monk realizes that $n is an High Priest fo Shiva. shout ALERT! An High Priest on our side of the river. mpkill $n endif ~ | #27522 shopkeeper monk~ monk~ A monk working as shopkeeper stands behind a desk.~ This man looks exactly the same of all other monks.~ ACT_SENTINEL|ACT_SMART AFF_TONGUES 1000 S 10 0 0 1d1+293 1d1+38 10 1934 POS_STANDING POS_STANDING SEX_MALE >greet_prog 99~ if quest(25,1,$n) == 1 mpechoat $n $I spits on you. mpechoat $n $I tells you 'Go away Pariah!' break endif ~ | #27523 minister~ The Minister~ The Minister of the air temple stands here.~ The Minister of the temple wears white clothes like everyone else does; his ones are made of the finest silk and are finely decorated with some golden wires. The Minister himself looks rather old but very wise and powerful.~ ACT_SENTINEL|ACT_SCAVENGER|ACT_STAY_AREA|ACT_SMART AFF_DETECT_INVIS|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_HUNT|AFF_TONGUES 1000 S 90 0 0 100d100+5000 10d8+30 200000 711952 POS_STANDING POS_STANDING SEX_MALE >greet_prog 99~ if quest(25,1,$n) == 1 mpechoat $n $I spits on you. mpechoat $n $I tells you 'Go away Pariah!' break endif if quest(20,2,$n) == 2 shout $n will die for his challenge to the mighty Vishnu! mpkill $n break endif if quest(20,2,$n) == 1 bow $n break endif if quest(0,5,$n) >= 13 tell $n Welcome in our Temple, $n break endif if quest (0,5,$n) != 0 tell $n Do you think you are ready to answer my QUESTION? else tell $n Welcome to the Holy Temple of Vishnu endif ~ >speech_prog p Vishnu~ tell $n Vishnu is the benevolent God, he rules over the world tell $n with a good attitude and helps faithful mortals in their lives ~ >speech_prog p helps faithful mortals~ tell $n Everyone on this side of the river worships and thanks tell $n Vishnu for his protection. We all are followers of his teachings tell $n Do you want to become a follower of Vishnu? tell $n If yes say:I want to become a follower ~ >speech_prog p I want to become a follower~ if quest(10,5,$n) > 13 tell $n You already chose your religion! break endif if quest(0,5,$n) > 13 tell $n You already chose your religion! break endif if quest(25,1,$n) == 1 tell $n You already chose your religion! else tell $n By pronouncing this sentence you made the first step on tell $n the path of Vishnu's enlightement. You now have to go tell $n study in the library, so that when you will be back you tell $n will be able to reply to the questions you need to answer tell $n in order to become a low level follower. Go now and come tell $n back when you think you will be ready. mpmset $n quest 0 5 1 endif ~ >speech_prog p question~ if quest (0,5,$n) == 13 tell $n You now are a follower of Vishnu, you might go up the tell $n Air Pinnacle and practice some yoga, and if you are ready, tell $n you prolly will reach Vishnu's Limbo. Remember to wear your tell $n tunic to be recognized as a follower. mpmset $n quest 5 4 0 mpoload 27583 drop tunic break endif if quest(0,5,$n) != 0 if rand(10) tell $n Why is Vishnu the Creator of time and space? mpmset $n quest 5 4 1 break endif if rand(20) tell $n What is narrated in Book Two of The History of Vishnu? mpmset $n quest 5 4 2 break endif if rand(30) tell $n What is narrated in Book Three of The History of Vishnu? mpmset $n quest 5 4 3 break endif if rand(40) tell $n What is narrated in Book Four of The History of Vishnu? mpmset $n quest 5 4 4 break endif if rand(50) tell $n What is narrated in Book Five of The History of Vishnu? mpmset $n quest 5 4 5 break endif if rand(60) tell $n What is narrated in Book Six of The History of Vishnu? mpmset $n quest 5 4 6 break endif if rand(70) tell $n What is narrated in Book Seven of The History of Vishnu? mpmset $n quest 5 4 7 break endif if rand(80) tell $n What is narrated in Book Eight of The History of Vishnu? mpmset $n quest 5 4 8 break endif if rand(99) tell $n What is narrated in Book Nine of The History of Vishnu? mpmset $n quest 5 4 9 break endif endif ~ >speech_prog p since he measured the world with three steps~ if quest(5,4,$n) == 1 if quest(0,5,$n) >= 10 tell $n Perfect answer, now ask me for the next question mpmadd $n quest 0 5 1 else tell $n You didnt study enough, go back to the Library. endif else tell $n You are answering to the wrong question endif ~ >speech_prog p This book narrates how Vishnu, transformed into a fish saves mankind from the Flood.~ if quest(5,4,$n) == 2 if quest(0,5,$n) >= 10 tell $n Perfect answer, now ask me for the next question mpmadd $n quest 0 5 1 else tell $n You didnt study enough, go back to the Library. endif else tell $n You are answering to the wrong question endif ~ >speech_prog p This book narrates how Vishnu, transformed into a turtle, substains the mountain the Gods use to shake the oceans to prepare the immortality elixir.~ if quest(5,4,$n) == 3 if quest(0,5,$n) >= 10 tell $n Perfect answer, now ask me for the next question mpmadd $n quest 0 5 1 else tell $n You didnt study enough, go back to the Library. endif else tell $n You are answering to the wrong question endif ~ >speech_prog p This book narrates how Vishnu, transformed into a boar, takes the earth out of the Abyss.~ if quest(5,4,$n) == 4 if quest(0,5,$n) >= 10 tell $n Perfect answer, now ask me for the next question mpmadd $n quest 0 5 1 else tell $n You didnt study enough, go back to the Library. endif else tell $n You are answering to the wrong question endif ~ >speech_prog p This book narrates how Vishnu, transformed into a lion-man, kills a demon that was torturing mankind.~ if quest(5,4,$n) == 5 if quest(0,5,$n) >= 10 tell $n Perfect answer, now ask me for the next question mpmadd $n quest 0 5 1 else tell $n You didnt study enough, go back to the Library. endif else tell $n You are answering to the wrong question endif ~ >speech_prog p This book narrates how Vishnu, transformed into a dwarf, is sent to Bali the hermit to show him the right way.~ if quest(5,4,$n) == 6 if quest(0,5,$n) >= 10 tell $n Perfect answer, now ask me for the next question mpmadd $n quest 0 5 1 else tell $n You didnt study enough, go back to the Library. endif else tell $n You are answering to the wrong question endif ~ >speech_prog p This book narrates how Vishnu, transformed into Rama The Warrior, slaughters a group or heretics.~ if quest(5,4,$n) == 7 if quest(0,5,$n) >= 10 tell $n Perfect answer, now ask me for the next question mpmadd $n quest 0 5 1 else tell $n You didnt study enough, go back to the Library. endif else tell $n You are answering to the wrong question endif ~ >speech_prog p This book narrates how Vishnu, transformed into Rama The Warrior, slays the demon king of giants, who kidnapped his wife.~ if quest(5,4,$n) == 8 if quest(0,5,$n) >= 10 tell $n Perfect answer, now ask me for the next question mpmadd $n quest 0 5 1 else tell $n You didnt study enough, go back to the Library. endif else tell $n You are answering to the wrong question endif ~ >speech_prog p This book narrates how Vishnu, transformed into Krishna, shows the way of enlightement to mankind.~ if quest(5,4,$n) == 9 if quest(0,5,$n) >= 10 tell $n Perfect answer, now ask me for the next question mpmadd $n quest 0 5 1 else tell $n You didnt study enough, go back to the Library. endif else tell $n You are answering to the wrong question endif ~ >speech_prog p activation~ if quest(0,5,$n) >= 18 say I am glad to see that you joined our ranks. say You will now be taken to the room where you will be able to perform say the ritual of creation. mpmset $n quest 20 2 1 mptransfer $n 27649 mpat $n mpforce $n look mpat $n drop ritual mpoload 27610 endif ~ | #27524 salmon~ A salmon~ A salmon swims around here.~ It's just a salmon.~ ACT_BODY AFF_SNEAK|AFF_FLYING 0 S 10 BODY_TAIL BODY_MOUTH 10d9+70 2d6+5 0 1934 POS_STANDING POS_STANDING SEX_NEUTRAL #27525 trout~ A trout~ A trout swims here.~ It's just a trout.~ ACT_BODY AFF_SNEAK|AFF_FLYING 0 S 8 BODY_HEAD BODY_MOUTH 7d7+60 2d5+1 0 1286 POS_STANDING POS_STANDING SEX_NEUTRAL #27526 hermit~ The hermit~ An hermit walks around here.~ The hermit is dressed in grey robes, he has a beard so long that it reaches the ground when he is standing up. He looks very wise.~ ACT_SENTINEL|ACT_SCAVENGER|ACT_STAY_AREA|ACT_SMART AFF_DETECT_INVIS|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES 0 S 90 0 0 100d100+5000 10d8+30 0 711952 POS_STANDING POS_STANDING SEX_MALE >rand_prog 2~ say I may have a secret to share with you ~ >speech_prog p secret~ tell $n In this cruel world the ones like me have to hide, since we are tell $n disliked and hunted by the majority. The ones of my kind are called tell $n Pariah, but the masses but we are different from pariahs. ~ >speech_prog p pariah~ tell $n No! I am not a pariah, I used to be, after refusing to tell $n accomplish the quest given by me by the high priest in tell $n the Air Temple. But I actually didnt fail. I had tell $n finished my duties and reached Vishnu himself, but once tell $n I talked to him I realized that the true power wasnt tell $n lying neither in Vishnu's nor in Shiva's hands. At that tell $n time I decided to retire and leave in close contact tell $n with nature and my own soul, and I found how powerful tell $n Brahama can be. Since then I have been one of his most tell $n faithful followers. Although people think that I am pariah tell $n I know I am not! ~ >speech_prog p shiva~ say Shiva is the God of Evil. His most faithful follower is say the High Priest inside the rock temple. ~ >speech_prog p vishnu~ say Vishnu is the God of Good. His most faithful follower is say the Minister inside the air temple. ~ >speech_prog p brahama~ tell $n Brahama is the God of Neutrality. All of his followers are tell $n considered equal. We live in close balance with nature and tell $n we enjoy doing so. Nature provides us all we may need, when tell $n we want to ask for help from our God we meditate in his tell $n shrine and he helps us. Do you want to become a follower tell $n of Brahama? If yes say: tell $n I want to be a follower ~ >speech_prog p I want to be a follower~ if quest(25,1,$n) = 1 tell $n Before deciding if you want to be a follower of Brahama, tell $n I have to give you some warnings. Although you can join tell $n Brahama if you are a pariah, being one of his followers, tell $n other people will recognize you as a pariah, thus you tell $n will not be able to become a follower of another religion. tell $n If you still want to become a follower say: tell $n I am sure I want to become a follower break endif if quest(5,5,$n) > 0 tell $n You already decided what your religion is, and it is not tell $n the same of mine. Go away... break endif if quest(10,5,$n) > 0 tell $n You already decided what your religion is, and it is not tell $n the same of mine. Go away... else tell $n Before deciding if you want to be a follower of Brahama, tell $n I have to give you some warnings. Although you can join tell $n Brahama if you are a pariah, being one of his followers, tell $n other people will recognize you as a pariah, thus you tell $n will not be able to become a follower of another religion. tell $n If still want to become a follower say: tell $n I am sure I want to become a follower endif ~ >speech_prog p I am sure I want to become a follower~ if quest(25,1,$n) == 1 tell $n From now on you will be considered a Pariah. But you tell $n also will be one of Brahama's followers. If you wish tell $n to speak with him and ask for his favors, take this tunic, tell $n look for his Shrine, and once you found it, practice tell $n some yoga while wearing the robe, and if you have been tell $n faithful enough you will reach Brahama. mpmset $n quest 20 2 3 mpoload 27584 drop tunic break endif if quest(5,5,$n) == 0 & if quest(10,5,$n) == 0 tell $n From now on you will be considered a Pariah. But you tell $n also will be one of Brahama's followers. If you wish tell $n to speak with him and ask for his favors, take this tunic, tell $n look for his Shrine, and once you found it, practice tell $n some yoga while wearing the robe, and if you have been tell $n faithful enough you will reach Brahama. mpmset $n quest 20 2 3 mpoload 27584 drop tunic mpmset $n quest 25 1 1 break endif ~ | #27527 mobone~ mobone~ Mobone.~ Mobone.~ ACT_SENTINEL|ACT_STAY_AREA AFF_DETECT_INVIS|AFF_INFRARED|AFF_ETHEREAL 0 S 10 0 0 1d1+376 1d1+37 0 1934 POS_RESTING POS_RESTING SEX_NEUTRAL >all_greet_prog 30~ mpecho The current of the river is too strong. mpforce all up ~ >rand_prog 30~ mpecho The current carries you upward. mpforce all up ~ | #27528 mobtwo~ mobtwo~ Mobtwo.~ Mobtwo.~ ACT_SENTINEL|ACT_STAY_AREA AFF_DETECT_INVIS|AFF_INFRARED|AFF_ETHEREAL 0 S 10 0 0 10d10+100 1d1+41 0 1934 POS_RESTING POS_RESTING SEX_NEUTRAL >all_greet_prog 40~ mpecho The current of the river is too strong. mpforce all west ~ >rand_prog 40~ mpecho The current carries you to the west. mpforce all west ~ | #27529 mobthree~ mobthree~ Mobthree.~ Mobthree.~ ACT_SENTINEL|ACT_STAY_AREA AFF_DETECT_INVIS|AFF_INFRARED|AFF_ETHEREAL 0 S 10 0 0 10d10+100 1d1+35 0 1934 POS_RESTING POS_RESTING SEX_NEUTRAL >all_greet_prog 50~ mpecho The current of the river is too strong. mpforce all west ~ >rand_prog 50~ mpecho The current carries you to the west. mpforce all west ~ | #27530 zombie~ A zombie~ A zombie limps around here.~ It's a zombie, it stinks pretty badly.~ ACT_SCAVENGER|ACT_AGGRESSIVE|ACT_STAY_AREA|ACT_BODY|ACT_UNDEAD AFF_DETECT_INVIS -700 S 50 0 BODY_ARM|BODY_HAND 1d1+1480 12d5+0 2000 269671 POS_STANDING POS_STANDING SEX_NEUTRAL >fight_prog 30~ kick ~ | #27531 wight~ A wight~ A wight is walking here.~ This undead is an orryfying deformation of what it used to be as a living form; it has shining and evil eyes, its flesh is mummyfied, its bones are curved, and it has shrap claws as fingers.~ ACT_SCAVENGER|ACT_AGGRESSIVE|ACT_BODY|ACT_UNDEAD AFF_DETECT_INVIS|AFF_INFRARED -800 S 65 0 BODY_MOUTH|BODY_CLAW 40d40+1500 13d7+10 10000 415376 POS_STANDING POS_STANDING SEX_NEUTRAL >fight_prog 50~ if rand(50) mpecho The wight digs his claws into $n's flesh. mpechoat You feel debilitated. mpmadd $n exp -100000 else cast 'curse' $n cast 'poison' $n endif ~ | #27532 wraith~ A wraith~ A Black cloud floats around here.~ This black cloud has the vague shape of an humanoid with two arms, an head and two deep red eyes.~ ACT_AGGRESSIVE|ACT_STAY_AREA|ACT_UNDEAD AFF_DETECT_INVIS|AFF_SANCTUARY|AFF_INFRARED|AFF_PASS_DOOR|AFF_STEALTH|AFF_HUNT -850 S 85 0 0 89d120+100 12d8+10 0 646617 POS_STANDING POS_STANDING SEX_NEUTRAL >fight_prog 99~ if rand(15) mpecho The wraith touches $n's face with its black fingers. mpechoat $n You feel drained. mpmadd $n exp -200000 mpquiet on cast heal cast heal cast heal cast heal mpquiet off endif ~ | #27533 lich~ The Lich~ A Lich is here guarding the entrance to Shiva's Shrine.~ This creature is just like a skeleton, dressed with rich clothes.~ ACT_SENTINEL|ACT_STAY_AREA|ACT_SMART|ACT_UNDEAD AFF_DETECT_INVIS|AFF_SANCTUARY|AFF_INFRARED|AFF_UNDERSTAND|AFF_HUNT|AFF_TONGUES -1000 S 95 0 0 68d85+10000 25d6+10 300000 780605 POS_STANDING POS_STANDING SEX_NEUTRAL >fight_prog 99~ if rand(20) cast 'curse' $n else if rand(40) cast 'fireball' $n else if rand(60) cast 'faerie fire' $n else cast 'energy drain' $n cast 'energy drain' $n endif endif endif ~ >death_prog 99~ if rand(33) mpoload 27586 else mpecho $n's last blow crushes the skull into a thousands pieces. endif ~ | #27534 nandi holy bull sacred~ Nandi~ Nandi, the Sacred white bull walks around here.~ It's a HUGE bull, its skin is white, and its horns are as long as an arm. It has a sacred aura, you should be careful in killing him.~ ACT_STAY_AREA|ACT_BODY AFF_SANCTUARY|AFF_HUNT|AFF_TONGUES 0 S 110 0 0 89d120+10000 34d5+50 0 1008228 POS_STANDING POS_STANDING SEX_MALE >death_prog 99~ if rand(33) shout MMMMMMMMOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!! mpoload 27594 mpecho The heart of the bull splashes on the floor. else mpecho $n's hit splatters the heart of the bull all over the floor. shout MMMMMMMMOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!! endif ~ | #27535 mobfour~ mobfour~ Mobfour~ Mobfour~ ACT_SENTINEL AFF_DETECT_INVIS|AFF_UNDERSTAND|AFF_ETHEREAL 0 S 10 0 0 1d1+311 1d10+10 0 1934 POS_STANDING POS_STANDING SEX_MALE >speech_prog p OOOOhhhhhmmmmmmmm...~ if quest (30,1,$n) == 1 if quest(20,2,$n) == 2 mpechoat $n Your concentration doesnt take you anywhere. mpmset $n quest 30 1 0 break endif if quest(20,2,$n) == 1 mpmset $n quest 30 1 0 mptransfer $n 27602 mpat $n mpforce $n look mpat $n mpforce $n pray vishnu mpecho $n leaves to meet his God. break endif if quest(10,5,$n) == 18 mpecho The concentration of $n allows anyone in the room to reach Vishnu. mpmset $n quest 30 1 0 mptransfer all 27602 mpat $n mpforce all look mpat $n mpforce $n say I came here to kill you Vishnu. break endif if quest (0,5,$n) >= 18 mpecho The concentration of $n allows everyone to reach Vishnu. mpmset $n quest 30 1 0 mptransfer all 27602 mpat $n mpforce all look mpat $n mpforce $n say I am here to accomplish the last task. break endif if quest(0,5,$n) >= 13 mpmset $n quest 30 1 0 mptransfer $n 27602 mpat $n mpforce $n look mpat $n mpforce $n pray vishnu mpecho $n leaves to meet his God. endif endif ~ | #27536 mobfive~ mobfive~ Mobfive~ Mobfive~ ACT_SENTINEL AFF_DETECT_INVIS|AFF_UNDERSTAND|AFF_ETHEREAL 0 S 10 0 0 1d1+326 1d10+10 0 1934 POS_STANDING POS_STANDING SEX_MALE >speech_prog p OOOOhhhhhmmmmmmmm...~ if quest(30,1,$n) == 1 if quest(20,2,$n) == 3 mpecho The concentration of $n allows everyone to reach Brahama. mpmset $n quest 30 1 0 mptransfer all 27601 mpat $n mpforce $n look mpat $n mpforce $n pray brahama endif endif ~ | #27537 mobsix~ mobsix~ Mobsix~ Mobsix~ ACT_SENTINEL AFF_DETECT_INVIS|AFF_UNDERSTAND|AFF_ETHEREAL 0 S 10 0 0 1d1+294 1d10+10 0 1934 POS_STANDING POS_STANDING SEX_MALE >speech_prog p OOOOhhhhhmmmmmmmm...~ if quest (30,1,$n) == 1 if quest(20,2,$n) == 1 mpechoat $n Your concentration doesnt take you anywhere. mpmset $n quest 30 1 0 break endif if quest(20,2,$n) == 2 mpmset $n quest 30 1 0 mptransfer $n 27600 mpat $n mpforce $n look mpecho $n leaves to meet his God. break endif if quest (10,5,$n) >= 19 mpmset $n quest 30 1 0 mpecho The concentration of $n allows everyone to reach Shiva. mptransfer all 27600 mpat $n mpforce all look mpat $n mpforce $n say I am here to accomplish the last task. break endif if quest(0,5,$n) == 17 mpecho The concentration of $n allows anyone in the room to reach Shiva. mpmset $n quest 30 1 0 mptransfer all 27600 mpat $n mpforce all look mpat $n mpforce $n say I came here to kill you Shiva. break endif if quest(10,5,$n) >= 13 mpmset $n quest 30 1 0 mptransfer $n 27600 mpat $n mpforce $n look mpat $n mpforce $n pray shiva mpecho $n leaves to meet his God. break endif endif ~ | #27538 mobseven~ mobseven~ Mobseven.~ Mobseven~ ACT_SENTINEL AFF_DETECT_INVIS|AFF_UNDERSTAND|AFF_ETHEREAL 0 S 10 0 0 1d1+286 1d10+10 0 1934 POS_STANDING POS_STANDING SEX_MALE >speech_prog p Forces of the Deads, help me sealing the powers of evil into the heart.~ if quest(10,5,$n) == 16 if actorhasobjnum(27594) mpechoat $n CHEATER!!! break endif mpquiet on get heart pit mpquiet off if hasobjnum(27594) mpquiet on mpjunk heart mpoload 27591 drop heart mpquiet off mpecho A geyser of lava, fire, hot gas and magical energy blasts out the pit. mpmset $n quest 10 5 17 endif endif ~ >speech_prog p Forces of the Deads, fill this Skull with your infinite powers.~ if quest(20,2,$n) == 2 if actorhasobjnum(27586) mpechoat $n CHEATER!!! break endif mpquiet on get skull pit mpquiet off if hasobjnum(27586) mpquiet on mpjunk skull mpoload 27598 cast 'remove curse' cast 'remove curse' drop skull mpquiet off mpecho The Skull sinks, then it comes out and floats in the air before you. endif endif ~ | #27539 goat~ A goat~ A goat walks around here.~ It's just a goat~ ACT_BODY 0 0 S 10 BODY_LEG BODY_HORN 15d10+70 2d6+7 0 1934 POS_STANDING POS_STANDING SEX_NEUTRAL #27540 frode~ Frode~ Frode, the scroll writer is here running his shop.~ It seems that Frode is a pretty tall guy, but nobody has been able to verify that yet, since he always stands behind the counter. He wears a simple helmet with looooooong horns; he looks like a viking but you'd rather not call him that me, he is a bit susceptible on the subject.~ ACT_SENTINEL|ACT_SMART AFF_DETECT_INVIS|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES 0 S 10 0 0 1d1+322 1d1+46 0 1934 POS_STANDING POS_STANDING SEX_MALE >speech_prog p viking~ say Norwegians are not vikings! ~ | #27541 martin~ Martin~ Martin, The cook of the restaurant, stands here.~ You look at him and think: didnt I see this guy somewhere else?. You prolly saw him in some pub or at OktoberFest drinking beer and pouring beer into the glasses of his hopeless friends. He is kinda tall and definately OVERWEIGHT. He always dreamt about being able to cook Italian food, unfortunately, even though he claims to be the cook here he buys the food in Dragon Haven and sells it to ignorant peoples here. He will never be able to cook...~ ACT_SENTINEL|ACT_SMART AFF_DETECT_INVIS|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES 0 S 10 0 0 1d1+370 1d1+48 0 1934 POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 99~ if rand(50) if sex($n) ==2 say BELLA FIGA! ;) break endif tell $n Avanti! Prego! else tell $n Prego! Avanti! endif ~ >rand_prog 1~ say ESPACIA MEATBALLS! ~ | #27542 straccivendolo~ Straccivendolo~ Straccivendolo, the shopkeeper, looks at his shop.~ It's just another damn shopkeeper to find a decent description for.~ ACT_SENTINEL|ACT_SMART AFF_DETECT_INVIS|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES 0 S 10 0 0 1d1+382 1d1+45 0 1934 POS_STANDING POS_STANDING SEX_MALE #27543 inno~ Inno~ Inno, the jeweller, looks at his shop.~ It's just another damn shopkeeper to find a decent description for.~ ACT_SENTINEL|ACT_SMART AFF_DETECT_INVIS|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES 0 S 90 0 0 1d1+18268 1d1+100 0 711952 POS_STANDING POS_STANDING SEX_MALE #27544 branzi~ Branzi~ Branzi, the owner of the cheese factory, runs the shop.~ It's just another damn shopkeeper to find a decent description for.~ ACT_SENTINEL|ACT_SMART AFF_DETECT_INVIS|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES 0 S 10 0 0 1d1+379 1d1+42 0 1934 POS_STANDING POS_STANDING SEX_MALE #27545 pinot~ Pinot~ Pinot, the owner of the wine factory, runs the shop.~ It's just another damn shopkeeper to find a decent description for.~ ACT_SENTINEL|ACT_SMART AFF_DETECT_INVIS|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES 0 S 10 0 0 1d1+352 1d1+42 0 1934 POS_STANDING POS_STANDING SEX_MALE #27546 teacher~ teacher for vishnu~ Mobseven.~ Teacher for vishnu questions~ ACT_SENTINEL AFF_DETECT_INVIS|AFF_UNDERSTAND|AFF_ETHEREAL 0 S 10 0 0 1d1+357 1d1+43 0 1934 POS_STANDING POS_STANDING SEX_MALE >speech_prog p teach me book one~ if quest(30,1,$n) == 1 if quest(0,5,$n) > 0 if quest(0,5,$n) == 1 mpechoat $n You memorize what your read. mpmset $n quest 0 5 2 mpmset $n quest 30 1 0 else mpechoat $n You already know what is written in the book. mpmset $n quest 30 1 0 endif else mpechoat $n You read but dont memorize what you read. mpmset $n quest 30 1 0 endif endif ~ >speech_prog p teach me book two~ if quest(30,1,$n) == 1 if quest(0,5,$n) > 1 if quest(0,5,$n) == 2 mpechoat $n You memorize what your read. mpmset $n quest 0 5 3 mpmset $n quest 30 1 0 else mpechoat $n You already know what is written in the book. mpmset $n quest 30 1 0 endif else mpechoat $n You read but dont memorize what you read. mpmset $n quest 30 1 0 endif endif ~ >speech_prog p teach me book three~ if quest(30,1,$n) == 1 if quest(0,5,$n) > 2 if quest(0,5,$n) == 3 mpechoat $n You memorize what your read. mpmset $n quest 0 5 4 mpmset $n quest 30 1 0 else mpechoat $n You already know what is written in the book. mpmset $n quest 30 1 0 endif else mpechoat $n You read but dont memorize what you read. mpmset $n quest 30 1 0 endif endif ~ >speech_prog p teach me book four~ if quest(30,1,$n) == 1 if quest(0,5,$n) > 3 if quest(0,5,$n) == 4 mpechoat $n You memorize what your read. mpmset $n quest 0 5 5 mpmset $n quest 30 1 0 else mpechoat $n You already know what is written in the book. mpmset $n quest 30 1 0 endif else mpechoat $n You read but dont memorize what you read. mpmset $n quest 30 1 0 endif endif ~ >speech_prog p teach me book five~ if quest(30,1,$n) == 1 if quest(0,5,$n) > 4 if quest(0,5,$n) == 5 mpechoat $n You memorize what your read. mpmset $n quest 0 5 6 mpmset $n quest 30 1 0 else mpechoat $n You already know what is written in the book. mpmset $n quest 30 1 0 endif else mpechoat $n You read but dont memorize what you read. mpmset $n quest 30 1 0 endif endif ~ >speech_prog p teach me book six~ if quest(30,1,$n) == 1 if quest(0,5,$n) > 5 if quest(0,5,$n) == 6 mpechoat $n You memorize what your read. mpmset $n quest 0 5 7 mpmset $n quest 30 1 0 else mpechoat $n You already know what is written in the book. mpmset $n quest 30 1 0 endif else mpechoat $n You read but dont memorize what you read. mpmset $n quest 30 1 0 endif endif ~ >speech_prog p teach me book seven~ if quest(30,1,$n) == 1 if quest(0,5,$n) > 6 if quest(0,5,$n) == 7 mpechoat $n You memorize what your read. mpmset $n quest 0 5 8 mpmset $n quest 30 1 0 else mpechoat $n You already know what is written in the book. mpmset $n quest 30 1 0 endif else mpechoat $n You read but dont memorize what you read. mpmset $n quest 30 1 0 endif endif ~ >speech_prog p teach me book eight~ if quest(30,1,$n) == 1 if quest(0,5,$n) > 7 if quest(0,5,$n) == 8 mpechoat $n You memorize what your read. mpmset $n quest 0 5 9 mpmset $n quest 30 1 0 else mpechoat $n You already know what is written in the book. mpmset $n quest 30 1 0 endif else mpechoat $n You read but dont memorize what you read. mpmset $n quest 30 1 0 endif endif ~ >speech_prog p teach me book nine~ if quest(30,1,$n) == 1 if quest(0,5,$n) > 8 if quest(0,5,$n) == 9 mpechoat $n You memorize what your read. mpmset $n quest 0 5 10 mpmset $n quest 30 1 0 else mpechoat $n You already know what is written in the book. mpmset $n quest 30 1 0 endif else mpechoat $n You read but dont memorize what you read. mpmset $n quest 30 1 0 endif endif ~ | #27547 teacher~ teacher for shiva~ Mobseven.