/* * keep this file in the same directory as gahld.c && gahld.?i */ /* this should be the base number Gahld room/obj/mob use */ #define GAHLD_BASE 6400 /* this should be the number of the last room in the area */ #define GAHLD_TOP 6499 /* define this as first level a player becomes immortal */ /* remove this define if you already have other areas by Dug installed */ #define FIRSTIMMORTALLEVEL 99 /* objects */ #define CHAIRKEY (GAHLD_BASE+13) /* mobiles */ #define GHOUL (GAHLD_BASE+0) #define LEADGHOUL (GAHLD_BASE+1) #define BKNIGHT (GAHLD_BASE+3) #define WKNIGHT (GAHLD_BASE+4) #define COMMGHOST (GAHLD_BASE+5) #define NOBLGHOST (GAHLD_BASE+6) #define MUMMY (GAHLD_BASE+7) #define KINGGHOST (GAHLD_BASE+9) #define QUEEGHOST (GAHLD_BASE+10) #define WRAITH (GAHLD_BASE+11) #define VAMPIRE (GAHLD_BASE+12) #define VAMPBAT (GAHLD_BASE+13) #define TERMITE (GAHLD_BASE+14) #define MOUSE (GAHLD_BASE+15) #define WENCH (GAHLD_BASE+17) #define SPECTRE (GAHLD_BASE+18) #define PENNY (GAHLD_BASE+19) #define PENNYHEAD (GAHLD_BASE+20) #define CASTLEGRD (GAHLD_BASE+21) #define SLEEPNOBL (GAHLD_BASE+22) #define OKGHOST (GAHLD_BASE+23) #define LICH (GAHLD_BASE+24) #define WIGHT (GAHLD_BASE+25) /* rooms */