/* externs.h - Prototypes for externs not defined elsewhere */
#include "copyright.h"
#ifndef __EXTERNS__H
#define __EXTERNS__H
#ifndef lint
static char externs_RCSid[] = "$Id: externs.h,v 1.9 1995/03/21 00:00:11 ambar Exp $";
USE(externs_RCSid);
#endif
#include "mushdb.h"
#include "mudconf.h"
#include "regexp.h"
#ifdef __GNUC__
#define INLINE inline
#else /* __GNUC__ */
#define INLINE
#endif /* __GNUC__ */
#define ToLower(s) (isupper(s) ? tolower(s) : (s))
#define ToUpper(s) (islower(s) ? toupper(s) : (s))
/* BSD 386's compiler is fussy, and insists that char needs to promote
* to int, formally, so this kludge is necessary. HP-UX is similar.
*/
#if defined(__bsdi__) || defined(hpux)
typedef int ICHAR;
#else
typedef char ICHAR;
#endif
/* From regexp.c (extract from Henry Spencer's package) */
extern regexp *FDECL(regcomp, (char *));
extern int FDECL(regexec, (register regexp *, register char *));
extern void FDECL(regerror, (char *));
extern char regexp_errbuf[];
/* From conf.c */
extern CF_HDCL(cf_modify_bits);
/* From udb_achunk.c */
extern int NDECL(dddb_close);
extern int FDECL(dddb_setfile, (char *));
extern int NDECL(dddb_init);
/* From netcommon.c */
extern int FDECL(site_check, (struct in_addr, SITE *));
extern void FDECL(make_ulist, (dbref, char *));
extern void FDECL(make_portlist, (dbref, dbref, char *));
extern dbref FDECL(get_programmer, (dbref));
extern int FDECL(fetch_idle, (dbref));
extern int FDECL(fetch_connect, (dbref));
extern void VDECL(raw_broadcast, (int, char *,...));
/* From cque.c */
extern int FDECL(nfy_que, (dbref, int, int));
extern int FDECL(halt_que, (dbref, dbref));
extern void FDECL(wait_que, (dbref, dbref, int, dbref, char *, char *[],
int, char *[]));
extern int NDECL(que_next);
extern int FDECL(do_top, (int ncmds));
extern void NDECL(recover_queue_deposits);
/* From eval.c */
extern void NDECL(tcache_init);
extern char *FDECL(parse_to, (char **, ICHAR, int));
extern char *FDECL(parse_arglist, (dbref, dbref, char *, ICHAR, int,
char *[], int, char *[], int));
extern int FDECL(get_gender, (dbref));
extern char *FDECL(exec, (dbref, dbref, int, char *, char *[], int));
extern void FDECL(save_global_regs, (const char *, char *[]));
extern void FDECL(restore_global_regs, (const char *, char *[]));
/* From game.c */
#define notify(p,m) notify_check(p,p,m, \
MSG_PUP_ALWAYS|MSG_ME_ALL|MSG_F_DOWN)
#define notify_quiet(p,m) notify_check(p,p,m, \
MSG_PUP_ALWAYS|MSG_ME)
#define notify_with_cause(p,c,m) notify_check(p,c,m, \
MSG_PUP_ALWAYS|MSG_ME_ALL|MSG_F_DOWN)
#define notify_quiet_with_cause(p,c,m) notify_check(p,c,m, \
MSG_PUP_ALWAYS|MSG_ME)
#define notify_puppet(p,c,m) notify_check(p,c,m, \
MSG_ME_ALL|MSG_F_DOWN)
#define notify_quiet_puppet(p,c,m) notify_check(p,c,m, \
MSG_ME)
#define notify_all(p,c,m) notify_check(p,c,m, \
MSG_ME_ALL|MSG_NBR_EXITS|MSG_F_UP|MSG_F_CONTENTS)
#define notify_all_from_inside(p,c,m) notify_check(p,c,m, \
MSG_ME_ALL|MSG_NBR_EXITS_A|MSG_F_UP|MSG_F_CONTENTS|MSG_S_INSIDE)
#define notify_all_from_outside(p,c,m) notify_check(p,c,m, \
MSG_ME_ALL|MSG_NBR_EXITS|MSG_F_UP|MSG_F_CONTENTS|MSG_S_OUTSIDE)
#ifdef PUEBLO_SUPPORT
