/* ************************************************************************ * file: act.informative.c , Implementation of commands. Part of DIKUMUD * * Usage : Informative commands. * * Copyright (C) 1990, 1991 - see 'license.doc' for complete information. * ************************************************************************* */ #include <stdio.h> #include <string.h> #include <ctype.h> #include <time.h> #include "structs.h" #include "utils.h" #include "comm.h" #include "interpreter.h" #include "handler.h" #include "db.h" #include "spells.h" #include "limits.h" /* extern variables */ extern struct room_data *world; extern struct descriptor_data *descriptor_list; extern struct char_data *character_list; extern struct obj_data *object_list; extern char credits[MAX_STRING_LENGTH]; extern char news[MAX_STRING_LENGTH]; extern char info[MAX_STRING_LENGTH]; extern char wizlist[MAX_STRING_LENGTH]; extern char *dirs[]; extern char *where[]; extern char *color_liquid[]; extern char *fullness[]; extern char *room_bits[]; extern int top_of_world; /* extern functions */ struct time_info_data age(struct char_data *ch); void page_string(struct descriptor_data *d, char *str, int keep_internal); /* intern functions */ void list_obj_to_char(struct obj_data *list,struct char_data *ch, int mode, bool show); /* Procedures related to 'look' */ void argument_split_2(char *argument, char *first_arg, char *second_arg) { int look_at, found, begin; found = begin = 0; /* Find first non blank */ for ( ;*(argument + begin ) == ' ' ; begin++); /* Find length of first word */ for (look_at=0; *(argument+begin+look_at) > ' ' ; look_at++) /* Make all letters lower case, AND copy them to first_arg */ *(first_arg + look_at) = LOWER(*(argument + begin + look_at)); *(first_arg + look_at) = '\0'; begin += look_at; /* Find first non blank */ for ( ;*(argument + begin ) == ' ' ; begin++); /* Find length of second word */ for ( look_at=0; *(argument+begin+look_at)> ' ' ; look_at++) /* Make all letters lower case, AND copy them to second_arg */ *(second_arg + look_at) = LOWER(*(argument + begin + look_at)); *(second_arg + look_at)='\0'; begin += look_at; } struct obj_data *get_object_in_equip_vis(struct char_data *ch, char *arg, struct obj_data *equipment[], int *j) { for ((*j) = 0; (*j) < MAX_WEAR ; (*j)++) if (equipment[(*j)]) if (CAN_SEE_OBJ(ch,equipment[(*j)])) if (isname(arg, equipment[(*j)]->name)) return(equipment[(*j)]); return (0); } char *find_ex_description(char *word, struct extra_descr_data *list) { struct extra_descr_data *i; for (i = list; i; i = i->next) if (isname(word,i->keyword)) return(i->description); return(0); } void show_obj_to_char(struct obj_data *object, struct char_data *ch, int mode) { char buffer[MAX_STRING_LENGTH] = "\0"; char *temp_desc; struct obj_data *i; int temp; bool found; if ((mode == 0) && object->description) strcpy(buffer,object->description); else if (object->short_description && ((mode == 1) || (mode == 2) || (mode==3) || (mode == 4))) strcpy(buffer,object->short_description); else if (mode == 5) { if (object->obj_flags.type_flag == ITEM_NOTE) { if (object->action_description) { strcpy(buffer, "There is something written upon it:\n\r\n\r"); strcat(buffer, object->action_description); page_string(ch->desc, buffer, 1); } else act("It's blank.", FALSE, ch,0,0,TO_CHAR); return; } else if((object->obj_flags.type_flag != ITEM_DRINKCON)) { strcpy(buffer,"You see nothing special.."); } else /* ITEM_TYPE == ITEM_DRINKCON */ { strcpy(buffer, "It looks like a drink container."); } } if (mode != 3) { found = FALSE; if (IS_OBJ_STAT(object,ITEM_INVISIBLE)) { strcat(buffer,"(invisible)"); found = TRUE; } if (IS_OBJ_STAT(object,ITEM_EVIL) && IS_AFFECTED(ch,AFF_DETECT_EVIL)) { strcat(buffer,"..It glows red!"); found = TRUE; } if (IS_OBJ_STAT(object,ITEM_MAGIC) && IS_AFFECTED(ch,AFF_DETECT_MAGIC)) { strcat(buffer,"..It glows blue!"); found = TRUE; } if (IS_OBJ_STAT(object,ITEM_GLOW)) { strcat(buffer,"..It has a soft glowing aura!"); found = TRUE; } if (IS_OBJ_STAT(object,ITEM_HUM)) { strcat(buffer,"..It emits a faint humming sound!"); found = TRUE; } } strcat(buffer, "\n\r"); page_string(ch->desc, buffer, 1); /* if (((mode == 2) || (mode == 4)) && (GET_ITEM_TYPE(object) == ITEM_CONTAINER)) { strcpy(buffer,"The "); strcat(buffer,fname(object->name)); strcat(buffer," contains:\n\r"); send_to_char(buffer, ch); if (mode == 2) list_obj_to_char(object->contains, ch, 1,TRUE); if (mode == 4) list_obj_to_char(object->contains, ch, 3,TRUE); } */ } void list_obj_to_char(struct obj_data *list,struct char_data *ch, int mode, bool show) { char buf[MAX_STRING_LENGTH]; struct obj_data *i,*(k[201]); int max_items=0,j; int num[201]; bool found; bool innerfound; found = FALSE; for (j=0;j<=200;++j) { num[j]=0; k[j]=NULL; } for ( i = list ; i ; i = i->next_content ) { if (CAN_SEE_OBJ(ch,i)) { innerfound=FALSE; for (j=1;j<=max_items;++j) { if (k[j-1]->item_number == i->item_number) { if (i->item_number==-1) { if (!strcmp(k[j-1]->short_description,i->short_description)) { num[j-1]+=1; innerfound=TRUE; break; } } else { num[j-1]+=1; innerfound=TRUE; break; } } } if (!innerfound) { k[max_items]=i; num[max_items]=1; ++max_items; } found = TRUE; } } if (found) { for (j=1;j<=max_items;++j) { if (num[j-1]>1) { sprintf(buf,"(%d) ",num[j-1]); send_to_char(buf,ch); } show_obj_to_char(k[j-1], ch, mode); } } if ((! found) && (show)) send_to_char("Nothing\n\r", ch); } void show_char_to_char(struct char_data *i, struct char_data *ch, int mode) { char buffer[MAX_STRING_LENGTH]; int j, found, percent; struct obj_data *tmp_obj; if (mode == 0) { if (IS_AFFECTED(i, AFF_HIDE) || !CAN_SEE(ch,i)) { if (IS_AFFECTED(ch, AFF_SENSE_LIFE)) send_to_char("You sense a hidden life form in the room.\n\r", ch); return; } if (!(i->player.long_descr)||(GET_POS(i) != i->specials.default_pos)) { /* A player char or a mobile without long descr, or not in default pos. */ if (!IS_NPC(i)) { strcpy(buffer,GET_NAME(i)); strcat(buffer," "); strcat(buffer,GET_TITLE(i)); } else { strcpy(buffer, i->player.short_descr); CAP(buffer); } if ( IS_AFFECTED(i,AFF_INVISIBLE)) strcat(buffer," (invisible)"); switch(GET_POS(i)) { case POSITION_STUNNED : strcat(buffer," is lying here, stunned."); break; case POSITION_INCAP : strcat(buffer," is lying here, incapacitated."); break; case POSITION_MORTALLYW: strcat(buffer," is lying here, mortally wounded."); break; case POSITION_DEAD : strcat(buffer," is lying here, dead."); break; case POSITION_STANDING : strcat(buffer," is standing here."); break; case POSITION_SITTING : strcat(buffer," is sitting here."); break; case POSITION_RESTING : strcat(buffer," is resting here."); break; case POSITION_SLEEPING : strcat(buffer," is sleeping here."); break; case POSITION_FIGHTING : if (i->specials.fighting) { strcat(buffer," is here, fighting "); if (i->specials.fighting == ch) strcat(buffer," YOU!"); else { if (i->in_room == i->specials.fighting->in_room) if (IS_NPC(i->specials.fighting)) strcat(buffer, i->specials.fighting->player.short_descr); else strcat(buffer, GET_NAME(i->specials.fighting)); else strcat(buffer, "someone who has already left."); } } else /* NIL fighting pointer */ strcat(buffer," is here struggling with thin air."); break; default : strcat(buffer," is floating here."); break; } if (IS_AFFECTED(ch, AFF_DETECT_EVIL)) { if (IS_EVIL(i)) strcat(buffer, " (Red Aura)"); } strcat(buffer,"\n\r"); send_to_char(buffer, ch); } else /* npc with long */ { if (IS_AFFECTED(i,AFF_INVISIBLE)) strcpy(buffer,"*"); else *buffer = '\0'; if (IS_AFFECTED(ch, AFF_DETECT_EVIL)) { if (IS_EVIL(i)) strcat(buffer, " (Red Aura)"); } strcat(buffer, i->player.long_descr); send_to_char(buffer, ch); } if (IS_AFFECTED(i,AFF_SANCTUARY)) act("$n glows with a bright light!", FALSE, i, 0, ch, TO_VICT); } else if (mode == 1) { if (i->player.description) send_to_char(i->player.description, ch); else { act("You see nothing special about $m.", FALSE, i, 0, ch, TO_VICT); } /* Show a character to another */ if (GET_MAX_HIT(i) > 0) percent = (100*GET_HIT(i))/GET_MAX_HIT(i); else percent = -1; /* How could MAX_HIT be < 1?? */ if (IS_NPC(i)) strcpy(buffer, i->player.short_descr); else strcpy(buffer, GET_NAME(i)); if (percent >= 100) strcat(buffer, " is in an excellent condition.\n\r"); else if (percent >= 90) strcat(buffer, " has a few scratches.\n\r"); else if (percent >= 75) strcat(buffer, " has some small wounds and bruises.\n\r"); else if (percent >= 50) strcat(buffer, " has quite a few wounds.\n\r"); else if (percent >= 30) strcat(buffer, " has some big nasty wounds and scratches.\n\r"); else if (percent >= 15) strcat(buffer, " looks pretty hurt.\n\r"); else if (percent >= 0) strcat(buffer, " is in an awful condition.\n\r"); else strcat(buffer, " is bleeding awfully from big wounds.\n\r"); send_to_char(buffer, ch); found = FALSE; for (j=0; j< MAX_WEAR; j++) { if (i->equipment[j]) { if (CAN_SEE_OBJ(ch,i->equipment[j])) { found = TRUE; } } } if (found) { act("\n\r$n is using:", FALSE, i, 0, ch, TO_VICT); for (j=0; j< MAX_WEAR; j++) { if (i->equipment[j]) { if (CAN_SEE_OBJ(ch,i->equipment[j])) { send_to_char(where[j],ch); show_obj_to_char(i->equipment[j],ch,1); } } } } if ((GET_CLASS(ch) == CLASS_THIEF) && (ch != i)) { found = FALSE; send_to_char("\n\rYou attempt to peek at the inventory:\n\r", ch); for(tmp_obj = i->carrying; tmp_obj; tmp_obj = tmp_obj->next_content) { if (CAN_SEE_OBJ(ch, tmp_obj) && (number(0,20) < GET_LEVEL(ch))) { show_obj_to_char(tmp_obj, ch, 1); found = TRUE; } } if (!found) send_to_char("You can't see anything.