#0 The Void~ You don't think that you are not floating in nothing. It is very Void-like ;) ~ 0 2056 1 D4 void~ ~ 0 -1 3001 S #1 Limbo~ You are floating in a formless void, detached from all sensation of physical matter, surrounded by swirling glowing light, which fades into the relative darkness around you without any trace of edges or shadow. There is a "No Tipping" notice pinned to the darkness. ~ 0 2056 1 S #3 A totally empty room~ The walls are completely bare...no nothing at all in the room. ....wierd ~ 1 8 0 D4 You do not see that here. ~ ~ 0 0 3048 S #8 Immortal's Lounge~ The room seems a blur upon initial gazing, but it quickly takes form of your greatest desires. Tread lightly lest you fall from grace before His eyes. ~ 0 8 0 D3 ~ ~ 0 -1 54 S #9 Planning Offices~ Scraps of paper with little tiny drawings on them form the walls of this room. The floor is composed of criss crossed cords and those little subscription cards that fall out of magazines by the truckload. The north exit of the room currently opens up onto the fountain below the lair of the bird maidens. To the east is an entrance to the Cage of Smoke. To the south is a tiny opening into dbra's cubby. ~ 0 8 0 D1 ~ ~ 0 -1 10 D3 ~ ~ 0 -1 50 S #10 Cage of Smoke~ This is a place of punishment, evidently. The bars are made of some ultra-dense smoke, which wavers back and forth, but always remains the same distance apart. Little curls of smoke peel off the bars, appearing very sharp and dangerous. ~ 0 18573 0 S #50 East Wing of the Godhall~ Lots of marble and vaulted ceilings here, but not much in terms of decor and finishing touches - in essence, a serviceable hallway suitable for the gods. To the east are the Planning Offices. ~ 0 8 0 D0 ~ ~ 0 -1 1212 D1 ~ ~ 0 -1 9 D3 ~ ~ 0 -1 1200 R 21 -1 S #51 North Wing of the Godhall~ Lots of marble and vaulted ceilings here, but not much in terms of decor and finishing touches - in essence, a serviceable hallway suitable for the gods. ~ 0 8 0 D0 ~ ~ 0 -1 52 D2 ~ ~ 0 -1 1200 R 21 -1 S #52 North Wing of the Godhall~ Lots of marble and vaulted ceilings here, but not much in terms of decor and finishing touches - in essence, a serviceable hallway suitable for the gods. ~ 0 8 0 D1 ~ ~ 0 -1 56 D2 ~ ~ 0 -1 51 D3 ~ curtain~ 1 -1 1234 R 21 -1 S #53 West Wing of the Godhall~ Lots of marble and vaulted ceilings here, but not much in terms of decor and finishing touches - in essence, a serviceable hallway suitable for the gods. ~ 0 8 0 D1 ~ ~ 0 -1 1200 R 21 -1 S #54 South Wing of the Godhall~ Lots of marble and vaulted ceilings here, but not much in terms of decor and finishing touches - in essence, a serviceable hallway suitable for the gods. ~ 0 8 0 D0 ~ ~ 0 -1 1200 D1 ~ ~ 0 -1 8 D2 ~ ~ 0 -1 55 R 21 -1 S #55 South Wing of the Godhall~ Lots of marble and vaulted ceilings here, but not much in terms of decor and finishing touches - in essence, a serviceable hallway suitable for the gods. ~ 0 8 0 D0 ~ ~ 0 -1 54 D1 ~ ~ 0 -1 1215 D3 ~ ~ 0 -1 1214 R 21 -1 S #56 Hallway of the Ancients~ This hallway seems very empty, very dark, and very disturbing. These qualities are not mere perceptions, but emanate from the cold walls, dusty floor, and webbed arches of the ceiling. ~ 0 9 0 D1 ~ ~ 0 -1 57 D3 ~ ~ 0 -1 52 R 24 27 S #57 Hallway of the Ancients~ This hallway seems very empty, very dark, and very disturbing. These qualities are not mere perceptions, but emanate from the cold walls, dusty floor, and webbed arches of the ceiling. A large, armored, vault-like door encompasses the north side of the hall. ~ 0 9 0 D1 ~ ~ 0 -1 30104 D3 ~ ~ 0 -1 56 R 24 27 S #93 Smedgewack's Restaurant~ The smell of greasy food is in the air. Many tables are in the dining area, most of them empty. The menu has a vast assortment of goodies, but they don't exactly look healthy. ~ 150 8 0 D3 The dark path. ~ ~ 0 -1 15032 S #1134 Your Own Personal Hell, With Seventeen Little Doorknobs In The Floor~ Yep. You feel very alive, and very much in pain and otherwise uncomfortable. You are flooded with constant sensation through your every nerve. The source is indeterminate, as your senses do not agree. It could be fire, raging torrents of water, chainsaws and other machinery. The exact reason in unimportant, as the results greatly outshadow anything else. Your mind is so overwhelmed that you only have rudimentary control over your muscles, with every movement strained and severly shaking. Balance is a cruel memory from the past, as you tumble over, and over, slamming into words like like sacks of potatos into a pool of vinegar. A sign flashes consistently and at an insistent rate. It seems to want you to look at it, and the maddening rapidity of the flashes makes it nearly unavoidable. You need to vomit. ~ 0 49805 0 R 26 -1 E sign flash flashes flashing~ The sign radiates the following in a reverse video gradient. YOU shall not use "YOU". ~ S #1200 The Chat Room~ You are lounging in a quiet cosy parlour, warmed by a gentle magical fire which twinkles happily in a warm fireplace. Four arched passageways lead away on this level. A slow trickle of steam comes from above, and the mortal world lies below. ~ 0 8 0 D0 ~ ~ 0 -1 51 D1 ~ ~ 0 -1 50 D2 ~ ~ 0 -1 54 D3 ~ ~ 0 -1 53 D4 ~ ~ 0 -1 1250 D5 ~ ~ 0 0 3001 S #1201 Moses' Hangout~ You see here a cozy little room with a fireplace. You can tell it is Moses' room by the two stone tablets and a bible on a small ledge near the fireplace. This room was designed for total relaxation. You can watch television, listen to the stereo, even soak in a hot tub. There is a bell here for the butler. ~ 0 520 0 S #1202 Dank's Treehouse~ Your flight here went quite smooth I must say. In all your dreams you couldn't have imagined that the hollowed inside of and oak tree could have such a serene beauty. This place invites you to stay but you know that that just isn't possible. ~ 0 520 0 S #1203 Randall's Private Torture Chamber~ Racks, Thumbscrews, Whips, Brands, Iron Maidens -- you name it; it's here. Clouds of smoke fill the air, and the stench of burning flesh almost chokes you. A firey hearth lies in the center of the room with white-hot glowing cools spewing onto the floor. This is not a wonderful place to visit at the moment and there is of course NO escape... ~ 0 8 0 E hearth~ WHITE-HOT ....SEARING HEAT.... very hearth-like. ~ S #1204 Gam's Office~ This chaotic place has books, trinkets and TONS of paper some important some not, scattered about. The place looks overused and underkept, but to Gam, it is home. There is a large, oaken desk here, with the expected disarray. On it there is a wooden placard reading OSD: We deceive players for their own enjoyment. ~ 30 8 0 D2 You see the Park Cafe ~ ~ 0 -1 3106 S #1205 Grapevine Ranch~ You have arrived at the hideaway of Dionysos, the God of Wine. Grapevines extend towards you from all directions and block all movement. To the north lies a wide, open field where horses graze. Just beyond it, a rustic ranch house, from which you hear the sounds of one wild party! ~ 0 8 0 S #1206 The Cougar's Den~ Hollowed by the elements this snug cave serves as the secret meeting place of Kahl Cougarclaw. The former home of this God's namesake the rather spacious den is now inhabited by Kahl's pet cougar, Tawny, and trespassers are most unwelcome. The cave opens onto a mountain bluff from which a vast expanse of countryside can be seen. The cave also delves deeper into the darkness of the mountain. ~ 0 8 0 S #1207 Quark's Bubble Chamber~ All is dark within the confines of this room except for flashes of electron- positron pairs forming spiral tracks from the interaction of gamma rays with hydrogen nuclei. As an electron goes zipping over your shoulder you make out a sign in the far wall that states "Nonperturbance". ~ 0 2060 0 S #1208 Sly's Shady Shop~ You are in an immense cavernous room. Ten naked nymphs adorn the lavishly furnished room of unbridled pleasure. Something is rising...must be the heat... ~ 0 2060 0 S #1209 Guru's Meditation Chamber~ Take a look! What you see is heaven itself. No mortal eyes have seen such lavish splendor.... Geez, what does it cost to rent a God's room these days?! ~ 0 8 0 S #1210 Omega's Radical Hippie Haven~ You gawk with your mouth agape at the psychadelic swirls and tye-dyed paraphenelia festooned with unimaginable charm. Totally groooovie, man! ~ 0 520 0 S #1212 Pi's pantry of inuseful stuff~ The walls of this room are made with a lot of blocks of red clay, there are a few torches and a small window south. A lot of objects are lying here. A portrait is hanging on the wall. ~ 0 34824 0 D2 There is a small window here.~ window~ 1 3133 50 M 0 6 E portrait~ the pi's portrait looks like this. +------+ | 3.14 | | 1592 | | 6535 | | 8979 | +------+ Yeap...this is me...=) ~ E objects~ There are armours, weapons, magic items and other stuff that never works or didn't work as well as the gods think that they should work. ~ E magic items~ There are a desk with some magic items, one of them is a Black potion of summon, if it is quaffed, the victim is summoned by him/herself and appear in the same place that he/she is. There are an Yellow potion to see invisible (invisible), it never work because you need to see invisible to quaff it. There is the Scroll of clone, if it scroll is recited, it will dissapear and will create a copy of the same scroll. There is a Scroll of unlock, before someone recite it, the door/gate will disapear but the lock will still there. ~ E armors armours~ There are the Magic boots of inteligence, if someone wear it, he/she will have the most inteligent feet in all the world. There are the Cloak of invisibility as soon as someone wear it, the cloak makes invisible! ~ E weapons~ There are droped a Singing sword, if this weapon is wielded, it began to sing and it will not hit the victim. SEEK SHELTER AT ONCE ! The singing sword has begun to sing. ~ E other stuff~ There is A banded mail raft, it never works because is too heavy to float. In the corner lies the black hole of holding, it have an infinite capacity of carring, but no one can't get any item from it. There is The album of mana when this item is holded, it began to sing 'Perdido en un barco!..' There is the Emerald encrusted chicken egg, this item should not be holded, the rest of them were crashed when someone try to hold it. There is an OLD list of members of MMT. There is a small radio, this doen't work because the battery items are not implemented yet.. ~ E list members~ This is an OLD list of members of the famous MMT, in there are listed the original members. Antrax, Azteca, Barf, Dart, Derek, Deus, Ilia, Invid, Irsei, Key, Milan, Pi, Salash, Spy. ~ S #1214 Coconut's~ Several aisles are laid out here for the perusal of customers, framed by display cases filled with compact discs, cassettes, several venerable phonograph records, and various fan paraphenalia. The ceiling is one giant, gently curving skylight, letting in the wonders of a perpetual field of stars, novas, moons, and other occasional flashes of light. ~ 0 8 0 D1 ~ ~ 0 -1 55 S #1215 Draggon's Lair~ As you slide down the steep, rocky slope into a tremendous cavern...you see a light in the distance that both reassures and bestows a bit of fear into your blood. The light radiates from an enormous hoard of treasure, atop of which sits an onyx dragon bone throne. Hopefully you have an invitation to be here. ~ 0 8 0 D0 There is a sea of statues over there. ~ ~ 0 -1 12591 D3 ~ ~ 0 -1 55 D5 Why, that's the Temple of Midgaard. ~ ~ 0 -1 3001 S #1216 TimePilot'z DeLorean~ You are sitting in a DeLorean going at 88 MPH down Main St. in front of clock tower. You see Doc Brown hanging from a wire. And next to you is Marty McFly in the driver's seat. ~ 0 8 0 D1 To your right is the gull wing door. ~ ~ 1 -1 3001 S #1217 Alexander's Chat Room.~ This is Alexander's private chat room. YOU had better have a invitation to be here. There are several chairs and a table here. Might as well be comfortable while you wait. There is a big lazy chair here, something tells you that it is Alexander's, and his only. ~ 0 12 0 S #1218 The Sauna~ This is a place for the gods to relax amid the mindbending heat and tremendous floating clouds of steam. ~ 0 12 0 D5 ~ ~ 0 -1 1250 R 21 -1 S #1219 Audience Chamber of Asmodeus~ This is the audience chamber in the palace of Asmodeus the high arch-devil. The room is dimly lit, with only one torch hanging on each of the four walls. Although it is dark, you can tell that there is no way out. The black marble floor is littered with charred skeletons and ash. You get a chill down your spine, and hope that you will not be spending too much time here. ~ 0 140 0 E skelton skeltons ash~ The sight makes your knees shake. You start hoping you do not end up like this. ~ E floor marble~ You are standing on cold, polished black marble. It looks like it could withstand a great deal of heat and stress. ~ E torches torch~ The torches, high above your head, are little help against the evil darkness of this room. ~ S #1234 Fleven's Own Little World~ This is Fleven's private hideaway, a square room with ebony walls and windows to various distant lands, some real, some as yet unrealized. To one side are some ethereal flip-flops, the footwear of choice for the designer god on the go. To another side is a Portal of Perpetual Pizza, a font of flavorful food for Fleven's fearsome fancy. An assortment of light markers and feather pens float about, waiting to help the maestro forge his inspirations into existence. Small winged sheep, manifestations of Fleven's subconscious ponderings, flicker in and out of phase with the rest of the world. ~ 0 8 0 D1 The real world, kept out by a plush red curtain. ~ curtain~ 1 -1 52 S #1250 The Wig Chamber~ As a matter of tradition, in all cases of jurisprudence, it is necessary to don the ceremonial powdered wig. The unfortunate consequence of such activity is wig powder on every surface and deep in every crevice. Since this is not considered proper for chambers of serious deliberation, all wig donning and repowdering is to be done here. ~ 12 8 0 D1 Why, that's the Councilroom of Seven. ~ ~ 0 -1 1257 D3 Why, that's the Councilroom of Five. ~ ~ 0 -1 1255 D4 ~ ~ 0 -1 1218 D5 ~ ~ 0 -1 1200 S #1255 The Councilroom of Five~ Five cold stone seats are perched around a five-sided table in a chamber constructed in a long solidified cave of raw, unworked metallic rock, with five strong black marble finger rising from the corners to figuratively hold up the ceiling above some dark, gigantic hand. ~ 12 8 0 D1 ~ ~ 0 -1 1250 R 25 -1 S #1257 The Councilroom of Seven~ Seven chairs sit around a seven-sided table with seven seas in the distance, as seen through seven wide windows with a view that seems to stretch around all the mortal world, like strands of silver webbing spun to infinity and back. ~ 12 8 0 D3 ~ ~ 0 -1 1250 R 25 -1 S #1400 A dimly lit path~ You tread through the deep, dark forest on a dimly lit path. Up ahead you can hear the faint sounds of a village. ~ 14 0 3 D2 The dimly lit path leads south through the light forest. ~ ~ 0 -1 6002 D0 The dimly lit path leads north through the dense forest. ~ ~ 0 -1 1401 S #1401 A dimly lit path~ You tread through the deep, dark forest on a dimly lit path. Up ahead you can hear the faint sounds of a village. ~ 14 0 3 D2 The dimly lit path leads south through the dense forest. ~ ~ 0 -1 1400 D0 The dimly lit path leads north through the dense forest. ~ ~ 0 -1 1402 S #1402 A dimly lit path~ You tread through the deep, dark forest on a dimly lit path. The forest here seems less dense than to the south. Northward you see the faint outline of a village. ~ 14 0 3 D2 The dimly lit path leads south through the dense forest. ~ ~ 0 -1 1401 D0 The dimly lit path leads to a village. ~ ~ 0 -1 1403 S #1403 Entrance to the Shire~ You stand at the entrance to the Shire. You see halflings, no more than wee tall, every which way you look. Bywater Road leads east and west. ~ 14 0 1 D2 To the south you see a dimly lit path which leads to a dense forest. ~ ~ 0 -1 1402 D1 To the east runs Bywater Road. ~ ~ 0 -1 1404 D3 To the west runs Bywater Road. ~ ~ 0 -1 1418 S #1404 Bywater Road~ You stand on Bywater Road, the busiest street in all of Shiredom. The road continues to the east and west while to the north lies the general store. ~ 14 0 1 D3 To the west you see the entrance to the Shire. ~ ~ 0 -1 1403 D0 The general store lies to the north. ~ ~ 0 -1 1405 D1 To the east runs Bywater Road. ~ ~ 0 -1 1406 S #1405 The General Store~ You are inside the general store. All sorts of goodies are stacked on the many shelves. Your local friendly shopkeeper is smiling patiently, waiting to serve you to the best of his abilities. The only exit is to the south. ~ 14 8 0 D2 The only exit lies to the south. ~ ~ 0 -1 1404 S #1406 Bywater Road~ You stand on Bywater Road, the busiest street in all of Shiredom. The road continues to the east and west. To the north, steps lead to a friendly looking weaponry/armoury while a nursery lies to the south. ~ 14 0 1 D3 To the west runs Bywater Road. ~ ~ 0 -1 1404 D1 To the east runs Bywater Road. ~ ~ 0 -1 1409 D0 Steps lead to a friendly looking weaponry and armoury. ~ ~ 0 -1 1407 D2 To the south lies Kid'n Keep, the local nursery. ~ ~ 0 -1 1408 S #1407 The House of Arms~ You are inside the finest weapons and armour shop in all of Shiredom. The shopkeeper proudly displays his fine wares and humbly offers the best daggers that you have ever laid eyes on. ~ 14 8 0 D2 The only exit lies to the south. ~ ~ 0 -1 1406 S #1408 Kid'n Keep~ You are inside Kid'n Keep, the convenient one-stop nursery that maintains the youth of the Shire. Toddlers run every which way while their nursemaids sigh in exasperation. The only exit lies to the north. ~ 14 8 0 D0 The only exit lies to the north. ~ ~ 0 -1 1406 S #1409 A bend in the road~ Bywater Road continues west and south. A large, imposing building lies to the east. ~ 14 0 1 D3 To the west runs Bywater Road. ~ ~ 0 -1 1406 D2 To the south runs Bywater Road. ~ ~ 0 -1 1412 D1 A large, imposing building lies to the east. A sign reads 'Shiriff Post'. ~ ~ 0 -1 1410 S #1410 Shiriff Post of the Eastern Shire~ You are in the Shiriff Post which acts as the nucleus for the three shiriffs of the Eastern Shire. As you examine the shiriffs on duty, you come to realize that the halflings of the Shire are not to be reckoned with. You cower with awe. A door offers passage to the east. ~ 14 8 0 D3 To the west you can see Bywater Road. ~ ~ 0 -1 1409 D1 A door offers passage to the office of the Thain. ~ door~ 1 0 1411 S #1411 Thain's Office~ You stand inside the office of the Thain, the police protectorate of the great Shire. The Thain has sworn to protect the Shire from all thieves and murderers with his life, and so eyes you suspiciously. A door to the west leads to the Shiriff Post. ~ 14 8 0 D3 A door offers passage to the Shiriff Post. ~ door~ 1 0 1410 S #1412 Bywater Road~ You stand on Bywater Road, the busiest street in all of Shiredom. The road continues to the north and south. To the east you spy the training grounds for shiriffs in training. ~ 14 0 1 D0 To the north runs Bywater Road. ~ ~ 0 -1 1409 D2 To the south runs Bywater Road. ~ ~ 0 -1 1413 D1 The Shiriff Training Grounds lies to the east. ~ ~ 0 -1 1417 S #1413 Bywater Road~ You stand on Bywater Road, the busiest street in all of Shiredom. The road continues to the north. The private residences of Shire inhabitants are to the east and west while to the south lies the Ivy Bush, second only to the Green Dragon for its hospitality and service. ~ 14 0 1 D0 To the north runs Bywater Road. ~ ~ 0 -1 1412 D1 The private dwelling of a Shire folk lies to the east. ~ ~ 0 -1 1415 D2 To the south you see the Ivy Bush, a favorite haunt of Shire urbanites and seasoned travellers. ~ ~ 0 -1 1416 D3 You spy the private dwelling of a Shire folk to the west. ~ ~ 0 -1 1414 S #1414 A smial~ This is the inside of a smial, a hole in the ground which serves as the proper dwelling place for halflings. As you look around this private abode, you feel as if you were intruding and so quickly cover your eyes. The only exit lies to the east. ~ 14 8 0 D1 The only exit lies to the east. ~ ~ 0 -1 1413 S #1415 A smial~ You are inside a smial, a hole in the ground which serves as the proper dwelling place for halflings. As you look around this private abode, you feel as if you were intruding and so quickly cover your eyes. The only exit lies to the west. ~ 14 8 0 D3 The only exit lies to the west. ~ ~ 0 -1 1413 S #1416 The Ivy Bush~ You are in the Ivy Bush, one of the most famous inns in all of Shiredom. Chique Shire urbanites and seasoned travellers fill the confines of the room with gay and lively talk. A jovial innkeeper stops all that he is doing to await your command. The only exit lies to the north. ~ 14 8 0 D0 The only exit lies to the north. ~ ~ 0 -1 1413 S #1417 Shiriff Training Grounds~ The sounds of mock battle and feigned death cries fill your ears. Every which way you turn you see halfling trainees at the prime of their youth. A wizened old battle instructor meets your gaze and asks if he may be of service. The only exit lies to the west. ~ 14 0 0 D3 The only exit lies to the west. ~ ~ 0 -1 1412 S #1418 Bywater Road~ You stand on Bywater Road, the busiest street in all of Shiredom. The road continues to the east and west. A large, imposing building lies to the south. You catch a glimpse of the Brandywine River to the north. ~ 14 0 1 D1 To the east you see the entrance to the Shire. ~ ~ 0 -1 1403 D2 A large, imposing building lies to the south. A sign reads 'Shiriff Post'. ~ ~ 0 -1 1419 D3 To the west runs Bywater Road. ~ ~ 0 -1 1420 S #1419 Shiriff Post of the Bridge~ You are in the Shiriff Post which acts as the nucleus for the three shiriffs of the Bridge. As you examine the shiriffs on duty, you come to realize that the halflings of the Shire are not to be reckoned with. You cower with awe. The only exit is to the north. ~ 14 8 0 D0 The only exit is to the north. ~ ~ 0 -1 1418 S #1420 Bywater Road~ You stand on Bywater Road, the busiest street in all of Shiredom. The road continues to the east and west. To the south you spy the Grocer's Delight, the premium grocer's shop in all the realm while to the north lies Brandywine Bridge. ~ 14 0 1 D0 Brandywine Bridge offers safe passage across the tumultuous river. ~ ~ 0 -1 1431 D1 To the east runs Bywater Road. ~ ~ 0 -1 1418 D2 You see the Grocer's Delight to the south. ~ ~ 0 -1 1421 D3 To the west runs Bywater Road. ~ ~ 0 -1 1422 S #1421 The Grocer's Delight~ You tremble with ecstasy as the tempting odors of freshly made pipeweed bread fill your lungs. Rumor has it that the pipeweed bread sold here can restore vitality. You look around but find no one to take your order. You then peep over the counter and discover a friendly grocer who is too short to be seen over the counter. The only exit is to the north. ~ 14 8 0 D0 The only exit is to the north. ~ ~ 0 -1 1420 S #1422 Bywater Road~ You stand on Bywater Road, the busiest street in all of Shiredom. The road continues to the east. A small hill lies to the west while you can see a watermill to the far south. You catch a glimpse of the Brandywine River to the north. ~ 14 0 1 D1 To the east runs Bywater Road. ~ ~ 0 -1 1420 D2 An entrance to the watermill lies to the south. ~ ~ 0 -1 1423 D3 A small hill to the west blocks your view. ~ ~ 0 -1 1426 S #1423 Entrance to Watermill~ You stand at the entrance to a watermill. You hear the bustle of busy workers and the sound of a creaking mill. Bywater Road is to the north while the watermill continues to the south. ~ 14 0 0 D0 You see Bywater Road to the north. ~ ~ 0 -1 1422 D2 A watermill meets your gaze. ~ ~ 0 -1 1424 S #1424 The Watermill~ Halfling workers are scattered everywhere, busy at work. You see the river to the west and get a compelling urge to grab the nearest worker and to toss him into the river. The entrance stands to the north while a door offers passage to the south. ~ 14 8 0 D0 You see the entrance. ~ ~ 0 -1 1423 D2 A wooden door leads to the rear of the watermill. ~ door~ 1 0 1425 S #1425 Rear of watermill~ You stand in a damp, dimly lit room. Mildew clings to the walls and it appears as if you were the first person to enter the room in ages. A barely visible portal in the ground catches your eye. ~ 14 8 0 D0 A watermill meets your gaze. ~ ~ 0 -1 1424 D5 A hidden portal reveals a passageway down. ~ ~ 0 -1 1446 S #1426 Took Hill~ You stand on top of Took Hill, named after the legendary Bandobras Took. You feel honored to be standing on a hill named after your hero. From this vantage point you can see all of shiredom. You get the feeling that with one stomp you could eliminate their great city. You can see the outline of Midgaard to the far east. Sounds of joyful celebration are heard from the fields west of here. The Brandywine flows by lazily nearby. ~ 14 0 4 D1 To the east runs Bywater Road. ~ ~ 0 -1 1422 D3 You see a grassy field to the west. ~ ~ 0 -1 1428 S #1427 Northern end of grassy field~ You stand in a grassy field--nothing to get too excited about. The field extends toward the south and the west. To the east you see Took Hill. ~ 14 0 2 D1 A small hill to the east blocks your view. ~ ~ 0 -1 1426 D2 You see a grassy field. ~ ~ 0 -1 1428 D3 You see a grassy field. ~ ~ 0 -1 1430 S #1428 A grassy field~ You stand in the center of a grassy field. A great birthday party appears to be taking place. Great tables of food are spread out and a young halfling beauty offers you welcome. You are enticed by her generosity and suggestive winks. ~ 14 0 2 D0 You see a grassy field. ~ ~ 0 -1 1427 D1 A small hill to the east blocks your view. ~ ~ 0 -1 1426 D2 You see a grassy field. ~ ~ 0 -1 1429 D3 You see a grassy field. ~ ~ 0 -1 1430 S #1429 Southern end of grassy field~ You stand in a grassy field--nothing to get too excited about. The field extends toward the north and the west. To the east you see Took Hill. ~ 14 0 2 D0 You see a grassy field. ~ ~ 0 -1 1428 D1 A small hill to the east blocks your view. ~ ~ 0 -1 1426 D3 You see a grassy field. ~ ~ 0 -1 1430 S #1430 Western end of grassy field~ You stand in a grassy field--nothing to get too excited about. The field extends every which way but west. ~ 14 0 2 D0 You see a grassy field. ~ ~ 0 -1 1427 D1 You see a grassy field. ~ ~ 0 -1 1428 D2 You see a grassy field. ~ ~ 0 -1 1429 S #1431 Brandywine Bridge~ You stand on a solidly built bridge. As you look down you spy gaily coloured fish swimming with the current of Brandywine River. The cool water looks invitingly refreshing and you get a sudden urge to strip and bathe in the river, but you hear the laughter of women nearby and so resist the urge. Delving Lane extends to the north while Bywater Road can be seen to the south. ~ 14 0 1 D0 You see Delving Lane. ~ ~ 0 -1 1432 D2 To the south runs Bywater Road. ~ ~ 0 -1 1420 S #1432 Delving Lane~ Delving Lane runs north and south in this small borough of the Shire. To the south stands Brandywine Bridge. The Green Dragon, the undisputed leader in the art of innkeeping, offers rest and comfort to the east. You hear the bray of horses from the west. ~ 14 0 1 D0 You see Delving Lane. ~ ~ 0 -1 1433 D2 Brandywine Bridge offers safe passage across the tumultuous river. ~ ~ 0 -1 1431 D1 The Green Dragon offers food, drink, and above all hospitality for mere gold. ~ ~ 0 -1 1444 D3 You see a grassy field. ~ ~ 0 -1 1438 S #1433 Delving Lane~ Delving Lane runs north and south in this small borough of the Shire. A large, imposing building lies to the east. You hear the bray of horses from the west. ~ 14 0 1 D0 You see Delving Lane. ~ ~ 0 -1 1434 D1 A large, imposing building lies to the east. A sign reads 'Shiriff Post'. ~ ~ 0 -1 1445 D2 You see Delving Lane. ~ ~ 0 -1 1432 D3 You see a grassy field. ~ ~ 0 -1 1438 S #1434 Delving Lane~ Delving Lane runs north and south in this small borough of the Shire. You stand in a cul de sac. There is a trail leading off to the west, and up ahead you see a round door which leads to a rather impressive abode. ~ 14 0 1 D0 A large, magnificent house meets your steady gaze. Above the round door a sign reads 'Bag End'. ~ ~ 1 -1 1435 D2 You see Delving Lane. ~ ~ 0 -1 1433 D3 ~ ~ 0 -1 6164 S #1435 Bag End~ You stand in a comfortably well-equipped house, a palace by humble halfling standards. On the wall you see a banner which reads "Home Sweet Home". A solid oak door to the east leads to a pantry while you see a cozy bedroom to the west. ~ 14 8 0 D1 Through the keyhole you see what looks like a well stocked pantry. ~ door~ 1 -1 1437 D2 You see Delving Lane. ~ ~ 0 -1 1434 D3 You see a bedroom. It looks like the beds have recently been slept in. ~ ~ 0 -1 1436 S #1436 Bedroom~ You stand in the private bedroom of Bag End. There are two beds to the side, neither of which are made. Portraits of halflings hang on the wall, and as you gaze upon them you come to the conclusion that the owner of Bag End comes from a long line of distinguished halflings. A cozy fire in the fireplace keeps the room warm and comfortable. ~ 14 8 0 D1 Through the doorway you see the main room of Bag End. ~ ~ 0 -1 1435 S #1437 Pantry~ You are inside the pantry. Shelves filled with food and drink surround you on all sides. You wonder why a halfling would need so much to eat. The presence of something unseen chills you to your bones. On the floor you spy a trapdoor. ~ 14 8 0 D3 Beyond the door you see the main room of Bag End. ~ ~ 0 -1 1435 D5 It's anyone's guess as to where the trapdoor leads. ~ door trapdoor~ 1 -1 1456 S #1438 A grassy field~ You stand upon a grassy field. A bull stands grazing not far away and out of the corner of your eye you can see him considering you. The sound of animals fill the air from the north. To the south you see a pig pen. ~ 14 0 2 D0 You see a large barn. ~ ~ 0 -1 1442 D1 You see Delving Lane. ~ ~ 0 -1 1433 D2 A rather large pig pen is to the south. ~ ~ 0 -1 1439 S #1439 Pig pen~ You feel your boots sinking into the mud. Numerous pigs roam about, oblivious to your company. A grassy field is to the north while you see a small path winding to the west. ~ 14 0 1 D0 You see a grassy field. ~ ~ 0 -1 1438 D3 A small path winds its way westward. ~ ~ 0 -1 1440 S #1440 A stony path~ You walk on a stony path which leads to a small residence to the north. From the east you hear the noisy din of pigs. ~ 14 0 1 D0 To the north you see a modest house. ~ ~ 0 -1 1441 D1 A rather large pig pen is to the east. ~ ~ 0 -1 1439 S #1441 Gamgee Residence~ You stand inside a modest home. You deduce that this is indeed the home of whomever owns the surrounding lands. The air is somewhat musty and the smell reminds you of a stable. As you look around disdainfully, you think to yourself that this is more of a shack than a proper residence and you long for the urban riches of the Shire proper. ~ 14 8 0 D2 You see a small path winding its way southward. ~ ~ 0 -1 1440 S #1442 A barn~ Animals of every sort fill the small barn. You feel the hot breath of horses and cows on your neck and you feel the sudden need for fresh air. Other than that, you feel cozy and protected and don't mind staying for a bit longer. All the warmth and good vibes remind you of the days when your mother would hold you in her arms and sing you to sleep. You find yourself wanting to cradle all the animals. ~ 14 8 0 D0 You see a chicken coop to the north. ~ ~ 0 -1 1443 D2 You see a grassy field. ~ ~ 0 -1 1438 S #1443 A chicken coop~ You stand inside a rather crowded chicken coop. The cackle of hens fill the air. The only exit is to the south. ~ 14 8 0 D2 You see a large barn. ~ ~ 0 -1 1442 S #1444 The Green Dragon~ Welcome to the Green Dragon, the undisputed leader in the art of innkeeping. A rather charming and friendly hostess stands to the side, ready to offer you food and drink. While most of the patrons are halfling locals, you spy an occasional human or two. As you listen more closely to the conversations that fill the inn, you hear the tales of great and seasoned adventurers as well as the usual gossip. You feel as if you've found your second home in the Green Dragon. ~ 14 8 0 D3 You see Delving Lane. ~ ~ 0 -1 1432 S #1445 Shiriff Post of Delving Lane~ You are in the Shiriff Post which acts as the nucleus for the three shiriffs of Delving Lane. As you examine the shiriffs on duty, you come to realize that the halflings of the Shire are not to be reckoned with. You cower with awe. The only exit is to the west. ~ 14 8 0 D3 You see Delving Lane. ~ ~ 0 -1 1433 S #1446 A dark tunnel~ You stand inside a small underground tunnel. The ceiling is so low that you must crouch to avoid hitting your head. You see light from a small hole in the ceiling while to the east you see nothing but darkness. ~ 14 9 0 D1 You see a dark tunnel. ~ ~ 0 -1 1447 D4 You see a portal which leads to a small room. ~ ~ 0 -1 1425 S #1447 A dark tunnel~ You stand inside a small underground tunnel. The ceiling is so low that you must crouch to avoid hitting your head. The tunnel continues east and west. All you can see is darkness. ~ 14 9 0 D1 You see a dark tunnel. ~ ~ 0 -1 1448 D3 You see a dark tunnel. ~ ~ 0 -1 1446 S #1448 A dark tunnel~ You stand inside a small underground tunnel. The ceiling is so low that you must crouch to avoid hitting your head. The tunnel continues east and west. All you can see is darkness. ~ 14 9 0 D1 You see a dark tunnel. ~ ~ 0 -1 1449 D3 You see a dark tunnel. ~ ~ 0 -1 1447 S #1449 A three way intersection~ You stand at an intersection. The tunnel continues east and west while to the north you can barely make out a smaller trail. ~ 14 9 0 D0 You see a dark tunnel. ~ ~ 0 -1 1451 D1 You see a dark tunnel. ~ ~ 0 -1 1450 D3 You see a dark tunnel. ~ ~ 0 -1 1448 S #1450 End of a dark tunnel~ You stand at the end of a dark tunnel. The underground tunnel continues to the west. From a trapdoor in the ceiling you can hear the din of adventurers. ~ 14 9 0 D3 You see a dark tunnel. ~ ~ 0 -1 1449 D4 You hear the din of adventurers. ~ ~ 0 -1 3001 S #1451 A dark tunnel~ You stand inside a small underground tunnel. The ceiling is so low that you must crouch to avoid hitting your head. The tunnel continues north and south. To the west you see a Shirriff Post while to the east lies a small home. All you can see is darkness. ~ 14 9 0 D0 You see a dark tunnel. ~ ~ 0 -1 1452 D1 You see a halfling hole. ~ ~ 0 -1 1454 D2 You see a dark tunnel. ~ ~ 0 -1 1449 D3 Above a great oak door you see a sign which reads 'Shirriff Post'. ~ ~ 0 -1 1453 S #1452 A dark tunnel~ You stand inside a small underground tunnel. The ceiling is so low that you must crouch to avoid hitting your head. The tunnel continues north and south. To the west lies a small home. All you can see is darkness. ~ 14 9 0 D0 You see a dark tunnel. ~ ~ 0 -1 1456 D2 You see a dark tunnel. ~ ~ 0 -1 1451 D3 You see a halfling hole. ~ ~ 0 -1 1455 S #1453 Shiriff Post of the Lower Shire~ You are in the shiriff Post which acts as the nucleus for the three shiriffs of the Lower Shire. As you examine the shiriffs on duty, you come to realize that the halflings of the Shire are not to be reckoned with. You cower with awe. The only exit is to the east. ~ 14 9 0 D1 You see a dark tunnel. ~ ~ 0 -1 1451 S #1454 A halfling hole~ You stand inside a rather crudely built halfling hole. The many passageways and winding paths remind you of a rodent's lair. The air is musty and damp and you feel the need for fresh air. ~ 14 9 0 D3 You see a dark tunnel. ~ ~ 0 -1 1451 S #1455 A halfling hole~ You stand inside a rather crudely built halfling hole. The many passageways and winding paths remind you of a rodent's lair. The air is musty and damp and you feel the need for fresh air. ~ 14 9 0 D1 You see a dark tunnel. ~ ~ 0 -1 1452 S #1456 End of a dark tunnel~ You are at one end of a dark tunnel. The tunnel continues to the south while on the ceiling you can make out a trapdoor. ~ 14 9 0 D2 You see a dark tunnel. ~ ~ 0 -1 1452 D4 A trapdoor on the ceiling reveals a passageway. ~ door trapdoor~ 1 -1 1437 S #3001 The Temple Of Midgaard~ You are in the southern end of the temple hall in the Temple of Midgaard. The temple has been constructed from giant marble blocks, eternal in appearance, and most of the walls are covered by ancient wall paintings depicting Gods, Giants and peasants. Large steps lead down through the grand temple gate, descending the huge mound upon which the temple is built and ends on the temple square to the south. A less grandiose path leads through a garden to the west. A huge archway lies to the east. Beyond that is the ancient Arena of Combat, an area where valor and courage decide the outcome of combat. ~ 30 2060 0 D0 At the northern end of the temple hall is a statue and a huge altar. ~ ~ 0 -1 3054 D1 To the east lies the entrance to a great Arena of Combat. ~ ~ 0 0 3700 D2 You look down the huge stone steps at the temple square below. ~ ~ 0 -1 3005 D3 A pleasant garden path leads away from the Temple. ~ ~ 0 -1 3071 D5 You see the temple square. ~ ~ 0 -1 3005 S #3002 Cleric's Inner Sanctum~ This is the inner sanctum. A picture of the mighty Thor, is hanging on the wall, just above the altar which is set against the western wall. A well in the middle of the floor leads down into darkness. Vile smells waft from the depths. ~ 30 12 0 D1 You see your favorite place, the bar of divination. ~ ~ 0 -1 3003 D5 You can't see what is down there, it is too dark. Looks like it would be impossible to climb back up. ~ ~ 0 -1 7026 S #3003 Cleric's Bar~ The bar is one of the finest in the land, lucky it is members only. Fine furniture is set all around the room. A small sign is hanging on the wall. ~ 30 12 0 D2 You see the entrance. ~ ~ 0 -1 3004 D3 You see the inner sanctum. ~ ~ 0 -1 3002 E sign~ The sign reads: Free instructions provided by the waiter: Buy - Buy something (drinkable) from the waiter. List - The waiter will show you all the different drinks and specialities, and tell the price of each. ~ S #3004 Entrance to Cleric's Guild~ The entrance hall is a small modest room, reflecting the true nature of the Clerics. The exit leads east to the temple square. A small entrance to the bar is in the northern wall. ~ 30 8 0 D0 You see the bar, richly decorated with really stylish furniture. ~ ~ 0 -1 3003 D1 You see the Temple Square. ~ ~ 0 -1 3005 S #3005 The Temple Square~ You are standing on the temple square. Huge marble steps lead up to the temple gate. The entrance to the Clerics Guild is to the west, and the old Grunting Boar Inn, is to the east. Just south of here you see the market square, the center of Midgaard. ~ 30 0 1 D0 You see the temple. ~ ~ 0 -1 3001 D1 You see the good old Grunting Boar Inn. ~ ~ 0 -1 3006 D2 You see the Market Square. ~ ~ 0 -1 3014 D3 You see the entrance to the Clerics Guild. ~ ~ 0 -1 3004 S #3006 Entrance to the Grunting Boar Inn~ You are standing in the entrance hall of the Grunting Boar Inn. The hall has been wisely decorated with simple but functional furniture. A small staircase leads up to the reception and the bar is to the east. ~ 30 8 0 D1 Surprise! You see the bar. ~ ~ 0 -1 3007 D3 You see the temple square. ~ ~ 0 -1 3005 D4 You see the room reception. ~ ~ 0 -1 3008 S #3007 The Grunting Boar~ You are standing in the bar. The bar is set against the northern wall, old archaic writing, carvings and symbols cover its top. A fireplace is built into the western wall, and through the southeastern windows you can see the temple square. This place makes you feel like home. A small sign with big letters is fastened to the bar. ~ 30 8 0 D3 You see the exit to the entrance hall. ~ ~ 0 -1 3006 E sign~ The sign reads: Free instructions provided by the Grunting Boar Inn. Buy - Buy something (drinkable) from the bartender. List - The bartender will show you all the different drinks and specialities, and tell the price of each. ~ E writing carving carvings symbols symbol~ Although it is very hard to understand, you think it looks a lot like beer, poems about beer, and small beer-mugs. ~ S #3008 The Reception~ You are standing in the reception. The staircase leads down to the entrance hall. There is a small sign on the counter. ~ 30 2056 0 D5 You see the entrance hall. ~ ~ 0 -1 3006 E sign~ Rooms are expensive but good! You may: Offer - get an offer on a room - Time is in real life days. Rent - Rent a room (saves your stuff, and quits the game), minimum charge is one day. MY WAY OR THE HIGHWAY PAY YOUR RENT! WE WON'T THINK TWICE BEFORE KICKING YOU OUT. ~ S #3009 The Bakery~ You are standing inside the small bakery. A sweet scent of Danish and fine bread fills the room. The bread and Danish are arranged in fine order on the shelves, and seem to be of the finest quality. A small sign is on the counter. ~ 30 8 0 D2 You see the main street. ~ ~ 0 -1 3013 E danish pastry~ You see that this is truly delicious pastry. Must be made by a Dane from Denmark (which surely is not the capital of Sweden!). Former ruler of Scandinavia, England, Northern Germany, Northern France, Russia, Greenland, Iceland, Estonia etc. etc. The sight of those large, wholesome chokoladeboller makes your mouth water and your soul sing. ~ E sign~ Free instructions provided by the store: Buy - Will buy you some bread or pastry. List - The baker will kindly tell you the price and sort of the bread in his bakery. ~ S #3010 The General Store~ You are inside the general store. All sorts of items are stacked on shelves behind the counter, safely out of your reach. A small note hangs on the wall. ~ 30 8 0 D2 You see the main street. ~ ~ 0 -1 3015 E note~ The note reads: List - Show which various items are in the store. Buy - Buy an item. Value - The shopkeeper will (free of charge) tell how much he will pay for your item. Sell - Sell an item. ~ S #3011 The Weapon Shop~ You are inside the weapon shop. There is a small note on the counter. ~ 30 8 0 D2 You see the main street. ~ ~ 0 -1 3016 E note~ The note reads: List - Show which various items are in the store. Buy - Buy an item. Value - The shopkeeper will (free of charge) tell how much he will pay for your item. Sell - Sell an item. ~ S #3012 Main Street~ You are at the end of the main street of Midgaard. South of here is the entrance to the Guild of Magic Users. The street continues east towards the market square. The magic shop is to the north and to the west is the city gate. ~ 30 0 1 D0 You see the magic shop. ~ ~ 0 -1 3033 D1 You see the main street. ~ ~ 0 -1 3013 D2 You see the entrance to the Guild of Magic Users. ~ ~ 0 -1 3017 D3 You see the city gate. ~ ~ 0 -1 3040 S #3013 Main Street~ You are on the main street passing through the City of Midgaard. South of here is the entrance to the Armoury, and the bakery is to the north. East of here is the market square. ~ 30 0 1 D0 You see the bakery. ~ ~ 0 -1 3009 D1 You see the market square. ~ ~ 0 -1 3014 D2 You see the armoury. ~ ~ 0 -1 3020 D3 You see the main street. ~ ~ 0 -1 3012 S #3014 Market Square~ You are standing on the market square, the famous Square of Midgaard. A large, peculiar looking statue is standing in the middle of the square. Roads lead in every direction, north to the temple square, south to the common square, east and westbound is the main street. ~ 30 0 1 D0 You see the temple square. ~ ~ 0 -1 3005 D1 You see the main street. ~ ~ 0 -1 3015 D2 You see the common square. ~ ~ 0 -1 3025 D3 You see the main street. ~ ~ 0 -1 3013 E statue~ What you see is the Midgaard Worm, stretching around the Palace of Midgaard. ~ S #3015 The Main Street~ You are on the main street crossing through town. To the north is the general store, and the main street continues east. To the west you see and hear the market place, to the south a small door leads into the Pet Shop. ~ 30 0 1 D0 You see the general store. ~ ~ 0 -1 3010 D1 You see the main street. ~ ~ 0 -1 3016 D2 You see the Pet Shop. ~ ~ 0 -1 3031 D3 You see the market square. ~ ~ 0 -1 3014 S #3016 The Main Street~ The main street, to the north is the weapon shop and to the south is the Guild of Swordsmen. To the east you leave town and to the west the street leads to the market square. ~ 30 0 1 D0 You see the weapon shop. ~ ~ 0 -1 3011 D1 You see the city gate. ~ ~ 0 -1 3041 D2 You see the swordsmen's guild. ~ ~ 0 -1 3021 D3 You see the main street leading to the market square. ~ ~ 0 -1 3015 S #3017 Entrance to Mage's Guild~ The entrance hall is a small, poor lighted room. ~ 30 8 0 D0 You see the main street. ~ ~ 0 -1 3012 D2 You see your favourite place, the Mage's Bar. ~ ~ 0 -1 3018 S #3018 Mage's Bar~ The bar is one of the wierdest in the land. Mystical images float around the air. Illusions of fine furniture appear all around the room. ~ 30 12 0 D0 You see the lobby. ~ ~ 0 -1 3017 D1 You see the laboratory. ~ ~ 0 -1 3019 S #3019 Mage's Laboratory~ This is the Magical Experiments Laboratory. Dark smoke-stained stones arch over numerous huge oaken tables, most of these cluttered with strange- looking pipes and flasks. The floor is covered with half-erased pentagrams and even weirder symbols, and a blackboard in a dark corner has only been partially cleaned, some painful-looking letters faintly visible. A well in the middle of the floor leads down into darkness. Vile smells waft from the depths. ~ 30 12 0 D3 You see the bar. ~ ~ 0 -1 3018 D5 You can't see what is down there, it is too dark. Looks like it would be impossible to climb back up. ~ ~ 0 -1 7017 S #3020 The Armoury~ The armoury with all kinds of armours on the walls and in the window. You see helmets, shields and chain mails. To the north is the main street. On the wall is a small note. ~ 30 8 0 D0 You see the main street. ~ ~ 0 -1 3013 E note~ You can use these commands for trading: value <item> To get the price of an item in your possession. sell <item> To sell something. buy <item> To buy something (provided that the shop has it in store). list Gives you a listing of the shop's inventory. WE DON'T GIVE CREDIT; WE DON'T EXPECT TO RECEIVE CREDIT! NO HAGGLING ~ S #3021 Entrance Hall to the Guild of Swordsmen~ The entrace hall to the Guild of Swordsmen. A place where one has to be careful not to say something wrong (or right). To the east is the bar and to the north is the main street. ~ 30 8 0 D0 You see the main street. ~ ~ 0 -1 3016 D1 You see the swordsmen's bar, many noises comes from there. ~ ~ 0 -1 3022 S #3022 The Bar of Swordsmen~ The bar of swordsmen, once upon a time beautifully furnished. But now the furniture is all around you in small pieces. To the south is the yard, and to the west is the entrance hall. ~ 30 12 0 D2 You see the practice yard. ~ ~ 0 -1 3023 D3 You see the entrance hall to the thieves guild. ~ ~ 0 -1 3021 S #3023 The Tournament and Practice Yard~ The practice yard of the fighters. To the north is the bar. A well leads down into darkness. ~ 30 12 0 D0 You see the bar. ~ ~ 0 -1 3022 D5 You can't see what is down there, it is too dark. Looks like it would be impossible to climb back up. ~ ~ 0 -1 7048 S #3024 Eastern End of Poor Alley~ You are at the poor alley. South of here is the Grubby Inn and to the east you see common square. The alley continues further west. Floating some one and a half yard up in the air is a bright electric-blue circle, around two yards in diameter. ~ 30 0 1 D1 You see the common square. ~ ~ 0 -1 3025 D2 You see the Inn. ~ ~ 0 -1 3048 D3 You see the poor alley. ~ ~ 0 -1 3044 D4 Trough the sparkling circle you see a swirling haze, occasionally parting to reveal a strange and alien landscape under a hostile grey sky. ~ gate~ 0 -1 8001 E circle gate~ Trough the sparkling circle you see a swirling haze, occasionally parting to reveal a strange and alien landscape under a hostile grey sky. ~ S #3025 The Common Square~ The common square, people pass you, talking to each other. To the west is the poor alley and to the east is the dark alley. To the north, this square is connected to the market square. From the south you notice a nasty smell. ~ 30 0 1 D0 You see the market square. ~ ~ 0 -1 3014 D1 You see the dark alley. ~ ~ 0 -1 3026 D2 You see the city dump. ~ ~ 0 -1 3030 D3 You see the poor alley. ~ ~ 0 -1 3024 S #3026 The Dark Alley~ The dark alley, to the west is the common square and to the south is the Guild of Thieves. The alley continues east. ~ 30 0 1 D1 The alley continues east. ~ ~ 0 -1 3045 D2 You see the entrance to the thieves guild. ~ ~ 0 -1 3027 D3 You see the common square. ~ ~ 0 -1 3025 E guild~ It is the thieves guild, don't enter if you care about your health or money. ~ S #3027 Entrance Hall to the Guild of Thieves~ The entrace hall to the thieves' and assassins' guild. A place where you can lose both your life and your money, if you are not careful. To the north is the dark alley and to the east is the thieves' bar. ~ 30 8 0 D0 You see the alley. ~ ~ 0 -1 3026 D1 You see the thieves' bar, where everything disappears. ~ ~ 0 -1 3028 S #3028 The Thieves Bar~ The bar of the thieves. Once upon a time this place was beautifully furnished, but now it seems almost empty. To the south is the yard, and to the west is the entrance hall. (Maybe the furniture has been stolen?!) ~ 30 12 0 D2 You see the secret yard. ~ ~ 0 -1 3029 D3 You see the entrance hall to the thieves guild. ~ ~ 0 -1 3027 E furniture~ As you look at the furniture, the chair you sit on disappears. ~ S #3029 The Secret Yard~ The secret practice yard of thieves and assassins. To the north is the bar. A well leads down into darkness. ~ 30 12 0 D0 You see the bar. ~ ~ 0 -1 3028 D5 You can't see what is down there, it is too dark. Looks like it would be impossible to climb back up. ~ ~ 0 -1 7043 S #3030 The Dump~ The dump, where the people from the city drop their garbage. Through the garbage there is a large junction of pipes, which looks like an entrance to the sewer system. South of here you see a small, rickety bridge across the river and to the north is the common square. ~ 30 4 2 D0 You see the common square. ~ ~ 0 -1 3025 D2 You see the river slowly flowing west. There is a small, rickety bridge across the river. ~ ~ 0 -1 3099 D5 You see the sewers. ~ ~ 0 -1 7030 S #3031 The Pet Shop~ The Pet Shop is a small crowded store, full of cages and animals of various sizes. There is a sign on the wall. ~ 30 12 0 D0 You see the main street. ~ ~ 0 -1 3015 E sign~ The sign reads: Use 'List' to see the available pets. Use 'Buy <pet>' to buy yourself a pet. Instructions for having pets: You can use 'order <pet> <instructions>' to order your pets around. If you abuse your pet, it will no longer regard you as its master. If you have several pets you may use 'order followers <instructions>' You can name the pet you buy as : "buy <pet> <name>" Regards, The Shopkeeper ~ S #3032 Pet Shop Store~ This is the small dark room in which the Pet shop keeps his pets. It is vital that this room's virtual number is exactly one larger than the Pet Shop number. ~ 30 32776 0 S #3033 The Magic Shop~ Behind the counter you see various items, neatly placed in racks, presumably most of them are magic. ~ 30 8 0 D2 You see the main street. ~ ~ 0 -1 3012 S #3040 Inside the West Gate of Midgaard~ You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. Main Street leads east and Wall Road leads north and south from here. ~ 30 0 1 D0 Wall road leads north toward Chatapak Square. ~ ~ 0 -1 3061 D1 You see Main Street. ~ ~ 0 -1 3012 D2 You see the road running along the inner side of the city wall. You notice that it is called Wall Road. ~ ~ 0 -1 3042 D3 The city gate is to the west. ~ gate~ 1 3133 3052 E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ E gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3041 Inside the East Gate of Midgaard~ You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. Main Street leads west from here. A side street leads south. ~ 30 0 1 D1 You see the city gate. ~ gate~ 1 3133 3053 D2 ~ ~ 0 -1 3096 D3 You see Main Street.~ ~ 0 -1 3016 E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ E gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3042 Wall Road~ You are walking next to the western city wall. The road continues further south and the city gate is just north of here. ~ 30 0 1 D0 You see the city gate. ~ ~ 0 -1 3040 D2 The road continues further south. ~ ~ 0 -1 3043 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3043 Wall Road~ You are walking next to the western city wall. Wall Road continues further north and south. A small, poor alley leads east. Some letters have been written on the wall here. ~ 30 0 1 D0 The road continues further north. ~ ~ 0 -1 3042 D1 The alley leads east. ~ ~ 0 -1 3044 D2 The road continues further south. ~ ~ 0 -1 3047 E letters~ It says 'Who watches the watchmen?' ~ E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3044 Poor Alley~ You are in the poor alley, which continues further east. You see the city wall to the west. ~ 30 0 1 D1 The alley leads east. ~ ~ 0 -1 3024 D3 The alley leads west. ~ ~ 0 -1 3043 S #3045 Alley at Levee~ You are standing in the alley which continues east and west. South of here you see the levee. ~ 30 0 1 D1 The alley leads east. ~ ~ 0 -1 3046 D2 You see the levee. ~ ~ 0 -1 3049 D3 The alley leads west. ~ ~ 0 -1 3026 S #3046 Eastern end of Alley~ You are standing at the eastern end of the alley, the city wall is just east, blocking any further movement. A small warehouse is directly south of here and a mexican food stand has been set up north of here. To the east is a side street. ~ 30 0 1 D0 You see the taco stand. ~ ~ 0 -1 3056 D1 ~ ~ 0 -1 3096 D2 You see the warehouse. ~ ~ 0 -1 3050 D3 You see the alley. ~ ~ 0 -1 3045 S #3047 Wall Road~ You are standing on the road next to the western city wall, which continues north. South of here is a bridge across the river. ~ 30 0 1 D0 You see the road. ~ ~ 0 -1 3043 D2 You see the bridge. ~ ~ 0 -1 3051 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3048 Grubby Inn~ You are inside the old Grubby Inn. This place has not been cleaned for several decades, vile smells make you dizzy. ~ 30 8 0 D0 You see the alley. ~ ~ 0 -1 3024 S #3049 Levee~ You are at the levee. South of here you see the river gently flowing west. The river bank is very low making it possible to enter the river. ~ 30 0 1 D0 You see the Alley. ~ ~ 0 -1 3045 D2 You see the river flowing west. ~ ~ 0 -1 3203 S #3050 Warehouse~ You are inside the warehouse. The room is decorated with various old items from ships. ~ 30 8 0 D0 You see the Alley. ~ ~ 0 -1 3046 S #3051 On the Bridge~ You are standing on the stone bridge crosses the river. The bridge is built out from the western city wall and the river flows west through an opening in the wall ten feet below the bridge. ~ 30 0 1 D0 You see the road. ~ ~ 0 -1 3047 D2 You see the Concourse. ~ ~ 0 -1 3100 E bridge~ It is built from large grey rocks that have been fastened to each other with some kind of mortar, just like the wall. ~ E opening~ You cannot really see it from here as it is somewhere beneath your feet. ~ E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3052 Outside the West Gate of Midgaard~ You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. To the west you can see the edge of a big forest. Tern Road winds its way north and south along the city wall. ~ 30 0 1 D0 Tern road meanders north along the city wall. ~ ~ 0 -1 3058 D1 The city gate is to the east. ~ gate~ 1 3133 3040 D2 Tern road leads south from here. ~ ~ 0 -1 3080 D3 The forest edge is to the west. ~ ~ 0 -1 6000 E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ E gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3053 Outside the East Gate of Midgaard~ You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. To the east the plains stretch out in the distance. ~ 30 0 1 D1 You see the plains.