#ifndef EVENT_H #define EVENT_H #ifndef STRUCTS_H #include "structs.h" #endif /*** Event Types ***/ /* generic */ #define EVENT_NOISE 1 #define EVENT_ACTION 2 #define EVENT_DEATH 3 #define EVENT_ATTACK 4 /* movement */ #define EVENT_ARRIVE 10 #define EVENT_DEPART 11 /* negotiation */ #define EVENT_OFFER 20 #define EVENT_ACCEPT 21 #define EVENT_DECLINE 22 #define EVENT_WITHDRAW 23 #define EVENT_JOIN 24 /* Threatens to make OFFER too complicated */ /* personal */ #define EVENT_SOCIAL 30 #define EVENT_SPEECH 31 #define EVENT_RELATE 31 /* physical */ #define EVENT_HUNGER 40 #define EVENT_THIRST 41 #define EVENT_SLEEPY 42 #define EVENT_IMPAIR 43 #define EVENT_SHOCK 44 #define EVENT_2HOT 45 #define EVENT_2COLD 46 #define EVENT_NOBREATHE 47 #define EVENT_WAKE 48 /* other */ #define EVENT_DISCON 90 /* we lost a player character */ /*** data for specific events ***/ /* NOISE */ #define NOISE_CLANG 20 #define NOISE_BURP 50 #define NOISE_SNEEZE 51 #define NOISE_COUGH 52 struct event { int type; int data; CHAR_ID initiator,receiver; char *text; /* if any? */ struct event *next; }; #define NEGO_SALE 1 #define NEGO_JOIN 2 struct nego_data { int type; int price; struct obj_data *obj; /* I hate using a pointer...how else? OBJ_ID? */ }; #endif /* EVENT_H */