\n\r", ch); } } else if (mode == 2) { /* Lists inventory */ act("$n is carrying:", FALSE, i, 0, ch, TO_VICT); list_obj_to_char(i->carrying,ch,1,TRUE); } } void list_char_to_char(struct char_data *list, struct char_data *ch, int mode) { char buf[MAX_STRING_LENGTH]; struct char_data *i,*(k[201]); int max_items=0,j; int num[201]; bool found; bool innerfound; found = FALSE; for (j=0;j<=200;++j) { num[j]=0; k[j]=NULL; } for ( i = list ; i ; i = i->next_in_room ) { if ( (ch!=i) && (IS_AFFECTED(ch, AFF_SENSE_LIFE) || (CAN_SEE(ch,i) && !IS_AFFECTED(i, AFF_HIDE))) && ((!IS_SET(i->specials.act,PLR_GODINVIS))|| ((IS_SET(i->specials.act,PLR_GODINVIS))&& (GET_LEVEL(ch)>=GET_LEVEL(i)))) ) { innerfound=FALSE; if (IS_NPC(i)) for (j=1;j<=max_items;++j) { if (IS_NPC(k[j-1])) if ((k[j-1]->nr==i->nr)&&(GET_POS(k[j-1])==GET_POS(i))&& (GET_POS(i)!=POSITION_FIGHTING)) { if (i->nr==0) { if (!strcmp(GET_NAME(k[j-1]),GET_NAME(i))) { num[j-1]+=1; innerfound=TRUE; break; } } else { num[j-1]+=1; innerfound=TRUE; break; } } } if (!innerfound) { k[max_items]=i; num[max_items]=1; ++max_items; } found = TRUE; } } if (found) { for (j=1;j<=max_items;++j) { if (num[j-1]>1) { sprintf(buf,"(%d) ",num[j-1]); send_to_char(buf,ch); } show_char_to_char(k[j-1],ch,0); if (IS_NPC(k[j-1])&& (IS_SET(k[j-1]->specials.act,ACT_AGGRESSIVE))) if (IS_SET(ch->specials.act,PLR_AGGRESSIVE)) { hit(ch,k[j-1],0); } } } } void do_look(struct char_data *ch, char *argument, int cmd) { void do_time(struct char_data *ch, char *argument, int cmd); void do_weather(struct char_data *ch, char *argument, int cmd); char buffer[MAX_STRING_LENGTH]; char buf[MAX_STRING_LENGTH]; char arg1[MAX_STRING_LENGTH]; char arg2[MAX_STRING_LENGTH]; int keyword_no; int j, bits, temp; bool found; struct obj_data *tmp_object, *found_object; struct char_data *tmp_char; struct room_data *rm=0; char *tmp_desc; static char *keywords[]= { "north", "east", "south", "west", "up", "down", "in", "at", "", /* Look at '' case */ "\n" }; int door; char *exits[] = { "North ", "East ", "South ", "West ", "Up ", "Down " }; if (!ch->desc) return; if (GET_POS(ch) < POSITION_SLEEPING) send_to_char("You can't see anything but stars!\n\r", ch); else if (GET_POS(ch) == POSITION_SLEEPING) send_to_char("You can't see anything, you're sleeping!\n\r", ch); else if ( IS_AFFECTED(ch, AFF_BLIND) ) send_to_char("You can't see a damn thing, you're blinded!\n\r", ch); else if ( IS_DARK(ch->in_room) ) send_to_char("It is pitch black...\n\r", ch); else { argument_split_2(argument,arg1,arg2); keyword_no = search_block(arg1, keywords, FALSE); /* Partial Match */ if ((keyword_no == -1) && *arg1) { keyword_no = 7; strcpy(arg2, arg1); /* Let arg2 become the target object (arg1) */ } found = FALSE; tmp_object = 0; tmp_char = 0; tmp_desc = 0; switch(keyword_no) { /* look <dir> */ case 0 : case 1 : case 2 : case 3 : case 4 : case 5 : { if (EXIT(ch, keyword_no)) { if (EXIT(ch, keyword_no)->general_description) { send_to_char(EXIT(ch, keyword_no)-> general_description, ch); } else { send_to_char("You see nothing special.\n\r", ch); } if (IS_SET(EXIT(ch, keyword_no)->exit_info, EX_CLOSED) && (EXIT(ch, keyword_no)->keyword)) { sprintf(buffer, "The %s is closed.\n\r", fname(EXIT(ch, keyword_no)->keyword)); send_to_char(buffer, ch); } else { if (IS_SET(EXIT(ch, keyword_no)->exit_info, EX_ISDOOR) && EXIT(ch, keyword_no)->keyword) { sprintf(buffer, "The %s is open.\n\r", fname(EXIT(ch, keyword_no)->keyword)); send_to_char(buffer, ch); } } } else { if (keyword_no==4) { if (OUTSIDE(ch)) (void)do_weather(ch,"",0); else send_to_char("Nothing special, you are indoors.\n\r",ch); } else send_to_char("Nothing special there...\n\r", ch); } } break; /* look 'in' */ case 6: { if (*arg2) { /* Item carried */ bits = generic_find(arg2, FIND_OBJ_INV | FIND_OBJ_ROOM | FIND_OBJ_EQUIP, ch, &tmp_char, &tmp_object); if (bits) { /* Found something */ if (GET_ITEM_TYPE(tmp_object)== ITEM_DRINKCON) { if (tmp_object->obj_flags.value[1] <= 0) { act("It is empty.", FALSE, ch, 0, 0, TO_CHAR); } else { temp=((tmp_object->obj_flags.value[1]*3)/tmp_object->obj_flags.value[0]); sprintf(buffer,"It's %sfull of a %s liquid.\n\r", fullness[temp],color_liquid[tmp_object->obj_flags.value[2]]); send_to_char(buffer, ch); } } else if (GET_ITEM_TYPE(tmp_object) == ITEM_CONTAINER) { if (!IS_SET(tmp_object->obj_flags.value[1],CONT_CLOSED)) { send_to_char(fname(tmp_object->name), ch); switch (bits) { case FIND_OBJ_INV : send_to_char(" (carried) : \n\r", ch); break; case FIND_OBJ_ROOM : send_to_char(" (here) : \n\r", ch); break; case FIND_OBJ_EQUIP : send_to_char(" (used) : \n\r", ch); break; } list_obj_to_char(tmp_object->contains, ch, 2, TRUE); } else send_to_char("It is closed.