/* ************************************************************************ * file: act.obj1.c , Implementation of commands. Part of DIKUMUD * * Usage : Commands mainly moving around objects. * * Copyright (C) 1990, 1991 - see 'license.doc' for complete information. * ************************************************************************* */ #include <stdio.h> #include <string.h> #include "structs.h" #include "utils.h" #include "comm.h" #include "interpreter.h" #include "handler.h" #include "db.h" #include "spells.h" /* extern variables */ extern struct str_app_type str_app[]; extern struct room_data *world; extern struct descriptor_data *descriptor_list; extern struct room_data *world; /* extern functions */ struct obj_data *create_money( int amount ); /* procedures related to get */ void get(struct char_data *ch, struct obj_data *obj_object, struct obj_data *sub_object) { struct char_data *tmp_char; char buffer[MAX_STRING_LENGTH]; if (sub_object) { obj_from_obj(obj_object); obj_to_char(obj_object, ch); if (sub_object->carried_by == ch) { act("You get $p from $P.", 0, ch, obj_object, sub_object, TO_CHAR); act("$n gets $p from $s $P.", 1, ch, obj_object, sub_object, TO_ROOM); } else { act("You get $p from $P.", 0, ch, obj_object, sub_object, TO_CHAR); act("$n gets $p from $P.", 1, ch, obj_object, sub_object, TO_ROOM); } } else { obj_from_room(obj_object); obj_to_char(obj_object, ch); act("You get $p.", 0, ch, obj_object, 0, TO_CHAR); act("$n gets $p.", 1, ch, obj_object, 0, TO_ROOM); } if((obj_object->obj_flags.type_flag == ITEM_MONEY) && (obj_object->obj_flags.value[0]>=1)) { obj_from_char(obj_object); sprintf(buffer,"There was %d coins.\n\r", obj_object->obj_flags.value[0]); send_to_char(buffer,ch); GET_GOLD(ch) += obj_object->obj_flags.value[0]; extract_obj(obj_object); } } void do_god(struct char_data *ch, char *argument, int cmd) { char buffer[MAX_STRING_LENGTH]; if (GET_LEVEL(ch)>=21) { send_to_char("You are a god! No need to seek yourself for help.\n\r", ch); return; } if (IS_SET(ch->specials.act,PLR_NOSHOUT)) { send_to_char("You've been punished by the gods. You can't use 'shout' or 'god'.\n\r",ch); return; } send_to_char("You seeks the gods for help.\n\r", ch); act("$n seeks the gods for help!", FALSE, ch, 0, 0, TO_ROOM); strcpy(buffer,"<-- seeks the gods for help!"); do_wiz(ch,buffer,0); } void do_sacrifice(struct char_data *ch, char *argument, int cmd) { char arg1[MAX_STRING_LENGTH]; struct obj_data *obj_object; struct obj_data *nextobj; char buffer[MAX_STRING_LENGTH]; one_argument(argument,arg1); if (!*arg1) { send_to_char("Sacrifice what?\n\r", ch); return; } if (GET_LEVEL(ch)>=21) { send_to_char("You are a god! Just eat it.\n\r", ch); return; } if (!strcmp(arg1,"all")) { for (obj_object = ch->carrying;obj_object;obj_object=nextobj) { nextobj = obj_object->next_content; if (CAN_SEE_OBJ(ch,obj_object)) { if (IS_SET(obj_object->obj_flags.extra_flags,ITEM_NODROP)) { sprintf(buffer,"%s: It is cursed.\n\r",fname(obj_object->name)); send_to_char(buffer, ch); } else { sprintf(buffer,"The gods take the %s away!