~ Teacher for shiva questions~ ACT_SENTINEL AFF_DETECT_INVIS|AFF_UNDERSTAND|AFF_ETHEREAL 0 S 10 0 0 1d1+340 1d1+48 0 1934 POS_STANDING POS_STANDING SEX_MALE >speech_prog p teach me~ if quest(30,1,$n) == 1 if quest(10,5,$n) >= 1 if quest(10,5,$n) >= 10 mpechoat $n You already know what is written in the book. mpmset $n quest 30 1 0 break endif mpechoat $n You memorize part of the book. mpmadd $n quest 10 5 1 mpmset $n quest 30 1 0 endif endif ~ | #27548 parrot~ The parrot~ A colorful parrot stands on the shoulder of its master. ~ It's a beatiful example of parrot. ~ 128|4096|65536 524288|16777216 0 S 15 2|128 32 1d1+200 3d6+12 0 0 7 7 0 >rand_prog 5~ if rand(50) say SQUACK! else say Polly wants a cracker! endif ~ | #27549 panther~ The panther~ A black Panther rests here by the side of its master. ~ It's a beatiful black Panther. ~ 128|2048|65536 32768 0 S 35 2|2048 1 1d1+550 1d1+29 0 0 7 7 0 #27550 mobten~ mobten~ mobten. ~ mobten ~ ACT_SENTINEL AFF_DETECT_INVIS|AFF_UNDERSTAND|AFF_ETHEREAL 0 S 10 0 0 1d1+340 1d1+48 0 1934 POS_STANDING POS_STANDING SEX_MALE >speech_prog p I am calling one of the dead Priests! Come to life!~ if quest(20,2,$n) == 2 if quest(0,10,$i) == 0 MPECHO A Skeleton digs his way through the earth and comes to life. MPMLOAD MPMSET $i quest 0 10 700 else MPECHO $n You did not recover yet from the previous effort. endif endif ~ >rand_prog 99~ if quest(0,10,$i) != 1 mpmadd $i quest 0 10 -1 endif ~ | #0 #OBJECTS #27501 book path~ the Path to Shiva~ A book lies on the floor here.~ This book contains the things one man must keep in mind to reach Shiva's soul. 1. Enter a state of mind where nothing you can do can save you from your destiny. 2. Whenever you feel in danger trust in Shiva's powers. 3. Sisters and brothers dont mean anything. Everyone is equal. 4. Nobody and nothing will ever reach Shiva's powers of destruction. 5. Who tries to challenge Shiva, either will meet his fate or will join him as an undead. 6. Shiva's deadly force is what keeps the world alive and dying. 7. Enlightened Shiva's priests refer directly to their God, thus they must be considered almost as powerful as Shiva. 8. Who wants to be his servant must ask to the High Priest in the temple. 9. Never aid someone dying, if not by killing him sending his soul to feed Shiva. 10. When you think Shiva has enlightened you, think twice and restart your journey. On the back of the book there is a picture of Shiva.~ ITEM_TYPE_TRASH ITEM_FLAG_LEVEL ITEM_WEAR_TAKE 0 0 0 0 2 1 1 E picture shiva~ Shiva is represented here with 3 heads: on one side the feminine face, symbolizing the creator, on the opposide side the masculine face of the devastator, and in the middle the apathethic visage of Shiva maintaining his creation. Each of his four arms is holding four different items: one holds a tamburine, symbolizing sound, one is raised in an effort to maintain world together, one holds an axe, symbol of disruption, and the fourth one holds the fire. Shiva keeps his feet on Nandi the White Bull worshipped by Vishnu's followers.~ P 1 TRIG_UNKNOWN 99 study OPROG_IF OIF_USER_ROOM_NUM = 27558 3 2 P 2 TRIG_VOID OPROG_ECHO You read but you actually dont memorize what you read.~ P 3 TRIG_VOID OPROG_GOD_COMMAND mpmset $ quest 30 1 1 & say teach me~ #27502 history book one~ the History of Visnhu- Book One~ A book lies on the floor here.~ Vishnu is the God of benevolence. He often took a material shape and intervened into the realm of the mortals to help someone or a population in danger. His many adventures are narrated in the many volumes of his history. This part explains the teologic part. Vishnu is the creator of space and time, (since he measured the whole world in three steps.). His followers strongly believe in his superior powers, thinking that the god in his immensity embraces every part of the universe.~ ITEM_TYPE_TRASH ITEM_FLAG_LEVEL ITEM_WEAR_TAKE 0 0 0 0 2 1 1 P 1 TRIG_UNKNOWN 99 study OPROG_IF OIF_USER_ROOM_NUM = 27596 3 2 P 2 TRIG_VOID OPROG_ECHO You read but you actually dont memorize what you read.~ P 3 TRIG_VOID OPROG_GOD_COMMAND mpmset $ quest 30 1 1 & say teach me book one~ #27503 history book two~ the History of Vishnu- Book Two~ A book lies on the floor here.~ This book narrates how Vishnu, transformed into a fish saves mankind from the Flood.~ ITEM_TYPE_TRASH ITEM_FLAG_LEVEL ITEM_WEAR_TAKE 0 0 0 0 2 1 1 P 1 TRIG_UNKNOWN 99 study OPROG_IF OIF_USER_ROOM_NUM = 27596 3 2 P 2 TRIG_VOID OPROG_ECHO You read but you actually dont memorize what you read.~ P 3 TRIG_VOID OPROG_GOD_COMMAND mpmset $ quest 30 1 1 & say teach me book two~ #27504 history book three~ the History of Vishnu- Book Three~ A book lies on the floor here.~ This book narrates how Vishnu, transformed into a turtle, substains the mountain the Gods use to shake the oceans to prepare the immortality elixir.~ ITEM_TYPE_TRASH ITEM_FLAG_LEVEL ITEM_WEAR_TAKE 0 0 0 0 2 1 1 P 1 TRIG_UNKNOWN 99 study OPROG_IF OIF_USER_ROOM_NUM = 27596 3 2 P 2 TRIG_VOID OPROG_ECHO You read but you actually dont memorize what you read.~ P 3 TRIG_VOID OPROG_GOD_COMMAND mpmset $ quest 30 1 1 & say teach me book three~ #27505 history book four~ the History of Vishnu- Book Four~ A book lies on the floor here.~ This book narrates how Vishnu, transformed into a boar, takes the earth out of the Abyss.~ ITEM_TYPE_TRASH ITEM_FLAG_LEVEL ITEM_WEAR_TAKE 0 0 0 0 2 1 1 P 1 TRIG_UNKNOWN 99 study OPROG_IF OIF_USER_ROOM_NUM = 27596 3 2 P 2 TRIG_VOID OPROG_ECHO You read but you actually dont memorize what you read.~ P 3 TRIG_VOID OPROG_GOD_COMMAND mpmset $ quest 30 1 1 & say teach me book four~ #27506 history book five~ the History of Visnhu- Book Five~ A book lies on the floor here.~ This book narrates how Vishnu, transformed into a lion-man, kills a demon that was torturing mankind.~ ITEM_TYPE_TRASH ITEM_FLAG_LEVEL ITEM_WEAR_TAKE 0 0 0 0 2 1 1 P 1 TRIG_UNKNOWN 99 study OPROG_IF OIF_USER_ROOM_NUM = 27596 3 2 P 2 TRIG_VOID OPROG_ECHO You read but you actually dont memorize what you read.~ P 3 TRIG_VOID OPROG_GOD_COMMAND mpmset $ quest 30 1 1 & say teach me book five~ #27507 history book six~ the History of Vishnu- Book Six~ A book lies on the floor here.~ This book narrates how Vishnu, transformed into a dwarf, is sent to Bali the hermit to show him the right way.~ ITEM_TYPE_TRASH ITEM_FLAG_LEVEL ITEM_WEAR_TAKE 0 0 0 0 2 1 1 P 1 TRIG_UNKNOWN 99 study OPROG_IF OIF_USER_ROOM_NUM = 27596 3 2 P 2 TRIG_VOID OPROG_ECHO You read but you actually dont memorize what you read.~ P 3 TRIG_VOID OPROG_GOD_COMMAND mpmset $ quest 30 1 1 & say teach me book six~ #27508 history book seven~ the History of Vishnu- Book Seven~ A book lies on the floor here.~ This book narrates how Vishnu, transformed into Rama The Warrior, slaughters a group or heretics.~ ITEM_TYPE_TRASH ITEM_FLAG_LEVEL ITEM_WEAR_TAKE 0 0 0 0 2 1 1 P 1 TRIG_UNKNOWN 99 study OPROG_IF OIF_USER_ROOM_NUM = 27596 3 2 P 2 TRIG_VOID OPROG_ECHO You read but you actually dont memorize what you read.~ P 3 TRIG_VOID OPROG_GOD_COMMAND mpmset $ quest 30 1 1 & say teach me book seven~ #27509 history book eight~ the History of Vishnu- Book Eight~ A book lies on the floor here.~ This book narrates how Vishnu, transformed into Rama The Warrior, slays the demon king of giants, who kidnapped his wife.~ ITEM_TYPE_TRASH ITEM_FLAG_LEVEL ITEM_WEAR_TAKE 0 0 0 0 2 1 1 P 1 TRIG_UNKNOWN 99 study OPROG_IF OIF_USER_ROOM_NUM = 27596 3 2 P 2 TRIG_VOID OPROG_ECHO You read but you actually dont memorize what you read.~ P 3 TRIG_VOID OPROG_GOD_COMMAND mpmset $ quest 30 1 1 & say teach me book eight~ #27510 history book nine~ the History of Vishnu- Book Nine~ A lies on the floor here.~ This book narrates how Vishnu, transformed into Krishna, shows the way of enlightement to mankind.~ ITEM_TYPE_TRASH ITEM_FLAG_LEVEL ITEM_WEAR_TAKE 0 0 0 0 2 1 1 P 1 TRIG_UNKNOWN 99 study OPROG_IF OIF_USER_ROOM_NUM = 27596 3 2 P 2 TRIG_VOID OPROG_ECHO You read but you actually dont memorize what you read.~ P 3 TRIG_VOID OPROG_GOD_COMMAND mpmset $ quest 30 1 1 & say teach me book nine~ #27511 bookshelf~ the bookshelf~ A bookshelf stands agaisnt the wall here.~ It's just a normal bookshelf, with books inside, many of the books dont get your attention though.~ ITEM_TYPE_CONTAINER ITEM_FLAG_LEVEL 0 100 0 0 0 2 1 7 #27512 maccheroni ragu~ maccheroni al ragu~ A dish of maccheroni al ragu is on the floor.~ On the dish there is a huge portion of maccheroni with an avalanche of ragu sausage on top of it. They look at least delicious.~ ITEM_TYPE_FOOD ITEM_FLAG_LEVEL ITEM_WEAR_TAKE 12 0 0 NOT_POISONED 2 100 10 #27513 gnocchi gorgonzola~ gnocchi al gorgonzola~ A dish of gnocchi al gorgonzola is on the floor.~ The dish contains a big portion of gnocchi with a strange sausage on it: the sausage is with with greenish spots in it. As you taste it you realize that it is made of melted gorgonzola a particular cheese made in another dimension in a country called Italy. This thing is really tasty.~ ITEM_TYPE_FOOD ITEM_FLAG_LEVEL ITEM_WEAR_TAKE 12 0 0 NOT_POISONED 5 150 10 #27514 spaghetti pomodoro~ spagheti al pomodoro~ A dish of spaghetti al pomodoro is on the floor.~ This is the most typical Italian food... the portion is quite big and you dont need particular descriptions to realize what it is; spaghetti with tomato sauce on top of it.~ ITEM_TYPE_FOOD ITEM_FLAG_LEVEL ITEM_WEAR_TAKE 12 0 0 NOT_POISONED 2 60 10 #27515 lasagne~ lasagne~ A dish with a portion of lasagne is on the floor.~ The dish contains a big portion of the most inviting lasagne you have ever seen; there are tons of parmisan cheese and ragu anon top of it and it is still snoking since it has been just taken out of the oven.~ ITEM_TYPE_FOOD ITEM_FLAG_LEVEL ITEM_WEAR_TAKE 15 0 0 NOT_POISONED 5 200 10 #27516 risotto funghi~ risotto ai funghi~ A dish of risotto ai funghi is on the floor.~ The rice is yellow since the cook put into it a bit of saffron... you notice that there are small pieces of mushrooms into the rice; anyhow the food smells really good you should eat it all.~ ITEM_TYPE_FOOD ITEM_FLAG_LEVEL ITEM_WEAR_TAKE 12 0 0 NOT_POISONED 3 150 10 #27517 black label liquor~ black labelled liquor~ A bottle of liquor with a black label on it lies on the floor.~ It's just a bottle with a black label and a liquid inside. As you read the label it says: "This will be just like drinking poppers"~ ITEM_TYPE_POTION ITEM_FLAG_LEVEL ITEM_WEAR_TAKE 20 SPELL_BLESS SPELL_ARMOR SPELL_NONE 1 2000 30 #27518 red label liquor~ red labelled liquor~ A bottle of liquor with a red label on it lies on the floor.~ It's just a bottle with a red label and a liquid inside. As you read the label it says: "This will be just like drinking poppers"~ ITEM_TYPE_POTION ITEM_FLAG_LEVEL ITEM_WEAR_TAKE 10 SPELL_TELEPORT SPELL_INVIS SPELL_NONE 1 2000 20 #27519 blue label liquor~ blue labelled liquor~ A bottle of liquor with a blue label on it lies on the floor.~ It's just a bottle with a blue label and a liquid inside. As you read the label it says: "This will be just like drinking poppers"~ ITEM_TYPE_POTION ITEM_FLAG_LEVEL ITEM_WEAR_TAKE 30 SPELL_HEAL SPELL_CURE_CRITICAL SPELL_CURE_CRITICAL 1 200000 80 #27520 purple label liquor~ purple labelled liquor~ A bottle of liquor with a purple label on it lies on the floor.~ It's just a bottle with a purple label and a liquid inside. As you read the label it says: "This will be just like drinking poppers"~ ITEM_TYPE_POTION ITEM_FLAG_LEVEL ITEM_WEAR_TAKE 20 SPELL_NONE SPELL_NONE SPELL_STABILITY 1 2000 45 #27521 green label liquor~ green labelled liquor~ A bottle of liquor with a green label on it lies on the floor.~ It's just a bottle with a green label and a liquid inside. As you read the label it says: "This will be just like drinking poppers"~ ITEM_TYPE_POTION ITEM_FLAG_LEVEL ITEM_WEAR_TAKE 30 SPELL_NONE SPELL_NONE SPELL_HEAL 1 20000 90 #27522 yellow label liquor~ yellow labelled liquor~ A bottle of liquor with a yellow label on it lies on the floor.~ It's just a bottle with a yellow label and a liquid inside. As you read the label it says: "This will be just like drinking poppers"~ ITEM_TYPE_POTION ITEM_FLAG_LEVEL ITEM_WEAR_TAKE 20 SPELL_CURE_CRITICAL SPELL_CURE_CRITICAL SPELL_CURE_CRITICAL 1 20000 45 #27523 white label liquor~ white labelled liquor~ A bottle of liquor with a white label on it lies on the floor.~ It's just a bottle with a white label and a liquid inside. As you read the label it says: "This will be just like drinking poppers"~ ITEM_TYPE_POTION ITEM_FLAG_LEVEL ITEM_WEAR_TAKE 30 SPELL_HASTE SPELL_NONE SPELL_NONE 1 2000 80 #27524 orange label liquor~ orange labelled liquor~ A bottle of liquor with a orange label on it lies on the floor.~ It's just a bottle with a orange label and a liquid inside. As you read the label it says: "This will be just like drinking poppers"~ ITEM_TYPE_POTION ITEM_FLAG_LEVEL ITEM_WEAR_TAKE 30 SPELL_MAGE_SHIELD SPELL_BLESS SPELL_NONE 1 2000 60 #27525 cauldron~ the Cauldron~ A huge cauldrom full of soup stands in the middle of the room.~ It's just a cauldron full of soup. The soup doesnt look very tasty though.~ ITEM_TYPE_CONTAINER ITEM_FLAG_LEVEL 0 100 0 0 0 2 1 7 #27526 bowl soup~ a bowl of soup~ A bowl of soup lies on the floor here.~ It's just a bowl full of soup.~ ITEM_TYPE_FOOD ITEM_FLAG_LEVEL ITEM_WEAR_TAKE 8 0 0 NOT_POISONED 3 1 4 #27527 pit~ the sacrificial pit~ A sacrifical pit opens on the floor here.~ As you look inside the pit you notice lava boiling, and bones, both from humans and animals, scattered around on the unmelted rocks. It's too hot to keep looking in there.~ ITEM_TYPE_CONTAINER ITEM_FLAG_LEVEL 0 100 0 0 0 2 1 7 #27528 black trousers~ black trousers~ A pair of black trouserslies on the floor here.~ It's just a pair a of trousers made of black cloth.~ ITEM_TYPE_ARMOR ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_LEGS 2 0 0 0 6 10000 1 #27529 black cloak~ black cloak~ A black cloak lies on the floor here.~ It's just a cloak made of black cloth.~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_NECK 2 0 0 0 6 10000 1 A APPLY_CON 1 #27530 black shirt~ black shirt~ A black shirt lies on the floor here.~ It's just a shirt made of black cloth.~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_BODY 2 0 0 0 6 10000 1 A APPLY_WIS 1 #27531 jewelled earrings~ jewelled earrings~ A pair of precios earrings lie on the floor here.~ It is a nice pair of golden earring with some diamonds mounted on them.~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_HEAD 2 0 0 0 6 500000 1 A APPLY_STR 1 #27532 pearl bracelet~ pearl bracelet~ A bracelet made of pearls lies on the ground here.~ It's a nice bracelet made with pure and big pearls.~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_WRIST 2 0 0 0 6 500000 1 A APPLY_CON 1 #27533 emerald ring~ emerald ring~ A ring with a huge emerald lies on the floor here.~ It's a little ring with a big emerald mounted on it.~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_FINGER 2 0 0 0 6 500000 1 A APPLY_WIS 1 #27534 jewelled amulet~ jewelled amulet~ A jewelled amulet lies on the floor here.~ It's just a finely decorated jewelled amulet.~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_NECK 2 0 0 0 6 500000 1 A APPLY_STR 1 #27535 black scroll~ black scroll~ A scroll written on black paper on it lies on the floor.~ It's just a scroll written on black paper.~ ITEM_TYPE_SCROLL ITEM_FLAG_LEVEL ITEM_WEAR_TAKE 20 SPELL_BLESS SPELL_ARMOR SPELL_NONE 1 2000 30 #27536 red scroll~ red scroll~ A scroll written on red paper lies on the floor.~ It's just a scroll written on red paper~ ITEM_TYPE_SCROLL ITEM_FLAG_LEVEL ITEM_WEAR_TAKE 10 SPELL_TELEPORT SPELL_INVIS SPELL_NONE 1 2000 20 #27537 blue scroll~ blue scroll~ A scroll on blue paper lies on the floor.~ It's just a scroll written on blue paper.~ ITEM_TYPE_SCROLL ITEM_FLAG_LEVEL ITEM_WEAR_TAKE 30 SPELL_HEAL SPELL_CURE_CRITICAL SPELL_CURE_CRITICAL 1 200000 80 #27538 purple scroll~ purple scroll~ A scroll written on purple paper lies on the floor.~ It's just a scroll written on purple paper.~ ITEM_TYPE_SCROLL ITEM_FLAG_LEVEL ITEM_WEAR_TAKE 20 SPELL_NONE SPELL_STABILITY SPELL_NONE 1 2000 45 #27539 green scroll~ green scroll~ A scroll written on green paper lies on the floor.~ It's just a scroll written on green paper.~ ITEM_TYPE_SCROLL ITEM_FLAG_LEVEL ITEM_WEAR_TAKE 20 SPELL_HEAL SPELL_NONE SPELL_NONE 1 2000 70 #27540 yellow scroll~ yellow scroll~ A scroll written on yellow lies on the floor.~ It's just a scroll written on yellow paper.~ ITEM_TYPE_SCROLL ITEM_FLAG_LEVEL ITEM_WEAR_TAKE 20 SPELL_CURE_CRITICAL SPELL_CURE_CRITICAL SPELL_CURE_CRITICAL 1 2000 45 #27541 white scroll~ white scroll~ A scroll written on white paper lies on the floor.~ It's just a scroll written on white paper.~ ITEM_TYPE_SCROLL ITEM_FLAG_LEVEL ITEM_WEAR_TAKE 30 SPELL_HASTE SPELL_NONE SPELL_NONE 1 200000 80 #27542 orange scroll~ orange scroll~ A scroll written on orange paper lies on the floor.~ It's just a scroll written on orange paper.~ ITEM_TYPE_SCROLL ITEM_FLAG_LEVEL ITEM_WEAR_TAKE 30 SPELL_MAGE_SHIELD SPELL_BLESS SPELL_NONE 1 2000 60 #27543 alabaster white chest plate~ white Alabaster chest plate~ A chest plate made of white alabaster lies on the ground here.~ It's a chest plate completely made of white alabaster. As you hold it and look at it against the light you notice that is is slightly transparent. It has something carved on it but you cant understand what it is.~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_INVENTORY|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_BODY 20 0 0 0 15 1000 92 A APPLY_SAVING_SPELL 10 A APPLY_HIT 50 P 1 TRIG_COMMAND 99 look OPROG_IF OIF_USER_ALIGNMENT < 350 2 3 P 2 TRIG_VOID OPROG_ECHO You lost control over your Alabaster armor.~ P 2 TRIG_VOID OPROG_JUNK P 3 TRIG_VOID OPROG_GOD_ARGUMENT look~ P 9 TRIG_UNKNOWN 99 aramutar OPROG_IF OIF_USER_AREA = 27500 10 0 P 10 TRIG_VOID OPROG_ECHO Your concentration destroys the Alabaster chest plate.~ P 10 TRIG_VOID OPROG_JUNK #27544 white alabaster shield~ white Alabaster shield~ A shield made of white alabaster lies on the ground here.~ It's a shield completely made of white alabaster. As you hold it and look at it against the light you notice that is is slightly transparent. It has something carved on it but you cant understand what it is.~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_INVENTORY|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_SHIELD 20 0 0 0 15 1000 92 A APPLY_SAVING_SPELL 7 A APPLY_HIT 50 P 1 TRIG_COMMAND 99 look OPROG_IF OIF_USER_ALIGNMENT < 350 2 3 P 2 TRIG_VOID OPROG_ECHO You lost control over your Alabaster armor.~ P 2 TRIG_VOID OPROG_JUNK P 3 TRIG_VOID OPROG_GOD_ARGUMENT look~ P 9 TRIG_UNKNOWN 99 uscod OPROG_IF OIF_USER_AREA = 27500 10 0 P 10 TRIG_VOID OPROG_ECHO Your concentration destroys the Alabaster shield.~ P 10 TRIG_VOID OPROG_JUNK #27545 white alabaster ring~ white Alabaster ring~ A ring made of white alabaster lies on the ground here.~ It's a ring completely made of white alabaster. As you hold it and look at it against the light you notice that is is slightly transparent. It has something carved on it but you cant understand what it is.~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_INVENTORY|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_FINGER 20 0 0 0 15 1000 92 A APPLY_SAVING_SPELL 7 A APPLY_HIT 50 P 1 TRIG_COMMAND 99 look OPROG_IF OIF_USER_ALIGNMENT < 350 2 3 P 2 TRIG_VOID OPROG_ECHO You lost control over your Alabaster armor.~ P 2 TRIG_VOID OPROG_JUNK P 3 TRIG_VOID OPROG_GOD_ARGUMENT look~ P 9 TRIG_UNKNOWN 99 leonal OPROG_IF OIF_USER_AREA = 27500 10 0 P 10 TRIG_VOID OPROG_ECHO Your concentration destroys the Alabaster ring.~ P 10 TRIG_VOID OPROG_JUNK #27546 white alabaster cloak~ white Alabaster cloak~ A cloak decorated with white alabaster lies on the ground here.~ The cloak is made of fine silk and has white alabaster debris sewned in it. As you hold it and look at it against the light you notice that is is slightly transparent.~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_INVENTORY|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_NECK 20 0 0 0 15 1000 92 A APPLY_SAVING_SPELL 7 A APPLY_HIT 50 P 1 TRIG_COMMAND 99 who OPROG_IF OIF_USER_ALIGNMENT < 350 2 3 P 2 TRIG_VOID OPROG_ECHO You lost control over your Alabaster armor.~ P 2 TRIG_VOID OPROG_JUNK P 3 TRIG_VOID OPROG_GOD_ARGUMENT who~ P 9 TRIG_UNKNOWN 99 lamonlet OPROG_IF OIF_USER_AREA = 27500 10 0 P 10 TRIG_VOID OPROG_ECHO Your concentration destroys the Alabaster cloak.~ P 10 TRIG_VOID OPROG_JUNK #27547 white alabaster vest~ white Alabaster vest~ A vest decorated with white alabaster lies on the ground here.~ The vest is made of fine silk and has white alabaster debris sewned in it. As you hold it and look at it against the light you notice that is is slightly transparent.~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_INVENTORY|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_ABOUT 20 0 0 0 15 1000 92 A APPLY_SAVING_SPELL 7 A APPLY_HIT 50 P 1 TRIG_COMMAND 99 who OPROG_IF OIF_USER_ALIGNMENT < 350 2 3 P 2 TRIG_VOID OPROG_ECHO You lost control over your Alabaster armor.~ P 2 TRIG_VOID OPROG_JUNK P 3 TRIG_VOID OPROG_GOD_ARGUMENT who~ P 9 TRIG_UNKNOWN 99 etsotiv OPROG_IF OIF_USER_AREA = 27500 10 0 P 10 TRIG_VOID OPROG_ECHO Your concentration destroys the Alabaster vest.~ P 10 TRIG_VOID OPROG_JUNK #27548 white alabaster neck guard~ white Alabaster neck guard~ A neck guard made of white alabaster lies on the ground here.~ It's a neck guard completely made of white alabaster. As you hold it and look at it against the light you notice that is is slightly transparent. It has something carved on it but you cant understand what it is.~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_INVENTORY|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_NECK 20 0 0 0 15 1000 92 A APPLY_SAVING_SPELL 7 A APPLY_HIT 50 P 1 TRIG_COMMAND 99 recite OPROG_IF OIF_USER_ALIGNMENT < 350 2 3 P 2 TRIG_VOID OPROG_ECHO You lost control over your Alabaster armor.~ P 2 TRIG_VOID OPROG_JUNK P 3 TRIG_VOID OPROG_GOD_ARGUMENT recite~ P 9 TRIG_UNKNOWN 99 arelcol OPROG_IF OIF_USER_AREA = 27500 10 0 P 10 TRIG_VOID OPROG_ECHO Your concentration destroys the Alabaster neck guard.~ P 10 TRIG_VOID OPROG_JUNK #27549 white alabaster arm guards~ white Alabaster arm guards~ A pair of arm guards made of white alabaster lies on the ground here.~ The arm guards are completely made of white alabaster. As you hold it and look at it against the light you notice that is is slightly transparent. It has something carved on it but you cant understand what it is.~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_INVENTORY|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_ARMS 20 0 0 0 15 1000 92 A APPLY_SAVING_SPELL 7 A APPLY_HIT 50 P 1 TRIG_COMMAND 99 kill OPROG_IF OIF_USER_ALIGNMENT < 350 2 3 P 2 TRIG_VOID OPROG_ECHO You lost control over your Alabaster armor.~ P 2 TRIG_VOID OPROG_JUNK P 3 TRIG_VOID OPROG_GOD_ARGUMENT kill~ P 9 TRIG_UNKNOWN 99 ehnacim OPROG_IF OIF_USER_AREA = 27500 10 0 P 10 TRIG_VOID OPROG_ECHO Your concentration destroys the Alabaster arm guards.~ P 10 TRIG_VOID OPROG_JUNK #27550 white alabaster leg guards~ white Alabaster leg guards~ A pair of leg guards made of white alabaster lies on the ground here.~ The leg guards are completely made of white alabaster. As you hold it and look at it against the light you notice that is is slightly transparent. It has something carved on it but you cant understand what it is.