#AREA Monster Pit~ #AUTHORS PinkF ~ #HELPS -1 MONSTER 'MONSTER PIT'~ MONSTER PIT The monster pit is run by overseer Brandil with an iron fist. He has gathered some of the best magicians in the land to help him create or summon monsters to be dispersed throughout the realms. This area was originally called Mob Factory but has been revised by (A) Jaxom {a}JAXOM~ 0 $~ #RANGES 5 10 0 99 #MOBILES #9400 ethereal obeliskguy2~ The ethereal obelisk guy~ The ethereal obelisk guy is here.~ This mob should be invisible to you.~ ACT_SENTINEL|ACT_STAY_AREA|ACT_SMART|ACT_BODY|ACT_RACE|ACT_UNDEAD AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_TONGUES|AFF_ETHEREAL 0 S 90 BODY_HEAD BODY_LEG 1d10+10000 1d10+100 292510 RACE_DWARF POS_STANDING POS_STANDING SEX_MALE >speech_prog chakkor tower~ if level($n) < 18 mpecho The obelisk glows with energy. mpechoaround $n $n fades out of existence. mpechoat $n You disappear suddenly! mptransfer $n 9735 else mpechoat $n You are too big to call on the aid of the obelisk. endif ~ | #9401 beasthound hound dog~ The beasthound~ The beasthound is here, his eyes glowing green!~ You see a beasthound, glaring at you with green eyes! You wonder if this training facility meets any guidelines....~ ACT_AGGRESSIVE|ACT_STAY_AREA|ACT_WIMPY AFF_DETECT_INVIS -700 S 6 0 0 3d6+38 2d4+1 5 822 POS_STANDING POS_STANDING SEX_MALE #9402 overseer brandilmob~ Overseer Brandil~ The Overseer is here, making plans for the future.~ You see the Overseer of the Monster Pit -- a sterling example of what comes of dedicated monster creation! Rewarded for his years of dedication as a monster slayer, the Overseer now creates beasts for other adventurers to fight.~ ACT_SENTINEL|ACT_STAY_AREA|ACT_NO_ORDER AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY 2 S 12 0 0 2d100+100 2d7+9 1000 2918 POS_STANDING POS_STANDING SEX_MALE >death_prog 100~ if actorhasobjnum(30900) if quest(30,1,$n) == 0 mpmset $n quest 30 1 1 mpoload 30914 mpforce $n HELP GUILDTOKEN mpquiet on c 'giant strength' $n give i30914 $n mpquiet off endif endif if level($n) > 20 mpjunk i9400 endif ~ | #9403 cityguards guards head~ The Cityguard's head~ The Cityguard's head floats around aimlessly.~ You see a disembodied Cityguard's head floating around without a care in the world. Obviously, this one got past quality control! Careful, those teeth look sharp...~ ACT_STAY_AREA AFF_FLYING 0 S 9 0 0 3d15+30 2d6+2 0 1580 POS_STANDING POS_STANDING SEX_NEUTRAL #9404 wafer golem~ A Wafer Golem~ A Wafer Golem is here, spinning in place.~ You see a wafer golem who looks much like other other golems...He has a featureless bipedial body and is completely smooth without hair or wrinkles.~ ACT_SCAVENGER|ACT_STAY_AREA|ACT_WIMPY 0 1 S 2 0 0 2d4+10 1d6+1 50 152 POS_STANDING POS_STANDING SEX_MALE #9405 Green slime~ The green slime~ A pool green slime lies on the floor.~ Yick. Looks like someone had digestion problems! The slime oozes towards you slowely, If you go to sleep it might actually catch you.~ ACT_SENTINEL|ACT_SCAVENGER 0 0 S 4 0 0 3d10+30 2d4+0 0 459 POS_STANDING POS_STANDING SEX_NEUTRAL #9406 summoner monster~ a monster summoner~ A monster summoner is standing here, casting a spell.~ The worker wears a bright orange robe, with the words "Monster Pit" written in a bright purple starburst.~ ACT_STAY_AREA|ACT_WIMPY 0 100 S 3 0 0 4d20+5 1d4+1 50 300 POS_STANDING POS_STANDING SEX_MALE #9407 creator monster~ A monster creator~ A monster creator is here, asleep in a chair.~ If the Overseer walks in, you can bet there'll be trouble. Guess she shouldn't have worked the late shift!~ ACT_SENTINEL|ACT_WIMPY 0 150 S 3 0 0 4d20+5 1d4+1 75 300 POS_SLEEPING POS_SLEEPING SEX_FEMALE #0 #OBJECTS #9400 iron fist~ an iron fist~ A fist made of iron lies here.~ It is a clenched fist made of iron, or maybe it is a severed hand that has been hollowed out and turned into iron. The craftsmanship is so good that it is hard to tell.~ ITEM_TYPE_ARMOR ITEM_FLAG_LEVEL|ITEM_FLAG_AUTO_ENGRAVE ITEM_WEAR_TAKE|ITEM_WEAR_HANDS 5 0 0 0 5 10000 5 A APPLY_HITROLL 1 A APPLY_DAMROLL 1 #9401 magical black obelisk monolith~ a black obelisk~ A magical black obelisk stands here.