/* ************************************************************************ * file: act.obj2.c , Implementation of commands. Part of DIKUMUD * * Usage : Commands mainly using objects. * * Copyright (C) 1990, 1991 - see 'license.doc' for complete information. * ************************************************************************* */ #include <stdio.h> #include <strings.h> #include <assert.h> #include "structs.h" #include "utils.h" #include "comm.h" #include "interpreter.h" #include "handler.h" #include "db.h" #include "spells.h" /* extern variables */ extern struct str_app_type str_app[]; extern struct room_data *world; extern struct descriptor_data *descriptor_list; extern struct room_data *world; extern char *drinks[]; extern int drink_aff[][3]; /* extern functions */ struct obj_data *get_object_in_equip_vis(struct char_data *ch, char *arg, struct obj_data **equipment, int *j); char *strdup(char *source); void weight_change_object(struct obj_data *obj, int weight) { struct obj_data *tmp_obj; struct char_data *tmp_ch; if (obj->in_room != NOWHERE) { GET_OBJ_WEIGHT(obj) += weight; } else if (tmp_ch = obj->carried_by) { obj_from_char(obj); GET_OBJ_WEIGHT(obj) += weight; obj_to_char(obj, tmp_ch); } else if (tmp_obj = obj->in_obj) { obj_from_obj(obj); GET_OBJ_WEIGHT(obj) += weight; obj_to_obj(obj, tmp_obj); } else { log("Unknown attempt to subtract weight from an object."); } } void name_from_drinkcon(struct obj_data *obj) { int i; char *new_name; for(i=0; (*((obj->name)+i)!=' ') && (*((obj->name)+i)!='\0'); i++) ; if (*((obj->name)+i)==' ') { new_name=strdup((obj->name)+i+1); free(obj->name); obj->name=new_name; } } void name_to_drinkcon(struct obj_data *obj,int type) { char *new_name; extern char *drinknames[]; CREATE(new_name,char,strlen(obj->name)+strlen(drinknames[type])+2); sprintf(new_name,"%s %s",drinknames[type],obj->name); free(obj->name); obj->name=new_name; } void do_drink(struct char_data *ch, char *argument, int cmd) { char buf[100]; struct obj_data *temp; struct affected_type af; int amount,i; int weight; one_argument(argument,buf); if(!(temp = get_obj_in_list_vis(ch,buf,ch->carrying))) { act("You can't find it!",FALSE,ch,0,0,TO_CHAR); return; } if (temp->obj_flags.type_flag!=ITEM_DRINKCON) { act("You can't drink from that!",FALSE,ch,0,0,TO_CHAR); return; } if((GET_COND(ch,DRUNK)>10)&&(GET_COND(ch,THIRST)>0)) /* The pig is drunk */ { act("You simply fail to reach your mouth!", FALSE, ch, 0, 0, TO_CHAR); act("$n tried to drink but missed $s mouth!", TRUE, ch, 0, 0, TO_ROOM); return; } if((GET_COND(ch,FULL)>20)&&(GET_COND(ch,THIRST)>0)) /* Stomach full */ { act("Your stomach can't contain anymore!",FALSE,ch,0,0,TO_CHAR); return; } if (temp->obj_flags.type_flag==ITEM_DRINKCON){ if(temp->obj_flags.value[1]>0) /* Not empty */ { sprintf(buf,"$n drinks %s from $p",drinks[temp->obj_flags.value[2]]); act(buf, TRUE, ch, temp, 0, TO_ROOM); sprintf(buf,"You drink the %s.