area_current/castle/
area_current/gahld/
clans/
player/
player/c/
#AREA Dwarven Day Care~
#AUTHORS Hapines~





#HELPS
-1 'DWARVEN DAYCARE' DAYCARE~
THE DWARVEN DAY CARE
This is the breeding ground and nursery for young dwarves everywhere.

Watch out for that nanny, she is one tough woman!
~
0 $~




#RANGES 1 10 0 99
#MOBILES
#6600
youth dwarven dwarf~
the dwarven youth~
A young dwarf plays with a toy axe.~
This is a young but not totally harmless creature.  He waves his toy axe
around you.  He is wearing the cutest pair of overalls you have ever seen.~
ACT_SCAVENGER|ACT_STAY_AREA|ACT_BODY|ACT_RACE
0
-5 S
3 BODY_HEAD|BODY_HIP BODY_MOUTH|BODY_EYE 1d4+30 1d4+3
50 RACE_DWARF
POS_STANDING POS_STANDING SEX_MALE
>fight_prog 50~
if rand(50)
~
|
#6601
teddy bear~
a teddy bear~
A cute and fuzzy teddy bear stands here.~
This is a tiny little bear with a heart on his chest.  For some odd reason
it seems alive.  This shouldn't be.  Better kill it before it gains some
other powers which may not be so friendly.~
ACT_SCAVENGER|ACT_STAY_AREA|ACT_BODY
0
500 S
1 BODY_HEAD|BODY_MOUTH|BODY_HIP BODY_HEAD|BODY_TORSO 1d10+10 1d4+1
17 10
POS_STANDING POS_STANDING SEX_MALE
#6602
doll raggedy anne~
a raggedy anne doll~
A raggedy anne doll is sitting here.~
You see a small little cute rag doll.  She seems to be alive!~
ACT_SCAVENGER|ACT_STAY_AREA
0
300 S
2 0 0 2d5+19 1d5+1
144 152
POS_STANDING POS_STANDING SEX_MALE
#6603
soldier toy~
a toy soldier~
A toy soldier is standing here.~
The toy is looking for target practice.  It sees you and attempts to take
careful aim.  It is wearing a tin suit of armor.~
ACT_SCAVENGER|ACT_STAY_AREA
0
-300 S
3 0 0 3d5+26 2d3+2
216 300
POS_STANDING POS_STANDING SEX_MALE
>fight_prog 40~
if rand (50)
  emote swings his sword at you.
else
endif
~
|
#6604
bear ugly~
the ugly bear~
An ugly stuffed bear stands here.~
This is obviously a reject from the toy factory.  How is he alive anyway? 
Better put this ugly thing out of its misery.~
ACT_SCAVENGER|ACT_STAY_AREA|ACT_BODY
0
-400 S
3 BODY_HEAD|BODY_HIP BODY_MOUTH|BODY_EYE 3d4+25 1d5+2
100 300
POS_STANDING POS_STANDING SEX_MALE
#6605
doll old~
an old doll~
An abused and old doll is here.~
This doll has been hugged and played with until there is almost nothing left.
Why not finish her off?~
ACT_SCAVENGER|ACT_STAY_AREA
0
-2 S
1 0 0 1d10+1 1d4+2
24 10
POS_STANDING POS_STANDING SEX_NEUTRAL
#6606
nanny~
the nanny~
An old wrinkled nanny stands here, looking over the little ones.~
You see an old dwarven lady who has been hunched over with age.  However, it
appears that there is still some fight left in her.  Her gray hair is rolled
up in a tight bun, and she is wearing a pink shawl around her shoulders.~
ACT_STAY_AREA|ACT_SMART|ACT_BODY
AFF_UNDERSTAND|AFF_TONGUES
10 S
5 BODY_HIP BODY_MOUTH|BODY_EYE 4d4+50 1d8+2
750 631
POS_STANDING POS_STANDING SEX_FEMALE
>greet_prog 100~
tell $n Are we being good boys and girls?
