#AREA Miden'nir~ #AUTHORS Copper ~ #HELPS 0 $~ #RANGES 5 15 0 99 #MOBILES #3500 wyvern~ the wyvern~ A monstrous wyvern slowly circles just above your head.~ This huge winged creature looks really menacing. You are happy it doesn't APPEAR to be very hungry ... yet.~ ACT_STAY_AREA AFF_DETECT_INVIS -200 S 8 0 0 8d8+80 2d6+1 0 1286 POS_STANDING POS_STANDING SEX_NEUTRAL #3501 goblin mountain~ the goblin~ A mountain goblin is wandering about, mumbling to himself.~ You see before you a small and twisted creature with knotted muscles.~ ACT_AGGRESSIVE|ACT_STAY_AREA 0 -500 S 6 0 0 4d4+60 1d8+4 150 822 POS_STANDING POS_STANDING SEX_MALE #3502 boy small~ the small boy~ A small boy sits here, licking his wounds.~ The poor boy has numerous cuts and scratches, but appears to be all right. He is apparently the only survivor of the ambush.~ ACT_SENTINEL|16|ACT_WIMPY 0 500 S 4 0 0 1d12+47 1d8+0 0 459 POS_RESTING POS_RESTING SEX_MALE #3503 innkeeper~ the Innkeeper~ The Innkeeper stands here, cleaning glasses.~ The Innkeeper now spends most of his days waiting for customers, while the nights are spent watching out for goblins. His inn is no longer the happy place that is used to be in days past.~ ACT_SENTINEL|ACT_STAY_AREA 0 400 S 10 0 0 1d12+200 2d8+9 1500 1934 POS_STANDING POS_STANDING SEX_MALE #3504 bard~ the bard~ A sullen bard is here, drinking away his problems.~ You can smell the alcohol on his breath from across the room. This poor bard has been sitting here quite a while, drinking himself into oblivion.~ ACT_SENTINEL|ACT_STAY_AREA AFF_DETECT_INVIS 600 S 8 0 0 1d12+110 2d6+0 1500 1286 POS_STANDING POS_STANDING SEX_MALE #3505 horseman dark~ the dark horseman~ A dark horseman is here, mounted on his black steed.~ The man is obviously an outlaw, and has no qualms about slashing you into little bits.~ ACT_SCAVENGER|ACT_STAY_AREA|ACT_WIMPY AFF_SNEAK -900 S 8 0 0 1d12+97 1d5+7 1000 1286 POS_STANDING POS_STANDING SEX_MALE #3506 goblin lieutenant~ the goblin lieutenant~ A goblin lieutenant stands here, attempting to get his men in order.~ The goblin lieutenant is rather angry, and looking for one of his men to beat up upon, but maybe you will do just fine ...~ ACT_AGGRESSIVE|ACT_STAY_AREA 0 -600 S 7 0 0 1d12+100 2d5+1 300 1037 POS_STANDING POS_STANDING SEX_MALE #3507 goblin leader~ the goblin leader~ The goblin leader surveys the room.~ The leader doesn't look too happy that you have found him here. He grabs for his shortsword and lunges for your neck.~ ACT_SENTINEL|ACT_SCAVENGER|ACT_AGGRESSIVE|ACT_STAY_AREA AFF_DETECT_INVIS -900 S 9 0 0 1d12+120 2d5+3 1000 1580 POS_STANDING POS_STANDING SEX_MALE >death_prog 50~ mpoload 3500 if actorhasobjnum(30900) if quest(30,1,$n) == 0 mpmset $n quest 30 1 1 mpoload 30914 mpforce $n HELP GUILDTOKEN mpquiet on c 'giant strength' $n give i30914 $n mpquiet off endif endif~ | #0 #OBJECTS #3500 shortsword goblin~ a goblin shortsword~ A goblin shortsword lies on the ground here.~ ~ ITEM_TYPE_WEAPON ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_WIELD 0 3 6 WEAPON_STAB 4 100 14 #0 #ROOMS #3500 The Plains~ You are standing on the plains. This is a vast desolate place where the wind can howl undisturbed since nothing but you bars its way. However you are not the first to wander here. Before you somebody has left a small path. The path looks rather bewildered and is not the kind of path to lead to anywhere significant or important but it seems to have made up its mind to enter the hills far away north.