#AREA Dangerous Neighborhood~ #AUTHORS Raff ~ #HELPS -1 'DANGEROUS NEIGHBORHOOD' DANGEROUS~ DANGEROUS NEIGHBORHOOD This dangerous area is the fighting grounds of the Ogres and the Trolls, two rival gangs of belligerent repute. A band of vigilante watchmen do their best to patrol against violence and vandalism, but they are sorely outnumbered. Be careful not to get involved in the dangerous fighting that often takes place here. ~ 0 $~ #RANGES 5 15 0 99 #MOBILES #2100 ethereal obeliskguy2~ The ethereal obelisk guy~ The ethereal obelisk guy is here.~ This mob should be invisible to you.~ ACT_SENTINEL|ACT_STAY_AREA|ACT_SMART|ACT_BODY|ACT_RACE|ACT_UNDEAD AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_TONGUES|AFF_ETHEREAL 0 S 90 BODY_HEAD BODY_LEG 1d10+10000 1d10+100 292510 RACE_DWARF POS_STANDING POS_STANDING SEX_MALE >speech_prog chakkor tower~ if level($n) < 18 mpecho The obelisk glows with energy. mpechoaround $n $n fades out of existence. mpechoat $n You disappear suddenly! mptransfer $n 9735 else mpechoat $n You are too big to call on the aid of the obelisk. endif ~ | #2101 ogre gang member~ a gang member~ A member of the Ogres wanders about here.~ He's lived a life of violence ever since he was little.~ ACT_SCAVENGER|16|ACT_STAY_AREA 0 -100 S 5 0 0 5d5+50 1d5+5 200 631 POS_STANDING POS_STANDING SEX_MALE #2102 troll gang member~ a gang member~ A member of the Trolls wanders about here.~ He wants to rid the world of every last Ogre gang member.~ ACT_SCAVENGER|16|ACT_STAY_AREA 0 100 S 5 0 0 5d5+50 1d7+5 210 631 POS_STANDING POS_STANDING SEX_MALE #2103 gang leader~ the gang leader~ The gang leader is not pleased you found his hideout!~ He's risen to be leader through brute force and cunning leadership.~ ACT_SENTINEL|ACT_AGGRESSIVE|ACT_STAY_AREA 0 0 S 13 0 0 13d13+130 1d10+12 2000 3616 POS_STANDING POS_STANDING SEX_MALE #2104 bruiser~ a bruiser~ A big, mean bruiser is looking for limbs to break.~ He's 6'6" 245 pounds and enough muscle to bash your head in.~ ACT_SCAVENGER|ACT_AGGRESSIVE|ACT_STAY_AREA|ACT_WIMPY AFF_DETECT_INVIS -333 S 10 0 0 10d10+100 1d6+10 1500 1934 POS_STANDING POS_STANDING SEX_MALE #2105 doll~ a doll~ A gang doll looks naughty and nice.~ She's a beauty (ok in RELATIVE terms) but you better not touch!~ ACT_SCAVENGER|16|ACT_STAY_AREA|ACT_WIMPY 0 0 S 7 0 0 7d7+70 1d6+4 1000 1037 POS_STANDING POS_STANDING SEX_FEMALE #2106 patrolman patrol man~ a patrolman~ A patrolman is trying to keep the peace.~ He'd rather be at the local pub then out here with these nasty kids.~ ACT_STAY_AREA 0 700 S 8 0 0 8d8+80 1d6+8 1494 1286 POS_STANDING POS_STANDING SEX_MALE #2107 vandal~ a vandal~ A vandal is spray painting pro-gang slogans on the wall here.~ He has a wary eye and a fine hand for art.~ ACT_WIMPY AFF_SNEAK -400 S 10 0 0 10d10+100 1d9+9 500 1934 POS_STANDING POS_STANDING SEX_MALE #2108 dog pit bull pitbull~ a pitbull~ A vicious pitbull is foaming at the mouth in rabid anticipation.~ You get a nice close look at him while he's tearing at your throat. His fangs are blood-stained from hearty meals of ... steak?!~ ACT_SENTINEL|ACT_AGGRESSIVE|ACT_STAY_AREA AFF_DETECT_INVIS|AFF_HIDE -100 S 5 0 0 5d5+50 1d6+3 10 631 POS_STANDING POS_STANDING SEX_MALE #0 #OBJECTS #2100 magical black obelisk monolith~ a black obelisk~ A magical black obelisk stands here.~ The obelisk has the power to return you to a matching obelisk in Chakkor outside the Tower of Training. A plaque on the obelisk reads: ________________________________________________________________ / \ | INSTRUCTIONS FOR USING THE OBELISK | | Simply say the name of the location to which you would like | | to travel and the obelisk will magically transport you. | | | | Available locations include: Recommended levels: | | | | Chakkor Levels 1-95 | \________________________________________________________________/ ~ ITEM_TYPE_FURNITURE ITEM_FLAG_LEVEL 0 0 0 0 0 100 0 1 #2101 ogre jacket~ an Ogre gang jacket~ An Ogre gang jacket has been carelessly tossed here.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_BODY 5 0 0 0 2 100 8 #2102 troll jacket~ a Troll gang jacket~ A Troll gang jacket has been carelessly tossed here.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_BODY 5 0 0 0 2 100 8 #2103 chain~ a hefty length of chain~ A hefty length of chain lies in a heap here on the floor.