~
>speech_prog yes yup yep yeah~
mpoload 6653
~
>speech_prog no nope nah never~
emote spanks $n and grumbles something.
~
>fight_prog 10~
emote swings her cane at you.
~
|
#6607
guard~
the armed guard~
An armed guard stands here looking lost.~
This guard was locked up in this maze after he proved uneffective in
protecting the young in the day care center.  Too many unfriendly mortals
got past him and destroyed all the young ones.  Two nannys came in to take
this guys place.  Hopefully they are doing a better job.  He is wielding a
small metal sword, and upon his head is a lightweight metal helmet.~
ACT_SENTINEL|ACT_SCAVENGER|ACT_STAY_AREA|ACT_SMART|ACT_BODY
AFF_DETECT_INVIS|AFF_UNDERSTAND|AFF_TONGUES
-800 S
8 BODY_HEAD|BODY_TORSO BODY_MOUTH 3d10+100 3d5+2
2000 1286
POS_STANDING POS_STANDING SEX_MALE
>greet_prog 100~
tell $n Heh, those nannies ain't that good if you got all the
~
|
#6608
brat spoiled~
the spoiled brat~
A spoiled brat is crying here.~
You see a little tyke who has always gotten what he wanted.  He is screaming
and kicking now because the nanny wouldn't give him a lollipop.  For a
moment he looks at you expectantly thinking that you were going to give him
some candy.  But he sees your armor and cringes and fear screaming again.~
ACT_SENTINEL|ACT_SCAVENGER|ACT_STAY_AREA|ACT_SMART|ACT_BODY
AFF_UNDERSTAND|AFF_TONGUES
-400 S
1 BODY_MOUTH|BODY_HIP BODY_HEAD|BODY_TORSO 2d4+15 2d2+1
25 10
POS_STANDING POS_STANDING SEX_MALE
>fight_prog 45~
if rand(15)
  kick 
else
  if rand(15)
    scream 
  else
    mpecho The brat punches you and demands a lollipop.
  endif
endif
~
|
#6609
elmira~
Elmira~
Elmira is hugging and cuddling a teddybear.~
Elmira is here sqeezing a teddy bear to death.  At first you think she looks
sweet with her red hair and button nose, but after a quick glance you
realize how cruel she can be to her pets.  You should call the humane
society on her.~
ACT_SENTINEL|ACT_SCAVENGER|ACT_STAY_AREA|ACT_RACE
0
-200 S
4 0 0 6d8+12 1d8+0
601 RACE_HUMAN
POS_STANDING POS_STANDING SEX_FEMALE
>fight_prog 40~
say I wanna just hold you and cuddle you and love you and keep you.
peace 
Unknown ?'
~
|
#6610
elf elven youth~
An elven youth~
An elven youth is here, playing with his toy bow.~
What a cute toddler this is.  He is dressed in a cute green outfit, and
wearing adorable brown shoes with curled up toes.  His ears are rather
large, but quite cute.  His eyes have a sparkling gleam to them.~
ACT_SENTINEL|ACT_SCAVENGER|ACT_STAY_AREA|ACT_RACE
0
-200 S
3 0 0 6d6+10 1d7+0
338 RACE_ELF
POS_STANDING POS_STANDING SEX_MALE
#6611
monster five headed boy brat~
A little monster~
A huge five headed monster is here!~
This is actually a very badly behaved little boy.  He is down here because
he is stobborn and just doesn't care to listen to the nannies anymore.  He
was told to go play in the maze until he thought he could act better.  These
days though all he does is terrorize anyone that comes near him.~
ACT_SENTINEL|ACT_SCAVENGER|ACT_STAY_AREA|ACT_SMART|ACT_BODY
AFF_UNDERSTAND|AFF_TONGUES
-500 S
8 BODY_MOUTH|BODY_HIP BODY_HEAD|BODY_TORSO 4d25+15 2d5+1
2571 1286
POS_STANDING POS_STANDING SEX_MALE
>fight_prog 50~
if rand (50)
  emote snarls at you wildly.
