cmds
Syntax: 'CMDS'
Shows all valid commands of the DikuCli in alphabetic order.
Has the same effect as 'COMMANDS'
See also: 'HELP', 'COMMANDS'
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commands
Syntax: 'COMMANDS'
Shows all valid commands of the DikuCli in alphabetic order.
Has the same effect as 'CMDS'
See also: 'HELP', 'CMDS'
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credits
Syntax: 'CREDITS'
Shows the credits for all currently included parts of the DikuEd-project.
See also: 'VERSION'
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doorstate
Syntax: 'DOORSTATE <Direction> <State>'
Sets the state of a door as defined in ZDOORS.DEF.
See also: 'LOOK'
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down
Syntax: 'DOWN'
Move down, if possible.
See also: 'NORTH', 'SOUTH', 'EAST', 'WEST', 'UP'
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east
Syntax: 'EAST'
Move east, if possible.
See also: 'NORTH', 'SOUTH', 'WEST', 'UP', 'DOWN'
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exits
Syntax: 'EXITS'
Shows all exits of current room.
See also: 'LOOK'
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give
Syntax: 'GIVE <ItemNr|[#.]Pattern> <MobNr|[#.]Pattern>'
Gives a Mobile in current room an Item.
See also: 'PUT', 'WEAR'
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goto
Syntax: 'GOTO <RoomNumber>', 'GOTO <[Nr.]Pattern>'
Enter a room given either by Number or Wildcard-Pattern.
See also: 'LOOK'
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help
Syntax: 'HELP', 'HELP <cmd>'
Shows help-texts for a given command.
See also: 'CMDS', 'COMMANDS'
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icreate
Syntax: 'ICREATE <ItemNumber>'
Creates a dummy Item with given number if possible.
See also: 'ICLONE', 'IEDIT', 'IFIND', 'ILIST', 'ISHOW'
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iclone
Syntax: 'ICLONE <ItemNr> <ItemNr>', 'ICLONE <[Nr.]Pattern> <ItemNr>'
Clones a item to a new item-number.
See also: 'IFIND', 'IPURGE'
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iedit
Syntax: 'IEDIT <[#.]NamePattern>' , 'IEDIT <ItemNumber>'
Invoke the build-in Item-Editor.
Argument Format:
[#.] - The # ocurrance of an Item fitting the SearchPattern.
default is first Item.
NamePattern - Pattern to fit the name. Allowed wildcards are: * [] ? !
ItemNumber - The number of an Item.
For more detailed information read the documentation files.
See also: 'IFIND', 'ILIST', 'IPURGE', 'ISHOW'
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ifind
Syntax: 'IFIND <NamePattern>
Shows all Item-Names with Item-Number fitting the SearchPattern.
For more details about the wildcards read the docutentation files.
See also: 'ICLONE', 'IEDIT', 'ILIST', 'IPURGE', 'ISHOW'
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ilist
Syntax: 'ILIST'
Shows all Items in the database. Has the same effect as IFIND *
See also: 'IEDIT', 'IFIND', 'IPURGE', 'ISHOW'
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ipurge
Syntax: 'IPURGE <ItemNumber>'
Deletes the given Item out of the database-file.
- WARNING - ONCE PURGED ITEMS CAN'T BE RESTORED!
See also: 'ICLONE', 'IEDIT', 'IFIND', 'ILIST', 'ISHOW'
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ishow
Syntax: 'ISHOW <[#.]NamePattern>' , 'ISHOW <ItemNumber>'
Shows the data of the given Item.
Argument Format:
[#.] - The # ocurrance of an Item fitting the SearchPattern.
default is first Item.
NamePattern - Pattern to fit the name. Allowed wildcards are: * [] ? !
ItemNumber - The number of an Item.
For more detailed information read the documentation files.
See also: 'IEDIT', 'IFIND', 'ILIST', 'IPURGE'
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load
Syntax: 'LOAD OBJ <ItemNr|[#.]Pattern>', 'LOAD MOB <ItemNr|[#.]Pattern>'
Loads a Mobile or Item into current room.