~ ~ ITEM_TYPE_WEAPON ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_WIELD 0 2 4 WEAPON_WHIP 10 900 3 A APPLY_AC -1 A APPLY_HITROLL 1 #2104 metal cover shield~ a metal shield~ A garbage can lid has been dropped on the floor.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_SHIELD 3 0 0 0 3 125 4 #2105 spray paint can~ a spray paint can~ A can of spray paint has been discarded here.~ ~ ITEM_TYPE_WAND ITEM_FLAG_HUM|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 11 2 2 SPELL_COLOUR_SPRAY 1 1000 5 #2106 stiletto~ a stiletto~ A killer stiletto has been forgotten here.~ ~ ITEM_TYPE_WEAPON ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_WIELD 0 5 2 WEAPON_PIERCE 2 600 9 A APPLY_HITROLL 2 #2107 spiked heel boots~ spiked heeled boots~ A pair of black leather boots with 6 inch spikes have been left here.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_FEET 3 0 0 0 4 2000 5 A APPLY_DEX -1 A APPLY_DAMROLL 1 #2108 mirror~ a mirror~ A small mirror has been left here.~ ~ ITEM_TYPE_WAND ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 5 5 5 SPELL_BLINDNESS 1 1000 5 #2109 gloves~ comfortable leather gloves~ A pair of soft lined leather gloves lie here.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_HANDS 2 0 0 0 2 500 4 A APPLY_STR 1 #2110 patrol club~ a patrol club~ A patrolman's club has carelessly been forgotten here.~ ~ ITEM_TYPE_WEAPON ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_WIELD 0 1 10 WEAPON_POUND 1 200 7 A APPLY_HITROLL 1 A APPLY_MOVE 10 #2111 signet ring~ a troll signet ring~ A signet ring bearing the crest of a troll lies in the dust here.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_FINGER 4 0 0 0 1 10000 7 A APPLY_STR 1 #2112 knuckles brass~ brass knuckles~ A set of brass knuckles left from a fight are here on the ground.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_HUM|ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL ITEM_WEAR_TAKE|ITEM_WEAR_HANDS 0 0 0 0 1 2000 1 A APPLY_HIT -1 A APPLY_DAMROLL 1 #0 #ROOMS #2100 ~ ~ 21 0 0 S #2101 A Dark Alleyway~ The walls of the alleyway have been spray-painted over many times over the years. One section of graffiti actually looks legible, it says: This section has been designed for levels 5 through 10 If you are above level 15 please don't expect much fun. If you are below level 5 enter at your own risk. Another section of graffiti says "Raff Rules!" There is a boulevard to the east and Wall Road East is to the west.~ 21 ROOM_DARK|ROOM_NO_MOB SECT_CITY DDIR_EAST ~ ~ 0 -1 2102 DDIR_WEST ~ ~ 0 -1 2172 S #2102 Beginning of White Dragon Boulevard~ This section of town has been overrun by the Troll gang. Even the police stay out of here for fear of being brutalized. This was once a nice lower-middleclass neighborhood, but know the gangs run the streets. All the shops and homes have been boarded up and abandoned. An alleyway is to the west and the street continues east. An over- grown lot is to the south.~ 21 0 SECT_CITY DDIR_EAST ~ ~ 0 -1 2103 DDIR_SOUTH ~ ~ 0 -1 2109 DDIR_WEST ~ ~ 0 -1 2101 S #2103 Along White Dragon Boulevard~ Everywhere you look you see signs of recent violence. Patches of blood lie everywhere and broken sticks and abandoned knifes are strewn here and there. An over-grown lot is to the south. White Dragon Boulevard leads east and west.~ 21 0 SECT_CITY DDIR_EAST ~ ~ 0 -1 2104 DDIR_SOUTH ~ ~ 0 -1 2110 DDIR_WEST ~ ~ 0 -1 2102 S #2104 White Dragon Boulevard at Armory~ Only gang members dare wander the streets here. What used to be the armory lies to the south. White Dragon Boulevard leads east and west.~ 21 0 SECT_CITY DDIR_EAST ~ ~ 0 -1 2105 DDIR_SOUTH ~ ~ 0 -1 2111 DDIR_WEST ~ ~ 0 -1 2103 S #2105 White Dragon Blvd.~ Black Dragon Avenue used to run south from here but the way has been blocked by the toppling of a building into the street. White Dragon boulevard continues east and west.~ 21 0 SECT_CITY DDIR_EAST ~ ~ 0 -1 2106 DDIR_WEST ~ ~ 0 -1 2104 S #2106 Corner of Ice and White Dragon~ Ice Dragon Way leads south from here. It used to run the whole length of the neighborhood and way lined with beautiful crystal sculptures. White Dragon boulevard leads east and west from here.~ 21 0 SECT_CITY DDIR_EAST ~ ~ 0 -1 2107 DDIR_SOUTH ~ ~ 0 -1 2113 DDIR_WEST ~ ~ 0 -1 2105 S #2107 White Dragon Boulevard~ A once majestic inn with a white marble facade lies to the south. Unfortunately, it has fallen into disrepair and decay. You can continue east or west.