/* ************************************************************************ * file: spells2.c , Implementation of magic. Part of DIKUMUD * * Usage : All the non-offensive magic handling routines. * * Copyright (C) 1990, 1991 - see 'license.doc' for complete information. * ************************************************************************* */ #include <stdio.h> #include "structs.h" #include "utils.h" #include "comm.h" #include "db.h" #include "interpreter.h" #include "spells.h" #include "handler.h" /* Global data */ extern struct room_data *world; extern struct char_data *character_list; extern struct spell_info_type spell_info[MAX_SPL_LIST]; extern struct obj_data *object_list; /* Extern procedures */ void die(struct char_data *ch); void update_pos( struct char_data *victim ); void damage(struct char_data *ch, struct char_data *victim, int damage, int weapontype); void clone_char(struct char_data *ch); void say_spell( struct char_data *ch, int si ); bool saves_spell(struct char_data *ch, sh_int spell); void add_follower(struct char_data *ch, struct char_data *victim); char *strdup(char *str); void cast_armor( byte level, struct char_data *ch, char *arg, int type, struct char_data *tar_ch, struct obj_data *tar_obj ) { switch (type) { case SPELL_TYPE_SPELL: if ( affected_by_spell(tar_ch, SPELL_ARMOR) ){ send_to_char("Nothing seems to happen.\n\r", ch); return; } if (ch != tar_ch) act("$N is protected by your deity.", FALSE, ch, 0, tar_ch, TO_CHAR); spell_armor(level,ch,tar_ch,0); break; case SPELL_TYPE_POTION: if ( affected_by_spell(ch, SPELL_ARMOR) ) return; spell_armor(level,ch,ch,0); break; case SPELL_TYPE_SCROLL: if (tar_obj) return; if (!tar_ch) tar_ch = ch; if ( affected_by_spell(tar_ch, SPELL_ARMOR) ) return; spell_armor(level,ch,ch,0); break; case SPELL_TYPE_WAND: if (tar_obj) return; if ( affected_by_spell(tar_ch, SPELL_ARMOR) ) return; spell_armor(level,ch,ch,0); break; default : log("Serious screw-up in armor!"); break; } } void cast_teleport( byte level, struct char_data *ch, char *arg, int type, struct char_data *tar_ch, struct obj_data *tar_obj ) { switch (type) { case SPELL_TYPE_SCROLL: case SPELL_TYPE_POTION: case SPELL_TYPE_SPELL: if (!tar_ch) tar_ch = ch; spell_teleport(level, ch, tar_ch, 0); break; case SPELL_TYPE_WAND: if(!tar_ch) return; spell_teleport(level, ch, tar_ch, 0); break; case SPELL_TYPE_STAFF: for (tar_ch = world[ch->in_room].people ; tar_ch ; tar_ch = tar_ch->next_in_room) if (tar_ch != ch) spell_teleport(level, ch, tar_ch, 0); break; default : log("Serious screw-up in teleport!"); break; } } void cast_bless( byte level, struct char_data *ch, char *arg, int type, struct char_data *tar_ch, struct obj_data *tar_obj ) { struct affected_type af; switch (type) { case SPELL_TYPE_SPELL: if (tar_obj) { /* It's an object */ if ( IS_SET(tar_obj->obj_flags.extra_flags, ITEM_BLESS) ) { send_to_char("Nothing seems to happen.\n\r", ch); return; } spell_bless(level,ch,0,tar_obj); } else { /* Then it is a PC | NPC */ if ( affected_by_spell(tar_ch, SPELL_BLESS) || (GET_POS(tar_ch) == POSITION_FIGHTING)) { send_to_char("Nothing seems to happen.