~ 35 ROOM_NO_MOB SECT_CITY S #3501 The Lane~ You are strolling along a pleasant, shady lane. The road is lined on both sides by tall, stately trees which lend the scene with a sense of quiet serenity. You can follow the road north or south.~ 35 ROOM_NO_MOB SECT_CITY S #3502 The Cross Roads~ The roads cross here. Chakkor is to the west. To the east, you see the stately oaks and poplars of the holy grove. A wide path leads south through the dwarven forest, and another path leads down. To the north is a very desolate trail.~ 35 ROOM_NO_MOB SECT_CITY S #3503 City Entrance~ You stand on the outskirts of a large city - Chakkor; the capital of this land. The road leads east into the peace and quiet - and dangers - of the forest; and to the west it becomes the main street of the town; surrounded by a confusion of shops, bars, and market places. Another path wanders off to the south.~ 35 ROOM_NO_MOB SECT_CITY S #3504 The South Bridge~ You are standing on a small, rickety bridge leading from Chakkor to the forest of Miden'nir (Goblinic for Green Blood).~ 35 ROOM_NO_MOB SECT_FOREST E credits credit author~ +-------------------------------------------------+ | This area originally written for Copper II DIKU | | by ? | | Modifications and alterations for MERCmud DIKU | | by VampLestat 1 JAN 93 | +-------------------------------------------------+~ S #3505 The Trail to Miden'nir~ You are in a light forest. A path leads south, but the passage to the east is easy enough. To the west, smoke can be seen rising above the treetops. The sprawl of Chakkor lies north of here.~ 35 0 SECT_FOREST DDIR_NORTH ~ ~ 0 0 17086 DDIR_EAST More light forest.~ ~ 0 0 3506 DDIR_SOUTH This path cuts through the darkness of the Miden'nir.~ ~ 0 0 3507 DDIR_WEST The Woodsman's Inn.~ ~ 0 0 3570 S #3506 The Miden'nir~ You are in a dark forest. To the east, mountains block passage. From here, only the lighter forest to the west or south offer a way to travel.~ 35 0 SECT_FOREST DDIR_EAST ~ ~ 0 -1 3550 DDIR_SOUTH The forest is darker to the south.~ ~ 0 0 3509 DDIR_WEST The forest gets lighter as you go west.~ ~ 0 0 3505 S #3507 The Miden'nir~ The forest is deep here and the wind blows through the trees and through your hair. To the north, the forest gets lighter. However, the southern and western paths place you even deeper in the wood.~ 35 0 SECT_FOREST DDIR_NORTH The forest is lighter in this direction.~ ~ 0 0 3505 DDIR_SOUTH More and darker woods.~ ~ 0 0 3510 DDIR_WEST There is a small path leading west.~ ~ 0 0 3508 S #3508 On a Small Path~ A path is here, leading east and south through the dark woods of Miden'nir. Mountains slash the scenery to the west of here.~ 35 0 SECT_FOREST DDIR_EAST Wind-swept forest.~ ~ 0 0 3507 DDIR_SOUTH To the south, the trail continues.~ ~ 0 0 3511 S #3509 The Miden'nir~ The trees of Miden'nir are lush and green, hiding the evil that lurks in these woods. The trees become too thick to the west, but you may go north, south or travel toward the mountains that lie east of here.~ 35 0 SECT_FOREST DDIR_NORTH The trees lighten up a bit this way.~ ~ 0 0 3506 DDIR_EAST Huge grey mountains lie in this direction.~ ~ 0 0 3512 DDIR_SOUTH The forest continues.~ ~ 0 0 3514 S #3510 A Crossroads~ Here footworn paths meet leading north, south and east. The trees seem to be closing in on you at this point, and you can barely see the sky through the thick branches above your head.~ 35 0 SECT_FOREST DDIR_NORTH Trees as far as the eye can see.~ ~ 0 0 3507 DDIR_EAST There is an especially dark part of the forest this way.