/* $Header: speech.c,v 2.0 90/05/05 12:45:44 lachesis Exp $
* $Log: speech.c,v $
* Revision 2.0 90/05/05 12:45:44 lachesis
* Incorporated ABODE and HAVEN flags (remembering to convert FireFoot's
* usage of those flags to ours).
* Added Examine of objects that don't belong to you, added GOD_PRIV.
*
* Revision 1.2 90/05/02 20:25:29 lachesis
* Converted gender substitution code to read properties,
* changed page to provide a message, too.
*
* Revision 1.1 90/04/14 14:56:52 lachesis
* Initial revision
*
*/
#include "copyright.h"
/* Commands which involve speaking */
#include "db.h"
#include "interface.h"
#include "match.h"
#include "config.h"
#include "externs.h"
#include <ctype.h>
int blank(const char *s);
/* this function is a kludge for regenerating messages split by '=' */
const char *reconstruct_message(const char *arg1, const char *arg2)
{
static char buf[BUFFER_LEN];
if(arg2 && *arg2) {
(void) strcpy(buf, arg1);
(void) strcat(buf, "=");
(void) strcat(buf, arg2);
return buf;
} else {
return arg1;
}
}
void do_say(dbref player, const char *arg1, const char *arg2)
{
dbref loc;
const char *message;
char buf[BUFFER_LEN];
if((loc = getloc(player)) == NOTHING) return;
message = reconstruct_message(arg1, arg2);
/* notify everybody */
sprintf(buf, "You say, \"%s\"", message);
notify(player, buf);
sprintf(buf, "%s says, \"%s\"", db[player].name, message);
notify_except(db[loc].contents, player, buf);
}
void do_whisper(dbref player, const char *arg1, const char *arg2)
{
dbref who;
char buf[BUFFER_LEN];
#ifndef QUIET_WHISPER
dbref loc;
#endif /* QUIET_WHISPER */
init_match(player, arg1, TYPE_PLAYER);
match_neighbor();
match_me();
if(Wizard(player)) {
match_absolute();
match_player();
}
switch(who = match_result()) {
case NOTHING:
notify(player, "Whisper to whom?");
break;
case AMBIGUOUS:
notify(player, "I don't know who you mean!");
break;
default:
sprintf(buf, "%s whispers, \"%s\"", db[player].name, arg2);
if (notify(who, buf)) {
sprintf(buf, "You whisper, \"%s\" to %s.", arg2, db[who].name);
notify(player, buf);
#ifndef QUIET_WHISPER
sprintf(buf, "%s whispers something to %s.",
db[player].name, db[who].name);
if((loc = getloc(player)) != NOTHING) {
notify_except2(db[loc].contents, player, who, buf);
}
#endif /* QUIET_WHISPER */
} else {
notify(player, "That player is not connected.");
}
break;
}
}
void do_pose(dbref player, const char *arg1, const char *arg2)
{
dbref loc;
const char *message;
char buf[BUFFER_LEN];
if((loc = getloc(player)) == NOTHING) return;
message = reconstruct_message(arg1, arg2);
/* notify everybody */
sprintf(buf, "%s %s", db[player].name, message);
notify_except(db[loc].contents, NOTHING, buf);
}
void do_wall(dbref player, const char *arg1, const char *arg2)
{
dbref i;
const char *message;
char buf[BUFFER_LEN];
message = reconstruct_message(arg1, arg2);
if(Wizard(player)) {
fprintf(stderr, "WALL from %s(%d): %s\n",
db[player].name, player, message);
sprintf(buf, "%s shouts, \"%s\"", db[player].name, message);
for(i = 0; i < db_top; i++) {
if(Typeof(i) == TYPE_PLAYER) {
notify(i, buf);
}
}
} else {
notify(player, "But what do you want to do with the wall?");
}
}
void do_gripe(dbref player, const char *arg1, const char *arg2)
{
dbref loc;
const char *message;
loc = db[player].location;
message = reconstruct_message(arg1, arg2);
fprintf(stderr, "GRIPE from %s(%d) in %s(%d): %s\n",
db[player].name, player,
db[loc].name, loc,
message);
fflush(stderr);
notify(player, "Your complaint has been duly noted.");
}
/* doesn't really belong here, but I couldn't figure out where else */
void do_page(dbref player, const char *arg1, const char *arg2)
{
char buf[BUFFER_LEN];
dbref target;
int flag;
if(!payfor(player, LOOKUP_COST)) {
notify(player, "You don't have enough cookies.");
} else if((target = lookup_player(arg1)) == NOTHING) {
notify(player, "I don't recognize that name.");
#ifdef HAVEN
}
else if (db[target].flags & HAVEN)
{
notify(player, "That player does not wish to be disturbed.");
#endif /* HAVEN */
} else {
if (!blank(arg2))
{
sprintf(buf, "%s pages: %s", db[player].name, arg2);
flag = notify(target, buf);
}
else
{
sprintf(buf, "You sense that %s is looking for you in %s.",
db[player].name, db[db[player].location].name);
flag = notify(target, buf);
}
if (flag)
notify(player, "Your message has been sent.");
else
notify(player, "That player is not connected.");
}
}
void notify_except(dbref first, dbref exception, const char *msg)
{
DOLIST (first, first) {
if ((db[first].flags & TYPE_MASK) == TYPE_PLAYER
&& first != exception) {
notify (first, msg);
}
}
}
void notify_except2(dbref first, dbref exc1, dbref exc2, const char *msg)
{
DOLIST (first, first) {
if ((db[first].flags & TYPE_MASK) == TYPE_PLAYER
&& first != exc1
&& first != exc2) {
notify (first, msg);
}
}
}
int
blank(const char *s)
{
while (*s && isspace(*s))
s++;
return !(*s);
}