else
  say Take that!
endif
~
|
#6612
teacher~
The teacher~
A teacher stands before the chalkboard here lecturing.~
Before you stands about a sixty year old retired teacher.  She is wearing a
blue dress.  Her hair is pulled tightly back into a white bun, and she is
wearing little wired rimmed glasses.~
ACT_SENTINEL|ACT_SMART|ACT_BODY
AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES
400 S
8 BODY_HIP|BODY_LEG|BODY_ARM|BODY_HAND BODY_HIP|BODY_LEG|BODY_ARM|BODY_HAND 3d30+10 3d3+2
1847 1286
POS_STANDING POS_STANDING SEX_FEMALE
>greet_prog 100~
emote begins writing tomorrow's lesson on the board for you.
mpecho $I says, 'Butterflies are beautiful creatures.'
mpecho $I says, 'For your homework get some paint.'
mpecho $I says, 'Then we can fingerpaint.'
if rand (50)
  say Welcome to class, $n.
  say Have you done your homework?
endif
~
>speech_prog yes yeah yup yep~
mpecho $I says, Good job $N! :)  You get an A!
~
>give_prog dropofpaintfromtanglewood~
mpecho $I says, 'Ok let's see what we can do with this.'
~
>fight_prog 50~
if rand(30)
  kick $r
  say I know karate!
else
  mpecho 'I'll send you to the principal's office for this!'
else
  emote slaps you with the end of her ruler!  OUCH!
endif
endif
~
|
#6613
ethereal obeliskguy2~
The ethereal obelisk guy~
The ethereal obelisk guy is here.~
This mob should be invisible to you.~
ACT_SENTINEL|ACT_STAY_AREA|ACT_SMART|ACT_BODY|ACT_RACE|ACT_UNDEAD
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_TONGUES|AFF_ETHEREAL
0 S
90 BODY_HEAD BODY_LEG 1d10+10000 1d10+100
292510 RACE_DWARF
POS_STANDING POS_STANDING SEX_MALE
>speech_prog chakkor tower~
if level($n) < 18
  mpecho The obelisk glows with energy.
  mpechoaround $n $n fades out of existence.
  mpechoat $n You disappear suddenly!
  mptransfer $n 9735
else
  mpechoat $n You are too big to call on the aid of the obelisk.
endif
~
|
#0




#OBJECTS
#6600
axe toy~
a toy axe~
An axe made of plastic lies here.~
~
ITEM_TYPE_WEAPON
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
0 1 6 WEAPON_SLASH
15 600 1
E
axe toy~
This axe is made out of black colored plastic.  It prolly would not be a
great weapon for fighting the larger creatures in the realms.~
#6601
ring pink ice~
a pink ice ring~
A pink ice ring draws your eye.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_FINGER
1 0 0 0
8 7000 3
E
ring ice pink~
This ring holds some magic powers.  For as it feels as cold as ice when
you put it on, it will never melt.  It is a light colored pink and shines a
bit in the light.~
A
APPLY_STR 1
A
APPLY_HIT 2
#6621
robe linen~
a linen robe~
A linen robe is crumpled into a ball here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_ABOUT
1 0 0 0
5 4000 2
E
robe linen~
A cream colored linen robe.  It is lightweight and will offer a little bit of
protection against the cold.~
A
APPLY_WIS 1
A
APPLY_MANA 2
A
APPLY_MANA 2
#6644
meat steak~
a juicy steak~
A juicy steak sits on a plate here.~
~
ITEM_TYPE_FOOD
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
15 0 0 NOT_POISONED
5 15 1
E
meat steak~
Mmm, this is about the tastiest looking steak you have ever seen.  Your
mouth begins to water as you smell it as well.~
#6645
steak rotten~
a rotten steak~
A dry steak lies on the floor.~
~
ITEM_TYPE_FOOD
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
4 0 0 POISONED
5 14 1
E
steak rotten~
Ug, who let this steak go to waste.  A few weeks ago it might have been
edible.  You probably should not eat this.~
#6646
potion amber~
an amber potion~