~ 21 0 SECT_CITY DDIR_EAST ~ ~ 0 -1 2108 DDIR_WEST ~ ~ 0 -1 2106 S #2108 Corner of Bronze and White Dragon~ This is the north-east corner of the neighborhood. White Dragon boulevard heads west and Bronze Dragon street heads south.~ 21 0 SECT_CITY DDIR_SOUTH ~ ~ 0 -1 2115 DDIR_WEST ~ ~ 0 -1 2107 S #2109 An over-grown lot~ A huge building was going to be built here, but they gave the project up when violence took over the town. Now it is just a weed-strewn plot of land. The lot continues east and there is a road north.~ 21 0 SECT_FIELD DDIR_NORTH ~ ~ 0 -1 2102 DDIR_EAST ~ ~ 0 -1 2110 S #2110 East end of an over-grown plot of land~ This was planned to be a park, but the developer was scared out of town by the gang. Now it is just a dusty square of land. The park was started to the south. The lot continues west and there is a street to the north.~ 21 0 SECT_FIELD DDIR_NORTH ~ ~ 0 -1 2103 DDIR_SOUTH ~ ~ 0 -1 2116 DDIR_WEST ~ ~ 0 -1 2109 S #2111 Armory~ Well actually, this is what USED to be the armory. The equipment has all been stolen or broken beyond repair. The back wall of the building has been bashed down, allowing you to go south. White Dragon Boulevard is north.~ 21 ROOM_INDOORS SECT_CITY DDIR_NORTH ~ ~ 0 -1 2104 DDIR_SOUTH ~ ~ 0 -1 2117 S #2112 A Bend in the Way~ Ice Dragon Way bends east and south from here. You notice a lot of blood dried into the dirt here.~ 21 0 SECT_CITY DDIR_EAST ~ ~ 0 -1 2113 DDIR_SOUTH ~ ~ 0 -1 2118 S #2113 Ice Dragon Bend~ Ice Dragon Way bends to the north and west here. There are footprints here. They seem to indicate a large struggle took place here recently. What used to be the town Magic shop is to the east.~ 21 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 2106 DDIR_EAST ~ ~ 0 -1 2114 DDIR_WEST ~ ~ 0 -1 2112 S #2114 The remains of the magic shop~ The wizard was tough but he couldn't take on 50 of them at once. So he died and they took all his stuff and used it on their fellowmen. The front door leads west back out to the street. There is a back door leading to another street to the east.~ 21 ROOM_INDOORS SECT_CITY DDIR_EAST ~ ~ 0 -1 2115 DDIR_WEST ~ ~ 0 -1 2113 S #2115 Bronze Dragon Street at wizard's back door~ Bronze Dragon street goes north and south. The back door to what remains of the magic shop is west.~ 21 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 2108 DDIR_SOUTH ~ ~ 0 -1 2120 DDIR_WEST ~ ~ 0 -1 2114 S #2116 Dracolich Plaza~ They began construction of a pleasant plaza here. You wouldn't have known it though if i hadn't told you. It has been renamed in honor of the Dragon gang's idol, the Dracolich. It has become sort of a training ground. There is a short cut to the east and an overgrown lot of land to the north.~ 21 0 SECT_FIELD DDIR_NORTH ~ ~ 0 -1 2110 DDIR_EAST ~ ~ 0 -1 2117 S #2117 Shortcut~ This is a shortcut between Dracolich Plaza and the center of town. Dracolich Plaza is to the west and the shortcut continues south.~ 21 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 2111 DDIR_SOUTH ~ ~ 0 -1 2121 DDIR_WEST ~ ~ 0 -1 2116 S #2118 Ice Dragon Way~ Several smashed crystal statues line the Way here. You begin to wonder who smashed them, and with what. The Way bends out of sight to the north and continues south. To the east is a courtyard.~ 21 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 2112 DDIR_EAST ~ ~ 0 -1 2119 DDIR_SOUTH ~ ~ 0 -1 2122 S #2119 Courtyard North~ Once it was the courtyard of a beautiful building complex. But alas, someone forgot to water the plants and they all died. Then again, you wonder how many people have died here too. The courtyard extends to the south and there is a road to the west.~ 21 ROOM_INDOORS SECT_CITY DDIR_SOUTH ~ ~ 0 -1 2123 DDIR_WEST ~ ~ 0 -1 2118 S #2120 Bronze Dragon Street~ There used to be a gate out to the east here which led to distant lands. The gate has rusted permanently shut. The street goes north and south.~ 21 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 2115 DDIR_SOUTH ~ ~ 0 -1 2125 S #2121 Shortcut~ The shortcut extends north. There is a street to the east.~ 21 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 2117 DDIR_EAST ~ ~ 0 -1 2122 S #2122 Ice Dragon Way~ The Way continues north and intersects with Yellow Dragon Avenue to the south. For some reason, you somehow realize that there is a shortcut to the west that leads to Dracolich Plaza.