area_current/castle/
area_current/gahld/
clans/
player/
player/c/
#AREA High Tower of Sorcery~
#AUTHORS Anon   ~





#HELPS
0 $~




#RANGES 10 30 0 99
#MOBILES
#1300
shadow guardian~
a shadow guardian~
A shadow guardian screams a challenge and attacks.~
It seems to be made of nothing more than darkness ...~
ACT_SCAVENGER|ACT_AGGRESSIVE|ACT_STAY_AREA
AFF_INVISIBLE|AFF_DETECT_INVIS|AFF_INFRARED|AFF_SNEAK
-350 S
9 0 0 9d9+90 2d5+5
100 1580
POS_STANDING POS_STANDING SEX_NEUTRAL
#1301
adventurer~
a lost adventurer~
An emaciated adventurer is here looking lost and hopeless.~
He looks haggard and sickly; no doubt he's been lost here for quite some time.~
ACT_SENTINEL|ACT_SCAVENGER|ACT_WIMPY
0
400 S
8 0 0 10d10+10 2d4+4
286 1286
POS_STANDING POS_STANDING SEX_MALE
#1302
edgar~
Edgar~
Edgar the Human Swordpupil~
Edgar says 'pardon me, can you tell me where to buy cups?'

You see before you, one of Chakkor's finest fighting elite, the mighty
bunny slayer himself, Edgar the Horrible!~
ACT_SCAVENGER|16|ACT_WIMPY
0
1000 S
1 0 0 3d9+10 1d8+1
23 10
POS_STANDING POS_STANDING SEX_MALE
#1303
diamond golem~
the golem~
A huge diamond golem is standing guard here.~
It looks quite strong.~
ACT_SENTINEL|ACT_STAY_AREA
AFF_DETECT_INVIS
500 S
23 0 0 23d23+230 3d6+15
985 47349
POS_STANDING POS_STANDING SEX_NEUTRAL
#1304
mage young~
a mage~
A young mage wanders about, oblivious to all.~
He seems to be contemplating life, love and the mysteries of the universe.
Then again, he may just have a headache.~
ACT_STAY_AREA|ACT_WIMPY
AFF_DETECT_INVIS
450 S
10 0 0 10d10+100 1d8+8
436 1934
POS_STANDING POS_STANDING SEX_MALE
#1305
strick bartender~
Strick the bartender~
Strick is here levitating drinks to his customers.~
He looks rather harmless, but then again so does a sleeping dragon.~
ACT_SENTINEL|ACT_STAY_AREA
AFF_DETECT_INVIS
750 S
25 0 0 1d1+1838 3d7+20
2000 70135
POS_STANDING POS_STANDING SEX_MALE
#1306
tatorious wizard~
Tatorious~
Tatorious the wizard is here counting his earnings.~
Tatorious winks at you mischievously.~
ACT_SENTINEL|ACT_STAY_AREA
AFF_DETECT_INVIS
900 S
25 0 0 1d1+1375 3d7+21
5000 70135
POS_STANDING POS_STANDING SEX_MALE
#1307
ezmerelda cook~
Ezmerelda~
Ezmerelda the cook is here stirring a large pot of something.~
~
ACT_SENTINEL|ACT_STAY_AREA
AFF_DETECT_INVIS
-500 S
20 0 0 20d20+200 3d5+10
1092 20422
POS_STANDING POS_STANDING SEX_FEMALE
#1308
assistant mage~
The cook's assistant~
The cook's assistant is here assisting the cook.~
~
ACT_SENTINEL|ACT_STAY_AREA|ACT_WIMPY
AFF_DETECT_INVIS
-200 S
11 0 0 11d11+110 3d6+5
116 2371
POS_STANDING POS_STANDING SEX_MALE
#1309
prisoner~
The prisoner~
A prisoner is chained to the wall here.~
Though his clothes are all in rags, you can see that at one time they must
have been fine garments. A metal muzzle has been fitted over the poor
wretch's mouth, whether to keep him from screaming, or to silence his spell
casting you cannot tell.

He looks quite mad, no doubt he's been mistreated horribly.~
ACT_SENTINEL|ACT_SCAVENGER|ACT_AGGRESSIVE|ACT_STAY_AREA|ACT_WIMPY
0
100 S
16 0 0 1d1+288 2d9+9
0 7227
POS_STANDING POS_STANDING SEX_MALE
#1310
jailor mage~
the Jailor~
The Jailor is here enjoying a comfortable nap.~
He looks rather dirty.~
ACT_SENTINEL|ACT_STAY_AREA
AFF_DETECT_INVIS
100 S
17 0 0 17d17+170 3d5+10
1326 9264
POS_SLEEPING POS_SLEEPING SEX_MALE
#1311
broom~
a broom~
A straw broom is here leaning against the wall.~
The broom screams 'Take that you lout!'~
ACT_SENTINEL|ACT_SCAVENGER|ACT_AGGRESSIVE|ACT_STAY_AREA
AFF_DETECT_INVIS
50 S
7 0 0 7d7+70 2d4+4
0 1037
POS_STANDING POS_STANDING SEX_NEUTRAL
#1312
lesser guardian hands~
a pair of disembodied hands~
A pair of disembodied hands floats in the air here.~
The hands twitch with anticipation of strangling someone.~
ACT_AGGRESSIVE|ACT_STAY_AREA
0
-400 S
9 0 0 9d9+90 2d6+8
0 1580
POS_STANDING POS_STANDING SEX_NEUTRAL
#1313
guardian greater eyes~
a pair of disembodied eyes~
A pair of disembodied eyes floats here glaring at you.~
The eyes smolder with hatred.~
ACT_AGGRESSIVE|ACT_STAY_AREA
AFF_DETECT_INVIS
-600 S
15 0 0 15d15+150 3d5+10
0 5687
POS_STANDING POS_STANDING SEX_NEUTRAL
#1314
mage visitor~
the mage~
A visiting mage is here snoring away in peaceful slumber.~
He looks quite sleepy.~
ACT_SENTINEL|ACT_SCAVENGER|ACT_STAY_AREA|ACT_WIMPY
AFF_DETECT_INVIS
250 S
12 0 0 12d12+120 2d6+8
726 2918
POS_SLEEPING POS_SLEEPING SEX_MALE
#1315
apprentice young~
a young apprentice magic user~
A young apprentice magic user is here doing magical studies.~
She looks quite intent on her studies.~
ACT_SENTINEL|ACT_STAY_AREA|ACT_WIMPY
0
400 S
7 0 0 7d6+25 2d6+8
369 1037
POS_STANDING POS_STANDING SEX_FEMALE
#1316
apprentice young~
a young apprentice~
A young apprentice is here mumbling words of magic to himself.~
He looks to be oblivious to all but the spell he is memorizing.~
ACT_SENTINEL|ACT_STAY_AREA|ACT_WIMPY
0
380 S
7 0 0 7d6+25 2d6+8
487 1037
POS_STANDING POS_STANDING SEX_MALE
#1317
apprentice young~
a young apprentice~
A young apprentice is sleeping here.~
He seems to be dreaming.~
ACT_SENTINEL|ACT_STAY_AREA|ACT_WIMPY
0
350 S
7 0 0 7d6+25 2d4+4
211 1037
POS_SLEEPING POS_SLEEPING SEX_MALE
#1318
apprentice young~
A young apprentice~
A young apprentice is here teasing a cornered kitten.~
He looks like a mischievous youth.~
ACT_SENTINEL|ACT_STAY_AREA|ACT_WIMPY
0
-200 S
7 0 0 7d6+25 2d6+8
382 1037
POS_STANDING POS_STANDING SEX_MALE
#1319
kitten~
a small kitten~
A small kitten is here meowing in terror.~
The little ball of fur looks very unhappy.  Singed fur and a few minor burns
mark its mottled coat.~
ACT_SENTINEL|ACT_STAY_AREA|ACT_WIMPY
0
500 S
1 0 0 1d1+10 1d4+1
0 10
POS_STANDING POS_STANDING SEX_FEMALE
#1320
student~
a student~
A student of spells is here looking quite bored~
The student yawns.~
ACT_SENTINEL|ACT_STAY_AREA|ACT_WIMPY
0
350 S
8 0 0 8d8+80 2d4+6
263 1286
POS_STANDING POS_STANDING SEX_MALE
#1321
instructor teacher mage~
an instructor of magic~
The instructor screams at your interruption and attacks you.~
He looks quite angry at your interruption.~
ACT_SENTINEL|ACT_AGGRESSIVE|ACT_STAY_AREA
AFF_DETECT_INVIS
300 S
14 0 0 14d14+140 3d5+10
880 4515
POS_STANDING POS_STANDING SEX_MALE
#1322
student~
a student of spells~
A student of spells is here trying to master invisibility.~
He blinks in and out of existence, trying to master the spell.~
ACT_SENTINEL|ACT_STAY_AREA|ACT_WIMPY
AFF_INVISIBLE|AFF_DETECT_INVIS
400 S
8 0 0 8d8+80 2d4+6
198 1286
POS_STANDING POS_STANDING SEX_MALE
#1323
teacher mage~
a spell teacher~
A spell teacher screams at your interruption and attacks.~
~
ACT_SENTINEL|ACT_AGGRESSIVE|ACT_STAY_AREA
AFF_INVISIBLE|AFF_DETECT_INVIS
300 S
15 0 0 15d15+150 3d4+9
1256 5687
POS_STANDING POS_STANDING SEX_MALE
#1324
student~
a student of spells~
A student of spells has fallen asleep at her desk here.~
She looks to have collapsed from sheer boredom.~
ACT_SENTINEL|ACT_STAY_AREA|ACT_WIMPY
AFF_DETECT_INVIS
400 S
9 0 0 9d9+90 2d4+7
567 1580
POS_SLEEPING POS_SLEEPING SEX_FEMALE
#1325
wizard speaker mage~
a wizard~
An old wizard is here making a speech~
~
ACT_SENTINEL|ACT_STAY_AREA|ACT_WIMPY
AFF_DETECT_INVIS
400 S
18 0 0 18d18+180 3d5+10
2468 11972
POS_STANDING POS_STANDING SEX_MALE
#1326
mage young~
a young mage~
A young mage is here learning hand to hand combat.~
~
ACT_SENTINEL|ACT_STAY_AREA|ACT_WIMPY
AFF_DETECT_INVIS
300 S
9 0 0 9d9+90 2d4+8
695 1580
POS_STANDING POS_STANDING SEX_MALE
#1327
mistress battle~
the battle mistress~
The battle mistress is here teaching the fine uses of a dagger.~
She looks quite rugged. In fact, she more resembles a warrior than a magic
user.~
ACT_SENTINEL|ACT_AGGRESSIVE|ACT_STAY_AREA
AFF_DETECT_INVIS
200 S
17 0 0 17d17+170 3d5+8
3211 9264
POS_STANDING POS_STANDING SEX_FEMALE
#1328
mage teacher~
a spell teacher~
A spell teacher is here relaxing.~
~
ACT_SENTINEL|ACT_STAY_AREA
AFF_DETECT_INVIS
200 S
15 0 0 15d15+150 3d6+9
1002 5687
POS_RESTING POS_RESTING SEX_MALE
#1329
wizard~
an aged wizard~
An aged wizard is sleeping here.~
~
ACT_SENTINEL|ACT_AGGRESSIVE|ACT_STAY_AREA|ACT_WIMPY
AFF_DETECT_INVIS
350 S
20 0 0 20d20+200 3d8+9
1567 20422
POS_SLEEPING POS_SLEEPING SEX_MALE
#1330
scribe mage~
a scribe~
A scribe is here working on some manuscripts.~
~
ACT_SENTINEL|ACT_SCAVENGER|ACT_STAY_AREA|ACT_WIMPY
AFF_DETECT_INVIS
400 S
14 0 0 14d14+140 3d6+5
312 4515
POS_STANDING POS_STANDING SEX_MALE
#1331
scribe mage~
a scribe~
A scribe is here working diligently on some translations.~
She's quite cute.  Too bad her only interest seems to be the words of
lore she is translating.~
ACT_SENTINEL|ACT_STAY_AREA|ACT_WIMPY
AFF_DETECT_INVIS
500 S
15 0 0 15d15+150 2d4+13
684 5687
POS_STANDING POS_STANDING SEX_FEMALE
#1332
master scribe~
the master scribe~
The master scribe is here looking a little upset~
He seems to be so old, his skin has become nothing but a giant wrinkle.
The master scribe screams 'How dare you interrupt my important work???'~
ACT_SENTINEL|ACT_AGGRESSIVE|ACT_STAY_AREA|ACT_WIMPY
AFF_DETECT_INVIS
100 S
22 0 0 22d22+220 3d5+12
5634 35625
POS_STANDING POS_STANDING SEX_MALE
#1333
assistant scribe~
the scribe's assistant~
The scribe's assistant is here folding parchments.~
~
ACT_SENTINEL|ACT_AGGRESSIVE|ACT_STAY_AREA|ACT_WIMPY
AFF_DETECT_INVIS
100 S
16 0 0 16d16+160 3d4+12
1050 7227
POS_STANDING POS_STANDING SEX_MALE
#1334
master enchanter mage~
the Enchanter~
The Enchanter is here placing a dweomer upon well made sword.~
~
ACT_SENTINEL|ACT_AGGRESSIVE|ACT_STAY_AREA
AFF_DETECT_INVIS
-200 S
23 0 0 23d23+230 3d5+16
6812 47349
POS_STANDING POS_STANDING SEX_MALE
#1335
sword dancing~
a dancing sword~
A well crafted sword lies on the work table here.~
It looks quite sharp.~
ACT_SENTINEL|ACT_AGGRESSIVE|ACT_STAY_AREA
0
-500 S
10 0 0 10d10+100 3d5+5
0 1934
POS_STANDING POS_STANDING SEX_NEUTRAL
#1336
alchemist~
the Mad Alchemist~
The Mad Alchemist babbles something incomprehensible and attacks.~
He looks like he's been quaffing too many potions. His eyes dart around
wildly, and he starts to drool.

The Mad Alchemist throws back his head and cackles with insane glee!~
ACT_SENTINEL|ACT_SCAVENGER|ACT_AGGRESSIVE|ACT_STAY_AREA|ACT_WIMPY
AFF_DETECT_INVIS
150 S
24 0 0 24d24+240 3d5+10
2346 63135
POS_STANDING POS_STANDING SEX_MALE
#1337
master summoner~
the master summoner~
The master summoner is here holding gateways open to other planes.~
~
ACT_SENTINEL|ACT_AGGRESSIVE|ACT_STAY_AREA|ACT_WIMPY
AFF_DETECT_INVIS
-200 S
22 0 0 22d22+220 3d5+16
1019 35625
POS_STANDING POS_STANDING SEX_MALE
#1338
master charmer~
the master charmer~
The master charmer utters the words, 'uuuzzldctz'.~
The master charmer sizes you up, always looking for a new pet.~
ACT_SENTINEL|ACT_AGGRESSIVE
AFF_DETECT_INVIS
-400 S
23 0 0 23d23+230 3d5+19
4672 47349
POS_STANDING POS_STANDING SEX_MALE
#1339
golem wooden~
a wooden golem~
A wooden golem stands a silent vigil here, guarding the stairs.~
He looks flammable.~
ACT_SENTINEL|ACT_AGGRESSIVE|ACT_STAY_AREA
AFF_DETECT_INVIS
100 S
16 0 0 16d16+160 1d10+19
1000 7227
POS_STANDING POS_STANDING SEX_NEUTRAL
#1340
master binder~
the master spell binder~
The master spell binder is here re-charging a blackened wand.~
The master spell binder snarls at you and attacks.~
ACT_SENTINEL|ACT_SCAVENGER|ACT_AGGRESSIVE|ACT_STAY_AREA|ACT_WIMPY
AFF_DETECT_INVIS
-500 S
23 0 0 23d23+230 3d5+18
2315 47349
POS_STANDING POS_STANDING SEX_MALE
#1341
master maker~
the golem maker~
The golem maker is here chiseling some stone.~
~
ACT_SENTINEL|ACT_AGGRESSIVE|ACT_STAY_AREA
AFF_DETECT_INVIS
300 S
21 0 0 21d21+210 3d5+15
2678 26909
POS_STANDING POS_STANDING SEX_MALE
#1342
golem granite~
a granite golem~
A granite golem stands here waiting to do its master's bidding.~
It looks like a statue, until you see it shamble towards you.~
ACT_SENTINEL|ACT_AGGRESSIVE|ACT_STAY_AREA
0
300 S
20 0 0 20d20+200 4d5+10
0 20422
POS_STANDING POS_STANDING SEX_NEUTRAL
#1343
golem bronze~
a bronze golem~
A bronze golem stands here shining in the light.~
He looks rather dim witted.~
ACT_SENTINEL|ACT_STAY_AREA
0
350 S
18 0 0 18d18+180 4d5+5
0 11972
POS_STANDING POS_STANDING SEX_NEUTRAL
#1344
golem flesh~
a flesh golem~
A flesh golem stands guard here~
It looks to be made of a potpourri of different body parts; some don't even
resemble anything human.~
ACT_SENTINEL|ACT_AGGRESSIVE|ACT_STAY_AREA
0
200 S
12 0 0 12d12+120 4d4+4
0 2918
POS_STANDING POS_STANDING SEX_NEUTRAL
#1345
golem cloth~
a cloth golem~
A cloth golem wanders around here.~
It looks like a bunch of old rags, quite surprising it can actually walk.~
ACT_SENTINEL|ACT_SCAVENGER|ACT_STAY_AREA
0
350 S
8 0 0 8d8+80 3d4+1
0 1286
POS_STANDING POS_STANDING SEX_NEUTRAL
#1346
golem adamantite~
an adamantite golem~
An adamantite golem stands here looking very dangerous.~
It seems to be forged of dark metal.  It looks strong and durable,
but somewhat un-intelligent.~
ACT_SENTINEL|ACT_SCAVENGER|ACT_STAY_AREA
0
350 S
25 0 0 25d25+250 3d7+13
10000 70135
POS_STANDING POS_STANDING SEX_NEUTRAL
#1347
golem clay~
a clay golem~
A clay golem stands guard here.~
~
ACT_SENTINEL|ACT_SCAVENGER|ACT_AGGRESSIVE|ACT_STAY_AREA
AFF_DETECT_INVIS
200 S
15 0 0 15d15+150 4d5+9
0 5687
POS_STANDING POS_STANDING SEX_NEUTRAL
#1348
master illusionist mage~
the master of illusions~
An enormous multi-colored three-headed dragon growls at you.~
The image of an ugly dragon flickers slightly, and where the dragon was
now stands a small harmless looking old man.~
ACT_SENTINEL|ACT_SCAVENGER|ACT_STAY_AREA|ACT_WIMPY
AFF_DETECT_INVIS
150 S
21 0 0 21d21+210 3d5+15
2345 26909
POS_STANDING POS_STANDING SEX_MALE
#1349
necromancer master~
the Necromancer~
The Necromancer is here raising undead servants~
Attired all in black, the Necromancer is tall and gangly, but still quite
an imposing figure.  A dark cowl shrouds most of his face, but two blazing
embers which serve as eyes can be seen through the shadow.