~ ~ 0 -1 3503 D3 You see the city gate. ~ gate~ 1 3133 3041 E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ E gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3054 By the Temple Altar~ You are by the temple altar in the northern end of the Temple of Midgaard. A huge altar made from white polished marble is standing in front of you and behind it is a ten foot tall sitting statue of Odin, the King of the Gods. ~ 30 8 0 D2 You see the southern end of the temple. ~ ~ 0 -1 3001 E altar~ Even though the altar is more than ten feet long it appears to be made from a single block of white virgin marble. ~ E statue odin king god throne~ The statue represents the one-eyed Odin sitting on His throne. He has long, grey hair and beard and a strict look on his face. On top of the throne, just above his shoulders, his two ravens Hugin and Munin are sitting and at his feet are his wolves Gere and Freke. ~ S #3055 Odin's Store~ This is the small dark room in which Odin keeps the player items that he takes care of. It is vital that this room's virtual number is exactly one larger than the room by the temple altar. ~ 30 32776 0 S #3056 Uncle Juan's eatery~ This place makes your nose run just from the smell of the spicy food they sell. Spicy as it may be it still looks very tasty. A box of taco shells is set on the counter. ~ 31 8 0 D2 You see the eastern end of alley. ~ ~ 0 -1 3046 S #3058 Tern Road~ You are on a road leading north along the city wall of Midgaard. The brush to either side of the road has long been growing over the area, turning this once heavily trodden road into a narrower pathway. ~ 30 0 1 D0 A continuing path. ~ ~ 0 -1 3059 D2 Outside the Western Gate of Midgaard. ~ ~ 0 -1 3052 S #3059 Tern Road~ The crumbling road continues north and south, leaving behind the walls of Midgaard as it proceeds north, while the sounds of bustling Midgaard echo to the south. A small path has been hacked behind the north wall of Midgaard to the east. ~ 30 0 1 D0 The road continues. ~ ~ 0 -1 10001 D1 ~ ~ 0 -1 3060 D2 The road continues. ~ ~ 0 -1 3058 S #3060 Path behind North Wall~ Somebody or something started a path around Midgaard here, but it ends abruptly before getting too far, as if boredom set in quite suddenly. The path connects to Tern Road to the west. ~ 0 0 1 D2 ~ block~ 2 -1 3067 D3 ~ ~ 0 -1 3059 S #3061 Wall Road~ The wall road now continues north from the west gate to the newly built Chatzpak square. The wall, as well as the cobbles of the road itself, sparkles here more than the other parts of Midgaard. ~ 0 0 1 D0 ~ ~ 0 -1 3063 D2 ~ ~ 0 -1 3040 S #3062 Madame Russi's Tent~ Folds of canvas form the shape of this tight space, suspended by poles and coated by a noxious substance to keep out the harsh weather. Runes of diverse and often unrecognizable origins dot the inside of the tent - on the poles, the few bits of furniture, and the canvas itself. The tent is currently set with its exit eastward. ~ 0 8 0 D1 ~ ~ 0 -1 3063 E runes~ They can be dizzying to look at... ~ S #3063 Chatzpak Square~ This is Chatzpak Square, financed by a relative newcomer in town, Jinm Chatzpak. Like any new operation, there is a festive atmosphere here, with large signs and drooping streamers in every thinkable direction. To the west stands a tent, and the jail occupies one full corner of the square to the north. ~ 0 0 1 D0 ~ ~ 0 -1 3066 D1 ~ ~ 0 -1 3064 D2 ~ ~ 0 -1 3061 D3 ~ ~ 0 -1 3062 S #3064 Chatzpak Square~ This is Chatzpak Square, financed by a relative newcomer in town, Jinm Chatzpak. Like any new operation, there is a festive atmosphere here, with large signs and drooping streamers in every thinkable direction. On the east is an archway to the Jinm Apartments. The square continues to both the north and the west. ~ 0 0 1 D0 ~ ~ 0 -1 3065 D1 ~ ~ 0 -1 3070 D3 ~ ~ 0 -1 3063 S #3065 Chatzpak Square~ This is Chatzpak Square, financed by a relative newcomer in town, Jinm Chatzpak. Like any new operation, there is a festive atmosphere here, with large signs and drooping streamers in every thinkable direction. The jail occupies the northwest corner of the square just west of here. Strange sounds are emanating from the Sight and Sound Club to the north. ~ 0 0 1 D0 ~ ~ 0 -1 3068 D1 ~ ~ 0 -1 3071 D2 ~ ~ 0 -1 3064 D3 ~ ~ 0 -1 3066 S #3066 Jailhouse Lobby~ There is little that the common criminal dislikes more than jail, and this place is befitting of such an attitude. The walls have been scraped and gauged numerous times by those who'd rather not be here, and the bars on the door to the holding cell have been twisted somewhat from the straight and narrow, but not wide enough for escape. The lobby opens up on Chatzpak square to the east and south. ~ 0 8 1 D1 ~ ~ 0 -1 3065 D2 ~ ~ 0 -1 3063 D3 ~ door~ 2 3067 3067 S #3067 Cell~ The walls here are regularly whitewashed, but still there are little bits of writing on the walls, created out of the ennui of prisoners. There is no lock in this side of the battered and barred door in the east wall. ~ 0 18572 1 D0 ~ block~ 2 -1 3060 D1 ~ door~ 2 3067 3066 E crack~ It seems wide enough to fit some coins through, but that's it. ~ E block~ The block is loose, but much to heavy to push or move by the most ambitious of mortals. ~ E writing graffiti~ Most of it isn't repeatable, but most of it relates to how boring jail is, what is going to happen to those who squealed, and various epithets directed to the gods. ~ S #3068 The Sight and Sound Club~ This is a forum for the cutting edge in art and music. The room is dark and smoky, except for bright lights shining on paintings and sculpture scattered about the room. The smoke appears to be coming from a big cauldren in the center of the room. On the east is a poorly lit stage for performance artists. ~ 0 8 1 D1 ~ ~ 0 -1 3069 D2 ~ ~ 0 -1 3065 E couldren~ Big, black, and beautiful...for a couldren, that is. ~ S #3069 Stage~ In order for the audience and the artists to properly see each other, the stage is raised up on a seemingly rickety frame. This area is cramped for almost any kind of activity except standing. ~ 0 8 1 D3 ~ ~ 0 -1 3068 S #3070 Lobby~ This is the lobby of the Jinm Apartments. The residents are expected to behave themselves and not have guests between midnight and six o'clock in the morning. The broken elevator lies on the east. There is a sign tacked to the wall. ~ 0 2056 1 D0 ~ ~ 0 -1 3071 D3 ~ ~ 0 -1 3065 E sign~ We apologize for the dust. Applications for housing will be accepted shortly. Thank you for your patience. The Management ~ S #3071 Garden Path~ Lovely trees overshadow this pleasant little path which leads between the Temple of Midgaard to the east and Chatzpak Square to the west. An offshoot of the path leads to the nearly hidden north entrance to the Jinm apartments, between some shrubbery on the south. ~ 0 0 1 D1 ~ ~ 0 -1 3001 D2 ~ ~ 0 -1 3070 D3 ~ ~ 0 -1 3065 S #3080 Tern Road~ This is a road leading north to south along the western city wall of Midgaard. Impenetrable forest lines the western side of the road here. ~ 0 0 1 D0 ~ ~ 0 -1 3052 D2 ~ ~ 0 -1 3081 S #3081 Tern Road~ The road continues north and south here, wedged between the city wall and the forest, small growths threatening to intrude on the road. ~ 0 0 1 D0 ~ ~ 0 -1 3080 D2 ~ ~ 0 -1 3082 S #3082 Tern Road~ Small shrubs line the road here as it travels north and south just outside the west wall of Midgaard. A trail leads into the forest west of here. ~ 0 0 1 D0 ~ ~ 0 -1 3081 D2 ~ ~ 0 -1 3083 D3 ~ ~ 0 -1 6017 S #3083 Stone Bridge on Tern Road~ The river of Midgaard passes underneath this wide bridge made of stone cemented together. The outer wall of Midgaard arches a fair amount over the river to let it by, and not be eroded at the same time. A grating can be seen inside the arch, apparently intended to keep intruders outside, or citizens inside, the walls of the town. ~ 0 0 1 D0 ~ ~ 0 -1 3082 D2 ~ ~ 0 -1 14200 E grate grating~ It's well out of reach. ~ S #3096 Side Street~ This is just another way to get places and reduce traffic on the major thoroughfares of Midgaard. The eastern gate is north of here, and an alley leads west. The street continues south. ~ 0 0 1 D0 ~ ~ 0 -1 3041 D2 ~ ~ 0 -1 3097 D3 ~ ~ 0 -1 3046 S #3097 Side Street~ This is just another shortcut for going places and reduce traffic on the major thoroughfares of Midgaard. The eastern gate is north of here, and an alley leads west. The street itself continues south. To the east, a long-standing wall seems to have developed a hole in it. ~ 0 0 1 D0 ~ ~ 0 -1 3096 D1 A crumbling section of wall leads into an old alleyway. ~ ~ 0 -1 3901 D2 ~ ~ 0 -1 3098 S #3098 The East Bridge~ Yet another recent addition improvement to the traffic pattern of Midgaard, this bridge seems to be giving access to some sort of large construction project to the south. ~ 0 0 1 D0 ~ ~ 0 -1 3097 D2 ~ ~ 0 -1 3104 S #3099 Rickety Bridge~ This bridge makes an arc across the river between the Dump and the Promenade, just high enough to allow small boats to sail underneath it. ~ 0 0 1 D0 The dump ~ ~ 0 -1 3030 D2 The Promenade ~ ~ 0 -1 3102 S #3100 Northwest end of Concourse~ You are at the concourse, the city wall is just west. A small promenade goes east, and the bridge is just north of here. The concourse continues south along the city wall. ~ 31 0 1 D0 You see the Bridge. ~ ~ 0 -1 3051 D1 You see the promenade. ~ ~ 0 -1 3101 D2 The promenade continues far south. ~ ~ 0 -1 3127 S #3101 Promenade~ The river gently flows west just north of here. The promenade continues further east and to the west you see the city wall. Park Road leads south from here. ~ 31 0 1 D1 The promenade. ~ ~ 0 -1 3102 D2 Park Road leads south. ~ ~ 0 -1 3131 D3 You see the Concourse. ~ ~ 0 -1 3100 S #3102 Promenade~ The river gently flows west just north of here. The promenade continues both east and west. South of here you see the entrance to the park, and a small building seems to be just west of the entrance. A rickity bridge cross the river at this point, the other side being in the Dump, of all places. ~ 31 0 1 D0 A rickity bridge crosses the river there. ~ ~ 0 -1 3099 D1 You see the promenade. ~ ~ 0 -1 3103 D2 You see the park entrance. ~ ~ 0 -1 3105 D3 You see the promenade. ~ ~ 0 -1 3101 S #3103 Promenade~ The river gently flows west just north of here. The promenade continues both east and west. A small path leads south. Looking across the river you see the levee. ~ 31 0 1 D1 You see the Concourse. ~ ~ 0 -1 3104 D2 The small path leads south. ~ ~ 0 -1 3132 D3 You see the promenade. ~ ~ 0 -1 3102 S #3104 Northeast end of Concourse~ You are at the Concourse. The city wall is just east and a small promenade goes west. A bridge crosses the river to the north. The Concourse continues south along the city wall. ~ 31 0 1 D0 ~ ~ 0 -1 3098 D2 The Concourse continues south. ~ ~ 0 -1 3130 D3 You see the promenade. ~ ~ 0 -1 3103 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3105 Park Entrance~ You are standing just inside the small park of Midgaard. To the north is the promenade and a small path leads south into the park. To your east is the famous Park Cafe. ~ 31 4 1 D0 You see the promenade. ~ ~ 0 -1 3102 D1 You see Park Cafe. ~ ~ 0 -1 3106 D2 You see the park. ~ ~ 0 -1 3108 S #3106 Park Cafe~ You are inside Park Cafe, a very cosy place with many tables and seats where you can relax and enjoy the view. To the west you can see the entrance to the park. To the north is a newly remodeled breakfast nook. ~ 31 8 0 D0 ~ ~ 0 -1 3151 D3 You see the park entrance. ~ ~ 0 -1 3105 S #3107 Small path through the park~ You are walking along a small path through the park. The path continues south and east. ~ 31 0 1 D1 ~ ~ 0 -1 3108 D2 ~ ~ 0 -1 3113 S #3108 Small path in the park~ You are standing on a small path inside the park. The park entrance is just north of here, and Park Cafe is just east of the entrance. The path leads further east and west. ~ 31 0 1 D0 You see the northern park entrance. ~ ~ 0 -1 3105 D1 ~ ~ 0 -1 3109 D3 ~ ~ 0 -1 3107 S #3109 Small path in the park~ You are on a small path running through the park. It continues west and south and just north of here you see the southern wall of Park Cafe. ~ 31 0 1 D2 ~ ~ 0 -1 3115 D3 ~ ~ 0 -1 3108 S #3110 Cityguard Head Quarters~ You are inside a tidy office. ~ 31 8 0 D1 You see the park road. ~ door~ 1 3120 3111 S #3111 Park Road~ The road continues north and south. A building is just west of here, you notice a sign on the door. The park entrance is to the east. ~ 31 0 1 D0 ~ ~ 0 -1 3131 D1 You see the park entrance. ~ ~ 0 -1 3112 D2 ~ ~ 0 -1 3118 D3 You see the cityguard head quarters. ~ door~ 1 3120 3110 E building door sign~ The sign on the door says:- Cityguard Head Quarters WARNING: Authorized Personnel Only! ~ S #3112 Western Park Entrance~ You are standing at the western end of the park. A small path leads east into the park and going west through the entrance you will reach Park Road. ~ 31 4 1 D1 ~ ~ 0 -1 3113 D3 ~ ~ 0 -1 3111 S #3113 A path in the park~ You are in the park. The paths lead north and west. Westwards is the park entrance and to the east you see a small pond. ~ 31 0 1 D0 ~ ~ 0 -1 3107 D1 You see the pond. ~ ~ 0 -1 3114 D3 You see the western park entrance. ~ ~ 0 -1 3112 S #3114 The Pond~ You are swimming around in the pond, feeling rather stupid. You can get back on the path from the eastern and western end of the pond. ~ 31 0 6 D1 ~ ~ 0 -1 3115 D3 ~ ~ 0 -1 3113 S #3115 A path in the park~ You are in the park. The paths lead north and east. Eastwards is the park entrance and to the west you see a small pond. ~ 31 0 1 D0 ~ ~ 0 -1 3109 D1 ~ ~ 0 -1 3116 D3 ~ ~ 0 -1 3114 S #3116 Eastern Park Entrance~ You are standing at the eastern end of the park. A small path leads west into the park. Going east through the entrance you will reach Emerald Avenue. ~ 31 4 1 D1 ~ ~ 0 -1 3117 D3 ~ ~ 0 -1 3115 S #3117 Emerald Avenue~ You are standing on the north end of Emerald Avenue. To the north is the promenade and to the west is the park entrance. To the east is the not very big Town Hall of Midgaard. ~ 31 0 1 D0 ~ ~ 0 -1 3132 D1 ~ ~ 0 -1 3137 D2 ~ ~ 0 -1 3119 D3 ~ ~ 0 -1 3116 S #3118 Park Road~ You are on Park Road which leads north and south. A cottage is just east of here. ~ 31 0 1 D0 ~ ~ 0 -1 3111 D1 You see a small cottage with an oaken door. A name plate has been set on it.~ door~ 2 3300 3300 D2 ~ ~ 0 -1 3135 E plate name~ The name 'Papi Llon' has been carved into the name plate. ~ S #3119 Emerald Avenue~ You are standing at a bend on Emerald Avenue. The road leads north and west. ~ 31 0 1 D0 ~ ~ 0 -1 3117 D2 ~ ~ 0 -1 3133 S #3120 Road Crossing~ You are in the middle of the road cross. Roads lead in all directions. A huge black iron chain as thick as a tree trunk is fastened into the ground at the centre of the road cross. Its other end leads directly upwards towards the sky. A road sign is here. ~ 31 0 1 D0 ~ ~ 0 -1 3133 D1 ~ ~ 0 -1 3136 D2 ~ ~ 0 -1 3134 D3 ~ ~ 0 -1 3135 D4 The chain disappears in the clouds.~ ~ 0 -1 7914 E sign~ The sign points in all directions: North - Emerald Avenue. East - Park Road. South - Emerald Avenue. West - Park Road. Someone has added the following with red paint: Up - Redferne's Flying Citadel. ~ E chain~ The the chain reaches the clouds high above you. It must take some really powerful magic to hold such a chain in place. ~ S #3121 Emerald Avenue~ You are standing at a bend on Emerald Avenue. The road leads south and east. ~ 31 0 1 D1 ~ ~ 0 -1 3134 D2 ~ ~ 0 -1 3125 S #3122 Park Road~ You are on Park Road which leads south and north. Elm Street is east of here. ~ 31 0 1 D0 ~ ~ 0 -1 3136 D1 ~ ~ 0 -1 3123 D2 ~ ~ 0 -1 3126 S #3123 Elm Street~ You are on Elm street. Park Road is to the west and Elm Street continues in eastward direction. ~ 31 0 1 D1 ~ ~ 0 -1 3124 D3 ~ ~ 0 -1 3122 S #3124 End of Elm Street~ You are at the end of Elm Street. An old elm tree grows here. ~ 31 0 1 D3 ~ ~ 0 -1 3123 E elm tree~ The fresh young leaves of the elm tree wave gently in the wind. ~ S #3125 Emerald Avenue~ You are on Emerald Avenue which continues north. The Concourse is south of here. ~ 31 0 1 D0 ~ ~ 0 -1 3121 D2 ~ ~ 0 -1 3128 S #3126 Park Road~ You are on Park Road which continues north. The Concourse is south of here. An old two-storey house is to the east. ~ 31 0 1 D0 ~ ~ 0 -1 3122 D2 ~ ~ 0 -1 3129 E house~ The house is obviously very old and needs painting. The heavy oaken door is equipped with a brass door knocker shaped as a goblin's head. No name plate is to be seen anywhere. ~ E door knocker~ As you look at it, the goblin door knocker comes alive! The head splutters 'Tiz iz da houze uff Kwiff... Kuiffe... Qwiff... Erhm...' The head splutters 'Quiff... Quiffil... Ne'er mind! Quiffy livez ere!' It opens its mouth wide and gobbles 'Unlokk me!' ~ S #3127 On the Concourse~ You are at the southwest corner of the city wall. The Concourse leads both north and east. ~ 31 0 1 D0 ~ ~ 0 -1 3100 D1 ~ ~ 0 -1 3128 S #3128 On the Concourse~ The Concourse continues both east and west. Emerald Avenue is north of here. ~ 31 0 1 D0 ~ ~ 0 -1 3125 D1 ~ ~ 0 -1 3129 D3 ~ ~ 0 -1 3127 S #3129 On the Concourse~ The Concourse continues both east and west. Park Road is north of here and an iron grate leads south to the graveyard. ~ 31 0 1 D0 ~ ~ 0 -1 3126 D1 ~ ~ 0 -1 3130 D2 Through the solid iron bars of the grate, you see the graveyard. ~ grate~ 1 3121 3400 D3 ~ ~ 0 -1 3128 S #3130 On the Concourse~ You are at the southeast corner of the city wall. The Concourse leads both north and west. ~ 31 0 1 D0 ~ ~ 0 -1 3104 D3 ~ ~ 0 -1 3129 S #3131 Park Road~ You are at Park Road which continues north and south. ~ 31 0 1 D0 ~ ~ 0 -1 3101 D2 ~ ~ 0 -1 3111 S #3132 Emerald Avenue~ You are at Emerald Avenue which continues north and south. Penny Lane leads east from here. ~ 31 0 1 D0 ~ ~ 0 -1 3103 D1 ~ ~ 0 -1 3139 D2 ~ ~ 0 -1 3117 S #3133 Emerald Avenue~ You are standing at a bend on Emerald Avenue. To the east the road goes on and to the south is the Road Crossing. ~ 31 0 1 D1 ~ ~ 0 -1 3119 D2 ~ ~ 0 -1 3120 S #3134 Emerald Avenue~ You are standing at a bend on Emerald Avenue. To the west the road goes on and to the north is the Road Crossing. ~ 31 0 1 D0 ~ ~ 0 -1 3120 D3 ~ ~ 0 -1 3121 S #3135 Park Road~ You are at a bend on Park Road. To the north the road goes on and to the east is the Road Crossing. ~ 31 0 1 D0 ~ ~ 0 -1 3118 D1 ~ ~ 0 -1 3120 S #3136 Park Road~ You are at a bend on Park Road. To the south the road goes on and to the west is the Road Crossing. ~ 31 0 1 D2 ~ ~ 0 -1 3122 D3 ~ ~ 0 -1 3120 S #3137 The Waiting Room~ You are standing in the waiting room at the town hall. Wooden chairs stand along the walls and a long desk with a typewriter is placed in the middle of the room. ~ 30 8 0 D1 It looks like some kind of office. ~ ~ 0 -1 3138 D3 The exit west leads to Emerald Avenue. ~ ~ 0 -1 3117 E chair chairs~ Not the very least comfortable. ~ E desk~ An extremely heavy desk. It is so large that it doesn't even need drawers. Everything can be stored on its top. ~ E typewriter~ It is an ancient Quifatronic T-1000 mk I. These machines are known for their incredible durability, and for their even more incredible weight. They make a Cray II look like a laptop. ~ S #3138 The Mayors Office~ You are in the not very big office of the Mayor of Midgaard. A large and polished but completely empty desk is standing in front of an armchair that looks so comfortable that it most of all resembles a bed with the head end raised slightly. ~ 30 8 0 D3 The waiting room is to the west. ~ ~ 0 -1 3137 E desk~ This desk is obviously very old. Nevertheless it looks as if has never been used. ~ E chair armchair~ This chair is really a masterpiece. A chair where one can sit as comfortably as in a bed. All auditoriums should be equipped with these things. A shame that there wouldn't be room for the students too, though. ~ S #3139 Penny Lane~ You are on Penny Lane. Emerald Avenue is to the west and Penny Lane continues in eastward direction. ~ 31 0 1 D1 ~ ~ 0 -1 3140 D3 ~ ~ 0 -1 3132 S #3140 Penny Lane~ You are on Penny Lane. The narrow road continues north and west. ~ 31 0 1 D0 ~ ~ 0 -1 3141 D3 ~ ~ 0 -1 3139 S #3141 End of Penny Lane~ You are at the end of Penny Lane. The only exit appears to be south. ~ 31 0 1 D2 ~ ~ 0 -1 3140 S #3151 Breakfast Nook~ This newly remodeled section of the cafe provides a magnificent view of the promenade and the river. ~ 31 8 0 D2 ~ ~ 0 -1 3106 S #3200 Under the Bridge~ The arch under the bridge is covered by seaweed for one foot above the surface of the river. The water gently flows through an opening in the lower part of the city wall. ~ 32 0 7 D1 ~ ~ 0 -1 3201 D2 You see a dark and mysterious cave where purge evil emanates...~ ~ 0 -1 9000 D3 You see the river flowing west into the Forest of Haon-Dor.~ ~ 0 -1 -1 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. Looks pretty solid. ~ S #3201 On the River~ North of here you see the miserable buildings of the poor alley. The river flows west towards the bridge. The riverbanks are too steep to climb. ~ 32 0 7 D1 ~ ~ 0 -1 3202 D3 ~ ~ 0 -1 3200 S #3202 On the River~ North of here you see the dump. The river flows from east to west. The riverbanks are too steep to climb. To the south, a new river has formed where none stood before. You can see that it leads to an island enshrouded in fog in the distance. ~ 32 0 7 D1 ~ ~ 0 -1 3203 D3 ~ ~ 0 -1 3201 S #3203 On the River~ The levee is directly north of here. The river flows in an east west direction. ~ 32 0 7 D0 ~ ~ 0 -1 3049 D1 ~ ~ 0 -1 3204 D3 ~ ~ 0 -1 3202 S #3204 On the River~ You see the warehouse on the northern riverbank. East of here you see the city wall. The river flows west towards the levee. ~ 32 0 7 D1 ~ ~ 0 -1 3205 D3 ~ ~ 0 -1 3203 S #3205 On the River~ The river enters from a hole in the eastern city wall. The hole has been blocked by several vertically positioned iron bars set into the wall. ~ 32 0 7 D1 The iron bars make it impossible to pass through the hole in the wall. Beyond the bars you see the great plains. ~ ~ 0 -1 5001 D3 ~ ~ 0 -1 3204 S #3300 Papi's Cosy Cottage~ You are inside Papi's living room, a light room at around three by four t(meters in size. The nicely carved oaken front door is set in the middle of the western wall, just between two windows. A small fire crackels in the fireplace which is set against the northern wall. ~ 33 8 0 D3 ~ door~ 2 3300 3118 S #3400 A Gravel Road on the Graveyard~ You are on a well-kept gravel road that leads north-south through the graveyard. On both sides of the road grow dark evergreen trees. An iron grate is to the north. ~ 34 0 1 D0 Through the solid iron bars you see the Concourse. ~ grate~ 1 -1 3129 D2 The gravel road continues southwards. ~ ~ 0 -1 3401 S #3401 A Gravel Road on the Graveyard~ You are on a well-kept gravel road that leads north-south through the graveyard. On both sides of the road grow dark evergreen trees. ~ 34 0 1 D0 The gravel road continues northwards. ~ ~ 0 -1 3400 D2 The gravel road continues southwards. ~ ~ 0 -1 3402 S #3402 A Gravel Road on the Graveyard~ You are on a well-kept gravel road that leads north-south through the graveyard. On both sides of the road grow dark evergreen trees. ~ 34 0 1 D0 The gravel road continues northwards. ~ ~ 0 -1 3401 D2 The gravel road continues southwards. ~ ~ 0 -1 3403 S #3403 A Gravel Road on the Graveyard~ You are on a well-kept gravel road that leads north-south through the graveyard. A path leads west into the graveyard. ~ 34 0 1 D0 The gravel road continues northwards. ~ ~ 0 -1 3402 D2 The gravel road continues southwards to an open space before a small building. ~ ~ 0 -1 3404 D3 A path leading into the graveyard. ~ ~ 0 -1 3851 S #3404 In front of the Chapel~ You are on an open space before a small chapel. A gravel road leads north through the graveyard and the chapel entrance is to the south. ~ 34 0 1 D0 The gravel road continues northwards. ~ ~ 0 -1 3403 D2 The chapel door is made of dark wood. ~ door~ 1 -1 3405 S #3405 Inside the Chapel~ You are in a small, dark chapel. The dark brown glass in the tiny windows do not let much light through. A few rows of worn wooden benches stand here and an ancient altar sits in the middle of the floor. ~ 34 0 1 D0 The chapel door is made of dark wood. ~ door~ 1 -1 3404 D5 ~ altar~ 1 -1 3421 E glass windows~ The windows must be meant to be dark. At least they are completely clean. ~ E altar~ The altar looks very old...you examine the floor around the alter and notice that it seems less dusty than the rest of the room... ~ E benches rows~ The benches are not of the comfortable kind. ~ S #3408 Stairwell leading down into darkness~ You sense even more danger coming from below but are urged onward... ~ 34 9 0 D3 ~ door~ 1 3411 3449 D5 ~ ~ 0 0 3450 S #3409 The acolyte bedroom~ This is why you were not welcomed at the entrance by the tomb's faithful servants...Blood and gore is almost knee deep in here... Oh NO! the door shut behind you! It's a trap! Wait! Do you see an exit north? A bloodied corpse of an acolyte is lying here... A bloodied corpse of an acolyte is lying here... A bloodied corpse of an acolyte is lying here... ~ 34 9 0 D0 You see a curtain to the north ~ curtain~ 1 -1 3437 E corpse corpses~ Just heavily mauled and torn apart...throats were savagely ripped out and guts spilled on the floor...you slip and land, planting yourself firmly in the slick wetness and splatter yourself with the disgusting offel. ~ S #3410 The lower chambers and tombs of the undead~ The stench of death is heavy in here...you think you may get easily lost in these caverns. A half-decomposed body lies in the corner... ~ 34 9 0 D1 ~ ~ 0 0 3415 D2 ~ ~ 0 0 3411 E body~ Oh gods! This is sick!...maggots and the smell of slowly rotting flesh... But there is something scribbled or the floor beside him...you wonder what kind of writing a dying man would write?...you may soon find out... ~ E scribbling scribble writing~ It is a simple message (in blood): " H E L P " hmm....wonder what it might mean... ~ S #3411 The lower chambers and tombs of the undead~ The stench of death is heavy in here...you think you may get easily lost in these caverns...the rooms seems foggy and the air a bit muggy... A bed of straw is here and some dried out husks of bodies lying about... ~ 34 9 0 D0 ~ ~ 0 0 3410 D2 ~ ~ 0 0 3412 E bed straw~ nothing too exciting here... ~ E husks bodies~ They seem totally drained of their lifeforce...like someone sucked them dry. ~ S #3412 Grand hall of the kings~ You are at the west end of the Grand Hall which extends all the way eastward but of course the hallway is dark so you can just make out the area around you. Here there is a doorway to the south some strange writing written above it. Also on the floor are some strange brownish stains. But glancing at it proves fruitless as to its real nature. ~ 34 9 0 D1 ~ ~ 0 0 3417 D2 A door to the south ~ door~ 1 -1 3413 E stains brownish~ ARG! Your sixth sense tells you that it may be old dried up blood. Your skin crawls and the hairs on the back of your neck rises... ~ E door writing~ Above the door is some strange writing! hmm...it seems to be worn with age but it seems to refer to some old realm that you never heard of and a ruler by the name of Shohan. ~ S #3413 The shrine of Shohan~ BLOOD EVERYWHERE! The walls are coated with blood, bits of bloody flesh lie at your feet and torn clothing is scattered about. It wouldn't disturb you in the least if not for the fact that it is all FRESH!...What ever used to pass as an altar here, lies overturned and smashed. Doors lead to the south and to the north. ~ 34 9 0 D0 ~ north~ 1 -1 3412 D2 ~ south~ 1 -1 3414 E Clothing~ Well It Used To Be White...It Seems To Be Clothing Of An Altarboy Or The Remnants Of The Robes Of A Priest. ~ E Flesh Blood~ Ick! Disgusting And It Smells Aweful. Your Feet Stick To The Floor. ~ E Altar~ Well It Was A Beautifully Crafted Stone Altar To The Once King Of This Region, Shohan...Now It Is More Or Less Destroyed Savagely. ~ S #3414 The Ancient Tomb Of Shohan~ Once Beautiful, This Place Has Been Turned Into A Slaughterhouse By The Hands Of Evil Beings...Even More Blood And Dead, Wet, And Cold, Rotting Flesh. This Place Looks Like The Feeding Grounds Of Beasts And Monsters. The Is An Overturned Sarcophagus Of The Once Powerful King Shohan Lying Here...All Of It'S Contents Strewn About And Half Eaten. And Now You Seem To Know Where The Lost Acolytes Have Been Taken... A Door leads to the north and a doorway has been hewn to the east... ~ 34 9 0 D0 ~ door north~ 1 0 3413 D1 ~ ~ 0 0 3419 E door~ There is a door to the north and an opening that was smash with tremendous strength to the east. ~ E Coffin Sarcophagus~ An Eloquent Piece Of Art...Now Destroyed...There Seems To Be Writing On It... ~ E Corpse Body King Shohan~ Quite Dead, Desecrated And Destoyed... ~ E Writing~ It Is Barely Readable...But It Says: "All Hail The New King; We Serve The Master, Roch'tar...The Undying One!... Those Who Decline His Worship Shall Be Slaughtered!" ~ S #3415 The lower chambers and tombs of the undead~ The stench of death is heavy in here...you think you may get easily lost in these caverns... ~ 34 9 0 D1 ~ ~ 0 0 3420 D2 ~ ~ 0 0 3416 D3 ~ ~ 0 0 3410 S #3416 Entrance to the lower chambers~ You can tell that this area wasnt a part of the original construction the walls have been hewn by a mighty force and the walls look as though they were clawed to shape this crudely built passage. The passage slopes upward here and also continues to the north. ~ 34 9 0 D0 ~ ~ 0 0 3415 D4 ~ tunnel~ 1 -1 3418 E walls~ Something BIG must have done this job! There are some blood traces in the clawmarks tho...so maybe whatever did this is living... ~ S #3417 The grand hall of the kings~ Nearing the western wing of the grand hall of the kings. To the south a door exists but has been totally blocked and hammered to make it unusable to anyone. Your only exits exist to the east and west in this gloomy hallway. ~ 34 9 0 D1 ~ ~ 0 0 3422 D3 ~ ~ 0 0 3412 E door~ Ripped and torn...the lock has been smashed... ~ S #3418 The shrine of Cristis the Kind~ Different than the rest this place is fairly well kept...whoever destroyed the other areas must have been disinterested in this area and so an altar still stands here and the walls show some interesting scenes from the life of Cristis the Kind...a ruler of the outlying regions around Midgaard many years ago... The door to the north has been permanently jammed; the southern door seems to have been ripped out of its hinges so there is nothing but an opening to the south. The room slopes downward towards the north to a stone door. The Ghost of Cristis the Kind stands here barely visible to the eye. You sense he is trying to say something. ~ 34 9 0 D2 ~ ~ 0 0 3419 D5 ~ stone tunnel~ 1 -1 3416 E door~ The door to the north is permanently jammed and bolted down with large bands of metal...the only ways out seem to be down and south. ~ E altar~ This king must have been well loved. Great care was taken into the creation of this altar. It stands only about 2 feet high with the remnants of candle- wax on its top surface. It says in ancient tongue on its dusty top: "Praise the almighty Cristis the bringer of good and justice to the world. He who fought the evilest finally is at peace may the Gods remember him forever..." ~ E walls scenes~ Beautiful and ancient...scenes of battles with horrid creatures of ugly distortion...Cristis the Kind and his armies are shown here defeating the evil armies of the past... You recognize a small painting of an ancient city as being the older replica of Midgaard...it was much bigger then during the greater times of the old Empire. ~ E ghost cristis~ Pathetic and ghastly he looks very sad...his rest has been disturbed by the evil creatures that have invaded his domain and grave...He stands here shimmeringly desolid and quite unable to effect the outside world or be effect by the outside world...he is quite old, but very kind looking... He holds up a tiny piece of parchment for all to read and look at with a glimmer of tears in his eyes... ~ E parchment~ It says an aweful lot for its apperent size: "Hello stranger and last hope for Midgaard and this tomb! or just anyone who passes through my tomb. This is a last plea for aid by a man long since dead from this Earth. I have served all my life for the cause of good and hope for your help now that my time has passed. The forces of evil have taken control of this tomb and the great Kings of old need your aid to free us and deliver us to peace once again. I think that I alone have been able to make myself appear and manage to have the last acolyte here write this note, for I am unable to speak, or affect this dying world. These forces of evil plan to eventually take over Midgaard and the outlying reaches for their own! They MUST be stopped. No one knows how long this will take it could be days it could be months! Their leader goes by the name of Roch'tar, the reincarnated Vampire of a time somewhere after my death. He is yet not able to enter this world presently but is somewhere still trapped here in these tombs. You MUST stop him by sytematically destroying his minions and followers who he has created from the dead and called from the bowels of the earth!!! Thank you all who may endeaver to succeed and and may the Gods bless you on your Quest!" Two hints: in order to leave this place you must get the special rod from a hidden vault in a room down and to the east somewhere... this room will be a painted room as well...look vault and it will tell you what to do...the second hint is that I may appear elsewhere in the lower sections of the tombs for more help! ~ S #3419 The ancient tomb of Cristis~ Everything here has simply been destroyed... Exits lead north and west. ~ 34 9 0 D0 ~ ~ 0 0 3418 D3 ~ ~ 0 0 3414 S #3420 The lower chambers and tombs of the undead~ The stench of death is heavy in here...you think you may get easily lost in these caverns... ~ 34 9 0 D1 ~ ~ 0 0 3425 D3 ~ ~ 0 0 3415 S #3421 Entrance chamber to the great halls of the kings~ Whomever built this place must have been very rich indeed! Though you did enter through a rather small door this place has enough room to hold a several score of people. The floor has a beautifully woven carpet, and the walls are covered in finely crafted tapesties. You can tell that these things must have been worth much but they have not lasted well throughtout the ages. Massive doors lead off to the south and a small door leads up above you only accessable via. a large stone staircase. ~ 34 9 0 D2 Finely polished oak doors stand in your way to the south. ~ oak~ 1 -1 3422 D3 You see a large set of stone stairs leading upwards to a small stone door at the top. But they lead more west for some reason than up. ~ stone trapdoor door~ 2 3410 3405 E stone door trapdoor~ Its rather small and looks quite heavy but maybe with some kind of 'leverage' you could move it...it does have a queerly shaped hole that looks big enough for an equally queerly shaped pole to fit inside...if only you had it! Then you could 'unlock' the trapdoor. ~ E carpet~ Red carpeting completely covers the floor. it seems untouched throughtout the ages and has a large build up of dust. There are tracks leading up and to the west so you know that someone has been down here before. ~ E tapesties~ The tapesties were woven into beautiful and exciting scenes of battles long ago. One on the left your shows the historic battle between Jubal the Benevolent and Hroth Kragen's forces that eventually Jubal's army won (of course) and was responsible for the forming the city within which you now reside. Here was the most inportant stategic point in Jubal's supply-line due to the how remote it is and of course it was (at that time) the last major population and mercanile district before the sea...where of course Hroth's forces were eventually driven and demolished. ~ E staircase stairs~ Though quite cracked they do look very stable. ~ E oak~ They're HUGE! They are at least 2 feet tall and about 10 feet wide. If not for one thing they would be perfectly preserved. There appears to be some letters crudely scratched into the wood. ~ E letters graffiti~ the letters say: "Beware here all of man, because passed here lies only death for those who dont flee now..." Insho'rkthon brsskra-lehsn Roch'tar Beneath, there are two criss-crossing scratchmarks in an X formation that look like someone (or something) raked their claws across the wood. Neat signature. ~ S #3422 The grand hall of the kings~ Here lies a long hallway which stretchs both east and west. On the southern side of the hall there are many many doors each with the name of a king who has passed away and is entombed here. The hallway is beautiful yet still kind of chilling. Even tho the area has been relatively well keep by the acolytes who live here, there still remains a stench of the undead. ~ 34 9 0 D0 ~ oak~ 1 -1 3421 D1 ~ ~ 0 0 3427 D2 The door has written above it : "May all the lands thank Crotus the Victor Without his guidance this kingdom would not have stood" ~ door~ 1 -1 3423 D3 ~ ~ 0 0 3417 S #3423 The shrine of the great king Crotus~ Mostly rubble this place used to be the shrine of the famous king Crotus who saved the northern regions from being overrun by the Goblin hordes of 100 years ago. If not for him Midgaard of course would have eventually been squashed by these monsters as well...luckily this was not the case. Tho it is now appearent that a new threat has appeared to the city and this region. Though Crotus was a goodly king, it was rumored that he turned to the dark ways in his dying years...supposed he died an evil man... ~ 34 9 0 D0 ~ door~ 1 -1 3422 D2 ~ ~ 0 0 3424 S #3424 The tomb of Crotus the Victor~ Here the room is left fairly untouched...tho not alot was done with the room or maybe the artwork just wore off. A sarcophagus lies in the middle of the room and seems undisturbed...tho it also seems used alot. A hole has been knocked into the east wall... ~ 34 9 0 D0 ~ ~ 0 0 3423 D1 ~ ~ 0 0 3429 S #3425 The lower chambers and tombs of the undead~ The stench of death is heavy in here...you think you may get easily lost in these caverns... ~ 34 9 0 D2 ~ ~ 0 0 3426 D3 ~ ~ 0 0 3420 S #3426 The lower chambers and tombs of the undead~ The stench of death is heavy in here...you think you may get easily lost in these caverns...You hear a brief shuffling noise somewhere off to the east. A half-decomposed body is lying in the corner here... ~ 34 9 0 D0 ~ ~ 0 0 3425 D1 ~ ~ 0 0 3430 E corpse~ Yuk very disgusting...just lying there...it stinks. ~ S #3427 The grand hall of the kings~ Nearing the western wing of the grand hall of the kings. To the south is a door and to the east and west the hall continues. The writing is still legable above the doorframe. ~ 34 9 0 D1 ~ ~ 0 0 3432 D2 ~ door~ 1 -1 3428 D3 ~ ~ 0 0 3422 E door writing~ It says : "May he who falls in combat speak aloud oh great Mitnar's name for then that warrior shall be saved..." ~ S #3428 The shrine of Mitnar the Conquerer~ Noone ever really understood why he was laid to rest and honored here... according to the writing on the wall Mitnar was quite a gruesome beast of a man...he loved battle...and nothing else. But many warrior has passed thru Midgaard over the years and warriors did love Mitnar he was the perfect warrior and all fighting men looked up to this man... On the wall is depicted battle after battle after battle. Not much was really accomplished by this man that you can tell... A small opening has been shaped carefully to the east. ~ 34 9 0 D0 ~ door~ 1 -1 3427 D1 ~ ~ 0 0 3433 D2 ~ ~ 0 0 3429 E opening~ This one was done with more care during creation...odd. ~ S #3429 The tomb of Mitnar the Conquerer~ Hmm...neat place. you can tell that it once held quite an inventory of Gold, treasure and weapons because the wall paintings show dramatic scenes of men and women warriors alike bowing down to their dead God-figure, Mitnar. Scenes show get heaps of treasure and weapons sacrificed to the Great Mitnar. Even today there exist cult worshipers of this long dead great warrior and king. Where his coffin was...there is now only a rectangular blemish on the floor of the dusty room...hmm...there is something odd about the floor tho...the western wall has a hole punched through it as well. ~ 34 9 0 D0 ~ ~ 0 0 3428 D3 ~ ~ 0 0 3424 D5 There seems to be a handle on the top though you cant figure out why you didnt see it before. ~ trapdoor~ 1 -1 3436 E floor~ HEY! There's a trapdoor here!!! ~ S #3430 The lower chambers and tombs of the undead~ The stench of death is heavy in here...you think you may get easily lost in these caverns... ~ 34 9 0 D1 ~ ~ 0 0 3435 D2 ~ ~ 0 0 3431 D3 ~ ~ 0 0 3420 S #3431 The lower chambers and tombs of the undead~ The stench of death is heavy in here...you think you may get easily lost in these caverns... ~ 34 9 0 D0 ~ ~ 0 0 3430 D1 ~ ~ 0 0 3436 S #3432 The grand hall of the kings~ Nearing the western wing of the grand hall of the kings. To the south a door exists but has been totally blocked and hammered also to make it unusable to anyone. Your only exits exist to the east and west in this gloomy hallway. ~ 34 9 0 D1 ~ ~ 0 0 3437 D3 ~ ~ 0 0 3427 S #3433 The shrine of Frath the Penniless~ More blood and gore are settled into this room...the stench is unbearable. The walls are almost covered in blood and little chunks of dried meat. Almost as if it were painted on...ICK! in fact there is a purposeful look to it. The original paintings on the wall still are visible...but you still have an urge to vomit! A distant moan is heard...tho you cant really place it. The normal exit to the south has been totally blocks by rubble systematically piled there, and the door to the north is barred shut...thus the only way to go is either east or west. ~ 34 9 0 D1 ~ ~ 0 0 3438 D3 ~ ~ 0 0 3428 E rubble~ This isnt an accident...someone ..or thing placed this pile here for who knows what reason... ~ E painting walls~ Interesting...judging from the artwork Frath the Penniless was a very generous ruler in his time...an excellent economist it seems...the joke at the time was that he gave out so much money that he was penniless himself! He thus recieved that title by default. ~ S #3434 The tomb of Frath the penniless~ UGH! the scene is sickening...the sarcophagus is opened up and the mummified body lies out in the open but ripped to pieces and partially gnawed pieces of flesh and bone. Rubble lies to the north and the room has been physically raised somehow because the only exit is downward from where you came... ~ 34 9 0 D5 ~ ~ 0 0 3439 S #3435 The lower chambers and tombs of the undead~ The stench of death is heavy in here...you think you may get easily lost in these caverns... A half-decomposed body is lying in the corner here... ~ 34 9 0 D1 ~ ~ 0 0 3441 D2 ~ ~ 0 0 3436 D3 ~ ~ 0 0 3430 E corpse~ Yuk, very disgusting...just lying there...it stinks. ~ S #3436 The lower chambers and tombs of the undead~ The stench of death is heavy in here...you think you may get easily lost in these caverns... ~ 34 9 0 D0 ~ ~ 0 0 3435 D1 ~ ~ 0 0 3441 D3 ~ ~ 0 0 3431 S #3437 The grand hall of the kings~ You are at the very western end of the grand hall of the kings. Again someone seems to have purposely jammed the door leading south...there is a door leading north and the hallway continues west. Tho the southern door is blocked and damaged you can still making out some writing at its head. ~ 34 9 0 D0 ~ door~ 1 -1 3409 D3 ~ ~ 0 0 3432 E writing~ It reads : "Behind these doors lie the remains of the great benefactor of all Midgaard and its outlying regions, Jubal the Benevolent" Extra special care has been taken in keeping this lettering fresh. ~ S #3438 The shrine of Jubal~ It is a shame this was once beautiful. Now the huge tapestries have been torn down and the carpeting all pulled up...the paintings on the ceiling are unreadable and the altar is crumbled...you here a crunching sound nearby... ~ 34 9 0 D2 ~ ~ 0 0 3439 D3 ~ ~ 0 0 3433 S #3439 The ancient tomb of Jubal the Benevolent~ The desecration of the dead here is hideous...the smell coming off of the opened sarcophagus and nauseating...the floor is slightly crumpled and walls are raked...but the worst part is the mummy...Jubal the Benevolent is missing his head! The only exits are north and up to the west... ~ 34 9 0 D0 ~ ~ 0 0 3438 D4 ~ ~ 0 0 3434 S #3440 The lower chambers and tombs of the undead~ The stench of death is heavy in here...you think you may get easily lost in these caverns... ~ 34 9 0 D1 ~ ~ 0 0 3445 D2 ~ ~ 0 0 3441 S #3441 The lower chambers and tombs of the undead~ The stench of death is heavy in here...you think you may get easily lost in these caverns...slithering noises now? ~ 34 9 0 D0 ~ ~ 0 0 3440 D1 ~ ~ 0 0 3446 D3 ~ ~ 0 0 3436 S #3442 The lower chambers and tombs of the undead~ The stench of death is heavy in here...you think you may get easily lost in these caverns...You hear a far-off scream... ~ 34 9 0 D1 ~ ~ 0 0 3447 D2 ~ ~ 0 0 3443 S #3443 The lower chambers and tombs of the undead~ The stench of death is heavy in here...you think you may get easily lost in these caverns... A half-decomposed body is lying in the corner here... ~ 34 9 0 D0 ~ ~ 0 0 3442 D2 ~ ~ 0 0 3444 E corpse~ Yuk, very disgusting...just lying there...oozing... ~ S #3444 The lower chambers and tombs of the undead~ The stench of death is heavy in here...you think you may get easily lost in these caverns... ~ 34 9 0 D0 ~ ~ 0 0 3443 D1 ~ ~ 0 0 3449 S #3445 The lower chambers and tombs of the undead~ The stench of death is heavy in here...you think you may get easily lost in these caverns... ~ 34 9 0 D1 ~ ~ 0 0 3440 D2 ~ ~ 0 0 3446 D3 ~ ~ 0 0 3440 S #3446 The lower chambers and tombs of the undead~ The stench of death is heavy in here...you think you may get easily lost in these caverns... ~ 34 9 0 D0 ~ ~ 0 0 3445 D2 ~ ~ 0 0 3447 D3 ~ ~ 0 0 3441 S #3447 The lower chambers and tombs of the undead~ The stench of death is heavy in here...you think you may get easily lost in these caverns... ~ 34 9 0 D0 ~ ~ 0 0 3446 D2 ~ ~ 0 0 3448 D3 ~ ~ 0 0 3442 S #3448 The lower chambers and tombs of the undead~ The stench of death is heavy in here...you think you may get easily lost in these caverns...But then again this place is quite different! The room has been totally hollowed out and smoothed...and a pit has been drilled in the center of the floor (though nothing is in it). Also extensive gruesome paintings of beasts and monsters terrorizing the country side; vampires sucking the blood of beasts and humans alike... the scenes are horribly graphic. The Ghost of Cristis is floating here... ~ 34 9 0 D0 ~ ~ 0 0 3447 E ghost cristis~ He looks alittle fainter and is holding up another parchment for you to read... ~ E parchment~ Written on it he says : "Congratuations adventurer you made it this far! Now, in order to get out of here look at the vault hidden in the painting and get the key pry rod that will take you out...if you have passed through all of these monsters and abonimations with ease you are ready to continue. But if not the rod will help you get out.The Vault will clue you on what to open. There exists nearby a horrid beast called Snapper Joe...he is a reincarnated fiend called up directly from hell...he is tough but if you manage to kill him he has a key to the lower depths of these horrid tombs and catacombs. I cant promise you what lies ahead but it will promise to be challenging and hopefully will prove that we are nearing the end of the reign of the Horrid Roch'tar. If you need to rest and come back, take the rod. But remember to dump it so that others will have a chance at continuing here also. Thank you again brave fellows!" ~ E vault~ Yeah there is a tiny painting of a vault in this murel...and it seems to be reflected picture of the vault...the word in tiny print is rat'hcor so that could mean .... ~ S #3449 The lower chambers and tombs of the undead~ The stench of death is heavy in here...you think you may get easily lost in these caverns... A small door leads off to the east. ~ 34 9 0 D1 ~ door~ 2 3411 3408 D3 ~ ~ 0 0 3444 S #3450 Entrance to the Forbidden Catacombs~ You have entered the forbidden catacombs. This cave system must have been built long ago. The air is dank and smells of something dead...or maybe undead. Enter here at your own risk...something evil abodes here.... ~ 33 9 0 D0 Too dark to tell. ~ ~ 0 -1 3451 D1 Too dark to tell. ~ ~ 0 -1 3452 D2 Too dark to tell. ~ ~ 0 -1 3453 D3 Too dark to tell. ~ ~ 0 -1 3454 D4 ~ ~ 0 -1 3408 S #3451 The catacombs~ Stone walls, musty air...the earth seems to moan softly. ~ 34 9 0 D1 Too dark to tell. ~ ~ 0 -1 3455 D2 Too dark to tell. ~ ~ 0 -1 3450 S #3452 The catacombs~ Stone walls, musty air...the earth seems to groan beneath your feet... ~ 34 9 0 D0 Too dark to tell. ~ ~ 0 0 3461 D3 Too dark to tell. ~ ~ 0 -1 3450 S #3453 The catacombs~ Stone walls, musty air...the earth seems to groan beneath your feet... ~ 34 9 0 D0 Too dark to tell. ~ ~ 0 -1 3450 S #3454 The catacombs~ Stone walls, musty air...the earth seems to moan softly. ~ 34 9 0 D1 Too dark to tell. ~ ~ 0 -1 3450 S #3455 The catacombs~ Stone walls, musty air...a faint cry is heard in the distance. ~ 34 9 0 D2 Too dark to tell. ~ ~ 0 -1 3456 D3 Too dark to tell. ~ ~ 0 0 3451 S #3456 The catacombs~ Stone walls, musty air...the walls are slick with moisture... ~ 34 9 0 D0 Too dark to tell. ~ ~ 0 -1 3455 D1 Too dark to tell. ~ ~ 0 -1 3457 S #3457 The catacombs~ Stone walls, musty air...the earth seems to groan softly... ~ 34 9 0 D2 Too dark to tell. ~ ~ 0 -1 3458 D3 Too dark to tell. ~ ~ 0 0 3456 S #3458 The catacombs~ Stone walls, musty air...a faint cry is heard in the distance... The floor rises slightly to the west. ~ 34 9 0 D0 ~ ~ 0 0 3457 D2 You see unfathomable blackness to the south... ~ ~ 0 -1 3472 D3 Too dark to tell. ~ ~ 0 -1 3459 S #3459 The catacombs~ Stone walls, musty air...the walls are slick with moisture, and a horrible stench fills the air. ~ 34 9 0 D1 Too dark to tell. ~ ~ 0 -1 3458 D3 Too dark to tell. ~ ~ 0 -1 3460 S #3460 Den of the Vampire~ Your mind whirls in the hideous madness of this place... The stench is horrendous and dead bodies, suck of all their life, lay all over. One coffin lies in the center of the room...but the occupant will obviously be you... ~ 34 9 0 D1 Too dark to tell. ~ ~ 0 -1 3473 D5 A jet black coffin...who knows what lurks beneath. ~ coffin~ 2 3419 3475 E coffin~ Jet black, it looks very old, as is it's owner. ~ S #3461 The catacombs~ Stone walls, dank air...the walls seems to breath... ~ 34 9 0 D1 Too dark to tell. ~ ~ 0 0 3462 D2 Too dark to tell. ~ ~ 0 0 3452 S #3462 The catacombs~ Stone walls, dank air...the smell of the dead is quite noticable... ~ 34 9 0 D2 Too dark to tell. ~ ~ 0 0 3463 D3 Too dark too tell. ~ ~ 0 0 3461 S #3463 The catacombs~ Stone walls, dank air...a faint dry is heard in the distance... ~ 34 9 0 D0 Too dark to tell. ~ ~ 0 0 3462 D1 Too dark to tell. ~ ~ 0 0 3464 S #3464 The catacombs~ Stone walls, dank air...the slick walls seem to close in around you... The eastern walls seems a bit odd for some reason. ~ 34 9 0 D1 there seems to be a faint outline of something here...maybe a secret door~ secret~ 1 -1 3470 D2 Too dark to tell. ~ ~ 0 0 3465 D3 Too dark to tell. ~ ~ 0 0 3463 E secret~ YEAH! there it is ...a SECRET door...in the eastern wall! ~ S #3465 The gilded hallway~ Wow! Although this hallway is quit filthy and dusty, but it is noticably different than the rest of the catacombs...but you dont feel too safe... The walls faintly show ancient detailed etchings in gold and silver of ancient Gods and even more Ancient rituals...not all of which seems pleasant. The hallway continues north into the catacombs and further south as long as you can see. ~ 34 9 0 D0 The glow of your light reflects off the walls and you see the catacombs. ~ ~ 0 0 3464 D2 The glow of your light reflects off the walls...the gilded hallway. ~ ~ 0 0 3466 E etchings~ Beautiful yet disturbing...they urge you too move onward. ~ S #3466 The gilded hallway~ Ancient etchings and writing all done in intricate gold and silver designs fill these walls...they are almost too interesting to go on. but you draw your attention away due to how unsafe this horribly beautiful place really is. Your light source flickers off the walls showing you exits north and south. ~ 34 9 0 D0 Your light reveals more of the hallway. ~ ~ 0 0 3465 D2 Your light reveals more of the hallway. ~ ~ 0 0 3467 E etchings~ beautiful yet disturbing...they urge you to move on carefully. ~ S #3467 The gilded hallway~ Ancient etchings and writing all done in intricate gold and silver designs fill these walls...they are almost too interesting to go on. but you draw your attention away due to how unsafe this horribly beautiful place really is. Your light source flickers off the walls showing you exits north and south. ~ 34 9 0 D0 You light reveals more of the hallway. ~ ~ 0 0 3466 D2 Your light reveals more of the hallway. ~ ~ 0 0 3468 E etchings~ beautiful yet disturbing...they urge you to move on carefully. ~ S #3468 The gilded hallway~ Ancient etchings and writing all done in intricate gold and silver designs fill these walls...they are almost too interesting to go on. but you draw your attention away due to how unsafe this horribly beautiful place really is. Your light source flickers off the walls showing you exits north and south. ~ 34 9 0 D0 You light reveals more of the hallway. ~ ~ 0 0 3467 D2 Your light reveals more of the hallway. ~ ~ 0 0 3469 E etchings~ beautiful yet disturbing...they urge you to move on carefully. ~ S #3469 The gilded hallway~ Ancient etchings and writing all done in intricate gold and silver designs fill these walls...they are almost too interesting to go on. but you draw your attention away due to how unsafe this horribly beautiful place really is. Your light source flickers off the walls showing you exits north and west. ~ 34 9 0 D0 You light reveals more of the hallway. ~ ~ 0 0 3468 D3 Your light reveals THAT THIS LINK AINT DONE YET!