~ ~ 0 0 3514 DDIR_SOUTH There is an especially dark section of forest this way.~ ~ 0 0 3516 S #3511 The Trail~ You are on a north-south trail through the woods. To the west, impassable mountains glare at you, and the thick woods and undergrowth prevent any movement westward.~ 35 0 SECT_FOREST DDIR_NORTH The trail bends to the north.~ ~ 0 0 3508 DDIR_SOUTH To the south, the path re-enters the forest.~ ~ 0 0 3515 S #3512 The Miden'nir~ The trees of Miden'nir are lush and green, hiding the evil that lurks in these woods. You can go north toward the mountains, or west to the forest, but the steep mountains prevent any movement east.~ 35 0 SECT_FOREST DDIR_NORTH ~ ~ 0 -1 3550 DDIR_SOUTH A light section of forest.~ ~ 0 0 3513 DDIR_WEST The forest continues here.~ ~ 0 0 3509 S #3513 The Miden'nir~ The forest is dark, and becomes even darker west. You sense that there is something evil hidden in these woods. The forest gets lighter to the north. The wind kicks up as you ponder your options.~ 35 0 SECT_FOREST DDIR_NORTH There is a small clearing to the north.~ ~ 0 0 3512 DDIR_WEST It gets darker and thicker this way.~ ~ 0 0 3514 S #3514 Deep Forest~ It is quite dark here, forest surrounds you. With each step, the forest seems to close around you, and get darker and more foreboding. It might just be time to head back to somewhere safe.~ 35 0 SECT_FOREST DDIR_NORTH More forest.~ ~ 0 0 3509 DDIR_EAST Lighter forest and mountains in the distance.~ ~ 0 0 3513 DDIR_SOUTH More trees.~ ~ 0 0 3517 DDIR_WEST The forest continues.~ ~ 0 0 3510 S #3515 Light Forest~ The forest is light here and you can easily pick your way through the trail. To the east, the forest becomes thick and darker. South, the trail continues.~ 35 0 SECT_FOREST DDIR_NORTH A trail leading north-south.~ ~ 0 0 3511 DDIR_EAST The trees get thicker as you go east.~ ~ 0 0 3516 DDIR_SOUTH More trees and some small hills.~ ~ 0 0 3518 S #3516 Muddy Ground~ The ground is quite muddy here and puddles are all around. Your boots make a disgusting SQUISH as you walk here. You can go in any of the four cardinal directions from here. Hopefully, it will be dryer.~ 35 0 SECT_FOREST DDIR_NORTH The Miden'nir continues.~ ~ 0 0 3510 DDIR_EAST More trees.~ ~ 0 0 3517 DDIR_SOUTH The trees get VERY thick to the south. You can barely see...~ ~ 0 0 3519 DDIR_WEST Some light trees and daylight.~ ~ 0 0 3515 S #3517 Near the Mountains~ The most prominent feature here is the mountains that lie to the east. You can only go north and west from here as the rocks stop all other movement.~ 35 0 SECT_FOREST DDIR_NORTH Many trees to the north.~ ~ 0 0 3514 DDIR_WEST There is a bit of a slope downward to the west.~ ~ 0 0 3516 S #3518 The Fading Trail~ The trail becomes nearly unpassable here. You can go north as the forest is relatively light. To the south, you can see a path.~ 35 0 SECT_FOREST DDIR_NORTH You can see a trail this way.~ ~ 0 0 3515 DDIR_SOUTH Dark forests.~ ~ 0 0 3522 S #3519 The Dark Path~ You are hemmed in by trees on either side of you. The path continues north and south, and while is much to thick to explore west, you can head off into the woods to the west.~ 35 0 SECT_FOREST DDIR_NORTH The forest gets lighter this way.~ ~ 0 0 3516 DDIR_EAST The forest continues.~ ~ 0 0 3520 DDIR_SOUTH There is a strong stench coming from this direction.