The Necromancer shrieks some obscenities and orders his minions to attack.~
ACT_SENTINEL|ACT_SCAVENGER|ACT_AGGRESSIVE|ACT_STAY_AREA|ACT_WIMPY
AFF_DETECT_INVIS
-950 S
25 0 0 25d25+250 3d7+17
11684 70135
POS_STANDING POS_STANDING SEX_MALE
#1350
skeleton undead~
an animated skeleton~
An animated skeleton screams silently and attacks.~
It feels no pain, and hacks at you ruthlessly.~
ACT_SENTINEL|ACT_AGGRESSIVE|ACT_STAY_AREA
AFF_DETECT_INVIS
-500 S
15 0 0 15d15+150 3d4+10
0 5687
POS_STANDING POS_STANDING SEX_NEUTRAL
#1351
undead giant~
an undead giant~
An undead giant lumbers towards you.~
~
ACT_SENTINEL|ACT_SCAVENGER|ACT_AGGRESSIVE|ACT_STAY_AREA
AFF_DETECT_INVIS
-500 S
18 0 0 18d18+180 3d5+10
0 11972
POS_STANDING POS_STANDING SEX_NEUTRAL
#1352
witch hag~
an ugly witch~
An ugly witch is here scrying out secrets.~
She has no face at all, just blank skin, rather disturbing.  From about where
her mouth should be, comes a disgusting giggling sound that makes your skin
crawl with revulsion.~
ACT_SENTINEL|ACT_SCAVENGER|ACT_AGGRESSIVE|ACT_STAY_AREA
AFF_DETECT_INVIS
-450 S
20 0 0 20d20+200 3d6+15
2150 20422
POS_STANDING POS_STANDING SEX_FEMALE
#1353
librarian mage~
the Librarian~
The Librarian has fallen asleep at his desk here.~
He looks like a rather peaceful old man.~
ACT_SENTINEL|ACT_AGGRESSIVE|ACT_STAY_AREA|ACT_WIMPY
AFF_DETECT_INVIS
450 S
23 0 0 23d23+230 3d6+15
1287 47349
POS_SLEEPING POS_SLEEPING SEX_MALE
>death_prog 100~
if actorhasobjnum(30900)
or actorhasobjnum(30966)
or actorhasobjnum(30967)
or actorhasobjnum(30968)
or actorhasobjnum(30969)
  if quest(30,1,$n) == 0
    mpmset $n quest 30 1 1
    mpoload 30914
    mpforce $n HELP GUILDTOKEN
    mpquiet on
    c 'giant strength' $n
    give i30914 $n
    mpquiet off
  endif
endif~
|
#1354
apprentice~
the master's apprentice~
The master's apprentice leaps to halt your passage.~
A powerful wizard in his own right, the apprentice of the master of balance
has given up his station in the mage guild hierarchy in order to serve the
great master in hopes of gleaning secrets one could never hope to uncover
alone.~
ACT_SENTINEL|ACT_SCAVENGER|ACT_AGGRESSIVE|ACT_STAY_AREA
AFF_DETECT_INVIS
0 S
24 0 0 24d24+240 3d6+16
6723 63135
POS_STANDING POS_STANDING SEX_MALE
#1355
cat grey familiar~
a grey cat~
A grey cat is lounging lazily here.~
The grey cat cocks an ear towards you, sensing your scrutiny, then purrs
contentedly.  It looks rather harmless, until you notice its very large claws.~
ACT_SENTINEL|ACT_STAY_AREA
AFF_INVISIBLE|AFF_SNEAK
0 S
15 0 0 15d15+150 5d5+5
0 5687
POS_STANDING POS_STANDING SEX_FEMALE
#1356
master guildmaster grey~
the master of Neutrality~
The master of Neutrality stands here contemplating the balance of the universe.~
He looks quite peaceful.~
ACT_SENTINEL|ACT_STAY_AREA
AFF_DETECT_INVIS|AFF_SANCTUARY
0 S
30 0 0 30d30+300 2d5+20
15350 106194
POS_STANDING POS_STANDING SEX_MALE
#1357
apprentice black~
a black robed apprentice~
A black robed apprentice jumps from the shadows and attacks.~
She bears a wicked looking scar down the side of her face, though once she
must have been beautiful, now the scar combined with what seems to be a
permanent scowl make her looks quite fearsome.~
ACT_SENTINEL|ACT_SCAVENGER|ACT_AGGRESSIVE|ACT_STAY_AREA
AFF_DETECT_INVIS|AFF_SNEAK
-750 S
20 0 0 20d20+200 3d6+16
13876 20422
POS_STANDING POS_STANDING SEX_FEMALE
#1358
cat black familiar~
a black cat~
A black cat with its fur up hisses at you.~
It looks both mean and dangerous.  Petting seems to be completely out of
the question.~
ACT_SENTINEL|ACT_STAY_AREA
AFF_DETECT_INVIS|AFF_SNEAK
-800 S
16 0 0 16d16+160 3d7+13
0 7227
POS_STANDING POS_STANDING SEX_NEUTRAL
#1359
master guildmaster black~
the master of the black robes~
The master of the black robes is here plotting vile deeds.~
The master glares at you.~
ACT_SENTINEL|ACT_SCAVENGER|ACT_STAY_AREA
AFF_DETECT_INVIS|AFF_SANCTUARY
-1000 S
30 0 0 30d30+300 2d5+20
22100 106194
POS_STANDING POS_STANDING SEX_MALE
#1360
apprentice white~
a white robed apprentice~
A white robed apprentice screams at your desecration of goodness.~
He looks like a fanatic.
The apprentice screams 'Thou art unworthy of this honor!'~
ACT_SENTINEL|ACT_AGGRESSIVE|ACT_STAY_AREA
AFF_DETECT_INVIS
750 S
20 0 0 20d20+200 3d6+16
7400 20422
POS_STANDING POS_STANDING SEX_MALE
#1361
cat white familiar~
a white cat~
A white cat is here preening its fur.~
It seems to be nothing more than a large ball of fluff with claws.~
ACT_SENTINEL|ACT_STAY_AREA
AFF_DETECT_INVIS|AFF_SNEAK
800 S
15 0 0 1d11+243 3d7+13
0 5687
POS_STANDING POS_STANDING SEX_NEUTRAL
#1362
master guildmaster white~
The master of goodness~
The master of goodness is here frowning at your intrusion.~
He looks like a self-righteous bastard.~
ACT_SENTINEL|ACT_STAY_AREA
AFF_DETECT_INVIS|AFF_SANCTUARY
1000 S
30 0 0 30d30+300 2d5+20
21900 106194
POS_STANDING POS_STANDING SEX_MALE
#1363
cat calico familiar~
A calico cat~
A large calico cat is here~
It looks incredibly large for a cat, no doubt a giant of its species.
A beautiful jewel encrusted collar about its neck is its only adornment.~
ACT_SENTINEL|ACT_STAY_AREA
AFF_DETECT_INVIS|AFF_SNEAK
800 S
25 0 0 25d25+250 5d5+10
0 70135
POS_STANDING POS_STANDING SEX_NEUTRAL
#1364
guildmaster grand mistress~
The Grand Mistress~
The Grand Mistress of Magic is sitting here.~
She looks quite comfortable on her emerald throne. Amazingly young and
pretty for one of such stature in the guild, no doubt she has kept her
youthful appearance through the use of strong magics.
The Grand Master pets her familiar and smiles at you in confidence.~
ACT_SENTINEL|ACT_STAY_AREA
AFF_DETECT_INVIS|AFF_SANCTUARY
0 S
50 0 0 50d50+500 3d4+40
50000 269671
POS_STANDING POS_STANDING SEX_FEMALE
#1365
wizard~
a wizard~
A wandering wizard is here mumbling to himself.~
~
ACT_SCAVENGER|ACT_STAY_AREA
AFF_DETECT_INVIS|AFF_SNEAK
350 S
17 0 0 17d17+170 3d5+15
3210 9264
POS_STANDING POS_STANDING SEX_MALE
#0




#OBJECTS
#1301
oven black~
an oven~
A huge black oven is here.~
~
ITEM_TYPE_CONTAINER
ITEM_FLAG_GLOW|ITEM_FLAG_LEVEL
0
1000 5 -1 0
1000 1000 60
#1302
locker~
a meat locker~
An enormous meat locker is here.~
~
ITEM_TYPE_CONTAINER
ITEM_FLAG_LEVEL
0
1000 5 -1 0
1000 1000 60
E
locker~
You just had the horrid thought that a cadaver might be in there.~
#1304
pizza slice~
a slice of pizza~
A slice of pizza is here looking very tasty.~
~
ITEM_TYPE_FOOD
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
15 0 0 NOT_POISONED
1 12 12
E
pizza slice~
Ahh!  Round Table pizza!  How appropriate.  Any root beer?~
#1305
chunk meat~
a large chunk of meat~
A large chunk of meat is here.~
~
ITEM_TYPE_FOOD
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
24 0 0 POISONED
2 20 12
#1306
sandwich~
a finger sandwich~
A finger sandwich is here.~
~
ITEM_TYPE_FOOD
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
20 0 0 NOT_POISONED
2 15 12
E
sandwich finger~
It would look quite tasty if someone had first removed the fingernails!~
#1307
broom straw~
a straw broom~
A straw broom is here leaning against the wall.~
~
ITEM_TYPE_TRASH
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
0 0 0 0
5 5 3
E
broom straw~
A magical flying broomstick?  Nah!  Not here.~
#1308
machine coffee~
a coffee machine~
A coffee machine is here.~
~
ITEM_TYPE_CONTAINER
ITEM_FLAG_HUM|ITEM_FLAG_LEVEL
0
10000 0 -1 0
10000 10 1000
#1309
cabinet~
a cabinet~
A cabinet is here.~
~
ITEM_TYPE_CONTAINER
ITEM_FLAG_LEVEL
0
5000 5 -1 0
10000 10 1000
#1310
bar silver~
a bar of silver~
A bar of silver has been left here.~
~
ITEM_TYPE_TREASURE
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
0 0 0 0
10 1000 7
#1311
bar gold~
a bar of gold~
A bar of gold has been left here.~
~
ITEM_TYPE_TREASURE
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
0 0 0 0
11 2000 7
#1312
bar mithril~
a bar of mithril~
A bar of mithril has been left here.~
~
ITEM_TYPE_TREASURE
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
0 0 0 0
12 3000 7
#1313
bar adamantite~
a bar of adamantite~
A bar of adamantite has been left here.~
~
ITEM_TYPE_TREASURE
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
0 0 0 0
15 5000 7
#1314
hammer mithril~
a mithril hammer~
A mithril hammer has been left here~
~
ITEM_TYPE_WEAPON
ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
0 2 6 WEAPON_POUND
19 10000 7
A
APPLY_HITROLL 2
A
APPLY_STR 1
#1315
chest~
a chest~
A chest is here.~
~
ITEM_TYPE_CONTAINER
ITEM_FLAG_GLOW|ITEM_FLAG_LEVEL
0
5000 15 1316 0
1000 1000 1000
#1316
key~
a small key~
A small key has been left here.~
~
ITEM_TYPE_KEY
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
1315 0 0 0
1 1 17
#1317
long sword~
a long sword~
A long sword has been left here.~
~
ITEM_TYPE_WEAPON
ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
0 1 8 WEAPON_SLASH
8 10000 7
A
APPLY_HITROLL 1
A
APPLY_DAMROLL 1
#1318
dagger silver~
a silver dagger~
A finely crafted dagger made of silver is on the ground here.~
~
ITEM_TYPE_WEAPON
ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
0 3 3 WEAPON_PIERCE
5 15000 7
A
APPLY_HITROLL 2
A
APPLY_DAMROLL 1
#1319
scimitar~
a curved scimitar~
A curved scimitar is here in a jewel-covered sheath.~
~
ITEM_TYPE_WEAPON
ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
0 2 7 WEAPON_SLASH
10 17500 7
A
APPLY_HIT 3
#1320
staff wooden~
a wooden staff~
A wooden staff is against the wall here.~
~
ITEM_TYPE_WEAPON
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
0 1 4 WEAPON_CRUSH
6 10 7
#1321
cabinet silver~
a silver chased cabinet~
A large cabinet with a silver finish is here.~
~
ITEM_TYPE_CONTAINER
ITEM_FLAG_LEVEL
0
5000 15 1325 0
10000 1 1000
#1322
cabinet silver~
a silver chased cabinet~
A large cabinet with a silver finish is here.~
~
ITEM_TYPE_CONTAINER
ITEM_FLAG_LEVEL
0
5000 15 1325 0
10000 1 1000
#1323
key old~
an old key~
An old key is here~
~
ITEM_TYPE_KEY
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
0 0 0 0
1 1 12
#1324
silvery key~
a silvery key~
A silvery key has been left here.~
~
ITEM_TYPE_KEY
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
1321 0 0 0
1 10000 1
#1325
silvery key~
a silvery key~
A silvery key has been left here.~
~
ITEM_TYPE_KEY
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
1322 0 0 0
1 10000 17
#1326
staff red white~
a red and white staff~
A red and white staff is leaning against the wall here~
~
ITEM_TYPE_STAFF
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
20 3 3 SPELL_HEAL
8 5500 11
#1327
staff burnt~
a burnt staff~
A burnt staff is leaning against the wall here.~
~
ITEM_TYPE_STAFF
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
10 2 2 SPELL_BLINDNESS
6 1100 11
#1328
rod black~
a black rod~
A black rod has been left here.~
~
ITEM_TYPE_WAND
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
10 3 3 SPELL_DISPEL_EVIL
4 1200 11
#1329
wand wooden~
a wooden stick~
A wooden stick is here~
~
ITEM_TYPE_WAND
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
10 5 5 SPELL_BLESS
4 600 11
#1330
wand metal~
a metal wand~
A metal wand is here.~
~
ITEM_TYPE_WAND
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
10 5 4 SPELL_ENERGY_DRAIN
5 2000 11
#1331
cauldron black~
a black cauldron~
A large black cauldron is here bubbling.~
~
ITEM_TYPE_CONTAINER
ITEM_FLAG_LEVEL
0
1000 0 -1 0
5000 5000 100
#1332
wings~
a small pair of bat wings~
A small pair of bat wings is here.~
~
ITEM_TYPE_TRASH
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
0 0 0 0
2 1 10
#1333
eye eyeball~
an eyeball~
An eyeball has been left here~
~
ITEM_TYPE_TRASH
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
0 0 0 0
1 1 10
#1334
book tome~
the book of magic~
An enormous book is lying open here~
~
ITEM_TYPE_CONTAINER
ITEM_FLAG_GLOW|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
5 0 -1 0
5 500000 11
#1335
spectacles glasses~
a pair of spectacles~
A pair of wire-rimmed spectacles has been left here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_HEAD
0 0 0 0
4 10000 11
A
APPLY_INT 1
A
APPLY_WIS 1
#1336
altar~
a golden altar~
~
~
ITEM_TYPE_CONTAINER
ITEM_FLAG_LEVEL
0
1000 5 -1 0
5000 1 100
#1337
medallion heart~
a heart shaped medallion~
A heart shaped medallion is here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_BLESS|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_NECK
0 0 0 0
3 10000 25
A
APPLY_WIS 2
A
APPLY_CON -1
#1338
chest~
a large chest~
A large chest is here.~
~
ITEM_TYPE_CONTAINER
ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL
0
2000 15 1339 0
5000 500000 130
#1339
key intricate~
an intricately carved key~
An intricately carved key has been left here.~
~
ITEM_TYPE_KEY
ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
1338 0 0 0
1 10000 37
A
APPLY_SAVING_SPELL -1
#1340
a pile of coins~
a pile of coins is here~
A pile of coins is here.~
~
ITEM_TYPE_MONEY
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
23574 0 0 0
1 0 25
#1341
cloak brown~
a brown cloak~
A travel worn cloak has carelessly been left here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_NECK
5 0 0 0
5 2000 25
A
APPLY_SAVING_SPELL -3
#1342
chameleon poncho~
a chameleon poncho~
Some multicolored cloth is on the ground here~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_ABOUT
3 0 0 0
4 15000 25
A
APPLY_DEX 2
#1343
boots worn~
a pair of old boots~
A pair of old boots is here, they look very comfortable.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_FEET
0 0 0 0
2 3500 25
A
APPLY_MOVE 15
#1344
ring seashell~
a seashell ring~
A small seashell has been left here.~
~
ITEM_TYPE_BOAT
ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_FINGER
0 0 0 0
2 6500 25
#1345
backpack leather~
a leather backpack~
A leather backpack is here.~
~
ITEM_TYPE_CONTAINER
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_ABOUT|ITEM_WEAR_HOLD
500 0 -1 0
9 750 29
#1351
cup brew herbal~
a herbal brew~
A herbal brew is here.~
~
ITEM_TYPE_DRINK_CON
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
5 5 LIQ_TEA POISONED
2 11 1
#1352
waybread~
a waybread~
A loaf of waybread has been left here.~
~
ITEM_TYPE_FOOD
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
32 0 0 NOT_POISONED
3 65 1
#1355
cleaver~
a meat cleaver~
A meat cleaver is sticking in the wall here.~
~
ITEM_TYPE_WEAPON
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
0 3 4 WEAPON_SLICE
8 600 15
#1356
shackles chain~
some chain shackles~
Some chain shackles have been discarded here~
~
ITEM_TYPE_TRASH
ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
0 0 0 0
15 750 12
A
APPLY_MANA -10
A
APPLY_MOVE -24
#1357
dagger silvery~
a silvery dagger~
A long dagger that seems to be made of silver is here.~
~
ITEM_TYPE_WEAPON
ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
0 2 4 WEAPON_PIERCE
5 1200 7
A
APPLY_HITROLL 1
#1359
scroll~
a scroll~
A scroll is here.~
~
ITEM_TYPE_SCROLL
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
21 SPELL_BLINDNESS SPELL_CURSE SPELL_SLEEP
5 3000 16
#1360
scroll bound~
a bound scroll~
A bound scroll is here blowing in the breeze.~
~
ITEM_TYPE_SCROLL
ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
10 SPELL_ARMOR SPELL_TELEPORT SPELL_PROTECTION_EVIL
3 9500 16
A
APPLY_AC -6
#1361
tube~
a long cylindrical tube~
A long cylindrical tube is rolling around here.~
~
ITEM_TYPE_CONTAINER
ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
100 5 -1 0
8 500 16
#1362
scroll old~
an old scroll~
An old scroll has been left here.~
~
ITEM_TYPE_SCROLL
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
10 SPELL_CREATE_FOOD SPELL_NONE SPELL_NONE
2 500 12
#1363
scroll blue~
a scroll written on blue paper~
A blue scroll has been left here.~
~
ITEM_TYPE_SCROLL
ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
30 SPELL_ENCHANT_WEAPON SPELL_NONE SPELL_NONE
5 20000 57
#1364
pouch leather~
a leather pouch~
A leather pouch is on the ground here.~
~
ITEM_TYPE_CONTAINER
ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
150 0 -1 0
2 1750 18
#1365
spoon silver~
a silver stirring spoon~
A silver stirring spoon has been left here.~
~
ITEM_TYPE_FURNITURE
ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
0 0 0 0
1 5650 18
A
APPLY_SAVING_SPELL -1
#1366
potion blue~
a blue potion~
A blue potion is here.~
~
ITEM_TYPE_POTION
ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
24 SPELL_HARM SPELL_HARM SPELL_HARM
2 9000 30
#1367
potion red~
a bright red potion~
A bright red potion is here.~
~
ITEM_TYPE_POTION
ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
15 SPELL_CURE_CRITICAL SPELL_NONE SPELL_NONE
2 1500 18
#1368
potion green~
a green potion~
A green potion is here.~
~
ITEM_TYPE_POTION
ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
20 SPELL_BLINDNESS SPELL_TELEPORT SPELL_CURE_BLINDNESS
2 1500 18
#1369
potion effervescent~
an efervecent potion~
An efervecent potion is bubbling away here~
~
ITEM_TYPE_POTION
ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
16 SPELL_DETECT_EVIL SPELL_DETECT_INVIS SPELL_DETECT_MAGIC
2 1000 18
E
potion efervecent~
Ahh!  Schwepes Sparkling Soda a refreshing drink.~
#1370
white milky potion~
a milky white potion~
A milky white potion is here.~
~
ITEM_TYPE_POTION
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
14 SPELL_WORD_OF_RECALL SPELL_NONE SPELL_NONE
2 750 18
#1371
staff black~
a black staff~
A black staff is leaning against the wall here.~
~
ITEM_TYPE_STAFF
ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
18 2 2 SPELL_TELEPORT
5 500 16
#1372
flute golden~
a golden flute~
A golden flute has been left here.~
~
ITEM_TYPE_STAFF
ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
22 1 1 SPELL_CHARM_PERSON
4 15000 17
A
APPLY_INT -2
#1373
figurine~
a small figurine~
A small figurine in the shape of a humanoid is standing here.~
~
ITEM_TYPE_STAFF
ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
5 5 5 SPELL_CURE_SERIOUS
4 6000 17
#1374
belt holster~
a holstered belt~
A holstered belt is here.~
~
ITEM_TYPE_CONTAINER
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_WAIST
20 0 -1 0
4 290 17
#1375
wand~
a blackened wand~
A blackened wand is here.~
~
ITEM_TYPE_WAND
ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
17 5 1 SPELL_FIREBALL
4 2500 17
#1376
chisel runed~
a runed chisel~
A runed chisel is here.~
~
ITEM_TYPE_WEAPON
ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
0 2 3 WEAPON_PIERCE
6 1500 15
A
APPLY_DEX 1
#1377
pouch belt beltpouch~
a beltpouch~
A beltpouch is here.~
~
ITEM_TYPE_CONTAINER
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_WAIST
50 0 -1 0
5 750 15
#1378
dust~
some sparkling dust~
Some sparkling dust is in a pile here.~
~
ITEM_TYPE_STAFF
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
20 1 1 SPELL_SLEEP
2 1000 15
#1379
cowl dark~
a dark cowl~
A dark cowl is here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_NECK
8 0 0 0
5 1200 20
A
APPLY_SAVING_SPELL -3
#1380
wand ashen~
an ashen wand~
An ashen wand is here~
~
ITEM_TYPE_WAND
ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
20 4 4 SPELL_CAUSE_CRITICAL
4 2000 18
#1381
club~
a huge spiked club~
A huge spiked club has been left here.~
~
ITEM_TYPE_WEAPON
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
0 3 5 WEAPON_CRUSH
29 750 13
#1382
robe grey~
a grey robe~
A pile of grey cloth has been left here.~
~
ITEM_TYPE_CONTAINER
ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_ABOUT
50 0 -1 0
8 5000 22
A
APPLY_AC -7
A
APPLY_SAVING_SPELL -2
#1383
cloak grey~
a long grey cloak~
A pile of grey cloth has been left here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_NECK
9 0 0 0
7 12000 22
A
APPLY_SAVING_SPELL -3
#1384
bracelet silver~
a glinting silver bracelet~
A glinting hoop of silvery metal is here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_WRIST
5 0 0 0
5 5000 18
#1385
staff~
an iron shod staff~
A grey piece of wood shod in iron has been left here.~
~
ITEM_TYPE_WEAPON
ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
0 2 7 WEAPON_CRUSH
7 9000 22
A
APPLY_HITROLL 3
#1386
minor ward cube clear~
a ward minor~
A small clear cube is sitting here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
5 0 0 0
5 5000 22
#1387
robe black~
a black robe~
A pile of black cloth is on the ground here.~
~
ITEM_TYPE_CONTAINER
ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_ABOUT
50 0 -1 0
8 5000 15
A
APPLY_AC -7
A
APPLY_SAVING_SPELL -2
#1388
bracelet onyx~
an onyx bracelet~
A hoop of black onyx is here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_WRIST
0 0 0 0
6 8500 15
A
APPLY_DAMROLL 2
#1389
cloak black dark~
a dark black cloak~
A pile of black cloth is on the ground here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_NECK
9 0 0 0
8 9000 22
A
APPLY_SAVING_SPELL -3
#1390
shard black obsidian~
a sharp shard of obsidian~
A piece of black glass is here.~
~
ITEM_TYPE_WEAPON
ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
0 2 7 WEAPON_SLICE
8 12000 22
A
APPLY_DAMROLL 3
#1391
robe white~
a white robe~
A pile of white cloth is on the ground here.~
~
ITEM_TYPE_CONTAINER
ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_ABOUT
50 0 -1 0
7 7500 15
A
APPLY_AC -7
A
APPLY_SAVING_SPELL -2
#1392
bracelet white gold~
a white gold bracelet~
A hoop of silvery metal is here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_WRIST
0 0 0 0
5 5000 15
A
APPLY_HITROLL 2
#1393
cloak white~
a white cloak~
A pile of white cloth is on the ground here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_BLESS|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_NECK
10 0 0 0
7 9000 22
A
APPLY_SAVING_SPELL -3
#1394
ivory dagger~
an ivory hilted dagger~
An ivory hilted dagger has been left here~
~
ITEM_TYPE_WEAPON
ITEM_FLAG_MAGIC|ITEM_FLAG_BLESS|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
0 2 6 WEAPON_PIERCE
8 12000 22
A
APPLY_HITROLL 1
A
APPLY_DAMROLL 2
#1395
collar spiked~
a spiked collar~
A small spiked collar is here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_NECK
4 0 0 0
9 10000 20
A
APPLY_DAMROLL 3
#1396
cloak shimmering~
a shimmering cloak of many colors~
A multi-colored pile of cloth is here.~
~
ITEM_TYPE_CONTAINER
ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_NECK
100 0 -1 0
8 25000 40
A
APPLY_AC -10
A
APPLY_SAVING_SPELL -5
#1397
emerald ring~
a small emerald ring~
A small ring with a green gemstone is here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_FINGER
0 0 0 0
5 50000 37
A
APPLY_MANA 20
#1398
bracelet emerald~
an emerald bracelet~
A beautifully crafted hoop of emerald is here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_WRIST
5 0 0 0
5 30000 37
A
APPLY_INT 1
#1399
ward major clear crystal~
a ward major~
A large clear crystal cube is here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
10 0 0 0
6 20000 37
A
APPLY_SAVING_SPELL -2
#1400
ebony kris~
the ebony kris~
A wavy bladed knife made of ebony is here.~
~
ITEM_TYPE_WEAPON
ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
0 3 4 WEAPON_PIERCE
9 60000 37
A
APPLY_DEX 2
A
APPLY_DAMROLL 3
#1401
green scale shirt~
a tight fitting green dragon scale shirt~
Some green dragon scales which have been sewn together are here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_BODY
10 0 0 0
9 10000 31
E
green scale shirt~
Green dragon scale shirt was made from a poor unfortunate green dragon.~
A
APPLY_DEX 3
#1402
fridge refrigerator~
a fridge~
A small refrigerator.~
~
ITEM_TYPE_CONTAINER
ITEM_FLAG_HUM|ITEM_FLAG_LEVEL
0
500 5 -1 0
5000 1 30
#1403
bottle vodka~
a bottle of Absolut vodka~
A bottle of Absolut vodka is here to drink.~
~
ITEM_TYPE_DRINK_CON
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
25 25 LIQ_WHISKY NOT_POISONED
25 1 25
#1404
juice bottle~
a bottle of cranberry juice~
A bottle of cranberry juice is here.~
~
ITEM_TYPE_DRINK_CON
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
25 25 LIQ_WINE NOT_POISONED
25 1 25
#0




#ROOMS
#1300
Entrance to the Shadow Grove~
Before you, the grove of shadows lies. Giant grey trees are all that
can be seen through the thick shadows. A great sense of both power and
menace permeates the surrounding area. You have a strange urge to turn
back and go back the way you've come.
  A small path leads north into the shadows and back south to the road.~
12 ROOM_NO_MOB SECT_FOREST
DDIR_NORTH
The shadows cloud your vision.~
~
0 -1 1308
DDIR_SOUTH
~
~
0 -1 17217
S
#1301
The Shadow Grove~
You are inside the shadow grove. Giant trees seem to glare at you
from all sides. The shadowy mist obscures most of your vision. Strange
sounds of moaning and growling come from all directions.
  All exits lead into shadows, you are very confused.~
12 ROOM_DARK|ROOM_NO_RECALL SECT_FOREST
DDIR_NORTH
The shadows cloud your vision.~
~
0 -1 1307
DDIR_EAST
The shadows cloud your vision.~
~
0 -1 1304
DDIR_SOUTH
The shadows cloud your vision.~
~
0 -1 1302
DDIR_WEST
The shadows cloud your vision.~
~
0 -1 1303
S
#1302
The Shadow Grove~
You are inside the shadow grove. Giant trees seem to glare at you
from all sides. The shadowy mist obscures most of your vision. Strange
sounds moaning and growling come from all directions.
  All exits lead into shadows, you are very confused.~
12 ROOM_DARK|ROOM_NO_RECALL SECT_FOREST
DDIR_NORTH
The shadows cloud your vision.~
~
0 -1 1305
DDIR_EAST
The shadows cloud your vision.~
~
0 -1 1303
DDIR_SOUTH
You see a small clearing in the shadows.~
~
0 -1 1311
DDIR_WEST
The shadows cloud your vision.~
~
0 -1 1301
S
#1303
The Shadow Grove~
You are inside the shadow grove. Giant trees seem the glare at you
from all sides. The shadowy mist obscures most of your vision. Strange
sounds of moaning and growling come from all directions.
  All exits lead into shadows, you are very confused.~
12 ROOM_DARK|ROOM_NO_RECALL SECT_FOREST
DDIR_NORTH
The shadows cloud your vision.~
~
0 -1 1302
DDIR_EAST
The shadows cloud your vision.~
~
0 -1 1309
DDIR_SOUTH
The shadows cloud your vision.~
~
0 -1 1301
DDIR_WEST
The shadows cloud your vision.~
~
0 -1 1306
S
#1304
The Shadow Grove~
You are inside the shadow grove. Giant trees seem to glare at you
from all sides. The shadowy mist obscures most of your vision. Strange
sounds of moaning and growling come from all directions.
  All exits lead into shadows, you are very confused.~
12 ROOM_DARK|ROOM_NO_RECALL SECT_FOREST
DDIR_EAST
The shadows cloud your vision.~
~
0 -1 1301
DDIR_SOUTH
The shadows cloud your vision.~
~
0 -1 1307
DDIR_WEST
The shadows cloud your vision.~
~
0 -1 1305
S
#1305
The Shadow Grove~
You are inside the shadow grove. Giant trees seem to glare at you
from all sides. The shadowy mist obscures most of your vision. Strange
sounds of moaning and growling come from all directions.
  All exits lead into shadows, you are very confused.~
12 ROOM_DARK|ROOM_NO_RECALL SECT_FOREST
DDIR_NORTH
The shadows cloud your vision.~
~
0 -1 1308
DDIR_EAST
The shadows cloud your vision.~
~
0 -1 1304
DDIR_SOUTH
The shadows cloud your vision.~
~
0 -1 1302
DDIR_WEST
The shadows cloud your vision.~
~
0 -1 1306
S
#1306
The Shadow Grove~
You are inside the shadow grove. Giant trees seem to glare at you
from all sides. The shadowy mist obscures most of your vision. Strange
sounds of moaning and growling come from all directions.