\n\r",fname(obj_object->name)); send_to_char(buffer, ch); sprintf(buffer,"$n sacrifices a %s.",fname(obj_object->name)); act(buffer, FALSE, ch, 0, 0, TO_ROOM); sprintf(buffer,"<-- Sacrificed %s to the gods.",fname(obj_object->name)); do_wiz(ch,buffer,0); obj_from_char(obj_object); extract_obj(obj_object); gain_exp(ch,1); } } } return; } if (obj_object = get_obj_in_list_vis(ch, arg1, ch->carrying)) { if (CAN_SEE_OBJ(ch,obj_object)) { if (IS_SET(obj_object->obj_flags.extra_flags,ITEM_NODROP)) { sprintf(buffer,"%s: It is cursed.\n\r",fname(obj_object->name)); send_to_char(buffer, ch); } else { sprintf(buffer,"The gods take the %s away!\n\r",fname(obj_object->name)); send_to_char(buffer, ch); sprintf(buffer,"$n sacrifices a %s.",fname(obj_object->name)); act(buffer, FALSE, ch, 0, 0, TO_ROOM); sprintf(buffer,"<-- Sacrificed %s to the gods.",fname(obj_object->name)); do_wiz(ch,buffer,0); obj_from_char(obj_object); extract_obj(obj_object); gain_exp(ch,1); } } else send_to_char("You can't see it in your possession.\n\r",ch); } else send_to_char("You don't find that in your possession.\n\r",ch); } void do_get(struct char_data *ch, char *argument, int cmd) { char arg1[MAX_STRING_LENGTH]; char arg2[MAX_STRING_LENGTH]; char buffer[MAX_STRING_LENGTH]; struct obj_data *sub_object; struct obj_data *obj_object; struct obj_data *next_obj; bool found = FALSE; bool fail = FALSE; int type = 3; argument_interpreter(argument, arg1, arg2); /* get type */ if (!*arg1) { type = 0; } if (*arg1 && !*arg2) { if (!str_cmp(arg1,"all")) { type = 1; } else { type = 2; } } if (*arg1 && *arg2) { if (!str_cmp(arg1,"all")) { if (!str_cmp(arg2,"all")) { type = 3; } else { type = 4; } } else { if (!str_cmp(arg2,"all")) { type = 5; } else { type = 6; } } } switch (type) { /* get */ case 0:{ send_to_char("Get what?\n\r", ch); } break; /* get all */ case 1:{ sub_object = 0; found = FALSE; fail = FALSE; for(obj_object = world[ch->in_room].contents; obj_object; obj_object = next_obj) { next_obj = obj_object->next_content; if (CAN_SEE_OBJ(ch,obj_object)) { if ((IS_CARRYING_N(ch) + 1) <= CAN_CARRY_N(ch)) { if ((IS_CARRYING_W(ch) + obj_object->obj_flags.weight) <= CAN_CARRY_W(ch)) { if (CAN_WEAR(obj_object,ITEM_TAKE)) { get(ch,obj_object,sub_object); found = TRUE; } else { send_to_char("You can't take that\n\r", ch); fail = TRUE; } } else { sprintf(buffer,"%s : You can't carry that much weight.\n\r", fname(obj_object->name)); send_to_char(buffer, ch); fail = TRUE; } } else { sprintf(buffer,"%s : You can't carry that many items.\n\r", fname(obj_object->name)); send_to_char(buffer, ch); fail = TRUE; } } } if (!fail) send_to_char("You see nothing here.\n\r", ch); } break; /* get ??? */ case 2:{ sub_object = 0; found = FALSE; fail = FALSE; obj_object = get_obj_in_list_vis(ch, arg1, world[ch->in_room].contents); if (obj_object) { if ((IS_CARRYING_N(ch) + 1 < CAN_CARRY_N(ch))) { if ((IS_CARRYING_W(ch) + obj_object->obj_flags.weight) < CAN_CARRY_W(ch)) { if (CAN_WEAR(obj_object,ITEM_TAKE)) { get(ch,obj_object,sub_object); found = TRUE; } else { send_to_char("You can't take that\n\r", ch); fail = TRUE; } } else { sprintf(buffer,"%s : You can't carry that much weight.\n\r", fname(obj_object->name)); send_to_char(buffer, ch); fail = TRUE; } } else { sprintf(buffer,"%s : You can't carry that many items.\n\r", fname(obj_object->name)); send_to_char(buffer, ch); fail = TRUE; } } else { sprintf(buffer,"You do not see a %s here.\n\r", arg1); send_to_char(buffer, ch); fail = TRUE; } } break; /* get all all */ case 3:{ send_to_char("You must be joking?!