/* ************************************************************************ * file: comm.c , Communication module. Part of DIKUMUD * * Usage: Communication, central game loop. * * Copyright (C) 1990, 1991 - see 'license.doc' for complete information. * * All Rights Reserved * * Using *any* part of DikuMud without having read license.doc is * * violating our copyright. ************************************************************************* */ #include <errno.h> #include <stdio.h> #include <ctype.h> #include <sys/types.h> #include <sys/socket.h> #include <sys/wait.h> #include <netinet/in.h> #include <netdb.h> #include <strings.h> #include <sys/time.h> #include <fcntl.h> #include <signal.h> #include "structs.h" #include "utils.h" #include "comm.h" #include "interpreter.h" #include "handler.h" #include "db.h" #define DFLT_PORT 4000 /* default port */ #define MAX_NAME_LENGTH 15 #define MAX_HOSTNAME 256 #define OPT_USEC 250000 /* time delay corresponding to 4 passes/sec */ extern int errno; /* Why isn't this done in errno.h on alfa??? */ /* externs */ /* extern struct char_data *character_list; */ extern struct room_data *world; /* In db.c */ extern int top_of_world; /* In db.c */ extern struct time_info_data time_info; /* In db.c */ extern char help[]; extern struct ban_t *ban_list; /* In db.c */ /* local globals */ struct descriptor_data *descriptor_list, *next_to_process; int lawful = 0; /* work like the game regulator */ int slow_death = 0; /* Shut her down, Martha, she's sucking mud */ int shutdown = 0; /* clean shutdown */ int reboot = 0; /* reboot the game after a shutdown */ int no_specials = 0; /* Suppress ass. of special routines */ int maxdesc, avail_descs; int tics = 0; /* for extern checkpointing */ int get_from_q(struct txt_q *queue, char *dest); /* write_to_q is in comm.h for the macro */ int run_the_game(int port); int game_loop(int s); int init_socket(int port); int new_connection(int s); int new_descriptor(int s); int process_output(struct descriptor_data *t); int process_input(struct descriptor_data *t); void close_sockets(int s); void close_socket(struct descriptor_data *d); struct timeval timediff(struct timeval *a, struct timeval *b); void flush_queues(struct descriptor_data *d); void nonblock(int s); void parse_name(struct descriptor_data *desc, char *arg); int number_playing(void); /* extern fcnts */ struct char_data *make_char(char *name, struct descriptor_data *desc); void boot_db(void); void zone_update(void); void affect_update( void ); /* In spells.c */ void point_update( void ); /* In limits.c */ void free_char(struct char_data *ch); void log(char *str); void mobile_activity(void); void string_add(struct descriptor_data *d, char *str); void perform_violence(void); void stop_fighting(struct char_data *ch); void show_string(struct descriptor_data *d, char *input); void gr(int s); void save_objs2(struct char_data *ch); void check_reboot(void); /* ********************************************************************* * main game loop and related stuff * ********************************************************************* */ int main(int argc, char **argv) { int port; char buf[512]; int pos = 1; char *dir; port = DFLT_PORT; dir = DFLT_DIR; while ((pos < argc) && (*(argv[pos]) == '-')) { switch (*(argv[pos] + 1)) { case 'l': lawful = 1; log("Lawful mode selected."); break; case 'd': if (*(argv[pos] + 2)) dir = argv[pos] + 2; else if (++pos < argc) dir = argv[pos]; else { log("Directory arg expected after option -d."); exit(0); } break; case 's': no_specials = 1; log("Suppressing assignment of special routines."); break; default: sprintf(buf, "Unknown option -% in argument string.", *(argv[pos] + 1)); log(buf); break; } pos++; } if (pos < argc) if (!isdigit(*argv[pos])) { fprintf(stderr, "Usage: %s [-l] [-s] [-d pathname] [ port # ]\n", argv[0]); exit(0); } else if ((port = atoi(argv[pos])) <= 1024) { printf("Illegal port #\n"); exit(0); } sprintf(buf, "Running game on port %d.", port); log(buf); if (chdir(dir) < 0) { perror("chdir"); exit(0); } sprintf(buf, "Using %s as data directory.", dir); log(buf); srandom(time(0)); run_the_game(port); return(0); } #define PROFILE(x) /* Init sockets, run game, and cleanup sockets */ int run_the_game(int port) { int s; PROFILE(extern etext();) void signal_setup(void); int load(void); void coma(int s); PROFILE(monstartup((int) 2, etext);) descriptor_list = NULL; log("Signal trapping."); signal_setup(); log("Opening mother connection."); s = init_socket(port); if (lawful && load() >= 6) { log("System load too high at startup."); coma(0); } boot_db(); log("Entering game loop."); game_loop(s); close_sockets(s); PROFILE(monitor(0);) if (reboot) { log("Rebooting."); exit(52); /* what's so great about HHGTTG, anyhow? */ } log("Normal termination of game."); } /* Accept new connects, relay commands, and call 'heartbeat-functs' */ int game_loop(int s) { int tmp_room, old_len, retval; fd_set input_set, output_set, exc_set; struct timeval last_time, now, timespent, timeout, null_time; static struct timeval opt_time; char comm[MAX_INPUT_LENGTH]; char prompt[MAX_INPUT_LENGTH]; char temp[MAX_INPUT_LENGTH]; struct descriptor_data *t, *point, *next_point; int pulse = 0, mask, pulse2 = 0; bool disp; char buf[100]; /* * Since we are rebooting, move any crash files to * the "oldcrash" directory. These files will remain * until the player logs on again. */ system("mv crash/*.crash oldcrash"); null_time.tv_sec = 0; null_time.tv_usec = 0; opt_time.tv_usec = OPT_USEC; /* Init time values */ opt_time.tv_sec = 0; gettimeofday(&last_time, (struct timeval *) 0); maxdesc = s; retval = setdtablesize(100); if (retval == -1) log("unable to set table size"); else { sprintf(buf, "%s %d\n", "dtablesize set to: ", retval); log(buf); } avail_descs = getdtablesize() - 8; /* !! Change if more needed !! */ sprintf(buf,"avail_descs set to: %d",avail_descs); log(buf); mask = sigmask(SIGUSR1) | sigmask(SIGUSR2) | sigmask(SIGINT) | sigmask(SIGPIPE) | sigmask(SIGALRM) | sigmask(SIGTERM) | sigmask(SIGURG) | sigmask(SIGXCPU) | sigmask(SIGHUP); /* Main loop */ while (!shutdown) { /* Check what's happening out there */ FD_ZERO(&input_set); FD_ZERO(&output_set); FD_ZERO(&exc_set); FD_SET(s, &input_set); for (point = descriptor_list; point; point = point->next) { FD_SET(point->descriptor, &input_set); FD_SET(point->descriptor, &exc_set); FD_SET(point->descriptor, &output_set); } /* check out the time */ gettimeofday(&now, (struct timeval *) 0); timespent = timediff(&now, &last_time); timeout = timediff(&opt_time, ×pent); last_time.tv_sec = now.tv_sec + timeout.tv_sec; last_time.tv_usec = now.tv_usec + timeout.tv_usec; if (last_time.tv_usec >= 1000000) { last_time.tv_usec -= 1000000; last_time.tv_sec++; } sigsetmask(mask); if (select(maxdesc + 1, &input_set, &output_set, &exc_set, &null_time) < 0) { perror("Select poll"); return(-1); } if (select(0, (fd_set *) 0, (fd_set *) 