  All exits lead into shadows, you are very confused.~
12 ROOM_DARK|ROOM_NO_RECALL SECT_FOREST
DDIR_NORTH
The shadows cloud your vision.~
~
0 -1 1309
DDIR_EAST
The shadows cloud your vision.~
~
0 -1 1305
DDIR_WEST
The shadows cloud your vision.~
~
0 -1 1303
S
#1307
The Shadow Grove~
You are inside the shadow grove. Giant trees seem to glare at you
from all sides. The shadowy mist obscures most of your vision. Strange
sounds of moaning and growling come from all directions.
  All exits lead into shadows, you are very confused.~
12 ROOM_DARK|ROOM_NO_RECALL SECT_FOREST
DDIR_NORTH
The shadows cloud your vision.~
~
0 -1 1304
DDIR_EAST
The shadows cloud your vision.~
~
0 -1 1309
DDIR_SOUTH
The shadows cloud your vision.~
~
0 -1 1301
DDIR_WEST
The shadows cloud your vision.~
~
0 -1 1308
S
#1308
The Shadow Grove~
You are inside the shadow grove. Giant trees seem to glare at you
from all sides. The shadowy mist obscures most of your vision. Strange
sounds of moaning and growling come from all directions.
  All exits lead into shadows, you are very confused.~
12 ROOM_DARK|ROOM_NO_RECALL SECT_FOREST
DDIR_NORTH
The shadows cloud your vision.~
~
0 -1 1309
DDIR_EAST
The shadows cloud your vision.~
~
0 -1 1300
DDIR_SOUTH
The shadows cloud your vision.~
~
0 -1 1305
DDIR_WEST
The shadows cloud your vision.~
~
0 -1 1307
S
#1309
The Shadow Grove~
You are inside the shadow grove. Giant trees seem to glare at you
from all sides. The shadowy mist obscures most of your vision. Strange
sounds of moaning and growling come from all directions.
  All directions lead into shadows, you are very confused.~
12 ROOM_DARK|ROOM_NO_RECALL SECT_FOREST
DDIR_NORTH
The shadows cloud your vision.~
~
0 -1 1307
DDIR_EAST
The shadows cloud your vision.~
~
0 -1 1303
DDIR_SOUTH
The shadows cloud your vision.~
~
0 -1 1308
DDIR_WEST
The shadows cloud your vision.~
~
0 -1 1306
S
#1311
A small clearing~
You are in a small clearing in the shadow grove. There is charred grass
underfoot, and the signs of fire here and there. It is almost as if the
plant life shuns this spot. The shadowy mist hovers all around, obscuring
your view into the grove.
  A small path leads north to some shadowy structure. All other exits are
shrouded in shadowy mist.~
12 ROOM_DARK SECT_FOREST
DDIR_NORTH
You can barely make out some sort of building to the north.~
~
0 -1 1312
DDIR_SOUTH
The shadows cloud your vision.~
~
0 -1 1302
S
#1312
Entrance to the High Tower~
You have reached the entrance to the high tower of sorcerery. The
tower looms above you at an incredible height. It seems to disappear
into the storm clouds above.
  A diamond gate is to the north, guarded by a huge golem. The trail
back south has disappeared behind you.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
The diamond gate looks incredibly strong.~
gate diamond~
0 -1 1313
S
#1313
Inside the High Tower of Sorcerery~
You are inside the high tower of sorcery. The sight is truly amazing.
From here, it is obvious that somehow, the tower is much larger on the
inside than it is on the outside. Young mages walk about, completely
oblivious to your presence.
  Exits lead north to the common room, west to the dinning room, east to
a plain hallway and back south through the gate.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
The common room looks quite busy and noisy.~
~
0 -1 1314
DDIR_EAST
~
~
0 -1 1315
DDIR_SOUTH
~
diamond gate~
0 -1 1312
DDIR_WEST
~
~
0 -1 1316
S
#1314
Common Room~
You are in the common room. There are many apprentice warlocks here
talking and resting, playing games, comparing notes. Obviously they
are taking a break from their rigorous studies. There are benches,
tables and a small water fountain here, otherwise the room is quite
unremarkable.
  Exits lead off in all directions.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 1317
DDIR_EAST
The mages bar can be seen to the east.~
~
0 -1 1318
DDIR_SOUTH
~
~
0 -1 1313
DDIR_WEST
~
~
0 -1 1319
S
#1315
The Hallway~
You are in a long hallway, it seems rather unremarkable.
  The hallway continues east and back west.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
~
~
0 -1 1330
DDIR_WEST
~
~
0 -1 1313
S
#1316
Dining Room~
You are in the dining area of the student mages. From the number of
tables and chairs here, you can see that this room could easily seat
several hundred people. It is oddly deserted here, obviously not meal time.
  Exits lead west to the kitchen, and back east.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
~
~
0 -1 1313
DDIR_WEST
~
door wooden~
EX_ISDOOR|EX_CLOSED -1 1320
S
#1317
Dark Hallway~
You are in a dark hallway. It is apparent that this area is seldom
used by the regular occupants of the tower. Dust covers the floors
here.
  The faint outline of a trapdoor can be seen in the dust.~
12 ROOM_DARK|ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
~
~
0 -1 1314
DDIR_DOWN
~
trapdoor~
EX_ISDOOR|EX_CLOSED -1 1321
S
#1318
Mages Tavern~
You are in mages tavern. The air is smokey and filled with the smells
of foreign food and drink. The other patrons pay you little heed, as
they obviously have more interesting things to contemplate. Strick the
bartender is here waiting to take your order.
  The only exit leads back west.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_WEST
~
~
0 -1 1314
S
#1319
The Magic Shop~
You are in the High Tower's store of magic. Tatorious stands behind
the counter, selling all sorts of herbs, parchment and other reagents
used in magical studies.
  The only exit leads back east to the common room.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
~
~
0 -1 1314
S
#1320
the kitchen~
You are in a small kitchen. All the usual kitchen type utensils and
equipment is here, including some not so usual ones. Among the later,
a huge black oven against one wall, it must be at least 12 feet high.
Opposite the oven is an equally enormous meat locker, large enough to
comfortably store several hapless adventurers no doubt. In the middle of
the room, hanging in mid-air is a spice rack.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
~
door wooden~
EX_ISDOOR|EX_CLOSED -1 1316
S
#1321
Below the trapdoor~
You are below the trapdoor. It is very dark and dusty here, very little
light filters through from above. A faint sound of dripping water can be
heard in the distance below.
  A rope ladder leads down.~
12 ROOM_DARK|ROOM_INDOORS SECT_INSIDE
DDIR_UP
~
trapdoor~
EX_ISDOOR|EX_CLOSED -1 1317
DDIR_DOWN
~
~
0 -1 1322
S
#1322
A damp intersection~
You are in a damp intersection of what seems to be the basement of the
tower. The sound of running water can be heard coming from the south,
other than that, an almost tangible stillness fills the air.
  Passages lead off in all directions, and a ladder leads up.~
12 ROOM_DARK|ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 1323
DDIR_EAST
A faint light can be seen in the distance up the east passage.~
~
0 -1 1324
DDIR_SOUTH
~
~
0 -1 1325
DDIR_WEST
~
~
0 -1 1326
DDIR_UP
~
~
0 -1 1321
S
#1323
A dark passage~
You are at the end of a dark passage which ends in a stout wooden door.
Other then through the door, the only apparent exit is back the way you
came.~
12 ROOM_DARK|ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
oak door~
EX_ISDOOR|EX_CLOSED|EX_LOCKED 1323 1327
DDIR_SOUTH
~
~
0 -1 1322
S
#1324
A dark passage~
You are at the end of a dark passage. A half opened door is to the east,
shedding soft light around the edges. Faint snoring sounds can be heard
behind the door.
  Exits lead east through the door, or back west.~
12 ROOM_DARK|ROOM_INDOORS SECT_INSIDE
DDIR_EAST
~
door~
EX_ISDOOR -1 1328
DDIR_WEST
~
~
0 -1 1322
S
#1325
The stagnant pool~
You are at the edge of a stagnant pool of water. The smell here is quite
nauseating. This is apparently where the denizens of the tower dispose of
their garbage. Faint gurgling can be heard from beneath the surface of the
pool.
  Exits lead back north, or perhaps for the very adventurous, down into the
pool.~
12 ROOM_DARK|ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 1322
DDIR_DOWN
No light penetrates the gloom of the stagnant pool.~
~
0 -1 1329
S
#1326
A dark passage~
You are in a dark passage, which comes to an abrupt stop at what appears
to be a cave-in to the west. It is certainly unpassable, and perhaps quite
dangerous just being this close.
  The only exit leads back east.~
12 ROOM_DARK|ROOM_INDOORS SECT_INSIDE
DDIR_EAST
~
~
0 -1 1322
S
#1327
A dark cell~
You are in a dark cell. Straw and dirt cover the floors here, it is
very dark. Someone, or something seems to be chained to the far wall.
  The only exit is back south.~
12 ROOM_DARK|ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
~
oak door~
EX_ISDOOR|EX_CLOSED|EX_LOCKED -1 1323
S
#1328
The Jailor's office~
You are in the Jailor's office. It is rather messy here. Judging by the
sleeping form of the Jailor on duty, you can surmise that very few, if any
prisoners survive long enough to spend much time in these dank dungeons.
  The only exit leads back west.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_WEST
~
door~
EX_ISDOOR -1 1324
S
#1329
Below the stagnant pool~
As you dive beneath the putrid waters, you feel a strong tug and a whirlpool
drags you under.  You are sucked into blackness.  You feel your lungs burst
from lack of oxygen.  Just as you feel your life fading, you notice a change in
direction ... and are sucked under by a rip tide.~
12 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE
S
#1330
The hallway~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
door wooden~
EX_ISDOOR|EX_CLOSED -1 1332
DDIR_EAST
~
~
0 -1 1331
DDIR_SOUTH
~
door wooden~
EX_ISDOOR|EX_CLOSED -1 1333
DDIR_WEST
~
~
0 -1 1315
S
#1331
A bend in the hallway~
You are at a bend in the hallway. The walls emit a faint magical glow
which provides enough light to see by.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
door wooden~
EX_ISDOOR|EX_CLOSED -1 1334
DDIR_EAST
~
door wooden~
EX_ISDOOR|EX_CLOSED -1 1336
DDIR_SOUTH
~
door wooden~
EX_ISDOOR|EX_CLOSED -1 1335
DDIR_WEST
~
~
0 -1 1330
S
#1332
A store room~
You are in a small store room. Assorted junk is piled on shelves or
leaning against walls.
  The only apparent exit it back south.~
12 ROOM_DARK|ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
~
door wooden~
EX_ISDOOR|EX_CLOSED -1 1330
S
#1333
A broom closet~
You are in a dark broom closet. Many straw brooms and other cleaning
instruments have been left here, apparently unused (perhaps the maid quit?).
  The only exit leads back north to the hallway.~
12 ROOM_DARK|ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
door wooden~
EX_ISDOOR|EX_CLOSED -1 1330
S
#1334
A hallway~
You are in a long hallway leading north and south. The walls emit a
faint magical glow which provides enough light to see by.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 1338
DDIR_EAST
~
door wooden~
EX_ISDOOR|EX_CLOSED -1 1337
DDIR_SOUTH
~
door wooden~
EX_ISDOOR|EX_CLOSED -1 1331
E
walls wall~
The walls shed a warm light~
S
#1335
Guardians chamber~
You are in the chamber of the tower guardians. It is rather sparsely
furnished, but then again the odd occupants don't look to need furniture.
Here and there a disembodied pair of hands or eyes flits about.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
door wooden~
EX_ISDOOR|EX_CLOSED -1 1331
S
#1336
A guest bedroom~
You are in a small guest bedroom. A small cot is in one corner, and a
dusty mirror on one wall, other than that the room looks quite bare, and
unused.
  The only apparent exit leads back west to the hallway.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_WEST
~
door wooden~
EX_ISDOOR|EX_CLOSED -1 1331
E
mirror~
Why, someone seems to be looking back at you from the other side!~
S
#1337
A guest bedroom~
You are in a comfortable looking bedroom. A small globe of magical energy
floats overhead, providing light. A small cot is in one corner looking
ever so comfortable, so comfortable in fact ...someone is sleeping in it.
  The only apparent exit leads back west to the hallway.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_WEST
~
door wooden~
EX_ISDOOR|EX_CLOSED -1 1334
S
#1338
A hallway~
You are in a long hallway leading from the south. The walls emit a faint
magical glow which provides enough light to see by.
  Stairs lead up to the next level and the hallway leads back south.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
~
door wooden~
EX_ISDOOR|EX_CLOSED -1 1339
DDIR_SOUTH
~
~
0 -1 1334
DDIR_UP
~
~
0 -1 1340
S
#1339
The burnt room~
You are in what looks to have once been a guest bed room. The walls are
blackened and burnt by what you could only imagine to be magical fire.
There is no sign of the previous occupant, undoubtedly he left in a hurry.
  The only exit leads back west to the hallway.~
12 ROOM_DARK|ROOM_INDOORS SECT_INSIDE
DDIR_WEST
~
door charred~
EX_ISDOOR|EX_CLOSED -1 1338
S
#1340
A hallway~
You are in a long hallway leading west from here. The walls emit a faint
magical glow which provides enough light to see by. Some faint moonlight
can be seen in the culdesac to the east.
  The hallway continues west and stairs lead down to the level below.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
door oak~
EX_ISDOOR|EX_CLOSED -1 1342
DDIR_EAST
Faint moonlight can be seen to the east~
~
0 -1 1341
DDIR_WEST
~
~
0 -1 1343
DDIR_DOWN
~
~
0 -1 1338
S
#1341
A culdesac~
You are in a small culdesac. A window to the east is letting in moonlight
and a pleasant breeze. Through it, the surrounding country side can be seen.
  The only apparent exit leads back west to the hallway.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_WEST
~
~
0 -1 1340
E
window east~
Stretching out as far as the eye can see is a canopy of dark tree tops
which can only be the Haon-Dor-Dark Forest. A faint light in the distance
to the northeast marks what is probably the city of midgaard.~
S
#1342
The Apprentice's Barracks~
You are in the barracks of the apprentice magic users. Here and there, a
young apprentice sits engrossed in magical study, or practicing a feeble
cantrip. Cots line the walls, and the room continues west.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
~
door oak~
EX_ISDOOR|EX_CLOSED -1 1340
DDIR_WEST
~
~
0 -1 1344
S
#1343
A hallway~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
  There is a door to the north, and the hallway continues west or back east.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
door oak~
EX_ISDOOR|EX_CLOSED -1 1344
DDIR_EAST
~
~
0 -1 1340
DDIR_WEST
~
~
0 -1 1345
S
#1344
The Apprentice's barracks~
You are in the barracks of the apprentice magic users. Here and there, a
young apprentice sits engrossed in magical study, or practicing a feeble
cantrip. Cots line the walls, and the room continues east.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
~
~
0 -1 1342
DDIR_SOUTH
~
door oak~
EX_ISDOOR|EX_CLOSED -1 1343
S
#1345
A hallway~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by. Flashes of light can
be seen under the doorway to the north.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
A flash of blue light momentarily lights up the doors outline~
door oak~
EX_ISDOOR|EX_CLOSED -1 1346
DDIR_EAST
~
~
0 -1 1343
DDIR_WEST
~
~
0 -1 1347
S
#1346
The apprentice's workshop~
You are in a small workshop. Writing implements and parchment are strewn
about on a few worktables. In the far corner several young mages have a
small kitten cornered and seem to be testing spells upon it.
  The only apparent exit leads back south to the hallway.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
~
door oak~
EX_ISDOOR|EX_CLOSED -1 1345
S
#1347
A bend in the hallway~
You are at a bend in the hallway. The walls emit a faint magical glow
which provides enough light to see by.
  The hallway continues south and back east.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
~
~
0 -1 1345
DDIR_SOUTH
~
~
0 -1 1348
S
#1348
The hallway~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
  There is a closed metal door to the west.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 1347
DDIR_SOUTH
~
~
0 -1 1350
DDIR_WEST
~
door metal~
EX_ISDOOR|EX_CLOSED -1 1349
S
#1349
A classroom~
You are in a large classroom filled with bored looking students of the
art. The instructor stops in his lecture on the fine uses of magic missile
at your entry and lunges to attack you.
  The only apparent exit is back east to the hallway.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
~
door metal~
EX_ISDOOR|EX_CLOSED -1 1348
S
#1350
A hallway~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 1348
DDIR_SOUTH
~
~
0 -1 1351
DDIR_WEST
~
door metal~
EX_ISDOOR|EX_CLOSED -1 1352
S
#1351
A hallway~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 1350
DDIR_SOUTH
~
~
0 -1 1353
DDIR_WEST
~
door metal~
EX_ISDOOR|EX_CLOSED -1 1354
S
#1352
An empty classroom~
You are in an empty classroom. Some strange sigils are written on a
blackboard which is floating in the air here. Other than a few desks,
it is bare of furnishings.