\n\r", ch); } else { send_to_char("That is not a container.\n\r", ch); } } else { /* wrong argument */ send_to_char("You do not see that item here.\n\r", ch); } } else { /* no argument */ send_to_char("Look in what?!\n\r", ch); } } break; /* look 'at' */ case 7 : { if (*arg2) { bits = generic_find(arg2, FIND_OBJ_INV | FIND_OBJ_ROOM | FIND_OBJ_EQUIP | FIND_CHAR_ROOM, ch, &tmp_char, &found_object); if (tmp_char) { show_char_to_char(tmp_char, ch, 1); if (ch != tmp_char) { act("$n looks at you.", TRUE,ch, 0, tmp_char, TO_VICT); act("$n looks at $N.", TRUE,ch,0,tmp_char, TO_NOTVICT); } return; } /* Search for Extra Descriptions in room and items */ /* Extra description in room?? */ if (!found) { tmp_desc = find_ex_description(arg2,world[ch->in_room].ex_description); if (tmp_desc) { page_string(ch->desc, tmp_desc, 0); return; /* RETURN SINCE IT WAS A ROOM DESCRIPTION */ /* Old system was: found = TRUE; */ } } /* Search for extra descriptions in items */ /* Equipment Used */ if (!found) { for (j = 0; j< MAX_WEAR ; j++) { tmp_object=ch->equipment[j]; if (tmp_object) { if (CAN_SEE_OBJ(ch,tmp_object)) { tmp_desc = find_ex_description(arg2,tmp_object->ex_description); if (tmp_desc) { page_string(ch->desc, tmp_desc, 1); found = TRUE; } } } } } /* In inventory */ if (!found) { for(tmp_object = ch->carrying; tmp_object && !found; tmp_object = tmp_object->next_content) { if CAN_SEE_OBJ(ch, tmp_object) { tmp_desc = find_ex_description(arg2,tmp_object->ex_description); if (tmp_desc) { page_string(ch->desc, tmp_desc, 1); found = TRUE; } } } } /* Object In room */ if (!found) { for(tmp_object = world[ch->in_room].contents; tmp_object && !found; tmp_object = tmp_object->next_content) { if CAN_SEE_OBJ(ch, tmp_object) { tmp_desc = find_ex_description(arg2,tmp_object->ex_description); if (tmp_desc) { page_string(ch->desc, tmp_desc, 1); found = TRUE; } } } } /* wrong argument */ if (bits) { /* If an object was found */ if (!found) show_obj_to_char(found_object, ch, 5); /* Show no-desc */ else show_obj_to_char(found_object, ch, 6); /* Find hum */ if (GET_ITEM_TYPE(found_object)==ITEM_TIME) { send_to_char("\n\rYou read the time...\n\r",ch); (void)do_time(ch,"",0); } } else if (!found) { send_to_char("You do not see that here.\n\r", ch); } } else { /* no argument */ send_to_char("Look at what?\n\r", ch); } } break; /* look '' */ case 8 : { rm=&world[ch->in_room]; if (IS_SET(ch->specials.act,PLR_GRAPHICS)) { sprintf(buf,"%c%c%c%c",27,91,52,109); send_to_char(buf,ch); } send_to_char(world[ch->in_room].name,ch); if (IS_SET(ch->specials.act,PLR_GRAPHICS)) { sprintf(buf,"%c%c%c",27,91,109); send_to_char(buf,ch); } if (GET_LEVEL(ch)>=21) { send_to_char(" ( ",ch); sprintbit((long)rm->room_flags,room_bits,buf); send_to_char(buf, ch); send_to_char(")",ch); } send_to_char("\n\r", ch); if (!IS_SET(ch->specials.act, PLR_BRIEF)) send_to_char(world[ch->in_room].description, ch); if (IS_SET(ch->specials.act,PLR_GRAPHICS)) { sprintf(buf,"%c%c%c%cObvious Exits%c%c%c: ",27,91,49,109,27,91,109); send_to_char(buf,ch); } else send_to_char("Obvious Exits: ",ch); *buf = '\0'; for (door = 0; door <= 5; door++) if (EXIT(ch, door)) if (EXIT(ch, door)->to_room != NOWHERE && !IS_SET(EXIT(ch, door)->exit_info, EX_CLOSED)) strcat(buf,exits[door]); if (*buf) { send_to_char(buf, ch); send_to_char("\n\r",ch); } else send_to_char("None.\n\r", ch); list_obj_to_char(world[ch->in_room].contents, ch, 0,FALSE); list_char_to_char(world[ch->in_room].people, ch, 0); } break; /* wrong arg */ case -1 : send_to_char("Sorry, I didn't understand that!\n\r", ch); break; } } } /* end of look */ void do_read(struct char_data *ch, char *argument, int cmd) { char buf[100]; /* This is just for now - To be changed later.! */ sprintf(buf,"at %s",argument); do_look(ch,buf,15); } void do_examine(struct char_data *ch, char *argument, int cmd) { char name[100], buf[100]; int bits; struct char_data *tmp_char; struct obj_data *tmp_object; sprintf(buf,"at %s",argument); do_look(ch,buf,15); one_argument(argument, name); if (!*name) { send_to_char("Examine what?\n\r", ch); return; } bits = generic_find(name, FIND_OBJ_INV | FIND_OBJ_ROOM | FIND_OBJ_EQUIP, ch, &tmp_char, &tmp_object); if (tmp_object) { if ((GET_ITEM_TYPE(tmp_object)==ITEM_DRINKCON) || (GET_ITEM_TYPE(tmp_object)==ITEM_CONTAINER)) { send_to_char("When you look inside, you see:\n\r", ch); sprintf(buf,"in %s",argument); do_look(ch,buf,15); } } } void do_exits(struct char_data *ch, char *argument, int cmd) { int door; char buf[MAX_STRING_LENGTH]; char *exits[] = { "North", "East ", "South", "West ", "Up ", "Down " }; *buf = '\0'; for (door = 0; door <= 5; door++) if (EXIT(ch, door)) if (EXIT(ch, door)->to_room != NOWHERE && !IS_SET(EXIT(ch, door)->exit_info, EX_CLOSED)) if (IS_DARK(EXIT(ch, door)->to_room)) sprintf(buf + strlen(buf), "%s - Too dark to tell\n\r", exits[door]); else sprintf(buf + strlen(buf), "%s - %s\n\r", exits[door], world[EXIT(ch, door)->to_room].name); send_to_char("Obvious exits:\n\r", ch); if (*buf) send_to_char(buf, ch); else send_to_char("None.