\n\r",drinks[temp->obj_flags.value[2]]); send_to_char(buf,ch); if (drink_aff[temp->obj_flags.value[2]][DRUNK] > 0 ) amount = (25-GET_COND(ch,THIRST))/drink_aff[temp->obj_flags.value[2]][DRUNK]; else amount = number(3,10); amount = MIN(amount, temp->obj_flags.value[1]); /* * You can't subtract more than the object weighs */ weight = MIN(amount, temp->obj_flags.weight); weight_change_object(temp, -weight); /* Subtract amount */ gain_condition(ch,DRUNK,(int)((int)drink_aff [temp->obj_flags.value[2]][DRUNK]*amount)/4); gain_condition(ch,FULL,(int)((int)drink_aff [temp->obj_flags.value[2]][FULL]*amount)/4); gain_condition(ch,THIRST,(int)((int)drink_aff [temp->obj_flags.value[2]][THIRST]*amount)/4); if(GET_COND(ch,DRUNK)>10) act("You feel drunk.",FALSE,ch,0,0,TO_CHAR); if(GET_COND(ch,THIRST)>20) act("You do not feel thirsty.",FALSE,ch,0,0,TO_CHAR); if(GET_COND(ch,FULL)>20) act("You are full.",FALSE,ch,0,0,TO_CHAR); if(temp->obj_flags.value[3]) /* The shit was poisoned ! */ { act("Ooops, it tasted rather strange ?!!?",FALSE,ch,0,0,TO_CHAR); act("$n chokes and utters some strange sounds.", TRUE,ch,0,0,TO_ROOM); af.type = SPELL_POISON; af.duration = amount*3; af.modifier = 0; af.location = APPLY_NONE; af.bitvector = AFF_POISON; affect_join(ch,&af, FALSE, FALSE); } /* empty the container, and no longer poison. */ temp->obj_flags.value[1]-= amount; if(!temp->obj_flags.value[1]) { /* The last bit */ temp->obj_flags.value[2]=0; temp->obj_flags.value[3]=0; name_from_drinkcon(temp); } if(temp->obj_flags.value[1]<=0) { /*empty now*/ act("It is now empty, and it magically disappears in a puff of smoke!",FALSE,ch,0,0,TO_CHAR); extract_obj(temp); } return; } } act("It's empty already.",FALSE,ch,0,0,TO_CHAR); return; } void do_eat(struct char_data *ch, char *argument, int cmd) { char buf[100]; struct obj_data *temp; struct affected_type af; one_argument(argument,buf); if(!(temp = get_obj_in_list_vis(ch,buf,ch->carrying))) { act("You can't find it!",FALSE,ch,0,0,TO_CHAR); return; } if(temp->obj_flags.type_flag != ITEM_FOOD && (GET_LEVEL(ch) < LV_DEMIGOD || !IS_TRUSTED(ch))) { act("Your stomach refuses to eat that!?!",FALSE,ch,0,0,TO_CHAR); return; } if(GET_COND(ch,FULL)>20) /* Stomach full */ { act("You are to full to eat more!",FALSE,ch,0,0,TO_CHAR); return; } act("$n eats $p",TRUE,ch,temp,0,TO_ROOM); act("You eat the $o.",FALSE,ch,temp,0,TO_CHAR); gain_condition(ch,FULL,temp->obj_flags.value[0]); if(GET_COND(ch,FULL)>20) act("You are full.",FALSE,ch,0,0,TO_CHAR); if(temp->obj_flags.value[3] && !IS_TRUSTED(ch)) /* The shit was poisoned ! */ { act("Ooops, it tasted rather strange ?!!?",FALSE,ch,0,0,TO_CHAR); act("$n coughs and utters some strange sounds.",FALSE,ch,0,0,TO_ROOM); af.type = SPELL_POISON; af.duration = temp->obj_flags.value[0]*2; af.modifier = 0; af.location = APPLY_NONE; af.bitvector = AFF_POISON; affect_join(ch,&af, FALSE, FALSE); } extract_obj(temp); } void do_pour(struct char_data *ch, char *argument, int cmd) { char arg1[MAX_STRING_LENGTH]; char arg2[MAX_STRING_LENGTH]; char buf[MAX_STRING_LENGTH]; struct obj_data *from_obj; struct obj_data *to_obj; int amount; argument_interpreter(argument, arg1, arg2); if(!*arg1) /* No arguments */ { act("What do you want to pour from?",FALSE,ch,0,0,TO_CHAR); return; } if(!