area_current/castle/
area_current/gahld/
clans/
player/
player/c/
#AREA Dungeon~
#AUTHORS MrMud~





#HELPS
-1 JAIL IMPRISONMENT MRPD DUNGEON 'THE DUNGEON'~
The Dungeon is the ultimate method of punishment available to a Sheriff.  
An imprisoned player will stay in the dungeon and cannot communicate with
the outside world until ones prison sentence expires.  The duration of the
sentence can be found in the finger info of the captive, as well as the
reason for captivity.

The dungeon updated to ensure prisoner captivity on 16 May 1998.
The dungeon updated to ensure prisoner captivity on 05 Jan 1999.

           (A) Sheriff Policies                         
           (B) List of Legal and Illegal Practices



{-}PRESTO
{a}MRPD1
{b}MRPD0
~
-1 MRPD1~
Rules of the Realm as Enforced by the Sheriffs (Most of them at least):
----------------------------------------------------------------------
These rules are set up as a guideline for ensuring an enjoyable gaming
environment.  Some actions are more severe than others, and methods of
punishment is at the officer's discretion.

              IGNORANCE OF THE RULES IS NOT AN EXCUSE!

  (A) Multi-Playing          (D) Bug Abuse            (G) Punishment
  (B) Player Names           (E) Idling and Scripts   (H) Sharing Characters
  (C) Harrassment            (F) Titles               (I) Spamming
                                                      (J) Summoning Rules


{a}MRPD2
{b}MRPD3
{c}MRPD4
{d}MRPD5
{e}MRPD6
{f}MRPD7
{g}MRPD8
{h}MRPD9
{i}MRPDA1
{j}MRPD0
~
-1 MRPD2~
Multi-Playing:
----------------------------------------------------------------------
Multi-Playing is defined as one person having more than one character
logged into the game at a time.  The current limit is THREE characters
MAXIMUM at any one time.  During heavy periods of lag an officer will
notify players of a new limit, either ONE or TWO MAXIMUM depending on
the amount of lag.  Violation of this rule is justification for severe
punishment.

Punishment for multi-playing is as follows:
First offense:  1 week in the dungeon
Second offense: 2 weeks in the dungeon
Third offense:  1 month in the dungeon
After the third offense, punishment is doubled.

  (-) Back



{-}MRPD1
~
-1 MRPD3~
Player Names:
----------------------------------------------------------------------------
Suitable names are an essential part of maintaining a role-playing 
environment.  Stupid names, names which involve profanity, or sexual 
implications, or names that use illegal words will NOT be tolerated.
eg: Stupid names:  buttmunch, dorkone, dorktwo, Tdork, BGut, FFFunnyyy.
eg: Illegal words: Lord, Lady, Sir, Miss, Maiden, Squire, Thee
eg: Handles: TheBigOne, LordHolio, SirNerd, FrogBoy, etc.
eg: Similar names: Rhapsody and Rhapsodys, etc.
Names that are from television programs and movies are illegal,
unless they come from shows which take place during the medieval period.
We recognize that several current players have what would be considered
illegal names under the new rules.  So this policy kicks in: 16-Nov-95.
All players created before this date are considered exempt.  If you delete
a character with an illegal name, that name is no longer exempt.

Punishment for breaking this rule is immediate the dungeoning until the character
auto-deletes.  There will be no level limit at which punishment will be
waived.  If you want the equipment from the the dungeoned character, post a note to
the officers, after removing the equipment you must delete said character.

  (-) Back



{-}MRPD1
~
-1 MRPD4~
Harrassment:
---------------------------------------------------------------------------
Harrassment is defined as one person going to extremes to make the game
an unenjoyable place for another player.  What is "extreme" will be defined
by the baron for each specific situation.  While things like player-killing,
assassination, and steal are skills that can only be exercised in a limited
fashion, name-calling, swearing, unwanted sexual overtures etc are all forms
of harrassment that will not be tolerated.

Anything you communicate on any channel (notes, talk, chat, say, tell) about
someone else that is demeaning, degrading, or meant to humiliate will be
considered harassment.  For example: The skill 'spy' was meant specifically
as a help for assassination. What you overhear and tell to others by means of
spy can be considered harassment.

Punishment for harassment is as follows:
First offense:  1 week in the dungeon
Second offense: 2 weeks in the dungeon
Third offense:  1 month in the dungeon
Any offense after the third will be doubled. 

  (-) Back



{a}MRPD0
{-}MRPD1
~
-1 MRPD5~      
Bug Abuse:
-----------------------------------------------------------------------------
Bugs are defined as quirks in the coding that allow you to do things that
aren't intended as a part of game play.  Using a bug in any way is considered
abuse.  And any abuse will result in a severe action from the police.  If you 
find a bug, report it IMMEDIATELY, so that it can be taken care of.  Failure 
to report a bug or the use of a bug by another player is a severe offence, 
and can even get your character deleted!

Punishment for bug abuse is:
First offense: slay and sacrifice of all equipment + two weeks in the dungeon
Second offense: deletion of character

NOTE: Any characters involved with "god bugs" whether you use the command
or are effected by it, will be deleted. Any abuse of a bug that enables a
player to gain levels and strength (hp, mv, pracs, mana, etc...) will
cause deletion.

  (-) Back



{-}MRPD1
~
-1 MRPD6~
Idling Characters:
---------------------------------------------------------------------------
Idling characters taxes the CPU, and in general, slows the entire game 
down.  Anyone caught idling can expect to have their characters the dungeoned and
disconnected.  

Punishment for idling is:
First offense:  1 day in the dungeon
Second offense: 3 days in the dungeon
Third offense:  1 week in the dungeon
After the third offense, the dungeon time doubles.

Scripting to autolevel any character is illegal.  You may use a script to
roll your character but any script usage other than that is strictly
forbidden.  If a baron sends you tells (and does a goto to the room you are in)
and you do not reply but continue to attack and kill mobs you will be the dungeoned
for scripting.

Punishment for scripting is:
First offense:  1 month in the dungeon
Second offense: 2 months in the dungeon
Third offense:  4 months in the dungeon
After the third offense, the dungeon time doubles.