#define notify_html(p,m) notify_check(p,p,m, \
MSG_PUP_ALWAYS|MSG_ME_ALL|MSG_F_DOWN|MSG_HTML)
#define notify_with_cause_html(p,c,m) notify_check(p,c,m, \
MSG_PUP_ALWAYS|MSG_ME_ALL|MSG_F_DOWN|MSG_HTML)
#define notify_all_from_inside_html(p,c,m) notify_check(p,c,m, \
MSG_ME_ALL|MSG_NBR_EXITS_A|MSG_F_UP|MSG_F_CONTENTS|MSG_S_INSIDE|MSG_HTML)
#endif /* PUEBLO_SUPPORT */
extern void FDECL(notify_except, (dbref, dbref, dbref,
const char *));
extern void FDECL(notify_except2, (dbref, dbref, dbref, dbref,
const char *));
extern int FDECL(check_filter, (dbref, dbref, int,
const char *));
extern void FDECL(notify_check, (dbref, dbref, const char *, int));
extern int FDECL(Hearer, (dbref));
extern void NDECL(report);
extern void FDECL(do_rwho, (dbref, dbref, int));
extern int FDECL(atr_match, (dbref, dbref, ICHAR, char *, char *, int));
extern int FDECL(list_check, (dbref, dbref, ICHAR, char *, char *,
int, int *));
#ifdef PUEBLO_SUPPORT
extern int FDECL(html_escape, (const char *, char *, char **));
#endif /* PUEBLO_SUPPORT */
/* From help.c */
extern int FDECL(helpindex_read, (HASHTAB *, char *));
extern void FDECL(helpindex_load, (dbref));
extern void NDECL(helpindex_init);
/* From htab.c */
extern CF_HDCL(cf_ntab_access);
/* From log.c */
extern char *FDECL(strip_ansi, (const char *));
extern char *FDECL(normal_to_white, (const char *));
extern int FDECL(start_log, (const char *, const char *));
extern void NDECL(end_log);
extern void FDECL(log_perror, (const char *, const char *, const char *,
const char *));
extern void FDECL(log_text, (char *));
extern void FDECL(log_number, (int));
extern void FDECL(log_name, (dbref));
extern void FDECL(log_name_and_loc, (dbref));
extern char *FDECL(OBJTYP, (dbref));
extern void FDECL(log_type_and_name, (dbref));
extern void FDECL(log_type_and_num, (dbref));
/* From look.c */
extern void FDECL(look_in, (dbref, dbref, int));
#ifdef PUEBLO_SUPPORT
extern void FDECL(show_vrml_url, (dbref, dbref));
#endif /* PUEBLO_SUPPORT */
/* From move.c */
extern void FDECL(move_object, (dbref, dbref));
extern void FDECL(move_via_generic, (dbref, dbref, dbref, int));
extern void FDECL(move_via_exit, (dbref, dbref, dbref, dbref, int));
extern int FDECL(move_via_teleport, (dbref, dbref, dbref, int));
extern void FDECL(move_exit, (dbref, dbref, int, const char *, int));
extern void FDECL(do_enter_internal, (dbref, dbref, int));
/* From object.c */
extern dbref NDECL(start_home);
extern dbref NDECL(default_home);
extern int FDECL(can_set_home, (dbref, dbref, dbref));
extern dbref FDECL(new_home, (dbref));
extern dbref FDECL(clone_home, (dbref, dbref));
extern void FDECL(divest_object, (dbref));
extern dbref FDECL(create_obj, (dbref, int, char *, int));
extern void FDECL(destroy_obj, (dbref, dbref));
extern void FDECL(empty_obj, (dbref));
/* From player.c */
extern void FDECL(record_login, (dbref, int, char *, char *));
extern int FDECL(check_pass, (dbref, const char *));
extern dbref FDECL(connect_player, (char *, char *, char *));
extern dbref FDECL(create_player, (char *, char *, dbref, int));
extern int FDECL(add_player_name, (dbref, char *));