\n\r", ch); return; } spell_bless(level,ch,tar_ch,0); } break; case SPELL_TYPE_POTION: if ( affected_by_spell(ch, SPELL_BLESS) || (GET_POS(ch) == POSITION_FIGHTING)) return; spell_bless(level,ch,ch,0); break; case SPELL_TYPE_SCROLL: if (tar_obj) { /* It's an object */ if ( IS_SET(tar_obj->obj_flags.extra_flags, ITEM_BLESS) ) return; spell_bless(level,ch,0,tar_obj); } else { /* Then it is a PC | NPC */ if (!tar_ch) tar_ch = ch; if ( affected_by_spell(tar_ch, SPELL_BLESS) || (GET_POS(tar_ch) == POSITION_FIGHTING)) return; spell_bless(level,ch,tar_ch,0); } break; case SPELL_TYPE_WAND: if (tar_obj) { /* It's an object */ if ( IS_SET(tar_obj->obj_flags.extra_flags, ITEM_BLESS) ) return; spell_bless(level,ch,0,tar_obj); } else { /* Then it is a PC | NPC */ if ( affected_by_spell(tar_ch, SPELL_BLESS) || (GET_POS(tar_ch) == POSITION_FIGHTING)) return; spell_bless(level,ch,tar_ch,0); } break; default : log("Serious screw-up in bless!"); break; } } void cast_blindness( byte level, struct char_data *ch, char *arg, int type, struct char_data *tar_ch, struct obj_data *tar_obj ) { struct affected_type af; if (IS_SET(world[ch->in_room].room_flags,SAFE)){ send_to_char("You can't blind anyone in a safe area!\n\r",ch); return; } switch (type) { case SPELL_TYPE_SPELL: if ( IS_AFFECTED(tar_ch, AFF_BLIND) ){ send_to_char("Nothing seems to happen.\n\r", ch); return; } spell_blindness(level,ch,tar_ch,0); break; case SPELL_TYPE_POTION: if ( IS_AFFECTED(ch, AFF_BLIND) ) return; spell_blindness(level,ch,ch,0); break; case SPELL_TYPE_SCROLL: if (tar_obj) return; if (!tar_ch) tar_ch = ch; if ( IS_AFFECTED(ch, AFF_BLIND) ) return; spell_blindness(level,ch,ch,0); break; case SPELL_TYPE_WAND: if (tar_obj) return; if ( IS_AFFECTED(ch, AFF_BLIND) ) return; spell_blindness(level,ch,ch,0); break; case SPELL_TYPE_STAFF: for (tar_ch = world[ch->in_room].people ; tar_ch ; tar_ch = tar_ch->next_in_room) if (tar_ch != ch) if (!(IS_AFFECTED(tar_ch, AFF_BLIND))) spell_blindness(level,ch,tar_ch,0); break; default : log("Serious screw-up in blindness!"); break; } } void cast_clone( byte level, struct char_data *ch, char *arg, int type, struct char_data *tar_ch, struct obj_data *tar_obj ) { struct char_data *vict; char buf[MAX_STRING_LENGTH]; send_to_char("Not *YET* implemented.", ch); return; /* clone both char and obj !!*/ /* switch (type) { case SPELL_TYPE_SPELL: if (tar_ch) { sprintf(buf, "You create a duplicate of %s.\n\r", GET_NAME(tar_ch)); send_to_char(buf, ch); sprintf(buf, "%%s creates a duplicate of %s,\n\r", GET_NAME(tar_ch)); perform(buf, ch, FALSE); spell_clone(level,ch,tar_ch,0); } else { sprintf(buf, "You create a duplicate of %s %s.\n\r",SANA(tar_obj),tar_obj->short_description); send_to_char(buf, ch); sprintf(buf, "%%s creates a duplicate of %s %s,\n\r",SANA(tar_obj),tar_obj->short_description); perform(buf, ch, FALSE); spell_clone(level,ch,0,tar_obj); }; break; default : log("Serious screw-up in clone!"); break; } */ /* MISSING REST OF SWITCH -- POTION, SCROLL, WAND */ } void cast_control_weather( byte level, struct char_data *ch, char *arg, int type, struct char_data *tar_ch, struct obj_data *tar_obj ) { char buffer[MAX_STRING_LENGTH]; switch (type) { case SPELL_TYPE_SPELL: one_argument(arg,buffer); if (str_cmp("better",buffer) && str_cmp("worse",buffer)) { send_to_char("Do you want it to get better or worse?