  (-) Back



{-}MRPD1
~
-1 MRPD7~
Appropriate Titles and Other (Visible Information):
----------------------------------------------------------------------
Titles can be seen by everyone in the game.  We want them as clean as
possible.  No sexual implications, profanity, racist remarks, etc will
be tolerated in titles, tactical indexes, disguises, descriptions,
email addresses, or any other form of written communication.

Punishment for inappropriate titles:
First offense:  levels 1-90  Slaughter
                levels 91-95 1 day in the dungeon
Second offense: 3 days in the dungeon
Third offense:  1 week in the dungeon
After the third offense, punishment is doubled.

  (-) Back



{-}MRPD1
~
-1 MRPD8~
Punishment:
---------------------------------------------------------------------------
Sheriffs are expected to listen to your side of the story before any punishment,
except for idling and scripting.  If you choose to be rude or have a bad
attitude, the officer may slay, slaughter or execute you.

Punishment can take place in a variety of forms.  Sheriffs have the following
commands at their disposal: 

  SLAY       - Kills your character without loss of experience.
  SLAUGHTER  - Kills your character with loss of experience.
  DISCONNECT - Makes your character lose link.

Other options of punishment are:

  EXECUTION    - Public execution of your character.
  SACRIFICE    - The ordered sacrificing of all your character's possessions.
  IMPRISONMENT - Keeps your character from doing anything productive for an
                 indefinite time.

  NOTE: These jail terms for punishments are recommendations for jail
        sentences. The actual jail time is at the discretion of the
        jailer.

  (-) Back



{-}MRPD1
~
-1 MRPD9~
Sharing Characters:
------------------------------------------------------------------------
Sharing characters is not authorized.  This means that any trouble caused
by a character, even if it's not being used by the player who created it,
will be paid for by the character.  Any disputes over ownership of a
shared character will be settled by the players.  Asking for help from a
god or officer to get a lost character back will not work.  The only way
to ensure your characters are protected is to use good passwords and trust
them to none other than yourself.  If you are going to share your character
with someone else, please make sure you do not give out the password on
the game.  Email or a phone call will protect you from having your password
spied upon.
 

  (-) Back



{-}MRPD1
~

-1 MRPDA1~
Spamming is flooding another player with useless or irrevelant text. It is
typically done by repeating a command numerous times.  This is illegal.
It is legal to spam yourself if you think you are being spied upon.

The limits of spamming are as follows:
Any public channel (talk, chat, notes, etc.):  5 times.
Any private channel (tells, says): 10 times.
For player-killers who spam tintin users the limit is 15 times per
kill attempt. Note that is 15 times all together, not 15 times for
each tintin command.

The punishments for spamming are:
First offense:  3 days in the dungeon
Second offense: 1 week in the dungeon
Third offense:  2 weeks in the dungeon
Punishments double after the third offense.

~



-1 MRPD0~
Player Killing and Summoning (What's legal and illegal?):

You may not assassinate (and kill) any character more than two times in a
24 hour period (rl).
------------------------------------------------------------------------------
Murdering a follower of the opposite god.                                LEGAL
Assassinating anyone within your level range or higher.                  LEGAL
Summoning a killer to a guard.                                           LEGAL
Summoning an opposite follower to be murdered by you.                    LEGAL
Summoning an opp fol to be attacked by a fol of the same god as you.     LEGAL
Summoning an army oponent to be attacked by another in your army.        LEGAL
Summoning an army oponent to be murdered by you.                         LEGAL

Summoning a killer to a guard repeatedly (more than twice).            ILLEGAL
Summoning non-god fol to be attacked repeatedly (more than twice).     ILLEGAL
Summoning anyone to be attacked by another of your characters.         ILLEGAL
Summoning anyone to be attacked by a neutral assassin.                 ILLEGAL
Summoning anyone to an aggressive mob.                                 ILLEGAL
Summoning a neutral player to be assassinated.                         ILLEGAL

 NOTE: Guards only attack killers and thieves.  They are not aggressive mobs.

