Copper III version log - in case this information becomes important or
interesting to anyone. Unfortunately, the first year or so of c3 isn't
included here... Gaps are generally for debugging compiles (if jumps
become too grand, I sometimes cut them back arbitrarily).

3.1	Implemented version tracking for the mud as a whole - each
	successful compile will bump the revision number. The
	version.c must be edited directly to change the version,
	or to make hops in revision other than by one.

3.12	Changed most major structures to include entirely aligned
	data by promoting byte-sized elements to forms of int.
	This will help in porting to some systems which insist on
	complaining about these things.

3.17	Added in id's for characters (mobs and players)

3.18	Fixed mob id's to go negative, to keep them differentiated
	from player id's. Also beefed up the underpinnings of the
	new obj/material system (defines/structures).

3.21    Changed number() to work properly if the elements fed to it
	are in whatever order.

3.24	No movement commands when fighting...

3.25	Added FILE_H defines into the *.h files to clean up -Wall
	output some. There's still a long way to go to compile
	the entire mud cleanly, though.

3.26	Re-enabled social commands, decided to call it with
	do_social() instead of do_action(), which should be
	a bit more intuitive.

3.29	Fixed remove bug which gleefully allowed anyone to remove
	unequipped items as many times as they liked. English-ized
	skills command (still numbers in it, though). Now copying
	IP number into descriptor->host for those hosts we can't
	get real names for.

3.30	Changed update_id() to save only once the boot process is
	over so we don't waste all that time when loading mobs
	during boot.

3.31	Synchronized interpreter.c and actions file. Separated
	file format information from structs.h into save.h, and
	now save character position.

3.32	Commented out equipment loading ('E') in zone resets,
	as this was causing problems in other architectures.
	Merged .save and .items into just a .save file. Noticed
	that there were still references to obj->affected as an
	array and MAX_OBJ_AFFECT still exists - deleted such.

3.35	Fixed equipment-position saving, and added code to count
	obj affects and materials, even if they aren't saved yet.
	Also added 'E' loading for zone resets, as it was obvious
	that the obj->affected bug was the reason they weren't
	working.

3.36	Really fixed the hostname-when-lookup-failure bug.

3.38	Bios become a working part of the mud, alongside mobs
	temporarily. Removed user creation of self-descriptions.

3.45	Bios boot successfully. [It helps to know where the code
	tree is, doesn't it?]

3.55	Bio attribute rolling system working, at least on the
	surface.

3.56	Renamed "gostat"/do_status to "mode"/do_mode, because the
	old way really bothered me =P. Created send_welcome()
	mainly to let people know which version they are playing.

3.57	Added HAVE_STRING(S)_H to config.h, and sed'd the files
	to include the proper one. Additional minor changes for
	port to System V/Usix.

3.62	New players now loaded from the human bio. Still need to
	create reasonable descriptions, and random choice from
	among humanoids.

3.65	Fixed reader problem which caused [return] to go to the
	root, rather than the branch specified in the file. Also,
	made fread_string() handle embedded newlines properly.

3.67	Snoop a descriptor number (avail_to() only), and lookup
	bio.

3.71	Adding magic syllables, loading and parsing thereof.

3.77	Changed syllable file to use words instead of numbers to
	map to attributes.

3.81	Adding information for Ident Queries. Decided to nuke
	direction info from room struct. Successful rebuild of
	makefile to build multiple-platform binaries.

3.83	Added author to zone information to reflect the fact that
	this information has been in the zone file for weeks.

3.86	Movement through obj-exits instead of room-arrays apparently
	working fine. Some problems with handling of "null" objects
	noted - some fixed.

3.89	Adding event information for simple things - death, arrive,
	depart, hunger, thirst, sleepiness.

3.90	Started moving regular operations on characters into
	char_pulse(), also renamed limits.c as pulse.c

3.92	Attempting to mess up client tick counters by slight changes
	to comm.c

3.93	Added local hostname to log and to welcome greeting, to
	keep things simple when sharing binaries over NFS.

3.95	Incorporated outrip() from Nethack, but without the
	supporting code - just your basic tombstone.

3.97	Nuked _m, _f, and _n from title in org figures because
	people are people (creatures are creatures?) and we
	don't need to be coming up with terminology all the time
	to divide them into distinct, rigid groups. There's also
	some kind of minor space savings too, I'm sure. Also added
	the code to read figures.

3.98	Minor changes to keep do_time and do_calendar in sync.

3.99	Some portability changes to alpha/OSF/1 - one problem with
	"cc": it complains about \ as a line continuation character
	outside of a string (i.e. "part1" \ (next line) "part2").
	It'll compile with beaucoup warnings, but that's better than
	gcc not compiling at all with the \'s missing. I don't see
	any easy way to #ifdef this right now.

3.101	Minor cron fixes...

3.104	Added BIO_MOBILE so we don't have wandering plants/fungi/etc
	- not without intending to, anyway.

3.106	Added bioinfo command.

3.108	Small changes to fight.c, including fix to death_cry() and
	inclusion of skill_offense for to_hit.

3.109	Removed keyword from obj_info_exit, as regular obj_data should
	take care of that, causing temporary chaos in act.move.c. Minor
	changes in nanny.c to be nice.

3.111	General scrubbing to compile more cleanly - still a ways to go,
	particularly in act.obj[12].c

3.112	Another file name change spree, so I get 6 columns instead of
	just 5 with ls. Some more work on preparing for the linked
	object types, including the obj_info_size table for use in
	save.c when it's time to save the files to disk. Object types
	will have pretty easy versioning built in: If a obj_info_*
	file is expanded or otherwise changed, then change the old
	struct and define to *_OLD, allocate a new item type number,
	and convert on loading to the new type, whenever the old
	type is seen.

3.113	Created new_obj_info() since it seemed time for it. Putting
	in obj_info saving for objects, and routines to save objects
	just "lying around" in the world. Added some sanity checks
	to save.c  Fixed bug that allowed equipped items to be dropped.
	Also, nuked the value array from obj saving to encourage it to
	be nuked in the rest of the game too.

3.115	Removed cost_per_day from objects, as that's quite a silly
	thing to still have around.

3.119	Added in saving of obj_material and obj_affect for compleatness,
	though there's nothing around to generate these things yet.

3.120	Removed type_flag and wear_flag from object obj_flags, and also
	moved ITEM_TAKE to extra_flags. This makes the current obj file
	and format useless, so it's probably about time to make the new
	format.

3.124	Nuked magic.c, putting teleport_to() and check_item_teleport()
	into phys,c for the time being. Lots of other little changes
	for cleaner compilation - nearly all warnings are from missing
	system declarations or act.obj[12].c, which will be rewritten
	once the object system is more solid.

3.127	Implemented do_discon and player disconnected actions for the
	first time. One thought: somehow disconnected characters must
	be prevented from being used as bots. It can be tricky to make
	the system worthwhile enough to be used, but not powerful
	enough to be abused. The most likely abuse would be with
	DISCON_ATTACK, to effectively multiplay in killing creatures
	without any extra sockets used.

3.128	Nuked out type_flag finally from obj_data->obj_flags. This
	means everyone has to use get_obj_info or iterate on 
	obj_data->info to see what they're dealing with. Also,
	many associated changes in act.obj[12].c, though they still
	will need work.

3.129	Added save_string() and load_string() because I'm sure I'll
	be needing them soon. Nuked value[4] from objects to clear
	the way to using only the obj_info method.