0, (fd_set *) 0, &timeout) < 0) { perror("Select sleep"); exit(1); } sigsetmask(0); /* Respond to whatever might be happening */ /* New connection? */ if (FD_ISSET(s, &input_set)) if (new_descriptor(s) < 0) perror("New connection"); /* kick out the freaky folks */ for (point = descriptor_list; point; point = next_point) { next_point = point->next; if (FD_ISSET(point->descriptor, &exc_set)) { FD_CLR(point->descriptor, &input_set); FD_CLR(point->descriptor, &output_set); close_socket(point); } } for (point = descriptor_list; point; point = next_point) { next_point = point->next; if (FD_ISSET(point->descriptor, &input_set)) if (process_input(point) < 0) close_socket(point); } /* process_commands; */ for (point = descriptor_list; point; point = next_to_process) { next_to_process = point->next; if ((--(point->wait) <= 0) && get_from_q(&point->input, comm)) { if (point->character && point->connected == CON_PLYNG && point->character->specials.was_in_room != NOWHERE) { if (point->character->in_room != NOWHERE) char_from_room(point->character); char_to_room(point->character, point->character->specials.was_in_room); point->character->specials.was_in_room = NOWHERE; act("$n has returned.", TRUE, point->character, 0, 0, TO_ROOM); } point->wait = 1; if (point->character) point->character->specials.timer = 0; point->prompt_mode = 1; if (point->str) string_add(point, comm); else if (!point->connected) if (point->showstr_point) show_string(point, comm); else command_interpreter(point->character, comm); else nanny(point, comm); } } for (point = descriptor_list; point; point = next_point) { next_point = point->next; if (FD_ISSET(point->descriptor, &output_set) && point->output.head) if (process_output(point) < 0) close_socket(point); else point->prompt_mode = 1; } /* give the people some prompts */ for (point = descriptor_list; point; point = point->next) if (point->prompt_mode) { if (point->str) { write_to_descriptor(point->descriptor, "] "); } else if (!point->connected) { if (point->showstr_point) { write_to_descriptor(point->descriptor, "*** Press return ***"); } else { strcpy(prompt, "<"); disp = FALSE; if (point->character->specials.dispHp) { sprintf(temp, " %dh", GET_HIT(point->character)); strcat(prompt, temp); disp = TRUE; } /* if */ if (point->character->specials.dispMana) { sprintf(temp, " %ds", GET_MANA(point->character)); strcat(prompt, temp); disp = TRUE; } /* if */ if (point->character->specials.dispMove) { sprintf(temp, " %dmv", GET_MOVE(point->character)); strcat(prompt, temp); disp = TRUE; } /* if */ if (disp) { strcat(prompt, " > "); } else { strcat(prompt, "> "); } /* if */ disp = FALSE; write_to_descriptor(point->descriptor, prompt); } /* if */ } /* if */ point->prompt_mode = 0; } /* handle heartbeat stuff */ /* Note: pulse now changes every 1/4 sec */ pulse++; if (!(pulse % PULSE_ZONE)) { zone_update(); if (lawful) gr(s); } if (!(pulse % PULSE_MOBILE)) mobile_activity(); if (!(pulse % PULSE_VIOLENCE)) perform_violence(); if (!