#0 The Void~ You step out into ...... You don't think that you are not floating in nothing. ~ 0 8 1 D4 void~ ~ 0 -1 3001 S #1 The Void~ You don't think that you are not floating in nothing. ~ 0 8 1 S #2 Limbo~ You are floating in a formless void, detached from all sensation of physical matter, surrounded by swirling glowing light, which fades into the relative darkness around you without any trace of edges or shadow. There is a "No Tipping" notice pinned to the darkness. ~ 0 8 1 S #1200 The Chat Room~ You are lounging in a quiet cosy parlour, warmed by a gentle magical fire which twinkles happily in a warm fireplace. There are no doors out. Clearly the owner of this room needs none. ~ 0 520 0 S #1201 Moses' Hangout~ You see here a cozy little room with a fireplace. You can tell it is Moses' room by the two stone tablets and a bible on a small ledge near the fireplace. This room was designed for total relaxation. You can watch television, listen to the stereo, even soak in a hot tub. There is a bell here for the butler. ~ 0 520 0 S #1202 The centre of the universe.~ You are at the centre of the universe, everything is filled with bright light in all colors. You feel time and space no longer exist here. Exits fill the room in all 42 dimensions, leading everywhere. The only exit in your dimension unfortunatly leads right back here. ~ 0 520 0 S #1400 A dimly lit path~ You tread through the deep, dark forest on a dimly lit path. Up ahead you can hear the faint sounds of a village. ~ 14 0 3 D2 The dimly lit path leads south through the light forest. ~ ~ 0 -1 6002 D0 The dimly lit path leads north through the dense forest. ~ ~ 0 -1 1401 S #1401 A dimly lit path~ You tread through the deep, dark forest on a dimly lit path. Up ahead you can hear the faint sounds of a village. ~ 14 0 3 D2 The dimly lit path leads south through the dense forest. ~ ~ 0 -1 1400 D0 The dimly lit path leads north through the dense forest. ~ ~ 0 -1 1402 S #1402 A dimly lit path~ You tread through the deep, dark forest on a dimly lit path. The forest here seems less dense than to the south. Northward you see the faint outline of a village. ~ 14 0 3 D2 The dimly lit path leads south through the dense forest. ~ ~ 0 -1 1401 D0 The dimly lit path leads to a village. ~ ~ 0 -1 1403 S #1403 Entrance to the Shire~ You stand at the entrance to the Shire. You see halflings, no more than wee tall, every which way you look. Bywater Road leads east and west. ~ 14 0 1 D2 To the south you see a dimly lit path which leads to a dense forest. ~ ~ 0 -1 1402 D1 To the east runs Bywater Road. ~ ~ 0 -1 1404 D3 To the west runs Bywater Road. ~ ~ 0 -1 1418 S #1404 Bywater Road~ You stand on Bywater Road, the busiest street in all of Shiredom. The road continues to the east and west while to the north lies the Stationary store. ~ 14 0 1 D3 To the west you see the entrance to the Shire. ~ ~ 0 -1 1403 D0 The Stationary lies to the north. ~ ~ 0 -1 1405 D1 To the east runs Bywater Road. ~ ~ 0 -1 1406 S #1405 The Stationary~ You are inside a small store. This is the place to get your pen and paper. The only exit is to the south. ~ 14 8 0 D2 The only exit lies to the south. ~ ~ 0 -1 1404 S #1406 Bywater Road~ You stand on Bywater Road, the busiest street in all of Shiredom. The road continues to the east and west. To the north, steps lead to a friendly looking hospital while a nursery lies to the south. ~ 14 0 1 D3 To the west runs Bywater Road. ~ ~ 0 -1 1404 D1 To the east runs Bywater Road. ~ ~ 0 -1 1409 D0 Steps lead to a friendly looking hospital. ~ ~ 0 -1 1407 D2 To the south lies Kid'n Keep, the local nursery. ~ ~ 0 -1 1408 S #1407 The Hospital~ You are inside the finest hospital in all of Shiredom. You see hospital beds everywhere. ~ 14 8 0 D2 The only exit lies to the south. ~ ~ 0 -1 1406 S #1408 Kid'n Keep~ You are inside Kid'n Keep, the convenient one-stop nursery that maintains the youth of the Shire. Toddlers run every which way while their nursemaids sigh in exasperation. The only exit lies to the north. ~ 14 8 0 D0 The only exit lies to the north. ~ ~ 0 -1 1406 S #1409 A bend in the road~ Bywater Road continues west and south. A large, imposing building lies to the east. ~ 14 0 1 D3 To the west runs Bywater Road. ~ ~ 0 -1 1406 D2 To the south runs Bywater Road. ~ ~ 0 -1 1412 D1 A large, imposing building lies to the east. A sign reads 'Shiriff Post'. ~ ~ 0 -1 1410 S #1410 Shiriff Post of the Eastern Shire~ You are in the Shiriff Post which acts as the nucleus for the three shiriffs of the Eastern Shire. As you examine the shiriffs on duty, you come to realize that the halflings of the Shire are not to be reckoned with. You cower with awe. A door offers passage to the east. ~ 14 8 0 D3 To the west you can see Bywater Road. ~ ~ 0 -1 1409 D1 A door offers passage to the office of the Thain. ~ door~ 1 0 1411 S #1411 Thain's Office~ You stand inside the office of the Thain, the police protectorate of the great Shire. The Thain has sworn to protect the Shire from all thieves and murderers with his life, and so eyes you suspiciously. A door to the west leads to the Shiriff Post. ~ 14 8 0 D3 A door offers passage to the Shiriff Post. ~ door~ 1 0 1410 S #1412 Bywater Road~ You stand on Bywater Road, the busiest street in all of Shiredom. The road continues to the north and south. To the east you spy the training grounds for shiriffs in training. ~ 14 0 1 D0 To the north runs Bywater Road. ~ ~ 0 -1 1409 D2 To the south runs Bywater Road. ~ ~ 0 -1 1413 D1 The Shiriff Training Grounds lies to the east. ~ ~ 0 -1 1417 S #1413 Bywater Road~ You stand on Bywater Road, the busiest street in all of Shiredom. The road continues to the north. The private residences of Shire inhabitants are to the east and west while to the south lies the Ivy Bush, second only to the Green Dragon for its hospitality and service. ~ 14 0 1 D0 To the north runs Bywater Road. ~ ~ 0 -1 1412 D1 The private dwelling of a Shire folk lies to the east. ~ ~ 0 -1 1415 D2 To the south you see the Ivy Bush, a favorite haunt of Shire urbanites and seasoned travellers. ~ ~ 0 -1 1416 D3 You spy the private dwelling of a Shire folk to the west. ~ ~ 0 -1 1414 S #1414 A smial~ This is the inside of a smial, a hole in the ground which serves as the proper dwelling place for halflings. As you look around this private abode, you feel as if you were intruding and so quickly cover your eyes. The only exit lies to the east. ~ 14 8 0 D1 The only exit lies to the east. ~ ~ 0 -1 1413 S #1415 A smial~ You are inside a smial, a hole in the ground which serves as the proper dwelling place for halflings. As you look around this private abode, you feel as if you were intruding and so quickly cover your eyes. The only exit lies to the west. ~ 14 8 0 D3 The only exit lies to the west. ~ ~ 0 -1 1413 S #1416 The Ivy Bush~ You are in the Ivy Bush, one of the most famous inns in all of Shiredom. Chique Shire urbanites and seasoned travellers fill the confines of the room with gay and lively talk. A jovial innkeeper stops all that he is doing to await your command. The only exit lies to the north. ~ 14 8 0 D0 The only exit lies to the north. ~ ~ 0 -1 1413 S #1417 Shiriff Training Grounds~ The sounds of mock battle and feigned death cries fill your ears. Every which way you turn you see halfling trainees at the prime of their youth. A wizened old battle instructor meets your gaze and asks if he may be of service. The only exit lies to the west. ~ 14 0 0 D3 The only exit lies to the west. ~ ~ 0 -1 1412 S #1418 Bywater Road~ You stand on Bywater Road, the busiest street in all of Shiredom. The road continues to the east and west. A large, imposing building lies to the south. You catch a glimpse of the Brandywine River to the north. ~ 14 0 1 D1 To the east you see the entrance to the Shire. ~ ~ 0 -1 1403 D2 A large, imposing building lies to the south. A sign reads 'Shiriff Post'. ~ ~ 0 -1 1419 D3 To the west runs Bywater Road. ~ ~ 0 -1 1420 S #1419 Shiriff Post of the Bridge~ You are in the Shiriff Post which acts as the nucleus for the three shiriffs of the Bridge. As you examine the shiriffs on duty, you come to realize that the halflings of the Shire are not to be reckoned with. You cower with awe. The only exit is to the north. ~ 14 8 0 D0 The only exit is to the north. ~ ~ 0 -1 1418 S #1420 Bywater Road~ You stand on Bywater Road, the busiest street in all of Shiredom. The road continues to the east and west. To the south you spy the Grocer's Delight, the premium grocer's shop in all the realm while to the north lies Brandywine Bridge. ~ 14 0 1 D0 Brandywine Bridge offers safe passage across the tumultuous river. ~ ~ 0 -1 1431 D1 To the east runs Bywater Road. ~ ~ 0 -1 1418 D2 You see the Grocer's Delight to the south. ~ ~ 0 -1 1421 D3 To the west runs Bywater Road. ~ ~ 0 -1 1422 S #1421 The Grocer's Delight~ You tremble with ecstasy as the tempting odors of freshly made pipeweed bread fill your lungs. Rumor has it that the pipeweed bread sold here can restore vitality. You look around but find no one to take your order. You then peep over the counter and discover a friendly grocer who is too short to be seen over the counter. The only exit is to the north. ~ 14 8 0 D0 The only exit is to the north. ~ ~ 0 -1 1420 S #1422 Bywater Road~ You stand on Bywater Road, the busiest street in all of Shiredom. The road continues to the east. A small hill lies to the west while you can see a watermill to the far south. You catch a glimpse of the Brandywine River to the north. ~ 14 0 1 D1 To the east runs Bywater Road. ~ ~ 0 -1 1420 D2 An entrance to the watermill lies to the south. ~ ~ 0 -1 1423 D3 A small hill to the west blocks your view. ~ ~ 0 -1 1426 S #1423 Entrance to Watermill~ You stand at the entrance to a watermill. You hear the bustle of busy workers and the sound of a creaking mill. Bywater Road is to the north while the watermill continues to the south. ~ 14 0 0 D0 You see Bywater Road to the north. ~ ~ 0 -1 1422 D2 A watermill meets your gaze. ~ ~ 0 -1 1424 S #1424 The Watermill~ Halfling workers are scattered everywhere, busy at work. You see the river to the west and get a compelling urge to grab the nearest worker and to toss him into the river. The entrance stands to the north while a door offers passage to the south. ~ 14 8 0 D0 You see the entrance. ~ ~ 0 -1 1423 D2 A wooden door leads to the rear of the watermill. ~ door~ 1 0 1425 S #1425 Rear of watermill~ You stand in a damp, dimly lit room. Mildew clings to the walls and it appears as if you were the first person to enter the room in ages. A barely visible portal in the ground catches your eye. ~ 14 8 0 D0 A watermill meets your gaze. ~ ~ 0 -1 1424 D5 A hidden portal reveals a passageway down. ~ ~ 0 -1 1446 S #1426 Took Hill~ You stand on top of Took Hill, named after the legendary Bandobras Took. You feel honored to be standing on a hill named after your hero. From this vantage point you can see all of shiredom. You get the feeling that with one stomp you could eliminate their great city. You can see the outline of Midgaard to the far east. Sounds of joyful celebration are heard from the fields west of here. The Brandywine flows by lazily nearby. ~ 14 0 4 D1 To the east runs Bywater Road. ~ ~ 0 -1 1422 D3 You see a grassy field to the west. ~ ~ 0 -1 1428 S #1427 Northern end of grassy field~ You stand in a grassy field--nothing to get too excited about. The field extends toward the south and the west. To the east you see Took Hill. ~ 14 0 2 D1 A small hill to the east blocks your view. ~ ~ 0 -1 1426 D2 You see a grassy field. ~ ~ 0 -1 1428 D3 You see a grassy field. ~ ~ 0 -1 1430 S #1428 A grassy field~ You stand in the center of a grassy field. A great birthday party appears to be taking place. Great tables of food are spread out and a young halfling beauty offers you welcome. You are enticed by her generosity and suggestive winks. ~ 14 0 2 D0 You see a grassy field. ~ ~ 0 -1 1427 D1 A small hill to the east blocks your view. ~ ~ 0 -1 1426 D2 You see a grassy field. ~ ~ 0 -1 1429 D3 You see a grassy field. ~ ~ 0 -1 1430 S #1429 Southern end of grassy field~ You stand in a grassy field--nothing to get too excited about. The field extends toward the north and the west. To the east you see Took Hill. ~ 14 0 2 D0 You see a grassy field. ~ ~ 0 -1 1428 D1 A small hill to the east blocks your view. ~ ~ 0 -1 1426 D3 You see a grassy field. ~ ~ 0 -1 1430 S #1430 Western end of grassy field~ You stand in a grassy field--nothing to get too excited about. The field extends every which way but west. ~ 14 0 2 D0 You see a grassy field. ~ ~ 0 -1 1427 D1 You see a grassy field. ~ ~ 0 -1 1428 D2 You see a grassy field. ~ ~ 0 -1 1429 S #1431 Brandywine Bridge~ You stand on a solidly built bridge. As you look down you spy gaily coloured fish swimming with the current of Brandywine River. The cool water looks invitingly refreshing and you get a sudden urge to strip and bathe in the river, but you hear the laughter of women nearby and so resist the urge. Delving Lane extends to the north while Bywater Road can be seen to the south. ~ 14 0 1 D0 You see Delving Lane. ~ ~ 0 -1 1432 D2 To the south runs Bywater Road. ~ ~ 0 -1 1420 S #1432 Delving Lane~ Delving Lane runs north and south in this small borough of the Shire. To the south stands Brandywine Bridge. The Green Dragon, the undisputed leader in the art of innkeeping, offers rest and comfort to the east. You hear the bray of horses from the west. ~ 14 0 1 D0 You see Delving Lane. ~ ~ 0 -1 1433 D2 Brandywine Bridge offers safe passage across the tumultuous river. ~ ~ 0 -1 1431 D1 The Green Dragon offers food, drink, and above all hospitality for mere gold. ~ ~ 0 -1 1444 D3 You see a grassy field. ~ ~ 0 -1 1438 S #1433 Delving Lane~ Delving Lane runs north and south in this small borough of the Shire. A large, imposing building lies to the east. You hear the bray of horses from the southwest. To the west you see a giant building. ~ 14 0 1 D0 You see Delving Lane. ~ ~ 0 -1 1434 D1 A large, imposing building lies to the east. A sign reads 'Shiriff Post'. ~ ~ 0 -1 1445 D2 You see Delving Lane. ~ ~ 0 -1 1432 D3 You see the First Diku Bank.. ~ ~ 0 -1 1457 S #1434 Delving Lane~ Delving Lane runs north and south in this small borough of the Shire. You stand in a cul de sac. Up to the north, you see a round door which leads to a rather impressive abode. ~ 14 0 1 D0 A large, magnificent house meets your steady gaze. Above the round door a sign reads 'Bag End'. ~ ~ 1 -1 1435 D2 You see Delving Lane. ~ ~ 0 -1 1433 S #1435 Bag End~ You stand in a comfortably well-equipped house, a palace by humble halfling standards. On the wall you see a banner which reads "Home Sweet Home". A solid oak door to the east leads to a pantry while you see a cozy bedroom to the west. ~ 14 8 0 D1 Through the keyhole you see what looks like a well stocked pantry. ~ door~ 1 -1 1437 D2 You see Delving Lane. ~ ~ 0 -1 1434 D3 You see a bedroom. It looks like the beds have recently been slept in. ~ ~ 0 -1 1436 S #1436 Bedroom~ You stand in the private bedroom of Bag End. There are two beds to the side, neither of which are made. Portraits of halflings hang on the wall, and as you gaze upon them you come to the conclusion that the owner of Bag End comes from a long line of distinguished halflings. A cozy fire in the fireplace keeps the room warm and comfortable. ~ 14 8 0 D1 Through the doorway you see the main room of Bag End. ~ ~ 0 -1 1435 S #1437 Pantry~ You are inside the pantry. Shelves filled with food and drink surround you on all sides. You wonder why a halfling would need so much to eat. The presence of something unseen chills you to your bones. On the floor you spy a trapdoor. ~ 14 8 0 D3 Beyond the door you see the main room of Bag End. ~ ~ 0 -1 1435 D5 It's anyone's guess as to where the trapdoor leads. ~ door trapdoor~ 1 -1 1456 S #1438 A grassy field~ You stand upon a grassy field. The sound of animals fill the air from the north. To the south you see a pig pen. ~ 14 0 2 D0 You see a large barn. ~ ~ 0 -1 1442 D1 You see Delving Lane. ~ ~ 0 -1 1432 D2 A rather large pig pen is to the south. ~ ~ 0 -1 1439 S #1439 Pig pen~ You feel your boots sinking into the mud. Numerous pigs roam about, oblivious to your company. A grassy field is to the north while you see a small path winding to the west. ~ 14 0 1 D0 You see a grassy field. ~ ~ 0 -1 1438 D3 A small path winds its way westward. ~ ~ 0 -1 1440 S #1440 A stony path~ You walk on a stony path which leads to a small residence to the north. From the east you hear the noisy din of pigs. ~ 14 0 1 D0 To the north you see a modest house. ~ ~ 0 -1 1441 D1 A rather large pig pen is to the east. ~ ~ 0 -1 1439 S #1441 Gamgee Residence~ You stand inside a modest home. You deduce that this is indeed the home of whomever owns the surrounding lands. The air is somewhat musty and the smell reminds you of a stable. As you look around disdainfully, you think to yourself that this is more of a shack than a proper residence and you long for the urban riches of the Shire proper. ~ 14 8 0 D2 You see a small path winding its way southward. ~ ~ 0 -1 1440 S #1442 A barn~ Animals of every sort fill the small barn. You feel the hot breath of horses and cows on your neck and you feel the sudden need for fresh air. Other than that, you feel cozy and protected and don't mind staying for a bit longer. All the warmth and good vibes remind you of the days when your mother would hold you in her arms and sing you to sleep. You find yourself wanting to cradle all the animals. ~ 14 8 0 D0 You see a chicken coop to the north. ~ ~ 0 -1 1443 D2 You see a grassy field. ~ ~ 0 -1 1438 S #1443 A chicken coop~ You stand inside a rather crowded chicken coop. The cackle of hens fill the air. The only exit is to the south. ~ 14 8 0 D2 You see a large barn. ~ ~ 0 -1 1442 S #1444 The Green Dragon~ Welcome to the Green Dragon, the undisputed leader in the art of innkeeping. A rather charming and friendly hostess stands to the side, ready to offer you food and drink. While most of the patrons are halfling locals, you spy an occasional human or two. As you listen more closely to the conversations that fill the inn, you hear the tales of great and seasoned adventurers as well as the usual gossip. You feel as if you've found your second home in the Green Dragon. ~ 14 8 0 D3 You see Delving Lane. ~ ~ 0 -1 1432 S #1445 Shiriff Post of Delving Lane~ You are in the Shiriff Post which acts as the nucleus for the three shiriffs of Delving Lane. As you examine the shiriffs on duty, you come to realize that the halflings of the Shire are not to be reckoned with. You cower with awe. The only exit is to the west. ~ 14 8 0 D3 You see Delving Lane. ~ ~ 0 -1 1433 S #1446 A dark tunnel~ You stand inside a small underground tunnel. The ceiling is so low that you must crouch to avoid hitting your head. You see light from a small hole in the ceiling while to the east you see nothing but darkness. ~ 14 9 0 D1 You see a dark tunnel. ~ ~ 0 -1 1447 D4 You see a portal which leads to a small room. ~ ~ 0 -1 1425 S #1447 A dark tunnel~ You stand inside a small underground tunnel. The ceiling is so low that you must crouch to avoid hitting your head. The tunnel continues east and west. All you can see is darkness. ~ 14 9 0 D1 You see a dark tunnel. ~ ~ 0 -1 1448 D3 You see a dark tunnel. ~ ~ 0 -1 1446 S #1448 A dark tunnel~ You stand inside a small underground tunnel. The ceiling is so low that you must crouch to avoid hitting your head. The tunnel continues east and west. All you can see is darkness. ~ 14 9 0 D1 You see a dark tunnel. ~ ~ 0 -1 1449 D3 You see a dark tunnel. ~ ~ 0 -1 1447 S #1449 A three way intersection~ You stand at an intersection. The tunnel continues east and west while to the north you can barely make out a smaller trail. ~ 14 9 0 D0 You see a dark tunnel. ~ ~ 0 -1 1451 D1 You see a dark tunnel. ~ ~ 0 -1 1450 D3 You see a dark tunnel. ~ ~ 0 -1 1448 S #1450 End of a dark tunnel~ You stand at the end of a dark tunnel. The underground tunnel continues to the west. From a trapdoor in the ceiling you can hear the din of adventurers. ~ 14 9 0 D3 You see a dark tunnel. ~ ~ 0 -1 1449 D4 You hear the din of adventurers. ~ ~ 0 -1 3001 S #1451 A dark tunnel~ You stand inside a small underground tunnel. The ceiling is so low that you must crouch to avoid hitting your head. The tunnel continues north and south. To the west you see a Shirriff Post while to the east lies a small home. All you can see is darkness. ~ 14 9 0 D0 You see a dark tunnel. ~ ~ 0 -1 1452 D1 You see a halfling hole. ~ ~ 0 -1 1454 D2 You see a dark tunnel. ~ ~ 0 -1 1449 D3 Above a great oak door you see a sign which reads 'Shirriff Post'. ~ ~ 0 -1 1453 S #1452 A dark tunnel~ You stand inside a small underground tunnel. The ceiling is so low that you must crouch to avoid hitting your head. The tunnel continues north and south. To the west lies a small home. All you can see is darkness. ~ 14 9 0 D0 You see a dark tunnel. ~ ~ 0 -1 1456 D2 You see a dark tunnel. ~ ~ 0 -1 1451 D3 You see a halfling hole. ~ ~ 0 -1 1455 S #1453 Shiriff Post of the Lower Shire~ You are in the shiriff Post which acts as the nucleus for the three shiriffs of the Lower Shire. As you examine the shiriffs on duty, you come to realize that the halflings of the Shire are not to be reckoned with. You cower with awe. The only exit is to the east. ~ 14 9 0 D1 You see a dark tunnel. ~ ~ 0 -1 1451 S #1454 A halfling hole~ You stand inside a rather crudely built halfling hole. The many passageways and winding paths remind you of a rodent's lair. The air is musty and damp and you feel the need for fresh air. ~ 14 9 0 D3 You see a dark tunnel. ~ ~ 0 -1 1451 S #1455 A halfling hole~ You stand inside a rather crudely built halfling hole. The many passageways and winding paths remind you of a rodent's lair. The air is musty and damp and you feel the need for fresh air. ~ 14 9 0 D1 You see a dark tunnel. ~ ~ 0 -1 1452 S #1456 End of a dark tunnel~ You are at one end of a dark tunnel. The tunnel continues to the south while on the ceiling you can make out a trapdoor. ~ 14 9 0 D2 You see a dark tunnel. ~ ~ 0 -1 1452 D4 A trapdoor on the ceiling reveals a passageway. ~ door trapdoor~ 1 -1 1437 S #1457 The First Diku Bank~ You are in a massive building. It seems this is the main office of the bank. Now you know where all the ATM's came from. The only exit is to the east. ~ 14 0 1 D1 You see Delving Lane. ~ ~ 0 -1 1433 S #3001 The Cathedral Of Technopolis~ You are in the southern end of the cathedral hall in the Cathedral of Technopolis. The cathedral has been constructed from giant marble blocks, eternal in appearance, and most of the walls are covered by ancient wall paintings picturing Gods, Giants and peasants. Large steps lead south through the grand cathedral gate, descending the huge mound upon which the cathedral is built and ends on the cathedral square below. ~ 30 12 0 D0 At the northern end of the cathedral hall is a statue and a huge altar. ~ ~ 0 -1 3054 D2 You look down the huge stone steps at the cathedral square below. ~ ~ 0 -1 3005 S #3002 Cleric's Inner Sanctum~ This is the inner sanctum. A picture of the mighty Thor, is hanging on the wall, just above the altar which is set against the western wall. A well in the middle of the floor leads down into darkness. Vile smells waft from the depths. ~ 30 12 0 D2 You see the entrance. ~ ~ 0 -1 3004 D5 You can't see what is down there, it is too dark. Looks like it would be impossible to climb back up. ~ ~ 0 -1 7026 S #3004 Entrance to Cleric's Guild~ The entrance hall is a small modest room, reflecting the true nature of the Clerics. The exit leads east to the cathedral square. A small entrance to the inner sanctum is in the northern wall. ~ 30 8 0 D0 You see the inner sanctum, richly decorated with really stylish furniture. ~ ~ 0 -1 3002 D1 You see the Cathedral Square. ~ ~ 0 -1 3005 S #3005 The Cathedral Square~ You are standing on the cathedral square. Huge marble steps lead up to the cathedral gate. The entrance to the Clerics Guild is to the west, and just south of here you see the market square, the center of Technopolis. ~ 30 0 1 D0 You see the cathedral. ~ ~ 0 -1 3001 D2 You see the Market Square. ~ ~ 0 -1 3014 D3 You see the entrance to the Clerics Guild. ~ ~ 0 -1 3004 S #3006 Main Deck of Starship Galactiga~ You are standing in the control room of this starship. There are electronic lights and switches everywhere, but since this ship was built by the Cyber Corportation, you expected nobody to be in this room, which is true. The ship is on auto-pilot, and this room is for manual over-ride purposes. A small staircase leads up to the living quarters, and you see a bar to the east. To the south you see a CyberWare Store. ~ 30 8 0 D1 Surprise! You see the bar. ~ ~ 0 -1 3007 D2 You see the CyberWare Store. ~ ~ 0 -1 3034 D4 You see the storage reception. ~ ~ 0 -1 3008 S #3007 The Galactiga bar~ You are standing in the bar. The bar is set against the northern wall, old archaic writing, carvings and symbols cover its top. A fireplace is built into the western wall, and through the southeastern windows you can see out into space. This place makes you feel like home. A small sign with big letters is fastened to the bar. ~ 30 8 0 D3 You see the exit to the Main Deck. ~ ~ 0 -1 3006 E sign~ The sign reads: Free instructions provided by the Galactiga Personnel. Buy - Buy something (drinkable) from the bartender. List - The bartender will show you all the different drinks and specialities, and tell the price of each. ~ E writing carving carvings symbols symbol~ Although it is very hard to understand, you think it looks a lot like beer, poems about beer, and small beer-mugs. ~ S #3008 The Living Quarters Reception~ You are standing in the reception. The staircase leads down to the Main Deck of Starship Galactiga. There is a small sign on the counter. ~ 30 8 0 D5 You see the Main Deck. ~ ~ 0 -1 3006 E sign~ Rooms are cheap and good! You may: Offer - get an offer on a room - Time is in Real Life days. Rent - Rent a room (saves your stuff, and quits the game). Minimum charge is one day. =- The cost is 100 gold coins per item per day -= MY WAY OR THE HIGHWAY PAY YOUR RENT! WE WON'T THINK TWICE BEFORE EJECTING YOU INTO SPACE! ~ S #3009 The Bakery~ You are standing inside the small bakery. A sweet scent of Danish and fine bread fills the room. The bread and Danish are arranged in fine order on the shelves, and seem to be of the finest quality. A small sign is on the counter. ~ 30 8 0 D2 You see the main street. ~ ~ 0 -1 3013 E danish pastry~ You see that this is truly delicious pastry. Must be made by a Dane from Denmark (which surely is not the capital of Sweden!). Former ruler of Scandinavia, England, Northern Germany, Northern France, Russia, Greenland, Iceland, Estonia etc. etc. The sight of those large, wholesome chokoladeboller makes your mouth water and your soul sing. ~ E sign~ Free instructions provided by the store: Buy - Will buy you some bread or pastry. List - The baker will kindly tell you the price and sort of the bread in his bakery. ~ S #3010 The General Store~ You are inside the general store. All sorts of items are stacked on shelves behind the counter, safely out of your reach. From the looks of it, they sell various types of containers and light sources. A small note hangs on the wall. ~ 30 8 0 D2 You see the main street. ~ ~ 0 -1 3015 E note~ The note reads: List - Show which various items are in the store. Buy - Buy an item. Value - The shopkeeper will (free of charge) tell how much he will pay for your item. Sell - Sell an item. ~ S #3011 The Weapon Shop~ You are inside the weapon shop. There is a small note on the counter. ~ 30 8 0 D2 You see the main street. ~ ~ 0 -1 3016 E note~ The note reads: List - Show which various items are in the store. Buy - Buy an item. Value - The shopkeeper will (free of charge) tell how much he will pay for your item. Sell - Sell an item. ~ S #3012 Main Street~ You are at the end of the main street of Technopolis. South of here is the entrance to the Guild of Magic Users. The street continues east towards the market square. The magic shop is to the north and to the west is the city gate. ~ 30 0 1 D0 You see the magic shop. ~ ~ 0 -1 3033 D1 You see the main street. ~ ~ 0 -1 3013 D2 You see the entrance to the Guild of Magic Users. ~ ~ 0 -1 3017 D3 You see the city gate. ~ ~ 0 -1 3040 S #3013 Main Street~ You are on the main street passing through the Technopolis. South of here is the entrance to the Armoury, and the bakery is to the north. East of here is the market square. ~ 30 0 1 D0 You see the bakery. ~ ~ 0 -1 3009 D1 You see the market square. ~ ~ 0 -1 3014 D2 You see the armoury. ~ ~ 0 -1 3020 D3 You see the main street. ~ ~ 0 -1 3012 S #3014 Market Square~ You are standing on the market square, the famous Square of Technopolis. A large, pecualiar looking statue is standing in the middle of the square. Roads lead in every direction, north to the cathedral square, south to the common square, east and westbound is the main street. ~ 30 0 1 D0 You see the cathedral square. ~ ~ 0 -1 3005 D1 You see the main street. ~ ~ 0 -1 3015 D2 You see the common square. ~ ~ 0 -1 3025 D3 You see the main street. ~ ~ 0 -1 3013 E statue~ What you see is the Technopolis Worm, stretching around Technopolis. ~ S #3015 The Main Street~ You are on Main Street crossing through town. To the north is the general store, and the main street continues east. To the west you see and hear the market place and to the south is the Pet Shop. ~ 30 0 1 D0 You see the general store. ~ ~ 0 -1 3010 D1 You see Main Street. ~ ~ 0 -1 3016 D2 You see the Pet Shop. ~ ~ 0 -1 3031 D3 You see the market square. ~ ~ 0 -1 3014 S #3016 The Main Street~ The main street, to the north is the weapon shop and to the south is the Guild of Swordsmen. To the east you leave town and to the west the street leads to the market square. ~ 30 0 1 D0 You see the weapon shop. ~ ~ 0 -1 3011 D1 You see the city gate. ~ ~ 0 -1 3041 D2 You see the swordsmen's guild. ~ ~ 0 -1 3021 D3 You see the main street leading to the market square. ~ ~ 0 -1 3015 S #3017 Entrance to Mage's Guild~ The entrance hall is a small, poor lighted room. It leads south. ~ 30 8 0 D0 You see the main street. ~ ~ 0 -1 3012 D2 You see the Mage's laboratory.. ~ ~ 0 -1 3019 S #3019 Mage's Laboratory~ This is the Magical Experiments Laboratory. Dark smoke-stained stones arch over numerous huge oaken tables, most of these cluttered with strange- looking pipes and flasks. The floor is covered with half-erased pentagrams and even weirder symbols, and a blackboard in a dark corner has only been partially cleaned, some painful-looking letters faintly visible. A well in the middle of the floor leads down into darkness. Vile smells waft from the depths. ~ 30 12 0 D0 You see the Entrance. ~ ~ 0 -1 3017 D5 You can't see what is down there, it is too dark. Looks like it would be impossible to climb back up. ~ ~ 0 -1 7017 S #3020 The Armoury~ The armoury with all kinds of armours on the walls and in the window. You see helmets, shields and chain mails. To the north is the main street. On the wall is a small note. ~ 30 8 0 D0 You see the main street. ~ ~ 0 -1 3013 E note~ You can use these commands for trading: value <item> To get the price of an item in your possession. sell <item> To sell something. buy <item> To buy something (provided that the shop has it in store). list Gives you a listing of the shop's inventory. WE DON'T GIVE CREDIT; WE DON'T EXPECT TO RECEIVE CREDIT! NO HAGGLING ~ S #3021 Entrance Hall to the Guild of Swordsmen~ The entrace hall to the Guild of Swordsmen. A place where one has to be careful not to say something wrong (or right). To the east is the yard and to the north is the main street. ~ 30 8 0 D0 You see the main street. ~ ~ 0 -1 3016 D1 You see the swordsmen's yard, many noises comes from there. ~ ~ 0 -1 3023 S #3023 The Tournament and Practise Yard~ The practise yard of the fighters. To the west is the entrance. A well leads