~ 21 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 2118 DDIR_SOUTH ~ ~ 0 -1 2127 DDIR_WEST ~ ~ 0 -1 2121 S #2123 Courtyard South~ Once full of lush green plants, it is now barren of growth. A set of stairs used to extend up to a suite of rooms but the set is missing stairs 3-15. The courtyard extends north and there is a street to the south.~ 21 ROOM_INDOORS SECT_CITY DDIR_NORTH ~ ~ 0 -1 2119 DDIR_SOUTH ~ ~ 0 -1 2128 S #2124 Old Abandoned Warehouse~ Once the center of a lucrative storage business, it has fallen to disrepair like everything else. It is now the hideout of the Dragon gang. The gang leader runs his reign of terror from here. There is a wooden door barely on the hinges to the east.~ 21 ROOM_DARK|ROOM_INDOORS SECT_CITY DDIR_EAST ~ wooden door east~ EX_ISDOOR|EX_CLOSED -1 2125 S #2125 Bronze Dragon Street at Warehouse~ The street runs north and south. There is an old wooden door leading to a warehouse to the west. The warehouse LOOKS abandoned. . .~ 21 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 2120 DDIR_SOUTH ~ ~ 0 -1 2130 DDIR_WEST ~ wooden door west~ EX_ISDOOR|EX_CLOSED -1 2124 S #2126 Yellow Dragon Road~ Yellow Dragon Road is the southern boundary of Troll Territory. The road extends east. You enter "no-man's land" to the south.~ 21 0 SECT_CITY DDIR_EAST ~ ~ 0 -1 2127 DDIR_SOUTH ~ ~ 0 -1 2131 S #2127 Yellow Dragon Road~ The road runs east and west. Ice Dragon Way leads north from here.~ 21 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 2122 DDIR_EAST ~ ~ 0 -1 2128 DDIR_WEST ~ ~ 0 -1 2126 S #2128 Yellow Dragon Road~ The roads continues east and west. There is a courtyard to the north. You enter "no man's land" to the south.~ 21 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 2123 DDIR_EAST ~ ~ 0 -1 2129 DDIR_SOUTH ~ ~ 0 -1 2133 DDIR_WEST ~ ~ 0 -1 2127 S #2129 Yellow Dragon Road~ There is a barred window to the north. There appears to be a light coming from the cracks around it. The road extends east and west from here. Or you can enter "no man's land" south from here.~ 21 0 SECT_CITY DDIR_EAST ~ ~ 0 -1 2130 DDIR_SOUTH ~ ~ 0 -1 2134 DDIR_WEST ~ ~ 0 -1 2128 S #2130 Yellow Dragon Road~ Bronze Dragon Street intersects here and runs north. Yellow Dragon ends here but continues to the west.~ 21 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 2125 DDIR_WEST ~ ~ 0 -1 2129 S #2131 NO MAN'S LAND~ This is the section of town between the two gang's territories. This is usually where the violence starts. No Man's land continues south and east; or there is a street to the north.~ 21 0 SECT_MOUNTAIN DDIR_NORTH ~ ~ 0 -1 2126 DDIR_EAST ~ ~ 0 -1 2132 DDIR_SOUTH ~ ~ 0 -1 2136 S #2132 NO MAN'S LAND~ This is the section of town between the two gang's territories. This is usually where the violence starts. No Man's land continues south east and west.~ 21 0 SECT_MOUNTAIN DDIR_EAST ~ ~ 0 -1 2133 DDIR_SOUTH ~ ~ 0 -1 2137 DDIR_WEST ~ ~ 0 -1 2131 S #2133 NO MAN'S LAND~ This is the section of town between the two gang's territories. This is usually where the violence starts. No Man's land continues south, east and west; or there is a street to the north.~ 21 0 SECT_MOUNTAIN DDIR_NORTH ~ ~ 0 -1 2128 DDIR_EAST ~ ~ 0 -1 2134 DDIR_SOUTH ~ ~ 0 -1 2138 DDIR_WEST ~ ~ 0 -1 2132 S #2134 NO MAN'S LAND~ This is the section of town between the two gang's territories. This is usually where the violence starts. No Man's land continues south, east, and west; or there is a street to the north.~ 21 0 SECT_MOUNTAIN DDIR_NORTH ~ ~ 0 -1 2129 DDIR_EAST ~ ~ 0 -1 2135 DDIR_SOUTH ~ ~ 0 -1 2139 DDIR_WEST ~ ~ 0 -1 2133 S #2135 NO MAN'S LAND~ This is the section of town between the two gang's territories. This is usually where the violence starts. No Man's land continues south and west.~ 21 0 SECT_MOUNTAIN DDIR_SOUTH ~ ~ 0 -1 2140 DDIR_WEST ~ ~ 0 -1 2134 S #2136 NO MAN'S LAND~ This is the section of town between the two gang's territories. This is usually where the violence starts. No Man's land continues north and east; or there is a street to the south.~ 21 0 SECT_MOUNTAIN DDIR_NORTH ~ ~ 0 -1 2131 DDIR_EAST ~ ~ 0 -1 2137 DDIR_SOUTH ~ ~ 0 -1 2141 S #2137 NO MAN'S LAND~ This is the section of town between the two gang's territories. This is usually where the violence starts. No Man's land continues north, east and west.~ 21 0 SECT_MOUNTAIN DDIR_NORTH ~ ~ 0 -1 2132 DDIR_EAST ~ ~ 0 -1 2138 DDIR_WEST ~ ~ 0 -1 2136 S #2138 NO MAN'S LAND~ This is the section of town between the two gang's territories. This is usually where the violence starts. No Man's land continues north, east, and west; or there is a street to the south.