(from_obj = get_obj_in_list_vis(ch,arg1,ch->carrying))) { act("You can't find it!",FALSE,ch,0,0,TO_CHAR); return; } if(from_obj->obj_flags.type_flag!=ITEM_DRINKCON) { act("You can't pour from that!",FALSE,ch,0,0,TO_CHAR); return; } if(from_obj->obj_flags.value[1]==0) { act("The $p is empty.",FALSE, ch,from_obj, 0,TO_CHAR); return; } if(!*arg2) { act("Where do you want it? Out or in what?",FALSE,ch,0,0,TO_CHAR); return; } if(!str_cmp(arg2,"out")) { act("$n empties $p", TRUE, ch,from_obj,0,TO_ROOM); act("You empty the $p.", FALSE, ch,from_obj,0,TO_CHAR); weight_change_object(from_obj, -from_obj->obj_flags.value[1]); /* Empty */ from_obj->obj_flags.value[1]=0; from_obj->obj_flags.value[2]=0; from_obj->obj_flags.value[3]=0; name_from_drinkcon(from_obj); return; } if(!(to_obj = get_obj_in_list_vis(ch,arg2,ch->carrying))) { act("You can't find it!",FALSE,ch,0,0,TO_CHAR); return; } if(to_obj->obj_flags.type_flag!=ITEM_DRINKCON) { act("You can't pour anything into that.",FALSE,ch,0,0,TO_CHAR); return; } if (to_obj == from_obj) { act("A most unproductive effort.",FALSE,ch,0,0,TO_CHAR); return; } if((to_obj->obj_flags.value[1]!=0)&& (to_obj->obj_flags.value[2]!=from_obj->obj_flags.value[2])) { act("There is already another liquid in it!",FALSE,ch,0,0,TO_CHAR); return; } if(!(to_obj->obj_flags.value[1]<to_obj->obj_flags.value[0])) { act("There is no room for more.",FALSE,ch,0,0,TO_CHAR); return; } sprintf(buf,"You pour the %s into the %s.", drinks[from_obj->obj_flags.value[2]],arg2); send_to_char(buf,ch); /* New alias */ if (to_obj->obj_flags.value[1]==0) name_to_drinkcon(to_obj,from_obj->obj_flags.value[2]); /* First same type liq. */ to_obj->obj_flags.value[2]=from_obj->obj_flags.value[2]; /* Then how much to pour */ from_obj->obj_flags.value[1]-= (amount= (to_obj->obj_flags.value[0]-to_obj->obj_flags.value[1])); to_obj->obj_flags.value[1]=to_obj->obj_flags.value[0]; if(from_obj->obj_flags.value[1]<0) /* There was to little */ { to_obj->obj_flags.value[1]+=from_obj->obj_flags.value[1]; amount += from_obj->obj_flags.value[1]; from_obj->obj_flags.value[1]=0; from_obj->obj_flags.value[2]=0; from_obj->obj_flags.value[3]=0; name_from_drinkcon(from_obj); } /* Then the poison boogie */ to_obj->obj_flags.value[3]= (to_obj->obj_flags.value[3]||from_obj->obj_flags.value[3]); /* And the weight boogie */ weight_change_object(from_obj, -amount); weight_change_object(to_obj, amount); /* Add weight */ return; } void do_sip(struct char_data *ch, char *argument, int cmd) { struct affected_type af; char arg[MAX_STRING_LENGTH]; char buf[MAX_STRING_LENGTH]; struct obj_data *temp; one_argument(argument,arg); if(!(temp = get_obj_in_list_vis(ch,arg,ch->carrying))) { act("You can't find it!",FALSE,ch,0,0,TO_CHAR); return; } if(temp->obj_flags.type_flag!=ITEM_DRINKCON) { act("You can't sip from that!",FALSE,ch,0,0,TO_CHAR); return; } if(GET_COND(ch,DRUNK)>10) /* The pig is drunk ! */ { act("You simply fail to reach your mouth!",FALSE,ch,0,0,TO_CHAR); act("$n tries to sip, but fails!",TRUE,ch,0,0,TO_ROOM); return; } if(!temp->obj_flags.value[1]) /* Empty */ { act("But there is nothing in it?",FALSE,ch,0,0,TO_CHAR); return; } act("$n sips from the $o",TRUE,ch,temp,0,TO_ROOM); sprintf(buf,"It tastes like %s.