\n\r", ch); } void do_score(struct char_data *ch, char *argument, int cmd) { extern char *spells[]; struct affected_type *aff; char buf[MAX_STRING_LENGTH]; struct char_data *k=0; struct follow_type *fol; bool found; extern struct str_app_type str_app[]; /* for chars */ extern char *equipment_types[]; extern char *affected_bits[]; extern char *apply_types[]; extern char *pc_class_types[]; extern char *npc_class_types[]; extern char *action_bits[]; extern char *player_bits[]; extern char *position_types[]; extern char *connected_types[]; struct time_info_data playing_time; struct time_info_data real_time_passed(time_t t2, time_t t1); sprintf(buf, "You are %d years old.", GET_AGE(ch)); if ((age(ch).month == 0) && (age(ch).day == 0)) strcat(buf," It's your birthday today.\n\r"); else strcat(buf,"\n\r"); send_to_char(buf, ch); switch (ch->player.hometown) { case 0: sprintf(buf,"Your Home Planet is on Starship.\n\r"); break; case 1: sprintf(buf,"Your Home Planet is Technopolis.\n\r"); break; default: sprintf(buf,"Your Home planet is Starship.\n\r"); break; } send_to_char(buf, ch); /* k->player.talks[0], k->player.talks[1], k->player.talks[2], k->specials.spells_to_learn, int_app[GET_INT(k)].learn, wis_app[GET_WIS(k)].bonus); */ if (GET_LEVEL(ch)>8) { sprintf(buf,"You have %d/%d Str, %d Int, %d Wis, %d Dex, and %d Con.\n\r", GET_STR(ch), GET_ADD(ch), GET_INT(ch), GET_WIS(ch), GET_DEX(ch), GET_CON(ch) ); send_to_char(buf,ch); } if (GET_LEVEL(ch)>4) { if (ch->specials.alignment >900) send_to_char("You rival God in goodness.\n\r",ch); else if (ch->specials.alignment >700) send_to_char("You are very good.\n\r",ch); else if (ch->specials.alignment >350) send_to_char("You are good.\n\r",ch); else if (ch->specials.alignment >200) send_to_char("You are influenced by good.\n\r",ch); else if (ch->specials.alignment >-200) send_to_char("You are neutral.\n\r",ch); else if (ch->specials.alignment >-350) send_to_char("You are influenced by evil.\n\r",ch); else if (ch->specials.alignment >-700) send_to_char("You are evil.\n\r",ch); else if (ch->specials.alignment >-900) send_to_char("You are very evil.\n\r",ch); else send_to_char("You rival Lucifer in evilness.\n\r",ch); } if (GET_LEVEL(ch)>1) { sprintf(buf,"You are %d cm tall, and weigh %d pounds.\n\r", GET_HEIGHT(ch), GET_WEIGHT(ch)); send_to_char(buf,ch); } sprintf(buf, "You have %d(%d) health, %d(%d) mana and %d(%d) energy.\n\r", GET_HIT(ch),GET_MAX_HIT(ch), GET_MANA(ch),GET_MAX_MANA(ch), GET_MOVE(ch),GET_MAX_MOVE(ch)); send_to_char(buf,ch); if (GET_LEVEL(ch)>11) { sprintf(buf,"Your recover rates: %d health, %d mana, %d energy.\n\r", hit_gain(ch),mana_gain(ch),move_gain(ch)); send_to_char(buf,ch); } if (GET_LEVEL(ch)>15) { sprintf(buf,"You have %d(10) armour, %d hit ability, and %d damage ability.\n\r", GET_AC(ch), ch->points.hitroll, ch->points.damroll ); send_to_char(buf,ch); } sprintf(buf,"You carry %d(%d) items, %d(%d) pounds.\n\r", IS_CARRYING_N(ch),CAN_CARRY_N(ch), IS_CARRYING_W(ch),CAN_CARRY_W(ch) ); send_to_char(buf,ch); sprintf(buf,"You have scored %d exp, and have %d gold coins.\n\r", GET_EXP(ch),GET_GOLD(ch)); send_to_char(buf,ch); playing_time = real_time_passed((time(0)-ch->player.time.logon) + ch->player.time.played, 0); sprintf(buf,"You have been playing for %d days and %d hours.\n\r", playing_time.day, playing_time.hours); send_to_char(buf, ch); sprintf(buf,"This ranks you as %s %s (level %d).\n\r", GET_NAME(ch), GET_TITLE(ch), GET_LEVEL(ch) ); send_to_char(buf,ch); strcpy(buf,"Special conditions: "); if (IS_SET(ch->specials.act,PLR_WIMPY)) strcat(buf,"Wimpy "); if (IS_SET(ch->specials.act,PLR_AGGRESSIVE)) strcat(buf,"Aggressive "); if (IS_SET(ch->specials.act,PLR_NOSHOUT)) strcat(buf,"NoShout "); if (IS_SET(ch->specials.act,PLR_QUIET)) strcat(buf,"Quiet "); if (IS_SET(ch->specials.act,PLR_NOTELL)) strcat(buf,"NoTell "); if (IS_SET(ch->specials.act,PLR_GODINVIS)) strcat(buf,"GodInvisible "); if (IS_SET(ch->specials.act,PLR_NEWBIE)) strcat(buf,"Newbie "); if (IS_SET(ch->specials.act,PLR_AWARD)) strcat(buf,"Award "); if (IS_SET(ch->specials.act,PLR_THIEF)) strcat(buf,"Thief "); if (IS_SET(ch->specials.act,PLR_KILLER)) strcat(buf,"Killer"); strcat(buf,"\n\r"); send_to_char(buf,ch); switch(GET_POS(ch)) { case POSITION_DEAD : send_to_char("You are DEAD!\n\r", ch); break; case POSITION_MORTALLYW : send_to_char("You are mortally wounded!, you should seek help!