/* ************************************************************************ * file: magic.h , Definitions for skills and spells. Part of DIKUMUD * * Usage : What usage? * ************************************************************************* */ #ifndef MAGIC_H #define MAGIC_H /******** NEW COPPER III DEFINITIONS **********/ /* how much of the previous should be kept? */ struct mattrib_info { char *name; int number; int power; /* This is a base number */ int level; }; /* some info for syllabification of magic */ struct syllable { char *syl; int impart[8]; /* syllable contains up to 8 m-attribs */ }; /*** ATTRIBUTES ***/ /* Informative */ #define ATTRIB_NULL 0 /* No meaning */ #define ATTRIB_ORIGIN_T 1 /* Who made this? (type) */ #define ATTRIB_ORIGIN_ID 2 /* Who made this? */ #define ATTRIB_ /* Modifications */ #define ATTRIB_STR 100 #define ATTRIB_INT 101 #define ATTRIB_WIS 102 #define ATTRIB_DEX 103 #define ATTRIB_CON 104 #define ATTRIB_CHR 105 /* Actions */ #define ATTRIB_IMBUE 200 #define ATTRIB_IGNORE 201 /* Ignore next attribute */ #define ATTRIB_TOGGLE_IGNORE 202 /* Ignore until next toggle */ #define ATTRIB_TRANSFORM 203 /* Turn one thing into another */ #define ATTRIB_HALVE 204 /* Decrease power by half */ #define ATTRIB_DECIMATE 205 /* (original def) reduce to 9 in 10 */ /* Direction */ #define ATTRIB_DIR_SELF 500 #define ATTRIB_DIR_ORIGIN 501 #define ATTRIB_DIR_FOES 502 /* Those fighting me */ #define ATTRIB_DIR_ANTI_FOE 503 /* The enemy of my enemy is my friend */ #define ATTRIB_DIR_CHAR_ID 504 /* Following is char ID of target */ #define ATTRIB_DIR_OBJ_ID 505 /* Following is obj ID of target */ /* Qualities */ #define ATTRIB_TRIG_TOUCH 1000 #define ATTRIB_PERMANENT 1001 /* Target types */ #define TARGET_CHAR 1 #define TARGET_OBJ 2 #define TARGET_ROOM 3 #define TARGET_DOOR 4 #endif /* !defined(MAGIC_H) */