An amber potion sits in a corner.~
~
ITEM_TYPE_POTION
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
20 SPELL_CURE_LIGHT SPELL_ARMOR SPELL_NONE
1 1500 23
E
potion amber~
An amber colored potion.  It is fairly translucent.  There is a label on the
container.  Perhaps you should read it.~
E
container label~
In case of headaches or other phsyical aches or pains, take two of these
and call a doctor in the morning.~
#6647
sword toy~
a toy sword~
A toy sword lies here.~
~
ITEM_TYPE_WEAPON
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
0 3 3 WEAPON_POUND
5 1700 1
#6648
overalls blue jean~
blue jean overalls~
A pair of blue jean overalls lies on the ground here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_BODY
5 0 0 0
7 2000 7
E
overhalls blue jean~
A pair of denim blue overhalls.  How cute!~
#6649
armor suit tin~
a tin suit of armor~
A tin suit of armor lies on the ground here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_BODY
4 0 0 0
10 2000 5
E
armor suit tin~
This suit of armor looks like it could actually protect you from head to
toe.  How useful!~
#6650
cane wooden~
a wooden cane~
A wooden cane almost trips you as you walk past it.~
~
ITEM_TYPE_WEAPON
ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
0 2 2 WEAPON_POUND
5 1500 9
E
cane wooden~
A wooden cane with a turned handle.  It is a useful walking stick.  It
probably could knock someone unconsious too.~
A
APPLY_MOVE 10
#6651
sword metal~
a small metal sword~
A small metal sword catches your attension.~
~
ITEM_TYPE_WEAPON
ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
0 3 3 WEAPON_SLICE
10 2500 10
E
sword metal~
This sword actually looks like it could hurt someone.  It is about a food
and a half long.  It has a long thin blade.  Its hilt is made out of wood.~
A
APPLY_DAMROLL 2
#6652
helmet metal small~
a small metal helmet~
A small metal helmet lies on the ground here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_HEAD
5 0 0 0
7 3000 7
E
helmet metal small~
This helmet looks like it could offer some protection.  It is made out of
some fairly soft shiny metal.~
#6653
lollipop~
a lollipop~
A lollipop attracts your attention.~
~
ITEM_TYPE_FOOD
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
5 0 0 NOT_POISONED
1 10 1
E
lollipop~
On the wrapper is a label.  It reads: Enjoy your lollipop.  Stay Happy. :)~
#6654
shawl pink~
a pink shawl~
A pink shawl lies on the ground here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_NECK
3 0 0 0
5 750 3
E
shawl pink~
This shawl looks handwoven, probably by a nanny.  Pink fringe lines the
entire shawl.  It looks warm and servicable.~
#6655
bow hair blue~
a blue hair bow~
A blue hair bow catches your attention.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE|ITEM_WEAR_HEAD
2 0 0 0
5 1000 2
E
bow hair blue~
Aw, isn't it so cute?  Maybe you should try it on.
Is that Mr. Skullhead?~
A
APPLY_DEX 1
A
APPLY_SEX 1
#6656
painting fingerpainting butterfly picture~
a fingerpainting~
A pretty fingerpainting lies here.~
~
ITEM_TYPE_TREASURE
ITEM_FLAG_GLOW|ITEM_FLAG_LEVEL
ITEM_WEAR_TAKE
0 0 0 0
2 1000 1
E
painting fingerpainting butterfly picture~
This is a fine fingerpainting of butterflies of various colors.  It is amazing how it could have
all come from one drop of paint.  It must have some magical quality.~
#6657
magical black obelisk monolith~
a black obelisk~
A magical black obelisk stands here.~
The obelisk has the power to return you to a matching obelisk in
Chakkor outside the Tower of Training.