------------------- ~ ~ 0 0 3469 E etchings~ beautiful yet disturbing...they urge you to move on carefully. ~ E west secret door~ weird no door here anymore ~ S #3470 The secret passageway~ A secret passage! You wonder where it may lead! ~ 34 9 0 D2 Too dark to tell. ~ ~ 0 0 3471 E east secret door~ The door closed on you so softly that you didnt even notice! ~ S #3471 The secret passageway~ A secret passage! Seems to be the southern end. Another door lead to the west. ~ 34 9 0 D0 Too dark to tell. ~ ~ 0 0 3470 D3 Hmm...a small wooden door is this way. ~ door~ 1 -1 3469 E door~ Hmm...maybe you should try to open it? ~ S #3472 The short way to hell...~ you fall........ hmm....its getting really really HOT! you fall... you fall.... slowly you are cooking as you fall further....you skin is burning and your hair 'evaporates'... you fall... and fall.... AND STOP! Welcome to HELL! But even in Hell we give you another chance. ~ 34 10 0 D0 HEE HEE ~ ~ 0 0 3458 D1 HEE HEE ~ ~ 0 0 3450 D2 HEE HEE ~ ~ 0 0 3474 S #3473 The catacombs~ Stone walls, musty air...the walls are slick with moisture, and a horrible stench fills the air. ~ 34 9 0 D1 ~ ~ 0 0 3474 D3 ~ ~ 0 0 3460 S #3474 The catacombs~ Stone walls, musty air...a faint cry is heard in the distance... The floor rises slightly to the west. ~ 34 9 0 D0 You would be really stupid to go this way... ~ ~ 0 0 3472 D2 ~ ~ 0 0 3457 D3 ~ ~ 0 0 3473 S #3475 Inside the coffin~ Holy cow! this place is HUGE! In fact you are inside a huge cavern. You cant see around yourself because the light only lights this general area. The cavern continue in all directions...a ladder leads upward to a lid of some sort. ~ 34 9 0 D0 Needs yet to be linked anywhere important ~ ~ 0 0 3475 D1 same as north ~ ~ 0 0 3475 D2 same as North ~ ~ 0 0 3475 D3 same as north ~ ~ 0 0 3475 D4 ~ lid coffin~ 1 3419 3460 S #3500 The Plains~ You are on the plains, to the north you notice a small path into the hills. ~ 30 0 1 D0 ~ ~ 0 0 4000 D2 ~ ~ 0 0 3501 S #3501 The Lane~ You are strolling along a pleasant, shady lane. The road is lined on both sides by tall, stately trees which lend the scene with a sense of quiet serenity. The road can be followed north or south. ~ 30 0 1 D0 ~ ~ 0 0 3500 D2 ~ ~ 0 0 3502 S #3502 The Turning Point~ The trees stand close here, and the tall, bushy undergrowth prevents you from seeing far in any direction save north, where a broad lane leads off into the distance; and west, where the same lane continues towards what looks like a fairly large city. The muted sounds of city commotion reach your ears from a distance; stray dogs barking, children crying, and street salesmen shouting. Down the hill, you notice a trail leading to a dwarven village. ~ 30 0 1 D0 ~ ~ 0 0 3501 D3 ~ ~ 00 0 3503 D5 ~ ~ 0 0 6500 S #3503 City Entrance~ You stand on the outskirts of a large city - Midgaard; the capital of this land. The road leads east into the peace and quiet - and dangers - of the forest; and to the west it becomes the main street of the town; surrounded by a confusion of shops, bars, and market places. ~ 30 4 1 D1 ~ ~ 0 0 3502 D3 ~ ~ 0 0 3053 S #3505 The Trail to Miden'Nir~ You are in a light forest. A path leads south, but the passage to the east is easy enough. To the west, smoke can be seen rising above the treetops. North of here is the Great Northern Road. ~ 35 0 3 D0 To the north is the Great Northern Road. ~ ~ 0 0 12052 D1 More light forest. ~ ~ 0 0 3506 D2 This path cuts through the darkness of the Miden'Nir.~ path road~ 0 0 3507 D3 The Woodsman's Inn. ~ ~ 0 0 3600 S #3506 The Miden'Nir~ You are in a dark forest. To the east, mountains block passage. From here, only the lighter forest to the west or south offer a way to travel. ~ 35 0 3 D2 The forest is darker to the south. ~ ~ 0 0 3509 D3 The forest gets lighter as you go west. ~ ~ 0 0 3505 S #3507 The Miden'Nir~ The forest is deep here and the wind blows through the trees and through your hair. To the north, the forest gets lighter. However, the southern and eastern paths place you even deeper in the wood. ~ 35 0 3 D0 The forest is lighter in this direction. ~ ~ 0 0 3505 D2 More and darker woods. ~ ~ 0 0 3510 D3 There is a small path leading west. ~ ~ 0 0 3508 S #3508 On a Small Path~ A path is here, leading east and south. Mountains slash the scenery to the west of here. ~ 35 0 3 D1 Wind-swept forest. ~ ~ 0 0 3507 D2 To the south, the trail continues. ~ ~ 0 0 3511 S #3509 The Miden'Nir~ More trees... You can go north, south or travel toward the mountains that lie east of here. ~ 35 0 3 D0 The trees lighten up a bit this way. ~ ~ 0 0 3506 D1 Huge grey mountains lie in this direction. ~ ~ 0 0 3512 D2 The forest continues. ~ ~ 0 0 3514 S #3510 The Crossroads~ Here footworn paths lead north, south and east. The trees seem to be closing in on you at this point. ~ 35 0 3 D0 Trees as far as the eye can see. ~ ~ 0 0 3507 D1 There is an especially dark part of the forest this way. ~ ~ 0 0 3514 D2 There is an especially dark section of forest this way. ~ ~ 0 0 3516 S #3511 The Trail~ You are on a north-south trail. To the west, impassible mountains glare at you. ~ 35 0 3 D0 The trail bends to the north. ~ ~ 0 0 3508 D2 To the south, the path re-enters the forest. ~ ~ 0 0 3515 S #3512 At the Foot of the Mountains~ You can go west or south and re-enter the forest. Mountains prevent passage in any other direction. ~ 0 0 3 D2 A light section of forest. ~ ~ 0 0 3513 D3 The forest continues here. ~ ~ 0 0 3509 S #3513 The Miden'Nir~ The forest is light here and gets lighter to the north. To the west everything gets dark. The wind kicks up as you ponder your options. ~ 35 0 3 D0 There is a small clearing to the north. ~ ~ 0 0 3512 D3 It gets darker and thicker this way. ~ ~ 0 0 3514 S #3514 Deep Forest~ It is quite dark here, forest surrounds you. Footsteps can be heard, but their direction can not be determined. ~ 35 0 3 D0 More forest. ~ ~ 0 0 3509 D1 Lighter forest and mountains in the distance. ~ ~ 0 0 3513 D3 The forest continues. ~ ~ 0 0 3510 D2 More trees. ~ ~ 0 0 3517 S #3515 Light Forest~ The forest is light here and you can easily pick your way through the trail. To the east, the forest becomes deep again. South, the trail continues. ~ 35 0 3 D0 A trail leading north to south. ~ ~ 0 0 3511 D1 The trees get thicker as you go e. ~ ~ 0 0 3516 D3 More trees and some small hills. ~ ~ 0 0 3518 S #3516 The Sink~ The ground is quite muddy here and puddles are all around. Your boots make a disgusting SQUISH as you walk here. You can go in any of the four cardinal directions from here. Hopefully, it will be dryer. ~ 35 0 3 D0 The Miden'Nir continues. ~ ~ 0 0 3510 D1 More trees. ~ ~ 0 0 3517 D2 The trees get VERY thick to the south. You can barely see... ~ ~ 0 0 3519 D3 Some light trees and daylight. ~ ~ 0 0 3515 S #3517 Near the Mountains~ The most prominent feature here is the mountains that lie to the east. You can only go north and west from here as the rocks stop all other movement. ~ 35 0 3 D0 Many trees to the north. ~ ~ 0 0 3514 D3 There is a bit of a slope downward to the west. ~ ~ 0 0 3516 S #3518 The Fading Trail~ The trail becomes nearly unpassible here. You can go south and west, as the forest is relatively light. To the north, you can see a path. ~ 35 0 3 D1 You can see a trail this way. ~ ~ 0 0 3515 S #3519 The Dark Path~ This area is hemmed in by trees on either side of you. There is no way to go east or west. The wind, which howls outside, seems to have died in this natural tunnel. ~ 35 1 3 D0 Ahhh... daylight. ~ ~ 0 0 3516 D2 Darkness... ~ ~ 0 0 3521 D3 Darkness... ~ ~ 0 0 3520 S #3520 On the Verge of Darkness~ The forest is getting pretty thick here. To the south, everything seems to close in. The eastern path is a bit less claustrophobic. Perhaps you ought to go that way... ~ 35 0 3 D1 Darkness... ~ ~ 0 0 3519 D2 Darkness... ~ ~ 0 0 3523 S #3521 Carnage~ Here, you see a gruesome sight. Blood is everywhere... on the trees and soaked into the ground. Two carcasses lie in front of you, seeming to look up at you. The forest is impassible to the south, but the other directions look ok. ~ 35 1 3 D0 Darkness... ~ ~ 0 0 3519 D1 Your light does not extend that far. ~ ~ 0 0 3522 D3 More dark forest. ~ ~ 0 0 3523 E carcass body corpse carcasses bodies corpses~ The corpses looked as if they have been pierced by a large, jagged spear. The damage these people sustained is simply amazing. Worse, the lips on the bodies are a light shade of blue, hinting at poison in their systems. ~ S #3522 Stench~ There is a sickening stench here. It smells of blood and death, which seems to waft up through a dark hole in the ground. To the west, you catch glimpses of daylight. To the east, there are signs of a trail. The trees are close and stifling. ~ 35 1 3 D1 Darkness and a trail to follow. ~ ~ 0 -1 3524 D3 Daylight and a trail to follow. ~ ~ 0 0 3521 D5 It does not seem pleasant there. ~ ~ 0 -1 15161 S #3523 The Darkness~ The air is still and stuffy - a stench comes from the west and an ugly feeling causes the hair to rise on the back of your neck - you want to get out of here - FAST!!! ~ 35 1 3 D0 More darkness ~ ~ 0 0 3520 S #3524 Dark Path~ This is a rather badly smelling stretch of path surrounded by trees with bare limbs and gnarled trunks. The smell seems to be coming from the west, and it might smell better to the east. ~ 0 0 3 D1 ~ ~ 0 -1 10152 D3 Yuck, it smells over there. ~ ~ 0 -1 3522 S #3600 The Front of the Inn~ You are standing on a well-worn path which opens into a clearing. An old, wooden building is here with smoke billowing from its chimney. A painted sign is visible on the porch to the west. You could go north or south around the building or leave this place and return to the forest. ~ 36 0 3 D0 You can go north around the inn. ~ ~ 0 0 3601 D1 Back through the trees to the Miden'Nir. ~ ~ 0 0 3505 D2 You can go south around the inn. ~ ~ 0 0 3602 D3 The front door of the warm, friendly inn beckons. ~ ~ 0 0 3604 E sign~ The sign reads: The Woodsman Bed, Breakfast, Good Conversation ~ S #3601 North of the Inn~ You are standing north of the inn. Things don't look much different from this angle, though there is a window to the south if youd like to peek inside. The air here is filled with smells of smoke and cooking. East, the front porch is waiting for you... or you can see if there is a back door. ~ 36 0 3 D1 This way takes you to the front of the Inn. ~ ~ 0 0 3600 D3 This way will lead you behind the inn. ~ ~ 0 0 3603 S #3602 South of the Inn~ You are standing south of the inn. The noise from within is quite loud, but consists mainly of boisterous conversation. You could easily go east and enter through the front door, or west and to the rear of the establishment. From a tiny trail leading south, you hear a muffled cry. ~ 36 0 3 D1 This way leads to the front of the inn. ~ ~ 0 0 3600 D3 This way leads to the back of the inn. ~ ~ 0 0 3603 D2 You hear a muffled cry, but cannot see the source! ~ ~ 0 0 3605 S #3603 Behind the Inn~ You now stand behind the inn. The smell here is not so pleasant as the keeper and his help throw a good deal of garbage here. A couple of piles of rubbish arre to the west, but you will smell the worse for meddling there. As a clean alternative, you can go north or south around the inn. ~ 36 0 3 D0 You can go around the inn this way. ~ ~ 0 0 3601 D2 You can go around the inn this way. ~ ~ 0 0 3602 D3 Only rats and fool adventurers play in garbage. ~ ~ 0 0 3608 S #3604 The Woodsman~ You are in the common room of the Woodsman. A thin haze of smoke sits in the air here. People are all about eating, drinking, but mostly just talking in as loud a voice as possible. Everything seems quite friendly. The bar is just north of here. To the east, you catch a glimpse of a man waving for you to come to him. If you'd rather have your own table, one is just being vacated to the south. ~ 36 0 1 D0 The bar is here, manned by the jolly innkeeper. ~ ~ 0 0 3606 D1 You can leave now and return to fresher air. ~ ~ 0 0 3600 D2 An empty table is a rare commodity. ~ ~ 0 0 3609 D3 A man, clad in a rustic cloak is waving to you. ~ ~ 0 0 3607 S #3605 The Ambush Point~ This is a overgrown foot-trail south of the inn. It leads west, but you would be hard pressed to follow it far. A young boy sits here on the dirt, nursing his many bruises and cuts. He looks glad to see you. ~ 36 0 3 D0 The inn lies to the north, its occupants oblivious to this scene. ~ ~ 0 0 3602 D3 Far in the distance, two horsemen escape on this trail. ~ ~ 0 0 3611 S #3606 The Bar~ Many people sit here, enjoying the food, drink and hospitaity of the innkeeper. If you do not like the reguars here, you can leave south and retrun to the common room. As you look at the various drinks and dishes other people have, the innkeeper comes up to you, smiles and gives a hardy, "What may I do for you stranger?" ~ 36 0 1 D2 You may retreat south back to the common room. ~ ~ 0 0 3604 E innkeeper keeper bartender~ This man smiles at you and seems quite happy. You reaize that you can talk to him by typing 'look at <word>' where word is a one word topic you'd like to discuss. ~ E name~ He seems delighted that you want to talk to him. "My name is Andros." ~ E job work~ "Why I am the Innkeeper, of course." Andros chuckles. ~ E slavers trouble~ Andros frowns, "Well to be quite honest, we've been having a bit of trouble with some slavers lately. They've been taking the children. The poor bard's niece was their latest prize." ~ E boy child children ambush~ "Oh no, they tried to take Bily!! Damn them, havent they got enough of our children? They are nothing but a bunch of slavers. I'd thought they'd left for good." ~ E bard man~ Andros points to the southwest corner of the bar. "Thats the poor man, he's been looking for his niece for weeks now. I know they have her, but no one we know can track those good for nothing bandits. So, we offered a reward, but alas, no one has claimed." ~ E reward payment~ "Oh yes, no less than 10000 coins. I put up half myself. Anything to help a friend. To collect, you have to get the niece, see me and enter the command n." ~ S #3607 The Bard's Table~ A melancholy man sits here in a dirty cloak and boots. He is nursing a liquor so strong you can smell it from where you are standing. He motions you to sit with him and share his sad tale. ~ 36 0 1 D1 You are able to leave this man in his misery by going east. ~ ~ 0 0 3604 E bard man melancholy~ He looks sad, as of he has just borne a great loss. Also, by the condition of his clothes, you can tell he has been travelling a long time through rough terrain. ~ E name~ He sighs, "My name is Rescuer, but I am afraid it is a decieving name." ~ E job profession work~ "I used to be a traveling bard, but now I can only search for my poor missing niece." ~ E niece missing~ "She was taken, nearly ten days ago, by the slavers." ~ E slavers taken~ "Yes, they took her on a trail just south of here. I tracked them to an abandoned house, but her abductors were nowhere to be found." ~ E house hideout~ "There is a run down house to the west of here. I thought it was the slaver hideout, but it seems I was wrong. Hope is lost, the slavers can be many miles distant by now. I wish someone could help me find her." ~ E reward find help payment~ "I am offering a good reward for anyone that can bring her to me. See the innkeeper for details." ~ S #3608 Garbage dump~ You stand knee deep in garbage. YECH!!! It smells terrible and who knows what vermin live in these piles of filth... ~ 36 0 3 D1 You can return to cleaner lands this way. ~ ~ 0 0 3603 S #3609 A Quieter section of the Inn~ There seems to be noone in this end of the Woodsman, probably a safe place to rest and lick your wounds... ~ 36 0 3 D0 Back to the main Inn ~ ~ 0 0 3604 S #3611 A dead end trail~ Wherever those horsemen went they arn't here. Maybe they had supernatural help... ~ 36 0 3 D1 Back to ambush point ~ ~ 0 0 3605 S #3700 The Entrance to the Arena~ You stand in awe before a great battleground to the east. To the west is the way back to the temple. ~ 38 2048 0 D1 To the east is an ancient arena! ~ ~ 0 0 3701 D3 To the west is the temple. ~ ~ 0 0 3001 S #3701 The Decision Point~ You feel the adrenaline in your blood surge as sweat pours down your face. You are in a large stone room adjacent to the proving grounds of the arena. The entrance to the arena for the BLUE team is to the north, and the entrance for the RED team is to the south. An exit leads west. There is a large sign on the wall. ~ 38 2048 0 D0 ~ ~ 0 0 3702 D2 ~ ~ 0 0 3703 D3 ~ ~ 0 0 3700 E sign~ The sign reads: Decide which team you want to play: Join - Join either the RED or BLUE team. List - List the teams you can join and show the cost to join. ~ S #3702 Blue room.~ You are in the Blue team's room. An exit north leads you into the battlegrounds while a southern exit gets you back to the decision. ~ 38 2048 0 D0 ~ ~ 0 0 3715 D2 ~ ~ 0 0 3701 S #3703 Red room.~ You are in the Red team's room. An exit south winds its way to the battleground. An exit north leads back to the Decision room. ~ 38 2048 0 D0 ~ ~ 0 0 3701 D2 ~ ~ 0 0 3795 S #3711 Dark Forest of the Arena (11)~ You are in the dark forest of the arena. The great walls surround you from the north and west. You can exit east or south. ~ 38 1025 3 D1 ~ ~ 0 0 3712 D2 ~ ~ 0 0 3721 S #3712 Dark Forest of the Arena (12)~ The great wall lies to your north, preventing any movement in that direction. ~ 38 1025 3 D1 ~ ~ 0 0 3713 D2 ~ ~ 0 0 3722 D3 ~ ~ 0 0 3711 S #3713 Dark Forest of the Arena (13)~ You are in the Dark Forest. A great wall lies to your north preventing movement in that direction. To the east and south lie the plains, and to the west is the Dark Forest. ~ 38 1025 3 D1 ~ ~ 0 0 3714 D2 ~ ~ 0 0 3723 ~ ~ D3 ~ ~ 0 0 3712 S #3714 Great Plains of the Arena (14)~ You are in the great plains of the arena. Exits lead everywhere except north where your passage is blocked by a great wall. ~ 38 1024 2 D1 ~ ~ 0 0 3715 D2 ~ ~ 0 0 3724 D3 ~ ~ 0 0 3713 S #3715 Great Plains of the Arena (15)~ You are in the great plains of the arena. Exits lead everywhere except north where your passage is blocked by a great wall. ~ 38 1024 2 D1 ~ ~ 0 0 3716 D2 ~ ~ 0 0 3725 D3 ~ ~ 0 0 3714 S #3716 Great Plains of the Arena (16)~ You are in the great plains of the arena. Exits lead everywhere except north where your passage is blocked by a great wall. To the east lies a dark forest. ~ 38 1024 2 D1 ~ ~ 0 0 3717 D2 ~ ~ 0 0 3726 D3 ~ ~ 0 0 3715 S #3717 Dark Forest of the Arena (17)~ You are in the Dark Forest. A great wall lies to your north preventing movement in that direction. The Dark forest grows darker to the east and south, while the plains lie to the east. ~ 38 1025 3 D1 ~ ~ 0 0 3718 D2 ~ ~ 0 0 3727 ~ ~ D3 ~ ~ 0 0 3716 S #3718 Dark Forest of the Arena (18)~ You are in the Dark Forest. A great wall lies to your north preventing movement in that direction. ~ 38 1025 3 D1 ~ ~ 0 0 3719 D2 ~ ~ 0 0 3728 ~ ~ D3 ~ ~ 0 0 3717 S #3719 Dark Forest of the Arena (19)~ You are in the Dark Forest. A great wall lies to your north and east preventing movement in those directions. ~ 38 1025 3 D2 ~ ~ 0 0 3729 ~ ~ D3 ~ ~ 0 0 3718 S #3721 Dark Forest of the Arena (21)~ You are in the Dark Forest. A great wall lies to your west preventing movement in that directin. ~ 38 1025 3 D0 ~ ~ 0 0 3711 ~ ~ D1 ~ ~ 0 0 3722 D2 ~ ~ 0 0 3731 S #3722 Dark Forest of the Arena (22)~ You are in the Dark Forest. To the north and west lie more of the Dark Forest. To the east and south is the Great Plains. ~ 38 1025 3 D0 ~ ~ 0 0 3712 ~ ~ D1 ~ ~ 0 0 3723 D2 ~ ~ 0 0 3732 D3 ~ ~ 0 0 3721 S #3723 Great Plains of the Arena (23)~ You are in the great plains of the arena. To the north and west lie the Dark Forest. To the east and south are the Great Plains. ~ 38 1024 2 D0 ~ ~ 0 0 3713 D1 ~ ~ 0 0 3724 D2 ~ ~ 0 0 3733 D3 ~ ~ 0 0 3722 S #3724 Great Plains of the Arena (24)~ You are in the great plains of the arena. ~ 38 1024 2 D0 ~ ~ 0 0 3714 D1 ~ ~ 0 0 3725 D2 ~ ~ 0 0 3734 D3 ~ ~ 0 0 3723 S #3725 Great Plains of the Arena (25)~ You are in the great plains of the arena. ~ 38 1024 2 D0 ~ ~ 0 0 3715 D1 ~ ~ 0 0 3726 D2 ~ ~ 0 0 3735 D3 ~ ~ 0 0 3724 S #3726 Great Plains of the Arena (26)~ You are in the great plains of the arena. ~ 38 1024 2 D0 ~ ~ 0 0 3716 D1 ~ ~ 0 0 3727 D2 ~ ~ 0 0 3736 D3 ~ ~ 0 0 3725 S #3727 Great Plains of the Arena (27)~ You are in the great plains of the arena. To the north and east lie the Dark Forest while the south and west lie the Great Plains. ~ 38 1024 2 D0 ~ ~ 0 0 3717 D1 ~ ~ 0 0 3728 D2 ~ ~ 0 0 3737 D3 ~ ~ 0 0 3726 S #3728 Dark Forest of the Arena (28)~ You are in the dark forest of the arena. ~ 38 1025 3 D0 ~ ~ 0 0 3718 D1 ~ ~ 0 0 3729 D2 ~ ~ 0 0 3738 D3 ~ ~ 0 0 3727 S #3729 Dark Forest of the Arena (29)~ You are in the dark forest of the arena. ~ 38 1025 3 D0 ~ ~ 0 0 3719 D2 ~ ~ 0 0 3739 D3 ~ ~ 0 0 3728 S #3731 Dark Forest of the Arena (31)~ You are in the Dark Forest of the arena. ~ 38 1025 3 D0 ~ ~ 0 0 3721 D1 ~ ~ 0 0 3732 D2 ~ ~ 0 0 3741 S #3732 Great Plains of the Arena (32)~ You are in the great plains of the arena. To the north and west lie the Dark Forest. To the east and south are the Great Plains. ~ 38 1024 2 D0 ~ ~ 0 0 3722 D1 ~ ~ 0 0 3733 D2 ~ ~ 0 0 3742 D3 ~ ~ 0 0 3731 S #3733 Great Plains of the Arena (33)~ You are in the great plains of the arena. ~ 38 1024 2 D0 ~ ~ 0 0 3723 D1 ~ ~ 0 0 3734 D2 ~ ~ 0 0 3743 D3 ~ ~ 0 0 3732 S #3734 Great Plains of the Arena (34)~ You are in the great plains of the arena. ~ 38 1024 2 D0 ~ ~ 0 0 3724 D1 ~ ~ 0 0 3735 D2 ~ ~ 0 0 3744 D3 ~ ~ 0 0 3733 S #3735 Great Plains of the Arena (35)~ You are in the great plains of the arena. ~ 38 1024 2 D0 ~ ~ 0 0 3725 D1 ~ ~ 0 0 3736 D2 ~ ~ 0 0 3745 D3 ~ ~ 0 0 3734 S #3736 Great Plains of the Arena (36)~ You are in the great plains of the arena. ~ 38 1024 2 D0 ~ ~ 0 0 3726 D1 ~ ~ 0 0 3737 D2 ~ ~ 0 0 3746 D3 ~ ~ 0 0 3735 S #3737 Great Plains of the Arena (37)~ You are in the great plains of the arena. ~ 38 1024 2 D0 ~ ~ 0 0 3727 D1 ~ ~ 0 0 3738 D2 ~ ~ 0 0 3747 D3 ~ ~ 0 0 3736 S #3738 Great Plains of the Arena (38)~ You are in the great plains of the arena. To the north and east lie the Dark Forest while the south and west lie the Great Plains. ~ 38 1024 2 D0 ~ ~ 0 0 3728 D1 ~ ~ 0 0 3739 D2 ~ ~ 0 0 3748 D3 ~ ~ 0 0 3737 S #3739 Dark Forest of the Arena (39)~ You are in the dark forest of the arena. ~ 38 1025 3 D0 ~ ~ 0 0 3729 D2 ~ ~ 0 0 3749 D3 ~ ~ 0 0 3738 S #3741 Great Plains of the Arena (41)~ You are in the great plains of the arena. ~ 38 1024 2 D0 ~ ~ 0 0 3731 D1 ~ ~ 0 0 3742 D2 ~ ~ 0 0 3751 S #3742 Great Plains of the Arena (42)~ You are in the great plains of the arena. ~ 38 1024 2 D0 ~ ~ 0 0 3732 D1 ~ ~ 0 0 3743 D2 ~ ~ 0 0 3752 D3 ~ ~ 0 0 3741 S #3743 Great Plains of the Arena (43)~ You are in the great plains of the arena. ~ 38 1024 2 D0 ~ ~ 0 0 3733 D1 ~ ~ 0 0 3744 D2 ~ ~ 0 0 3753 D3 ~ ~ 0 0 3742 S #3744 Great Plains of the Arena (44)~ You are in the great plains of the arena. ~ 38 1024 2 D0 ~ ~ 0 0 3734 D1 ~ ~ 0 0 3745 D2 ~ ~ 0 0 3754 D3 ~ ~ 0 0 3743 S #3745 Great Plains of the Arena (45)~ You are in the great plains of the arena. ~ 38 1024 2 D0 ~ ~ 0 0 3735 D1 ~ ~ 0 0 3746 D2 ~ ~ 0 0 3755 D3 ~ ~ 0 0 3744 S #3746 Great Plains of the Arena (46)~ You are in the great plains of the arena. ~ 38 1024 2 D0 ~ ~ 0 0 3736 D1 ~ ~ 0 0 3747 D2 ~ ~ 0 0 3756 D3 ~ ~ 0 0 3745 S #3747 Great Plains of the Arena (47)~ You are in the great plains of the arena. ~ 38 1024 2 D0 ~ ~ 0 0 3737 D1 ~ ~ 0 0 3748 D2 ~ ~ 0 0 3757 D3 ~ ~ 0 0 3746 S #3748 Great Plains of the Arena (48)~ You are in the Great Plains of the arena. ~ 38 1024 2 D0 ~ ~ 0 0 3738 D1 ~ ~ 0 0 3749 D2 ~ ~ 0 0 3758 D3 ~ ~ 0 0 3747 S #3749 Great Plains of the Arena (49)~ You are in the Great Plains of the arena. ~ 38 1024 2 D0 ~ ~ 0 0 3739 D2 ~ ~ 0 0 3759 D3 ~ ~ 0 0 3748 S #3751 Great Plains of the Arena (51)~ You are in the great plains of the arena. The EXIT lies to the west. ~ 38 1024 2 D0 ~ ~ 0 0 3741 D1 ~ ~ 0 0 3752 D2 ~ ~ 0 0 3761 D3 ~ ~ 0 0 3701 S #3752 Great Plains of the Arena (52)~ You are in the great plains of the arena. ~ 38 1024 2 D0 ~ ~ 0 0 3742 D1 ~ ~ 0 0 3753 D2 ~ ~ 0 0 3762 D3 ~ ~ 0 0 3751 S #3753 Great Plains of the Arena (53)~ You are in the great plains of the arena. ~ 38 1024 2 D0 ~ ~ 0 0 3743 D1 ~ ~ 0 0 3754 D2 ~ ~ 0 0 3763 D3 ~ ~ 0 0 3752 S #3754 Great Plains of the Arena (54)~ You are in the great plains of the arena. ~ 38 1024 2 D0 ~ ~ 0 0 3744 D1 ~ ~ 0 0 3755 D2 ~ ~ 0 0 3764 D3 ~ ~ 0 0 3753 S #3755 Great Plains of the Arena (55)~ You are in the great plains of the arena. ~ 38 1024 2 D0 ~ ~ 0 0 3745 D1 ~ ~ 0 0 3756 D2 ~ ~ 0 0 3765 D3 ~ ~ 0 0 3754 S #3756 Great Plains of the Arena (56)~ You are in the great plains of the arena. ~ 38 1024 2 D0 ~ ~ 0 0 3746 D1 ~ ~ 0 0 3757 D2 ~ ~ 0 0 3766 D3 ~ ~ 0 0 3755 S #3757 Great Plains of the Arena (57)~ You are in the great plains of the arena. ~ 38 1024 2 D0 ~ ~ 0 0 3747 D1 ~ ~ 0 0 3758 D2 ~ ~ 0 0 3767 D3 ~ ~ 0 0 3756 S #3758 Great Plains of the Arena (58)~ You are in the great plains of the arena. ~ 38 1024 2 D0 ~ ~ 0 0 3748 D1 ~ ~ 0 0 3759 D2 ~ ~ 0 0 3768 D3 ~ ~ 0 0 3757 S #3759 Great Plains of the Arena (59)~ You are in the great plains of the arena. ~ 38 1024 2 D0 ~ ~ 0 0 3749 D2 ~ ~ 0 0 3769 D3 ~ ~ 0 0 3758 S #3761 Great Plains of the Arena (61)~ You are in the great plains of the arena. ~ 38 1024 2 D0 ~ ~ 0 0 3751 D1 ~ ~ 0 0 3762 D2 ~ ~ 0 0 3771 S #3762 Great Plains of the Arena (62)~ You are in the Great Plains of the arena. ~ 38 1024 2 D0 ~ ~ 0 0 3752 D1 ~ ~ 0 0 3763 D2 ~ ~ 0 0 3772 D3 ~ ~ 0 0 3761 S #3763 Great Plains of the Arena (63)~ You are in the Great Plains of the arena. ~ 38 1024 2 D0 ~ ~ 0 0 3753 D1 ~ ~ 0 0 3764 D2 ~ ~ 0 0 3773 D3 ~ ~ 0 0 3762 S #3764 Great Plains of the Arena (64)~ You are in the Great Plains of the arena. ~ 38 1024 2 D0 ~ ~ 0 0 3754 D1 ~ ~ 0 0 3765 D2 ~ ~ 0 0 3774 D3 ~ ~ 0 0 3763 S #3765 Great Plains of the Arena (65)~ You are in the Great Plains of the arena. ~ 38 1024 2 D0 ~ ~ 0 0 3755 D1 ~ ~ 0 0 3766 D2 ~ ~ 0 0 3775 D3 ~ ~ 0 0 3764 S #3766 Great Plains of the Arena (66)~ You are in the Great Plains of the arena. ~ 38 1024 2 D0 ~ ~ 0 0 3756 D1 ~ ~ 0 0 3767 D2 ~ ~ 0 0 3776 D3 ~ ~ 0 0 3765 S #3767 Great Plains of the Arena (67)~ You are in the Great Plains of the arena. ~ 38 1024 2 D0 ~ ~ 0 0 3757 D1 ~ ~ 0 0 3768 D2 ~ ~ 0 0 3777 D3 ~ ~ 0 0 3766 S #3768 Great Plains of the Arena (68)~ You are in the Great Plains of the arena. ~ 38 1024 2 D0 ~ ~ 0 0 3758 D1 ~ ~ 0 0 3769 D2 ~ ~ 0 0 3778 D3 ~ ~ 0 0 3767 S #3769 Great Plains of the Arena (69)~ You are in the Great Plains of the arena. ~ 38 1024 2 D0 ~ ~ 0 0 3759 D2 ~ ~ 0 0 3779 D3 ~ ~ 0 0 3768 S #3771 Dark Forest of the Arena (71)~ You are in the Dark Forest of the arena. ~ 38 1025 3 D0 ~ ~ 0 0 3761 D1 ~ ~ 0 0 3772 D2 ~ ~ 0 0 3781 S #3772 Great Plains of the Arena (72)~ You are in the Great Plains of the arena. ~ 38 1024 2 D0 ~ ~ 0 0 3762 D1 ~ ~ 0 0 3773 D2 ~ ~ 0 0 3782 D3 ~ ~ 0 0 3771 S #3773 Great Plains of the Arena (73)~ You are in the Great Plains of the arena. ~ 38 1024 2 D0 ~ ~ 0 0 3763 D1 ~ ~ 0 0 3774 D2 ~ ~ 0 0 3783 D3 ~ ~ 0 0 3772 S #3774 Great Plains of the Arena (74)~ You are in the Great Plains of the arena. ~ 38 1024 2 D0 ~ ~ 0 0 3764 D1 ~ ~ 0 0 3775 D2 ~ ~ 0 0 3784 D3 ~ ~ 0 0 3773 S #3775 Great Plains of the Arena (75)~ You are in the Great Plains of the arena. ~ 38 1024 2 D0 ~ ~ 0 0 3765 D1 ~ ~ 0 0 3776 D2 ~ ~ 0 0 3785 D3 ~ ~ 0 0 3774 S #3776 Great Plains of the Arena (76)~ You are in the Great Plains of the arena. ~ 38 1024 2 D0 ~ ~ 0 0 3766 D1 ~ ~ 0 0 3777 D2 ~ ~ 0 0 3786 D3 ~ ~ 0 0 3775 S #3777 Great Plains of the Arena (77)~ You are in the Great Plains of the arena. ~ 38 1024 2 D0 ~ ~ 0 0 3767 D1 ~ ~ 0 0 3778 D2 ~ ~ 0 0 3787 D3 ~ ~ 0 0 3776 S #3778 Great Plains of the Arena (78)~ You are in the Great Plains of the arena. ~ 38 1024 2 D0 ~ ~ 0 0 3768 D1 ~ ~ 0 0 3779 D2 ~ ~ 0 0 3788 D3 ~ ~ 0 0 3777 S #3779 Great Plains of the Arena (79)~ You are in the Great Plains of the arena. ~ 38 1024 2 D0 ~ ~ 0 0 3769 D2 ~ ~ 0 0 3789 D3 ~ ~ 0 0 3778 S #3781 Dark Forest of the Arena (81)~ You are in the Dark Forest of the Arena. ~ 38 1025 3 D0 ~ ~ 0 0 3771 D1 ~ ~ 0 0 3782 D2 ~ ~ 0 0 3791 S #3782 Dark Forest of the Arena (82)~ You are in the Dark Forest of the arena. ~ 38 1025 3 D0 ~ ~ 0 0 3772 D1 ~ ~ 0 0 3783 D2 ~ ~ 0 0 3792 D3 ~ ~ 0 0 3781 S #3783 Great Plains of the Arena (83)~ You are in the Great Plains of the arena. ~ 38 1024 2 D0 ~ ~ 0 0 3773 D1 ~ ~ 0 0 3784 D2 ~ ~ 0 0 3793 D3 ~ ~ 0 0 3782 S #3784 Great Plains of the Arena (84)~ You are in the Great Plains of the Arena. ~ 38 1024 2 D0 ~ ~ 0 0 3774 D1 ~ ~ 0 0 3785 D2 ~ ~ 0 0 3794 D3 ~ ~ 0 0 3783 S #3785 Great Plains of the Arena (85)~ You are in the Dark Forest of the arena. ~ 38 1024 2 D0 ~ ~ 0 0 3775 D1 ~ ~ 0 0 3786 D2 ~ ~ 0 0 3795 D3 ~ ~ 0 0 3784 S #3786 Great Plains of the Arena (86)~ You are in the Great Plains of the Arena. ~ 38 1024 2 D0 ~ ~ 0 0 3776 D1 ~ ~ 0 0 3787 D2 ~ ~ 0 0 3796 D3 ~ ~ 0 0 3785 S #3787 Great Plains of the Arena (87)~ You are in the Great Plains of the Arena. ~ 38 1024 2 D0 ~ ~ 0 0 3777 D1 ~ ~ 0 0 3788 D2 ~ ~ 0 0 3797 D3 ~ ~ 0 0 3786 S #3788 Dark Forest of the Arena (88)~ You are in the Dark Forest of the Arena. ~ 38 1025 3 D0 ~ ~ 0 0 3778 D1 ~ ~ 0 0 3789 D2 ~ ~ 0 0 3798 D3 ~ ~ 0 0 3787 S #3789 Dark Forest of the Arena (89)~ You are in the Dark Forest of the Arena. ~ 38 1025 3 D0 ~ ~ 0 0 3779 D2 ~ ~ 0 0 3799 D3 ~ ~ 0 0 3788 S #3791 Dark Forest of the Arena (91)~ You are in the Dark Forest of the Arena. ~ 38 1025 3 D0 ~ ~ 0 0 3781 D1 ~ ~ 0 0 3792 S #3792 Dark Forest of the Arena (92)~ You are in the Dark Forest of the Arena. ~ 38 1025 3 D0 ~ ~ 0 0 3782 D1 ~ ~ 0 0 3793 D3 ~ ~ 0 0 3791 S #3793 Dark Forest of the Arena (93)~ You are in the Dark Forest of the Arena. ~ 38 1025 3 D0 ~ ~ 0 0 3783 D1 ~ ~ 0 0 3794 D3 ~ ~ 0 0 3792 S #3794 Great Plains of the Arena (94)~ You are in the Great Plains of the Arena. ~ 38 1024 2 D0 ~ ~ 0 0 3784 D1 ~ ~ 0 0 3795 D3 ~ ~ 0 0 3793 S #3795 Great Plains of the Arena (95)~ You are in the Great Plains of the Arena. ~ 38 1024 2 D0 ~ ~ 0 0 3785 D1 ~ ~ 0 0 3796 D3 ~ ~ 0 0 3794 S #3796 Great Plains of the Arena (96)~ You are in the Great Plains of the Arena. ~ 38 1024 2 D0 ~ ~ 0 0 3786 D1 ~ ~ 0 0 3797 D3 ~ ~ 0 0 3795 S #3797 Dark Forest of the Arena (97)~ You are in the Dark Forest of the Arena. ~ 38 1025 3 D0 ~ ~ 0 0 3787 D1 ~ ~ 0 0 3798 D3 ~ ~ 0 0 3796 S #3798 Dark Forest of the Arena (98)~ You are in the Dark Forest of the Arena. ~ 38 1025 3 D0 ~ ~ 0 0 3788 D1 ~ ~ 0 0 3799 D3 ~ ~ 0 0 3797 S #3799 Dark Forest of the Arena (99)~ You are in the Dark Forest of the Arena. ~ 38 1025 3 D0 ~ ~ 0 0 3789 D3 ~ ~ 0 0 3798 S #3851 A small path through the graveyard~ You are travelling a small path through the graveyard. Gravestones litter the path. You spot the names of old heroes on some sites. The path leads deaper into the graveyard to the west. To the east lies a gravel road. ~ 38 0 2 D1 The path leads into a gravel road. ~ ~ 0 -1 3403 D3 The path leads on towards a gate west. ~ ~ 0 -1 3852 S #3852 A gate~ You are standing by a large iron bar gate which separates this section of the graveyard. An old oak with no leaves grows nearby. The gate leads west into this remote section of the graveyard. A path leads east. There is a sign posted on the gate. ~ 38 0 2 D1 The path leads leads through the graveyard. ~ ~ 0 -1 3851 D3 Behind the gate lies the eastern side of the graveyard. ~ gate~ 1 -1 3853 E sign~ The sign looks old but you can still read the faded words. ****************************************** * * * DO NOT ENTER by order of the mayor * * * ****************************************** But hey, have you ever listened to the mayor before? ~ E oak tree~ This tree, obviously dying, has not grown well in the dry soil. ~ E gate~ The gate is made up of iron bars.~ ~ S #3853 The eastern side of graveyard~ You stand in a sectioned off part of the graveyard; a fence surrounds this section. This place looks old and worn. You feel a strong sense of evil here. A gate east leads out. Exits lead away in all directions. ~ 38 0 3 D0 Leads to NE corner of graveyard. ~ ~ 0 -1 3854 D1 Behind the gate lies a small path leading east. ~ gate~ 1 -1 3852 D2 Leads to the SE corner of the graveyard. ~ ~ 0 -1 3855 D3 The western side of the graveyard. ~ ~ 0 -1 3856 E gate~ The gate is made out of iron bars.~ ~ S #3854 NE corner of graveyard~ You stand at the corner of the graveyard. Many graves have been dug up here. You are horrified to realize that this is the work of graverobbers. Bones and decaying coffins litter the ground. If you ever caught who was doing this........ You notice a grave that has been dug up very recently. Exits lie west, south and down. ~ 38 0 3 D2 The eastern side of the graveyard. ~ ~ 0 -1 3853 D3 The NW corner of the graveyard. ~ ~ 0 -1 3858 D5 The grave. ~ ~ 0 -1 3857 S #3855 The SE corner of the graveyard~ You stand at a corner of the graveyard. To the west you see a large statue. An exit also lies north. ~ 38 0 3 D0 The eastern side of the graveyard. ~ ~ 0 -1 3853 D3 A statue. ~ ~ 0 -1 3859 S #3856 The Western side of the graveyard~ You stand at the western side of the graveyard. You can't help but notice a large statue to the south. A small path leads toward a house to the west. You may also go north or east from here. ~ 38 0 3 D0 The north western side of the graveyard. ~ ~ 0 -1 3858 D1 The eastern side of the graveyard. ~ ~ 0 -1 3853 D2 A statue. ~ ~ 0 -1 3859 D3 A small path leading to a house. ~ ~ 0 -1 3860 S #3857 The grave.~ You are standing in a freshly dug grave. A casket with its door ripped off reveals a decomposed body. Ick! It almost looks as though he's grinning right at you. ~ 38 1 3 D4 Up to the north eastern corner of the graveyard. ~ ~ 0 -1 3854 E casket~ You could probably pick it up, but it reminds you of death... better not. ~ E body~ Hey this guy reminds you of an old friend. I hope it's not him. ~ S #3858 North western corner of the graveyard.~ This section of the graveyard has been pillaged. You notice old grave sites dug up. Decaying coffins are scattered about. A particular grave site catches your eye as it was dug up long ago yet the walls remain intact. ~ 38 0 3 D1 The eastern corner of the graveyard. ~ ~ 0 -1 3854 D2 The western side of the graveyard. ~ ~ 0 -1 3856 D5 The old grave. ~ ~ 0 -1 3861 E grave site old~ It looks very old. ~ S #3859 The statue.~ You stand in the south western corner of the graveyard. A large statue is here honoring a fallen hero. This is the only well kept area you've seen so far. He must have been very important. There is a plaque mounted at the base of the statue. Exits lie north and east. ~ 38 0 3 D0 The western side of the graveyard. ~ ~ 0 -1 3856 D1 The south eastern corner of the graveyard. ~ ~ 0 -1 3855 D5 ~ hands palms fingers festeer hand~ 2 -1 3862 E statue hero stone~ Its a large clean statue of a warrior. His arms are outstretched with his hands clasped. ~ E hands~ Now why would his hands be clasped if he opened his hands to the community? ~ E plaque sign~ The plaque reads: We the citizens of Midgaard honor our beloved fallen hero. Festeer, your hands were always opened to us. We immortalize you in stone for all to see. ~ S #3860 Small path~ You walk on a small, lightly traveled path leading to an old house. As you get closer it looks more like a shack with a front porch. The porch lies to the west the graveyard east. ~ 38 0 2 D1 The western side of the graveyard. ~ ~ 0 -1 3856 D3 The front porch of an old shack. ~ ~ 0 -1 3863 S #3861 The old grave.~ You are standing in an old grave. It looks as if this grave site was dug up long ago, yet the grave hasn't filled in with dirt or sediment. ~ 38 1 3 D4 Up leads to the north western corner of the graveyard. ~ ~ 0 -1 3858 D5 Looking down you notice a trapdoor buried beneath some dirt. ~ trap door trapdoor~ 1 3899 3865 E trap door trapdoor~ This strikes you as kind of odd. A trapdoor at the bottom of a grave. Maybe it's an escape route for the graverobbers. ~ S #3862 The entry to Festeers tomb~ As you clamber down in to the entry way, you are amazed by the pristine beauty of this place. Pure white marble covers the floor walls and ceiling. Light eminates from the marble and casts a glow over the entire room. A passage leads south. ~ 38 0 1 D2 The guard chamber. ~ ~ 0 -1 3872 D4 ~ hands palms fingers hand festeer~ 2 -1 3859 E marble~ It is quite beautiful but i don't think you can take any. ~ S #3863 The front porch.~ You are standing on the front porch to a small old house. The boards creak as you walk over them. A small bed of straw lies on the floor for woofer the dog. The door to the house is here. ~ 38 0 1 D1 A small path leading to graveyard. ~ ~ 0 -1 3860 D3 The front door. ~ door front ~ 1 -1 3864 E bed straw~ Hey looks like a good place to sleep. It does smell like dog though. ~ S #3864 The old house.~ You enter an old 1 room house. The place is quite unkept. An old feather bed lies in one corner. There is a small chair and table with dirty plates on it. ~ 38 1 1 D1 The front porch. ~ front door~ 1 -1 3863 E bed feather~ Ick. Id rather sleep on the dogs bed outside. ~ E chair~ An old rickety chair. It might break if you sit on it. ~ S #3865 A tunnel.~ You stand in a roughly-cut tunnel carved through the stone by something not human. It looks strange. Large three-toed animal prints lead north and south. ~ 38 9 2 D0 Too dark to tell. ~ ~ 0 -1 3867 D2 Too dark to tell. ~ ~ 0 -1 3866 D4 looks like a trapdoor. ~ trap door trapdoor~ 1 3899 3861 E prints print animal~ The prints are about a foot long. These prints definitely belong to something big. ~ E tunnel walls~ The tunnel was not dug with any tools. Mabye it was chewed or scraped out. ~ S #3866 A tunnel.~ The dirt becomes loose here and you start to feel yourself sink in. The tunnel ends but it appears that it may still be under construction. The southern was is being removed and the dirt scattered on the floor. A very small tunnel connects to the passage east. ~ 38 9 2 D0 To dark to tell. ~ ~ 0 -1 3865 D1 A very small tunnel going east. ~ ~ 0 -1 3869 E tunnel east connect~ This tunnel is very small you might just be able to fit in and crawl through. ~ E south wall dirt~ It seems the wall has been gnawed and scraped with claws. ~ S #3867 A bend in the tunnel.~ You stand at a bend in the tunnel. Passages lead south and east here. You can hear movement to your east. ~ 38 9 2 D1 To dark to tell. ~ ~ 0 -1 3868 D2 To dark to tell. ~ ~ 0 -1 3865 S #3868 The lair~ You find yourself in the middle of a giant mole den. Their are leaves, twigs and grasses covering most of the floor. You also see many bones scattered about... hard to tell, but some look like human. ~ 38 9 2 D3 To dark to tell. ~ ~ 0 -1 3867 S #3869 The very small tunnel~ You barely squeeze into this tunnel. Its more of a crawlspace. The passage seams to go on forever. Exits are east and west. ~ 38 9 2 D1 Your light doesn't shine that far. ~ ~ 0 -1 3870 D3 Your light doesn't shine that far. ~ ~ 0 -1 3866 S #3870 Skid the snake master's room~ You enter a dimly lit room. A torch slowly burns on the north wall. A bed lies against the south wall. You can hear hissing from the east. A very small tunnel leads west. ~ 38 8 2 D1 The snake pit. ~ ~ 0 -1 3871 D3 A very small tunnel. ~ ~ 0 -1 3869 E torch~ looks like a good torch but you can't seam to get it off the wall. ~ E bed~ How could anyone sleep on that thing. ick. ~ S #3871 The snake pit~ You are standing in a pit of foul stench. Small snakes, large snakes........ it sends chills up your spine. You really want to leave here. There are stairs going up here. A room is west. ~ 38 8 2 D3 Skid the snake masters room. ~ ~ 0 -1 3870 D4 The secret passage room. ~ ~ 0 -1 7432 S #3872 The chamber guardians~ You stand before a huge iron door. White marble blocks covering the walls, ceiling and floor glow quite brightly, and this strange glow seems to be the source of warmth in this room. A Sign stands here. ~ 38 8 1 D0 The entry to festeers tomb. ~ ~ 0 -1 3862 D2 Huge iron door. ~ door~ 2 3899 3873 E door huge~ This door is big. It looks as if it was made of wrought iron. It is red hot to the touch. ~ E marble~ The marble glows quite brightly here. ~ E sign message note~ Welcome Adventurers to The Tomb of Festeer. I think before you decide to pillage the tomb of Festeer you should consider this: Festeers tomb, although small was designed to be tough. This section should challenge hardened adventurers. Most mobiles in this section are aggressive and they will attack fast. The rooms were designed to make run throughs difficult. The rewards are great but the risk is high. If you decide to continue then we wish you the very best of luck. If you decide to leave, then we hope you will return at some time to try again. The Creator. ~ S #3873 Hell fire~ As you enter this room you are blasted by a hot gush of air. Fire burns every where.... but from what? The room is dug out of solid rock, yet the fire burns from the rock itself. You do not know where you are, but this is surely not the same world you left. There is a huge door north, a red door east, and a green door south. ~ 38 8 0 D0 The chamber guardians. Huge iron door. ~ door~ 1 -1 3872 D1 Red door. ~ red~ 1 -1 3878 D2 Green door. ~ green~ 1 -1 3874 S #3874 Fire room~ The room is ablaze. Magical fires spring forth from the rocks. Is it getting hot in here? A green door is north. A blue door is east. A violet door is south. ~ 38 8 0 D0 Green door. ~ green~ 1 -1 3873 D1 Blue door. ~ blue~ 1 -1 3877 D2 Violet door. ~ violet~ 1 -1 3875 E fire~ You would give all you have right now for a fire extinguisher. ~ S #3875 Fire room~ More fire. You feel yourself beginning to panic. You want to get outta here. Your armor is starting to melt. There is a violet door north and a orange door east. ~ 38 8 0 D0 Violet door. ~ violet~ 1 -1 3874 D1 Orange door. ~ orange~ 1 -1 3876 E fire~ ouch. A large cup of ice water would be soooooo nice now. ~ S #3876 Smog room~ As you enter the room you are quite pleased to find no fire here. Instead, there is a thick black smog floating in the room. The hair on the back of your neck stands straight. You sense that evil surrounds you. A yellow door is north. An orange door is west. ~ 38 9 0 D0 Yellow door. ~ yellow~ 1 -1 3877 D2 When you examine the south wall you see a faint outline of a secret door in the stone. ~ stone secret~ 1 -1 3879 D3 Orange door. ~ orange~ 1 -1 3875 S #3877 Fire room~ More fire. You start to wonder, 'what the heck am i doing here?'. These conditions are nasty even for the most hardened adventurer. A silver door lies north, a yellow door south and a blue door west. ~ 38 8 0 D0 Silver door. ~ silver~ 1 -1 3878 D2 yellow door. ~ yellow~ 1 -1 3876 D3 blue door. ~ blue~ 1 -1 3874 S #3878 Fire room~ Fire. The heat is driving you nuts. Your armor is melting. ouch. A red door is west and a silver door south. ~ 38 8 0 D2 Silver door. ~ silver~ 1 -1 3877 D3 Red door. ~ red~ 1 -1 3873 E fire~ Do you think a god could create a fire extinguisher? ~ S #3879 Saple's Post.~ You stand in the room of Saple, Festeer's personal body guard. Even after Festeers untimely death he still guards his master. A simple chair sits in the center of the room. A large door is on the east wall. You notice some engraving on the door. ~ 38 9 0 D0 A secret door is north. ~ stone secret~ 1 -1 3876 D1 A large door. ~ large door east~ 1 -1 3880 E engraving note door east~ The engraving reads: To my fine pet SPOT I give you this room for all eternity until you may one day join me again. ~ S #3880 SPOT's room.~ ROARRRRRRRRRRRR. Uh oh. I think spot is big. You look upon a huge rainbow dragon. He looks awful angry. He is the biggest dragon you have ever seen. You are sure glad his claws look manicured. You can see the entrance to Festeers final resting place south. A large door is west. ~ 38 8 0 D2 The crypt of Festeer.~ ~ 0 -1 3881 D3 The large door. ~ door large west~ 1 -1 3879 S #3881 Festeers crypt.~ You enter Festeers crypt. A large Stone coffin sits on a table in the center of the room. Torches line the walls. A large Demon sits on the coffin. 'My room. My dragon. My coffin. It's all mine and you come in trying to take what is mine. Festeer beat me in his life, so I took his afterlife. I like to bring him out every once in a while and kill him. I suggest you put back all that you have stolen from me and leave now.' ~ 38 8 0 D0 Spots room. ~ ~ 0 -1 3880 E coffin~ Yup, looks like Festeers coffin. ~ E torches~ These torches are not burnt. Must be more demon fire. ~ S #3901 Entry to Warg Alley~ If you are small enough to squirm through the small crumbeling entry way, you have the feeling that adventure awaits. ~ 39 4 1 D1 The opening leads to a large courtyard. ~ crumbling hole~ 1 -1 3902 D3 A side street lies to the west. ~ ~ 1 -1 3097 S #3902 Courtyard~ Large Courtyard with a bricked over arched entryway is to the west. The courtyard has the look of long neglect and is covered with unhealthy looking litter. ~ 39 0 1 D0 Courtyard ~ ~ 0 0 3903 D1 Courtyard ~ ~ 0 0 3906 D2 Courtyard ~ ~ 0 0 3908 D3 Bricked over archway with a small hole. ~ ~ 0 0 3901 S #3903 Courtyard~ Northwest corner of a large, dirty courtyard. Stangely, quite, you feel a faint unease as you peer east. ~ 39 0 1 D1 Courtyard ~ ~ 0 0 3904 D2 Courtyard ~ ~ 0 0 3902 S #3904 Courtyard~ North side of the large courtyard. Suddenly a loud, mad howl of an unknown beast reverberates through the courtyard. ~ 39 0 1 D1 Courtyard ~ ~ 0 0 3905 D2 Courtyard ~ ~ 0 0 3906 D3 Courtyard ~ ~ 0 0 3903 S #3905 Courtyard~ Northeast corner of the courtyard. Again the howl of the mad animal rings out. It sounds vaguely doglike. Still there is some quality that you just can't put your finger on. ~ 39 0 1 D2 Courtyard ~ ~ 0 0 3907 D3 Courtyard ~ ~ 0 0 3904 S #3906 Courtyard~ Center of the large, neglected courtyard. You fell very vulnerable to attack from all sides here. ~ 39 0 1 D0 Courtyard ~ ~ 0 0 3904 D1 Courtyard ~ ~ 0 0 3907 D2 Courtyard ~ ~ 0 0 3909 D3 Courtyard ~ ~ 0 0 3902 S #3907 Courtyard~ East side of the courtyard. The howls are getting clearer now. The east wall of the courtyard has a chewed look. What could be so hungry that it would chew earthen bricks? ~ 39 0 1 D0 Courtyard ~ ~ 0 0 3905 D2 Courtyard ~ ~ 0 0 3910 D3 Courtyard ~ ~ 0 0 3906 S #3908 Courtyard~ Southwest corner of a large, dirty courtyard. Stangely, quite, you feel a faint unease as you peer east. ~ 39 0 1 D0 Courtyard ~ ~ 0 0 3902 D1 Courtyard ~ ~ 0 0 3909 S #3909 Courtyard~ South side of the large courtyard. Suddenly a loud, mad howl of an unknown beast reverberates through the courtyard. ~ 39 0 1 D0 Courtyard ~ ~ 0 0 3906 D1 Courtyard ~ ~ 0 0 3910 D3 Courtyard ~ ~ 0 0 3908 S #3910 Courtyard~ Southeast corner of the courtyard. Again the howl of the mad animal rings out. It sounds vaguely doglike. Still there is some quality that you just can't put your finger on. You can make out the beginnings of a decayed meat stench....... ~ 39 0 1 D0 Courtyard ~ ~ 0 0 3907 D3 Courtyard ~ ~ 0 0 3909 D1 Dark, roughly chewed opening to the east. ~ ~ 0 0 3911 S #3911 Mirky Alley~ A dimly lit alleyway stretches before you. If you look directly up, you can see the beautiful sky. ~ 39 0 2 D1 Mirky Alley ~ ~ 0 0 3912 D3 Courtyard ~ ~ 0 0 3910 S #3912 Mirky Alley~ A dimly lit alleyway stretches before you. If you look directly up, you can see less of the beautiful sky. ~ 39 0 2 D1 Mirky Alley ~ ~ 0 0 3913 D3 Mirky Alley ~ ~ 0 0 3911 S #3913 Mirky Alley~ A dimly lite alleyway stretches before you. If you look directly up, you can see very little of the beautiful sky. You are beginning to wonder if you should turn back. ~ 39 0 2 D1 Crumbling hole in the wall ~ ~ 0 0 3936 D2 Growling Alley ~ ~ 0 0 3914 D3 Mirky Alley ~ ~ 0 0 3912 S #3914 Growling Alley~ The howls have now given way to deep throated growls. If you look up now, you will find that you can now longer see the sky. Aren't you glad you brought a light? But you shiver with the thought that it could burn out. ~ 39 9 0 D0 Mirky Alley ~ ~ 0 0 3913 D2 Growling Alley ~ ~ 0 0 3915 S #3915 Growling Alley~ The howls have now given way to deep throated growls. It hard to imagine how there can be a darker, scarier alleyway anywhere. ~ 39 9 0 D0 Growling Alley ~ ~ 0 0 3914 D2 Growling Alley ~ ~ 0 0 3916 S #3916 Growling Alley~ The growls are getting worst. This is getting on your nerves. ~ 39 9 0 D0 Growling Alley ~ ~ 0 0 3915 D2 Growling Alley ~ ~ 0 0 3917 S #3917 Growling Alley~ The growls are becoming so strong that the walls are beginning to vibrate. ~ 39 9 0 D1 Growling Alley ~ ~ 0 0 3918 D0 Growling Alley ~ ~ 0 0 3916 S #3918 Growling Alley~ The growls are becoming so strong that the walls are beginning to vibrate. ~ 39 9 0 D1 Growling Alley ~ ~ 0 0 3919 D3 Growling Alley ~ ~ 0 0 3917 S #3919 Growling Alley~ The growls are becoming so strong that the walls are beginning to vibrate. ~ 39 9 0 D1 Growling Alley ~ ~ 0 0 3920 D3 Growling Alley ~ ~ 0 0 3918 S #3920 Growling Alley~ The growls are becoming so strong that the walls are beginning to vibrate. ~ 39 9 0 D1 Growling Alley ~ ~ 0 0 3921 D3 Growling Alley ~ ~ 0 0 3919 S #3921 Growling Alley~ The growls are becoming so strong that the walls are beginning to vibrate. ~ 39 9 0 D1 Growling Alley ~ ~ 0 0 3922 D3 Growling Alley ~ ~ 0 0 3920 S #3922 Growling Alley~ The growls are becoming so strong that the walls are beginning to vibrate. ~ 39 9 0 D1 Growling Alley ~ ~ 0 0 3923 D3 Growling Alley ~ ~ 0 0 3921 S #3923 Growling Alley~ The growls are becoming so strong that the walls are beginning to vibrate. ~ 39 9 0 D1 Growling Alley ~ ~ 0 0 3924 D3 Growling Alley ~ ~ 0 0 3922 S #3924 Growling Alley~ The growls are becoming so strong that the walls are vibrating. ~ 39 9 0 D1 Growling Alley ~ ~ 0 0 3925 D3 Growling Alley ~ ~ 0 0 3923 S #3925 Growling Alley~ No it is not your imagination, the walls are visually vibrating. Will they stay up? ~ 39 9 0 D0 Growling Alley ~ ~ 0 0 3926 D3 Growling Alley ~ ~ 0 0 3924 S #3926 Growling Alley~ How much longer to you have to put up with this growling? Of course the gnawed bones littering the alley are of some concern also. ~ 39 9 0 D0 Growling Alley ~ ~ 0 0 3927 D2 Growling Alley ~ ~ 0 0 3925 S #3927 Growling Alley~ You can no longer hear the growling. The frequency of the growling has dropped below your hearing range. Still the walls are shaking! ~ 39 9 0 D0 Shaking Alley ~ ~ 0 0 3928 D2 Growling Alley ~ ~ 0 0 3926 S #3928 Shaking Alley~ The walls are shaking and so is the ground. The litter of bones has grown. scattered amoung the bones is a lot of loose, brownish fur. ~ 39 9 0 D0 Quiet Intersection ~ ~ 0 0 3929 D2 Growling Alley ~ ~ 0 0 3926 S #3929 Quiet Intersection~ The vibrating has stopped. Instead, there is a hungry anticipation hanging in the air. ~ 39 9 0 D1 Mirky Alley ~ ~ 0 0 3930 D2 Shaking Alley ~ ~ 0 0 3928 D3 Small hole in the wall~ ~ 0 0 3956 S #3930 Mirky Alley~ A dimly lite alleyway stretches before you. If you look directly up, you can see less of the beautiful sky. ~ 39 0 2 D1 Mirky Alley ~ ~ 0 0 3931 D3 Quiet Intersection ~ ~ 0 0 3929 S #3931 Mirky Alley~ The alley has quickly closed on you. Ahead is darkness, back is light. ~ 39 0 2 D1 Animal Den ~ ~ 0 0 3932 D3 Mirky Alley ~ ~ 0 0 3930 S #3932 Warg-Fido Den~ A large den of the most unholy combination. A warg stud and his fido mates are here defending their pack of half-grown half breeds. Still the offspring are very hungry and glad to see you. ~ 39 9 2 D0 Northern Alleyway ~ ~ 0 0 3933 D3 Mirky Alley ~ ~ 0 0 3931 S #3933 Northern Alley~ As you step into the alleyway, a cold shiver runs down your spine. This area is clean and well lite. Why? Why haven't the warg-fido's messed this area up too? ~ 39 12 2 D0 Large House ~ ~ 0 0 3934 D2 Warg-Fido Den ~ ~ 0 0 3932 S #3934 Large well kept house~ The floor of this well kept house is covered with the skins of countless wargs. But everyonce in awhile, you see what could be a human skin amoung the warg skins. The walls are covered with beautiful tapestries depicting battles against lamias. For some reason, the lamias are always winning. ~ 39 8 2 D0 Study ~ ~ 0 0 3935 D2 Northern Alley ~ ~ 0 0 3933 S #3935 Warg Master Study~ This looks like the room of a master thinker. The room is littered with paper everywhere. The walls are covered with unusual writing. You sure wish you had spent more time studying at school, instead of spending all your spare time off adventuring. ~ 39 8 2 D2 Front room ~ ~ 0 0 3934 S #3936 Quiet tunnel~ You are in the middle of a dirt tunnel. The footprints in the soft dirt floor look like someone was walking on stilts. ~ 39 12 2 D1 Edge of Anthill ~ ~ 0 0 3939 D3 Mirky Alley ~ ~ 0 0 3913 S #3937 Edge of anthill~ You stand on the outside edge of a large anthill. ~ 39 8 2 D1 Anthill ~ ~ 0 0 3942 D2 Edge of anthill ~ ~ 0 0 3938 S #3938 Edge of anthill~ You stand on the outside edge of a large anthill. ~ 39 8 2 D0 Edge of anthill ~ ~ 0 0 3937 D1 Anthill ~ ~ 0 0 3942 D2 Edge of anthill ~ ~ 0 0 3939 S #3939 Edge of anthill~ You stand on the outside edge of a large anthill. ~ 39 8 2 D0 Edge of anthill ~ ~ 0 0 3938 D1 Anthill ~ ~ 0 0 3943 D2 Edge of anthill ~ ~ 0 0 3940 D3 Quiet tunnel ~ ~ 0 0 3936 S #3940 Edge of anthill~ You stand on the outside edge of a large anthill. ~ 39 8 2 D0 Edge of anthill ~ ~ 0 0 3939 D1 Anthill ~ ~ 0 0 3944 D2 Edge of anthill ~ ~ 0 0 3941 S #3941 Edge of anthill~ You stand on the outside edge of a large anthill. ~ 39 8 2 D0 Edge of anthill ~ ~ 0 0 3940 D1 Anthill ~ ~ 0 0 3944 S #3942 Anthill~ You are standing midway up a large mound of hard packed dirt. All around you are ants. ~ 39 8 2 D3 Edge of anthill ~ ~ 0 0 3937 D0 Anthill ~ ~ 0 0 3945 D1 Top of hill ~ ~ 0 0 3946 D2 Anthill ~ ~ 0 0 3943 S #3943 Anthill~ You are standing midway up a large mound of hard packed dirt. All around you are ants. ~ 39 8 2 D3 Edge of anthill ~ ~ 0 0 3939 D0 Anthill ~ ~ 0 0 3942 D1 Top of hill ~ ~ 0 0 3946 D2 Anthill ~ ~ 0 0 3944 S #3944 Anthill~ You are standing midway up a large mound of hard packed dirt. All around you are ants. ~ 39 8 2 D3 Edge of anthill ~ ~ 0 0 3941 D0 Anthill ~ ~ 0 0 3943 D1 Top of hill ~ ~ 0 0 3946 D2 Anthill ~ ~ 0 0 3947 S #3945 Anthill~ You are standing midway up a large mound of hard packed dirt. All around you are ants. ~ 39 8 2 D1 Anthill ~ ~ 0 0 3948 D1 Top of hill ~ ~ 0 0 3946 D2 Anthill ~ ~ 0 0 3942 S #3946 Top of Anthill~ Ah, you have reached the top of the hill. Congratulations! From here, you can see the opening into the anthill. Do you dare go in? All it takes is just 1 little step down......... ~ 39 8 2 D0 Anthill ~ ~ 0 0 3945 D1 Anthill ~ ~ 0 0 3949 D2 Anthill ~ ~ 0 0 3943 D3 Anthill ~ ~ 0 0 3947 D5 Ant hill Entrance ~ ~ 0 0 3957 S #3947 Anthill~ You are standing midway up a large mound of hard packed dirt. All around you are ants. ~ 39 8 2 D1 Anthill ~ ~ 0 0 3950 D0 Top of hill ~ ~ 0 0 3946 D3 Anthill ~ ~ 0 0 3944 S #3948 Anthill~ You are standing midway up a large mound of hard packed dirt. All around you are ants. ~ 39 8 2 D1 Edge of anthill ~ ~ 0 0 3951 D0 Anthill ~ ~ 0 0 3945 D1 Top of hill ~ ~ 0 0 3946 D2 Anthill ~ ~ 0 0 3949 S #3949 Anthill~ You are standing midway up a large mound of hard packed dirt. All around you are ants. ~ 39 8 2 D1 Edge of anthill ~ ~ 0 0 3953 D0 Anthill ~ ~ 0 0 3948 D3 Top of hill ~ ~ 0 0 3946 D2 Anthill ~ ~ 0 0 3950 S #3950 Anthill~ You are