  The only apparent exit leads back east to the hallway.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
~
door metal~
EX_ISDOOR|EX_CLOSED -1 1350
S
#1353
A bend in the hallway~
You are at a bend in the hallway. The walls emit a faint magical glow
which provides enough light to see by.
  The hallway continues east and north.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 1351
DDIR_EAST
~
~
0 -1 1355
S
#1354
An empty classroom~
You are in an apparently empty classroom. A strange feeling of being
watched comes over you, and you hear the faint rustle of robes.
  The only apparent exit is back east to the hallway.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
~
door metal~
EX_ISDOOR|EX_CLOSED -1 1351
S
#1355
A hallway~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
  A sturdy iron door can be seen to the south.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
~
~
0 -1 1356
DDIR_SOUTH
~
door sturdy iron~
EX_ISDOOR|EX_CLOSED -1 1357
DDIR_WEST
~
~
0 -1 1353
S
#1356
A hallway~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
  There is a large oaken door to the south.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
~
~
0 -1 1358
DDIR_SOUTH
~
door large oaken~
EX_ISDOOR|EX_CLOSED -1 1359
DDIR_WEST
~
~
0 -1 1355
S
#1357
The Amphitheater~
You are in a small amphitheater. Rows of comfortable looking chairs circle
a large podium. The echos of your footsteps seem very loud here.
  The only apparent exit leads north to the hallway.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
door sturdy iron~
EX_ISDOOR|EX_CLOSED -1 1355
S
#1358
A hallway~
You are in a long hallway leading east and west. The walls emit a faint
magical glow providing enough light to see by.
  A small door can be seen to the south.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
~
~
0 -1 1360
DDIR_SOUTH
~
door small~
EX_ISDOOR|EX_CLOSED -1 1361
DDIR_WEST
~
~
0 -1 1356
S
#1359
The training room~
You are in a large training room. It is filled with battle scared manikins
, and many other devices used in the practice of fighting.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
door~
EX_ISDOOR|EX_CLOSED -1 1356
S
#1360
A bend in the hallway~
You are at a bend in the hallway. The walls emit a faint magical glow
which provides enough light to see by.
  The hallway continues north and west.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 1362
DDIR_WEST
~
~
0 -1 1358
S
#1361
A dueling room~
You are in a large room used for duals arcane. The walls, ceiling and
floor all bare the scars of many fiery spells, but still look quite strong
and hold fast.
  The only exit leads north to the hallway.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
door small~
EX_ISDOOR|EX_CLOSED -1 1358
S
#1362
A hallway~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
  A doorway can be seen to the east.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 1363
DDIR_EAST
~
door~
EX_ISDOOR|EX_CLOSED -1 1364
DDIR_SOUTH
~
~
0 -1 1360
S
#1363
A hallway~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
  A wooden door can been seen to the east.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 1366
DDIR_EAST
~
door wooden~
EX_ISDOOR|EX_CLOSED -1 1365
DDIR_SOUTH
~
~
0 -1 1362
S
#1364
The spellmaster's lounge~
You are in a large comfortable looking lounge. Off duty spell teachers
are here relaxing in their idle time. A large coffee machine is against
the far wall.
  The only apparent exit leads back west to the hallway.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_WEST
~
door wooden~
EX_ISDOOR|EX_CLOSED -1 1362
S
#1365
A bedroom~
You are in a large, plush bedroom. The owner is obviously someone of high
standing in the magical community here. An ice mirror is on one wall, and
a scrying globe sit on a stand in the middle of the room. An enormous bed
can be seen floating about a meter above the floor.
  The only exit leads back west to the hallway.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_WEST
~
door wooden~
EX_ISDOOR|EX_CLOSED -1 1363
S
#1366
A hallway~
You are in a long hallway leading north and south. The walls emit a faint
magical glow providing enough light to see by.
  A glass door can be seen to the east.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 1368
DDIR_EAST
~
door glass~
EX_ISDOOR|EX_CLOSED -1 1367
DDIR_SOUTH
~
~
0 -1 1363
S
#1367
The study~
You are in a small, well kept study. Ancient tomes are on shelves on the
walls, A huge table sits in the middle of the room, with maps weighted
down upon it. The only light source here comes from an interestingly non-
magical oil lamp.
  The only apparent exit leads back west to the hallway.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_WEST
~
door glass~
EX_ISDOOR|EX_CLOSED -1 1366
S
#1368
Below the stairs~
You are at the end of a long hallway. The walls emit a faint magical glow
which provides enough light to see by. A lesser guardian is here keeping
silent watch on the entrance to the levels above.
  Stairs lead up and the hallway continues back south.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
~
~
0 -1 1366
DDIR_UP
~
~
0 -1 1369
S
#1369
Atop the stairway~
You are atop a stairway. The halls here look quite a bit less used than
those below. Obviously access to these magic filled corridors is limited
to those of the upper echelon of mages. The walls here emit a faint blue
magical aura which provides some light.
  The hallway leads west from here and the stairs go down.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_WEST
~
~
0 -1 1370
DDIR_DOWN
~
~
0 -1 1368
S
#1370
A hallway~
You are in a long hallway stretching east and west. The walls here emit
a faint magical energy providing enough light to see by.
  There is a thick looking wooden door to the north.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
door wooden~
EX_ISDOOR|EX_CLOSED -1 1371
DDIR_EAST
~
~
0 -1 1369
DDIR_WEST
~
~
0 -1 1372
S
#1371
A small office~
You are in a small office. It looks like a calligrapher's study, there
are quills, inkpots and parchments all about on desks and worktables.
A section to the west seems to be curtained off, but the flicker of a
candle can be seen through the curtain.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
~
door wooden~
EX_ISDOOR|EX_CLOSED -1 1370
DDIR_WEST
~
curtain~
EX_ISDOOR|EX_CLOSED -1 1373
S
#1372
A hallway~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
~
~
0 -1 1370
DDIR_WEST
~
~
0 -1 1374
S
#1373
The master scribe's workshop~
You are in the workshop of the tower's master scribe. Many half finished
scrolls lay on the writing table in the center of the room. A giant candle
flickering with soft blue flames provides the only light here.
  The only apparent exit is the way you came in.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
~
curtain~
EX_ISDOOR|EX_CLOSED -1 1371
S
#1374
A hallway~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
  A half closed door can be seen to the north.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
A dark room can be seen through the half opened door~
door wooden~
EX_ISDOOR|EX_CLOSED -1 1375
DDIR_EAST
~
~
0 -1 1372
DDIR_WEST
~
~
0 -1 1376
S
#1375
A store room~
You are in a small dark store room. A few common items are stacked upon
the shelves here, but very little looks interesting.~
12 ROOM_DARK|ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
~
door wooden~
EX_ISDOOR|EX_CLOSED -1 1374
S
#1376
A bend in the hallway~
You are at a bend in the long hallway. The walls emit a faint magical
glow which provides enough light to see by.
  The hallway continues south and east from here.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
~
~
0 -1 1374
DDIR_SOUTH
~
~
0 -1 1377
S
#1377
A hallway~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
  An iron bound door can be seen to the west.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 1376
DDIR_SOUTH
~
~
0 -1 1378
DDIR_WEST
~
door iron~
EX_ISDOOR|EX_CLOSED -1 1379
S
#1378
A hallway~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
  The sharp sound of metal on metal can be heard to the west.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 1377
DDIR_SOUTH
~
~
0 -1 1380
DDIR_WEST
~
door iron~
EX_ISDOOR|EX_CLOSED -1 1381
S
#1379
A store room~
You are in a large store room. Bins of ores, minerals and other rare
materials are here along with many neatly stacked piles of precious metals.
A large cabinet with sigils of warding is bolted to one wall.
  The ring of metal on metal can be heard to the south.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
~
door iron~
EX_ISDOOR|EX_CLOSED -1 1377
DDIR_SOUTH
~
~
0 -1 1381
S
#1380
A hallway~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 1378
DDIR_SOUTH
~
~
0 -1 1383
S
#1381
A very hot room~
You are in a very hot room. Against one wall is a large forge, magical
fires crackle within and heavy blue smoke pours into a vent in the ceiling.
A rune-encrusted mithril anvil is in the center of the room, looking well
used. Other tools of metallurgy hang on a rack which floats about three
meters in the air of its own force.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
door~
EX_ISDOOR -1 1379
DDIR_EAST
~
door iron~
EX_ISDOOR|EX_CLOSED -1 1378
DDIR_SOUTH
~
door~
EX_ISDOOR|EX_CLOSED -1 1382
DDIR_UP
~
vent~
EX_ISDOOR|EX_CLOSED -1 1412
S
#1382
The master Enchanter's chamber~
You have entered the master enchanter's chamber. Upon all the walls here
are racks of finely crafted weapons. A huge chest with a glowing lock is
set to one side. Several unfinished looking blades rest atop a small work
table.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
door~
EX_ISDOOR|EX_CLOSED -1 1381
S
#1383
A bend in the hallway~
You are at a bend in a long hallway. The walls emit a faint magical glow
which provides enough light to see by.
  The hallway continues north and east.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 1380
DDIR_EAST
~
~
0 -1 1384
S
#1384
A hallway~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
  A steel door can be seen to the south.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
~
~
0 -1 1385
DDIR_SOUTH
~
door steel~
EX_ISDOOR|EX_CLOSED -1 1386
DDIR_WEST
~
~
0 -1 1383
S
#1385
A hallway~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
~
~
0 -1 1387
DDIR_WEST
~
~
0 -1 1384
S
#1386
A laboratory~
You are in a small laboratory. Many strange instruments, vials, bottles
and some scrawled notes are piled about a workbench. This room is very
untidy, looking almost abandoned, or used by a madman.
  The only apparent exits are east and north.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
door steel~
EX_ISDOOR|EX_CLOSED -1 1384
DDIR_EAST
~
~
0 -1 1388
S
#1387
A hallway~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
  You can see a steel door to the south.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
~
~
0 -1 1389
DDIR_SOUTH
~
door steel~
EX_ISDOOR|EX_CLOSED -1 1390
DDIR_WEST
~
~
0 -1 1385
S
#1388
The Mad Alchemist's workroom~
You are in the workroom of The Mad Alchemist. Bubbling braziers, long
glass tubes and scores of oddly shaped vials and bottles are everywhere.
It is incredibly messy here, crushed glass and other trash litter the floor.
  The only apparent exit is the one you entered by.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_WEST
~
~
0 -1 1386
S
#1389
A bend in the hallway~
You are at a bend in a long hallway. The walls emit a faint magical glow
which provides enough light to see by.
  The hallway continues north and west.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 1391
DDIR_WEST
~
~
0 -1 1387
S
#1390
The pentagram chamber~
You are in a large room with a five pointed star etched into the floor.
A crackling energy field can be seen to the south, it looks quite dangerous.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
door steel~
EX_ISDOOR|EX_CLOSED -1 1387
DDIR_SOUTH
The energy field crackles and glows, nothing seems to be beyond.~
~
0 -1 1392
S
#1391
A hallway~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
  A bronze door can be seen to the east.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 1393
DDIR_EAST
~
door bronze~
EX_ISDOOR|EX_CLOSED -1 1394
DDIR_SOUTH
~
~
0 -1 1389
S
#1392
Inside the Energy Field~
You feel a stomach twisting sensation as you enter the energy field.
Nice going!  You might as well wait here until the wizard who built this
trap comes back to imprison your soul as well as your body.~
12 ROOM_INDOORS|ROOM_NO_RECALL SECT_INSIDE
DDIR_NORTH
~
~
0 0 938
DDIR_EAST
~
~
0 0 9141
DDIR_SOUTH
~
~
0 0 5113
DDIR_WEST
~
~
0 0 7428
DDIR_UP
~
~
0 0 3460
S
#1393
A hallway~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
  A bronze door can be seen to the east.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 1396
DDIR_EAST
~
door bronze~
EX_ISDOOR -1 1395
DDIR_SOUTH
~
~
0 -1 1391
S
#1394
An empty room~
You are in an empty room. It is both quiet and comfortable here, it looks
like a safe place to rest.~
12 ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE
DDIR_WEST
~
door bronze~
EX_ISDOOR|EX_CLOSED -1 1391
S
#1395
The charm master's chamber~
You are in the chambers of the tower's master of charm. Some straw and
dirt litters the floor here, it looks to have been recently used by wild
animals.
  Strange sounds can be heard through the bars to the north.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
cage bars~
EX_ISDOOR|EX_CLOSED -1 1397
DDIR_WEST
~
door bronze~
EX_ISDOOR|EX_CLOSED -1 1393
S
#1396
A hallway~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 1398
DDIR_SOUTH
~
~
0 -1 1393
S
#1397
The animal pens~
You are in the animal pens. Many caged animals are here looking unhappy.
Obviously they are destined to be enslaved, or used in some cruel magical
experimentation.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
~
cage bars~
EX_ISDOOR|EX_CLOSED -1 1395
S
#1398
The end of the hallway~
You are at the end of a long north-south hallway. The walls emit a faint
magical glow which provides enough light to see by.
  Stairs here lead up to the next level, and the hallway continues south.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
~
~
0 -1 1396
DDIR_UP
~
~
0 -1 1399
S
#1399
Atop the stairway~
You are atop the stairway to the upper levels of the high tower. The walls
emit a faint magical glow which provides enough light to see by.
  A hallway leads west from here, and the stairs lead down.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_WEST
~
~
0 -1 1400
DDIR_DOWN
~
~
0 -1 1398
S
#1400
A hallway~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
  A silver door can be seen to the north.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
door silver~
EX_ISDOOR|EX_CLOSED -1 1401
DDIR_EAST
~
~
0 -1 1399
DDIR_WEST
~
~
0 -1 1404
S
#1401
A store room~
You are in a large store room. Raw materials are neatly bundled and piled
here and here. Many freshly cut staves rods and wands of different sizes
are here.
  You can see a silver door to the west.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
~
door silver~
EX_ISDOOR|EX_CLOSED -1 1400
DDIR_WEST
~
door silver~
EX_ISDOOR|EX_CLOSED -1 1402
S
#1402
The master spellbinder's chamber~
You are in the chambers of the master spell binder. Unlike other work
shops of similar nature, this one is without furnishings or tools. The
spell binder obviously needs none for the working of his art.
  A silver door can be seen to the west.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
~
door silver~
EX_ISDOOR|EX_CLOSED -1 1401
DDIR_WEST
~
door silver~
EX_ISDOOR|EX_CLOSED -1 1403
S
#1403
The spellbinder's cache~
You have discovered the cache of the master spell binder. There are three
very large silver chased cabinets here, other than that, the room is bare.
  A silver door can be seen to the south.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
~
door silver~
EX_ISDOOR|EX_CLOSED -1 1402
DDIR_SOUTH
~
door silver~
EX_ISDOOR|EX_CLOSED -1 1405
S
#1404
A hallway~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
~
~
0 -1 1400
DDIR_WEST
~
~
0 -1 1405
S
#1405
A hallway~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
  A silver door can be seen to the north.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
door silver~
EX_ISDOOR|EX_CLOSED -1 1403
DDIR_EAST
~
~
0 -1 1404
DDIR_WEST
~
~
0 -1 1406
S
#1406
A bend in the hallway~
You are at a bend in the long hallway. The walls emit a faint magical
glow which provides enough light to see by.
  The hallway continues east and south.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
~
~
0 -1 1405
DDIR_SOUTH
~
~
0 -1 1407
S
#1407
A hallway~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 1406
DDIR_SOUTH
~
~
0 -1 1408
S
#1408
A hallway~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
  A rusty old door can be seen to the west.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 1407
DDIR_SOUTH
~
~
0 -1 1413
DDIR_WEST
~
door rusty~
EX_ISDOOR|EX_CLOSED -1 1409
S
#1409
The golem master's workshop~
You are in the golem master's workshop. A few unfinished looking humanoid
forms of different make are here, some moving, some not. The animated forms
lunge to attack you.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 1410
DDIR_EAST
~
door rusty~
EX_ISDOOR|EX_CLOSED -1 1408
DDIR_SOUTH
~
~
0 -1 1411
DDIR_DOWN
~
trapdoor~
EX_ISDOOR|EX_CLOSED -1 1412
S
#1410
A store room~
You are in a small store room. Large chunks of clay, stone, wood and many
other raw materials are here.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
~
~
0 -1 1409
S
#1411
The golem chamber~
You are in the golem chamber. Golems made of every imaginable material
are here, ranging in size from a hand-span to nearly the ceiling. They all
seem to be sleeping.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 1409
S
#1412
It is very dark here...~
It is very dark here...~
12 ROOM_DARK|ROOM_INDOORS SECT_INSIDE
DDIR_UP
~
trapdoor~
EX_ISDOOR|EX_CLOSED -1 1409
DDIR_DOWN
~
vent~
EX_ISDOOR|EX_CLOSED -1 1381
S
#1413
A hallway~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 1408
DDIR_SOUTH
~
~
0 -1 1414
S
#1414
A bend in the hallway~
You are at a bend in the long hallway. The walls emit a faint magical
glow which provides enough light to see by.