\n\r",ch); return; } if(!str_cmp("better",buffer)) weather_info.change+=(dice(((level)/3),4)); else weather_info.change-=(dice(((level)/3),4)); break; default : log("Serious screw-up in control weather!"); break; } } void cast_create_food( byte level, struct char_data *ch, char *arg, int type, struct char_data *tar_ch, struct obj_data *tar_obj ) { switch (type) { case SPELL_TYPE_SPELL: act("$n magically creates a mushroom.",FALSE, ch, 0, 0, TO_ROOM); spell_create_food(level,ch,0,0); break; case SPELL_TYPE_SCROLL: if(tar_obj) return; if(tar_ch) return; spell_create_food(level,ch,0,0); break; default : log("Serious screw-up in create food!"); break; } } void cast_create_water( byte level, struct char_data *ch, char *arg, int type, struct char_data *tar_ch, struct obj_data *tar_obj ) { switch (type) { case SPELL_TYPE_SPELL: if (tar_obj->obj_flags.type_flag != ITEM_DRINKCON) { send_to_char("It is unable to hold water.\n\r", ch); return; } spell_create_water(level,ch,0,tar_obj); break; default : log("Serious screw-up in create water!"); break; } } void cast_cure_blind( byte level, struct char_data *ch, char *arg, int type, struct char_data *tar_ch, struct obj_data *tar_obj ) { switch (type) { case SPELL_TYPE_SPELL: spell_cure_blind(level,ch,tar_ch,0); break; case SPELL_TYPE_POTION: spell_cure_blind(level,ch,ch,0); break; case SPELL_TYPE_STAFF: for (tar_ch = world[ch->in_room].people ; tar_ch ; tar_ch = tar_ch->next_in_room) if (tar_ch != ch) spell_cure_blind(level,ch,tar_ch,0); break; default : log("Serious screw-up in cure blind!"); break; } } void cast_cure_critic( byte level, struct char_data *ch, char *arg, int type, struct char_data *tar_ch, struct obj_data *tar_obj ) { switch (type) { case SPELL_TYPE_SPELL: spell_cure_critic(level,ch,tar_ch,0); break; case SPELL_TYPE_POTION: spell_cure_critic(level,ch,ch,0); break; case SPELL_TYPE_STAFF: for (tar_ch = world[ch->in_room].people ; tar_ch ; tar_ch = tar_ch->next_in_room) if (tar_ch != ch) spell_cure_critic(level,ch,tar_ch,0); break; default : log("Serious screw-up in cure critic!"); break; } } void cast_cure_light( byte level, struct char_data *ch, char *arg, int type, struct char_data *tar_ch, struct obj_data *tar_obj ) { switch (type) { case SPELL_TYPE_SPELL: spell_cure_light(level,ch,tar_ch,0); break; case SPELL_TYPE_POTION: spell_cure_light(level,ch,ch,0); break; case SPELL_TYPE_STAFF: for (tar_ch = world[ch->in_room].people ; tar_ch ; tar_ch = tar_ch->next_in_room) if (tar_ch != ch) spell_cure_light(level,ch,tar_ch,0); break; default : log("Serious screw-up in cure light!"); break; } } void cast_curse( byte level, struct char_data *ch, char *arg, int type, struct char_data *tar_ch, struct obj_data *tar_obj ) { if (IS_SET(world[ch->in_room].room_flags,SAFE)){ send_to_char("You can't curse someone in a safe area!