~ 21 0 SECT_MOUNTAIN DDIR_NORTH ~ ~ 0 -1 2133 DDIR_EAST ~ ~ 0 -1 2139 DDIR_SOUTH ~ ~ 0 -1 2143 DDIR_WEST ~ ~ 0 -1 2137 S #2139 NO MAN'S LAND~ This is the section of town between the two gang's territories. This is usually where the violence starts. No Man's land continues north, east, and west.~ 21 0 SECT_MOUNTAIN DDIR_NORTH ~ ~ 0 -1 2134 DDIR_EAST ~ ~ 0 -1 2140 DDIR_WEST ~ ~ 0 -1 2138 S #2140 NO MAN'S LAND~ This is the section of town between the two gang's territories. This is usually where the violence starts. No Man's land continues south and west; or there is a street to the south.~ 21 0 SECT_MOUNTAIN DDIR_NORTH ~ ~ 0 -1 2135 DDIR_SOUTH ~ ~ 0 -1 2145 DDIR_WEST ~ ~ 0 -1 2139 S #2141 Bend in Hector Street~ Hector street bends to the east and the south here. "No Man's Land" entrance is to the north.~ 21 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 2136 DDIR_EAST ~ ~ 0 -1 2142 DDIR_SOUTH ~ ~ 0 -1 2146 S #2142 Hector Street at Bakery~ Hector street runs east and west. The Bakery used to be to the south but the entrance is sealed off. Probably just a bunch of stale pies in there anyways.~ 21 0 SECT_CITY DDIR_EAST ~ ~ 0 -1 2143 DDIR_WEST ~ ~ 0 -1 2141 S #2143 Another corner of Hector and Achilles streets~ Achilles street heads to the south and Hector runs east and west. There is an entrance to "No Man's Land" to the north. On the southwest corner of this intersection, it looks like a building was recently burned down.~ 21 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 2138 DDIR_EAST ~ ~ 0 -1 2144 DDIR_SOUTH ~ ~ 0 -1 2147 DDIR_WEST ~ ~ 0 -1 2142 S #2144 Hector Street at Jeweler~ Once a bright spot in the town, it now looks like one of the hardest hit by the violence. The building could collapse at any moment. The street continues east and west.~ 21 0 SECT_CITY DDIR_EAST ~ ~ 0 -1 2145 DDIR_WEST ~ ~ 0 -1 2143 S #2145 Corner of Ajax and Hector~ There is a grand fountain to the east but the water doesn't look good to drink. Ajax street heads south and Hector goes back west. "No Man's Land" is to the north.~ 21 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 2140 DDIR_SOUTH ~ ~ 0 -1 2149 DDIR_WEST ~ ~ 0 -1 2144 S #2146 Hector Street~ The street is full of garbage here. An odd building lies to the west, but you don't seem to be able to find a way into it. The street runs north and south here.~ 21 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 2141 DDIR_SOUTH ~ ~ 0 -1 2150 S #2147 Achilles Avenue~ The town bards sang of the victory parades that used to pass along this route. It was once a major way through the center of town. The street goes south to a bend and north to an intersection.~ 21 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 2143 DDIR_SOUTH ~ ~ 0 -1 2152 S #2148 A small ruined chapel~ This was a small temple built to honor the minor gods and goddesses. It is now desecrated by graffiti and vandalism. Perhaps its worst defilement is that it is the hangout of the Ogre gang. There is a street to the east through a rusty metal door.~ 21 ROOM_DARK|ROOM_INDOORS SECT_CITY DDIR_EAST ~ rusted door metal~ EX_ISDOOR|EX_CLOSED -1 2149 S #2149 Ajax Avenue at chapel~ The temple to honor the minor gods is through a rusty metal door to the west. The street continues north and south. You hear the muffled sounds of screams coming from the chapel.~ 21 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 2145 DDIR_SOUTH ~ ~ 0 -1 2154 DDIR_WEST ~ rusted door metal~ EX_ISDOOR|EX_CLOSED -1 2148 S #2150 First intersection of Hector and Achilles~ There is a large statue here depicting a battle between two great warriors. You think it's odd that it has not been defiled, but then you sense a aura protecting it. Achilles runs east and south, while Hector heads out to the north.~ 21 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 2146 DDIR_EAST ~ ~ 0 -1 2151 DDIR_SOUTH ~ ~ 0 -1 2156 S #2151 Hector street~ A large open space, possibly a cemetery, lies to the south. There is a large wrought-iron fence with spikes on top which prevents you from entering the area. The street continues east and west.~ 21 0 SECT_CITY DDIR_EAST ~ ~ 0 -1 2152 DDIR_WEST ~ ~ 0 -1 2150 S #2152 A bend in the road~ Achilles Avenue bends to the north and west here. There is also a narrow alley to the south.