  (-) Back



{-}MRPD4
~
0 $~




#RANGES 0 99 0 99
#FLAGS AFLAG_NOTELEPORT
#MOBILES
#12000
dungeon keeper~
The dungeon keeper~
The dungeon keeper is here.~
The dungeon keeper is here ready to supply you with everything you need.
If you are in need of magical enhancements, simply say 'SPELLS'.
If you need to dispel enhancements, simply say 'DISPEL'.
If you are cursed, simply say 'CURSED'.
If you are injured, simply say 'HEAL'.
To get a guillotine, simply say 'GUILLOTINE'.
To get a dungeon master's uniform, simply say 'UNIFORM'.
To get experience, you can try to kill me (Muhahaha).
~
ACT_SENTINEL|ACT_STAY_AREA|ACT_SMART|ACT_BODY
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES|AFF_SANCTUARY
0 S
150 BODY_LEG|BODY_ARM BODY_LEG|BODY_ARM 1d1+19999 1d1+199
0 0
POS_STANDING POS_STANDING SEX_MALE
>all_greet_prog 100~
if whichgod($n)!= 4
 if level($n) <= 96
  say You are are but a lowly peon $n! BEGONE!
  mptransfer $n 9755
 else
  say Greetings $n.
 endif
else
 say Greetings Sheriff $n.
endif
~
>speech_prog dispel~
cast "dispel magic" $n
~
>speech_prog cursed~
mpquiet on
cast "remove curse" $n
cast "remove curse" $n
cast "remove curse" $n
cast "remove curse" $n
cast "remove curse" $n
cast "remove curse" $n
mpquiet off
say Curses removed, Righteous One.
~
>speech_prog spells~
mpquiet on
cast "ethereal travel" $n
cast "astral projection" $n
cast "breath water" $n
cast "enhanced revive" $n
cast "enhanced heal" $n
cast "enhanced rest" $n
cast "giant strength" $n
cast "remove curse" $n
cast sanctuary $n
cast bless $n
cast armor $n
cast shield $n
cast "mirror image" $n
cast infravision $n
cast fly $n
cast tongues $n
cast understand $n
cast feast
cast 'righteous fury' $n
cast 'benediction' $n
mpquiet off
say You're all spelled up, Master $n.
~
>speech_prog heal~
mpquiet on
cast 'cure critical' $n
cast 'cure critical' $n
cast 'cure critical' $n
cast 'cure critical' $n
cast 'cure critical' $n
cast 'cure critical' $n
cast 'cure critical' $n
cast 'cure critical' $n
cast 'cure critical' $n
cast 'cure critical' $n
cast 'cure critical' $n
cast 'cure critical' $n
mpquiet off
say You're all healed up, Master $n.
~
>speech_prog uniform~
if whichgod($n) == 4
  mpoload 12009
  give i12009 $n
  mpquiet on
  sac all
  mpquiet off
 else
  if level($n) >= 96
   mpoload 12030
   give i12030 $n
   mpoload 12031
   give i12031 $n
   mpoload 12032
   give i12032 $n
   mpoload 12033
   give i12033 $n
   mpoload 12034
   give i12034 $n
   mpoload 12035
   give i12035 $n
   mpoload 12036
   give i12036 $n
   mpoload 12037
   give i12037 $n
   mpoload 12038
   give i12038 $n
   mpoload 12039
   give i12039 $n
   mpquiet on
   sac all
   mpquiet off
 endif
endif
~
>speech_prog guillotine~
if whichgod($n) == 4
 if level($n) <= 96
  mpoload 12009
  give i12009 $n
 endif
endif
~
|
#12001
Bubba~
Bubba~
Bubba is here.~
Bubba is a large man, who has obviously not seen the inside of a wash-house
in many years. He's dressed in grubby, smelly coarse clothes that seem to 
have been dragged through several fields of manure. As he sees you looking at
him, he leers at you, revealing 3 or 4 blackened teeth.~
ACT_SENTINEL|ACT_STAY_AREA|ACT_SMART|ACT_BODY
AFF_UNDERSTAND|AFF_TONGUES
0 S
95 BODY_LEG|BODY_ARM BODY_LEG|BODY_ARM 1d1+19999 1d1+99
100 780605
POS_STANDING POS_STANDING SEX_MALE
>rand_prog 20~
if rand(15)
  emote drops some lipstick.
  say $n wanna bend over and pick that up for me?
  smile
else
  if rand(15)
    say Hey, $n you ever been in a Turkish prison??
  else
    if rand(15)
      say Wow $n! Do you hang out in the gym alot?
      wink
    else
      if rand(15)
        say You ever watch two dogs playin in the yard $n ?
        lick
      else
        if rand(15)
          say What ye doin' in my cell, $n ? Get the hell out!
        else
          say Have you ever seen a grown man naked $n??
         endif
      endif
    endif
  endif
endif
mpquiet on
cast feast
mpquiet off
~
|
#12002
dungeon cook~
The dungeon cook~
The dungeon cook is here.~
This shriveled old woman is the dungeon cook.  She prepares a meal of bread
and water once a day for the captives of the dungeon.  She stocks a few
tasty morsels for the dungeon keepers to eat however.  During her off hours,
she works by selling food in the bazzar of Chakkor~
ACT_SENTINEL|ACT_SCAVENGER|ACT_STAY_AREA|ACT_SMART|ACT_BODY
AFF_UNDERSTAND|AFF_TONGUES
0 S
95 BODY_LEG|BODY_ARM BODY_LEG|BODY_ARM 1d1+19999 1d1+99
236285 780605
POS_STANDING POS_STANDING SEX_FEMALE
>all_greet_prog 100~
if whichgod($n) == 4
or level($n) > 96  
 say Greetings, $n.
endif
~
>rand_prog 10~
if time() == 5
  mpgoto 9778
  say Drumsticks, bread, and wine for sale.
endif
if time() == 9
  mpgoto 12002
endif
~
|
#12003
dragon master~
The dragon master~
The dragon master is here.~
This is the dungeon dragon trainer.  He skillfully trains dragons to help
protect policemen during hostile acts of duty.~
ACT_SENTINEL|ACT_STAY_AREA|ACT_SMART|ACT_BODY
AFF_UNDERSTAND|AFF_TONGUES
0 S
95 BODY_LEG|BODY_ARM BODY_LEG|BODY_ARM 1d1+19999 1d1+99
100000 780605
POS_STANDING POS_STANDING SEX_MALE
>all_greet_prog 100~
if whichgod($n) == 4
or level($n) > 96
  say Greetings, $n.
endif
~
|
#12004
trained dragon~
A trained dragon~
A large, viscious-looking dragon sits here.~
This dragon is quite ugly, but you shouldn't tell it that.  It seems pretty
intelligent, and quite strong.~
ACT_SENTINEL|ACT_STAY_AREA|ACT_PET|ACT_SMART|ACT_BODY
AFF_SANCTUARY|AFF_UNDERSTAND|AFF_STEALTH|AFF_TONGUES|AFF_FLYING
0 S
90 BODY_LEG|BODY_ARM BODY_LEG|BODY_ARM 1d1+9999 3d20+100
1 250000
POS_STANDING POS_STANDING SEX_NEUTRAL

#12010
ethmobeq~
~
~
~
ACT_SENTINEL|ACT_STAY_AREA|ACT_SMART|ACT_BODY
AFF_DETECT_INVIS|AFF_UNDERSTAND|AFF_TONGUES|AFF_ETHEREAL
0 S
1 BODY_HEAD|BODY_TORSO BODY_CLAW 1d1+36 1d1+20
25 10
POS_STANDING POS_STANDING SEX_MALE
>speech_prog p equip me~
 if actorhasobjnum(53)
    mpoload 12012
    mpoload 12013
    mpoload 12014
    mpoload 12015
    mpoload 12016
    mpoload 12017
    mpoload 12018
    mpoload 12019
    mpoload 12020
    mpoload 12021
    mpoload 12022
    mpoload 12023
    mpoload 12024
    mpoload 12025
    mpoload 12026
    mpoload 12027
    mpoload 12028
    mpoload 12029
    mpquiet on
    give i12012 $n
    give i12013 $n
    give 112014 $n
    give i12015 $n
    give i12016 $n
    give i12017 $n
    give i12018 $n
    give i12019 $n
    give i12020 $n
    give i12021 $n
    give i12022 $n
    give i12023 $n
    give i12024 $n
    give i12025 $n
    give i12026 $n
    give i12027 $n
    give i12028 $n
    give i12029 $n
    mpquiet off
endif
~
|
#0