A plaque on the obelisk reads:
    ________________________________________________________________
   /                                                                \
   |  INSTRUCTIONS FOR USING THE OBELISK                            |
   |  Simply say the name of the location to which you would like   |
   |  to travel and the obelisk will magically transport you.       |
   |                                                                |
   |   Available locations include:       Recommended levels:       |
   |                                                                |
   |   Chakkor                            Levels 1-95               |
   \________________________________________________________________/
~
ITEM_TYPE_FURNITURE
ITEM_FLAG_LEVEL
0
0 0 0 0
100 0 1
#0




#ROOMS
#6600
~
~
66 0 0
S
#6601
The Dwarven Drop Off~
This is where the dwarven mommies and daddies come to drop off their
annoying little brats.  To the south you hear the whining and screaming of
little brats.  You have the urge to leave.  There is a sign here.~
66 ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 17418
DDIR_SOUTH
You see a large room full of noisy brats.~
door~
EX_ISDOOR -1 6602
E
sign~
This is an area for newbies, so have fun.  -- Sandman
Recently changes have been made.  There are some new
mobs, new treasures, and some puzzles.  Enjoy! -Happi~
S
#6602
Day Care Center~
You are in the north-east corner of the main part of the center.  Toys and
toddlers are all over the room.  On this side of the center are a lot of
small tables.  Currently there are a number of small projects lying on the
tables ranging from drying finger paintings to piles of building blocks.  At
meal times the tables are cleared off the children eat here.  There is a 
kitchen to the east.~
66 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
You see the drop off.~
~
0 -1 6601
DDIR_EAST
You see an extremely messy kitchen.~
~
0 -1 6626
DDIR_SOUTH
You see a large room full of noisy brats.~
~
0 -1 6604
DDIR_WEST
You see a large room full of noisy brats.~
~
0 -1 6603
S
#6603
Day Care Center~
You are in the north-west corner of the main part of the center.  Toys and
toddlers are all over the room.  In the northwest corner of the room there
is a large box, presumably where the toys are kept when not in use. 
However, this day care is open 24 hours a day, and since there are always
kids here, things just never seem to get totally put away.  
There is a bathroom to the west.~
66 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
You see a large room full of noisy brats.~
~
0 -1 6602
DDIR_SOUTH
You see a large room full of noisy brats.~
~
0 -1 6605
DDIR_WEST
You see a messy bathroom.~
~
0 -1 6606
S
#6604
Day Care Center~
You are in the south-east corner of the main part of the center.  Toys and
toddlers are all over the room.  This room seems to act like a learning
center.  There is a large chalkboard on the southern wall.  There is also a
rather large table here.  On the eastern wall is a bookcase filled with
children's tales.  There is a playground to the east.~
66 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
You see a large room full of noisy brats.~
~
0 -1 6602
DDIR_EAST
You see the playground.~
~
0 -1 6610
DDIR_WEST
You see a large room full of noisy brats.~
~
0 -1 6605
E
chalkboard board~
A large green chalkboard covers this wall.  Above the board is the alphabet. 
On the board is written: 'Assignment: Go explore Tanglewood.  There are
beautiful butterflies there that wait to be seen.'~
S
#6605
Day Care Center~
You are in the south-west corner of the main part of the center.  Toys and
toddlers are all over the room.  This area is just a large open playroom. 
Careful not to trip over anything as you pass.  There is a staircase 
to the west.~
66 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
You see a large room full of noisy brats.~
~
0 -1 6603
DDIR_EAST
You see a large room full of noisy brats.~
~
0 -1 6604
DDIR_WEST
You see a staircase leading down into darkness.~
~
0 -1 6607
S
#6606
The Messy Bathroom~
You hold your nose as you realize you have made the worst mistake of your
life.  There is a little potty here, along with a little toilet seat for the
younger youths.  Toilet paper litters the floor.  The air is rancid and the 
walls are stained.~
66 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
You see a large room full of noisy brats.~
~
0 -1 6603
S
#6607
The Staircase~
You stand on top of a staircase leading down, and wonder what mystery could
lie down under.  The stairs are made of wood, and are not stained.  Peering
down into the darkness you can see the basement doesn't look very finished. 