\n\r",drinks[temp->obj_flags.value[2]]); send_to_char(buf,ch); gain_condition(ch,DRUNK,(int)(drink_aff[temp->obj_flags.value[2]][DRUNK]/4)); gain_condition(ch,FULL,(int)(drink_aff[temp->obj_flags.value[2]][FULL]/4)); gain_condition(ch,THIRST,(int)(drink_aff[temp->obj_flags.value[2]][THIRST]/4)); weight_change_object(temp, -1); /* Subtract one unit */ if(GET_COND(ch,DRUNK)>10) act("You feel drunk.",FALSE,ch,0,0,TO_CHAR); if(GET_COND(ch,THIRST)>20) act("You do not feel thirsty.",FALSE,ch,0,0,TO_CHAR); if(GET_COND(ch,FULL)>20) act("You are full.",FALSE,ch,0,0,TO_CHAR); if(temp->obj_flags.value[3]&&!IS_AFFECTED(ch,AFF_POISON)) /* The shit was poisoned ! */ { act("But it also had a strange taste!",FALSE,ch,0,0,TO_CHAR); af.type = SPELL_POISON; af.duration = 3; af.modifier = 0; af.location = APPLY_NONE; af.bitvector = AFF_POISON; affect_to_char(ch,&af); } temp->obj_flags.value[1]--; if(!temp->obj_flags.value[1]) /* The last bit */ { temp->obj_flags.value[2]=0; temp->obj_flags.value[3]=0; name_from_drinkcon(temp); } return; } void do_taste(struct char_data *ch, char *argument, int cmd) { struct affected_type af; char arg[MAX_STRING_LENGTH]; char buf[MAX_STRING_LENGTH]; struct obj_data *temp; one_argument(argument,arg); if(!(temp = get_obj_in_list_vis(ch,arg,ch->carrying))) { act("You can't find it!",FALSE,ch,0,0,TO_CHAR); return; } if(temp->obj_flags.type_flag==ITEM_DRINKCON) { do_sip(ch,argument,0); return; } if(!(temp->obj_flags.type_flag==ITEM_FOOD)) { act("Taste that?!? Your stomach refuses!",FALSE,ch,0,0,TO_CHAR); return; } act("$n tastes the $o", FALSE, ch, temp, 0, TO_ROOM); act("You taste the $o", FALSE, ch, temp, 0, TO_CHAR); gain_condition(ch,FULL,1); if(GET_COND(ch,FULL)>20) act("You are full.",FALSE,ch,0,0,TO_CHAR); if(temp->obj_flags.value[3]&&!IS_AFFECTED(ch,AFF_POISON)) /* The shit was poisoned ! */ { act("Ooups, it did not taste good at all!",FALSE,ch,0,0,TO_CHAR); af.type = SPELL_POISON; af.duration = 2; af.modifier = 0; af.location = APPLY_NONE; af.bitvector = AFF_POISON; affect_to_char(ch,&af); } temp->obj_flags.value[0]--; if(!temp->obj_flags.value[0]) /* Nothing left */ { act("There is nothing left now.",FALSE,ch,0,0,TO_CHAR); extract_obj(temp); } return; } /* functions related to wear */ perform_wear(struct char_data *ch, struct obj_data *obj_object, int keyword) { char buffer[MAX_STRING_LENGTH]; struct char_data *i; switch(keyword) { case 0 : act("$n light $p and holds it.", FALSE, ch, obj_object,0,TO_ROOM); break; case 1 : act("$n wears $p on $s finger.", TRUE, ch, obj_object,0,TO_ROOM); break; case 2 : act("$n wears $p around $s neck.", TRUE, ch, obj_object,0,TO_ROOM); break; case 3 : act("$n wears $p on $s body.", TRUE, ch, obj_object,0,TO_ROOM); break; case 4 : act("$n wears $p on $s head.",TRUE, ch, obj_object,0,TO_ROOM); break; case 5 : act("$n wears $p on $s legs.",TRUE, ch, obj_object,0,TO_ROOM); break; case 6 : act("$n wears $p on $s feet.",TRUE, ch, obj_object,0,TO_ROOM); break; case 7 : act("$n wears $p on $s hands.",TRUE, ch, obj_object,0,TO_ROOM); break; case 8 : act("$n wears $p on $s arms.",TRUE, ch, obj_object,0,TO_ROOM); break; case 9 : act("$n wears $p about $s body.",TRUE, ch, obj_object,0,TO_ROOM); break; case 10 : act("$n wears $p about $s waist.",TRUE, ch, obj_object,0,TO_ROOM); break; case 11 : act("$n wears $p around $s wrist.",TRUE, ch, obj_object,0,TO_ROOM); break; case 12 : act("$n wields $p.",TRUE, ch, obj_object,0,TO_ROOM); break; case 13 : act("$n grabs $p.",TRUE, ch, obj_object,0,TO_ROOM); break; case 14 : act("$n starts using $p as shield.", TRUE, ch, obj_object,0,TO_ROOM); break; } } void wear(struct char_data *ch, struct obj_data *obj_object, int keyword) { char buffer[MAX_STRING_LENGTH]; switch(keyword) { case 0: { /* LIGHT SOURCE */ if (ch->equipment[WEAR_LIGHT]) send_to_char("You are already holding a light source.\n\r", ch); else { send_to_char("Ok.\n\r", ch); perform_wear(ch,obj_object,keyword); obj_from_char(obj_object); equip_char(ch,obj_object, WEAR_LIGHT); if (obj_object->obj_flags.value[2]) world[ch->in_room].light++; } } break; case 1: { if (CAN_WEAR(obj_object,ITEM_WEAR_FINGER)) { if ((ch->equipment[WEAR_FINGER_L]) && (ch->equipment[WEAR_FINGER_R])) { send_to_char( "You are already wearing something on your fingers.\n\r", ch); } else { perform_wear(ch,obj_object,keyword); if (ch->equipment[WEAR_FINGER_L]) { sprintf(buffer, "You put the %s on your right finger.\n\r", fname(obj_object->name)); send_to_char(buffer, ch); obj_from_char(obj_object); equip_char(ch, obj_object, WEAR_FINGER_R); } else { sprintf(buffer, "You put the %s on your left finger.\n\r", fname(obj_object->name)); send_to_char(buffer, ch); obj_from_char(obj_object); equip_char(ch, obj_object, WEAR_FINGER_L); } } } else { send_to_char("You can't wear that on your finger.\n\r", ch); } } break; case 2: { if (CAN_WEAR(obj_object,ITEM_WEAR_NECK)) { if ((ch->equipment[WEAR_NECK_1]) && (ch->equipment[WEAR_NECK_2])) { send_to_char("You can't wear any more around your neck.\n\r", ch); } else { send_to_char("OK.\n\r", ch); perform_wear(ch,obj_object,keyword); if (ch->equipment[WEAR_NECK_1]) { obj_from_char(obj_object); equip_char(ch, obj_object, WEAR_NECK_2); } else { obj_from_char(obj_object); equip_char(ch, obj_object, WEAR_NECK_1); } } } else { send_to_char("You can't wear that around your neck.\n\r", ch); } } break; case 3: { if (CAN_WEAR(obj_object,ITEM_WEAR_BODY)) { if (ch->equipment[WEAR_BODY]) { send_to_char("You already wear something on your body.\n\r", ch); } else { send_to_char("OK.\n\r", ch); perform_wear(ch,obj_object,keyword); obj_from_char(obj_object); equip_char(ch, obj_object, WEAR_BODY); } } else { send_to_char("You can't wear that on your body.\n\r", ch); } } break; case 4: { if (CAN_WEAR(obj_object,ITEM_WEAR_HEAD)) { if (ch->equipment[WEAR_HEAD]) { send_to_char("You already wear something on your head.\n\r", ch); } else { send_to_char("OK.\n\r", ch); perform_wear(ch,obj_object,keyword); obj_from_char(obj_object); equip_char(ch, obj_object, WEAR_HEAD); } } else { send_to_char("You can't wear that on your head.