  The hallway continues north and east from here.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 1413
DDIR_EAST
~
~
0 -1 1415
S
#1415
A hallway~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
~
~
0 -1 1416
DDIR_WEST
~
~
0 -1 1414
S
#1416
A hallway~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
  An emerald door can be seen to the south.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
~
~
0 -1 1419
DDIR_SOUTH
~
door emerald~
EX_ISDOOR|EX_CLOSED -1 1417
DDIR_WEST
~
~
0 -1 1415
S
#1417
The master of illusion's chamber~
You are in the chamber of the master of illusions. The walls here are
every changing in color and texture, as if they were reforming before your
very eyes. Many splendorous treasures lie all around in heaps and piles, or
at least they seem to be treasures...~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
door emerald~
EX_ISDOOR|EX_CLOSED -1 1416
DDIR_WEST
~
~
0 -1 1418
S
#1418
A bedroom~
You are in the bedroom of the master of illusions. Strange looking items
and artifacts float here and there in the air. The ripples of strong magic
can be felt everywhere.
  The room seems much larger than it looks...~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 0
DDIR_EAST
~
~
0 -1 1417
DDIR_SOUTH
~
~
0 -1 0
DDIR_WEST
~
~
0 -1 0
S
#1419
A hallway~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
  A glass door can be seen to the south.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
~
~
0 -1 1421
DDIR_SOUTH
~
door glass~
EX_ISDOOR|EX_CLOSED -1 1420
DDIR_WEST
~
~
0 -1 1416
S
#1420
The meditation chamber~
You are in a meditation chamber. It is very silent here, in fact you
can not even hear your own footsteps.
  You feel very peaceful.~
12 ROOM_NO_MOB|ROOM_INDOORS|ROOM_PRIVATE SECT_INSIDE
DDIR_NORTH
~
door glass~
EX_ISDOOR|EX_CLOSED -1 1419
S
#1421
A bend in the hallway~
You are at a bend in the long hallway. The walls emit a faint magical
glow which provides enough light to see by.
  The hallway continues north and west from here.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 1422
DDIR_WEST
~
~
0 -1 1419
S
#1422
A hallway~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
  A blackened door can be seen to the east.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 1426
DDIR_EAST
~
door black~
EX_ISDOOR|EX_CLOSED -1 1423
DDIR_SOUTH
~
~
0 -1 1421
S
#1423
A dark room~
You are in a large dark room. The air here seems quite stale, and a sense
of extreme dread comes over you. The stench of rotten flesh seems to be
wafting in from the open doorway to the north.~
12 ROOM_DARK|ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 1424
DDIR_WEST
~
door black~
EX_ISDOOR|EX_CLOSED -1 1422
S
#1424
A dark room~
You are in a large dark room. The stench here makes you gag and wretch.
There are body parts and half rotted corpses strewn about with complete
abandon. Several operating tables with still forms that resemble nothing
you've ever seen alive are here.
  Tortured screams can be heard from the north.~
12 ROOM_DARK|ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
Upon gazing northwards, you are filled with deep dread~
~
0 -1 1425
DDIR_SOUTH
~
~
0 -1 1423
S
#1425
The Necromancer's Lair~
You are in the lair of the evil Necromancer. Undead minions of all types,
human and otherwise stand here waiting to do their master's bidding. Some
glowing arcane sigils have been etched into walls and floor, no doubt to
protect the evil master from his own ungodly creations.~
12 ROOM_DARK|ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
~
~
0 -1 1424
S
#1426
A hallway~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 1427
DDIR_SOUTH
~
~
0 -1 1422
S
#1427
A hallway~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 1428
DDIR_SOUTH
~
~
0 -1 1426
S
#1428
The end of the hallway~
You are at the end of a long hallway. The walls here glow with a faint
magical energy which provides plenty of light.
  Stairs lead up to the next level here and the hallway continues south.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
~
~
0 -1 1427
DDIR_UP
~
~
0 -1 1429
S
#1429
A corridor~
You are at the east end of a long corridor. Obsidian walls engraved with
ancient runes of power stretch out before you. Magical energies seem to
crackle with power all around and whisper in tongues long forgotten, almost
as if the corridor it self were alive.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_WEST
~
~
0 -1 1430
DDIR_DOWN
~
~
0 -1 1428
S
#1430
A corridor~
You are in a long corridor. Obsidian walls engraved with ancient runes
of power stretch out before you. Magical energies seem to crackle with
power all around and whisper in tongues long forgotten, almost as if the
corridor itself were alive.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
~
~
0 -1 1429
DDIR_WEST
~
~
0 -1 1431
S
#1431
A bend in the corridor~
You are at a bend in the long corridor. Obsidian walls engraved with
ancient runes of power stretch out before you. Magical energies seem to
crackle with power all around and whisper in tongues long forgotten, almost
as if the corridor itself were alive.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
~
~
0 -1 1430
DDIR_SOUTH
~
~
0 -1 1432
S
#1432
A corridor~
You are in a long corridor leading north and south. Obsidian walls
engraved with ancient runes of power stretch out before you. Magical
energies seem to crackle with power all around and whisper in tongues
long forgotten, almost as if the corridor itself were alive.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 1431
DDIR_SOUTH
~
~
0 -1 1433
S
#1433
An intersection~
You are at an intersection in the corridor. The obsidian walled halls
lead off in every direction from here, pulsing with the power of their
ancient runes.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 1432
DDIR_EAST
~
~
0 -1 1434
DDIR_SOUTH
~
~
0 -1 1446
DDIR_WEST
~
~
0 -1 1436
S
#1434
A corridor~
You are at the end of a long corridor. Obsidian walls engraved with
ancient runes of power stretch out before you. A darkened door is to the
east. Tendrils of mist cling to the floor here, they seem to be seeping
from under the door.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
~
door black~
EX_ISDOOR|EX_CLOSED -1 1435
DDIR_WEST
~
~
0 -1 1433
S
#1435
The scrying chamber~
You are in the scrying chamber of the high tower of sorcerery. It is here
that arcane rituals are performed to enable those of the art to look in
upon denizens throughout the world and spy out their darkest secrets.
  A huge black cauldron is in the center of the room, bubbling and gurgling,
it pours forth a constant stream of smokey fog into the air about you. Here
and there on stands of different sizes are crystal balls and oddly shaped
mirrors.~
12 ROOM_DARK|ROOM_INDOORS SECT_INSIDE
DDIR_WEST
~
door black~
EX_ISDOOR|EX_CLOSED -1 1434
S
#1436
A corridor~
You have reached an end in the long corridor. Obsidian walls engraved
with ancient runes of power stretch out before you. The sound of snoring
can barely be heard through the door to the west.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
~
~
0 -1 1433
DDIR_WEST
~
door wooden~
EX_ISDOOR -1 1437
S
#1437
The entrance to the library~
You are in the entrance to the great library of magic. A giant desk is
here, covered with books parchments and scrolls. Long shelves loaded with
row upon row of books stretch out in every direction as far as the eye can
see.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 1439
DDIR_EAST
~
~
0 -1 1436
DDIR_SOUTH
All you can see are books~
~
0 -1 1440
DDIR_WEST
All you can see are books~
~
0 -1 1438
S
#1438
In the library~
You are in the great library of magic. A strong musty smell permeates the
entire area. Upon shelves which float just out of reach are hundreds of
books, tomes and scrolls of every possible shape size and color. The elusive
books seem to wink in and out of existence before your untrained eyes.
  It is very quiet here.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 1441
DDIR_EAST
~
~
0 -1 1437
DDIR_SOUTH
~
~
0 -1 1442
DDIR_WEST
~
~
0 -1 1443
S
#1439
In the library~
You are in the great library of magic. A strong musty smell permeates the
entire area. Upon shelves which float just out of reach are hundreds of
books, tomes and scrolls of every possible shape size and color. The elusive
books seem to wink in and out of existence before your untrained eyes.
  It is very quiet here.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 1440
DDIR_EAST
~
~
0 -1 1442
DDIR_SOUTH
~
~
0 -1 1437
DDIR_WEST
~
~
0 -1 1441
S
#1440
In the library~
You are in the great library of magic. A strong musty smell permeates the
entire area. Upon shelves which float just out of reach are hundreds of
books, tomes and scrolls of every possible shape size and color. The elusive
books seem to wink in and out of existence before your untrained eyes.
  It is very quiet here.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 1437
DDIR_EAST
~
~
0 -1 1441
DDIR_SOUTH
~
~
0 -1 1439
DDIR_WEST
~
~
0 -1 1442
S
#1441
In the library~
You are in the great library of magic. A strong musty smell permeates the
entire area. Upon shelves which float just out of reach are hundreds of
books, tomes and scrolls of every possible shape size and color. The elusive
books seem to wink in and out of existence before your untrained eyes.
  It is very quiet here.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 1442
DDIR_EAST
~
~
0 -1 1439
DDIR_SOUTH
~
~
0 -1 1438
DDIR_WEST
~
~
0 -1 1440
S
#1442
In the library~
You are in the great library of magic. A strong musty smell permeates the
entire area. Upon shelves which float just out of reach are hundreds of
books, tomes and scrolls of every possible shape size and color. The elusive
books seem to wink in and out of existence before your untrained eyes.
  It is very quiet here.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 1438
DDIR_EAST
~
~
0 -1 1440
DDIR_SOUTH
~
~
0 -1 1441
DDIR_WEST
~
~
0 -1 1439
S
#1443
In the library~
You are in the great library of magic. A strong musty smell permeates the
entire area. Upon shelves which float just out of reach are hundreds of
books, tomes and scrolls of every possible shape size and color. The elusive
books seem to wink in and out of existence before your untrained eyes.
  It is very quiet here.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
~
~
0 -1 1438
DDIR_WEST
~
~
0 -1 1444
S
#1444
Between the shelves~
You are in the great library of magic. The shelves seem uncomfortably
close here, you can barely maneuver between them. The musty smell is still
strong, and the elusive books still hover just out of reach.
  A faint flicker of light can barely be made out to the north.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 1445
DDIR_EAST
~
~
0 -1 1443
S
#1445
The reading room~
You are in a small room completely devoid of furnishings. The only thing
here is an enormous tome, lying face open on the floor. The great book looks
both heavy and ancient. Its jewel encrusted bindings are well worn as the
bark of a tree. Spidery writings seem to crawls across the pages, totally
incomprehensible to your mortal eye. Something seems to be wedged between
the pages.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
~
~
0 -1 1444
S
#1446
A corridor~
You are in a long corridor leading north and south. Obsidian walls
engraved with ancient runes of power stretch out before you. Magical
energies seem to crackle with power all around and whisper in tongues
long forgotten, almost as if the corridor itself were alive.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 1433
DDIR_SOUTH
~
~
0 -1 1447
S
#1447
The end of the corridor~
You are at the end of a long corridor. The obsidian walls come to an
abrupt halt at the edge of a golden archway here. The hum of power is so
strong it nearly numbs your body.
  The archway lies before you, glowing and pulsing with energy.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 1446
DDIR_SOUTH
~
~
0 -1 1448
S
#1448
The arched entrance~
You feel a slight tingle as you pass through the archway, as if the living
magical energies here had infused your body, found it wanting and left. The
intense glow from the arch above you is almost blinding. Through the light
you can barely make out a stairway leading up.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 1447
DDIR_UP
~
~
0 -1 1449
S
#1449
The landing~
You are on a small landing in the middle of a long stairway leading up.
Your senses seem dulled here, no sound or smell can be detected at all, and
the only thing you can see in any direction is endless stairway.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_UP
~
~
0 -1 1450
DDIR_DOWN
~
~
0 -1 1448
S
#1450
An intersection~
You are at an intersection of several hallways. You feel as if strange
mystical forces are pushing and pulling at each other from all around you.
The sensation of being trapped, in the middle is almost tangible in the air
here.
  A grey tiled hallway leads south, black tiled east, white tiled west, and
a multi-colored hallway swirling with patterns that remain just barely
unrecognizable is to the north.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 1473
DDIR_EAST
~
~
0 -1 1458
DDIR_SOUTH
~
~
0 -1 1451
DDIR_WEST
~
~
0 -1 1465
DDIR_DOWN
~
~
0 -1 1449
S
#1451
A grey tiled hallway~
You are in a grey tiled hallway leading north and south. Dim balls of
energy float here and there shedding a warm light, and showing the way.
A feeling of peace and balance comes over you.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 1450
DDIR_SOUTH
~
~
0 -1 1452
S
#1452
A grey tiled hallway~
You are in a grey tiled hallway leading north and south. Dim balls of
energy float here and there shedding a warm light, and showing the way.
A feeling of peace and balance comes over you.
  Large grey metal double doors can be seen to the south.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 1451
DDIR_SOUTH
~
door grey~
EX_ISDOOR|EX_CLOSED -1 1453
S
#1453
The antechamber~
You are in the antechamber of the master magician of the grey light. A
feeling of strong magic floats in the air about you, almost as if you could
taste the power held within these walls.
  Once your eyes adjust to the semi-light, you can make out a larger room
to the south.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
door grey~
EX_ISDOOR|EX_CLOSED -1 1452
DDIR_SOUTH
~
~
0 -1 1454
S
#1454
The main chamber~
A feeling of tranquility comes over you as you enter the main chamber of
neutrality. Some artifacts are hung on the walls here, or set on stands.
The room in general looks both comfortable and official. Probably where the
master of neutrality holds audience.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 1453
DDIR_EAST
~
~
0 -1 1456
DDIR_SOUTH
~
~
0 -1 1457
DDIR_WEST
~
~
0 -1 1455
S
#1455
The study~
You are in a large study. Shelves filled with many books or arcane
knowledge are on every wall. A large oaken desk is in the center, with
many parchments and scrolls on it. The most notable thing in the room is
a small set of scales, which floats about eye level. In perfect balance,
the scales are no doubt a sign of the master's neutrality.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
~
~
0 -1 1454
S
#1456
A closet~
You are in a small closet. It is filled with many cloaks, and some other
apparel.~
12 ROOM_DARK|ROOM_INDOORS SECT_INSIDE
DDIR_WEST
~
~
0 -1 1454
S
#1457
A bedroom~
You are in the bedroom of the master magician of neutrality. Curtained
windows can be seen on the south wall. A large comfortable looking bed
takes up most of the room.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 1454
S
#1458
A dark hallway~
You are in a long dark hallway leading east and west. Not much can be
seen in the unnatural darkness here, but you get a deep sense of dread
the further you go.~
12 ROOM_DARK|ROOM_INDOORS SECT_INSIDE
DDIR_EAST
~
~
0 -1 1459
DDIR_WEST
~
~
0 -1 1450
S
#1459
A dark hallway~
You are in a long dark hallway leading east and west. Not much can be
seen in the unnatural darkness here, but you get a deep sense of dread
the further you go.~
12 ROOM_DARK|ROOM_INDOORS SECT_INSIDE
DDIR_EAST
~
~
0 -1 1460
DDIR_WEST
~
~
0 -1 1458
S
#1460
The end of the hallway~
You are at the end of a long dark hallway. The darkness here is almost
tangible in its thickness. A deep sense of fear and loathing comes over
you.
  A pair of obsidian doors can be seen to the east.~
12 ROOM_DARK|ROOM_INDOORS SECT_INSIDE
DDIR_EAST
~
door obsidian~
EX_ISDOOR|EX_CLOSED -1 1461
DDIR_WEST
~
~
0 -1 1459
S
#1461
The chamber of darkness~
You are in a vast chamber. The walls fade into darkness, leaving you
with a very vague idea of the actual size of the room. Swirling here and
there in the dark, are patches of pure black which seem to suck in your
light and leave it that much darker here.~
12 ROOM_DARK|ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 1462
DDIR_EAST
~
~
0 -1 1464
DDIR_SOUTH
~
~
0 -1 1463
DDIR_WEST
~
door obsidian~
EX_ISDOOR|EX_CLOSED -1 1460
S
#1462
It is very dark here...~
It is very dark here...~
12 ROOM_DARK|ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
~
~
0 -1 1461
S
#1463
Torture chamber~
You are in an ill lit chamber. Instruments of torture hang from a rack
on the wall, they seem to quiver with anticipation of a victim as if they
had a mind of their own. An operating table is here, though it is bare.