You wonder why there isn't a door here anyway.  This doesn't look very safe.
Beware!~
66 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
You see a large room full of noisy brats.~
~
0 -1 6605
DDIR_DOWN
You see the entrance to something.~
~
0 -1 6612
S
#6608
The Playground~
You are in the north-west corner of the playground.  A large wire fence goes
around the playground so the children can't escape.~
66 0 SECT_FIELD
DDIR_EAST
You see the playground.~
~
0 -1 6609
DDIR_SOUTH
You see the playground.~
~
0 -1 6610
S
#6609
The Playground~
You are in the north-east corner of the playground.  A large wire fence goes
around the playground so the children can't escape.~
66 0 SECT_FIELD
DDIR_SOUTH
You see the playground.~
~
0 -1 6611
DDIR_WEST
You see the playground.~
~
0 -1 6608
S
#6610
The Playground~
You are in the south-west corner of the playground.  A large wire fence goes
around the playground so the children can't escape.~
66 0 SECT_FIELD
DDIR_NORTH
You see the playground.~
~
0 -1 6608
DDIR_EAST
You see the playground.~
~
0 -1 6611
DDIR_WEST
You see a large room full of noisy brats.~
~
0 -1 6604
S
#6611
The Playground~
You are in the south-east corner of the playground.  A large wire fence goes
around the playground so the children don't escape.~
66 0 SECT_FIELD
DDIR_NORTH
You see the playground.~
~
0 -1 6609
DDIR_WEST
You see the playground.~
~
0 -1 6610
S
#6612
Entrance to the Mini-Maze~
You stand in the entrance to a small, but confusing maze.  You really hope
that you don't get lost.  The walls of the maze are made of wood and there
are some colorful pictures on the wall as well.  You wonder where it leads.~
66 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS SECT_FIELD
DDIR_EAST
~
~
0 -1 6613
DDIR_UP
You see some stairs.~
~
0 -1 6607
E
pictures~
The pictures in this room are of various animals, most of which come from a
plains area, although some come from the jungle.  What a bunch of odd
looking creatures you see here: some giraffes, hippos, zebras, and hyenas.  
Some that really catch your attention are a large proud lion, a wild boar, 
and a muskrat.~
S
#6613
Mini-Maze~
You are in a small passage that looks just like every other one.  The walls
are made out of wood and there are some colorful pictures on them.~
66 ROOM_DARK|ROOM_INDOORS SECT_FIELD
DDIR_NORTH
~
~
0 -1 6612
DDIR_SOUTH
~
~
0 -1 6614
DDIR_WEST
~
~
0 -1 6615
E
pictures~
The pictures in this room depict various landscapes around the realms,
forests, caverns, mountains, hills, and plains.  They are quite beautiful.~
S
#6614
Mini-Maze~
You are in a small passage that looks just like every other one.  The walls
are made out of wood and there are some colorful pictures on them.~
66 ROOM_DARK|ROOM_INDOORS SECT_FIELD
DDIR_NORTH
~
~
0 -1 6613
DDIR_EAST
~
~
0 -1 6616
E
pictures~
The pictures in this room look like some old attempts at art by the children