(pulse % (SECS_PER_MUD_HOUR*4))){ weather_and_time(1); affect_update(); point_update(); if ( time_info.hours == 1 ) update_time(); } /* Every 1/2 hour, delete all crash files */ /* and make new ones only for current players */ /* Modified by Swiftest: 12 was original value */ /* 12 == 1/2 hour (?), 24 == 1 hour, 24*6 == 6 hours */ /* So that crash file is destroyed every 6 hours */ /* Let's not destroy it at all... if (pulse2 == (12*2*6)) { system("rm crash/*.crash"); for (point = descriptor_list; point; point = next_point) { next_point = point->next; if (!IS_NPC(point->character)) save_obj2(point->character); } pulse2 = 0; } */ if (pulse >= 2400) { if (pulse2 >= 0) { pulse2++; /* crash file deletion timer */ } /* if */ pulse = 0; if (lawful) night_watchman(); check_reboot(); } tics++; /* tics since last checkpoint signal */ } } /* ****************************************************************** * general utility stuff (for local use) * ****************************************************************** */ int get_from_q(struct txt_q *queue, char *dest) { struct txt_block *tmp; /* Q empty? */ if (!queue->head) return(0); tmp = queue->head; strcpy(dest, queue->head->text); queue->head = queue->head->next; free(tmp->text); free(tmp); return(1); } void write_to_q(char *txt, struct txt_q *queue) { struct txt_block *new; CREATE(new, struct txt_block, 1); CREATE(new->text, char, strlen(txt) + 1); strcpy(new->text, txt); /* Q empty? */ if (!queue->head) { new->next = NULL; queue->head = queue->tail = new; } else { queue->tail->next = new; queue->tail = new; new->next = NULL; } } struct timeval timediff(struct timeval *a, struct timeval *b) { struct timeval rslt, tmp; tmp = *a; if ((rslt.tv_usec = tmp.tv_usec - b->tv_usec) < 0) { rslt.tv_usec += 1000000; --(tmp.tv_sec); } if ((rslt.tv_sec = tmp.tv_sec - b->tv_sec) < 0) { rslt.tv_usec = 0; rslt.tv_sec =0; } return(rslt); } /* Empty the queues before closing connection */ void flush_queues(struct descriptor_data *d) { char dummy[MAX_STRING_LENGTH]; while (get_from_q(&d->output, dummy)); while (get_from_q(&d->input, dummy)); } /* ****************************************************************** * socket handling * ****************************************************************** */ int init_socket(int port) { int s; char *opt; char hostname[MAX_HOSTNAME+1]; struct sockaddr_in sa; struct hostent *hp; struct linger ld; bzero(&sa, sizeof(struct sockaddr_in)); gethostname(hostname, MAX_HOSTNAME); hp = gethostbyname(hostname); if (hp == NULL) { perror("gethostbyname"); exit(1); } sa.sin_family = hp->h_addrtype; sa.sin_port = htons(port); s = socket(AF_INET, SOCK_STREAM, 0); if (s < 0) { perror("Init-socket"); exit(1); } if (setsockopt (s, SOL_SOCKET, SO_REUSEADDR, (char *) &opt, sizeof (opt)) < 0) { perror ("setsockopt REUSEADDR"); exit (1); } ld.l_onoff = 1; ld.l_linger = 1000; /*if (setsockopt(s, SOL_SOCKET, SO_LINGER, &ld, sizeof(ld)) < 0)*/ if (setsockopt(s, SOL_SOCKET, SO_DONTLINGER, &ld, sizeof(ld)) < 0) { perror("setsockopt LINGER"); exit(1); } if (bind(s, &sa, sizeof(sa), 0) < 0) { perror("bind"); close(s); exit(1); } listen(s, 3); return(s); } int new_connection(int s) { struct sockaddr_in isa; /* struct sockaddr peer; */ int i; int t; char buf[100]; i = sizeof(isa); getsockname(s, &isa, &i); if ((t = accept(s, &isa, &i)) < 0) { perror("Accept"); return(-1); } nonblock(t); /* i = sizeof(peer); if (!getpeername(t, &peer, &i)) { *(peer.sa_data + 49) = '\0'; sprintf(buf, "New connection from addr %s.\n", peer.sa_data); log(buf); } */ return(t); } int number_playing(void) { struct descriptor_data *d; int i; for(i=0,d=descriptor_list;d;d=d->next){ i++; } return(i); } int new_descriptor(int s) { int desc; struct descriptor_data *newd; int size; struct sockaddr_in sock; struct hostent *from; struct ban_t *tmp; char buf[10]; if ((desc = new_connection(s)) < 0) return (-1); /* if ((maxdesc + 1) >= avail_descs) */ if ( (number_playing()+6) >= avail_descs) { write_to_descriptor(desc, "Sorry.. The game is full...