#OBJECTS
#12001
noteboard~
the noteboard~
A noteboard stands here.~
~
ITEM_TYPE_FURNITURE
ITEM_FLAG_LEVEL
0
0 0 0 0
100 0 1
#12004
dungeon master's uniform~
a dungeon master's uniform~
A dark uniform lies here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_INVENTORY|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_BODY
18 0 0 0
1 100 91
E
uniform~
Here's what the uniform commands do (5/15/98):

  cover        : changes your disguise (broken)
  guillotine   : loads a guillotine 
  cell         : transfers you to the the dungeon cell
  limit        : informs the realm that max players is THREE
  haste        : temporarily increases your speed
  scroll       : loads a recall scroll (only one can be made at a time)~
P 1
TRIG_TICK 100
OPROG_IF OIF_USER_WHICH_GOD ! 4 2 5
P 2
TRIG_VOID
OPROG_JUNK
P 4
TRIG_UNKNOWN 100 cover
OPROG_GOD_ARGUMENT mpmset $ long~
P 4
TRIG_VOID
OPROG_ECHO
You assume a disguise.~
P 5
TRIG_TICK 75
OPROG_APPLY OAPPLY_HIT 100
P 9
TRIG_UNKNOWN 100 cell
OPROG_GOD_COMMAND
mpgoto 12001 & look~
P 11
TRIG_UNKNOWN 100 guillotine
OPROG_GOD_COMMAND
mpoload 12009~
P 11
TRIG_VOID
OPROG_ECHO
You pull a guillotine out of a pocket in your uniform.~
P 12
TRIG_UNKNOWN 100 limit
OPROG_GOD_COMMAND
echo ***     Remember: The Character per Player limit is THREE!      *** &
echo *** So IF you have more than THREE logged in, log some out NOW. ***~
P 15
TRIG_UNKNOWN 100 haste
OPROG_GOD_COMMAND
mpoload 12010 & eat i12010 & speed zip~
P 16
TRIG_UNKNOWN 100 scroll
OPROG_GOD_COMMAND
mpoload 12011~
P 16
TRIG_VOID
OPROG_ECHO Recall scroll created.~


#12005
wine goblet~
a goblet of wine~
A sparkling goblet of wine sets on the ground here.~
~
ITEM_TYPE_DRINK_CON
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
1 1 LIQ_WINE NOT_POISONED
1 10 1

#12006
drumstick~
a roasted drumstick~
A delicious-looking roasted drumstick lies on the ground here.~
~
ITEM_TYPE_FOOD
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
48 0 0 NOT_POISONED
1 10 1

#12007
slice bread~
a slice of bread~
A large slice of bread lies here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
15 0 0 NOT_POISONED
1 10 51
#12009
guillotine~
the guillotine~
A lethal killing device sets here.~
~
ITEM_TYPE_TREASURE
ITEM_FLAG_INVENTORY|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
0 0 0 0
0 100 1
P 1
TRIG_TICK 100
OPROG_IF OIF_USER_WHICH_GOD = 4 2 3
P 2
TRIG_VOID
OPROG_QUEST_SET 0 5 5
P 3
TRIG_VOID
OPROG_OBJECT_QUEST_IF 0 5  = 5 4 5
P 4
TRIG_VOID
OPROG_GOD_COMMAND
ECHO $ has been sentenced to execution.~
P 4
TRIG_VOID
OPROG_QUEST_ADD 0 5 -1
P 5
TRIG_VOID
OPROG_OBJECT_QUEST_IF 0 5  ! 0 6 8
P 6
TRIG_VOID
OPROG_QUEST_ADD 0 5 -1
P 6
TRIG_VOID
OPROG_IF OIF_USER_ROOM_NUM ! 9755 7 0
P 7
TRIG_VOID
OPROG_GOD_COMMAND
MPGOTO 9755~
P 8
TRIG_VOID
OPROG_APPLY OAPPLY_HIT -100000
P 8
TRIG_VOID
OPROG_GOD_COMMAND
ECHO $ has been executed!~
P 8
TRIG_VOID
OPROG_JUNK
P 9
TRIG_COMMAND 100 quit
OPROG_IF OIF_USER_WHICH_GOD ! 4 10 11
P 10
TRIG_VOID
OPROG_ECHO
You cannot do that until after your execution!~
P 10
TRIG_VOID
OPROG_APPLY OAPPLY_HIT -100000
P 10
TRIG_VOID
OPROG_GOD_COMMAND
ECHO $ has been executed!~
P 10
TRIG_VOID
OPROG_JUNK
P 11
TRIG_VOID
OPROG_GOD_ARGUMENT
quit~
P 12
TRIG_COMMAND 100 give
OPROG_IF OIF_USER_WHICH_GOD ! 4 13 14
P 13
TRIG_VOID
OPROG_ECHO
You cannot do that until after your execution!~
P 14
TRIG_VOID
OPROG_GOD_ARGUMENT
give~
P 15
TRIG_COMMAND 100 drop
OPROG_IF OIF_USER_WHICH_GOD ! 4 16 17
P 16
TRIG_VOID
OPROG_ECHO
You cannot do that until after your execution!~
P 17
TRIG_VOID
OPROG_GOD_ARGUMENT
drop~
P 18
TRIG_COMMAND 100 put
OPROG_IF OIF_USER_WHICH_GOD ! 4 19 20
P 19
TRIG_VOID
OPROG_ECHO
You cannot do that until after your execution!~
P 20
TRIG_VOID
OPROG_GOD_ARGUMENT
put~

#12010
speedpill~
~
~
~
ITEM_TYPE_PILL
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
50 SPELL_HASTE SPELL_DETECT_INVIS SPELL_DETECT_HIDDEN
0 10 50

#12011
recall~
a scroll of recall~
a scroll of recall~
~
ITEM_TYPE_SCROLL
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
1 SPELL_WORD_OF_RECALL -1 -1
0 10 1

#12012
Flame fury~
The Flame of Fury~
~
The flame burns like nothing you have ever seen before. Mysteriously Embers do not fall from around the flames.
~
ITEM_TYPE_LIGHT
ITEM_FLAG_LEVEL|ITEM_FLAG_GLOW|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE
0 0 -1 0
1 100 95
A
APPLY_DAMROLL 8
A
APPLY_SAVING_SPELL -9
A
APPLY_AC -15
P 1
TRIG_TICK 100
OPROG_IF OIF_USER_WHICH_GOD ! 4 2 0
P 2
TRIG_VOID
OPROG_JUNK