upstairs.  There are various fingerpaintings and crayon drawings.  Most of
them look childish, but one catches your eye.  It is of a slaughtered
drarven guard.  It is so sad, isn't it?~
S
#6615
Mini-Maze~
You are in a small passage that looks just like every other one.  The walls
are made out of wood and there are some colorful pictures on them.~
66 ROOM_DARK|ROOM_INDOORS SECT_FIELD
DDIR_NORTH
~
~
0 -1 6616
DDIR_EAST
~
~
0 -1 6613
E
pictures~
The pictures in this room depict scenes from the childhood fantasy, Snow
White.  There is a bueatiful picture of Snow White, one of the seven dwarves
coming home from work, and one of the wicked stepmother disguised as an ugly
old lady holding an apple.~
S
#6616
Mini-Maze~
You are in a small passage that looks just like every other one.  The walls
are made out of wood and there are some colorful pictures on them.~
66 ROOM_DARK|ROOM_INDOORS SECT_FIELD
DDIR_NORTH
~
~
0 -1 6614
DDIR_SOUTH
~
~
0 -1 6615
DDIR_WEST
~
~
0 -1 6624
E
pictures~
The pictures in this room depict various places around the realms, most of
which you have not seen yet.  You cringe at the sight of some of these and
stand in awe of others.  A couple of ones that catch your interest are ones
you'll prolly be exploring soon... an old gnome chief sitting on the throne
of his hut, a large number of fire newts in an odd cavern, and some mutant
slime which is glowing oddly...EW!~
S
#6624
End of the Mini-Maze~
You stand at the end of your journey.  The walls are made out of wood and
there is a big sign here and you had better read it!~
66 ROOM_DARK|ROOM_INDOORS SECT_FIELD
DDIR_NORTH
~
~
0 -1 6616
DDIR_SOUTH
~
~
0 -1 6631
E
sign~
If you are not level 8 or above, you may not want to go south.  From here
you can make out the squaking of a young boy, but he seems somewhat wild. 
He is the bully of the daycare, and the nannies sent him down here long ago
to learn to behave. - Sandman/Happiness~
S
#6626
Messy Kitchen~
You stand in the kitchen of the day care center.  Pots and pans are everywhere,
while the toddlers continue to create chaos.  This is a fairly large kitchen
as enough food has to be made here to fill all the childen you see running
about.~
66 ROOM_INDOORS SECT_INSIDE
DDIR_WEST
You see a large room full of noisy brats.~
~
0 -1 6602
S
#6631
The End?~
You have reached the final lair.  It is dominated by a huge five headed
dragon (actually an overgrown brat with a Halloween mask).~
66 ROOM_DARK|ROOM_INDOORS SECT_FIELD
DDIR_NORTH
~
~
0 -1 6624
S
#0




#RESETS
O 0  6657   1  6601 ; obelisk
M 0  6613   1  6601 ; obelisketh
R 0  6613   4       ;randomize exits in Mini-Maze                
R 0  6614   4       ;randomize exits in Mini-Maze                
R 0  6615   4       ;randomize exits in Mini-Maze                
R 0  6616   4       ;randomize exits in Mini-Maze                
M 0  6611   1  6631 ;         A little monster in The End?                 