\n\r", ch); } } break; case 5: { if (CAN_WEAR(obj_object,ITEM_WEAR_LEGS)) { if (ch->equipment[WEAR_LEGS]) { send_to_char("You already wear something on your legs.\n\r", ch); } else { send_to_char("OK.\n\r", ch); perform_wear(ch,obj_object,keyword); obj_from_char(obj_object); equip_char(ch, obj_object, WEAR_LEGS); } } else { send_to_char("You can't wear that on your legs.\n\r", ch); } } break; case 6: { if (CAN_WEAR(obj_object,ITEM_WEAR_FEET)) { if (ch->equipment[WEAR_FEET]) { send_to_char("You already wear something on your feet.\n\r", ch); } else { send_to_char("OK.\n\r", ch); perform_wear(ch,obj_object,keyword); obj_from_char(obj_object); equip_char(ch, obj_object, WEAR_FEET); } } else { send_to_char("You can't wear that on your feet.\n\r", ch); } } break; case 7: { if (CAN_WEAR(obj_object,ITEM_WEAR_HANDS)) { if (ch->equipment[WEAR_HANDS]) { send_to_char("You already wear something on your hands.\n\r", ch); } else { send_to_char("OK.\n\r", ch); perform_wear(ch,obj_object,keyword); obj_from_char(obj_object); equip_char(ch, obj_object, WEAR_HANDS); } } else { send_to_char("You can't wear that on your hands.\n\r", ch); } } break; case 8: { if (CAN_WEAR(obj_object,ITEM_WEAR_ARMS)) { if (ch->equipment[WEAR_ARMS]) { send_to_char("You already wear something on your arms.\n\r", ch); } else { send_to_char("OK.\n\r", ch); perform_wear(ch,obj_object,keyword); obj_from_char(obj_object); equip_char(ch, obj_object, WEAR_ARMS); } } else { send_to_char("You can't wear that on your arms.\n\r", ch); } } break; case 9: { if (CAN_WEAR(obj_object,ITEM_WEAR_ABOUT)) { if (ch->equipment[WEAR_ABOUT]) { send_to_char("You already wear something about your body.\n\r", ch); } else { send_to_char("OK.\n\r", ch); perform_wear(ch,obj_object,keyword); obj_from_char(obj_object); equip_char(ch, obj_object, WEAR_ABOUT); } } else { send_to_char("You can't wear that about your body.\n\r", ch); } } break; case 10: { if (CAN_WEAR(obj_object,ITEM_WEAR_WAISTE)) { if (ch->equipment[WEAR_WAISTE]) { send_to_char("You already wear something about your waiste.\n\r", ch); } else { send_to_char("OK.\n\r", ch); perform_wear(ch,obj_object,keyword); obj_from_char(obj_object); equip_char(ch, obj_object, WEAR_WAISTE); } } else { send_to_char("You can't wear that about your waist.\n\r", ch); } } break; case 11: { if (CAN_WEAR(obj_object,ITEM_WEAR_WRIST)) { if ((ch->equipment[WEAR_WRIST_L]) && (ch->equipment[WEAR_WRIST_R])) { send_to_char( "You already wear something around both your wrists.\n\r", ch); } else { perform_wear(ch,obj_object,keyword); obj_from_char(obj_object); if (ch->equipment[WEAR_WRIST_L]) { sprintf(buffer, "You wear the %s around your right wrist.\n\r", fname(obj_object->name)); send_to_char(buffer, ch); equip_char(ch, obj_object, WEAR_WRIST_R); } else { sprintf(buffer, "You wear the %s around your left wrist.\n\r", fname(obj_object->name)); send_to_char(buffer, ch); equip_char(ch, obj_object, WEAR_WRIST_L); } } } else { send_to_char("You can't wear that around your wrist.\n\r", ch); } } break; case 12: if (CAN_WEAR(obj_object,ITEM_WIELD)) { if (ch->equipment[WIELD]) { send_to_char("You are already wielding something.