standing midway up a large mound of hard packed dirt. All around you are ants. ~ 39 8 2 D1 Edge of anthill ~ ~ 0 0 3955 D0 Anthill ~ ~ 0 0 3949 D1 Top of hill ~ ~ 0 0 3946 D2 Anthill ~ ~ 0 0 3947 S #3951 Edge of anthill~ You stand on the outside edge of a large anthill. ~ 39 8 2 D3 Anthill ~ ~ 0 0 3948 D2 Edge of anthill ~ ~ 0 0 3952 S #3952 Edge of anthill~ You stand on the outside edge of a large anthill. ~ 39 8 2 D0 Edge of anthill ~ ~ 0 0 3951 D3 Anthill ~ ~ 0 0 3948 D2 Edge of anthill ~ ~ 0 0 3953 S #3953 Edge of anthill~ You stand on the outside edge of a large anthill. ~ 39 8 2 D0 Edge of anthill ~ ~ 0 0 3952 D3 Anthill ~ ~ 0 0 3949 D2 Edge of anthill ~ ~ 0 0 3954 D1 Quiet tunnel ~ ~ 0 0 3956 S #3954 Edge of anthill~ You stand on the outside edge of a large anthill. ~ 39 8 2 D0 Edge of anthill ~ ~ 0 0 3953 D3 Anthill ~ ~ 0 0 3950 D2 Edge of anthill ~ ~ 0 0 3955 S #3955 Edge of anthill~ You stand on the outside edge of a large anthill. ~ 39 8 2 D0 Edge of anthill ~ ~ 0 0 3954 D3 Anthill ~ ~ 0 0 3950 S #3956 Quiet tunnel~ You are in the middle of a dirt tunnel. The footprints in the soft dirt floor look like someone was walking on stilts. ~ 39 12 2 D1 Quiet Intersection ~ ~ 0 0 3929 D3 Edge of Anthill ~ ~ 0 0 3953 S #3957 Entrance to nest~ You are standing on a small ledge. About 6 feet below you, you can see the staff turn horizontal. Above you, you can see the exit to the ant nest. Do humans really belong here? ~ 39 8 2 D4 Top of hill ~ ~ 0 0 3946 D5 Inside nest ~ ~ 0 0 3958 S #3958 Inside nest~ You are standing at the bottom of the shaft. Way above you, you can see the exit. There is a tunnel nearly 8 feet in diameter off to the north, but it curves to the east after about 30 feet. The walls of the tunnel seem to be coated solid, sickly white material. ~ 39 8 2 D4 Entrance to nest ~ ~ 0 0 3957 D0 Curve in nest ~ ~ 0 0 3959 S #3959 Curve in nest~ The white tunnels are beginning to close in on you. This would be a perfect place to defend the tunnels if one was so inclined. ~ 39 8 2 D1 Long, quiet tunnel ~ ~ 0 0 3960 D2 Inside nest ~ ~ 0 0 3958 S #3960 Long, quite tunnel~ The tunnel widens as it continues east. The white walls could make weaker people feel sick. Still, it is nice and quiet here. Wonder why?? ~ 39 8 2 D1 Tunnel Intersection ~ ~ 0 0 3961 D3 Curve in nest ~ ~ 0 0 3959 S #3961 Tunnel intersection~ Hmmm.... Now what? Should you continue east, or north. Perhaps if you are wise, you will go back and leave these white halls to their rightfull owners. ~ 39 8 2 D0 Long, quite tunnel ~ ~ 0 0 3964 D1 Long, quite tunnel ~ ~ 0 0 3962 D3 Long, quite tunnel ~ ~ 0 0 3960 S #3962 Long, quite tunnel~ To the east, you hear a lot of noise and you notice an odd smell. Still the walls are the same sickly white, but you notice that the quality of the walls has degraded. ~ 39 8 2 D1 Worker's quarters ~ ~ 0 0 3963 D3 Tunnel intersection ~ ~ 0 0 3961 S #3963 Worker's quarters~ Ah, now this is more like home! This must be where the ant's actually live. This place is a mess. If it weren't for the sickly white walls and all these ants, you could mistake this place for your bedroom. ~ 39 8 2 D3 Long, quite tunnel ~ ~ 0 0 3962 S #3964 Long, quite tunnel~ To the west, you hear a lot of noise and you notice an sweet smell. Still the walls are the same sickly white, but you notice that the quality of the walls has upgraded. ~ 39 8 2 D3 Queen's chamber ~ ~ 0 0 3965 D2 Tunnel intersection ~ ~ 0 0 3961 S #3965 Queen's chamber~ You are standing in a huge, beautiful, perfumed room. How would have thought that this ugly white could actually be made to look wonderfull! Why would simple ants do that? ~ 39 8 2 D1 Long, quite tunnel ~ ~ 0 0 3964 S #4000 The hills~ You are on a path leading north, small hills surrounds you. You feel the forces of evil approach you from the north. ~ 40 4 4 D0 ~ ~ 0 0 4001 D2 ~ ~ 0 0 3500 S #4001 The hills~ You are on a small path leading north, dark threatening hills surrounds you to almost all sides. ~ 40 4 4 D0 ~ ~ 0 0 4002 D2 ~ ~ 0 0 4000 S #4002 End of the path~ The path stops here, to the north is a single mountain and around you are some threatening hills. There is a dark cave to the north. You see a large sign on the mountain. ~ 40 4 4 D0 ~ ~ 0 0 4010 D2 ~ ~ 0 0 4001 E sign~ The sign says: *********************************************************************** * * * ******************************************************************* * * * * * * * The Mines of Moria * * * * * * * * Enter at your own risk. * * * * * * * * Welcome to the mines of Moria.. At present there are only * * * * 3 levels. Later the plan is to build 20... * * * * * * * * Are you below level 3 Don't enter.. * * * * Are you below level 8 Don't enter alone.. * * * * * * * ******************************************************************* * * * *********************************************************************** ~ S #4010 The cave~ You are in a cave, to the south you sense fresh air. To the north a small tunnel continues into the mountain. ~ 40 9 2 D0 ~ ~ 0 0 4011 D2 ~ ~ 0 0 4002 S #4011 The tunnel~ You force your way through a small tunnel, to you south you sense a little fresh air, and to the north the tunnel continues. ~ 40 9 3 D0 ~ ~ 0 0 4014 D2 ~ ~ 0 0 4010 S #4012 The tunnel~ You are in a small tunnel, to the north there is a cave. The tunnel continues to the east. ~ 40 9 3 D0 ~ ~ 0 0 4016 D1 ~ ~ 0 0 4013 S #4013 The tunnel~ You are in a small tunnel leading east-west. The floor is covered by dust. ~ 40 9 3 D1 ~ ~ 0 0 4014 D3 ~ ~ 0 0 4012 S #4014 The tunnel~ You are in a tunnel, the tunnel continues to the south and to the west, to the north there is a cave. ~ 40 9 3 D0 ~ ~ 0 0 4018 D2 ~ ~ 0 0 4011 D3 ~ ~ 0 0 4013 S #4015 The tunnel~ You are in a small tunnel, the tunnel continues west. ~ 40 9 3 D0 ~ ~ 0 0 4019 D3 ~ ~ 0 0 4014 S #4016 The large cave~ You are in a large cave, the cave continues east and west, to the south you notice a small tunnel. ~ 40 9 2 D1 ~ ~ 0 0 4017 D2 ~ ~ 0 0 4012 D3 ~ ~ 0 0 4023 S #4017 The large cave~ You are in the east end of the large cave. ~ 40 9 2 D3 ~ ~ 0 0 4016 S #4018 The cave~ You are in the south end of a cave, to the south you see a tunnel. You notice a large pile of bones in the corner. ~ 40 9 2 D0 ~ ~ 0 0 4025 D2 ~ ~ 0 0 4014 E pile bones~ Well you better watch out - some of the bones are human ! ~ S #4019 The tunnel~ You are in a north-south leading tunnel. ~ 40 9 3 D0 ~ ~ 0 0 4026 D2 ~ ~ 0 0 4015 S #4020 The hole~ You are by a hole in the floor, you can leave down, or north. ~ 40 13 3 D0 ~ ~ 0 0 4027 D5 ~ ~ 0 0 4064 S #4021 The hole~ You are by a hole in the floor, exits are down or east. ~ 40 13 3 D1 ~ ~ 0 0 4022 D5 ~ ~ 0 0 4115 S #4022 The damp tunnel~ You are in a damp tunnel, your clothes feel wet. The tunnel continues to the north, to the west you see a hole in the floor and to the east there is a large cave. ~ 40 9 3 D0 ~ ~ 0 0 4024 D1 ~ ~ 0 0 4023 D3 ~ ~ 0 0 4021 S #4023 The large cave~ You are in the western part of the large cave, to the west you see a damp tunnel. ~ 40 9 2 D1 ~ ~ 0 0 4016 D3 ~ ~ 0 0 4022 S #4024 The damp tunnel~ You are in a damp tunnel, that leads west. ~ 40 9 3 D2 ~ ~ 0 0 4022 D3 ~ ~ 0 0 4059 S #4025 The cave~ You are in the north end of a cave. To the east you see some tunnels which leads in many directions. ~ 40 9 2 D1 ~ ~ 0 0 4026 D2 ~ ~ 0 0 4018 S #4026 The many tunnels~ You are in a tunnel, that leads of in all directions. ~ 40 9 3 D0 ~ ~ 0 0 4028 D1 ~ ~ 0 0 4027 D2 ~ ~ 0 0 4019 D3 ~ ~ 0 0 4025 S #4027 The tunnel~ You are in a north-south leading tunnel, you also notice a tunnel to the west. From the north you sense the fresh air! ~ 40 9 3 D0 ~ ~ 0 0 4029 D2 ~ ~ 0 0 4020 D3 ~ ~ 0 0 4026 S #4028 The smelly tunnel~ You are in a north-south leading tunnel, you see a small light to the north. You notice a strange smell from the north.. ~ 40 9 3 D0 ~ ~ 0 0 4030 D2 ~ ~ 0 0 4026 S #4029 The cave~ You are in a cave that is filled with fresh air, you sense the wind blowing from the north. To the south you see a small tunnel continue into the mountain. ~ 40 9 2 D0 ~ ~ 0 0 4031 D2 ~ ~ 0 0 4027 S #4030 The light cave~ You are in a light cave, through a hole large above you, you see the sky. A small tunnel to the south is the only way out. You notice the source of the strange smell, all around you there is corpses from several monsters. ~ 40 0 2 D2 ~ ~ 0 0 4028 E corpse corpses~ IT STINKS! nnn~ S #4031 The valley~ You are in a small valley, surrounded by hills and a mountain to the south. In the mountain there is a cave. To the north you enter the hills. ~ 40 0 2 D2 ~ ~ 0 0 4029 D0 ~ ~ 0 0 4032 E cave~ Well it doesn't look nice, but it's the only way out.. ~ S #4032 The foothills~ You are on a winding path that leads through the foothills on the other side of the mountain. The path continues north. ~ 40 0 2 D0 ~ ~ 0 0 4033 D2 ~ ~ 0 0 4031 S #4033 The intersection in the foothills~ The small path you are following splits here. The path continues north and south or you can follow a trail east into the mountains. ~ 40 0 2 D0 ~ ~ 0 0 4034 D1 ~ ~ 0 0 4037 D2 ~ ~ 0 0 4032 S #4034 The grassy area of the foothills~ The grass here is unusually high. You notice several areas where somone or something large has crush spots of the down. Several very large rocks litter this area. You can go north, west or south. ~ 40 0 2 D0 ~ ~ 0 0 4035 D3 ~ ~ 0 0 4042 D2 ~ ~ 0 0 4033 S #4035 The foothills end~ At this point you are leaving the foothills. You see a plains area to the north of here. You can spot a small city in the distance from here. ~ 40 0 2 D0 ~ ~ 0 0 4036 D2 ~ ~ 0 0 4034 S #4036 The plains~ the plains. Exits are south ~ 40 0 2 D2 ~ ~ 0 0 4035 S #4037 The foothills path~ exits are east and west. ~ 40 0 2 D3 ~ ~ 0 0 4033 D1 ~ ~ 0 0 4038 S #4038 Base of the mountain~ Exits are east and west. ~ 40 0 2 D1 ~ ~ 0 0 4039 D3 ~ ~ 0 0 4037 S #4039 A trail up the mountain~ Exits are east and west. ~ 40 0 2 D1 ~ ~ 0 0 4040 D3 ~ ~ 0 0 4038 S #4040 The mountain top.~ Exits are north, east, west. ~ 40 0 2 D0 ~ ~ 0 0 4041 D1 ~ ~ 0 0 7114 D3 ~ ~ 0 0 4039 S #4041 The lions den~ Exits are south. ~ 40 0 2 D2 ~ ~ 0 0 4040 S #4042 The level foothills~ Exits are east and west. ~ 40 0 2 D1 ~ ~ 0 0 4034 D3 ~ ~ 0 0 4043 S #4043 The cave entrance~ Exits are east and west. ~ 40 0 2 D1 ~ ~ 0 0 4042 D3 ~ ~ 0 0 4044 S #4044 The hill giant cave~ Exits are east. ~ 40 0 2 D1 ~ ~ 0 0 4043 S #4050 The tunnel~ You are in a tunnel, which turns here. The tunnel continues to the east and the south. ~ 40 9 3 D1 ~ ~ 0 0 4051 D2 ~ ~ 0 0 4053 S #4051 The tunnel~ You are in an east-west leading tunnel. The tunnel is very narrow here. ~ 40 9 3 D1 ~ ~ 0 0 4052 D3 ~ ~ 0 0 4050 S #4052 The tunnel~ You are in an east-west leading tunnel. ~ 40 9 3 D1 ~ ~ 0 0 4100 D3 ~ ~ 0 0 4051 S #4053 The tunnel~ You are at a turn, the tunnel continues north and east. ~ 40 9 3 D0 ~ ~ 0 0 4050 D1 ~ ~ 0 0 4054 S #4054 The light cave~ You are in a cave, to south from you there is a large fire that lights the entire cave, to the east and west tunnels leads off. ~ 40 8 2 D1 ~ ~ 0 0 4055 D2 ~ ~ 0 0 4056 D3 ~ ~ 0 0 4053 S #4055 The maze~ You are in a maze of small damp tunnels. Only exit is west to a light cave. ~ 40 9 3 D3 ~ ~ 0 0 4054 S #4056 The light cave~ You are in a light cave, a large fire in front of you lights the room. The cave continues to the north and south. ~ 40 8 2 D0 ~ ~ 0 0 4054 D2 ~ ~ 0 0 4061 E fire~ Well, errh - It looks somehow quite warm..! ~ S #4057 The maze~ You are in a maze of small damp tunnels. Exits leads both north and south. ~ 40 9 3 D0 ~ ~ 0 0 4055 D2 ~ ~ 0 0 4062 S #4058 The maze~ You are in a maze of small damp tunnels. Exits leads west and south. ~ 40 9 3 D2 ~ ~ 0 0 4063 D3 ~ ~ 0 0 4057 S #4059 The tunnel~ You are in a tunnel, only exit is to the east. You sense that the tunnel leads slightly down. ~ 40 13 3 D1 ~ ~ 0 0 4060 S #4060 The tunnel~ You are in a small tunnel, to the west the tunnel continues and to the east you see some light. ~ 40 9 3 D1 ~ ~ 0 0 4061 D3 ~ ~ 0 0 4059 S #4061 The light cave~ You are in the south end of a light cave, tunnels leads of to the south and west. ~ 40 8 2 D0 ~ ~ 0 0 4056 D2 ~ ~ 0 0 4065 D3 ~ ~ 0 0 4060 S #4062 The maze~ You are in a maze of small damp tunnels. Exits leads east and west. ~ 40 9 3 D1 ~ ~ 0 0 4063 D3 ~ ~ 0 0 4061 S #4063 The maze~ You are in a maze of small damp tunnels. Exits leads north and east. ~ 40 9 3 D0 ~ ~ 0 0 4054 D1 ~ ~ 0 0 4064 S #4064 The tunnel~ You are in a tunnel, only exit is west - Only exit, well there is also a hole in the ceiling. ~ 40 9 3 D3 ~ ~ 0 0 4063 D4 ~ ~ 0 0 4020 S #4065 The maze~ You are in a maze of small damp tunnels. The tunnel continues east. To the north there is a light cave. ~ 40 9 3 D0 ~ ~ 0 0 4061 D1 ~ ~ 0 0 4066 S #4066 The maze~ You are in a maze of small damp tunnels. Exits leads east and north. To the south is a large cave. ~ 40 9 3 D0 ~ ~ 0 0 4062 D1 ~ ~ 0 0 4067 D2 ~ ~ 0 0 4069 S #4067 The maze~ You are in a maze of small damp tunnels. Exits leads west and north. ~ 40 9 3 D0 ~ ~ 0 0 4063 D3 ~ ~ 0 0 4066 S #4068 The large cave~ You are in the northwest end of a large cave. ~ 40 9 2 D1 ~ ~ 0 0 4069 D2 ~ ~ 0 0 4070 S #4069 The large cave~ You are in the northeast end of a large cave. To the north the is a small damp tunnel. ~ 40 9 2 D0 ~ ~ 0 0 4066 D2 ~ ~ 0 0 4071 D3 ~ ~ 0 0 4068 S #4070 The large cave~ You are in the southwest end of a large cave. ~ 40 9 2 D0 ~ ~ 0 0 4068 D1 ~ ~ 0 0 4071 S #4071 The large cave~ You are in the southeast end of a large cave. To the east you notice a small tunnel. ~ 40 9 2 D0 ~ ~ 0 0 4069 D1 ~ ~ 0 0 4072 D3 ~ ~ 0 0 4070 S #4072 The tunnel~ You are in a narrow tunnel, which leads both to the east and the south. There is also an exit towards the west, where you see a large cave. ~ 40 9 3 D1 ~ ~ 0 0 4073 D2 ~ ~ 0 0 4074 D3 ~ ~ 0 0 4071 S #4073 End of tunnel~ The tunnel stops here. There is no other exits than the one you came from. ~ 40 9 3 D3 ~ ~ 0 0 4072 S #4074 The hole~ You are at a small hole in the floor, you can either leave north or try your luck and leave down into the unknown! ~ 40 9 3 D0 ~ ~ 0 0 4072 D5 ~ ~ 0 0 -1 S #4100 The tunnel~ Suddenly you feel that the tunnel leads slightly down.. The only exit is to the west, and it leads down.. ~ 41 13 3 D3 ~ ~ 0 0 4101 S #4101 The long tunnel~ You are in a long east-west leading tunnel. The tunnel is quite wide at this point. ~ 41 9 3 D1 ~ ~ 0 0 4100 D3 ~ ~ 0 0 4102 S #4102 The long tunnel~ You are in a long east-west leading tunnel. The tunnel becomes narrow to the west. ~ 41 9 3 D1 ~ ~ 0 0 4101 D3 ~ ~ 0 0 4103 S #4103 The long tunnel~ You are in a long east-west leading tunnel. The tunnel is quite narrow at this point. You notice a small hole leading south. ~ 41 9 3 D1 ~ ~ 0 0 4102 D2 ~ ~ 0 0 4106 D3 ~ ~ 0 0 4104 S #4104 The long tunnel~ You are in a long east-west leading tunnel. The tunnel starts sloping down towards the west. ~ 41 9 3 D1 ~ ~ 0 0 4103 D3 ~ ~ 0 0 -1 S #4105 The golden cave~ You are in a giant cave, all the walls are shining with a soft golden light. The cave continues to the south and west. ~ 41 8 1 D2 ~ ~ 0 0 4108 D3 ~ ~ 0 0 4106 E light gold golden~ It looks good, but a closer look reveals that it has no value. ~ S #4106 The golden cave~ This is a giant cave, all the walls are shining with a soft golden light. The cave continues to the south and east, to the north i a narrow tunnel. ~ 41 8 1 D0 ~ ~ 0 0 4103 D1 ~ ~ 0 0 4105 D2 ~ ~ 0 0 4109 E light gold golden~ It looks good, but a closer look reveals that it has no value. ~ S #4107 The passage~ This is a small passage, it leads south, to the east is a golden cave. ~ 41 9 3 D2 ~ ~ 0 0 4113 D3 ~ ~ 0 0 4108 S #4108 The golden cave~ You are in a giant cave, all the walls are shining with a soft golden light. The cave continues to the north and west, east from you there is a small passage. ~ 41 8 1 D0 ~ ~ 0 0 4105 D1 ~ ~ 0 0 4107 D3 ~ ~ 0 0 4109 E light gold golden~ It looks good, but as you look closely you notice that it has no value. ~ S #4109 The golden cave~ You are in a giant cave, all the walls are shining with a soft golden light. The cave continues to the south, east and north. ~ 41 8 1 D0 ~ ~ 0 0 4106 D1 ~ ~ 0 0 4108 D2 ~ ~ 0 0 4114 E light gold golden~ It looks good, but as you look closely you notice that it has no value. ~ S #4110 The hole~ You are standing by a large hole in the floor, when you looks down into the darkness you feel frightened. ~ 41 13 3 D3 ~ ~ 0 0 4111 D5 ~ ~ 0 0 -1 S #4111 The tunnel~ You are in a small tunnel, it leads from east to the west. ~ 41 9 3 D1 ~ ~ 0 0 4110 D3 ~ ~ 0 0 4112 S #4112 The tunnel~ You are in a larger tunnel, it leads from west to east. ~ 41 9 3 D1 ~ ~ 0 0 4111 D3 ~ ~ 0 0 4113 S #4113 The passage~ You are in a passage that leads towards the south. To the east You see a tunnel. ~ 41 9 3 D0 ~ ~ 0 0 4107 D1 ~ ~ 0 0 4112 D2 ~ ~ 0 0 4116 S #4114 The golden cave~ You are in a giant cave, all the walls are shining with a soft golden light. The cave continues to the north, to the west you see a dark passsage. ~ 41 8 1 D0 ~ ~ 0 0 4109 D3 ~ ~ 0 0 4115 E light gold golden~ It looks good, but as you look closely you notice that it has no value. ~ S #4115 The dark passage.~ You are in a dark passage, that leads east. In the ceiling you notice a small hole, just big enough to pass through. ~ 41 9 3 D1 ~ ~ 0 0 4114 D4 ~ ~ 0 0 4021 S #4116 The passage~ You are in a passage that leads north-south. You notice a small light to the south. ~ 41 9 3 D0 ~ ~ 0 0 4113 D2 ~ ~ 0 0 4120 E light~ Well you can't see where it comes from.. ~ S #4117 The secret tunnel~ You are in a secret tunnel that leads north, to the south you see a small chamber. ~ 41 9 3 D0 ~ ~ 0 0 4114 D2 ~ ~ 0 0 4122 S #4118 The cave~ You are in a light cave, from torches several feets abouve your head fire lights the room. The cave continues to the west and south. To the north a small hole leads to a tunnel. ~ 41 8 1 D0 ~ ~ 0 0 4111 D2 ~ ~ 0 0 4123 D3 ~ ~ 0 0 4119 S #4119 The cave~ You are in a light cave, from torches several feets abouve your head fire lights the room. The cave continues to the east and south. ~ 41 8 1 D1 ~ ~ 0 0 4118 D2 ~ ~ 0 0 4124 D3 ~ ~ 0 0 4121 S #4120 The passage~ You are in a north-south leading passage. To the south you see light. ~ 40 9 3 D0 ~ ~ 0 0 4116 D2 ~ ~ 0 0 4125 E light~ It nearly is enough to light the passage. ~ S #4121 The secret tunnel~ You are in a secret tunnel that leads west, you feel evilness approaching you as you continue west. ~ 40 9 3 D3 ~ ~ 0 0 4122 S #4122 The secret chamber~ You are in a secret chamber, the room is filled with an evil feeling. ~ 40 9 3 D0 ~ ~ 0 0 4117 S #4123 The cave~ You are in a light cave, from torches several feets abouve your head fire lights the room. The cave continues to the north and west. ~ 41 8 1 D0 ~ ~ 0 0 4118 D3 ~ ~ 0 0 4124 S #4124 The cave~ You are in a light cave, from torches several feets abouve your head fire lights the room. The cave continues to the east and north. To the west a passage leads north. ~ 41 8 1 D0 ~ ~ 0 0 4119 D1 ~ ~ 0 0 4123 D3 ~ ~ 0 0 4125 S #4125 The passage~ You are in a passage, to the east you see a cave. Light from the cave lights up the passage. To the north the passage leads into the darkness.. ~ 40 8 3 D0 ~ ~ 0 0 4120 D1 ~ ~ 0 0 4124 S #5001 A long tunnel~ You encounter some rapids as you enter this tunnel cut out of the mountains by the river. ~ 50 9 7 D1 ~ ~ 0 0 5002 D3 ~ ~ 0 0 3205 S #5002 An long tunnel~ The tunnel branches off north. ~ 50 9 7 D0 ~ ~ 0 0 5008 D1 ~ ~ 0 0 5003 D3 ~ ~ 0 0 5001 S #5003 A long tunnel~ The tunnel branches off south. ~ 50 9 7 D1 ~ ~ 0 0 5004 D2 ~ ~ 0 0 5017 D3 ~ ~ 0 0 5002 S #5004 A long tunnel~ The tunnel branches off to the south. ~ 50 9 7 D1 ~ ~ 0 0 5005 D2 ~ ~ 0 0 5018 D3 ~ ~ 0 0 5003 S #5005 An underground lake~ You are floating on a jet-black underground lake fed by dripping water and lime from above. The tunnel continues to the east and the river leads back west. To the north is a roughly-hewn hallway. ~ 50 9 7 D0 ~ ~ 0 0 5016 D1 ~ ~ 0 0 5006 D2 ~ ~ 0 0 5023 D3 ~ ~ 0 0 5004 S #5006 A long narrow tunnel~ The tunnel rises sharply to the east. ~ 50 9 5 D1 ~ ~ 0 0 5007 D3 ~ ~ 0 0 5005 S #5007 A wide tunnel~ The tunnel continues east and west. To the east the tunnel dives down into a bright light. ~ 50 9 5 D1 ~ ~ 0 0 5026 D3 ~ ~ 0 0 5006 S #5008 Cave-in~ You stand at the edge of a large pile of rubble created from the last rockslide. ~ 50 9 5 D2 ~ ~ 0 0 5002 D5 You can easily slide down the rocks without getting hurt.~ ~ 0 0 5009 S #5009 At the foot of the rubble~ You are at the bottom of a large pile of rubble. A tunnel branches off to the north and east. ~ 50 9 5 D0 ~ ~ 0 0 5010 D1 ~ ~ 0 0 5012 D4 ~ ~ 0 0 5008 S #5010 Cave entrance~ You stand in the middle of a large and beautiful cave. A path leads deeper into the darkness. ~ 50 9 5 D2 ~ ~ 0 0 5009 D5 You look down into the cave. Bones are strwen about everywhere.~ ~ 0 0 5011 S #5011 Giant cave~ This cavern overwhelms you. The walls and ceiling seem miles away. Bones of previous adventurers lie strewn on the cavern floor. ~ 50 9 5 D4 ~ ~ 0 0 5010 D5 ~ ~ 0 0 5100 S #5012 Narrow bend~ The tunnel turns to the south and west. ~ 50 9 5 D2 ~ ~ 0 0 5013 D3 ~ ~ 0 0 5009 S #5013 Large cave~ You are standing in a large cave. Many furs are spread out on the floor. ~ 50 9 5 D0 ~ ~ 0 0 5012 D1 ~ ~ 0 0 5014 S #5014 Damp hallway~ The walls here are extremely damp, as well as the floor. ~ 50 9 5 D1 You hear drops of water.~ ~ 0 0 5015 D3 ~ ~ 0 0 5013 S #5015 Underground pool~ You are wading in a knee deep pool of lime-water. ~ 50 9 6 D2 ~ ~ 0 0 5016 D3 ~ ~ 0 0 5014 S #5016 Damp hallway~ The walls of the tunnel are extremely damp here. You hear the faint sound of running water to the south. ~ 50 9 5 D0 You hear drops of water.~ ~ 0 0 5015 D2 ~ ~ 0 0 5005 S #5017 Narrow crawlway~ This crawlway is just big enough for a human to crawl through or a halfling to walk through. ~ 50 9 5 D0 ~ ~ 0 0 5003 D1 ~ ~ 0 0 5018 D2 You smell the fragrent odor of fungus.~ ~ 0 0 5019 S #5018 Large cavern~ You have entered a very large cavern. The rock formations would amaze almost any dwarf. ~ 50 9 5 D0 ~ ~ 0 0 5004 D3 ~ ~ 0 0 5017 S #5019 Fungus patch~ As you walk through the fungus patch, you are shot at by many millions of spores. You can hardly breathe. ~ 50 9 5 D0 ~ ~ 0 0 5017 D1 The fragrant smell of fungus spores continues to the east~ ~ 0 0 5020 S #5020 Fungus path~ As you walk along the path, millions of spores are shot at you. You can hardly breathe. ~ 50 9 5 D2 A giant mushroom temple stands to the south.~ ~ 0 0 5021 D3 The fragrant smell of spores continues to the west.~ ~ 0 0 5019 S #5021 Fungus temple~ You find yourself standing inside of a giant mushroom. The inside is decorated in the fashion of a temple. ~ 50 9 5 D0 ~ ~ 0 0 5020 D1 ~ ~ 0 0 5022 S #5022 Sloping passage~ You follow a path sloping down from the fungus temple. ~ 50 9 5 D2 ~ ~ 0 0 5021 D5 ~ ~ 0 0 5023 S #5023 Sloping passage~ You are on a path that gently slops up from the underground pool. ~ 50 9 5 D0 You hear sounds of trickling water.~ ~ 0 0 5005 D4 ~ ~ 0 0 5022 S #5024 The Great Eastern Desert~ A vast desert stretches for miles, the sand constantly shifting around you. A pyramid lies to the east and a snow-capped mountain range to the west. ~ 50 0 2 D0 Sand as far as the eye can see.~ ~ 0 0 5030 D1 Sand as far as the eye can see.~ ~ 0 0 5034 D2 Sand as far as the eye can see.~ ~ 0 0 5025 S #5025 The Great Eastern Desert~ A vast desert stretches for miles, the sands constantly shifting around you. A pyramid lies to the east and a snow-capped mountain range to the west. ~ 50 0 2 D0 Sand as far as the eye can see.~ ~ 0 0 5024 D1 Sand as far as the eye can see.~ ~ 0 0 5031 D2 Sand as far as the eye can see.~ ~ 0 0 5026 S #5026 The Great Eastern Desert~ A vast desert stretches for miles, the sands constantly shifting around you. A pyramid lies to the east and a snow-capped mountain range to the west. The hole which you tumbled out of is too high for you to reach. ~ 50 0 2 D0 Sand as far as the eye can see.~ ~ 0 0 5025 D1 Sand as far as the eye can see.~ ~ 0 0 5036 D2 Sand as far as the eye can see.~ ~ 0 0 5027 S #5027 The Great Eastern Desert~ A vast desert stretches for miles, the sands constantly shifting around you. A pyramid lies to the east and a snow-capped mountain range to the west. ~ 50 0 2 D0 Sand as far as the eye can see.~ ~ 0 0 5026 D1 Sand as far as the eye can see.~ ~ 0 0 5033 D2 Sand as far as the eye can see.~ ~ 0 0 5028 S #5028 The Great Eastern Desert~ A vast desert stretches for miles, the sands constantly shifting around you. A pyramid lies to the north-east and a snow-capped mountain range to the west. ~ 50 0 2 D0 Sand as far as the eye can see.~ ~ 0 0 5027 D1 Sand as far as the eye can see.~ ~ 0 0 5033 D2 Sand as far as the eye can see.~ ~ 0 0 5029 S #5029 The Great Eastern Desert~ A vast desert stretches for miles, the sands constantly shifting around you. A pyramid lies to the north-east and a snow-capped mountain range to the west. ~ 50 0 2 D0 Sand as far as the eye can see.~ ~ 0 0 5028 D1 Sand as far as the eye can see.~ ~ 0 0 5037 D2 Sand as far as the eye can see.~ ~ 0 0 5044 S #5030 A small oasis~ You stand beside a small pool of crystal-blue water bathed in the shade of a few scarse palm trees. To the north you see a small encampment stopped for the day. ~ 50 0 2 D0 You see three tents and some camels hitched to a stake. Shadows moving across the tents suggest activity.~ ~ 0 0 5056 D1 Sand as far as the eye can see.~ ~ 0 0 5036 D2 Sand as far as the eye can see.~ ~ 0 0 5032 D3 Sand as far as the eye can see.~ ~ 0 0 5025 S #5031 The Great Eastern Desert~ A vast desert stretches for miles, the sands constantly shifting around you. A pyramid lies to the east. ~ 50 0 2 D0 Sand as far as the eye can see.~ ~ 0 0 5031 D1 Sand as far as the eye can see.~ ~ 0 0 5031 D2 Sand as far as the eye can see.~ ~ 0 0 5032 D3 Sand as far as the eye can see.~ ~ 0 0 5024 S #5032 The Great Eastern Desert~ A vast desert stretches for miles, the sands constantly shifting around you. A pyramid lies to the east. ~ 50 0 2 D0 Sand as far as the eye can see.~ ~ 0 0 5035 D1 Sand as far as the eye can see.~ ~ 0 0 5036 D2 Sand as far as the eye can see.~ ~ 0 0 5033 D3 Sand as far as the eye can see.~ ~ 0 0 5032 S #5033 The Great Eastern Desert~ A vast desert stretches for miles, the sands constantly shifting around you. A pyramid lies to the north-east. ~ 50 0 2 D0 Sand as far as the eye can see.~ ~ 0 0 5037 D1 Sand as far as the eye can see.~ ~ 0 0 5037 D2 Sand as far as the eye can see.~ ~ 0 0 5043 D3 Sand as far as the eye can see.~ ~ 0 0 5028 S #5034 The Great Eastern Desert~ A vast desert stretches for miles, the sands constantly shifting around you. A pyramid lies to the south-east. ~ 50 0 2 D0 Sand as far as the eye can see.~ ~ 0 0 5038 D1 Sand as far as the eye can see.~ ~ 0 0 5071 D2 Sand as far as the eye can see.~ ~ 0 0 5034 D3 Sand as far as the eye can see.~ ~ 0 0 5035 S #5035 The Great Eastern Desert~ A vast desert stretches for miles, the sands constantly shifting around you. A pyramid lies to the east, although it doesn't seem to be resting on the ground. ~ 50 0 2 D0 Sand as far as the eye can see.~ ~ 0 0 5039 D1 The pyramid seems to be floating about 100 meters in the air. Even from here, you can sense a great evil residing within.~ ~ 0 0 5040 D2 Sand as far as the eye can see.~ ~ 0 0 5032 D3 Sand as far as the eye can see.~ ~ 0 0 5034 S #5036 The Great Eastern Desert~ A vast desert stretches for miles, the sands constantly shifting around you. A pyramid lies to the north-east. ~ 50 0 2 D0 Sand as far as the eye can see.~ ~ 0 0 5035 D1 Sand as far as the eye can see.~ ~ 0 0 5041 D2 Sand as far as the eye can see.~ ~ 0 0 5032 D3 Sand as far as the eye can see.~ ~ 0 0 5030 S #5037 The Great Eastern Desert~ A vast desert stretches for miles, the sands constantly shifting around you. A pyramid lies to the north-east. ~ 50 0 2 D0 Sand as far as the eye can see.~ ~ 0 0 5048 D1 Sand as far as the eye can see.~ ~ 0 0 5033 D2 Sand as far as the eye can see.~ ~ 0 0 5042 D3 Sand as far as the eye can see.~ ~ 0 0 5033 S #5038 The Great Eastern Desert~ A vast desert stretches for miles, the sands constantly shifting around you. A pyramid lies to the south. ~ 50 0 2 D0 Sand as far as the eye can see.~ ~ 0 0 5046 D1 Sand as far as the eye can see.~ ~ 0 0 5045 D2 Sand as far as the eye can see.~ ~ 0 0 5040 D3 Sand as far as the eye can see.~ ~ 0 0 5034 S #5039 The Great Eastern Desert~ A vast desert stretches for miles, the sands constantly shifting around you. A pyramid lies to the south. ~ 50 0 2 D0 Sand as far as the eye can see.~ ~ 0 0 5046 D1 Sand as far as the eye can see.~ ~ 0 0 5039 D2 Sand as far as the eye can see.~ ~ 0 0 5048 D3 Sand as far as the eye can see.~ ~ 0 0 5039 S #5040 The Great Eastern Desert~ A vast desert stretches for miles, the sands constantly shifting around you. You are standing below a gigantic pyramid floating about 100 meters above the ground. To your left hangs a rope which leads straight up to the massive structure. From here you can sense the great evil which resides within. ~ 50 0 2 D0 Sand as far as the eye can see.~ ~ 0 0 5036 D1 Sand as far as the eye can see.~ ~ 0 0 5049 D2 Sand as far as the eye can see.~ ~ 0 0 5041 D3 Sand as far as the eye can see.~ ~ 0 0 5043 D4 The magic rope leads up to a hole in the base of the pyramid.~ ~ 0 0 5040 S #5041 The Great Eastern Desert~ A vast desert stretches for miles, the sands constantly shifting around you. A pyramid lies to the north. ~ 50 0 2 D0 The pyramid seems to be floating about 100 meters above the desert. Even from here you can sense the great evil within.~ ~ 0 0 5040 D1 Sand as far as the eye can see.~ ~ 0 0 5048 D2 Sand as far as the eye can see.~ ~ 0 0 5041 D3 Sand as far as the eye can see.~ ~ 0 0 5037 S #5042 The Great Eastern Desert~ A vast desert stretches for miles, the sands constantly shifting around you. A pyramid lies to the north. ~ 50 0 2 D0 Sand as far as the eye can see.~ ~ 0 0 5049 D1 Sand as far as the eye can see.~ ~ 0 0 5055 D2 Sand as far as the eye can see.~ ~ 0 0 5043 D3 Sand as far as the eye can see.~ ~ 0 0 5041 S #5043 The Great Eastern Desert~ A vast desert stretches for miles, the sands constantly shifting around you. A pyramid lies to the north. ~ 50 0 2 D0 Sand as far as the eye can see.~ ~ 0 0 5042 D1 Sand as far as the eye can see.~ ~ 0 0 5055 D2 Sand as far as the eye can see.~ ~ 0 0 5044 D3 Sand as far as the eye can see.~ ~ 0 0 5033 S #5044 The Great Eastern Desert~ A vast desert stretches for miles, the sands constantly shifting around you. A pyramid lies to the north and a ruined city to the west. ~ 50 0 2 D0 Sand as far as the eye can see.~ ~ 0 0 5050 D1 Sand as far as the eye can see.~ ~ 0 0 5055 D2 Sand as far as the eye can see.~ ~ 0 0 5029 D3 Sand as far as the eye can see.~ ~ 0 0 5200 S #5045 The Great Eastern Desert~ A vast desert stretches for miles, the sands constantly shifting around you. A pyramid lies to the south. ~ 50 0 2 D0 Sand as far as the eye can see.~ ~ 0 0 5045 D1 Sand as far as the eye can see.~ ~ 0 0 5052 D2 Sand as far as the eye can see.~ ~ 0 0 5045 D3 Sand as far as the eye can see.~ ~ 0 0 5038 S #5046 The Great Eastern Desert~ A vast desert stretches for miles, the sands constantly shifting around you. A pyramid lies to the south-west. ~ 50 0 2 D0 Sand as far as the eye can see.~ ~ 0 0 5038 D1 Sand as far as the eye can see.~ ~ 0 0 5047 D2 Sand as far as the eye can see.~ ~ 0 0 5047 D3 Sand as far as the eye can see.~ ~ 0 0 5039 S #5047 The Great Eastern Desert~ A vast desert stretches for miles, the sands constantly shifting around you. A pyramid lies to the west. ~ 50 0 2 D0 Sand as far as the eye can see.~ ~ 0 0 5046 D1 Sand as far as the eye can see.~ ~ 0 0 5051 D2 Sand as far as the eye can see.~ ~ 0 0 5053 D3 The pyramid seems to be floating about 100 meters above the desert. Even from here you can sense an evil presence within.~ ~ 0 0 5040 S #5048 The Great Eastern Desert~ A vast desert stretches for miles, the sands constantly shifting around you. A pyramid lies to the west. ~ 50 0 2 D0 Sand as far as the eye can see.~ ~ 0 0 5039 D1 Sand as far as the eye can see.~ ~ 0 0 5048 D2 Sand as far as the eye can see.~ ~ 0 0 5053 D3 Sand as far as the eye can see.~ ~ 0 0 5041 S #5049 The Great Eastern Desert~ A vast desert stretches for miles, the sands constantly shifting around you. A pyramid lies to the north-west. ~ 50 0 2 D0 Sand as far as the eye can see.~ ~ 0 0 5053 D1 Sand as far as the eye can see.~ ~ 0 0 5054 D2 Sand as far as the eye can see.~ ~ 0 0 5050 D3 Sand as far as the eye can see.~ ~ 0 0 5042 S #5050 The Great Eastern Desert~ A vast desert stretches for miles, the sands constantly shifting around you. A pyramid lies to the north. ~ 50 0 2 D0 Sand as far as the eye can see.~ ~ 0 0 5050 D1 Sand as far as the eye can see.~ ~ 0 0 5054 D2 Sand as far as the eye can see.~ ~ 0 0 5044 D3 Sand as far as the eye can see.~ ~ 0 0 5042 S #5051 The Great Eastern Desert~ A vast desert stretches for miles, the sands constantly shifting around you. A pyramid lies to the south-west and a deep canyon to the east. ~ 50 0 2 D0 Sand as far as the eye can see.~ ~ 0 0 5051 D2 Sand as far as the eye can see.~ ~ 0 0 5052 D3 Sand as far as the eye can see.~ ~ 0 0 5047 S #5052 The Great Eastern Desert~ A vast desert stretches for miles, the sands constantly shifting around you. A pyramid lies to the south-west and a deep canyon to the east. Just below you can make out a tiny ledge. ~ 50 0 2 D0 Sand as far as the eye can see.~ ~ 0 0 5051 D2 Sand as far as the eye can see.~ ~ 0 0 5053 D3 Sand as far as the eye can see.~ ~ 0 0 5045 D5 ~ ~ 0 0 5063 S #5053 The Great Eastern Desert~ A vast desert stretches for miles, the sands constantly shifting around you. A pyramid lies to the west and a deep canyon to the east. ~ 50 0 2 D0 Sand as far as the eye can see.~ ~ 0 0 5052 D1 A rickety rope bridge stretches across the canyon...it doesn't look too safe.~ ~ 0 0 5062 D2 Sand as far as the eye can see.~ ~ 0 0 5054 D3 Sand as far as the eye can see.~ ~ 0 0 5049 S #5054 The Great Eastern Desert~ A vast desert stretches for miles, the sands constantly shifting around you. A pyramid lies to the west and a deep canyon to the east. ~ 50 0 2 D0 Sand as far as the eye can see.~ ~ 0 0 5053 D2 Sand as far as the eye can see.~ ~ 0 0 5055 D3 Sand as far as the eye can see.~ ~ 0 0 5050 S #5055 The Great Eastern Desert~ A vast desert stretches for miles, the sands constantly shifting around you. A pyramid lies to the north-west and a deep canyon to the east. ~ 50 0 2 D0 Sand as far as the eye can see.~ ~ 0 0 5054 D2 Sand as far as the eye can see.~ ~ 0 0 5055 D3 Sand as far as the eye can see.~ ~ 0 0 5043 S #5056 A nomad camp~ This small group of desert nomads has stopped for the day to rest and refresh themselves beside this beautiful oasis. Three tents and some camels make up the party. From within two of the tents you hear muffled voices, obviously surprised at your visit. ~ 50 128 2 D0 Some camels are tied up to a mass of stakes plugged into the ground.~ ~ 0 0 5058 D1 You see inside one of the tents a huddled mass of people, probably slaves.~ ~ 0 0 5057 D2 Sand as far as the eye can see.~ ~ 0 0 5030 D3 Sand as far as the eye can see.~ ~ 0 0 5025 S #5057 Inside a small tent~ This is a small and simple tent with few possessions in sight. Lying here and there are young-looking men and women, possibly slaves to the leader of this band. ~ 50 128 2 D3 You see the center of the nomad camp.~ ~ 0 0 5056 S #5058 Beside the camels~ Here stand about ten camels, all hitched to some stakes plugged into the ground. To the east you see a small tent while to the north you see a larger, fancier tent. ~ 50 128 2 D0 This tent seems to be the temporary abode of the nomad leader. You make a mental note to visit it before you leave.~ ~ 0 0 5060 D1 In this tent there are very large men, all carrying weapons.~ ~ 0 0 5059 D2 You see the center of the nomad camp.~ ~ 0 0 5056 D3 Sand as far as the eye can see.~ ~ 0 0 5024 S #5059 The warrior's tent.~ This tent has a few furnishings, but mainly it holds the band's protectors. They all stare at you coldly as you enter. ~ 50 128 2 D3 Outside you see some peaceful camels.~ ~ 0 0 5058 S #5060 The main tent~ This tent is as lavishly decorated on the inside as it is on the outside. A fancy carpet lies on the sand and numerous baskets line the walls. ~ 50 128 2 D1 ~ ~ 0 0 5061 D2 You see some peaceful camels.~ ~ 0 0 5058 S #5061 The main tent~ This is where the leader of this band of nomads resides. He is definitely rich as you inspect the tapestries, baskets, and a few paintings as well. ~ 50 128 2 D3 You see the entrance to this tent.~ ~ 0 0 5060 S #5062 The rickety rope bridge.~ You carefully begin to walk across the bridge, but suddenly the rope breaks and you fall... ...and fall and fall and fall ...to your death on the rocks below. But luckily, you are saved by the gods.. ~ 50 0 5 D3 ~ ~ 0 0 5053 S #5063 The wind-swept ledge~ Being very careful not to lose your balance, you look around and find that this canyon is about a half a kilometer deep. To the west is a dark cave leading under the desert sands and above you a rope bridge spans the gap. ~ 50 0 5 D3 ~ ~ 0 0 5064 D4 The desert sands blow down in your face.~ ~ 0 0 5052 S #5064 The cavemouth~ The air in here is MUCH cooler than outside. From the west you hear strange sounds, but can see nothing. The cave slopes down into the darkness. ~ 50 9 5 D1 Outside is lighter and very windy.~ ~ 0 0 5063 D3 ~ ~ 0 0 5065 S #5065 The mysterious lair.~ You have stumbled upon the home of something. From the treasure haphazardly strewn about and the rotting carcases, you would guess that this is a dragon's lair. As to what type, you can't really say. The cave narrows out into a tunnel to the west. ~ 50 137 5 D1 ~ ~ 0 0 5064 D3 ~ ~ 0 0 5066 S #5066 A wide tunnel~ This tunnel seems to go on forever into the darkness. You carefully feel your way along the walls. ~ 50 9 5 D1 ~ ~ 0 0 5065 D3 ~ ~ 0 0 5067 S #5067 A narrower tunnel~ The tunnel becomes very narrow and you fight to squeeze your way through. The floor seems to level off a little. ~ 50 9 5 D1 ~ ~ 0 0 5066 D2 ~ ~ 0 0 5068 S #5068 A narrow crack~ This part of the tunnel is the hardest to move through as the walls move in to meet you. ~ 50 9 5 D0 ~ ~ 0 0 5067 D3 ~ ~ 0 0 5069 S #5069 A small cavern.~ It is dark and damp and bats hang from the ceiling. A narrow crack is in the east wall. The floor now slopes upwards. ~ 50 9 5 D0 ~ ~ 0 0 5070 D1 ~ ~ 0 0 5068 S #5070 A small shaft~ From within this shaft you can see a narrow hole in the roof just large enough for one person. Back east is the cavern. ~ 50 9 5 D2 ~ ~ 0 0 5068 D4 ~ ~ 0 0 5009 S #5071 The Great Eastern Desert~ A vast desert stretches for miles, the sands constantly shifting around you. You are standing below a gigantic pyramid floating about 100 meters above the ground. To your left hangs a rope which leads straight up to the massive structure. From here you can sense the great evil which resides within. ~ 50 0 5 D0 Sand as far as the eye can see.~ ~ 0 0 5036 D1 Sand as far as the eye can see.~ ~ 0 0 5049 D2 Sand as far as the eye can see.~ ~ 0 0 5048 D3 Sand as far as the eye can see.~ ~ 0 0 5032 D4 The rope leads up to a hole in the pyramid. A shadowy figure hovers over the rope looking down at you.~ ~ 0 0 5072 S #5072 Hanging on the rope~ About half way up the rope you feel it begin to shake and shudder. You desperately try to shimmy back down the rope, but it unravels and... SNAP!!!!! As you plummit to the ground, you look up to see a shadowy figure in the pyramid grinning an evil grin and brandishing a shiny dagger. ~ 50 2 5 D5 A looooong way down.~ ~ 0 0 5071 S #5100 City Entrance~ You are at the entrance to a small underground city. A great adamantite gate lies open to the west allowing entrance into the city. ~ 51 9 0 D3 A huge gate opens to the west allowing enrance into the city.~ gate~ 0 0 5101 E gate~ A large adamantite gate with giant spider shaped emblems stands here.~ S #5101 City street~ You walk along a highly ornate street going north-south. A large gate lies to the east while a building lies to the west. ~ 51 9 0 D0 ~ ~ 0 0 5123 D1 ~ ~ 0 0 5100 D2 ~ ~ 0 0 5102 D3 ~ ~ 0 0 5122 S #5102 City street~ You walk along a highly ornate citystreet going north and west. ~ 51 9 0 D0 ~ ~ 0 0 5101 D3 ~ ~ 0 0 5103 S #5103 City street~ You walk along a highly ornate citystreet going east-west. A large house stands to the south. ~ 51 9 0 D1 ~ ~ 0 0 5102 D2 ~ ~ 0 0 5104 D3 ~ ~ 0 0 5106 S #5104 3rd House~ You stand inside the 3rd house of the city; it is fairly well decorated by drow standards having a few statues, murals and such. A door leads to the south. ~ 51 9 0 D0 ~ ~ 0 0 5103 D2 ~ ~ 1 -1 5105 S #5105 Throne Room~ The throne room of the 3rd house is about as decorated as the inner courtyard except with a blood covered altar in the center of the room. ~ 51 9 0 D0 ~ ~ 1 -1 5104 S #5106 City street~ You walk along a highly ornate citystreet going east-west. To the north is a large building. ~ 51 9 0 D0 ~ ~ 0 0 5118 D1 ~ ~ 0 0 5103 D3 ~ ~ 0 0 5107 S #5107 City street~ You walk along a highly ornate citystreet leading north and east. To the south is an extremely large house. ~ 51 9 0 D0 ~ ~ 0 0 5110 D1 ~ ~ 0 0 5106 D2 ~ ~ 0 0 5108 S #5108 2nd House~ You stand inside the 2nd house of the city. The room is highly decorated with statues of spiders and murals everywhere. ~ 51 9 0 D0 ~ ~ 0 0 5107 D3 ~ ~ 1 -1 5109 S #5109 Throne Room~ The throne room of the 2nd house is just a little more decorative than the inner courtyard having an altar in the center of the room. ~ 51 9 0 D1 ~ ~ 1 -1 5108 S #5110 Main Gate~ You are at the entrance to the 1st house of the city. A large gate, almost as big and elegant as the one at the entrance to the city, stands here. ~ 51 9 0 D0 ~ ~ 0 0 5114 D2 ~ ~ 0 0 5107 D3 A large gate lies to the west.~ gate~ 1 -1 5111 S #5111 1st House~ You stand in the inner courtyard of the 1st and largest house in the city. The room is extremely large and decorative. Mural and paintings hang on the walls depicting some battles and a spider queen. ~ 51 9 0 D1 ~ ~ 1 -1 5110 D3 ~ ~ 0 0 5112 S #5112 Throne Room~ The throne room of the 1st house is in one word...awesome. It is so horrifying it is almost beautiful. ~ 51 9 0 D0 ~ ~ 1 -1 5113 D1 ~ ~ 0 0 5111 S #5113 Main Chamber~ This is the council chamber for the Matron Mother herself. A huge table and chairs surrounding it sits in the center of the room. ~ 51 9 0 D2 ~ ~ 1 -1 5112 S #5114 City street~ You walk along a highly arnate citystreet leading north-south and east. ~ 51 9 0 D0 ~ ~ 0 0 5115 D1 ~ ~ 0 0 5117 D2 ~ ~ 0 0 5110 S #5115 City street~ You walk along a highle ornate citystreet leading south. A building is to the west. ~ 51 9 0 D2 ~ ~ 0 0 5114 D3 ~ ~ 1 -1 5116 S #5116 Cleric Academy~ This is the most lavish of the academies being that it is for the clerics. ~ 51 9 0 D1 ~ ~ 1 -1 5115 S #5117 City street~ You walk along a highly ornate citystreet going east-west. To the north is a giant temple. ~ 51 9 0 D0 The entrance to the temple of Lloth.~ ~ 1 -1 5119 D1 ~ ~ 0 0 5121 D3 ~ ~ 0 0 5114 S #5118 Warrior's Academy~ This looks more like a barracks than a school. ~ 51 9 0 D2 ~ ~ 0 0 5106 S #5119 Entrance to the Temple of Lloth~ The temple is the largest building in the city. Even its doors are beyond imagination. Inside of the temple entrance, the walls are made of gold and adamantite. ~ 51 9 0 D2 ~ ~ 1 -1 5117 D5 ~ ~ 0 0 5126 S #5120 Mage's Academy~ The mages academy is fairly well decorated see that the drow prefer magic over physical power greatly. ~ 51 9 0 D2 ~ ~ 1 -1 5121 S #5121 City street~ You walk along a highly ornate citystreet going eastward. To the north is a building. ~ 51 9 0 D0 ~ ~ 1 -1 5120 D1 ~ ~ 0 0 5123 D2 ~ ~ 0 0 5122 D3 ~ ~ 0 0 5117 S #5122 Slave Chamber~ The room is in shambles. Straw is strewn all about the room as beds for the unfortunate creatures who have fallen prey to drow impirialism. ~ 51 9 0 D0 ~ ~ 0 0 5121 D1 ~ ~ 0 0 5101 S #5123 City street~ You walk along a highly ornate citystreet leading west and south. To the north is a relatively small house. ~ 51 9 0 D0 ~ ~ 1 -1 5124 D2 ~ ~ 0 0 5101 D3 ~ ~ 0 0 5121 S #5124 4th house~ You stand inside the 4th house of the city. Its inner courtyard is rather dull by drow standards and rather small as well. ~ 51 9 0 D1 ~ ~ 0 0 5125 D2 ~ ~ 1 -1 5123 S #5125 Throne Room~ The throne room is basically similiar to the inner courtyard in regards to decor. there is a small throne behind the altar but that is about it. ~ 51 9 0 D3 ~ ~ 0 0 5124 S #5126 Entrance Way~ You stand in the entrance way to the temple which opens up to the north into a large hallway going east and west. Small statues os spiders line the entrance way's walls. ~ 51 9 0 D0 ~ ~ 0 0 5127 D4 ~ ~ 0 0 5119 S #5127 Hallway~ You are in a long hallway lined with adamantite. The walls are engraved with pictures of elves and spiders. The hallway continues east and west. As you look down the hallway you can make out one or two figures moving away from you. To the north is a obsidian stairway. ~ 51 9 0 D0 ~ ~ 0 0 5135 D2 ~ ~ 0 0 5126 D1 ~ ~ 0 0 5128 D3 ~ ~ 0 0 5131 S #5128 Long Hallway~ You are in a long hallway lined with adamantite. The walls are engraved with pictures of elves and spiders. The hallway continues east and west. As you look down the hallway you can make out one or two figures moving away from you. ~ 51 9 0 D1 ~ ~ 0 0 5129 D3 ~ ~ 0 0 5127 S #5129 Long Hallway~ You are in a long hallway lined with adamantite. The walls are engraved with pictures of elves and spiders. The hallway continues east and west. As you look down the hallway you can make out one or two figures moving away from you. To the north is a door. ~ 51 9 0 D0 ~ ~ 1 -1 5150 D1 ~ ~ 0 0 5130 D3 ~ ~ 0 0 5128 S #5130 Long Hallway~ You are in a long hallway lined with adamantite. The walls are engraved with pictures of elves and spiders. The hallway continues east and west. As you look down the hallway you can make out one or two figures moving away from you. ~ 51 9 0 D1 ~ ~ 0 0 5134 D3 ~ ~ 0 0 5129 S #5131 Long Hallway~ You are in a long hallway lined with adamantite. The walls are engraved with pictures of elves and spiders. The hallway continues east and west. As you look down the hallway you can make out one or two figures moving away from you. ~ 51 9 0 D1 ~ ~ 0 0 5127 D3 ~ ~ 0 0 5132 S #5132 Long Hallway~ You are in a long hallway lined with adamantite. The walls are engraved with pictures of elves and spiders. The hallway continues east and west. As you look down the hallway you can make out one or two figures moving away from you. To the south is a door. ~ 51 9 0 D1 ~ ~ 0 0 5131 D2 ~ ~ 1 -1 5133 D3 ~ ~ 0 0 5134 S #5133 Warrior's Barracks~ The room is a complete mess. None of the beds are made, clothes and other items have been left all about the room. Well drow warriors never were known for neatness. ~ 51 9 0 D0 ~ ~ 1 -1 5131 S #5134 Long Hallway~ You are in a long hallway lined with adamantite. The walls are engraved with pictures of elves and spiders. The hallway continues east and west. As you look down the hallway you can make out one or two figures moving away from you. ~ 51 9 0 D1 ~ ~ 0 0 5132 D3 ~ ~ 0 0 5130 S #5135 Grand Stairway~ You are standing at the bottpom of a giant obsidian and adamantite stairway. The edges are trimmed with gold. ~ 51 9 0 D2 ~ ~ 0 0 5127 D4 ~ ~ 0 0 5136 S #5136 Grand Hallway~ You are standing in the middle of a grand hallway. The walls are of the purest adamantite with gold trim. Mosaics line the walls. ~ 51 9 0 D0 ~ ~ 0 0 5138 D1 ~ ~ 1 -1 5137 D5 ~ ~ 0 0 5135 S #5137 Mage's Barrracks~ The mage's living quarters is rather clean with the exception of a few used component containers. It is rather well decorated as well. Cots line the floor for the mages to sleep on. the only door is to the west. ~ 51 9 0 D3 ~ ~ 1 -1 5136 S #5138 Grand Hallway~ You are walking down a grand hallway, heavily decorated with adamantite and gold. To the north the hall goes down a flight of stairs while a door is too the west. ~ 51 9 0 D2 ~ ~ 0 0 5136 D3 ~ ~ 1 -1 5139 D5 ~ ~ 0 0 5140 S #5139 Cleric's Barracks~ The bed chamber is brightly decorated with spider shaped statues, murals and the like. Large beds line the floor making this a comfortable room to live in. ~ 51 9 0 D1 ~ ~ 1 -1 5138 S #5140 Grand Stairway~ You are climbing a set of obsidian stairs surrounded by adamantite walls. To the north are a set of large golden doors. ~ 51 9 0 D0 ~ ~ 1 -1 5141 D4 ~ ~ 0 0 5138 S #5141 Main Chamber~ This is the south side of a large auditorium used for services by the drow priestesses. In the center is a large sacrificial pit and beyond that is an altar. ~ 51 9 0 D1 ~ ~ 0 0 5142 D2 ~ ~ 1 -1 5140 D3 ~ ~ 0 0 5144 S #5142 Easternside of Chamber~ You are on the easternside of the chamber overlooking the pit. To the east is a door while to the north is an altar. ~ 51 9 0 D0 ~ ~ 0 0 5145 D1 ~ ~ 1 -1 5146 D2 ~ ~ 0 0 5141 S #5143 Sacrificial Pit~ A you climb down into the pit thoughsands of spiders cover you tearing your body to shreds. Lloth thanks you for your sacrifice. ~ 51 6 0 S #5144 Westernside of Chamber~ You are on the westernside of the main chamber overlooking a sacrificial pit. To the north is an altar. ~ 51 9 0 D0 ~ ~ 0 0 5145 D2 ~ ~ 0 0 5141 S #5145 The Altar~ You are standing infront of a highly and freshly bloodstained altar. Engraved on the top of the altar is a giant spider witha human head. Looking down from the altar you see a large sacrificial pit. ~ 51 9 0 D0 ~ ~ 0 0 5148 D1 ~ ~ 0 0 5142 D3 ~ ~ 0 0 5144 D5 ~ ~ 0 0 5143 S #5146 Slave Cells~ This is the main room to the cell chambers for the slaves to be sacrificed. You notice there are no guards around. ~ 51 9 0 D0 ~ ~ 1 -1 5147 D3 ~ ~ 0 0 5142 S #5147 Slave Pen~ Rotten meat and breads lie about the floor while shackles hang from the walls. The room wreaks of death. You almost become nausious and ecide to leave the room since you were obviously too late to save the slave. ~ 51 9 0 D2 ~ ~ 1 -1 5146 S #5148 Dias~ You stand upon a dias behind the altar. Above you is a enormous illusion of a female drow turning into a giant spider and back again. There is a door to the west. ~ 51 9 0 D2 ~ ~ 0 0 5145 D3 ~ ~ 1 -1 5149 S #5149 The Treasury~ This is obviously only a temporary storage place for the collected treasure being rather bare. ~ 51 9 0 D1 ~ ~ 1 -1 5148 S #5150 Weaponsmaster's Chamber~ This one person bedchamber is very elegant. The owner must be held in high to get this kind of treatment. ~ 51 9 0 D2 ~ ~ 1 -1 5129 S #5200 The Grand Gate of Thalos~ You stand in the archway of a gigantic stone archway. The two steel gates have been forced open and have rusted in place. A hollow gust of wind blows by you into the deserted, and seemingly destroyed, city. ~ 52 0 1 D1 The desert sands stretch on for miles and miles.~ ~ 0 0 5044 D3 You see devastation everywhere. Houses lie in ruin and skeletons litter the streets. You see strange beasts stalking the shadows.~ ~ 0 0 5201 S #5201 Main Street~ This was once a magificent street, but now is in total ruin. The streets are barren and windswept and the silence is unending. To the south You see a ruined cottage while north leads into a dark back alley. Howls and screams echo through the deserted city. ~ 52 0 1 D0 It's a dark alley.~ ~ 0 0 5239 D1 The entrance to the city lies this way.~ ~ 0 0 5200 D2 A ruined shack lies to the south.~ ~ 0 0 5235 D3 Main Street lies this way.~ ~ 0 0 5202 S #5202 Main Street~ This was once a magnificent street, but now is in total ruin. The streets are barren and windswept and the silence is unending. On one side is a collapsed house while on the other is the entrance to a large ruined mansion. Eerie sounds echo within the mansion. Near the center of town you see a large domed building, relatively intact. ~ 52 0 1 D0 The reminants of a store lie this way.~ ~ 0 0 5236 D1 ~ ~ 0 0 5201 D2 It looks like what used to be the main building in the city.~ ~ 0 0 5232 D3 A withered garden path lies this way.~ ~ 0 0 5203 S #5203 A garden path~ A circular path surrounds a magnificant domed temple in the center of the city. Flowers have withered away and the once lush trees are bare. Vines and ivy snake up the sides of the temple and entangle themselves around your feet. A sudden volley of howls pierces the air. ~ 52 0 1 D0 The garden path continues around the building.~ ~ 0 0 5204 D1 This is the main street leading to the city's entrance~ ~ 0 0 5202 D2 The garden path continues around the building.~ ~ 0 0 5206 D3 Inside the temple, small patches of light shoot through each doorway as well as a few holes in the ceiling.~ ~ 0 0 5250 S #5204 A garden path~ A circular path surrounds a magnificant domed temple in the center of the city. Flowers have withered away and the once lush trees are bare. Vines and ivy snake up the sides of the temple and entangle themselves around your feet. ~ 52 0 1 D0 A side street leads of to the northern half of the city.~ ~ 0 0 5211 D1 The garden path continues around the building.~ ~ 0 0 5203 D2 Inside the temple, small patches of light shoot through each doorway as well as a few holes in the ceiling.~ ~ 0 0 5250 D3 The garden path continues around the building.~ ~ 0 0 5205 S #5205 A garden path~ A circular path surrounds a magificant domed temple in the center of the city. Flowers have withered away and the once lush trees are bare. Vines and ivy creep up the sides of the temple and entangle themselves around your feet. ~ 52 0 1 D0 The garden path continues around the building.~ ~ 0 0 5204 D1 Inside the temple, small patches of light shoot through each doorway as well as a few cracks in the ceiling.~ ~ 0 0 5250 D2 The garden path continues around the building.~ ~ 0 0 5206 D3 What looks like a market place lies this way.~ ~ 0 0 5207 S #5206 A garden path~ A circular path surrounds a magnificent domed temple in the center of the city. Flowers have withered away and the once lush trees are bare. Vines and ivy creep up the sides of the temple and entangle themselves around your feet. ~ 52 0 1 D0 Inside the temple, small patches of light shoot through each doorway as well as a few cracks in the ceiling.~ ~ 0 0 5250 D1 The garden path continues around the building.~ ~ 0 0 5203 D2 A small side street leads to the southern half of the city.~ ~ 0 0 5212 D3 The garden path continues around the building.~ ~ 0 0 5205 S #5207 The market place~ You stand in the middle of a large square lined on each side with baskets, carts, and stands of all shapes and sizes. Abandoned, these little shops still contain some of their goods once sold to a demanding public. ~ 52 0 1 D0 A small table has been toppled over, spilling fine jewelery and gems onto the ground.~ ~ 0 0 5225 D1 A small garden path encircles a large domed temple in the center of the city.~ ~ 0 0 5205 D2 Rotted remains of fruits and vegitables lie strewn about.~ ~ 0 0 5220 D3 The market place continues.