area_current/castle/
area_current/gahld/
clans/
player/
player/c/
/*
 * keep this file in the same directory as gahld.c && gahld.?i
 */

/* this should be the base number Gahld room/obj/mob use */
#define GAHLD_BASE   6400
/* this should be the number of the last room in the area */
#define GAHLD_TOP    6499
/* define this as first level a player becomes immortal */
/* remove this define if you already have other areas by Dug installed */
#define FIRSTIMMORTALLEVEL 99

/* objects */
#define CHAIRKEY  (GAHLD_BASE+13)

/* mobiles */
#define GHOUL     (GAHLD_BASE+0)
#define LEADGHOUL (GAHLD_BASE+1)
#define BKNIGHT   (GAHLD_BASE+3)
#define WKNIGHT   (GAHLD_BASE+4)
#define COMMGHOST (GAHLD_BASE+5)
#define NOBLGHOST (GAHLD_BASE+6)
#define MUMMY     (GAHLD_BASE+7)
#define KINGGHOST (GAHLD_BASE+9)
#define QUEEGHOST (GAHLD_BASE+10)
#define WRAITH    (GAHLD_BASE+11)
#define VAMPIRE   (GAHLD_BASE+12)
#define VAMPBAT   (GAHLD_BASE+13)
#define TERMITE   (GAHLD_BASE+14)
#define MOUSE     (GAHLD_BASE+15)
#define WENCH     (GAHLD_BASE+17)
#define SPECTRE   (GAHLD_BASE+18)
#define PENNY     (GAHLD_BASE+19)
#define PENNYHEAD (GAHLD_BASE+20)
#define CASTLEGRD (GAHLD_BASE+21)
#define SLEEPNOBL (GAHLD_BASE+22)
#define OKGHOST   (GAHLD_BASE+23)
#define LICH      (GAHLD_BASE+24)
#define WIGHT     (GAHLD_BASE+25)

/* rooms */