~ ~ 0 0 3521 S #3520 The Dark Forest~ You stomp your way through the underbrush. The dark forest of Miden'nir get pretty thick here, and the branches high above your head are so thick that they block out all direct sunlight. While it is much too thick to go further east, you might be able to make your way though the forest to the south and west.~ 35 0 SECT_FOREST DDIR_SOUTH The thick forest continues.~ ~ 0 0 3523 DDIR_WEST The thick forest continues.~ ~ 0 0 3519 S #3521 Carnage~ Here, you see a gruesome sight. Blood is everywhere... on the trees and soaked into the ground. Two carcasses lie in front of you, seeming to look up at you. The forest is impassible to the south, but the other directions look ok.~ 35 ROOM_DARK SECT_FOREST DDIR_NORTH Darkness...~ ~ 0 0 3519 DDIR_EAST Your light does not extend that far.~ ~ 0 0 3523 DDIR_WEST More dark forest.~ ~ 0 0 3522 E carcass body corpse carcasses bodies corpses~ The corpses looked as if they have been pierced by a large, jagged spear. The damage these people sustained is simply amazing. Worse, the lips on the bodies are a light shade of blue, hinting at poison in their systems.~ S #3522 Deep in the Forest of Miden'nir~ There is a sickening stench here. It smells of blood and death. To the north, you catch glimpses of daylight. To the east, you simply cannot see. The trees are close and stifling.~ 35 0 SECT_FOREST DDIR_NORTH You see daylight and a trail to follow.~ ~ 0 0 3518 DDIR_EAST The stench seems to becoming from this direction.~ ~ 0 0 3521 S #3523 The Dark Forest~ The branches above you block out all direct sunlight, making the forest in this area rather dark. The forest continues east, where it meets the mountains. The air is still and stuffy - a stench comes from the west and an ugly feeling causes the hair to rise on the back of your neck!~ 35 0 SECT_FOREST DDIR_NORTH It appears to get much darker that direction.~ ~ 0 0 3520 DDIR_EAST ~ ~ 0 -1 3551 DDIR_WEST The sky becomes lighter in this direction.~ ~ 0 0 3521 S #3550 At The Foot of The Mountains~ You find yourself at the foot of the mountains, where it is much to steep to continue north or east. You see the lush, green forest of Miden'nir to the south and west.~ 35 0 SECT_MOUNTAIN DDIR_SOUTH The forest of Miden'nir spreads out before you.~ ~ 0 -1 3512 DDIR_WEST The forest of Miden'nir spreads out before you.~ ~ 0 -1 3506 S #3551 The Deep in the Forest of Miden'nir~ The branches above you block out all direct sunlight, making the forest in this area very dark. The forest continues west, but mountains block further exploration in all other directions, except south, where you notice a small tunnel dug into the mountainside.~ 35 ROOM_DARK SECT_FOREST DDIR_SOUTH ~ ~ 0 -1 3552 DDIR_WEST ~ ~ 0 -1 3523 S #3552 A Tunnel in the Mountains~ The walls of this tunnel were carved out many years ago by the goblins of this forest. The floor is well worn, and continues south, into the mountain, or back north out into the forest.~ 35 ROOM_DARK SECT_CITY DDIR_NORTH Outside, you see the forest of Miden'nir.~ ~ 0 -1 3551 DDIR_SOUTH The tunnel continues to the south.~ ~ 0 -1 3553 S #3553 A Tunnel in the Mountains~ The tunnel gets lighter to the north, presumably leading out, while to the south the passage gets smaller and smaller. A small alcove has been carved into the east wall.~ 35 ROOM_DARK SECT_CITY DDIR_NORTH The tunnel gets wider in this direction.~ ~ 0 -1 3552 DDIR_EAST You see a small alcove.~ ~ 0 -1 3554 DDIR_SOUTH The tunnel gets smaller in this direction.~ ~ 0 -1 3555 S #3554 A Small Alcove~ A small alcove has been carved out here. There are a bunch of twigs and leaves thrown into a pile here, probably serving as a bed.