See also: 'LOOK', 'PURGE'
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look
Syntax: 'LOOK', 'LOOK AT <MobNr|[#.]Pattern>, 'LOOK IN <ItemNr|[#.]Pattern>'
'LOOK <Direction>'
Look around in room, or look at Mobile (to see equiptment and inventory),
or look into an Item, or look into a direction (north, south, east, west,
up or down).
See also: 'EXITS', 'LOAD', 'GIVE', 'PUT', 'WEAR'
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mclone
Syntax: 'MCLONE <MobNr> <MobNr>', 'MCLONE <[Nr.]Pattern> <MobNr>'
Clones a mobile to a new mobile-number.
See also: 'MFIND', 'MPURGE'
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mcreate
Syntax: 'MCREATE <MobNumber>'
Creates a dummy Mobile with given number if possible.
See also: 'MCLONE', 'MEDIT', 'MFIND', 'MLIST', 'MSHOW'
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medit
Syntax: 'MEDIT <[#.]NamePattern>' , 'MEDIT <MobNumber>'
Invoke the build-in Mobile-Editor.
Argument Format:
[#.] - The # ocurrance of a Mobile fitting the SearchPattern.
default is first Mobile.
NamePattern - Pattern to fit the name. Allowed wildcards are: * [] ? !
MobNumber - The number of a Mobile.
For more detailed information read the documentation files.
See also: 'MFIND', 'MLIST', 'MPURGE', 'MSHOW'
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mfind
Syntax: 'MFIND <NamePattern>
Shows all Mobile-Names with Mobile-Number fitting the SearchPattern.
For more details about the wildcards read the docutentation files.
See also: 'MLIST', 'MSHOW'
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mlist
Syntax: 'MLIST'
Shows all Mobiles in the database. Has the same effect as MFIND *
See also: 'MFIND', 'MSHOW'
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mpurge
Syntax: 'MPURGE <MobileNumber>'
Deletes the given Mobile out of the database-file.
- WARNING - ONCE PURGED MOBILES CAN'T BE RESTORED!
See also: 'MCREATE', 'MFIND', 'MLIST', 'MSHOW'
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mshow
Syntax: 'MSHOW <[#.]NamePattern>' , 'MSHOW <MobNumber>'
Shows the data of the given Mobile.
Argument Format:
[#.] - The # ocurrance of a Mobile fitting the SearchPattern.
default is first Mobile.
NamePattern - Pattern to fit the name. Allowed wildcards are: * [] ? !
MobNumber - The number of an Mobile.
For more detailed information read the documentation files.
See also: 'MFIND', 'MLIST'
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north
Syntax: 'NORTH'
Move north, if possible.
See also: 'EAST', 'SOUTH', 'WEST', 'UP', 'DOWN'
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rclone
Syntax: 'RCLONE <RoomNr> <RoomNr>', 'RCLONE <[Nr.]Pattern> <RoomNr>'
Clones a room to a new room-number.
See also: 'RFIND', 'RPURGE'
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rcreate
Syntax: 'RCREATE <RoomNumber>'
Creates a dummy Room with given number if possible.
See also: 'RCLONE', 'REDIT', 'RFIND', 'RLIST', 'RSHOW'
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redit
Syntax: 'REDIT <[#.]NamePattern>' , 'REDIT <RoomNumber>'
Invoke the build-in Room-Editor.
Argument Format:
[#.] - The # ocurrance of a Room fitting the SearchPattern.
default is first Room.
NamePattern - Pattern to fit the name. Allowed wildcards are: * [] ? !
RoomNumber - The number of a Room.
For more detailed information read the documentation files.
See also: 'RFIND', 'RLIST', 'RPURGE', 'RSHOW'
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rfind
Syntax: 'RFIND <NamePattern>
Shows all Room-Names with Room-Number fitting the SearchPattern.
For more details about the wildcards read the docutentation files.
See also: 'RLIST', 'RSHOW'
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rlist
Syntax: 'RLIST'
Shows all Rooms in the database. Has the same effect as RFIND *
See also: 'RFIND', 'RSHOW'
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rpurge
Syntax: 'RPURGE <RoomNumber>'
Deletes the given Room out of the database-file.
- WARNING - ONCE PURGED ROOMS CAN'T BE RESTORED!