#12013
one ring~
The One Ring~
~
Unmistakeably this is that one ring. You know That One Ring.
Whats the name. The One Ring, What ring, sheesh you got 
the point.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_LEVEL|ITEM_FLAG_HUM|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE|ITEM_WEAR_FINGER
15 0 0 0
1 100 95
A
APPLY_DAMROLL 8
A
APPLY_HITROLL 6
A
APPLY_SAVING_SPELL -9
P 1
TRIG_TICK 100
OPROG_IF OIF_USER_WHICH_GOD ! 4 2 0
P 2
TRIG_VOID
OPROG_JUNK

#12015
ring souls~
The Ring of Souls~
~
The ring has a strange force residing within it.
It seems that it hold the soul of many, as if it
were worn before.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_LEVEL|ITEM_FLAG_GLOW|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE|ITEM_WEAR_FINGER
15 0 0 0
1 100 95
A
APPLY_DAMROLL 8
A
APPLY_HITROLL 6
A
APPLY_SAVING_SPELL -9
P 1
TRIG_TICK 100
OPROG_IF OIF_USER_WHICH_GOD ! 4 2 0
P 2
TRIG_VOID
OPROG_JUNK
#12016
Weight world~
The Weight of the World~
~
Bearing the wieght of the world seems to be a tiresome
and heavy burden. 
~
ITEM_TYPE_ARMOR
ITEM_FLAG_LEVEL|ITEM_FLAG_HUM|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE|ITEM_WEAR_NECK
15 0 0 0
1 100 95
A
APPLY_DAMROLL 8
A
APPLY_HITROLL 6
A
APPLY_SAVING_SPELL -9
P 1
TRIG_TICK 100
OPROG_IF OIF_USER_WHICH_GOD ! 4 2 0
P 2
TRIG_VOID
OPROG_JUNK
#12014
vigil cross~
The Vigil Cross~
~
 THE VIGIL CROSS
                    .-------.
                    |(;\o/;)|
                  _.||\/X\/||._
               ,-;  || \ / ||, "'_
             ,'  () ||o X o|| ()  ',
            / ()  ,-|| / \ ||-,  () \
           : o  ,'  ||/\X/\||  ',  o ;
        .----------._).-.-.(_.----------.
        |\/)**(\/\ o (     ) o /\/)**(\/|
        |(X () X)  .-.\ : /.-.  (X () X)|
        |/\)__(/\/(   .`:`.   )\/\)__(/\|
        '----------(   /|\   )----------'
           ; o  ',  |       |  ,'  o ;
            \ ()  '-|  /o\  |-'  () /
             ',  () |(*\ /*)| ()  ,'
               '-._ ||\/X\/|| _.-'
                   '|| \ / ||'
                    ||  X  ||
                    ||\(/\/||
                    ||=)O(=||
                    ||/\/)\||
                    ||  X  ||
                    || / \ ||
                    ||/\X/\||
                    |(_/o\_)|
                    '._____.'

~
ITEM_TYPE_ARMOR
ITEM_FLAG_LEVEL|ITEM_FLAG_GLOW|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE|ITEM_WEAR_NECK
15 0 0 0
1 100 95
A
APPLY_DAMROLL 8
A
APPLY_HITROLL 7
A
APPLY_SAVING_SPELL -9
P 1
TRIG_TICK 100
OPROG_IF OIF_USER_WHICH_GOD ! 4 2 0
P 2
TRIG_VOID
OPROG_JUNK
#12017
trinitite breastplate~
A Trinitite Breastplate~
~
A greenish type of glass, unbreakable it seems to the
mere mortal. Yet smooth and light, as to not hinder 
the wearer.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_LEVEL|ITEM_FLAG_GLOW|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE|ITEM_WEAR_BODY
15 0 0 0
1 100 95
A
APPLY_DAMROLL 8
A
APPLY_HITROLL 8
P 1
TRIG_TICK 100
OPROG_IF OIF_USER_WHICH_GOD ! 4 2 0
P 2
TRIG_VOID
OPROG_JUNK
#12018
helm true sight~
The Helm of True Sight~
~
Upon looking at this helm you see a huge eye looking
back at you, it senses you are worthy of such a gift
so it allows you to see more clearly than those 
who don't wear it.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_LEVEL|ITEM_FLAG_GLOW|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE|ITEM_WEAR_HEAD
20 0 0 0
1 100 95
A
APPLY_DAMROLL 8
A
APPLY_HITROLL 6
P 1
TRIG_TICK 100
OPROG_IF OIF_USER_WHICH_GOD ! 4 2 0
P 2
TRIG_VOID
OPROG_JUNK
#12019
greaves truth~
The Greaves of Truth~
~
Greaves such as these must have been made by
a very honorable person. Hence the name.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_LEVEL|ITEM_FLAG_GLOW|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE|ITEM_WEAR_LEGS
20 0 0 0
1 100 95
A
APPLY_DAMROLL 8
A
APPLY_HITROLL 7
P 1
TRIG_TICK 100
OPROG_IF OIF_USER_WHICH_GOD ! 4 2 0
P 2
TRIG_VOID
OPROG_JUNK
#12020
boots infinity~
The Boots of Infinity~
~
Your gaze seems to go on forever as you look at these
boots.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_LEVEL|ITEM_FLAG_GLOW|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE|ITEM_WEAR_FEET
19 0 0 0
1 100 95
A
APPLY_DAMROLL 5
A
APPLY_HITROLL 5
A
APPLY_AC -15
P 1
TRIG_TICK 100
OPROG_IF OIF_USER_WHICH_GOD ! 4 2 0
P 2
TRIG_VOID
OPROG_JUNK
#12021
gauntlets destruction~
The Gauntlets of Destruction~
~
While wearing these you cause major desctruction to
mortals and monsters.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_LEVEL|ITEM_FLAG_GLOW|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE|ITEM_WEAR_HANDS
20 0 0 0
1 100 95
A
APPLY_DAMROLL 8
A
APPLY_HITROLL 6
A
APPLY_SAVING_SPELL -5
P 1
TRIG_TICK 100
OPROG_IF OIF_USER_WHICH_GOD ! 4 2 0
P 2
TRIG_VOID
OPROG_JUNK
#12022
sleeves shielding~
The sleeves of Shielding~
~
The sleves protect you like no other possibly could.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_LEVEL|ITEM_FLAG_GLOW|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE|ITEM_WEAR_ARMS
15 0 0 0
1 100 95
A
APPLY_DAMROLL 8
A
APPLY_HITROLL 6
A
APPLY_STR 5
P 1
TRIG_TICK 100
OPROG_IF OIF_USER_WHICH_GOD ! 4 2 0
P 2
TRIG_VOID
OPROG_JUNK
#12023
shield lies~
The Shield of Lies~
~
                       
           |`-._/\_.-`|
           |    ||    |
           |___o()o___|
           |__((  ))__|
           \   o\/o   /
            \   ||   /
             \  ||  /
              '.||.'
                ``