extern int FDECL(delete_player_name, (dbref, char *));
extern dbref FDECL(lookup_player, (dbref, char *, int));
extern void NDECL(load_player_names);
extern void FDECL(badname_add, (char *));
extern void FDECL(badname_remove, (char *));
extern int FDECL(badname_check, (char *));
extern void FDECL(badname_list, (dbref, const char *));
/* From predicates.c */
extern char *VDECL(tprintf, (char *,...));
extern dbref FDECL(insert_first, (dbref, dbref));
extern dbref FDECL(remove_first, (dbref, dbref));
extern dbref FDECL(reverse_list, (dbref));
extern int FDECL(member, (dbref, dbref));
extern int FDECL(is_integer, (char *));
extern int FDECL(is_number, (char *));
extern int FDECL(could_doit, (dbref, dbref, int));
extern int FDECL(can_see, (dbref, dbref, int));
extern int FDECL(canpayfees, (dbref, dbref, int, int, int));
extern int FDECL(payfees, (dbref, int, int, int));
extern void FDECL(giveto, (dbref, int));
extern int FDECL(payfor, (dbref, int));
extern int FDECL(ok_name, (const char *));
extern int FDECL(ok_player_name, (const char *));
extern int FDECL(ok_attr_name, (const char *));
extern int FDECL(ok_password, (const char *, dbref));
extern void FDECL(handle_ears, (dbref, int, int));
extern dbref FDECL(match_possessed, (dbref, dbref, char *, dbref, int));
extern void FDECL(parse_range, (char **, dbref *, dbref *));
extern int FDECL(parse_thing_slash, (dbref, char *, char **, dbref *));
extern int FDECL(get_obj_and_lock, (dbref, char *, dbref *, ATTR **,
char *));
extern dbref FDECL(where_is, (dbref));
extern dbref FDECL(where_room, (dbref));
extern int FDECL(locatable, (dbref, dbref, dbref));
extern int FDECL(nearby, (dbref, dbref));
extern dbref FDECL(next_exit, (dbref, dbref, int));
extern void FDECL(did_it, (dbref, dbref, int, const char *, int,
const char *, int, char *[], int));
extern void FDECL(list_bufstats, (dbref));
extern void FDECL(list_buftrace, (dbref));
/* From set.c */
extern int FDECL(parse_attrib, (dbref, char *, dbref *, int *));
extern int FDECL(parse_attrib_wild, (dbref, char *, dbref *, int,
int, int));
extern void FDECL(edit_string, (char *, char **, char *, char *));
extern dbref FDECL(match_controlled, (dbref, const char *));
extern dbref FDECL(match_affected, (dbref, const char *));
extern dbref FDECL(match_examinable, (dbref, const char *));
/* From stringutil.c */
extern char *FDECL(munge_space, (char *));
extern char *FDECL(trim_spaces, (char *));
extern char *FDECL(grabto, (char **, ICHAR));
extern int FDECL(string_compare, (const char *, const char *));
extern int FDECL(string_prefix, (const char *, const char *));
extern const char *FDECL(string_match, (const char *, const char *));
extern char *FDECL(dollar_to_space, (const char *));
extern char *FDECL(replace_string, (const char *, const char *,
const char *));
extern char *FDECL(replace_string_inplace, (const char *, const char *,
char *));
extern char *FDECL(skip_space, (const char *));
extern char *FDECL(seek_char, (const char *, ICHAR));
extern int FDECL(prefix_match, (const char *, const char *));
extern int FDECL(minmatch, (char *, char *, int));
extern INLINE char *FDECL(strsave, (const char *));
