/* ************************************************************************ * file: specproc.c Special module. Part of DIKUMUD * * Usage: Procedures that are just so special. * * Copyright (C) 1990, 1991 - see 'license.doc' for complete information. * ************************************************************************* */ #include "structs.h" #include "db.h" #include "error.h" #include "proto.h" extern struct room_data *world; extern struct mob_index_data *mob_index; extern struct obj_index_data *obj_index; extern int top_of_world; extern struct obj_data *object_list; extern char log_buf[]; /* ******************************************************************** * Assignments * ******************************************************************** */ /* assign special procedures to mobiles */ void assign_mobiles(void) { /* mob_index[real_mobile(12502)].func = waiter; */ } /* assign special procedures to objects */ void assign_objects(void) { int board(struct obj_data *obj,struct char_data *ch, int cmd, char *arg); } /* assign special procedures to rooms */ void assign_rooms(void) { /* int chalice(int room, struct char_data *ch, int cmd, char *arg); world[real_room(14088)].funct = barrier_click;*/ } /* ******************************************************************** * Handling funcs * ******************************************************************** */ void room_procs() { int i; for(i=0;i<top_of_world;i++) if(world[i].funct) (*world[i].funct)(i,NULL,0,NULL); } void item_procs() { struct obj_data *i; for(i=object_list;i;i=i->next) if(i->item_number >=0 && obj_index[i->item_number].func) (*obj_index[i->item_number].func)(i,NULL,0,NULL); }