File Purpose ---------- ------------------------------------------------------ IDQDLOG Messages from the idqd daemon Makefile Rules on how to put it all together act.adm.c Administration commands act.comm.c Communication commands act.info.c Informative commands act.move.c Movement commands act.nego.c Negotiation commands act.obj1.c Object commands 1 act.obj2.c Object commands 2 act.org.c Organization commands act.oth.c Other commands act.soc.c Social commands act.vio.c Violent commands bio.h Header for biological entities board.c (not used) Bulletin Boards combat.c Random acts of violence comm.c Socket interface and intercommunication functions comm.h Header defining descriptors and communication parameters config.h Header for local customization of compilation const.c Values that don't change cron.c Timekeeping system for arranged events and scripts cron.h Header for cron cronutil.c Utilities for cron db.c Functions on the mud database db.h Defines and structs for database debug.c Regularly executed code to know what happened at a crash desc.c (not used) For future description-on-demand idea end.c What happens when you die error.h Global error values event.c Controls queueing of events that everyone sees event.h Event structures and defines force.c May the force be with you... the core physics of magic handler.c Functions on all kinds of things id.h Defines for the idqd daemon idcomm.c Communication functions for idqd idqd.c The IDent Query Daemon - a daemon to query ident daemons interp.c Translate input to commands interp.h Definitions of command functions, and info for interp.c item.c Useful item grouping functions (maybe?) magic.h A do-it yourself magic kit magic2.c Some standard "spells" for the new system mob.h Mob-specific defines and structures mobthink.c Groupthink out of control (What rules a mob's collective mind?) mobutil.c With the help of some utilities, mobs can think more modify.c String-modifying system nanny.c Babysitting for those people not in the game org.c Controls organizations org.h Important information for those who control organizations phys.c The physical world lies here player.c Special code just for players, not mobs player.h Special defines and strucutres for players (not mobs) plot.c The plot thickens things proto.h Prototypes of all kinds of functions pulse.c Thumpa-thumpa - things that make you tick. rumor.c Have you heard the latest? save.c God saves sinners, and redeems them for valuable cash prizes save.h Structures saved to files signals.c Unix-specific code for special events skills.h Defines for all the skills there are spec.gen.c Generic special procedures spec.oth.c Not-so-generic special procedures specproc.c Special procedure central - how they happen spell.c What a mage casts structs.h Various database structures and defines... wasn't that db.h? time.h Time structures and defines topten.c When I get to heaven, the first thing I'll see is a top ten list upvers.c Bumps the mud revision one each mostly successful compile utility.c I prefer railroads over utilities, but they're good too utils.h Various macros that are almost as useful as a railroad version.c How do we know we made progress without a high version number? vt100.h Codes for using special features of vt100 weather.c If you don't like the weather, just wait ten minutes weather.h All weather forecasters must have an appropriate vocabulary lib: actions Social database (shouldn't it be called 'socials') bugs Insects to trample underfoot credits Give it where it's due help The top help menu help_table A database of help entries id Keeps track of identifier numbers so nobody gets the same ideas Ideas are like fingernails - everyone ought to file them loop.debug Currently contains info on where everyone was last loop lstcmd The last few commands executed - helpful after crashes messages Fight messages - may not make it... mon.out This probably means you're profiling your code motd Message of the day news The latest (hmm... see rumor.c) readers A menued information system save A directory of data files we want to keep around save/world.objs Saved objects just sitting in rooms by themselves syllables A mapping of mutterings to magic time To remember the mud time from the last boot typos I never make mistrakes world.bio Biological information world.cron Scripts for cron world.fig Organizational Figureheads world.mob Mobiles - will these stay around for long? world.obj Old object system file world.obj2 New object system file world.org What kinds of organizations in this world? world.shp (not used) Why is this around, anyway? world.wld Rooms of the world world.zon Zones of the world