extern int FDECL(safe_copy_str, (char *, char *, char **, int));
extern int FDECL(safe_copy_long_str, (char *, char *, char **, int));
extern INLINE int FDECL(safe_chr_real_fn, (ICHAR, char *, char **, int));
extern int FDECL(ltos, (char *, long));
extern int FDECL(matches_exit_from_list, (char *, char *));
extern char *FDECL(translate_string, (const char *, int));
/* From boolexp.c */
extern int FDECL(eval_boolexp, (dbref, dbref, dbref, BOOLEXP *));
extern BOOLEXP *FDECL(parse_boolexp, (dbref, const char *, int));
extern int FDECL(eval_boolexp_atr, (dbref, dbref, dbref, char *));
/* From functions.c */
extern int FDECL(xlate, (char *));
/* From unparse.c */
extern char *FDECL(unparse_boolexp, (dbref, BOOLEXP *));
extern char *FDECL(unparse_boolexp_quiet, (dbref, BOOLEXP *));
extern char *FDECL(unparse_boolexp_decompile, (dbref, BOOLEXP *));
extern char *FDECL(unparse_boolexp_function, (dbref, BOOLEXP *));
/* From walkdb.c */
extern int FDECL(chown_all, (dbref, dbref));
extern void NDECL(olist_init);
extern void FDECL(olist_add, (dbref));
extern dbref NDECL(olist_first);
extern dbref NDECL(olist_next);
/* From wild.c */
extern int FDECL(wild, (char *, char *, char *[], int));
extern int FDECL(wild_match, (char *, char *, char *[], int, int));
extern int FDECL(quick_wild, (char *, char *));
/* From match.c */
extern dbref FDECL(pref_match, (dbref, dbref, const char *));
extern dbref FDECL(match_controlled_quiet, (dbref, const char *));
/* From command.c */
extern int FDECL(check_access, (dbref, int));
/* from db.c */
extern int FDECL(Commer, (dbref));
extern void FDECL(s_Pass, (dbref, const char *));
extern void FDECL(s_Name, (dbref, const char *));
extern char *FDECL(Name, (dbref));
extern int FDECL(fwdlist_load, (FWDLIST *, dbref, char *));
extern void FDECL(fwdlist_set, (dbref, FWDLIST *));
extern int FDECL(fwdlist_rewrite, (FWDLIST *, char *));
extern FWDLIST *FDECL(fwdlist_get, (dbref));
extern void NDECL(init_min_db);
extern void NDECL(atr_push);
extern void NDECL(atr_pop);
extern int FDECL(atr_head, (dbref, char **));
extern int FDECL(atr_next, (char **));
extern int FDECL(init_gdbm_db, (char *));
extern void FDECL(atr_cpy, (dbref, dbref, dbref));
extern void FDECL(atr_chown, (dbref));
extern void FDECL(atr_clr, (dbref, int));
extern void FDECL(atr_add_raw, (dbref, int, char *));
extern void FDECL(atr_add, (dbref, int, char *, dbref, int));
extern void FDECL(atr_set_owner, (dbref, int, dbref));
extern void FDECL(atr_set_flags, (dbref, int, int));
extern char *FDECL(atr_get_raw, (dbref, int));
extern char *FDECL(atr_get, (dbref, int, dbref *, int *));
extern char *FDECL(atr_pget, (dbref, int, dbref *, int *));
extern char *FDECL(atr_get_str, (char *, dbref, int, dbref *, int *));
extern char *FDECL(atr_pget_str, (char *, dbref, int, dbref *, int *));
extern int FDECL(atr_get_info, (dbref, int, dbref *, int *));
extern int FDECL(atr_pget_info, (dbref, int, dbref *, int *));
extern void FDECL(atr_free, (dbref));
/* Powers keys */
/* IMPORTANT -- Keep this table in sync with the powers table in command.c
* The constants are used as array indexes into the powers table.