~ The obelisk has the power to return you to a matching obelisk in Chakkor outside the Tower of Training. A plaque on the obelisk reads: ________________________________________________________________ / \ | INSTRUCTIONS FOR USING THE OBELISK | | Simply say the name of the location to which you would like | | to travel and the obelisk will magically transport you. | | | | Available locations include: Recommended levels: | | | | Chakkor Levels 1-95 | \________________________________________________________________/ ~ ITEM_TYPE_FURNITURE ITEM_FLAG_LEVEL 0 0 0 0 0 100 0 1 #0 #ROOMS #9400 Entrance to the Monster Pit~ You find that you have entered a strange building. This building isn't used to make armor or cloth or something - it makes monsters! To the north you see the storage area, to the south the overseers's office, to the east the entrance hallway, and to the west the eastern end of alley.~ 94 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 0 9401 DDIR_EAST ~ ~ 0 0 9407 DDIR_SOUTH ~ ~ 0 0 9403 DDIR_WEST ~ ~ 0 0 17539 S #9401 Monster Pit Storage Area~ This is where the raw materials from which monsters are manufactured are stored. You see sacks of arms and leg, cans of eyes, a large box containing hair and a bottle mysteriously labelled "solution x". Exits are more of storage to the east and north, and entrance to the monster pit to the south.~ 94 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 0 9402 DDIR_EAST ~ ~ 0 0 9406 DDIR_SOUTH ~ ~ 0 0 9400 S #9402 Monster Pit Storage Area~ This is where the raw materials from which monsters are manufactured are stored. You see sacks of arms and leg, cans of eyes, a large box containing hair and a bottle mysteriously labelled "solution x". Exits are more of storage to the east and south.~ 94 ROOM_INDOORS SECT_INSIDE DDIR_EAST ~ ~ 0 0 9405 DDIR_SOUTH ~ ~ 0 0 9401 S #9403 Overseer's Office~ This is the office of the Monster Pit overseer. The room is sparsely furnished with a wooden desk, a couple of chairs, and a shelf with helmets of various sizes. Exits lead north to the Monster Pit entrance and south to the overseer's bathroom.~ 94 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 0 9400 DDIR_SOUTH ~ ~ 0 0 9404 S #9404 Overseer's Bathroom~ This is the place where the overseer makes frequent visits. The smell here is very strong and reminds you of bovine excrement! There is a hole in a raised platform with a board across it. On the floor you can see stains of a very suspicious nature. The only exit leads north to the overseer's office.~ 94 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 0 9403 S #9405 Monster Pit Storage Area~ This is where the raw materials from which monsters are manufactured are stored. You see sacks of arms and leg, cans of eyes, a large box containing hair and a bottle mysteriously labelled "solution x". Exits are more of storage to the west and south, and an inspection room to the east.~ 94 ROOM_INDOORS SECT_INSIDE DDIR_EAST ~ ~ 0 0 9410 DDIR_SOUTH ~ ~ 0 0 9406 DDIR_WEST ~ ~ 0 0 9402 S #9406 Monster Pit Storage Area~ This is where the raw materials from which monsters are manufactured are stored. You see sacks of arms and leg, cans of eyes, a large box containing hair and a bottle mysteriously labelled "solution x". Exits are more of storage to the west and north, an inspection room to the east and the entrance hallway to the south.~ 94 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 0 9405 DDIR_EAST ~ ~ 0 0 9411 DDIR_SOUTH ~ ~ 0 0 9407 DDIR_WEST ~ ~ 0 0 9401 S #9407 Entrance Hallway to Monster Pit~ You are standing in the entrance hallway of the Monster Pit. You can hear people shouting in the distance. Every once in a while you get creepy feeling that a pair of eyes is observing you...... Exits are north to the storage area, east to the entrance hallway, south to the dining hall and west to the monster factory entrance.~ 94 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 0 9406 DDIR_EAST ~ ~ 0 0 9412 DDIR_SOUTH ~ ~ 0 0 9408 DDIR_WEST ~ ~ 0 0 9400 S #9408 Monster Pit Dining Hall~ You find that you have entered the dining hall of the Monster Pit. There are many summoners and creators eating at the numerous tables placed around the room. The food doesn't look too appetising, but the they don't seem to care. There are many places where food and drink have been spilled on the ground. Exits are north to the entrance hallway and south to the Monster Pit dining hall.