down into darkness. ~ 30 12 0 D3 You see the entrance. ~ ~ 0 -1 3021 D5 You can't see what is down there, it is too dark. Looks like it would be impossible to climb back up. ~ ~ 0 -1 7048 S #3024 Eastern End of Poor Alley~ You are at the poor alley. South of here is the Grubby Inn and to the east you see common square. The alley continues further west. ~ 30 0 1 D1 You see the common square. ~ ~ 0 -1 3025 D2 You see the Inn. ~ ~ 0 -1 3048 D3 You see the poor alley. ~ ~ 0 -1 3044 S #3025 The Common Square~ The common square, people pass you, talking to each other. To the west is the poor alley and to the east is the dark alley. To the north, this square is connected to the market square. From the south you notice a nasty smell. There is a manhole cover on the ground here. ~ 30 0 1 D0 You see the market square. ~ ~ 0 -1 3014 D1 You see the dark alley. ~ ~ 0 -1 3026 D2 You see the city dump. ~ ~ 0 -1 3030 D3 You see the poor alley. ~ ~ 0 -1 3024 D5 You see the sewers. ~ cover manhole~ 2 -1 7030 E manhole cover~ The manhole is covered by a manhole cover. ~ S #3026 The Dark Alley~ The dark alley, to the west is the common square and to the south is the Guild of Thieves. The alley continues east. ~ 30 0 1 D1 The alley continues east. ~ ~ 0 -1 3045 D2 You see the entrance to the thieves guild. ~ ~ 0 -1 3027 D3 You see the common square. ~ ~ 0 -1 3025 E guild~ It is the thieves guild, don't enter if you care about your health or money. ~ S #3027 Entrance Hall to the Guild of Thieves~ The entrace hall to the thieves' and assassins' guild. A place where you can lose both your life and your money, if you are not careful. To the north is the dark alley and to the east is the thieves' practice yard. ~ 30 8 0 D0 You see the alley. ~ ~ 0 -1 3026 D1 You see a yard, where everything disappears. ~ ~ 0 -1 3029 S #3029 The Secret Yard~ The secret practise yard of thieves and assassins. To the west is the entrance. A well leads down into darkness. ~ 30 12 0 D3 You see the entrance. ~ ~ 0 -1 3027 D5 You can't see what is down there, it is too dark. Looks like it would be impossible to climb back up. ~ ~ 0 -1 7043 S #3030 The Dump~ The dump, where the people from the city drop their garbage. South of here you see the river and to the north is the common square. ~ 30 4 2 D0 You see the common square. ~ ~ 0 -1 3025 D2 You see the river slowly flowing west, but notice that it would be impossible to reach the river due to all the garbage and a steep river bank. ~ ~ 0 -1 -1 S #3031 The Pet Shop~ The Pet Shop is a small crowded store, full of cages and animals of various sorts and sizes. There is a sign on the wall. ~ 30 8 0 D0 You see the Main Street. ~ ~ 0 -1 3015 E sign~ The sign reads: Use 'List' to see the available pets. Use 'Buy <pet>' to buy yourself a pet. Instructions for having pets: You can use 'order <pet> <instructions>' to order your pets around. If you abuse your pet, it will no longer regard you as its master. If you have several pets you may use 'order followers <instructions>' You can name the pet you buy as : "buy <pet> <name>" Regards, The Shopkeeper ~ S #3032 Pet Shop Store~ This is the small dark room in which the Pet Shop Boy keeps his pets. It is vital that this room's virtual number is exactly one larger than the Pet Shop number. ~ 30 8 0 S #3033 The Magic Shop~ You are in a small room that smells of rare chemicals and spices. Dividing the room in two is a large desk, and on the wall behind it are numerous shelves crammed with jars, bottles, books and scrolls of all sorts and sizes. ~ 30 8 0 D2 You see the main street. ~ ~ 0 -1 3012 E jars bottles~ Some of them are transparent enabling you to see that some contain coloured powders while others contain body parts of various animals. ~ E books~ Most of them appear to be very old and dusty. ~ E scrolls~ Each scroll is stored in a leather tube that protects it from moist. ~ S #3034 The CyberWare Store~ You are in a lavishly decorated shop. The bright flourecent lights overwhelm your eyes. There is a large glass counter with many expensive merchandise in them. You feel poor just being here. From the looks of it, this store specializes cellular phones, watches, beepers, and light sources. A small sign with golden letters stands on the desk. ~ 30 8 0 D0 You see the storage entrance. ~ ~ 0 -1 3006 E counter~ You see various brands of watches, phones, and light sources. ~ E sign~ The golden letters say : Use 'list' to see what is in store, 'buy <item>' to buy an item, 'sell <item>' to sell an item and 'value <item>' to make the salesman evaluate an item. ~ S #3035 The Leather Shop~ An acrid smell fills this large room. Along the walls are numerous shelves containing all sorts of animal hide and in the crackling fireplace hangs a big iron pot with boiling water. In the middle of the room is a large oak table. A wooden sign is hanging above the fireplace. ~ 30 8 0 D2 You see the alley. ~ ~ 0 -1 3044 E fireplace~ It is a rather large fireplace made from heavy granite rocks. ~ E table~ It is made from solid oak but appears to be very used. Its surface is covered in marks and scratches. A large burning candle stands directly on the table surface, tallow flowing down its sides. ~ E pot~ Several large pieces of leather hide are boiling in the iron pot. ~ E sign~ The wooden sign says :- Use 'list' to see what is in store, 'buy <item>' to buy an item, 'sell <item>' to sell an item and 'value <item>' to make the leather worker evaluate an item. ~ S #3040 Inside the West Gate of Technopolis~ You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. Main Street leads east and Wall Road leads south from here. ~ 30 0 1 D1 You see Main Street. ~ ~ 0 -1 3012 D2 You see the road running along the inner side of the city wall. You notice that it is called Wall Road. ~ ~ 0 -1 3042 D3 The city gate is to the west. ~ gate~ 1 3133 3052 E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ E gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3041 Inside the East Gate of Technopolis~ You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. Main Street leads west from here. ~ 30 0 1 D1 You see the city gate. ~ gate~ 1 3133 3053 D3 You see Main Street.~ ~ 0 -1 3016 E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ E gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3042 Wall Road~ You are walking next to the western city wall. The road continues further south and the city gate is just north of here. ~ 30 0 1 D0 You see the city gate. ~ ~ 0 -1 3040 D2 The road continues further south. ~ ~ 0 -1 3043 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3043 Wall Road~ You are walking next to the western city wall. Wall Road continues further north and south. A small, poor alley leads east. Some letters have been written on the wall here. ~ 30 0 1 D0 The road continues further north. ~ ~ 0 -1 3042 D1 The alley leads east. ~ ~ 0 -1 3044 D2 The road continues further south. ~ ~ 0 -1 3047 E letters~ It says 'Who watches the watchmen?' ~ E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3044 Poor Alley~ You are in narrow and dirty alley leading east and west. The leather shop is to the north. ~ 30 0 1 D0 The leather shop is to the north. ~ ~ 0 -1 3035 D1 The alley leads east. ~ ~ 0 -1 3024 D3 The alley leads west. ~ ~ 0 -1 3043 S #3045 Alley at Levee~ You are standing in the alley which continues east and west. South of here you see the levee. ~ 30 0 1 D1 The alley leads east. ~ ~ 0 -1 3046 D2 You see the levee. ~ ~ 0 -1 3049 D3 The alley leads west. ~ ~ 0 -1 3026 S #3046 Eastern end of Alley~ You are standing at the eastern end of the alley, the city wall is just east, blocking any further movement. An old three-storey warehouse is directly south of here. ~ 30 0 1 D2 You see the warehouse. ~ ~ 0 -1 3050 D3 You see the alley. ~ ~ 0 -1 3045 S #3047 Wall Road~ You are standing on the road next to the western city wall which continues north. South of here is a bridge across the river. ~ 30 0 1 D0 You see the road. ~ ~ 0 -1 3043 D2 You see the bridge. ~ ~ 0 -1 3051 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3048 Grubby Inn~ You are inside the old Grubby Inn. This place has not been cleaned for several decades, vile smells make you dizzy. ~ 30 8 0 D0 You see the alley. ~ ~ 0 -1 3024 S #3049 Levee~ You are at the levee. South of here you see the river gently flowing west. The river bank is very low making it possible to enter the river. ~ 30 0 1 D0 You see the Alley. ~ ~ 0 -1 3045 D2 You see the river flowing west. ~ ~ 0 -1 3203 S #3050 Abandoned Warehouse~ You are inside the only room in the old warehouse. Only a sparse amount of light shines in through the boarded up windows above you. The place is very dusty and appears to have been unused for many years. ~ 30 8 0 D0 You see the alley. ~ ~ 0 -1 3046 S #3051 On the Bridge~ You are standing on the stone bridge crosses the river. The bridge is built out from the western city wall and the river flows west through an opening in the wall ten feet below the bridge. ~ 30 0 1 D0 You see the road. ~ ~ 0 -1 3047 D2 You see the Concourse. ~ ~ 0 -1 3100 E bridge~ It is built from large grey rocks that have been fastened to each other with some kind of mortar, just like the wall. ~ E opening~ You cannot really see it from here as it is somewhere beneath your feet. ~ E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3052 Outside the West Gate of Technopolis~ You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. To the west you can see the edge of a big forest. A small dusty trail leads noth along the wall. ~ 30 0 1 D0 The trail continues around Technopolis. ~ ~ 0 -1 3900 D1 The city gate is to the east. ~ gate~ 1 3133 3040 D3 The forest edge is to the west. ~ ~ 0 -1 6000 E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ E gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3053 Outside the East Gate of Technopolis~ You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. To the east the plains stretch out in the distance. To the north a small dusty trail follow the city wall. ~ 30 0 1 D0 The trail continues around Technopolis. ~ ~ 0 -1 3908 D1 You see the plains.~ ~ 0 -1 3503 D3 You see the city gate. ~ gate~ 1 3133 3041 E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ E gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3054 By the Cathedral Altar~ You are by the cathedral altar in the northern end of the Cathedral of Technopolis. A huge altar made from white polished marble is standing in front of you and behind it is a ten foot tall sitting statue of Zeus, the King of the Gods. ~ 30 8 0 D2 You see the southern end of the cathedral. ~ ~ 0 -1 3001 E altar~ Even though the altar is more than ten feet long it appears to be made from a single block of white virgin marble. ~ E statue zeus king god~ The statue represents the Zeus sitting on a his throne. He has long, grey hair and beard and a strict look on his face. On top of the throne, just above his shoulders, his two ravens Hugin and Munin are sitting and at his feet are his wolves Gere and Freke. ~ S #3055 Zeus's Store~ This is the small dark room in which Zeus keeps the player items that he takes care of. It is vital that this room's virtual number is exactly one larger than the room by the cathedral altar. Please do not take anything from this room. ~ 30 8 0 S #3100 Northwest end of Concourse~ You are at the concourse, the city wall is just west. A small promenade goes east, and the bridge is just north of here. The concourse continues south along the city wall. ~ 31 0 1 D0 You see the Bridge. ~ ~ 0 -1 3051 D1 You see the promenade. ~ ~ 0 -1 3101 D2 The promenade continues far south. ~ ~ 0 -1 3127 S #3101 Promenade~ The river gently flows west just north of here. The promenade continues further east and to the west you see the city wall. Park Road leads south from here. ~ 31 0 1 D1 The promenade. ~ ~ 0 -1 3102 D2 Park Road leads south. ~ ~ 0 -1 3131 D3 You see the Concourse. ~ ~ 0 -1 3100 S #3102 Promenade~ The river gently flows west just north of here. The promenade continues both east and west. South of here you see the entrance to the park, and a small building seems to be just west of the entrance. ~ 31 0 1 D1 You see the promenade. ~ ~ 0 -1 3103 D2 You see the park entrance. ~ ~ 0 -1 3105 D3 You see the promenade. ~ ~ 0 -1 3101 S #3103 Promenade~ The river gently flows west just north of here. The promenade continues both east and west. A small path leads south. Looking across the river you see the levee. ~ 31 0 1 D1 You see the Concourse. ~ ~ 0 -1 3104 D2 The small path leads south. ~ ~ 0 -1 3132 D3 You see the promenade. ~ ~ 0 -1 3102 S #3104 Northeast end of Concourse~ You are at the Concourse. The city wall is just east and a small promenade goes west. Looking across the river you see a building that resembles a warehouse. The Concourse continues south along the city wall. ~ 31 0 1 D2 The Concourse continues south. ~ ~ 0 -1 3130 D3 You see the promenade. ~ ~ 0 -1 3103 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3105 Park Entrance~ You are standing just inside the small park of Technopolis. To the north is the promenade and a small path leads south into the park. To your east is the famous Park Cafe. ~ 31 4 1 D0 You see the promenade. ~ ~ 0 -1 3102 D1 You see Park Cafe. ~ ~ 0 -1 3106 D2 You see the park. ~ ~ 0 -1 3108 S #3106 Park Cafe~ You are inside Park Cafe, a very well lighted, cosy place. The cafe is built from large logs. Through the windows in the northern wall you see the river, and through the southern window you see many vigorous colourful plants. ~ 31 8 0 D3 You see the park entrance. ~ ~ 0 -1 3105 S #3107 Small path through the park~ You are walking along a small path through the park. The path continues south and east. ~ 31 0 1 D1 ~ ~ 0 -1 3108 D2 ~ ~ 0 -1 3113 S #3108 Small path in the park~ You are standing on a small path inside the park. The park entrance is just north of here, and Park Cafe is just east of the entrance. The path leads further east and west. ~ 31 0 1 D0 You see the northern park entrance. ~ ~ 0 -1 3105 D1 ~ ~ 0 -1 3109 D3 ~ ~ 0 -1 3107 S #3109 Small path in the park~ You are on a small path running through the park. It continues west and south and just north of here you see the southern wall of Park Cafe. ~ 31 0 1 D2 ~ ~ 0 -1 3115 D3 ~ ~ 0 -1 3108 S #3110 Hell~ You are inside a miniature hell. A big desk made from dark wood is standing in the centre of the room and a door with a big warning sign is to the west. ~ 31 8 0 D1 You see Park Road. ~ door~ 1 -1 3111 D3 You see a big warning sign hanging on the door. ~ door~ 1 3120 3142 E sign~ The sign says:- Captain's Office ---------------- WARNING: Authorized Personnel Only! ----------------------------------- ~ S #3111 Park Road~ The road continues north and south. A building is just west of here, you notice a sign on the door. The park entrance is to the east. ~ 31 0 1 D0 ~ ~ 0 -1 3131 D1 You see the park entrance. ~ ~ 0 -1 3112 D2 ~ ~ 0 -1 3118 D3 You see a miniature hell. ~ door~ 1 -1 3110 E building door sign~ The sign on the door says:- Hell ~ S #3112 Western Park Entrance~ You are standing at the western end of the park. A small path leads east into the park and going west through the entrance you will reach Park Road. ~ 31 4 1 D1 ~ ~ 0 -1 3113 D3 ~ ~ 0 -1 3111 S #3113 A path in the park~ You are in the park. The paths lead north and west. Westwards is the park entrance and to the east you see a small pond. ~ 31 0 1 D0 ~ ~ 0 -1 3107 D1 You see the pond. ~ ~ 0 -1 3114 D3 You see the western park entrance. ~ ~ 0 -1 3112 S #3114 The Pond~ You are swimming around in the pond, feeling rather stupid. You can get back on the path from the eastern and western end of the pond. ~ 31 0 6 D1 ~ ~ 0 -1 3115 D3 ~ ~ 0 -1 3113 S #3115 A path in the park~ You are in the park. The paths lead north and east. Eastwards is the park entrance and to the west you see a small pond. ~ 31 0 1 D0 ~ ~ 0 -1 3109 D1 ~ ~ 0 -1 3116 D3 ~ ~ 0 -1 3114 S #3116 Eastern Park Entrance~ You are standing at the eastern end of the park. A small path leads west into the park. Going east through the entrance you will reach Emerald Avenue. ~ 31 4 1 D1 ~ ~ 0 -1 3117 D3 ~ ~ 0 -1 3115 S #3117 Emerald Avenue~ You are at Emerald Avenue which continues north and south. To the west is the park entrance and to the east is the not very big Town Hall of Technopolis. ~ 31 0 1 D0 ~ ~ 0 -1 3132 D1 ~ ~ 0 -1 3137 D2 ~ ~ 0 -1 3119 D3 ~ ~ 0 -1 3116 S #3118 Park Road~ You are on Park Road which leads north and south. A cottage is just east of here and a house is to the west. ~ 31 0 1 D0 ~ ~ 0 -1 3111 D1 You see a small cottage with an oaken door. A name plate has been set on it.~ door oaken~ 2 3300 3300 D2 ~ ~ 0 -1 3135 D3 On the wooden door is the name 'Mapmaker'.~ door wooden~ 2 3321 3307 E plate name~ The name 'Papi Llon' has been carved into the name plate. ~ S #3119 Emerald Avenue~ You are standing at a bend on Emerald Avenue. The road leads north and west. ~ 31 0 1 D0 ~ ~ 0 -1 3117 D3 ~ ~ 0 -1 3133 S #3120 Road Crossing~ You are in the middle of the road cross. Roads lead in all directions. A huge black iron chain as thick as a tree trunk is fastened into the ground at the centre of the road cross. Its other end leads directly upwards towards the sky. A road sign is here. ~ 31 0 1 D0 ~ ~ 0 -1 3133 D1 ~ ~ 0 -1 3136 D2 ~ ~ 0 -1 3134 D3 ~ ~ 0 -1 3135 D4 The chain disappears in the clouds.~ ~ 0 -1 7914 E sign~ The sign points in all directions: North - Emerald Avenue. East - Park Road. South - Emerald Avenue. West - Park Road. Someone has added the following with red paint: Up - Zeus's Flying Citadel. ~ E chain~ The the chain reaches the clouds high above you. It must take some really powerful magic to hold such a chain in place. ~ S #3121 Emerald Avenue~ You are standing at a bend on Emerald Avenue. The road leads south and east. ~ 31 0 1 D1 ~ ~ 0 -1 3134 D2 ~ ~ 0 -1 3125 S #3122 Park Road~ You are on Park Road which leads south and north. Elm Street is east of here. ~ 31 0 1 D0 ~ ~ 0 -1 3136 D1 ~ ~ 0 -1 3123 D2 ~ ~ 0 -1 3126 S #3123 Elm Street~ You are on Elm street. Park Road is to the west and Elm Street continues in eastward direction. ~ 31 0 1 D1 ~ ~ 0 -1 3124 D3 ~ ~ 0 -1 3122 S #3124 End of Elm Street~ You are at the end of Elm Street. A white bungalow lies to the east. An old elm tree grows here. ~ 31 0 1 D1 ~ door~ 2 3302 3301 D3 ~ ~ 0 -1 3123 E elm tree~ The fresh young leaves of the elm tree wave gently in the wind. ~ E bungalow~ A beautiful bungalow, made of white marble. It's not very large, but it looks like a nice place to live in. As your eyes linger on the house, you see a faint glow coming from the door. ~ E door~ The door looks sturdy enough to keep everyone but a tree out. When you look closer you see the name of the owner of the house in blueglowing letters. It says "Manxam". Underneath it, someone has scribbled "and Fzoul". ~ S #3125 Emerald Avenue~ You are on Emerald Avenue which continues north. The Concourse is south of here. ~ 31 0 1 D0 ~ ~ 0 -1 3121 D2 ~ ~ 0 -1 3128 S #3126 Park Road~ You are on Park Road which continues north. The Concourse is south of here. An old two-story house is to the east. ~ 31 0 1 D0 ~ ~ 0 -1 3122 D1 A heavy oaken door is to the east.~ door~ 2 3301 6904 D2 ~ ~ 0 -1 3129 E house~ The house is obviously very old and needs painting. The heavy oaken door is equipped with a brass door knocker shaped as a goblin's head. No name plate is to be seen anywhere. ~ E door knocker~ As you look at it, the goblin door knocker comes alive! The head splutters 'Tiz iz da houze uff Kwiff... Kuiffe... Qwiff... Erhm...' The head splutters 'Quiff... Quiffil... Ne'er mind! Quiffy livez ere!' It opens its mouth wide and gobbles 'Unlokk me!' ~ S #3127 On the Concourse~ You are at the southwest corner of the city wall. The Concourse leads both north and east. ~ 31 0 1 D0 ~ ~ 0 -1 3100 D1 ~ ~ 0 -1 3128 S #3128 On the Concourse~ The Concourse continues both east and west. Emerald Avenue is north of here. ~ 31 0 1 D0 ~ ~ 0 -1 3125 D1 ~ ~ 0 -1 3129 D3 ~ ~ 0 -1 3127 S #3129 On the Concourse~ The Concourse continues both east and west. Park Road is north of here and an iron grate leads south to the graveyard. A bronze sign has been set on the wall next to the grate. ~ 31 0 1 D0 ~ ~ 0 -1 3126 D1 ~ ~ 0 -1 3130 D2 Through the solid iron bars you see the graveyard. ~ grate~ 2 3121 3600 D3 ~ ~ 0 -1 3128 E grate~ Looks heavy. ~ E sign~ The sign says :- Graveyard of Technopolis Many brave adventurers have found their final resting place here. Please show respect and do not desecrate their tombs. ~ S #3130 On the Concourse~ You are at the southeast corner of the city wall. The Concourse leads both north and west. ~ 31 0 1 D0 ~ ~ 0 -1 3104 D3 ~ ~ 0 -1 3129 S #3131 Park Road~ You are at Park Road which continues north and south. ~ 31 0 1 D0 ~ ~ 0 -1 3101 D2 ~ ~ 0 -1 3111 S #3132 Emerald Avenue~ You are standing on the north end of Emerald Avenue. To the north is the promenade and to the east is the small street Penny Lane. ~ 31 0 1 D0 ~ ~ 0 -1 3103 D1 ~ ~ 0 -1 3139 D2 ~ ~ 0 -1 3117 S #3133 Emerald Avenue~ You are standing at a bend on Emerald Avenue. To the east the road goes on and to the south is the Road Crossing. ~ 31 0 1 D1 ~ ~ 0 -1 3119 D2 ~ ~ 0 -1 3120 S #3134 Emerald Avenue~ You are standing at a bend on Emerald Avenue. To the west the road goes on and to the north is the Road Crossing. ~ 31 0 1 D0 ~ ~ 0 -1 3120 D3 ~ ~ 0 -1 3121 S #3135 Park Road~ You are at a bend on Park Road. To the north the road goes on and to the east is the Road Crossing. To the south, the ancient cliffs rise from deep under the ground, forming a wall. ~ 31 0 1 D0 ~ ~ 0 -1 3118 D1 ~ ~ 0 -1 3120 D2 ~ portal wall~ 2 3307 3303 E wall~ You are surprised to find the outlines of a portal in the wall, although it is hardly perceivable. ~ S #3136 Park Road~ You are at a bend on Park Road. To the south the road goes on and to the west is the Road Crossing. ~ 31 0 1 D2 ~ ~ 0 -1 3122 D3 ~ ~ 0 -1 3120 S #3137 The Waiting Room~ You are standing in the waiting room at the town hall. Wooden chairs stand along the walls and a long desk with a typewriter is placed in the middle of the room. ~ 30 8 0 D1 It looks like some kind of office. ~ ~ 0 -1 3138 D3 The exit west leads to Emerald Avenue. ~ ~ 0 -1 3117 E chair chairs~ Not the very least comfortable. ~ E desk~ An extremely heavy desk. It is so large that it doesn't even need drawers. Everything can be stored on its top. ~ E typewriter~ It is an ancient Quifatronic T-1000 mk I. These machines are known for their incredible durability, and for their even more incredible weight. They make a Cray II look like a laptop. ~ S #3138 The Mayors Office~ You are in the not very big office of the Mayor of Technopolis. A large and polished but completely empty desk is standing in front of an armchair that looks so comfortable that it most of all resembles a bed with the head end raised slightly. ~ 30 8 0 D3 The waiting room is to the west. ~ ~ 0 -1 3137 E desk~ This desk is obviously very old. Nevertheless it looks as if has never been used. ~ E chair armchair~ This chair is really a masterpiece. A chair where one can sit as comfortably as in a bed. All auditoriums should be equipped with these things. A shame that there wouldn't be room for the students too, though. ~ S #3139 Penny Lane~ You are on Penny Lane. Emerald Avenue is to the west and Penny Lane continues in eastward direction. To the north is a small shrine dedicated to Eru the creator. ~ 31 0 1 D1 ~ ~ 0 -1 3140 D3 ~ ~ 0 -1 3132 S #3140 Penny Lane~ You are on Penny Lane. The narrow road continues north and west. ~ 31 0 1 D0 ~ ~ 0 -1 3141 D3 ~ ~ 0 -1 3139 S #3141 End of Penny Lane~ You are at the end of Penny Lane. The only exit appears to be south. ~ 31 0 1 D2 ~ ~ 0 -1 3140 S #3142 Lucifer's Lair~ You are in the Lair of Lucifer. The Technopolis Coat of Arms is hanging on the north wall and a heavy steel door is to the south. ~ 31 8 0 D1 You see the miniature hell. ~ door~ 1 3120 3110 D2 You see the heavy steel door. ~ door~ 1 3137 3143 E arms~ Although a bit dusty the Coat of Arms is an excellent piece of work. ~ S #3143 The Jail~ You are in a dark and humid jail. The dark stone walls are hard and cold to the touch. A heavy steel door is to the north. ~ 31 8 0 D0 You see the heavy steel door. ~ door~ 1 3137 3142 E wall walls~ The walls are marked with lots of scratches. Some of them spell sentences like "JAIL IS BETTER THAN SQL" and "INGRES STRIKES AGAIN". ~ S #3200 Under the Bridge~ The arch under the bridge is covered by seaweed for one foot above the surface of the river. The water gently flows through an opening in the lower part of the city wall. ~ 32 0 7 D1 ~ ~ 0 -1 3201 D3 You see the river flowing west into the Forest of Haon-Dor.~ ~ 0 -1 -1 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. Looks pretty solid. ~ S #3201 On the River~ North of here you see the miserable buildings of the poor alley. The river flows west towards the bridge. The riverbanks are too steep to climb. ~ 32 0 7 D1 ~ ~ 0 -1 3202 D3 ~ ~ 0 -1 3200 S #3202 On the River~ North of here you see the dump. The river flows from east to west. The riverbanks are too steep to climb. ~ 32 0 7 D1 ~ ~ 0 -1 3203 D3 ~ ~ 0 -1 3201 S #3203 On the River~ The levee is directly north of here. The river flows in an east west direction. ~ 32 0 7 D0 ~ ~ 0 -1 3049 D1 ~ ~ 0 -1 3204 D3 ~ ~ 0 -1 3202 S #3204 On the River~ You see the warehouse on the northern riverbank. East of here you see the city wall. The river flows west towards the levee. ~ 32 0 7 D1 ~ ~ 0 -1 3205 D3 ~ ~ 0 -1 3203 S #3205 On the River~ The river enters from a hole in the eastern city wall. The hole has been blocked by several vertically positioned iron bars set into the wall. ~ 32 0 7 D1 The iron bars make it impossible to pass through the hole in the wall. Beyond the bars you see the great plains. ~ ~ 0 -1 -1 D3 ~ ~ 0 -1 3204 S #3300 Papi's Cosy Cottage~ You are inside Papi's living room, a light room at around three by four meters in size. The nicely carved oaken front door is set in the middle of the western wall, just between two windows. A small fire crackels in the fireplace which is set against the northern wall. ~ 33 8 0 D3 ~ door~ 2 3300 3118 S #3301 Manxam's livingroom~ This is a cozy place indeed, furnished with a couch, a table, a bookshelf, a desk and chair and a fireplace. The walls are painted white with a tinge of blue, the curtains around the large window in the west wall are mostly black with colourful birds and flowers on it. ~ 33 8 0 D1 ~ ~ 0 -1 3302 D3 ~ door~ 2 3302 3124 E couch~ Aaah....this feels good, you think as you try the couch. As you slide your hand over the smooth, black leather, you feel a shiver going down your spine. ~ E table~ A large table by the couch, made of ebenholz. It looks fairly expensive. ~ E shelf~ Wow! There are MANY books here... Most of the books seem like books about other worlds, like Krynn, Abeir-Toril (Forgotten realms) and many more. Some books seems to be calulus books, with strange symbols and uncomprehensible words...boooooring!! ~ E desk~ A desk, littered with papers, pens and all sorts of things. It looks as the owner has taken a box with things and turned it upside down. Over the desk you see a sign. It reads: *************************************************************** ** They say that if your desk is in order, so is your mind. ** ** I wonder how the minds of people with empty desks look... ** *************************************************************** ~ E chair~ A sturdy chair, made of oak. Is looks like it had been used for centuries. ~ E fireplace~ Aaaah...the heat from the flickering fire really feels good. The fireplace is made of stone (of course it is, it would be stupid to make it of wood!!), with a metallic net before the fire to prevent embers from flying into the room. ~ E window~ As you gaze out of the window, you see Elm Street in all its splendors. A big elm tree is standing there. ~ S #3302 Manxam's bedroom~ This is a small and cosy bedroom. The only furniture here is a large bed. ~ 33 8 0 D3 ~ ~ 0 -1 3301 E bed~ A large double-bed, with satin sheets. ~ S #3303 Entrance to Gimli's tunnels~ This is a rather small chamber, dug right out off the cliffground. It is dimly lit by some phosphorescent parts of the rock in walls and ceiling. A statue stands on a pedestal and there is an opening here, leading into the deeper parts of the tunnels. ~ 33 8 0 D5 ~ ~ 0 -1 3304 D0 ~ door~ 2 3307 3135 E statue~ The statue is picturing a gryphoon. There is an inscription on the pedestal, below the statue. ~ E inscription~ The inscription reads 'JAS 39'. ~ S #3304 Gimli's chamber~ This is an exact replica of the thronehall of Moria, before the dark ages of destruction. It is dominated by a throne on a platform in the center of the room. The walls still contain uncut gems and to the east you can see that the stone contains Mithril. ~ 33 8 0 D4 ~ ~ 0 -1 3303 E throne~ The throne is made of solid Mithril and looks incredibly valuable. ~ S #3305 The Shrine of Eru~ This is the holy shrine of all the good people in the land who worship Eru, the creator of the universe. This is a large round hall with a pit for sacrifices in the north part of it. The walls are covered with magnificent paintings depicting the High Priest Doz, founder of this shrine, during some of his adventures. An iron door is set in the east wall of the hall. On the door is a golden plate with some writing on it. ~ 33 8 0 D1 ~ door~ 2 3310 3306 D2 ~ ~ 0 -1 3139 E painting paintings~ One of the paintings shows Doz fighting the dreadful Green Dragon, his sworn enemy. ~ E plate~ The writing on the plate says: Doz the High Priest No entrance allowed. ~ E door~ The door has a lock which looks very complicated and hard to pick. ~ S #3306 Doz' private quarters~ This is Doz' personal room where he goes when he needs a pause in all the fighting. There is a comfortable looking couch in one corner of the room and a desk and an armchair in the other. There are some souvenirs from Doz' adventures scattered on the floor. A bookcase filled with old books and scrolls stands against the wall. ~ 33 8 0 D3 ~ door~ 2 3310 3305 E desk~ The desk is clean for the moment. ~ E bookcase case~ You don't dare take out any of the old books from it. ~ S #3307 Mapmaker's Entrance Hall~ You are in a huge hall. A beautiful chandelier is hanging from the roof and many closets are standing against the walls. Bearskin covers the floor and looks like a nice place to rest. ~ 33 8 0 D1 ~ door~ 2 3321 3118 D3 ~ ~ 0 -1 3308 S #3308 Mapmaker's Living Room~ You have arrived to Mapmaker's living room. There's a fireplace on the western wall and standing by it is a huge book-shelf. In the middle of the room is a purple sofa (what a terrible color) and near it against the wall is Mapmaker's working table. ~ 33 8 0 D1 ~ ~ 0 -1 3307 S #3400 A Gravel Road on the Graveyard~ You are on a well-kept gravel road that leads north-south through the graveyard. On both sides of the road grow dark evergreen trees. An iron grate is to the north. ~ 34 0 1 D0 Through the solid iron bars you see the Concourse. ~ grate~ 2 3121 3129 D2 The gravel road continues southwards. ~ ~ 0 -1 3401 S #3401 A Gravel Road on the Graveyard~ You are on a well-kept gravel road that leads north-south through the graveyard. On both sides of the road grow dark evergreen trees. ~ 34 0 1 D0 The gravel road continues northwards. ~ ~ 0 -1 3400 D2 The gravel road continues southwards. ~ ~ 0 -1 3402 S #3402 A Gravel Road on the Graveyard~ You are on a well-kept gravel road that leads north-south through the graveyard. On both sides of the road grow dark evergreen trees. ~ 34 0 1 D0 The gravel road continues northwards. ~ ~ 0 -1 3401 D2 The gravel road continues southwards. ~ ~ 0 -1 3403 S #3403 A Gravel Road on the Graveyard~ You are on a well-kept gravel road that leads north-south through the graveyard. On both sides of the road grow dark evergreen trees. ~ 34 0 1 D0 The gravel road continues northwards. ~ ~ 0 -1 3402 D2 The gravel road continues southwards to