\n\r", ch); } else { /* Cleric execption has been removed, and is temporarily placed */ /* at the end of this file */ if (GET_OBJ_WEIGHT(obj_object) > str_app[STRENGTH_APPLY_INDEX(ch)].wield_w) { send_to_char("It is too heavy for you to use.\n\r",ch); } else { send_to_char("OK.\n\r", ch); perform_wear(ch,obj_object,keyword); obj_from_char(obj_object); equip_char(ch, obj_object, WIELD); } } } else { send_to_char("You can't wield that.\n\r", ch); } break; case 13: if (CAN_WEAR(obj_object,ITEM_HOLD)) { if (ch->equipment[HOLD]) { send_to_char("You are already holding something.\n\r", ch); } else { /* Cleric execption has been removed, and is temporarily placed */ /* at the end of this file */ send_to_char("OK.\n\r", ch); perform_wear(ch,obj_object,keyword); obj_from_char(obj_object); equip_char(ch, obj_object, HOLD); } } else { send_to_char("You can't hold this.\n\r", ch); } break; case 14: { if (CAN_WEAR(obj_object,ITEM_WEAR_SHIELD)) { if ((ch->equipment[WEAR_SHIELD])) { send_to_char( "You are already using a shield\n\r", ch); } else { perform_wear(ch,obj_object,keyword); sprintf(buffer, "You start using the %s.\n\r", fname(obj_object->name)); send_to_char(buffer, ch); obj_from_char(obj_object); equip_char(ch, obj_object, WEAR_SHIELD); } } else { send_to_char("You can't use that as a shield.\n\r", ch); } } break; case -1: { sprintf(buffer,"Wear %s where?.\n\r", fname(obj_object->name)); send_to_char(buffer, ch); } break; case -2: { sprintf(buffer,"You can't wear the %s.\n\r", fname(obj_object->name)); send_to_char(buffer, ch); } break; default: { log("Unknown type called in wear."); } break; } } void do_wear(struct char_data *ch, char *argument, int cmd) { char arg1[MAX_STRING_LENGTH]; char arg2[MAX_STRING_LENGTH]; char buf[256]; char buffer[MAX_STRING_LENGTH]; struct obj_data *obj_object; int keyword; static char *keywords[] = { "finger", "neck", "body", "head", "legs", "feet", "hands", "arms", "about", "waist", "wrist", "shield", "\n" }; argument_interpreter(argument, arg1, arg2); if (*arg1) { obj_object = get_obj_in_list_vis(ch, arg1, ch->carrying); if (obj_object) { if (*arg2) { keyword = search_block(arg2, keywords, FALSE); /* Partial Match */ if (keyword == -1) { sprintf(buf, "%s is an unknown body location.\n\r", arg2); send_to_char(buf, ch); } else { wear(ch, obj_object, keyword+1); } } else { keyword = -2; if (CAN_WEAR(obj_object,ITEM_WEAR_SHIELD)) keyword = 14; if (CAN_WEAR(obj_object,ITEM_WEAR_FINGER)) keyword = 1; if (CAN_WEAR(obj_object,ITEM_WEAR_NECK)) keyword = 2; if (CAN_WEAR(obj_object,ITEM_WEAR_WRIST)) keyword = 11; if (CAN_WEAR(obj_object,ITEM_WEAR_WAISTE)) keyword = 10; if (CAN_WEAR(obj_object,ITEM_WEAR_ARMS)) keyword = 8; if (CAN_WEAR(obj_object,ITEM_WEAR_HANDS)) keyword = 7; if (CAN_WEAR(obj_object,ITEM_WEAR_FEET)) keyword = 6; if (CAN_WEAR(obj_object,ITEM_WEAR_LEGS)) keyword = 5; if (CAN_WEAR(obj_object,ITEM_WEAR_ABOUT)) keyword = 9; if (CAN_WEAR(obj_object,ITEM_WEAR_HEAD)) keyword = 4; if (CAN_WEAR(obj_object,ITEM_WEAR_BODY)) keyword = 3; wear(ch, obj_object, keyword); } } else { sprintf(buffer, "You do not seem to have the '%s'.