~ ~ 0 0 5208 S #5208 The market place~ You stand at the end of the market square. Stands and carts line each side, filled with remnants of fine foods and exquisite goods. A small hole in the western wall of the city leads back out into the desert. ~ 52 0 1 D0 Tattered carpets and ruined bales of silk sit idly by a run down stand.~ ~ 0 0 5222 D1 The center of the market lies this way.~ ~ 0 0 5207 D2 From the massive stench, this must have been a meat and poultry stand. It lies totally bare.~ ~ 0 0 5217 S #5209 A side street~ This small side street leads east and west into back alleys while to the south you see the temple. The incessant howling tears at your mind. ~ 52 0 1 D1 ~ ~ 0 0 5243 D2 ~ ~ 0 0 5210 D3 ~ ~ 0 0 5228 S #5210 A side street~ You are in the common section of the city. Ruined buildings made of clay and stone is all the view has to offer. Most of these homes are Nothing but piles of rubble, but some look almost safe enough to venture into. The street continues north and south and buildings line the street. ~ 52 0 1 D0 ~ ~ 0 0 5209 D1 A small doorway leads into a partially collapsed house.~ ~ 1 -1 5244 D2 ~ ~ 0 0 5211 D3 A small clay dwelling sits here.~ ~ 0 0 5226 S #5211 A side street~ This small side street leads away from the garden path to the south. Around you stand large piles or rubble where the houses of commoners used to be. A lone howl makes you worry greatly about your safety here. ~ 52 0 1 D0 ~ ~ 0 0 5210 D1 An unusually tall dwelling stands looming over you.~ ~ 0 0 5237 D2 A garden path circles around the temple.~ ~ 0 0 5204 D3 Here lies a small stone house with a thatched roof.~ ~ 0 0 5227 S #5212 A side street~ This small side street leads south away from the temple into the business section of town. The destruction that leveled this city was not biased; these important looking buildings have been almost totally destroyed. There is a hole in the wall of a very large structure to the east. ~ 52 0 1 D0 A small garden path encircles the temple.~ ~ 0 0 5206 D1 This possibly could be the city hall.~ ~ 0 0 5232 D2 ~ ~ 0 0 5213 D3 Inside the building you see long pieces of metal, an oven, and some anvils.~ ~ 0 0 5221 S #5213 A side street~ This small side street is lined with the remains of once great buildings. To the north is a dark, forboding structure while to the south lies the entrance to a small tavern. The street continues north and south. ~ 52 0 1 D0 ~ ~ 0 0 5212 D1 >From the looks of it, this was once a two story abode. The entire second floor has collapsed leaving a very little part of the bar still free from debris.~ ~ 0 0 5230 D2 ~ ~ 0 0 5214 D3 This seems to be the only guild house in the entire city. It's dark nature makes you wonder about its' origins.~ ~ 0 0 5219 S #5214 A side street~ You are at the end of a long street leading to the center of the city. A long dark alley runs east and west. ~ 52 0 1 D0 ~ ~ 0 0 5213 D1 ~ ~ 0 0 5229 D3 ~ ~ 0 0 5218 S #5215 Under a ruined watchtower~ You stand at the base of a tall watchtower built to protect the city from invaders. From the looks of things, it did not do a good job. ~ 52 0 1 D0 ~ ~ 0 0 5216 D1 ~ ~ 0 0 5218 D4 ~ ~ 0 0 5247 S #5216 A back alley~ This alley leads to the rear of what used to be a meat stand. You wince at the stench. South is one of the city watchtowers. ~ 52 0 1 D0 You see the back-side of the market place meat stand.~ ~ 0 0 5217 D2 A tall watchtower stands a silent vigel over the city.~ ~ 0 0 5215 S #5217 The meat stand~ A large stand has been set up here with metal hooks and wooden racks in the background. Hanging on the hooks are very small scraps of meat and other game. This stand is relatively empty, and a sudden burst of howling and screaming makes you realize why this is so. ~ 52 0 1 D0 The market place lies this way.~ ~ 0 0 5208 D1 This is a cart full of rotted vegitables and fruits.~ ~ 0 0 5220 D2 ~ ~ 0 0 5216 S #5218 A back alley~ A narrow alley leads east to a wider street and west to one of the city watchtowers. ~ 52 0 1 D1 A small side street greets you.~ ~ 0 0 5214 D3 A tall watchtower stands a silent vigel over the city.~ ~ 0 0 5215 S #5219 The guild house~ You are standing in what once was this city's ONLY guild house. Tables and chairs have been smashed and broken weapons lie strewn about the floor as if some massive battle had taken place here. Draped along the back wall is a tattered, jet-black banner with the symbol of the Darkside set upon it. ~ 52 8 1 D1 A small side street runs past the building.~ ~ 0 0 5213 S #5220 The produce stand~ A large cart sits here carrying rotted fruit and vegitables. Flys swarm all about what seems to be the last remaining bits of food left in the city. ~ 52 0 1 D0 The market place is deserted.~ ~ 0 0 5207 D3 A strong stench eminates from the meat stand next to you.~ ~ 0 0 5217 S #5221 The smithy~ In here you find tools and anvils used to make various weapons and items. The walls have been stripped clean and only a few incomplete pieces of armor and weaponry are left. ~ 52 8 1 D1 A small side street runs past the building.~ ~ 0 0 5212 S #5222 The tapestry stand~ Tattered and torn tapestries and rugs lie heaped in piles. Fancy robes and various articles of clothing are now just rags. You stare at the strange piles for a long time until a piercing howl makes you think these might be beds. ~ 52 0 1 D0 ~ ~ 0 0 5223 D1 A fine jewelry stand lies in ruin next to you.~ ~ 0 0 5225 D2 The market place is deserted.~ ~ 0 0 5208 S #5223 A back alley~ A narrow alley leads north to one of the city watchtowers while to the south there lies a market stand full of torn clothes and rugs. ~ 52 0 1 D0 A tall watchtower stands a silent vigel over the city.~ ~ 0 0 5224 D2 ~ ~ 0 0 5222 S #5224 Under the watchtower~ You stand under one of the city watchtowers built to protect the city from invaders. Obviously, it failed. ~ 52 0 1 D1 ~ ~ 0 0 5228 D2 ~ ~ 0 0 5223 D4 Above you looms a tall watchtower.~ ~ 0 0 5246 S #5225 The jewelery stand~ A table has been tipped over, spilling fine jewelery and gems across the market place. Most of these trinkets are battered and tarnished and few would have any value anymore. ~ 52 0 1 D2 The market place is deserted.~ ~ 0 0 5207 D3 Next to you is a stand full of ruined clothes and rugs.~ ~ 0 0 5222 S #5226 A ruined clay dwelling~ This was once a very plain house with nothing more than a few chairs and a bed. A cold fireplace suggests that the city has been abandoned for quite a while. Almost nothing remains of this humble abode. ~ 52 8 1 D1 Outside is a small side street.~ ~ 0 0 5210 S #5227 A collapsed stone dwelling~ This small house has completely collapsed upon itself leaving piles of debris here and there. A few rafters still stand with thatched straw hanging down and a hot wind gusts through the hollow dwelling. ~ 52 0 1 D1 A small side street runs past the house.~ ~ 0 0 5211 S #5228 A back alley~ A narrow alley leads east to one of the city watchtowers and west to a small side street. ~ 52 0 1 D1 ~ ~ 0 0 5209 D3 ~ ~ 0 0 5224 S #5229 An abandoned shop~ From the outside this place looks like an ordinary pile of rubble, but inside these cramped quarters you discover what used to be a shop filled with armor, weapons, and various other goods. A small sign flutters in the wind. ~ 52 8 1 D3 A small side street runs past the shop.~ ~ 0 0 5214 S #5230 The Tavern of the Sun~ A glorious place in it's prime, this tavern now lies in ruin; tables and chairs are broken scattered, bottles and glasses shattered, and a small performance stage crushed. Musical instruments and personal belongings lie under the rubble, but the people they once belonged to are not with them. Looking up you see that the entire second floor and roof has fallen in, leaving a gaping hole above. ~ 52 0 1 D3 A small side street runs past the tavern.~ ~ 0 0 5213 S #5231 South wing of the city hall~ You stand in a large room attached to this end of the hallway which leads back north to the reception area. Pedistals and columns have fallen and most of the valuable items have been taken, leaving worthless debris. A few chairs have survived, as well as a large curved desk. To the east is a vine-covered archway leading out into a private courtyard. ~ 52 8 1 D0 The long hallway leads back to the main reception area of the city hall.~ ~ 0 0 5232 D1 ~ ~ 0 0 5234 S #5232 The city hall~ This is the main reception area of Thalos' city hall. The walls have been charred and scored massively and debris is spread from wall to wall. A large gaping hole in the west wall allows you to see out to one of the city's side streets. Obviously no one will be seeing you through today. Hallways lead south and east. ~ 52 8 1 D0 Main street runs past the city hall.~ ~ 0 0 5202 D1 A hallway leads to the east wing of the city hall.~ ~ 0 0 5233 D2 A hallway leads to the south wing of the city hall.~ ~ 0 0 5231 D3 ~ ~ 0 0 5212 S #5233 East wing of the city hall~ Here lies the remnants of a fancy office, possibly the mayor's. A few withered plants and broken pieces of furniture make this place anything but fancy, though. The only thing remaining intact here is a large glass cabinet. A long hallway leads west back to the reception area and an ivy-covered archway leads south into a private courtyard. ~ 52 8 1 D2 ~ ~ 0 0 5234 D3 ~ ~ 0 0 5232 S #5234 The private gardens and courtyard of Thalos~ What a shame that this mass destruction also touched this once beautiful place. The temple's garden path has nothing on this garden. Flowers and trees have been smashed into the ground and lawn benches thrown through walls. A large marble fountain in the center of the courtyard still stands, though, defying any attempts to destroy its beauty. Above stands the reminants of one of the watchtowers. Archways north and west lead back into the city hall. ~ 52 0 1 D0 ~ ~ 0 0 5233 D3 ~ ~ 0 0 5231 S #5235 A small guard house~ This was once the barracks for Thalos' cityguards. Now just an empty shell, this small shack still stands guarding the entrance both to the city and to the city hall. ~ 52 0 1 D0 Main street runs by this building.~ ~ 0 0 5201 S #5236 A collapsed home~ All that's left of this house is a few scattered piles of rubble and a very large blast crater. Obviously someone or something important was once housed here. A shrieking howl chills your blood. ~ 52 0 1 D2 Main street runs past this ruined home.~ ~ 0 0 5202 S #5237 A tall dwelling~ This seems to be the tallest structure remaining in the city. At one time this could have been an inn of some sort, but now it's just a mess. The back wall as been completely knocked down revealing an entrance into another building through yet another collapsed wall. Between the two buildings are a few blast craters and boulders. An old set of wooden steps leads up to a creaking second floor. ~ 52 8 1 D1 ~ ~ 0 0 5238 D3 A small side street winds past the dwelling.~ ~ 0 0 5211 D4 The stairs and even the entire second floor itself looks very unsafe for travel. Gusts of wind make them creak and shudder.~ ~ 0 0 5245 S #5238 A small shack~ This cramped dwelling could not have housed more than one person. Now with the back wall missing, it could hold many more. Looking around you find broken shelves and workbenches with various vials and pouches spilling contents all across the floor. This was possibly the magic shop of the city. The doorway to the east is blocked, making the only exit back west. ~ 52 8 1 D3 ~ ~ 0 0 5237 S #5239 A back alley~ A narrow back alley goes south to main street and north towards a watchtower. A mass of howls catches you of guard. ~ 52 0 1 D0 ~ ~ 0 0 5240 D2 Main street runs past here.~ ~ 0 0 5201 S #5240 A back alley~ A narrow back alley leads north to one of the city watchtowers and south towards main street. To the west is a doorway to a small house blocked by debris. ~ 52 0 1 D0 A tall watchtower stands a silent vigil over the city.~ ~ 0 0 5241 D2 ~ ~ 0 0 5239 S #5241 Under a watchtower~ You stand under a tall watchtower. Narrow back alleys lead west and south and a very weak looking ladder leads up into the tower. ~ 52 0 1 D2 ~ ~ 0 0 5240 D3 ~ ~ 0 0 5243 D4 Winds howl high above your head in the tower above.~ ~ 0 0 5248 S #5242 A bath house~ This was once the bath house for the commoners of the city. Hot steamy water still wells up from a hole in the floor. Obviously there is a hot spring located under the city (making the decision to put a city here seem much more reasonable). Closer inspection of the water yields a dead body floating around in it, skin melted away from months of floating in there. The west wall has collapsed revealing another collapsed house. ~ 52 8 1 D0 ~ ~ 0 0 5243 D3 The wall has collapsed on the adjoining house, creating a new opening in it.~ ~ 0 0 5244 S #5243 A back alley~ A narrow back alley leads west to a small side street and east to one of the city watchtowers. Great amounts of steam issue forth from the building to the south. ~ 52 0 1 D1 A watchtower stands a silent vigil over the city.~ ~ 0 0 5241 D2 ~ ~ 0 0 5242 D3 A side street runs by here.~ ~ 0 0 5209 S #5244 An upright house~ This home is practically the only one around that is still standing. Except for the massive hole in the east wall, evrything else looks intact, including the windows. Great amounts of steam issue forth from the hole in the east wall. ~ 52 8 1 D1 ~ ~ 0 0 5242 D3 A small side street runs past the house.~ ~ 0 0 5210 S #5245 On the second floor~ The minute you step off onto this floor you realize it was a mistake. The old rotted floorboards suddenly give way and you fall down, impaling yourself on jagged boards below. ~ 52 2 1 S #5246 The north-west watchtower~ You stand atop one of the city watchtowers. The view is magnificent from here and you can see all the way to the western mountains. No wonder this place stood for so long. ~ 52 0 1 D5 The city lies below.~ ~ 0 0 5224 S #5247 The south-west watchtower~ You stand atop one of the city watchtowers. The view is magnificant from here and you can see all the way to the western mountains. To the south the desert stretches to the horizon. No wonder this place stood for so long. ~ 52 0 1 D5 The city lies below.~ ~ 0 0 5215 S #5248 The north-east watchtower~ You stand atop one of the city watchtowers. The view is magnificant from here and you can see a great floating pyramid to the north-east. Desert sand stretches to the horizon. No wonder this place stood for so long. ~ 52 4 1 D5 The city lies below.~ ~ 0 0 5249 S #5249 Under a watchtower~ As you desend the ladder, the rotted rungs break sending you quickly to your demise far below on the city street. Splat. ~ 52 2 1 S #5250 The Temple of Thalos~ You stand within one of the most holy places in the realm. This stunning, domed temple once housed the city's worshippers en masse. Unfortunately, it succumbed to the destruction brought on this city. Long benches lie toppled and the altar desecrated. Large chunks of stone have fallen from the walls and roof, sending sunlight streaming in on you. A few books lie about, conveying to you a holy message in a strange tongue. Wind gusts through the four archways and howls and screams can be heard from all parts of the city. ~ 52 136 1 D0 A side street leads to the northern half of the city.~ ~ 0 0 5204 D1 Main street leads out to the main gate of the city.~ ~ 0 0 5203 D2 A side street leads to the southern part of the city.~ ~ 0 0 5206 D3 The market place lies this way.~ ~ 0 0 5205 S #6000 The edge of the forest~ You are standing at the eastern edge of a big forest. To the east is the West Gate of Midgaard and to the west is a narrow trail, leading in through the forest. ~ 60 4 2 D1 You see the West Gate of the City of Midgaard. ~ ~ 0 -1 3052 D3 You see the narrow forest trail winding westwards in between the trees. ~ ~ 0 -1 6001 E trail~ The forest trail winds westwards through the trees. ~ E tree trees~ The trees are quite tall considering most of them appear to be quite young. On one of the trees, crude letters forming the word "Haon-Dor" have been carved into the bark. ~ S #6001 A trail through the light forest~ You are on a trail leading through the forest. To the east is the forest edge and to the west, the trail leads further into the forest. ~ 60 0 3 D1 The trail continues eastwards out of the forest. ~ ~ 0 -1 6000 D3 You see the narrow forest trail winding westwards in between the trees. ~ ~ 0 -1 6002 E trail~ The forest trail winds east-west through the trees. ~ E tree trees~ The trees here are quite young and fresh. They seem to accommodate many kinds of birds, insects and other small animals. ~ E birds insects animals~ Very cute little creatures, they seem to enjoy life. ~ S #6002 A trail through the light forest~ You are on a narrow trail leading east and west through the forest. To the west, the forest gradually becomes more dense. Paths lead north and south. ~ 60 0 3 D0 A path trodden by little shoes leads north. ~ ~ 0 -1 1400 D1 The trail continues eastwards through the young trees. ~ ~ 0 -1 6001 D2 The small path leads south through the young trees. ~ ~ 0 -1 6011 D3 You see the narrow forest trail winding westwards into the dense forest. ~ ~ 0 -1 6003 E path paths~ The narrow path is probably used by the animals living in the forest. ~ E trail~ The forest trail winds east-west through the trees. ~ E tree trees~ The young, slender trees look beautiful, their fresh, green leaves moving lightly in the wind. ~ S #6003 A trail through the dense forest~ You are on a trail leading east and west through the dense forest. To the east, the forest gradually seems to become lighter. ~ 60 0 3 D1 The trail continues eastwards to the younger part of the forest. ~ ~ 0 -1 6002 D3 You see the narrow trail winding westwards through the dense forest. ~ ~ 0 -1 6004 E trail~ The forest trail seems almost fragile compared to the massive trunks. ~ E tree trees~ The dense crowns of the mature trees leave only a fraction of the sky to be seen through the leaves. ~ S #6004 A trail through the dense forest~ You are on a trail leading east and west through the dense forest. To the west, the trees are so huge and their crowns so dense that forest remains in total darkness. A small path leads south through the trees. ~ 60 0 3 D1 The trail continues eastwards through the dense forest. ~ ~ 0 -1 6003 D2 The small path leads south through the trees. ~ ~ 0 -1 6005 D3 The narrow trail almost seems to disappear between the enourmous trunks. ~ ~ 0 -1 6100 E path paths~ The narrow path is probably used by the animals living in the forest. ~ E trail~ The forest trail seems almost fragile compared to the massive trunks. ~ E tree trees~ The crowns of the old trees almost cut out all light. ~ S #6005 A small path in the dense forest~ You are on a small path leading through the dense forest. The crowns of the old trees leave the forest in an unreal twilight illumination. The path continues north and south. ~ 60 0 3 D0 The small path leads north through the trees. ~ ~ 0 -1 6004 D2 The small path leads south through the trees. ~ ~ 0 -1 6006 E path paths~ The narrow path is probably used by the animals living in the forest. ~ E tree trees~ The trees are mostly old beeches and oaks. ~ S #6006 A small path in the dense forest~ You are on a small path leading through the dense forest. The crowns of the old trees leave the forest in an unreal twilight illumination. The path continues north and east. ~ 60 0 3 D0 The small path leads north through the trees. ~ ~ 0 -1 6005 D1 The small path leads east through the trees. ~ ~ 0 -1 6007 E path paths~ The narrow path is probably used by the animals living in the forest. ~ E tree trees~ The trees are mostly old beeches and oaks. ~ S #6007 An intersection in the dense forest~ You are on a small path leading through the dense forest. The crowns of the old trees leave the forest in an unreal twilight illumination. The forest gradually lightens to the east. Paths lead east, west and south. ~ 60 0 3 D1 You can barely make out a clearing to the east. ~ ~ 0 -1 6008 D2 The small path leads south through the trees. ~ ~ 0 -1 6012 D3 The small path leads west through the trees. ~ ~ 0 -1 6006 E path paths~ The narrow path is probably used by the animals living in the forest. ~ E tree trees~ The trees are mostly old beeches and oaks. ~ S #6008 The forest clearing~ You are in a clearing in the forest. Lots of fresh stumps of varying sizes protrude from the ground and heavy logs are stacked neatly in a big pile supported by stakes set into the ground. Paths lead north, east and west. ~ 60 0 3 D0 The small path leads north through the trees. ~ ~ 0 -1 6011 D1 The small path leads east through the trees. ~ ~ 0 -1 6009 D3 The small path leads west through the trees. ~ ~ 0 -1 6007 E log logs~ Even though the logs have been chopped to shorter pieces, they are quite heavy as they are fresh and still filled with sap. ~ E path paths~ The narrow path is probably used by the animals living in the forest. ~ E stake stakes~ The stakes keep the logs from rolling down. ~ E stump stumps~ There are more stumps than logs and some of the stumps are partly covered in moss. ~ E tree trees~ The trees are mostly old beeches and oaks. ~ S #6009 Outside a small cabin in the forest~ You are outside a small cabin built entirely from heavy logs. There is a wooden door to the north and small paths lead west and south through the trees. ~ 60 0 3 D0 The wooden door is quite sturdy but does not appear to be equipped with a lock. ~ door wooden~ 1 -1 6010 D2 The small path leads south through the dense forest. ~ ~ 0 -1 6014 D3 The small path leads west through the light forest. ~ ~ 0 -1 6008 E cabin logs~ It looks simple but comfortable and the slender trees make the whole place seem pretty idyllic. It's a cabin built from logs. Wooden logs, not system logs. ~ E path paths~ The path is probably used by the cabin's inhabitants. ~ E tree trees~ The trees are fairly young, not much more than a hundred years or so. ~ S #6010 Inside the cabin~ You are inside a small one-room cabin made entirely from heavy logs. It is very sparsely furnished, containing only most basic housekeeping equipment, such as a bed, a chair and a table. ~ 60 8 0 D2 The wooden door leads south. ~ door wooden~ 1 -1 6009 E bed~ It is definitely not the most comfortable bed you have seen in your life. ~ E chair~ It is made from oak and looks strong and sturdy. ~ E table~ A heavy table that doesn't even appear to rock. ~ S #6011 A small path through the light forest~ You are on a small path leading through the forest. The trees are tall and slender. Paths lead north and south. ~ 60 0 3 D0 The path leads north through the young trees. ~ ~ 0 -1 6002 D2 The path leads south through the young trees. ~ ~ 0 -1 6008 E path paths~ The narrow path is probably used by the animals living in the forest. ~ E tree trees~ The trees are fairly young, not much more than a hundred years or so. ~ S #6012 An intersection in the dense forest~ You are on a small path leading through the dense forest. The crowns of the old trees leave the forest floor in an unreal twilight illumination. Paths lead north, east and south. ~ 60 0 3 D0 The small path leads north through the trees. ~ ~ 0 -1 6007 D1 The small path leads east through the trees. ~ ~ 0 -1 6013 D2 The small path leads south through the trees. ~ ~ 0 -1 6021 E path paths~ The narrow path is probably used by the animals living in the forest. ~ E tree trees~ The trees are mostly old beeches and oaks. ~ S #6013 A small path in the dense forest~ You are on a small path leading through the dense forest. The crowns of the old trees leave the forest in an unreal twilight illumination. The path continues east and west. ~ 60 0 3 D1 The small path leads east through the trees. ~ ~ 0 -1 6014 D3 The small path leads west through the trees. ~ ~ 0 -1 6012 E path paths~ The narrow path is probably used by the animals living in the forest. ~ E tree trees~ The trees are mostly old beeches and oaks. ~ S #6014 An intersection in the dense forest~ You are on a small path leading through the dense forest. The forest gradually lightens to the north. Paths lead north, east and west. ~ 60 0 3 D0 The path leads north to a lighter part of the forest. ~ ~ 0 -1 6009 D1 The small path leads east through the trees. ~ ~ 0 -1 6015 D3 The small path leads west through the trees. ~ ~ 0 -1 6013 E path paths~ The narrow path is probably used by the animals living in the forest. ~ E tree trees~ The crowns of the old trees leave the forest in an unreal twilight illumination. ~ S #6015 A small path in the dense forest~ You are on a small path leading through the dense forest. The crowns of the old trees leave the forest in an unreal twilight illumination. The path continues south and west. ~ 60 0 3 D2 The small path leads south through the trees. ~ ~ 0 -1 6016 D3 The small path leads west through the trees. ~ ~ 0 -1 6014 E path paths~ The narrow path is probably used by the animals living in the forest. ~ E tree trees~ The trees are mostly old beeches and oaks. ~ S #6016 A small path in the dense forest~ You are on a small path leading through the dense forest. The crowns of the old trees leave the forest in an unreal twilight illumination. The path continues north and south. ~ 60 0 3 D0 The small path leads north through the trees. ~ ~ 0 -1 6015 D2 The small path leads south through the trees. ~ ~ 0 -1 6017 E path paths~ The narrow path is probably used by the animals living in the forest. ~ E tree trees~ The trees are mostly old beeches and oaks. ~ S #6017 An intersection in the dense forest~ You are on a small path leading through the dense forest. The forest seems to become lighter to the west. The path leads north, west, and east. ~ 60 0 3 D0 The small path leads north through the trees. ~ ~ 0 -1 6016 D1 The small path ends on Tern road over there. ~ ~ 0 -1 3082 D3 The small path leads west through the trees to a lighter part of the forest. ~ ~ 0 -1 6018 E path paths~ The narrow path is probably used by the animals living in the forest. ~ E tree trees~ The crowns of the old trees leave the forest in an unreal twilight illumination. ~ S #6018 An intersection in the light forest~ You are on a small path leading through the forest. A path leads north to a small field and other paths lead east and west into the dense forest. ~ 60 0 3 D0 The path leads north to a small, grassy field. ~ ~ 0 -1 6023 D1 The path leads east to a dense part of the forest. ~ ~ 0 -1 6017 D3 The path leads west to a dense part of the forest. ~ ~ 0 -1 6019 E path paths~ The narrow path is probably used by the animals living in the forest. ~ E tree trees~ The tall trees are young and slender, not much more than a hundred years or so. ~ S #6019 A small path in the dense forest~ You are on a small path leading through the dense forest. The forest seems to become lighter to the east. The path continues north and east. ~ 60 0 3 D0 The small path leads north through the trees. ~ ~ 0 -1 6020 D1 The small path leads east through the trees to a lighter part of the forest. ~ ~ 0 -1 6018 E path paths~ The narrow path is probably used by the animals living in the forest. ~ E tree trees~ The crowns of the old trees leave the forest in an unreal twilight illumination. ~ S #6020 A small path in the dense forest~ You are on a small path leading through the dense forest. The crowns of the old trees leave the forest in an unreal twilight illumination. The path continues south and west. ~ 60 0 3 D2 The small path leads south through the trees. ~ ~ 0 -1 6019 D3 The small path leads west through the trees. ~ ~ 0 -1 6021 E path paths~ The narrow path is probably used by the animals living in the forest. ~ E tree trees~ The trees are mostly old beeches and oaks. ~ S #6021 A small path in the dense forest~ You are on a small path leading through the dense forest. To the west there is a cave entrance. The path continues north and east. ~ 60 0 3 D0 The small path leads north through the trees. ~ ~ 0 -1 6012 D1 The small path leads east through the trees. ~ ~ 0 -1 6020 D3 The cave is very dark. ~ ~ 0 -1 6022 E path paths~ The narrow path is probably used by the animals living in the forest. ~ E tree trees~ The crowns of the old trees leave the forest in an unreal twilight illumination. ~ E cave entrance~ The irregular opening is eight feet wide and six feet tall. An acrid smell emanates from within. ~ S #6022 Inside the cave~ You are in a natural cave. Various sorts of debris cover the stone floor, emitting a rather unpleasant smell that makes the air thick and hard to breathe. The only obvious exit is east. ~ 60 9 0 D1 The cave opening is to the east. ~ ~ 0 -1 6021 E debris~ It consists mostly of gnawed bones mixed with small pieces of torn fur. ~ E cave walls floor stone~ Quite uninteresting. ~ E air smell~ Kind of transparent, but quite noticeable nevertheless. ~ S #6023 On a small, grassy field~ You are in a small, grassy field somewhere in the forest. The tall grass nearly reaches your waist, and the surrounding oaks and beeches form an almost wall-like thicket on all sides of the field. A small path leads south through the trees. ~ 60 0 2 D2 The small path leads south in between the trees. ~ ~ 0 -1 6018 E grass~ The tall grass makes a nice hiding place for animals. ~ E path~ The narrow path is probably used by the animals living in the forest. ~ E tree trees thicket~ The trees form a close thicket. ~ S #6100 A narrow trail through the deep, dark forest~ You are on a narrow trail winding its way between the enormous, grey trunks. The crowns of the trees must be very dense, as they leave the forest floor in utter darkness. The trail leads east and west. ~ 61 9 3 D1 The narrow trail leads east to a somewhat lighter part of the forest. ~ ~ 0 -1 6004 D3 The narrow, dusty trail leads west through the forest. ~ ~ 0 -1 6101 E trail~ The dark and dusty trail seems fragile compared to the massive trunks, and in some places, giant grey roots have broken up through its surface. ~ E tree trees trunk trunks~ These ancient trees must have been here for many, many years. It is impossible to catch even a glimpse of anything above the lowest branches. ~ S #6101 A narrow trail through the deep, dark forest~ You are on a dusty trail winding its way east-west between huge, ancient trees whose grey trunks remind you of ancient pillars in a enormous, deserted hall. To the south, a frail path leads away from the trail. ~ 61 9 3 D1 The narrow, dusty trail leads east through the forest. ~ ~ 0 -1 6100 D2 The path leads south - away from the trail. ~ ~ 0 -1 6104 D3 The narrow, dusty trail leads west through the forest. ~ ~ 0 -1 6102 E trail~ The dark and dusty trail seems fragile compared to the massive trunks, and in some places, giant grey roots have broken up through its surface. ~ E path~ The path seems fragile and unsafe compared to the enourmous trunks that loom around it. ~ E tree trees trunk trunks~ These ancient trees must have been here for many, many years. It is impossible to catch even a glimpse of anything above the lowest branches. ~ S #6102 A narrow trail through the deep, dark forest~ You are on a dusty trail winding its way east-west between huge, ancient trees that stand close on all sides. Not a sound is to be heard - everything is ominously quiet. ~ 61 9 3 D1 The narrow, dusty trail leads east through the forest. ~ ~ 0 -1 6101 D3 The narrow, dusty trail leads west through the forest. ~ ~ 0 -1 6103 E trail~ The dark and dusty trail seems fragile compared to the massive trunks, and in some places, giant grey roots have broken up through its surface. ~ E path~ The path seems fragile and unsafe compared to the enourmous trunks that loom around it. ~ E tree trees trunk trunks~ These ancient trees must have been here for many, many years. It is impossible to catch even a glimpse of anything above the lowest branches. ~ S #6103 A narrow trail through the deep, dark forest~ You are where the dusty trail bends, as to avoid conflict with a colossal trunk to the west. Not a sound is to be heard - everything is ominously quiet. The trail leads east and south and there is a small path leading off the trail to the north. ~ 61 9 3 D0 A small path leads north off the trail. ~ ~ 0 -1 6150 D1 The narrow, dusty trail leads east through the forest. ~ ~ 0 -1 6102 D2 The narrow, dusty trail leads south through the forest. ~ ~ 0 -1 6108 E trail~ The dark and dusty trail seems fragile compared to the massive trunks, and in some places, giant grey roots have broken up through its surface. ~ E trees trunks~ These ancient trees must have been here for many, many years. It is impossible to catch even a glimpse of anything above the lowest branches. ~ S #6104 A small path in the deep, dark forest~ You are on a narrow path leading through the deep, dark forest. You feel as if the ancient trees observe you in watchful silence. The path continues north and south. ~ 61 9 3 D0 The narrow path winds its way through the trees to the north. ~ ~ 0 -1 6101 D2 The narrow path winds its way through the trees to the south. ~ ~ 0 -1 6105 E tree trees trunk trunks~ The ancient grey giants seem to observe you silently. ~ E path~ The path seems all too frail. One of the giant roots could probably crush it in a single blow. ~ S #6105 A small path in the deep, dark forest~ You are on a narrow path leading through the deep, dark forest. Ancient grey trees loom all around you. The path continues north and west. ~ 61 9 3 D0 The narrow path winds its way through the trees to the north. ~ ~ 0 -1 6104 D3 The narrow path winds its way through the trees to the west. ~ ~ 0 -1 6106 E tree trees trunk trunks~ The ancient grey giants seem to observe you silently. ~ E path~ The path seems all too frail. One of the giant roots could probably crush it in a single blow. ~ S #6106 A junction in the deep, dark forest~ You are by a junction where three paths meet. Ancient grey trees tower above you on all sides. Paths lead east, south and west. ~ 61 9 3 D1 The narrow path winds its way through the trees to the east. ~ ~ 0 -1 6105 D2 The narrow path winds its way through the trees to the south. ~ ~ 0 -1 6117 D3 The narrow path winds its way through the trees to the west. ~ ~ 0 -1 6107 E tree trees trunk trunks~ The ancient grey giants seem to observe you silently. ~ E path paths~ The path seems all too frail. One of the giant roots could probably crush it in a single blow. ~ S #6107 A small path in the deep, dark forest~ You are on a narrow path leading through the deep, dark forest. Ancient grey trees loom all around you. The path continues north and east. ~ 61 9 3 D0 The narrow path winds its way through the trees to the north. ~ ~ 0 -1 6108 D1 The narrow path winds its way through the trees to the east. ~ ~ 0 -1 6106 E tree trees trunk trunks~ The ancient grey giants seem to observe you silently. ~ E path~ The path seems all too frail. One of the giant roots could probably crush it in a single blow. ~ S #6108 A narrow trail through the deep, dark forest~ You are on a dusty trail winding its way between huge, ancient trees standing close on all sides. The trail leads north and west and to the south, a frail path leads away from the trail. ~ 61 9 3 D0 The narrow, dusty trail leads north through the forest. ~ ~ 0 -1 6103 D2 The path leads south - away from the trail. ~ ~ 0 -1 6107 D3 The narrow, dusty trail leads west through the forest. ~ ~ 0 -1 6109 E trail~ The dark and dusty trail seems fragile compared to the massive trunks, and in some places, giant grey roots have broken up through its surface. ~ E path~ The path seems fragile and unsafe compared to the enourmous trunks that loom around it. ~ E tree trees trunk trunks~ These ancient trees must have been here for many, many years. It is impossible to catch even a glimpse of anything above the lowest branches. ~ S #6109 A narrow trail through the deep, dark forest~ You are on a dusty trail winding its way east-west between huge, ancient trees that stand close on all sides. Not a sound is to be heard - everything is ominously quiet. ~ 61 9 3 D1 The narrow, dusty trail leads east through the forest. ~ ~ 0 -1 6108 D3 The narrow, dusty trail leads west through the forest. ~ ~ 0 -1 6110 E trail~ The dark and dusty trail seems fragile compared to the massive trunks, and in some places, giant grey roots have broken up through its surface. ~ E tree trees trunk trunks~ These ancient trees must have been here for many, many years. It is impossible to catch even a glimpse of anything above the lowest branches. ~ S #6110 A narrow trail through the deep, dark forest~ You are on a dusty trail winding its way between huge, ancient trees that stand close on all sides. The trail leads east and south. To the west, a narrow path leads away from the trail. ~ 61 9 3 D1 The narrow, dusty trail leads east through the forest. ~ ~ 0 -1 6109 D2 The narrow, dusty trail leads south through the forest. ~ ~ 0 -1 6111 D3 The narrow path leads west between the giant trees. ~ ~ 0 -1 6130 E trail~ The dark and dusty trail seems fragile compared to the massive trunks, and in some places, giant grey roots have broken up through its surface. ~ E path~ The path seems fragile and unsafe compared to the enourmous trunks that loom around it. ~ E tree trees trunk trunks~ Some of the trunks to the west are covered in a thin, almost transparent substance. It looks like small threads woven carefully together. ~ S #6111 A narrow trail through the deep, dark forest~ You are on a dusty trail winding its way north-south between huge, ancient trees that loom ominously above you. ~ 61 9 3 D0 The narrow, dusty trail leads north through the forest. ~ ~ 0 -1 6110 D2 The narrow, dusty trail leads south through the forest. ~ ~ 0 -1 6112 E trail~ The dark and dusty trail seems fragile compared to the massive trunks, and in some places, giant grey roots have broken up through its surface. ~ E tree trees trunk trunks~ These ancient trees must have been here for many, many years. It is impossible to catch even a glimpse of anything above the lowest branches. ~ S #6112 A narrow trail through the deep, dark forest~ You are on a dusty trail winding its way between huge, ancient trees standing close on all sides. The trail leads north and west and to the east, a frail path leads away from the trail. ~ 61 9 3 D0 The narrow, dusty trail leads north through the forest. ~ ~ 0 -1 6111 D1 The path leads east - away from the trail. ~ ~ 0 -1 6113 D3 The narrow, dusty trail leads west through the forest. ~ ~ 0 -1 6127 E trail~ The dark and dusty trail seems fragile compared to the massive trunks, and in some places, giant grey roots have broken up through its surface. ~ E path~ The path seems fragile and unsafe compared to the enourmous trunks that loom around it. ~ E tree trees trunk trunks~ These ancient trees must have been here for many, many years. It is impossible to catch even a glimpse of anything above the lowest branches. ~ S #6113 A small path in the deep, dark forest~ You are on a narrow path leading through the deep, dark forest. Ancient grey trees loom in all directions. The path continues south and west. ~ 61 9 3 D2 The narrow path winds its way through the trees to the south. ~ ~ 0 -1 6114 D3 The narrow path winds its way through the trees to the west. ~ ~ 0 -1 6112 E tree trees trunk trunks~ The ancient grey giants seem to observe you silently. ~ E path~ The path seems all too frail. One of the giant roots could probably crush it in a single blow. ~ S #6114 A junction in the deep, dark forest~ You are by a junction where three paths meet. Ancient grey trees tower above you on all sides. Paths lead north, east and west. ~ 61 9 3 D0 The narrow path winds its way through the trees to the north. ~ ~ 0 -1 6113 D1 The narrow path winds its way through the trees to the east. ~ ~ 0 -1 6115 D3 The narrow path winds its way through the trees to the west. ~ ~ 0 -1 6122 E tree trees trunk trunks~ The ancient grey giants seem to observe you silently. ~ E path paths~ The path seems all too frail. One of the giant roots could probably crush it in a single blow. ~ S #6115 A small path in the deep, dark forest~ You are on a narrow path leading through the deep, dark forest. You feel as if the ancient trees observe you in watchful silence. The path continues north and west. ~ 61 9 3 D0 The narrow path winds its way through the trees to the north. ~ ~ 0 -1 6116 D3 The narrow path winds its way through the trees to the west. ~ ~ 0 -1 6114 E tree trees trunk trunks~ The ancient grey giants seem to observe you silently. ~ E path~ The path seems all too frail. One of the giant roots could probably crush it in a single blow. ~ S #6116 A small path in the deep, dark forest~ You are on a narrow path leading through the deep, dark forest. Giant, grey trees loom ominously on all sides. The path continues east and south. ~ 61 9 3 D1 The narrow path winds its way through the trees to the east. ~ ~ 0 -1 6117 D2 The narrow path winds its way through the trees to the south. ~ ~ 0 -1 6115 E tree trees trunk trunks~ The ancient grey giants seem to observe you silently. ~ E path~ The path seems all too frail. One of the giant roots could probably crush it in a single blow. ~ S #6117 A junction in the deep, dark forest~ You are by a junction where three paths meet. Ancient, grey trees seem to observe you silently you from all sides. Paths lead north, east and west. ~ 61 9 3 D0 The narrow path winds its way through the trees to the north. ~ ~ 0 -1 6106 D1 The narrow path winds its way through the trees to the east. ~ ~ 0 -1 6118 D3 The narrow path winds its way through the trees to the west. ~ ~ 0 -1 6116 E tree trees trunk trunks~ The ancient grey giants seem to observe you silently. ~ E path paths~ The path seems all too frail. One of the giant roots could probably crush it in a single blow. ~ S #6118 A small path in the deep, dark forest~ You are on a narrow path leading through the deep, dark forest. Ancient, grey trees loom everywhere. The path continues south and west. ~ 61 9 3 D2 The narrow path winds its way through the trees to the south. ~ ~ 0 -1 6119 D3 The narrow path winds its way through the trees to the west. ~ ~ 0 -1 6117 E tree trees trunk trunks~ The ancient grey giants seem to observe you silently. ~ E path~ The path seems all too frail. One of the giant roots could probably crush it in a single blow. ~ S #6119 A small path in the deep, dark forest~ You are on a narrow path leading through the deep, dark forest. Huge, ancient trees are on all sides. The path continues north and south. ~ 61 9 3 D0 The narrow path winds its way through the trees to the north. ~ ~ 0 -1 6118 D2 The narrow path winds its way through the trees to the south. ~ ~ 0 -1 6120 E tree trees trunk trunks~ You feel as if they are watching you. ~ E path~ The path seems all too frail. One of the giant roots could probably crush it in a single blow. ~ S #6120 On the river bank in the deep, dark forest~ You are on a narrow path leading through the deep, dark forest. To the south a fast river is flowing westwards through the forest. Ancient grey trees loom on both banks. The path continues north and west. ~ 61 9 3 D0 The narrow path winds its way through the trees to the north. ~ ~ 0 -1 6119 D3 The narrow path winds its way through the trees to the west. ~ ~ 0 -1 6121 E river~ The river flows fast and strong. It is black or looks so in the gloom. ~ E bank banks tree trees trunk trunks~ The ancient crowns of trees on both banks reach together forming a dense roof above the dark river. ~ E path~ The path seems all too frail. One of the giant roots could probably crush it in a single blow. ~ S #6121 A dead end path on the river bank in the deep, dark forest~ You are on a narrow path leading through the deep, dark forest. The ancient trees stand so close that the path disappears between the dusty roots. To the south a dark river flows from east to west. The only exit appears to be east. ~ 61 9 3 D1 The narrow path winds its way through the trees to the east. ~ ~ 0 -1 6120 E river~ The river flows fast and strong. It is black or looks so in the gloom. ~ E bank banks tree trees trunk trunks~ The ancient crowns of trees on both banks reach together forming a dense roof above the dark river. ~ E path~ The path seems all too frail. One of the giant roots could probably crush it in a single blow. ~ S #6122 A small path in the deep, dark forest~ You are on a narrow path leading through the deep, dark forest. Giant, grey trees loom ominously all around. The path continues east and south. ~ 61 9 3 D1 The narrow path winds its way through the trees to the east. ~ ~ 0 -1 6114 D2 The narrow path winds its way through the trees to the south. ~ ~ 0 -1 6123 E tree trees trunk trunks~ The ancient grey giants seem to observe you silently. ~ E path~ The path seems all too frail. One of the giant roots could probably crush it in a single blow. ~ S #6123 A junction on the river bank in the deep, dark forest~ You are by a junction where three paths meet. Ancient, grey trees seem to observe you silently you from all around. To the south a dark river flows from east to west through the forest. Paths lead north, east and west. ~ 61 9 3 D0 The narrow path winds its way through the trees to the north. ~ ~ 0 -1 6122 D1 The narrow path winds its way through the trees to the east. ~ ~ 0 -1 6124 D3 The narrow path winds its way through the trees to the west. ~ ~ 0 -1 6125 E river~ The river flows fast and strong. It is black or looks so in the gloom. ~ E bank banks tree trees trunk trunks~ The ancient crowns of trees on both banks reach together forming a dense roof above the dark river. ~ E path paths~ The path seems all too frail. One of the giant roots could probably crush it in a single blow. ~ S #6124 A dead end path in the deep, dark forest~ You are on a narrow path leading through the deep, dark forest. The ancient trees stand so close that the path disappears between the dusty roots. To the south a dark river flows from east to west. The only exit appears to be west. ~ 61 9 3 D3 The narrow path winds its way through the trees to the west. ~ ~ 0 -1 6123 E river~ The river flows fast and strong. It is black or looks so in the gloom. ~ E bank banks tree trees trunk trunks~ The ancient crowns of trees on both banks reach together forming a dense roof above the dark river. ~ E path~ The path seems all too frail. One of the giant roots could probably crush it in a single blow. ~ S #6125 A small path on the river bank in the deep, dark forest~ You are on a narrow path leading through the deep, dark forest. Ancient grey trees loom everywhere. To the south a dark river flows westwards through the forest. The path continues north and east. ~ 61 9 3 D0 The narrow path winds its way through the trees to the north. ~ ~ 0 -1 6126 D1 The narrow path winds its way through the trees to the east. ~ ~ 0 -1 6123 E river~ The river flows fast and strong. It is black or looks so in the gloom. ~ E bank banks tree trees trunk trunks~ The ancient crowns of trees on both banks reach together forming a dense roof above the dark river. ~ E path~ The path seems all too frail. One of the giant roots could probably crush it in a single blow. ~ S #6126 A narrow trail through the deep, dark forest~ You are on a dusty trail winding its way between huge, ancient trees standing close on all sides. The trail leads north and west, and to the south a frail path leads away from the trail. ~ 61 9 3 D0 The narrow, dusty trail leads north through the forest. ~ ~ 0 -1 6127 D2 The path leads south - away from the trail. ~ ~ 0 -1 6125 D3 The narrow, dusty trail leads west through the forest. ~ ~ 0 -1 6128 E trail~ The dark and dusty trail seems fragile compared to the massive trunks, and in some places, giant grey roots have broken up through its surface. ~ E path~ The path seems fragile and unsafe compared to the enourmous trunks that loom around it. ~ E tree trees trunk trunks~ These ancient trees must have been here for many, many years. It is impossible to catch even a glimpse of anything above the lowest branches. ~ S #6127 A narrow trail through the deep, dark forest~ You are on a dusty trail winding its way between huge, ancient trees standing close on all sides. The trail leads east and south. ~ 61 9 3 D1 The narrow, dusty trail leads east through the forest. ~ ~ 0 -1 6112 D2 The narrow, dusty trail leads south through the forest. ~ ~ 0 -1 6126 E trail~ The dark and dusty trail seems fragile compared to the massive trunks, and in some places, giant grey roots have broken up through its surface. ~ E tree trees trunk trunks~ These ancient trees must have been here for many, many years. It is impossible to catch even a glimpse of anything above the lowest branches. ~ S #6128 A narrow trail through the deep, dark forest~ You are on a dusty trail winding its way east-west between huge, ancient trees that stand close on all sides. Not a sound is to be heard - everything is ominously quiet. ~ 61 9 3 D1 The narrow, dusty trail leads east through the forest. ~ ~ 0 -1 6126 D3 The narrow, dusty trail leads west through the forest. ~ ~ 0 -1 6129 E trail~ The dark and dusty trail seems fragile compared to the massive trunks, and in some places, giant grey roots have broken up through its surface. ~ E tree trees trunk trunks~ These ancient trees must have been here for many, many years. It is impossible to catch even a glimpse of anything above the lowest branches. ~ S #6129 A narrow trail through the deep, dark forest~ You are on a dusty trail winding its way east-west between huge, ancient trees that stand close on all sides. Not a sound is to be heard - everything is ominously quiet. ~ 61 9 3 D1 The narrow, dusty trail leads east through the forest. ~ ~ 0 -1 6128 D3 The narrow, dusty trail leads west through the forest. ~ ~ 0 -1 6135 E trail~ The dark and dusty trail seems fragile compared to the massive trunks, and in some places, giant grey roots have broken up through its surface. ~ E tree trees trunk trunks~ These ancient trees must have been here for many, many years. It is impossible to catch even a glimpse of anything above the lowest branches. ~ S #6130 A narrow trail through the deep, dark forest~ You are on a dusty trail winding its way westwards between huge, ancient trees that stand close on all sides. The tree trunks seem to be covered in some sticky substance. ~ 61 9 3 D1 The narrow, dusty trail leads east through the forest. ~ ~ 0 -1 6110 D3 The sticky substance is hanging like ropes between the trees just above the path. To the west the path seems to be covered with these giant threads covered with glue. ~ ~ 0 -1 6131 D4 ~ ~ 0 -1 6132 E substance rope ropes thread threads~ The substance reminds you of giant threads covered with glue. If it hadn't been for the size you could have sworn it was part of a spider web. ~ E trail~ The dark and dusty trail seems fragile compared to the massive trunks, and in some places, giant grey roots have broken up through its surface. ~ E tree trees trunk trunks~ The sticky substance is hanging like ropes between the ancient trees, crossing the path just out of reach. It might be possible to climb one of the sticky trunks. ~ S #6131 The spider web~ You are walking along the narrow path, ducking under the sticky ropes as you advance... The smell of death has still lingers in this room. Yet, somehow, you feel most of the evil has moved elsewhere. ~ 61 9 3 D1 ~ ~ 0 -1 6130 D3 ~ ~ 0 -1 6134 D4 ~ ~ 0 -1 6133 S #6132 Up in the tree~ You are hanging on the outside of a huge tree trunk covered in a sticky substance. Directly to the west is an immense spider web suspended between numerous of the giant trees including the one you are hanging on. ~ 61 13 5 D3 To the west is the immense spider web. It seems to move softly. ~ ~ 0 -1 6133 D5 Downwards is the narrow forest path. ~ ~ 0 -1 6130 E web~ The spider web stretches out to the west. It looks as if it is possible to walk on it. ~ S #6133 On the spider web~ You are balancing carefully on the giant sticky threads that holds the giant web in place. To the east is a giant tree trunk and to the west is an entrance to a cave-like structure made from many layers of spider web. ~ 61 9 3 D1 To the east is the giant tree trunk. ~ ~ 0 -1 6132 D3 To the west is the entrance to the cave-like structure. ~ ~ 0 -1 6134 E web~ The immense spider web moves softly. ~ E cave structure~ It covers a ground area corresponding to an irregular circle with a diameter of about 20 feet and is nearly 10 feet tall. It looks very old. ~ S #6134 The Den of the Queen Spider~ You are inside a cave-like structure that seems to be made entirely from countless layers of spider web. Temperature and humidity is very high making it hard to breathe the foul air that lingers here. The walls are covered with open cocoons. Strange sounds emanate from a dark opening to the north... Some foreboding writing on the wall reads, "Beware Arachnos!!" ~ 61 9 3 D0 You see a forboding entrance to Arachnos! ~ ~ 0 -1 6301 D1 Compared to this place the east exit looks inviting. ~ ~ 0 -1 6133 E web wall walls~ The sticky walls are covered with open cocoons. ~ E cocoon cocoons~ The cocoons are burst open as if something inside really wanted to get out. They are at the size of a human head. ~ S #6135 A a dusty trail in the deep, dark forest~ You are on a dusty trail leading through the deep, dark forest. Ancient grey trees loom all around you. The trail continues north and east. ~ 61 9 3 D0 The dusty trail leads north through the trees. ~ ~ 0 -1 6136 D1 The dusty trail leads east through the trees. ~ ~ 0 -1 6129 E tree trees trunk trunks~ The ancient grey giants seem to observe you silently. ~ S #6136 A dusty trail in the deep, dark forest~ You are on a dusty trail leading through the deep, dark forest. Ancient, grey trees loom everywhere. The trail continues south and west. A broad irregular path leads eastwards away from the trail. ~ 61 9 3 D1 The trees standing on the sides of the path have scratch marks on them. ~ ~ 0 -1 6142 D2 The dusty trail leads south through the trees. ~ ~ 0 -1 6135 D3 The dusty trail leads west through the trees. ~ ~ 0 -1 6137 E tree trees trunk trunks~ To the east the ancient grey giants have many marks as if something with huge claws has been tearing at them in rage. ~ E path~ The trees standing on the sides of the path have scratch marks on them. ~ E trail~ The dark and dusty trail seems fragile compared to the massive trunks, and in some places, giant grey roots have broken up through its surface. ~ S #6137 At the end of the trail through the deep, dark forest~ You are on a dusty trail leading through the deep, dark forest. Ancient grey trees loom all around you. The only exit is east. ~ 61 9 3 D1 The dusty trail leads east through the trees. ~ ~ 0 -1 6136 E tree trees trunk trunks~ The ancient grey giants seem to observe you silently. ~ S #6142 Outside a cave in the deep, dark forest~ You are at the end of a broad, irregular path. To the north is a very large ominous-looking cave opening. The trees here have many marks as if something with huge claws has been tearing at them in rage. ~ 61 9 3 D0 The disgusting smell of a large reptile emanates from the cave opening. ~ ~ 0 -1 6143 D3 The path winds its way westwards. ~ ~ 0 -1 6136 E tree trees~ The ancient grey giants have many marks as if something with huge claws has been tearing at them in rage. ~ E cave opening~ The disgusting smell of a large reptile emanates from the cave opening. ~ S #6143 The cave of the Green Dragon~ You are in a big natural cave. The floor is littered with bones of all sorts and the stench is so massive that you could cut it with a knife. The only exit is to the south. ~ 61 9 3 D2 The exit leads out into the forest. ~ ~ 0 -1 6142 E bone bones floor~ Most of the bones on the floor appear to be of human origin. ~ S #6150 The narrow trail.