\n\r", ch); } break; /* get all ??? */ case 4:{ found = FALSE; fail = FALSE; sub_object = get_obj_in_list_vis(ch, arg2, world[ch->in_room].contents); if (!sub_object){ sub_object = get_obj_in_list_vis(ch, arg2, ch->carrying); } if (sub_object) { if (GET_ITEM_TYPE(sub_object) == ITEM_CONTAINER) { if (!IS_SET(sub_object->obj_flags.value[1], CONT_CLOSED)) { for(obj_object = sub_object->contains; obj_object; obj_object = next_obj) { next_obj = obj_object->next_content; if (CAN_SEE_OBJ(ch,obj_object)) { if ((IS_CARRYING_N(ch) + 1 < CAN_CARRY_N(ch))) { if ((IS_CARRYING_W(ch) + obj_object->obj_flags.weight) < CAN_CARRY_W(ch)) { if (CAN_WEAR(obj_object,ITEM_TAKE)) { get(ch,obj_object,sub_object); found = TRUE; } else { send_to_char("You can't take that\n\r", ch); fail = TRUE; } } else { sprintf(buffer,"%s : You can't carry that much weight.\n\r", fname(obj_object->name)); send_to_char(buffer, ch); fail = TRUE; } } else { sprintf(buffer,"%s : You can't carry that many items.\n\r", fname(obj_object->name)); send_to_char(buffer, ch); fail = TRUE; } } } if (!found && !fail) { sprintf(buffer,"You do not see anything in the %s.\n\r", fname(sub_object->name)); send_to_char(buffer, ch); fail = TRUE; } } else { /* container closed */ send_to_char("It's closed.\n\r", ch); } }else { sprintf(buffer,"The %s is not a container.\n\r", fname(sub_object->name)); send_to_char(buffer, ch); fail = TRUE; } } else { sprintf(buffer,"You do not see or have the %s.\n\r", arg2); send_to_char(buffer, ch); fail = TRUE; } } break; case 5:{ send_to_char("You can't take a thing from more than one container.\n\r", ch); } break; case 6:{ found = FALSE; fail = FALSE; sub_object = get_obj_in_list_vis(ch, arg2, world[ch->in_room].contents); if (!sub_object){ sub_object = get_obj_in_list_vis(ch, arg2, ch->carrying); } if (sub_object) { if (GET_ITEM_TYPE(sub_object) == ITEM_CONTAINER) { if (!IS_SET(sub_object->obj_flags.value[1], CONT_CLOSED)) { obj_object = get_obj_in_list_vis(ch, arg1, sub_object->contains); if (obj_object) { if ((IS_CARRYING_N(ch) + 1 < CAN_CARRY_N(ch))) { if ((IS_CARRYING_W(ch) + obj_object->obj_flags.weight) < CAN_CARRY_W(ch)) { if (CAN_WEAR(obj_object,ITEM_TAKE)) { get(ch,obj_object,sub_object); found = TRUE; } else { send_to_char("You can't take that\n\r", ch); fail = TRUE; } } else { sprintf(buffer,"%s : You can't carry that much weight.\n\r", fname(obj_object->name)); send_to_char(buffer, ch); fail = TRUE; } } else { sprintf(buffer,"%s : You can't carry that many items.\n\r", fname(obj_object->name)); send_to_char(buffer, ch); fail = TRUE; } } else { sprintf(buffer,"The %s does not contain the %s.\n\r", fname(sub_object->name), arg1); send_to_char(buffer, ch); fail = TRUE; } } else { send_to_char("It's closed.\n\r", ch); } } else { sprintf(buffer,"The %s is not a container.\n\r", fname(sub_object->name)); send_to_char(buffer, ch); fail = TRUE; } } else { sprintf(buffer,"You do not see or have the %s.\n\r", arg2); send_to_char(buffer, ch); fail = TRUE; } } break; } } void do_drop(struct char_data *ch, char *argument, int cmd) { char arg[MAX_STRING_LENGTH]; int amount; char buffer[MAX_STRING_LENGTH]; struct obj_data *tmp_object; struct obj_data *next_obj; struct char_data *tmp_char; bool test = FALSE; argument=one_argument(argument, arg); if(is_number(arg)) { amount = atoi(arg); argument=one_argument(argument,arg); if (str_cmp("coins",arg) && str_cmp("coin",arg)) { send_to_char("Drop what?