/* ************************************************************************ * file: weather.c , Weather and time module Part of DIKUMUD * * Usage: Performing the clock and the weather * * Copyright (C) 1990, 1991 - see 'license.doc' for complete information. * ************************************************************************* */ #include <stdio.h> #include <string.h> #include "structs.h" #include "utils.h" #include "comm.h" #include "handler.h" #include "interpreter.h" #include "db.h" /* uses */ extern struct time_info_data time_info; extern struct weather_data weather_info; /* In this part. */ void weather_and_time(int mode); void another_hour(int mode); void weather_change(void); /* Here comes the code */ void weather_and_time(int mode) { another_hour(mode); if(mode) weather_change(); } void another_hour(int mode) { time_info.hours++; if (mode) { switch (time_info.hours) { case 5 : { weather_info.sunlight = SUN_RISE; send_to_outdoor("The sun rises in the east.\n\r"); break; } case 6 : { weather_info.sunlight = SUN_LIGHT; send_to_outdoor("The day has begun.\n\r"); break; } case 21 : { weather_info.sunlight = SUN_SET; send_to_outdoor( "The sun slowly disappears in the west.\n\r"); break; } case 22 : { weather_info.sunlight = SUN_DARK; send_to_outdoor("The night has begun.\n\r"); break; } default : break; } } if (time_info.hours > 23) /* Changed by HHS due to bug ???*/ { time_info.hours -= 24; time_info.day++; if (time_info.day>34) { time_info.day = 0; time_info.month++; if(time_info.month>16) { time_info.month = 0; time_info.year++; } } } } void weather_change(void) { int diff, change; if((time_info.month>=9)&&(time_info.month<=16)) diff=(weather_info.pressure>985 ? -2 : 2); else diff=(weather_info.pressure>1015? -2 : 2); weather_info.change += (dice(1,4)*diff+dice(2,6)-dice(2,6)); weather_info.chang./technoC3.readme 644 31746 107 4324 5326500607 7172 technoC3.tar.Z is Technopolis TechMud Version C.3 (based on Dikumud) You have here version C.3 of technopolis. Enhancements can been seen when you use the command 'news' when in game. NOTE: read the README files in directories mudsource, and mudsource/lib/ IT IS IMPORTANT THAT YOU DO SO. Graphics! Also, terminator now hunt killers and thieves. Also look for hospitals the operate on you to put in chips into your head. Since Hunt command is in high demand, I put out this release with it. Made it so when you see multiple items in room they show up as (?) ITEM. Removed a LOT of bad code from Version B. Replicants are here. You can clone people with the spell. Added a lot of commands. It is different from other dikumuds in that it is based on a cyberpunk theme. The setting is in the future, where there are many worlds, and you must enter starships to travel to them. Things different in it are.. a communication system based on beepers, cellular phones, Cybercomms, etc. There are portals and teleporters you must enter to beam to starships and beam down. There are Cybercops and Terminators that hunt down Thieves and Killers. You can get operated on and substitute your body with bionic parts for increased strength, dexterity, freedom from thirst, etc. Some of the command list differ from basic Diku... call gsplit gmana sacrifice push prompt portal god newbie award gsay pardon ban report (look up/watch) aggressive wimpy dip quiet title godinvis assist... etc. and some others... (a