~ This trail looks much spookier than any other that you have seen. The usual animal claw marks and bites on the trees are getting far and few between. The trail continues north. ~ 61 9 3 D0 the narrow trail continues north. ~ ~ 0 -1 6151 D2 the trail intersects the main forest path. ~ ~ 0 -1 6103 S #6151 The narrow trail.~ This area of the trail is also very peculiar. You can see no signs of animal life what so ever. The structure of the surrounding trees forces the path to make a sharp turn to the east. To the north you can see a picturesque valley. ~ 61 9 3 D0 the trail leads into a picturesque valley. ~ ~ 0 -1 7800 D1 the trail bends east. ~ ~ 0 -1 6152 D2 the start of the trail. ~ ~ 0 -1 6150 S #6152 The circle of trees.~ The trees here seem to form a circle around one HUGE tree that is in the center of them. You notice a wooden door carved into the huge tree to the east. Trails that lead to the north and the west seem to come right up to the tree. ~ 61 9 3 D0 ~ ~ 0 -1 6156 D1 The tree door is carved beautifully. ~ door~ 1 -1 6153 D3 the bend on the trail. ~ ~ 1 -1 6151 S #6153 Inside the great tree.~ You have stepped inside of this hollowed tree. From here steps lead down into darkness or you can exit the tree by going west. ~ 61 9 3 D5 The steps look appear like they will hold your weight. ~ ~ 0 -1 6154 D3 the door is carved beautifully. ~ door~ 1 -1 6152 S #6154 The underground hallway.~ This hallway is apparently one of the roots of the tree hollowed out. The hall leads south to a room where you hear strange noises or you can go up the steps. ~ 61 9 3 D4 the steps appear like they will hold your weight. ~ ~ 1 -1 6153 D2 the hallway looks quite grand. ~ ~ 1 -1 6155 S #6155 The cultist temple.~ This temple which is built to some god that you don't worship is a nice place visit but you feel very uncomfortable about spending any amount of time here. The wooden alter seems to almost glow as you enter the room. The only exit is the way you came in. ~ 61 9 3 D0 the hallway looks quite grand. ~ ~ 1 -1 6154 S #6156 Barren Trail~ This is a section of barren trail that leads northward from the tree to the south. ~ 0 0 2 D0 ~ ~ 0 -1 6157 D2 ~ ~ 0 -1 6152 S #6157 Barren Trail~ The trail turns from the south to the west here, stretching toward a forest toward the northwest. ~ 0 0 3 D2 ~ ~ 0 -1 6156 D3 ~ ~ 0 -1 6158 S #6158 Barren Trail~ The trail turns again, this time from east to north, where it seems to become less barren. ~ 0 0 3 D0 ~ ~ 0 -1 6159 D1 ~ ~ 0 -1 6157 S #6159 Trail~ The trail here lies among some tall grasses and the occasional small shrub. To the north the vegetation increases, to the south it disappears. An offshoot of the trail heads east. ~ 0 0 3 D0 ~ ~ 0 -1 6160 D1 ~ ~ 0 -1 6161 D2 ~ ~ 0 -1 6158 S #6160 Trail~ The trail passes through a region of shrubbery and a few short trees here. To the west, it enters a dark forest which suddenlt stops here, as if an arbitrary boundary had been drawn. The path continues south where it gradually enters terrain of lesser and lesser vegetation. ~ 0 0 3 D2 ~ ~ 0 -1 6159 D3 ~ ~ 0 -1 12864 S #6161 Trail~ This is a barely noticable path heading east to west across a field of long grasses. Toward the west a forest can be seen. ~ 0 0 2 D1 ~ ~ 0 -1 6162 D3 ~ ~ 0 -1 6159 S #6162 Trail~ This is a barely noticable path heading east to west across a field of long grasses. Toward the west a forest can be seen. ~ 0 0 2 D1 ~ ~ 0 -1 6163 D3 ~ ~ 0 -1 6161 S #6163 Trail~ This is a barely noticable path heading east to west across a field of long grasses. The outline of a village can be seen to the east. ~ 0 0 2 D1 ~ ~ 0 -1 6164 D3 ~ ~ 0 -1 6162 S #6164 Trail~ This is a barely noticable path heading east to west across a field of long grasses. The trail enters a village east of here. ~ 0 0 2 D1 ~ ~ 0 -1 1434 D3 ~ ~ 0 -1 6163 S #6301 Webbed Entrance~ Sticky, sticky, sticky! The ground is cluttered with leaves, decayed remains of webbed crickets, beetle, rats, dogs (?), and even humans. You begin to wonder about what lies ahead. The air is damp here, and even the little light that shines through the canopy seems absorbed into the webbing. ~ 63 4 1 D0 ~ ~ 0 -1 6302 D2 ~ ~ 0 -1 6134 S #6302 Webby Passage~ You find that footing here is very good, almost too good. The limbs are coated with cobwebs and seem unusually strong for tree branches. Paths lead in four directions. The eastward path goes down a bit. ~ 63 0 2 D0 ~ ~ 0 -1 6304 D1 ~ ~ 0 -1 6305 D2 ~ ~ 0 -1 6301 D3 ~ ~ 0 -1 6303 S #6303 Wasp Hive~ Drones scuttle about in this room. The cells on the walls are honeycomb in shape and many of the maggots and wasps you see have fang-marks on there bodies. You sense some order in their markings. ~ 63 0 2 D1 ~ ~ 0 -1 6302 S #6304 Webby Passage~ Another webby passage, all sticky and wet. Tiny ballooning spiders fill the air. It seems that these young ones are newborns. ~ 63 0 2 D1 ~ ~ 0 -1 6305 D2 ~ ~ 0 -1 6302 S #6305 Beneath the Busy Path~ You here the sounds of crawling arachnids above. The rhythms of the footsteps suggest a primitive order in there movement. The light seems brighter upwards. ~ 63 0 2 D3 ~ ~ 0 -1 6304 D4 ~ ~ 0 -1 6306 S #6306 On the Busy Path~ Spiders, spiders, everywhere! It is almost ant-like in efficiency with one big difference. The spiders here are carrying ant-corpses, as well as rats, wolves, and humans. ~ 63 0 2 D2 ~ ~ 0 -1 6307 D5 ~ ~ 0 -1 6305 S #6307 On the Busy Path~ Spiders, spiders, everywhere! It is almost ant-like in efficiency with one big difference. The spiders here are carrying ant-corpses, as well as cats, wolves, and humans. ~ 63 0 2 D0 ~ ~ 0 -1 6306 D1 ~ ~ 0 -1 6308 S #6308 On the Busy Path~ Spiders, spiders, everywhere! It is almost ant-like in efficiency with one big difference. The spiders here are carrying ant-corpses, as well as cats, dogs, and humans. ~ 63 0 2 D0 ~ ~ 0 -1 6307 D1 ~ ~ 0 -1 6306 D2 ~ ~ 0 -1 6305 D3 ~ ~ 0 -1 6309 S #6309 A Split in the Path~ As always, there is a split in the road. One road is strewn with cricket feelers. The other is well-kept and suitable for smooth travelling. The webbing that was prevalent in earlier rooms is almost non-existant now. ~ 63 0 2 D0 ~ ~ 0 -1 6310 D1 ~ ~ 0 -1 6308 D2 ~ ~ 0 -1 6320 S #6310 Fuzzy Tree Limb~ You are on a "fuzzy" tree limb. Interesting, since the branches seem to have "hairs" sprouting from its bark. As you look closer you see millions of aphids covering each limb. ~ 63 0 2 D2 ~ ~ 0 -1 6309 D3 ~ ~ 0 -1 6311 S #6311 Tree Trunk~ You feel that you can rest here safely. There is evidence of webbing here, but it is of a finer quality. ~ 63 0 2 D1 ~ ~ 0 -1 6310 D2 ~ ~ 0 -1 6312 S #6312 Tree Lair Entrance~ It seems the inhabitant of this place does not web her victims, as evidenced by the remains before you. The area is cluttered with desiccated corpses, apparently bitten but unwebbed, and drained of their life juices. ~ 63 0 2 D0 ~ ~ 0 -1 6311 D3 ~ ~ 0 -1 6313 S #6313 Wolf Spider Lair~ Very dark, as all lairs of spiders are. Not much of furnishings save an exit. The wolf spider keeps no corpses here, but rather throws them out at her leisure. ~ 63 0 2 D1 ~ ~ 0 -1 6312 S #6320 The Webless Path~ Strange. No webbing here. In fact, no sounds whatsoever. The path continues northward, where you find that you may have to tightrope your way across a ravine. ~ 63 0 2 D0 ~ ~ 0 -1 6309 D3 ~ ~ 0 -1 6321 S #6321 Above the Ravine~ Stranger still. Your feet get a real firm grip on the spiderline. You are above a deep ravine. This line connects you between two trees. Below you can see a prismatic web with lots of animal bones caught in it: some bear and small deer bones in fact. No human skeletons are visible (yet). ~ 63 0 2 D1 ~ ~ 0 -1 6320 D2 ~ ~ 0 -1 6323 D5 ~ ~ 0 -1 6322 S #6322 The Rainbow Web~ This is the rainbow web--each strand, each link, a hue of violently sharp colors and contrasts. The resident here seems to have a command of light as well. ~ 63 0 2 D4 ~ ~ 0 -1 6321 S #6323 The Web Forest~ The trees here take on a different appearance--they are not trees anymore, but disjointed make-shift silken made shafts, sticky to the touch, and webby in texture. This is another world it would appear. ~ 63 0 2 D0 ~ ~ 0 -1 6321 D5 ~ ~ 0 -1 6324 S #6324 The Slave Pit~ You have entered the slave pit. A voice blares in the distance, "Get back to work, maggots!" Rails upon rails of mined gold and silver clutter the trail beneath you. ~ 63 0 2 D0 ~ ~ 0 -1 6325 D4 ~ ~ 0 -1 6323 S #6325 The Tether Path~ Another tether path just like the rest of them. Surprising well lit by the golden orbs that hang from the sides, you can see the paths becoming finer and finer in quality. ~ 63 0 2 D1 ~ ~ 0 -1 6326 D3 ~ ~ 0 -1 6324 S #6326 A Road Crossing~ Another shifty little strand of webs, almost ethereal in nature. ~ 63 0 2 D3 ~ ~ 0 -1 6325 D4 ~ ~ 0 -1 6327 S #6327 A Leader Strand~ This strand is weightier, more sturdy. It shimmers as you step on it. You are definitely not in the Midgaardian realms anymore. Just where you are, you can't tell. It feels like you're moving through ether. You can still get back down to more surer lands. ~ 63 0 2 D0 ~ ~ 0 -1 6328 D5 ~ ~ 0 -1 6326 S #6328 The Entrance of the Ethereal Web~ You are at the entrance to ethereal web. Flickering in and out, in and out, each strand reveals a different hue from black to green to blue. ~ 63 0 2 D2 ~ ~ 0 -1 6331 S #6330 The Young Wormkin's Crib~ A playpen of sorts, with maggots of wasps and other baby vermin lying about. You feel that humans have been played with here too, and eaten later. You sense that the maker of this place has an appetite for dragon meat, and uses this room as a breeding area. ~ 63 0 2 D4 ~ ~ 0 -1 6331 S #6331 The Base of the Web~ Large strands connect at this point. The node shimmers and flickers within the ether. You see many flying creatures-- insects, pegasi, and dragon wormkins--navigate the dangerous passages of the web. Exits go in many directions. ~ 63 0 2 D0 ~ ~ 0 -1 6330 D1 ~ ~ 0 -1 6332 D2 ~ ~ 0 -1 6333 D3 ~ ~ 0 -1 6334 S #6332 Through the Trees~ This part of the web intersects through the branches of some trees. Various leaves and other debris that the many drones have not picked up yet lie here. ~ 63 0 2 D1 ~ ~ 0 -1 6331 D2 ~ ~ 0 -1 6335 D3 ~ ~ 0 -1 6333 S #6333 Above the Clouds~ You can see all of Midgaard in this ethereal web. Many of the larger dragons that do wish to fly seem to fly away from the sticky strands of the web. ~ 63 0 2 D1 ~ ~ 0 -1 6331 D2 ~ ~ 0 -1 6334 D3 ~ ~ 0 -1 6335 S #6334 On A Cloud~ Rather thick in consistency. You realize this is not a typical cloud, but it might be the nest of an aerial creature. ~ 63 0 2 D5 ~ ~ 0 -1 6331 S #6335 A Link in the Ethereal Web~ This is another link in the ethereal web. Various creatures seem to get caught (or hypnotized) by its sticky strands. ~ 63 0 2 D1 ~ ~ 0 -1 6336 D3 ~ ~ 0 -1 6331 S #6336 The Tenuous Strand~ Very windy here since it goes up into the sky somewhat. Still, it's safe enough to move around. ~ 63 0 2 D2 ~ ~ 0 -1 6340 D3 ~ ~ 0 -1 6341 D5 ~ ~ 0 -1 6331 S #6340 The Elder Wormkin's Room~ A more mature wormkin it seems resides here. Various tomes of arcane lore clutter the area, along with shards of armor and weaponry. ~ 63 0 2 D5 ~ ~ 0 -1 6331 S #6341 Another Tree Limb~ Once again the web crosses another tree limb. To the side you see the possible entrance to another creatures lair. ~ 63 0 2 D1 ~ ~ 0 -1 6342 D2 ~ ~ 0 -1 6334 D3 ~ ~ 0 -1 6345 S #6342 The Bird Spider's Lair~ This is a big game hunter among most spiders. Crushed jewels and other weapons suggest the inhabitant must have powerful jaws. Beware! ~ 63 0 2 D5 ~ ~ 0 -1 6331 S #6345 A Link in the Ethereal Web~ This is another link in the ethereal web. Various creatures seem to get caught (or hypnotized) by its sticky strands. ~ 63 0 2 D2 ~ ~ 0 -1 6350 D3 ~ ~ 0 -1 6346 D4 ~ ~ 0 -1 6345 S #6346 The Quiet Tree Top~ Here is a quiet tree top. Downwards you can see a familiar path that may lead back to Midgaard. ~ 63 0 2 D2 ~ ~ 0 -1 6345 D3 ~ ~ 0 -1 6347 D5 ~ ~ 0 -1 6132 S #6347 On The Web~ RRRRRRRRRRROOOOOOOOOOOOOAAAAAAAAAAAAAARR! You hear the roar of a powerful beast. Dragon, you think. You shiver in your boots as you tiptoe on this section of the web. ~ 63 0 2 D1 ~ ~ 0 -1 6346 D2 ~ ~ 0 -1 6355 D5 ~ ~ 0 -1 6331 S #6350 The Ki-Rin Chamber~ A wise ki-rin was entrapped here many years ago. It is from her that the ruler of this realm zaps his magical strength. ~ 63 0 2 D0 ~ ~ 0 -1 6347 S #6355 A Link in the Ethereal Web~ This is another link in the ethereal web. Various creatures seem to get caught (or hypnotized) by its sticky strands. To the north you sense the heavy breathing of a fiery animal. ~ 63 0 2 D0 ~ ~ 0 -1 6360 D2 ~ ~ 0 -1 6365 S #6360 Yevaud's Lair~ Yevaud, the Usurper of Midgaard, resides here. A voice cries out, "BEWARE, the Usurper of Midgaard lives here! FLEE while you can!" But even Yevaud has his master...or so you deduce. ~ 63 0 2 D2 ~ ~ 0 -1 6355 S #6365 A Link in the Ethereal Web~ This is another link in the ethereal web. Various creatures seem to get caught (or hypnotized) by its sticky strands. A single spider line lies to the north, while ghastly seemings are due southward. The grim entrance of Arachnos' Lair is downward. ~ 63 0 2 D0 ~ ~ 0 -1 6371 D1 ~ ~ 0 -1 6331 D2 ~ ~ 0 -1 6366 D5 ~ ~ 0 -1 6390 S #6366 Entrance to the Donjonkeep~ A dark path at the end of the web strand, you see ahead a torch lit chamber where the souls of unavenged adventurers come and gnash their teeth. The howls and screams of many echo through the hall ways. You see one definite path ahead. ~ 63 0 2 D0 ~ ~ 0 -1 6367 S #6367 The Guardian's Room~ A chair sits here for a tireless guardian who ensures that no soul escapes. The room is undecorated. ~ 63 0 2 D0 ~ ~ 0 -1 6368 E chair~ An ordinary chair, well used, glued to the ground by spiderweb. ~ S #6368 Realm of the Hopeless~ Here you see many misguided souls who think they still live. They search for those who killed them without warrant, and seek the free souls of living beings to inhabit and perhaps adventure once more. ~ 63 0 2 D0 ~ ~ 0 -1 6369 S #6369 Realm of the Hopeless~ Here you see many misguided souls who think they still live. They search for those who killed them without warrant, and seek the free souls of living beings to inhabit and perhaps adventure once more. ~ 63 0 2 D0 ~ ~ 0 -1 6368 D2 ~ ~ 0 -1 6370 S #6370 The Donjonkeep~ No souls have ever lived in this place. The wails of slaves and the howls of wolves are the only way you can describe the sounds you hear. The walls are thin and wispy. The only light you receive is the shimmering from the strand of the ethereal web you used to get here. ~ 63 0 2 D1 ~ ~ 0 -1 6371 S #6371 The Single Spider Line~ A single spider line supports you once more. As you look across the ether you seen a single shack up ahead with a light in the window. You sense a great evil coming from the north and feel inclined to go back on the ethereal web and take your chances there. ~ 63 0 2 D0 ~ ~ 0 -1 6331 D2 ~ ~ 0 -1 6372 S #6372 The Single Spider Line~ A single spider line supports you once more. The shack comes closer into view and you are even more inclined to go back now. ~ 63 0 2 D0 ~ ~ 0 -1 6371 D2 ~ ~ 0 -1 6373 S #6373 The Hermit's Corner~ Here you see evidence of a vagrant's abode. The shack is to the north, if you dare enter it. You get the sneaking feeling you should go back now. The skies above you darken and roar with the laughter of thunder. ~ 63 0 2 D0 ~ ~ 0 -1 6372 D2 Methinks it's a death trap ~ ~ 0 -1 6380 S #6380 Mahatma's Inescapable Trap~ Mahatma, that silly thief, is here, and he steals everything you have. He says, "Here, have a quick trip to the Temple of Midgaard." He plugs a black dagger into your back... ~ 63 6 0 S #6390 The Entrance to the Arachnos' Lair~ All strands inevitably lead here, the center of the web, the entrance to Arachnos' Lair. ~ 63 0 2 D1 ~ ~ 0 0 6391 S #6391 The Sticky Chamber~ You can still bail out since your knees are shaking from the anticipation (or is it fear?). The sky is clear on this strand of web, surprisingly unsticky. The strand does not vibrate like the others. A few ballooning spiders pass by, cackling "You're gonna die, you're gonna fry. Good bye!" ~ 63 0 2 D1 ~ ~ 0 -1 6392 D5 ~ ~ 0 -1 6331 S #6392 The Great Door~ Before you you see a large, web-like door. Various designs of ancient runes and names of Midgaard heroes are etched into the webwork. Perhaps lists of victims? You can't tell. ~ 63 8 2 D0 ~ door~ 1 0 6399 D3 ~ ~ 0 0 6391 S #6399 The Lair of Arachnos~ This is the lair of the Empress Spider, Arachnos. A lavishly adorned rainbow web, her lair allows her to move to any universe she wishes by using her magical strands to the Prime Material Plane. Coffers upon coffers of gold, magical jewels and gems await. Unfor- tunately Arachnos is a baggy spider too, and webs all her treasures to her beautiful silken body. ~ 63 0 2 D2 ~ door~ 1 0 6392 S #6500 Path to Dwarven Village~ You are walking down a path that leads to the dwarven village. Above you You see a hill, and to the north the path continues toward the mountains. ~ 65 0 2 D4 You see the Turning Point. ~ ~ 0 -1 3502 D0 The path continues. ~ ~ 0 -1 6501 S #6501 Path, base of mountain~ Now you are at the bottom of a rugged mountain. The forest around you is very dense, and it seems very dark to the north. ~ 65 0 4 D0 The path coninues up the mountain. ~ ~ 0 -1 6502 D2 The path heads toward the main city. ~ ~ 0 -1 6500 S #6502 Path, middle of mountain~ Standing on the middle of the mountain, you can easily see the turning point to the south, and the top of the mountain is very near to the north. ~ 65 0 5 D0 The top of the mountain is easilly seen from here. ~ ~ 0 -1 6503 D2 The base of the mountain is near. ~ ~ 0 -1 6501 S #6503 Top of mountain~ You are now on the top of the mountain. To the south you see a path leading down the mountain. To the east and west you see entrances to what seems like mines. ~ 65 0 4 D2 The path leads down the mountain to the main city. ~ ~ 0 -1 6502 D1 An entrance to the mountain which seems to lead underground. ~ ~ 0 -1 6540 D3 There is an entrance to the mountain. ~ ~ 0 -1 6505 S #6504 Narrow Path~ This is a narrow path leading to the Dwarven Kingdom. It looks less travelled than the others, and it is very creepy. The path opens up to the south, and continues to the north. ~ 65 8 0 D0 ~ ~ 0 -1 6506 D2 ~ ~ 0 -1 6540 S #6505 Entrance to Mountain~ Here is an entrance to the mountain. The door looks very well built, and you can hear noise coming from within. ~ 65 0 2 D3 ~ door~ 1 6550 6513 D1 ~ ~ 0 -1 6503 S #6506 Bend in Narrow Path~ This is a narrow path that bends to the east here. The trees hang over the path, and it is very overgrown. The narrow path continues to the south and to the east. ~ 65 8 0 D1 ~ ~ 0 -1 6507 D2 ~ ~ 0 -1 6504 E tree trees~ They hang over the road in the most ominous of ways. ~ S #6507 Narrow path~ This path is very narrow, and it continues to the north and west. ~ 65 8 0 D0 ~ ~ 0 -1 6508 D3 ~ ~ 0 -1 6506 S #6508 Narrow north-south path~ This path leads to the north and south. To the north you can see a door, and to the south the path continues. ~ 65 8 0 D0 ~ ~ 0 -1 6509 D2 ~ ~ 0 -1 6507 S #6509 Door to Kingdom~ Here the path turns to the west. You can see a door in front of you, and the path continues to the west and south. ~ 65 8 0 D0 ~ door~ 1 -1 6510 D3 ~ ~ 0 -1 6522 D2 ~ ~ 0 -1 6508 S #6510 Path to the Castle~ You are on a path that will eventually lead to the castle. It continues north to the castle, and there is a door on the southern wall. ~ 65 8 0 D2 ~ door~ 1 -1 6509 D0 ~ ~ 0 -1 6511 S #6511 Still on the path to the Castle~ You are still on the path to the castle, or back to the Dwarven village, whichever way you wish to go. The path continues to the north and south. ~ 65 8 0 D2 ~ ~ 0 -1 6510 D0 ~ ~ 0 -1 6512 S #6512 Door to Castle~ Here there is a door to the castle to the east. The castle is elegantly designed, and looks much like a roll of toilet paper standing on it's end. There is a sign which says: ****************************************** * WELCOME TO THE CASTLE OF STRANGELOVE * * Here, celibacy is uninvited * ****************************************** ~ 65 8 0 D1 ~ door~ 2 6514 6525 D2 ~ ~ 0 -1 6511 S #6513 Inside the entrance~ Everything here is covered in soot and very grimy. The path continues to the east and north, and there is a door to the west. ~ 65 8 0 D3 This looks like an entrance to some type of store room. ~ ~ 0 -1 6526 D0 The little underground path continues to the north. ~ ~ 0 -1 6514 D1 The path leads outside the entrance. ~ door~ 2 6550 6505 S #6514 Path~ You are on a path in the dwarven village which leads north to the shops and south to the corner of the area. ~ 65 8 0 D2 ~ ~ 0 -1 6513 D0 ~ ~ 0 -1 6515 S #6515 Turn in road~ You are on a path that leads to a Hide & Tooth shop to the west, and the path continues to the south. ~ 65 8 0 D3 The Hide & Tooth shop is seen to the west. ~ ~ 0 -1 6516 D2 ~ ~ 0 -1 6514 S #6516 Hide & Tooth Shop~ You are in the Hide & Tooth shop. Here you may buy the finest in Dwarven weapons and armors. The path continues to the north and east. ~ 65 8 0 D1 ~ ~ 0 -1 6515 D0 ~ ~ 0 -1 6517 S #6517 Path to the north of shop~ You are on a path to the north of the Hide & Tooth shop. The path continues to the north, and there is Granite Head's bakery to the west. ~ 65 8 0 D0 ~ ~ 0 -1 6518 D2 ~ ~ 0 -1 6516 D3 ~ ~ 0 -1 6535 S #6518 North of Shops~ Here the path bends to the east towards the barracks. To the south you can see the shops. ~ 65 8 0 D1 ~ ~ 0 -1 6519 D2 ~ ~ 0 -1 6517 S #6519 Path by Hospital~ Here the path passes by the Hospital to the north. It continues to the east to the barracks, and to the west. ~ 65 8 0 D0 ~ ~ 0 -1 6534 D1 ~ ~ 0 -1 6520 D3 ~ ~ 0 -1 6518 S #6520 Path next to barracks~ Here the path continues west, and east to the barracks. ~ 65 8 0 D1 ~ ~ 0 -1 6521 D3 ~ ~ 0 -1 6519 S #6521 Entrance to barracks~ Here there is an entrance to the barracks to the south, and the path continues to the west. ~ 65 8 0 D3 ~ ~ 0 -1 6520 D2 ~ door~ 1 0 6523 S #6522 Guard House~ You are in the guard house to the west of the entrance to the castle. There are nudie posters covering the walls. ~ 65 8 0 D1 ~ ~ 0 -1 6509 poster~ There is a wall poster of a nude Minne Pearl. ~ S #6523 First Barrack room~ Here is the first of two main rooms of barracks. The barracks continue to the south, and you can leave the room to the north. ~ 65 8 0 D0 ~ door~ 1 0 6521 D2 ~ ~ 0 -1 6524 S #6524 Back of Barracks~ Here is the back of the dwarven barracks. There are rows of beds here, and there is a stench that is unbearable. ~ 65 8 0 D0 ~ ~ 0 -1 6523 S #6525 Inside of Castle Strangelove~ You are just inside the castle. It is very tubular in shape, and it is very featureless. There is a set of stairs that lead up, and the door leads out of the castle to the west. ~ 65 8 0 D3 ~ door~ 2 6514 6512 D4 ~ ~ 0 -1 6528 S #6526 A store room~ There is a layer of dust on the floor at least 3 inches thick! It is probable that not many people have been in here for many months. ~ 65 9 0 D1 A lighted area that looks like a well worn path. ~ ~ 0 -1 6513 D5 ~ trapdoor~ 2 0 6527 E floor dust~ After blowing all the dust off the floor, you notice a trapdoor! ~ S #6527 Wine cellar~ This room smells like wine, and you can only assume it used to be a wine cellar at one time. ~ 65 9 0 D4 ~ ~ 0 -1 6526 S #6528 Stairs in castle~ The stairs continue to circle up and down here. ~ 65 8 0 D5 ~ ~ 0 -1 6525 D4 ~ ~ 0 -1 6529 S #6529 Stairs~ You are still circling around on the stairs. You are starting to get dizzy from going around and around and around and around and around. The stairs continue up and down. ~ 65 8 0 D5 ~ ~ 0 -1 6528 D4 ~ ~ 0 -1 6530 S #6530 Top of stairs~ You are at the top of the stairs in the castle. There is an exit to the east, and the stairs lead down. ~ 65 8 0 D5 ~ ~ 0 -1 6529 D1 ~ ~ 0 -1 6531 S #6531 Queen's waiting room~ This is the Queen's waiting room. Here the men literally "wait" for the queen. You've heard that the queen really likes to get to 'know' her people, in the biblical sense. The queen's bedroom is to the north, and you can see stairs to the west. ~ 65 8 0 D3 ~ ~ 0 -1 6530 D0 ~ door~ 2 0 6532 S #6532 Bedroom~ This is the Queen's bedroom. The bed is all ruffled, and there is a stack of dirty sheets piled in the corner. There is a ladder that leads down, out of the castle, and you can leave the room to the south. There is a sign that says: ------------------------- | I'm busy right now, | | and don't know when | | I'll be back but if | | there is a key here | | take it and PLEASE, | | try to get my birth | | control pills back! | | I've heard they can | | be found somewhere, | | deep in the mines.. | ------------------------- ~ 65 8 0 D2 ~ door~ 2 0 6531 D5 ~ ~ 0 -1 6533 S #6533 North side of Castle Strangelove~ You are standing on the north side of Castle Strangelove. You notice that you are no longer inside the mountain anymore either. Along the southern horizon you see towering mountains. THIS AREA IS NOT OPEN SO GO BACK UP! ~ 65 0 0 D4 ~ ~ 0 -1 6532 S #6534 Hospital~ You are inside the Dwarven Hospital. It smells like rubbing alcohol, and there is blood all over the walls. ~ 65 8 0 D2 ~ ~ 0 -1 6519 S #6535 Granite Head's Bakery~ The aroma coming from this room is sensuous. You can almost taste the pastry's dissolving in your mouth. ~ 65 8 0 D1 ~ ~ 0 -1 6517 S #6540 Dark path~ This path is very well worn, and there is an entrance to the mines to the east, while the path continues to the north and west. ~ 65 8 0 D1 ~ door~ 1 6502 6541 D0 ~ ~ 0 -1 6504 D3 ~ ~ 0 -1 6503 S #6541 Mine entrance~ The little path here leads down toward the mines, while the worn path continues to the west. ~ 65 8 0 D5 ~ ~ 0 -1 6542 D3 ~ door~ 1 6502 6540 S #6542 Inside the mine~ There are holes everywhere from the places that the workers blew away the rock to get to whatever they were looking for. A path leads down and up. ~ 65 9 0 D4 ~ ~ 0 -1 6541 D5 ~ ~ 0 -1 6554 S #6543 Path in the mine~ You are deep inside the mine, and you feel very uncomfortable. The path continues to the east, and leads to the mineshaft to the west. ~ 65 9 0 D3 ~ ~ 0 -1 6554 D1 ~ ~ 0 -1 6544 S #6544 Mine crossroad~ You are at a crossroad in the mine. There is a door to the north, and the path continues to the south, east, and west. ~ 65 9 0 D1 ~ ~ 0 -1 6545 D3 ~ ~ 0 -1 6543 D0 ~ door~ 2 6516 6546 D2 ~ ~ 0 -1 6551 S #6545 Coal Room~ You are inside the storage area for the raw materials that are found down here. The room is very unsturdy as the supports are very rickety. ~ 54 9 0 D3 ~ ~ 0 -1 6544 S #6546 Mine Maze~ You have entered the maze of the mines. To the east you can see some inscriptions, and you can exit to the south. ~ 65 9 0 D2 ~ door~ 2 6516 6544 D1 ~ ~ 0 -1 6547 S #6547 Maze inscription~ You are inside the maze, but not far enough in that you could get lost. There is an enscription on the wall which says: 1 3 2 4 N W N S This isn't too tough, so don't take it so rough. ~ 65 9 0 D0 ~ ~ 0 -1 6548 D3 ~ ~ 0 -1 6546 D1 ~ ~ 0 -1 6544 S #6548 Maze~ You are in a maze. ~ 65 9 0 D0 ~ ~ 0 -1 6549 D3 ~ ~ 0 -1 6548 D2 ~ ~ 0 -1 6547 S #6549 Maze~ You are in a maze. ~ 65 9 0 D3 ~ ~ 0 -1 6550 D0 ~ ~ 0 -1 6548 D2 ~ ~ 0 -1 6548 S #6550 Maze~ You are in a maze. ~ 65 9 0 D2 ~ ~ 0 -1 6552 D1 ~ ~ 0 -1 6549 D0 ~ ~ 0 -1 6549 D3 ~ ~ 0 -1 6548 S #6551 Mining equipment room~ This is the storage room for equipment used by the Dwarven miners. It is very small, and you can tell that not many miners actually use any equipment. ~ 65 9 0 D0 ~ ~ 0 -1 6544 S #6552 Solved the Maze.~ You have solved the maze. You can tell by the last few moves that there is no way that a dumb worker could have figured that out. It seems pretty desolate here. To the south is a bleak room. To the north, you see the maze. There is a sign above the south exit: THOSE WHO ENTER, PLAN ON A TIMELY DEATH. (ESPECIALLY IF YOU'RE LOYAL TO THE QUEEN) ~ 65 9 0 D0 ~ ~ 0 -1 6550 D2 ~ ~ 0 -1 6553 S #6553 The Mazekeeper's Room~ You have entered the Mazekeeper's room. There are pictures of the Queen with darts thrown in it. Spraypainted on the wall are things like 'the queen shall suffer' and 'Catholics Rule'. ~ 65 9 0 D0 ~ ~ 0 -1 6552 S #6554 Bottom of mineshaft~ You are at the bottom of the mineshaft. The air here is very sooty, and it is very hard to breath. The mineshaft leads up and east. ~ 65 9 0 D4 ~ ~ 0 -1 6541 D1 ~ ~ 0 -1 6543 S #6999 The Realm of the Dead~ You are standing on an immense, grey stone floor that stretches as far as you can see in all directions. Rough winds plunging from the dark, starless sky tear savagely at your fragile body. ~ 69 8 0 D0 The hard floor seems to go on forever. ~ ~ 0 -1 6999 D1 The hard floor seems to go on forever. ~ ~ 0 -1 6999 D2 The hard floor seems to go on forever. ~ ~ 0 -1 6999 D3 The hard floor seems to go on forever. ~ ~ 0 -1 6999 E floor~ The stone floor is the same shade of grey as the sky and is completely plain and unscratched. It is probably too hard for anything to leave as much as a scratch on it. ~ E sky wind winds~ Cold winds plunge ceaselessly at you from the dark, cloudless sky. ~ S #7001 The muddy sewer~ You are standing in mud to your knees. This is not the kind of place for a picnic. The muddy sewer stretches further into the south. ~ 70 9 5 D2 You see the muddy sewer continuing into the darkness to the south. ~ ~ 0 -1 7002 E mud~ It's dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING. ~ S #7002 The muddy sewer junction~ The muddy sewer stretches into the dark to the south. It looks as if no person has ever sat his foot here before. It's too muddy for that anyway. The sewer leads north, south and east from here. ~ 70 9 5 D0 The muddy sewer stretches into the dark to the north. ~ ~ 0 -1 7001 D2 South. The muddy sewer ends in a mudhole that way. ~ ~ 0 -1 7003 D1 East. The muddy sewer leads into a bend that goes south. ~ ~ 0 -1 7007 E mud~ It's dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING. ~ S #7003 The mudhole~ You stand in mud all the way up to your thighs and it's not too comfortable since you are used to a somewhat different environment. The sewer leads to the north of here. In the middle you can just make out an enormous drainpipe leading down. ~ 70 13 5 D0 North. The muddy junction lies in that direction. ~ ~ 0 -1 7002 D5 The muddy drainpipe leads down through the mud, otherwise it is utterly dark. ~ ~ 0 -1 7101 E mud~ It's dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING. ~ S #7004 The Dark Pit~ You are standing by the edge of a dark pit that leads down into even deeper darkness. >BWWAAADDRR< - The smell from down there is unbearable. The sewer stretches into the darkness to the east. ~ 70 9 0 D1 East. The sewer leads into the sewer junction. ~ ~ 0 -1 7009 D5 The Dark Pit leads down an down and down ... well you can't see the bottom anyway. There are bars that function as a ladder on the side. ~ ~ 0 -1 7102 S #7005 The muddy sewer~ You are standing in the middle of a bend of the sewer pipe. It is very dark around here and the mud is sticking to your legs, not very pleasant. The pipe leads east and south from here. ~ 70 9 4 D1 East. The mud stretches on into the darkness. ~ ~ 0 -1 7011 D2 South. There is even more mud in that direction than where you are now. Incredible. ~ ~ 0 -1 7006 E mud~ It's dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING. ~ S #7006 The muddy sewer~ You are standing in something that reminds you very much of porridge, this has the advantage that it's not hot, it's rather cold actually. The pipe bends to the north and east. ~ 70 9 5 D1 The pipe leads into a bend that goes south. Interesting, there's mud on the floor there. ~ ~ 0 -1 7012 D0 The muddy sewer pipe leads into a bend that goes east. ~ ~ 0 -1 7005 E mud~ It's dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING. ~ S #7007 The muddy sewer bend~ This isn't your idea of a place to stay too long. You're in up to your knees in something that resembles mud, but you're not quite sure. The bend in which you stand leads west and south. ~ 70 9 5 D3 The pipe (still filled with mud) leads into a intersection that goes north and south. Interesting. ~ ~ 0 -1 7002 D2 The pipe leads into a intersection that goes south and east. The floor here is still covered in mud. ~ ~ 0 -1 7008 E mud~ It's dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING. ~ S #7008 A muddy intersection~ You have both your feet safely stuck in mud. It isn't the mud that's wrong it's the smell, the sounds, the total darkness that surrounds you. Everything here is so depressing. The pipe leads on with a trail of thick mud to the north, east and south. ~ 70 9 4 D0 North. The pipe goes into a bend with a load of mud all the way up the walls. The bend leads west. ~ ~ 0 -1 7007 D1 East. This way like a place for the annual mud festival, although the stench wouldn't allow any happiness at all. The pipe leads into a bend that leads north. ~ ~ 0 -1 7014 D2 South. There's less mud in that direction. *smile*. Your light doesn't cover enough space for you to see much more than that it leads into some sort of junction. ~ ~ 0 -1 7009 E mud~ It's dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING. ~ S #7009 The Sewer Junction~ You stand in the middle of a huge junction of sewer pipes right under what you'd think was an air shaft. The sewer pipes lead to the north, south, east and west. It look quite impossible to force your way up. ~ 70 9 3 D0 North. Mud is the floor basis in that direction. Yummy. ~ ~ 0 -1 7008 D1 YYEEUUCH! BOOH! THAT looks like a nice place for creepy crawlies. ~ ~ 0 -1 7017 D2 North. This direction looks quite nice actually. The pipe leads into a bend that goes east. ~ ~ 0 -1 7010 D3 A few yards ahead - away from this junction - there is a pit leading down, but the smell from there...>PHEWW<. ~ ~ 0 -1 7004 E mud~ It's dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING. ~ S #7010 A bend in sewer pipe~ You are in a bend in the sewer pipe. A strong smell seeps in from the north. The sewer goes north and east. ~ 70 9 2 D0 North. You are staring into a huge junction with exits in all directions. ~ ~ 0 -1 7009 D1 East. The Pipe leads into utter darkness that way. ~ ~ 0 -1 7018 S #7011 The muddy sewer pipe~ You have entered a kind of tube intersection that leads south, west and east. Your legs are covered in mud up to the knees. REAL yucky! ~ 70 9 5 D3 West. The mud reaches that way too, all the way up the walls. ~ ~ 0 -1 7005 D1 East. There's less mud in that direction, or that's your impression. ~ ~ 0 -1 7024 D2 That way is lost in darkness, though you sense less mud in that direction, perhaps even a complete end to this sludge that surrounds you. ~ ~ 0 -1 7021 E mud~ It's dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING. ~ S #7012 The bend in the Muddy sewer~ This is not your idea of a holiday. You stand in mud up to your knees. It's absolutely inconceivable how all this mud could have been placed here. The pipe leads to the west and south. ~ 70 9 5 D3 West. All you can see, is that the pipe leads into a bend that goes north. But there's less mud in that direction, however odd that sounds. ~ ~ 0 -1 7006 D2 South. There's even more mud that way, incredible! Although it looks like an intersection in the sewer system that leads east and south. ~ ~ 0 -1 7013 E mud~ It's dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING. ~ S #7013 A MUDDY intersection~ You wouldn't want to know the true feeling of standing in this mud up to your hips. >BWAADR<. All that fills your mind right now is the dream of a hot bath. This is NOT very clean mud you know, remember you're in the sewer! The pipes leads north, south and east. ~ 70 9 5 D0 North. Sludge and sediment fills this corridor of the sewer that leads into a bend going west. ~ ~ 0 -1 7012 D1 East. You can see absolutely nothing of interest in that direction (Maybe that's why it's so damn interesting.??) There's no mud in that direction either, GREAT! ~ ~ 0 -1 7026 D2 South. All you can see is more mud! Although the pipe goes into a bend leading west. ~ ~ 0 -1 7014 E mud~ It's dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING. ~ E sediment~ It's NOT the kind of matter that would concern you too much, normally, but as you are in the middle of it, it just might become your main concern. REAL YUCKY! ~ S #7014 Muddy sewer~ You stand in a bend of the pipe system of the sewer with mud up to your thighs. Contemplating a higher level of existence here would be utterly inappropriate, as the smell would keep any intelligent creature from even thinking of anything but getting away from this foul end of the WORLD. The bend goes from north to west. ~ 70 9 5 D0 North. Filled with mud, that place looks like an impassable intersection with pipes leading north and east. ~ ~ 0 -1 7013 D3 West. There's less mud that way, maybe you're on your way out of this foul place. ~ ~ 0 -1 7008 E mud~ It's dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING. ~ S #7015 The old well~ You are standing by an old and worn well from before this century. The sewer leads to the east from here and the well leads down into darkness. Metal bars implanted in the side of the well lead down as a ladder. ~ 70 9 3 D1 East. You see, because of the utter darkness that surround you, absolutely Nothing. Your light isn't of much use for that kind of distance. ~ ~ 0 -1 7028 D5 Down the well there's even less light than up here, so ... sorry, you can't see a thing. There are metal bars in the side leading down into the darkness. ~ ~ 0 -1 7105 E bars~ These look like they're pretty slippery, and not very safe, but perhaps safe enough for you to climb down, WITH both hands on them. ~ S #7016 The ordinary bend~ You are in the middle of a bend in the pipe system of the sewer system, WHAT a place!!! The pipe leads to the south and the east. ~ 70 9 1 D2 South. You see nothing at all in that direction it's too dark anyway. ~ ~ 0 -1 7017 D1 East. What a quiet place you've found there. It's an intersection that have pipeways going north and east. ~ ~ 0 -1 7021 S #7017 The sewer junction~ You are in a junction that leads north, west and south. ~ 70 9 1 D0 North. You see a bend. ~ ~ 0 -1 7016 D3 West. There's a junction with four pipelines in that direction. ~ ~ 0 -1 7009 D2 South. It looks like a pipe junction just like this one. Only that one leads east and west. ~ ~ 0 -1 7018 S #7018 The ordinary junction~ This looks like an ordinary junction, actually it seems very quiet here. The pipelines lead west, east and north. ~ 70 13 1 D3 There's a bend to the west leading north. ~ ~ 0 -1 7010 D0 To the north you can see a junction like this one, leading north and west. ~ ~ 0 -1 7017 D1 To the east there's nothing of particular interest, though there's a junction with pipelines leading norht and east. ~ ~ 0 -1 7031 S #7021 A quiet pipe junction~ This is the kind of place to rest, though the smell could be a LOT better than this. The sewer goes east, north and west from here. ~ 70 13 1 D0 In that direction, you can't see anything. It's just too dark. ~ ~ 0 -1 7011 D1 There's an ordinary junction in the pipe system to the east ~ ~ 0 -1 7029 D3 West. There's an ordinary bend leading south into the sewer system in that direction. ~ ~ 0 -1 7016 S #7022 The odd room with smooth walls~ As you enter you hear a loud click from one of the walls ... and you fall and fall and fall ... . . . . ... And come to an abrupt end. THIS is strange indeed. There's an arched entryway leading down. ~ 70 9 5 D5 Down. It's utterly dark that way, though you can make out an intersection of sewer pipes leading west, north and east. ~ entryway~ 0 -1 7112 S #7024 The sewer~ You are standing in mud up to your ankles. This is an intersection with sewer pipes leading east, south and west. ~ 70 13 1 D2 To the south there's another intersection with pipes going south and east. ~ ~ 0 -1 7025 D1 To the east there's a peculiar looking round room. ~ ~ 0 -1 7037 D3 To the west there's another intersection like this one, with sewer pipes leading south and west. ~ ~ 0 -1 7011 S #7025 Another intersection~ You have never seen anything so BORING...This is an intersection with pipes leading north, south and east. ~ 70 9 1 D0 To the north there's an intersection, where the pipes are leading west and east. You notice that the floor to the west is covered in mud. ~ ~ 0 -1 7024 D2 Another intersection lies to the south. It leads west and south. ~ ~ 0 -1 7026 D1 East. You see nothing of interest in that direction, just another intersection. This one leads east and south. ~ ~ 0 -1 7038 S #7026 A junction~ This one seems interesting, a big difference from all the other junctions. It seems cleaner than the rest of them. Weird. Something that looks like an air shaft leads upwards, but it looks far too slippery to climb. The pipes lead to the south, west and north. ~ 70 13 0 D0 North. You see an intersection there, leading north and east. ~ ~ 0 -1 7025 D3 To the west you see a load of mud and sediment in the sewer. That should be an intersection there but you're not quite sure. ~ ~ 0 -1 7013 D2 To the south there's ANOTHER junction leading west and east. ~ ~ 0 -1 7028 E mud~ It's dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING. ~ S #7028 The sewer junction~ You stand in a junction of sewer pipes leading north, east and west. ~ 70 9 1 D0 ~ ~ 0 -1 7026 D3 To the west you can just make out an old well. ~ ~ 0 -1 7015 D1 To the east you can see a bend in the pipe going south. ~ ~ 0 -1 7034 S #7029 The Triple Junction~ You stand in the middle of a huge junction of concrete sewer pipes. The pipes lead into three different directions : east, south and west. ~ 70 9 1 D3 To the west you can just make out another junction similar to the one you are standing in. ~ ~ 0 -1 7021 D2 To the south there's a ENORMOUS quadruple sewer junction, all lit up by an odd light. ~ ~ 0 -1 7030 D1 East. You can see a bend in the sewer pipe leading north. ~ ~ 0 -1 7035 S #7030 The Quadruple Junction Under the Dump~ You are standing in something that reminds you of an entry to an ant hive. There are enormous concrete pipes leading north, south, east and west. There's also a metal ladder built into the concrete wall leading up through a layer of garbage. ~ 70 13 1 D0 To the north you can see a huge triple junction with sewer pipes leading west and east. ~ ~ 0 -1 7029 D1 East. You can see a pit in the floor. ~ ~ 0 -1 7036 D2 To the south there's a huge junction with pipes leading east and west. ~ ~ 0 -1 7031 D3 To the west there's an odd looking room with totally smooth walls. ~ ~ 0 -1 7022 D4 Up through the garbage you can just make out what looks like the Dump in Midgaard. ~ ~ 0 -1 3030 E ladder~ It looks as if it's made of stainless steel, and it would very well function as a club of considerable power, but alas ... You can't take at all since it's firmly set into the concrete wall. ~ S #7031 A triple junction~ You stand in a junction with pipes leading west, north and east. ~ 70 9 1 D0 To the north there's a ENORMOUS quadruple sewer junction, all lit up by an odd light. ~ ~ 0 -1 7030 D1 East. You can just make out a triple junction leading north and east. ~ ~ 0 -1 7044 D3 West. You can just make out a triple junction leading north and west. ~ ~ 0 -1 7018 S #7034 A bend in the sewer pipe~ You can look in two directions where the pipe leads : south and west. ~ 70 9 2 D3 West. You can just make out a triple junction leading north and west. ~ ~ 0 -1 7028 D2 To the south you can see another bend leading west. ~ ~ 0 -1 7035 S #7035 The sewer pipe bend~ You can look in two different directions where the pipe goes : west and north. ~ 70 9 2 D0 North. You see another bend leading west. ~ ~ 0 -1 7034 D3 You can see another junction although this one is a triple one with pipes going south and west. ~ ~ 0 -1 7029 S #7036 The pit~ You stand in a section of a pipe that leads to a dead end. In the floor there's a pit leading down. There are bars set in the side of the pit wall functioning as a ladder. ~ 70 9 5 D3 West. You can see a dimly lit quadruple junction with an exit up. ~ ~ 0 -1 7030 D5 Down the pit it's utterly dark you can't see a thing. ~ ~ 0 -1 7122 S #7037 The round room~ As you enter the room it starts rotating - at first slowly, later faster and faster - You get totally confused as to where up and down is, but you are certain that the doorway is in the opposite direction of what it was when you entered. It now leads east. There was only this one exit. ~ 70 9 1 D1 You can just make out a smaller room with a chair. ~ ~ 0 -1 7050 S #7038 The three way junction~ You are standing in a junction of pipes that lead west, east and south. ~ 70 9 1 D3 West. You see another junction similar to this one leading north and south. ~ ~ 0 -1 7025 D1 East. You can make out a dimly lit Guard Room. ~ ~ 2 -1 7045 D2 To the south you can see what looks like a store room. ~ ~ 2 -1 7039 S #7039 The Sewer Store Room~ You stand in a small room lit by a single torch set in the wall. The only way out of here is to the north. ~ 70 8 1 D0 To the north you see a pipe junction. ~ ~ 2 -1 7038 S #7041 The Shaft~ You are standing by the edge of a deep, dark shaft leading down. A single ladder is your tool to work your way down if you so wish. The sewer pipe leads south from here. ~ 70 9 1 D5 Down and utter darkness. There's absolutely nothing to be seen in that direction. ~ ~ 0 -1 7123 D2 To the south you can see the pipe leading further south into darkness. ~ ~ 0 -1 7043 E ladder~ Firmly set into the wall of the shaft it's impossible to even rock, is your estimate. ~ S #7043 The Sewer Entrance~ You stand in the middle of a pipe that leads from north to south. Above you an air shaft leads up into sunlight. It seems totally impossible to go up that way. ~ 70 9 1 D0 To the north you can just make out a huge shaft leading down. ~ ~ 0 -1 7041 D2 To the south you can see a triple junction leading west and east. ~ ~ 0 -1 7044 S #7044 The junction going three ways~ You are in a passageway in the pipes of the sewer system leading north, east and west. ~ 70 9 1 D1 ~ ~ 0 -1 7049 D0 You see a sewer pipe leading north. ~ ~ 0 -1 7043 D3 West. You see another junction very similar to this one that leads north and west. ~ ~ 0 -1 7031 S #7045 The Sewer Room~ You are standing in a large room with chairs set in the walls. You have the feeling of being watched. To the south there's an entry to a larger room. The room is lit by five torches, also set in the walls. To the west there is a doorway leading out to the sewers. ~ 70 8 1 D2 You can see an even larger room than this one, filled with light. ~ ~ 0 -1 7046 D3 To the west you can see the sewers. ~ ~ 2 -1 7038 S #7046 The Sewer room~ This is a Room with walls that glitters like gold though not quite like it. This is strange as it looks as if the glitter lights the whole room. It looks very bright. To the south the floor is covered with yucky water. The North leads to sort of a Guard Room. ~ 70 8 1 D0 To the north you can see the guard room. ~ ~ 0 -1 7045 D2 To the south there is nothing but water and an exit leads east from there. ~ ~ 0 -1 7047 S #7047 The Pool in the sewer~ The water here is waist-high. To the north is the entrance to this room. A single door leads east. ~ 70 8 1 D0 To the north you see the entrance to this room. ~ ~ 0 -1 7047 D1 You can see an enormous hall through the doorway. ~ ~ 2 -1 7053 S #7048 The Sewers~ You stand in a dead end of the sewer. The only way out is south. You can see a shaft leading up but it looks too difficult to go up that way. ~ 70 9 1 D2 ~ ~ 0 -1 7049 S #7049 The junction~ You stand in a junction leading north, west and east. ~ 70 9 1 D0 ~ ~ 0 -1 7048 D1 Darkness has closed in on that part of the sewer system, you can't see a thing in that direction. ~ ~ 0 -1 7060 D3 West. You see another junction very similar to this one that leads north and west. ~ ~ 0 -1 7044 S #7050 The small room~ The only thing in this room of interest is a chair, and that's securely bolted to the rock floor. A doorway leads south and another leads east into darkness. ~ 70 9 1 D2 You can see a room with a lot of light in it. You can't make out any details. ~ ~ 2 -1 7051 D1 Utter darkness...! ~ ~ 0 -1 7055 S #7051 The Sewer pipe~ You are in what reminds you of a foul sewer, as if you liked being here! You can see two exits leading either north or south. ~ 70 8 1 D0 ~ ~ 2 -1 7050 D2 To the south you can see a strange light flowing from there. ~ ~ 0 -1 7052 S #7052 The Grand Sewer~ You are in a Grand Sewer Pipe. This stretches toward the south. It's large indeed! A doorway leads to the east from here. ~ 70 8 1 D2 In the south end of the pipe the "floor" is completely covered with water. ~ ~ 0 -1 7053 D0 To the north you can see a doorway. ~ ~ 0 -1 7051 D1 You can't see anything in that darkness. ~ ~ 2 -1 7056 S #7053 The South end of the Grand Pipe~ You stand in water to your knees. A doorway leads west from here. The Pipe stretches north. ~ 70 8 1 D3 ~ ~ 2 -1 7047 D0 You see a lot of pictures decorating the walls. ~ ~ 0 -1 7052 S #7055 The Edge of The Water Sewer~ You stand in a room where half of the floor is covered in water. The water leads east and a doorway leads west. ~ 70 9 3 D3 ~ ~ 0 -1 7050 D1 You can hardly make out much more than that the next place is in a pipe with more water. ~ ~ 0 -1 7061 E water~ It looks dark and murky, and emanates a foul stench. ~ S #7056 The Dark hallway~ You can't see much of this, even with a light. The hallway goes into a passageway to the south. A doorway leads west. ~ 70 9 1 D3 You see a lot of light, bright as daylight, but nothing of interest. ~ ~ 0 -1 7052 D2 You can see nothing at all, because it's completely dark in that direction. ~ ~ 0 -1 7057 S #7057 The dark passageway~ You can't see anything but the ground where you put your feet. The passageway seems to continue south and north. ~ 70 9 1 D0 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7056 D2 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7058 S #7058 The dark passageway~ You can't see anything but the ground where you put your feet. The passageway seems to continue south and north. ~ 70 9 1 D0 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7057 D2 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7059 S #7059 The dark passageway~ You can't see anything but the ground where you put your feet. The passageway seems to continue south and north. ~ 70 9 1 D0 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7058 D2 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7060 S #7060 The dark passageway~ You can't see anything but the ground where you put your feet. The passageway seems to continue west and north. To the east there's water covering the floor and that leads through an arched entry to a watery sewer. ~ 70 9 1 D1 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7068 D3 You can just make out a triple junction leading north and west. ~ ~ 0 -1 7049 D0 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7059 E water~ It looks dark and murky, and emanates a foul stench. ~ S #7061 The Watery Sewer Bend~ You can't see anything but the water you're in up to your hips. The sewer seems to bend and lead south and west. ~ 70 9 5 D2 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7062 D3 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7055 E water~ It looks dark and murky, and emanates a foul stench. ~ S #7062 The Watery sewer~ You can't see anything but the water you're in up to your hips. The sewer seems to lead south and north. ~ 70 9 5 D2 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7063 D0 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7061 E water~ It looks dark and murky, and emanates a foul stench. ~ S #7063 The Watery sewer~ You can't see anything but the water you're in up to your hips. The sewer seems to lead south and north. ~ 70 9 5 D2 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7064 D0 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7062 E water~ It looks dark and murky, and emanates a foul stench. ~ S #7064 The Watery Sewer Junction~ You can't see anything but the water you're in up to your hips. The sewer seems to lead into a junction going south,north and east. ~ 70 9 5 D0 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7063 D2 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7065 D1 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7069 E water~ It looks dark and murky, and emanates a foul stench. ~ S #7065 The Watery sewer~ You can't see anything but the water you're in up to your hips. The sewer seems to lead south and north. ~ 70 9 5 D0 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7064 D2 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7066 E water~ It looks dark and murky, and emanates a foul stench. ~ S #7066 The Watery sewer junction~ You can't see anything but the water you're in up to your hips. The sewer seems to lead into a junction that goes north,south and east. ~ 70 9 5 D0 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7065 D2 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7067 D1 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7070 E water~ It looks dark and murky, and emanates a foul stench. ~ S #7067 The Watery sewer~ You can't see anything but the water you're in up to your hips. The sewer seems to lead south and north. ~ 70 9 5 D0 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7066 D2 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7068 E water~ It looks dark and murky, and emanates a foul stench. ~ S #7068 The Watery sewer bend~ You can't see anything but the water you're in up to your hips. The sewer seems to bend and lead west and north. ~ 70 9 5 D0 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7067 D3 You can't see anything in that direction and your light isn't enough to light that far. ~ ~ 0 -1 7060 E water~ It looks dark and murky, and emanates a foul stench. ~ S #7069 A ledge by the dark pool~ You can't see much here but the echo tells you that there's quite a drop down. You can just make out a huge dark pool out there in the darkness, mostly because of the trickling of water. The water from the sewer actually washes over this ledge and makes it quite slippery. From here it drops, like a waterfall, into the pool far down. ~ 70 9 5 D3 You can't see a thing. It's too dark. ~ ~ 0 -1 7064 D2 You can't see a thing. It's