~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_INVENTORY|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_LEGS 20 0 0 0 15 1000 92 A APPLY_SAVING_SPELL 7 A APPLY_HIT 50 P 1 TRIG_COMMAND 99 recite OPROG_IF OIF_USER_ALIGNMENT < 350 2 3 P 2 TRIG_VOID OPROG_ECHO You lost control over your Alabaster armor.~ P 2 TRIG_VOID OPROG_JUNK P 3 TRIG_VOID OPROG_GOD_ARGUMENT recite~ P 9 TRIG_UNKNOWN 99 agmilab OPROG_IF OIF_USER_AREA = 27500 10 0 P 10 TRIG_VOID OPROG_ECHO Your concentration destroys the Alabaster leg guards.~ P 10 TRIG_VOID OPROG_JUNK #27551 white alabaster gauntlets~ white Alabaster gauntlets~ A pair of gauntlets made of white alabaster lies on the ground here.~ The gauntlets are completely made of white alabaster. As you hold it and look at it against the light you notice that is is slightly transparent. It has something carved on it but you cant understand what it is.~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_INVENTORY|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_HANDS 20 0 0 0 15 1000 92 A APPLY_SAVING_SPELL 7 A APPLY_HIT 50 P 1 TRIG_COMMAND 99 kill OPROG_IF OIF_USER_ALIGNMENT < 350 2 3 P 2 TRIG_VOID OPROG_ECHO You lost control over your Alabaster armor.~ P 2 TRIG_VOID OPROG_JUNK P 3 TRIG_VOID OPROG_GOD_ARGUMENT kill~ P 9 TRIG_UNKNOWN 99 inutag OPROG_IF OIF_USER_AREA = 27500 10 0 P 10 TRIG_VOID OPROG_ECHO Your concentration destroys the Alabaster gauntlets.~ P 10 TRIG_VOID OPROG_JUNK #27552 white alabaster belt~ white Alabaster belt~ A belt made of white alabaster lies on the ground here.~ It's a belt completely made of white alabaster. As you hold it and look at it against the light you notice that is is slightly transparent. It has something carved on it but you cant understand what it is.~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_INVENTORY|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_WAIST 20 0 0 0 15 1000 92 A APPLY_SAVING_SPELL 7 A APPLY_HIT 50 P 1 TRIG_COMMAND 99 look OPROG_IF OIF_USER_ALIGNMENT < 350 2 3 P 2 TRIG_VOID OPROG_ECHO You lost control over your Alabaster armor.~ P 2 TRIG_VOID OPROG_JUNK P 3 TRIG_VOID OPROG_GOD_ARGUMENT look~ P 9 TRIG_UNKNOWN 99 icnutar OPROG_IF OIF_USER_AREA = 27500 10 0 P 10 TRIG_VOID OPROG_ECHO Your concentration destroys the Alabaster belt.~ P 10 TRIG_VOID OPROG_JUNK #27553 white alabaster bracer~ white Alabaster bracer~ A bracer made of white alabaster lies on the ground here.~ It's a bracer completely made of white alabaster. As you hold it and look at it against the light you notice that is is slightly transparent. It has something carved on it but you cant understand what it is.~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_INVENTORY|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_WRIST 20 0 0 0 15 1000 92 A APPLY_SAVING_SPELL 7 A APPLY_HIT 50 P 1 TRIG_COMMAND 99 kill OPROG_IF OIF_USER_ALIGNMENT < 350 2 3 P 2 TRIG_VOID OPROG_ECHO You lost control over your Alabaster armor.~ P 2 TRIG_VOID OPROG_JUNK P 3 TRIG_VOID OPROG_GOD_ARGUMENT kill~ P 9 TRIG_UNKNOWN 99 elibarac OPROG_IF OIF_USER_AREA = 27500 10 0 P 10 TRIG_VOID OPROG_ECHO Your concentration destroys the Alabaster bracer.~ P 10 TRIG_VOID OPROG_JUNK #27554 white alabaster bracer~ white Alabaster bracer~ A bracer made of white alabaster lies on the ground here.~ It's a bracer completely made of white alabaster. As you hold it and look at it against the light you notice that is is slightly transparent. It has something carved on it but you cant understand what it is.~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_INVENTORY|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_WRIST 20 0 0 0 15 1000 92 A APPLY_SAVING_SPELL 7 A APPLY_HIT 50 P 1 TRIG_COMMAND 99 who OPROG_IF OIF_USER_ALIGNMENT < 350 2 3 P 2 TRIG_VOID OPROG_ECHO You lost control over your Alabaster armor.~ P 2 TRIG_VOID OPROG_JUNK P 3 TRIG_VOID OPROG_GOD_ARGUMENT who~ P 9 TRIG_UNKNOWN 99 ibelaccar OPROG_IF OIF_USER_AREA = 27500 10 0 P 10 TRIG_VOID OPROG_ECHO Your concentration destroys the Alabaster bracer.~ P 10 TRIG_VOID OPROG_JUNK #27555 white alabaster boots~ white Alabaster boots~ A pair of boots made of white alabaster lies on the ground here.~ The boots are completely made of white alabaster. As you hold it and look at it against the light you notice that is is slightly transparent. It has something carved on it but you cant understand what it is.~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_INVENTORY|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_FEET 20 0 0 0 15 1000 92 A APPLY_SAVING_SPELL 7 A APPLY_HIT 50 P 1 TRIG_COMMAND 99 recite OPROG_IF OIF_USER_ALIGNMENT < 350 2 3 P 2 TRIG_VOID OPROG_ECHO You lost control over your Alabaster armor.~ P 2 TRIG_VOID OPROG_JUNK P 3 TRIG_VOID OPROG_GOD_ARGUMENT recite~ P 9 TRIG_UNKNOWN 99 istilav OPROG_IF OIF_USER_AREA = 27500 10 0 P 10 TRIG_VOID OPROG_ECHO Your concentration destroys the Alabaster boots.~ P 10 TRIG_VOID OPROG_JUNK #27556 white alabaster helmet~ white Alabaster helmet~ A helmet made of white alabaster lies on the ground here.~ It's a helmet completely made of white alabaster. As you hold it and look at it against the light you notice that is is slightly transparent. It has something carved on it but you cant understand what it is.~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_INVENTORY|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_HEAD 20 0 0 0 15 1000 92 A APPLY_SAVING_SPELL 7 A APPLY_HIT 50 P 1 TRIG_COMMAND 99 kill OPROG_IF OIF_USER_ALIGNMENT < 350 2 3 P 2 TRIG_VOID OPROG_ECHO You lost control over your Alabaster armor.~ P 2 TRIG_VOID OPROG_JUNK P 3 TRIG_VOID OPROG_GOD_ARGUMENT kill~ P 9 TRIG_UNKNOWN 99 olem OPROG_IF OIF_USER_AREA = 27500 10 0 P 10 TRIG_VOID OPROG_ECHO Your concentration destroys the Alabaster helmet.~ P 10 TRIG_VOID OPROG_JUNK #27557 book~ the History of the Holy River~ A book lies on the floor here.~ This book explains how this land is organized. There currently are 3 different religions, each of them worships a different god. What defines which religion to follow is the alignment, so: good people worship Vishnu on the right bank of the river, evil people trust in Shiva and live on the west bank of the river, while neutral people follow the beliefs of Brahama. Very few people trust in Brahama, and it's currently believed that the religion died for a lack of followers. Once you join one of the three religions you will be bound to it for the rest of your life, there are no circumstances that will allow you to betray the beliefs you chose to live in. Trust in your God will end up giving you great powers but, as soon as your faith will fail, you'll loose all your gainings and you will become a paria, for the people living on the river banks. All the 3 religions have several degrees, although it is believed that Brahama decided to make things simpler for the lack of followers.~ ITEM_TYPE_TRASH ITEM_FLAG_LEVEL ITEM_WEAR_TAKE 0 0 0 0 2 1 1 #27558 stone obsidian~ an obsidian stone~ An obsidian stone lies on the floor here.~ The stone is glowing, as you hold you feel some kind of power flowing through your arm. It seems that dirt is hiding something written on it, maybe if you clean it...~ ITEM_TYPE_TREASURE ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 0 0 0 0 10 1000000 80 P 1 TRIG_UNKNOWN 99 scrub OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0 P 2 TRIG_VOID OPROG_OBJECT_QUEST_IF 0 1 = 1 3 0 P 3 TRIG_VOID OPROG_IF OIF_USER_POSITION = POS_FIGHTING 4 5 P 4 TRIG_VOID OPROG_ECHO No Way! You are still fighting!~ P 5 TRIG_VOID OPROG_IF OIF_USER_LEVEL > 79 7 6 P 6 TRIG_VOID OPROG_ECHO You cant control the power of the stone.~ P 6 TRIG_VOID OPROG_JUNK P 7 TRIG_VOID OPROG_GOD_COMMAND mpechoat $ You disappear in an explosion of darkness. & mpechoaround $ $ disappears in an explosion of darkness. & mpgoto 27565~ P 8 TRIG_UNKNOWN 99 clean OPROG_ECHO On the stone you manage to read only 3 letters: S*R*B~ P 8 TRIG_UNKNOWN 99 clean OPROG_QUEST_SET 0 1 1 #27559 stone granite~ a granite stone~ A granite stone lies on the floor here.~ The stone is glowing, as you hold you feel some kind of power flowing through your arm. It seems that dirt is hiding something written on it, maybe if you clean it..~ ITEM_TYPE_TREASURE ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 0 0 0 0 10 1000000 80 P 1 TRIG_UNKNOWN 99 scrub OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0 P 2 TRIG_VOID OPROG_OBJECT_QUEST_IF 0 1 = 1 3 0 P 3 TRIG_VOID OPROG_IF OIF_USER_POSITION = POS_FIGHTING 4 5 P 4 TRIG_VOID OPROG_ECHO No Way! You are still fighting!~ P 5 TRIG_VOID OPROG_IF OIF_USER_LEVEL > 79 7 6 P 6 TRIG_VOID OPROG_ECHO You cant control the power of the stone.~ P 6 TRIG_VOID OPROG_JUNK P 7 TRIG_VOID OPROG_GOD_COMMAND recho $ shimmers away. & mpgoto 27542~ P 8 TRIG_UNKNOWN 99 clean OPROG_ECHO On the stone you manage to read only 3 letters: S*R*B~ P 8 TRIG_UNKNOWN 99 clean OPROG_QUEST_SET 0 1 1 #27560 black alabaster chest plate~ black Alabaster chest plate~ A chest plate made of black alabaster lies on the ground here.~ It's a chest plate completely made of black alabaster. As you hold it and look at it against the light you notice that is is slightly transparent. It has something carved on it but you cant understand what it is.~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_INVENTORY|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_BODY 18 0 0 0 15 1000 92 A APPLY_HITROLL 5 A APPLY_DAMROLL 6 A APPLY_MANA -90 P 1 TRIG_COMMAND 99 kill OPROG_IF OIF_USER_ALIGNMENT > -350 2 3 P 2 TRIG_VOID OPROG_ECHO You lost control over your Alabaster armor.~ P 2 TRIG_VOID OPROG_JUNK P 3 TRIG_VOID OPROG_GOD_ARGUMENT kill~ P 9 TRIG_UNKNOWN 99 aramutar OPROG_IF OIF_USER_AREA = 27500 10 0 P 10 TRIG_VOID OPROG_ECHO Your concentration destroys the Alabaster chest plate.~ P 10 TRIG_VOID OPROG_JUNK #27561 black alabaster shield~ black Alabaster shield~ A shield made of black alabaster lies on the ground here.~ It's a shield completely made of black alabaster. As you hold it and look at it against the light you notice that is is slightly transparent. It has something carved on it but you cant understand what it is.~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_INVENTORY|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_SHIELD 14 0 0 0 15 1000 92 A APPLY_HITROLL 5 A APPLY_DAMROLL 8 A APPLY_MANA -80 P 1 TRIG_COMMAND 99 kill OPROG_IF OIF_USER_ALIGNMENT > -350 2 3 P 2 TRIG_VOID OPROG_ECHO You lost control over your Alabaster armor.~ P 2 TRIG_VOID OPROG_JUNK P 3 TRIG_VOID OPROG_GOD_ARGUMENT kill~ P 9 TRIG_UNKNOWN 99 uscod OPROG_IF OIF_USER_AREA = 27500 10 0 P 10 TRIG_VOID OPROG_ECHO Your concentration destroys the Alabaster shield.~ P 10 TRIG_VOID OPROG_JUNK #27562 black alabaster ring~ black Alabaster ring~ A ring made of black alabaster lies on the ground here.~ It's a ring completely made of black alabaster. As you hold it and look at it against the light you notice that is is slightly transparent. It has something carved on it but you cant understand what it is.~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_INVENTORY|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_FINGER 12 0 0 0 15 1000 92 A APPLY_DEX 3 A APPLY_DAMROLL 4 A APPLY_DAMROLL 4 A APPLY_MOVE -80 P 1 TRIG_COMMAND 99 kill OPROG_IF OIF_USER_ALIGNMENT > -350 2 3 P 2 TRIG_VOID OPROG_ECHO You lost control over your Alabaster armor.~ P 2 TRIG_VOID OPROG_JUNK P 3 TRIG_VOID OPROG_GOD_ARGUMENT kill~ P 9 TRIG_UNKNOWN 99 leonal OPROG_IF OIF_USER_AREA = 27500 10 0 P 10 TRIG_VOID OPROG_ECHO Your concentration destroys the Alabaster chest plate.~ P 10 TRIG_VOID OPROG_JUNK #27563 black alabaster cloak~ black Alabaster cloak~ A cloak decorated with black alabaster lies on the ground here.~ The cloak is made of fine silk and has black alabaster debris sewned in it. As you hold it and look at it against the light you notice that is is slightly transparent.~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_INVENTORY|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_NECK 13 0 0 0 15 1000 92 A APPLY_HITROLL 5 A APPLY_DAMROLL 8 A APPLY_MANA -80 P 1 TRIG_COMMAND 99 who OPROG_IF OIF_USER_ALIGNMENT > -350 2 3 P 2 TRIG_VOID OPROG_ECHO You lost control over your Alabaster armor.~ P 2 TRIG_VOID OPROG_JUNK P 3 TRIG_VOID OPROG_GOD_ARGUMENT who~ P 9 TRIG_UNKNOWN 99 lamonlet OPROG_IF OIF_USER_AREA = 27500 10 0 P 10 TRIG_VOID OPROG_ECHO Your concentration destroys the Alabaster cloak.~ P 10 TRIG_VOID OPROG_JUNK #27564 black alabaster vest~ black Alabaster vest~ A vest decorated with black alabaster lies on the ground here.~ The vest is made of fine silk and has black alabaster debris sewned in it. As you hold it and look at it against the light you notice that is is slightly transparent.~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_INVENTORY|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_ABOUT 14 0 0 0 15 1000 92 A APPLY_HITROLL 5 A APPLY_DAMROLL 8 A APPLY_MANA -80 P 1 TRIG_COMMAND 99 who OPROG_IF OIF_USER_ALIGNMENT > -350 2 3 P 2 TRIG_VOID OPROG_ECHO You lost control over your Alabaster armor.~ P 2 TRIG_VOID OPROG_JUNK P 3 TRIG_VOID OPROG_GOD_ARGUMENT who~ P 9 TRIG_UNKNOWN 99 etsotiv OPROG_IF OIF_USER_AREA = 27500 10 0 P 10 TRIG_VOID OPROG_ECHO Your concentration destroys the Alabaster vest.~ P 10 TRIG_VOID OPROG_JUNK #27565 black alabaster neck guard~ black Alabaster neck guard~ A neck guard made of black alabaster lies on the ground here.~ It's a neck guard completely made of black alabaster. As you hold it and look at it against the light you notice that is is slightly transparent. It has something carved on it but you cant understand what it is.~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_INVENTORY|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_NECK 13 0 0 0 15 1000 92 A APPLY_STR 3 A APPLY_DAMROLL 8 A APPLY_INT -5 P 1 TRIG_COMMAND 99 who OPROG_IF OIF_USER_ALIGNMENT > -350 2 3 P 2 TRIG_VOID OPROG_ECHO You lost control over your Alabaster armor.~ P 2 TRIG_VOID OPROG_JUNK P 3 TRIG_VOID OPROG_GOD_ARGUMENT who~ P 9 TRIG_UNKNOWN 99 arelcol OPROG_IF OIF_USER_AREA = 27500 10 0 P 10 TRIG_VOID OPROG_ECHO Your concentration destroys the Alabaster neck guard.~ P 10 TRIG_VOID OPROG_JUNK #27566 black alabaster arm guards~ black Alabaster arm guards~ A pair of arm guards made of black alabaster lies on the ground here.~ The arm guards are completely made of black alabaster. As you hold it and look at it against the light you notice that is is slightly transparent. It has something carved on it but you cant understand what it is.~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_INVENTORY|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_ARMS 14 0 0 0 15 1000 92 A APPLY_HITROLL 5 A APPLY_DAMROLL 4 A APPLY_DAMROLL 4 A APPLY_MANA -80 P 1 TRIG_COMMAND 99 who OPROG_IF OIF_USER_ALIGNMENT > -350 2 3 P 2 TRIG_VOID OPROG_ECHO You lost control over your Alabaster armor.~ P 2 TRIG_VOID OPROG_JUNK P 3 TRIG_VOID OPROG_GOD_ARGUMENT who~ P 9 TRIG_UNKNOWN 99 ehnacim OPROG_IF OIF_USER_AREA = 27500 10 0 P 10 TRIG_VOID OPROG_ECHO Your concentration destroys the Alabaster arm guards.~ P 10 TRIG_VOID OPROG_JUNK #27567 black alabaster leg guards~ black Alabaster leg guards~ A pair of leg guards made of black alabaster lies on the ground here.~ The leg guards are completely made of black alabaster. As you hold it and look at it against the light you notice that is is slightly transparent. It has something carved on it but you cant understand what it is.~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_INVENTORY|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_LEGS 13 0 0 0 15 1000 92 A APPLY_DEX 3 A APPLY_DAMROLL 4 A APPLY_DAMROLL 4 A APPLY_MOVE -80 P 1 TRIG_COMMAND 99 look OPROG_IF OIF_USER_ALIGNMENT > -350 2 3 P 2 TRIG_VOID OPROG_ECHO You lost control over your Alabaster armor.~ P 2 TRIG_VOID OPROG_JUNK P 3 TRIG_VOID OPROG_GOD_ARGUMENT look~ P 9 TRIG_UNKNOWN 99 agmilab OPROG_IF OIF_USER_AREA = 27500 10 0 P 10 TRIG_VOID OPROG_ECHO Your concentration destroys the Alabaster leg guards.~ P 10 TRIG_VOID OPROG_JUNK #27568 black alabaster gauntlets~ black Alabaster gauntlets~ A pair of gauntlets made of black alabaster lies on the ground here.~ The gauntlets are completely made of black alabaster. As you hold it and look at it against the light you notice that is is slightly transparent. It has something carved on it but you cant understand what it is.~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_INVENTORY|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_HANDS 14 0 0 0 15 1000 92 A APPLY_HITROLL 5 A APPLY_DAMROLL 4 A APPLY_DAMROLL 4 A APPLY_MANA -100 P 1 TRIG_COMMAND 99 look OPROG_IF OIF_USER_ALIGNMENT > -350 2 3 P 2 TRIG_VOID OPROG_ECHO You lost control over your Alabaster armor.~ P 2 TRIG_VOID OPROG_JUNK P 3 TRIG_VOID OPROG_GOD_ARGUMENT look~ P 9 TRIG_UNKNOWN 99 inutag OPROG_IF OIF_USER_AREA = 27500 10 0 P 10 TRIG_VOID OPROG_ECHO Your concentration destroys the Alabaster gauntlets.~ P 10 TRIG_VOID OPROG_JUNK #27569 black alabaster belt~ black Alabaster belt~ A belt made of black alabaster lies on the ground here.~ It's a belt completely made of black alabaster. As you hold it and look at it against the light you notice that is is slightly transparent. It has something carved on it but you cant understand what it is.~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_INVENTORY|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_WAIST 14 0 0 0 15 1000 92 A APPLY_STR 3 A APPLY_DAMROLL 4 A APPLY_DAMROLL 4 A APPLY_MANA -80 P 1 TRIG_COMMAND 99 look OPROG_IF OIF_USER_ALIGNMENT > -350 2 3 P 2 TRIG_VOID OPROG_ECHO You lost control over your Alabaster armor.~ P 2 TRIG_VOID OPROG_JUNK P 3 TRIG_VOID OPROG_GOD_ARGUMENT look~ P 9 TRIG_UNKNOWN 99 icnutar OPROG_IF OIF_USER_AREA = 27500 10 0 P 10 TRIG_VOID OPROG_ECHO Your concentration destroys the Alabaster belt.~ P 10 TRIG_VOID OPROG_JUNK #27570 black alabaster bracer~ black Alabaster bracer~ A bracer made of black alabaster lies on the ground here.~ It's a bracer completely made of black alabaster. As you hold it and look at it against the light you notice that is is slightly transparent. It has something carved on it but you cant understand what it is.~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_INVENTORY|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_WRIST 13 0 0 0 15 1000 92 A APPLY_HITROLL 5 A APPLY_DAMROLL 4 A APPLY_DAMROLL 4 A APPLY_INT -5 P 1 TRIG_COMMAND 99 quaff OPROG_IF OIF_USER_ALIGNMENT > -350 2 3 P 2 TRIG_VOID OPROG_ECHO You lost control over your Alabaster armor.~ P 2 TRIG_VOID OPROG_JUNK P 3 TRIG_VOID OPROG_GOD_ARGUMENT quaff~ P 9 TRIG_UNKNOWN 99 elibarac OPROG_IF OIF_USER_AREA = 27500 10 0 P 10 TRIG_VOID OPROG_ECHO Your concentration destroys the Alabaster bracer.~ P 10 TRIG_VOID OPROG_JUNK #27571 black alabaster bracer~ black Alabaster bracer~ A bracer made of black alabaster lies on the ground here.~ It's a bracer completely made of black alabaster. As you hold it and look at it against the light you notice that is is slightly transparent. It has something carved on it but you cant understand what it is.~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_INVENTORY|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_WRIST 14 0 0 0 15 1000 92 A APPLY_HITROLL 5 A APPLY_DAMROLL 4 A APPLY_DAMROLL 4 A APPLY_MANA -90 P 1 TRIG_COMMAND 99 kill OPROG_IF OIF_USER_ALIGNMENT > -350 2 3 P 2 TRIG_VOID OPROG_ECHO You lost control over your Alabaster armor.~ P 2 TRIG_VOID OPROG_JUNK P 3 TRIG_VOID OPROG_GOD_ARGUMENT kill~ P 9 TRIG_UNKNOWN 99 ibelaccar OPROG_IF OIF_USER_AREA = 27500 10 0 P 10 TRIG_VOID OPROG_ECHO Your concentration destroys the Alabaster bracer.~ P 10 TRIG_VOID OPROG_JUNK #27572 black alabaster boots~ black Alabaster boots~ A pair of boots made of black alabaster lies on the ground here.~ The boots are completely made of black alabaster. As you hold it and look at it against the light you notice that is is slightly transparent. It has something carved on it but you cant understand what it is.~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_INVENTORY|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_FEET 14 0 0 0 15 1000 92 A APPLY_DEX 3 A APPLY_DAMROLL 4 A APPLY_DAMROLL 4 A APPLY_MANA -80 P 1 TRIG_COMMAND 99 quaff OPROG_IF OIF_USER_ALIGNMENT > -350 2 3 P 2 TRIG_VOID OPROG_ECHO You lost control over your Alabaster armor.~ P 2 TRIG_VOID OPROG_JUNK P 3 TRIG_VOID OPROG_GOD_ARGUMENT quaff~ P 9 TRIG_UNKNOWN 99 istilav OPROG_IF OIF_USER_AREA = 27500 10 0 P 10 TRIG_VOID OPROG_ECHO Your concentration destroys the Alabaster boots.~ P 10 TRIG_VOID OPROG_JUNK #27573 black alabaster helmet~ black Alabaster helmet~ A helmet made of black alabaster lies on the ground here.~ It's a helmet completely made of black alabaster. As you hold it and look at it against the light you notice that is is slightly transparent. It has something carved on it but you cant understand what it is.~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_INVENTORY|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_HEAD 14 0 0 0 15 1000 92 A APPLY_HITROLL 5 A APPLY_DAMROLL 4 A APPLY_DAMROLL 4 A APPLY_MANA -100 P 1 TRIG_COMMAND 99 quaff OPROG_IF OIF_USER_ALIGNMENT > -350 2 3 P 2 TRIG_VOID OPROG_ECHO You lost control over your Alabaster armor.~ P 2 TRIG_VOID OPROG_JUNK P 3 TRIG_VOID OPROG_GOD_ARGUMENT quaff~ P 9 TRIG_UNKNOWN 99 olem OPROG_IF OIF_USER_AREA = 27500 10 0 P 10 TRIG_VOID OPROG_ECHO Your concentration destroys the Alabaster helmet.~ P 10 TRIG_VOID OPROG_JUNK #27574 stone marble~ a marble stone~ A marble stone lies on the floor here.~ The stone is glowing, as you hold you feel some kind of power flowing through your arm. It seems that dirt is hiding something written on it, maybe if you clean it...~ ITEM_TYPE_TREASURE ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 0 0 0 0 10 1000000 80 P 1 TRIG_UNKNOWN 99 scrub OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0 P 2 TRIG_VOID OPROG_OBJECT_QUEST_IF 0 1 = 1 3 0 P 3 TRIG_VOID OPROG_IF OIF_USER_POSITION = POS_FIGHTING 4 5 P 4 TRIG_VOID OPROG_ECHO No Way! You are still fighting!~ P 5 TRIG_VOID OPROG_IF OIF_USER_LEVEL > 79 7 6 P 6 TRIG_VOID OPROG_ECHO You cant control the power of the stone.~ P 6 TRIG_VOID OPROG_JUNK P 7 TRIG_VOID OPROG_GOD_COMMAND recho $ disappears in an explosion of light. & mpgoto 27599~ P 8 TRIG_UNKNOWN 99 clean OPROG_ECHO On the stone you manage to read only 3 letters: S*R*B~ P 8 TRIG_UNKNOWN 99 clean OPROG_QUEST_SET 0 1 1 #27575 gorgonzola cheese~ a piece of gorgonzola~ A piece of cheese lies on the floor here.~ As you examine it closer you notice that it is a very soft cheese, almost creamy, it has a strong smell, but it doesnt stink. It has some grey-green spots in it.~ ITEM_TYPE_FOOD ITEM_FLAG_LEVEL ITEM_WEAR_TAKE 10 0 0 NOT_POISONED 1 10000 10 #27576 provolone cheese~ a slice of provolone~ A slice of cheese lies on the floor here.~ As you examine it closer, the slice appearsto bevery good. The cheese is not very hard but it is not soft as well, as you taste a little piece of it, you realize that it is VERY salted.~ ITEM_TYPE_FOOD ITEM_FLAG_LEVEL ITEM_WEAR_TAKE 10 0 0 NOT_POISONED 1 10000 10 #27577 mozzarella sphere~ mozzarella~ A white sphere lies on the floor here.~ Well, mozzarella is pretty much known around the world, I dont think it needs any kind of special description.~ ITEM_TYPE_FOOD ITEM_FLAG_LEVEL ITEM_WEAR_TAKE 10 0 0 NOT_POISONED 1 10000 10 #27578 parmisan cheese~ a chunk of parmisan~ A chunk of cheese lies on the floor here.~ Parmisan cheese is one of the most known kinds of cheese all over the world. Except for noticing that it is very hard and yummy, you dont think there is anything special in it.~ ITEM_TYPE_FOOD ITEM_FLAG_LEVEL ITEM_WEAR_TAKE 10 0 0 NOT_POISONED 1 10000 10 #27579 lambrusco bottle wine~ a bottle of Lambrusco~ A battle of wine lies on the floor here.~ It's a bottle of a very tasty kind of red wine. I am pretty ignorant about wines, so I wont say much more.~ ITEM_TYPE_DRINK_CON ITEM_FLAG_LEVEL ITEM_WEAR_TAKE 8 8 LIQ_WINE NOT_POISONED 8 10000 10 #27580 chianti bottle wine~ a bottle of Chianti~ A battle of wine lies on the floor here.~ It's a bottle of a very tasty kind of red wine. I am pretty ignorant about wines, so I wont say much more.~ ITEM_TYPE_DRINK_CON ITEM_FLAG_LEVEL ITEM_WEAR_TAKE 8 8 LIQ_WINE NOT_POISONED 8 10000 10 #27581 barolo bottle wine~ a bottle of Barolo~ A battle of wine lies on the floor here.~ It's a bottle of a very tasty kind of red wine. I am pretty ignorant about wines, so I wont say much more.~ ITEM_TYPE_DRINK_CON ITEM_FLAG_LEVEL ITEM_WEAR_TAKE 8 8 LIQ_WINE NOT_POISONED 8 10000 10 #27582 barbera bottle wine~ a bottle of Barbera~ A battle of wine lies on the floor here.~ It's a bottle of a very tasty kind of red wine. I am pretty ignorant about wines, so I wont say much more.~ ITEM_TYPE_DRINK_CON ITEM_FLAG_LEVEL ITEM_WEAR_TAKE 8 8 LIQ_WINE NOT_POISONED 8 10000 10 #27583 white tunic cloth~ a white tunic~ A white piece of cloth lies on the floor here.