M 0  6600   6  6602 ;        the dwarven youth in Day Care Center          
E 1  6600 100 ITEM_WEAR_HEAD ;equip a toy axe                
M 0  6600   6  6603 ;        the dwarven youth in Day Care Center          
E 1  6600 100 ITEM_WEAR_HEAD ;equip a toy axe                
M 0  6600   6  6604 ;        the dwarven youth in Day Care Center          
E 1  6600 10 ITEM_WEAR_HEAD ;equip a toy axe                
M 0  6600   6  6605 ;        the dwarven youth in Day Care Center          
E 1  6600 100 ITEM_WEAR_HEAD ;equip a toy axe                
M 0  6600   6  6608 ;        the dwarven youth in The Playground           
M 0  6600   6  6609 ;        the dwarven youth in The Playground           
M 0  6600   2  6610 ;        the dwarven youth in The Playground           
M 0  6601   2  6602 ;             a teddy bear in Day Care Center          
M 0  6601   2  6606 ;             a teddy bear in The Messy Bathroom       
M 0  6602   3  6602 ;      a raggedy anne doll in Day Care Center          
M 0  6602   3  6604 ;      a raggedy anne doll in Day Care Center          
M 0  6602   3  6605 ;      a raggedy anne doll in Day Care Center          
G 1  6645  20       ;           a rotten steak
M 0  6603   6  6608 ;            a toy soldier in The Playground           
E 1  6647 100 ITEM_WEAR_HEAD ;equip a toy gun                
M 0  6603   6  6609 ;            a toy soldier in The Playground           
E 1  6647 100 ITEM_WEAR_HEAD ;equip a toy gun                
M 0  6603   6  6609 ;            a toy soldier in The Playground           
E 1  6647 100 ITEM_WEAR_HEAD ;equip a toy gun                
M 0  6603   6  6610 ;            a toy soldier in The Playground           
E 1  6647 100 ITEM_WEAR_HEAD ;equip a toy gun                
M 0  6603   6  6611 ;            a toy soldier in The Playground           
E 1  6647 100 ITEM_WEAR_HEAD ;equip a toy gun                
M 0  6603   6  6611 ;            a toy soldier in The Playground           
E 1  6647 100 ITEM_WEAR_HEAD ;equip a toy gun                
M 0  6604   3  6609 ;            the ugly bear in The Playground           
M 0  6604   3  6610 ;            the ugly bear in The Playground           
M 0  6604   3  6611 ;            the ugly bear in The Playground           
M 0  6605   3  6604 ;              an old doll in Day Care Center          
M 0  6605   3  6605 ;              an old doll in Day Care Center          
E 1  6601 100 ITEM_WEAR_TAKE ;equip a pink ice ring          
M 0  6605   3  6610 ;              an old doll in The Playground           
M 0  6606   2  6602 ;                the nanny in Day Care Center          
G 1  6646  20       ;          an amber potion
G 1  6644  20       ;            a juicy steak
E 1  6621 100 12 ;equip a linen robe             
E 1  6654 100 3 ;equip a pink shawl             
M 0  6606   2  6604 ;                the nanny in Day Care Center          
G 1  6646  20       ;          an amber potion
G 1  6653  20       ;               a lollipop
M 0  6607   1  6624 ;          the armed guard in End of the Mini-Maze     
E 1  6651 100 ITEM_WEAR_HEAD ;equip a small metal sword      
E 1  6652 100 6 ;equip a small metal helmet     
M 0  6608   3  6602 ;         the spoiled brat in Day Care Center          
M 0  6608   3  6608 ;         the spoiled brat in The Playground           
M 0  6608   3  6611 ;         the spoiled brat in The Playground           
M 0  6609   1  6603 ;                   Elmira in Day Care Center          
E 1  6655 100 6 ;equip a blue hair bow          
M 0  6610   6  6602 ;           An elven youth in Day Care Center          
E 1  6648 100 5 ;equip blue jean overalls       
M 0  6610   6  6604 ;           An elven youth in Day Care Center          
M 0  6610   6  6606 ;           An elven youth in The Messy Bathroom       
E 1  6648 100 5 ;equip blue jean overalls       
M 0  6610   6  6607 ;           An elven youth in The Staircase            
M 0  6610   6  6608 ;           An elven youth in The Playground           
E 0  6648 100 5 ;equip blue jean overalls       
M 0  6610   6  6610 ;           An elven youth in The Playground           
M 0  6611   1  6631 ;         A little monster in The End?                 
M 0  6612   1  6605 ;              The teacher in Day Care Center          
E 1  6656 100 ITEM_WEAR_TAKE ;equip a fingerpainting         
S




#SHOPS
0




#SPECIALS
M 6600 spec_thief
M 6601 spec_thief
M 6602 spec_thief
M 6603 spec_thief
M 6604 spec_thief
M 6605 spec_thief
M 6606 spec_cast_cleric
M 6608 spec_thief
S




#$