#include "prims.h"
void prims_addressp (__P_PROTO);
void prims_numberp (__P_PROTO);
void prims_playerp (__P_PROTO);
void prims_thingp (__P_PROTO);
void prims_roomp (__P_PROTO);
void prims_programp (__P_PROTO);
void prims_exitp (__P_PROTO);
void prims_okp (__P_PROTO);
void prims_flagp (__P_PROTO);
void prims_set (__P_PROTO);
void prims_stringp (__P_PROTO);
void prims_dbrefp (__P_PROTO);
void prims_intp (__P_PROTO);
void prims_varp (__P_PROTO);
void prims_getflags (__P_PROTO);
void prims_locked (__P_PROTO);
void prims_passlockp (__P_PROTO);
void prims_okplayer (__P_PROTO);
void prims_controls (__P_PROTO);
void prims_abort (__P_PROTO);
void prims_checkargs (__P_PROTO);
void prims_password (__P_PROTO);
void prims_floatp (__P_PROTO);
#define PRIMS_TESTS_FL prims_addressp, prims_numberp, prims_playerp, \
prims_thingp, prims_roomp, prims_programp, \
prims_exitp, prims_okp, prims_flagp, prims_set, \
prims_stringp, prims_dbrefp, prims_intp, prims_varp, prims_getflags, \
prims_locked, prims_passlockp, prims_okplayer, prims_controls, \
prims_abort, prims_checkargs, prims_password, prims_floatp
#define PRIMS_TESTS_TL "ADDRESS?", "NUMBER?", "PLAYER?", "THING?", "ROOM?", \
"PROGRAM?", "EXIT?", "OK?", "FLAG?", "SET", \
"STRING?", "DBREF?", "INT?", "VAR?", "GETFLAGS", "LOCKED?", \
"PASSLOCK?", "OKPLAYER?", "CONTROLS?", "ABORT", "CHECKARGS", \
"PASSWORD?", "FLOAT?"
#define PRIMS_TESTS_LEN 23