too dark. ~ ~ 0 -1 7070 E water~ It looks dark and murky, and emanates a foul stench. ~ S #7070 A ledge by the dark pool~ You can't see much here but the echo tells you that there's quite a drop down. You can just make out a huge dark pool out there in the darkness, mostly because of the trickling of water. The water from the sewer actually washes over this ledge and makes it quite slippery. From here it drops, like a waterfall, into the pool far down. Under you there is a small fissure in the rock. It seems big enough to contain a few people. ~ 70 9 5 D3 You can't see a thing. It's too dark. ~ ~ 0 -1 7066 D0 You can't see a thing. It's too dark. ~ ~ 0 -1 7069 D5 ~ ~ 0 -1 7099 E water~ It looks dark and murky, and emanates a foul stench. ~ S #7099 The fissure under the ledge~ This is a small fissure in the solid rock. Under you lies the deep dark pool. The water trickles quietly down from the ledge above you. The water smells like the water in a sewer. ~ 70 13 5 D4 ~ ~ 0 -1 7070 D5 The water edge. ~ ~ 0 -1 7199 S #7101 Under the mudhole~ You stand in a small room with a great big opening in the ceiling. From this opening there's mud dripping down in large lumps. >YUCK<. You can smell the foul stench of the slimy sediment as you try not to get covered by the falling sludge. To the east there is an entryway leading out from here and it seems absolutely impossible to force the muddy decent. ~ 71 13 5 D1 East. You see nothing of interest. ~ ~ 0 -1 7103 E mud~ You never saw such disgusting matter before, it nearly makes you puke. ~ S #7102 Under the Dark Pit~ Nice place you found yourself. You stand in the middle of a room with only two exits, Up and East. A tall ladder is left here so that you can climb up through the Pit without the use of a rope. ~ 71 9 1 D4 Up. You can't see a thing up there, it's way too dark. ~ ~ 0 -1 7004 D1 ~ ~ 0 -1 7104 D5 ~ trapdoor~ 2 -1 7400 E ladder~ This is funny enough a wooden ladder and, after closer inspection, you discover it is magically held towards the wall! You can't, even with your greatest effort, rock it at ALL! ~ S #7103 A muddy bend in the sewer system~ You are standing in what looks like a bend in the pipe system of the sewer. The 'floor' is covered completely by mud! This includes covering your legs up to you knees as well. The pipe leads west and south. ~ 71 9 4 D3 You can see a room in which mud drips from the roof onto the floor in great cakes of sludge. There doesn't seem to be any exits from that room apart from in you direction. ~ ~ 0 -1 7101 D2 To the south there's less mud than here! It actually seems to end there! You have a felling it would be nice to have your feet free from mud again. ~ ~ 0 -1 7104 E mud~ You never saw such disgusting matter before, it nearly makes you puke. ~ S #7104 A junction in the sewer pipes~ You stand in the middle of what looks like a triple junction of pipes going east, west and north. ~ 71 9 1 D0 You can see a mud area starting in that direction. ~ ~ 0 -1 7103 D3 West. There's a room with a ladder leading up. ~ ~ 0 -1 7102 D1 East. You can't even make out what it might look like, it's just too dark. ~ ~ 0 -1 7112 S #7105 Down the old well~ You are dangling on the slippery sides of the old well leading down and up. The only secure point here is the metal bars that are cemented into the sides, the ones that you cling frantically to so that you don't fall. Who knows how deep this well is? The bars lead down and up and nowhere else. ~ 71 9 5 D4 There's a slight, dim light from above, or maybe it's your imagination. Anyway it SEEMS darker down here than up there, if that is possible. ~ ~ 0 -1 7015 D5 Down there nothing at all can be spotted. The darkness that engulfs this decent seems utterly impossible in a mortal world. It's so thick that a torch down there would be utterly useless ... or so it seems to you. Not the kind of thing to cheer you up on this voyage , eh? ~ ~ 0 -1 -1 E bars~ These look like they're pretty slippery, and not very safe, but perhaps safe enough for you to climb down, WITH both hands on them. ~ S #7106 The northwestern corner of the ledge~ You stand, swaying out from the ledge, with only a couple of inches of safe, solid ledge under your feet. The ledge continues to the east but not back south. It seems that the ledge is too narrow to turn on so you'll have to continue foreward. ~ 71 13 5 D1 The ledge continues east. ~ ~ 0 -1 7113 D2 The ledge continues south. ~ ~ 0 -1 7107 D3 ~ ~ 2 -1 -1 D5 The Abyss lies down there. Who knows what might lurk down there? ~ rock step edge~ 2 -1 7279 E edge odd-looking~ This is truly a weird piece of craftsmanship in your eyes. The edge seems to form a step leading down, but WHAT a STEP DOWN. The Abyss opens down there leading to seemingly total destruction. ~ E step~ A small rock sticks out right under it, otherwise the way is DOWN, DOWN, and SPLAT!!! ~ E rock~ It looks as if it can be opened in a door-like fashion. Maybe this will lead the way down. ~ S #7107 The narrow ledge~ You are in the progress of walking all the way around the ledge since there's no way of turning around on this all too narrow path. There IS another exit from here but that leads right into mid-air and with high probability of a free fall session afterwards. ~ 71 13 5 D0 North. The ledge leads into a corner and turns eastward. ~ ~ 0 -1 7106 D2 South. The ledge leads further south into utter darkness. ~ ~ 0 -1 7108 D1 You stare into mid-air, and right under there's absolutely nothing but darkness. You shiver by the thought of falling an utterly unknown distance. ~ ~ 0 -1 7190 S #7108 The narrow ledge~ You are in the progress of walking all the way around the ledge since there's no way of turning around on this all too narrow path. There IS another exit from here but that leads right into mid-air and with high probability of a free fall session afterwards. ~ 71 13 5 D0 North. The ledge leads further north. ~ ~ 0 -1 7107 D2 The ledge continues further south into darkness. ~ ~ 0 -1 7109 D1 You stare into mid-air, and right under there's absolutely nothing but darkness. You shiver by the thought of falling that distance. ~ ~ 0 -1 7190 S #7109 The narrow ledge~ You are in the progress of walking all the way around the ledge since there's no way of turning around on this all too narrow path. There IS another exit from here but that leads right into mid-air and with high probability of a free fall session afterwards. ~ 71 13 5 D0 North. The ledge leads further north. ~ ~ 0 -1 7108 D2 The ledge continues south into darkness. ~ ~ 0 -1 7110 D1 You stare into mid-air, and right under there's absolutely nothing but darkness. You shiver by the thought of falling that distance. ~ ~ 0 -1 7190 S #7110 The narrow ledge~ You are in the progress of walking all the way around the ledge since there's no way of turning around on this all too narrow path. There IS another exit from here but that leads right into mid-air and with high probability of a free fall session afterwards. ~ 71 13 5 D0 North. The ledge leads further north. ~ ~ 0 -1 7109 D2 South. You can just make out the south-western corner of this ledge. ~ ~ 0 -1 7111 D1 You stare into mid-air, and right under there's absolutely nothing but darkness. You shiver by the thought of falling that distance. ~ ~ 0 -1 7190 S #7111 The southwestern corner of the ledge~ This seems like a ledge that is a little broader than the one just to the north of here. The ledge seems to lead around some sort of Abyss of total darkness. The ledge seems to have an odd-looking edge here. ~ 71 13 5 D0 North. The ledge leads further north. ~ ~ 0 -1 7110 D1 You see a broad ledge leading eastward. ~ ~ 0 -1 7115 D2 South of here is the exit from the ledge. ~ ~ 0 -1 7112 D5 The Abyss lies down there. Who knows what might lurk down there? ~ rock step edge~ 2 -1 7279 E edge odd-looking~ This is truly a weird piece of craftsmanship in your eyes. The edge seems to form a step leading down, but WHAT a STEP DOWN. The Abyss opens down there leading to seemingly total destruction. ~ E step~ A small rock sticks out right under it, otherwise the way is DOWN, DOWN, and SPLAT!!! ~ E rock~ It looks as if it can be opened in a door-like fashion. Maybe this will lead the way down. ~ S #7112 An odd intersection~ You stand in a rather odd intersection of pipes. The pipes actually don't resemble pipes anymore. They look more like a real stone tunnel, or a passageway hewn directly into the rock. The ways from here lead north, east and west. ~ 71 9 1 D0 North. You see a ledge to something that looks like an abyss. ~ ~ 0 -1 7111 D1 ~ ~ 0 -1 7122 D3 ~ ~ 0 -1 7104 S #7113 The narrow ledge going east to west~ You are in the process of walking all the way around the ledge since there's no way of turning around on this all too narrow path. There IS another exit from here but that leads right into mid-air and with high probability of a free fall session afterwards. ~ 71 13 5 D1 The ledge leads further east. ~ ~ 0 -1 7116 D2 You stare into mid-air, and right under there's absolutely nothing but darkness. You shiver at the thought of falling that distance. ~ ~ 0 -1 7190 S #7114 Mid-air~ This is a spot well up in the air in the sewers. It is a long way down, and there doesn't really seem to be anything of importance there, except perhaps the bodies of the dead and their possessions. ~ 71 524 8 D0 ~ ~ 0 -1 7119 D1 ~ ~ 0 -1 7118 D2 ~ ~ 0 -1 7120 D3 ~ ~ 0 -1 7117 D4 ~ ~ 0 -1 7115 S #7115 The Broad ledge~ You are standing on a ledge that seems quite a lot larger than the rest of the ledges. This one leads to the west and the east, plus it has an exit going to the south. Though you could jump into mid-air, but it probably wouldn't be such a good idea. The way south is in utter darkness. ~ 71 13 4 D0 ~ ~ 0 -1 7114 D1 ~ ~ 0 -1 7121 D3 ~ ~ 0 -1 7111 D2 ~ ~ 0 -1 7129 S #7116 The northeastern corner of the ledge~ You stand, swaying out from the ledge, with only a couple of inches of safe, solid ledge under your feet. The ledge continues to the west and leads south from here into darkness. ~ 71 13 5 D3 The ledge continues west. ~ ~ 0 -1 7113 D2 ~ ~ 0 -1 7117 D5 ~ secret trapdoor entrance~ 2 -1 7280 E ground ledge rock~ The ground here seems a little different from all the other ledges along the Abyss. There's a kind of soft soil on this ledge, maybe you should look carefully at this. It seems to be of some interest. ~ E soil soft earth~ You can just make out the outline of a trapdoor here in the soil. The earth is probably there to conceal a secret entrance. This looks as if it leads down into the seemingly solid rock face of the ledge. ~ S #7117 The narrow eastern ledge~ You are in the progress of walking all the way around the ledge since there's no way of turning around on this all too narrow path. There IS another exit from here but that leads right into mid-air and with high probability of a free fall session afterwards. And THAT is west of here so watch your step. ~ 71 13 5 D2 The ledge leads further south. ~ ~ 0 -1 7118 D3 You stare into mid-air, and right under there's absolutely nothing but darkness. You shiver by the thought of falling that distance. ~ ~ 0 -1 7114 S #7118 The narrow eastern ledge~ You are in the progress of walking all the way around the ledge since there's no way of turning around on this all too narrow path. There IS another exit from here but that leads right into mid-air and with high probability of a free fall session afterwards. And THAT is west of here so watch your step. ~ 71 13 5 D2 The ledge leads further south. ~ ~ 0 -1 7119 D3 You stare into mid-air, and right under there's absolutely nothing but darkness. You shiver by the thought of falling that distance. ~ ~ 0 -1 7114 S #7119 The narrow eastern ledge~ You are in the progress of walking all the way around the ledge since there's no way of turning around on this all too narrow path. There IS another exit from here but that leads right into mid-air and with high probability of a free fall session afterwards. And THAT is west of here so watch your step. ~ 71 13 5 D2 The ledge leads further south. ~ ~ 0 -1 7120 D3 You stare into mid-air, and right under there's absolutely nothing but darkness. You shiver by the thought of falling that distance. ~ ~ 0 -1 7114 S #7120 The narrow eastern ledge~ You are in the progress of walking all the way around the ledge since there's no way of turning around on this all too narrow path. There IS another exit from here but that leads right into mid-air and with high probability of a free fall session afterwards. And THAT is west of here so watch your step. You also see a small opening to the east. ~ 71 13 5 D2 The ledge leads further south. ~ ~ 0 -1 7121 D3 You stare into mid-air, and right under there's absolutely nothing but darkness. You shiver by the thought of falling that distance. ~ ~ 0 -1 7114 D1 East. You stare into darkness. ~ ~ 0 -1 7123 S #7121 The southeastern corner of the ledge~ This seems like a ledge that is a little broader than the one just to the north of here. The ledge seems to lead around some sort of abyss of total darkness. ~ 71 13 5 D3 The ledge leads further west. ~ ~ 0 -1 7115 D0 North of here you can see a ledge. ~ ~ 0 -1 7120 D5 The Abyss lies down there. Who knows what might lurk down there? ~ rock step edge~ 2 -1 7279 E edge odd-looking~ This is truly a weird piece of craftsmanship in your eyes. The edge seems to form a step leading down, but WHAT a STEP DOWN. The Abyss opens down there leading to seemingly total destruction. ~ E step~ A small rock sticks out right under it, otherwise the way is DOWN, DOWN, and SPLAT!!! ~ E rock~ It looks as if it can be opened in a door-like fashion. Maybe this will lead the way down. ~ S #7122 Under the pit~ You stand in a completely dark cavern leading west. The wall looks weird here. ~ 71 9 0 D3 ~ ~ 0 -1 7112 D1 ~ crack wall rock~ 0 -1 -1 E wall~ There is a crack here that looks like it has been made recently. ~ S #7123 Under The Shaft~ A ladder leads up from here to the Shaft. A small opening leads west from here. ~ 71 9 5 D4 It's too dark up there. ~ ~ 0 -1 7041 D3 You can see a narrow ledge going north and south. ~ ~ 0 -1 7120 S #7129 The sewer line.~ You are in a narrow part of the sewer. Down the sewer continues and to the north is the ledge. ~ 72 9 3 D0 You can see the southern part of the ledge. ~ ~ 0 -1 7115 D5 You look deeper down into the drain. ~ ~ 0 -1 7221 S #7130 The sewer pipe.~ You are in an odd sewer pipe You see some odd scrates on the pipe wall, as from a gigantic rat. You can see some slimy water gently running down into a sewer drain, and north the drain continues. ~ 72 9 3 S #7190 Mid-air~ This is a spot well up in the air in the sewers. It is a long way down, and there doesn't really seem to be anything of importance there, except perhaps the bodies of the dead and their possessions. ~ 71 8 8 D0 ~ ~ 0 -1 7109 D1 ~ ~ 0 -1 7108 D2 ~ ~ 0 -1 7110 D3 ~ ~ 0 -1 7107 D4 ~ ~ 0 -1 7113 S #7199 The Edge of the Water~ The pool side is dimly lit up by your light. You can see absolutely nothing else nearby. The darkness her seems enormously oppressive here. The air is damp and the rock on which you stand is slippery. The pool seems too dark to make anything clear. The pool seems to extend to the east. The rock can be climbed upwards from here. ~ 71 13 5 D1 ~ ~ 0 -1 -1 D4 ~ ~ 0 -1 7099 S #7200 The Treasury~ You are in a small but well equipped treasury. You can see some writing on the wall. The ceiling has a funny glow, which enables you to see. You can get back into the inner lair through the stone door which is east. ~ 72 12 0 D1 You look back through the opening into the inner lair. ~ door stone~ 1 7205 7201 E door stone~ This is a heavy black stone door it looks very solid. ~ E writing~ You read the number '666'. ~ S #7201 The inner Lair~ You are in a octagonal room with smooth purple stone walls. The floor is made from black stone. In the western wall you see a large black stone door. ~ 72 9 0 D2 You look back through the door into the lair. ~ door wooden~ 1 -1 7202 D3 You see the treasury. ~ door stone~ 1 7205 7200 S #7202 The Lair~ On the floor you see a lot of human decay, like bones and skulls. You also see a lot of slime. On the wall is a torch sitting in its sconce. To the north are a wooden door. ~ 72 8 1 D0 You can see the inner lair. ~ door wooden~ 1 -1 7201 D1 You see another part of the lair. ~ ~ 0 -1 7205 D2 You see another part of the lair. ~ ~ 0 -1 7203 E skull skulls bones decay~ On all the skulls you notice that there is a three inch hole in the forehead. All the bones are broken and old. ~ E slime~ The slime is slimy and uninteresting. ~ E torch sconce~ The torch is bolted to the sconce and the sconce to the wall. ~ S #7203 The Lair~ On the floor you see a lot of human decay, like bones and skulls. You also see a lot of slime. On the wall is a torch sitting in its sconce. ~ 72 8 1 D0 You see another part of the lair. ~ ~ 0 -1 7202 D1 You see another part of the lair. ~ ~ 0 -1 7206 D2 You see another part of the lair. ~ ~ 0 -1 7204 E skull skulls bones decay~ On all the skulls you notice that there is a three inch hole in the forehead. All the bones are broken and old. ~ E slime~ The slime is slimy and uninteresting. ~ E torch sconce~ The torch is bolted to the sconce and the sconce to the wall. ~ S #7204 The Lair~ On the floor you see a lot of human decay, like bones and skulls. You also see a lot of slime. On the wall is a torch sitting in its sconce. ~ 72 8 1 D0 You see another part of the lair. ~ ~ 0 -1 7203 D1 You see another part of the lair. ~ ~ 0 -1 7207 D2 You see the lair entrance. ~ door wooden~ 1 -1 7208 E skull skulls bones decay~ On all the skulls you notice that there is a three inch hole in the forehead. All the bones are broken and old. ~ E slime~ The slime is slimy and uninteresting. ~ E torch sconce~ The torch is bolted to the sconce and the sconce to the wall. ~ S #7205 The Lair~ On the floor you see a lot of human decay, like bones and skulls. You also see a lot of slime. On the wall is a torch sitting in its sconce. ~ 72 8 1 D2 You see another part of the lair. ~ ~ 0 -1 7206 D3 You see another part of the lair. ~ ~ 0 -1 7202 E skull skulls bones decay~ On all the skulls you notice that there is a three inch hole in the forehead. All the bones are broken and old. ~ E slime~ The slime is slimy and uninteresting. ~ E torch sconce~ The torch is bolted to the sconce and the sconce to the wall. ~ S #7206 The lair.~ On the floor you see a lot of human decay, like bones and skulls. You also see a lot of slime. On the wall is a torch sitting in its sconce. ~ 72 12 1 D0 You see another part of the lair. ~ ~ 0 -1 7205 D2 You see another part of the lair. ~ ~ 0 -1 7207 D3 You see another part of the lair. ~ ~ 0 -1 7203 E bones decay~ All the bones are broken and old. ~ E slime~ The slime is slimy and uninteresting. ~ E torch sconce~ The torch is bolted to the sconce and the sconce to the wall. ~ S #7207 The lair.~ On the floor you see a lot of human decay, like bones and skulls. You also see a lot of slime. On the wall is a torch sitting in its sconce. ~ 72 8 1 D0 You see another part of the lair. ~ ~ 0 -1 7206 D3 You see another part of the lair. ~ ~ 1 -1 7204 E skull skulls bones decay~ On all the skulls you notice that there is a three inch hole in the forehead. All the bones are broken and old. ~ E slime~ The slime is slimy and uninteresting. ~ E torch sconce~ The torch is bolted to the sconce and the sconce to the wall. ~ S #7208 The lair entrance.~ You are in a dry part of the sewer. To the north is a wooden door, you can see some slime at the lower part of the door. You also see some skulls and some broken bones. ~ 72 13 2 D0 You can see the lair. ~ door wooden~ 1 -1 7204 D1 You see a crawlway. ~ ~ 0 -1 7209 E slime~ The slime is slimy and uninteresting. ~ S #7209 The crawlway.~ You are in a narrow crawlway. Here is very boring. ~ 72 9 3 D1 You see a four-way junction. ~ ~ 0 -1 7210 D3 You see the entrance to a lair. ~ ~ 0 -1 7208 S #7210 The four-way function.~ You are in a sewer junction. To the north is a small hole, to the west is a narrow crawlway and to the east and south the sewer continues. ~ 72 9 3 D0 You can see a small cave-like room. ~ ~ 0 -1 7211 D1 You can see a sewer drain. ~ ~ 0 -1 7212 D2 You can see a sewer drain. ~ ~ 0 -1 7215 D3 You can see a narrow crawlway. ~ ~ 0 -1 7209 S #7211 The small cave.~ You are in a collapsed sewer drain, which now is more like a small cave. ~ 72 9 3 D2 You look back into the four-way junction. ~ ~ 0 -1 7210 S #7212 The sewer drain.~ You are in a dry sewer drain which bends to the north. ~ 72 9 3 D0 You can see the drain continuing north. ~ ~ 0 -1 7213 D3 You can see the four-way junction. ~ ~ 0 -1 7210 S #7213 The sewer drain.~ You are in a dry sewer drain which bends to the east. ~ 72 9 3 D1 You can see the drain continuing east. ~ ~ 0 -1 7214 D2 You can see the drain continuing south. ~ ~ 0 -1 7212 S #7214 The drain end.~ You are at the end of the drain around you the sewer has collapsed, the only exit is west. ~ 72 9 3 D3 You see the sewer drain. ~ ~ 0 -1 7213 S #7215 The half-wet drain.~ You are in a sewer drain where the floor is covered with water. To the north it looks more dry, south however the drain runs down into some water. ~ 72 9 4 D0 To the north lies a dry four-way junction. ~ ~ 0 -1 7210 D2 To the south you see a sewer drain filled with water. ~ ~ 0 -1 7216 E water~ The water is dirty but it looks like you would be able to swim in it. ~ S #7216 Under water in the sewer.~ You swim in some dirty water and is holding you breath. You'll better continue before you drown. It is a good thing that you can hold your light above water-level. ~ 72 9 6 D0 It is hard to see, but it looks like the drain runs slightly upwards. ~ ~ 0 -1 7215 D2 It is hard to see, but it looks like the drain runs a little bit upwards. ~ ~ 0 -1 7217 S #7217 The half-dry drain.~ You are in a half-dry sewer drain. To the north the drain runs a little bit downwards into some water to the east you can see a small hole. To the west You see another drain. ~ 72 9 4 D0 You see the drain running down into some water. ~ ~ 0 -1 7216 D1 Through the hole you can just make out a very small room. ~ ~ 0 -1 7218 D3 You see a drain running to the west. ~ ~ 0 -1 7219 E water~ The water is dirty but it looks like you would be able to swim in it. ~ E hole~ Through the hole you can just make out a very small room. ~ S #7218 The very small room.~ You are in a very small room, it is pretty uninteresting. ~ 72 9 3 D3 Through the little hole you can see a half-dry drain. ~ ~ 0 -1 7217 S #7219 A dry sewer drain.~ You are in a dry but dirty sewer drain. The drain continues east and south. ~ 72 9 3 D1 You see a half-dry drain. ~ ~ 0 -1 7217 D2 You see another boring sewer drain. ~ ~ 0 -1 7220 S #7220 A boring drain.~ You are in yet another sewer drain. ~ 72 9 3 D0 You see a sewer drain continuing to the north. ~ ~ 0 -1 7219 D1 You can see another drain to the east. ~ ~ 0 -1 7221 S #7221 The sewer drain.~ You are in a sewer drain, there is nothing special inhere, exept for a loud echo. ~ 72 9 3 D1 You can see another sewer drain. ~ ~ 0 -1 7222 D3 You can make out a sewer drain to the west. ~ ~ 0 -1 7220 D4 You can see a sewer line. ~ ~ 0 -1 7129 S #7222 The sewer drain.~ You are in a drain, with some slimy water on the floor. ~ 72 9 3 D1 You see a sewer bend. ~ ~ 0 -1 7223 D3 You see a sewer drain. ~ ~ 0 -1 7221 E slimy water~ The water floats to the east from here. ~ S #7223 The sewer bend.~ You find yourself in an ordinary sewer bend, which bend from west to north. ~ 72 9 3 D0 You see a sewer drain. ~ ~ 0 -1 7224 D3 You see a sewer drain. ~ ~ 0 -1 7222 S #7224 The sewer junction~ You stand in a junction of three sewer drains. You see some odd scrates on the pipe wall, as from a gigantic rat.North and south the sewer continues as usual, but west it looks a little strange. ~ 72 9 3 D0 You see nothing but a sewer drain. ~ ~ 0 -1 7225 D2 You see nothing vut a sewer drain. ~ ~ 0 -1 7223 D3 You see a strange sewer pipe. ~ ~ 0 -1 7229 S #7225 The sewer~ You are in a sewer, where the slimy water runs down through a tiny hole. You see some odd scrates on the pipe wall, as from a gigantic rat. There is a sewer drain south. ~ 72 9 3 D2 You see a sewer drain. ~ ~ 0 -1 7224 S #7229 The strange sewer~ You are in a very strange sewer indeed, there are some odd scrates on the pipe wall, as from a gigantic rat. And you can see a lot of organic decay like bones from animals AND humans. West the drain runs slightly upwards. ~ 72 9 3 D1 You see a sewer junction. ~ ~ 0 -1 7224 D3 You see a slimy sewer drain. ~ ~ 0 -1 7230 S #7230 The damp sewer~ You are in a sewer drain with a funny damp substance on the floor, in the substance you see a lot of decay. You see some odd scrates on the wall, as from a gigantic rat. Both to the east and west the pipe seems to run down. ~ 72 13 3 D1 You see a sewer. ~ ~ 0 -1 7229 D3 You see a sewer. ~ ~ 0 -1 7231 S #7231 The strange sewer~ You are in an ordinary sewer exept for a lot of scrates on the sewer wall, ad a lot of debris on the floor. ~ 72 9 3 D1 You see a sewer. ~ ~ 0 -1 7230 D3 You see another sewer. ~ ~ 0 -1 7232 E debris~ You see a lot of organic decay on the floor. ~ S #7232 The sewer~ You are in a sewer with more scrates on the walls. And ofcouse a whole lot of decay. The drain runs east and north. ~ 72 9 3 D0 You see yet another sewer line. ~ ~ 0 -1 7233 D1 You see a sewer pipe. ~ ~ 0 -1 7231 S #7233 The sewer drain~ You stand in in a sewer drain, you are able to see some kind of cave-like room. You see some odd scrates on the drain wall, as from a gigantic rat. The sewer leads south. ~ 72 9 3 D1 You see a cave-like room. ~ ~ 0 -1 7234 D2 You see a sewer. ~ ~ 0 -1 7232 S #7234 The rat's lair~ You are in a little cave. You are able to see quite a lot of debris on the floor. There is a sewer drain west of here. ~ 72 9 3 D3 You see the sewer system that way. ~ ~ 0 -1 7233 S #7279 The Wall of the Abyss~ You hang onto some steps leading down into utter darkness. There's an exit leading up as well, though you'll have to open the tiny rock again to do so. ~ 72 9 5 D4 ~ rock~ 2 -1 7111 D5 ~ ~ 0 -1 7399 S #7280 The entrance.~ You are in a very dark room. You notice that some faces are staring at you from inside the walls. In the middle of the room there is a small altar. To the north there is a small round door. ~ 72 9 1 D0 A beam of red light seeps through a hole in the door. ~ small round door~ 1 -1 7281 D4 ~ secret door~ 1 -1 7116 E altar~ This altar are very special. Faces are smiling from it. There is a triangle in top of it. ~ E triangle~ The triangle are filled with small symbols. A language you have never seen before. ~ S #7281 The corridor.~ The corridor is glowing oppressively in a red hue. You can hear wailing through an open black hole to the east. To the south there is a round door. ~ 73 8 1 D2 ~ small round door~ 1 -1 7280 D1 The hole seems more black than the night. It is appears to be "eating" the red light around it. ~ ~ 0 -1 7282 E small round door~ The door is completely round without a keyhole. ~ E red light~ The red light glows from the walls. ~ E walls~ The walls look alive. ~ S #7282 The Realm of lost souls~ You are standing in nothing. All around you there are stars. Sometimes a shadow flies closely by you, wailing very loudly. To the north there is a small bright hole. To the west there is a small red hole. ~ 72 8 0 D0 You look into a very bright hole. ~ ~ 0 -1 7283 D3 You look into a red hole. ~ ~ 0 -1 7281 E shadow~ The shadow looks like a man in great pain. ~ S #7283 The T-crossing~ You are in a small hallway. There are doors to the east and to the west. To the south there are a black hole. There is writing in the wall. Wails can be heard from the south. ~ 72 13 1 D2 A black hole in the wall. ~ ~ 0 -1 7282 D3 You can see a big fire to the west. It looks like a unhealthy place to enter! ~ ~ 0 -1 7284 D1 To dark to tell. ~ ~ 0 -1 7286 E writing~ The writing says 'The one to the east, belongs to the beast. To the west you will surely END your quest!'. ~ S #7284 The firedeath~ This room is very hot. There are flames surounding you. You can see no exits at all! Skeletons are lying all over the floor. ~ 72 12 1 E skeletons~ The skeletons looks like they had suffered the death of hunger. One of them looks like he has written something at the wall. ~ E writing wall~ The writing says 'A pray to the GODS will not be heard, though the only exit is death..... Mother, I love you'. ~ S #7285 The tortureroom.~ You are standing in a middle of a square room. Along the walls skeletons are hanging in rusty chains. In the middle of the room there is a big metal box, covered with dust. To the south you can just make out a small exit. ~ 72 8 1 D2 To dark to tell. ~ door iron~ 1 -1 7286 E skeletons~ When you look at the skeletons, you can see that they once had been in great pain. They are hanging in their arms, and some of them has been killed with a sharp instrument. ~ E big metal box~ The metal box is covered with dust. You notice that is once has been filled with coal, as you see some of them. ~ S #7286 The hells yard~ You are standing in a lot of mud. A disguisting smell surrounds the place, and makes you fell sick. Small flames sometimes shoot up from the hot mud. To the west there is a small door. To the north you can see an iron door. ~ 72 12 5 D0 To dark to tell. ~ door iron~ 1 -1 7285 D3 To dark to tell. ~ ~ 0 -1 7283 S #7301 The Entrance to the Realm of silence~ This is an utterly silent place. As you look around you see that there hasn't been a living thing in a long time. The dust lies here in a thick layer on the floor and on the furniture. On the wall hangs a bleak and worn tapestry. A winding stone staircase leads up into darkness. On the wall to the west you can see a huge torch stuck into the solid rock. A large portcullis blocks your way to the north. ~ 73 12 2 D4 ~ ~ 0 -1 -1 D0 Through the portcullis, you can see a faintly lighted hallway leading east. ~ ~ 1 -1 -1 E portcullis gate~ This seems like an exceptionally heavy gate, made of thick iron. ~ E torch light~ This VERY old torch looks as if it has burned for ages, yet no traces of the searing flame can be seen on it! ~ E stairs staircase~ This looks as if it has been standing here for at least 12 centuries. It's Very worn and cracks in the surface mingle with the cores of mineral that penetrates the rock from which these steps are chiselled. ~ S #7399 On the walls of the Abyss~ You are clutching the steps on the wall so that you don't fall to the ground down below. A large sign says : I haven't gotten any further ... Yet. But I'm pushing to get finished with this sewer. Greetings and Good Health :) Redferne The Gentle This stops your journey down, the only exit is up. ~ 73 9 5 D4 ~ ~ 0 -1 7279 S #7400 Cave entrance~ You are standing in the cave entrance. It is very dark downhere. There is writing at the wall. There is an exit to the north. A stairway leads up. ~ 74 9 1 D0 To the north you can see a small tunnel. ~ ~ 0 -1 7401 D4 You can see the stairs going up into darkness. ~ ~ 2 -1 7102 E writing wall~ The writing says 'BEWARE adventurer!' ~ S #7401 Cave tunnel~ You are walking in a tunnel. It is very cold. You can feel the presence of a living thing ... SOMEWHERE. ~ 74 9 1 D0 To the north you can see the tunnel continuing. ~ ~ 0 -1 7402 D2 To the south tunnel continuing. ~ ~ 0 -1 7400 S #7402 Cave room~ You are standing in a room. It's much cooler now. The walls are glowing. ~ 74 8 1 D1 To the east you see the tunnel going downwards. ~ ~ 0 -1 7403 D3 ~ ~ 0 -1 7421 D2 To the south you see a dark cave tunnel. ~ ~ 0 -1 7401 S #7403 Cave T-cross~ You are standing in a mudlike substance. The smell here is awful, it is rotten. To the west you can see some light. ~ 74 9 2 D1 To the east the tunnel still goes downwards. ~ ~ 0 -1 7404 D2 ~ ~ 0 -1 7408 D3 You can see some light to the west. ~ ~ 0 -1 7402 E mud~ When you examine the mud, you notice small worms crawling around. ~ E worms~ The worms are purple. They do not look edible. ~ S #7404 Cave turning-point~ The mud are getting deeper. You are wondering, 'Would it be an idea to leave, before I disappear?'. To the south you notice a flat round stone are blocking the way. To the west you can see mud. ~ 74 9 2 D3 ~ ~ 0 -1 7403 D2 You can see an opening behind the stone. ~ flat round stone~ 1 -1 7405 E flat round stone~ The stone looks very uninteresting. BUT as you are about to turn away, you see a lightstribe coming through a small hole. Conclusion: The stone is moveable. ~ S #7405 The secret room~ There is dust all over the place. It looks like nobody has been here for ages. In the middle of the room you see a socket with a crystal globe. The globe glows with a pulsing light. To the north you see a stone door. To the south you see a grey block. ~ 74 8 1 D0 You see a round stone door. ~ round stone door~ 1 -1 7404 D2 You see a grey block ~ grey block~ 1 -1 7406 E socket~ The socket looks like the work of a dwarf. It is VERY beautifull. ~ crystal globe~ The crystal globe is glowing with a pulsing light. It looks like there is smoke inside it. ~ S #7406 The mudhole~ You are standing in a lot of mud. The mud goes to your chest. You feel the precence of something IN the mud. The only obvious exit is to the west. ~ 74 9 6 D0 You can see nothing at all. ~ grey block~ 1 -1 7405 D3 ~ ~ 0 -1 7407 S #7407 Tunnel~ The mud goes to your knees. Otherwise the tunnel looks very normal. ~ 74 9 5 D0 ~ ~ 0 -1 7408 D1 You can see a mudhole. ~ ~ 0 -1 7406 D2 ~ ~ 0 -1 7409 S #7408 The long tunnel~ Here There is almost no mud, as you stand at the top of a small rock. Just beside you there are a sign which says 'WARNING! The worms are dangerous!'. ~ 74 9 1 D0 You can see a lot of mud..Yarck! ~ ~ 0 -1 7403 D2 The tunnel goes a little downwards. ~ ~ 0 -1 7407 S #7409 The hot room~ You are very surprised, as this room for a change are hot instead of cold. To the north it goes downwards into some mud. There are also an exit to the west. ~ 74 9 1 D0 You see a lot of mud. ~ ~ 0 -1 7407 D3 You see a entrance to a small room. ~ ~ 0 -1 7410 S #7410 The small room~ As you look around you notice a small statue. There are exits to the west and to the east. ~ 74 9 1 D3 You see a VERY long hallway. ~ ~ 0 -1 7411 D1 It is pitch dark out there. ~ ~ 0 -1 7409 E small statue~ This is a statue of a imp, pointing to the west. The imp looks like a man with horns and a tail. ~ S #7411 The stalagmite cave~ You are standing in a stalagmite cave. Water is drippling from the walls. It is very cold in here. ~ 74 9 2 D0 ~ ~ 0 -1 7414 D1 You see a long hallway, and some mud. ~ ~ 0 -1 7410 D2 ~ ~ 0 -1 7412 E stalagmite~ The stalagmites are very tall, and looks very beautiful. ~ S #7412 The stalagmite tunnel~ You has entered a small tunnel. Here it is quite dry. Mabye it would be an idea to rest here. ~ 74 9 1 D0 You can see a small cave to the north. ~ ~ 0 -1 7411 D3 ~ ~ 0 -1 7413 S #7413 The spongy room~ You definatly NOT like this area. It is very dank, and most of the places it is wet. ~ 74 12 3 D1 ~ ~ 0 -1 7412 D3 ~ ~ 0 -1 7445 S #7414 The stalagmite T-cross~ You are standing in a cross. To the north you can see some light. Otherwise it is dark. ~ 74 12 1 D0 You see some light ahead. ~ ~ 0 -1 7417 D1 ~ ~ 0 -1 7415 D2 ~ ~ 0 -1 7411 S #7415 The blind end room~ This room is obviously a blind end. To the north you see a primitive picture. ~ 74 9 1 D0 You see a primitive picture ~ sun~ 1 -1 7416 D3 ~ ~ 0 -1 7414 E primitive picture~ You see some persons dancing around a huge sun. The sun is about 7 feet in diameter, which shows the size of the picture. ~ S #7416 The treasure room~ This room is rich ornamented. The walls has carves showing persons dancing around a sun which is drawed at the floor. It looks very old, and it is very dusty. To the south you see a secret door. ~ 74 9 1 D2 You can see a picture with some persons crawling around a huge moon. ~ door picture sun moon~ 1 -1 7415 S #7417 The square lair~ You are standing in the south-east part of the lair. You can see a skeleton lying at the wall. ~ 74 8 1 D0 Another part of the lair ~ ~ 0 -1 7418 D3 Another part of the lair ~ ~ 0 -1 7420 D2 ~ ~ 0 -1 7414 E skeleton~ It looks like a adventurer who was'nt lucky. You better watch out- ~ S #7418 The square lair~ You are standing in the north-east part of the lair. You see a sign at the wall ~ 74 9 1 D1 You see a wooden door ~ wooden door~ 1 -1 7421 D2 another part of the lair. ~ ~ 0 -1 7417 D3 another part of the lair. ~ ~ 0 -1 7419 E sign wall~ The sign says 'Gods of War I call you, my sword is by my side, I seek a light free from all false pride' Reyemle Grug..... ~ S #7419 The square lair~ You are standing in the north-west part of the lair. Here's another sign. There are a exit from the lair to the north. ~ 74 9 1 D0 You see a small tunnel leading north. ~ ~ 0 -1 7422 D1 another part of the lair. ~ ~ 0 -1 7418 D2 another part of the lair. ~ ~ 0 -1 7420 E sign~ The sign says 'I'm wandering around in a everlasting tale, seeking the light to regain my pride Corama... ~ S #7420 The lair end~ You can see a tabel in front of you. It's very dusty. Around the tabel five skeletons are siting.Exits are north and east. ~ 74 9 1 D0 the northern part of the lair. ~ ~ 0 -1 7419 D1 the eastern part of the lair. ~ ~ 0 -1 7417 E tabel~ On the tabel there is dust, in the center there is a small statue of a Dragon sleeping. ~ E skeleton skeletons~ You can see that they have been killed in some sort of way. Not by sword or club. ~ E dragon statue~ it looks like a silver dragon. It is nailed onto the tabel. The dragon sits on a red dragon that looks dead. But the eyes of the red dragon is glowing pulsating red. You feel drained. ~ S #7421 East tunnel~ You are standing in dark tunnel, the exits are east and west. To the west you see a wooden door. ~ 74 12 1 D3 You can see a wooden door. ~ wooden door~ 1 -1 7418 D1 You can see a muddy tunnel. ~ ~ 0 -1 7402 S #7422 North tunnel~ You are standing in a dark tunnel, it leads upwards. ~ 74 9 1 D0 The dark tunnel continues. ~ ~ 0 -1 7423 D2 You can see the lair. ~ ~ 0 -1 7419 D3 You can see a cave entrance. ~ ~ 0 -1 7436 S #7423 The L-shaped room.~ You are standing in deep darkness. To the south there is a small exit. To the east you can see a gaping hole. ~ 74 9 1 D1 ~ ~ 0 -1 7424 D2 ~ ~ 0 -1 7422 S #7424 The Circular hall.~ You are standing in round hall. To the north, east and south you can see a stone head hanging on the walls. ~ 74 9 1 D3 You see a room far away. ~ ~ 0 -1 7423 D1 You see nothing special. ~ green head dragon sculpture face~ 1 -1 7425 E head heads~ When you study the faces of the heads you see that it is faces of dragons. The face to the north is red, the face to the east is green and the face to the south is blue. ~ E green~ This looks like a evil dragon ~ E red~ This looks like a neutral dragon ~ E blue~ This looks like a good dragon ~ S #7425 Dusty tunnel~ You are standing in dust. This place has not been touched for a long time. Otherwise it is quite boring here, looks like a place to rest! To the west you see the outline of a door. A tunnel leads to the east. ~ 74 12 1 D3 You can see the outline of a door. Just like in the description! ~ door~ 1 -1 7424 D1 You see a tunnel which leads downwards. It is quite dark. ~ ~ 0 -1 7426 S #7426 The crossing~ You are standing in a crossing of hallways. You can leave this place in every direction, except up and down. In the dust you notice strange footprints. ~ 74 9 -1 D0 ~ ~ 0 -1 7431 D1 ~ ~ 0 -1 7430 D2 ~ ~ 0 -1 7427 D3 ~ ~ 0 -1 7425 E footprints foot~ You have never seen this kind of footprints before! ~ S #7427 The L-shaped room~ You are standing in a L-shaped room. You can hear noices from the long tunnel to the east. You can feel fear! A sign is hanging on the wall. ~ 74 9 2 D0 ~ ~ 0 -1 7426 D1 a long dark tunnel. ~ ~ 0 -1 7428 E sign~ The sign says 'DANGER!!'. ~ S #7428 Dragons lair~ You can see burned walls, the floorstones are fiery red. All kinds of bones are scattered all over the floor. On the walls you can see some burned shapes. You smell burned flesh. Two creatures are like melted into the floor. ~ 74 8 2 D0 You can see a long tunnel. ~ ~ 0 -1 7429 D3 You can see nothing but darkness. ~ ~ 0 -1 7427 S #7429 The burned room~ You are in a room, which once had been quite burned. There is writing on the wall. ~ 74 9 1 D2 You can see a red glow ~ ~ 0 -1 7428 D3 ~ ~ 0 -1 7430 E writing~ The writing says 'DANGER!!!' ~ S #7430 The wind tunnel~ You are standing in a tunnel. Above you, you can feel a breeze. ~ 74 9 1 D1 To dark to tell ~ ~ 0 -1 7429 D3 ~ ~ 0 -1 7426 E breeze~ The breeze comes from a hole above you. NO way to get up there. ~ S #7431 The glittering room~ This room are all bright. In the walls you can see some silver. Exits are: West, east and south. ~ 74 8 1 D1 ~ ~ 0 -1 7432 D2 ~ ~ 0 -1 7426 D3 ~ ~ 0 -1 7433 E glitter walls silver~ The glittering silver looks like it is INSIDE the walls. ~ S #7432 The secret passageroom~ You have entered a tiny room. There is an exit down, and an exit to the west. ~ 74 9 1 D3 You can see a light to the west ~ ~ 0 -1 7431 D5 To dark to tell. ~ ~ 0 -1 3871 S #7433 End of long tunnel~ You are at a end of a long tunnel. Right in front of you, You can see a grey mass. To the east you can see a tremendous long tunnel, but you know that, you has just been there. ~ 74 9 5 D1 Long tunnel. JUST like in the description! ~ ~ 0 -1 7431 D3 A grey mass is blocking the way. ~ ~ 0 -1 7434 E grey mass~ The mass is nothing but a mass, but it is quite suspecious! ~ S #7434 Stair-room~ You are standing in a small room. Drawings of faces in pain are on the walls. You can fell darkness is ruling the place. there are two exits: south and down. ~ 74 9 1 D2 Nothing but darkness ~ ~ 0 -1 7435 D5 A sign is blocking the way: 'This has not been implementated yet'. ~ ~ 0 -1 -1 S #7435 Dark tunnel~ You are standing in a dark tunnel. It continues to the north and to the south. Bones are spread on the floor. ~ 74 9 1 D0 ~ ~ 0 -1 7434 D2 ~ ~ 0 -1 7436 E bones bone~ it looks like bones of a human. ~ S #7436 Entrance to lair~ The smell here is awful. To the south you can see some smoke. A tunnel leads north, and east. ~ 74 13 2 D0 ~ ~ 0 -1 7435 D2 the only thing you can see are smoke. ~ ~ 0 -1 7437 D1 A small cave is to the east. ~ ~ 0 -1 7422 S #7437 North-eastern part of Basilisks cave~ It is hard to see here because of the smoke. To the north you can see barly see a small tunnel. Other exits are to the south and to the west. ~ 74 9 2 D0 ~ ~ 0 -1 7436 D2 ~ ~ 0 -1 7438 D3 ~ ~ 0 -1 7439 S #7438 South-eastern part of basilisks cave~ There are a very small hole in wall, from where the smoke are coming from. Otherwise it is pitch dark. Exits are north and west. ~ 74 9 2 D0 You can see nothing but smoke ~ ~ 0 -1 7437 D3 You can see nothing but smoke ~ ~ 0 -1 7440 E hole small~ It's a small hole. About 1 feet in diameter. ~ S #7439 North-western part of basilisks cave~ You can see some hay spread on the floor. The smell is awfull here, and it makes you feel sick. This place is the place where the basilisk sleep. Watch out..Mabye it is not far away. ~ 74 9 2 D1 ~ ~ 0 -1 7437 D2 ~ ~ 0 -1 7440 5~ E hay~ The hay is very dirty. The smell of it makes you feel sick. ~ S #7440 South-western part of basilisks cave~ You can see nothing but smoke. ~ 74 9 5 D0 ~ ~ 0 -1 7439 D1 ~ ~ 0 -1 7438 D2 ~ ~ 0 -1 7441 S #7441 The small cave~ You are standing in small cave. You can see some light in the end. Exits are north and south. ~ 74 13 2 D0 You can see only smoke. ~ ~ 0 -1 7440 D2 You can see a blue glow. And you feel a fresh breeze. ~ ~ 0 -1 7442 S #7442 The northern end of the pool~ You have wet feet, you are standing in water. The water looks calm. You can see that it's a big lake. Light seeps from the water. ~ 74 8 4 D0 You can see a small cave. ~ ~ 0 -1 7441 D1 You can see more water. ~ ~ 0 -1 7443 D2 You can see water. ~ ~ 0 -1 7444 S #7443 The pool~ You are swimming in water. It is getting deep here. It is also dark in this end. ~ 74 9 6 D3 You see calm water. ~ ~ 0 -1 7442 D2 You can see some bubbles in the water. ~ ~ 0 -1 7445 S #7444 The south end of the pool~ You standing in water up to you neck. You can only see water. ~ 74 8 5 D0 You can see calm water. ~ ~ 0 -1 7442 D1 To dark to tell, but you can feel something nearby. ~ ~ 0 -1 7445 S #7445 The pool~ You are swimming in DARKNESS. You feel something touching your right leg. ~ 74 9 6 D0 To dark to tell. ~ ~ 0 -1 7443 D1 You can feel a warm breeze. ~ ~ 0 -1 7413 D3 ~ ~ 0 -1 7444 S #7800 Entrance to Laureliul~ You stand at the southern end of a lush valley. A path leads through the trees to the north. ~ 78 4 3 D0 ~ ~ 0 -1 7801 D2 ~ ~ 0 -1 6151 S #7801 A trail through the woods.~ Many trees surround this trail leading north and south. Some of them seem to rise to the sky. ~ 78 0 3 D0 ~ ~ 0 -1 7802 D2 ~ ~ 0 -1 7800 E tree trees~ The trees are tall and sturdy. They let little light through their lush canopy. ~ S #7802 A trail in the woods~ You are on a path which seems to split further to the north. ~ 78 0 3 D0 ~ ~ 0 -1 7803 D2 ~ ~ 0 -1 7801 S #7803 The trail splits here.~ You have come to a fork in trail. One trail leads east, the other west. ~ 78 0 3 D2 ~ ~ 0 -1 7802 D1 ~ ~ 0 -1 7804 D3 ~ ~ 0 -1 7825 S #7804 The lighter path.~ The trees thin as you travel along this path, and a cool breeze blows at you from the east. ~ 78 0 2 D1 ~ ~ 0 -1 7805 D3 ~ ~ 0 -1 7803 S #7805 A path along the bank.~ You are standing at the edge of a swift river. The path continues to the north and south. The river is to the east. ~ 78 0 2 D0 ~ ~ 0 -1 7806 D1 ~ ~ 0 -1 7809 D2 ~ ~ 0 -1 7807 D3 ~ ~ 0 -1 7804 S #7806 A path along the bank.~ The path ends a large rock cliff. The river is to the east and the path continues to the south. ~ 78 0 2 D2 ~ ~ 0 -1 7805 D1 ~ ~ 0 -1 7809 E rocks cliff~ You pretty sure that something built this cliff. ~ S #7807 A path along the bank.~ You are standing beside a fairly swift flowing river. The path at a cliff to the south. ~ 78 0 2 D0 ~ ~ 0 -1 7805 D2 ~ ~ 0 -1 7808 E rocks cliff~ You pretty sure that something built this cliff. ~ S #7808 A swift river~ The river flow very fast here, and you can hear the sounds of a waterfall to the south. The river continues to the north and south. ~ 78 4 7 D0 ~ ~ 0 -1 7809 D2 ~ ~ 0 -1 7812 S #7809 A swift river~ You are floating on a swift river through a confining valley. The bank is to the west, while the river continues to the north and south from here. ~ 78 4 7 D0 ~ ~ 0 -1 7810 D2 ~ ~ 0 -1 7808 D3 ~ ~ 0 -1 7805 S #7810 The end of the river.~ The river flows into a bottomless pit here. You are not sure that it is safe to be even this close to the hole. The bank lies to the west. ~ 30 4 7 D2 ~ ~ 0 -1 7809 D3 ~ ~ 0 -1 7806 D5 You see a bottomless pit, from which nothing can escape ~ ~ 0 -1 7811 S #7811 You fall to your death.~ As you enter the pit, you lose your grip on the walls and fall to your death. ~ 78 2 7 D4 ~ ~ 0 -1 7810 S #7812 A giant waterfall.~ The spray from the waterfall covers you as you stand here. ~ 78 0 7 D0 ~ ~ 0 -1 7808 D2 ~ ~ 0 -1 7813 E waterfall water~ The water seems to come from the sky itself to land at the base of the fall. ~ S #7813 Under the waterfall~ The water parts as you walk through allowing a safe passage under the waterfall. ~ 78 8 7 D0 ~ ~ 0 -1 7812 D2 ~ ~ 0 -1 7814 S #7814 Behind the waterfall.~ You have entered a cavern behind the waterfall. Some large scales lay strewn about. ~ 78 9 0 D0 ~ ~ 0 -1 7813 D2 ~ ~ 0 -1 7815 E scale scales~ The look to be very heavy, probably from a BIG reptile. ~ S #7815 A very large cave.~ This cave is extremely large. You could probably put a small town in here. The cave continues to the south. ~ 78 9 0 D0 ~ ~ 0 -1 7814 D2 ~ ~ 0 -1 7816 S #7816 The back of the cave.~ You have wandered into the back of a large cave. There is a really pungent smell eminating from this area. ~ 78 9 0 D0 ~ ~ 0 -1 7815 D1 ~ hidden door~ 1 -1 7817 S #7817 A hidden cave.~ It appears that something has made a nest in this area. ~ 78 9 0 D3 ~ hidden door~ 1 -1 7816 E nest~ It is made of scales. ~ S #7825 The darker path.~ The forest is much thicker here and very little light gets through the leaves of the trees. ~ 78 0 3 D1 ~ ~ 0 -1 7803 D0 ~ ~ 0 -1 7826 S #7826 A dark forest path.~ The trees become so thick here that no light gets through. ~ 78 1 3 D0 ~ ~ 0 -1 7831 D4 ~ ~ 0 -1 7828 D2 ~ ~ 0 -1 7826 S #7828 Up in a tree.~ You have climbed part way up a tree. ~ 78 0 5 D5 ~ ~ 0 -1 7826 D4 ~ ~ 0 -1 7829 S #7829 The middle of the tree.~ You are well above the forest floor and begin to worry about falling. ~ 78 0 5 D5 ~ ~ 0 -1 7828 D4 ~ ~ 0 -1 7830 S #7830 Top of the tree.~ You are very high in a tree, you can see the tops of many other trees from here. Someone has built a platform here. ~ 78 0 5 D5 ~ ~ 0 -1 7829 E platform~ It is a large platform made from living branches. While standing on it, you can see the path below. ~ S #7831 A dark forest path.~ The trees become so thick here that no light gets through. ~ 78 1 3 D0 ~ ~ 0 -1 7832 D2 ~ ~ 0 -1 7826 S #7832 A lighter path.~ The trees are beginning to thin, and there looks to be a clearing to the north. ~ 78 0 3 D0 ~ ~ 0 -1 7833 D2 ~ ~ 0 -1 7831 S #7833 A clearing in the forest~ The trees have thinned to a large clearing. ~ 78 0 2 D0 ~ ~ 0 -1 7834 D1 ~ ~ 0 -1 7835 D2 ~ ~ 0 -1 7832 D3 ~ ~ 0 -1 7836 S #7834 A clearing in the forest~ The trees have thinned to a large clearing. ~ 78 0 2 D0 ~ ~ 0 -1 7837 D1 ~ ~ 0 -1 7838 D2 ~ ~ 0 -1 7833 D3 ~ ~ 0 -1 7839 S #7835 A clearing in the forest~ The trees have thinned to a large clearing. ~ 78 0 2 D0 ~ ~ 0 -1 7838 D1 ~ ~ 0 -1 7836 D2 ~ ~ 0 -1 7840 D3 ~ ~ 0 -1 7833 S #7836 A clearing in the forest~ The trees have thinned to a large clearing. ~ 78 0 2 D0 ~ ~ 0 -1 7839 D1 ~ ~ 0 -1 7833 D2 ~ ~ 0 -1 7841 D3 ~ ~ 0 -1 7835 S #7837 A clearing in the forest~ The trees have thinned to a large clearing. ~ 78 0 2 D0 ~ ~ 0 -1 7843 D1 ~ ~ 0 -1 7840 D2 ~ ~ 0 -1 7834 D3 ~ ~ 0 -1 7834 S #7838 A clearing in the forest~ The trees have thinned to a large clearing. ~ 78 0 2 D0 ~ ~ 0 -1 7840 D1 ~ ~ 0 -1 7842 D2 ~ ~ 0 -1 7838 D3 ~ ~ 0 -1 7835 S #7839 A clearing in the forest~ The trees have thinned to a large clearing. ~ 78 0 2 D0 ~ ~ 0 -1 7841 D1 ~ ~ 0 -1 7834 D2 ~ ~ 0 -1 7836 D3 ~ ~ 0 -1 7838 S #7840 A clearing in the forest~ The trees have thinned to a large clearing. ~ 78 0 2 D0 ~ ~ 0 -1 7835 D1 ~ ~ 0 -1 7843 D2 ~ ~ 0 -1 7838 D3 ~ ~ 0 -1 7837 S #7841 A clearing in the forest~ The trees have thinned to a large clearing. ~ 78 0 2 D0 ~ ~ 0 -1 7836 D1 ~ ~ 0 -1 7837 D2 ~ ~ 0 -1 7839 D3 ~ ~ 0 -1 7840 S #7842 A clearing in the forest~ The trees have thinned to a large clearing. ~ 78 0 2 D0 ~ ~ 0 -1 7836 D1 ~ ~ 0 -1 7837 D2 ~ ~ 0 -1 7839 D3 ~ ~ 0 -1 7840 D4 ~ ~ 0 -1 7850 S #7843 A path through the forest.~ This is a path traveling through a thick forest. To the south is a large clearing. ~ 78 0 3 D0 ~ ~ 0 -1 7844 D2 ~ ~ 0 -1 7837 S #7844 A path through the forest.~ A path runs north and south through this part of the forest. ~ 78 0 3 D0 ~ ~ 0 -1 7845 D2 ~ ~ 0 -1 7843 S #7845 End of the path.~ The path comes to an end here at the edge of a large briar patch. ~ 78 0 3 D2 ~ ~ 0 -1 7844 D4 ~ ~ 0 -1 7846 E thorns thorn briars briar patch~ The thorns are very sharp, and you feel that trying to pass through them would be a MAJOR hazard to your health, as some of them are oozing a strange black liquid. ~ E liquid sap fluid~ You think that it could be a type of poison. ~ S #7846 Up in a tree.~ You have climbed part way up a tree. ~ 78 0 5 D4 ~ ~ 0 -1 7847 D5 ~ ~ 0 -1 7845 S #7847 Near the top.~ You are about halfway up a tall tree. A cool breeze washes over you. ~ 78 0 5 D4 ~ ~ 0 -1 7848 D5 ~ ~ 0 -1 7846 S #7848 Top of the tree.~ You are very high in a tree, you can see the tops of many other trees from here. Someone has built a platform here. ~ 78 0 5 D5 ~ ~ 0 -1 7847 E platform~ It is a large platform made from living branches. While standing on it, you can see the path below. ~ S #7850 Up in a tree.~ You have climbed part way up a tree. ~ 78 0 5 D5 ~ ~ 0 -1 7842 D4 ~ ~ 0 -1 7851 S #7851 High in a tree.~ You are about halfway up a tall tree. ~ 78 0 5 D4 ~ ~ 0 -1 7852 D5 ~ ~ 0 -1 7850 S #7852 A walkway in a tree.~ Something has built a strange walkway out of living branches in the tree. ~ 78 0 5 D0 ~ ~ 0 -1 7854 D1 ~ ~ 0 -1 7855 D2 ~ ~ 0 -1 7856 D3 ~ ~ 0 -1 7857 D4 ~ ~ 0 -1 7853 D5 ~ ~ 0 -1 7851 E walkway branches~ The branches have been made to grow in such a way as to provide a stable walkway between the trees. ~ S #7853 Top of the tree.~ You are very high in a tree, you can see the tops of many other trees from here. Someone has built a platform here. ~ 78 0 5 D5 ~ ~ 0 -1 7852 E platform~ It is a large platform made from living branches. While standing on it, you can see the path below. ~ S #7854 Main walkway.~ The branches you are walking on seem well travelled, the bark has been worn through in many places, but it still seems quite strong. ~ 78 0 1 D0 ~ ~ 0 -1 7860 D2 ~ ~ 0 -1 7852 S #7855 Overlook.~ You are standing at an overlook high in a tree, the view from here is quite fantastic. The main walkway is to the west. ~ 78 0 1 D3 ~ ~ 0 -1 7852 S #7856 Main walkway.~ The branches you are walking on seem well travelled, the bark has been worn through in many places, but it still seems quite strong. ~ 78 0 1 D0 ~ ~ 0 -1 7852 D2 ~ ~ 0 -1 7858 S #7857 A storage area.~ This area is used for storing keeping things for use before going to the forest below. ~ 78 0 1 D1 ~ ~ 0 -1 7852 S #7858 Entance to a temple.~ The area before you is beautifully decorated with leaves and other natural items, you have never seen something quite so nice yet so simply constructed. ~ 78 0 1 D0 ~ ~ 0 -1 7856 D2 ~ ~ 0 -1 7859 S #7859 The Temple proper.~ You have entered the temple of the elven lords. Many elves come here to worship and pray during the day. ~ 78 0 1 D0 ~ ~ 0 -1 7858 S #7860 Main walkway.~ The branches you are walking on seem well travelled, the bark has been worn through in many places, but it still seems quite strong. ~ 78 0 1 D0 ~ ~ 0 -1 7861 D3 ~ ~ 0 -1 7862 D2 ~ ~ 0 -1 7854 S #7861 Main walkway.~ The branches you are walking on seem well travelled, the bark has been worn through in many places, but it still seems quite strong. ~ 78 0 1 D0 ~ ~ 0 -1 7863 D2 ~ ~ 0 -1 7860 S #7862 Barracks.~ This is where the off duty elven guards spend their time. ~ 78 0 1 D1 ~ ~ 0 -1 7860 S #7863 Main walkway.~ The branches you are walking on seem well travelled, the bark has been worn through in many places, but it still seems quite strong. ~ 78 0 1 D0 ~ ~ 0 -1 7864 D2 ~ ~ 0 -1 7861 D3 ~ ~ 0 -1 7870 S #7864 South banquet hall.~ This is where most of the major meetings are held. This is the largest platform that you have noticed. ~ 78 0 1 D0 ~ ~ 0 -1 7865 D1 ~ door~ 2 -1 7866 D3 ~ ~ 0 -1 7863 E door~ A stout wooden door that seem to swing on vines. ~ S #7865 North banquet hall.