~ 35 ROOM_DARK SECT_CITY DDIR_WEST You see the main passageway.~ ~ 0 -1 3553 E twigs leaves bead~ The twigs and leaves have all been piled together as a makeshift bed for some small humanoid.~ S #3555 A Tunnel in the Mountains~ As you explore further into the mountainside, the tunnel gets smaller and smaller to the south. You almost have to hunch over to make your way thru this area. A small archway to the south leads into a large chamber.~ 35 ROOM_DARK SECT_CITY DDIR_NORTH The tunnel continues north.~ ~ 0 -1 3553 DDIR_SOUTH You see a small cavern.~ ~ 0 -1 3556 S #3556 The Goblin Headquarters~ The tunnel widens into a large (well, large for goblins) cavern that serves as the living quarters for the goblins of Miden'nir. The bones of numbers woodland creatures are strewn about the room, the remanents of a recent meal.~ 35 ROOM_DARK SECT_CITY DDIR_NORTH The tunnel heads north.~ ~ 0 -1 3555 S #3570 The Front of the Inn~ You are standing on a well-worn path which opens into a clearing. An old, wooden building is here with smoke billowing from its chimney. A painted sign is visible on the porch to the west. You could go north or south around the building or leave this place and return to the forest.~ 35 0 SECT_FOREST DDIR_NORTH You can go north around the inn.~ ~ 0 0 3571 DDIR_EAST Back through the trees to the Miden'nir.~ ~ 0 0 3505 DDIR_SOUTH You can go south around the inn.~ ~ 0 0 3572 DDIR_WEST The front door of the inn beckons.~ ~ 0 0 3574 E sign~ The sign reads: The Woodsman~ E credits credit author~ +-------------------------------------------------+ | This zone originally written for Copper II DIKU | | by ? | | Modification and alterations for MERCmud DIKU | | by VampLestat 1 JAN 93 | +-------------------------------------------------+~ S #3571 North of the Inn~ You are standing north of the inn. Things don't look much different from this angle. The air here is filled with smells of smoke and cooking. South, the front porch is waiting for you... or you can see if there is a back door.~ 35 0 SECT_FOREST DDIR_SOUTH You see the front of the Inn.~ ~ 0 -1 3570 S #3572 South of the Inn~ You are standing south of the inn. You could easily go north and enter through the front door, or west and to the rear of the establishment. You here some muffled cries from a tiny trail leading south of here.~ 35 0 SECT_FOREST DDIR_NORTH This way leads to the front of the inn.~ ~ 0 0 3570 DDIR_SOUTH The trail heads south.~ ~ 0 0 3575 DDIR_WEST This way leads to the back of the inn.~ ~ 0 0 3573 S #3573 Behind the Inn~ You now stand behind the inn. The smell here is not so pleasant as the keeper and his help throw a good deal of garbage here. A couple of piles of rubbish are to the west, but you will smell the worse for meddling there. As a clean alternative, you can go north or east around the inn.~ 35 0 SECT_FOREST DDIR_EAST You can go around the inn this way.~ ~ 0 0 3572 DDIR_WEST Only rats and fool adventurers play in garbage.~ ~ 0 0 3578 S #3574 The Woodsman Inn~ You are in the common room of the Woodsman Inn. A thin haze of smoke sits in the air here. The Inn is often empty, as the forest has become overrun by goblins as of late, and it is no longer safe in these parts. The bar is just north of here. If you'd rather have your own table, one is empty to the south.~ 35 ROOM_NO_MOB|ROOM_INDOORS SECT_CITY DDIR_NORTH The bar is here, manned by the innkeeper.~ ~ 0 0 3576 DDIR_EAST You can leave now and return to fresher air.~ ~ 0 0 3570 DDIR_SOUTH An empty table is a rare commodity.