/* ************************************************************************ * file: act.comm.c , Implementation of commands. Part of Copper DikuMUD * * Usage : Communication. * * Copyright (C) 1990, 1991 - see 'license.doc' for complete information. * ***************************************************************************/ /* $Id: $ */ #include CONFIG #if HAVE_STRINGS_H #include <strings.h> #endif #if HAVE_STRING_H #include <string.h> #endif #include "structs.h" #include "utils.h" #include "comm.h" #include "interp.h" #include "db.h" #include "player.h" #include "error.h" #include "proto.h" /* extern variables */ extern struct room_data *world; extern struct zone_data *zone_table; extern struct descriptor_data *descriptor_list; extern char log_buf[]; bool is_overload(struct char_data *ch) { if(++ch->specials.ovl_count > OVL_LIMIT) { send_to_char("SHUT UP ALREADY!!! Your actions lose meaning at this speed!\n\r",ch); /* So that nobody will be locked out for too long */ ch->specials.ovl_count=MIN(ch->specials.ovl_count, 2*OVL_LIMIT); return(TRUE); } return(FALSE); } bool is_silent(struct char_data *ch,bool showit) { if(IS_SET(zone_table[world[ch->in_room].zone].flags,ZONE_SILENT)) { if(showit) send_to_char("The world is deathly silent, and no noise forms...\n\r",ch); return(TRUE); } return(FALSE); } bool can_talk(struct char_data *ch) { /* if(IS_HUMANOID(ch) || GET_CLASS(ch)==CLASS_DRAGON || GET_CLASS(ch)==CLASS_GIANT || GET_CLASS(ch)==CLASS_DEMON || GET_CLASS(ch)==CLASS_OTHER) return(TRUE); act("$n tries to communicate something but can't!",TRUE,ch,0,0,TO_ROOM); act("Who said you could talk?",FALSE,ch,0,0,TO_CHAR); return(FALSE);*/ return(TRUE); } int do_say(struct char_data *ch, char *argument, int cmd) { int i; char buf[MAX_STRING_LENGTH]; for (i = 0; *(argument + i) == ' '; i++); if (!*(argument + i)) { send_to_char("Yes, but WHAT do you want to say?\n\r", ch); return ERROR_SYNTAX; } if(is_overload(ch)||is_silent(ch,TRUE)||!can_talk(ch)) return ERROR_FAILED; sprintf(buf,"$n says '%s'", argument + i); act(buf,FALSE,ch,0,0,TO_ROOM); if(ch->prefs && IS_SET(ch->prefs->flags,PLR_MSGECHO)) { sprintf(buf,"You say '%s'", argument + i); act(buf,FALSE,ch,0,0,TO_CHAR); } return OKAY; } /* Changed to only shout to people in your zone */ /* Changed it back. I like global shouts. Changed so only level 2 or above */ /* can use. -Swiftest */ int do_shout(struct char_data *ch, char *argument, int cmd) { char buf[MAX_STRING_LENGTH]; struct descriptor_data *i; for (; *argument == ' '; argument++); if (!(*argument)) { send_to_char("Shout? Yes! Fine! Shout we must, but WHAT??\n\r", ch); return ERROR_SYNTAX; } if(is_overload(ch)||is_silent(ch,TRUE)||!can_talk(ch)) return ERROR_FAILED; sprintf(buf, "$n shouts '%s'", argument); for(i = descriptor_list; i; i = i->next) if(i->character != ch&&!i->connected&&!is_silent(i->character,FALSE)) /* && (world[i->character->in_room].zone == world[ch->in_room].zone) */ act(buf, 0, ch, 0, i->character, TO_VICT); if(ch->desc) ch->desc->last_input[0]='\0'; if(ch->prefs && IS_SET(ch->prefs->flags,PLR_MSGECHO)) { sprintf(buf,"You shout '%s'", argument); act(buf,FALSE,ch,0,0,TO_CHAR); } return OKAY; } int do_yell(struct char_data *ch, char *argument, int cmd) { char buf[MAX_STRING_LENGTH]; struct descriptor_data *i; if (!IS_NPC(ch) && GET_EXP(ch)<1500) { send_to_char("Due to misuse, you need to have at least 1,500 exp to yell.