\n\r", ch); break; case POSITION_INCAP : send_to_char("You are incapacitated, slowly fading away\n\r", ch); break; case POSITION_STUNNED : send_to_char("You are stunned! You can't move\n\r", ch); break; case POSITION_SLEEPING : send_to_char("You are sleeping.\n\r",ch); break; case POSITION_RESTING : send_to_char("You are resting.\n\r",ch); break; case POSITION_SITTING : send_to_char("You are sitting.\n\r",ch); break; case POSITION_FIGHTING : if (ch->specials.fighting) act("You are fighting $N.\n\r", FALSE, ch, 0, ch->specials.fighting, TO_CHAR); else send_to_char("You are fighting thin air.\n\r", ch); break; case POSITION_STANDING : send_to_char("You are standing.\n\r",ch); break; default : send_to_char("You are floating.\n\r",ch); break; } if (GET_COND(ch,DRUNK)>10) send_to_char("You are intoxicated.\n\r", ch); if (!GET_COND(ch,THIRST)) send_to_char("You are thirsty.\n\r", ch); if (!GET_COND(ch,FULL)) send_to_char("You are hungry.\n\r", ch); if (ch->master) { sprintf(buf, "\n\rMaster is '%s'\n\r",GET_NAME(ch->master)); send_to_char(buf, ch); } if (ch->followers) { send_to_char("Followers are:\n\r", ch); for(fol=ch->followers; fol; fol = fol->next) act(" $N", FALSE, ch, 0, fol->follower, TO_CHAR); } if (ch->affected) { send_to_char("\n\r-----Affecting Spells-----\n\r", ch); for(aff = ch->affected; aff; aff = aff->next) { sprintf(buf, " Spell: '%s'\n\r",spells[aff->type-1]); send_to_char(buf, ch); if (GET_LEVEL(ch)>9) { sprintf(buf," (Modifies %s by %3d points)", apply_types[aff->location], aff->modifier); send_to_char(buf, ch); } if (GET_LEVEL(ch)>5) { sprintf(buf," Expires: %3d hrs.\n\r", aff->duration); send_to_char(buf, ch); } /* sprintbit(aff->bitvector,affected_bits,buf); strcat(buf,"\n\r"); send_to_char(buf, ch); */ } } } /************/ /* { strcat(buf,",PC flags: "); sprintbit(k->specials.act,player_bits,buf2); } strcat(buf, buf2); sprintf(buf2,",Timer [%d] \n\r", k->specials.timer); strcat(buf, buf2); send_to_char(buf, ch); */ /* sprintf(buf,"Apply saving throws: [%d] [%d] [%d] [%d] [%d]\n\r", k->specials.apply_saving_throw[0], k->specials.apply_saving_throw[1], k->specials.apply_saving_throw[2], k->specials.apply_saving_throw[3], k->specials.apply_saving_throw[4]); send_to_char(buf, ch); */ /**********/ void do_time(struct char_data *ch, char *argument, int cmd) { char buf[100], *suf; int weekday, day; extern struct time_info_data time_info; extern const char *weekdays[]; extern const char *month_name[]; sprintf(buf, "It is %d o'clock %s, on ", ((time_info.hours % 12 == 0) ? 12 : ((time_info.hours) % 12)), ((time_info.hours >= 12) ? "pm" : "am") ); weekday = ((35*time_info.month)+time_info.day+1) % 7;/* 35 days in a month */ strcat(buf,weekdays[weekday]); strcat(buf,"\n\r"); send_to_char(buf,ch); day = time_info.day + 1; /* day in [1..35] */ if (day == 1) suf = "st"; else if (day == 2) suf = "nd"; else if (day == 3) suf = "rd"; else if (day < 20) suf = "th"; else if ((day % 10) == 1) suf = "st"; else if ((day % 10) == 2) suf = "nd"; else if ((day % 10) == 3) suf = "rd"; else suf = "th"; sprintf(buf, "The %d%s Day of the %s, Year %d.\n\r", day, suf, month_name[time_info.month], time_info.year); send_to_char(buf,ch); } void do_weather(struct char_data *ch, char *argument, int cmd) { extern struct weather_data weather_info; static char buf[100]; char static *sky_look[4]= { "cloudless", "cloudy", "rainy", "lit by flashes of lightning"}; sprintf(buf, "The sky is %s and %s.\n\r", sky_look[weather_info.sky], (weather_info.change >=0 ? "you feel a warm wind from south" : "your foot tells you bad weather is due")); send_to_char(buf,ch); } void do_help(struct char_data *ch, char *argument, int cmd) { extern char *spells[]; /* The list of spells (spells.c) */ extern int top_of_helpt; extern struct help_index_element *help_index; extern FILE *help_fl; extern char help[MAX_STRING_LENGTH]; int i, no, chk, bot, top, mid, minlen; char buf[MAX_STRING_LENGTH], buffer[MAX_STRING_LENGTH]; if (!ch->desc) return; for(;isspace(*argument); argument++) ; if (*argument) { if (!help_index) { send_to_char("No help available.\n\r", ch); return; } bot = 0; top = top_of_helpt; for (;;) { mid = (bot + top) / 2; minlen = strlen(argument); if (!(chk = strn_cmp(argument, help_index[mid].keyword, minlen))) { fseek(help_fl, help_index[mid].pos, 0); *buffer = '\0'; for (;;) { fgets(buf, 80, help_fl); if (*buf == '#') break; strcat(buffer, buf); strcat(buffer, "\r"); } page_string(ch->desc, buffer, 1); return; } else if (bot >= top) { send_to_char("There is no help on that word.