an open space before a small building. ~ ~ 0 -1 3404 S #3404 In front of the Chapel~ You are on an open space before a small chapel. A gravel road leads north through the graveyard and the chapel entrance is to the south. ~ 34 0 1 D0 The gravel road continues northwards. ~ ~ 0 -1 3403 D2 The chapel door is made of dark wood. ~ door~ 1 -1 3405 S #3405 Inside the Chapel~ You are in a small, dark chapel. The dark brown glass in the tiny windows do not let much light through. A few rows of worn wooden benches stand here. ~ 34 0 1 D0 The chapel door is made of dark wood. ~ door~ 1 -1 3404 E glass windows~ The windows must be meant to be dark. At least they are completely clean. ~ E benches rows~ The benches are not of the comfortable kind. ~ S #3500 The Plains~ You are standing on the plains. This is a vast desolate place where the wind can howl undisturbed since nothing but you barrs its way. However you are not the first to wander here. Before you somebody has left a small path. The path looks rather bewildered and is not the kind of path to lead to anywhere significant or important but it seems to have made up its mind to enter the hills far away north. ~ 30 0 1 D0 ~ ~ 0 0 4000 D2 ~ ~ 0 0 3501 S #3501 The Lane~ You are strolling along a pleasant, shady lane. The road is lined on both sides by tall, stately trees which lend the scene with a sense of quiet serenity. You can follow the road north or south. ~ 30 0 1 D0 ~ ~ 0 0 3500 D2 ~ ~ 0 0 3502 S #3502 The Turning Point~ This is where the Technopolis Road turns north and away from the city. To the west, the road continues towards what looks like a fairly large city. The mute sounds of city comotion reach your ears from a distance; stray dogs barking, children crying, and street salesmen shouting. ~ 30 0 1 D0 ~ ~ 0 0 3501 D3 ~ ~ 0 0 3503 S #3503 City Entrance~ You stand on the outskirts of a large city - Technopolis; the capital of this land. The road leads east into the peace and quiet - and dangers - of the forest; and to the west it becomes the main street of the town; surrounded by a confusion of shops, bars, and market places. ~ 30 4 1 D1 ~ ~ 0 0 3502 D3 ~ ~ 0 0 3053 S #3600 A Gravel Road on the Graveyard~ You are on a well-kept gravel road that leads north-south through the graveyard. On both sides of the road grow dark evergreen trees. An iron grate is to the north and narrow gravel paths lead east and west. ~ 36 0 1 D0 Through the solid iron bars you see the Concourse. ~ grate~ 2 3121 3129 D1 The gravel path leads eastwards between the dark evergreen trees. ~ ~ 0 -1 3650 D2 The gravel road continues southwards. ~ ~ 0 -1 3601 D3 The gravel path leads westwards between the dark evergreen trees. ~ ~ 0 -1 3606 S #3601 A Gravel Road on the Graveyard~ You are on a well-kept gravel road that leads north-south through the graveyard. On both sides of the road grow dark evergreen trees. ~ 36 0 1 D0 The gravel road continues northwards. ~ ~ 0 -1 3600 D2 The gravel road continues southwards. ~ ~ 0 -1 3602 S #3602 A Gravel Road on the Graveyard~ You are on a well-kept gravel road that leads north-south through the graveyard. On both sides of the road grow dark evergreen trees. ~ 36 0 1 D0 The gravel road continues northwards. ~ ~ 0 -1 3601 D2 The gravel road continues southwards. ~ ~ 0 -1 3603 S #3603 A Gravel Road on the Graveyard~ You are on a well-kept gravel road that leads north-south through the graveyard. On both sides of the road grow dark evergreen trees. ~ 36 0 1 D0 The gravel road continues northwards. ~ ~ 0 -1 3602 D2 The gravel road continues southwards to an open space before a small building. ~ ~ 0 -1 3604 S #3604 In front of the Chapel~ You are on an open space before a small chapel. A gravel road leads north through the graveyard and the chapel entrance is to the south. ~ 36 0 1 D0 The gravel road continues northwards. ~ ~ 0 -1 3603 D1 The gravel path leads eastwards between the dark evergreen trees. ~ ~ 0 -1 3638 D2 The chapel door is made of dark wood. ~ door~ 1 -1 3605 D3 The gravel path leads westwards between the dark evergreen trees. ~ ~ 0 -1 3618 S #3605 Inside the Chapel~ You are in a small, dark chapel. The dark brown glass in the tiny windows do not let much light through. A few rows of worn wooden benches stand here. ~ 36 8 1 D0 The chapel door is made of dark wood. ~ door~ 1 -1 3604 E glass windows~ The windows must be meant to be dark. At least they are completely clean. ~ E benches rows~ The benches are not of the comfortable kind. ~ S #3606 A Gravel Path on the Graveyard~ You are on a gravel path winding its way between dark evergreen trees on the graveyard. An old tomb is here. ~ 36 0 1 D1 The gravel path continues eastwards towards a gravel road. ~ ~ 0 -1 3600 D2 The gravel path continues southwards. ~ ~ 0 -1 3608 D5 ~ tomb stone~ 1 -1 3607 E tomb stone~ It is a large rectangular slab of dark grey stone that has been placed face up in the ground. The name has been erased by the ravages of time. ~ S #3607 In a dusty Tomb~ You are in a dark burial chamber beneath a large tomb stone. The only exit appears to be up. ~ 36 9 1 D4 ~ tomb stone~ 1 -1 3606 S #3608 A Gravel Path on the Graveyard~ You are on a gravel path winding its way between dark evergreen trees on the graveyard. The path leads north and west. An old tomb is here. ~ 36 0 1 D0 The gravel path continues northwards. ~ ~ 0 -1 3606 D3 The gravel path continues westwards. ~ ~ 0 -1 3610 D5 ~ tomb stone~ 1 -1 3609 E tomb stone~ It is a large rectangular slab of dark grey stone that has been placed face up in the ground. The name has been erased by the ravages of time. ~ S #3609 In a dusty Tomb~ You are in a dark burial chamber beneath a large tomb stone. The only exit appears to be up. ~ 36 9 1 D4 ~ tomb stone~ 1 -1 3608 S #3610 A Gravel Path on the Graveyard~ You are on a gravel path winding its way between dark evergreen trees on the graveyard. The path leads east and south. An old tomb is here. ~ 36 0 1 D1 The gravel path continues eastwards. ~ ~ 0 -1 3608 D2 The gravel path continues southwards. ~ ~ 0 -1 3612 D5 ~ tomb stone~ 1 -1 3611 E tomb stone~ It is a large rectangular slab of dark grey stone that has been placed face up in the ground. The name has been erased by the ravages of time. ~ S #3611 In a dusty Tomb~ You are in a dark burial chamber beneath a large tomb stone. The only exit appears to be up. ~ 36 9 1 D4 ~ tomb stone~ 1 -1 3610 S #3612 A Gravel Path on the Graveyard~ You are on a gravel path winding its way between dark evergreen trees on the graveyard. The path leads north and east. A small shed is to the west. ~ 36 0 1 D0 The gravel path continues northwards. ~ ~ 0 -1 3610 D1 The gravel path continues eastwards. ~ ~ 0 -1 3614 D3 It is a small black-painted shed with a wooden door. ~ door~ 1 -1 3613 S #3613 In a shed on the Graveyard~ You are in a small shed that looks as if it is used to store all sorts of gardening equipment. The only exit appears to be through a door to the east. ~ 36 8 1 D1 ~ door~ 1 -1 3612 S #3614 A Gravel Path on the Graveyard~ You are on a gravel path winding its way between dark evergreen trees on the graveyard. The path leads south and west. An old tomb is here. ~ 36 0 1 D2 The gravel path continues southwards. ~ ~ 0 -1 3616 D1 The gravel path continues westwards. ~ ~ 0 -1 3612 D5 ~ tomb stone~ 1 -1 3615 E tomb stone~ It is a large rectangular slab of dark grey stone that has been placed face up in the ground. The name has been erased by the ravages of time. ~ S #3615 In a dusty Tomb~ You are in a dark burial chamber beneath a large tomb stone. The only exit appears to be up. ~ 36 9 1 D4 ~ tomb stone~ 1 -1 3614 S #3616 A Gravel Path on the Graveyard~ You are on a gravel path winding its way between dark evergreen trees on the graveyard. The path leads north and south. An old tomb is here. ~ 36 0 1 D0 The gravel path continues northwards. ~ ~ 0 -1 3614 D2 The gravel path continues southwards. ~ ~ 0 -1 3618 D5 ~ tomb stone~ 1 -1 3617 E tomb stone~ It is a large rectangular slab of dark grey stone that has been placed face up in the ground. The name has been erased by the ravages of time. ~ S #3617 In a dusty Tomb~ You are in a dark burial chamber beneath a large tomb stone. The only exit appears to be up. ~ 36 9 1 D4 ~ tomb stone~ 1 -1 3616 S #3618 A Gravel Path on the Graveyard~ You are on a gravel path winding its way between dark evergreen trees on the graveyard. The path leads north and east. An old tomb is here. ~ 36 0 1 D0 The gravel path continues northwards. ~ ~ 0 -1 3616 D1 The gravel path continues eastwards towards a building of some sort. ~ ~ 0 -1 3604 D5 ~ tomb stone~ 1 -1 3619 E tomb stone~ It is a large rectangular slab of dark grey stone that has been placed face up in the ground. The name has been erased by the ravages of time. ~ S #3619 In a dusty Tomb~ You are in a dark burial chamber beneath a large tomb stone. The only exit appears to be up. ~ 36 9 1 D4 ~ tomb stone~ 1 -1 3618 S #3638 A Gravel Path on the Graveyard~ You are on a gravel path winding its way between dark evergreen trees on the graveyard. The path leads north and west. An old tomb is here. ~ 36 0 1 D0 The gravel path continues northwards. ~ ~ 0 -1 3640 D3 The gravel path continues westwards towards a building of some sort. ~ ~ 0 -1 3604 D5 ~ tomb stone~ 1 -1 3639 E tomb stone~ It is a large rectangular slab of dark grey stone that has been placed face up in the ground. The name has been erased by the ravages of time. ~ S #3639 In a dusty Tomb~ You are in a dark burial chamber beneath a large tomb stone. The only exit appears to be up. ~ 36 9 1 D4 ~ tomb stone~ 1 -1 3638 S #3640 A Gravel Path on the Graveyard~ You are on a gravel path winding its way between dark evergreen trees on the graveyard. The path leads north and south. An old tomb is here. ~ 36 0 1 D0 The gravel path continues northwards. ~ ~ 0 -1 3642 D2 The gravel path continues southwards. ~ ~ 0 -1 3638 D5 ~ tomb stone~ 1 -1 3641 E tomb stone~ It is a large rectangular slab of dark grey stone that has been placed face up in the ground. The name has been erased by the ravages of time. ~ S #3641 In a dusty Tomb~ You are in a dark burial chamber beneath a large tomb stone. The only exit appears to be up. ~ 36 9 1 D4 ~ tomb stone~ 1 -1 3640 S #3642 A Gravel Path on the Graveyard~ You are on a gravel path winding its way between dark evergreen trees on the graveyard. The path leads east and south. An old tomb is here. ~ 36 0 1 D1 The gravel path continues eastwards. ~ ~ 0 -1 3644 D2 The gravel path continues southwards. ~ ~ 0 -1 3640 D5 ~ tomb stone~ 1 -1 3643 E tomb stone~ It is a large rectangular slab of dark grey stone that has been placed face up in the ground. The name has been erased by the ravages of time. ~ S #3643 In a dusty Tomb~ You are in a dark burial chamber beneath a large tomb stone. The only exit appears to be up. ~ 36 9 1 D4 ~ tomb stone~ 1 -1 3642 S #3644 A Gravel Path on the Graveyard~ You are on a gravel path winding its way between dark evergreen trees on the graveyard. The path leads north and west. An old tomb is here. ~ 36 0 1 D0 The gravel path continues northwards. ~ ~ 0 -1 3646 D3 The gravel path continues westwards. ~ ~ 0 -1 3642 D5 ~ tomb stone~ 1 -1 3645 E tomb stone~ It is a large rectangular slab of dark grey stone that has been placed face up in the ground. The name has been erased by the ravages of time. ~ S #3645 In a dusty Tomb~ You are in a dark burial chamber beneath a large tomb stone. The only exit appears to be up. ~ 36 9 1 D4 ~ tomb stone~ 1 -1 3644 S #3646 A Gravel Path on the Graveyard~ You are on a gravel path winding its way between dark evergreen trees on the graveyard. The path leads south and west. An old tomb is here. ~ 36 0 1 D2 The gravel path continues southwards. ~ ~ 0 -1 3644 D3 The gravel path continues westwards. ~ ~ 0 -1 3648 D5 ~ tomb stone~ 1 -1 3647 E tomb stone~ It is a large rectangular slab of dark grey stone that has been placed face up in the ground. The name has been erased by the ravages of time. ~ S #3647 In a dusty Tomb~ You are in a dark burial chamber beneath a large tomb stone. The only exit appears to be up. ~ 36 9 1 D4 ~ tomb stone~ 1 -1 3646 S #3648 A Gravel Path on the Graveyard~ You are on a gravel path winding its way between dark evergreen trees on the graveyard. The path leads north and east. An old tomb is here. ~ 36 0 1 D0 The gravel path continues northwards. ~ ~ 0 -1 3650 D1 The gravel path continues eastwards. ~ ~ 0 -1 3646 D5 ~ tomb stone~ 1 -1 3649 E tomb stone~ It is a large rectangular slab of dark grey stone that has been placed face up in the ground. The name has been erased by the ravages of time. ~ S #3649 In a dusty Tomb~ You are in a dark burial chamber beneath a large tomb stone. The only exit appears to be up. ~ 36 9 1 D4 ~ tomb stone~ 1 -1 3648 S #3650 A Gravel Path on the Graveyard~ You are on a gravel path winding its way between dark evergreen trees on the graveyard. The path leads south and west. An old tomb is here. ~ 36 0 1 D2 The gravel path continues southwards. ~ ~ 0 -1 3648 D3 The gravel path continues westwards towards a gravel road. ~ ~ 0 -1 3600 D5 ~ tomb stone~ 1 -1 3651 E tomb stone~ It is a large rectangular slab of dark grey stone that has been placed face up in the ground. The name has been erased by the ravages of time. ~ S #3651 In a dusty Tomb~ You are in a dark burial chamber beneath a large tomb stone. The only exit appears to be up. ~ 36 9 1 D4 ~ tomb stone~ 1 -1 3650 S #3900 West trail around Technopolis~ You are on a dusty trail following the outside wall of Technopolis. To the east the wall towers over you and to the west you see the forest of Haon-Dor. The trail leads north and south along the wall. ~ 30 0 2 D0 The dusty trail winds north closely to the wall. ~ ~ 0 -1 3901 D2 The dusty trail leads to outside the west gate of Technopolis. ~ ~ 0 -1 3052 S #3901 West trail around Technopolis~ You are on a dusty trail following the outside wall of Technopolis. To the east the wall towers over you and to the west you see the forest of Haon-Dor. The trail leads north and south along the wall. ~ 30 0 2 D0 To the north you notice the path makes a turn, following the City wall. ~ ~ 0 -1 3902 D2 The dusty trail continues towards the south. ~ ~ 0 -1 3900 S #3902 Northwest corner of dusty trail.~ You are standing outside the northwestern corner of the city wall. The trail leads east following the north wall and south towards the gate. ~ 30 0 2 D1 The dusty trail winds close up to the north wall of Technopolis. ~ ~ 0 -1 3903 D2 The dusty trail leads south towards the gate. ~ ~ 0 -1 3901 S #3903 Dusty trail along north wall.~ You are walking on the trail following the outside of Technopolis's northern wall. ~ 30 0 2 D1 The dusty trail is winding along the north wall of Technopolis. ~ ~ 0 -1 3904 D3 The dusty trail turns left around the corner of the wall, behind it Haon-Dor. ~ ~ 0 -1 3902 S #3904 The long dusty trail following the north wall.~ You are walking along the north wall. This is the rear of the Cathedral. It is not as pompous and impressive from this side. To the north the plains extend towards the horizon. You notice some markings on the wall here. ~ 30 0 2 D0 A small path extends into the plains. ~ ~ 0 -1 5000 D1 The dusty trail is winding along the north wall of Technopolis. ~ ~ 0 -1 3905 D3 The dusty trail is winding along the north wall of Technopolis. ~ ~ 0 -1 3903 E wall markings writing~ The markings are made with the hand of a child. They read : Tear down the Wall -Pink Floyd ~ S #3905 Dusty trail along north wall.~ You are walking on the trail following the outside of Technopolis's northern wall. ~ 30 0 2 D1 The dusty trail turns right around the corner of the wall. You notice some mountains in the distance. ~ ~ 0 -1 3906 D3 The dusty trail is winding along the north wall of Technopolis. ~ ~ 0 -1 3904 S #3906 Northeast corner of dusty trail.~ You are standing outside the northeastern corner of the city wall. The trail leads west following the north wall and south towards the gate. ~ 30 0 2 D2 The dusty trail leads south towards the gate. ~ ~ 0 -1 3907 D3 The dusty trail winds close up to the north wall of Technopolis. ~ ~ 0 -1 3905 S #3907 East trail around Technopolis~ You are on a dusty trail following the outside wall of Technopolis. To the west the wall towers over you and far to the east you see some mountains. The trail leads north and south along the wall. ~ 30 0 2 D0 To the north you notice the path makes a turn, following the City wall. ~ ~ 0 -1 3906 D2 The dusty trail continues towards the south. ~ ~ 0 -1 3908 S #3908 East trail around Technopolis~ You are on a dusty trail following the outside wall of Technopolis. To the west the wall towers over you and far to the east you see some mountains. The trail leads north and south along the wall. ~ 30 0 2 D0 The dusty trail winds north closely to the wall. ~ ~ 0 -1 3907 D2 The dusty trail leads to outside the east gate of Technopolis. ~ ~ 0 -1 3053 S #4000 The hills~ You are on a small bewildered path winding its way between the hills in lack of better things to do. To the south you have a splendid view over the flat, vast, desolate plains. To the north the hills grow steadily darker and foreboding. This is the cause of no sunset, it is rather the power of evil penetrating these quiet hills. Glancing around you notice only a single bird. ~ 40 4 4 D0 ~ ~ 0 0 4001 D2 ~ ~ 0 0 3500 E bird~ It has a bedraggled look as if it has been dumped in a coal cellar or maybe been lost in deep underground mines for a considerable length of time ? It is fluttering at great speed away from the north, panic evident in its eyes. ~ S #4001 The hills~ You are surrounded by dark and sinister hills. Although they seemed fairly small from a distance you now get the feeling that they're closing in on you, towering over you, overwhelming you... The small path seems to have second thoughts about these hills because it starts winding unnecessarily, turning several times around itself. To the south the hills have a lighter hue of dark. To the north however, the hills have become nightblack holes in the distant mountains. ~ 40 4 4 D0 ~ ~ 0 0 4002 D2 ~ ~ 0 0 4000 S #4002 End of the path~ At this point the path has had enough. With a terrified shudder it cowers to the ground, only staying here because you're standing on it. with a slight feeling of unease you look around noticing only a few bushes and a large sign carved into the mountain. You feel you can hear the cry of help from a thousand silent voices all coming from an even darker hole in the mountain to the north marking the entrance to a cave (or a grave :-). ~ 40 4 4 D0 ~ ~ 0 0 4010 D2 ~ ~ 0 0 4001 E bushes~ Small crippled bushes desperately trying to grow south. ~ E sign~ The sign says: *********************************************************************** * * * ******************************************************************* * * * * * * * The Mines of Moria * * * * * * * * Enter at your own risk. * * * * Bring your own tombstone. * * * * * * * * Welcome to the mines of Moria.. At present there are only * * * * 4 levels. The plan is to build 20... * * * * * * * * If you are below level 3, Don't enter.. * * * * If you are below level 8 Don't enter alone... * * * * * * * ******************************************************************* * * * *********************************************************************** ~ S #4010 The cave~ You are in a large cave. The ceiling is lost somewhere above the reach of your light. The floor, however, is highly illuminated, your light flickering over several tombstones. Only one is whole, the rest have been shattered by some savage blow. The remaining tombstone looks disturbingly new... A small breeze of fresh air enters from the south (probably lost too). Take a good breath, it may be your last mouthful of air in a long, long time that others haven't breathed before you. To the north a small tunnel continues into the mountain. ~ 40 9 2 D0 ~ ~ 0 0 4011 D2 ~ ~ 0 0 4002 E tombstone~ The stone is inscribed with the unfortunate player's famous last words : "What are you worrying about, it is just a small harmless snake" ~ S #4011 The tunnel~ You squeeze your way through a small, narrow tunnel. The sharp-edged rocks protruding from the walls threathen to scratch and cut you. To the south you sense a freshness in the air which is rather unusual in these damp, stuffy tunnels. To the north the tunnel continues. ~ 40 9 3 D0 ~ ~ 0 0 4014 D2 ~ ~ 0 0 4010 S #4012 The tunnel~ You are in a part of the tunnel that looks uncannily like the rest except that it goes in a east-north direction. To the north the tunnel widens into a cave. ~ 40 9 3 D0 ~ ~ 0 0 4016 D1 ~ ~ 0 0 4013 S #4013 The tunnel~ This tunnel, leading east-west, seems to be seldomly used. A thick layer of dust covers the floor making the air stuffy and dry. ~ 40 9 3 D1 ~ ~ 0 0 4014 D3 ~ ~ 0 0 4012 S #4014 The tunnel~ You are walking in a narrow tunnel. The walls are only roughly shaped, sharp rocks protruding everywhere, even from the floor making you stumble in the flickering light. To the south the tunnel narrows even more making it almost impossible to pass. To the north it slowly widens into a cave. There is a branch of the tunnel going west and east. ~ 40 9 3 D0 ~ ~ 0 0 4018 D1 ~ ~ 0 0 4015 D2 ~ ~ 0 0 4011 D3 ~ ~ 0 0 4013 S #4015 The tunnel~ You are in a small tunnel, the tunnel continues west. ~ 40 9 3 D0 ~ ~ 0 0 4019 D3 ~ ~ 0 0 4014 S #4016 The large cave~ You are in a large cave, the cave continues east and west, to the south you notice a small tunnel. ~ 40 9 2 D1 ~ ~ 0 0 4017 D2 ~ ~ 0 0 4012 D3 ~ ~ 0 0 4023 S #4017 The large cave~ You are in the east end of the large cave. ~ 40 9 2 D3 ~ ~ 0 0 4016 S #4018 The cave~ You are in the south end of a cave, to the south you see a tunnel. You notice a large pile of bones in the corner. ~ 40 9 2 D0 ~ ~ 0 0 4025 D2 ~ ~ 0 0 4014 E pile bones~ Well you better watch out - some of the bones are human ! ~ S #4019 The tunnel~ You are in a north-south leading tunnel. ~ 40 9 3 D0 ~ ~ 0 0 4026 D2 ~ ~ 0 0 4015 S #4020 The blue hole~ You are by a blue hole in the floor, you can leave down, or north. Someone must have came and painted a number 2 next to it. ~ 40 13 3 D0 ~ ~ 0 0 4027 D5 ~ ~ 0 0 4064 S #4021 The yellow hole~ You are by a yellow hole in the floor, exits are down or east. Someone must have came and painted a number 3 next to it. ~ 40 13 3 D1 ~ ~ 0 0 4022 D5 ~ ~ 0 0 4115 S #4022 The damp tunnel~ You are in a damp tunnel, your clothes feel wet. The tunnel continues to the north, to the west you see a hole in the floor and to the east there is a large cave. ~ 40 9 3 D0 ~ ~ 0 0 4024 D1 ~ ~ 0 0 4023 D3 ~ ~ 0 0 4021 S #4023 The large cave~ You are in the western part of the large cave, to the west you see a damp tunnel. ~ 40 9 2 D1 ~ ~ 0 0 4016 D3 ~ ~ 0 0 4022 S #4024 The damp tunnel~ You are in a damp tunnel, that leads south. There is a red hole on the ground here. Someone must have came and painted a number 2 next to it. ~ 40 9 3 D2 ~ ~ 0 0 4022 D5 ~ ~ 0 0 4059 S #4025 The cave~ You are in the north end of a cave. To the east you see some tunnels which leads in many directions. ~ 40 9 2 D1 ~ ~ 0 0 4026 D2 ~ ~ 0 0 4018 S #4026 The many tunnels~ You are in a tunnel, that leads of in all directions. ~ 40 9 3 D0 ~ ~ 0 0 4028 D1 ~ ~ 0 0 4027 D2 ~ ~ 0 0 4019 D3 ~ ~ 0 0 4025 S #4027 The tunnel~ You are in a north-south leading tunnel, you also notice a tunnel to the west. From the north you sense the fresh air! ~ 40 9 3 D0 ~ ~ 0 0 4029 D2 ~ ~ 0 0 4020 D3 ~ ~ 0 0 4026 S #4028 The smelly tunnel~ You are in a north-south leading tunnel, you see a small light to the north. You notice a strange smell from the north.. ~ 40 9 3 D0 ~ ~ 0 0 4030 D2 ~ ~ 0 0 4026 S #4029 The cave~ You are in a cave that is filled with fresh air, you sense the wind blowing from the north. To the south you see a small tunnel continue into the mountain. ~ 40 9 2 D0 ~ ~ 0 0 4031 D2 ~ ~ 0 0 4027 S #4030 The light cave~ You are in a light cave, through a grated white hole above you, you see the sky. A small tunnel to the south is the only way out. You notice the source of the strange smell, all around you there is corpses from several monsters. ~ 40 0 2 D2 ~ ~ 0 0 4028 E corpse corpses~ IT STINKS! ~ S #4031 The valley~ You are in a small valley, surrounded by hills and a mountain to the south. In the mountain there is a cave. ~ 40 0 2 D2 ~ ~ 0 0 4029 E cave~ Well it doesn't look nice, but it's the only way out.. ~ S #4050 The tunnel~ You are in a tunnel, which turns here. The tunnel continues to the east and the south. ~ 40 9 3 D1 ~ ~ 0 0 4051 D2 ~ ~ 0 0 4053 S #4051 The tunnel~ You are in an east-west leading tunnel. The tunnel is very narrow here. ~ 40 9 3 D1 ~ ~ 0 0 4052 D3 ~ ~ 0 0 4050 S #4052 The end of a tunnel~ You are in an a dead end. However, you notice a pink hole in the ground here. Someone must have came and painted a 3 next to it. ~ 40 9 3 D3 ~ ~ 0 0 4051 D5 ~ ~ 0 0 4100 S #4053 The tunnel~ You are at a turn, the tunnel continues north and east. ~ 40 9 3 D0 ~ ~ 0 0 4050 D1 ~ ~ 0 0 4054 S #4054 The light cave~ You are in a cave, to south from you there is a large fire that lights the entire cave, to the east and west tunnels leads off. ~ 40 8 2 D1 ~ ~ 0 0 4055 D2 ~ ~ 0 0 4056 D3 ~ ~ 0 0 4053 S #4055 The maze~ You are in a maze of small damp tunnels. Only exit is west to a light cave. ~ 40 9 3 D3 ~ ~ 0 0 4054 S #4056 The light cave~ You are in a light cave, a large fire in front of you lights the room. The cave continues to the north and south. ~ 40 8 2 D0 ~ ~ 0 0 4054 D2 ~ ~ 0 0 4061 E fire~ Well, errh - It looks somehow quite warm..! ~ S #4057 The maze~ You are in a maze of small damp tunnels. Exits leads east and south. ~ 40 9 3 D1 ~ ~ 0 0 4058 D2 ~ ~ 0 0 4062 S #4058 The maze~ You are in a maze of small damp tunnels. Exits leads west. ~ 40 9 3 D3 ~ ~ 0 0 4057 S #4059 The end of a tunnel~ You are in a tunnel, with the exit to the east. You notice a red hole in the ceiling here. Someone must have came and painted a number 1 next to it. ~ 40 13 3 D1 ~ ~ 0 0 4060 D4 ~ ~ 0 0 4024 S #4060 The tunnel~ You are in a small tunnel, to the west the tunnel continues and to the east you see some light. ~ 40 9 3 D1 ~ ~ 0 0 4061 D3 ~ ~ 0 0 4059 S #4061 The light cave~ You are in the south end of a light cave, tunnels leads of to the south, east, and west. ~ 40 8 2 D0 ~ ~ 0 0 4056 D1 ~ ~ 0 0 4062 D2 ~ ~ 0 0 4065 D3 ~ ~ 0 0 4060 S #4062 The maze~ You are in a maze of small damp tunnels. Exits leads north, east, south, and west. ~ 40 9 3 D0 ~ ~ 0 0 4057 D1 ~ ~ 0 0 4063 D2 ~ ~ 0 0 4066 D3 ~ ~ 0 0 4061 S #4063 The maze~ You are in a maze of small damp tunnels. Exits leads south, west, and east. ~ 40 9 3 D1 ~ ~ 0 0 4064 D2 ~ ~ 0 0 4067 D3 ~ ~ 0 0 4062 S #4064 The tunnel~ You are in a tunnel, only exit is west - Only exit, well there is also a blue hole in the ceiling. Someone must have came and painted a number 1 next to it. ~ 40 9 3 D3 ~ ~ 0 0 4063 D4 ~ ~ 0 0 4020 S #4065 The maze~ You are in a maze of small damp tunnels. The tunnel continues east. To the north there is a light cave. ~ 40 9 3 D0 ~ ~ 0 0 4061 D1 ~ ~ 0 0 4066 S #4066 The maze~ You are in a maze of small damp tunnels. Exits leads east, west, and north. To the south is a large cave. ~ 40 9 3 D0 ~ ~ 0 0 4062 D1 ~ ~ 0 0 4067 D2 ~ ~ 0 0 4069 D3 ~ ~ 0 0 4065 S #4067 The maze~ You are in a maze of small damp tunnels. Exits leads west and north. ~ 40 9 3 D0 ~ ~ 0 0 4063 D3 ~ ~ 0 0 4066 S #4068 The large cave~ You are in the northwest end of a large cave. ~ 40 9 2 D1 ~ ~ 0 0 4069 D2 ~ ~ 0 0 4070 S #4069 The large cave~ You are in the northeast end of a large cave. To the north the is a small damp tunnel. ~ 40 9 2 D0 ~ ~ 0 0 4066 D2 ~ ~ 0 0 4071 D3 ~ ~ 0 0 4068 S #4070 The large cave~ You are in the southwest end of a large cave. ~ 40 9 2 D0 ~ ~ 0 0 4068 D1 ~ ~ 0 0 4071 S #4071 The large cave~ You are in the southeast end of a large cave. To the east you notice a small tunnel. ~ 40 9 2 D0 ~ ~ 0 0 4069 D1 ~ ~ 0 0 4072 D3 ~ ~ 0 0 4070 S #4072 The tunnel~ You are in a narrow tunnel, which leads both to the east and the south. There is also an exit towards the west, where you see a large cave. ~ 40 9 3 D1 ~ ~ 0 0 4073 D2 ~ ~ 0 0 4074 D3 ~ ~ 0 0 4071 S #4073 End of tunnel~ The tunnel stops here. There is no other exits than the one you came from. ~ 40 9 3 D3 ~ ~ 0 0 4072 S #4074 The green hole~ You are at a small green hole in the floor, you can either leave north or try your luck and leave down into the unknown! Someone must have came and painted a number 4 next to it. ~ 40 9 3 D0 ~ ~ 0 0 4072 D5 ~ ~ 0 0 4171 S #4100 The end of a tunnel~ You are at a dead end of a tunnel. The only other exit is a pink hole in the ceiling. Someone came here and painted a number 2 next to it. ~ 41 13 3 D3 ~ ~ 0 0 4101 D4 ~ ~ 0 0 4052 S #4101 The long tunnel~ You are in a long east-west leading tunnel. The tunnel is quite wide at this point. ~ 41 9 3 D1 ~ ~ 0 0 4100 D3 ~ ~ 0 0 4102 S #4102 The long tunnel~ You are in a long east-west leading tunnel. The tunnel becomes narrow to the west. ~ 41 9 3 D1 ~ ~ 0 0 4101 D3 ~ ~ 0 0 4103 S #4103 The long tunnel~ You are in a long east-west leading tunnel. The tunnel is quite narrow at this point. You notice a small hole leading south. ~ 41 9 3 D1 ~ ~ 0 0 4102 D2 ~ ~ 0 0 4106 D3 ~ ~ 0 0 4104 S #4104 The dead end tunnel~ You are at the end of a tunnel. However, there is a purple hole in the ground here. Someone came and painted a number 4 next to it. ~ 41 9 3 D1 ~ ~ 0 0 4103 D5 ~ ~ 0 0 4152 S #4105 The golden cave~ You are in a giant cave, all the walls are shining with a soft golden light. The cave continues to the south and west. ~ 41 8 1 D2 ~ ~ 0 0 4108 D3 ~ ~ 0 0 4106 E light gold golden~ It looks good, but as you look closely you notice that it has no value. ~ S #4106 The golden cave~ You are in a giant cave, all the walls are shining with a soft golden light. The cave continues to the south and east, to the north is a narrow tunnel. ~ 41 8 1 D0 ~ ~ 0 0 4103 D1 ~ ~ 0 0 4105 D2 ~ ~ 0 0 4109 E light gold golden~ It looks good, but as you look closely you notice that it has no value. ~ S #4107 The passage~ You are in a small passage, it leads south, to the west is a golden cave. ~ 41 9 3 D2 ~ ~ 0 0 4113 D3 ~ ~ 0 0 4108 S #4108 The golden cave~ You are in a giant cave, all the walls are shining with a soft golden light. The cave continues to the north and west, east from you there is a small passage. ~ 41 8 1 D0 ~ ~ 0 0 4105 D1 ~ ~ 0 0 4107 D3 ~ ~ 0 0 4109 E light gold golden~ It looks good, but as you look closely you notice that it has no value. ~ S #4109 The golden cave~ You are in a giant cave, all the walls are shining with a soft golden light. The cave continues to the south, east and north. ~ 41 8 1 D0 ~ ~ 0 0 4106 D1 ~ ~ 0 0 4108 D2 ~ ~ 0 0 4114 E light gold golden~ It looks good, but as you look closely you notice that it has no value. ~ S #4110 The hole~ You are standing by a large black hole in the floor, when you looks down into the darkness you feel frightened. Don't worry it is barred shut. ~ 41 13 3 D3 ~ ~ 0 0 4111 S #4111 The tunnel~ You are in a small tunnel, it leads from east to the west. ~ 41 9 3 D1 ~ ~ 0 0 4110 D3 ~ ~ 0 0 4112 S #4112 The tunnel~ You are in a larger tunnel, it leads from west to east. ~ 41 9 3 D1 ~ ~ 0 0 4111 D3 ~ ~ 0 0 4113 S #4113 The passage~ You are in a passage that leads towards the south. To the east you see a tunnel. ~ 41 9 3 D0 ~ ~ 0 0 4107 D1 ~ ~ 0 0 4112 D2 ~ ~ 0 0 4116 S #4114 The golden cave~ You are in a giant cave, all the walls are shining with a soft golden light. The cave continues to the north, to the west you see a dark passsage. ~ 41 8 1 D0 ~ ~ 0 0 4109 D3 ~ ~ 0 0 4115 E light gold golden~ It looks good, but as you look closely you notice that it has no value. ~ S #4115 The dark passage.