~ 21 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 2147 DDIR_SOUTH ~ ~ 0 -1 2157 DDIR_WEST ~ ~ 0 -1 2151 S #2153 What is left of the weaponshop~ It doesn't even look like those punks gave the weaponsmith a proper burial. But what a going away present he seems to have received! Blood is splattered and dried all over the walls here. It looks like a great deal of carnage happened here. The way out to the east leads out onto a street.~ 21 ROOM_INDOORS SECT_INSIDE DDIR_EAST ~ ~ 0 -1 2154 S #2154 Ajax street at Weaponshop (or whats left of it)~ The street goes north and south. The stables used to be to the east, but I bet all the horses are dead or gone.~ 21 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 2149 DDIR_SOUTH ~ ~ 0 -1 2159 DDIR_WEST ~ ~ 0 -1 2153 S #2155 Khan Park~ Not really a "park" as you and i would think of it but it seems queerly peaceful here in comparison to the rest of the area. There seems to be some kind of memorial to the great Mongol warrior Khan being crudely constructed here. There is a street to the east and another to the south.~ 21 0 SECT_FIELD DDIR_EAST ~ ~ 0 -1 2156 DDIR_SOUTH ~ ~ 0 -1 2162 S #2156 Achilles avenue at entrance to park~ A ... park?! lies to the west. The street runs south to an intersection and curves to the north.~ 21 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 2150 DDIR_SOUTH ~ ~ 0 -1 2163 DDIR_WEST ~ ~ 0 -1 2155 S #2157 A bend in Ajax~ The roads bends south and east here. You barely notice a small alley leading north. Some kind of tunnel entrance is to the west but it has been crushed under its own weight.~ 21 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 2152 DDIR_EAST ~ ~ 0 -1 2158 DDIR_SOUTH ~ ~ 0 -1 2164 S #2158 Ajax street~ A once prideful guildhouse was on the northeast corner of this intersection. Most of the walls and ceiling have long since been demolished. An inn/pub is to the south. The street bends to the east or west.~ 21 0 SECT_CITY DDIR_EAST ~ ~ 0 -1 2159 DDIR_SOUTH ~ ~ 0 -1 2165 DDIR_WEST ~ ~ 0 -1 2157 S #2159 Curve in the road~ The street goes north or west from here. A narrow street once headed southeast from here.~ 21 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 2154 DDIR_WEST ~ ~ 0 -1 2158 S #2160 A wide alleyway~ The sides of the alleyway have been vandalized many times. A street lies to the west and a major road to the east.~ 21 ROOM_DARK|ROOM_NO_MOB SECT_CITY DDIR_EAST ~ ~ 0 -1 2161 DDIR_WEST ~ ~ 0 -1 10600 S #2161 Alexander Road~ You see many gang members walking around looking for fights to pick and things to break. It seems as if all of the other citizens have been run out of town. All the former homes are boarded up and uninhabitable. The road continues east and west.~ 21 0 SECT_CITY DDIR_EAST ~ ~ 0 -1 2162 DDIR_WEST ~ ~ 0 -1 2160 S #2162 Alexander Street at park entrance~ A park-looking area lies to the north and a passage between two buildings leads to another street to the south.~ 21 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 2155 DDIR_SOUTH ~ ~ 0 -1 2166 DDIR_WEST ~ ~ 0 -1 2161 S #2163 Achilles Avenue~ The Avenue Runs north and south. You sense you are deep within Ogre gang territory, and a chill goes up your spine.~ 21 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 2156 DDIR_SOUTH ~ ~ 0 -1 2167 S #2164 Ajax Street~ You can see a sinister black wrought-iron fence to the west. You wonder if it's keeping you out, or the ghouls in?~ 21 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 2157 DDIR_SOUTH ~ ~ 0 -1 2169 S #2165 The inn/pub~ The inn actually looks fairly functional despite its lack of repair. The boys come here to hoot it up and drink them selves into oblivion sometimes. It looks as if the beer is still on tap!!! A hallway leads south and you spy a street through the doorway to the north.~ 21 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 -1 2158 DDIR_SOUTH ~ ~ 0 -1 2170 S #2166 Solomon Street~ This street forms the southern boundary of Ogre territory. The street extends far to the east. There is also a pathway between buildings which leads to another street to the north.~ 21 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 2162 DDIR_EAST ~ ~ 0 -1 2167 S #2167 Intersection of Achilles and Solomon~ Solomon street is to the east and west. The other part of the T is Achilles Avenue, starting here and winding to the north.