\n\r",ch); return; } switch (type) { case SPELL_TYPE_SPELL: if (tar_obj) /* It is an object */ spell_curse(level,ch,0,tar_obj); else { /* Then it is a PC | NPC */ spell_curse(level,ch,tar_ch,0); } break; case SPELL_TYPE_POTION: spell_curse(level,ch,ch,0); break; case SPELL_TYPE_SCROLL: if (tar_obj) /* It is an object */ spell_curse(level,ch,0,tar_obj); else { /* Then it is a PC | NPC */ if (!tar_ch) tar_ch = ch; spell_curse(level,ch,tar_ch,0); } break; case SPELL_TYPE_STAFF: for (tar_ch = world[ch->in_room].people ; tar_ch ; tar_ch = tar_ch->next_in_room) if (tar_ch != ch) spell_curse(level,ch,tar_ch,0); break; default : log("Serious screw-up in curse!"); break; } } void cast_detect_evil( byte level, struct char_data *ch, char *arg, int type, struct char_data *tar_ch, struct obj_data *tar_obj ) { switch (type) { case SPELL_TYPE_SPELL: if ( affected_by_spell(tar_ch, SPELL_DETECT_EVIL) ){ send_to_char("Nothing seems to happen.\n\r", tar_ch); return; } spell_detect_evil(level,ch,tar_ch,0); break; case SPELL_TYPE_POTION: if ( affected_by_spell(ch, SPELL_DETECT_EVIL) ) return; spell_detect_evil(level,ch,ch,0); break; case SPELL_TYPE_STAFF: for (tar_ch = world[ch->in_room].people ; tar_ch ; tar_ch = tar_ch->next_in_room) if (tar_ch != ch) if(!(IS_AFFECTED(tar_ch, SPELL_DETECT_EVIL))) spell_detect_evil(level,ch,tar_ch,0); break; default : log("Serious screw-up in detect evil!"); break; } } void cast_detect_invisibility( byte level, struct char_data *ch, char *arg, int type, struct char_data *tar_ch, struct obj_data *tar_obj ) { switch (type) { case SPELL_TYPE_SPELL: if ( affected_by_spell(tar_ch, SPELL_DETECT_INVISIBLE) ){ send_to_char("Nothing seems to happen.\n\r", tar_ch); return; } spell_detect_invisibility(level,ch,tar_ch,0); break; case SPELL_TYPE_POTION: if ( affected_by_spell(ch, SPELL_DETECT_INVISIBLE) ) return; spell_detect_invisibility(level,ch,ch,0); break; case SPELL_TYPE_STAFF: for (tar_ch = world[ch->in_room].people ; tar_ch ; tar_ch = tar_ch->next_in_room) if (tar_ch != ch) if(!(IS_AFFECTED(tar_ch, SPELL_DETECT_INVISIBLE))) spell_detect_invisibility(level,ch,tar_ch,0); break; default : log("Serious screw-up in detect invisibility!"); break; } } void cast_detect_magic( byte level, struct char_data *ch, char *arg, int type, struct char_data *tar_ch, struct obj_data *tar_obj ) { switch (type) { case SPELL_TYPE_SPELL: if ( affected_by_spell(tar_ch, SPELL_DETECT_MAGIC) ){ send_to_char("Nothing seems to happen.\n\r", tar_ch); return; } spell_detect_magic(level,ch,tar_ch,0); break; case SPELL_TYPE_POTION: if ( affected_by_spell(ch, SPELL_DETECT_MAGIC) ) return; spell_detect_magic(level,ch,ch,0); break; case SPELL_TYPE_STAFF: for (tar_ch = world[ch->in_room].people ; tar_ch ; tar_ch = tar_ch->next_in_room) if (tar_ch != ch) if (!(IS_AFFECTED(tar_ch, SPELL_DETECT_MAGIC))) spell_detect_magic(level,ch,tar_ch,0); break; default : log("Serious screw-up in detect magic!"); break; } } void cast_detect_poison( byte level, struct char_data *ch, char *arg, int type, struct char_data *tar_ch, struct obj_data *tar_obj ) { switch (type) { case SPELL_TYPE_SPELL: spell_detect_poison(level, ch, tar_ch,tar_obj); break; case SPELL_TYPE_POTION: spell_detect_poison(level, ch, ch,0); break; case SPELL_TYPE_SCROLL: if (tar_obj) { spell_detect_poison(level, ch, 0, tar_obj); return; } if (!tar_ch) tar_ch = ch; spell_detect_poison(level, ch, tar_ch, 0); break; default : log("Serious screw-up in detect poison!"); break; } } void cast_dispel_evil( byte level, struct char_data *ch, char *arg, int type, struct char_data *tar_ch, struct obj_data *tar_obj ) { switch (type) { case SPELL_TYPE_SPELL: spell_dispel_evil(level, ch, tar_ch,0); break; case