~ It's just the white tunic every follower of Vishnu wears.~ ITEM_TYPE_ARMOR ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_ABOUT 10 0 0 0 5 10000 50 P 1 TRIG_UNKNOWN 99 yoga OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0 P 2 TRIG_VOID OPROG_IF OIF_USER_ROOM_NUM = 27599 4 3 P 3 TRIG_VOID OPROG_ECHO You hear the voice of Vishnu whisper:~ P 3 TRIG_VOID OPROG_ECHO "You are too far to reach me"~ P 4 TRIG_VOID OPROG_IF OIF_USER_GOLD > 80000000 6 5 P 5 TRIG_VOID OPROG_ECHO You hear the voice of Vishnu whisper:~ P 5 TRIG_VOID OPROG_ECHO "You have not achieved enough in your life to meet me"~ P 6 TRIG_VOID OPROG_IF OIF_RANDOM_PERCENT < 5 9 7 P 7 TRIG_VOID OPROG_ECHO You need to meditate more to reach your god.~ P 9 TRIG_VOID OPROG_GOD_COMMAND mpmset $ quest 30 1 1 & say OOOOhhhhhmmmmmmmm...~ #27584 grey tunic cloth~ a grey tunic~ A grey piece of cloth lies on the floor here.~ It's just the grey tunic every follower of Brahama wears.~ ITEM_TYPE_ARMOR ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_ABOUT 10 0 0 0 5 10000 50 P 1 TRIG_UNKNOWN 99 yoga OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0 P 2 TRIG_VOID OPROG_IF OIF_USER_ROOM_NUM = 27542 4 3 P 3 TRIG_VOID OPROG_ECHO You hear the voice of Brahama whisper:~ P 3 TRIG_VOID OPROG_ECHO "You are too far to reach me"~ P 4 TRIG_VOID OPROG_IF OIF_USER_WHICH_GOD = 0 6 5 P 5 TRIG_VOID OPROG_ECHO You hear the voice of Brahama whisper:~ P 5 TRIG_VOID OPROG_ECHO "You chose to stay away from neutrality, thus you cant meet me"~ P 6 TRIG_VOID OPROG_IF OIF_USER_ALIGNMENT = 0 9 7 P 7 TRIG_VOID OPROG_ECHO You hear the voice of Brahama whisper:~ P 7 TRIG_VOID OPROG_ECHO "You have not reached the purity of neutrality"~ P 9 TRIG_VOID OPROG_GOD_COMMAND mpmset $ quest 30 1 1 & say OOOOhhhhhmmmmmmmm...~ #27585 black tunic cloth~ a black tunic~ A black piece of cloth lies on the floor here.~ It's just the black tunic every follower of Shiva wears.~ ITEM_TYPE_ARMOR ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_ABOUT 10 0 0 0 5 10000 50 P 1 TRIG_UNKNOWN 99 yoga OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0 P 2 TRIG_VOID OPROG_IF OIF_USER_ROOM_NUM = 27566 4 3 P 3 TRIG_VOID OPROG_ECHO You hear the voice of Shiva whisper:~ P 3 TRIG_VOID OPROG_ECHO "You are too far to reach me"~ P 4 TRIG_VOID OPROG_IF OIF_USER_GOLD < 5000000 6 5 P 5 TRIG_VOID OPROG_ECHO You hear the voice of Shiva whisper:~ P 5 TRIG_VOID OPROG_ECHO "You are still deeply attached to the material aspects of life...~ P 5 TRIG_VOID OPROG_ECHO .. Give up till you reached spiritual purity"~ P 6 TRIG_VOID OPROG_IF OIF_RANDOM_PERCENT < 5 9 7 P 7 TRIG_VOID OPROG_ECHO You need to meditate more to reach your god.~ P 9 TRIG_VOID OPROG_GOD_COMMAND mpmset $ quest 30 1 1 & say OOOOhhhhhmmmmmmmm...~ #27586 skull~ the Skull of the Lich~ A rotten skull lies on the floor here.~ As you examine the skull closer you notices that there is a red light shining deep within its eye sockets.~ ITEM_TYPE_TREASURE ITEM_FLAG_GLOW|ITEM_FLAG_EVIL|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE 0 0 0 0 10 1000000 80 P 1 TRIG_TICK 99 OPROG_OBJECT_QUEST_IF 0 10 < 1000 2 3 P 2 TRIG_VOID OPROG_QUEST_ADD 0 10 1 P 3 TRIG_VOID OPROG_OBJECT_QUEST_IF 0 10 = 0 4 5 P 4 TRIG_VOID OPROG_QUEST_SET 0 10 1 P 5 TRIG_VOID OPROG_ECHO The Skull of the Lich rottens in your inventory.~ P 5 TRIG_VOID OPROG_JUNK #27587 tamburine~ the Holy Tamburine of Shiva~ A tamburine lies on the floor here.~ It's just a normal tamburine at first look, but you know it is something more that just that.~ ITEM_TYPE_WEAPON ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_WIELD 0 10 9 WEAPON_POUND 10 1000000 95 A APPLY_SAVING_SPELL 10 #27588 axe~ the Holy Axe of Shiva~ An incredibly huge axe has been left on the floor.~ The axe is so huge that you cant even believe it. You look at the blade closer and see that it has a deadly cutting edge and you'd rather not touch it.~ ITEM_TYPE_WEAPON ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_WIELD 0 10 9 WEAPON_SLASH 20 2000000 95 A APPLY_SAVING_SPELL 10 #27589 flame fire~ the Holy Fire of Shiva~ A fire crackles on the floor here.~ It's just a fire.~ ITEM_TYPE_WEAPON ITEM_FLAG_HUM|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_WIELD 0 10 9 WEAPON_STAB 5 2000000 95 A APPLY_SAVING_SPELL 10 #27590 prize~ vishnu's prize~ An unidentified object lies on the floor here.~ This is the prize Vishnu gives to His Ministers when they accomplish all the tasks given to them. It's a weird, form-shifting, color-changing object. Before you can use this object and its powers, you have to go the Minister of Vishnu, and ask him about -activation-~ ITEM_TYPE_TREASURE ITEM_FLAG_GLOW|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 0 0 0 0 10 10000000 90 P 1 TRIG_UNKNOWN 99 ratumara OPROG_IF OIF_USER_ROOM_NUM = 27649 2 3 P 2 TRIG_VOID OPROG_OBJECT_QUEST_IF 30 1 = 1 5 4 P 5 TRIG_VOID OPROG_OBJECT_QUEST_IF 0 1 = 1 6 7 P 6 TRIG_VOID OPROG_ECHO You already obtained your armor.~ P 7 TRIG_VOID OPROG_ECHO A piece of material drops and takes the shape of an armor suit.~ P 7 TRIG_VOID OPROG_GOD_COMMAND OLOAD 27543~ P 7 TRIG_VOID OPROG_QUEST_SET 0 1 1 P 9 TRIG_UNKNOWN 99 doscu OPROG_IF OIF_USER_ROOM_NUM = 27649 10 99 P 10 TRIG_VOID OPROG_OBJECT_QUEST_IF 30 1 = 1 11 100 P 11 TRIG_VOID OPROG_OBJECT_QUEST_IF 1 1 = 1 12 13 P 12 TRIG_VOID OPROG_ECHO You already obtained your armor.~ P 13 TRIG_VOID OPROG_ECHO A piece of material drops and takes the shape of a shield.~ P 13 TRIG_VOID OPROG_GOD_COMMAND OLOAD 27544~ P 13 TRIG_VOID OPROG_QUEST_SET 1 1 1 P 14 TRIG_UNKNOWN 99 lanoel OPROG_IF OIF_USER_ROOM_NUM = 27649 15 99 P 15 TRIG_VOID OPROG_OBJECT_QUEST_IF 30 1 = 1 16 100 P 16 TRIG_VOID OPROG_OBJECT_QUEST_IF 2 1 = 1 17 18 P 17 TRIG_VOID OPROG_ECHO You already obtained your armor.~ P 18 TRIG_VOID OPROG_ECHO A piece of material drops and takes the shape of an ring.~ P 18 TRIG_VOID OPROG_GOD_COMMAND OLOAD 27545~ P 18 TRIG_VOID OPROG_QUEST_SET 2 1 1 P 19 TRIG_UNKNOWN 99 telnomal OPROG_IF OIF_USER_ROOM_NUM = 27649 20 99 P 20 TRIG_VOID OPROG_OBJECT_QUEST_IF 30 1 = 1 21 100 P 21 TRIG_VOID OPROG_OBJECT_QUEST_IF 3 1 = 1 22 23 P 22 TRIG_VOID OPROG_ECHO You already obtained your armor.~ P 23 TRIG_VOID OPROG_ECHO A piece of material drops and takes the shape of a cloak.~ P 23 TRIG_VOID OPROG_GOD_COMMAND OLOAD 27546~ P 23 TRIG_VOID OPROG_QUEST_SET 3 1 1 P 24 TRIG_UNKNOWN 99 vitoste OPROG_IF OIF_USER_ROOM_NUM = 27649 25 99 P 25 TRIG_VOID OPROG_OBJECT_QUEST_IF 30 1 = 1 26 100 P 26 TRIG_VOID OPROG_OBJECT_QUEST_IF 4 1 = 1 27 28 P 27 TRIG_VOID OPROG_ECHO You already obtained your armor.~ P 28 TRIG_VOID OPROG_ECHO A piece of material drops and takes the shape of a vest.~ P 28 TRIG_VOID OPROG_GOD_COMMAND OLOAD 27547~ P 28 TRIG_VOID OPROG_QUEST_SET 4 1 1 P 29 TRIG_UNKNOWN 99 loclera OPROG_IF OIF_USER_ROOM_NUM = 27649 30 99 P 30 TRIG_VOID OPROG_OBJECT_QUEST_IF 30 1 = 1 31 100 P 31 TRIG_VOID OPROG_OBJECT_QUEST_IF 5 1 = 1 32 33 P 32 TRIG_VOID OPROG_ECHO You already obtained your armor.~ P 33 TRIG_VOID OPROG_ECHO A piece of material drops and takes the shape of a neck guard.~ P 33 TRIG_VOID OPROG_GOD_COMMAND OLOAD 27548~ P 33 TRIG_VOID OPROG_QUEST_SET 5 1 1 P 34 TRIG_UNKNOWN 99 micanhe OPROG_IF OIF_USER_ROOM_NUM = 27649 35 99 P 35 TRIG_VOID OPROG_OBJECT_QUEST_IF 30 1 = 1 36 100 P 36 TRIG_VOID OPROG_OBJECT_QUEST_IF 6 1 = 1 37 38 P 37 TRIG_VOID OPROG_ECHO You already obtained your armor.~ P 38 TRIG_VOID OPROG_ECHO A piece of material drops and takes the shape of a pair of sleeves.~ P 38 TRIG_VOID OPROG_GOD_COMMAND OLOAD 27549~ P 38 TRIG_VOID OPROG_QUEST_SET 6 1 1 P 39 TRIG_UNKNOWN 99 balimga OPROG_IF OIF_USER_ROOM_NUM = 27649 40 99 P 40 TRIG_VOID OPROG_OBJECT_QUEST_IF 30 1 = 1 41 100 P 41 TRIG_VOID OPROG_OBJECT_QUEST_IF 7 1 = 1 42 43 P 42 TRIG_VOID OPROG_ECHO You already obtained your armor.~ P 43 TRIG_VOID OPROG_ECHO A piece of material drops and takes the shape of a pair of leggings.~ P 43 TRIG_VOID OPROG_GOD_COMMAND OLOAD 27550~ P 43 TRIG_VOID OPROG_QUEST_SET 7 1 1 P 44 TRIG_UNKNOWN 99 gatuni OPROG_IF OIF_USER_ROOM_NUM = 27649 45 99 P 45 TRIG_VOID OPROG_OBJECT_QUEST_IF 30 1 = 1 46 100 P 46 TRIG_VOID OPROG_OBJECT_QUEST_IF 8 1 = 1 47 48 P 47 TRIG_VOID OPROG_ECHO You already obtained your armor.~ P 48 TRIG_VOID OPROG_ECHO A piece of material drops and takes the shape of a pair of gauntlets.~ P 48 TRIG_VOID OPROG_GOD_COMMAND OLOAD 27551~ P 48 TRIG_VOID OPROG_QUEST_SET 8 1 1 P 49 TRIG_UNKNOWN 99 ratunci OPROG_IF OIF_USER_ROOM_NUM = 27649 50 99 P 50 TRIG_VOID OPROG_OBJECT_QUEST_IF 30 1 = 1 51 100 P 51 TRIG_VOID OPROG_OBJECT_QUEST_IF 9 1 = 1 52 53 P 52 TRIG_VOID OPROG_ECHO You already obtained your armor.~ P 53 TRIG_VOID OPROG_ECHO A piece of material drops and takes the shape of a belt.~ P 53 TRIG_VOID OPROG_GOD_COMMAND OLOAD 27552~ P 53 TRIG_VOID OPROG_QUEST_SET 9 1 1 P 54 TRIG_UNKNOWN 99 carabile OPROG_IF OIF_USER_ROOM_NUM = 27649 55 99 P 55 TRIG_VOID OPROG_OBJECT_QUEST_IF 30 1 = 1 56 100 P 56 TRIG_VOID OPROG_OBJECT_QUEST_IF 10 1 = 1 57 58 P 57 TRIG_VOID OPROG_ECHO You already obtained your armor.~ P 58 TRIG_VOID OPROG_ECHO A piece of material drops and takes the shape of a bracelet.~ P 58 TRIG_VOID OPROG_GOD_COMMAND OLOAD 27553~ P 58 TRIG_VOID OPROG_QUEST_SET 10 1 1 P 59 TRIG_UNKNOWN 99 raccalebi OPROG_IF OIF_USER_ROOM_NUM = 27649 60 99 P 60 TRIG_VOID OPROG_OBJECT_QUEST_IF 30 1 = 1 61 100 P 61 TRIG_VOID OPROG_OBJECT_QUEST_IF 11 1 = 1 62 63 P 62 TRIG_VOID OPROG_ECHO You already obtained your armor.~ P 63 TRIG_VOID OPROG_ECHO A piece of material drops and takes the shape of a bracelet.~ P 63 TRIG_VOID OPROG_GOD_COMMAND OLOAD 27554~ P 63 TRIG_VOID OPROG_QUEST_SET 11 1 1 P 64 TRIG_UNKNOWN 99 valitsi OPROG_IF OIF_USER_ROOM_NUM = 27649 65 99 P 65 TRIG_VOID OPROG_OBJECT_QUEST_IF 30 1 = 1 66 100 P 66 TRIG_VOID OPROG_OBJECT_QUEST_IF 12 1 = 1 67 68 P 67 TRIG_VOID OPROG_ECHO You already obtained your armor.~ P 68 TRIG_VOID OPROG_ECHO A piece of material drops and takes the shape of a pair of boots.~ P 68 TRIG_VOID OPROG_GOD_COMMAND OLOAD 27555~ P 68 TRIG_VOID OPROG_QUEST_SET 12 1 1 P 69 TRIG_UNKNOWN 99 melo OPROG_IF OIF_USER_ROOM_NUM = 27649 70 99 P 70 TRIG_VOID OPROG_OBJECT_QUEST_IF 30 1 = 1 71 100 P 71 TRIG_VOID OPROG_OBJECT_QUEST_IF 13 1 = 1 72 78 P 72 TRIG_VOID OPROG_ECHO You already obtained your armor.~ P 78 TRIG_VOID OPROG_ECHO A piece of material drops and takes the shape of an helmet.~ P 78 TRIG_VOID OPROG_GOD_COMMAND OLOAD 27556~ P 78 TRIG_VOID OPROG_QUEST_SET 13 1 1 P 73 TRIG_TICK 99 OPROG_IF OIF_USER_ALIGNMENT < 350 78 0 P 74 TRIG_VOID OPROG_GOD_COMMAND goto 27649 & mpmset $ quest 25 1 1 & mpechoat $ You failed to stay on Vishnu path and now are a Pariah.~ P 74 TRIG_VOID OPROG_JUNK P 75 TRIG_UNKNOWN 100 activate OPROG_IF OIF_USER_ROOM_NUM = 27649 76 0 P 76 TRIG_VOID OPROG_OBJECT_QUEST_IF 30 1 = 0 77 0 P 77 TRIG_VOID OPROG_ECHO The Prize starts to spread a white light.~ P 77 TRIG_VOID OPROG_QUEST_SET 30 1 1 P 78 TRIG_VOID OPROG_IF OIF_USER_POSITION = POS_FIGHTING 0 74 P 99 TRIG_VOID OPROG_ECHO You are not in the room of creation!~ P 100 TRIG_VOID OPROG_ECHO Huh? It is not a command.~ #27591 heart nandi~ the heart of Nandi~ (Black Aura) The heart of a bull lies on the floor here.~ It's the heart of Nandi the White Bull. It has a black aura around it though.~ ITEM_TYPE_CONTAINER ITEM_FLAG_HUM|ITEM_FLAG_DARK|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE 0 0 0 0 6 1000000 90 #27592 clay orb~ the Orb of Clay~ A chunk of unshaped clay lies on the floor here.~ It's the Sacred Clay Vishnu uses to create living forms into the world.~ ITEM_TYPE_TREASURE ITEM_FLAG_GLOW|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 0 0 0 0 10 1000000 90 #27593 prize~ shiva's prize~ An unidentified object lies on the floor here.~ This is the prize Shiva gives to His Priests when they accomplish all the tasks given to them. It's a weird, form-shifting, color-changng object. Before being able to use this valuable item you need to go to the High Priest and ask him about -activation-~ ITEM_TYPE_TREASURE ITEM_FLAG_GLOW|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 0 0 0 0 10 10000000 90 P 2 TRIG_UNKNOWN 99 ratumara OPROG_IF OIF_USER_ROOM_NUM = 27649 4 99 P 4 TRIG_VOID OPROG_OBJECT_QUEST_IF 30 1 = 1 6 100 P 100 TRIG_VOID OPROG_ECHO Huh? It is not a command.~ P 6 TRIG_VOID OPROG_OBJECT_QUEST_IF 0 1 = 1 7 8 P 7 TRIG_VOID OPROG_ECHO You already obtained your armor.~ P 8 TRIG_VOID OPROG_ECHO A piece of material drops and takes the shape of an armor suit.~ P 8 TRIG_VOID OPROG_QUEST_SET 0 1 1 P 8 TRIG_VOID OPROG_GOD_COMMAND OLOAD 27560~ P 9 TRIG_UNKNOWN 99 doscu OPROG_IF OIF_USER_ROOM_NUM = 27649 10 99 P 10 TRIG_VOID OPROG_OBJECT_QUEST_IF 30 1 = 1 11 100 P 11 TRIG_VOID OPROG_OBJECT_QUEST_IF 1 1 = 1 12 13 P 12 TRIG_VOID OPROG_ECHO You already obtained your armor.~ P 13 TRIG_VOID OPROG_ECHO A piece of material drops and takes the shape of a shield.~ P 13 TRIG_VOID OPROG_GOD_COMMAND OLOAD 27561~ P 13 TRIG_VOID OPROG_QUEST_SET 1 1 1 P 14 TRIG_UNKNOWN 99 lanoel OPROG_IF OIF_USER_ROOM_NUM = 27649 15 99 P 15 TRIG_VOID OPROG_OBJECT_QUEST_IF 30 1 = 1 16 100 P 16 TRIG_VOID OPROG_OBJECT_QUEST_IF 2 1 = 1 17 18 P 17 TRIG_VOID OPROG_ECHO You already obtained your armor.~ P 18 TRIG_VOID OPROG_ECHO A piece of material drops and takes the shape of an ring.~ P 18 TRIG_VOID OPROG_GOD_COMMAND OLOAD 27562~ P 18 TRIG_VOID OPROG_QUEST_SET 2 1 1 P 19 TRIG_UNKNOWN 99 telnomal OPROG_IF OIF_USER_ROOM_NUM = 27649 20 99 P 20 TRIG_VOID OPROG_OBJECT_QUEST_IF 30 1 = 1 21 100 P 21 TRIG_VOID OPROG_OBJECT_QUEST_IF 3 1 = 1 22 23 P 22 TRIG_VOID OPROG_ECHO You already obtained your armor.~ P 23 TRIG_VOID OPROG_ECHO A piece of material drops and takes the shape of a cloak.~ P 23 TRIG_VOID OPROG_GOD_COMMAND OLOAD 27563~ P 23 TRIG_VOID OPROG_QUEST_SET 3 1 1 P 24 TRIG_UNKNOWN 99 vitoste OPROG_IF OIF_USER_ROOM_NUM = 27649 25 99 P 25 TRIG_VOID OPROG_OBJECT_QUEST_IF 30 1 = 1 26 100 P 26 TRIG_VOID OPROG_OBJECT_QUEST_IF 4 1 = 1 27 28 P 27 TRIG_VOID OPROG_ECHO You already obtained your armor.~ P 28 TRIG_VOID OPROG_ECHO A piece of material drops and takes the shape of a vest.~ P 28 TRIG_VOID OPROG_GOD_COMMAND OLOAD 27564~ P 28 TRIG_VOID OPROG_QUEST_SET 4 1 1 P 29 TRIG_UNKNOWN 99 loclera OPROG_IF OIF_USER_ROOM_NUM = 27649 30 99 P 30 TRIG_VOID OPROG_OBJECT_QUEST_IF 30 1 = 1 31 100 P 31 TRIG_VOID OPROG_OBJECT_QUEST_IF 5 1 = 1 32 33 P 32 TRIG_VOID OPROG_ECHO You already obtained your armor.~ P 33 TRIG_VOID OPROG_ECHO A piece of material drops and takes the shape of a neck guard.~ P 33 TRIG_VOID OPROG_GOD_COMMAND OLOAD 27565~ P 33 TRIG_VOID OPROG_QUEST_SET 5 1 1 P 34 TRIG_UNKNOWN 99 micanhe OPROG_IF OIF_USER_ROOM_NUM = 27649 35 99 P 35 TRIG_VOID OPROG_OBJECT_QUEST_IF 30 1 = 1 36 100 P 36 TRIG_VOID OPROG_OBJECT_QUEST_IF 6 1 = 1 37 38 P 37 TRIG_VOID OPROG_ECHO You already obtained your armor.~ P 38 TRIG_VOID OPROG_ECHO A piece of material drops and takes the shape of a pair of sleeves.~ P 38 TRIG_VOID OPROG_GOD_COMMAND OLOAD 27566~ P 38 TRIG_VOID OPROG_QUEST_SET 6 1 1 P 39 TRIG_UNKNOWN 99 balimga OPROG_IF OIF_USER_ROOM_NUM = 27649 40 99 P 40 TRIG_VOID OPROG_OBJECT_QUEST_IF 30 1 = 1 41 100 P 41 TRIG_VOID OPROG_OBJECT_QUEST_IF 7 1 = 1 42 43 P 42 TRIG_VOID OPROG_ECHO You already obtained your armor.~ P 43 TRIG_VOID OPROG_ECHO A piece of material drops and takes the shape of a pair of leggings.~ P 43 TRIG_VOID OPROG_GOD_COMMAND OLOAD 27567~ P 43 TRIG_VOID OPROG_QUEST_SET 7 1 1 P 44 TRIG_UNKNOWN 99 gatuni OPROG_IF OIF_USER_ROOM_NUM = 27649 45 99 P 45 TRIG_VOID OPROG_OBJECT_QUEST_IF 30 1 = 1 46 100 P 46 TRIG_VOID OPROG_OBJECT_QUEST_IF 8 1 = 1 47 48 P 47 TRIG_VOID OPROG_ECHO You already obtained your armor.~ P 48 TRIG_VOID OPROG_ECHO A piece of material drops and takes the shape of a pair of gauntlets.~ P 48 TRIG_VOID OPROG_GOD_COMMAND OLOAD 27568~ P 48 TRIG_VOID OPROG_QUEST_SET 8 1 1 P 49 TRIG_UNKNOWN 99 ratunci OPROG_IF OIF_USER_ROOM_NUM = 27649 50 99 P 50 TRIG_VOID OPROG_OBJECT_QUEST_IF 30 1 = 1 51 100 P 51 TRIG_VOID OPROG_OBJECT_QUEST_IF 9 1 = 1 52 53 P 52 TRIG_VOID OPROG_ECHO You already obtained your armor.~ P 53 TRIG_VOID OPROG_ECHO A piece of material drops and takes the shape of a belt.~ P 53 TRIG_VOID OPROG_GOD_COMMAND OLOAD 27569~ P 53 TRIG_VOID OPROG_QUEST_SET 9 1 1 P 54 TRIG_UNKNOWN 99 carabile OPROG_IF OIF_USER_ROOM_NUM = 27649 55 99 P 55 TRIG_VOID OPROG_OBJECT_QUEST_IF 30 1 = 1 56 100 P 56 TRIG_VOID OPROG_OBJECT_QUEST_IF 10 1 = 1 57 58 P 57 TRIG_VOID OPROG_ECHO You already obtained your armor.~ P 58 TRIG_VOID OPROG_ECHO A piece of material drops and takes the shape of a bracelet.~ P 58 TRIG_VOID OPROG_GOD_COMMAND OLOAD 27570~ P 58 TRIG_VOID OPROG_QUEST_SET 10 1 1 P 59 TRIG_UNKNOWN 99 raccalebi OPROG_IF OIF_USER_ROOM_NUM = 27649 60 99 P 60 TRIG_VOID OPROG_OBJECT_QUEST_IF 30 1 = 1 61 100 P 61 TRIG_VOID OPROG_OBJECT_QUEST_IF 11 1 = 1 62 63 P 62 TRIG_VOID OPROG_ECHO You already obtained your armor.~ P 63 TRIG_VOID OPROG_ECHO A piece of material drops and takes the shape of a bracelet.~ P 63 TRIG_VOID OPROG_GOD_COMMAND OLOAD 27571~ P 63 TRIG_VOID OPROG_QUEST_SET 11 1 1 P 64 TRIG_UNKNOWN 99 valitsi OPROG_IF OIF_USER_ROOM_NUM = 27649 65 99 P 65 TRIG_VOID OPROG_OBJECT_QUEST_IF 30 1 = 1 66 100 P 66 TRIG_VOID OPROG_OBJECT_QUEST_IF 12 1 = 1 67 68 P 67 TRIG_VOID OPROG_ECHO You already obtained your armor.~ P 68 TRIG_VOID OPROG_ECHO A piece of material drops and takes the shape of a pair of boots.~ P 68 TRIG_VOID OPROG_GOD_COMMAND OLOAD 27572~ P 68 TRIG_VOID OPROG_QUEST_SET 12 1 1 P 69 TRIG_UNKNOWN 99 melo OPROG_IF OIF_USER_ROOM_NUM = 27649 70 99 P 70 TRIG_VOID OPROG_OBJECT_QUEST_IF 30 1 = 1 71 100 P 70 TRIG_VOID OPROG_ECHO Huh? It is not a command.~ P 71 TRIG_VOID OPROG_OBJECT_QUEST_IF 13 1 = 1 72 73 P 72 TRIG_VOID OPROG_ECHO You already obtained your armor.~ P 73 TRIG_VOID OPROG_ECHO A piece of material drops and takes the shape of an helmet.~ P 73 TRIG_VOID OPROG_GOD_COMMAND OLOAD 27573~ P 73 TRIG_VOID OPROG_QUEST_SET 13 1 1 P 74 TRIG_TICK 99 OPROG_IF OIF_USER_ALIGNMENT > -350 79 0 P 75 TRIG_VOID OPROG_GOD_COMMAND goto 27649 & mpmset $ quest 25 1 1 & mpechoat $ You failed to stay on Vishnu path and now are a Pariah.~ P 75 TRIG_VOID OPROG_JUNK P 76 TRIG_UNKNOWN 100 activate OPROG_IF OIF_USER_ROOM_NUM = 27649 77 0 P 77 TRIG_VOID OPROG_OBJECT_QUEST_IF 30 1 = 0 78 0 P 78 TRIG_VOID OPROG_ECHO The Prize starts to spread shadows and darkness.~ P 78 TRIG_VOID OPROG_QUEST_SET 30 1 1 P 79 TRIG_VOID OPROG_IF OIF_USER_POSITION = POS_FIGHTING 0 75 P 99 TRIG_VOID OPROG_ECHO You are not in the room of creation!~ #27594 heart nandi~ the heart of Nandi~ The heart of a bull lies on the floor here.~ It's the heart of Nandi the White Bull.~ ITEM_TYPE_TREASURE ITEM_FLAG_HUM|ITEM_FLAG_DARK|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE 0 0 0 0 6 1000000 90 P 1 TRIG_TICK 99 OPROG_OBJECT_QUEST_IF 0 10 < 1000 2 3 P 2 TRIG_VOID OPROG_QUEST_ADD 0 10 1 P 3 TRIG_VOID OPROG_OBJECT_QUEST_IF 0 10 = 0 4 5 P 4 TRIG_VOID OPROG_QUEST_SET 0 10 1 P 5 TRIG_VOID OPROG_ECHO The Heart of Nandi rottens in your inventory.~ P 5 TRIG_VOID OPROG_JUNK #27595 bookshelf~ the bookshelf~ A bookshelf stands agaisnt the wall here.~ It's just a normal bookshelf, with books inside, many of the books dont get your attention though.~ ITEM_TYPE_CONTAINER ITEM_FLAG_LEVEL 0 100 0 0 0 2 1 7 #27596 cauldron~ the Cauldron~ A huge cauldrom full of soup stands in the middle of the room.~ It's just a cauldron full of soup. The soup doesnt look very tasty though.~ ITEM_TYPE_CONTAINER ITEM_FLAG_LEVEL 0 100 0 0 0 2 1 7 #27597 espacia meatball~ espacia meatballs~ A couple of meatballs lie on the floor here.~ It's just a couple of espacia meatballs.~ ITEM_TYPE_FOOD ITEM_FLAG_LEVEL ITEM_WEAR_TAKE 10 0 0 NOT_POISONED 1 10000 10 #27598 lich skull~ skull of the Lich~ A rotting skull lies on the floor here.~ The skull seems to be pretty old and seasoned. It glows though.~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_LEVEL|ITEM_FLAG_AUTO_ENGRAVE ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 10 0 0 0 10 100000 90 A APPLY_HIT -50 A APPLY_STR 3 A APPLY_DAMROLL 10 #27599 ritual book~ book of Rituals~ A book lies on the floor here.~ Many are the mantras written on this book, and they all are indicated to be useful to manipulate the rewards Shiva gives to His High Priests. Words are: 'ratumara', 'doscu', 'lanoel', 'telnomal', 'vitoste', 'loclera', 'raccalebi', 'micanhe', 'balimga', 'gatuni', 'ratunci', 'carabile', 'valitsi', 'melo'. The Mantras have all been written in a mirrored way, so that by each of them, there is the opposite of the same word. Maybe you can figure out what this means. Within the book it is also described a ritual to be performed at the sacrifial pit of the templt to obtain a pretty powerful object from the skull of a lich. To accomplish the ritual the Priest only has to drop the skull of a lich into the pit, reciting the following words: Forces of the Deads, fill this Skull with your infinite powers. The skull will come out enchanted.~ ITEM_TYPE_TRASH ITEM_FLAG_LEVEL ITEM_WEAR_TAKE 0 0 0 0 2 1 1 #27600 blessed leather armor~ a suit of leather armor (Blessed)~ A leather armor lies on the floor here.~ The way the suit is made is not very elaborated, although, as you hold you sense and unbelievable feeling for peace and neutrality. The leather is very tough and resistent.~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_BODY 18 0 0 0 5 10000 90 A APPLY_MANA 90 #27601 blessed sleeves leather~ a pair of leather sleeves (Blessed)~ A pair of leather sleeves lies on the floor here.~ The way the sleeves are made is not very elaborated, although, as you hold you sense and unbelievable feeling for peace and neutrality. The leather is very tough and resistent.~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_ARMS 18 0 0 0 5 10000 90 A APPLY_MANA 90 #27602 blessed leather collar~ a leather collar (Blessed)~ A leather collar lies on the floor here.~ The way the collar is made is not very elaborated, although, as you hold you sense and unbelievable feeling for peace and neutrality. The leather is very tough and resistent.~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_NECK 18 0 0 0 5 10000 90 A APPLY_MANA 90 #27603 blessed leather bracer~ a leather bracer (Blessed)~ A leather bracer lies on the floor here.~ The way the bracer is made is not very elaborated, although, as you hold you sense and unbelievable feeling for peace and neutrality. The leather is very tough and resistent.~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_WRIST 18 0 0 0 5 10000 90 A APPLY_MANA 90 #27604 blessed boots leather~ a pair of leather boots (Blessed)~ A pair of leather boots lies on the floor here.~ The way the boots are made is not very elaborated, although, as you hold you sense and unbelievable feeling for peace and neutrality. The leather is very tough and resistent.~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_FEET 18 0 0 0 5 10000 90 A APPLY_MANA 90 #27605 blessed gloves leather~ a pair of leather gloves (Blessed)~ A pair of leather gloves lies on the floor here.~ The way the gloves are made is not very elaborated, although, as you hold you sense and unbelievable feeling for peace and neutrality. The leather is very tough and resistent.~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_HANDS 18 0 0 0 5 10000 90 A APPLY_MANA 90 #27606 blessed leather coif~ a leather coif (Blessed)~ A leather coif lies on the floor here.~ The way the coif is made is not very elaborated, although, as you hold you sense and unbelievable feeling for peace and neutrality. The leather is very tough and resistent.~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_HEAD 18 0 0 0 5 10000 90 A APPLY_MANA 90 #27607 blessed leather bracer~ a leather bracer (Blessed)~ A leather bracer lies on the floor here.~ The way the bracer is made is not very elaborated, although, as you hold you sense and unbelievable feeling for peace and neutrality. The leather is very tough and resistent.~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_WRIST 18 0 0 0 5 10000 90 A APPLY_MANA 90 #27608 blessed leather shield~ a leather shield (Blessed)~ A leather shield lies on the floor here.~ The way the shield is made is not very elaborated, although, as you hold you sense and unbelievable feeling for peace and neutrality. The leather is very tough and resistent.~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_SHIELD 18 0 0 0 5 10000 90 A APPLY_MANA 90 #27609 blessed leather skirt~ a leather skirt (Blessed)~ A leather skirt lies on the floor here.~ The way the skirt is made is not very elaborated, although, as you hold you sense and unbelievable feeling for peace and neutrality. The leather is very tough and resistent.~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_LEGS 18 0 0 0 5 10000 90 A APPLY_MANA 90 #27610 ritual book~ book of Rituals~ A book lies on the floor here.