~ 94 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 0 9407 DDIR_SOUTH ~ ~ 0 0 9409 S #9409 Monster Pit Dining Hall~ You find that you have entered the dining hall of the Monster Pit. There are many summoners and creators eating at the numerous tables placed around the room. The food doesn't look too appetising, but the they don't seem to care. There are many places where food and drink have been spilled on the ground. The only exit is north to the Monster Pit dining hall.~ 94 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 0 9408 S #9410 Monster Pit Inspection Room~ You have entered the Monster Pit inspections room. This is where the monsters that have been created or summoned are inspected for defects. A whole team of inspectors from the Chakkor Inspections Bureau is standing around, trying to look busy. Exits are south to the monster pit inspection room, east to the creation room and west to the storage area.~ 94 ROOM_INDOORS SECT_INSIDE DDIR_EAST ~ ~ 0 0 9415 DDIR_SOUTH ~ ~ 0 0 9411 DDIR_WEST ~ ~ 0 0 9405 S #9411 Monster Pit Inspection Room~ You have entered the Monster Pit inspections room. This is where the monsters that have been created or summoned are inspected for defects. A whole team of inspectors from the Chakkor Inspections Bureau is standing around, trying to look busy. Exits are south to the monster pit inspection room, east to the creation room and west to the storage area.~ 94 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 0 9410 DDIR_EAST ~ ~ 0 0 9416 DDIR_SOUTH ~ ~ 0 0 9412 DDIR_WEST ~ ~ 0 0 9406 S #9412 Entrance Hallway to Monster Pit~ You are standing in the entrance hallway of the Monster Pit. You can hear people shouting in the distance. Every once in a while you get creepy feeling that a pair of eyes is observing you...... Exits are north to the inspection room, east to the creation room, south to the reject room and west to the entrance hallway.~ 94 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 0 9411 DDIR_EAST ~ ~ 0 0 9417 DDIR_SOUTH ~ ~ 0 0 9413 DDIR_WEST ~ ~ 0 0 9407 S #9413 Monster Pit Reject Room~ This is the buildings reject room. All the monsters that are created incorrectly or have some defect are placed here before subsequent destruction. You shudder at the many deformed and grotesque shapes present before you. Exits are south to the reject room and north to the entrance hallway.~ 94 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 0 9412 DDIR_SOUTH ~ ~ 0 0 9414 S #9414 Monster Pit Reject Room~ This is the buildings reject room. All the monsters that are created incorrectly or have some defect are placed here before subsequent destruction. You shudder at the many deformed and grotesque shapes present before you. The only exit is north to the reject room.~ 94 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 0 9413 S #9415 Creation Room~ This is the creation of the Monster Pit. Here, all the monsters seen roaming around the city of Chakkor are created from raw materials. It seems that the creators are making beasthounds today. Exits are east to the summoning room, south to the creation room and west to the inspection room.~ 94 ROOM_INDOORS SECT_INSIDE DDIR_EAST ~ ~ 0 0 9420 DDIR_SOUTH ~ ~ 0 0 9416 DDIR_WEST ~ ~ 0 0 9410 S #9416 Creation Room~ This is the creation of the Monster Pit. Here, all the monsters seen roaming around the city of Chakkor are created from raw materials. It seems that the creators are making beasthounds today. Exits are east to the summoning room, north and south to the creation room and west to the inspection room.~ 94 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 0 9415 DDIR_EAST ~ ~ 0 0 9421 DDIR_SOUTH ~ ~ 0 0 9417 DDIR_WEST ~ ~ 0 0 9411 S #9417 Creation Room~ This is the creation of the Monster Pit. Here, all the monsters seen roaming around the city of Chakkor are created from raw materials. It seems that the creators are making beasthounds today. Exits are east to the summoning, north and south to the creation room and west to the entrance hallway.~ 94 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 0 9416 DDIR_EAST ~ ~ 0 0 9422 DDIR_SOUTH ~ ~ 0 0 9418 DDIR_WEST ~ ~ 0 0 9412 S #9418 Creation Room~ This is the creation of the Monster Pit. Here, all the monsters seen roaming around the city of Chakkor are created from raw materials. It seems that the creators are making beasthounds today. Exits are east to the summoning room, north and south to the creation room.