~ ~ 0 0 3579 DDIR_WEST ~ ~ 0 0 3577 S #3575 The Ambush Point~ This is a overgrown foot-trail south of the inn. It leads west, but you would be hard pressed to follow it far. A number of bushes are trampled on and some medium sized branches have been knocked down. Obviously there has been a battle here rather recently.~ 35 0 SECT_FOREST DDIR_NORTH The inn lies to the north.~ ~ 0 0 3572 DDIR_WEST A trail thru the woods.~ ~ 0 0 3581 S #3576 The Bar~ This is where people use to come and enjoy the food, drink and hospitality of the innkeeper, but as of late, he only serves the few adventurers that manage to survive a trip thru the forest. You can leave south and return to the common room.~ 35 0 SECT_CITY DDIR_SOUTH You may retreat south back to the common room.~ ~ 0 0 3574 S #3577 The Bard's Table~ You are in a darker corner in the Inn. A large round table with a few wooden chairs sits here. There is a large stain on the table, the remnants of a spilled drink.~ 35 ROOM_INDOORS SECT_CITY DDIR_EAST You see the main floor of the Inn to the east.~ ~ 0 0 3574 S #3578 Garbage dump~ You stand knee deep in garbage. YECCH!!! It smells terrible and who knows what vermin live in these piles of filth ...~ 35 0 SECT_FOREST DDIR_EAST You can return to cleaner lands this way.~ ~ 0 0 3573 S #3579 A Quieter Section of the Inn~ There seems to be no one in this end of the Woodsman, probably a safe place to rest and lick your wounds ...~ 35 ROOM_INDOORS SECT_INN DDIR_NORTH You see the common room.~ ~ 0 0 3574 S #3581 On the Trail of the Horsemen~ The path continues east and west of here. You notice fresh tracks in the soft ground that show the horsemen fled to the west.~ 35 0 SECT_FOREST DDIR_EAST Back to ambush point.~ ~ 0 0 3575 DDIR_WEST The trail continues.~ ~ 0 -1 3582 S #3582 On the Trail of the Horsemen~ The path continues east and south. You notice fresh tracks in the soft ground that show the horsemen turned, and fled south.~ 35 0 SECT_FOREST DDIR_EAST The trail continues.~ ~ 0 0 3581 DDIR_SOUTH The tracks lead south.~ ~ 0 -1 3583 S #3583 On the Trail of the Horsemen~ The trail of the horsemen continues east and north along this path through the forest. The tracks are still fresh, so they must be near.~ 35 0 SECT_FOREST DDIR_NORTH The trail continues.~ ~ 0 -1 3582 DDIR_WEST The tracks lead east.~ ~ 0 -1 3584 S #3584 A Dead End Trail~ The path comes to an abrupt end here, as the trees close around you and make any further exploration impossible. Fresh tracks cover the ground, and end right here. The horsemen must be nearby.~ 35 0 SECT_FOREST DDIR_EAST Back to along the trail.~ ~ 0 0 3583 S #0 #RESETS M 0 3500 2 3521 ; the wyvern in Carnage M 0 3500 2 3521 ; the wyvern in Carnage M 0 3501 8 3512 ; the goblin in The Miden'nir M 0 3501 8 3512 ; the goblin in The Miden'nir M 0 3501 8 3509 ; the goblin in The Miden'nir M 0 3501 8 3506 ; the goblin in The Miden'nir M 0 3501 8 3513 ; the goblin in The Miden'nir M 0 3501 8 3556 ; the goblin in The Goblin Headquarters M 0 3506 4 3551 ; the goblin lieutenant in The Deep in the Forest of M 0 3506 4 3556 ; the goblin lieutenant in The Goblin Headquarters M 0 3507 1 3556 ; the goblin leader in The Goblin Headquarters M 0 3502 1 3575 ; the small boy in The Ambush Point M 0 3503 1 3576 ; the Innkeeper in The Bar M 0 3504 1 3577 ; the bard in The Bard's Table M 0 3505 4 3584 ; the dark horseman in A Dead End Trail M 0 3505 4 3584 ; the dark horseman in A Dead End Trail S #SHOPS 0 #SPECIALS M 3500 spec_poison S #$