SPELL_TYPE_POTION: spell_dispel_evil(level,ch,ch,0); break; case SPELL_TYPE_SCROLL: if (tar_obj) return; if (!tar_ch) tar_ch = ch; spell_dispel_evil(level, ch, tar_ch,0); break; case SPELL_TYPE_WAND: if (tar_obj) return; spell_dispel_evil(level, ch, tar_ch,0); break; case SPELL_TYPE_STAFF: for (tar_ch = world[ch->in_room].people ; tar_ch ; tar_ch = tar_ch->next_in_room) if (tar_ch != ch) spell_dispel_evil(level,ch,tar_ch,0); break; default : log("Serious screw-up in dispel evil!"); break; } } void cast_enchant_weapon( byte level, struct char_data *ch, char *arg, int type, struct char_data *tar_ch, struct obj_data *tar_obj ) { switch (type) { case SPELL_TYPE_SPELL: spell_enchant_weapon(level, ch, 0,tar_obj); break; case SPELL_TYPE_SCROLL: if(!tar_obj) return; spell_enchant_weapon(level, ch, 0,tar_obj); break; default : log("Serious screw-up in enchant weapon!"); break; } } void cast_heal( byte level, struct char_data *ch, char *arg, int type, struct char_data *tar_ch, struct obj_data *tar_obj ) { switch (type) { case SPELL_TYPE_SPELL: act("$n heals $N.", FALSE, ch, 0, tar_ch, TO_NOTVICT); act("You heal $N.", FALSE, ch, 0, tar_ch, TO_CHAR); spell_heal(level, ch, tar_ch, 0); break; case SPELL_TYPE_POTION: spell_heal(level, ch, ch, 0); break; case SPELL_TYPE_STAFF: for (tar_ch = world[ch->in_room].people ; tar_ch ; tar_ch = tar_ch->next_in_room) if (tar_ch != ch) spell_heal(level,ch,tar_ch,0); break; default : log("Serious screw-up in heal!"); break; } } void cast_invisibility( byte level, struct char_data *ch, char *arg, int type, struct char_data *tar_ch, struct obj_data *tar_obj ) { switch (type) { case SPELL_TYPE_SPELL: if (tar_obj) { if ( IS_SET(tar_obj->obj_flags.extra_flags, ITEM_INVISIBLE) ) send_to_char("Nothing new seems to happen.\n\r", ch); else spell_invisibility(level, ch, 0, tar_obj); } else { /* tar_ch */ if ( IS_AFFECTED(tar_ch, AFF_INVISIBLE) ) send_to_char("Nothing new seems to happen.\n\r", ch); else spell_invisibility(level, ch, tar_ch, 0); } break; case SPELL_TYPE_POTION: if (!IS_AFFECTED(ch, AFF_INVISIBLE) ) spell_invisibility(level, ch, ch, 0); break; case SPELL_TYPE_SCROLL: if (tar_obj) { if (!(IS_SET(tar_obj->obj_flags.extra_flags, ITEM_INVISIBLE)) ) spell_invisibility(level, ch, 0, tar_obj); } else { /* tar_ch */ if (!tar_ch) tar_ch = ch; if (!( IS_AFFECTED(tar_ch, AFF_INVISIBLE)) ) spell_invisibility(level, ch, tar_ch, 0); } break; case SPELL_TYPE_WAND: if (tar_obj) { if (!(IS_SET(tar_obj->obj_flags.extra_flags, ITEM_INVISIBLE)) ) spell_invisibility(level, ch, 0, tar_obj); } else { /* tar_ch */ if (!( IS_AFFECTED(tar_ch, AFF_INVISIBLE)) ) spell_invisibility(level, ch, tar_ch, 0); } break; case SPELL_TYPE_STAFF: for (tar_ch = world[ch->in_room].people ; tar_ch ; tar_ch = tar_ch->next_in_room) if (tar_ch != ch) if (!( IS_AFFECTED(tar_ch, AFF_INVISIBLE)) ) spell_invisibility(level,ch,tar_ch,0); break; default : log("Serious screw-up in invisibility!"); break; } } void cast_locate_object( byte level, struct char_data *ch, char *arg, int type, struct char_data *tar_ch, struct obj_data *tar_obj ) { switch (type) { case SPELL_TYPE_SPELL: spell_locate_object(level, ch, 0, tar_obj); break; default : log("Serious screw-up in locate object!"); break; } } void cast_poison( byte level, struct char_data *ch, char *arg, int type, struct char_data *tar_ch, struct obj_data *tar_obj ) { if(IS_SET(world[ch->in_room].room_flags,SAFE)){ send_to_char("You can't poision someone in a safe area!