\n\r",arg1); send_to_char(buffer,ch); } } else { send_to_char("Wear what?\n\r", ch); } } void do_wield(struct char_data *ch, char *argument, int cmd) { char arg1[MAX_STRING_LENGTH]; char arg2[MAX_STRING_LENGTH]; char buffer[MAX_STRING_LENGTH]; struct obj_data *obj_object; int keyword = 12; argument_interpreter(argument, arg1, arg2); if (*arg1) { obj_object = get_obj_in_list_vis(ch, arg1, ch->carrying); if (obj_object) { wear(ch, obj_object, keyword); } else { sprintf(buffer, "You do not seem to have the '%s'.\n\r",arg1); send_to_char(buffer,ch); } } else { send_to_char("Wield what?\n\r", ch); } } void do_grab(struct char_data *ch, char *argument, int cmd) { char arg1[MAX_STRING_LENGTH]; char arg2[MAX_STRING_LENGTH]; char buffer[MAX_STRING_LENGTH]; struct obj_data *obj_object; int keyword = 13; argument_interpreter(argument, arg1, arg2); if (*arg1) { obj_object = get_obj_in_list(arg1, ch->carrying); if (obj_object) { if (obj_object->obj_flags.type_flag == ITEM_LIGHT) wear(ch, obj_object, WEAR_LIGHT); else wear(ch, obj_object, 13); } else { sprintf(buffer, "You do not seem to have the '%s'.\n\r",arg1); send_to_char(buffer,ch); } } else { send_to_char("Hold what?\n\r", ch); } } void do_remove(struct char_data *ch, char *argument, int cmd) { char arg1[MAX_STRING_LENGTH]; char buffer[MAX_STRING_LENGTH]; char buffer1[MAX_STRING_LENGTH]; struct obj_data *obj_object; struct char_data *tmp_char; int i, j; one_argument(argument, arg1); if (*arg1) { obj_object = get_object_in_equip_vis(ch, arg1, ch->equipment, &j); if (obj_object) { if (CAN_CARRY_N(ch) != IS_CARRYING_N(ch)) { obj_to_char(unequip_char(ch, j), ch); if (obj_object->obj_flags.type_flag == ITEM_LIGHT) if (obj_object->obj_flags.value[2]) world[ch->in_room].light--; act("You stop using $p.",FALSE,ch,obj_object,0,TO_CHAR); act("$n stops using $p.",TRUE,ch,obj_object,0,TO_ROOM); } else { send_to_char("You can't carry that many items.\n\r", ch); } } else { send_to_char("You are not using it.\n\r", ch); } } else { send_to_char("Remove what?\n\r", ch); } } /* case 12: ... if ( ( (ch->player.class == CLASS_CLERIC) && ( (GET_ITEM_TYPE(obj_object) == ITEM_WEAPON) && (sharp[obj_object->obj_flags.value[3]]) ) || ( (ch->player.class == CLASS_CLERIC) && ( (GET_ITEM_TYPE(obj_object) == ITEM_FIREWEAPON) && (sharp[obj_object->obj_flags.value[3]]) ) ) ) ) { if (GET_ITEM_TYPE(obj_object) == ITEM_WEAPON) { strcpy(buffer, "You can't wield that! its SHARP.\n\r"); strcat(buffer, "You are forbidden to use sharp weapons!\n\r"); send_to_char(buffer, ch); } if (GET_ITEM_TYPE(obj_object) == ITEM_FIREWEAPON) { strcpy(buffer, "You can't wield that! it fires only SHARP things.\n\r"); strcat(buffer, "You are forbidden to use sharp weapons!\n\r"); send_to_char(buffer, ch); } } else { */ /* case 13: ... if ( (ch->player.class == CLASS_CLERIC) && ( (GET_ITEM_TYPE(obj_object) == ITEM_MISSILE) && (sharp[obj_object->obj_flags.value[3]]) ) ) { strcpy(buffer, "This is a SHARP thing, to be used in a weapon.\n\r."); strcat(buffer, "You are forbidden to use sharp weapons!\n\r"); send_to_char(buffer, ch); } else { */