~
ITEM_TYPE_ARMOR
ITEM_FLAG_LEVEL|ITEM_FLAG_GLOW|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE|ITEM_WEAR_SHIELD
19 0 0 0
1 100 95
A
APPLY_DAMROLL 8
A
APPLY_HITROLL 7
A
APPLY_SAVING_SPELL -8
P 1
TRIG_TICK 100
OPROG_IF OIF_USER_WHICH_GOD ! 4 2 0
P 2
TRIG_VOID
OPROG_JUNK
#12024
belt honor~
The Belt of Honor~
~
Only a select few may wear this belt.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_LEVEL|ITEM_FLAG_GLOW|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE|ITEM_WEAR_WAIST
15 0 0 0
1 100 95
A
APPLY_DAMROLL 8
A
APPLY_HITROLL 7
A
APPLY_SAVING_SPELL -8
P 1
TRIG_TICK 100
OPROG_IF OIF_USER_WHICH_GOD ! 4 2 0
P 2
TRIG_VOID
OPROG_JUNK
#12025
shroud punishment~
The Shroud of Punishment~
~
You wear the shroud to protect your body. While
wearing this you do not feel remorse for punishing
the guilty.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_LEVEL|ITEM_FLAG_GLOW|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE|ITEM_WEAR_ABOUT
10 0 0 0
1 100 95
A
APPLY_DAMROLL 8
A
APPLY_HITROLL 6
A
APPLY_STR 5
P 1
TRIG_TICK 100
OPROG_IF OIF_USER_WHICH_GOD ! 4 2 0
P 2
TRIG_VOID
OPROG_JUNK
#12026
silver bracer ivy~
A Silver Bracer Entwined with Ivy~
~
A silver band that has the etchings of ivy leaves 
engraved upon it.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_LEVEL|ITEM_FLAG_HUM|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE|ITEM_WEAR_WRIST
15 0 0 0
1 100 95
A
APPLY_DAMROLL 9
A
APPLY_HITROLL 5
A
APPLY_DEX 6
P 1
TRIG_TICK 100
OPROG_IF OIF_USER_WHICH_GOD ! 4 2 0
P 2
TRIG_VOID
OPROG_JUNK
#12027
shadow bracer~
The Shadow Bracer~
~
The bracer seems to consume all of the surrounding light
and cause you to dissappear.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_LEVEL|ITEM_FLAG_HUM|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE|ITEM_WEAR_WRIST
15 0 0 0
1 100 95
A
APPLY_DAMROLL 9
A
APPLY_HITROLL 6
A
APPLY_SAVING_SPELL -8
P 1
TRIG_TICK 100
OPROG_IF OIF_USER_WHICH_GOD ! 4 2 0
P 2
TRIG_VOID
OPROG_JUNK
#12028
power tsi~
The Power of Tsi~
~
The Power of Tsi is here.
            _,'|             _.-''``-...___..--';)
           /_ \'.      __..-' ,      ,--...--'''
          <\    .`--'''       `     /'      
           `-';'               ;   ; ;
     __...--''     ___...--_..'  .;.' 
   (,__....----'''       (,..--''   
~
ITEM_TYPE_ARMOR
ITEM_FLAG_LEVEL|ITEM_FLAG_HUM|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
15 0 0 0
1 100 95
A
APPLY_DAMROLL 9
A
APPLY_HITROLL 6
A
APPLY_SAVING_SPELL -8
P 1
TRIG_TICK 100
OPROG_IF OIF_USER_WHICH_GOD ! 4 2 0
P 2
TRIG_VOID
OPROG_JUNK
P 3
TRIG_UNKNOWN 100 tsi
OPROG_GOD_COMMAND
recho The power of Tsi fills the room. & restore $~
#12029
sword justice~
The Sword of Justice~
~
                   __    ___
                  /{     \ _\      ;                          ,'
                  \\\_   /( \\    ;(                         ;(
                   \\(` / /  '   (',)                         ;)
                    \\\/ {`       );                         ;)
   J                 )/ //       ;(     ,') ,(    ;'    ,(   /(
  /I\ ______________//\/{_______/  \___/ (_/  \__;(____/  )_/ '\____
 //T\/WWWWWWWWWWWWWWW\ \'             \               \         ____\
-<T< IIIIIIIIIIIIIII @ }{} {} {} {} @ \ {} {} {} {} @ \ {} {} {)     \
 \\L/\ZZZZZZZZZZZZZZZ/ _______________\_______________\______________/
  \O/\(             ))/\{
   V  \\___________///\ \\     -=The Sword of Justice=-
       \ZZZZZZZZZZZZ/  \ {,
        'V''V''V''V'    \ \  , 
                         \(_//  
                         /__/   