\n\r",ch); return; } switch (type) { case SPELL_TYPE_SPELL: spell_poison(level, ch, tar_ch, tar_obj); break; case SPELL_TYPE_POTION: spell_poison(level, ch, ch, 0); break; case SPELL_TYPE_STAFF: for (tar_ch = world[ch->in_room].people ; tar_ch ; tar_ch = tar_ch->next_in_room) if (tar_ch != ch) spell_poison(level,ch,tar_ch,0); break; default : log("Serious screw-up in poison!"); break; } } void cast_protection_from_evil( byte level, struct char_data *ch, char *arg, int type, struct char_data *tar_ch, struct obj_data *tar_obj ) { switch (type) { case SPELL_TYPE_SPELL: spell_protection_from_evil(level, ch, tar_ch, 0); break; case SPELL_TYPE_POTION: spell_protection_from_evil(level, ch, ch, 0); break; case SPELL_TYPE_SCROLL: if(tar_obj) return; if(!tar_ch) tar_ch = ch; spell_protection_from_evil(level, ch, tar_ch, 0); break; case SPELL_TYPE_STAFF: for (tar_ch = world[ch->in_room].people ; tar_ch ; tar_ch = tar_ch->next_in_room) if (tar_ch != ch) spell_protection_from_evil(level,ch,tar_ch,0); break; default : log("Serious screw-up in protection from evil!"); break; } } void cast_remove_curse( byte level, struct char_data *ch, char *arg, int type, struct char_data *tar_ch, struct obj_data *tar_obj ) { switch (type) { case SPELL_TYPE_SPELL: spell_remove_curse(level, ch, tar_ch, tar_obj); break; case SPELL_TYPE_POTION: spell_remove_curse(level, ch, ch, 0); break; case SPELL_TYPE_SCROLL: if(tar_obj) { spell_remove_curse(level, ch, 0, tar_obj); return; } if(!tar_ch) tar_ch = ch; spell_remove_curse(level, ch, tar_ch, 0); break; case SPELL_TYPE_STAFF: for (tar_ch = world[ch->in_room].people ; tar_ch ; tar_ch = tar_ch->next_in_room) if (tar_ch != ch) spell_remove_curse(level,ch,tar_ch,0); break; default : log("Serious screw-up in remove curse!"); break; } } void cast_remove_poison( byte level, struct char_data *ch, char *arg, int type, struct char_data *tar_ch, struct obj_data *tar_obj ) { switch (type) { case SPELL_TYPE_SPELL: spell_remove_poison(level, ch, tar_ch, tar_obj); break; case SPELL_TYPE_POTION: spell_remove_poison(level, ch, ch, 0); break; case SPELL_TYPE_STAFF: for (tar_ch = world[ch->in_room].people ; tar_ch ; tar_ch = tar_ch->next_in_room) if (tar_ch != ch) spell_remove_poison(level,ch,tar_ch,0); break; default : log("Serious screw-up in remove poison!"); break; } } void cast_sanctuary( byte level, struct char_data *ch, char *arg, int type, struct char_data *tar_ch, struct obj_data *tar_obj ) { switch (type) { case SPELL_TYPE_SPELL: spell_sanctuary(level, ch, tar_ch, 0); break; case SPELL_TYPE_POTION: spell_sanctuary(level, ch, ch, 0); break; case SPELL_TYPE_SCROLL: if(tar_obj) return; if(!tar_ch) tar_ch = ch; spell_sanctuary(level, ch, tar_ch, 0); break; case SPELL_TYPE_STAFF: for (tar_ch = world[ch->in_room].people ; tar_ch ; tar_ch = tar_ch->next_in_room) if (tar_ch != ch) spell_sanctuary(level,ch,tar_ch,0); break; default : log("Serious screw-up in sanctuary!"); break; } } void cast_sleep( byte level, struct char_data *ch, char *arg, int type, struct char_data *tar_ch, struct obj_data *tar_obj ) { if (IS_SET(world[ch->in_room].room_flags,SAFE)){ send_to_char("You can't sleep someone in a safe area!