*/
#define POW_CHG_QUOTAS 0 /* May change quotas of controlled players */
#define POW_CHOWN_ANY 1 /* Ignore loc/holding restrictions on @chown */
#define POW_CHOWN_ME 2 /* May @chown things to me */
#define POW_CHOWN_OTHER 3 /* May @chown things to others */
#define POW_CHOWN_PLYR 4 /* May @chown players */
#define POW_CONTROL_ALL 5 /* I control everything */
#define POW_WIZARD_WHO 6 /* See extra WHO information */
#define POW_EXAM_ALL 7 /* I can examine everything */
#define POW_FIND_UNFIND 8 /* Can find unfindable players */
#define POW_FREE_MONEY 9 /* I have infinite money */
#define POW_FREE_QUOTA 10 /* I have infinite quota */
#define POW_GRAB_PLAYER 11 /* Can @tel players to me */
#define POW_IGNORE_RST 12 /* Ignore penalty flags in access checks */
#define POW_JOIN_PLAYER 13 /* Can @tel to loc of player */
#define POW_LONGFINGERS 14 /* Can get/whisper/etc from a distance */
#define POW_NO_BOOT 15 /* Player is immune from @booting */
#define POW_NO_TOAD 16 /* Player is immune from @toading/@destroying */
#define POW_RENAME_ME 17 /* Player can change name or password */
#define POW_SEE_AFLAGS 18 /* Player can see admin (hidden) flags */
#define POW_SEE_QUEUE 19 /* Player can see the entire queue */
#define POW_SEE_HIDDEN 20 /* Player can see hidden players on WHO list */
#define POW_SEE_IATTRS 21 /* Player can see invisible attributes */
#define POW_SEE_MFLAGS 22 /* Player can see game maintenance flags */
#define POW_SEE_AATTRS 23 /* Player can set administration attributes */
#define POW_SET_AFLAGS 24 /* Player can set admin flags */
#define POW_SET_MATTRS 25 /* Player can set maintenance attributes */
#define POW_SET_MFLAGS 26 /* Player can set game maintenance flags */
#define POW_STAT_ANY 27 /* Can @stat anyone */
#define POW_STEAL 28 /* Can give negative money */
#define POW_TEL_ANYWHR 29 /* Ignore control/JUMP_OK on @tel */
#define POW_TEL_UNRST 30 /* Ignore object type restrictions on @tel */
#define POW_UNKILLABLE 31 /* Can't be killed */
/* Command handler keys */
#define ATTRIB_ACCESS 1 /* Change access to attribute */
#define ATTRIB_RENAME 2 /* Rename attribute */
#define ATTRIB_DELETE 4 /* Delete attribute */
#define BOOT_QUIET 1 /* Inhibit boot message to victim */
#define BOOT_PORT 2 /* Boot by port number */
#define CHOWN_ONE 1 /* item = new_owner */
#define CHOWN_ALL 2 /* old_owner = new_owner */
#define CLONE_LOCATION 0 /* Create cloned object in my location */
#define CLONE_INHERIT 1 /* Keep INHERIT bit if set */
#define CLONE_PRESERVE 2 /* Preserve the owner of the object */
#define CLONE_INVENTORY 4 /* Create cloned object in my inventory */
#define CLONE_SET_COST 8 /* ARG2 is cost of cloned object */
#define CLONE_SET_LOC 16 /* ARG2 is location of cloned object */
#define CLONE_SET_NAME 32 /* ARG2 is alternate name of cloned object */
#define CLONE_PARENT 64 /* Set parent on obj instd of cloning attrs */
#define CRE_INVENTORY 0 /* Create object in my inventory */
#define CRE_LOCATION 1 /* Create object in my location */
#define CRE_SET_LOC 2 /* ARG2 is location of new object */
#define DBCK_DEFAULT 1 /* Get default tests too */
#define DBCK_REPORT 2 /* Report info to invoker */
#define DBCK_FULL 4 /* Do all tests */
#define DBCK_FLOATING 8 /* Look for floating rooms */
#define DBCK_PURGE 16 /* Purge the db of refs to going objects */
#define DBCK_LINKS 32 /* Validate exit and object chains */
#define DBCK_WEALTH 64 /* Validate object value/wealth */
#define DBCK_OWNER 128 /* Do more extensive owner checking */
#define DBCK_OWN_EXIT 256 /* Check exit owner owns src or dest */
#define DBCK_WIZARD 512 /* Check for wizards/wiz objects */