  An extreme feeling of evil permeates the entire area.~
12 ROOM_DARK|ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 1461
S
#1464
The inner chamber~
You are in a small dark chamber. Upon the walls are glowing sigils of
dark power, scrawled and traced in an evil language no longer known to most
of this plane of existence. There is an obsidian altar here which seems to
glow, but does not shed any light, in fact it seems to be taking light in.~
12 ROOM_DARK|ROOM_INDOORS SECT_INSIDE
DDIR_WEST
~
~
0 -1 1461
S
#1465
A bright hallway~
You are in a long well lit hallway leading east and west. The walls here
are a milky white color, and glow with a warm luminescence, as does the
floor. A feeling of goodness permeates the area, and you feel unworthy to
tread upon these sacred floors.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
~
~
0 -1 1450
DDIR_WEST
~
~
0 -1 1466
S
#1466
A bright hallway~
You are in a long well lit hallway leading east and west. The walls here
are a milky white color, and glow with a warm luminescence, as does the
floor. A feeling of goodness permeates the area, and you feel unworthy to
tread upon these sacred floors.
  A huge set of double doors in finely worked ivory can be seen to the west.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
~
~
0 -1 1465
DDIR_WEST
~
door ivory~
EX_ISDOOR|EX_CLOSED -1 1467
S
#1467
An antechamber~
You are in a small antechamber. It is well lit here, though the source
of light cannot be seen. It is almost as if the room itself exudes a warm
glow of goodness. A larger chamber can be seen to the west, but you do not
feel worthy to pass into it.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
~
door ivory~
EX_ISDOOR|EX_CLOSED -1 1466
DDIR_WEST
~
~
0 -1 1469
S
#1469
The chamber of the white light~
You are in a vast chamber, its walls floor and ceiling are of an unknown
metallic material, the brightest white, almost blindingly stark. A flickering
flame is in the center of the room, seeming to feed off of darkness and
cleansing the room of any evil. You feel a slight tug at your being as the
flame flickers towards you.~
12 0 SECT_INSIDE
DDIR_NORTH
~
~
0 -1 1470
DDIR_EAST
~
~
0 -1 1467
DDIR_SOUTH
~
~
0 -1 1471
DDIR_WEST
~
~
0 -1 1472
S
#1470
The meditation chamber~
You are in a small meditation chamber. White silk cushions are everywhere,
looking very comfortable. You get an easy peaceful feeling of relaxation
here, almost making you want to lie down and fall asleep.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
~
~
0 -1 1469
S
#1471
A study~
You are in a spacious study. It is extremely tidy here, to an almost
antiseptic nature. One would wonder how anyone could study without a
mess all around them, the master of this chamber obviously can.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 1469
S
#1472
A closet~
You are in a small closet. Cloaks and vests hang from hooks in the wall,
and a few old boots are all that can be seen here. Rather featureless.~
12 ROOM_DARK|ROOM_INDOORS SECT_INSIDE
DDIR_EAST
~
~
0 -1 1469
S
#1473
A wide hallway~
You are in a large hallway, wide enough to accommodate several people
standing abreast. The floor here is a swirl of multicolored patterns, in
constant motion.
  A huge grey metal door blocks the way north, it looks quite sturdy.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
door metal grey~
EX_ISDOOR|EX_CLOSED 1473 1474
DDIR_SOUTH
~
~
0 -1 1450
S
#1474
A wide hallway~
You are in a large hallway, wide enough to accommodate several people
standing abreast. The floor here is a swirl of multicolored patterns, in
constant motion.
  A huge black obsidian door blocks the way north, it looks quite sturdy.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
door obsidian black~
EX_ISDOOR|EX_CLOSED 1474 1475
DDIR_SOUTH
~
door metal grey~
EX_ISDOOR|EX_CLOSED 1473 1473
S
#1475
A wide hallway~
You are in a large hallway, wide enough to accommodate several people
standing abreast. The floor here is a swirl of multicolored patterns, in
constant motion.
  A huge white ivory door blocks the way north, it looks quite sturdy.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
door ivory white~
EX_ISDOOR|EX_CLOSED 1475 1476
DDIR_SOUTH
~
door obsidian black~
EX_ISDOOR|EX_CLOSED 1474 1474
S
#1476
The entranceway~
You are at the entrance to the audience chamber of the grand master of
magic. Beautiful tapestries displaying the ancient masters of lore are on
the walls, and the floor is covered with a plush multicolored carpet, which
seems to rustle and move at the touch of your boots.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 1477
DDIR_SOUTH
~
door white ivory~
EX_ISDOOR|EX_CLOSED 1475 1475
S
#1477
The audience chamber~
You are in a large chamber. Small bolts of energy leap from wall to wall,
crackling with power. The floor is a swirl of indeterminable colors and
patterns ever changing. Bright bursts of color seem to explode into the air
and fade again at random times. All this splendor plays about and draws
attention to a large throne in the center of the room, it seems to be cut
from a single enormous emerald.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 1480
DDIR_EAST
~
~
0 -1 1478
DDIR_SOUTH
~
~
0 -1 1476
DDIR_WEST
~
~
0 -1 1479
E
throne~
The giant emerald is flawless, and must be incredibly valuable.~
S
#1478
A dressing room~
You are in a plush dressing room. Fine garments of many styles and some
outlandish colors hang from a rack suspended in mid air at eye level. The
only other interesting feature in the room is a large silver mirror on a
finely crafted gold stand.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_WEST
~
~
0 -1 1477
S
#1479
The library~
You are in a small cozy looking library. A few well made books sit atop
shelves which span every wall. A large oaken writing table is in the center
of the room with odd papers and parchments on it. The illumination here,
to your surprise is a quite un-magical oil lamp.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
~
~
0 -1 1477
S
#1480
The altar~
You are in a small chapel designed around a beautifully crafted golden
altar. Many icons to lesser deities line the room, but it is obvious by one
glance at the symbols on the altar, that this room was designed for the
worship of Mystra, the goddess of magic.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
~
door secret~
EX_ISDOOR|EX_CLOSED -1 1481
DDIR_SOUTH
~
~
0 -1 1477
DDIR_WEST
~
door secret~
EX_ISDOOR|EX_CLOSED -1 1482
S
#1481
The treasury~
You are in a small chamber, the stale air here is testament to the fact
that it has gone undisturbed for many years.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_WEST
~
door secret~
EX_ISDOOR|EX_CLOSED -1 1480
S
#1482
A passage~
You are in a small dark passage, which would be unremarkable if not for
the fact that it ends in a blinding blue light to the west. On hooks set
into the wall here there hang several travel worthy cloaks, and a small
leather backpack.  It looks as if someone has prepared this room to be used
in the event speedy of a evacuation.~
12 ROOM_DARK|ROOM_INDOORS SECT_INSIDE
DDIR_WEST
~
~
0 -1 1483
S
#1483
In the light~
You seem to be floating in a magical energy field, though you cannot see
the source of the energy, you can feel its power pushing at you from all
sides, completely negating the effects of gravity.
  An imperfection in the uniform blue can be seen overhead, it might be an
exit.~
12 ROOM_INDOORS SECT_INSIDE
DDIR_DOWN
~
~
0 -1 9755
S
#1499
Skylar's Hideout~
You are in a small, very messy room. An unmade bed is against one wall, and
books and papers cover every available flat surface. Empty beer cans lie here
and there, discarded with total abandon. A few over full ashtrays can be seen
on a desk.~
12 ROOM_NO_MOB|ROOM_INDOORS|ROOM_PRIVATE SECT_INSIDE
DDIR_DOWN
You can see mortals pitifully begging for help below.~
~
0 -1 3001
S
#0




#RESETS
R 0  1301   4       ;randomize exits in The Shadow Grove         
R 0  1302   4       ;randomize exits in The Shadow Grove         
R 0  1303   4       ;randomize exits in The Shadow Grove         
R 0  1304   4       ;randomize exits in The Shadow Grove         
R 0  1305   4       ;randomize exits in The Shadow Grove         
R 0  1306   4       ;randomize exits in The Shadow Grove         
R 0  1307   4       ;randomize exits in The Shadow Grove         
R 0  1308   4       ;randomize exits in The Shadow Grove         
R 0  1309   4       ;randomize exits in The Shadow Grove         
R 0  1392   6       ;randomize exits in Inside the Energy Field  
M 0  1300   6  1302 ;        a shadow guardian in The Shadow Grove         
M 0  1300   6  1304 ;        a shadow guardian in The Shadow Grove         
M 0  1300   6  1306 ;        a shadow guardian in The Shadow Grove         
M 0  1300   6  1308 ;        a shadow guardian in The Shadow Grove         
M 0  1300   6  1311 ;        a shadow guardian in A small clearing         
M 0  1301   1  1311 ;        a lost adventurer in A small clearing         
M 0  1302   1  1307 ;                    Edgar in The Shadow Grove         
M 0  1303   1  1312 ;                the golem in Entrance to the High Towe
M 0  1304   7  1313 ;                   a mage in Inside the High Tower of 
M 0  1304   7  1314 ;                   a mage in Common Room              
M 0  1304   7  1314 ;                   a mage in Common Room              
M 0  1304   7  1315 ;                   a mage in The Hallway              
M 0  1304   7  1316 ;                   a mage in Dining Room              
M 0  1304   7  1318 ;                   a mage in Mages Tavern             
M 0  1304   7  1319 ;                   a mage in The Magic Shop           
D 0  1316 DIR_WEST DOOR_CLOSED ;door in Dining Room              
D 0  1317 DIR_DOWN DOOR_CLOSED ;door in Dark Hallway             
M 0  1305   1  1318 ;     Strick the bartender in Mages Tavern             
G 1  1351 100       ;            a herbal brew
G 1  1352 100       ;               a waybread
M 0  1306   1  1319 ;                Tatorious in The Magic Shop           
D 0  1320 DIR_EAST DOOR_CLOSED ;door in the kitchen              
O 0  1301   1  1320 ;                  an oven in the kitchen              
P 1  1304  20  1301 ;         a slice of pizza in an oven                  
O 0  1302   1  1320 ;            a meat locker in the kitchen              
P 1  1305   1  1302 ;    a large chunk of meat in a meat locker            
P 1  1306   1  1302 ;        a finger sandwich in a meat locker            
M 0  1307   1  1320 ;                Ezmerelda in the kitchen              
E 1  1355  2 ITEM_WEAR_HEAD ;equip a meat cleaver           
M 0  1308   1  1320 ;     The cook's assistant in the kitchen              
D 0  1321 DIR_UP DOOR_CLOSED ;door in Below the trapdoor       
D 0  1323 DIR_NORTH DOOR_CLOSED_LOCKED ;door in A dark passage           
M 0  1309   1  1327 ;             The prisoner in A dark cell              
E 1  1356  1 14 ;equip some chain shackles      
D 0  1327 DIR_SOUTH DOOR_CLOSED_LOCKED ;door in A dark cell              
M 0  1310   1  1328 ;               the Jailor in The Jailor's office      
E 1  1323  1 17 ;equip an old key               
D 0  1330 DIR_NORTH DOOR_CLOSED ;door in The hallway              
D 0  1330 DIR_SOUTH DOOR_CLOSED ;door in The hallway              
D 0  1331 DIR_NORTH DOOR_CLOSED ;door in A bend in the hallway    
D 0  1331 DIR_EAST DOOR_CLOSED ;door in A bend in the hallway    
D 0  1331 DIR_SOUTH DOOR_CLOSED ;door in A bend in the hallway    
D 0  1332 DIR_SOUTH DOOR_CLOSED ;door in A store room             
D 0  1333 DIR_NORTH DOOR_CLOSED ;door in A broom closet           
M 0  1311   2  1333 ;                  a broom in A broom closet           
M 0  1311   2  1333 ;                  a broom in A broom closet           
O 0  1307   2  1333 ;            a straw broom in A broom closet           
O 0  1307   2  1333 ;            a straw broom in A broom closet           
D 0  1334 DIR_EAST DOOR_CLOSED ;door in A hallway                
D 0  1334 DIR_SOUTH DOOR_CLOSED ;door in A hallway                
D 0  1335 DIR_NORTH DOOR_CLOSED ;door in Guardians chamber        
M 0  1312  10  1335 ;a pair of disembodied han in Guardians chamber        
M 0  1312  10  1335 ;a pair of disembodied han in Guardians chamber        
M 0  1312  10  1335 ;a pair of disembodied han in Guardians chamber        
M 0  1312  10  1335 ;a pair of disembodied han in Guardians chamber        
M 0  1313   7  1335 ;a pair of disembodied eye in Guardians chamber        
D 0  1336 DIR_WEST DOOR_CLOSED ;door in A guest bedroom          
D 0  1337 DIR_WEST DOOR_CLOSED ;door in A guest bedroom          
M 0  1314   1  1337 ;                 the mage in A guest bedroom          
D 0  1338 DIR_EAST DOOR_CLOSED ;door in A hallway                
D 0  1339 DIR_WEST DOOR_CLOSED ;door in The burnt room           
D 0  1340 DIR_NORTH DOOR_CLOSED ;door in A hallway                
M 0  1312  10  1340 ;a pair of disembodied han in A hallway                
D 0  1342 DIR_SOUTH DOOR_CLOSED ;door in The Apprentice's Barracks
M 0  1315   3  1342 ;a young apprentice magic  in The Apprentice's Barracks
M 0  1316   3  1342 ;       a young apprentice in The Apprentice's Barracks
M 0  1317   3  1342 ;       a young apprentice in The Apprentice's Barracks
D 0  1343 DIR_NORTH DOOR_CLOSED ;door in A hallway                
D 0  1344 DIR_SOUTH DOOR_CLOSED ;door in The Apprentice's barracks
M 0  1315   3  1344 ;a young apprentice magic  in The Apprentice's barracks
M 0  1316   3  1344 ;       a young apprentice in The Apprentice's barracks
M 0  1317   3  1344 ;       a young apprentice in The Apprentice's barracks
D 0  1345 DIR_NORTH DOOR_CLOSED ;door in A hallway                
M 0  1318   3  1345 ;       A young apprentice in A hallway                
M 0  1318   3  1345 ;       A young apprentice in A hallway                
M 0  1318   3  1345 ;       A young apprentice in A hallway                
M 0  1319   1  1345 ;           a small kitten in A hallway                
D 0  1346 DIR_SOUTH DOOR_CLOSED ;door in The apprentice's workshop
D 0  1348 DIR_WEST DOOR_CLOSED ;door in The hallway              
D 0  1349 DIR_EAST DOOR_CLOSED ;door in A classroom              
M 0  1320   4  1349 ;                a student in A classroom              
M 0  1320   4  1349 ;                a student in A classroom              
M 0  1320   4  1349 ;                a student in A classroom              
M 0  1320   4  1349 ;                a student in A classroom              
M 0  1321   1  1349 ;   an instructor of magic in A classroom              
D 0  1350 DIR_WEST DOOR_CLOSED ;door in A hallway                
D 0  1351 DIR_WEST DOOR_CLOSED ;door in A hallway                
D 0  1352 DIR_EAST DOOR_CLOSED ;door in An empty classroom       
D 0  1354 DIR_EAST DOOR_CLOSED ;door in An empty classroom       
M 0  1322   4  1354 ;      a student of spells in An empty classroom       
M 0  1322   4  1354 ;      a student of spells in An empty classroom       
M 0  1322   4  1354 ;      a student of spells in An empty classroom       
M 0  1322   4  1354 ;      a student of spells in An empty classroom       
M 0  1323   1  1354 ;          a spell teacher in An empty classroom       
D 0  1355 DIR_SOUTH DOOR_CLOSED ;door in A hallway                
D 0  1356 DIR_SOUTH DOOR_CLOSED ;door in A hallway                
D 0  1357 DIR_NORTH DOOR_CLOSED ;door in The Amphitheater         
M 0  1324   3  1357 ;      a student of spells in The Amphitheater         
M 0  1324   3  1357 ;      a student of spells in The Amphitheater         