~ 94 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 0 9417 DDIR_EAST ~ ~ 0 0 9423 DDIR_SOUTH ~ ~ 0 0 9419 S #9419 Creation Room~ This is the creation of the Monster Pit. Here, all the monsters seen roaming around the city of Chakkor are created from raw materials. It seems that the creators are making beasthounds today. Exits are east to the summoning room and north to the creation room.~ 94 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 0 9418 DDIR_EAST ~ ~ 0 0 9424 S #9420 Summoning Room~ This is the summoning room of the Monster Pit. You are surprised to see green slimes appear in the room! The very sight is sickening, but the summoners seem to be quite cheerful about their work. Exits are south to the summoning room and west to the creation room.~ 94 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH ~ ~ 0 0 9421 DDIR_WEST ~ ~ 0 0 9415 S #9421 Summoning Room~ This is the summoning room of the Monster Pit. You are surprised to see green slimes appear in the room! The very sight is sickening, but the summoners seem to be quite cheerful about their work. Exits are north and south to the summoning room and west to the creation room.~ 94 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 0 9420 DDIR_SOUTH ~ ~ 0 0 9422 DDIR_WEST ~ ~ 0 0 9416 S #9422 Summoning Room~ This is the summoning room of the Monster Pit. You are surprised to see green slimes appear in the room! The very sight is sickening, but the summoners seem to be quite cheerful about their work. Exits are north and south to the summoning room and west to the creation room.~ 94 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 0 9421 DDIR_SOUTH ~ ~ 0 0 9423 DDIR_WEST ~ ~ 0 0 9417 S #9423 Summoning Room~ This is the summoning room of the Monster Pit. You are surprised to see green slimes appear in the room! The very sight is sickening, but the summoners seem to be quite cheerful about their work. Exits are north and south to the summoning room and west to the creation room.~ 94 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 0 9422 DDIR_SOUTH ~ ~ 0 0 9424 DDIR_WEST ~ ~ 0 0 9418 S #9424 Summoning Room~ This is the secondary asembly line of the Monster Pit. You are surprised to see cityguard heads come floating on the conveyor belt! The very sight is sickening, but the workers seem to be quite cheerful about their work. Exits are north to the secondary assembly line and west to the creation room.~ 94 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 0 9423 DDIR_WEST ~ ~ 0 0 9419 S #0 #RESETS O 0 9401 1 9400 ; obelisk M 0 9400 1 9400 ; obelisketh M 0 9405 7 9401 ; The green slime in Monster Pit Storage Area M 0 9401 5 9402 ; The beasthound in Monster Pit Storage Area M 0 9402 1 9403 ; Overseer Brandil in Overseer's Office E 1 9400 300 WEAR_HANDS ; iron fist on brandil M 0 9405 7 9404 ; The green slime in Overseer's Bathroom M 0 9403 9 9406 ; The Cityguard head in Monster Pit Storage Area M 0 9405 7 9408 ; The green slime in Monster Pit Cafeteria M 0 9401 5 9408 ; The beasthound in Monster Pit Cafeteria M 0 9405 7 9409 ; The green slime in Monster Pit Cafeteria M 0 9407 4 9410 ; The factory worker in Monster Pit Inspection Ro M 0 9404 6 9410 ; The wafer golem in Monster Pit Inspection Ro M 0 9403 9 9410 ; The Cityguard head in Monster Pit Inspection Ro M 0 9407 4 9411 ; The summoner in Monster Pit Inspection Ro M 0 9401 5 9411 ; The beasthound in Monster Pit Inspection Ro M 0 9404 6 9413 ; The wafer golem in Monster Pit Reject Room M 0 9403 9 9414 ; The Cityguard head in Monster Pit Reject Room M 0 9405 7 9415 ; The green slime in creation room M 0 9406 9 9415 ; The creator in creation room M 0 9406 9 9416 ; The the monster creator in creation room M 0 9406 9 9417 ; The the monster creator in creation room M 0 9406 9 9418 ; The the monster creator in creation room M 0 9401 5 9418 ; The beasthound in creation room M 0 9406 9 9419 ; The the monster creator in creation room M 0 9406 9 9420 ; The monster summoner in summoning room M 0 9407 4 9420 ; The monster summoner in summoning room M 0 9405 7 9421 ; The green slime in summoning room M 0 9403 9 9421 ; The Cityguard head in summoning room M 0 9403 9 9422 ; The Cityguard head in summoning room M 0 9406 9 9423 ; The monster summoner in summoning room M 0 9403 9 9423 ; The Cityguard head in summoning room M 0 9403 9 9424 ; The Cityguard head in summoning room M 0 9406 9 9424 ; The monster summoner in summoning room M 0 9405 7 9424 ; The green slime in summoning room S #SHOPS 0 #SPECIALS S #$