#define DBCK_TYPES 1024 /* Check for valid & appropriate types */
#define DBCK_SPARE 2048 /* Make sure spare header fields are NOTHING */
#define DBCK_HOMES 4096 /* Make sure homes and droptos are valid */
#define DEST_ONE 1 /* object */
#define DEST_ALL 2 /* owner */
#define DEST_OVERRIDE 4 /* override Safe() */
#define DIG_TELEPORT 1 /* teleport to room after @digging */
#define DOLIST_SPACE 0 /* expect spaces as delimiter */
#define DOLIST_DELIMIT 1 /* expect custom delimiter */
#define DOLIST_NOTIFY 2 /* queue a '@notify me' at the end */
#define DOING_MESSAGE 0 /* Set my DOING message */
#define DOING_HEADER 1 /* Set the DOING header */
#define DOING_POLL 2 /* List DOING header */
#define DROP_QUIET 1 /* Don't do odrop/adrop if control */
#define DUMP_STRUCT 1 /* Dump flat structure file */
#define DUMP_TEXT 2 /* Dump text (gdbm) file */
#define EXAM_DEFAULT 0 /* Default */
#define EXAM_BRIEF 1 /* Nonowner sees just owner */
#define EXAM_LONG 2 /* Nonowner sees public attrs too */
#define EXAM_DEBUG 4 /* Display more info for finding db problems */
#define EXAM_PARENT 8 /* Get attr from parent when exam obj/attr */
#define FIXDB_OWNER 1 /* Fix OWNER field */
#define FIXDB_LOC 2 /* Fix LOCATION field */
#define FIXDB_CON 4 /* Fix CONTENTS field */
#define FIXDB_EXITS 8 /* Fix EXITS field */
#define FIXDB_NEXT 16 /* Fix NEXT field */
#define FIXDB_PENNIES 32 /* Fix PENNIES field */
#define FIXDB_ZONE 64 /* Fix ZONE field */
#define FIXDB_LINK 128 /* Fix LINK field */
#define FIXDB_PARENT 256 /* Fix PARENT field */
#define FIXDB_DEL_PN 512 /* Remove player name from player name index */
#define FIXDB_ADD_PN 1024 /* Add player name to player name index */
#define FIXDB_NAME 2048 /* Set NAME attribute */
#define FRC_PREFIX 0 /* #num command */
#define FRC_COMMAND 1 /* what=command */
#define GET_QUIET 1 /* Don't do osucc/asucc if control */
#define GIVE_MONEY 1 /* Give money */
#define GIVE_QUOTA 2 /* Give quota */
#define GIVE_QUIET 64 /* Inhibit give messages */
#define GLOB_ENABLE 1 /* key to enable */
#define GLOB_DISABLE 2 /* key to disable */
#define GLOB_LIST 3 /* key to list */
#define HALT_ALL 1 /* halt everything */
#define HELP_HELP 1 /* get data from help file */
#define HELP_NEWS 2 /* get data from news file */
#define HELP_WIZHELP 3 /* get data from wizard help file */
#define KILL_KILL 1 /* gives victim insurance */
#define KILL_SLAY 2 /* no insurance */
#define LOOK_LOOK 1 /* list desc (and succ/fail if room) */
#define LOOK_EXAM 2 /* full listing of object */
#define LOOK_DEXAM 3 /* debug listing of object */
#define LOOK_INVENTORY 4 /* list inventory of object */
#define LOOK_SCORE 5 /* list score (# coins) */
#define LOOK_OUTSIDE 8 /* look for object in container of player */
#define MARK_SET 0 /* Set mark bits */
#define MARK_CLEAR 1 /* Clear mark bits */
#define MOTD_ALL 0 /* login message for all */
#define MOTD_WIZ 1 /* login message for wizards */
#define MOTD_DOWN 2 /* login message when logins disabled */
#define MOTD_FULL 4 /* login message when too many players on */
#define MOTD_LIST 8 /* Display current login messages */
#define MOTD_BRIEF 16 /* Suppress motd file display for wizards */
#define MOVE_QUIET 1 /* Dont do osucc/ofail/asucc/afail if ctrl */
#define NFY_NFY 0 /* Notify first waiting command */
#define NFY_NFYALL 1 /* Notify all waiting commands */
#define NFY_DRAIN 2 /* Delete waiting commands */
#define OPEN_LOCATION 0 /* Open exit in my location */
#define OPEN_INVENTORY 1 /* Open exit in me */
#define PARENT_PARENT 0 /* Parent parent field. */
#define PARENT_ZONE 1 /* Parent zone field. */
