/* $Header: rob.c,v 2.0 90/05/05 12:45:40 lachesis Exp $
* $Log: rob.c,v $
* Revision 2.0 90/05/05 12:45:40 lachesis
* Incorporated ABODE and HAVEN flags (remembering to convert FireFoot's
* usage of those flags to ours).
* Added Examine of objects that don't belong to you, added GOD_PRIV.
*
* Revision 1.2 90/04/20 14:06:49 lachesis
* Added @odrop && @drop.
*
* Revision 1.1 90/04/14 14:56:50 lachesis
* Initial revision
*
*/
#include "copyright.h"
/* rob and kill */
#include "db.h"
#include "config.h"
#include "interface.h"
#include "match.h"
#include "externs.h"
void do_rob(dbref player, const char *what)
{
dbref thing;
char buf[BUFFER_LEN];
init_match(player, what, TYPE_PLAYER);
match_neighbor();
match_me();
if(Wizard(player)) {
match_absolute();
match_player();
}
thing = match_result();
switch(thing) {
case NOTHING:
notify(player, "Rob whom?");
break;
case AMBIGUOUS:
notify(player, "I don't know who you mean!");
break;
default:
if(Typeof(thing) != TYPE_PLAYER) {
notify(player, "Sorry, you can only rob other players.");
} else if(db[thing].sp.player.pennies < 1) {
sprintf(buf, "%s is bereft of cookies.", db[thing].name);
notify(player, buf);
sprintf(buf,
"%s tried to rob you, but you have no cookies to take.",
db[player].name);
notify(thing, buf);
} else if(can_doit(player, thing,
"Your conscience tells you not to.")) {
/* steal a penny */
db[player].sp.player.pennies++;
db[thing].sp.player.pennies--;
notify(player, "You stole a cookie.");
sprintf(buf, "%s stole one of your cookies!", db[player].name);
notify(thing, buf);
}
break;
}
}
void do_kill(dbref player, const char *what, int cost)
{
dbref victim;
char buf[BUFFER_LEN];
#ifdef GENDER
char xbuf[BUFFER_LEN];
#endif /* GENDER */
init_match(player, what, TYPE_PLAYER);
match_neighbor();
match_me();
if(Wizard(player)) {
match_player();
match_absolute();
}
victim = match_result();
switch(victim) {
case NOTHING:
notify(player, "I don't see that player here.");
break;
case AMBIGUOUS:
notify(player, "I don't know who you mean!");
break;
default:
if(Typeof(victim) != TYPE_PLAYER) {
notify(player, "Sorry, you can only kill other players.");
} else {
/* go for it */
/* set cost */
if(cost < KILL_MIN_COST) cost = KILL_MIN_COST;
#ifdef HAVEN
if (db[db[player].location].flags & HAVEN
&& !controls(player, db[player].location)) {
notify(player, "You can't kill anyone here!");
break;
}
#endif /* HAVEN */
/* see if it works */
if(!payfor(player, cost)) {
notify(player, "You don't have enough cookies.");
} else if((random() % KILL_BASE_COST) < cost && !Wizard(victim)) {
/* you killed him */
if (db[victim].drop_message)
/* give him the drop message */
notify(player, db[victim].drop_message);
else
{
sprintf(buf, "You killed %s!", db[victim].name);
notify(player, buf);
}
/* notify victim */
sprintf(buf, "%s killed you!", db[player].name);
notify(victim, buf);
/* maybe pay off the bonus */
if(db[victim].sp.player.pennies < MAX_PENNIES) {
sprintf(buf, "Your insurance policy pays %d cookies.",
KILL_BONUS);
notify(victim, buf);
db[victim].sp.player.pennies += KILL_BONUS;
} else {
notify(victim, "Your insurance policy has been revoked.");
}
/* now notify everybody else */
/* give drop message */
sprintf(buf, "%s killed %s!",
db[player].name, db[victim].name);
if (db[victim].odrop) {
(void) strcat(buf, " ");
#ifdef GENDER
pronoun_substitute(xbuf, player, db[victim].odrop, 0);
(void) strcat(buf, xbuf);
#endif /* GENDER */
}
notify_except2(db[db[player].location].contents,
player, victim, buf);
/* send him home */
send_home(victim);
} else {
/* notify player and victim only */
notify(player, "Your murder attempt failed.");
sprintf(buf, "%s tried to kill you!", db[player].name);
notify(victim, buf);
}
break;
}
}
}
void do_give(dbref player, char *recipient, int amount)
{
dbref who;
char buf[BUFFER_LEN];
/* do amount consistency check */
if(amount < 0 && !Wizard(player)) {
notify(player, "Try using the \"rob\" command.");
return;
} else if(amount == 0) {
notify(player, "You must specify a positive number of cookies.");
return;
}
/* check recipient */
init_match(player, recipient, TYPE_PLAYER);
match_neighbor();
match_me();
if(Wizard(player)) {
match_player();
match_absolute();
}
switch(who = match_result()) {
case NOTHING:
notify(player, "Give to whom?");
return;
case AMBIGUOUS:
notify(player, "I don't know who you mean!");
return;
default:
if(!Wizard(player)) {
if(Typeof(who) != TYPE_PLAYER) {
notify(player, "You can only give to other players.");
return;
} else if(db[who].sp.player.pennies + amount > MAX_PENNIES) {
notify(player, "That player doesn't need that many cookies!");
return;
}
}
break;
}
/* try to do the give */
if(!payfor(player, amount)) {
notify(player, "You don't have that many cookies to give!");
} else {
/* he can do it */
switch(Typeof(who)) {
case TYPE_PLAYER:
db[who].sp.player.pennies += amount;
sprintf(buf, "You give %d %s to %s.",
amount,
amount == 1 ? "cookie" : "cookies",
db[who].name);
notify(player, buf);
sprintf(buf, "%s gives you %d %s.",
db[player].name,
amount,
amount == 1 ? "cookie" : "cookies");
notify(who, buf);
break;
case TYPE_THING:
db[who].sp.thing.value += amount;
sprintf(buf, "You change the value of %s to %d %s.",
db[who].name,
db[who].sp.thing.value,
db[who].sp.thing.value == 1 ? "cookie" : "cookies");
notify(player, buf);
break;
default:
notify(player, "You can't give cookies to that!");
break;
}
}
}