~ Many are the mantras written on this book, and they all are indicated to be useful to manipulate the rewards Vishnu gives to His Ministers. Words are: 'ratumara', 'doscu', 'lanoel', 'telnomal', 'vitoste', 'loclera','raccalebi', 'micanhe', 'balimga', 'gatuni', 'ratunci', 'carabile', 'valitsi', 'melo'. The Mantras have all been written in a mirrored way, so that by each of them, there is the opposite of the same word. Maybe you can figure out what this means.~ ITEM_TYPE_TRASH ITEM_FLAG_LEVEL ITEM_WEAR_TAKE 0 0 0 0 2 1 1 #27611 panic statue~ the Statue of Panic~ The statue of Panic, a mighty ranger rests here.~ This is the statue of Panic. Panic was a great pure ranger who once roamed the realms, those who have met him know how pure his soul was. Nothing was corrupted in him, no struggle for power for him, no efforts to reach an elite position. He sure was the right example to follow to become the perfect mud player. Unfortunately many things that happened in this world led him to other places, leaving all of us without a guide and hopelessly lost in an ocean of arrogance and selfishness. I still hope that he will come back! The sick boy wanted me to give him insane eq that could not be taken by people too proud of themselves to have only normal eq, but I am quite insane as well, but most of all I am hopelessly lazy, thus, I will not fulfill his stupid desires. If you ever read this, I hope that, whoever you are, you will stop for a minute and think about yourself and your attitude towards other players. Have a Nice Day! Fizzo.~ ITEM_TYPE_TREASURE ITEM_FLAG_HUM|ITEM_FLAG_LEVEL 0 0 0 0 0 1 1 1 #0 #ROOMS #27500 ~ ~ 275 0 0 S #27501 A Little Lake~ This is where the Holy River comes from. The lake isnt very big, actually you wouldnt even call it a lake. You dont see where the water enters the lake though; you decide not to think about it, and look around yourself. The surroundings here are very nice, a lot of trees, green grass, butterflies flying around, it probably would be the perfect place to build a retirement house. The river flows to the south.~ 275 0 SECT_WATER_SWIM DDIR_SOUTH You see the beginning of the river~ ~ 0 0 27502 DDIR_DOWN You see a water passage.~ stone~ EX_ISDOOR|EX_CLOSED|EX_HIDDEN|EX_PICKPROOF 0 27538 S #27502 Beginning of the River~ The river has just began to flow dowhill. It's rather difficult to navigate on it since it comes down on a pretty steep slope. With some difficulties you manage to go ahead. To the north you seea little lake while to the south the river keeps flowing.~ 275 0 SECT_WATER_NOSWIM DDIR_NORTH You see a little lake.~ ~ 0 0 27501 DDIR_SOUTH You see the river flowing.~ ~ 0 0 27503 S #27503 On the Wild River~ The river here is really wild; many rapids make it almost impossible to stay inside the boat without getting ejected by the force of the water. You keep on rowing to keep it directed in the direction u want. The river here has began to dig what will become the greatest canyon of the realm.~ 275 0 SECT_WATER_NOSWIM DDIR_NORTH You see the river flowing.~ ~ 0 0 27502 DDIR_EAST You see the river flowing.~ ~ 0 0 27504 S #27504 On the Wild River~ The river here is really wild; many rapids make it almost impossible to stay inside the boat without getting ejected by the force of the water. You keep on rowing to keep it directed in the direction u want. The river here has began to dig what will become the greatest canyon of the realm.~ 275 0 SECT_WATER_NOSWIM DDIR_EAST You see the river flowing.~ ~ 0 0 27505 DDIR_WEST You see the river flowing.~ ~ 0 0 27503 S #27505 On the Wild River~ The river here is really wild; many rapids make it almost impossible to stay inside the boat without getting ejected by the force of the water. You keep on rowing to keep it directed in the direction u want. The river here has began to dig what will become the greatest canyon of the realm.~ 275 0 SECT_WATER_NOSWIM DDIR_SOUTH You see the river flowing.~ ~ 0 0 27506 DDIR_WEST You see the river flowing.~ ~ 0 0 27504 S #27506 On the Wild River~ The river here is really wild; many rapids make it almost impossible to stay inside the boat without getting ejected by the force of the water. You keep on rowing to keep it directed in the direction u want. The digged by the water got quite deep. You are now navigating between two steep walls of rock. You see the river is getting calm to the east.~ 275 0 SECT_WATER_NOSWIM DDIR_NORTH You see the river flowing.~ ~ 0 0 27505 DDIR_EAST You see the river flowing.~ ~ 0 0 27507 S #27507 On the Calm River~ The water now flows slowly along the canyon. The river is much bigger now since it recived water from many different affluents, some large and some little. It goes on to the south.~ 275 0 SECT_WATER_NOSWIM DDIR_SOUTH You see the river flowing.~ ~ 0 0 27508 DDIR_WEST You see the river flowing.~ ~ 0 0 27506 S #27508 On the Calm River~ The water now flows slowly along the canyon. The river is much bigger now since it recived water from many different affluents, some large and some little. It goes on to the south.~ 275 0 SECT_WATER_NOSWIM DDIR_NORTH You see the river flowing.~ ~ 0 0 27507 DDIR_SOUTH You see the river flowing.~ ~ 0 0 27509 S #27509 The Holy River~ This is the point where the Holy river gets its name. There are 3 different rivers gathering in this point representing the 3 forces that rule the world. You navigate quietly on the waters enjoying the beautiful landscape which is surrounding you. On both sides of the river are high cliffs whose rocks took a charming red and yellow shade under the light of the sun. The water itself doesnt look very clean but you see a lot of fish jumping out of the water. The river keeps flowing to the south.~ 275 0 SECT_WATER_NOSWIM DDIR_NORTH You see the river flowing.~ ~ 0 0 27508 DDIR_SOUTH You see the river flowing.~ ~ 0 0 27510 S #27510 The Holy River~ You navigate quietly on the waters enjoying the beautiful landscape which is surrounding you. On both sides of the river are high cliffs whose rocks took a charming red and yellow shade under the light of the sun. The water itself doesnt look very clean but you see a lot of fish jumping out of the water. The river keeps flowing to the east.~ 275 0 SECT_WATER_NOSWIM DDIR_NORTH You see the river flowing.~ ~ 0 0 27509 DDIR_EAST You see the river flowing.~ ~ 0 0 27511 S #27511 The Holy River~ You navigate quietly on the waters enjoying the beautiful landscape which is surrounding you. On both sides of the river are high cliffs whose rocks took a charming red and yellow shade under the light of the sun. The water itself doesnt look very clean but you see a lot of fish jumping out of the water. The river keeps flowing to the east.~ 275 0 SECT_WATER_NOSWIM DDIR_EAST You see the river flowing.~ ~ 0 0 27512 DDIR_WEST You see the river flowing.~ ~ 0 0 27510 S #27512 The Holy River~ You navigate quietly on the waters enjoying the beautiful landscape which is surrounding you. On both sides of the river are high cliffs whose rocks took a charming red and yellow shade under the light of the sun. The water itself doesnt look very clean but you see a lot of fish jumping out of the water. The river keeps flowing to the north.~ 275 0 SECT_WATER_NOSWIM DDIR_NORTH You see the river flowing.~ ~ 0 0 27513 DDIR_WEST You see the river flowing.~ ~ 0 0 27511 S #27513 The Holy River~ You navigate quietly on the waters enjoying the beautiful landscape which is surrounding you. On both sides of the river are high cliffs whose rocks took a charming red and yellow shade under the light of the sun. The water itself doesnt look very clean but you see a lot of fish jumping out of the water. The river keeps flowing to the west.~ 275 0 SECT_WATER_NOSWIM DDIR_SOUTH You see the river flowing.~ ~ 0 0 27512 DDIR_WEST You see the river flowing.~ ~ 0 0 27514 S #27514 The Holy River~ You navigate quietly on the waters enjoying the beautiful landscape which is surrounding you. On both sides of the river are high cliffs whose rocks took a charming red and yellow shade under the light of the sun. The water itself doesnt look very clean but you see a lot of fish jumping out of the water. The river keeps flowing to the north.~ 275 0 SECT_WATER_NOSWIM DDIR_NORTH You see the river flowing.~ ~ 0 0 27515 DDIR_EAST You see the river flowing.~ ~ 0 0 27513 S #27515 The Holy River~ You navigate quietly on the waters enjoying the beautiful landscape which is surrounding you. On both sides of the river are high cliffs whose rocks took a charming red and yellow shade under the light of the sun. The water itself doesnt look very clean but you see a lot of fish jumping out of the water. The river keeps flowing to the north.~ 275 0 SECT_WATER_NOSWIM DDIR_NORTH You see the river flowing.~ ~ 0 0 27516 DDIR_SOUTH You see the river flowing.~ ~ 0 0 27514 S #27516 The Holy River~ You navigate quietly on the waters enjoying the beautiful landscape which is surrounding you. On both sides of the river are high cliffs whose rocks took a charming red and yellow shade under the light of the sun. The water itself doesnt look very clean but you see a lot of fish jumping out of the water. The river here has a big bend to the east and the water brought a lot of sand on the external side making a nice looking beach on the north. You can get off the boat and relax here for a while if you want to.~ 275 0 SECT_WATER_NOSWIM DDIR_NORTH You see a nice sandy beach.~ ~ 0 0 27543 DDIR_EAST You see the river flowing.~ ~ 0 0 27517 DDIR_SOUTH You see the river flowing.~ ~ 0 0 27515 S #27517 The Holy River~ You navigate quietly on the waters enjoying the beautiful landscape which is surrounding you. On both sides of the river are high cliffs whose rocks took a charming red and yellow shade under the light of the sun. The water itself doesnt look very clean but you see a lot of fish jumping out of the water. The river here has a big bend to the south and the water brought a lot of sand on the external side making a nice looking beach on the north. You can get off the boat and relax here for a while if you want to.~ 275 0 SECT_WATER_NOSWIM DDIR_NORTH You see a nice sandy beach.~ ~ 0 0 27544 DDIR_SOUTH You see the river flowing.~ ~ 0 0 27518 DDIR_WEST You see the river flowing.~ ~ 0 0 27516 S #27518 The Holy River~ You navigate quietly on the waters enjoying the beautiful landscape which is surrounding you. On both sides of the river are high cliffs whose rocks took a charming red and yellow shade under the light of the sun. The water itself doesnt look very clean but you see a lot of fish jumping out of the water. The river keeps flowing to the east~ 275 0 SECT_WATER_NOSWIM DDIR_NORTH You see the river flowing.~ ~ 0 0 27517 DDIR_EAST You see the river flowing.~ ~ 0 0 27519 S #27519 The Holy River~ You navigate quietly on the waters enjoying the beautiful landscape which is surrounding you. On both sides of the river are high cliffs whose rocks took a charming red and yellow shade under the light of the sun. The water itself doesnt look very clean but you see a lot of fish jumping out of the water. The river keeps flowing to the east.~ 275 0 SECT_WATER_NOSWIM DDIR_EAST You see the river flowing.~ ~ 0 0 27520 DDIR_WEST You see the river flowing.~ ~ 0 0 27518 S #27520 The Holy River~ You navigate quietly on the waters enjoying the beautiful landscape which is surrounding you. On both sides of the river are high cliffs whose rocks took a charming red and yellow shade under the light of the sun. The water itself doesnt look very clean but you see a lot of fish jumping out of the water. The river keeps flowing to the south.~ 275 0 SECT_WATER_NOSWIM DDIR_SOUTH You see the river flowing.~ ~ 0 0 27521 DDIR_WEST You see the river flowing.~ ~ 0 0 27519 S #27521 The Holy River~ You navigate quietly on the waters enjoying the beautiful landscape which is surrounding you. On both sides of the river are high cliffs whose rocks took a charming red and yellow shade under the light of the sun. The water itself doesnt look very clean but you see a lot of fish jumping out of the water. The river keeps flowing to the east.~ 275 0 SECT_WATER_NOSWIM DDIR_NORTH You see the river flowing.~ ~ 0 0 27520 DDIR_EAST You see the river flowing.~ ~ 0 0 27522 S #27522 The Holy River~ You navigate quietly on the waters enjoying the beautiful landscape which is surrounding you. On both sides of the river are high cliffs whose rocks took a charming red and yellow shade under the light of the sun. The water itself doesnt look very clean but you see a lot of fish jumping out of the water. The cliff to the north is a bit distant from the bank of the river. In fact as you watch closer you notice many little caves in it.The river keeps flowing to the north.~ 275 0 SECT_WATER_NOSWIM DDIR_NORTH You see the left bank of the river.~ ~ 0 0 27547 DDIR_SOUTH You see the river flowing.~ ~ 0 0 27523 DDIR_WEST You see the river flowing.~ ~ 0 0 27521 S #27523 The Holy River~ You navigate quietly on the waters enjoying the beautiful landscape which is surrounding you. On both sides of the river are high cliffs whose rocks took a charming red and yellow shade under the light of the sun. The water itself doesnt look very clean but you see a lot of fish jumping out of the water. The cliff to the east is a bit distant from the bank of the river. In fact as you watch closer you notice many little caves in it.The river keeps flowing to the south.~ 275 0 SECT_WATER_NOSWIM DDIR_NORTH You see the river flowing.~ ~ 0 0 27522 DDIR_EAST You see the left bank of the river.~ ~ 0 0 27550 DDIR_SOUTH You see the river flowing.~ ~ 0 0 27524 S #27524 The Holy River~ You navigate quietly on the waters enjoying the beautiful landscape which is surrounding you. On both sides of the river are high cliffs whose rocks took a charming red and yellow shade under the light of the sun. The water itself doesnt look very clean but you see a lot of fish jumping out of the water. The river keeps flowing to the east.~ 275 0 SECT_WATER_NOSWIM DDIR_NORTH You see the river flowing.~ ~ 0 0 27523 DDIR_EAST You see the river flowing.~ ~ 0 0 27525 S #27525 The Holy River~ You navigate quietly on the waters enjoying the beautiful landscape which is surrounding you. On both sides of the river are high cliffs whose rocks took a charming red and yellow shade under the light of the sun. The water itself doesnt look very clean but you see a lot of fish jumping out of the water. The cliff to the east is a bit distant from the bank of the river. In fact as you watch closer you notice many little caves in it.The river keeps flowing to the south.~ 275 0 SECT_WATER_NOSWIM DDIR_EAST You see the the left bank of the river.~ ~ 0 0 27552 DDIR_SOUTH You see the river flowing.~ ~ 0 0 27526 DDIR_WEST You see the river flowing.~ ~ 0 0 27524 S #27526 The Holy River~ You navigate quietly on the waters enjoying the beautiful landscape which is surrounding you. On both sides of the river are high cliffs whose rocks took a charming red and yellow shade under the light of the sun. The water itself doesnt look very clean but you see a lot of fish jumping out of the water. The cliff to the east is a bit distant from the bank of the river. In fact as you watch closer you notice many little caves in it.The river keeps flowing to the west.~ 275 0 SECT_WATER_NOSWIM DDIR_NORTH You see the river flowing.~ ~ 0 0 27525 DDIR_EAST You see the left bank of the river.~ ~ 0 0 27553 DDIR_WEST You see the river flowing.~ ~ 0 0 27527 S #27527 The Holy River~ You navigate quietly on the waters enjoying the beautiful landscape which is surrounding you. The right bank of the river has been made by humans, probably to protect a nearby town .The water itself doesnt look very clean but you see a lot of fish jumping out of the water. You can leave your boat here and climb on the bank. The river keeps flowing to the south.~ 275 0 SECT_WATER_NOSWIM DDIR_EAST You see the river flowing.~ ~ 0 0 27526 DDIR_SOUTH You see the river flowing.~ ~ 0 0 27528 DDIR_WEST You see the right bank of the river.~ ~ 0 0 27572 S #27528 The Holy River~ You navigate quietly on the waters enjoying the beautiful landscape which is surrounding you. The right bank of the river has been made by humans, probably to protect a nearby town .The water itself doesnt look very clean but you see a lot of fish jumping out of the water. You can leave your boat here and climb on the bank. The river keeps flowing to the east.~ 275 0 SECT_WATER_NOSWIM DDIR_NORTH You see the river flowing.~ ~ 0 0 27527 DDIR_EAST You see the river flowing.~ ~ 0 0 27529 DDIR_WEST You see the right bank of the river.~ ~ 0 0 27573 S #27529 The Holy River~ You navigate quietly on the waters enjoying the beautiful landscape which is surrounding you. On both sides of the river are high cliffs whose rocks took a charming red and yellow shade under the light of the sun. The water itself doesnt look very clean but you see a lot of fish jumping out of the water. The cliff to the east is a bit distant from the bank of the river. In fact as you watch closer you notice many little caves in it.The river keeps flowing to the south.~ 275 0 SECT_WATER_NOSWIM DDIR_EAST You see the the left bank of the river.~ ~ 0 0 27554 DDIR_SOUTH You see the river flowing.~ ~ 0 0 27530 DDIR_WEST You see the river flowing.~ ~ 0 0 27528 S #27530 The Holy River~ You navigate quietly on the waters enjoying the beautiful landscape which is surrounding you. On both sides of the river are high cliffs whose rocks took a charming red and yellow shade under the light of the sun. The water itself doesnt look very clean but you see a lot of fish jumping out of the water. The bank to the west has been made by humans probably to protect a nearby town. The cliff to the east is a bit distant from the bank of the river. In fact as you watch closer you notice many little caves in it.The river keeps flowing to the south.~ 275 0 SECT_WATER_NOSWIM DDIR_NORTH You see the river flowing.~ ~ 0 0 27529 DDIR_EAST You see the the left bank of the river.~ ~ 0 0 27555 DDIR_SOUTH You see the river flowing.~ ~ 0 0 27531 DDIR_WEST You see the right bank of the river.~ ~ 0 0 27575 S #27531 The Holy River~ You navigate quietly on the waters enjoying the beautiful landscape which is surrounding you. The right bank of the river has been made by humans, probably to protect a nearby town .The water itself doesnt look very clean but you see a lot of fish jumping out of the water. You can leave your boat here and climb on the bank. Here begins the delta of the river.~ 275 0 SECT_WATER_NOSWIM DDIR_NORTH You see the river flowing.~ ~ 0 0 27530 DDIR_EAST You see the delta of the river.~ ~ 0 0 27532 DDIR_SOUTH You see the delta of the river.~ ~ 0 0 27534 DDIR_WEST You see the right bank of the river.~ ~ 0 0 27576 S #27532 The River Delta~ It seems that the river isnt flowing at all here. The river makes hundreds of small and large channel which almost form a maze. The vegetation here grows on every little peice of land. You'd better be careful on were you because you could encounter the lair of some wild animal.~ 275 0 SECT_WATER_NOSWIM DDIR_EAST You see the river delta.~ ~ 0 0 27533 DDIR_SOUTH You see the river delta.~ ~ 0 0 27535 DDIR_WEST You see the river flowing.~ ~ 0 0 27531 S #27533 The River Delta~ It seems that the river isnt flowing at all here. The river makes hundreds of small and large channel which almost form a maze. The vegetation here grows on every little peice of land. You'd better be careful on were you because you could encounter the lair of some wild animal.~ 275 0 SECT_WATER_NOSWIM DDIR_EAST You see the ocean.~ ~ 0 0 17801 DDIR_SOUTH You see the river delta.~ ~ 0 0 27536 DDIR_WEST You see the river delta.~ ~ 0 0 27532 S #27534 The River Delta~ It seems that the river isnt flowing at all here. The river makes hundreds of small and large channel which almost form a maze. The vegetation here grows on every little peice of land. You are standing on the largest branch of the delta; The town on this side of the river built its harbor here and you see several boats standing by.~ 275 0 SECT_WATER_NOSWIM DDIR_NORTH You see the river flowing.~ ~ 0 0 27531 DDIR_EAST You see the river delta.~ ~ 0 0 27535 DDIR_SOUTH You see the harbor.~ ~ 0 0 27579 S #27535 The River Delta~ It seems that the river isnt flowing at all here. The river makes hundreds of small and large channel which almost form a maze. The vegetation here grows on every little peice of land. You are standing on the largest branch of the delta; The town on this side of the river built its harbor here and you see several boats standing by.~ 275 0 SECT_WATER_NOSWIM DDIR_NORTH You see the river delta.~ ~ 0 0 27532 DDIR_EAST You see the river delta.~ ~ 0 0 27536 DDIR_SOUTH You see the harbor.~ ~ 0 0 27580 S #27536 The River Delta~ It seems that the river isnt flowing at all here. The river makes hundreds of small and large channel which almost form a maze. The vegetation here grows on every little peice of land. You'd better be careful on were you because you could encounter the lair of some wild animal.~ 275 0 SECT_WATER_NOSWIM DDIR_NORTH You see the river delta~ ~ 0 0 27533 DDIR_EAST You see the ocean.~ ~ 0 0 17811 DDIR_SOUTH You see the river delta.~ ~ 0 0 27537 DDIR_WEST You see the river delta.~ ~ 0 0 27535 S #27537 The River Delta~ It seems that the river isnt flowing at all here. The river makes hundreds of small and large channel which almost form a maze. The vegetation here grows on every little peice of land. You'd better be careful on were you because you could encounter the lair of some wild animal.~ 275 0 SECT_WATER_NOSWIM DDIR_NORTH You see the river delta.~ ~ 0 0 27536 DDIR_EAST You see the ocean.~ ~ 0 0 17821 S #27538 Swimming under the Lake~ Under the rock lies a big cave. You cant see much since there isnt much light down here. You see a pale light coming from the east, unfortunately the water flows upwards and you hardly can stand still.~ 275 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS|ROOM_PRIVATE|ROOM_NO_RECALL SECT_UNDER_WATER DDIR_EAST You see a water passage.~ ~ 0 0 27539 DDIR_UP You see the small lake.~ stone~ 0 0 27501 S #27539 Into the Water Gallery~ The gallery is pretty narrow and the current is flowing strongly to the west. You find it hard to hold your position under the water. You see a light to the west.~ 275 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS|ROOM_PRIVATE|ROOM_NO_RECALL SECT_UNDER_WATER DDIR_EAST You see a water passage.~ ~ 0 0 27540 DDIR_WEST You see a water passage.~ ~ 0 0 27538 S #27540 Into the Water Gallery~ The gallery is very narrow here and only one man at a time can go through it, th current is really strong and it's almost impossible to avoid being dragged by the water to the west. Over your head shines a bright light.~ 275 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS|ROOM_PRIVATE|ROOM_NO_RECALL SECT_UNDER_WATER DDIR_WEST You see a water passage.~ ~ 0 0 27539 DDIR_UP You see a cave.~ ~ 0 0 27541 S #27541 Into a Cave~ You standing in the middle of a cave carved into the mountains by the underground river. It is really a beauty, full of stalactites and stalagmytes of many wonderful colors. The cave must be visited quite of often since the whole place is lighted by many candles. To the north there is some kind of a shrine with a huge golden statue reflecting the lights of the candles all over the walls of the cave.~ 275 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_INSIDE DDIR_NORTH You see a shrine.~ ~ 0 0 27542 DDIR_DOWN You see a water passage.~ ~ 0 0 27540 S #27542 The Shrine of Brahama~ You stand in the middle of a large rock vault, the entire cave is lighted by everlasting candles. The whole place is really cleaned, there is no dust around but there are a lot of little items left around probably left here as gifts to their protector. In front of you sits a huge golden statue.~ 275 ROOM_NO_MOB|ROOM_INDOORS|ROOM_SAFE|ROOM_NO_RECALL SECT_CITY DDIR_SOUTH You see an underground river.~ ~ 0 0 27541 E statue~ The statue is completely made of gold and it is more that 15 feet high. It displays a human being with four arms and three heads. All the three faces have a peaceful smile and a lot of necklaces, bracelets, jewels and many other kinds of items have been left around the arms and on the hands of the statue. This is the Legendary statue of Brahama the Supreme God of Neutrality, and you are standing in the middle of his shrine.~ S #27543 A Sandy Beach on the River Bend~ The river has brought so much sand on this side that the beach is large more than 30 meters. As you look around you are surprised by the beauty of the colours depicted on the cliffs by te light of the sun. The river keeps flowing quietly to the south.~ 275 0 SECT_UNUSED DDIR_EAST You see a sandy beach on the river.~ ~ 0 0 27544 DDIR_SOUTH You see the river flowing.