#define PASS_ANY 1 /* name=newpass */
#define PASS_MINE 2 /* oldpass=newpass */
#define PCRE_PLAYER 1 /* create new player */
#define PCRE_ROBOT 2 /* create robot player */
#define PEMIT_PEMIT 1 /* emit to named player */
#define PEMIT_OEMIT 2 /* emit to all in current room except named */
#define PEMIT_WHISPER 3 /* whisper to player in current room */
#define PEMIT_FSAY 4 /* force controlled obj to say */
#define PEMIT_FEMIT 5 /* force controlled obj to emit */
#define PEMIT_FPOSE 6 /* force controlled obj to pose */
#define PEMIT_FPOSE_NS 7 /* force controlled obj to pose w/o space */
#define PEMIT_CONTENTS 8 /* Send to contents (additive) */
#define PEMIT_HERE 16 /* Send to location (@femit, additive) */
#define PEMIT_ROOM 32 /* Send to containing rm (@femit, additive) */
#define PEMIT_LIST 64 /* Emit to a list of objects. */
#define PEMIT_HTML 128 /* Don't output a newline */
#define PS_BRIEF 0 /* Short PS report */
#define PS_LONG 1 /* Long PS report */
#define PS_SUMM 2 /* Queue counts only */
#define PS_ALL 4 /* List entire queue */
#define QUEUE_KICK 1 /* Process commands from queue */
#define QUEUE_WARP 2 /* Advance or set back wait queue clock */
#define QUOTA_SET 1 /* Set a quota */
#define QUOTA_FIX 2 /* Repair a quota */
#define QUOTA_TOT 4 /* Operate on total quota */
#define QUOTA_REM 8 /* Operate on remaining quota */
#define QUOTA_ALL 16 /* Operate on all players */
#define QUOTA_ROOM 32 /* Room quota set */
#define QUOTA_EXIT 64 /* Exit quota set */
#define QUOTA_THING 128 /* Thing quota set */
#define QUOTA_PLAYER 256 /* Player quota set */
#define RWHO_START 1 /* Start transmitting to remote RWHO srvr */
#define RWHO_STOP 2 /* Close connection to remote RWHO srvr */
#define SAY_SAY 1 /* say in current room */
#define SAY_NOSPACE 1 /* OR with xx_EMIT to get nospace form */
#define SAY_POSE 2 /* pose in current room */
#define SAY_POSE_NOSPC 3 /* pose w/o space in current room */
#define SAY_PREFIX 4 /* first char indicates foratting */
#define SAY_EMIT 5 /* emit in current room */
#define SAY_SHOUT 8 /* shout to all logged-in players */
#define SAY_WALLPOSE 9 /* Pose to all logged-in players */
#define SAY_WALLEMIT 10 /* Emit to all logged-in players */
#define SAY_WIZSHOUT 12 /* shout to all logged-in wizards */
#define SAY_WIZPOSE 13 /* Pose to all logged-in wizards */
#define SAY_WIZEMIT 14 /* Emit to all logged-in wizards */
#define SAY_GRIPE 16 /* Complain to management */
#define SAY_NOTE 17 /* Comment to log for wizards */
#define SAY_NOTAG 32 /* Don't put Broadcast: in front (additive) */
#define SAY_HERE 64 /* Output to current location */
#define SAY_ROOM 128 /* Output to containing room */
#define SAY_HTML 256 /* Don't output a newline */
#define SET_QUIET 1 /* Don't display 'Set.' message. */
#define SHUTDN_NORMAL 0 /* Normal shutdown */
#define SHUTDN_PANIC 1 /* Write a panic dump file */
#define SHUTDN_EXIT 2 /* Exit from shutdown code */
#define SHUTDN_COREDUMP 4 /* Produce a coredump */
#define SRCH_SEARCH 1 /* Do a normal search */
#define SRCH_MARK 2 /* Set mark bit for matches */
#define SRCH_UNMARK 3 /* Clear mark bit for matches */
#define STAT_PLAYER 0 /* Display stats for one player or tot objs */
#define STAT_ALL 1 /* Display global stats */
#define STAT_ME 2 /* Display stats for me */
#define SWITCH_DEFAULT 0 /* Use the configured default for switch */
#define SWITCH_ANY 1 /* Execute all cases that match */
#define SWITCH_ONE 2 /* Execute only first case that matches */
#define SWEEP_ME 1 /* Check my inventory */
#define SWEEP_HERE 2 /* Check my location */