\n\r", ch); return; } else if (chk > 0) bot = ++mid; else top = --mid; } return; } send_to_char(help, ch); } do_wizhelp(struct char_data *ch, char *argument, int cmd) { char buf[MAX_STRING_LENGTH]; int no, i; extern char *command[]; /* The list of commands (interpreter.c) */ /* First command is command[0] */ extern struct command_info cmd_info[]; /* cmd_info[1] ~~ commando[0] */ if (IS_NPC(ch)) return; send_to_char("The following privileged comands are available:\n\r\n\r", ch); *buf = '\0'; for (no = 1, i = 0; *command[i] != '\n'; i++) if ((GET_LEVEL(ch) >= cmd_info[i+1].minimum_level) && (cmd_info[i+1].minimum_level >= 21) && (i != 217)) { sprintf(buf + strlen(buf), "%-10s", command[i]); if (!(no % 7)) strcat(buf, "\n\r"); no++; } strcat(buf, "\n\r"); page_string(ch->desc, buf, 1); } void do_who(struct char_data *ch, char *argument, int cmd) { struct descriptor_data *d; char buf[256]; char tempbuf[80]; int numplayer; numplayer=0; send_to_char("Players\n\r-------\n\r", ch); for (d = descriptor_list; d; d = d->next) { if ((!d->connected) && (CAN_SEE(ch, d->character) || (GET_LEVEL(ch) == 24) )) { if ((IS_SET(d->character->specials.act,PLR_GODINVIS))&& (GET_LEVEL(ch)<GET_LEVEL(d->character))) continue; ++numplayer; if(d->original) /* If switched */ { switch (GET_CLASS(d->original)) { case 1: strcpy(tempbuf,"Mage "); break; case 2: strcpy(tempbuf,"Cleric "); break; case 3: strcpy(tempbuf,"Thief "); break; case 4: strcpy(tempbuf,"Warrior"); break; } if (GET_LEVEL(d->original)==24) sprintf(buf, "[*ALMIGHTY*] %s %s\n\r", GET_NAME(d->original), d->original->player.title); else if (GET_LEVEL(d->original)==23) { if (GET_SEX(d->original)!=SEX_FEMALE) sprintf(buf, "[* GOD *] %s %s\n\r", GET_NAME(d->original), d->original->player.title); else sprintf(buf, "[*GODDESS *] %s %s\n\r", GET_NAME(d->original), d->original->player.title); } else if (GET_LEVEL(d->original)==22) sprintf(buf, "[*DEMI-GOD*] %s %s\n\r", GET_NAME(d->original), d->original->player.title); else if (GET_LEVEL(d->original)==21) sprintf(buf, "[*IMMORTAL*] %s %s\n\r", GET_NAME(d->original), d->original->player.title); else sprintf(buf, "[%2d %s] %s %s\n\r", GET_LEVEL(d->original), tempbuf, GET_NAME(d->original), d->original->player.title); } else { switch (GET_CLASS(d->character)) { case 1: strcpy(tempbuf,"Mage "); break; case 2: strcpy(tempbuf,"Cleric "); break; case 3: strcpy(tempbuf,"Thief "); break; case 4: strcpy(tempbuf,"Warrior"); break; } if (GET_LEVEL(d->character)==24) sprintf(buf, "[*ALMIGHTY*] %s %s\n\r", GET_NAME(d->character), d->character->player.title); else if (GET_LEVEL(d->character)==23) { if (GET_SEX(d->character)!=SEX_FEMALE) sprintf(buf, "[* GOD *] %s %s\n\r", GET_NAME(d->character), d->character->player.title); else sprintf(buf, "[*GODDESS *] %s %s\n\r", GET_NAME(d->character), d->character->player.title); } else if (GET_LEVEL(d->character)==22) sprintf(buf, "[*DEMI-GOD*] %s %s\n\r", GET_NAME(d->character), d->character->player.title); else if (GET_LEVEL(d->character)==21) sprintf(buf, "[*IMMORTAL*] %s %s\n\r", GET_NAME(d->character), d->character->player.title); else sprintf(buf, "[%2d %s] %s %s\n\r", GET_LEVEL(d->character), tempbuf, GET_NAME(d->character), d->character->player.title); } send_to_char(buf, ch); } } sprintf(buf,"\n\r %d visible players.\n\r",numplayer); send_to_char(buf, ch); } void do_users(struct char_data *ch, char *argument, int cmd) { char buf[MAX_STRING_LENGTH], line[200]; struct descriptor_data *d; strcpy(buf, "Connections:\n\r------------\n\r"); for (d = descriptor_list; d; d = d->next) { if ((d->character && d->character->player.name) ) { if( (IS_SET(d->character->specials.act,PLR_GODINVIS))&& (GET_LEVEL(ch)<GET_LEVEL(d->character))) continue; if(d->original) sprintf(line, "%-16s: ", d->original->player.name); else sprintf(line, "%-16s: ", d->character->player.name); } else strcpy(line, "UNDEFINED : "); if ((d->host) && *(d->host)) sprintf(line + strlen(line), "[%s]\n\r", d->host); else strcat(line, "[Hostname unknown]\n\r"); strcat(buf, line); } send_to_char(buf, ch); } void do_inventory(struct char_data *ch, char *argument, int cmd) { send_to_char("You are carrying:\n\r", ch); list_obj_to_char(ch->carrying, ch, 1, TRUE); } void do_equipment(struct char_data *ch, char *argument, int cmd) { int j; bool found; send_to_char("You are using:\n\r", ch); found = FALSE; for (j=0; j< MAX_WEAR; j++) { if (ch->equipment[j]) { if (CAN_SEE_OBJ(ch,ch->equipment[j])) { send_to_char(where[j],ch); show_obj_to_char(ch->equipment[j],ch,1); found = TRUE; } else { send_to_char(where[j],ch); send_to_char("Something.\n\r",ch); found = TRUE; } } } if(!found) { send_to_char(" Nothing.