M 0  1324   3  1357 ;      a student of spells in The Amphitheater         
M 0  1325   1  1357 ;                 a wizard in The Amphitheater         
D 0  1358 DIR_SOUTH DOOR_CLOSED ;door in A hallway                
D 0  1359 DIR_NORTH DOOR_CLOSED ;door in The training room        
M 0  1326   3  1359 ;             a young mage in The training room        
E 1  1357  6 ITEM_WEAR_HEAD ;equip a silvery dagger         
M 0  1326   3  1359 ;             a young mage in The training room        
E 1  1357  6 ITEM_WEAR_HEAD ;equip a silvery dagger         
M 0  1326   3  1359 ;             a young mage in The training room        
E 1  1357  6 ITEM_WEAR_HEAD ;equip a silvery dagger         
M 0  1327   1  1359 ;      the battle mistress in The training room        
E 1  1357  6 17 ;equip a silvery dagger         
D 0  1361 DIR_NORTH DOOR_CLOSED ;door in A dueling room           
D 0  1362 DIR_EAST DOOR_CLOSED ;door in A hallway                
D 0  1363 DIR_EAST DOOR_CLOSED ;door in A hallway                
D 0  1364 DIR_WEST DOOR_CLOSED ;door in The spellmaster's lounge 
M 0  1328   2  1364 ;          a spell teacher in The spellmaster's lounge 
D 0  1365 DIR_WEST DOOR_CLOSED ;door in A bedroom                
M 0  1329   1  1365 ;           an aged wizard in A bedroom                
D 0  1366 DIR_EAST DOOR_CLOSED ;door in A hallway                
D 0  1367 DIR_WEST DOOR_CLOSED ;door in The study                
M 0  1330   1  1367 ;                 a scribe in The study                
M 0  1312  10  1368 ;a pair of disembodied han in Below the stairs         
M 0  1339   4  1368 ;           a wooden golem in Below the stairs         
D 0  1370 DIR_NORTH DOOR_CLOSED ;door in A hallway                
D 0  1371 DIR_SOUTH DOOR_CLOSED ;door in A small office           
D 0  1371 DIR_WEST DOOR_CLOSED ;door in A small office           
M 0  1331   2  1371 ;                 a scribe in A small office           
M 0  1331   2  1371 ;                 a scribe in A small office           
D 0  1373 DIR_EAST DOOR_CLOSED ;door in The master scribe's works
M 0  1332   1  1373 ;        the master scribe in The master scribe's works
G 1  1359   2       ;                 a scroll
G 1  1360   2       ;           a bound scroll
G 1  1361   1       ;  a long cylindrical tube
M 0  1333   1  1373 ;   the scribe's assistant in The master scribe's works
G 1  1362   3       ;            an old scroll
D 0  1374 DIR_NORTH DOOR_CLOSED ;door in A hallway                
D 0  1375 DIR_SOUTH DOOR_CLOSED ;door in A store room             
M 0  1313   5  1375 ;a pair of disembodied eye in A store room             
D 0  1377 DIR_WEST DOOR_CLOSED ;door in A hallway                
D 0  1378 DIR_WEST DOOR_CLOSED ;door in A hallway                
D 0  1379 DIR_EAST DOOR_CLOSED ;door in A store room             
O 0  1310   1  1379 ;          a bar of silver in A store room             
O 0  1311   1  1379 ;            a bar of gold in A store room             
O 0  1312   1  1379 ;         a bar of mithril in A store room             
O 0  1313   1  1379 ;      a bar of adamantite in A store room             
D 0  1381 DIR_SOUTH DOOR_CLOSED ;door in A very hot room          
D 0  1381 DIR_EAST DOOR_CLOSED ;door in A very hot room          
D 0  1381 DIR_UP DOOR_CLOSED ;door in A very hot room          
O 0  1314   1  1381 ;         a mithril hammer in A very hot room          
D 0  1382 DIR_NORTH DOOR_CLOSED ;door in The master Enchanter's ch
O 0  1315   1  1382 ;                  a chest in The master Enchanter's ch
P 1  1317   1  1315 ;             a long sword in a chest                  
P 1  1318   1  1315 ;          a silver dagger in a chest                  
P 1  1319   1  1315 ;        a curved scimitar in a chest                  
M 0  1334   1  1382 ;            the Enchanter in The master Enchanter's ch
E 1  1316  1 17 ;equip a small key              
G 1  1363   1       ;a scroll written on blue 
M 0  1335   1  1382 ;          a dancing sword in The master Enchanter's ch
D 0  1384 DIR_SOUTH DOOR_CLOSED ;door in A hallway                
D 0  1386 DIR_NORTH DOOR_CLOSED ;door in A laboratory             
D 0  1387 DIR_SOUTH DOOR_CLOSED ;door in A hallway                
M 0  1336   1  1388 ;        the Mad Alchemist in The Mad Alchemist's workr
E 1  1364  5 17 ;equip a leather pouch          
P 1  1365   2  1364 ;  a silver stirring spoon in a leather pouch          
P 1  1367   2  1364 ;      a bright red potion in a leather pouch          
P 1  1368   2  1364 ;           a green potion in a leather pouch          
P 1  1369   2  1364 ;     an efervecent potion in a leather pouch          
P 1  1370   2  1364 ;     a milky white potion in a leather pouch          
D 0  1390 DIR_NORTH DOOR_CLOSED ;door in The pentagram chamber    
M 0  1337   1  1390 ;      the master summoner in The pentagram chamber    
E 1  1371  2 17 ;equip a black staff            
D 0  1391 DIR_EAST DOOR_CLOSED ;door in A hallway                
D 0  1394 DIR_WEST DOOR_CLOSED ;door in An empty room            
D 0  1395 DIR_NORTH DOOR_CLOSED ;door in The charm master's chambe
D 0  1395 DIR_WEST DOOR_CLOSED ;door in The charm master's chambe
M 0  1338   1  1395 ;       the master charmer in The charm master's chambe
E 1  1372  1 17 ;equip a golden flute           
G 1  1373   1       ;         a small figurine
D 0  1397 DIR_SOUTH DOOR_CLOSED ;door in The animal pens          
M 0  1339   4  1398 ;           a wooden golem in The end of the hallway   
M 0  1339   4  1398 ;           a wooden golem in The end of the hallway   
D 0  1400 DIR_NORTH DOOR_CLOSED ;door in A hallway                
M 0  1313   4  1400 ;a pair of disembodied eye in A hallway                
D 0  1401 DIR_SOUTH DOOR_CLOSED ;door in A store room             
D 0  1401 DIR_WEST DOOR_CLOSED ;door in A store room             
O 0  1320   1  1401 ;           a wooden staff in A store room             
D 0  1402 DIR_EAST DOOR_CLOSED ;door in The master spellbinder's 
D 0  1402 DIR_WEST DOOR_CLOSED ;door in The master spellbinder's 
M 0  1340   1  1402 ;  the master spell binder in The master spellbinder's 
E 1  1325  1 17 ;equip a silvery key            
E 1  1374  2 13 ;equip a holstered belt         
P 1  1375   2  1374 ;         a blackened wand in a holstered belt         
D 0  1403 DIR_EAST DOOR_CLOSED ;door in The spellbinder's cache  
D 0  1403 DIR_SOUTH DOOR_CLOSED ;door in The spellbinder's cache  
O 0  1321   1  1403 ;  a silver chased cabinet in The spellbinder's cache  
P 1  1326   1  1321 ;    a red and white staff in a silver chased cabinet  
P 1  1327   1  1321 ;            a burnt staff in a silver chased cabinet  
O 0  1322   1  1403 ;  a silver chased cabinet in The spellbinder's cache  
P 1  1328   1  1322 ;              a black rod in a silver chased cabinet  
P 1  1329   1  1322 ;           a wooden stick in a silver chased cabinet  
P 1  1330   1  1322 ;             a metal wand in a silver chased cabinet  
D 0  1405 DIR_NORTH DOOR_CLOSED ;door in A hallway                
D 0  1408 DIR_WEST DOOR_CLOSED ;door in A hallway                
D 0  1409 DIR_EAST DOOR_CLOSED ;door in The golem master's worksh
D 0  1409 DIR_DOWN DOOR_CLOSED ;door in The golem master's worksh
M 0  1341   1  1409 ;          the golem maker in The golem master's worksh
E 1  1376  2 17 ;equip a runed chisel           
M 0  1342   1  1409 ;          a granite golem in The golem master's worksh
M 0  1345   2  1409 ;            a cloth golem in The golem master's worksh
M 0  1343   1  1411 ;           a bronze golem in The golem chamber        
M 0  1344   1  1411 ;            a flesh golem in The golem chamber        
M 0  1346   1  1411 ;      an adamantite golem in The golem chamber        
M 0  1347   1  1411 ;             a clay golem in The golem chamber        
D 0  1412 DIR_UP DOOR_CLOSED ;door in It is very dark here...  
D 0  1412 DIR_DOWN DOOR_CLOSED ;door in It is very dark here...  
D 0  1416 DIR_SOUTH DOOR_CLOSED ;door in A hallway                
D 0  1417 DIR_NORTH DOOR_CLOSED ;door in The master of illusion's 
M 0  1348   1  1417 ;  the master of illusions in The master of illusion's 
E 1  1377  3 13 ;equip a beltpouch              
P 1  1378   3  1377 ;      some sparkling dust in a beltpouch              
D 0  1419 DIR_SOUTH DOOR_CLOSED ;door in A hallway                
D 0  1420 DIR_NORTH DOOR_CLOSED ;door in The meditation chamber   
D 0  1422 DIR_EAST DOOR_CLOSED ;door in A hallway                
D 0  1423 DIR_WEST DOOR_CLOSED ;door in A dark room              
M 0  1349   1  1425 ;          the Necromancer in The Necromancer's Lair   
E 1  1379  2 3 ;equip a dark cowl              
E 1  1380  2 17 ;equip an ashen wand            
M 0  1350   4  1425 ;     an animated skeleton in The Necromancer's Lair   
M 0  1350   4  1425 ;     an animated skeleton in The Necromancer's Lair   
M 0  1351   1  1425 ;          an undead giant in The Necromancer's Lair   
E 1  1381  1 ITEM_WEAR_HEAD ;equip a huge spiked club       
M 0  1339   5  1428 ;           a wooden golem in The end of the hallway   
M 0  1339   5  1428 ;           a wooden golem in The end of the hallway   
M 0  1312  10  1430 ;a pair of disembodied han in A corridor               
M 0  1313   5  1433 ;a pair of disembodied eye in An intersection          
D 0  1434 DIR_EAST DOOR_CLOSED ;door in A corridor               
D 0  1435 DIR_WEST DOOR_CLOSED ;door in The scrying chamber      
M 0  1352   3  1435 ;            an ugly witch in The scrying chamber      
M 0  1352   3  1435 ;            an ugly witch in The scrying chamber      
M 0  1352   3  1435 ;            an ugly witch in The scrying chamber      
O 0  1331   1  1435 ;         a black cauldron in The scrying chamber      
P 1  1332   1  1331 ;a small pair of bat wings in a black cauldron         
P 1  1333   1  1331 ;               an eyeball in a black cauldron         
M 0  1353   1  1437 ;            the Librarian in The entrance to the libra
O 0  1334   1  1445 ;        the book of magic in The reading room         
P 1  1335   1  1334 ;     a pair of spectacles in the book of magic        
M 0  1313   5  1449 ;a pair of disembodied eye in The landing              
D 0  1452 DIR_SOUTH DOOR_CLOSED ;door in A grey tiled hallway     
D 0  1453 DIR_NORTH DOOR_CLOSED ;door in The antechamber          
M 0  1354   1  1453 ;  the master's apprentice in The antechamber          
E 1  1382  1 12 ;equip a grey robe              
E 1  1384  1 14 ;equip a glinting silver bracele
M 0  1355   1  1454 ;               a grey cat in The main chamber         
M 0  1356   1  1454 ; the master of Neutrality in The main chamber         
E 1  1383  1 3 ;equip a long grey cloak        
E 1  1385  1 ITEM_WEAR_HEAD ;equip an iron shod staff       
E 1  1386  1 17 ;equip a ward minor             
D 0  1460 DIR_EAST DOOR_CLOSED ;door in The end of the hallway   
D 0  1461 DIR_WEST DOOR_CLOSED ;door in The chamber of darkness  
M 0  1357   1  1461 ; a black robed apprentice in The chamber of darkness  
E 1  1387  1 12 ;equip a black robe             
E 1  1388  1 14 ;equip an onyx bracelet         
M 0  1358   1  1464 ;              a black cat in The inner chamber        
M 0  1359   1  1464 ;the master of the black r in The inner chamber        
E 1  1389  1 3 ;equip a dark black cloak       
E 1  1390  1 ITEM_WEAR_HEAD ;equip a sharp shard of obsidian
E 1  1386  1 17 ;equip a ward minor             
D 0  1466 DIR_WEST DOOR_CLOSED ;door in A bright hallway         
D 0  1467 DIR_EAST DOOR_CLOSED ;door in An antechamber           
M 0  1360   1  1467 ; a white robed apprentice in An antechamber           
E 1  1391  1 12 ;equip a white robe             
E 1  1392  1 14 ;equip a white gold bracelet    
M 0  1361   1  1469 ;              a white cat in The chamber of the white 
M 0  1362   1  1469 ;   The master of goodness in The chamber of the white 
E 1  1393  1 3 ;equip a white cloak            
E 1  1394  1 ITEM_WEAR_HEAD ;equip an ivory hilted dagger   
E 1  1386  1 17 ;equip a ward minor             
D 0  1473 DIR_NORTH DOOR_CLOSED ;door in A wide hallway           
D 0  1474 DIR_NORTH DOOR_CLOSED ;door in A wide hallway           
D 0  1474 DIR_SOUTH DOOR_CLOSED ;door in A wide hallway           
D 0  1475 DIR_NORTH DOOR_CLOSED ;door in A wide hallway           
D 0  1475 DIR_SOUTH DOOR_CLOSED ;door in A wide hallway           
D 0  1476 DIR_SOUTH DOOR_CLOSED ;door in The entranceway          
M 0  1363   1  1477 ;             A calico cat in The audience chamber     
E 1  1395  1 3 ;equip a spiked collar          
M 0  1364   1  1477 ;       The Grand Mistress in The audience chamber     
E 1  1401  2 5 ;equip a tight fitting green dra
E 1  1397  1 ITEM_WEAR_TAKE ;equip a small emerald ring     
E 1  1398  1 14 ;equip an emerald bracelet      
E 1  1399  1 17 ;equip a ward major             
E 1  1400  1 ITEM_WEAR_HEAD ;equip the ebony kris           
G 1  1339   1       ;an intricately carved key
D 0  1480 DIR_EAST DOOR_CLOSED ;door in The altar                
D 0  1480 DIR_WEST DOOR_CLOSED ;door in The altar                
O 0  1336   1  1480 ;           a golden altar in The altar                
P 1  1337   1  1336 ; a heart shaped medallion in a golden altar           
D 0  1481 DIR_WEST DOOR_CLOSED ;door in The treasury             
O 0  1338   1  1481 ;            a large chest in The treasury             
P 1  1340   1  1338 ;  a pile of coins is here in a large chest            
O 0  1341   1  1482 ;            a brown cloak in A passage                
O 0  1342   1  1482 ;       a chameleon poncho in A passage                
O 0  1343   1  1482 ;      a pair of old boots in A passage                
O 0  1345   1  1482 ;       a leather backpack in A passage                
P 1  1344   1  1345 ;          a seashell ring in a leather backpack       
O 0  1401   2  1499 ;a tight fitting green dra in Skylar's Hideout         
O 0  1402   1  1499 ;                 a fridge in Skylar's Hideout         
P 1  1403   1  1402 ;a bottle of Absolut vodka in a fridge                 
P 1  1404   1  1402 ;a bottle of cranberry jui in a fridge                 
S




#SHOPS
1305 ITEM_TYPE_DRINK_CON ITEM_TYPE_FOOD ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING
     ITEM_TYPE_NOTHING 210  50  0 23 ;Strick the bartender
1306 ITEM_TYPE_SCROLL ITEM_TYPE_WAND ITEM_TYPE_STAFF ITEM_TYPE_POTION
     21 250  30  0 23 ;Tatorious
0




#SPECIALS
M 1300 spec_cast_undead
M 1301 spec_cast_cleric
M 1304 spec_cast_mage
M 1306 spec_cast_mage
M 1307 spec_cast_mage
M 1308 spec_cast_mage
M 1309 spec_cast_mage
M 1310 spec_cast_mage
M 1311 spec_thief
M 1312 spec_cast_undead
M 1313 spec_cast_undead
M 1314 spec_cast_mage
M 1315 spec_cast_mage
M 1316 spec_cast_mage
M 1317 spec_cast_mage
M 1318 spec_cast_mage
M 1320 spec_cast_mage
M 1321 spec_cast_mage
M 1322 spec_cast_mage
M 1323 spec_cast_mage
M 1324 spec_cast_mage
M 1325 spec_cast_mage
M 1326 spec_cast_mage
M 1327 spec_cast_mage
M 1328 spec_cast_mage
M 1329 spec_cast_mage
M 1330 spec_cast_mage
M 1331 spec_cast_mage
M 1332 spec_cast_mage
M 1333 spec_cast_mage
M 1334 spec_cast_mage
M 1336 spec_cast_mage
M 1337 spec_cast_mage
M 1338 spec_cast_mage
M 1340 spec_cast_mage
M 1341 spec_cast_mage
M 1348 spec_cast_mage
M 1349 spec_cast_mage
M 1350 spec_cast_undead
M 1351 spec_cast_undead
M 1352 spec_cast_mage
M 1353 spec_cast_mage
M 1354 spec_cast_mage
M 1355 spec_cast_mage
M 1356 spec_cast_mage
M 1357 spec_cast_mage
M 1358 spec_cast_mage
M 1359 spec_cast_mage
M 1360 spec_cast_mage
M 1361 spec_cast_mage
M 1362 spec_cast_mage
M 1363 spec_cast_mage
M 1364 spec_cast_mage
M 1365 spec_cast_mage
S




#$