~ ~ 0 0 27516 S #27544 A Sandy Beach on the River Bend~ The river has brought so much sand on this side that the beach is large more than 30 meters. As you look around you are surprised by the beauty of the colours depicted on the cliffs by te light of the sun. To the north you the entrance to a cave into the cliff.The river keeps flowing quietly to the south.~ 275 0 SECT_UNUSED DDIR_NORTH You see a cave.~ ~ 0 0 27545 DDIR_SOUTH You see the river flowing.~ ~ 0 0 27517 DDIR_WEST You see a sandy beach on the river.~ ~ 0 0 27544 S #27545 A Cave into the Canyon Cliff~ The cave is not very big but it's quite clean. You see some light coming from the east, probably someone is using the place as there haven. In fact you notice several human footprints on the ground.~ 275 ROOM_DARK|ROOM_INDOORS SECT_INSIDE DDIR_EAST You see depper into the cave.~ ~ 0 0 27546 DDIR_SOUTH You see the beach on the river.~ ~ 0 0 27544 S #27546 Deeper into the Cave~ This must be the haven for a solitary hermit. The things placed here are strictly necessary to survive for a human being. The matress is made of used clothes, a firepit cracks into the middle of the room and u see nothing else other than some little sacred statues placed all around the cave. To the west there is the entrance to this little cave.~ 275 ROOM_DARK|ROOM_INDOORS SECT_INSIDE DDIR_WEST You the entrance to the cave.~ ~ 0 0 27545 S #27547 Under the Cliff~ You are now walking at the base of the cliff on the left bank of the river. Many people live in the natural and artificial caves digged into the colourful rocks. You watch around and it seems to you that humans here live in poor conditions and they all wear black clothes. The walkway is marked on one side by the river flowing and on the other by the steep cliff of the canyon.~ 275 0 SECT_FIELD DDIR_EAST You see the walkway under the cliff.~ ~ 0 0 27548 DDIR_WEST You see the river flowing.~ ~ 0 0 27520 S #27548 Under the Cliff~ You are now walking at the base of the cliff on the left bank of the river. Many people live in the natural and artificial caves digged into the colourful rocks. You watch around and it seems to you that humans here live in poor conditions and they all wear black clothes. The walkway is marked on one side by the river flowing and on the other by the steep cliff of the canyon. To the east there is the entrance to a very large cave; a lot of men are coming in and out of it, it must be something important for the community living here.~ 275 0 SECT_FIELD DDIR_EAST You see the entrance to the temple.~ ~ 0 0 27556 DDIR_SOUTH You see the walkway under the cliff.~ ~ 0 0 27549 DDIR_WEST You see the walkway under the cliff.~ ~ 0 0 27547 S #27549 Under the Cliff~ You are now walking at the base of the cliff on the left bank of the river. Many people live in the natural and artificial caves digged into the colourful rocks. You watch around and it seems to you that humans here live in poor conditions and they all wear black clothes. The walkway is marked on one side by the river flowing and on the other by the steep cliff of the canyon.~ 275 0 SECT_FIELD DDIR_NORTH You see the the walkway under the cliff.~ ~ 0 0 27548 DDIR_SOUTH You see the walkway under the cliff.~ ~ 0 0 27550 DDIR_WEST You see the river flowing.~ ~ 0 0 27522 S #27550 Under the Cliff~ You are now walking at the base of the cliff on the left bank of the river. Many people live in the natural and artificial caves digged into the colourful rocks. You watch around and it seems to you that humans here live in poor conditions and they all wear black clothes. The walkway is marked on one side by the river flowing and on the other by the steep cliff of the canyon.~ 275 0 SECT_FIELD DDIR_NORTH You see the walkway under the cliff.~ ~ 0 0 27549 DDIR_EAST You see the walkway under the cliff.~ ~ 0 0 27551 DDIR_WEST You see the river flowing.~ ~ 0 0 27523 S #27551 Under the Cliff~ You are now walking at the base of the cliff on the left bank of the river. Many people live in the natural and artificial caves digged into the colourful rocks. You watch around and it seems to you that humans here live in poor conditions and they all wear black clothes. The walkway is marked on one side by the river flowing and on the other by the steep cliff of the canyon.~ 275 0 SECT_FIELD DDIR_NORTH You see the entrance to a little cave.~ ~ 0 0 27648 DDIR_SOUTH You see the walkway under the cliff.~ ~ 0 0 27552 DDIR_WEST You see the walkway under the cliff.~ ~ 0 0 27550 S #27552 Under the Cliff~ You are now walking at the base of the cliff on the left bank of the river. Many people live in the natural and artificial caves digged into the colourful rocks. You watch around and it seems to you that humans here live in poor conditions and they all wear black clothes. The walkway is marked on one side by the river flowing and on the other by the steep cliff of the canyon.~ 275 0 SECT_FIELD DDIR_NORTH You see the the walkway under the cliff.~ ~ 0 0 27548 DDIR_EAST You see a little square under the cliff.~ ~ 0 0 27568 DDIR_SOUTH You see the walkway under the cliff.~ ~ 0 0 27553 DDIR_WEST You see the river flowing.~ ~ 0 0 27525 S #27553 Under the Cliff~ You are now walking at the base of the cliff on the left bank of the river. Many people live in the natural and artificial caves digged into the colourful rocks. You watch around and it seems to you that humans here live in poor conditions and they all wear black clothes. The walkway is marked on one side by the river flowing and on the other by the steep cliff of the canyon.~ 275 0 SECT_FIELD DDIR_NORTH You see the the walkway under the cliff.~ ~ 0 0 27552 DDIR_SOUTH You see the walkway under the cliff.~ ~ 0 0 27554 DDIR_WEST You see the river flowing.~ ~ 0 0 27526 S #27554 Under the Cliff~ You are now walking at the base of the cliff on the left bank of the river. Many people live in the natural and artificial caves digged into the colourful rocks. You watch around and it seems to you that humans here live in poor conditions and they all wear black clothes. The walkway is marked on one side by the river flowing and on the other by the steep cliff of the canyon.~ 275 0 SECT_FIELD DDIR_NORTH You see the the walkway under the cliff.~ ~ 0 0 27553 DDIR_EAST You see a little cave.~ ~ 0 0 27571 DDIR_SOUTH You see the walkway under the cliff.~ ~ 0 0 27555 DDIR_WEST You see the river flowing.~ ~ 0 0 27529 S #27555 The End of the Walkway~ You are now walking at the base of the cliff on the left bank of the river. Many people live in the natural and artificial caves digged into the colourful rocks. You watch around and it seems to you that humans here live in poor conditions and they all wear black clothes. The walkway is marked on one side by the river flowing and on the other by the steep cliff of the canyon. The is the last place where you could walk on the walkway; this infact is a dead end.~ 275 0 SECT_FIELD DDIR_NORTH You a walkway under the cliff.~ ~ 0 0 27554 DDIR_WEST You see the river flowing.~ ~ 0 0 27530 S #27556 In Front of the Rock Temple~ You stand on front of the gates of a temple completely carved into the cliff of the canyon. This whole section of the cliff has been decorated with half columns and architectural elements to make it look like a normal build temple. The living beings carved into the rocks are represented in suffering positions, tormented by demons, some big and some little, you get the idea that this is not a positive religion. The people coming in and out of the gates wear black clothes, and many of them are taking gifts inside of the temple.~ 275 0 SECT_FIELD DDIR_EAST You see inside the temple.~ ~ 0 0 27557 DDIR_WEST You see a walkway under the cliff.~ ~ 0 0 27548 S #27557 Inside the Temple Gates~ As you look around here you see that the temple has two huge tower gates that you cant see from the outside since the temple was open. The inside of the temple is a long tunnel going north, dimly lit with torches on the walls. To the west you can get out of the temple.~ 275 ROOM_INDOORS SECT_INSIDE DDIR_EAST You see more of the temple.~ ~ 0 0 27558 DDIR_WEST You see the temple entrance.~ ~ 0 0 27556 S #27558 The Library~ This is a large hallway into the rocks, there is more light here then in other places of the temple. In fact this is the library of the temple, many tables are placed here the walls of the cave are completely covered with bookshelves filled with all kinds of books; some large some little, some old some new, some interesting some not. Many places at the tables are occupied by normal citizens trying to develop their personal culture, but some are free. This would be the perfect place to look for some information about the history, the culture and the religion of the peoples living on this side of the river.~ 275 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see more of the temple.~ ~ 0 0 27559 DDIR_SOUTH You see more of the temple.~ ~ 0 0 27557 S #27559 The Hall of Sacrifices~ This is a large natural rock dome, it's so big that you cant even see the roof of it also because the light isnt very strong. The room has a really hot temperature due to the fact that in the center of the hall lies a sacrificial pit. Looking under into the pit you see lava boiling and many bones scattered around. To the north you another hall and to the east there is a tunnel leading deep inside the temple.~ 275 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see more of the temple.~ ~ 0 0 27560 DDIR_EAST You see more of the temple.~ ~ 0 0 27562 DDIR_SOUTH You see more of the temple.~ ~ 0 0 27558 S #27560 The Kitchen~ This is the kitchen of the temple where monks cook for themselves and were they offer food to people who need it. Many tables are distributed around the wall, and there are some people sitting at them having some food. You could have a free portion of soup if you are hungry, it doesnt look very tasty though. To the east there is the temple dormitorium.~ 275 ROOM_DARK|ROOM_INDOORS SECT_INSIDE DDIR_EAST You see more of the temple.~ ~ 0 0 27561 DDIR_SOUTH You see more of the temple.~ ~ 0 0 27559 S #27561 The Dormitorium~ This is the hall where the monks may come to sleep if they need to. Few of them is fact are laying on the bed but there are more free beds than occupied ones. Probably nobody will disturb you if you decide to rest a bit here.~ 275 ROOM_DARK|ROOM_INDOORS|ROOM_SAFE SECT_INN DDIR_WEST You see more of the temple.~ ~ 0 0 27560 S #27562 The Shop of The Temple~ You are in the middle of a narrow hall where a lot of people are standing in line in front of a counter. This must be the part of the temple where you could buy sacred images, candles, or any kind of objects related to the religion this population respect. The hall goes on to the east, while to west you see the sacrifcial dome.~ 275 ROOM_DARK|ROOM_INDOORS SECT_INSIDE DDIR_EAST You see more of the temple.~ ~ 0 0 27563 DDIR_WEST You see more of the temple.~ ~ 0 0 27559 S #27563 A Little Hallway~ You are probably getting into the inner part of the temple where only adepts, monks or priests can go. The corridor bends to the south and is leading underground. You hear the sound of religous instruments coming from there. To the west there is the temple shop, while the hallway leads to the south.~ 275 ROOM_DARK|ROOM_INDOORS SECT_INSIDE DDIR_SOUTH You see more of the temple.~ ~ 0 0 27564 DDIR_WEST You see more of the temple.~ ~ 0 0 27562 S #27564 The Storage Room~ The hallway comes to a dead end here. This place is where the monks store all the food; the room is in fact very cold to keep the edible things fresh for longer. All the goods are stored into huge barrels which cover completely the walls. A wall is completely covered by bottles of wine and liquors. To get out the only visible exit leads to the north.~ 275 ROOM_DARK|ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see more of the temple.~ ~ 0 0 27563 DDIR_WEST You see a secret room.~ barrels~ EX_ISDOOR|EX_CLOSED|EX_LOCKED|EX_HIDDEN|EX_PICKPROOF 0 27565 S #27565 The Secret Room~ This room is bare of all ornamentation, it actually is a transitory to big hall that you spot downstairs. Ritual music come from there, a strong smell of dead and closed come from there.~ 275 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE DDIR_EAST You see more of the temple.~ ~ 0 0 27564 DDIR_DOWN You see the catacombs of the town.~ ~ 0 0 27631 S #27566 Shiva's Shrine~ This the shrine of Shiva, the God of Evil, the one who rules upon the realm of the deads. The shrine has been placed in a huge cave, surrounded with the tombs of the High Priest of Shiva who held the rituals of the deads in the past. The statue of the God stands in front of you.~ 275 ROOM_NO_MOB|ROOM_INDOORS|ROOM_SAFE|ROOM_NO_RECALL SECT_INSIDE DDIR_SOUTH You see the catacombs.~ ~ 0 0 27611 E statue~ The statue of Shiva has been carved out of one huge single block of granite. The God has a human body but doesnt have only one pair of arms; he instead have four arms, and each of them is wielding a different weapon. His face has an evil grin, and the eyes made of huge rubies make you feel uncomfortable. Bones and parts of bodies are scattered around at the feet of the statue or placed on the statue.~ S #27567 A Private Cave~ This a cave inhabitated by a normal family of the community. There isnt anything of interest, just normal cuisine tools, some beds and a few clothes scattered around the floor. The exit is to the south.~ 275 ROOM_DARK|ROOM_INDOORS SECT_INSIDE DDIR_SOUTH You see a little square.~ ~ 0 0 27568 S #27568 A Little Square Between the Cliffs~ You are standing in a natural square created by an old bend of the river. Three high cliff mark the edges of it leaving the only exit possible to the west. People walk around you as they accomplish their tasks. To the east you see a pretty large cave opening while to the north and south there are smaller ones.~ 275 ROOM_SAFE|ROOM_ALTAR_C SECT_FIELD DDIR_NORTH You see a little cave.~ ~ 0 0 27567 DDIR_EAST You see a large cave.~ ~ 0 0 27569 DDIR_SOUTH You see a small cave.~ ~ 0 0 27570 DDIR_WEST You see a walkway under the cliff.~ ~ 0 0 27552 S #27569 Civilian Dormitorium~ The cave has been adapted as the dormitorium for every visitor and inhabitant of the community, lots of people are actually sleeping in simple beds and you'd better not wake them coz they could get angry. the exit is back to the west.~ 275 ROOM_DARK|ROOM_INDOORS SECT_INSIDE DDIR_WEST You see a little square.~ ~ 0 0 27568 S #27570 Cloth Shop~ This is a simple cloth shop, there arent many interesting goods to buy, actually most of the stuff being sold consists in simple cloths; obviously not many citizens of this town could afford to buy expensive cloths, so the shopper decided to satisfy his clients giving up precious dresses.~ 275 ROOM_DARK|ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see a little square.~ ~ 0 0 27568 S #27571 A Private Cave~ This a cave inhabitated by a normal family of the community. There isnt anything of interest, just normal cuisine tools, some beds and a few clothes scattered around the floor. The exit is to the west.~ 275 ROOM_DARK|ROOM_INDOORS SECT_INSIDE DDIR_WEST You see a walkway under the cliff.~ ~ 0 0 27554 S #27572 The Right Bank of The River~ The Bank of the river than then the opposite one. Here it is sandy and easy to use if you want to get out of the river, while the opposite one is rocky and it's almost impossible to get out of your boat there. The people walking around seem to be rich, healthy and most of all happy of being alive. The river flows east of you.~ 275 0 SECT_CITY DDIR_EAST You see the river flowing.~ ~ 0 0 27527 DDIR_SOUTH You see the right bank of the river.~ ~ 0 0 27573 S #27573 The Right Bank of The River~ The Bank of the river than then the opposite one. Here it is sandy and easy to use if you want to get out of the river, while the opposite one is rocky and it's almost impossible to get out of your boat there. The people walking around seem to be rich, healthy and most of all happy of being alive. The river flows east of you.~ 275 0 SECT_CITY DDIR_NORTH You see the right bank of the river.~ ~ 0 0 27572 DDIR_EAST You see the river flowing.~ ~ 0 0 27528 DDIR_SOUTH You see the right bank of the river.~ ~ 0 0 27574 S #27574 The Right Bank of The River~ The Bank of the river than then the opposite one. Here it is sandy and easy to use if you want to get out of the river, while the opposite one is rocky and it's almost impossible to get out of your boat there. The people walking around seem to be rich, healthy and most of all happy of being alive. To the west you see a building.~ 275 0 SECT_CITY DDIR_NORTH You see the right bank of the river.~ ~ 0 0 27573 DDIR_EAST You see the right bank of the river.~ ~ 0 0 27575 DDIR_WEST You see a building.~ ~ 0 0 27581 S #27575 The Right Bank of The River~ The Bank of the river than then the opposite one. Here it is sandy and easy to use if you want to get out of the river, while the opposite one is rocky and it's almost impossible to get out of your boat there. The people walking around seem to be rich, healthy and most of all happy of being alive. The river flows east of you.~ 275 0 SECT_CITY DDIR_EAST You see the river flowing.~ ~ 0 0 27530 DDIR_SOUTH You see the right bank of the river.~ ~ 0 0 27576 DDIR_WEST You see the right bank of the river.~ ~ 0 0 27574 S #27576 The Right Bank of The River~ The Bank of the river than then the opposite one. Here it is sandy and easy to use if you want to get out of the river, while the opposite one is rocky and it's almost impossible to get out of your boat there. The people walking around seem to be rich, healthy and most of all happy of being alive. The river flows east of you and to the west you see a building.~ 275 0 SECT_CITY DDIR_NORTH You see the right bank of the river.~ ~ 0 0 27575 DDIR_EAST You see the river flowing.~ ~ 0 0 27531 DDIR_SOUTH You see the right bank of the river.~ ~ 0 0 27577 DDIR_WEST You see a building.~ ~ 0 0 27582 S #27577 The Right Bank of The River~ The Bank of the river than then the opposite one. Here it is sandy and easy to use if you want to get out of the river, while the opposite one is rocky and it's almost impossible to get out of your boat there. The people walking around seem to be rich, healthy and most of all happy of being alive. The river flows east of you and to the west you see a little square.~ 275 0 SECT_CITY DDIR_NORTH You see the right bank of the river.~ ~ 0 0 27576 DDIR_EAST You see the river flowing.~ ~ 0 0 27534 DDIR_SOUTH You see the right bank of the river.~ ~ 0 0 27578 DDIR_WEST You see a little square.~ ~ 0 0 27583 S #27578 The Right Bank of The River~ The Bank of the river than then the opposite one. Here it is sandy and easy to use if you want to get out of the river, while the opposite one is rocky and it's almost impossible to get out of your boat there. The people walking around seem to be rich, healthy and most of all happy of being alive. The river flows north-east of here.~ 275 0 SECT_CITY DDIR_NORTH You see the right bank of the river.~ ~ 0 0 27577 DDIR_EAST You see the right bank of the river.~ ~ 0 0 27579 DDIR_SOUTH You see a building.~ ~ 0 0 27584 DDIR_WEST You see a building.~ ~ 0 0 27585 S #27579 The Right Bank of The River~ The Bank of the river than then the opposite one. Here it is sandy and easy to use if you want to get out of the river, while the opposite one is rocky and it's almost impossible to get out of your boat there. The people walking around seem to be rich, healthy and most of all happy of being alive. The river flows north of you and to the south you see a little building.~ 275 0 SECT_CITY DDIR_NORTH You see the river flowing.~ ~ 0 0 27534 DDIR_EAST You see the right bank of the river.~ ~ 0 0 27580 DDIR_SOUTH You see a small building.~ ~ 0 0 27650 DDIR_WEST You see the right bank of the river.~ ~ 0 0 27578 S #27580 The Right Bank of The River~ The Bank of the river than then the opposite one. Here it is sandy and easy to use if you want to get out of the river, while the opposite one is rocky and it's almost impossible to get out of your boat there. The people walking around seem to be rich, healthy and most of all happy of being alive. You see the river delta north and east of here and a small building to the south.~ 275 0 SECT_CITY DDIR_NORTH You see the river delta.~ ~ 0 0 27535 DDIR_EAST You see the river delta.~ ~ 0 0 27537 DDIR_SOUTH You see a small building.~ ~ 0 0 27587 DDIR_WEST You see the right bank of the river.~ ~ 0 0 27579 S #27581 A Private House~ You enter this private house, look around and dont find anything interesting. The furniture has nothing special, the floor is made of wood like the roof, and there are many windows. Although it is not very rich, it must be very comfortable anyway.~ 275 ROOM_INDOORS SECT_INSIDE DDIR_EAST You see the right bank of the river.~ ~ 0 0 27574 S #27582 A Noble House~ This house is very big, you decide to look around the main hall only to respect the privacy of the owners. The furniture is really particular with several couches for the quests, a big table, closets, shelves with little decorative objects laying on them. The house is lighted by many windows which let the light of the sun in from deveral different points. Exit is back to the west.~ 275 ROOM_INDOORS SECT_INSIDE DDIR_EAST You see the right bank of the river.~ ~ 0 0 27576 S #27583 Before a Large Square~ You stand at the entrance to a very large square, you see a lot of people walking around it; it must be the comercial center of this area. A continuous flow of humans come in and out of the square. At the western end of the square you can see the temple of this community.~ 275 0 SECT_CITY DDIR_EAST You see the right bank of the river.~ ~ 0 0 27577 DDIR_WEST You see the square.~ ~ 0 0 27640 S #27584 The Jeweller~ The shop has strong security features, to prevent thieves to rob the stands. Many little and big, nice and ugly, golden or silvery, with gems and without kind of jewels are shown all over the walls and the desk of the room. The shop looks pretty much expensive, you'd better not buy anything unless you really need it.~ 275 0 SECT_CITY DDIR_NORTH You see the right bank of the river.~ ~ 0 0 27578 S #27585 A Simple House~ This is the most simple house you have seen so far in this town. There is no jewelry around, no pictures on the walls, not much furniture, no couches; probably the man living here isnt the richest of the community.~ 275 0 SECT_CITY DDIR_NORTH You see the right bank of the river.~ ~ 0 0 27578 S #27587 The Italian Restaurant~ This is a rather characteristic local. There are several tables and on some of them is sitting someone who is enjoying Fizzo's extremely well cooked dishes and specialties... Everyone in the Restaurant is happy to be in here and feel happy too since you are surrounded by so many nice people. A big and mean looking man comes towards with a suspicious grin. As he gets near he says 'LEAVE YOUR WEAPONS OUTSIDE THE RESTAURANT... WE DONT WANT TROUBLES HERE... ;)' As he said so he smiles and walks away. You think that it would be a respectful act to this friendly people to go outside and drop weapons and you do so...~ 275 0 SECT_CITY DDIR_NORTH You see the right bank of the river.~ ~ 0 0 27580 S #27588 The Main Hallway of the Temple~ As you walk inside the Temple you are delighted by the images carved into wood of the roof and columns. The pictures display the several interventions of vishnu on the mortal world. You see him fighting legendary mobs and giving wise advice to clueless people. A general feeling of happiness is shown all over. The hallway continues to the west and the exit to the temple is to the east.~ 275 ROOM_INDOORS SECT_INSIDE DDIR_EAST You see the square in before the temple.~ ~ 0 0 27638 DDIR_WEST You see the main hallway of the temple.~ ~ 0 0 27589 S #27589 The Main Hallway of the Temple~ As you walk inside the Temple you are delighted by the images carved into wood of the roof and columns. The pictures display the several interventions of vishnu on the mortal world. You see him fighting legendary mobs and giving wise advice to clueless people. A general feeling of happiness is shown all over. The hallway continues to the west and the exit to the temple is far to the east.~ 275 ROOM_INDOORS SECT_INSIDE DDIR_EAST You see the main hallway to the temple.~ ~ 0 0 27588 DDIR_WEST You see more of the temple.~ ~ 0 0 27590 S #27590 Deep Within the Temple~ The temple here is starting to get serious; few normal citizens walk around and the few that are allowed are totally mumbling about religious matters. You wonders how it feels to live completely deditcated to a religous cause, and drop your thoughts soon after. To the East you see the main hallway of the temple, while to the west you see the central hall of it completely lighted by a shining sun coming in through a roof made of glass.