\n\r",ch); return ERROR_FAILED; } for (; *argument == ' '; argument++); if (!(*argument)) { send_to_char("So, what do you want to yell, bud?\n\r", ch); return ERROR_SYNTAX; } if(is_overload(ch)||is_silent(ch,TRUE)||!can_talk(ch)) return ERROR_FAILED; sprintf(buf, "$n yells '%s'", argument); for (i = descriptor_list; i; i = i->next) if (i->character != ch && !i->connected && (world[i->character->in_room].zone == world[ch->in_room].zone) && (!(world[ch->in_room].room_flags & INDOORS) || i->character->in_room==ch->in_room)) act(buf, 0, ch, 0, i->character, TO_VICT); if(ch->prefs && IS_SET(ch->prefs->flags,PLR_MSGECHO)) { sprintf(buf,"You yell '%s'", argument); act(buf,FALSE,ch,0,0,TO_CHAR); } return OKAY; } int do_tell(struct char_data *ch, char *argument, int cmd) { struct char_data *vict; char name[MAX_INPUT_LENGTH], message[MAX_STRING_LENGTH], buf[MAX_STRING_LENGTH]; half_chop(argument,name,message); if(!*name || !*message) { send_to_char("Who do you wish to tell what??\n\r", ch); return ERROR_SYNTAX; } if(is_overload(ch) || is_silent(ch,TRUE) || !can_talk(ch)) return ERROR_FAILED; if (!(vict = get_char_vis(ch, name))) { send_to_char("No-one by that name here..\n\r", ch); return ERROR_MISSING_TARGET; } if (ch == vict) { send_to_char("You try to tell yourself something.\n\r", ch); return OKAY; } if (((GET_POS(vict) == POS_SLEEP) || (is_silent(vict,FALSE)) || (!IS_NPC(vict) && !vict->desc))) { act("$E can't hear you.",FALSE,ch,0,vict,TO_CHAR); return ERROR_FAILED; } sprintf(buf,"%s tells you '%s'\n\r", (IS_NPC(ch) ? ch->player.short_descr : GET_NAME(ch)),message); send_to_char(buf, vict); if(ch->prefs && IS_SET(ch->prefs->flags,PLR_MSGECHO)) { sprintf(buf,"You tell $N '%s'.", message); act(buf,FALSE,ch,0,vict,TO_CHAR); } return OKAY; } int do_whisper(struct char_data *ch, char *argument, int cmd) { struct char_data *vict; char name[MAX_INPUT_LENGTH], message[MAX_STRING_LENGTH], buf[MAX_STRING_LENGTH]; half_chop(argument,name,message); if(!*name || !*message) { send_to_char("Who do you want to whisper to.. and what??\n\r", ch); return ERROR_SYNTAX; } if (!(vict = get_char_room_vis(ch, name))) { send_to_char("No-one by that name here..\n\r", ch); return ERROR_MISSING_TARGET; } if(is_overload(ch) || is_silent(ch,TRUE) || !can_talk(ch)) return ERROR_FAILED; if(vict == ch) { send_to_char( "You can't seem to get your mouth close enough to your ear...\n\r", ch); return ERROR_FAILED; } sprintf(buf,"$n whispers to you, '%s'.",message); act(buf, FALSE, ch, 0, vict, TO_VICT); act("$n whispers something to $N.", FALSE, ch, 0, vict, TO_NOTVICT); if(ch->prefs && IS_SET(ch->prefs->flags,PLR_MSGECHO)) { sprintf(buf,"You whisper '%s' to $N.", message); act(buf,FALSE,ch,0,vict,TO_CHAR); } return OKAY; } int do_ask(struct char_data *ch, char *argument, int cmd) { struct char_data *vict; char name[MAX_INPUT_LENGTH], message[MAX_STRING_LENGTH], buf[MAX_STRING_LENGTH]; half_chop(argument,name,message); if(!*name || !