 
~
ITEM_TYPE_WEAPON
ITEM_FLAG_LEVEL|ITEM_FLAG_GLOW|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
0 16 10 11
1 100 95
C
Sword of Justice~
FLAG_CLASS_ILLUSIONIST|FLAG_CLASS_ELEMENTALIST|FLAG_CLASS_ROGUE|FLAG_CLASS_RANGER|FLAG_CLASS_NECROMANCER|FLAG_CLASS_MONK|FLAG_CLASS_ASSASSIN
P 1
TRIG_TICK 100
OPROG_IF OIF_USER_WHICH_GOD ! 4 2 3 
P 2
TRIG_VOID
OPROG_JUNK
P 3
TRIG_UNKNOWN 100 justice
OPROG_GOD_COMMAND
mposet i12029 short The Sword of Justice of $~
#12030
long blade sword bard~
The Long Blade of the Bard~
~
It's a big sword. Big and dark and heavy and ... just mean. The command
'personalize' will give it a new flare for you.~
ITEM_TYPE_WEAPON
ITEM_FLAG_LEVEL|ITEM_FLAG_GLOW|ITEM_FLAG_AUTO_ENGRAVE|ITEM_FLAG_NODROP
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
0 16 10 11
1 1 97
C
death slash~
FLAG_CLASS_ILLUSIONIST|FLAG_CLASS_ELEMENTALIST|FLAG_CLASS_ROGUE|FLAG_CLASS_RANGER|FLAG_CLASS_NECROMANCER|FLAG_CLASS_MONK|FLAG_CLASS_ASSASSIN
P 1
TRIG_TICK 100
OPROG_IF OIF_USER_LEVEL < 97 2 0
P 2
TRIG_VOID
OPROG_JUNK
P 3
TRIG_UNKNOWN 100 personalize
OPROG_GOD_COMMAND
mposet i12030 short The Long Blade of Count $~
#12031
bard sash~
The Bard Sash~
~
It's dark, and it's a sash. You can use 'person_one' to personalize it if
you wish.~
ITEM_TYPE_ARMOR
ITEM_FLAG_LEVEL|ITEM_FLAG_HUM|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE|ITEM_WEAR_NECK|ITEM_WEAR_ABOUT|ITEM_WEAR_WAIST
17 0 0 0
1 1 97
A
APPLY_DAMROLL 10
A
APPLY_HITROLL 6
A
APPLY_SAVING_SPELL -8
P 1
TRIG_TICK 100
OPROG_IF OIF_USER_LEVEL < 97 2 0
P 2
TRIG_VOID
OPROG_JUNK
P 3
TRIG_UNKNOWN 100 person_one
OPROG_GOD_COMMAND
mposet i12031 short The Bard Sash of Count $~
#12032
bard crown~
The Bardic Crown~
~
It's dark. Use 'person_two' to personalize it if you wish.~
ITEM_TYPE_ARMOR
ITEM_FLAG_LEVEL|ITEM_FLAG_HUM|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE|ITEM_WEAR_HEAD
17 0 0 0
1 1 97
A
APPLY_DAMROLL 10
A
APPLY_HITROLL 6
A
APPLY_SAVING_SPELL -8
P 1
TRIG_TICK 100
OPROG_IF OIF_USER_LEVEL < 97 2 0
P 2
TRIG_VOID
OPROG_JUNK
P 3
TRIG_UNKNOWN 100 person_two
OPROG_GOD_COMMAND
mposet i12032 short The Bardic Crown of Count $~
#12033
bardic plate~
Bardic Plate~
~
It's dark. Use 'person_three' to personalize it if you wish.~
ITEM_TYPE_ARMOR
ITEM_FLAG_LEVEL|ITEM_FLAG_HUM|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE|ITEM_WEAR_BODY
23 0 0 0
1 1 97
A
APPLY_DAMROLL 6
A
APPLY_HITROLL 6
P 1
TRIG_TICK 100
OPROG_IF OIF_USER_LEVEL < 97 2 0
P 2
TRIG_VOID
OPROG_JUNK
P 3
TRIG_UNKNOWN 100 person_three
OPROG_GOD_COMMAND
mposet i12033 short Bardic Plate of Count $~
#12034
bardic band~
The Bardic Band~
~
It's dark. Use 'person_four' to personalize it if you wish.~
ITEM_TYPE_ARMOR
ITEM_FLAG_LEVEL|ITEM_FLAG_HUM|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE|ITEM_WEAR_FINGER|ITEM_WEAR_WRIST
17 0 0 0
1 1 97
A
APPLY_DAMROLL 10
A
APPLY_HITROLL 6
A
APPLY_SAVING_SPELL -8
P 1
TRIG_TICK 100
OPROG_IF OIF_USER_LEVEL < 97 2 0
P 2
TRIG_VOID
OPROG_JUNK
P 3
TRIG_UNKNOWN 100 person_four
OPROG_GOD_COMMAND
mposet i12034 short The Bardic Band of Count $~
#12035
bardic chain~
The Bardic Chain~
~
It's dark. Use 'person_five' to personalize it if you wish.~
ITEM_TYPE_ARMOR
ITEM_FLAG_LEVEL|ITEM_FLAG_HUM|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE|ITEM_WEAR_ARMS|ITEM_WEAR_LEGS
17 0 0 0
1 1 97
A
APPLY_DAMROLL 10
A
APPLY_HITROLL 6
A
APPLY_SAVING_SPELL -8
P 1
TRIG_TICK 100
OPROG_IF OIF_USER_LEVEL < 97 2 0
P 2
TRIG_VOID
OPROG_JUNK
P 3
TRIG_UNKNOWN 100 person_five
OPROG_GOD_COMMAND
mposet i12035 short The Bardic Chain of Count $~
#12036
bardic light~
The Bardic Light~
~
It's dark. Use 'person_six' to personalize it if you wish.~
ITEM_TYPE_LIGHT
ITEM_FLAG_LEVEL|ITEM_FLAG_HUM|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
0 0 -1 0
1 1 97
A
APPLY_DAMROLL 10
A
APPLY_HITROLL 6
A
APPLY_SAVING_SPELL -8
A
APPLY_AC -10
P 1
TRIG_TICK 100
OPROG_IF OIF_USER_LEVEL < 97 2 0
P 2
TRIG_VOID
OPROG_JUNK
P 3
TRIG_UNKNOWN 100 person_six
OPROG_GOD_COMMAND
mposet i12036 short The Bardic Light of Count $~
#12037
bardic ring~
The Bardic Ring~
~
It's dark. Use 'person_seven' to personalize it if you wish.~
ITEM_TYPE_ARMOR
ITEM_FLAG_LEVEL|ITEM_FLAG_HUM|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE|ITEM_WEAR_ARMS|ITEM_WEAR_FINGER
17 0 0 0
1 1 97
A
APPLY_DAMROLL 10
A
APPLY_HITROLL 6
A
APPLY_SAVING_SPELL -8
P 1
TRIG_TICK 100
OPROG_IF OIF_USER_LEVEL < 97 2 0
P 2
TRIG_VOID
OPROG_JUNK
P 3
TRIG_UNKNOWN 100 person_seven
OPROG_GOD_COMMAND
mposet i12037 short The Bardic Ring of Count $~
#12038
bardic shield~
The Bardic Shield~
~
It's dark. Use 'person_eight' to personalize it if you wish.~
ITEM_TYPE_ARMOR
ITEM_FLAG_LEVEL|ITEM_FLAG_HUM|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE|ITEM_WEAR_SHIELD
17 0 0 0
1 1 97
A
APPLY_DAMROLL 10
A
APPLY_HITROLL 6
A
APPLY_SAVING_SPELL -8
P 1
TRIG_TICK 100
OPROG_IF OIF_USER_LEVEL < 97 2 0
P 2
TRIG_VOID
OPROG_JUNK
P 3
TRIG_UNKNOWN 100 person_eight
OPROG_GOD_COMMAND
mposet i12038 short The Bardic Shield of Count $~
#12039
bardic boots~
The Bardic Boots~
~
It's dark. Use 'person_nine' to personalize it if you wish.~
ITEM_TYPE_ARMOR
ITEM_FLAG_LEVEL|ITEM_FLAG_HUM|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE|ITEM_WEAR_FEET
17 0 0 0
1 1 97
A
APPLY_DAMROLL 10
A
APPLY_HITROLL 6
A
APPLY_SAVING_SPELL -8
P 1
TRIG_TICK 100
OPROG_IF OIF_USER_LEVEL < 97 2 0
P 2
TRIG_VOID
OPROG_JUNK
P 3
TRIG_UNKNOWN 100 person_nine
OPROG_GOD_COMMAND
mposet i12039 short The Bardic Boots of Count $~
#12098
favor gods presence ethereal~
favor of the gods~
An ethereal presence is here.~
This aura is only bestowed to those who have
found the favor of the gods.~
ITEM_TYPE_ARMOR
ITEM_FLAG_LEVEL|ITEM_FLAG_MAGIC|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE|ITEM_WEAR_BODY
18 0 0 0
1 10000 90
A
APPLY_DAMROLL 8
#12050
staff area administrator~
The Area Administrator's Staff~
A staff of area administration should not be here.~
This staff gives invis and goto to its bearer. The following
names are engraved upon its surface:
Presto
Facade
Emperor
~
ITEM_TYPE_TREASURE
ITEM_FLAG_LEVEL|ITEM_FLAG_INVENTORY|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
0 0 0 0
97 100 1
P 1
TRIG_UNKNOWN 100 invis
OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0
P 2
TRIG_VOID
OPROG_GOD_ARGUMENT invis~
P 3
TRIG_UNKNOWN 100 goto
OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 4 0
P 4
TRIG_VOID
OPROG_GOD_ARGUMENT goto~
#0




