What you have here is technopolis TechMud version C3. If you run this mud, and have comments suggestions, or want to know when how to get version C, Please feel free to contact me at... P. Lin POB 1266, Alhambra, CA 91802. USA --- Some things you must be aware of in this mud that differs from standard Diku. First of all, the shops can produce six items. so when you add shops, make sure you have six items. Another is that I put in a hunt command which takes extra precautions to get it to work. Go into the lib and read about it. TechMud is an adaptation of Dikumud, Please read the following that came with the original DikuMud distribution. The changes made applies to the license in the docs also. ---- NOTE: Copying, redistributing, or using any part of DikuMUD without reading doc/licence.doc is in violation of our copyright. To compile the game, just type 'make', and cross your fingers. So far, the game has been successfully ported to these machines: VAX 11/785 - Unix-BSD 4.3 (it was written on one of these babies) Sun 4 - Unix Sun 3 (I think) - Unix plus lots of others... we've lost track. We are, of course, very interested in expanding this list. If you successfully compile and run the game on a machine not mentioned above, please send us a word. See doc/running.doc for some hints on how to run the game - and try 'wizhelp' in the game itself. If you run into trouble whilst compiling or running the game, we'll be happy to try and help you out. Send email to: quinn@freja.diku.dk or one of the other people from the 'credits' file.