~ 275 ROOM_INDOORS SECT_INSIDE DDIR_EAST You see the main hallway of the temple.~ ~ 0 0 27589 DDIR_WEST You see more of the temple.~ ~ 0 0 27591 S #27591 The Center of the Temple~ You are in the middle of the Air Temple. Above you, through a roof of colored glass you see the sun shining high into the sky, and you get frightened as you realize how tall the pinnacle of the temple is. To the north and to the south there are two lesser hallways of the temple. To the east you see the long hallway leading to the entrance, while to the west you see a ladder leading up probably to climb up the pinnacle.~ 275 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see more of the temple.~ ~ 0 0 27597 DDIR_EAST You see more of the temple.~ ~ 0 0 27590 DDIR_SOUTH You see more of the temple.~ ~ 0 0 27594 DDIR_WEST You see more of the temple.~ ~ 0 0 27592 S #27592 The Basement of the Pinnacle~ This is a little room. The only interesting thing is the ladder leading up into the roof necessary to climb up over the top of the pinnacle. It must quite an effort to get to the end of the ladder.~ 275 ROOM_INDOORS SECT_INSIDE DDIR_EAST You see more of the temple.~ ~ 0 0 27591 DDIR_UP You see the ladder going up.~ ~ 0 0 27604 S #27593 The Shop of the Temple~ This is the shop of the temple. Many residents are here to buy books, holy statues, sanctified images, or any kind of items produced within the temple. The shop is ran by a couple of adepts who somehow manage to accomplish all the work needed to satisfy all the clients. The exit is to the west.~ 275 ROOM_INDOORS SECT_INSIDE DDIR_EAST You see more of the temple.~ ~ 0 0 27594 S #27594 A Side Hallway~ This is a side hallway to the temple. To the north you see the dome where all the light of the sun penetrates through the glass roof. To the west you see the shop and to the west you recognize the dormitorium.~ 275 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see more of the temple.~ ~ 0 0 27591 DDIR_EAST You see more of the temple.~ ~ 0 0 27595 DDIR_WEST You see more of the temple.~ ~ 0 0 27593 S #27595 The Dormitorium~ This large hall is used as a dormitorium for all the ppl who need a bed, both adepts of simple residents. Many beds have been placed to be used by anyone. Feel freen to have a rest here.~ 275 ROOM_INDOORS SECT_INN DDIR_WEST You see more of the temple.~ ~ 0 0 27594 S #27596 The Library~ This is a large hallway, there is more light here then in other places of the temple. In fact this is the library of the temple, many tables are placed here the walls of the cave are completely covered with bookshelves filled with all kinds of books; some large some little, some old some new, some interesting some not. Many places at the tables are occupied by normal citizens trying to develop their personal culture, but some are free. This would be the perfect place to look for some information about the history, the culture and the religion of the peoples living on this side of the river.~ 275 ROOM_INDOORS SECT_INSIDE DDIR_EAST You see more of the temple.~ ~ 0 0 27597 S #27597 A Side Hallway~ This is a side hallway to the temple. To the south you see the dome where all the light of the sun penetrates through the glass roof. To the west you see the library and to the west you recognize the kitchen.~ 275 ROOM_INDOORS SECT_INSIDE DDIR_EAST You see more of the temple.~ ~ 0 0 27598 DDIR_SOUTH You see more of the temple.~ ~ 0 0 27591 DDIR_WEST You see more of the temple.~ ~ 0 0 27596 S #27598 The Kitchen~ This is the kitchen of the temple where adepts cook for themselves and were they offer food to people who need it. Many tables are distributed around the wall, and there are some people sitting at them having some food. You could have a free portion of a tasty soup if you are hungry. The exit is to the west.~ 275 ROOM_INDOORS SECT_INSIDE DDIR_WEST You see more of the temple.~ ~ 0 0 27597 S #27599 Vishnu's Shrine~ As You reach the top of the pinnacle you get instant relief by the freshness of the air blowing at this altitude. You later realize that this room lacks totally of any kind of walls, letting the air around. In front of you lies a huge statue.~ 275 ROOM_NO_MOB|ROOM_SAFE|ROOM_NO_RECALL SECT_CITY DDIR_DOWN You see the ladder of the pinnacle.~ ~ 0 0 27608 E statue~ The statue of Vishnu is completely made of a transparent material, which at first seems glass, but as you look closer you realize it's a rare kind of transparent marble. The God has a human fat body. His face transmits a general feeling of happiness and peace along with a lot of wisdom, his eyes are made of two HUGE sapphires. Several Objects and items are scattered around the room or placed on the staue as a divine offer to the god.~ S #27600 Shiva's Limbo~ You are floating into nothingness. There is no floor where you can place your feet onto, but somehow you dont feel like flying. As you look around you notice some kind of energy portals leading to towns around the realm.~ 275 ROOM_NO_RIP|ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_INSIDE DDIR_DOWN You see the void.~ ~ 0 0 27566 S #27601 Brahama's Limbo~ You are floating into nothingness. There is no floor where you can place your feet onto, but somehow you dont feel like flying. As you look around you notice some kind of energy portals leading to towns around the realm.~ 275 ROOM_NO_RIP|ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_INSIDE DDIR_DOWN You see the void.~ ~ 0 0 27542 S #27602 Vishnu's Limbo~ You are floating into nothingness. There is no floor where you can place your feet onto, but somehow you dont feel like flying. As you look around you notice some kind of energy portals leading to towns around the realm.~ 275 ROOM_DARK|ROOM_NO_RIP|ROOM_INDOORS|ROOM_NO_RECALL SECT_INSIDE DDIR_NORTH You see the void.~ ~ 0 0 27639 DDIR_EAST You see the void.~ ~ 0 0 27572 DDIR_SOUTH You see the void.~ ~ 0 0 27592 DDIR_WEST You see the void.~ ~ 0 0 27501 DDIR_UP You see the void.~ ~ 0 0 27580 DDIR_DOWN You see the void.~ ~ 0 0 27568 S #27603 Climbing the Air Pinnacle~ As you step up on the ladder you realize that the pinnacle is completely transparent, giving you the impressing of climbing on a ladder leading to nothing. You wonder what is the material used to build it. You still have a long way up.~ 275 ROOM_NO_MOB SECT_MOUNTAIN DDIR_UP You see the ladder.~ ~ 0 0 27604 DDIR_DOWN You see the basement of the pinnacle.~ ~ 0 0 27592 S #27604 Climbing the Air Pinnacle~ As you step up on the ladder you realize that the pinnacle is completely transparent, giving you the impressing of climbing on a ladder leading to nothing. You wonder what is the material used to build it. You still have a long way up.~ 275 ROOM_NO_MOB SECT_MOUNTAIN DDIR_UP You see the ladder.~ ~ 0 0 27605 DDIR_DOWN You see the ladder.~ ~ 0 0 27603 S #27605 Climbing the Air Pinnacle~ As you step up on the ladder you realize that the pinnacle is completely transparent, giving you the impressing of climbing on a ladder leading to nothing. You wonder what is the material used to build it. You still have a long way up.~ 275 ROOM_NO_MOB SECT_MOUNTAIN DDIR_UP You see the ladder.~ ~ 0 0 27606 DDIR_DOWN You see the ladder.~ ~ 0 0 27604 S #27606 Climbing the Air Pinnacle~ As you step up on the ladder you realize that the pinnacle is completely transparent, giving you the impressing of climbing on a ladder leading to nothing. You wonder what is the material used to build it. You start to see the end of the ladder.~ 275 ROOM_NO_MOB SECT_MOUNTAIN DDIR_UP You see the ladder.~ ~ 0 0 27607 DDIR_DOWN You see the ladder.~ ~ 0 0 27605 S #27607 Climbing the Air Pinnacle~ As you step up on the ladder you realize that the pinnacle is completely transparent, giving you the impressing of climbing on a ladder leading to nothing. You wonder what is the material used to build it. The end of the ladder is getting close.~ 275 ROOM_NO_MOB SECT_MOUNTAIN DDIR_UP You see the ladder.~ ~ 0 0 27608 DDIR_DOWN You see the ladder.~ ~ 0 0 27606 S #27608 Climbing the Air Pinnacle~ As you step up on the ladder you realize that the pinnacle is completely transparent, giving you the impressing of climbing on a ladder leading to nothing. You wonder what is the material used to build it. The end of the ladder is up here.~ 275 ROOM_NO_MOB SECT_MOUNTAIN DDIR_UP You see the ladder ending.~ ~ 0 0 27599 DDIR_DOWN You see the ladder.~ ~ 0 0 27607 S #27609 The Catacombs~ You are walking into the Catacombs of the temple. Many graves and coffin are placed either on the ground or into the walls; a lot of different and weird noises come from everywhere, and you suddenly get the feeling that you are completely lost in here. You at least hope that it isnt dangerous.~ 275 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNUSED DDIR_EAST You see the catacombs.~ ~ 0 0 27615 DDIR_SOUTH You see the catacombs.~ ~ 0 0 27620 S #27610 The Catacombs~ You are walking into the Catacombs of the temple. Many graves and coffin are placed either on the ground or into the walls; a lot of different and weird noises come from everywhere, and you suddenly get the feeling that you are completely lost in here. You at least hope that it isnt dangerous.~ 275 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNUSED DDIR_EAST You see the catacombs.~ ~ 0 0 27618 DDIR_SOUTH You see the catacombs.~ ~ 0 0 27616 DDIR_WEST You see the catacombs.~ ~ 0 0 27611 S #27611 The Catacombs~ You are walking into the Catacombs of the temple. Many graves and coffin are placed either on the ground or into the walls; a lot of different and weird noises come from everywhere, and you suddenly get the feeling that you could easily get lost in here. You at least hope that it isnt dangerous. You would better stop here before getting lost, this is one of the two exit from the catacombs.~ 275 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNUSED DDIR_NORTH You see a shrine.~ ~ 0 0 27566 DDIR_SOUTH You see the catacombs.~ ~ 0 0 27610 S #27612 The Catacombs~ You are walking into the Catacombs of the temple. Many graves and coffin are placed either on the ground or into the walls; a lot of different and weird noises come from everywhere, and you suddenly get the feeling that you are completely lost in here. You at least hope that it isnt dangerous.~ 275 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNUSED DDIR_EAST You see the catacombs.~ ~ 0 0 27615 DDIR_SOUTH You see the catacombs.~ ~ 0 0 27621 DDIR_WEST You see the catacombs.~ ~ 0 0 27610 S #27613 The Catacombs~ You are walking into the Catacombs of the temple. Many graves and coffin are placed either on the ground or into the walls; a lot of different and weird noises come from everywhere, and you suddenly get the feeling that you are completely lost in here. You at least hope that it isnt dangerous.~ 275 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNUSED DDIR_SOUTH You see the catacombs.~ ~ 0 0 27630 DDIR_WEST You see the catacombs.~ ~ 0 0 27609 S #27614 The Catacombs~ You are walking into the Catacombs of the temple. Many graves and coffin are placed either on the ground or into the walls; a lot of different and weird noises come from everywhere, and you suddenly get the feeling that you are completely lost in here. You at least hope that it isnt dangerous.~ 275 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNUSED DDIR_NORTH You see the catacombs.~ ~ 0 0 27632 DDIR_EAST You see the catacombs.~ ~ 0 0 27626 DDIR_SOUTH You see the catacombs.~ ~ 0 0 27622 S #27615 The Catacombs~ You are walking into the Catacombs of the temple. Many graves and coffin are placed either on the ground or into the walls; a lot of different and weird noises come from everywhere, and you suddenly get the feeling that you are completely lost in here. You at least hope that it isnt dangerous.~ 275 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNUSED DDIR_NORTH You see the catacombs.~ ~ 0 0 27612 DDIR_EAST You see the catacombs.~ ~ 0 0 27625 DDIR_SOUTH You see the catacombs.~ ~ 0 0 27619 DDIR_WEST You see the catacombs.~ ~ 0 0 27614 S #27616 The Catacombs~ You are walking into the Catacombs of the temple. Many graves and coffin are placed either on the ground or into the walls; a lot of different and weird noises come from everywhere, and you suddenly get the feeling that you are completely lost in here. You at least hope that it isnt dangerous.~ 275 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNUSED DDIR_NORTH You see the catacombs.~ ~ 0 0 27622 DDIR_EAST You see the catacombs.~ ~ 0 0 27628 DDIR_SOUTH You see the catacombs.~ ~ 0 0 27625 DDIR_WEST You see the catacombs.~ ~ 0 0 27629 S #27617 The Catacombs~ You are walking into the Catacombs of the temple. Many graves and coffin are placed either on the ground or into the walls; a lot of different and weird noises come from everywhere, and you suddenly get the feeling that you are completely lost in here. You at least hope that it isnt dangerous.~ 275 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNUSED DDIR_NORTH You see the catacombs.~ ~ 0 0 27610 DDIR_EAST You see the catacombs.~ ~ 0 0 27616 DDIR_SOUTH You see the catacombs.~ ~ 0 0 27627 DDIR_WEST You see the catacombs.~ ~ 0 0 27623 S #27618 The Catacombs~ You are walking into the Catacombs of the temple. Many graves and coffin are placed either on the ground or into the walls; a lot of different and weird noises come from everywhere, and you suddenly get the feeling that you are completely lost in here. You at least hope that it isnt dangerous.~ 275 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNUSED DDIR_NORTH You see the catacombs.~ ~ 0 0 27617 DDIR_SOUTH You see the catacombs.~ ~ 0 0 27612 DDIR_WEST You see the catacombs.~ ~ 0 0 27630 S #27619 The Catacombs~ You are walking into the Catacombs of the temple. Many graves and coffin are placed either on the ground or into the walls; a lot of different and weird noises come from everywhere, and you suddenly get the feeling that you are completely lost in here. You at least hope that it isnt dangerous.~ 275 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNUSED DDIR_NORTH You see the catacombs.~ ~ 0 0 27612 DDIR_EAST You see the catacombs.~ ~ 0 0 27620 DDIR_SOUTH You see the catacombs.~ ~ 0 0 27625 S #27620 The Catacombs~ You are walking into the Catacombs of the temple. Many graves and coffin are placed either on the ground or into the walls; a lot of different and weird noises come from everywhere, and you suddenly get the feeling that you are completely lost in here. You at least hope that it isnt dangerous.~ 275 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNUSED DDIR_NORTH You see the catacombs.~ ~ 0 0 27613 DDIR_EAST You see the catacombs.~ ~ 0 0 27623 DDIR_SOUTH You see the catacombs.~ ~ 0 0 27627 DDIR_WEST You see the catacombs.~ ~ 0 0 27617 S #27621 The Catacombs~ You are walking into the Catacombs of the temple. Many graves and coffin are placed either on the ground or into the walls; a lot of different and weird noises come from everywhere, and you suddenly get the feeling that you are completely lost in here. You at least hope that it isnt dangerous.~ 275 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNUSED DDIR_NORTH You see the catacombs.~ ~ 0 0 27630 DDIR_EAST You see the catacombs.~ ~ 0 0 27626 DDIR_SOUTH You see the catacombs.~ ~ 0 0 27628 DDIR_WEST You see the catacombs.~ ~ 0 0 27631 S #27622 The Catacombs~ You are walking into the Catacombs of the temple. Many graves and coffin are placed either on the ground or into the walls; a lot of different and weird noises come from everywhere, and you suddenly get the feeling that you are completely lost in here. You at least hope that it isnt dangerous.~ 275 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNUSED DDIR_NORTH You see the catacombs.~ ~ 0 0 27613 DDIR_EAST You see the catacombs.~ ~ 0 0 27614 DDIR_SOUTH You see the catacombs.~ ~ 0 0 27628 DDIR_WEST You see the catacombs.~ ~ 0 0 27610 S #27623 The Catacombs~ You are walking into the Catacombs of the temple. Many graves and coffin are placed either on the ground or into the walls; a lot of different and weird noises come from everywhere, and you suddenly get the feeling that you are completely lost in here. You at least hope that it isnt dangerous.~ 275 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNUSED DDIR_NORTH You see the catacombs.~ ~ 0 0 27616 DDIR_SOUTH You see the catacombs.~ ~ 0 0 27617 DDIR_WEST You see the catacombs.~ ~ 0 0 27615 S #27624 The Catacombs~ You are walking into the Catacombs of the temple. Many graves and coffin are placed either on the ground or into the walls; a lot of different and weird noises come from everywhere, and you suddenly get the feeling that you are completely lost in here. You at least hope that it isnt dangerous.~ 275 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNUSED DDIR_NORTH You see the catacombs.~ ~ 0 0 27625 DDIR_EAST You see the catacombs.~ ~ 0 0 27633 DDIR_SOUTH You see the catacombs.~ ~ 0 0 27617 S #27625 The Catacombs~ You are walking into the Catacombs of the temple. Many graves and coffin are placed either on the ground or into the walls; a lot of different and weird noises come from everywhere, and you suddenly get the feeling that you are completely lost in here. You at least hope that it isnt dangerous.~ 275 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNUSED DDIR_NORTH You see the catacombs.~ ~ 0 0 27621 DDIR_EAST You see the catacombs.~ ~ 0 0 27619 DDIR_SOUTH You see the catacombs.~ ~ 0 0 27630 DDIR_WEST You see the catacombs.~ ~ 0 0 27614 S #27626 The Catacombs~ You are walking into the Catacombs of the temple. Many graves and coffin are placed either on the ground or into the walls; a lot of different and weird noises come from everywhere, and you suddenly get the feeling that you are completely lost in here. You at least hope that it isnt dangerous.~ 275 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNUSED DDIR_NORTH You see the catacombs.~ ~ 0 0 27620 DDIR_EAST You see the catacombs.~ ~ 0 0 27627 DDIR_SOUTH You see the catacombs.~ ~ 0 0 27632 DDIR_WEST You see the catacombs.~ ~ 0 0 27618 S #27627 The Catacombs~ You are walking into the Catacombs of the temple. Many graves and coffin are placed either on the ground or into the walls; a lot of different and weird noises come from everywhere, and you suddenly get the feeling that you are completely lost in here. You at least hope that it isnt dangerous.~ 275 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNUSED DDIR_NORTH You see the catacombs.~ ~ 0 0 27616 DDIR_EAST You see the catacombs.~ ~ 0 0 27621 DDIR_SOUTH You see the catacombs.~ ~ 0 0 27623 DDIR_WEST You see the catacombs.~ ~ 0 0 27609 S #27628 The Catacombs~ You are walking into the Catacombs of the temple. Many graves and coffin are placed either on the ground or into the walls; a lot of different and weird noises come from everywhere, and you suddenly get the feeling that you are completely lost in here. You at least hope that it isnt dangerous.~ 275 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNUSED DDIR_NORTH You see the catacombs.~ ~ 0 0 27617 DDIR_SOUTH You see the catacombs.~ ~ 0 0 27624 DDIR_WEST You see the catacombs.~ ~ 0 0 27631 S #27629 The Catacombs~ You are walking into the Catacombs of the temple. Many graves and coffin are placed either on the ground or into the walls; a lot of different and weird noises come from everywhere, and you suddenly get the feeling that you are completely lost in here. You at least hope that it isnt dangerous.~ 275 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNUSED DDIR_NORTH You see the catacombs.~ ~ 0 0 27615 DDIR_EAST You see the catacombs.~ ~ 0 0 27627 S #27630 The Catacombs~ You are walking into the Catacombs of the temple. Many graves and coffin are placed either on the ground or into the walls; a lot of different and weird noises come from everywhere, and you suddenly get the feeling that you are completely lost in here. You at least hope that it isnt dangerous.~ 275 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNUSED DDIR_NORTH You see the catacombs.~ ~ 0 0 27620 DDIR_EAST You see the catacombs.~ ~ 0 0 27626 DDIR_WEST You see the catacombs.~ ~ 0 0 27624 S #27631 The Catacombs~ You are walking into the Catacombs of the temple. Many graves and coffin are placed either on the ground or into the walls; a lot of different and weird noises come from everywhere, and you suddenly get the feeling that you could easily get lost in here. You at least hope that it isnt dangerous. You stop for a minute as you notice an exit upward.~ 275 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNUSED DDIR_NORTH You see the catacombs.~ ~ 0 0 27618 DDIR_EAST You see the catacombs.~ ~ 0 0 27625 DDIR_WEST You see the catacombs.~ ~ 0 0 27629 DDIR_UP You see a small room.~ ~ 0 0 27565 S #27632 The Catacombs~ You are walking into the Catacombs of the temple. Many graves and coffin are placed either on the ground or into the walls; a lot of different and weird noises come from everywhere, and you suddenly get the feeling that you are completely lost in here. You at least hope that it isnt dangerous.~ 275 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNUSED DDIR_NORTH You see the catacombs.~ ~ 0 0 27622 DDIR_EAST You see the catacombs.~ ~ 0 0 27633 DDIR_WEST You see the catacombs.~ ~ 0 0 27629 S #27633 The Catacombs~ You are walking into the Catacombs of the temple. Many graves and coffin are placed either on the ground or into the walls; a lot of different and weird noises come from everywhere, and you suddenly get the feeling that you are completely lost in here. You at least hope that it isnt dangerous.~ 275 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNUSED DDIR_NORTH You see the catacombs.~ ~ 0 0 27623 DDIR_WEST You see the catacombs.~ ~ 0 0 27632 S #27634 the room of the arms~ This is the room where the arms of shive rest before being summoned by their owner... hehehehhe...~ 275 ROOM_NO_RIP|ROOM_NO_MOB SECT_INSIDE S #27635 Marble Square~ You are at the northwestern corner of the square. The floor of the sqaure is absolutely beautiful, made of the purest white marble, it reflects the light of the sun giving to the place an enlightened aspect. You see lots of people walking around. There are many shops on the edge of it, and the majority of the citizens, come here to buy all they need; you might satisfy most of your desires here.~ 275 0 SECT_CITY DDIR_EAST You see the square.~ ~ 0 0 27636 DDIR_SOUTH You see the square.~ ~ 0 0 27638 S #27636 Marble Square~ You are at the northern edge of the square. The floor of the sqaure is absolutely beautiful, made of the purest white marble, it reflects the light of the sun giving to the place an enlightened aspect. You see lots of people walking around. There are many shops on the edge of it, and the majority of the citizens, come here to buy all they need; you might satisfy most of your desires here.~ 275 0 SECT_CITY DDIR_NORTH You see a shop.~ ~ 0 0 27645 DDIR_EAST You see the square.~ ~ 0 0 27637 DDIR_SOUTH You see the center of the square.~ ~ 0 0 27639 DDIR_WEST You see the square.~ ~ 0 0 27635 S #27637 Marble Square~ You are at the northeastern corner of the square. The floor of the sqaure is absolutely beautiful, made of the purest white marble, it reflects the light of the sun giving to the place an enlightened aspect. You see lots of people walking around. There are many shops on the edge of it, and the majority of the citizens, come here to buy all they need; you might satisfy most of your desires here.~ 275 0 SECT_CITY DDIR_EAST You see a shop.~ ~ 0 0 27646 DDIR_SOUTH You see the square.~ ~ 0 0 27640 DDIR_WEST You see the square.~ ~ 0 0 27636 S #27638 In Front of the Air Temple~ You stand in the western end of this huge square before the gates of the sacred temple of this town. The temple is completely made of the finest wood, carved and decorated in many different ways. Several windows let you see the inside where you can watch adepts and citizens going around praying or learning the ways of Vishnu, their god. In the center of the temple stands the tallest pinnacle you ever saw in your life, you wonder what's its use.~ 275 0 SECT_CITY DDIR_NORTH You see the square.~ ~ 0 0 27635 DDIR_EAST You see the square.~ ~ 0 0 27639 DDIR_SOUTH You see the square.~ ~ 0 0 27641 DDIR_WEST You see the entrance to the temple.~ ~ 0 0 27588 S #27639 Marble Square~ You are at the central point of the square. The floor of the sqaure is absolutely beautiful, made of the purest white marble, it reflects the light of the sun giving to the place an enlightened aspect. The room is dominated by the huge statue of a great warrior. You see lots of people walking around. There are many shops on the edge of it, and the majority of the citizens, come here to buy all they need; you might satisfy most of your desires here.