~ You are in a dark passage, that leads east. In the ceiling you notice a small yellow hole, just big enough to pass through. Someone must have came and painted a number 1 next to it. ~ 41 9 3 D1 ~ ~ 0 0 4114 D4 ~ ~ 0 0 4021 S #4116 The passage~ You are in a passage that leads north-south. You notice a small light to the south. ~ 41 9 3 D0 ~ ~ 0 0 4113 D2 ~ ~ 0 0 4120 E light~ Well you can't see where it comes from.. ~ S #4117 The secret tunnel~ You are in a secret tunnel that leads west. ~ 41 9 3 D3 ~ ~ 0 0 4122 S #4118 The cave~ You are in a light cave, from torches several feets abouve your head fire lights the room. The cave continues to the west and south. ~ 41 8 1 D2 ~ ~ 0 0 4123 D3 ~ ~ 0 0 4119 S #4119 The cave~ You are in a light cave, from torches several feets above your head fire lights the room. The cave continues to the east. You notice a very tiny crack in the wall to the north. ~ 41 8 1 D0 ~ ~ 0 0 4121 D1 ~ ~ 0 0 4118 E crack~ It is big enough to fit through! ~ S #4120 The passage~ You are in a north-south leading passage. To the south you see light. ~ 41 9 3 D0 ~ ~ 0 0 4116 D2 ~ ~ 0 0 4125 E light~ It nearly is enough to light the passage. ~ S #4121 The secret tunnel~ You are in a secret tunnel that leads east, you feel evilness approaching you as you continue heading in that direction. ~ 41 9 3 D1 ~ ~ 0 0 4122 D2 ~ ~ 0 0 4119 S #4122 The secret chamber~ You are in a secret chamber, the room is filled with an evil feeling. The path leads east and west. ~ 41 9 3 D1 ~ ~ 0 0 4117 D3 ~ ~ 0 0 4121 S #4123 The cave~ You are in a light cave, from torches several feets abouve your head fire lights the room. The cave continues to the north and west. ~ 41 8 1 D0 ~ ~ 0 0 4118 D3 ~ ~ 0 0 4124 S #4124 The cave~ You are in a light cave, from torches several feets abouve your head fire lights the room. The cave continues to the east. To the west a passage leads north. ~ 41 8 1 D1 ~ ~ 0 0 4123 D3 ~ ~ 0 0 4125 S #4125 The passage~ You are in a passage, to the east you see a cave. Light from the cave lights up the passage. To the north the passage leads into the darkness.. ~ 41 9 3 D0 ~ ~ 0 0 4120 D1 ~ ~ 0 0 4124 S #4150 The orange hole~ You are standing at a sealed orange hole in the ground. A small passage leads south. You see some inscriptions on the wall, most of 'em the usual stuff, like : 'Super Snude was here' and 'Why does the mayor likes secretaries with small hands?' - But one inscription gets you attention, it says : The Balrog is ALIVE... ~ 41 13 3 D2 ~ ~ 0 0 4151 E inscription~ It looks as if it was written with bones... The writers own bones. ~ S #4151 The small passage~ You are in a small passage, to the north you see a hole, and to the south you see a large tunnel. The air is damp in this area. ~ 41 9 3 D0 ~ ~ 0 0 4150 D2 ~ ~ 0 0 4156 S #4152 The end of a tunnel~ The exit is to the east, but there is a purple hole in the ceiling here. Someone painted a number 3 next to it. ~ 41 13 3 D1 ~ ~ 0 0 4153 D4 ~ ~ 0 0 4104 S #4153 The large tunnel~ You are in a large tunnel leading from the south to the east. The air is damp in the area. The path also leads west. ~ 41 9 3 D1 ~ ~ 0 0 4154 D2 ~ ~ 0 0 4157 D3 ~ ~ 0 0 4152 S #4154 The large tunnel~ You are in a large east-west leading tunnel, the air is damp and the floor is wet. ~ 41 9 3 D1 ~ ~ 0 0 4155 D3 ~ ~ 0 0 4153 S #4155 The large tunnel~ You are in a large tunnel, the tunnel leads west, and to the east you notice a T-crossing. The air is damp in this area. ~ 41 9 3 D1 ~ ~ 0 0 4156 D3 ~ ~ 0 0 4154 S #4156 The T-crossing~ You are standing at a T-crossing, the main tunnel continues to the south and west, to the north a small passage leads off into the darkness. The air is damp and your clothes wet. ~ 41 9 3 D0 ~ ~ 0 0 4151 D2 ~ ~ 0 0 4160 D3 ~ ~ 0 0 4155 S #4157 The wet tunnel~ You are in a wet, north-south leading tunnel, the floor is partly covered by water. There is also a path east. ~ 41 9 3 D0 ~ ~ 0 0 4153 D1 ~ ~ 0 0 4158 D2 ~ ~ 0 0 4161 S #4158 The small maze~ You are in a small maze, exits leads off to the east, south and west. The floor is partly covered by water. ~ 41 9 3 D1 ~ ~ 0 0 4159 D2 ~ ~ 0 0 4162 D3 ~ ~ 0 0 4157 S #4159 The small maze~ You are in a small maze, exits leads off only to the south and west. The air is damp in this maze. ~ 41 9 3 D2 ~ ~ 0 0 4163 D3 ~ ~ 0 0 4158 S #4160 In the tunnel at the inscription~ You are in a north-south leading tunnel, the air is damp. On the wall there is an inscription. ~ 41 9 3 D0 ~ ~ 0 0 4156 D2 ~ ~ 0 0 4164 E inscription~ It says: Year 631 after the destruction of the dwarven realm. We found the sword of the dwarven king, but it was guarded by a large green dragon. All but two died immediately as the dragon breath poison gas, we are also going to die soon. Trather and Oralane ~ S #4161 The wet tunnel~ You are in a north-south leading tunnel, the floor is fully covered by water. To the west you notice a small passage. ~ 41 9 3 D0 ~ ~ 0 0 4157 D2 ~ ~ 0 0 4165 S #4162 The small maze~ You are in a small maze. The floor is mainly covered by water, exits leads north and south. ~ 41 9 3 D0 ~ ~ 0 0 4158 D2 ~ ~ 0 0 4166 S #4163 The small maze~ You are in a small maze, where the air is damp. Exits leads to the north and east. ~ 41 9 3 D0 ~ ~ 0 0 4159 D1 ~ ~ 0 0 4164 S #4164 The entrace to the small maze~ You are in a north-south leading tunnel, and the air is damp. To the west you see a small maze. ~ 41 9 3 D0 ~ ~ 0 0 4160 D2 ~ ~ 0 0 4168 D3 ~ ~ 0 0 4163 S #4165 In the water~ You are standing in water, the tunnel continues both to the north and south. ~ 41 9 6 D0 ~ ~ 0 0 4161 D2 ~ ~ 0 0 4169 S #4166 The wet maze~ You are in a part of the maze where the floor is fully covered by water. The maze continues to the north and east. ~ 41 9 3 D0 ~ ~ 0 0 4162 D1 ~ ~ 0 0 4167 S #4167 The wet maze~ You are in a small maze, the floor is covered by water, the maze continues west and south. ~ 41 9 3 D2 ~ ~ 0 0 4171 D3 ~ ~ 0 0 4166 S #4168 The end of the tunnel~ The tunnel suddenly stops here, only exit is back to the north. The air is damp here. ~ 41 9 3 D0 ~ ~ 0 0 4164 S #4169 In the water~ You are standning in the water, exits leads both north and east. ~ 41 9 6 D0 ~ ~ 0 0 4165 D1 ~ ~ 0 0 4170 S #4170 In the water~ You are standing in the water, it continues west. There is a path south. ~ 41 9 6 D2 ~ ~ 0 0 4172 D3 ~ ~ 0 0 4169 S #4171 End of maze~ You are at the end of the small maze, continuing north. Above you, you notice a green hole leading up. Someone came and painted a number 2 next to it. ~ 41 13 3 D0 ~ ~ 0 0 4167 D4 ~ ~ 0 0 4074 S #4172 At the cliff~ You are on a little cliff in the water, to the north you see the end of the main tunnel. ~ 41 9 3 D0 ~ ~ 0 0 4170 S #5000 Path in the plains~ You are walking on a path situated in the rough plains. You feel the strong winds blow through your hair as you study the beautifull landscaping here. The path continues east, north and west leads to plains and you see the path around Technopolis to the south. ~ 50 0 2 D0 You see the grassy plains. ~ ~ 0 -1 5015 D1 You notice nothing special, except that the path in the plains continues. ~ ~ 0 -1 5002 D2 Towards the south you notice the citywall of Technopolis. ~ ~ 0 -1 3904 D3 You see the grassy plains. ~ ~ 0 -1 5016 S #5001 Inside the Well~ You are inside a shallow dried-up well. The walls are made of bricks made long ago. Since they look cracked, you assume that this well has been abandoned quite a long time. ~ 50 0 2 D4 You see the exit from the well. ~ ~ 0 -1 5002 S #5002 Path in the plains~ You are walking on a path situated in the rough plains. You feel the strong winds blow through your hair as you study the beautifull landscaping here. The path continues north and west. There is a small well here, looking quite abandoned. ~ 50 0 2 D0 You notice nothing special, except that the path in the plains continues. ~ ~ 0 -1 5003 D3 You notice nothing special, except that the path in the plains continues. ~ ~ 0 -1 5000 D5 You notice nothing special, just a shallow dried up well. Looks pretty safe. ~ ~ 0 -1 5001 E well~ The well look dry and shallow. You seem to be able to fit in it as well. There are protruding bricks for you to climb down. ~ S #5003 Path in the plains~ You are walking on a path situated in the rough plains. You feel the strong winds blow through your hair as you study the beautifull landscaping here. The path leads north and south. To the east and the west you have the grassy plains. There is a large tree standing here. ~ 50 0 2 D0 You notice nothing special, except that the path in the plains continues. ~ ~ 0 -1 5005 D1 To the east you notice the grassy plains. ~ ~ 0 -1 5017 D2 You notice nothing special, except that the path in the plains continues. ~ ~ 0 -1 5002 D3 To the west you can see more of the beautifull grassy plains. ~ ~ 0 -1 5015 D4 You see the entrance to the hut built on the branches of the tree. ~ ~ 0 -1 5004 E tree~ The tree is extremely large, and as you look at the leaves, you notice a tree hut built on the branches high above you. ~ S #5004 Inside the tree hut~ You are inside a small hut built on top of this tree. From here, you can see a cliff to the east. Beyond that, you can see Moria mountains. The cliff is extremely steep (vertical drop), and you don't think there is a way to get down safely. ~ 50 0 2 D5 You see the ground below. ~ ~ 0 -1 5003 S #5005 Path in the plains~ You are walking on a path situated in the rough plains. You feel the strong winds blow through your hair as you watch the beautifull landscaping here. To the east and west you see the grassy plains. The path extends into small foothills to the north and also continues south. There is an extremely large and tall tree here. ~ 50 0 2 D0 The path continues into the small foothills. ~ ~ 0 -1 5026 D1 You see the grassy plains here. ~ ~ 0 -1 5021 D2 The path continues towards Technopolis. ~ ~ 0 -1 5003 D3 You see the grassy plains here. ~ ~ 0 -1 5020 D4 You see a tree house! ~ ~ 0 -1 -1 E tree~ As you examine the tree closer, you notice a tree house! It is right above your head. However, the branches are too high to climb up. ~ S #5006 West end of tree house~ You are on a small tree house built atop four adjacent trees. The wind blow through your hair as you study the beautiful leaves outside the window here. There are low branches on this tree, allowing you easy decent to the ground. The tree house continues east. ~ 50 0 2 D1 The small tree house continues east. ~ ~ 0 -1 5007 D5 You see the ground below. ~ ~ 0 -1 5019 S #5007 Tree house~ You are on a small tree house built atop four adjacent trees. The wind blow through your hair as you study the beautiful leaves outside the window here. The tree house continues east and west. ~ 50 0 2 D1 The tree house continues east. ~ ~ 0 -1 5008 D3 The tree house continues west. ~ ~ 0 -1 5006 S #5008 Tree house~ You are on a small tree house built atop four adjacent trees. The wind blow through your hair as you study the beautiful leaves outside the window here. You also notice to the east, a very steep cliff, and pass that, the Moria mountains. The tree house continues north and west. The branches here are a little bent. ~ 50 0 2 D0 The tree house continues north. ~ ~ 0 -1 5009 D3 The tree house continues west. ~ ~ 0 -1 5007 D4 You see a second floor of the tree house. ~ ~ 0 -1 5030 E branches~ They look like they were stepped on to make them this bent. You immediately look up and see a second floor! ~ S #5009 Northeast end of tree house~ You are on a small tree house built atop four adjacent trees. The wind blow through your hair as you study the beautiful leaves outside the window here. There are low branches on this tree, allowing you easy decent to the ground. The tree house continues south. ~ 50 0 2 D2 You the tree house continue south. ~ ~ 0 -1 5008 D5 You the ground below. ~ ~ 0 -1 5026 S #5010 Path in the foothills~ You are walking on a long path in the east-west direction. The surroundings are green, vegitated foothills. You are able to force your way through some dense plants to the north. To the south are grassy plains. You see a tree standing here. ~ 50 0 2 D0 You can't really see much through the vegitation on the foothills. ~ ~ 0 -1 5027 D1 To the east you notice that the path continues towards a T-intersection. ~ ~ 0 -1 5012 D2 You see grassy plains, and what seems like a cliff. ~ ~ 0 -1 5021 D3 You just see the path through the foothills. ~ ~ 0 -1 5026 D4 You see an entrance to a tree hut. ~ ~ 0 -1 5011 E tree~ The tree is quite rough, and as you look carefully, you see a tree hut on top! The branches are low enough to climb up. ~ S #5011 In a tree hut~ You are inside a very small tree hut. There is nothing interesting that you can see here. ~ 50 0 2 D5 You see the ground ~ ~ 0 -1 5010 S #5012 The path intersection~ You are standing on an intersection between 3 path's. To the west you can follow a long, narrow path through the foothills. To the north a wide path leads to the Village of Ofcol and an ancient path leads towards the east. Bushes block your way southward. ~ 50 0 2 D0 The wide road to Ofcol runs here. ~ ~ 0 -1 5013 D1 Here is a partially hidden, ancient looking path. ~ ~ 0 -1 5032 D3 You can see the long narrow path running through the foothills. ~ ~ 0 -1 5010 S #5013 Road to Ofcol~ You are walking on a wide road with trail marks on it. To the north you can the the village of Ofcol and to the south there is the T-intersection. You can enter the foothills towards west, as the foothills to your east are way to steep for you to climb. ~ 50 0 2 D0 The road continues towards Ofcol. ~ ~ 0 -1 5014 D2 You can see the T-intersection in the souther direction. ~ ~ 0 -1 5012 D3 You think you can climb these foothills. ~ ~ 0 -1 5027 S #5014 Outside Ofcol~ You are standing outside the village of Ofcol. The village looks very small, but still a nice and safe place to stay. You may enter the city to the north or journey towards the T-intersection in the southern direction. ~ 50 0 2 D0 You notice a sign saying : Stranger we welcome you to the peaceful city of Ofcol. ~ ~ 0 -1 5550 D2 Here you see the road go towards the intersection. ~ ~ 0 -1 5013 S #5015 Gallow hill~ You walk in the grassy plains. On this litlle hill you can see two gallows, with rotting human tissue hanging from the robe. There is a sign here. ~ 50 0 4 D0 The plains extend far to the north. ~ ~ 0 -1 5020 D1 To the east you can see a small path in the plains. ~ ~ 0 -1 5003 D2 To the south you can see a small path in the plains. ~ ~ 0 -1 5000 D3 The plains extend far to the west. ~ ~ 0 -1 5018 E sign~ The sign says: Loyal citizens of Technopolis. These are the earthly remains of the two herretics 'Dim' and 'Gamma' of this world. Having forged them- selves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson too all ..... -- the Powers that Be. ~ S #5016 Grassy plains~ You walk in the grassy plains among the herbs which grow here. The wind is strong and rough. Far to the north you can see the foothills and further on mountainpeaks are visible. ~ 50 0 4 D0 The plains extend far to the north. ~ ~ 0 -1 5018 D1 When you look to the east you notice at small path. ~ ~ 0 -1 5000 D2 To the south you can see Technopolis. ~ ~ 0 -1 -1 D3 The plains is gradually replaced with light forrest in this direction. ~ ~ 0 -1 -1 S #5017 Edge of cliff~ You walk in the grassy plains near a cliff, among the herbs which grow here. The wind is strong and rough. Far to the north you can see the foothills and further on mountain peaks are visible. To the east you see the Moria mountains, but there is no way to head there, for you see a drop of about 8000 feet. Technopolis is to the south but that is also where the cliff meets the steep decent, or should I say... drop. ~ 50 0 4 D0 The plains extend far to the north. ~ ~ 0 -1 5021 D1 Hmm looks like a very long drop. Better not go in this direction. ~ ~ 0 -1 5045 D2 Hmm looks like a very long drop. Better not go in this direction. ~ ~ 0 -1 5045 D3 A small path is running through the plains. ~ ~ 0 -1 5003 S #5018 Grassy plains~ You walk in the beautifull grassy plains. The wind is strong and rough. Far to the north you can see the foothills and further on mountainpeaks are visible. ~ 50 0 4 D0 The plains extend far to the north. ~ ~ 0 -1 5019 D1 The plains extend far to the east. ~ ~ 0 -1 5015 D2 The plains extend far to the south. ~ ~ 0 -1 5016 D3 The plains is gradually replaced with light forrest in this direction. ~ ~ 0 -1 -1 S #5019 Grassy plains~ You walk in the grassy plains among the herbs which grow here. The wind is strong and rough. North is blocked off by large rocks, but you make out large foothills in that direction, along with mountain peaks. There is a large tree standing here. ~ 50 0 4 D1 The plains extend far to the east. ~ ~ 0 -1 5020 D2 The plains extend far to the south. ~ ~ 0 -1 5018 D3 The plains is gradually replaced with light forest in this direction. ~ ~ 0 -1 -1 D4 You see the entrance to a tree house. ~ ~ 0 -1 5006 E tree~ As you examine the tree closer, you notice a tree house! It is right above your head. The branches here are low enough to climb up. ~ S #5020 Grassy plains~ You walk in some grassy plains. The wind is strong and rough. To the north you can see the foothills and further on mountainpeaks are visible. You see a tree standing here. ~ 50 0 4 D0 The plains extend into small foothills to the north. ~ ~ 0 -1 5022 D1 East of here you see a winding path in the plains. ~ ~ 0 -1 5005 D2 The plains extend far to the south. ~ ~ 0 -1 5015 D3 The plains extend far to the west. ~ ~ 0 -1 5019 D4 You see a tree house! ~ ~ 0 -1 -1 E tree~ As you examine the tree closer, you notice a tree house! It is right above your head. However, the branches are too high to climb up. ~ S #5021 Grassy plains~ You walk in the grassy plains. The wind is fairly strong. ~ 50 0 4 D1 The plains extend far to the east. ~ ~ 0 -1 5038 D0 The plains extend far to the east. ~ ~ 0 -1 5010 D2 The plains extend far to the south. ~ ~ 0 -1 5017 D3 A small path is running through the plains. ~ ~ 0 -1 5005 S #5022 Grassy foothills~ You walk in the grassy Foothills north of the plains. The wind is rough. To the north you can see foothills and just behind them mountain-peaks are visible. ~ 50 0 4 D0 The small foothills extend info foothills far to the north. ~ ~ 0 -1 5024 D1 East of here the foothills are lower, you notice a small pool. ~ ~ 0 -1 5026 D2 The small foothills extend into plains far to the south. ~ ~ 0 -1 5020 S #5023 The steep foothills~ You walk in the steep foothills. It is rather hard to move here. To the north you can see the mountains. Several pinetrees is growing here, making the place look dark and evil. The south is blocked by large rocks. ~ 50 0 4 D0 The mountains block your way. ~ ~ 0 -1 -1 D1 The foothills extend far to the east. ~ ~ 0 -1 5024 D3 To the west mountains block your way. ~ ~ 0 -1 -1 E pine tree pinetrees pinetree~ You notice nothing special about the pines, it just so ... quiet here. ~ E mountains~ The mountains seems dark and almost alive, as they contrast against the sky. ~ S #5024 The steep foothills~ You are walking in the steep foothills. It is rather hard to move here. To the north you can see the mountains towering over you. Several pinetrees grow here ~ 50 0 4 D0 The mountains block you way to the north there is NO way you can make it that way. ~ ~ 0 -1 -1 D1 The foothills extend far to the east. ~ ~ 0 -1 5025 D2 The foothills extend downwards to the south. In the horizon you can see Technopolis. ~ ~ 0 -1 5022 D3 The foothills extend far to the west. ~ ~ 0 -1 5023 E mountains~ The mountains seems dark and allmost alive, as they contrast against the sky. ~ E pine tree trees pines~ The all too quiet trees suggest that something roams theese woods..... ~ S #5025 The steep foothills~ You are walking in the steep foothills. It is rather hard to move here. Further to the north you can see the mountains towering over you. Several pinetrees grow here. ~ 50 0 4 D0 The mountains block you way to the north there is NO way you can make it that way. ~ ~ 0 -1 -1 D1 The foothills extend into smaller hills far to the east. ~ ~ 0 -1 5027 D2 A steep slope runs down to a small pool here. ~ ~ 0 -1 5026 D3 The foothills extend far to the west. ~ ~ 0 -1 5024 S #5026 The pool in the foothills~ You are standing by a pool in the small foothills, It is of crystal clear wather and icily cold for some reason. A steep slope rises up into the foothills to the north. Behind them ... the mountains. You notice a tree standing next to the pool. ~ 50 0 4 D0 It looks like quite a a steep climb... ~ ~ 0 -1 5025 D1 To the east you notice a small path in the foothills. ~ ~ 0 -1 5010 D2 To the south a path winds its way south into the plains. ~ ~ 0 -1 5005 D3 The foothills extend far to the west. ~ ~ 0 -1 5022 D4 The entrance to a tree house is seen above you. ~ ~ 0 -1 5009 E pool~ The pool is crytal clear, but as you look into it you notice that you can't see the bottom of it ... it must be pretty deep. ~ E tree~ The tree is a medium sized tree, and as you look at the trunk, your eyes wonder up the bark... You see a tree house above you! The branches are also low enough for you to climb up. ~ S #5027 The foothills~ You are walking in some foothills. It is rather hard to move here. Further to the north you can see the mountains towering over you. Several pinetrees grow here. ~ 50 0 4 D0 The mountains block you way to the north there is NO way you can make it that way. ~ ~ 0 -1 -1 D1 To the east you notice a small path in the foothills. ~ ~ 0 -1 5013 D2 To the south a steep slope runs down to a small path in the foothills. ~ ~ 0 -1 5010 D3 The foothills extend far to the west. ~ ~ 0 -1 5025 S #5030 Second floor of tree house~ You are standing in a tree house. The air here is very thin. You notice there are branches that you can step on to climb higher or lower here. ~ 50 0 4 D4 You see a small crumbled Hut there, must be a hermit living here. ~ ~ 2 -1 5031 D5 You see a the lower floor of the tree house. ~ ~ 2 -1 5008 S #5031 Hermit's hut~ You are inside the hermits hut, high above the ground, on top of the tree house. It is rather old, but serves it purpose for solitude. It keeps its habitant from the rough winds and dangerous beasts of the plains and foothills. You can see the whole land from this place. You see Technopolis to the south, Moria Mountains to the east, and mountain-peaks to the north and west. The only exit is down. ~ 50 8 0 D5 You see the second floor of the tree house. ~ ~ 2 -1 5030 S #5032 The ancient path~ You are moving on an ancient path. The path is slightly covered with leaves and twitches. To the west you can see the T-crossing and the path continues east. ~ 50 0 3 D1 The ancient path continues through the plains. ~ ~ 0 -1 5033 D3 As you look to the west you see a T-intersection. ~ ~ 0 -1 5012 S #5033 Turn in ancient path~ You are standing on the ancient path which turns west and south here. The path is hardly visible here but still it has clear markings of it's where-abouts. You can follow the path west or south. ~ 50 0 3 D2 You trace the path carefully and see no immediate dangers. ~ ~ 0 -1 5034 D3 You see the ancient path. ~ ~ 0 -1 5032 S #5034 The ancient path~ You are standing on the ancient path which runs in the north- south direction. You can follow the path north or south where it takes a turn eastwards. ~ 50 0 3 D0 You see the ancient path. ~ ~ 0 -1 5033 D2 You trace the path carefully and se no immidiate dangers. ~ ~ 0 -1 5035 S #5035 The ancient path~ The Path runs north and east from here. You notice some well hidden markers, placed along the side of the path. ~ 50 0 3 D0 You see the ancient path winding it's way north from here. Looks safe. ~ ~ 0 -1 5034 D1 Further ahead you see a bridge over a small creak. ~ ~ 0 -1 5036 E markers~ The markers seems like normal stones, but the way they are arranged makes you think there is something special about them. ~ S #5036 The wooden bridge~ You have stepped upon a wooden bridge. It looks old but also faily safe to cross. It is made of a tree-sort you haven't seen around as ar as you know. ~ 50 0 2 D1 The path continues, further ahead you notice some rock formations. ~ ~ 0 -1 5037 D3 The ancient path leads west and turns north further ahead. ~ ~ 0 -1 5035 E rock formation formations~ The rock formations are made of 7 huge, monolith like stones, placed in a symbolic circle. You notice it's possible to enter the ring. ~ S #5037 The ancient path~ You find yourself located between the bridge and the rock formations. As you approach the formations you begin to realize the true size of them, about 15 ft tall and almost perfect rectangular shape. You feel impressed with the awsome sight. ~ 50 0 3 D1 To the east you enter the ring of stones. You wonder if it's safe. ~ ~ 0 -1 5039 D3 To the west the ancient path leads across the wooden bridge. ~ ~ 0 -1 5036 E rock formation formations~ The rock formations are made of 7 huge, monolith like stones, placed in a symbolic circle. You notice it's possible to enter the ring. ~ S #5038 Edge of cliff~ You are near a cliff which drops off about 8000 feet to the east and south. Far to the north you can see the foothills and further on mountain peaks are visible, but there are thick bushes preventing movement in that direction. Past the steep drop you can see stone formations to the far east. ~ 50 0 4 D1 A very long drop, better not go in this direction. You see stone formations to the east. ~ ~ 0 -1 5045 D2 A very long drop, better not go in this direction. You see Technopolis in this direction. ~ ~ 0 -1 5045 D3 The plains extend far to the west. ~ ~ 0 -1 5021 S #5039 The Stones of G'harne~ You are in the center of 7, 15 ft tall monolith like black stones. In the center of the ring formed by the monolith you can't help noticing a big sacrifice altar. The ground is covered with dirt, but the altar shows no sign of such. West of here is the ancient path. ~ 50 0 2 D3 You see the ancient path and the wooden bridge here. ~ ~ 0 -1 5037 E stones g'harne monolith~ The giant stones are made of a material you haven't seen before. It resembles black marble, but somehow feels different. The stones of G'harne towers above you in a height of 15 ft. ~ E altar sacrifice~ You move closer to examine the sacrifice altar of G'harne. The altar is about 3 ft high, 10 ft long and 4 ft wide. It has engraved pictures of death rituals and horrifying worms. ~ E rituals worms engraving pictures~ The pictures are depicting evil rituals. You see druid's placing herbs and on an altar next to a bowl of sacrificial blood. There are also people calling giant worms into existence by chanting and reciting evil spells. ~ S #5040 Dark smelly tunnels~ You are standing in a gloomy tunnel leading south and west, right under the altar of G'harne. The walls are covered with a smelly slime and small rotting pieces of a meat like substance, fills the air with an unbearable stench. You might be able to force your way up into fresh air from here. ~ 50 265 0 D2 ~ ~ 0 -1 5041 D3 ~ ~ 0 -1 5042 D4 You welcome the sight of fresh air. ~ ~ 0 -1 5039 E meat rotting slime substance~ You try to examine the substance closer, but must refrain from this as all you really want to do is puke. You puke. ~ S #5041 Dead end of tunnel~ The tunnel comes to an abrupt end here. It simply looks like it hasn't been excavated further. North of here the tunnel makes a turn west. ~ 50 265 0 D0 ~ ~ 0 -1 5040 S #5042 Dark smelly tunnels~ You are standing in a gloomy tunnel leading east and west, The walls are covered with a smelly slime and small rotting pieces of a meat like substance, fills the air with an unbearable stench. ~ 50 265 0 D1 The tunnel continues in this direction. ~ ~ 0 -1 5040 D3 The tunnel continues in this direction. ~ ~ 0 -1 5043 E meat rotting slime substance~ You try to examine the substance closer, but must refrain from this as all you really want to do is puke. You puke. ~ S #5043 Dark smelly tunnels~ You are standing in a small smelly tunnel under the plains. The smell is growing stronger to the west, so is the density of the slime and other undeterminable substances.... ~ 50 265 0 D1 The unbearable stench is less intensive in this direction. ~ ~ 0 -1 5042 D3 The tunnel seems to extend into some kind of cave........ ~ ~ 0 -1 5044 E slime substance~ BWADR! ... ~ S #5044 The Hall of G'harne~ You stand in the hall of G'harne. The walls are dressed with strange carving, symbolising human sacrifice and people worshipping giant worms. Disgusting slime and gore are also very dominant in your view of this room. ~ 50 265 0 D1 It looks like a good idea just to run in this direction.... ~ ~ 0 -1 5043 E slime gore~ You puke. ~ S #5045 Steep slope~ You try too climb down the slope. > You slip! You fall and tumble..... You hit your head HARD. You massacre your head to small pieces. You die..... ~ 50 2 2 S #5550 Village street~ You stand at the small village street in Ofcol. From here you see small houses and only few people. North of here the village street continues up to the small square where some people are gathered as always. ~ 51 0 1 D0 You look up the village street noticing nothing special at all. ~ ~ 0 -1 5551 D2 The wide road leads south here towards the T-crossing. ~ ~ 0 -1 5014 S #5551 Village street~ You are standing on the village street of Ofcol. East from here is a small alley and north you enter the village square. Towards the south you can leave Ofcol. ~ 51 0 1 D0 The village square is as usual not overcrowded. ~ ~ 0 -1 5552 D1 The small alley looks relative peacefull. ~ ~ 0 -1 5553 D2 You see the village street eventually becoming the wide road. ~ ~ 0 -1 5550 S #5552 Village square~ The village square is a place where inhabitants of Ofcol gather to talk, trade and sell items and just have a good time. You see the General Implant Hospital to the west and the local inn to the north. If you leave south you go to village street. ~ 51 0 1 D0 You see a local inn called 'The Ofcol Local Inn'. Looks nice. ~ ~ 0 -1 5556 D2 You see the village street of Ofcol. ~ ~ 0 -1 5551 D3 A small sign 'General Implant Hospital' is hanging in front of it. ~ ~ 0 -1 5555 S #5553 The small alley~ You are in a small, quiet alley. From here you see the village street to the west and a small reception lies to the south. ~ 51 0 1 D2 It looks as a reception for storing goods. ~ ~ 0 -1 5554 D3 You notice nothing but the village street. ~ ~ 0 -1 5551 S #5554 The village reception~ This is a reception where you feel that you confidently can store your loved belongings, for a price of course. The only exit is north leading to the small alley. ~ 51 8 1 D0 You are able to see the small alley, really not very interresting. ~ ~ 0 -1 5553 S #5555 General Implant Hospital~ You are standing in a modest sized hospital, filled with all kinds of machinery and human bionic parts. Here you might be able to find just the thing you're looking for. The only exit is east to village square. You see a note on the counter. ~ 51 8 1 D1 The village square is as usual, not overcrowded. ~ ~ 0 -1 5552 E note~ ------------------------------------ | List = Show what is available | | Buy = Get a service | | | | It costs experience plus a | | small fee for my service. | ------------------------------------ ~ S #5556 The Local Inn~ You are in the local inn, where the peacefull citizens of Ofcol gather to have a drink or 5 if they have dry throats. You can't help thinking that Ofcol is a dry city, when you see the many people here. The only exit is south to the village square. ~ 51 8 1 D2 The village square is as usual, not overcrowded. ~ ~ 0 -1 5552 S #5577 Ravan's hideout~ This place is a small, cosy place where no one disturbs you all the time. The room has little decoration execpt for some pictures on the wall. You notice that there are no exits from this room. ~ 50 520 0 E pictures picture decoration~ These pictures show's the friend's and foe's of Ravan. They are easy to seperate, as most of the foe's have the letters R.I.P. inscriped underneath them. ~ E foe foes enemies~ There is only one picture yet... Dim. It pictures him hanging from a gallow, north of the town. It has the letters R.I.P. inscriped underneath. ~ E friend friends~ The list include such prominent names as : God, Lottie, Kurgan, Ezzard, Mike, Sprocket and Stormbringer. ~ S #6000 The edge of the forest~ You are standing at the eastern edge of a big forest. To the east is the West Gate of Technopolis and to the west is a narrow trail, leading in through the forest. ~ 60 4 2 D1 You see the West Gate of Technopolis. ~ ~ 0 -1 3052 D3 You see the narrow forest trail winding westwards in between the trees. ~ ~ 0 -1 6001 E trail~ The forest trail winds westwards through the trees. ~ E tree trees~ The trees are quite tall considering most of them appear to be quite young. On one of the trees, crude letters forming the word "Haon-Dor" have been carved into the bark. ~ S #6001 A trail through the light forest~ You are on a trail leading through the forest. To the east is the forest edge and to the west, the trail leads further into the forest. ~ 60 0 3 D1 The trail continues eastwards out of the forest. ~ ~ 0 -1 6000 D3 You see the narrow forest trail winding westwards in between the trees. ~ ~ 0 -1 6002 E trail~ The forest trail winds east-west through the trees. ~ E tree trees~ The trees here are quite young and fresh. They seem to accommodate many kinds of birds, insects and other small animals. ~ E birds insects animals~ Very cute little creatures, they seem to enjoy life. ~ S #6002 A trail through the light forest~ You are on a narrow trail leading east and west through the forest. To the west, the forest gradually becomes more dense. A small forest path leads south. To the north, you see a trail through the forest. ~ 60 0 3 D0 The trail leads up north to a small trail. ~ ~ 0 -1 1400 D1 The trail continues eastwards through the young trees. ~ ~ 0 -1 6001 D2 The small path leads south through the young trees. ~ ~ 0 -1 6011 D3 You see the narrow forest trail winding westwards into the dense forest. ~ ~ 0 -1 6003 E path paths~ The narrow path is probably used by the animals living in the forest. ~ E trail~ The forest trail winds east-west through the trees. ~ E tree trees~ The young, slender trees look beautiful, their fresh, green leaves moving lightly in the wind. ~ S #6003 A trail through the dense forest~ You are on a trail leading east and west through the dense forest. To the east, the forest gradually seems to become lighter. ~ 60 0 3 D1 The trail continues eastwards to the younger part of the forest. ~ ~ 0 -1 6002 D3 You see the narrow trail winding westwards through the dense forest. ~ ~ 0 -1 6004 E trail~ The forest trail seems almost fragile compared to the massive trunks. ~ E tree trees~ The dense crowns of the mature trees leave only a fraction of the sky to be seen through the leaves. ~ S #6004 A trail through the dense forest~ You are on a trail leading east and west through the dense forest. To the west, the trees are so huge and their crowns so dense that forest remains in total darkness. A small path leads south through the trees. ~ 60 0 3 D1 The trail continues eastwards through the dense forest. ~ ~ 0 -1 6003 D2 The small path leads south through the trees. ~ ~ 0 -1 6005 D3 The narrow trail almost seems to disappear between the enourmous trunks. ~ ~ 0 -1 6100 E path paths~ The narrow path is probably used by the animals living in the forest. ~ E trail~ The forest trail seems almost fragile compared to the massive trunks. ~ E tree trees~ The crowns of the old trees almost cut out all light. ~ S #6005 A small path in the dense forest~ You are on a small path leading through the dense forest. The crowns of the old trees leave the forest in an unreal twilight illumination. The path continues north and south. ~ 60 0 3 D0 The small path leads north through the trees. ~ ~ 0 -1 6004 D2 The small path leads south through the trees. ~ ~ 0 -1 6006 E path paths~ The narrow path is probably used by the animals living in the forest. ~ E tree trees~ The trees are mostly old beeches and oaks. ~ S #6006 A small path in the dense forest~ You are on a small path leading through the dense forest. The crowns of the old trees leave the forest in an unreal twilight illumination. The path continues north and east. ~ 60 0 3 D0 The small path leads north through the trees. ~ ~ 0 -1 6005 D1 The small path leads east through the trees. ~ ~ 0 -1 6007 E path paths~ The narrow path is probably used by the animals living in the forest. ~ E tree trees~ The trees are mostly old beeches and oaks. ~ S #6007 An intersection in the dense forest~ You are on a small path leading through the dense forest. The crowns of the old trees leave the forest in an unreal twilight illumination. The forest gradually lightens to the east. Paths lead east, west and south. ~ 60 0 3 D1 You can barely make out a clearing to the east. ~ ~ 0 -1 6008 D2 The small path leads south through the trees. ~ ~ 0 -1 6012 D3 The small path leads west through the trees. ~ ~ 0 -1 6006 E path paths~ The narrow path is probably used by the animals living in the forest. ~ E tree trees~ The trees are mostly old beeches and oaks. ~ S #6008 The forest clearing~ You are in a clearing in the forest. Lots of fresh stumps of varying sizes protrude from the ground and heavy logs are stacked neatly in a big pile supported by stakes set into the ground. Paths lead north, east and west. ~ 60 0 3 D0 The small path leads north through the trees. ~ ~ 0 -1 6011 D1 The small path leads east through the trees. ~ ~ 0 -1 6009 D3 The small path leads west through the trees. ~ ~ 0 -1 6007 E log logs~ Even though the logs have been chopped to shorter pieces, they are quite heavy as they are fresh and still filled with sap. ~ E path paths~ The narrow path is probably used by the animals living in the forest. ~ E stake stakes~ The stakes keep the logs from rolling down. ~ E stump stumps~ There are more stumps than logs and some of the stumps are partly covered in moss. ~ E tree trees~ The trees are mostly old beeches and oaks. ~ S #6009 Outside a small cabin in the forest~ You are outside a small cabin built entirely from heavy logs. There is a wooden door to the north and small paths lead west and south through the trees. ~ 60 0 3 D0 The wooden door is quite sturdy but does not appear to be equipped with a lock. ~ door wooden~ 1 -1 6010 D2 The small path leads south through the dense forest. ~ ~ 0 -1 6014 D3 The small path leads west through the light forest. ~ ~ 0 -1 6008 E cabin logs~ It looks simple but comfortable and the slender trees make the whole place seem pretty idyllic. It's a cabin built from logs. Wooden logs, not system logs. ~ E path paths~ The path is probably used by the cabin's inhabitants. ~ E tree trees~ The trees are fairly young, not much more than a hundred years or so. ~ S #6010 Inside the cabin~ You are inside a small one-room cabin made entirely from heavy logs. It is very sparsely furnished, containing only most basic housekeeping equipment, such as a bed, a chair and a table. ~ 60 8 0 D2 The wooden door leads south. ~ door wooden~ 1 -1 6009 E bed~ It is definitely not the most comfortable bed you have seen in your life. ~ E chair~ It is made from oak and looks strong and sturdy. ~ E table~ A heavy table that doesn't even appear to rock. ~ S #6011 A small path through the light forest~ You are on a small path leading through the forest. The trees are tall and slender. Paths lead north and south. ~ 60 0 3 D0 The path leads north through the young trees. ~ ~ 0 -1 6002 D2 The path leads south through the young trees. ~ ~ 0 -1 6008 E path paths~ The narrow path is probably used by the animals living in the forest. ~ E tree trees~ The trees are fairly young, not much more than a hundred years or so. ~ S #6012 An intersection in the dense forest~ You are on a small path leading through the dense forest. The crowns of the old trees leave the forest floor in an unreal twilight illumination. Paths lead north, east and south. ~ 60 0 3 D0 The small path leads north through the trees. ~ ~ 0 -1 6007 D1 The small path leads east through the trees. ~ ~ 0 -1 6013 D2 The small path leads south through the trees. ~ ~ 0 -1 6021 E path paths~ The narrow path is probably used by the animals living in the forest. ~ E tree trees~ The trees are mostly old beeches and oaks. ~ S #6013 A small path in the dense forest~ You are on a small path leading through the dense forest. The crowns of the old trees leave the forest in an unreal twilight illumination. The path continues east and west. ~ 60 0 3 D1 The small path leads east through the trees. ~ ~ 0 -1 6014 D3 The small path leads west through the trees. ~ ~ 0 -1 6012 E path paths~ The narrow path is probably used by the animals living in the forest. ~ E tree trees~ The trees are mostly old beeches and oaks. ~ S #6014 An intersection in the dense forest~ You are on a small path leading through the dense forest. The forest gradually lightens to the north. Paths lead north, east and west. ~ 60 0 3 D0 The path leads north to a lighter part of the forest. ~ ~ 0 -1 6009 D1 The small path leads east through the trees. ~ ~ 0 -1 6015 D3 The small path leads west through the trees. ~ ~ 0 -1 6013 E path paths~ The narrow path is probably used by the animals living in the forest. ~ E tree trees~ The crowns of the old trees leave the forest in an unreal twilight illumination. ~ S #6015 A small path in the dense forest~ You are on a small path leading through the dense forest. The crowns of the old trees leave the forest in an unreal twilight illumination. The path continues south and west. ~ 60 0 3 D2 The small path leads south through the trees. ~ ~ 0 -1 6016 D3 The small path leads west through the trees. ~ ~ 0 -1 6014 E path paths~ The narrow path is probably used by the animals living in the forest. ~ E tree trees~ The trees are mostly old beeches and oaks. ~ S #6016 A small path in the dense forest~ You are on a small path leading through the dense forest. The crowns of the old trees leave the forest in an unreal twilight illumination. The path continues north and south. ~ 60 0 3 D0 The small path leads north through the trees. ~ ~ 0 -1 6015 D2 The small path leads south through the trees. ~ ~ 0 -1 6017 E path paths~ The narrow path is probably used by the animals living in the forest. ~ E tree trees~ The trees are mostly old beeches and oaks. ~ S #6017 A small path in the dense forest~ You are on a small path leading through the dense forest. The forest seems to become lighter to the west. The path continues north and west. ~ 60 0 3 D0 The small path leads north through the trees. ~ ~ 0 -1 6016 D3 The small path leads west through the trees to a lighter part of the forest. ~ ~ 0 -1 6018 E path paths~ The narrow path is probably used by the animals living in the forest. ~ E tree trees~ The crowns of the old trees leave the forest in an unreal twilight illumination. ~ S #6018 An intersection in the light forest~ You are on a small path leading through the forest. A path leads north to a small field and other paths lead east and west into the dense forest. ~ 60 0 3 D0 The path leads north to a small, grassy field. ~ ~ 0 -1 6023 D1 The path leads east to a dense part of the forest. ~ ~ 0 -1 6017 D3 The path leads west to a dense part of the forest. ~ ~ 0 -1 6019 E path paths~ The narrow path is probably used by the animals living in the forest. ~ E tree trees~ The tall trees are young and slender, not much more than a hundred years or so. ~ S #6019 A small path in the dense forest~ You are on a small path leading through the dense forest. The forest seems to become lighter to the east. The path continues north and east. ~ 60 0 3 D0 The small path leads north through the trees. ~ ~ 0 -1 6020 D1 The small path leads east through the trees to a lighter part of the forest. ~ ~ 0 -1 6018 E path paths~ The narrow path is probably used by the animals living in the forest. ~ E tree trees~ The crowns of the old trees leave the forest in an unreal twilight illumination. ~ S #6020 A small path in the dense forest~ You are on a small path leading through the dense forest. The crowns of the old trees leave the forest in an unreal twilight illumination. The path continues south and west. ~ 60 0 3 D2 The small path leads south through the trees. ~ ~ 0 -1 6019 D3 The small path leads west through the trees. ~ ~ 0 -1 6021 E path paths~ The narrow path is probably used by the animals living in the forest. ~ E tree trees~ The trees are mostly old beeches and oaks. ~ S #6021 A small path in the dense forest~ You are on a small path leading through the dense forest. To the west there is a cave entrance. The path continues north and east. ~ 60 0 3 D0 The small path leads north through the trees. ~ ~ 0 -1 6012 D1 The small path leads east through the trees. ~ ~ 0 -1 6020 D3 The cave is very dark. ~ ~ 0 -1 6022 E path paths~ The narrow path is probably used by the animals living in the forest. ~ E tree trees~ The crowns of the old trees leave the forest in an unreal twilight illumination. ~ E cave entrance~ The irregular opening is eight feet wide and six feet tall. An acrid smell emanates from within. ~ S #6022 Inside the cave~ You are in a natural cave. Various sorts of debris cover the stone floor, emitting a rather unpleasant smell that makes the air thick and hard to breathe. The only obvious exit is east. ~ 60 9 0 D1 The cave opening is to the east. ~ ~ 0 -1 6021 E debris~ It consists mostly of gnawed bones mixed with small pieces of torn fur. ~ E cave walls floor stone~ Quite uninteresting. ~ E air smell~ Kind of transparent, but quite noticeable nevertheless. ~ S #6023 On a small, grassy field~ You are in a small, grassy field somewhere in the forest. The tall grass nearly reaches your waist, and the surrounding oaks and beeches form an almost wall-like thicket on all sides of the field. A small path leads south through the trees. ~ 60 0 2 D2 The small path leads south in between the trees. ~ ~ 0 -1 6018 E grass~ The tall grass makes a nice hiding place for animals. ~ E path~ The narrow path is probably used by the animals living in the forest. ~ E tree trees thicket~ The trees form a close thicket. ~ S #6100 A narrow trail through the deep, dark forest~ You are on a narrow trail winding its way between the enormous, grey trunks. The crowns of the trees must be very dense, as they leave the forest floor in utter darkness. The trail leads east and west. ~ 61 9 3 D1 The narrow trail leads east to a somewhat lighter part of the forest. ~ ~ 0 -1 6004 D3 The narrow, dusty trail leads west through the forest. ~ ~ 0 -1 6101 E trail~ The dark and dusty trail seems fragile compared to the massive trunks, and in some places, giant grey roots have broken up through its surface. ~ E tree trees trunk trunks~ These ancient trees must have been here for many, many years. It is impossible to catch even a glimpse of anything above the lowest branches. ~ S #6101 A narrow trail through the deep, dark forest~ You are on a dusty trail winding its way east-west between huge, ancient trees whose grey trunks remind you of ancient pillars in a enormous, deserted hall. To the south, a frail path leads away from the trail. ~ 61 9 3 D1 The narrow, dusty trail leads east through the forest. ~ ~ 0 -1 6100 D2 The path leads south - away from the trail. ~ ~ 0 -1 6104 D3 The narrow, dusty trail leads west through the forest. ~ ~ 0 -1 6102 E trail~ The dark and dusty trail seems fragile compared to the massive trunks, and in some places, giant grey roots have broken up through its surface. ~ E path~ The path seems fragile and unsafe compared to the enourmous trunks that loom around it. ~ E tree trees trunk trunks~ These ancient trees must have been here for many, many years. It is impossible to catch even a glimpse of anything above the lowest branches. ~ S #6102 A narrow trail through the deep, dark forest~ You are on a dusty trail winding its way east-west between huge, ancient trees that stand close on all sides. Not a sound is to be heard - everything is ominously quiet. ~ 61 9 3 D1 The narrow, dusty trail leads east through the forest. ~ ~ 0 -1 6101 D3 The narrow, dusty trail leads west through the forest. ~ ~ 0 -1 6103 E trail~ The dark and dusty trail seems fragile compared to the massive trunks, and in some places, giant grey roots have broken up through its surface. ~ E path~ The path seems fragile and unsafe compared to the enourmous trunks that loom around it. ~ E tree trees trunk trunks~ These ancient trees must have been here for many, many years. It is impossible to catch even a glimpse of anything above the lowest branches. ~ S #6103 A narrow trail through the deep, dark forest~ You are where the dusty trail bends, as to avoid conflict with a colossal trunk to the west. Not a sound is to be heard - everything is ominously quiet. The trail leads east and south. ~ 61 9 3 D1 The narrow, dusty trail leads east through the forest. ~ ~ 0 -1 6102 D2 The narrow, dusty trail leads south through the forest. ~ ~ 0 -1 6108 E trail~ The dark and dusty trail seems fragile compared to the massive trunks, and in some places, giant grey roots have broken up through its surface. ~ E trees trunks~ These ancient trees must have been here for many, many years. It is impossible to catch even a glimpse of anything above the lowest branches. ~ S #6104 A small path in the deep, dark forest~ You are on a narrow path leading through the deep, dark forest. You feel as if the ancient trees observe you in watchful silence. The path continues north and south. ~ 61 9 3 D0 The narrow path winds its way through the trees to the north. ~ ~ 0 -1 6101 D2 The narrow path winds its way through the trees to the south. ~ ~ 0 -1 6105 E tree trees trunk trunks~ The ancient grey giants seem to observe you silently. ~ E path~ The path seems all too frail. One of the giant roots could probably crush it in a single blow. ~ S #6105 A small path in the deep, dark forest~ You are on a narrow path leading through the deep, dark forest. Ancient grey trees loom all around you. The path continues north and west. ~ 61 9 3 D0 The narrow path winds its way through the trees to the north. ~ ~ 0 -1 6104 D3 The narrow path winds its way through the trees to the west. ~ ~ 0 -1 6106 E tree trees trunk trunks~ The ancient grey giants seem to observe you silently. ~ E path~ The path seems all too frail. One of the giant roots could probably crush it in a single blow. ~ S #6106 A junction in the deep, dark forest~ You are by a junction where three paths meet. Ancient grey trees tower above you on all sides. Paths lead east, south and west. ~ 61 9 3 D1 The narrow path winds its way through the trees to the east. ~ ~ 0 -1 6105 D2 The narrow path winds its way through the trees to the south. ~ ~ 0 -1 6117 D3 The narrow path winds its way through the trees to the west. ~ ~ 0 -1 6107 E tree trees trunk trunks~ The ancient grey giants seem to observe you silently. ~ E path paths~ The path seems all too frail. One of the giant roots could probably crush it in a single blow. ~ S #6107 A small path in the deep, dark forest~ You are on a narrow path leading through the deep, dark forest. Ancient grey trees loom all around you. The path continues north and east. ~ 61 9 3 D0 The narrow path winds its way through the trees to the north. ~ ~ 0 -1 6108 D1 The narrow path winds its way through the trees to the east. ~ ~ 0 -1 6106 E tree trees trunk trunks~ The ancient grey giants seem to observe you silently. ~ E path~ The path seems all too frail. One of the giant roots could probably crush it in a single blow. ~ S #6108 A narrow trail through the deep, dark forest~ You are on a dusty trail winding its way between huge, ancient trees standing close on all sides. The trail leads north and west and to the south, a frail path leads away from the trail. ~ 61 9 3 D0 The narrow, dusty trail leads north through the forest. ~ ~ 0 -1 6103 D2 The path leads south - away from the trail. ~ ~ 0 -1 6107 D3 The narrow, dusty trail leads west through the forest. ~ ~ 0 -1 6109 E trail~ The dark and dusty trail seems fragile compared to the massive trunks, and in some places, giant grey roots have broken up through its surface. ~ E path~ The path seems fragile and unsafe compared to the enourmous trunks that loom around it. ~ E tree trees trunk trunks~ These ancient trees must have been here for many, many years. It is impossible to catch even a glimpse of anything above the lowest branches. ~ S #6109 A narrow trail through the deep, dark forest~ You are on a dusty trail winding its way east-west between huge, ancient trees that stand close on all sides. Not a sound is to be heard - everything is ominously quiet. ~ 61 9 3 D1 The narrow, dusty trail leads east through the forest. ~ ~ 0 -1 6108 D3 The narrow, dusty trail leads west through the forest. ~ ~ 0 -1 6110 E trail~ The dark and dusty trail seems fragile compared to the massive trunks, and in some places, giant grey roots have broken up through its surface. ~ E tree trees trunk trunks~ These ancient trees must have been here for many, many years. It is impossible to catch even a glimpse of anything above the lowest branches. ~ S #6110 A narrow trail through the deep, dark forest~ You are on a dusty trail winding its way between huge, ancient trees that stand close on all sides. The trail leads east and south. To the north, a narrow path leads away from the trail. ~ 61 9 3 D0 The narrow path leads west between the giant trees. ~ ~ 0 -1 6144 D1 The narrow, dusty trail leads east through the forest. ~ ~ 0 -1 6109 D2 The narrow, dusty trail leads south through the forest. ~ ~ 0 -1 6111 E trail~ The dark and dusty trail seems fragile compared to the massive trunks, and in some places, giant grey roots have broken up through its surface. ~ E path~ The path seems fragile and unsafe compared to the enourmous trunks that loom around it. ~ E tree trees trunk trunks~ Some of the trunks to the west are covered in a thin, almost transparent substance. It looks like small threads woven carefully together. ~ S #6111 A narrow trail through the deep, dark forest~ You are on a dusty trail winding its way north-south between huge, ancient trees that loom ominously above you. ~ 61 9 3 D0 The narrow, dusty trail leads north through the forest. ~ ~ 0 -1 6110 D2 The narrow, dusty trail leads south through the forest. ~ ~ 0 -1 6112 E trail~ The dark and dusty trail seems fragile compared to the massive trunks, and in some places, giant grey roots have broken up through its surface. ~ E tree trees trunk trunks~ These ancient trees must have been here for many, many years. It is impossible to catch even a glimpse of anything above the lowest branches. ~ S #6112 A narrow trail through the deep, dark forest~ You are on a dusty trail winding its way between huge, ancient trees standing close on all sides. The trail leads north and west and to the east, a frail path leads away from the trail. ~ 61 9 3 D0 The narrow, dusty trail leads north through the forest. ~ ~ 0 -1 6111 D1 The path leads east - away from the trail. ~ ~ 0 -1 6113 D3 The narrow, dusty trail leads west through the forest. ~ ~ 0 -1 6127 E trail~ The dark and dusty trail seems fragile compared to the massive trunks, and in some places, giant grey roots have broken up through its surface. ~ E path~ The path seems fragile and unsafe compared to the enourmous trunks that loom around it. ~ E tree trees trunk trunks~ These ancient trees must have been here for many, many years. It is impossible to catch even a glimpse of anything above the lowest branches. ~ S #6113 A small path in the deep, dark forest~ You are on a narrow path leading through the deep, dark forest. Ancient grey trees loom in all directions. The path continues south and west. ~ 61 9 3 D2 The narrow path winds its way through the trees to the south. ~ ~ 0 -1 6114 D3 The narrow path winds its way through the trees to the west. ~ ~ 0 -1 6112 E tree trees trunk trunks~ The ancient grey giants seem to observe you silently. ~ E path~ The path seems all too frail. One of the giant roots could probably crush it in a single blow. ~ S #6114 A junction in the deep, dark forest~ You are by a junction where three paths meet. Ancient grey trees tower above you on all sides. Paths lead north, east and west. ~ 61 9 3 D0 The narrow path winds its way through the trees to the north. ~ ~ 0 -1 6113 D1 The narrow path winds its way through the trees to the east. ~ ~ 0 -1 6115 D3 The narrow path winds its way through the trees to the west. ~ ~ 0 -1 6122 E tree trees trunk trunks~ The ancient grey giants seem to observe you silently. ~ E path paths~ The path seems all too frail. One of the giant roots could probably crush it in a single blow. ~ S #6115 A small path in the deep, dark forest~ You are on a narrow path leading through the deep, dark forest. You feel as if the ancient trees observe you in watchful silence. The path continues north and west. ~ 61 9 3 D0 The narrow path winds its way through the trees to the north. ~ ~ 0 -1 6116 D3 The narrow path winds its way through the trees to the west. ~ ~ 0 -1 6114 E tree trees trunk trunks~ The ancient grey giants seem to observe you silently. ~ E path~ The path seems all too frail. One of the giant roots could probably crush it in a single blow. ~ S #6116 A small path in the deep, dark forest~ You are on a narrow path leading through the deep, dark forest. Giant, grey trees loom ominously on all sides. The path continues east and south. ~ 61 9 3 D1 The narrow path winds its way through the trees to the east. ~ ~ 0 -1 6117 D2 The narrow path winds its way through the trees to the south. ~ ~ 0 -1 6115 E tree trees trunk trunks~ The ancient grey giants seem to observe you silently. ~ E path~ The path seems all too frail. One of the giant roots could probably crush it in a single blow. ~ S #6117 A junction in the deep, dark forest~ You are by a junction where three paths meet. Ancient, grey trees seem to observe you silently you from all sides. Paths lead north, east and west. ~ 61 9 3 D0 The narrow path winds its way through the trees to the north. ~ ~ 0 -1 6106 D1 The narrow path winds its way through the trees to the east. ~ ~ 0 -1 6118 D3 The narrow path winds its way through the trees to the west. ~ ~ 0 -1 6116 E tree trees trunk trunks~ The ancient grey giants seem to observe you silently. ~ E path paths~ The path seems all too frail. One of the giant roots could probably crush it in a single blow. ~ S #6118 A small path in the deep, dark forest~ You are on a narrow path leading through the deep, dark forest. Ancient, grey trees loom everywhere. The path continues south and west. ~ 61 9 3 D2 The narrow path winds its way through the trees to the south. ~ ~ 0 -1 6119 D3 The narrow path winds its way through the trees to the west. ~ ~ 0 -1 6117 E tree trees trunk trunks~ The ancient grey giants seem to observe you silently. ~ E path~ The path seems all too frail. One of the giant roots could probably crush it in a single blow. ~ S #6119 A small path in the deep, dark forest~ You are on a narrow path leading through the deep, dark forest. Huge, ancient trees are on all sides. The path continues north and south. ~ 61 9 3 D0 The narrow path winds its way through the trees to the north. ~ ~ 0 -1 6118 D2 The narrow path winds its way through the trees to the south. ~ ~ 0 -1 6120 E tree trees trunk trunks~ You feel as if they are watching you. ~ E path~ The path seems all too frail. One of the giant roots could probably crush it in a single blow. ~ S #6120 On the river bank in the deep, dark forest~ You are on a narrow path leading through the deep, dark forest. To the south a fast river is flowing westwards through the forest. Ancient grey trees loom on both banks. The path continues north and west. ~ 61 9 3 D0 The narrow path winds its way through the trees to the north. ~ ~ 0 -1 6119 D3 The narrow path winds its way through the trees to the west. ~ ~ 0 -1 6121 E river~ The river flows fast and strong. It is black or looks so in the gloom. ~ E bank banks tree trees trunk trunks~ The ancient crowns of trees on both banks reach together forming a dense roof above the dark river. ~ E path~ The path seems all too frail. One of the giant roots could probably crush it in a single blow. ~ S #6121 A dead end path on the river bank in the deep, dark forest~ You are on a narrow path leading through the deep, dark forest. The ancient trees stand so close that the path disappears between the dusty roots. To the south a dark river flows from east to west. The only exit appears to be east. ~ 61 9 3 D1 The narrow path winds its way through the trees to the east. ~ ~ 0 -1 6120 E river~ The river flows fast and strong. It is black or looks so in the gloom. ~ E bank banks tree trees trunk trunks~ The ancient crowns of trees on both banks reach together forming a dense roof above the dark river. ~ E path~ The path seems all too frail. One of the giant roots could probably crush it in a single blow. ~ S #6122 A small path in the deep, dark forest~ You are on a narrow path leading through the deep, dark forest. Giant, grey trees loom ominously all around. The path continues east and south. ~ 61 9 3 D1 The narrow path winds its way through the trees to the east. ~ ~ 0 -1 6114 D2 The narrow path winds its way through the trees to the south. ~ ~ 0 -1 6123 E tree trees trunk trunks~ The ancient grey giants seem to observe you silently. ~ E path~ The path seems all too frail. One of the giant roots could probably crush it in a single blow. ~ S #6123 A junction on the river bank in the deep, dark forest~ You are by a junction where three paths meet. Ancient, grey trees seem to observe you silently you from all around. To the south a dark river flows from east to west through the forest. Paths lead north, east and west. ~ 61 9 3 D0 The narrow path winds its way through the trees to the north. ~ ~ 0 -1 6122 D1 The narrow path winds its way through the trees to the east. ~ ~ 0 -1 6124 D3 The narrow path winds its way through the trees to the west. ~ ~ 0 -1 6125 E river~ The river flows fast and strong. It is black or looks so in the gloom. ~ E bank banks tree trees trunk trunks~ The ancient crowns of trees on both banks reach together forming a dense roof above the dark river. ~ E path paths~ The path seems all too frail. One of the giant roots could probably crush it in a single blow. ~ S #6124 A dead end path in the deep, dark forest~ You are on a narrow path leading through the deep, dark forest. The ancient trees stand so close that the path disappears between the dusty roots. To the south a dark river flows from east to west. The only exit appears to be west. ~ 61 9 3 D3 The narrow path winds its way through the trees to the west. ~ ~ 0 -1 6123 E river~ The river flows fast and strong. It is black or looks so in the gloom. ~ E bank banks tree trees trunk trunks~ The ancient crowns of trees on both banks reach together forming a dense roof above the dark river. ~ E path~ The path seems all too frail. One of the giant roots could probably crush it in a single blow. ~ S #6125 A small path on the river bank in the deep, dark forest~ You are on a narrow path leading through the deep, dark forest. Ancient grey trees loom everywhere. To the south a dark river flows westwards through the forest. The path continues north and east. ~ 61 9 3 D0 The narrow path winds its way through the trees to the north. ~ ~ 0 -1 6126 D1 The narrow path winds its way through the trees to the east. ~ ~ 0 -1 6123 E river~ The river flows fast and strong. It is black or looks so in the gloom. ~ E bank banks tree trees trunk trunks~ The ancient crowns of trees on both banks reach together forming a dense roof above the dark river. ~ E path~ The path seems all too frail. One of the giant roots could probably crush it in a single blow. ~ S #6126 A narrow trail through the deep, dark forest~ You are on a dusty trail winding its way between huge, ancient trees standing close on all sides. The trail leads north and west, and to the south a frail path leads away from the trail. ~ 61 9 3 D0 The narrow, dusty trail leads north through the forest. ~ ~ 0 -1 6127 D2 The path leads south - away from the trail. ~ ~ 0 -1 6125 D3 The narrow, dusty trail leads west through the forest. ~ ~ 0 -1 6128 E trail~ The