See also: 'RCREATE', 'RFIND', 'RLIST', 'RSHOW'
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rshow
Syntax: 'RSHOW <[#.]NamePattern>' , 'RSHOW <RoomNumber>'
Shows the data of the given Room.
Argument Format:
[#.] - The # ocurrance of a Room fitting the SearchPattern.
default is first Room.
NamePattern - Pattern to fit the name. Allowed wildcards are: * [] ? !
RoomNumber - The number of an Room.
For more detailed information read the documentation files.
See also: 'RFIND', 'RLIST'
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purge
Syntax: 'PURGE MOB <MobNr|[#.]Pattern>', 'PURGE OBJ <ObjNr|[#.]Pattern'
Purge a Mobile or Item from current room.
See also: 'LOAD'
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put
Syntax: 'PUT <Item1Nr|[#.]Pattern> <Item2Nr|[#.]Pattern>'
Put an Item (Item1) into another Item (Item2).
See also: 'LOOK', 'GIVE', 'WEAR'
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quit
Syntax: 'QUIT'
Quits the DikuCLi.
See also: -
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south
Syntax: 'SOUTH'
Move south, if possible.
See also: 'NORTH', 'EAST', 'WEST', 'UP', 'DOWN'
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up
Syntax: 'UP'
Move up, if possible.
See also: 'NORTH', 'EAST', 'SOUTH', 'WEST', 'DOWN'
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version
Syntax: 'VERSION'
Shows the versions of all currently included parts of the DikuEd-project.
See also: 'CREDITS'
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wear
Syntax: 'WEAR <ItemNr|[#.]Pattern> <MobNr|[#.]Pattern>',
'WEAR <ItemNr|[#.]Pattern> <MobNr|[#.]Pattern> <WearPos>'
Forces a Mobile in current room to wear an Item.
See also: 'GIVE', 'LOOK', 'PUT'
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west
Syntax: 'WEST'
Move west, if possible.
See also: 'NORTH', 'EAST', 'SOUTH', 'UP', 'DOWN'
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zclone
Syntax: 'ZCLONE <ZoneNr> <ZoneNr>', 'ZCLONE <[Nr.]Pattern> <ZoneNr>'
Clones a zone to a new zone-number.
See also: 'ZFIND', 'ZPURGE'
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zcreate
Syntax: 'ZCREATE <ZoneNumber>'
Creates a dummy Zone with given number if possible.
See also: 'ZCLONE', 'ZEDIT', 'ZFIND', 'ZLIST', 'ZSHOW'
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zedit
Syntax: 'ZEDIT <[#.]NamePattern>' , 'ZEDIT <ZoneNumber>'
Invoke the build-in Zone-Editor.
Argument Format:
[#.] - The # ocurrance of a Zone fitting the SearchPattern.
default is first Zone.
NamePattern - Pattern to fit the name. Allowed wildcards are: * [] ? !
ZoneNumber - The number of a Zone.
For more detailed information read the documentation files.
See also: 'ZFIND', 'ZLIST', 'ZPURGE', 'ZSHOW'
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zfind
Syntax: 'ZFIND <NamePattern>
Shows all Zone-Names with Zone-Number fitting the SearchPattern.
For more details about the wildcards read the docutentation files.
See also: 'ZLIST', 'ZSHOW'
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zlist
Syntax: 'ZLIST'
Shows all Zones in the database. Has the same effect as ZFIND *
See also: 'ZFIND', 'ZSHOW'
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zpurge
Syntax: 'ZPURGE <ZoneNumber>'
Deletes the given Zone out of the database-file.
- WARNING - ONCE PURGED ZONES CAN'T BE RESTORED!
See also: 'ZCREATE', 'ZFIND', 'ZLIST', 'ZSHOW'
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zshow
Syntax: 'ZSHOW <[#.]NamePattern>' , 'ZSHOW <ZoneNumber>'
Shows the data of the given Zone.
Argument Format:
[#.] - The # ocurrance of a Zone fitting the SearchPattern.
default is first Zone.
NamePattern - Pattern to fit the name. Allowed wildcards are: * [] ? !
ZoneNumber - The number of an Zone.
For more detailed information read the documentation files.
See also: 'ZFIND', 'ZLIST'
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