*message) { send_to_char("Who do you want to ask something.. and what??\n\r", ch); return ERROR_SYNTAX; } if (!(vict = get_char_room_vis(ch, name))) { send_to_char("No-one by that name here..\n\r", ch); return ERROR_MISSING_TARGET; } if (vict == ch) { act("$n quietly asks $mself a question.",FALSE,ch,0,0,TO_ROOM); send_to_char("You think about it for a while...\n\r", ch); return OKAY; } if(is_overload(ch)||is_silent(ch,TRUE) || !can_talk(ch)) return ERROR_FAILED; sprintf(buf,"$n asks you '%s'",message); act(buf, FALSE, ch, 0, vict, TO_VICT); act("$n asks $N a question.",FALSE,ch,0,vict,TO_NOTVICT); if(ch->prefs && IS_SET(ch->prefs->flags,PLR_MSGECHO)) { sprintf(buf,"You ask $N '%s'", message); act(buf,FALSE,ch,0,vict,TO_CHAR); } return OKAY; } #define MAX_NOTE_LENGTH 1000 /* arbitrary */ /*** THIS NEEDS REWORKING ***/ int do_write(struct char_data *ch, char *argument, int cmd) { struct obj_data *paper = 0, *pen = 0; char papername[MAX_INPUT_LENGTH], penname[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; argument_interpreter(argument, papername, penname); if (!ch->desc) return ERROR_FAILED; if (!*papername) /* nothing was delivered */ { send_to_char( "Write? with what? ON what? what are you trying to do??\n\r", ch); return ERROR_SYNTAX; } if (*penname) /* there were two arguments */ { if (!(paper = get_obj_in_list_vis(ch, papername, ch->carrying))) { sprintf(buf, "You have no %s.\n\r", papername); send_to_char(buf, ch); return ERROR_MISSING_TARGET; } if (!(pen = get_obj_in_list_vis(ch, penname, ch->carrying))) { sprintf(buf, "You have no %s.\n\r", papername); send_to_char(buf, ch); return ERROR_MISSING_TARGET; } } else /* there was one arg.let's see what we can find */ { if (!(paper = get_obj_in_list_vis(ch, papername, ch->carrying))) { sprintf(buf, "There is no %s in your inventory.\n\r", papername); send_to_char(buf, ch); return ERROR_MISSING_TARGET; } if (get_obj_info(paper,ITEM_PEN)) /* oops, a pen.. */ { pen = paper; paper = 0; } else if (!(get_obj_info(paper,ITEM_NOTE))) { send_to_char("That thing has nothing to do with writing.\n\r", ch); return ERROR_FAILED; } /* one object was found. Now for the other one. */ if (!(pen=get_equip_used(ch,HOLD))) { sprintf(buf, "You can't write with a %s alone.\n\r", papername); send_to_char(buf, ch); return ERROR_FAILED; } if (!CAN_SEE_OBJ(ch, pen)) { send_to_char("The stuff in your hand is invisible! Yeech!!\n\r", ch); return ERROR_FAILED; } if (pen) paper = get_equip_used(ch,HOLD); else pen = get_equip_used(ch,HOLD); } /* ok.. now let's see what kind of stuff we've found */ if (!(get_obj_info(pen,ITEM_PEN))) { act("$p is no good for writing with.",FALSE,ch,pen,0,TO_CHAR); return ERROR_FAILED; } else if (!(get_obj_info(paper,ITEM_NOTE))) { act("You can't write on $p.", FALSE, ch, paper, 0, TO_CHAR); return ERROR_FAILED; } else if (paper->action_description) { send_to_char("There's something written on it already.\n\r", ch); return ERROR_FAILED; } /* we can write - hooray! */ send_to_char("Ok.. go ahead and write.. end the note with a @.\n\r", ch); act("$n begins to jot down a note.", TRUE, ch, 0,0,TO_ROOM); ch->desc->str = &paper->action_description; ch->desc->max_str = MAX_NOTE_LENGTH; return OKAY; }