\n\r",ch); return; } switch (type) { case SPELL_TYPE_SPELL: spell_sleep(level, ch, tar_ch, 0); break; case SPELL_TYPE_POTION: spell_sleep(level, ch, ch, 0); break; case SPELL_TYPE_SCROLL: if(tar_obj) return; if (!tar_ch) tar_ch = ch; spell_sleep(level, ch, tar_ch, 0); break; case SPELL_TYPE_WAND: if(tar_obj) return; spell_sleep(level, ch, tar_ch, 0); break; case SPELL_TYPE_STAFF: for (tar_ch = world[ch->in_room].people ; tar_ch ; tar_ch = tar_ch->next_in_room) if (tar_ch != ch) spell_sleep(level,ch,tar_ch,0); break; default : log("Serious screw-up in sleep!"); break; } } void cast_strength( byte level, struct char_data *ch, char *arg, int type, struct char_data *tar_ch, struct obj_data *tar_obj ) { switch (type) { case SPELL_TYPE_SPELL: spell_strength(level, ch, tar_ch, 0); break; case SPELL_TYPE_POTION: spell_strength(level, ch, ch, 0); break; case SPELL_TYPE_SCROLL: if(tar_obj) return; if (!tar_ch) tar_ch = ch; spell_strength(level, ch, tar_ch, 0); break; case SPELL_TYPE_STAFF: for (tar_ch = world[ch->in_room].people ; tar_ch ; tar_ch = tar_ch->next_in_room) if (tar_ch != ch) spell_strength(level,ch,tar_ch,0); break; default : log("Serious screw-up in strength!"); break; } } void cast_ventriloquate( byte level, struct char_data *ch, char *arg, int type, struct char_data *tar_ch, struct obj_data *tar_obj ) { struct char_data *tmp_ch; char buf1[MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH]; char buf3[MAX_STRING_LENGTH]; if (type != SPELL_TYPE_SPELL) { log("Attempt to ventriloquate by non-cast-spell."); return; } for(; *arg && (*arg == ' '); arg++); if (tar_obj) { sprintf(buf1, "The %s says '%s'\n\r", fname(tar_obj->name), arg); sprintf(buf2, "Someone makes it sound like the %s says '%s'.\n\r", fname(tar_obj->name), arg); } else { sprintf(buf1, "%s says '%s'\n\r", GET_NAME(tar_ch), arg); sprintf(buf2, "Someone makes it sound like %s says '%s'\n\r", GET_NAME(tar_ch), arg); } sprintf(buf3, "Someone says, '%s'\n\r", arg); for (tmp_ch = world[ch->in_room].people; tmp_ch; tmp_ch = tmp_ch->next_in_room) { if ((tmp_ch != ch) && (tmp_ch != tar_ch)) { if ( saves_spell(tmp_ch, SAVING_SPELL) ) send_to_char(buf2, tmp_ch); else send_to_char(buf1, tmp_ch); } else { if (tmp_ch == tar_ch) send_to_char(buf3, tar_ch); } } } void cast_word_of_recall( byte level, struct char_data *ch, char *arg, int type, struct char_data *tar_ch, struct obj_data *tar_obj ) { switch (type) { case SPELL_TYPE_SPELL: spell_word_of_recall(level, ch, ch, 0); break; case SPELL_TYPE_POTION: spell_word_of_recall(level, ch, ch, 0); break; case SPELL_TYPE_SCROLL: if(tar_obj) return; if (!tar_ch) tar_ch = ch; spell_word_of_recall(level, ch, tar_ch, 0); break; case SPELL_TYPE_WAND: if(tar_obj) return; spell_word_of_recall(level, ch, tar_ch, 0); break; case SPELL_TYPE_STAFF: for (tar_ch = world[ch->in_room].people ; tar_ch ; tar_ch = tar_ch->next_in_room) if (tar_ch != ch) spell_word_of_recall(level,ch,tar_ch,0); break; default : log("Serious screw-up in word of recall!"); break; } } void cast_summon( byte level, struct char_data *ch, char *arg, int type, struct char_data *tar_ch, struct obj_data *tar_obj ) { switch (type) { case SPELL_TYPE_SPELL: spell_summon(level, ch, tar_ch, 0); break; default : log("Serious screw-up in summon!"); break; } } void cast_charm_person( byte level, struct char_data *ch, char *arg, int type, struct char_data *tar_ch, struct obj_data *tar_obj ) { switch (type) { case SPELL_TYPE_SPELL: spell_charm_person(level, ch, tar_ch, 0); break; case SPELL_TYPE_SCROLL: if(!tar_ch) return; spell_charm_person(level, ch, tar_ch, 0); break; case SPELL_TYPE_STAFF: for (tar_ch = world[ch->in_room].people ; tar_ch ; tar_ch = tar_ch->next_in_room) if (tar_ch != ch) spell_charm_person(level,ch,tar_ch,0); break; default : log("Serious screw-up in charm person!"); break; } } void cast_sense_life( byte level, struct char_data *ch, char *arg, int type, struct char_data *tar_ch, struct obj_data *tar_obj ) { switch (type) { case SPELL_TYPE_SPELL: spell_sense_life(level, ch, ch, 0); break; case SPELL_TYPE_POTION: spell_sense_life(level, ch, ch, 0); break; case SPELL_TYPE_STAFF: for (tar_ch = world[ch->in_room].people ; tar_ch ; tar_ch = tar_ch->next_in_room) if (tar_ch != ch) spell_sense_life(level,ch,tar_ch,0); break; default : log("Serious screw-up in sense life!"); break; } } void cast_identify( byte level, struct char_data *ch, char *arg, int type, struct char_data *tar_ch, struct obj_data *tar_obj ) { switch (type) { case SPELL_TYPE_SCROLL: spell_identify(level, ch, tar_ch, tar_obj); break; default : log("Serious screw-up in identify!"); break; } } void cast_fire_breath( byte level, struct char_data *ch, char *arg, int type, struct char_data *tar_ch, struct obj_data *tar_obj ) { switch (type) { case SPELL_TYPE_SPELL: spell_fire_breath(level, ch, tar_ch, 0); break; /* It's a spell.. But people can'c cast it! */ default : log("Serious screw-up in firebreath!"); break; } } void cast_frost_breath( byte level, struct char_data *ch, char *arg, int type, struct char_data *tar_ch, struct obj_data *tar_obj ) { switch (type) { case SPELL_TYPE_SPELL: spell_frost_breath(level, ch, tar_ch, 0); break; /* It's a spell.. But people can'c cast it! */ default : log("Serious screw-up in frostbreath!"); break; } } void cast_acid_breath( byte level, struct char_data *ch, char *arg, int type, struct char_data *tar_ch, struct obj_data *tar_obj ) { switch (type) { case SPELL_TYPE_SPELL: spell_acid_breath(level, ch, tar_ch, 0); break; /* It's a spell.. But people can'c cast it! */ default : log("Serious screw-up in acidbreath!"); break; } } void cast_gas_breath( byte level, struct char_data *ch, char *arg, int type, struct char_data *tar_ch, struct obj_data *tar_obj ) { switch (type) { case SPELL_TYPE_SPELL: for (tar_ch = world[ch->in_room].people ; tar_ch ; tar_ch = tar_ch->next_in_room) if (tar_ch != ch) spell_gas_breath(level,ch,tar_ch,0); break; /* THIS ONE HURTS!! */ default : log("Serious screw-up in gasbreath!"); break; } } void cast_lightning_breath( byte level, struct char_data *ch, char *arg, int type, struct char_data *tar_ch, struct obj_data *tar_obj ) { switch (type) { case SPELL_TYPE_SPELL: spell_lightning_breath(level, ch, tar_ch, 0); break; /* It's a spell.. But people can'c cast it! */ default : log("Serious screw-up in lightningbreath!"); break; } }