~ 21 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 2163 DDIR_EAST ~ ~ 0 -1 2168 DDIR_WEST ~ ~ 0 -1 2166 S #2168 Solomon Street~ A wrought-iron fence blocks off what used to be an entrance to the cemetery here to the north. The evil just seems too strong to to consider entering. You feel you should stick with the "lesser" evils along the road to the east and west.~ 21 0 SECT_CITY DDIR_EAST ~ ~ 0 -1 2169 DDIR_WEST ~ ~ 0 -1 2167 S #2169 Intersection of Ajax and Solomon~ The two roads meet at a corner here. Ajax runs north and Solomon heads west. An inn/pub is through a back doorway to the east.~ 21 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 2164 DDIR_EAST ~ ~ 0 -1 2170 DDIR_WEST ~ ~ 0 -1 2168 S #2170 Hallway~ The hallway heads back north to the main part of the inn/pub. The stairs leading up to the guest rooms here do not seem advisable to climb. A doorway empties out into Solomon street to the west.~ 21 ROOM_DARK|ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 -1 2165 DDIR_WEST ~ ~ 0 -1 2169 S #2171 Wall Road~ The road extends south along the inside of the wall surrounding the city. You spy a city gate to the north.~ 21 0 SECT_CITY DDIR_SOUTH ~ ~ 0 -1 2172 DDIR_WEST ~ ~ 0 -1 17006 S #2172 Wall Road~ Wall road extends north along the inside of the city wall. A dark alley lies to the east. To the south, you can barely make out a side road leading into darkness.~ 21 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 2171 DDIR_EAST ~ ~ 0 -1 2101 DDIR_SOUTH ~ ~ 0 -1 6400 S #0 #RESETS O 0 2100 1 2101 ; obelisk M 0 2100 1 2101 ; obeliskethereal D 0 2124 DIR_EAST DOOR_CLOSED ;door in Old Abandoned Warehouse D 0 2125 DIR_WEST DOOR_CLOSED ;door in Bronze Dragon Street at W D 0 2148 DIR_EAST DOOR_CLOSED ;door in A small ruined chapel D 0 2149 DIR_WEST DOOR_CLOSED ;door in Ajax Avenue at chapel M 0 2103 2 2124 ; the gang leader in Old Abandoned Warehouse E 1 2111 5 ITEM_WEAR_TAKE ;equip a troll signet ring M 0 2103 2 2148 ; the gang leader in A small ruined chapel E 1 2106 5 ITEM_WEAR_HEAD ;equip a stiletto E 1 2112 6 17 ;equip brass knuckles M 0 2108 12 2124 ; a pitbull in Old Abandoned Warehouse M 0 2108 12 2124 ; a pitbull in Old Abandoned Warehouse M 0 2108 12 2124 ; a pitbull in Old Abandoned Warehouse M 0 2108 12 2124 ; a pitbull in Old Abandoned Warehouse M 0 2108 12 2148 ; a pitbull in A small ruined chapel M 0 2108 12 2148 ; a pitbull in A small ruined chapel M 0 2108 12 2148 ; a pitbull in A small ruined chapel M 0 2108 12 2148 ; a pitbull in A small ruined chapel M 0 2104 10 2116 ; a bruiser in Dracolich Plaza E 1 2104 10 11 ;equip a metal shield E 1 2103 10 ITEM_WEAR_HEAD ;equip a hefty length of chain M 0 2104 10 2155 ; a bruiser in Khan Park E 1 2104 10 11 ;equip a metal shield E 1 2109 2 9 ;equip comfortable leather glove M 0 2104 10 2114 ; a bruiser in The remains of the magic E 1 2103 10 ITEM_WEAR_HEAD ;equip a hefty length of chain M 0 2104 10 2108 ; a bruiser in Corner of Bronze and Whit E 1 2109 2 9 ;equip comfortable leather glove M 0 2104 10 2170 ; a bruiser in Hallway E 1 2111 5 ITEM_WEAR_TAKE ;equip a troll signet ring E 1 2104 10 11 ;equip a metal shield M 0 2105 10 2125 ; a doll in Bronze Dragon Street at W E 1 2108 20 17 ;equip a mirror E 1 2107 10 ITEM_WEAR_BODY ;equip spiked heeled boots M 0 2105 10 2149 ; a doll in Ajax Avenue at chapel E 1 2107 10 ITEM_WEAR_BODY ;equip spiked heeled boots E 1 2108 20 17 ;equip a mirror M 0 2105 10 2152 ; a doll in A bend in the road E 1 2108 20 17 ;equip a mirror M 0 2105 10 2123 ; a doll in Courtyard South E 1 2108 20 17 ;equip a mirror M 0 2106 15 2131 ; a patrolman in NO MAN'S LAND E 1 2110 15 ITEM_WEAR_HEAD ;equip a patrol club M 0 2106 15 2132 ; a patrolman in NO MAN'S LAND E 1 2110 15 ITEM_WEAR_HEAD ;equip a patrol club M 0 2106 15 2133 ; a patrolman in NO MAN'S LAND E 1 2110 15 ITEM_WEAR_HEAD ;equip a patrol club M 0 2106 15 2134 ; a patrolman in NO MAN'S LAND E 1 2110 15 ITEM_WEAR_HEAD ;equip a patrol club M 0 2106 15 2135 ; a patrolman in NO MAN'S LAND E 1 2110 15 ITEM_WEAR_HEAD ;equip a patrol club M 0 2106 15 2136 ; a patrolman in NO MAN'S LAND E 1 2110 15 ITEM_WEAR_HEAD ;equip a patrol club M 0 2106 15 2137 ; a patrolman in NO MAN'S LAND E 1 2110 15 ITEM_WEAR_HEAD ;equip a patrol club M 0 2106 15 2138 ; a patrolman in NO MAN'S LAND E 1 2110 15 ITEM_WEAR_HEAD ;equip a patrol club M 0 2106 15 2139 ; a patrolman in NO MAN'S LAND E 1 2110 15 ITEM_WEAR_HEAD ;equip a patrol club M 0 2106 15 2140 ; a patrolman in NO MAN'S LAND E 1 2110 15 ITEM_WEAR_HEAD ;equip a