\n\r", ch); } } void do_credits(struct char_data *ch, char *argument, int cmd) { page_string(ch->desc, credits, 0); } void do_news(struct char_data *ch, char *argument, int cmd) { page_string(ch->desc, news, 0); } void do_info(struct char_data *ch, char *argument, int cmd) { page_string(ch->desc, info, 0); } void do_wizlist(struct char_data *ch, char *argument, int cmd) { page_string(ch->desc, wizlist, 0); } void do_where(struct char_data *ch, char *argument, int cmd) { char name[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH], buf2[256]; register struct char_data *i; register struct obj_data *k; struct descriptor_data *d; one_argument(argument, name); if (!*name) { if (GET_LEVEL(ch) <3) { send_to_char("What are you looking for?\n\r", ch); return; } if (GET_LEVEL(ch) <21) strcpy(buf, "Player locations in your zone:\n\r-------------------------\n\r"); else strcpy(buf, "Player locations:\n\r---------------------\n\r"); send_to_char(buf, ch); for (d = descriptor_list; d; d = d->next) { if (d->character && (d->connected == CON_PLYNG) && (d->character->in_room != NOWHERE) && (CAN_SEE(ch, d->character)) && ((world[d->character->in_room].zone == world[ch->in_room].zone)||GET_LEVEL(ch)>=21)) { if ((IS_SET(d->character->specials.act,PLR_GODINVIS))&& (GET_LEVEL(ch)<GET_LEVEL(d->character))) continue; if (GET_LEVEL(ch)<21) { sprintf(buf, "%-20s - %s\n\r", d->character->player.name, world[d->character->in_room].name); } else { if (d->original) /* If switched */ sprintf(buf, "%-20s - %s [%d] In body of %s\n\r", d->original->player.name, world[d->character->in_room].name, world[d->character->in_room].number, fname(d->character->player.name)); else sprintf(buf, "%-20s - %s [%d]\n\r", d->character->player.name, world[d->character->in_room].name, world[d->character->in_room].number); } send_to_char(buf, ch); } } return; } *buf = '\0'; for (i = character_list; i; i = i->next) if (isname(name, i->player.name) && CAN_SEE(ch, i) ) { if ((i->in_room != NOWHERE) && ((GET_LEVEL(ch)>20) || (world[i->in_room].zone == world[ch->in_room].zone))) { if ((IS_SET(i->specials.act,PLR_GODINVIS))&& (GET_LEVEL(ch)<GET_LEVEL(i))) continue; if (IS_NPC(i)) sprintf(buf, "%-30s- %s ", i->player.short_descr, world[i->in_room].name); else sprintf(buf, "%-30s- %s ", i->player.name, world[i->in_room].name); if (GET_LEVEL(ch) >= 21) sprintf(buf2,"[%d]\n\r", world[i->in_room].number); else strcpy(buf2, "\n\r"); strcat(buf, buf2); send_to_char(buf, ch); if (GET_LEVEL(ch) < 21) break; } } if (GET_LEVEL(ch) > 20) { for (k = object_list; k; k = k->next) if (isname(name, k->name) && CAN_SEE_OBJ(ch, k) && (k->in_room != NOWHERE)) { sprintf(buf, "%-30s- %s [%d]\n\r", k->short_description, world[k->in_room].name, world[k->in_room].number); send_to_char(buf, ch); } } if (!*buf) send_to_char("Couldn't find any such thing.\n\r", ch); } void do_levels(struct char_data *ch, char *argument, int cmd) { int i; char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; int class; extern const struct title_type titles[4][25]; if (IS_NPC(ch)) { send_to_char("You ain't nothin' but a hound-dog.\n\r", ch); return; } class = GET_CLASS(ch); one_argument(argument,arg); if (*arg) { if (!str_cmp(arg,"magic")) class = 1; else if (!str_cmp(arg,"cleric")) class = 2; else if (!str_cmp(arg,"thief")) class = 3; else if (!str_cmp(arg,"fighter")) class = 4; } *buf = '\0'; for (i = 1; i < 21; i++) { sprintf(buf + strlen(buf), "(%2d) %7d-%-7d : ",i, titles[class - 1][i].exp, titles[class - 1][i + 1].exp); switch(GET_SEX(ch)) { case SEX_MALE: strcat(buf, titles[class - 1][i].title_m); break; case SEX_FEMALE: strcat(buf, titles[class - 1][i].title_f); break; default: send_to_char("Oh dear.\n\r", ch); break; } strcat(buf, "\n\r"); } send_to_char(buf, ch); } void do_consider(struct char_data *ch, char *argument, int cmd) { struct char_data *victim; char name[256], buf[256]; int diff; one_argument(argument, name); if (!(victim = get_char_room_vis(ch, name))) { send_to_char("Consider killing who?\n\r", ch); return; } if (victim == ch) { send_to_char("Easy! Very easy indeed!\n\r", ch); return; } if (!IS_NPC(victim)) { send_to_char("Would you like to borrow a cross and a shovel?\n\r", ch); return; } diff = (GET_LEVEL(victim)-GET_LEVEL(ch)); if (diff <= -10) send_to_char("Now where did that chicken go?\n\r", ch); else if (diff <= -5) send_to_char("You could do it with a needle!\n\r", ch); else if (diff <= -2) send_to_char("Easy.\n\r", ch); else if (diff <= -1) send_to_char("Fairly easy.\n\r", ch); else if (diff == 0) send_to_char("The perfect match!\n\r", ch); else if (diff <= 1) send_to_char("You would need some luck!\n\r", ch); else if (diff <= 2) send_to_char("You would need a lot of luck!\n\r", ch); else if (diff <= 3) send_to_char("You would need a lot of luck and great equipment!\n\r", ch); else if (diff <= 5) send_to_char("Do you feel lucky, punk?\n\r", ch); else if (diff <= 10) send_to_char("Are you mad!?\n\r", ch); else if (diff <= 100) send_to_char("You ARE mad!\n\r", ch); }