dark and dusty trail seems fragile compared to the massive trunks, and in some places, giant grey roots have broken up through its surface. ~ E path~ The path seems fragile and unsafe compared to the enourmous trunks that loom around it. ~ E tree trees trunk trunks~ These ancient trees must have been here for many, many years. It is impossible to catch even a glimpse of anything above the lowest branches. ~ S #6127 A narrow trail through the deep, dark forest~ You are on a dusty trail winding its way between huge, ancient trees standing close on all sides. The trail leads east and south. ~ 61 9 3 D1 The narrow, dusty trail leads east through the forest. ~ ~ 0 -1 6112 D2 The narrow, dusty trail leads south through the forest. ~ ~ 0 -1 6126 E trail~ The dark and dusty trail seems fragile compared to the massive trunks, and in some places, giant grey roots have broken up through its surface. ~ E tree trees trunk trunks~ These ancient trees must have been here for many, many years. It is impossible to catch even a glimpse of anything above the lowest branches. ~ S #6128 A narrow trail through the deep, dark forest~ You are on a dusty trail winding its way east-west between huge, ancient trees that stand close on all sides. Not a sound is to be heard - everything is ominously quiet. ~ 61 9 3 D1 The narrow, dusty trail leads east through the forest. ~ ~ 0 -1 6126 D3 The narrow, dusty trail leads west through the forest. ~ ~ 0 -1 6129 E trail~ The dark and dusty trail seems fragile compared to the massive trunks, and in some places, giant grey roots have broken up through its surface. ~ E tree trees trunk trunks~ These ancient trees must have been here for many, many years. It is impossible to catch even a glimpse of anything above the lowest branches. ~ S #6129 A narrow trail through the deep, dark forest~ You are on a dusty trail winding its way east-west between huge, ancient trees that stand close on all sides. Not a sound is to be heard - everything is ominously quiet. ~ 61 9 3 D1 The narrow, dusty trail leads east through the forest. ~ ~ 0 -1 6128 D3 The narrow, dusty trail leads west through the forest. ~ ~ 0 -1 6135 E trail~ The dark and dusty trail seems fragile compared to the massive trunks, and in some places, giant grey roots have broken up through its surface. ~ E tree trees trunk trunks~ These ancient trees must have been here for many, many years. It is impossible to catch even a glimpse of anything above the lowest branches. ~ S #6130 A narrow trail through the deep, dark forest~ You are on a dusty trail winding its way westwards just below huge sticky wires suspended like ropes between the trees. To the west the path seems to be completely covered in a giant web made from huge threads covered with glue. This place gives you the creeps. ~ 61 9 3 D1 The narrow, dusty trail leads east through the forest, away from the web. ~ ~ 0 -1 6144 D3 The structure to the west looks most of all like an immense spider web. It does not look as if you can go further without getting caught in it. ~ ~ 0 -1 6131 D4 ~ ~ 0 -1 6132 E trail~ The dark and dusty trail seems fragile compared to the massive trunks, and in some places, giant grey roots have broken up through its surface. ~ E substance wire wires rope ropes tree trees trunk trunks~ The sticky substance is hanging like ropes between the ancient trees, crossing the path just out of reach. It might be possible to climb one of the sticky trunks. ~ S #6131 The spider web~ You are walking along the narrow path, ducking under the sticky ropes as you advance... > A huge, poisonous spider drops from above! A huge, poisonous spider drops from above! A huge, poisonous spider drops from above! > The huge, poisonous spider stings you! You resist the poison! The huge, poisonous spider stings you! You are poisoned! The huge, poisonous spider stings you! You are poisoned! ~ 61 11 3 D1 ~ ~ 0 -1 6130 D3 ~ ~ 0 -1 6134 D4 ~ ~ 0 -1 6133 S #6132 Up in the tree~ You are hanging on the outside of a huge tree trunk covered in a sticky substance. Directly to the west is an immense spider web suspended between numerous of the giant trees including the one you are hanging on. ~ 61 13 6 D3 To the west is the immense spider web. It seems to move softly. ~ ~ 0 -1 6133 D5 Downwards is the narrow forest path. ~ ~ 0 -1 6130 E web~ The spider web stretches out to the west. It looks as if it is possible to walk on it. ~ S #6133 On the spider web~ You are balancing carefully on the giant sticky threads that holds the giant web in place. To the east is a giant tree trunk and to the west is an entrance to a cave-like structure made from many layers of spider web. ~ 61 9 6 D1 To the east is the giant tree trunk. ~ ~ 0 -1 6132 D3 To the west is the entrance to the cave-like structure. ~ ~ 0 -1 6134 E web~ The immense spider web moves softly. ~ E cave structure~ It covers a ground area corresponding to an irregular circle with a diameter of about 20 feet and is nearly 10 feet tall. It looks very old. ~ S #6134 The Den of the Queen Spider~ You are inside a cave-like structure that seems to be made entirely from countless layers of spider web. Temperature and humidity is very high making it hard to breathe the foul air that lingers here. The walls are covered with open cocoons. ~ 61 9 6 D1 Compared to this place the east exit looks inviting. ~ ~ 0 -1 6133 E web wall walls~ The sticky walls are covered with open cocoons. ~ E cocoon cocoons~ The cocoons are burst open as if something inside really wanted to get out. They are at the size of a human head. ~ S #6135 A a dusty trail in the deep, dark forest~ You are on a dusty trail leading through the deep, dark forest. Ancient grey trees loom all around you. The trail continues north and east. ~ 61 9 3 D0 The dusty trail leads north through the trees. ~ ~ 0 -1 6136 D1 The dusty trail leads east through the trees. ~ ~ 0 -1 6129 E tree trees trunk trunks~ The ancient grey giants seem to observe you silently. ~ S #6136 A dusty trail in the deep, dark forest~ You are on a dusty trail leading through the deep, dark forest. Ancient, grey trees loom everywhere. The trail continues south and west. A broad irregular path leads eastwards away from the trail. ~ 61 9 3 D1 The trees standing on the sides of the path have scratch marks on them. ~ ~ 0 -1 6142 D2 The dusty trail leads south through the trees. ~ ~ 0 -1 6135 D3 The dusty trail leads west through the trees. ~ ~ 0 -1 6137 E tree trees trunk trunks~ To the east the ancient grey giants have many marks as if something with huge claws has been tearing at them in rage. ~ E path~ The trees standing on the sides of the path have scratch marks on them. ~ E trail~ The dark and dusty trail seems fragile compared to the massive trunks, and in some places, giant grey roots have broken up through its surface. ~ S #6137 At the end of the trail through the deep, dark forest~ You are on a dusty trail leading through the deep, dark forest. Ancient grey trees loom all around you. The only exit is east. ~ 61 9 3 D1 The dusty trail leads east through the trees. ~ ~ 0 -1 6136 E tree trees trunk trunks~ The ancient grey giants seem to observe you silently. ~ S #6142 Outside a cave in the deep, dark forest~ You are at the end of a broad, irregular path. To the north is a very large ominous-looking cave opening. The trees here have many marks as if something with huge claws has been tearing at them in rage. ~ 61 9 3 D0 The disgusting smell of a large reptile emanates from the cave opening. ~ ~ 0 -1 6143 D3 The path winds its way westwards. ~ ~ 0 -1 6136 E tree trees~ The ancient grey giants have many marks as if something with huge claws has been tearing at them in rage. ~ E cave opening~ The disgusting smell of a large reptile emanates from the cave opening. ~ S #6143 The cave of the Green Dragon~ You are in a big natural cave. The floor is littered with bones of all sorts and the stench is so massive that you could cut it with a knife. The only exit is to the south. ~ 61 9 3 D2 The exit leads out into the forest. ~ ~ 0 -1 6142 E bone bones floor~ Most of the bones on the floor appear to be of human origin. ~ S #6144 A small path in the deep, dark forest~ You are on a narrow path leading through the deep, dark forest. Ancient, grey trees loom everywhere. The tree trunks here seem to be covered in some sticky substance. The path continues south and west. ~ 61 9 3 D2 The narrow path winds its way through the trees to the south. ~ ~ 0 -1 6110 D3 The narrow path winds its way through the trees to the west. ~ ~ 0 -1 6130 E substance rope ropes thread threads~ The substance reminds you of giant threads covered with glue. If it had not been for the size you could have sworn it was part of a spider web. ~ E tree trees trunk trunks~ The ancient grey giants seem to observe you silently. ~ E path~ The path seems all too frail. One of the giant roots could probably crush it in a single blow. ~ S #6900 Quifael's monster pen~ You are in a big, subterranean room with heavy massive stone walls and no windows whatsoever. A virtual ladder leads upwards. ~ 69 520 0 D4 The ladder leads to the laboratory. ~ ~ 0 -1 6902 S #6901 Quifael's study~ You are in a small, comfortable study room. The walls are lined with bookcases filled with dusty volumes of all sizes. In the fireplace burns a crackling fire that makes the room warm and cosy, and in front of an oakwood reading desk is a large old-fashioned chair. ~ 69 524 0 D2 The corridor leads south to the hall. ~ ~ 0 -1 6904 E bookcase bookcases volume volumes book books~ Most of the books are heavy, leatherbound and covered in a thin layer of dust. There are many titles on necromancy, conjuring and other spheres of Magick, but also some on computer science (although these seem to be VERY dusty indeed) and a fair collection of horror literature, ranging from Bram Stoker and H. P. Lovecraft to Anne Rice and Stephen King. ~ E fireplace~ The fireplace isn't particularly big, but the fire crackles merrily in it. ~ E desk~ It is very massive and but seems worn from many years of use. ~ E chair~ It is big and old-fashioned, but quite comfortable nevertheless. ~ S #6902 Quifael's laboratory~ You are in a room filled with shelves containing all sorts of weird equipment. The walls are lined with numerous shelves and a massive working desk is by the north wall. The air smells of rare chemicals and spices. A virtual ladder leads downwards. A magical portal is hovering in the air just in front of the east wall. ~ 69 524 0 D1 To the east is the magical portal. ~ ~ 0 -1 6903 D3 To the west is the hall. ~ ~ 0 -1 6904 D5 The virtual ladder leads down to the monster pen. ~ ~ 0 -1 6900 E shelves~ The shelves contain a mass of bottles, jars and boxes of different shapes and sizes, of which some contain powders and liquids in various colours. Others contain dragon's claws, giant's eyes, rabbit's ears and other body parts of different monsters. ~ E desk~ On the desk is a peculiar apparatus of glass bottles and globes connected by small pipelines. The green liquid inside the apparatus' globes and pipelines is bubbling steadily. ~ S #6903 Quifael's virtual balcony~ You are on a transparent balcony hanging in mid-air. You notice a faint blue glow surrounding everything, even yourself, making it seem as transparent as the balcony itself. From here, you have a terrific view of the whole Forest of Haon-Dor. A transparent bronze plate has been bolted to the balcony railing. A magical portal is hovering in the air to the west. ~ 69 520 0 D3 The magical portal is to the west. ~ ~ 0 -1 6902 E balcony railing~ Quite transparent, but visible anyway, because of the blue glow that surrounds the whole place. ~ E plate~ The transparent bronze plate looks quite strange, but the engraved letters are quite easy to read, nevertheless :- Quifael's Virtual Balcony Do not lean out! Please do not try to attract the attention of any adventurers in the forest, as you are not really in existence at the moment. (This could possibly mess up Reality, and we wouldn't want to do that, would we?) ~ E forest Haon-Dor view~ Through the tree crowns, you see fellow adventurers walking around in the forest, gathering mushrooms, eating blackberries, committing rabbit genocide and generally having a good time. ~ S #6904 Quifael's hall~ You are in sparsely decorated and quite dusty hall. Old wooden doors lead north, east and south and to the west is the front door. An old mirror hangs on the wall. ~ 69 520 0 D0 The study is to the north.~ ~ 0 -1 6901 D1 The laboratory is to the east.~ ~ 0 -1 6902 D2 The kitchen is to the south.~ ~ 0 -1 6905 D3 The front door leads to Park Road.~ door~ 2 3301 3126 E mirror~ You see yourself looking back at you. ~ S #6905 Quifael's kitchen~ You are in an old-fashioned kitchen. ~ 69 520 0 D0 The hall is to the north.~ ~ 0 -1 6904 S #6999 The Realm of the Dead~ You are standing on an immense, grey stone floor that stretches as far as you can see in all directions. Rough winds plunging from the dark, starless sky tear savagely at your fragile body. ~ 69 8 0 D0 The hard floor seems to go on forever. ~ ~ 0 -1 6999 D1 The hard floor seems to go on forever. ~ ~ 0 -1 6999 D2 The hard floor seems to go on forever. ~ ~ 0 -1 6999 D3 The hard floor seems to go on forever. ~ ~ 0 -1 6999 E floor~ The stone floor is the same shade of grey as the sky and is completely plain and unscratched. It is probably too hard for anything to leave as much as a scratch on it. ~ E sky wind winds~ Cold winds plunge ceaselessly at you from the dark, cloudless sky. ~ S #7001 The muddy sewer~ You are standing in mud to your knees. This is not the kind of place for a picnic. The muddy sewer stretches further into the south. ~ 70 9 5 D2 You see the muddy sewer continuing into the darkness to the south. ~ ~ 0 -1 7002 E mud~ It's dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING. ~ S #7002 The muddy sewer junction~ The muddy sewer stretches into the dark to the south. It looks as if no person has ever sat his foot here before. It's too muddy for that anyway. The sewer leads north, south and east from here. ~ 70 9 5 D0 The muddy sewer stretches into the dark to the north. ~ ~ 0 -1 7001 D2 South. The muddy sewer ends in a mudhole that way. ~ ~ 0 -1 7003 D1 East. The muddy sewer leads into a bend that goes south. ~ ~ 0 -1 7007 E mud~ It's dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING. ~ S #7003 The mudhole~ You stand in mud all the way up to your thighs and it's not too comfortable since you are used to a somewhat different environment. The sewer leads to the north of here. In the middle you can just make out an enormous drainpipe leading down. ~ 70 13 5 D0 North. The muddy junction lies in that direction. ~ ~ 0 -1 7002 D5 The muddy drainpipe leads down through the mud, otherwise it is utterly dark. ~ ~ 0 -1 7101 E mud~ It's dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING. ~ S #7004 The Dark Pit~ You are standing by the edge of a dark pit that leads down into even deeper darkness. >BWWAAADDRR< - The smell from down there is unbearable. The sewer stretches into the darkness to the east. ~ 70 9 0 D1 East. The sewer leads into the sewer junction. ~ ~ 0 -1 7009 D5 The Dark Pit leads down an down and down ... well you can't see the bottom anyway. There are bars that function as a ladder on the side. ~ ~ 0 -1 7102 S #7005 The muddy sewer~ You are standing in the middle of a bend of the sewer pipe. It is very dark around here and the mud is sticking to your legs, not very pleasant. The pipe leads east and south from here. ~ 70 9 4 D1 East. The mud stretches on into the darkness. ~ ~ 0 -1 7011 D2 South. There is even more mud in that direction than where you are now. Incredible. ~ ~ 0 -1 7006 E mud~ It's dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING. ~ S #7006 The muddy sewer~ You are standing in something that reminds you very much of porridge, this has the advantage that it's not hot, it's rather cold actually. The pipe bends to the north and east. ~ 70 9 5 D1 The pipe leads into a bend that goes south. Interesting, there's mud on the floor there. ~ ~ 0 -1 7012 D0 The muddy sewer pipe leads into a bend that goes east. ~ ~ 0 -1 7005 E mud~ It's dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING. ~ S #7007 The muddy sewer bend~ This isn't your idea of a place to stay too long. You're in up to your knees in something that resembles mud, but you're not quite sure. The bend in which you stand leads west and south. ~ 70 9 5 D3 The pipe (still filled with mud) leads into a intersection that goes north and south. Interesting. ~ ~ 0 -1 7002 D2 The pipe leads into a intersection that goes south and east. The floor here is still covered in mud. ~ ~ 0 -1 7008 E mud~ It's dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING. ~ S #7008 A muddy intersection~ You have both your feet safely stuck in mud. It isn't the mud that's wrong it's the smell, the sounds, the total darkness that surrounds you. Everything here is so depressing. The pipe leads on with a trail of thick mud to the north, east and south. ~ 70 9 4 D0 North. The pipe goes into a bend with a load of mud all the way up the walls. The bend leads west. ~ ~ 0 -1 7007 D1 East. This way like a place for the annual mud festival, although the stench wouldn't allow any happiness at all. The pipe leads into a bend that leads north. ~ ~ 0 -1 7014 D2 South. There's less mud in that direction. *smile*. Your light doesn't cover enough space for you to see much more than that it leads into some sort of junction. ~ ~ 0 -1 7009 E mud~ It's dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING. ~ S #7009 The Sewer Junction~ You stand in the middle of a huge junction of sewer pipes right under what you'd think was an air shaft. The sewer pipes lead to the north, south, east and west. It look quite impossible to force your way up. ~ 70 9 3 D0 North. Mud is the floor basis in that direction. Yummy. ~ ~ 0 -1 7008 D1 YYEEUUCH! BOOH! THAT looks like a nice place for creepy crawlies. ~ ~ 0 -1 7017 D2 North. This direction looks quite nice actually. The pipe leads into a bend that goes east. ~ ~ 0 -1 7010 D3 A few yards ahead - away from this junction - there is a pit leading down, but the smell from there...>PHEWW<. ~ ~ 0 -1 7004 E mud~ It's dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING. ~ S #7010 A bend in sewer pipe~ You are in a bend in the sewer pipe. A strong smell seeps in from the north. The sewer goes north and east. ~ 70 9 2 D0 North. You are staring into a huge junction with exits in all directions. ~ ~ 0 -1 7009 D1 East. The Pipe leads into utter darkness that way. ~ ~ 0 -1 7018 S #7011 The muddy sewer pipe~ You have entered a kind of tube intersection that leads south, west and east. Your legs are covered in mud up to the knees. REAL yucky! ~ 70 9 5 D3 West. The mud reaches that way too, all the way up the walls. ~ ~ 0 -1 7005 D1 East. There's less mud in that direction, or that's your impression. ~ ~ 0 -1 7024 D2 That way is lost in darkness, though you sense less mud in that direction, perhaps even a complete end to this sludge that surrounds you. ~ ~ 0 -1 7021 E mud~ It's dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING. ~ S #7012 The bend in the Muddy sewer~ This is not your idea of a holiday. You stand in mud up to your knees. It's absolutely inconceivable how all this mud could have been placed here. The pipe leads to the west and south. ~ 70 9 5 D3 West. All you can see, is that the pipe leads into a bend that goes north. But there's less mud in that direction, however odd that sounds. ~ ~ 0 -1 7006 D2 South. There's even more mud that way, incredible! Although it looks like an intersection in the sewer system that leads east and south. ~ ~ 0 -1 7013 E mud~ It's dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING. ~ S #7013 A MUDDY intersection~ You wouldn't want to know the true feeling of standing in this mud up to your hips. >BWAADR<. All that fills your mind right now is the dream of a hot bath. This is NOT very clean mud you know, remember you're in the sewer! The pipes leads north, south and east. ~ 70 9 5 D0 North. Sludge and sediment fills this corridor of the sewer that leads into a bend going west. ~ ~ 0 -1 7012 D1 East. You can see absolutely nothing of interest in that direction (Maybe that's why it's so damn interesting.??) There's no mud in that direction either, GREAT! ~ ~ 0 -1 7026 D2 South. All you can see is more mud! Although the pipe goes into a bend leading west. ~ ~ 0 -1 7014 E mud~ It's dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING. ~ E sediment~ It's NOT the kind of matter that would concern you too much, normally, but as you are in the middle of it, it just might become your main concern. REAL YUCKY! ~ S #7014 Muddy sewer~ You stand in a bend of the pipe system of the sewer with mud up to your thighs. Contemplating a higher level of existence here would be utterly inappropriate, as the smell would keep any intelligent creature from even thinking of anything but getting away from this foul end of the WORLD. The bend goes from north to west. ~ 70 9 5 D0 North. Filled with mud, that place looks like an impassable intersection with pipes leading north and east. ~ ~ 0 -1 7013 D3 West. There's less mud that way, maybe you're on your way out of this foul place. ~ ~ 0 -1 7008 E mud~ It's dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING. ~ S #7015 The old well~ You are standing by an old and worn well from before this century. The sewer leads to the east from here and the well leads down into darkness. Metal bars implanted in the side of the well lead down as a ladder. ~ 70 9 3 D1 East. You see, because of the utter darkness that surround you, absolutely nothing. Your light isn't of much use for that kind of distance. ~ ~ 0 -1 7028 D5 Down the well there's even less light than up here, so ... sorry, you can't see a thing. There are metal bars in the side leading down into the darkness. ~ ~ 0 -1 7105 E bars~ These look like they're pretty slippery, and not very safe, but perhaps safe enough for you to climb down, WITH both hands on them. ~ S #7016 The ordinary bend~ You are in the middle of a bend in the pipe system of the sewer system, WHAT a place!!! The pipe leads to the south and the east. ~ 70 9 1 D2 South. You see nothing at all in that direction it's too dark anyway. ~ ~ 0 -1 7017 D1 East. What a quiet place you've found there. It's an intersection that have pipeways going north and east. ~ ~ 0 -1 7021 S #7017 The sewer junction~ You are in a junction that leads north, west and south. ~ 70 9 1 D0 North. You see a bend. ~ ~ 0 -1 7016 D3 West. There's a junction with four pipelines in that direction. ~ ~ 0 -1 7009 D2 South. It looks like a pipe junction just like this one. Only that one leads east and west. ~ ~ 0 -1 7018 S #7018 The ordinary junction~ This looks like an ordinary junction, actually it seems very quiet here. The pipelines lead west, east and north. ~ 70 13 1 D3 There's a bend to the west leading north. ~ ~ 0 -1 7010 D0 To the north you can see a junction like this one, leading north and west. ~ ~ 0 -1 7017 D1 To the east there's nothing of particular interest, though there's a junction with pipelines leading norht and east. ~ ~ 0 -1 7031 S #7021 A quiet pipe junction~ This is the kind of place to rest, though the smell could be a LOT better than this. The sewer goes east, north and west from here. ~ 70 13 1 D0 In that direction, you can't see anything. It's just too dark. ~ ~ 0 -1 7011 D1 There's an ordinary junction in the pipe system to the east ~ ~ 0 -1 7029 D3 West. There's an ordinary bend leading south into the sewer system in that direction. ~ ~ 0 -1 7016 S #7022 The odd room with smooth walls~ As you enter you hear a loud click from one of the walls ... and you fall and fall and fall ... . . . . ... And come to an abrupt end. THIS is strange indeed. There's an arched entryway leading down. ~ 70 9 5 D5 Down. It's utterly dark that way, though you can make out an intersection of sewer pipes leading west, north and east. ~ entryway~ 0 -1 7112 S #7024 The sewer~ You are standing in mud up to your ankles. This is an intersection with sewer pipes leading east, south and west. ~ 70 13 1 D2 To the south there's another intersection with pipes going south and east. ~ ~ 0 -1 7025 D1 To the east there's a peculiar looking round room. ~ ~ 0 -1 7037 D3 To the west there's another intersection like this one, with sewer pipes leading south and west. ~ ~ 0 -1 7011 S #7025 Another intersection~ You have never seen anything so BORING...This is an intersection with pipes leading north, south and east. ~ 70 9 1 D0 To the north there's an intersection, where the pipes are leading west and east. You notice that the floor to the west is covered in mud. ~ ~ 0 -1 7024 D2 Another intersection lies to the south. It leads west and south. ~ ~ 0 -1 7026 D1 East. You see nothing of interest in that direction, just another intersection. This one leads east and south. ~ ~ 0 -1 7038 S #7026 A junction~ This one seems interesting, a big difference from all the other junctions. It seems cleaner than the rest of them. Weird. Something that looks like an air shaft leads upwards, but it looks far too slippery to climb. The pipes lead to the south, west and north. ~ 70 13 0 D0 North. You see an intersection there, leading north and east. ~ ~ 0 -1 7025 D3 To the west you see a load of mud and sediment in the sewer. That should be an intersection there but you're not quite sure. ~ ~ 0 -1 7013 D2 To the south there's ANOTHER junction leading west and east. ~ ~ 0 -1 7028 E mud~ It's dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING. ~ S #7028 The sewer junction~ You stand in a junction of sewer pipes leading north, east and west. ~ 70 9 1 D0 ~ ~ 0 -1 7026 D3 To the west you can just make out an old well. ~ ~ 0 -1 7015 D1 To the east you can see a bend in the pipe going south. ~ ~ 0 -1 7034 S #7029 The Triple Junction~ You stand in the middle of a huge junction of concrete sewer pipes. The pipes lead into three different directions : east, south and west. ~ 70 9 1 D3 To the west you can just make out another junction similar to the one you are standing in. ~ ~ 0 -1 7021 D2 To the south there's a ENORMOUS quadruple sewer junction, all lit up by an odd light. ~ ~ 0 -1 7030 D1 East. You can see a bend in the sewer pipe leading north. ~ ~ 0 -1 7035 S #7030 The Quadruple Junction Under the Dump~ You are standing in something that reminds you of an entry to an ant hive. There are enormous concrete pipes leading north, south, east and west. There's also a metal ladder built into the concrete wall leading up through a layer of garbage. The manhole is above you. ~ 70 13 1 D0 To the north you can see a huge triple junction with sewer pipes leading west and east. ~ ~ 0 -1 7029 D1 East. You can see a pit in the floor. ~ ~ 0 -1 7036 D2 To the south there's a huge junction with pipes leading east and west. ~ ~ 0 -1 7031 D3 To the west there's an odd looking room with totally smooth walls. ~ ~ 0 -1 7022 D4 You see the manhole. ~ cover manhole~ 2 -1 3025 E manhole cover~ The manhole has a manhole cover. ~ E ladder~ It looks as if it's made of stainless steel, and it would very well function as a club of considerable power, but alas ... You can't take at all since it's firmly set into the concrete wall. ~ S #7031 A triple junction~ You stand in a junction with pipes leading west, north and east. ~ 70 9 1 D0 To the north there's a ENORMOUS quadruple sewer junction, all lit up by an odd light. ~ ~ 0 -1 7030 D1 East. You can just make out a triple junction leading north and east. ~ ~ 0 -1 7044 D3 West. You can just make out a triple junction leading north and west. ~ ~ 0 -1 7018 S #7034 A bend in the sewer pipe~ You can look in two directions where the pipe leads : south and west. ~ 70 9 2 D3 West. You can just make out a triple junction leading north and west. ~ ~ 0 -1 7028 D2 To the south you can see another bend leading west. ~ ~ 0 -1 7035 S #7035 The sewer pipe bend~ You can look in two different directions where the pipe goes : west and north. ~ 70 9 2 D0 North. You see another bend leading west. ~ ~ 0 -1 7034 D3 You can see another junction although this one is a triple one with pipes going south and west. ~ ~ 0 -1 7029 S #7036 The pit~ You stand in a section of a pipe that leads to a dead end. In the floor there's a pit leading down. There are bars set in the side of the pit wall functioning as a ladder. ~ 70 9 5 D3 West. You can see a dimly lit quadruple junction with an exit up. ~ ~ 0 -1 7030 D5 Down the pit it's utterly dark you can't see a thing. ~ ~ 0 -1 7122 S #7037 The round room~ As you enter the room it starts rotating - at first slowly, later faster and faster - You get totally confused as to where up and down is, but you are certain that the doorway is in the opposite direction of what it was when you entered. It now leads east. There was only this one exit. ~ 70 9 1 D1 You can just make out a smaller room with a chair. ~ ~ 0 -1 7050 S #7038 The three way junction~ You are standing in a junction of pipes that lead west, east and south. ~ 70 9 1 D3 West. You see another junction similar to this one leading north and south. ~ ~ 0 -1 7025 D1 East. You can make out a dimly lit Guard Room. ~ ~ 2 -1 7045 D2 To the south you can see what looks like a store room. ~ ~ 2 -1 7039 S #7039 The Sewer Store Room~ You stand in a small room lit by a single torch set in the wall. The only way out of here is to the north. ~ 70 8 1 D0 To the north you see a pipe junction. ~ ~ 2 -1 7038 S #7041 The Shaft~ You are standing by the edge of a deep, dark shaft leading down. A single ladder is your tool to work your way down if you so wish. The sewer pipe leads south from here. ~ 70 9 1 D5 Down and utter darkness. There's absolutely nothing to be seen in that direction. ~ ~ 0 -1 7123 D2 To the south you can see the pipe leading further south into darkness. ~ ~ 0 -1 7043 E ladder~ Firmly set into the wall of the shaft it's impossible to even rock, is your estimate. ~ S #7043 The Sewer Entrance~ You stand in the middle of a pipe that leads from north to south. Above you an air shaft leads up into sunlight. It seems totally impossible to go up that way. ~ 70 9 1 D0 To the north you can just make out a huge shaft leading down. ~ ~ 0 -1 7041 D2 To the south you can see a triple junction leading west and east. ~ ~ 0 -1 7044 S #7044 The junction going three ways~ You are in a passageway in the pipes of the sewer system leading north, east and west. ~ 70 9 1 D1 ~ ~ 0 -1 7049 D0 You see a sewer pipe leading north. ~ ~ 0 -1 7043 D3 West. You see another junction very similar to this one that leads north and west. ~ ~ 0 -1 7031 S #7045 The Sewer Room~ You are standing in a large room with chairs set in the walls. You have the feeling of being watched. To the south there's an entry to a larger room. The room is lit by five torches, also set in the walls. To the west there is a doorway leading out to the sewers. ~ 70 8 1 D2 You can see an even larger room than this one, filled with light. ~ ~ 0 -1 7046 D3 To the west you can see the sewers. ~ ~ 2 -1 7038 S #7046 The Sewer room~ This is a Room with walls that glitters like gold though not quite like it. This is strange as it looks as if the glitter lights the whole room. It looks very bright. To the south the floor is covered with yucky water. The North leads to sort of a Guard Room. ~ 70 8 1 D0 To the north you can see the guard room. ~ ~ 0 -1 7045 D2 To the south there is nothing but water and an exit leads east from there. ~ ~ 0 -1 7047 S #7047 The Pool in the sewer~ You stand in water to your waste. To the north is the entrance to this room. A single door leads east. ~ 70 8 1 D0 To the north you see the entrance to this room. ~ ~ 0 -1 7047 D1 You can see an enormous hall through the doorway. ~ ~ 2 -1 7053 S #7048 The Sewers~ You stand in a dead end of the sewer. The only way out is south. You can see a shaft leading up but it looks too difficult to go up that way. ~ 70 9 1 D2 ~ ~ 0 -1 7049 S #7049 The