\n\r",ch); return; } if(amount<0) { send_to_char("Your value was negative!\n\r",ch); return; } if(GET_GOLD(ch)<amount) { send_to_char("You haven't got that many coins!\n\r",ch); return; } send_to_char("OK.\n\r",ch); if(amount==0) return; act("$n drops some gold.", FALSE, ch, 0, 0, TO_ROOM); tmp_object = get_obj_in_list_vis(ch, "gold", world[ch->in_room].contents); if (tmp_object) { if((GET_ITEM_TYPE(tmp_object)==ITEM_MONEY) && (tmp_object->item_number == -1)) { tmp_object->obj_flags.value[0]+=amount; free(tmp_object->name); tmp_object->name=strdup("coins gold"); free(tmp_object->short_description); tmp_object->short_description=strdup("gold coins"); free(tmp_object->description); tmp_object->description=strdup("A pile of gold coins."); sprintf(buffer,"You drop %d gold and add it to the pile on the ground here.\n\r",amount); send_to_char(buffer,ch); } else { tmp_object = create_money(amount); obj_to_room(tmp_object,ch->in_room); } } else { tmp_object = create_money(amount); obj_to_room(tmp_object,ch->in_room); } GET_GOLD(ch)-=amount; return; } if (*arg) { if (!str_cmp(arg,"all")) { for(tmp_object = ch->carrying; tmp_object; tmp_object = next_obj) { next_obj = tmp_object->next_content; if (! IS_SET(tmp_object->obj_flags.extra_flags, ITEM_NODROP)) { if (CAN_SEE_OBJ(ch, tmp_object)) { sprintf(buffer, "You drop the %s.\n\r", fname(tmp_object->name)); send_to_char(buffer, ch); } else { send_to_char("You drop something.\n\r", ch); } act("$n drops $p.", 1, ch, tmp_object, 0, TO_ROOM); obj_from_char(tmp_object); obj_to_room(tmp_object,ch->in_room); test = TRUE; } else { if (CAN_SEE_OBJ(ch, tmp_object)) { sprintf(buffer, "You can't drop the %s, it must be CURSED!\n\r", fname(tmp_object->name)); send_to_char(buffer, ch); test = TRUE; } } } if (!test) { send_to_char("You do not seem to have anything.\n\r", ch); } } else { tmp_object = get_obj_in_list_vis(ch, arg, ch->carrying); if (tmp_object) { if (! IS_SET(tmp_object->obj_flags.extra_flags, ITEM_NODROP)) { sprintf(buffer, "You drop the %s.\n\r", fname(tmp_object->name)); send_to_char(buffer, ch); act("$n drops $p.", 1, ch, tmp_object, 0, TO_ROOM); obj_from_char(tmp_object); obj_to_room(tmp_object,ch->in_room); } else { send_to_char("You can't drop it, it must be CURSED!\n\r", ch); } } else { send_to_char("You do not have that item.\n\r", ch); } } } else { send_to_char("Drop what?\n\r", ch); } } void do_put(struct char_data *ch, char *argument, int cmd) { char buffer[MAX_STRING_LENGTH]; char arg1[MAX_STRING_LENGTH]; char arg2[MAX_STRING_LENGTH]; struct obj_data *obj_object; struct obj_data *sub_object; struct char_data *tmp_char; int bits; argument_interpreter(argument, arg1, arg2); if (*arg1) { if (*arg2) { obj_object = get_obj_in_list_vis(ch, arg1, ch->carrying); if (obj_object) { bits = generic_find(arg2, FIND_OBJ_INV | FIND_OBJ_ROOM, ch, &tmp_char, &sub_object); if (sub_object) { if (GET_ITEM_TYPE(sub_object) == ITEM_CONTAINER) { if (!IS_SET(sub_object->obj_flags.value[1], CONT_CLOSED)) { if (obj_object == sub_object) { send_to_char("You attempt to fold it into itself, but fail.\n\r", ch); return; } if (((sub_object->obj_flags.weight) + (obj_object->obj_flags.weight)) < (sub_object->obj_flags.value[0])) { send_to_char("Ok.