#ROOMS
#12000
Center of the Dungeon of Mortal Realms~
You stand within the center of the dungeon of Mortal Realms.  Glancing around
you can see the cook in the room above you.  To the east is the dungeon cell
where prisoners are locked up.  The eastern room leads to an interrogation
room, while down in the depths below lies the dragon training area.~
120 ROOM_INDOORS|ROOM_NOTE_BOARD SECT_INSIDE
DDIR_NORTH
You see Patrokles Avenue.~
~
0 -1 9755
DDIR_EAST
You see the dungeon cell.~
~
0 -1 12001
DDIR_WEST
You see the interrogation room.~
~
0 -1 12005
DDIR_UP
You see the dungeon kitchen.~
~
0 -1 12002
DDIR_DOWN
You see the dragon training area.~
~
0 -1 12003
DDIR_SOUTH
~
~
0 -1 9770
S

#12001
The Dungeon Cell~
This is the infamous Dungeon Cell.  You must have committed a serious crime
to have been imprisoned here.  The room is quite filthy, for it serves as
the dungeon restroom.  A few other prisoners are shackled to the walls, and
you wish you had not commited your crime.~
120 ROOM_NO_MOB|ROOM_INDOORS|ROOM_SAFE|ROOM_NO_RECALL SECT_INSIDE
S
#12002
The Dungeon Kitchen~
This kitchen is quite clean compared to the rest of the dungeon.~
120 ROOM_INDOORS SECT_INSIDE
DDIR_DOWN
You see the center of the dungeon.~
~
0 -1 12000
S
#12003
The Dragon Training Room~
This is where all the dungeon masters buy themselves faithful dragons to take
into the field with them.  Plates full of fresh meat are being served to the
beasts which live here, as well as red hot coals of fire to fuel their firey
breath.~
120 ROOM_INDOORS|ROOM_PET_SHOP SECT_INSIDE
DDIR_UP
You see the center of the dungeon.~
~
0 -1 12000
S
#12004
Dragon Resting Room~
This is where the dragons await their masters.~
120 ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
You see training room~
~
0 -1 12003
S
#12005
The Interrogation Room~
This room is filled with many blood-covered tools of torture are spread
around the room.  Razor sharp knives and hatchets, as well as whips and
flesh hooks are haphazzardly stacked in a small pile on a table.  You
wonder if you will get out of here safely.~
120 ROOM_INDOORS|ROOM_SAFE|ROOM_NO_RECALL SECT_INSIDE
DDIR_NORTH
You see Patrokles.~
exit door~
EX_ISDOOR|EX_CLOSED -1 9755
S
#0



#RESETS
O 0 12001   1 12000 ;            the noteboard    
M 0 12000   1 12000 ;          dungeon master
M 0 12001   1 12001 ;           Bubba in Jail                     
M 0 12002   1 12002 ;         cook      
G 1 12005 100       ;          wine
G 1 12006 100       ;         drumstick
G 1 12007 100       ;         bread
M 0 12003   1 12003 ;  dragonmaster     
M 0 12004   1 12004 ;          dragon 
M 0 12010   1 12000 ;          ethmob     
D 0 12005 DIR_NORTH DOOR_CLOSED ;door in The Interrogation Ro
S




#SHOPS
12002 ITEM_TYPE_ARMOR ITEM_TYPE_WEAPON ITEM_TYPE_FOOD ITEM_TYPE_DRINK_CON
     ITEM_TYPE_TREASURE 100  50  0 23 ; dungeon cook
0




#SPECIALS
S




#$