junction~ You stand in a junction leading north, west and east. ~ 70 9 1 D0 ~ ~ 0 -1 7048 D1 Darkness has closed in on that part of the sewer system, you can't see a thing in that direction. ~ ~ 0 -1 7060 D3 West. You see another junction very similar to this one that leads north and west. ~ ~ 0 -1 7044 S #7050 The small room~ The only thing in this room of interest is a chair, and that's tight to the rock floor. A doorway leads south and another leads east into darkness. ~ 70 9 1 D2 You can see a room with a lot of light in it. You can't make out any details. ~ ~ 2 -1 7051 D1 Utter darkness...! ~ ~ 0 -1 7055 S #7051 The Sewer pipe~ You are in what reminds you of a foul sewer, as if you liked being here! You can see two exits leading either north or south. ~ 70 8 1 D0 ~ ~ 2 -1 7050 D2 To the south you can see a strange light flowing from there. ~ ~ 0 -1 7052 S #7052 The Grand Sewer~ You are in a Grand Sewer Pipe. This stretches toward the south. It's large indeed! A doorway leads to the east from here. ~ 70 8 1 D2 In the south end of the pipe the "floor" is completely covered with water. ~ ~ 0 -1 7053 D0 To the north you can see a doorway. ~ ~ 0 -1 7051 D1 You can't see anything in that darkness. ~ ~ 2 -1 7056 S #7053 The South end of the Grand Pipe~ You stand in water to your knees. A doorway leads west from here. The Pipe stretches north. ~ 70 8 1 D3 ~ ~ 2 -1 7047 D0 You see a lot of pictures decorating the walls. ~ ~ 0 -1 7052 S #7055 The Edge of The Water Sewer~ You stand in a room where half of the floor is covered in water. The water leads east and a doorway leads west. ~ 70 9 3 D3 ~ ~ 0 -1 7050 D1 You can hardly make out much more than that the next place is in a pipe with more water. ~ ~ 0 -1 7061 E water~ It looks dark and murky, and emanates a foul stench. ~ S #7056 The Dark hallway~ You can't see much of this, even with a light. The hallway goes into a passageway to the south. A dorway leads west. ~ 70 9 1 D3 You see a lot of light, bright as daylight, but nothing of interest. ~ ~ 0 -1 7052 D2 You can see nothing at all, because it's completely dark in that direction. ~ ~ 0 -1 7057 S #7057 The dark passageway~ You can't see anything but the ground where you put your feet. The passageway seems to continue south and north. ~ 70 9 1 D0 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7056 D2 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7058 S #7058 The dark passageway~ You can't see anything but the ground where you put your feet. The passageway seems to continue south and north. ~ 70 9 1 D0 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7057 D2 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7059 S #7059 The dark passageway~ You can't see anything but the ground where you put your feet. The passageway seems to continue south and north. ~ 70 9 1 D0 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7058 D2 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7060 S #7060 The dark passageway~ You can't see anything but the ground where you put your feet. The passageway seems to continue west and north. To the east there's water covering the floor and that leads through an arched entry to a watery sewer. ~ 70 9 1 D1 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7068 D3 You can just make out a triple junction leading north and west. ~ ~ 0 -1 7049 D0 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7059 E water~ It looks dark and murky, and emanates a foul stench. ~ S #7061 The Watery Sewer Bend~ You can't see anything but the water you're in up to your hips. The sewer seems to bend and lead south and west. ~ 70 9 5 D2 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7062 D3 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7055 E water~ It looks dark and murky, and emanates a foul stench. ~ S #7062 The Watery sewer~ You can't see anything but the water you're in up to your hips. The sewer seems to lead south and north. ~ 70 9 5 D2 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7063 D0 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7061 E water~ It looks dark and murky, and emanates a foul stench. ~ S #7063 The Watery sewer~ You can't see anything but the water you're in up to your hips. The sewer seems to lead south and north. ~ 70 9 5 D2 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7064 D0 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7062 E water~ It looks dark and murky, and emanates a foul stench. ~ S #7064 The Watery Sewer Junction~ You can't see anything but the water you're in up to your hips. The sewer seems to lead into a junction going south,north and east. ~ 70 9 5 D0 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7063 D2 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7065 D1 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7069 E water~ It looks dark and murky, and emanates a foul stench. ~ S #7065 The Watery sewer~ You can't see anything but the water you're in up to your hips. The sewer seems to lead south and north. ~ 70 9 5 D0 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7064 D2 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7066 E water~ It looks dark and murky, and emanates a foul stench. ~ S #7066 The Watery sewer junction~ You can't see anything but the water you're in up to your hips. The sewer seems to lead into a junction that goes north,south and east. ~ 70 9 5 D0 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7065 D2 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7067 D1 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7070 E water~ It looks dark and murky, and emanates a foul stench. ~ S #7067 The Watery sewer~ You can't see anything but the water you're in up to your hips. The sewer seems to lead south and north. ~ 70 9 5 D0 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7066 D2 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7068 E water~ It looks dark and murky, and emanates a foul stench. ~ S #7068 The Watery sewer bend~ You can't see anything but the water you're in up to your hips. The sewer seems to bend and lead west and north. ~ 70 9 5 D0 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7067 D3 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7060 E water~ It looks dark and murky, and emanates a foul stench. ~ S #7069 A ledge by the dark pool~ You can't see much here but the echo tells you that there's quite a drop down. You can just make out a huge dark pool out there in the darkness, mostly because of the trickling of water. The water from the sewer actually washes over this ledge and makes it quite slippery. From here it drops, like a waterfall, into the pool far down. ~ 70 9 5 D3 You can't see a thing. It's too dark. ~ ~ 0 -1 7064 D2 You can't see a thing. It's too dark. ~ ~ 0 -1 7070 E water~ It looks dark and murky, and emanates a foul stench. ~ S #7070 A ledge by the dark pool~ You can't see much here but the echo tells you that there's quite a drop down. You can just make out a huge dark pool out there in the darkness, mostly because of the trickling of water. The water from the sewer actually washes over this ledge and makes it quite slippery. From here it drops, like a waterfall, into the pool far down. Under you there is a small fissure in the rock. It seems big enough to contain a few people. ~ 70 9 5 D3 You can't see a thing. It's too dark. ~ ~ 0 -1 7066 D0 You can't see a thing. It's too dark. ~ ~ 0 -1 7069 D5 ~ ~ 0 -1 7099 E water~ It looks dark and murky, and emanates a foul stench. ~ S #7099 The fissure under the ledge~ This is a small fissure in the solid rock. Under you lies the deep dark pool. The water trickles quietly down from the ledge above you. The water smells like the water in a sewer. ~ 70 13 5 D4 ~ ~ 0 -1 7070 D5 The water edge. ~ ~ 0 -1 7199 S #7101 Under the mudhole~ You stand in a small room with a great big opening in the ceiling. From this opening there's mud dripping down in large lumps. >YUCK<. You can smell the foul stench of the slimy sediment as you try not to get covered by the falling sludge. To the east there is an entryway leading out from here and it seems absolutely impossible to force the muddy decent. ~ 71 13 5 D1 East. You see nothing of interest. ~ ~ 0 -1 7103 E mud~ You never saw such disgusting matter before, it nearly makes you puke. ~ S #7102 Under the Dark Pit~ Nice place you found yourself. You stand in the middle of a room with only two exits, Up and East. A tall ladder is left here so that you can climb up through the Pit without the use of a rope. ~ 71 9 1 D4 Up. You can't see a thing up there, it's way too dark. ~ ~ 0 -1 7004 D1 ~ ~ 0 -1 7104 D5 ~ trapdoor~ 2 -1 7400 E ladder~ This is funny enough a wooden ladder and, after closer inspection, you discover it is magically held towards the wall! You can't, even with your greatest effort, rock it at ALL! ~ S #7103 A muddy bend in the sewer system~ You are standing in what looks like a bend in the pipe system of the sewer. The 'floor' is covered completely by mud! This includes covering your legs up to you knees as well. The pipe leads west and south. ~ 71 9 4 D3 You can see a room in which mud drips from the roof onto the floor in great cakes of sludge. There doesn't seem to be any exits from that room apart from in you direction. ~ ~ 0 -1 7101 D2 To the south there's less mud than here! It actually seems to end there! You have a felling it would be nice to have your feet free from mud again. ~ ~ 0 -1 7104 E mud~ You never saw such disgusting matter before, it nearly makes you puke. ~ S #7104 A junction in the sewer pipes~ You stand in the middle of what looks like a triple junction of pipes going east, west and north. ~ 71 9 1 D0 You can see a mud area starting in that direction. ~ ~ 0 -1 7103 D3 West. There's a room with a ladder leading up. ~ ~ 0 -1 7102 D1 East. You can't even make out what it might look like, it's just too dark. ~ ~ 0 -1 7112 S #7105 Down the old well~ You are dangling on the slippery sides of the old well leading down and up. The only secure point here is the metal bars that are cemented into the sides, the ones that you cling frantically to so that you don't fall. Who knows how deep this well is? The bars lead down and up and nowhere else. ~ 71 9 5 D4 There's a slight, dim light from above, or maybe it's your imagination. Anyway it SEEMS darker down here than up there, if that is possible. ~ ~ 0 -1 7015 D5 Down there nothing at all can be spotted. The darkness that engulfs this decent seems utterly impossible in a mortal world. It's so thick that a torch down there would be utterly useless ... or so it seems to you. Not the kind of thing to cheer you up on this voyage , eh? ~ ~ 0 -1 -1 E bars~ These look like they're pretty slippery, and not very safe, but perhaps safe enough for you to climb down, WITH both hands on them. ~ S #7106 The northwestern corner of the ledge~ You stand, swaying out from the ledge, with only a couple of inches of safe, solid ledge under your feet. The ledge continues to the east but not back south. It seems that the ledge is too narrow to turn on so you'll have to continue foreward. ~ 71 13 5 D1 The ledge continues east. ~ ~ 0 -1 7113 D2 The ledge continues south. ~ ~ 0 -1 7107 D3 ~ ~ 2 -1 -1 D5 The Abyss lies down there. Who knows what might lurk down there? ~ rock step edge~ 2 -1 7279 E edge odd-looking~ This is truly a weird piece of craftsmanship in your eyes. The edge seems to form a step leading down, but WHAT a STEP DOWN. The Abyss opens down there leading to seemingly total destruction. ~ E step~ A small rock sticks out right under it, otherwise the way is DOWN, DOWN, and SPLAT!!! ~ E rock~ It looks as if it can be opened in a door-like fashion. Maybe this will lead the way down. ~ S #7107 The narrow ledge~ You are in the progress of walking all the way around the ledge since there's no way of turning around on this all too narrow path. There IS another exit from here but that leads right into mid-air and with high probability of a free fall session afterwards. ~ 71 13 5 D0 North. The ledge leads into a corner and turns eastward. ~ ~ 0 -1 7106 D2 South. The ledge leads further south into utter darkness. ~ ~ 0 -1 7108 D1 You stare into mid-air, and right under there's absolutely nothing but darkness. You shiver by the thought of falling an utterly unknown distance. ~ ~ 0 -1 7190 S #7108 The narrow ledge~ You are in the progress of walking all the way around the ledge since there's no way of turning around on this all too narrow path. There IS another exit from here but that leads right into mid-air and with high probability of a free fall session afterwards. ~ 71 13 5 D0 North. The ledge leads further north. ~ ~ 0 -1 7107 D2 The ledge continues further south into darkness. ~ ~ 0 -1 7109 D1 You stare into mid-air, and right under there's absolutely nothing but darkness. You shiver by the thought of falling that distance. ~ ~ 0 -1 7190 S #7109 The narrow ledge~ You are in the progress of walking all the way around the ledge since there's no way of turning around on this all too narrow path. There IS another exit from here but that leads right into mid-air and with high probability of a free fall session afterwards. ~ 71 13 5 D0 North. The ledge leads further north. ~ ~ 0 -1 7108 D2 The ledge continues south into darkness. ~ ~ 0 -1 7110 D1 You stare into mid-air, and right under there's absolutely nothing but darkness. You shiver by the thought of falling that distance. ~ ~ 0 -1 7190 S #7110 The narrow ledge~ You are in the progress of walking all the way around the ledge since there's no way of turning around on this all too narrow path. There IS another exit from here but that leads right into mid-air and with high probability of a free fall session afterwards. ~ 71 13 5 D0 North. The ledge leads further north. ~ ~ 0 -1 7107 D2 South. You can just make out the south-western corner of this ledge. ~ ~ 0 -1 7111 D1 You stare into mid-air, and right under there's absolutely nothing but darkness. You shiver by the thought of falling that distance. ~ ~ 0 -1 7190 S #7111 The southwestern corner of the ledge~ This seems like a ledge that is a little broader than the one just to the north of here. The ledge seems to lead around some sort of Abyss of total darkness. The ledge seems to have an odd-looking edge here. ~ 71 13 5 D0 North. The ledge leads further north. ~ ~ 0 -1 7110 D1 You see a broad ledge leading eastward. ~ ~ 0 -1 7115 D2 South of here is the exit from the ledge. ~ ~ 0 -1 7112 D5 The Abyss lies down there. Who knows what might lurk down there? ~ rock step edge~ 2 -1 7279 E edge odd-looking~ This is truly a weird piece of craftsmanship in your eyes. The edge seems to form a step leading down, but WHAT a STEP DOWN. The Abyss opens down there leading to seemingly total destruction. ~ E step~ A small rock sticks out right under it, otherwise the way is DOWN, DOWN, and SPLAT!!! ~ E rock~ It looks as if it can be opened in a door-like fashion. Maybe this will lead the way down. ~ S #7112 An odd intersection~ You stand in a rather odd intersection of pipes. The pipes actually don't resemble pipes anymore. They look more like a real stone tunnel, or a passageway hewn directly into the rock. The ways from here lead north, east and west. ~ 71 9 1 D0 North. You see a ledge to something that looks like an abyss. ~ ~ 0 -1 7111 D1 ~ ~ 0 -1 7122 D3 ~ ~ 0 -1 7104 S #7113 The narrow ledge going east to west~ You are in the progress of walking all the way around the ledge since there's no way of turning around on this all too narrow path. There IS another exit from here but that leads right into mid-air and with high probability of a free fall session afterwards. ~ 71 13 5 D1 The ledge leads further east. ~ ~ 0 -1 7116 D2 You stare into mid-air, and right under there's absolutely nothing but darkness. You shiver by the thought of falling that distance. ~ ~ 0 -1 7190 S #7114 Mid-air~ You've just stepped into the most unlucky position in the whole of DikuMUD. The result of such a foolish act should be punished with death, you know. With an acceleration of approximately 9.82 metres per second per second, you are now descending the Abyss. What awaits you at the bottom will continue to be a mystery. Bye Cruel World. ~ 71 526 0 D0 ~ ~ 0 -1 7119 D1 ~ ~ 0 -1 7118 D2 ~ ~ 0 -1 7120 D3 ~ ~ 0 -1 7117 D4 ~ ~ 0 -1 7115 S #7115 The Broad ledge~ You are standing on a ledge that seems quite a lot larger than the rest of the ledges. This one leads to the west and the east, plus it has an exit going to the south. Though you could jump into mid-air, but it probably wouldn't be such a good idea. The way south is in utter darkness. ~ 71 13 4 D0 ~ ~ 0 -1 7114 D1 ~ ~ 0 -1 7121 D3 ~ ~ 0 -1 7111 D2 ~ ~ 0 -1 7129 S #7116 The northeastern corner of the ledge~ You stand, swaying out from the ledge, with only a couple of inches of safe, solid ledge under your feet. The ledge continues to the west and leads south from here into darkness. ~ 71 13 5 D3 The ledge continues west. ~ ~ 0 -1 7113 D2 ~ ~ 0 -1 7117 D5 ~ secret trapdoor entrance~ 2 -1 7280 E ground ledge rock~ The ground here seems a little different from all the other ledges along the Abyss. There's a kind of soft soil on this ledge, maybe you should look carefully at this. It seems to be of some interest. ~ E soil soft earth~ You can just make out the outline of a trapdoor here in the soil. The earth is probably there to conceal a secret entrance. This looks as if it leads down into the seemingly solid rock face of the ledge. ~ S #7117 The narrow eastern ledge~ You are in the progress of walking all the way around the ledge since there's no way of turning around on this all too narrow path. There IS another exit from here but that leads right into mid-air and with high probability of a free fall session afterwards. And THAT is west of here so watch your step. ~ 71 13 5 D2 The ledge leads further south. ~ ~ 0 -1 7118 D3 You stare into mid-air, and right under there's absolutely nothing but darkness. You shiver by the thought of falling that distance. ~ ~ 0 -1 7114 S #7118 The narrow eastern ledge~ You are in the progress of walking all the way around the ledge since there's no way of turning around on this all too narrow path. There IS another exit from here but that leads right into mid-air and with high probability of a free fall session afterwards. And THAT is west of here so watch your step. ~ 71 13 5 D2 The ledge leads further south. ~ ~ 0 -1 7119 D3 You stare into mid-air, and right under there's absolutely nothing but darkness. You shiver by the thought of falling that distance. ~ ~ 0 -1 7114 S #7119 The narrow eastern ledge~ You are in the progress of walking all the way around the ledge since there's no way of turning around on this all too narrow path. There IS another exit from here but that leads right into mid-air and with high probability of a free fall session afterwards. And THAT is west of here so watch your step. ~ 71 13 5 D2 The ledge leads further south. ~ ~ 0 -1 7120 D3 You stare into mid-air, and right under there's absolutely nothing but darkness. You shiver by the thought of falling that distance. ~ ~ 0 -1 7114 S #7120 The narrow eastern ledge~ You are in the progress of walking all the way around the ledge since there's no way of turning around on this all too narrow path. There IS another exit from here but that leads right into mid-air and with high probability of a free fall session afterwards. And THAT is west of here so watch your step. You also see a small opening to the east. ~ 71 13 5 D2 The ledge leads further south. ~ ~ 0 -1 7121 D3 You stare into mid-air, and right under there's absolutely nothing but darkness. You shiver by the thought of falling that distance. ~ ~ 0 -1 7114 D1 East. You stare into darkness. ~ ~ 0 -1 7123 S #7121 The southeastern corner of the ledge~ This seems like a ledge that is a little broader than the one just to the north of here. The ledge seems to lead around some sort of abyss of total darkness. ~ 71 13 5 D3 The ledge leads further west. ~ ~ 0 -1 7115 D0 North of here you can see a ledge. ~ ~ 0 -1 7120 D5 The Abyss lies down there. Who knows what might lurk down there? ~ rock step edge~ 2 -1 7279 E edge odd-looking~ This is truly a weird piece of craftsmanship in your eyes. The edge seems to form a step leading down, but WHAT a STEP DOWN. The Abyss opens down there leading to seemingly total destruction. ~ E step~ A small rock sticks out right under it, otherwise the way is DOWN, DOWN, and SPLAT!!! ~ E rock~ It looks as if it can be opened in a door-like fashion. Maybe this will lead the way down. ~ S #7122 Under the pit~ You stand in a completely dark cavern leading west. The wall looks weird here. ~ 71 9 0 D3 ~ ~ 0 -1 7112 D1 ~ crack wall rock~ 0 -1 -1 E wall~ There is a crack here that looks like it has been made recently. ~ S #7123 Under The Shaft~ A ladder leads up from here to the Shaft. A small opening leads west from here. ~ 71 9 5 D4 It's too dark up there. ~ ~ 0 -1 7041 D3 You can see a narrow ledge going north and south. ~ ~ 0 -1 7120 S #7129 The sewer line.~ You are in a narrow part of the sewer. Down the sewer continues and to the north is the ledge. ~ 72 9 3 D0 You can see the southern part of the ledge. ~ ~ 0 -1 7115 D5 You look deeper down into the drain. ~ ~ 0 -1 7221 S #7130 The sewer pipe.~ You are in an odd sewer pipe You see some odd scrates on the pipe wall, as from a gigantic rat. You can see some slimy water gently running down into a sewer drain, and north the drain continues. ~ 72 9 3 S #7190 Mid-air~ You've just stepped into the most unlucky position in the whole of DikuMUD. The result of such a foolish act should be punished with death, you know. With an acceleration of approximately 9.82 metres per second per second, you are now descending the Abyss. What awaits you at the bottom will continue to be a mystery. Bye Cruel World. ~ 71 10 0 D0 ~ ~ 0 -1 7109 D1 ~ ~ 0 -1 7108 D2 ~ ~ 0 -1 7110 D3 ~ ~ 0 -1 7107 D4 ~ ~ 0 -1 7113 S #7199 The Edge of the Water~ The pool side is dimly lit up by your light. You can see absolutely nothing else nearby. The darkness her seems enormously oppressive here. The air is damp and the rock on which you stand is slippery. The pool seems too dark to make anything clear. The pool seems to extend to the east. The rock can be climbed upwards from here. ~ 71 13 5 D1 ~ ~ 0 -1 -1 D4 ~ ~ 0 -1 7099 S #7200 The Treasury~ You are in a small but well equipped treasury. You can see some writing on the wall. The celing has a funny glow, which enables you to see. You can get back into the inner lair through the stone door which is east. ~ 72 12 0 D1 You look back through the opening into the inner lair. ~ door stone~ 1 7205 7201 E door stone~ This is a heavy black stone door it looks very solid. ~ E writing~ You read the number '666'. ~ S #7201 The inner Lair~ You are in a octagonal room with smooth purple stone walls. The floor is made from black stone. In the western wall you see a large black stone door. ~ 72 9 0 D2 You look back through the door into the lair. ~ door wooden~ 1 -1 7202 D3 You see the treasury. ~ door stone~ 1 7205 7200 S #7202 The Lair~ On the floor you see a lot of human decay, like bones and skulls. You also see a lot of slime. On the wall is a torch sitting in its sconce. To the north are a wooden door. ~ 72 8 1 D0 You can see the inner lair. ~ door wooden~ 1 -1 7201 D1 You see another part of the lair. ~ ~ 0 -1 7205 D2 You see another part of the lair. ~ ~ 0 -1 7203 E skull skulls bones decay~ On all the skulls you notice that there is a three inch hole in the forehead. All the bones are broken and old. ~ E slime~ The slime is slimy and uninteresting. ~ E torch sconce~ The torch is bolted to the sconce and the sconce to the wall. ~ S #7203 The Lair~ On the floor you see a lot of human decay, like bones and skulls. You also see a lot of slime. On the wall is a torch sitting in its sconce. ~ 72 8 1 D0 You see another part of the lair. ~ ~ 0 -1 7202 D1 You see another part of the lair. ~ ~ 0 -1 7206 D2 You see another part of the lair. ~ ~ 0 -1 7204 E skull skulls bones decay~ On all the skulls you notice that there is a three inch hole in the forehead. All the bones are broken and old. ~ E slime~ The slime is slimy and uninteresting. ~ E torch sconce~ The torch is bolted to the sconce and the sconce to the wall. ~ S #7204 The Lair~ On the floor you see a lot of human decay, like bones and skulls. You also see a lot of slime. On the wall is a torch sitting in its sconce. ~ 72 8 1 D0 You see another part of the lair. ~ ~ 0 -1 7203 D1 You see another part of the lair. ~ ~ 0 -1 7207 D2 You see the lair entrance. ~ door wooden~ 1 -1 7208 E skull skulls bones decay~ On all the skulls you notice that there is a three inch hole in the forehead. All the bones are broken and old. ~ E slime~ The slime is slimy and uninteresting. ~ E torch sconce~ The torch is bolted to the sconce and the sconce to the wall. ~ S #7205 The Lair~ On the floor you see a lot of human decay, like bones and skulls. You also see a lot of slime. On the wall is a torch sitting in its sconce. ~ 72 8 1 D2 You see another part of the lair. ~ ~ 0 -1 7206 D3 You see another part of the lair. ~ ~ 0 -1 7202 E skull skulls bones decay~ On all the skulls you notice that there is a three inch hole in the forehead. All the bones are broken and old. ~ E slime~ The slime is slimy and uninteresting. ~ E torch sconce~ The torch is bolted to the sconce and the sconce to the wall. ~ S #7206 The lair.~ On the floor you see a lot of human decay, like bones and skulls. You also see a lot of slime. On the wall is a torch sitting in its sconce. ~ 72 12 1 D0 You see another part of the lair. ~ ~ 0 -1 7205 D2 You see another part of the lair. ~ ~ 0 -1 7207 D3 You see another part of the lair. ~ ~ 0 -1 7203 E bones decay~ All the bones are broken and old. ~ E slime~ The slime is slimy and uninteresting. ~ E torch sconce~ The torch is bolted to the sconce and the sconce to the wall. ~ S #7207 The lair.~ On the floor you see a lot of human decay, like bones and skulls. You also see a lot of slime. On the wall is a torch sitting in its sconce. ~ 72 8 1 D0 You see another part of the lair. ~ ~ 0 -1 7206 D3 You see another part of the lair. ~ ~ 1 -1 7204 E skull skulls bones decay~ On all the skulls you notice that there is a three inch hole in the forehead. All the bones are broken and old. ~ E slime~ The slime is slimy and uninteresting. ~ E torch sconce~ The torch is bolted to the sconce and the sconce to the wall. ~ S #7208 The lair entrance.~ You are in a dry part of the sewer. To the north is a wooden door, you can see some slime at the lower part of the door. You also see some skulls and some broken bones. ~ 72 13 2 D0 You can see the lair. ~ door wooden~ 1 -1 7204 D1 You see a crawlway. ~ ~ 0 -1 7209 E slime~ The slime is slimy and uninteresting. ~ S #7209 The crawlway.~ You are in a narrow crawlway. Here is very boring. ~ 72 9 3 D1 You see a four-way junction. ~ ~ 0 -1 7210 D3 You see the entrance to a lair. ~ ~ 0 -1 7208 S #7210 The four-way function.~ You are in a sewer junction. To the north is a small hole, to the west is a narrow crawlway and to the east and south the sewer continues. ~ 72 9 3 D0 You can see a small cave-like room. ~ ~ 0 -1 7211 D1 You can see a sewer drain. ~ ~ 0 -1 7212 D2 You can see a sewer drain. ~ ~ 0 -1 7215 D3 You can see a narrow crawlway. ~ ~ 0 -1 7209 S #7211 The small cave.~ You are in a collapsed sewer drain, which now is more like a small cave. ~ 72 9 3 D2 You look back into the four-way junction. ~ ~ 0 -1 7210 S #7212 The sewer drain.~ You are in a dry sewer drain which bends to the north. ~ 72 9 3 D0 You can see the drain continuing north. ~ ~ 0 -1 7213 D3 You can see the four-way junction. ~ ~ 0 -1 7210 S #7213 The sewer drain.~ You are in a dry sewer drain which bends to the east. ~ 72 9 3 D1 You can see the drain continuing east. ~ ~ 0 -1 7214 D2 You can see the drain continuing south. ~ ~ 0 -1 7212 S #7214 The drain end.~ You are at the end of the drain around you the sewer has collapsed, the only exit is west. ~ 72 9 3 D3 You see the sewer drain. ~ ~ 0 -1 7213 S #7215 The half-wet drain.~ You are in a sewer drain where the floor is covered with water. To the north it looks more dry, south however the drain runs down into some water. ~ 72 9 4 D0 To the north lies a dry four-way junction. ~ ~ 0 -1 7210 D2 To the south you see a sewer drain filled with water. ~ ~ 0 -1 7216 E water~ The water is dirty but it looks like you would be able to swim in it. ~ S #7216 Under water in the sewer.~ You swim in some dirty water and is holding you breath. You'll better continue before you drown. It is a good thing that you can hold your light above water-level. ~ 72 9 6 D0 It is hard to see, but it looks like the drain runs slightly upwards. ~ ~ 0 -1 7215 D2 It is hard to see, but it looks like the drain runs a little bit upwards. ~ ~ 0 -1 7217 S #7217 The half-dry drain.~ You are in a half-dry sewer drain. To the north the drain runs a little bit downwards into some water to the east you can see a small hole. To the west you see another drain. ~ 72 9 4 D0 You see the drain running down into some water. ~ ~ 0 -1 7216 D1 Through the hole you can just make out a very small room. ~ ~ 0 -1 7218 D3 You see a drain running to the west. ~ ~ 0 -1 7219 E water~ The water is dirty but it looks like you would be able to swim in it. ~ E hole~ Through the hole you can just make out a very small room. ~ S #7218 The very small room.~ You are in a very small room, it is pretty uninteresting. ~ 72 9 3 D3 Through the little hole you can see a half-dry drain. ~ ~ 0 -1 7217 S #7219 A dry sewer drain.~ You are in a dry but dirty sewer drain. The drain continues east and south. ~ 72 9 3 D1 You see a half-dry drain. ~ ~ 0 -1 7217 D2 You see another boring sewer drain. ~ ~ 0 -1 7220 S #7220 A boring drain.~ You are in yet another sewer drain. ~ 72 9 3 D0 You see a sewer drain continuing to the north. ~ ~ 0 -1 7219 D1 You can see another drain to the east. ~ ~ 0 -1 7221 S #7221 The sewer drain.~ You are in a sewer drain, there is nothing special inhere, exept for a loud echo. ~ 72 9 3 D1 You can see another sewer drain. ~ ~ 0 -1 7222 D3 You can make out a sewer drain to the west. ~ ~ 0 -1 7220 D4 You can see a sewer line. ~ ~ 0 -1 7129 S #7222 The sewer drain.~ You are in a drain, with some slimy water on the floor. ~ 72 9 3 D1 You see a sewer bend. ~ ~ 0 -1 7223 D3 You see a sewer drain. ~ ~ 0 -1 7221 E slimy water~ The water floats to the east from here. ~ S #7223 The sewer bend.~ You find yourself in an ordinary sewer bend, which bend from west to north. ~ 72 9 3 D0 You see a sewer drain. ~ ~ 0 -1 7224 D3 You see a sewer drain. ~ ~ 0 -1 7222 S #7224 The sewer junction~ You stand in a junction of three sewer drains. You see some odd scrates on the pipe wall, as from a gigantic rat.North and south the sewer continues as usual, but west it looks a little strange. ~ 72 9 3 D0 You see nothing but a sewer drain. ~ ~ 0 -1 7225 D2 You see nothing vut a sewer drain. ~ ~ 0 -1 7223 D3 You see a strange sewer pipe. ~ ~ 0 -1 7229 S #7225 The sewer~ You are in a sewer, where the slimy water runs down through a tiny hole. You see some odd scrates on the pipe wall, as from a gigantic rat. There is a sewer drain south. ~ 72 9 3 D2 You see a sewer drain. ~ ~ 0 -1 7224 S #7229 The strange sewer~ You are in a very strange sewer indeed, there are some odd scrates on the pipe wall, as from a gigantic rat. And you can see a lot of organic decay like bones from animals AND humans. West the drain runs slightly upwards. ~ 72 9 3 D1 You see a sewer junction. ~ ~ 0 -1 7224 D3 You see a slimy sewer drain. ~ ~ 0 -1 7230 S #7230 The damp sewer~ You are in a sewer drain with a funny damp substance on the floor, in the substance you see a lot of decay. You see some odd scrates on the wall, as from a gigantic rat. Both to the east and west the pipe seems to run down. ~ 72 13 3 D1 You see a sewer. ~ ~ 0 -1 7229 D3 You see a sewer. ~ ~ 0 -1 7231 S #7231 The strange sewer~ You are in an ordinary sewer exept for a lot of scrates on the sewer wall, ad a lot of debris on the floor. ~ 72 9 3 D1 You see a sewer. ~ ~ 0 -1 7230 D3 You see another sewer. ~ ~ 0 -1 7232 E debris~ You see a lot of organic decay on the floor. ~ S #7232 The sewer~ You are in a sewer with more scrates on the walls. And ofcouse a whole lot of decay. The drain runs east and north. ~ 72 9 3 D0 You see yet another sewer line. ~ ~ 0 -1 7233 D1 You see a sewer pipe. ~ ~ 0 -1 7231 S #7233 The sewer drain~ You stand in in a sewer drain, you are able to see some kind of cave-like room. You see some odd scrates on the drain wall, as from a gigantic rat. The sewer leads south. ~ 72 9 3 D1 You see a cave-like room. ~ ~ 0 -1 7234 D2 You see a sewer. ~ ~ 0 -1 7232 S #7234 The rat's lair~ You are in a little cave. You are able to see quite a lot of debris on the floor. There is a sewer drain west of here. ~ 72 9 3 D3 You see the sewer system that way. ~ ~ 0 -1 7233 S #7279 The Wall of the Abyss~ You hang onto some steps leading down into utter darkness. There's an exit leading up as well, though you'll have to open the tiny rock again to do so. ~ 72 9 5 D4 ~ rock~ 2 -1 7111 D5 ~ ~ 0 -1 7399 S #7280 The entrance.