\n\r", ch); if (bits==FIND_OBJ_INV) { obj_from_char(obj_object); /* make up for above line */ IS_CARRYING_W(ch) += GET_OBJ_WEIGHT(obj_object); /* obj_from_char(sub_object); do not rearrange order... */ obj_to_obj(obj_object, sub_object); /* obj_to_char(sub_object,ch);do not rearrange order... */ } else { obj_from_char(obj_object); /* Do we need obj_from_room???(sub_object,....); */ obj_to_obj(obj_object, sub_object); /* Dow we need obj_to_room???(sub_object,ch); */ } act("$n puts $p in $s $P",TRUE, ch, obj_object, sub_object, TO_ROOM); } else { send_to_char("It won't fit.\n\r", ch); } } else send_to_char("It seems to be closed.\n\r", ch); } else { sprintf(buffer,"The %s is not a container.\n\r", fname(sub_object->name)); send_to_char(buffer, ch); } } else { sprintf(buffer, "You dont have the %s.\n\r", arg2); send_to_char(buffer, ch); } } else { sprintf(buffer, "You dont have the %s.\n\r", arg1); send_to_char(buffer, ch); } } else { sprintf(buffer, "Put %s in what?\n\r", arg1); send_to_char(buffer, ch); } } else { send_to_char("Put what in what?\n\r",ch); } } void do_give(struct char_data *ch, char *argument, int cmd) { char obj_name[80], vict_name[80], buf[MAX_STRING_LENGTH]; char arg[80]; int amount; struct char_data *vict, *sh; struct obj_data *obj; argument=one_argument(argument,obj_name); if(is_number(obj_name)) { amount = atoi(obj_name); argument=one_argument(argument, arg); if (str_cmp("coins",arg) && str_cmp("coin",arg)) { send_to_char("Sorry, you can't do that (yet)...\n\r",ch); return; } if(amount<0) { send_to_char("Sorry, you can't do that!\n\r",ch); return; } if((GET_GOLD(ch)<amount) && (IS_NPC(ch) || (GET_LEVEL(ch) < 22))) { send_to_char("You haven't got that many coins!\n\r",ch); return; } argument=one_argument(argument, vict_name); if(!*vict_name) { send_to_char("To who?\n\r",ch); return; } if (!(vict = get_char_room_vis(ch, vict_name))) { send_to_char("To who?\n\r",ch); return; } send_to_char("Ok.\n\r",ch); sprintf(buf,"%s gives you %d gold coins.\n\r",PERS(ch,vict),amount); send_to_char(buf,vict); act("$n gives some gold to $N.", 1, ch, 0, vict, TO_NOTVICT); if (IS_NPC(ch) || (GET_LEVEL(ch) < 22)) GET_GOLD(ch)-=amount; if ((GET_LEVEL(ch) > 20) && (!IS_NPC(ch)) && (!IS_NPC(vict))) { sprintf(buf,"%s gives %s %d gold coins.",GET_NAME(ch),GET_NAME(vict),amount); log(buf); } GET_GOLD(vict)+=amount; return; } argument=one_argument(argument, vict_name); if (!*obj_name || !*vict_name) { send_to_char("Give what to who?\n\r", ch); return; } if (!(obj = get_obj_in_list_vis(ch, obj_name, ch->carrying))) { send_to_char("You do not seem to have anything like that.\n\r", ch); return; } if (IS_SET(obj->obj_flags.extra_flags, ITEM_NODROP)) { send_to_char("You can't let go of it! Yeech!!\n\r", ch); return; } if (!(vict = get_char_room_vis(ch, vict_name))) { send_to_char("No one by that name around here.\n\r", ch); return; } if ((1+IS_CARRYING_N(vict)) > CAN_CARRY_N(vict)) { act("$N seems to have $S hands full.", 0, ch, 0, vict, TO_CHAR); return; } if (obj->obj_flags.weight + IS_CARRYING_W(vict) > CAN_CARRY_W(vict)) { act("$E can't carry that much weight.", 0, ch, 0, vict, TO_CHAR); return; } obj_from_char(obj); obj_to_char(obj, vict); act("$n gives $p to $N.", 1, ch, obj, vict, TO_NOTVICT); act("$n gives you $p.", 0, ch, obj, vict, TO_VICT); send_to_char("Ok.\n\r", ch); }