\n\r"); close(desc); return(0); } else if (desc > maxdesc) maxdesc = desc; CREATE(newd, struct descriptor_data, 1); /* find info */ size = sizeof(sock); if (getpeername(desc, (struct sockaddr *) &sock, &size) < 0) { perror("getpeername"); *newd->host = '\0'; } else if (!(from = gethostbyaddr((char*)&sock.sin_addr, sizeof(sock.sin_addr), AF_INET))) { perror("gethostbyaddr"); *newd->host = '\0'; } else { strncpy(newd->host, from->h_name, 49); *(newd->host + 49) = '\0'; } /* Swiftest: I added the following to ban sites. I don't endorse banning of sites, but Copper has few descriptors now and some people from certain sites keep abusing access by using automated 'autodialers' and leaving connections hanging. */ for(tmp=ban_list;tmp;tmp=tmp->next){ if(!str_cmp(tmp->name,newd->host)){ write_to_descriptor(desc, "Your site has been temporarily banned from Copper!\n\r"); close(desc); free(newd); return(0); } } /* init desc data */ newd->descriptor = desc; newd->connected = 1; newd->wait = 1; newd->prompt_mode = 0; *newd->buf = '\0'; newd->str = 0; newd->showstr_head = 0; newd->showstr_point = 0; *newd->last_input= '\0'; newd->output.head = NULL; newd->input.head = NULL; newd->next = descriptor_list; newd->character = 0; newd->original = 0; newd->snoop.snooping = 0; newd->snoop.snoop_by = 0; /* prepend to list */ descriptor_list = newd; SEND_TO_Q(GREETINGS, newd); SEND_TO_Q("By what name do you wish to be known? ", newd); return(0); } int process_output(struct descriptor_data *t) { char i[MAX_STRING_LENGTH + 1]; if (!t->prompt_mode && !t->connected) if (write_to_descriptor(t->descriptor, "\n\r") < 0) return(-1); /* Cycle thru output queue */ while (get_from_q(&t->output, i)) { if(t->snoop.snoop_by) { write_to_q("% ",&t->snoop.snoop_by->desc->output); write_to_q(i,&t->snoop.snoop_by->desc->output); } if (write_to_descriptor(t->descriptor, i)) return(-1); } if (!t->connected && !(t->character && !IS_NPC(t->character) && IS_SET(t->character->specials.act, PLR_COMPACT))) if (write_to_descriptor(t->descriptor, "\n\r") < 0) return(-1); return(1); } int write_to_descriptor(int desc, char *txt) { int sofar, thisround, total; total = strlen(txt); sofar = 0; do { thisround = write(desc, txt + sofar, total - sofar); if (thisround < 0) { perror("Write to socket"); return(-1); } sofar += thisround; } while (sofar < total); return(0); } int process_input(struct descriptor_data *t) { int sofar, thisround, begin, squelch, i, k, flag; char tmp[MAX_INPUT_LENGTH+2], buffer[MAX_INPUT_LENGTH + 60]; sofar = 0; flag = 0; begin = strlen(t->buf); /* Read in some stuff */ do { if ((thisround = read(t->descriptor, t->buf + begin + sofar, MAX_STRING_LENGTH - (begin + sofar) - 1)) > 0) sofar += thisround; else if (thisround < 0) if(errno != EWOULDBLOCK) { perror("Read1 - ERROR"); return(-1); } else break; else { log("EOF encountered on socket read."); return(-1); } } while (!ISNEWL(*(t->buf + begin + sofar - 1))); *(t->buf + begin + sofar) = 0; /* if no newline is contained in input, return without proc'ing */ for (i = begin; !ISNEWL(*(t->buf + i)); i++) if (!*(t->buf + i)) return(0); /* input contains 1 or more newlines; process the stuff */ for (i = 0, k = 0; *(t->buf + i);) { if (!ISNEWL(*(t->buf + i)) && !