patrol club M 0 2107 4 2102 ; a vandal in Beginning of White Dragon E 1 2105 8 17 ;equip a spray paint can M 0 2107 4 2114 ; a vandal in The remains of the magic E 1 2105 8 17 ;equip a spray paint can M 0 2107 4 2165 ; a vandal in The inn/pub E 1 2105 8 17 ;equip a spray paint can M 0 2107 4 2161 ; a vandal in Alexander Road E 1 2105 8 17 ;equip a spray paint can M 0 2101 25 2102 ; a gang member in Beginning of White Dragon E 1 2101 30 5 ;equip an Ogre gang jacket M 0 2101 25 2103 ; a gang member in Along White Dragon Boulev E 1 2101 30 5 ;equip an Ogre gang jacket M 0 2101 25 2104 ; a gang member in White Dragon Boulevard at E 1 2101 30 5 ;equip an Ogre gang jacket M 0 2101 25 2105 ; a gang member in White Dragon Blvd. M 0 2101 25 2106 ; a gang member in Corner of Ice and White D E 1 2101 30 5 ;equip an Ogre gang jacket M 0 2101 25 2107 ; a gang member in White Dragon Boulevard E 1 2101 30 5 ;equip an Ogre gang jacket M 0 2101 25 2108 ; a gang member in Corner of Bronze and Whit M 0 2101 25 2109 ; a gang member in An over-grown lot E 1 2101 30 5 ;equip an Ogre gang jacket M 0 2101 25 2110 ; a gang member in East end of an over-grown E 1 2101 30 5 ;equip an Ogre gang jacket M 0 2101 25 2111 ; a gang member in Armory M 0 2101 25 2112 ; a gang member in A Bend in the Way E 1 2101 30 5 ;equip an Ogre gang jacket M 0 2101 25 2113 ; a gang member in Ice Dragon Bend E 1 2101 30 5 ;equip an Ogre gang jacket M 0 2101 25 2114 ; a gang member in The remains of the magic M 0 2101 25 2115 ; a gang member in Bronze Dragon Street at w E 1 2101 30 5 ;equip an Ogre gang jacket M 0 2101 25 2116 ; a gang member in Dracolich Plaza E 1 2101 30 5 ;equip an Ogre gang jacket M 0 2101 25 2117 ; a gang member in Shortcut E 1 2101 30 5 ;equip an Ogre gang jacket M 0 2101 25 2118 ; a gang member in Ice Dragon Way E 1 2101 30 5 ;equip an Ogre gang jacket M 0 2101 25 2119 ; a gang member in Courtyard North M 0 2101 25 2120 ; a gang member in Bronze Dragon Street M 0 2101 25 2121 ; a gang member in Shortcut E 1 2101 30 5 ;equip an Ogre gang jacket M 0 2101 25 2122 ; a gang member in Ice Dragon Way E 1 2101 30 5 ;equip an Ogre gang jacket M 0 2101 25 2128 ; a gang member in Yellow Dragon Road M 0 2101 25 2130 ; a gang member in Yellow Dragon Road E 1 2101 30 5 ;equip an Ogre gang jacket M 0 2102 25 2142 ; a gang member in Hector Street at Bakery E 1 2102 30 5 ;equip a Troll gang jacket M 0 2102 25 2145 ; a gang member in Corner of Ajax and Hector E 1 2102 30 5 ;equip a Troll gang jacket M 0 2102 25 2146 ; a gang member in Hector Street E 1 2102 30 5 ;equip a Troll gang jacket M 0 2102 25 2150 ; a gang member in First intersection of Hec M 0 2102 25 2151 ; a gang member in Hector street E 1 2102 30 5 ;equip a Troll gang jacket M 0 2102 25 2152 ; a gang member in A bend in the road E 1 2102 30 5 ;equip a Troll gang jacket M 0 2102 25 2153 ; a gang member in What is left of the weapo E 1 2102 30 5 ;equip a Troll gang jacket M 0 2102 25 2154 ; a gang member in Ajax street at Weaponshop M 0 2102 25 2155 ; a gang member in Khan Park M 0 2102 25 2156 ; a gang member in Achilles avenue at entran E 1 2102 30 5 ;equip a Troll gang jacket M 0 2102 25 2157 ; a gang member in A bend in Ajax M 0 2102 25 2158 ; a gang member in Ajax street E 1 2102 30 5 ;equip a Troll gang jacket M 0 2102 25 2159 ; a gang member in Curve in the road E 1 2102 30 5 ;equip a Troll gang jacket M 0 2102 25 2160 ; a gang member in A wide alleyway M 0 2102 25 2161 ; a gang member in Alexander Road E 1 2102 30 5 ;equip a Troll gang jacket M 0 2102 25 2162 ; a gang member in Alexander Street at park E 1 2102 30 5 ;equip a Troll gang jacket M 0 2102 25 2163 ; a gang member in Achilles Avenue M 0 2102 25 2164 ; a gang member in Ajax Street E 1 2102 30 5 ;equip a Troll gang jacket M 0 2102 25 2165 ; a gang member in The inn/pub M 0 2102 25 2165 ; a gang member in The inn/pub E 1 2102 30 5 ;equip a Troll gang jacket M 0 2102 25 2165 ; a gang member in The inn/pub E 1 2102 30 5 ;equip a Troll gang jacket M 0 2102 25 2165 ; a gang member in The inn/pub E 1 2102 30 5 ;equip a Troll gang jacket M 0 2102 25 2166 ; a gang member in Solomon Street E 1 2102 30 5 ;equip a Troll gang jacket M 0 2102 25 2167 ; a gang member in Intersection of Achilles E 1 2102 30 5 ;equip a Troll gang jacket M 0 2102 25 2169 ; a gang member in Intersection of Ajax and E 1 2102 30 5 ;equip a Troll gang jacket S #SHOPS 0 #SPECIALS S #$