~ You are in a very dark room. You notice that some faces are staring at you from inside the walls. In the middle of the room there is a small altar. To the north there is a small round door. ~ 72 9 1 D0 A beam of red light seeps through a hole in the door. ~ small round door~ 1 -1 7281 D4 ~ secret door~ 1 -1 7116 E altar~ This altar are very special. Faces are smiling from it. There is a triangle in top of it. ~ E triangle~ The triangle are filled with small symbols. A language you have never seen before. ~ S #7281 The corridor.~ The corridor is glowing oppressively in a red hue. You can hear wailing through an open black hole to the east. To the south there is a round door. ~ 73 8 1 D2 ~ small round door~ 1 -1 7280 D1 The hole seems more black than the night. It is appears to be "eating" the red light around it. ~ ~ 0 -1 7282 E small round door~ The door is completely round without a keyhole. ~ E red light~ The red light glows from the walls. ~ E walls~ The walls look alive. ~ S #7282 The Realm of lost souls~ You are standing in nothing. All around you there are stars. Sometimes a shadow flies closely by you, wailing very loudly. To the north there is a small bright hole. To the west there is a small red hole. ~ 72 8 0 D0 You look into a very bright hole. ~ ~ 0 -1 7283 D3 You look into a red hole. ~ ~ 0 -1 7281 E shadow~ The shadow looks like a man in great pain. ~ S #7283 The T-crossing~ You are in a small hallway. There are doors to the east and to the west. To the south there are a black hole. There is writing in the wall. Wails can be heard from the south. ~ 72 13 1 D2 A black hole in the wall. ~ ~ 0 -1 7282 D3 You can see a big fire to the west. It looks like a unhealthy place to enter! ~ ~ 0 -1 7284 D1 To dark to tell. ~ ~ 0 -1 7286 E writing~ The writing says 'The one to the east, belongs to the beast. To the west you will surely END your quest!'. ~ S #7284 The firedeath~ This room is very hot. There are flames surounding you. You can see no exits at all! Skeletons are lying all over the floor. ~ 72 12 1 E skeletons~ The skeletons looks like they had suffered the death of hunger. One of them looks like he has written something at the wall. ~ E writing wall~ The writing says 'A pray to the GODS will not be heard, though the only exit is death..... Mother, I love you'. ~ S #7285 The tortureroom.~ You are standing in a middle of a square room. Along the walls skeletons are hanging in rusty chains. In the middle of the room there is a big metal box, covered with dust. To the south you can just make out a small exit. ~ 72 8 1 D2 To dark to tell. ~ door iron~ 1 -1 7286 E skeletons~ When you look at the skeletons, you can see that they once had been in great pain. They are hanging in their arms, and some of them has been killed with a sharp instrument. ~ E big metal box~ The metal box is covered with dust. You notice that is once has been filled with coal, as you see some of them. ~ S #7286 The hells yard~ You are standing in a lot of mud. A disguisting smell surrounds the place, and makes you fell sick. Small flames sometimes shoot up from the hot mud. To the west there is a small door. To the north you can see an iron door. ~ 72 12 5 D0 To dark to tell. ~ door iron~ 1 -1 7285 D3 To dark to tell. ~ ~ 0 -1 7283 S #7301 The Entrance to the Realm of silence~ This is an utterly silent place. As you look around you see that there hasn't been a living thing in a long time. The dust lies here in a thick layer on the floor and on the furniture. On the wall hangs a bleak and worn tapestry. A winding stone staircase leads up into darkness. On the wall to the west you can see a huge torch stuck into the solid rock. A large portcullis blocks your way to the north. ~ 73 12 2 D4 ~ ~ 0 -1 -1 D0 Through the portcullis, you can see a faintly lighted hallway leading east. ~ ~ 1 -1 -1 E portcullis gate~ This seems like an exceptionally heavy gate, made of thick iron. ~ E torch light~ This VERY old torch looks as if it has burned for ages, yet no traces of the searing flame can be seen on it! ~ E stairs staircase~ This looks as if it has been standing here for at least 12 centuries. It's Very worn and cracks in the surface mingle with the cores of mineral that penetrates the rock from which these steps are chiselled. ~ S #7399 On the walls of the Abyss~ You are clutching the steps on the wall so that you don't fall to the ground down below. A large sign says : I haven't gotten any further ... Yet. But I'm pushing to get finished with this sewer. Greetings and Good Health :) Zeus The Gentle This stops your journey down, the only exit is up. ~ 73 9 5 D4 ~ ~ 0 -1 7279 S #7400 Cave entrance~ You are standing in the cave entrance. It is very dark downhere. There is writing at the wall. There is an exit to the north. A stairway leads up. ~ 74 9 1 D0 To the north you can see a small tunnel. ~ ~ 0 -1 7401 D4 You can see the stairs going up into darkness. ~ ~ 2 -1 7102 E writing wall~ The writing says 'BEWARE adventurer!' ~ S #7401 Cave tunnel~ You are walking in a tunnel. It is very cold. You can feel the presence of a living thing ... SOMEWHERE. ~ 74 9 1 D0 To the north you can see the tunnel continuing. ~ ~ 0 -1 7402 D2 To the south tunnel continuing. ~ ~ 0 -1 7400 S #7402 Cave room~ You are standing in a room. It's much cooler now. The walls are glowing. ~ 74 8 1 D1 To the east you see the tunnel going downwards. ~ ~ 0 -1 7403 D3 ~ ~ 0 -1 7421 D2 To the south you see a dark cave tunnel. ~ ~ 0 -1 7401 S #7403 Cave T-cross~ You are standing in a mudlike substance. The smell here is awful, it is rotten. To the west you can see some light. ~ 74 9 2 D1 To the east the tunnel still goes downwards. ~ ~ 0 -1 7404 D2 ~ ~ 0 -1 7408 D3 You can see some light to the west. ~ ~ 0 -1 7402 E mud~ When you examine the mud, you notice small worms crawling around. ~ E worms~ The worms are purple. They do not look edible. ~ S #7404 Cave turning-point~ The mud are getting deeper. You are wondering, 'Would it be an idea to leave, before I disappear?'. To the south you notice a flat round stone are blocking the way. To the west you can see mud. ~ 74 9 2 D3 ~ ~ 0 -1 7403 D2 You can see an opening behind the stone. ~ flat round stone~ 1 -1 7405 E flat round stone~ The stone looks very uninteresting. BUT as you are about to turn away, you see a lightstribe coming through a small hole. Conclusion: The stone is moveable. ~ S #7405 The secret room~ There is dust all over the place. It looks like nobody has been here for ages. In the middle of the room you see a socket with a crystal globe. The globe glows with a pulsing light. To the north you see a stone door. To the south you see a grey block. ~ 74 8 1 D0 You see a round stone door. ~ round stone door~ 1 -1 7404 D2 You see a grey block ~ grey block~ 1 -1 7406 E socket~ The socket looks like the work of a dwarf. It is VERY beautifull. ~ crystal globe~ The crystal globe is glowing with a pulsing light. It looks like there is smoke inside it. ~ S #7406 The mudhole~ You are standing in a lot of mud. The mud goes to your chest. You feel the precence of something IN the mud. The only obivicios exit is to the west. ~ 74 9 6 D0 You can see nothing at all. ~ grey block~ 1 -1 7405 D3 ~ ~ 0 -1 7407 S #7407 Tunnel~ The mud goes to your knees. Otherwise the tunnel looks very normal. ~ 74 9 5 D0 ~ ~ 0 -1 7408 D1 You can see a mudhole. ~ ~ 0 -1 7406 D2 ~ ~ 0 -1 7409 S #7408 The long tunnel~ Here There is almost no mud, as you stand at the top of a small rock. Just beside you there are a sign which says 'WARNING! The worms are dangerous!'. ~ 74 9 1 D0 You can see a lot of mud..Yarck! ~ ~ 0 -1 7403 D2 The tunnel goes a little downwards. ~ ~ 0 -1 7407 S #7409 The hot room~ You are very surprised, as this room for a change are hot instead of cold. To the north it goes downwards into some mud. There are also an exit to the west. ~ 74 9 1 D0 You see a lot of mud. ~ ~ 0 -1 7407 D3 You see a entrance to a small room. ~ ~ 0 -1 7410 S #7410 The small room~ As you look around you notice a small statue. There are exits to the west and to the east. ~ 74 9 1 D3 You see a VERY long hallway. ~ ~ 0 -1 7411 D1 It is pitch dark out there. ~ ~ 0 -1 7409 E small statue~ This is a statue of a imp, pointing to the west. The imp looks like a man with horns and a tail. ~ S #7411 The stalagmite cave~ You are standing in a stalagmite cave. Water is drippling from the walls. It is very cold in here. ~ 74 9 2 D0 ~ ~ 0 -1 7414 D1 You see a long hallway, and some mud. ~ ~ 0 -1 7410 D2 ~ ~ 0 -1 7412 E stalagmite~ The stalagmites are very tall, and looks very beautiful. ~ S #7412 The stalagmite tunnel~ You has entered a small tunnel. Here it is quite dry. Mabye it would be an idea to rest here. ~ 74 9 1 D0 You can see a small cave to the north. ~ ~ 0 -1 7411 D3 ~ ~ 0 -1 7413 S #7413 The spongy room~ You definatly NOT like this area. It is very dank, and most of the places it is wet. ~ 74 12 3 D1 ~ ~ 0 -1 7412 D3 ~ ~ 0 -1 7445 S #7414 The stalagmite T-cross~ You are standing in a cross. To the north you can see some light. Otherwise it is dark. ~ 74 12 1 D0 You see some light ahead. ~ ~ 0 -1 7417 D1 ~ ~ 0 -1 7415 D2 ~ ~ 0 -1 7411 S #7415 The blind end room~ This room is obviously a blind end. To the north you see a primitive picture. ~ 74 9 1 D0 You see a primitive picture ~ sun~ 1 -1 7416 D3 ~ ~ 0 -1 7414 E primitive picture~ You see some persons dancing around a huge sun. The sun is about 7 feet in diameter, which shows the size of the picture. ~ S #7416 The treasure room~ This room is rich ornamented. The walls has carves showing persons dancing around a sun which is drawed at the floor. It looks very old, and it is very dusty. To the south you see a secret door. ~ 74 9 1 D2 you can see a picture with some persons crawling around a huge moon. ~ door picture sun moon~ 1 -1 7415 S #7417 The square lair~ You are standing in the south-east part of the lair. You can see a skeleton lying at the wall. ~ 74 8 1 D0 Another part of the lair ~ ~ 0 -1 7418 D3 Another part of the lair ~ ~ 0 -1 7420 D2 ~ ~ 0 -1 7414 E skeleton~ It looks like a adventurer who was'nt lucky. You better watch out- ~ S #7418 The square lair~ You are standing in the north-east part of the lair. You see a sign at the wall ~ 74 9 1 D1 You see a wooden door ~ wooden door~ 1 -1 7421 D2 another part of the lair. ~ ~ 0 -1 7417 D3 another part of the lair. ~ ~ 0 -1 7419 E sign wall~ The sign says 'Gods of War I call you, my sword is by my side, I seek a light free from all false pride' Reyemle Grug..... ~ S #7419 The square lair~ You are standing in the north-west part of the lair. Here's another sign. There are a exit from the lair to the north. ~ 74 9 1 D0 You see a small tunnel leading north. ~ ~ 0 -1 7422 D1 another part of the lair. ~ ~ 0 -1 7418 D2 another part of the lair. ~ ~ 0 -1 7420 E sign~ The sign says 'I'm wandering around in a everlasting tale, seeking the light to regain my pride Corama... ~ S #7420 The lair end~ You can see a tabel in front of you. It's very dusty. Around the tabel five skeletons are siting.Exits are north and east. ~ 74 9 1 D0 the northern part of the lair. ~ ~ 0 -1 7419 D1 the eastern part of the lair. ~ ~ 0 -1 7417 E tabel~ On the tabel there is dust, in the center there is a small statue of a Dragon sleeping. ~ E skeleton skeletons~ You can see that they have been killed in some sort of way. Not by sword or club. ~ E dragon statue~ it looks like a silver dragon. It is nailed onto the tabel. The dragon sits on a red dragon that looks dead. But the eyes of the red dragon is glowing pulsating red. You feel drained. ~ S #7421 East tunnel~ You are standing in dark tunnel, the exits are east and west. To the west you see a wooden door. ~ 74 12 1 D3 You can see a wooden door. ~ wooden door~ 1 -1 7418 D1 You can see a muddy tunnel. ~ ~ 0 -1 7402 S #7422 North tunnel~ You are standing in a dark tunnel, it leads upwards. ~ 74 9 1 D0 The dark tunnel continues. ~ ~ 0 -1 7423 D2 You can see the lair. ~ ~ 0 -1 7419 D3 You can see a cave entrance. ~ ~ 0 -1 7436 S #7423 The L-shaped room.~ You are standing in deep darkness. To the south there is a small exit. To the east you can see a gaping hole. ~ 74 9 1 D1 ~ ~ 0 -1 7424 D2 ~ ~ 0 -1 7422 S #7424 The Circular hall.~ You are standing in round hall. To the north, east and south you can see a stone head hanging on the walls. ~ 74 9 1 D3 you see a room far away. ~ ~ 0 -1 7423 D1 you see nothing special. ~ green head dragon sculpture face~ 1 -1 7425 E head heads~ When you study the faces of the heads you see that it is faces of dragons. The face to the north is red, the face to the east is green and the face to the south is blue. ~ E green~ This looks like a evil dragon ~ E red~ This looks like a neutral dragon ~ E blue~ This looks like a good dragon ~ S #7425 Dusty tunnel~ You are standing in dust. This place has not been touched for a long time. Otherwise it is quite boring here, looks like a place to rest! To the west you see the outline of a door. A tunnel leads to the east. ~ 74 12 1 D3 You can see the outline of a door. Just like in the description! ~ door~ 1 -1 7424 D1 You see a tunnel which leads downwards. It is quite dark. ~ ~ 0 -1 7426 S #7426 The crossing~ You are standing in a crossing of hallways. You can leave this place in every direction, except up and down. In the dust you notice strange footprints. ~ 74 9 -1 D0 ~ ~ 0 -1 7431 D1 ~ ~ 0 -1 7430 D2 ~ ~ 0 -1 7427 D3 ~ ~ 0 -1 7425 E footprints foot~ You have never seen this kind of footprints before! ~ S #7427 The L-shaped room~ You are standing in a L-shaped room. You can hear noices from the long tunnel to the east. You can feel fear! A sign is hanging on the wall. ~ 74 9 2 D0 ~ ~ 0 -1 7426 D1 a long dark tunnel. ~ ~ 0 -1 7428 E sign~ The sign says 'DANGER!!'. ~ S #7428 Dragons lair~ You can see burned walls, the floorstones are fiery red. All kinds of bones are scattered all over the floor. On the walls you can see some burned shapes. You smell burned flesh. Two creatures are like melted into the floor. ~ 74 8 2 D0 You can see a long tunnel. ~ ~ 0 -1 7429 D3 You can see nothing but darkness. ~ ~ 0 -1 7427 S #7429 The burned room~ You are in a room, which once had been quite burned. There is writing on the wall. ~ 74 9 1 D2 You can see a red glow ~ ~ 0 -1 7428 D3 ~ ~ 0 -1 7430 E writing~ The writing says 'DANGER!!!' ~ S #7430 The wind tunnel~ You are standing in a tunnel. Above you, you can feel a breeze. ~ 74 9 1 D1 To dark to tell ~ ~ 0 -1 7429 D3 ~ ~ 0 -1 7426 E breeze~ The breeze comes from a hole above you. NO way to get up there. ~ S #7431 The glittering room~ This room are all bright. In the walls you can see some silver. Exits are: West, east and south. ~ 74 8 1 D1 ~ ~ 0 -1 7432 D2 ~ ~ 0 -1 7426 D3 ~ ~ 0 -1 7433 E glitter walls silver~ The glittering silver looks like it is INSIDE the walls. ~ S #7432 The secret passageroom~ You have entered a tiny room. There is an exit down, and an exit to the west. ~ 74 9 1 D3 You can see a light to the west ~ ~ 0 -1 7431 down~ A sign is blocking the way. It says 'This has not been implementated yet....' ~ S #7433 End of long tunnel~ You are at a end of a long tunnel. Right in front of you, you can see a grey mass. To the east you can see a tremendous long tunnel, but you know that, you has just been there. ~ 74 9 5 D1 Long tunnel. JUST like in the description! ~ ~ 0 -1 7431 D3 A grey mass is blocking the way. ~ ~ 0 -1 7434 E grey mass~ The mass is nothing but a mass, but it is quite suspecious! ~ S #7434 Stair-room~ You are standing in a small room. Drawings of faces in pain are on the walls. You can fell darkness is ruling the place. there are two exits: south and down. ~ 74 9 1 D2 nothing but darkness ~ ~ 0 -1 7435 D5 A sign is blocking the way: 'This has not been implementated yet'. ~ ~ 0 -1 -1 S #7435 Dark tunnel~ You are standing in a dark tunnel. It continues to the north and to the south. Bones are spred on the floor ~ 74 9 1 D0 ~ ~ 0 -1 7434 D2 ~ ~ 0 -1 7436 E bones bone~ it looks like bones of a human. ~ S #7436 Entrance to lair~ The smell here is awfull. To the south you can see some smoke. A tunnel leads north, and east. ~ 74 13 2 D0 ~ ~ 0 -1 7435 D2 the only thing you can see are smoke. ~ ~ 0 -1 7437 D1 A small cave is to the east. ~ ~ 0 -1 7422 S #7437 North-eastern part of Basilisks cave~ It is hard to see here because of the smoke. To the north you can see barly see a small tunnel. Other exits are to the south and to the west. ~ 74 9 2 D0 ~ ~ 0 -1 7436 D2 ~ ~ 0 -1 7438 D3 ~ ~ 0 -1 7439 S #7438 South-eastern part of basilisks cave~ There are a very small hole in wall, from where the smoke are coming from. Otherwise it is pitch dark. Exits are north and west. ~ 74 9 2 D0 You can see nothing but smoke ~ ~ 0 -1 7437 D3 You can see nothing but smoke ~ ~ 0 -1 7440 E hole small~ It's a small hole. About 1 feet in diameter. ~ S #7439 North-western part of basilisks cave~ You can see some hay spred on the floor. The smell is awfull here, and it makes you feel sick. This place is the place where the basilisk sleep. Watch out..Mabye it is not far away. ~ 74 9 2 D1 ~ ~ 0 -1 7437 D2 ~ ~ 0 -1 7440 5~ E hay~ The hay is very dirty. The smell of it makes you feel sick. ~ S #7440 South-western part of basilisks cave~ You can see nothing but smoke. ~ 74 9 5 D0 ~ ~ 0 -1 7439 D1 ~ ~ 0 -1 7438 D2 ~ ~ 0 -1 7441 S #7441 The small cave~ You are standing in small cave. You can see some light in the end. Exits are north and south. ~ 74 13 2 D0 You can see only smoke. ~ ~ 0 -1 7440 D2 You can see a blue glow. And you feel a fresh breeze. ~ ~ 0 -1 7442 S #7442 The northern end of the pool~ You have wet feet, you are standing in water. The water looks calm. You can see that it's a big lake. Light seeps from the water. ~ 74 8 4 D0 You can see a small cave. ~ ~ 0 -1 7441 D1 You can see more water. ~ ~ 0 -1 7443 D2 You can see water. ~ ~ 0 -1 7444 S #7443 The pool~ You are swimming in water. It is getting deep here. It is also dark in this end. ~ 74 9 6 D3 You see calm water. ~ ~ 0 -1 7442 D2 You can see some bubbles in the water. ~ ~ 0 -1 7445 S #7444 The south end of the pool~ You standing in water up to you neck. You can only see water. ~ 74 8 5 D0 You can see calm water. ~ ~ 0 -1 7442 D1 To dark to tell, but you can feel something nearby. ~ ~ 0 -1 7445 S #7445 The pool~ You are swimming in DARKNESS. You feel something touching your right leg. ~ 74 9 6 D0 To dark to tell. ~ ~ 0 -1 7443 D1 You can feel a warm breeze. ~ ~ 0 -1 7413 D3 ~ ~ 0 -1 7444 S #7900 Outside Zeus's residence~ A huge cloud forms the plateau on which you are now standing. The wind here is absolutely quiet and the sun is shining warmly upon you. From under the cloud you can hear the faint sounds of Technopolis. Right before you to the north lies the grand Mansion of Olympus, the residence of the Greater God Zeus. ~ 79 516 0 D0 You see a HUGE arched gate leading into this magnificent building. ~ gate door huge arched~ 2 7901 7901 D5 You see a Huge Chain that anchors the Mansion of Olympus to the ground. ~ ~ 0 -1 7918 S #7901 The Southern end of the hall~ You are standing in a vast hall that is dimly lit, but wherefrom the light comes, is a mystery. The walls seem to radiate warmth and give the pleasent feeling of being welcome here. A large portrait is hanging on one of the walls. A large wooden staircase leads up into the tower. To the east there is a high passage away from the hall. This ends shortly after by a tall oak door. The enormous hall extends further north from here. To the south you can see a huge, and VERY heavy- looking iron-wrought door. It looks like this is the only exit from this magnificent old house. To the west you can see a large ashen door. ~ 79 524 0 D0 The hallway continues that way. You can see more doorways under the wooden staircase in that direction. ~ ~ 0 -1 7904 D1 You see there a tall oak door. It looks quite tightly closed to you. On it little runes are chiselled into the wood. ~ oak tall east oakdoor talldoor eastdoor~ 2 -1 7910 D2 Here you see a REAL door. It would be more proper to call this a "GATE", rather than a "door". It's really HUGE! On it hangs a large sign with very large letters spelling : "EMERGENCY EXIT". ~ gate~ 2 7901 7900 D3 This looks like a "door" in the meaning of the word. The ashen wood is painted in a peculiar yellow colour. Small letters are written with black on it. ~ ashen ash door west yellow~ 2 -1 7902 D4 You see the staircase extending upwards into the very high tower. It ends in what seems like a large bedroom up there. ~ ~ 0 -1 7909 E runes~ These runes are utterly strange to you, but you are in luck today: Under the runes you can just make out a sentence in Common. It goes : " Stay out, if you treasure your life. That is if you are mortal.". ~ E letters~ They read "LIBRARY". ~ S #7902 Zeus's Library~ This is truly a magnificent place! Books and scrolls lie together on every shelf. A large globe, with the map of the Mud-world upon it, stands in the dimly lit north-western corner of the room. Two large and comfortable- looking leather arm-chairs adourn the center of the library together with a huge oak desk. Dim light radiates from an enormous crystal chandelier hanging down from the ceiling approximately 10 feet off the floor. To the east there is a great old ashen door. A large glass window is set in the west wall. ~ 79 524 0 D1 You can see an old ashen door, painted in a peculiar yellow colour. ~ door ash ashen east~ 2 -1 7901 E globe world map~ You see a large world map stretch out on the enormous globe. It has towns drawn in every spot available for such. In the middle of the map you can spot a large town with the name 'Technopolis' written over it. The rest is mountains, woods, plains and water. ~ E Technopolis town city~ You see a small speck with woods on the west from it, plains to the east from it and mountains to the north from it. To the south from it you can see a thin trail lead to a large castle. Finally you notice a rather large river pour in from the east and go through Technopolis in the middle. ~ E chairs leather arm-chairs~ These two chair are exactly alike one another. They look incredibly comfortable. They're both made from old leather, and yet they seem so worn that they can be nothing but a perfect place for a long needed rest. ~ E window glass~ These windows are really BIG! They reach from about 20 inches above the floor to approximately 10 inches under the ceiling. If you try and "look out", you might see what might lie beyond these windows. ~ E out outside beyond~ The clouds muster and form the ground on which this entire building is set. Through the thinnest of the clouds you can just make out Technopolis with all it's magnificent activity. ~ E river~ You see a large and winding river cut through the landscape, starting at an enormous inland lake, it seeps through Technopolis and finally ends up in the Grand Sea on the West-coast of the land. ~ S #7903 The Artifact room of Olympus~ This is gloomy and dark room with only a faint light radiating from the walls. A bunch of funny-looking items fill the center of the room. There are no furniture here what-so-ever. The only way out seems to be west, through the low steel door. ~ 79 524 0 D3 You see only the back of a safe's steel door. ~ ~ 0 -1 -1 S #7904 The Northern end of the hall~ You are standing in the northern end of the huge hall. This part is under the grand wooden staircase so the light seems a little less bright here, but this doesn't bother your sight at all. To the north lies the kitchen. To the south lies the Southern end of the hall. To the east there is a huge metal door. To the west there is a large aspenwood door. ~ 79 524 0 D0 ~ ~ 0 -1 7906 D1 You see a huge metal door. From it a foul stench emanates. The smell is the most awful experience in your entire life. A thought seeps through this terrible stench and into your mind : "Monsters", you feel BAD about opening that door. ~ steel metal huge~ 2 -1 7913 D2 The rest of the hall lies in that direction, and so does the exit. ~ ~ 0 -1 7901 D3 The door has "SITTING ROOM" written on it. It is made from Aspenwood and is beautifully carven with small elves as main issue of sculpture. ~ aspen asp~ 2 -1 7905 S #7905 The Sitting room of Olympus~ You are standing in the middle of a really comfortable place. The walls are decorated with paintings of smiling Kings and Queens. The most attractive picture is one of a Prince in shiny armour. By one of the walls there is an old arm-chair. The only exit is through the aspenwood door to the east. ~ 79 524 0 D1 The door seems to be a very HEAVY door, carved completely from the trunk of an Aspen tree. ~ asp aspen door heavy~ 2 -1 7904 E chair arm-chair~ This is truly a wonderful relic of the past. In it is a large cushion. ~ S #7906 The Kitchen of Olympus~ This must be the place of food and drink. You can hear the faint noise of rats feasting on meat and bread from somewhere undeterminable. The sound makes you feel the agony of HUNGER. The only visible exit is south to the Northern end of the hall. To the north there is a larder, and to the east stands a fridge. ~ 79 524 0 D0 It's dark in there. But the sounds from there are unmistakable. The rats are here to your information. ~ larder wooden cupboard~ 2 -1 7907 D1 You can see the fridge from here. In it are drinks all over. ~ fridge~ 2 -1 7908 D2 ou can see the northern end of the hall. ~ ~ 0 -1 7904 S #7907 The Larder~ You can see food all over. Among the heaps of food you notice HUGE rats scuttering around, nibling pieces off the heaps here and there. ~ 79 524 0 D2 ~ door wooden larder exit~ 2 -1 7906 S #7908 The Fridge~ This place is LOADED with drink, water and booze. ~ 79 524 0 D3 ~ door exit fridge~ 2 -1 7906 S #7909 On the stairs~ You can see up and down the stairway. It seems to take forever, either going up OR down. It's just a seemingly insurmountable climb, either way. Up is the bedroom of Zeus, and Down leads to the Southern end of the hall. ~ 79 524 0 D4 ~ ~ 0 -1 7911 D5 ~ ~ 0 -1 7901 S #7910 The Treasure room~ This place is gloomy. A HUGE safe is cemented into the west wall. The only visible exit is west, through the oak door. ~ 79 524 0 D1 ~ safe steel~ 0 -1 -1 D3 You see a tall oak door. ~ door oak tall~ 2 -1 7901 S #7911 Zeus's Bedroom~ This is a snugly set bedroom with all the necessities for a romantic evening. A large fireplace adourns the east wall, and sizzling away is the wood that is ablaze within. The bed is enormous, covering at least HALF of this great room. This stretches at least 140 square feet, so can you imagine the BED? A large staircase leads down to the hall. A couple of doors open up to a broad balcony to the south. ~ 79 524 0 D2 The suns seems to shine out there, warmly and comforting. ~ doors~ 1 -1 7912 D5 ~ ~ 0 -1 7909 S #7912 The Balcony of Zeus's Residence~ You see a splendid view of most of this world. The valleys stretch as far as the eye reaches to the south from here. Down below you can see the entrance of this magnificent building. To the north are the doors to Zeus's Bedroom. ~ 79 516 0 D0 You see the comfortable bedroom of Olympus, the mansion of Zeus the Greater God. ~ doors~ 2 -1 7911 D5 You see the ground on which this castle is set. Funnily it seems to you that it's no more than clouds. ~ ~ 0 -1 -1 S #7913 The Monster Pen~ This looks like the cage in which a large carnivore is being kept. Judging by the state the walls are in, this could very well be a large AGGRESSIVE animal. This makes you pretty insecure, this stating your feeling about the place, quite mildly. ~ 79 8 0 D3 This looks like the only exit from here. ~ door cage metal pen~ 2 -1 7904 S #7914 On the Huge Chain~ This place has quite a good view over Technopolis. Your possibilities of movement seems to extend only to up and down. Unless you want to let go of the secure and seemingly unmoveable chain, then those are the directions you should take from here. ~ 79 4 5 D4 Up the way you see the chain dissappearing into the clouds above. ~ ~ 0 -1 7915 D5 Down below you see the huge chain anchored to the ground in the Road Crossing. ~ ~ 0 -1 3120 S #7915 The Chain where it's too windy~ Hanging on to the chain you figure out that there's no way of leaving down from here. The wind pulls you from left to right and back. This seems like a totally impossible task. The ascend is the only way ahead for you. Otherwise you would risk death by falling to the hard ground below. DO NOT DESCEND NOW OR YOU'LL SURELY DIE!!!! ~ 79 4 5 D4 That way seems to be the only way away from here. ~ ~ 0 -1 7916 D5 THAT WAY IS CERTAIN DEATH!!!! You can see the wind tearing at the chain down below you. It swings like a furious serpent from side to side! The descend is ABSOLUTELY out of the QUESTION. ~ ~ 0 -1 7920 S #7916 On the Great Chain of Olympus~ You are approximately on the middle of the treacherous Chain. One false step and death will come and collect you quickly. The chain leads upwards and down. No way are you going to descend now... You've only just begun your climb. Besides it could cost you your life. Look down and you'll see why.~ 79 4 5 D4 There seems to be only one way from here and that's up. ~ ~ 0 -1 7918 D5 The chain down there is swinging wildly back and forth. Going down there will be pretty risky! ~ ~ 0 -1 7915 S #7917 The Chain~ As you descend, the chain seems to absorbe all weather around it, making it swing less and less in the very powerful wind tearing at it. The Chain seems to chuckle quietly, and as you descend further you hear a soft whisper originating from within the Chain *ITSELF*. It says, " Welcome back some other time, stranger. Your company is always ... hmmm ... interesting. God Speed. " The chain extends further down through the now spreading clouds. ~ 79 4 5 D4 It seems to you that the Chain is dissolving again. Maybe it's just an illusion, but still ...! ~ ~ 0 -1 -1 D5 That way seems safe enough ... now. ~ ~ 0 -1 7914 S #7918 The Mighty Chain of Olympus~ This place truly a splendid view of the WHOLE COUNTRY SIDE!!! A magnificent light shines upon you and the way up through the clouds is opened. Up there you can now see the Mansion of Olympus, Residence of the Greater God Zeus. The chain beneath you seems to evaporate in the mustering clouds that surround you by now. ~ 79 4 5 D4 You see the sunny top of the clouds. Beyond these, the Mansion towers before your eyes. Beautiful!! ~ ~ 0 -1 7900 D5 You see nothing but the thick clouds. They've closed completely around the Chain. ~ ~ 0 -1 7917 S #7920 Free fall from the Chain~ This is probably the third worst place to be in this entire MUD right now. You fall . . . and fall . . . and fall . . . and HIT THE GROUND WITH SUCH A *SPLUTCH* that you die horribly, but instantly. Bye Cruel World. You lose all your things immediately, Sorry!! ~ 79 2 0 D5 ~ ~ 0 -1 3120 D1 ~ ~ 0 -1 7915 D2 ~ ~ 0 -1 7916 D3 ~ ~ 0 -1 7917 D4 ~ ~ 0 -1 7918 D0 ~ ~ 0 -1 7914 S $~