(flag = (k >= (MAX_INPUT_LENGTH - 2)))) if(*(t->buf + i) == '\b') /* backspace */ if (k) /* more than one char ? */ { if (*(tmp + --k) == '$') k--; i++; } else i++; /* no or just one char.. Skip backsp */ else if (isascii(*(t->buf + i)) && isprint(*(t->buf + i))) { /* trans char, double for '$' (printf) */ if ((*(tmp + k) = *(t->buf + i)) == '$') *(tmp + ++k) = '$'; k++; i++; } else i++; else { *(tmp + k) = 0; if(*tmp == '!') strcpy(tmp,t->last_input); else strcpy(t->last_input,tmp); write_to_q(tmp, &t->input); if(t->snoop.snoop_by) { write_to_q("% ",&t->snoop.snoop_by->desc->output); write_to_q(tmp,&t->snoop.snoop_by->desc->output); write_to_q("\n\r",&t->snoop.snoop_by->desc->output); } if (flag) { sprintf(buffer, "Line too long. Truncated to:\n\r%s\n\r", tmp); if (write_to_descriptor(t->descriptor, buffer) < 0) return(-1); /* skip the rest of the line */ for (; !ISNEWL(*(t->buf + i)); i++); } /* find end of entry */ for (; ISNEWL(*(t->buf + i)); i++); /* squelch the entry from the buffer */ for (squelch = 0;; squelch++) if ((*(t->buf + squelch) = *(t->buf + i + squelch)) == '\0') break; k = 0; i = 0; } } return(1); } void close_sockets(int s) { log("Closing all sockets."); while (descriptor_list) close_socket(descriptor_list); close(s); } void close_socket(struct descriptor_data *d) { struct affected_type *af; struct descriptor_data *tmp; char buf[100]; close(d->descriptor); flush_queues(d); if (d->descriptor == maxdesc) --maxdesc; /* Forget snooping */ if (d->snoop.snooping) d->snoop.snooping->desc->snoop.snoop_by = 0; if (d->snoop.snoop_by) { send_to_char("Your victim is no longer among us.\n\r",d->snoop.snoop_by); d->snoop.snoop_by->desc->snoop.snooping = 0; } if (d->character) if (d->connected == CON_PLYNG) { save_char(d->character, NOWHERE); act("$n has lost $s link.", TRUE, d->character, 0, 0, TO_ROOM); sprintf(buf, "Closing link to: %s.", GET_NAME(d->character)); log(buf); d->character->desc = 0; } else { sprintf(buf, "Losing player: %s.", GET_NAME(d->character)); log(buf); free_char(d->character); } else log("Losing descriptor without char."); if (next_to_process == d) /* to avoid crashing the process loop */ next_to_process = next_to_process->next; if (d == descriptor_list) /* this is the head of the list */ descriptor_list = descriptor_list->next; else /* This is somewhere inside the list */ { /* Locate the previous element */ for (tmp = descriptor_list; (tmp->next != d) && tmp; tmp = tmp->next); tmp->next = d->next; } if (d->showstr_head) free(d->showstr_head); free(d); } void nonblock(int s) { if (fcntl(s, F_SETFL, FNDELAY) == -1) { perror("Noblock"); exit(1); } } #define COMA_SIGN \ "\n\r\ DikuMUD is currently inactive due to excessive load on the host machine.\n\r\ Please try again later.\n\r\n\ \n\r\ Sadly,\n\r\ \n\r\ the DikuMUD system operators\n\r\n\r" /* sleep while the load is too high */ void coma(int s) { fd_set input_set; static struct timeval timeout = { 60, 0 }; int conn; int workhours(void); int load(void); log("Entering comatose state."); sigsetmask(sigmask(SIGUSR1) | sigmask(SIGUSR2) | sigmask(SIGINT) | sigmask(SIGPIPE) | sigmask(SIGALRM) | sigmask(SIGTERM) | sigmask(SIGURG) | sigmask(SIGXCPU) | sigmask(SIGHUP)); while (descriptor_list) close_socket(descriptor_list); FD_ZERO(&input_set); do { FD_SET(s, &input_set); if (select(64, &input_set, 0, 0, &timeout) < 0) { perror("coma select"); exit(1); } if (FD_ISSET(s, &input_set)) { if (load() < 6) { log("Leaving coma with visitor."); sigsetmask(0); return; } if ((conn = new_connection(s)) >= 0) { write_to_descriptor(conn, COMA_SIGN); sleep(2); close(conn); } } tics = 1; if (workhours()) { log("Working hours collision during coma. Exit."); exit(0); } } while (load() >= 6); log("Leaving coma."); sigsetmask(0); } /* **************************************************************** * Public routines for system-to-player-communication * **************************************************************** */ void send_to_char(char *messg, struct char_data *ch) { if (ch->desc && messg) write_to_q(messg, &ch->desc->output); } void send_to_all(char *messg) { struct descriptor_data *i; if (messg) for (i = descriptor_list; i; i = i->next) if (!i->connected) write_to_q(messg, &i->output); } void send_to_outdoor(char *messg) { struct descriptor_data *i; if (messg) for (i = descriptor_list; i; i = i->next) if (!i->connected) if (OUTSIDE(i->character)) write_to_q(messg, &i->output); } void send_to_except(char *messg, struct char_data *ch) { struct descriptor_data *i; if (messg) for (i = descriptor_list; i; i = i->next) if (ch->desc != i && !i->connected) write_to_q(messg, &i->output); } void send_to_room(char *messg, int room) { struct char_data *i; if (messg) for (i = world[room].people; i; i = i->next_in_room) if (i->desc) write_to_q(messg, &i->desc->output); } void send_to_room_except(char *messg, int room, struct char_data *ch) { struct char_data *i; if (messg) for (i = world[room].people; i; i = i->next_in_room) if (i != ch && i->desc) write_to_q(messg, &i->desc->output); } void send_to_room_except_two (char *messg, int room, struct char_data *ch1, struct char_data *ch2) { struct char_data *i; if (messg) for (i = world[room].people; i; i = i->next_in_room) if (i != ch1 && i != ch2 && i->desc) write_to_q(messg, &i->desc->output); } /* higher-level communication */ void act(char *str, int hide_invisible, struct char_data *ch, struct obj_data *obj, void *vict_obj, int type) { register char *strp, *point, *i; struct char_data *to; char buf[MAX_STRING_LENGTH]; if (!str) return; if (!*str) return; if (type == TO_VICT) to = (struct char_data *) vict_obj; else if (type == TO_CHAR) to = ch; else to = world[ch->in_room].people; for (; to; to = to->next_in_room) { if (to->desc && ((to != ch) || (type == TO_CHAR)) && (CAN_SEE(to, ch) || !hide_invisible || (type == TO_VICT)) && AWAKE(to) && !((type == TO_NOTVICT) && (to == (struct char_data *) vict_obj))) { for (strp = str, point = buf;;) if (*strp == '$') { switch (*(++strp)) { case 'n': i = PERS(ch, to); break; case 'N': i = PERS((struct char_data *) vict_obj, to); break; case 'm': i = HMHR(ch); break; case 'M': i = HMHR((struct char_data *) vict_obj); break; case 's': i = HSHR(ch); break; case 'S': i = HSHR((struct char_data *) vict_obj); break; case 'e': i = HSSH(ch); break; case 'E': i = HSSH((struct char_data *) vict_obj); break; case 'o': i = OBJN(obj, to); break; case 'O': i = OBJN((struct obj_data *) vict_obj, to); break; case 'p': i = OBJS(obj, to); break; case 'P': i = OBJS((struct obj_data *) vict_obj, to); break; case 'a': i = SANA(obj); break; case 'A': i = SANA((struct obj_data *) vict_obj); break; case 'T': i = (char *) vict_obj; break; case 'F': i = fname((char *) vict_obj); break; case '$': i = "$"; break; default: log("Illegal $-code to act():"); log(str); break; } while (*point = *(i++)) ++point; ++strp; } else if (!(*(point++) = *(strp++))) break; *(--point) = '\n'; *(++point) = '\r'; *(++point) = '\0'; write_to_q(CAP(buf), &to->desc->output); } if ((type == TO_VICT) || (type == TO_CHAR)) return; } }