#define SWEEP_COMMANDS 4 /* Check for $-commands */
#define SWEEP_LISTEN 8 /* Check for @listen-ers */
#define SWEEP_PLAYER 16 /* Check for players and puppets */
#define SWEEP_CONNECT 32 /* Search for connected players/puppets */
#define SWEEP_EXITS 64 /* Search the exits for audible flags */
#define SWEEP_SCAN 128 /* Scan for pattern matching */
#define SWEEP_VERBOSE 256 /* Display what pattern matches */
#define TOAD_NO_CHOWN 1 /* Don't change ownership */
#define TRIG_QUIET 1 /* Don't display 'Triggered.' message. */
#define TWARP_QUEUE 1 /* Warp the wait and sem queues */
#define TWARP_DUMP 2 /* Warp the dump interval */
#define TWARP_CLEAN 4 /* Warp the cleaning interval */
#define TWARP_IDLE 8 /* Warp the idle check interval */
#define TWARP_RWHO 16 /* Warp the RWHO dump interval */
/* Hush codes for movement messages */
#define HUSH_ENTER 1 /* xENTER/xEFAIL */
#define HUSH_LEAVE 2 /* xLEAVE/xLFAIL */
#define HUSH_EXIT 4 /* xSUCC/xDROP/xFAIL from exits */
/* Evaluation directives */
#define EV_FMASK 0x00000300 /* Mask for function type check */
#define EV_FIGNORE 0x00000000 /* Don't look for func if () found */
#define EV_FMAND 0x00000100 /* Text before () must be func name */
#define EV_FCHECK 0x00000200 /* Check text before () for function */
#define EV_STRIP 0x00000400 /* Strip one level of brackets */
#define EV_EVAL 0x00000800 /* Evaluate results before returning */
#define EV_STRIP_TS 0x00001000 /* Strip trailing spaces */
#define EV_STRIP_LS 0x00002000 /* Strip leading spaces */
#define EV_STRIP_ESC 0x00004000 /* Strip one level of \ characters */
#define EV_STRIP_AROUND 0x00008000 /* Strip {} only at ends of string */
#define EV_TOP 0x00010000 /* This is a toplevel call to eval() */
#define EV_NOTRACE 0x00020000 /* Don't trace this call to eval */
/* Message forwarding directives */
#define MSG_PUP_ALWAYS 1 /* Always forward msg to puppet own */
#define MSG_INV 2 /* Forward msg to contents */
#define MSG_INV_L 4 /* ... only if msg passes my @listen */
#define MSG_INV_EXITS 8 /* Forward through my audible exits */
#define MSG_NBR 16 /* Forward msg to neighbors */
#define MSG_NBR_A 32 /* ... only if I am audible */
#define MSG_NBR_EXITS 64 /* Also forward to neighbor exits */
#define MSG_NBR_EXITS_A 128 /* ... only if I am audible */
#define MSG_LOC 256 /* Send to my location */
#define MSG_LOC_A 512 /* ... only if I am audible */
#define MSG_FWDLIST 1024 /* Forward to my fwdlist members if aud */
#define MSG_ME 2048 /* Send to me */
#define MSG_S_INSIDE 4096 /* Originator is inside target */
#define MSG_S_OUTSIDE 8192 /* Originator is outside target */
#define MSG_HTML 16384 /* Don't send \r\n */
#define MSG_ME_ALL (MSG_ME|MSG_INV_EXITS|MSG_FWDLIST)
#define MSG_F_CONTENTS (MSG_INV)
#define MSG_F_UP (MSG_NBR_A|MSG_LOC_A)
#define MSG_F_DOWN (MSG_INV_L)
/* Look primitive directives */
#define LK_IDESC 0x0001
#define LK_OBEYTERSE 0x0002
#define LK_SHOWATTR 0x0004
#define LK_SHOWEXIT 0x0008
#define LK_SHOWVRML 0x0010
/* Quota types */
#define QTYPE_ALL 0
#define QTYPE_ROOM 1
#define QTYPE_EXIT 2
#define QTYPE_THING 3
#define QTYPE_PLAYER 4
/* Signal handling directives */
#define SA_RESIG 1 /* Re-signal from withing signal handler */
#define SA_RETRY 2 /* Disable sigs, return to point-of-failure */
#define SA_DFLT 3 /* Don't catch fatal signals */
#define STARTLOG(key,p,s) \
if ((((key) & mudconf.log_options) != 0) && start_log(p, s)) {
#define ENDLOG \
end_log(); }
#define LOG_SIMPLE(key,p,s,m) \
STARTLOG(key,p,s) \
log_text(m); \
ENDLOG
#define test_top() ((mudstate.qfirst != NULL) ? 1 : 0)
#define controls(p,x) Controls(p,x)
#endif /* __EXTERNS_H */