~ 275 ROOM_ALTAR_C|ROOM_ALTAR_O SECT_CITY DDIR_NORTH You see the square.~ ~ 0 0 27636 DDIR_EAST You see the square.~ ~ 0 0 27640 DDIR_SOUTH You see the square.~ ~ 0 0 27642 DDIR_WEST You see the square.~ ~ 0 0 27638 S #27640 Marble Square~ You are at the eastern edge of the square. The floor of the sqaure is absolutely beautiful, made of the purest white marble, it reflects the light of the sun giving to the place an enlightened aspect. You see lots of people walking around. There are many shops on the edge of it, and the majority of the citizens, come here to buy all they need; you might satisfy most of your desires here.~ 275 0 SECT_CITY DDIR_NORTH You see the square.~ ~ 0 0 27637 DDIR_EAST You see the entrance to the square.~ ~ 0 0 27583 DDIR_SOUTH You see the square.~ ~ 0 0 27643 DDIR_WEST You see the square.~ ~ 0 0 27639 S #27641 Marble Square~ You are at the southwestern corner of the square. The floor of the sqaure is absolutely beautiful, made of the purest white marble, it reflects the light of the sun giving to the place an enlightened aspect. You see lots of people walking around. There are many shops on the edge of it, and the majority of the citizens, come here to buy all they need; you might satisfy most of your desires here.~ 275 0 SECT_CITY DDIR_NORTH You see the square.~ ~ 0 0 27638 DDIR_EAST You see the square.~ ~ 0 0 27642 S #27642 Marble Square~ You are at the southern edge of the square. The floor of the sqaure is absolutely beautiful, made of the purest white marble, it reflects the light of the sun giving to the place an enlightened aspect. You see lots of people walking around. There are many shops on the edge of it, and the majority of the citizens, come here to buy all they need; you might satisfy most of your desires here.~ 275 0 SECT_CITY DDIR_NORTH You see the square.~ ~ 0 0 27639 DDIR_EAST You see the square.~ ~ 0 0 27643 DDIR_SOUTH You see a shop.~ ~ 0 0 27644 DDIR_WEST You see the square.~ ~ 0 0 27641 S #27643 Marble Square~ You are at the southeastern corner of the square. The floor of the sqaure is absolutely beautiful, made of the purest white marble, it reflects the light of the sun giving to the place an enlightened aspect. You see lots of people walking around. There are many shops on the edge of it, and the majority of the citizens, come here to buy all they need; you might satisfy most of your desires here.~ 275 0 SECT_CITY DDIR_NORTH You see the square.~ ~ 0 0 27640 DDIR_EAST You see a shop.~ ~ 0 0 27647 DDIR_WEST You see the square.~ ~ 0 0 27642 S #27644 The Morgue~ The Morgue is strabgely located on the edge of the main square of the town. This people probably have a particular conception of death, and the deads; probably they consider dying one of the more important components of life, thus, they placed the morgue and the cemetery here. You can see an immense graveyard to the south, but you decide that it is better to leave those deads alone.~ 275 ROOM_NO_MOB|ROOM_INDOORS|ROOM_SAFE|ROOM_MORGUE SECT_INSIDE DDIR_NORTH You see the square.~ ~ 0 0 27642 S #27645 The Magical Writer~ This shop is run by a noble who has learn the necromancer's ability to write magic scrolls. He sells almost any imaginable kind of magic scrolls, but only defensive and utility spells will be sold to common people. The shop appears to be a pretty cheap, and you think you could find something useful. Many certificates are hanging on the walls of the shop, giving you the idea that the man knows how to run the shop and how to write scrolls. The exit is back to the south.~ 275 0 SECT_CITY DDIR_SOUTH You see the square.~ ~ 0 0 27636 E certificate~ *************************************** . * We, The Masters of the * . * Writer's Uiversity, Declare that * . * FRODE * . * Graduated at Our School with * . * the Best Rank Possible * . * * . * 20/12/96 * . ***************************************~ S #27646 The Cheesery~ This shop sells many kinds of different cheeses coming from all over the world. The vendor had this idea because of the increasing need of cheese in this population since they are not allowed to get milk from cows by their religion, since they are considered sacred. The smell of this place invites you to try out something. There is a small plaque on the desk of the shop. The exit is back to the west.~ 275 0 SECT_CITY DDIR_WEST You see the square.~ ~ 0 0 27637 E plaque~ This shop was made only with the intent of teaching some cheese culture to certain people who sometimes, have the desire to hand some cheese away. :)~ S #27647 The Winery~ WOW! You are astonished by the incredible amount of wine bottles lying on the shelves placed against the wall in this shop. The room is fresh and cleaned, and the bottles are so polished that they shine reflecting the light of candles. The shop is completely made of stone, there are no windows, so that wine will not be wasted by the light and the heat of the sun. There is a small plaque on the desk. The exit is back to the west~ 275 0 SECT_CITY DDIR_WEST You see the square.~ ~ 0 0 27643 E plaque~ This shop has been created in case someone, along with cheese, is willing to hand out some wine too. :)~ S #27648 A Private Cave~ This a cave inhabitated by a normal family of the community. There isnt anything of interest, just normal cuisine tools, some beds and a few clothes scattered around the floor. The exit is to the south.~ 275 ROOM_DARK|ROOM_INDOORS SECT_INSIDE DDIR_SOUTH You see a little square.~ ~ 0 0 27551 S #27649 The Room of Creation~ This room has no shape, no colours, no physical appearance. It is the room where the Gods of the River unite to create objects and living forms. You feel hopelessly lost into a never ending Void.~ 275 ROOM_NO_RIP|ROOM_DARK|ROOM_NO_MOB|ROOM_SAFE|ROOM_SOLITARY|ROOM_NO_RECALL SECT_UNUSED DDIR_NORTH You see the void.~ ~ 0 0 27649 DDIR_EAST You see the void.~ ~ 0 0 27649 DDIR_SOUTH You see the void.~ ~ 0 0 27649 DDIR_WEST You see the void.~ ~ 0 0 27649 DDIR_UP You see the void.~ ~ 0 0 27649 DDIR_DOWN You see the void.~ ~ 0 0 27649 S #27650 The Pet Shop~ The shop is full of weird animals in cages. Parrots, dogs, cats, squirrels, tigers, panthers, and many others are sold here. They dont look very healthy, and the ones supposed to be wild do not look very aggressive.~ 275 ROOM_PET_SHOP SECT_CITY DDIR_NORTH You see the right bank of the river.~ ~ 0 0 27579 S #27651 The room of animals~ This is the room where animals are born.~ 275 0 SECT_CITY S #0 #RESETS D 0 27501 DIR_DOWN DOOR_CLOSED ;door in A Little Lake O 0 27511 1 27558 ; the bookshelf in The Library P 1 27501 5 27511 ; the Path to Shiva in the bookshelf P 1 27501 5 27511 ; the Path to Shiva in the bookshelf P 1 27501 5 27511 ; the Path to Shiva in the bookshelf P 1 27501 5 27511 ; the Path to Shiva in the bookshelf P 1 27501 5 27511 ; the Path to Shiva in the bookshelf O 0 27595 1 27596 ; the bookshelf in The Library P 1 27502 2 27595 ;the History of Visnhu- Bo in the bookshelf P 1 27503 2 27595 ;the History of Vishnu- Bo in the bookshelf P 1 27504 2 27595 ;the History of Vishnu- Bo in the bookshelf P 1 27505 2 27595 ;the History of Vishnu- Bo in the bookshelf P 1 27506 2 27595 ;the History of Visnhu- Bo in the bookshelf P 1 27507 2 27595 ;the History of Vishnu- Bo in the bookshelf P 1 27508 2 27595 ;the History of Vishnu- Bo in the bookshelf P 1 27509 2 27595 ;the History of Vishnu- Bo in the bookshelf P 1 27510 2 27595 ;the History of Vishnu- Bo in the bookshelf M 0 27541 1 27587 ; Martin in The Italian Restaurant G 1 27512 1000 ; maccheroni al ragu G 1 27513 1000 ; gnocchi al gorgonzola G 1 27514 1000 ; spagheti al pomodoro G 1 27515 1000 ; lasagne G 1 27516 1000 ; risotto ai funghi G 1 27597 1000 ; espacia meatballs O 0 27527 1 27559 ; the sacrificial pit in The Hall of Sacrifices M 0 27517 1 27562 ; adept in The Shop of The Temple G 1 27518 1000 ; red labelled liquor G 1 27519 1000 ; blue labelled liquor G 1 27517 1000 ; black labelled liquor G 1 27521 1000 ; green labelled liquor M 0 27522 1 27593 ; monk in The Shop of the Temple G 1 27520 1000 ; purple labelled liquor G 1 27522 1000 ; yellow labelled liquor G 1 27523 1000 ; white labelled liquor G 1 27524 1000 ; orange labelled liquor O 0 27525 1 27560 ; the Cauldron in The Kitchen P 1 27526 100 27525 ; a bowl of soup in the Cauldron P 1 27526 100 27525 ; a bowl of soup in the Cauldron P 1 27526 100 27525 ; a bowl of soup in the Cauldron P 1 27526 100 27525 ; a bowl of soup in the Cauldron P 1 27526 100 27525 ; a bowl of soup in the Cauldron P 1 27526 100 27525 ; a bowl of soup in the Cauldron P 1 27526 100 27525 ; a bowl of soup in the Cauldron P 1 27526 100 27525 ; a bowl of soup in the Cauldron P 1 27526 100 27525 ; a bowl of soup in the Cauldron P 1 27526 100 27525 ; a bowl of soup in the Cauldron P 1 27526 100 27525 ; a bowl of soup in the Cauldron P 1 27526 100 27525 ; a bowl of soup in the Cauldron P 1 27526 100 27525 ; a bowl of soup in the Cauldron P 1 27526 100 27525 ; a bowl of soup in the Cauldron P 1 27526 100 27525 ; a bowl of soup in the Cauldron P 1 27526 100 27525 ; a bowl of soup in the Cauldron P 1 27526 100 27525 ; a bowl of soup in the Cauldron P 1 27526 100 27525 ; a bowl of soup in the Cauldron P 1 27526 100 27525 ; a bowl of soup in the Cauldron P 1 27526 100 27525 ; a bowl of soup in the Cauldron P 1 27526 100 27525 ; a bowl of soup in the Cauldron P 1 27526 100 27525 ; a bowl of soup in the Cauldron P 1 27526 100 27525 ; a bowl of soup in the Cauldron P 1 27526 100 27525 ; a bowl of soup in the Cauldron P 1 27526 100 27525 ; a bowl of soup in the Cauldron P 1 27526 100 27525 ; a bowl of soup in the Cauldron P 1 27526 100 27525 ; a bowl of soup in the Cauldron O 0 27596 1 27598 ; the Cauldron in The Kitchen P 1 27526 100 27596 ; a bowl of soup in the Cauldron P 1 27526 100 27596 ; a bowl of soup in the Cauldron P 1 27526 100 27596 ; a bowl of soup in the Cauldron P 1 27526 100 27596 ; a bowl of soup in the Cauldron P 1 27526 100 27596 ; a bowl of soup in the Cauldron P 1 27526 100 27596 ; a bowl of soup in the Cauldron P 1 27526 100 27596 ; a bowl of soup in the Cauldron P 1 27526 100 27596 ; a bowl of soup in the Cauldron P 1 27526 100 27596 ; a bowl of soup in the Cauldron P 1 27526 100 27596 ; a bowl of soup in the Cauldron P 1 27526 100 27596 ; a bowl of soup in the Cauldron P 1 27526 100 27596 ; a bowl of soup in the Cauldron P 1 27526 100 27596 ; a bowl of soup in the Cauldron P 1 27526 100 27596 ; a bowl of soup in the Cauldron P 1 27526 100 27596 ; a bowl of soup in the Cauldron P 1 27526 100 27596 ; a bowl of soup in the Cauldron P 1 27526 100 27596 ; a bowl of soup in the Cauldron P 1 27526 100 27596 ; a bowl of soup in the Cauldron P 1 27526 100 27596 ; a bowl of soup in the Cauldron P 1 27526 100 27596 ; a bowl of soup in the Cauldron P 1 27526 100 27596 ; a bowl of soup in the Cauldron P 1 27526 100 27596 ; a bowl of soup in the Cauldron P 1 27526 100 27596 ; a bowl of soup in the Cauldron P 1 27526 100 27596 ; a bowl of soup in the Cauldron P 1 27526 100 27596 ; a bowl of soup in the Cauldron P 1 27526 100 27596 ; a bowl of soup in the Cauldron P 1 27526 100 27596 ; a bowl of soup in the Cauldron M 0 27542 1 27570 ; Straccivendolo in Cloth Shop G 1 27528 1000 ; black trousers G 1 27529 1000 ; black cloak G 1 27530 1000 ; black shirt M 0 27543 1 27584 ; Inno in The Jeweller G 1 27531 1000 ; jewelled earrings G 1 27532 1000 ; pearl bracelet G 1 27533 1000 ; emerald ring G 1 27534 1000 ; jewelled amulet M 0 27540 1 27645 ; Frode in The Magical Writer G 1 27535 1000 ; black scroll G 1 27536 1000 ; red scroll G 1 27537 1000 ; blue scroll G 1 27538 1000 ; purple scroll G 1 27539 1000 ; green scroll G 1 27540 1000 ; yellow scroll G 1 27541 1000 ; white scroll G 1 27542 1000 ; orange scroll M 0 27526 1 27546 ; The hermit in Deeper into the Cave G 1 27557 1 ;the History of the Holy R G 1 27559 2 ; a granite stone E 1 27584 100 12 ;equip a grey tunic M 0 27516 1 27559 ; The High Priest in The Hall of Sacrifices E 1 27585 100 12 ;equip a black tunic G 1 27558 1 ; an obsidian stone G 1 27501 1 ; the Path to Shiva G 1 27599 1 ; book of Rituals M 0 27523 1 27591 ; The Minister in The Center of the Temple E 1 27574 1 17 ;equip a marble stone E 1 27583 100 12 ;equip a white tunic G 1 27610 1 ; book of Rituals M 0 27544 1 27646 ; Branzi in The Cheesery G 1 27575 1000 ; a piece of gorgonzola G 1 27576 1000 ; a slice of provolone G 1 27577 1000 ; mozzarella G 1 27578 1000 ; a chunk of parmisan M 0 27545 1 27647 ; Pinot in The Winery G 1 27579 1000 ; a bottle of Lambrusco G 1 27580 1000 ; a bottle of Chianti G 1 27581 1000 ; a bottle of Barolo G 1 27582 1000 ; a bottle of Barbera M 0 27501 1 27602 ; Vishnu in Vishnu's Limbo E 1 27592 1 17 ;equip the Orb of Clay M 0 27502 1 27601 ; Brahama in Brahama's Limbo E 1 27600 1 5 ;equip a suit of leather armor ( E 1 27601 1 10 ;equip a pair of leather sleeves E 1 27602 1 3 ;equip a leather collar (Blessed E 1 27603 1 14 ;equip a leather bracer (Blessed E 1 27604 1 ITEM_WEAR_BODY ;equip a pair of leather boots ( E 1 27605 1 9 ;equip a pair of leather gloves E 1 27606 1 6 ;equip a leather coif (Blessed) E 1 27607 1 15 ;equip a leather bracer (Blessed E 1 27608 1 11 ;equip a leather shield (Blessed E 1 27609 1 7 ;equip a leather skirt (Blessed) M 0 27503 1 27600 ; Shiva in Shiva's Limbo M 0 27518 10 27572 ; A noble in The Right Bank of The Riv E 1 27583 100 12 ;equip a white tunic M 0 27518 10 27573 ; A noble in The Right Bank of The Riv E 1 27583 100 12 ;equip a white tunic M 0 27518 10 27578 ; A noble in The Right Bank of The Riv E 1 27583 100 12 ;equip a white tunic M 0 27518 10 27577 ; A noble in The Right Bank of The Riv E 1 27583 100 12 ;equip a white tunic M 0 27518 10 27580 ; A noble in The Right Bank of The Riv E 1 27583 100 12 ;equip a white tunic M 0 27518 10 27582 ; A noble in A Noble House E 1 27583 100 12 ;equip a white tunic M 0 27518 10 27635 ; A noble in Marble Square E 1 27583 100 12 ;equip a white tunic M 0 27518 10 27638 ; A noble in In Front of the Air Templ E 1 27583 100 12 ;equip a white tunic M 0 27518 10 27642 ; A noble in Marble Square E 1 27583 100 12 ;equip a white tunic M 0 27518 10 27637 ; A noble in Marble Square E 1 27583 100 12 ;equip a white tunic M 0 27519 11 27572 ; A woman in The Right Bank of The Riv E 1 27583 100 12 ;equip a white tunic M 0 27519 11 27574 ; A woman in The Right Bank of The Riv E 1 27583 100 12 ;equip a white tunic M 0 27519 11 27581 ; A woman in A Private House E 1 27583 100 12 ;equip a white tunic M 0 27519 11 27576 ; A woman in The Right Bank of The Riv E 1 27583 100 12 ;equip a white tunic M 0 27519 11 27583 ; A woman in Before a Large Square E 1 27583 100 12 ;equip a white tunic M 0 27519 11 27585 ; A woman in A Simple House E 1 27583 100 12 ;equip a white tunic M 0 27519 11 27580 ; A woman in The Right Bank of The Riv E 1 27583 100 12 ;equip a white tunic M 0 27519 11 27636 ; A woman in Marble Square E 1 27583 100 12 ;equip a white tunic M 0 27519 11 27639 ; A woman in Marble Square E 1 27583 100 12 ;equip a white tunic M 0 27519 11 27640 ; A woman in Marble Square E 1 27583 100 12 ;equip a white tunic M 0 27519 11 27641 ; A woman in Marble Square E 1 27583 100 12 ;equip a white tunic M 0 27520 8 27573 ; A child in The Right Bank of The Riv M 0 27520 8 27575 ; A child in The Right Bank of The Riv M 0 27520 8 27577 ; A child in The Right Bank of The Riv M 0 27520 8 27579 ; A child in The Right Bank of The Riv M 0 27520 8 27582 ; A child in A Noble House M 0 27520 8 27637 ; A child in Marble Square M 0 27520 8 27638 ; A child in In Front of the Air Templ M 0 27520 8 27643 ; A child in Marble Square M 0 27521 18 27637 ; A monk in Marble Square E 1 27583 100 12 ;equip a white tunic M 0 27521 18 27573 ; A monk in The Right Bank of The Riv E 1 27583 100 12 ;equip a white tunic M 0 27521 18 27636 ; A monk in Marble Square E 1 27583 100 12 ;equip a white tunic M 0 27521 18 27643 ; A monk in Marble Square E 1 27583 100 12 ;equip a white tunic M 0 27521 18 27638 ; A monk in In Front of the Air Templ E 1 27583 100 12 ;equip a white tunic M 0 27521 18 27580 ; A monk in The Right Bank of The Riv E 1 27583 100 12 ;equip a white tunic M 0 27521 18 27578 ; A monk in The Right Bank of The Riv E 1 27583 100 12 ;equip a white tunic M 0 27521 18 27576 ; A monk in The Right Bank of The Riv E 1 27583 100 12 ;equip a white tunic M 0 27521 18 27577 ; A monk in The Right Bank of The Riv E 1 27583 100 12 ;equip a white tunic M 0 27521 18 27589 ; A monk in The Main Hallway of the T E 1 27583 100 12 ;equip a white tunic M 0 27521 18 27588 ; A monk in The Main Hallway of the T E 1 27583 100 12 ;equip a white tunic M 0 27521 18 27595 ; A monk in The Dormitorium E 1 27583 100 12 ;equip a white tunic M 0 27521 18 27594 ; A monk in A Side Hallway E 1 27583 100 12 ;equip a white tunic M 0 27521 18 27593 ; A monk in The Shop of the Temple E 1 27583 100 12 ;equip a white tunic M 0 27521 18 27590 ; A monk in Deep Within the Temple E 1 27583 100 12 ;equip a white tunic M 0 27521 18 27592 ; A monk in The Basement of the Pinna E 1 27583 100 12 ;equip a white tunic M 0 27521 18 27597 ; A monk in A Side Hallway E 1 27583 100 12 ;equip a white tunic M 0 27521 18 27596 ; A monk in The Library E 1 27583 100 12 ;equip a white tunic M 0 27524 12 27501 ; A salmon in A Little Lake M 0 27524 12 27502 ; A salmon in Beginning of the River M 0 27524 12 27504 ; A salmon in On the Wild River M 0 27524 12 27505 ; A salmon in On the Wild River M 0 27524 12 27506 ; A salmon in On the Wild River M 0 27524 12 27507 ; A salmon in On the Calm River M 0 27524 12 27508 ; A salmon in On the Calm River M 0 27524 12 27509 ; A salmon in The Holy River M 0 27524 12 27510 ; A salmon in The Holy River M 0 27524 12 27512 ; A salmon in The Holy River M 0 27524 12 27513 ; A salmon in The Holy River M 0 27524 12 27518 ; A salmon in The Holy River M 0 27525 12 27501 ; A trout in A Little Lake M 0 27525 12 27503 ; A trout in On the Wild River M 0 27525 12 27505 ; A trout in On the Wild River M 0 27525 12 27508 ; A trout in On the Calm River M 0 27525 12 27509 ; A trout in The Holy River M 0 27525 12 27510 ; A trout in The Holy River M 0 27525 12 27511 ; A trout in The Holy River M 0 27525 12 27512 ; A trout in The Holy River M 0 27525 12 27513 ; A trout in The Holy River M 0 27525 12 27514 ; A trout in The Holy River M 0 27525 12 27518 ; A trout in The Holy River M 0 27525 12 27519 ; A trout in The Holy River M 0 27534 1 27639 ; Nandi in Marble Square M 0 27539 1 27544 ; A goat in A Sandy Beach on the Rive M 0 27533 1 27611 ; The Lich in The Catacombs M 0 27530 17 27609 ; A zombie in The Catacombs M 0 27530 17 27610 ; A zombie in The Catacombs M 0 27530 17 27612 ; A zombie in The Catacombs M 0 27530 17 27618 ; A zombie in The Catacombs M 0 27530 17 27617 ; A zombie in The Catacombs M 0 27530 17 27616 ; A zombie in The Catacombs M 0 27530 17 27615 ; A zombie in The Catacombs M 0 27530 17 27619 ; A zombie in The Catacombs M 0 27530 17 27620 ; A zombie in The Catacombs M 0 27530 17 27622 ; A zombie in The Catacombs M 0 27530 17 27623 ; A zombie in The Catacombs M 0 27530 17 27625 ; A zombie in The Catacombs M 0 27530 17 27626 ; A zombie in The Catacombs M 0 27530 17 27627 ; A zombie in The Catacombs M 0 27530 17 27630 ; A zombie in The Catacombs M 0 27530 17 27632 ; A zombie in The Catacombs M 0 27530 17 27633 ; A zombie in The Catacombs M 0 27531 11 27613 ; A wight in The Catacombs M 0 27531 11 27614 ; A wight in The Catacombs M 0 27531 11 27615 ; A wight in The Catacombs M 0 27531 11 27617 ; A wight in The Catacombs M 0 27531 11 27620 ; A wight in The Catacombs M 0 27531 11 27621 ; A wight in The Catacombs M 0 27531 11 27622 ; A wight in The Catacombs M 0 27531 11 27624 ; A wight in The Catacombs M 0 27531 11 27627 ; A wight in The Catacombs M 0 27531 11 27628 ; A wight in The Catacombs M 0 27531 11 27629 ; A wight in The Catacombs M 0 27532 6 27614 ; A wraith in The Catacombs M 0 27532 6 27616 ; A wraith in The Catacombs M 0 27532 6 27621 ; A wraith in The Catacombs M 0 27532 6 27623 ; A wraith in The Catacombs M 0 27532 6 27625 ; A wraith in The Catacombs M 0 27532 6 27626 ; A wraith in The Catacombs M 0 27527 1 27538 ; mobone in Swimming under the Lake M 0 27528 1 27539 ; mobtwo in Into the Water Gallery M 0 27529 1 27540 ; mobthree in Into the Water Gallery M 0 27535 1 27599 ; mobfour in Vishnu's Shrine M 0 27536 1 27542 ; mobfive in The Shrine of Brahama M 0 27537 1 27566 ; mobsix in Shiva's Shrine M 0 27538 1 27559 ; mobseven in The Hall of Sacrifices M 0 27512 10 27560 ; A resident in The Kitchen E 1 27585 100 12 ;equip a black tunic M 0 27512 10 27558 ; A resident in The Library E 1 27585 100 12 ;equip a black tunic M 0 27512 10 27556 ; A resident in In Front of the Rock Temp E 1 27585 100 12 ;equip a black tunic M 0 27512 10 27547 ; A resident in Under the Cliff E 1 27585 100 12 ;equip a black tunic M 0 27512 10 27549 ; A resident in Under the Cliff E 1 27585 100 12 ;equip a black tunic M 0 27512 10 27551 ; A resident in Under the Cliff E 1 27585 100 12 ;equip a black tunic M 0 27512 10 27568 ; A resident in A Little Square Between t E 1 27585 100 12 ;equip a black tunic M 0 27512 10 27553 ; A resident in Under the Cliff E 1 27585 100 12 ;equip a black tunic M 0 27512 10 27571 ; A resident in A Private Cave E 1 27585 100 12 ;equip a black tunic M 0 27512 10 27555 ; A resident in The End of the Walkway E 1 27585 100 12 ;equip a black tunic M 0 27513 11 27648 ; A resident in A Private Cave E 1 27585 100 12 ;equip a black tunic M 0 27513 11 27548 ; A resident in Under the Cliff E 1 27585 100 12 ;equip a black tunic M 0 27513 11 27563 ; A resident in A Little Hallway E 1 27585 100 12 ;equip a black tunic M 0 27513 11 27561 ; A resident in The Dormitorium E 1 27585 100 12 ;equip a black tunic M 0 27513 11 27559 ; A resident in The Hall of Sacrifices E 1 27585 100 12 ;equip a black tunic M 0 27513 11 27557 ; A resident in Inside the Temple Gates E 1 27585 100 12 ;equip a black tunic M 0 27513 11 27552 ; A resident in Under the Cliff E 1 27585 100 12 ;equip a black tunic M 0 27513 11 27567 ; A resident in A Private Cave E 1 27585 100 12 ;equip a black tunic M 0 27513 11 27570 ; A resident in Cloth Shop E 1 27585 100 12 ;equip a black tunic M 0 27513 11 27569 ; A resident in Civilian Dormitorium E 1 27585 100 12 ;equip a black tunic M 0 27513 11 27554 ; A resident in Under the Cliff E 1 27585 100 12 ;equip a black tunic M 0 27514 7 27555 ; A child in The End of the Walkway M 0 27514 7 27562 ; A child in The Shop of The Temple M 0 27514 7 27557 ; A child in Inside the Temple Gates M 0 27514 7 27570 ; A child in Cloth Shop M 0 27514 7 27549 ; A child in Under the Cliff M 0 27514 7 27551 ; A child in Under the Cliff M 0 27514 7 27553 ; A child in Under the Cliff M 0 27515 11 27554 ; The adept in Under the Cliff E 1 27585 100 12 ;equip a black tunic M 0 27515 11 27564 ; The adept in The Storage Room E 1 27585 100 12 ;equip a black tunic M 0 27515 11 27563 ; The adept in A Little Hallway E 1 27585 100 12 ;equip a black tunic M 0 27515 11 27561 ; The adept in The Dormitorium E 1 27585 100 12 ;equip a black tunic M 0 27515 11 27560 ; The adept in The Kitchen E 1 27585 100 12 ;equip a black tunic M 0 27515 11 27559 ; The adept in The Hall of Sacrifices E 1 27585 100 12 ;equip a black tunic M 0 27515 11 27558 ; The adept in The Library E 1 27585 100 12 ;equip a black tunic M 0 27515 11 27557 ; The adept in Inside the Temple Gates E 1 27585 100 12 ;equip a black tunic M 0 27515 11 27548 ; The adept in Under the Cliff E 1 27585 100 12 ;equip a black tunic M 0 27515 11 27551 ; The adept in Under the Cliff E 1 27585 100 12 ;equip a black tunic M 0 27515 11 27568 ; The adept in A Little Square Between t E 1 27585 100 12 ;equip a black tunic M 0 27546 1 27596 ; teacher for vishnu in The Library M 0 27547 1 27558 ; teacher for shiva in The Library O 0 27611 1 27639 ; the Statue of Panic in Marble Square M 0 27548 10 27651 M 0 27549 10 27651 M 0 27550 1 27611 S #SHOPS 27517 ITEM_TYPE_POTION ITEM_TYPE_DRINK_CON ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING 120 50 7 20 ;adept 27522 ITEM_TYPE_POTION ITEM_TYPE_DRINK_CON ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING 120 50 7 20 ;monk 27540 ITEM_TYPE_SCROLL ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING 120 50 7 20 ;Frode 27541 ITEM_TYPE_FOOD ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING 120 50 7 20 ;Martin 27544 ITEM_TYPE_FOOD ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING 120 50 7 20 ;Branzi 27542 ITEM_TYPE_ARMOR ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING 120 100 7 20 27544 ;Straccivendolo 27545 ITEM_TYPE_DRINK_CON ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING 120 50 7 20 ;Pinot 27543 ITEM_TYPE_ARMOR ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING 120 50 7 20 ;Inno 0 #SPECIALS S #$