~ This is the northern end of the banquet hall. ~ 78 0 1 D2 ~ ~ 0 -1 7864 D1 ~ door~ 2 -1 7867 E door~ A stout wooden door that seem to swing on vines ~ S #7866 South kitchen.~ This is where the food is prepared for the banquet hall. ~ 78 0 1 D0 ~ ~ 0 -1 7867 D3 ~ door~ 2 -1 7864 S #7867 North kitchen.~ This is the northern half of the kitchen for the banquet hall. ~ 78 0 1 D2 ~ ~ 0 -1 7866 D1 ~ ~ 0 -1 7868 D3 ~ door~ 2 -1 7865 S #7868 Pantry.~ Food is stored before a banquet, so that it may be quickly reached by the kitchen staff. ~ 78 0 1 D3 ~ ~ 0 -1 7867 S #7870 A branch from the main.~ This path leads away from the hustle and bustle of the main walkway. ~ 78 0 1 D0 ~ ~ 0 -1 7871 D1 ~ ~ 0 -1 7863 S #7871 A well kept branch.~ This path seems to lead some where important. There are many banners and tapestries hanging from the branches here. ~ 78 0 1 D0 ~ ~ 0 -1 7872 D2 ~ ~ 0 -1 7870 S #7872 The alcove.~ There is a small alcove here with a beautiful view of the world around you. ~ 78 0 1 D0 This is a very strange door. It appears that the tree had been shaped to fill a gap in the branches. ~ door wooden~ 1 7813 7873 D2 ~ ~ 0 -1 7871 S #7873 The elf king's chambers~ This is where the ruler of the elves resides. There is a beautiful throne here all studed with jewels. ~ 78 0 1 D2 ~ door wooden~ 2 7813 7872 S #7900 Outside Redferne's residence~ A huge cloud forms the plateau on which you are now standing. The wind here is absolutely quiet and the sun is shining warmly upon you. From under the cloud you can hear the faint sounds of Midgaard. Right before you to the north lies the grand Mansion of Naris, the residence of the Greater God Redferne. ~ 79 4 0 D0 You see a HUGE arched gate leading into this magnificent building. ~ gate door huge arched~ 2 7901 7901 D5 You see a Huge Chain that anchors the Mansion of Naris to the ground. ~ ~ 0 -1 7918 S #7901 The Southern end of the hall~ You are standing in a vast hall that is dimly lit, but wherefrom the light comes, is a mystery. The walls seem to radiate warmth and give the pleasent feeling of being welcome here. A large portrait is hanging on one of the walls. A large wooden staircase leads up into the tower. To the east there is a high passage away from the hall. This ends shortly after by a tall oak door. The enormous hall extends further north from here. To the south you can see a huge, and VERY heavy- looking iron-wrought door. It looks like this is the only exit from this magnificent old house. To the west you can see a large ashen door. ~ 79 12 0 D0 The hallway continues that way. You can see more doorways under the wooden staircase in that direction. ~ ~ 0 -1 7904 D1 You see there a tall oak door. It looks quite tightly closed to you. On it little runes are chiselled into the wood. ~ oak tall east oakdoor talldoor eastdoor~ 2 -1 7910 D2 Here you see a REAL door. It would be more proper to call this a "GATE", rather than a "door". It's really HUGE! On it hangs a large sign with very large letters spelling : "EMERGENCY EXIT". ~ gate south exit iron huge emergency~ 2 7901 7900 D3 This looks like a "door" in the meaning of the word. The ashen wood is painted in a peculiar yellow colour. Small letters are written with black on it. ~ ashen ash door west yellow~ 2 -1 7902 D4 You see the staircase extending upwards into the very high tower. It ends in what seems like a large bedroom up there. ~ ~ 0 -1 7909 E runes~ These runes are utterly strange to you, but you are in luck today: Under the runes you can just make out a sentence in Common. It goes : " Stay out, if you treasure your life. That is if you are mortal.". ~ E letters~ They read "LIBRARY". ~ S #7902 Redferne's Library~ This is truly a magnificent place! Books and scrolls lie together on every shelf. A large globe, with the map of the Mud-world upon it, stands in the dimly lit north-western corner of the room. Two large and comfortable- looking leather arm-chairs adourn the center of the library together with a huge oak desk. Dim light radiates from an enormous crystal chandelier hanging down from the ceiling approximately 10 feet off the floor. To the east there is a great old ashen door. A large glass window is set in the west wall. ~ 79 12 0 D1 You can see an old ashen door, painted in a peculiar yellow colour. ~ door ash ashen east~ 2 -1 7901 E globe world map~ You see a large world map stretch out on the enormous globe. It has towns drawn in every spot available for such. In the middle of the map you can spot a large town with the name 'MIDGAARD' written over it. The rest is mountains, woods, plains and water. ~ E midgaard town city~ You see a small speck with woods on the west from it, plains to the east from it and mountains to the north from it. To the south from it you can see a thin trail lead to a large castle. Finally you notice a rather large river pour in from the east and go through Midgaard in the middle. ~ E chairs leather arm-chairs~ These two chair are exactly alike one another. They look incredibly comfortable. They're both made from old leather, and yet they seem so worn that they can be nothing but a perfect place for a long needed rest. ~ E window glass~ These windows are really BIG! They reach from about 20 inches above the floor to approximately 10 inches under the ceiling. If you try and "look out", you might see what might lie beyond these windows. ~ E out outside beyond~ The clouds muster and form the ground on which this entire building is set. Through the thinnest of the clouds you can just make out MIDGAARD with all it's magnificent activity. ~ E river~ You see a large and winding river cut through the landscape, starting at an enormous inland lake, it seeps through Midgaard and finally ends up in the Grand Sea on the West-coast of the land. ~ S #7903 The Artifact room of Naris~ This is gloomy and dark room with only a faint light radiating from the walls. A bunch of funny-looking items fill the center of the room. There are no furniture here what-so-ever. The only way out seems to be west, through the low steel door. ~ 79 12 0 D3 You see only the back of a safe's steel door. ~ steel door exit safe~ 2 7900 7910 S #7904 The Northern end of the hall~ You are standing in the northern end of the huge hall. This part is under the grand wooden staircase so the light seems a little less bright here, but this doesn't bother your sight at all. To the north lies the kitchen. To the south lies the Southern end of the hall. To the east there is a huge metal door. To the west there is a large aspenwood door. ~ 79 12 0 D0 ~ ~ 0 -1 7906 D1 You see a huge metal door. From it a foul stench emanates. The smell is the most awful experience in your entire life. A thought seeps through this terrible stench and into your mind : "Monsters", you feel BAD about opening that door. ~ steel metal huge~ 2 -1 7913 D2 The rest of the hall lies in that direction, and so does the exit. ~ ~ 0 -1 7901 D3 The door has "SITTING ROOM" written on it. It is made from Aspenwood and is beautifully carven with small elves as main issue of sculpture. ~ aspen asp~ 2 -1 7905 S #7905 The Sitting room of Naris~ You are standing in the middle of a really comfortable place. The walls are decorated with paintings of smiling Kings and Queens. The most attractive picture is one of a Prince in shiny armour. By one of the walls there is an old arm-chair. The only exit is through the aspenwood door to the east. ~ 79 12 0 D1 The door seems to be a very HEAVY door, carved completely from the trunk of an Aspen tree. ~ asp aspen door heavy~ 2 -1 7904 E chair arm-chair~ This is truly a wonderful relic of the past. In it is a large cushion. ~ S #7906 The Kitchen of Naris~ This must be the place of food and drink. You can hear the faint noise of rats feasting on meat and bread from somewhere undeterminable. The sound makes you feel the agony of HUNGER. The only visible exit is south to the Northern end of the hall. ~ 79 12 0 D0 It's dark in there. But the sounds from there are unmistakable. The rats are here to your information. ~ larder wooden cupboard~ 2 -1 7907 D1 You can see the fridge from here. In it are drinks all over. ~ fridge~ 2 -1 7908 D2 ou can see the northern end of the hall. ~ ~ 0 -1 7904 S #7907 The Larder~ You can see food all over. Among the heaps of food you notice HUGE rats scuttering around, nibling pieces off the heaps here and there. ~ 79 12 0 D2 ~ door wooden larder exit~ 2 -1 7906 S #7908 The Fridge~ This place is LOADED with drink, water and booze. ~ 79 12 0 D3 ~ door exit fridge~ 2 -1 7906 S #7909 On the stairs~ You can see up and down the stairway. It seems to take forever, either going up OR down. It's just a seemingly insurmountable climb, either way. Up is the bedroom of Redferne, and Down leads to the Southern end of the hall. ~ 79 12 0 D4 ~ ~ 0 -1 7911 D5 ~ ~ 0 -1 7901 S #7910 The Treasure room~ This place is gloomy. A HUGE safe is cemented into the west wall. The only visible exit is west, through the oak door. ~ 79 12 0 D1 ~ safe steel~ 2 7900 7903 D3 You see a tall oak door. ~ door oak tall~ 2 -1 7901 S #7911 Redferne's Bedroom~ This is a snugly set bedroom with all the necessities for a romantic evening. A large fireplace adourns the east wall, and sizzling away is the wood that is ablaze within. The bed is enormous, covering at least HALF of this great room. This stretches at least 140 square feet, so can you imagine the BED? A large staircase leads down to the hall. A couple of doors open up to a broad balcony to the south. ~ 79 12 0 D2 The suns seems to shine out there, warmly and comforting. ~ doors~ 1 -1 7912 D5 ~ ~ 0 -1 7909 S #7912 The Balcony of Redferne's Residence~ You see a splendid of the most of this world. The valleys stretch as far as the eye reaches to the south from here. Down below you can see the entrance of this magnificent building. To the north are the doors to Redferne's Bedroom. ~ 79 4 0 D0 You see the comfortable bedroom of Naris, the mansion of Redferne the Greater God. ~ doors~ 2 -1 7911 D5 You see the ground on which this castle is set. Funnily it seems to you that it's no more than clouds. ~ ~ 0 -1 -1 S #7913 The Monster Pen~ This looks like the cage in which a large carnivor is being kept. Judging by the state the walls are in, this could very well be a large AGGRESSIVE animal. This makes you pretty insecure, this stating your feeling about the place, quite mildly. ~ 79 8 0 D3 This looks like the only exit from here. ~ door cage metal pen~ 2 -1 7904 S #7914 On the Huge Chain~ This place has quite a good view over Midgaard. Your possibilities of movement seems to extend only to up and down. Unless you want to let go of the secure and seemingly unmoveable chain, then those are the directions you should take from here. ~ 79 8196 5 D4 Up the way you see the chain dissappearing into the clouds above. ~ ~ 0 -1 7915 D5 Down below you see the huge chain anchored to the ground in the Road Crossing. ~ ~ 0 -1 3120 S #7915 The Chain where it's too windy~ Hanging on to the chain you figure out that there's no way of leaving down from here. The wind pulls you from left to right and back. This seems like a totally impossible task. The ascend is the only way ahead for you. Otherwise you would risk death by falling to the hard ground below. DO NOT DESCEND NOW OR YOU'LL SURELY DIE!!!! ~ 79 8196 5 D4 That way seems to be the only way away from here. ~ ~ 0 -1 7916 D5 THAT WAY IS CERTAIN DEATH!!!! You can see the wind tearing at the chain down below you. It swings like a furious serpent from side to side! The descend is ABSOLUTELY out of the QUESTION. ~ ~ 0 -1 7920 S #7916 On the Great Chain of Naris~ You are approximately on the middle of the treacherous Chain. One false step and death will come and collect you quickly. The chain leads upwards and down. No way are you going to descend now... You've only just begun your climb. Besides it could cost you your life. Look down and you'll see why.~ 79 8196 5 D4 There seems to be only one way from here and that's up. ~ ~ 0 -1 7918 D5 The chain down there is swinging wildly back and forth. Going down there will be pretty risky! ~ ~ 0 -1 7915 S #7917 The Chain~ As you descend, the chain seems to absorbe all weather around it, making it swing less and less in the very powerful wind tearing at it. The Chain seems to chuckle quietly, and as you descend further you hear a soft whisper originating from within the Chain *ITSELF*. It says, " Welcome back some other time, stranger. Your company is always ... hmmm ... interesting. God Speed. " The chain extends further down through the now spreading clouds. ~ 79 8196 5 D4 It seems to you that the Chain is dissolving again. Maybe it's just an illusion, but still ...! ~ ~ 0 -1 -1 D5 That way seems safe enough ... now. ~ ~ 0 -1 7914 S #7918 The Mighty Chain of Naris~ This place truly a splendid view of the WHOLE COUNTRY SIDE!!! A magnificent light shines upon you and the way up through the clouds is opened. Up there you can now see the Mansion of Naris, Residence of the Greater God Redferne. The chain beneath you seems to evaporate in the mustering clouds that surround you by now. ~ 79 8196 5 D4 You see the sunny top of the clouds. Beyond these, the Mansion towers before your eyes. Beautiful!! ~ ~ 0 -1 7900 D5 You see nothing but the thick clouds. They've closed completely around the Chain. ~ ~ 0 -1 7917 S #7920 Free fall from the Chain~ This is probably the third worst place to be in this entire MUD right now. You fall . . . and fall . . . and fall . . . and HIT THE GROUND WITH SUCH A *SPLUTCH* that you die horribly, but instantly. Bye Cruel World. You lose all your things immediately, Sorry!! ~ 79 2 0 D5 ~ ~ 0 -1 3120 D1 ~ ~ 0 -1 7915 D2 ~ ~ 0 -1 7916 D3 ~ ~ 0 -1 7917 D4 ~ ~ 0 -1 7918 D0 ~ ~ 0 -1 7914 S #8000 Main Matrix~ You are standing on what appears to be an expanse of black glass. Beneath your feet perfectly straight lines form enormous, web-like patterns, glowing with a bluish-green light. The sky is a uniform pale grey, and the horizon seem to be much too close. ~ 80 0 2 D0 Somewhere off to the northeast you can see a pillar of light stretching up towards infinity. ~ ~ 0 -1 8080 D1 Somewhere off to the northeast you can see a pillar of light stretching up towards infinity. ~ ~ 0 -1 8001 D2 The glass stretches all the way to the horizon. ~ ~ 0 -1 8010 D3 The glass stretches all the way to the horizon. ~ ~ 0 -1 8002 E lines patterns web~ The lines seem to be shifting slowly, twisting from squares, to hexagons, to twisted irregular shapes, and back. ~ S #8001 Main Matrix~ You are standing on what appears to be an expanse of black glass. Beneath your feet perfectly straight lines form enormous, web-like patterns, glowing with a bluish-green light. The sky is a uniform pale grey, and the horizon seem to be much too close. There is a strong smell of ozone here, probably caused by a circle of pale blue lightning, approx. 2 yards diameter, which is hanging in the air 1 yd off the ground, revolving slowly around its vertical axis. ~ 80 4 2 D0 Somewhere off to the north you can see a pillar of light stretching up towards infinity. ~ ~ 0 -1 8071 D1 The glass stretches all the way to the horizon. ~ ~ 0 -1 8002 D2 The glass stretches all the way to the horizon. ~ ~ 0 -1 8011 D3 The glass stretches all the way to the horizon. ~ ~ 0 -1 8000 D4 Looking through the circle, you see a swirling haze, occasion- ally coalescing into some grubby-looking back alley. It would be possible to jump through it with a running start, if one was careful not to touch the edges. ~ gate circle~ 0 -1 3024 E lines patterns web~ The lines seem to be shifting slowly, twisting from squares, to hexagons, to twisted irregular shapes, and back. ~ E lightening gate circle~ Looking through the circle, you see a swirling haze, occasion- ally coalescing into a peaceful meadow, or a clump of trees. ~ S #8002 Main Matrix~ You are standing on what appears to be an expanse of black glass. Beneath your feet perfectly straight lines form enormous, web-like patterns, glowing with a bluish-green light. The sky is a uniform pale grey, and the horizon seem to be much too close. ~ 80 0 2 D0 To the north, you can see the top of what must be a _huge_ wall. ~ ~ 0 -1 8083 D1 The glass stretches all the way to the horizon. ~ ~ 0 -1 8000 D3 The glass stretches all the way to the horizon. ~ ~ 0 -1 8001 D2 To the south, you can see flickering light on the horizon. ~ ~ 0 -1 8015 E lines patterns web~ The lines seem to be shifting slowly, twisting from squares, to hexagons, to twisted irregular shapes, and back. ~ S #8010 Main Matrix~ You are standing on what appears to be an expanse of black glass. Beneath your feet perfectly straight lines form enormous, web-like patterns, glowing with a bluish-green light. The sky is a uniform pale grey, and the horizon seem to be much too close. There is a large hole in the grid here. ~ 80 0 2 D0 The glass stretches all the way to the horizon. ~ ~ 0 -1 8000 D1 The glass stretches all the way to the horizon. ~ ~ 0 -1 8011 D2 The glass stretches all the way to the horizon. ~ ~ 0 -1 8020 D3 The glass stretches all the way to the horizon. ~ ~ 0 -1 8015 D5 The hole is slowly changing shape as the pattern moves, expan- ding and retracting, but never quite closing. It is quite dark. ~ ~ 0 -1 8101 E lines patterns web~ The lines seem to be shifting slowly, twisting from squares, to hexagons, to twisted irregular shapes, and back. ~ E hole~ The hole is slowly changing shape as the pattern moves, expan- ding and retracting, but never quite closing. It is quite dark. ~ S #8011 Main Matrix~ You are standing on what appears to be an expanse of black glass. Beneath your feet perfectly straight lines form enormous, web-like patterns, glowing with a bluish-green light. The sky is a uniform pale grey, and the horizon seem to be much too close. ~ 80 0 2 D0 The glass stretches all the way to the horizon. ~ ~ 0 -1 8001 D1 Far away, near the horizon, you can see reflexes glittering off a glass road in the sky. ~ ~ 0 -1 8012 D2 The glass stretches all the way to the horizon. ~ ~ 0 -1 8021 D3 The glass stretches all the way to the horizon. ~ ~ 0 -1 8010 E lines patterns web~ The lines seem to be shifting slowly, twisting from squares, to hexagons, to twisted irregular shapes, and back. ~ S #8012 Main Matrix~ You are standing on what appears to be an expanse of black glass. Beneath your feet perfectly straight lines form enormous, web-like patterns, glowing with a bluish-green light. The sky is a uniform pale grey, and the horizon seem to be much too close. To your east, a wide crack gapes through the strange material, that covers the ground. ~ 80 0 2 D0 The glass stretches all the way to the horizon. ~ ~ 0 -1 8001 D2 The glass stretches all the way to the horizon, along the fault- line. ~ ~ 0 -1 8022 D3 The glass stretches all the way to the horizon. ~ ~ 0 -1 8011 D4 A staircase of transparent glass, only made visible through the numerous reflexes from the ground, reach up to a glass road that sweeps over the horizon to the south-west. ~ ~ 0 -1 8110 D5 Treacherous slabs of dull glass wih sharp edges provides a way down. One probably wouldn't be able to get back UP again, though! ~ ~ 0 -1 8120 E lines patterns web~ The lines seem to be shifting slowly, twisting from squares, to hexagons, to twisted irregular shapes, and back. ~ E crack fault~ It is deep and wide, with sparking root-like strands snaking out of the sides. Huge glassy slabs with sharp edges provides a treacherous and uncertain-looking way down. ~ S #8013 Main Matrix~ You are standing on what appears to be an expanse of black glass. Beneath your feet perfectly straight lines form enormous, web-like patterns, glowing with a bluish-green light. The sky is a uniform pale grey, and the horizon seem to be much too close. To your west, a wide fault splits the glassy material. ~ 80 0 2 D0 The glass stretches all the way to the horizon. ~ ~ 0 -1 8002 D1 The glass stretches all the way to the horizon. ~ ~ 0 -1 8014 D2 The glass stretches all the way to the horizon, along the crack. ~ ~ 0 -1 8023 E lines patterns web~ The lines seem to be shifting slowly, twisting from squares, to hexagons, to twisted irregular shapes, and back. ~ E crack fault~ It is deep and wide, with sparking root-like strands snaking out of the sides. ~ S #8014 Main Matrix~ You are standing on what appears to be an expanse of black glass. Beneath your feet perfectly straight lines form enormous, web-like patterns, glowing with a bluish-green light. The sky is a uniform pale grey, and the horizon seem to be much too close. ~ 80 0 2 D0 Near the horizon to the north, you can see the top of a _huge_ wall. ~ ~ 0 -1 8082 D1 You notice a flickering, multicoloured light on the horizon to the east. ~ ~ 0 -1 8015 D2 The glass stretches all the way to the horizon. ~ ~ 0 -1 8023 D3 The glass stretches all the way to the horizon. ~ ~ 0 -1 8013 E lines patterns web~ The lines seem to be shifting slowly, twisting from squares, to hexagons, to twisted irregular shapes, and back. ~ S #8015 Main Matrix~ You are standing on what appears to be an expanse of black glass. Beneath your feet perfectly straight lines form enormous, web-like patterns, glowing with a bluish-green light. The sky is a uniform pale grey, and the horizon seem to be much too close. There is a tall beacon pole standing here, on top of which a powerful light strobes dizzyingly through the spectrum. ~ 80 0 2 D0 The glass stretches all the way to the horizon. ~ ~ 0 -1 8002 D1 The glass stretches all the way to the horizon. ~ ~ 0 -1 8010 D2 The glass stretches all the way to the horizon. ~ ~ 0 -1 8024 D3 The glass stretches all the way to the horizon. ~ ~ 0 -1 8014 E lines patterns web~ The lines seem to be shifting slowly, twisting from squares, to hexagons, to twisted irregular shapes, and back. ~ E pole beacon~ It is about one yd in diameter and 10 yds tall. It is made from polished metal, and look smooth and unclimbable. The light on top of it is too bright for you to make out the actual source. ~ S #8020 Main Matrix~ You are standing on what appears to be an expanse of black glass. Beneath your feet perfectly straight lines form enormous, web-like patterns, glowing with a bluish-green light. The sky is a uniform pale grey, and the horizon seem to be much too close. ~ 80 0 2 D0 The glass stretches all the way to the horizon. ~ ~ 0 -1 8010 D1 The glass stretches all the way to the horizon. ~ ~ 0 -1 8021 D2 The glass stretches all the way to the horizon. ~ ~ 0 -1 8050 D3 The glass stretches all the way to the horizon. ~ ~ 0 -1 8035 E lines patterns web~ The lines seem to be shifting slowly, twisting from squares, to hexagons, to twisted irregular shapes, and back. ~ S #8021 Main Matrix~ You are standing on what appears to be an expanse of black glass. Beneath your feet perfectly straight lines form enormous, web-like patterns, glowing with a bluish-green light. The sky is a uniform pale grey, and the horizon seem to be much too close. ~ 80 0 2 D0 The glass stretches all the way to the horizon. ~ ~ 0 -1 8011 D1 The glass stretches all the way to the horizon. ~ ~ 0 -1 8022 D2 To the south, you can see the top of a huge pyramid, apparently standing on its tip. ~ ~ 0 -1 8041 D3 The glass stretches all the way to the horizon. ~ ~ 0 -1 8020 E lines patterns web~ The lines seem to be shifting slowly, twisting from squares, to hexagons, to twisted irregular shapes, and back. ~ E pyramid~ It is pale blue, and quite smooth, but details are hard to work out at this distance. ~ S #8022 Main Matrix~ You are standing on what appears to be an expanse of black glass. Beneath your feet perfectly straight lines form enormous, web-like patterns, glowing with a bluish-green light. The sky is a uniform pale grey, and the horizon seem to be much too close. To the east, a wide crack in the glass gapes hungrily. ~ 80 0 2 D0 You can see the reflexes off a glass road in the sky, swinging around from the north to the southeast.The crack continues to the north. ~ ~ 0 -1 8012 D2 The glass stretches all the way to the horizon, along the fault- line. ~ ~ 0 -1 8013 D3 The glass stretches all the way to the horizon. ~ ~ 0 -1 8021 E lines patterns web~ The lines seem to be shifting slowly, twisting from squares, to hexagons, to twisted irregular shapes, and back. ~ E crack fault~ It is deep and wide, with sparking root-like strands snaking out of the sides. ~ S #8023 Main Matrix~ You are standing on what appears to be an expanse of black glass. Beneath your feet perfectly straight lines form enormous, web-like patterns, glowing with a bluish-green light. The sky is a uniform pale grey, and the horizon seem to be much too close. To your west, a wide crack in the glass mars the otherwise perfect geometry of the place. ~ 80 0 2 D0 The glass stretches all the way to the horizon. ~ ~ 0 -1 8013 D1 The glass stretches all the way to the horizon. ~ ~ 0 -1 8014 D2 The glass stretches along the fault, all the way to the horizon. ~ ~ 0 -1 8033 E lines patterns web~ The lines seem to be shifting slowly, twisting from squares, to hexagons, to twisted irregular shapes, and back. ~ E crack fault~ It is deep and wide, with sparking root-like strands snaking out of the sides. ~ S #8024 Main Matrix~ You are standing on what appears to be an expanse of black glass. Beneath your feet perfectly straight lines form enormous, web-like patterns, glowing with a bluish-green light. The sky is a uniform pale grey, and the horizon seem to be much too close. To the south, you can see the northern end of a wide fault in the glassy material, that covers the ground. ~ 80 0 2 D0 To the north, you can barely make out a flickering light on the horizon. ~ ~ 0 -1 8015 D1 To the east, you can follow the crack around its eastern side. ~ ~ 0 -1 8035 D3 To the west, you can see a wide expanse of glass along the faults western side. ~ ~ 0 -1 8034 D5 Wide slabs of broken, dull glass with sharp edges provide a way down amidst the debris. It is uncertain, however, whether they will provide a way up... ~ ~ 0 -1 8123 E lines patterns web~ The lines seem to be shifting slowly, twisting from squares, to hexagons, to twisted irregular shapes, and back. The shapes seem unusually un-geometrical here, as if they were not really only 3-dimensional. ~ E crack fault~ It is deep and wide, with sparking root-like strands snaking out of the sides. ~ S #8032 Main Matrix~ You are standing on what appears to be an expanse of black glass. Beneath your feet perfectly straight lines form enormous, web-like patterns, glowing with a bluish-green light. The sky is a uniform pale grey, and the horizon seem to be much too close. To your east, a wide chasm opens in the glassy material, that cover the ground. A wooden log has been placed across it here. ~ 80 0 2 D0 The glass stretches along the crack, all the way to the horizon. ~ ~ 0 -1 8022 D1 A wooden log, doubling as a bridge, has been placed across the fault-line to the east. ~ ~ 0 -1 8130 D2 To the south, the crack vanishes in the distance, and towering above it, you can see the top of a large, pale-blue pyramid, apparently standing on its tip. ~ ~ 0 -1 8041 D3 The glass stretches all the way to the horizon. ~ ~ 0 -1 8021 E lines patterns web~ The lines seem to be shifting slowly, twisting from squares, to hexagons, to twisted irregular shapes, and back. ~ E crack fault chasm~ It is deep and wide, with sparking root-like strands snaking out of the sides. ~ E log bridge~ There are a few green leaves on some twigs, still holding on. It looks rather incongruous, lying there. ~ S #8033 Main Matrix~ You are standing on what appears to be an expanse of black glass. Beneath your feet perfectly straight lines form enormous, web-like patterns, glowing with a bluish-green light. The sky is a uniform pale grey, and the horizon seem to be much too close. To your west, a wide chasm opens in the glassy material, that cover the ground. A wooden log has been placed across it here. High above you, a vaguely-seen glass road stretches from north to south. ~ 80 0 2 D0 The glass stretches along the crack, all the way to the horizon. ~ ~ 0 -1 8023 D3 A wooden log, doubling as a bridge, has been placed across the fault-line to the west. ~ ~ 0 -1 8130 D2 To the south, the crack vanishes in the distance, and towering above it, you can see the top of a large, pale-blue pyramid, apparently standing on its tip. ~ ~ 0 -1 8043 D1 The glass stretches all the way to the horizon. ~ ~ 0 -1 8034 E lines patterns web~ The lines seem to be shifting slowly, twisting from squares, to hexagons, to twisted irregular shapes, and back. ~ E crack fault chasm~ It is deep and wide, with sparking root-like strands snaking out of the sides. ~ E log bridge~ There are a few green leaves on some twigs, still holding on. It looks rather incongruous, lying there. ~ S #8034 Main Matrix~ You are standing on what appears to be an expanse of black glass. Beneath your feet perfectly straight lines form enormous, web-like patterns, glowing with a bluish-green light. The sky is a uniform pale grey, and the horizon seem to be much too close. To the east, a narrow, but steep, crack opens in the ground. ~ 80 0 2 D0 The glass stretches all the way to the horizon, along the fault. ~ ~ 0 -1 8024 D2 The glass stretches along the fault, all the way to the horizon. ~ ~ 0 -1 8044 D3 The glass stretches all the way to the horizon. ~ ~ 0 -1 8033 E lines patterns web~ The lines seem to be shifting slowly, twisting from squares, to hexagons, to twisted irregular shapes, and back. ~ E crack fault~ It is deep and narrow (though too wide to jump across..), with sparking root-like strands snaking out of the sides. ~ S #8035 Main Matrix~ You are standing on what appears to be an expanse of black glass. Beneath your feet perfectly straight lines form enormous, web-like patterns, glowing with a bluish-green light. The sky is a uniform pale grey, and the horizon seem to be much too close. To the north-west, a narrow, but steep, crack opens in the strange, glassy material, that covers the ground. ~ 80 0 2 D0 The glass stretches all the way to the horizon, along the fault. ~ ~ 0 -1 8024 D3 The glass stretches along the fault, all the way to the horizon. ~ ~ 0 -1 8044 D1 The glass stretches all the way to the horizon. ~ ~ 0 -1 8020 D2 The glass stretches all the way to the horizon. ~ ~ 0 -1 8045 E lines patterns web~ The lines seem to be shifting slowly, twisting from squares, to hexagons, to twisted irregular shapes, and back. ~ E crack fault~ It is deep and narrow (though too wide to jump across..), with sparking root-like strands snaking out of the sides. ~ S #8041 Main Matrix~ You are standing on what appears to be an expanse of black glass. Beneath your feet perfectly straight lines form enormous, web-like patterns, glowing with a bluish-green light. The sky is a uniform pale grey, and the horizon seem to be much too close. Above you, to the south-east, towers a gigantic structure; a pale blue pyramid, several hundred meters tall, standing in- verted tip-to-tip on a smaller (some 10-20 meters tall) pyramid. ~ 80 0 2 D0 The glass stretches all the way to the horizon. ~ ~ 0 -1 8021 D1 To the east, you can barely make out a vague shimmer on horizon. Also, a small, unidentifiable at this distance, object is lying near the shimmer. ~ ~ 0 -1 8032 D2 To the south, under the enormous overhang of the upper pyramid, the glassy surface continues to the horizon. ~ ~ 0 -1 8051 D3 The glass stretches all the way to the horizon. ~ ~ 0 -1 8045 E lines patterns web~ The lines seem to be shifting slowly, twisting from squares, to hexagons, to twisted irregular shapes, and back. ~ E pyramid~ It looks flat out impossible, but never the less the larger pyramid is balanced, point-to-point, on the smaller. They are both polished smooth, pale blue, except at a point some 30 yds up on the larger one, where a black square hole provides en- trance for travelers on the glass road that reach it here. Where the pyramids intersect, they appear to be open to the air, the larger one only supported by four faintly-glowing girders. The pyramid is far too smooth to be climbable. ~ E road~ The glass road, hanging unsupported in the air, is only visible due to the light it sheds, reflecting the lines in the ground ~ S #8043 Main Matrix~ You are standing on what appears to be an expanse of black glass. Beneath your feet perfectly straight lines form enormous, web-like patterns, glowing with a bluish-green light. The sky is a uniform pale grey, and the horizon seem to be much too close. To your west, a wide chasm opens in the glassy material, that cover the ground. Above you, southwest of you, towers a gigantic structure; a pale blue pyramid, several hundred meters tall, standing inverted tip-to- tip on a smaller (some 10-20 meters tall) pyramid. High above you, a vaguely-seen glass road stretches south, from a barely-seen opening in the upper pyramid. ~ 80 0 2 D0 The glass stretches along the crack, all the way to the horizon. ~ ~ 0 -1 8033 D2 The black surface stretches as far as you can see. ~ ~ 0 -1 8054 D1 The glass stretches all the way to the horizon. ~ ~ 0 -1 8045 E lines patterns web~ The lines seem to be shifting slowly, twisting from squares, to hexagons, to twisted irregular shapes, and back. ~ E crack fault chasm~ It is deep and wide, with sparking root-like strands snaking out of the sides. ~ E pyramid~ It looks flat out impossible, but never the less the larger pyramid is balanced, point-to-point, on the smaller. They are both polished smooth, pale blue, except at a point some 30 yds up on the larger one, where a black square hole provides en- trance for travelers on the glass road that reach it here. Where the pyramids intersect, they appear to be open to the air, the larger one only supported by four faintly-glowing girders. The pyramid is far too smooth to be climbable. ~ E road~ The glass road, hanging unsupported in the air, is only visible due to the light it sheds, reflecting the lines in the ground ~ S #8044 Main Matrix~ You are standing on what appears to be an expanse of black glass. Beneath your feet perfectly straight lines form enormous, web-like patterns, glowing with a bluish-green light. The sky is a uniform pale grey, and the horizon seem to be much too close. To the north, you can see the southern end of a wide fault in the glassy material that covers the ground. ~ 80 0 2 D2 For as far as your eye can see, the glassy surface continues un- broken. ~ ~ 0 -1 8054 D1 To the east, you can follow the crack around its eastern side. ~ ~ 0 -1 8035 D2 To the west, you can see a wide expanse of glass along the faults western side. ~ ~ 0 -1 8034 D5 Wide slabs of broken, dull glass with sharp edges provide a way down amidst the debris. It is uncertain, however, whether they will provide a way up... ~ ~ 0 -1 8124 E lines patterns web~ The lines seem to be shifting slowly, twisting from squares, to hexagons, to twisted irregular shapes, and back. The shapes seem unusually un-geometrical here, as if they were not really only 3-dimensional. ~ E crack fault~ It is deep and wide, with sparking root-like strands snaking out of the sides. ~ S #8045 Main Matrix~ You are standing on what appears to be an expanse of black glass. Beneath your feet perfectly straight lines form enormous, web-like patterns, glowing with a bluish-green light. The sky is a uniform pale grey, and the horizon seem to be much too close. ~ 80 0 2 D1 To the east you can see the top of a pyramid, standing inverted for some strange reason... or perhaps you are hallucinating? ~ ~ 0 -1 8041 D2 Far to the south you can see the corner of a _very_ tall wall. ~ ~ 0 -1 8083 D0 The glass stretches all the way to the horizon. ~ ~ 0 -1 8035 D3 The glass stretches all the way to the horizon. ~ ~ 0 -1 8043 D5 There is a small square trapdoor in the pattern here. It doesn't change shape at all, as opposed to the rest of the pattern. ~ trapdoor door~ 1 8100 8150 E lines patterns web~ The patterns swirl and change all about you, except for one square that remains black and unchanging. ~ E square~ It looks like a trapdoor. There even is a rather small and inconspicuous handle set in it next to a tiny keyhole. ~ S #8050 Main Matrix~ You are standing on what appears to be an expanse of black glass. Beneath your feet perfectly straight lines form enormous, web-like patterns, glowing with a bluish-green light. The sky is a uniform pale grey, and the horizon seem to be much too close. ~ 80 0 2 D1 Far to the east (ENE, actually) you can see a corner of a large pale-blue pyramid, standing top downwards, as far as you can see... ~ ~ 0 -1 8051 D3 For as far as you can see (which isn't more than at most 1/2 mile) the black glass stretches unbroken. ~ ~ 0 -1 8053 D0 The glass stretches all the way to the horizon. ~ ~ 0 -1 8020 D2 The glass stretches all the way to the horizon. ~ ~ 0 -1 8080 E lines patterns web~ The lines seem to be shifting slowly, twisting from squares, to hexagons, to twisted irregular shapes, and back. ~ S #8051 Main Matrix~ You are standing on what appears to be an expanse of black glass. Beneath your feet perfectly straight lines form enormous, web-like patterns, glowing with a bluish-green light. The sky is a uniform pale grey, and the horizon seem to be much too close. Above you, to the north-east, towers a gigantic structure; a pale blue pyramid, several hundred meters tall, standing in- verted tip-to-tip on a smaller (some 10-20 meters tall) pyramid. High above you, a glass road only faintly seen sweeps to the northeast and the south. ~ 80 0 2 D2 The glass stretches all the way to the horizon. ~ ~ 0 -1 8061 D1 To the east, under the enormous overhang of the upper pyramid, the glassy surface continues. To the south-east, some crystal- line structures sparkle prettily. ~ ~ 0 -1 8052 D0 To the north, under the enormous overhang of the upper pyramid, the glassy surface continues to the horizon. ~ ~ 0 -1 8041 D3 The glass stretches all the way to the horizon. ~ ~ 0 -1 8050 E lines patterns web~ The lines seem to be shifting slowly, twisting from squares, to hexagons, to twisted irregular shapes, and back. ~ E pyramid~ It looks flat out impossible, but never the less the larger pyramid is balanced, point-to-point, on the smaller. They are both polished smooth, pale blue, except at a point some 30 yds up on the larger one, where a black square hole provides en- trance for travelers on the glass road that reach it here. Where the pyramids intersect, they appear to be open to the air, the larger one only supported by four faintly-glowing girders. The pyramid is far too smooth to be climbable. ~ E road~ The glass road, hanging unsupported in the air, is only visible due to the light it sheds, reflecting the lines in the ground. ~ S #8052 Main Matrix~ You are standing between the base of the lower pyramid (to the north) and the crystalline structures (to the south). The upper pyramid looms over you in a way that gives you severe doubts about the wisdom of standing underneath what looks like a million tons, balanced on a point... ~ 80 0 2 D1 Beyond the crystal trees to the east, you can see the corner of a HUGE wall, stretching south and further east. ~ ~ 0 -1 8053 D2 You see a tangled mass of crystalline structures blocking your way. Many of them looks broken, and shards of crystal litter the ground. ~ ~ 0 -1 -1 D3 The black glass stretches out beyond the pyramid and the crystals, all the way to the horizon. ~ ~ 0 -1 8051 E lines patterns web~ The lines seem to be shifting slowly, twisting from squares, to hexagons, to twisted irregular shapes, and back. ~ E structure structures trees tree~ They look like trees, a bit too regular and balanced though (off course, the amount of debris cluttering the ground suggests that all the _im_-balanced ones have shattered too the ground...). ~ E pyramid~ It looks flat out impossible, but never the less the larger pyramid is balanced, point-to-point, on the smaller. Where the pyramids intersect, they appear to be open to the air, the larger one only supported by four faintly-glowing girders. The pyramid is far too smooth to be climbable. ~ S #8053 Main Matrix~ You are standing next to the immensely tall wall, stretching out over the horizon to the east and west. Some ten yds up the wall begins a steel-girder staircase, looking like a fire-escape, only a bit too high. It continues all the vay to the top off the wall, several hundred yds above. ~ 80 0 2 D0 The glass stretches off to the horizon. ~ ~ 0 -1 8054 D1 The expanse of glass continues as far as you can see. ~ ~ 0 -1 8050 D3 Beyond the wall to the south-west you can see a glittering, like reflexes in some crystal. ~ ~ 0 -1 8052 D4 There is much too high for you to jump all the way up to the stair- case there. ~ ~ 0 -1 -1 E wall~ It is metallic-looking, very smooth and immensely high. ~ E lines patterns web~ The lines seem to be shifting slowly, twisting from squares, to hexagons, to twisted irregular shapes, and back. ~ E stairs staircase~ It is made from thin steel girders, looking much too frail to support your weight. ~ S #8054 Main Matrix~ You are standing on what appears to be an expanse of black glass. Beneath your feet perfectly straight lines form enormous, web-like patterns, glowing with a bluish-green light. The sky is a uniform pale grey, and the horizon seem to be much too close. ~ 80 0 2 D2 Far in the distance to the south, you can see the top of a huge wall, going from a corner to the southeast over the horizon in the southwest ~ ~ 0 -1 8053 D3 To the west, you can see the top of a great pale-blue pyramid, appa- rently standing on its tip. ~ ~ 0 -1 8043 D0 The glass stretches all the way to the horizon. ~ ~ 0 -1 8044 D1 The glass stretches all the way to the horizon. ~ ~ 0 -1 8080 E lines patterns web~ The lines seem to be shifting slowly, twisting from squares, to hexagons, to twisted irregular shapes, and back. ~ S #8061 Main Matrix~ You are standing on what appears to be an expanse of black glass. Beneath your feet perfectly straight lines form enormous, web-like patterns, glowing with a bluish-green light. The sky is a uniform pale grey, and the horizon seem to be much too close. To the east, some crystalline structures, looking like glass trees, bars your way. ~ 80 0 2 D0 Far to the north (NNW, actually) you can see a corner of a large pale-blue pyramid, standing top downwards, as far as you can see... ~ ~ 0 -1 8051 D1 You see a tangled mass of crystalline structures blocking your way. Many of them looks broken, and shards of crystal litter the ground. ~ ~ 0 -1 -1 D2 The glass stretches all the way to the horizon. Far to the south- east, beyond the crystal structures, you glimpse the top of a huge wall. ~ ~ 0 -1 8072 D3 Somewhere off to the southwest you can see a pillar of light stretching up towards infinity. ~ ~ 0 -1 8071 E lines patterns web~ The lines seem to be shifting slowly, twisting from squares, to hexagons, to twisted irregular shapes, and back. ~ E structure structures trees tree~ They look like trees, a bit too regular and balanced though (off course, the amount of debris cluttering the ground suggests that all the _im_-balanced ones have shattered too the ground...). ~ S #8071 Main Matrix~ You are standing on the glass surface next to a tower thrusting up from a steep hole. A narrow bridge leads across what is essentially a moat, across to a wide gate in the tower wall. ~ 80 0 2 D0 The black glassy surface stretches for as far as you can see. ~ ~ 0 -1 8061 D1 Near the horizon you can see the top of a huge wall, stretching north and south. To the north it disappears beyond some crystalline structures, to the south it continues past the horizon. ~ ~ 0 -1 8072 D2 The glassy surface stretches south for as far as you can see. ~ ~ 0 -1 8001 D3 Through the door you can see nothing but a grey fog, shot through occa- sionally with red lightening. A faint wailing can be heard, as from souls in mortal agony. ~ gate door~ 1 -1 8999 E door gate~ The doors lie in shadow, but you can easily make out the large letters on them, written in a truly disgusting neon purple colour. ~ E letters~ ====================================== POWERTOWER AUTHORIZED PERSONNEL ONLY DATABASE IS DOWN ! D O N O T E N T E R ! ====================================== You can see that it has been written using a letter template and an unusually nasty-coloured spray paint. ~ E figure guard guardian person~ You can't make out details at this distance. ~ E road bridge~ The glass road, hanging unsupported in the air, is only visible due to the light it sheds, reflecting the lines in the ground. ~ E tower~ The tower is made from the same material as the rest of the matrix; looking closer you can see that the matrix just dips down into the moat- like hole, then thrusts up as the tower walls. The lines and patterns continue down the hole and up the tower, but they are much more twisted and convoluted here. Near the top of the tower there is a balcony, and from the flat roof a glass bridge or road leads away, over the horizon to the northeast. You can barely make out a guardian-like figure standing on the top. ~ S #8072 Main Matrix~ You are standing beneath a huge gate, set into an even higher wall. It must be at least 300 yds tall! The gates are some 50 yds high, and there is no wall above them. ~ 80 0 2 D0 The way directly to the north along the wall is blocked by some crystalline structures. To the west of those the glassy expanse continues as far as you can see. ~ ~ 0 -1 8061 D1 The gates are much too high to jump over (I mean, 50 yds? Come ON!). ~ ~ 0 -1 -1 D2 The glassy expanse continues south along the wall. ~ ~ 0 -1 8082 D3 Far to the west you can see a soaring pillar of light, stretching up from a small tower. ~ ~ 0 -1 8071 E wall~ It is metallic-looking, very smooth and immensely high. ~ S #8080 Main Matrix~ You are standing on what appears to be an expanse of black glass. Beneath your feet perfectly straight lines form enormous, web-like patterns, glowing with a bluish-green light. The sky is a uniform pale grey, and the horizon seem to be much too close. ~ 80 0 2 D0 Somewhere off to the northeast you can see a pillar of light stretching up towards infinity. ~ ~ 0 -1 8050 D1 Far to the east you can see the top of a _really_ high wall, and somewhere off to the northeast you can see a pillar of light stretching up towards infinity. ~ ~ 0 -1 8082 D2 The glass stretches all the way to the horizon. ~ ~ 0 -1 8000 D3 The glass stretches all the way to the horizon. ~ ~ 0 -1 8054 E lines patterns web~ The lines seem to be shifting slowly, twisting from squares, to hexagons, to twisted irregular shapes, and back. ~ S #8082 Main Matrix~ You are standing beneath a huge gate, set into an even higher wall. It must be at least 300 yds tall! The gates are some 50 yds high, and there is no wall above them. ~ 80 0 2 D0 The glassy expanse continues north along the wall. ~ ~ 0 -1 8061 D1 The gates are much too high to jump over (I mean, 50 yds? Come ON!). ~ ~ 0 -1 -1 D2 The glassy expanse continues south for as far as you can see. ~ ~ 0 -1 8014 D3 The glassy expanse continues south for as far as you can see. ~ ~ 0 -1 8080 E wall~ It is metallic-looking, very smooth and immensely high. ~ S #8083 Main Matrix~ You are standing under the the highest wall you've ever seen. From where you stand, near the south-eastern corner, a slope leads up to a wide portal set in the south wall, some 40 yds up. ~ 80 0 2 D0 Around the corner, the glass stretches along the wall beyond the horizon. ~ ~ 0 -1 8053 D1 The glassy expanse continues for as far as you can see. ~ ~ 0 -1 8045 D2 The glassy expanse continues for as far as you can see. ~ ~ 0 -1 8002 D3 The slope leads up to a portal, through which you can see a swirling grey fog, shot through with lightening. Occasionally a tendril of fog snakes out, looking as if sniffing, then withdraws with a shudder. From within, a faint wailing can be heard, as if from souls in agony. ~ ~ 0 -1 8999 E wall~ It is metallic-looking, very smooth and immensely high. ~ E gate portal slope~ The slope leads up to a portal, through which you can see a swirling grey fog, shot through with red lightening. Occasionally a tendril of fog snakes out, looking as if sniffing, then withdraws with a shudder. From within, a faint wailing can be heard, as if from souls in agony. ~ S #8101 The trash dump~ You are standing knee-deep in a pile of assorted debris, cardboard- like scraps and needle-like bits of bent metal. The room is in fact a part of a curving corridor, going east and south. ~ 81 9 0 D1 The corridor continues turning right as long as your light reaches. It looks cleaner that way. ~ ~ 0 -1 8102 D2 The corridor continues turning left as long as you can see. There are no more debris a short stretch down this corridor. ~ ~ 0 -1 8103 D4 There is a small hole high above you, barely reachable from the top of the largest pile of trash. ~ ~ 0 -1 8010 E hole~ It appears to be changing shape continually, widening and narrowing, though never quite closing. ~ E debris junk cardboard needle~ It is obviously totally useless, even if you do not understand what it actually is. ~ S #8102 The ring~ You are standing in a curving corridor, going south and west. Skeletons and pieces of skeletons, clad in once-bright tatters, are stapled to the wall on the outside of the curve. ~ 81 9 0 D2 The corridor continues to curve right for as long as your light reaches. ~ ~ 0 -1 8104 D3 For as long as you can see, the corridor keeps turning left. ~ ~ 0 -1 8101 E skeleton skeletons bones~ The skeletons are, upon closer examination, actually made from glass, by someone obviously good at what he does. Their clothes are coarsely woven from spun glass. ~ S #8103 The ring~ You are standing in a curving corridor, going north and east. Skeletons and pieces of skeletons, clad in once-bright tatters, are stapled to the wall on the outside of the curve. ~ 81 9 0 D0 The corridor continues to curve right for as long as your light reaches. ~ ~ 0 -1 8101 D1 For as long as you can see, the corridor keeps turning left. ~ ~ 0 -1 8104 E skeleton skeletons bones~ The skeletons are, upon closer examination, actually made from glass, by someone obviously good at what he does. Their clothes are coarsely woven from spun glass. ~ S #8104 The ring~ You are standing in a long corridor, curving north and west. There is a noticeable layer of fine dust covering everything here. The grey-painted walls are flaking, revealing more of the glass-like material that also covers the ground above. There is a wide crack in the ceiling above, but it is too high for you to reach. ~ 81 9 0 D0 The corridor continues to curve left for as long as your light reaches. ~ ~ 0 -1 8102 D3 For as long as you can see, the corridor keeps turning right. ~ ~ 0 -1 8103 E walls wall glass~ There is something written on the glass-like material in faintly glowing blue letters, only partially covered by the paint. ~ E writing letters~ The letters look familiar enough, but the text is wholly incomprehensible: ... :=P^; Q^.N:=P^.N; Q^.P:=P; I ... and ... B087 A0 72C0 34760F 0A ... Perhaps it is some strange and ancient magic? ~ S #8110 The glass road~ You are standing on a glass road, suspended from nothing some 40 yds off the ground. The road ends here, connecting to a winding glass staircase leading down. It continues south, curving right as it passes the southern horizon. ~ 81 0 2 D5 You feel dizzy... ~ ~ 0 -1 8012 D2 The barely visible road continues south, where, over the horizon, You can see the top of a great pale-blue pyramid, apparently standing on its tip. ~ ~ 0 -1 8111 E road~ The road is only visible inasmuch as it reflects you and the ground below. It is somewhat disconcerting to see 40 yds of nothing between one's feet and the ground. ~ E ground horizon matrix~ Far below you, the Main Matrix spreads in all its splendour. The glowing lines make out gigantic, intricate and completely incompre- hensible patterns, constantly shifting and changing. The beauty is only marred by the wide crack in the glass-like material starting some half-mile to the north, going south right underneath where you stand. ~ S #8111 The glass road~ You are standing on a glass road, suspended from nothing some 100 yds off the ground. The road continues north and south, curving left as it passes the northern horizon. ~ 81 0 2 D0 Near the horizon, it looks as if the road connects to a glass staircase. ~ ~ 0 -1 8110 D2 The barely visible road continues south, where, over the horizon, You can see the top of a great pale-blue pyramid, apparently standing on its tip. ~ ~ 0 -1 8112 E road~ The road is only visible inasmuch as it reflects you and the ground below. It is somewhat disconcerting to see 100 yds of nothing between one's feet and the ground. ~ E ground horizon matrix~ Far below you, the Main Matrix spreads in all its splendour. The glowing lines make out gigantic, intricate and completely incompre- hensible patterns, constantly shifting and changing. The beauty is only marred by the wide crack in the glass-like material going from north to south, about one-half mile to your west. ~ S #8112 The glass road~ You are standing on a glass road, suspended from nothing some 300 yds off the ground. The road leads to a wide square opening in the side of a great, pale-blue inverted pyramid to the south. Some two yards into the opening is a wide double door, made from metal. The road continues north, sweeping over the horizon. ~ 81 0 2 D0 ~ ~ 0 -1 8110 D2 Through the door you can see nothing but a grey fog, shot through occa- sionally with red lightening. A faint wailing can be heard, as from souls in mortal agony. ~ door~ 1 -1 8999 E road~ The road is only visible inasmuch as it reflects you and the ground below. It is somewhat disconcerting to see 100 yds of nothing between one's feet and the ground. ~ E ground horizon matrix~ Far below you, the Main Matrix spreads in all its splendour. The glowing lines make out gigantic, intricate and completely incompre- hensible patterns, constantly shifting and changing. The beauty is only marred by the wide crack in the glass-like material going from north to south, about one-half mile to your west. ~ E door opening~ The doors lie in shadow, but you can easily make out the large letters on them, written in a truly disgusting neon purple colour. There is a large lever on the right-hand side. ~ E letters writing~ ======================================= LEVEL 10 UPPER I.C.E. (INTRUSION COUNTERMEASURES ELECTRONICS) DATABASE IS DOWN ! D O N O T E N T E R ! ======================================= You can see that it has been written using a letter template and an un- usually nasty-coloured spray paint. ~ S #8120 The matrix fault~ You are standing on the bottom of a wide crack in the matrix, going north and south. The sides of the fault are alive with writhing worm-like things, snaking out from the cracked glass, sparking madly. To your west, a pile of great slabs of glass has fallen into a jumble beside the wall. They are much too large and sharp-edged for you to lose your precious fingers on! To the south, there is at least four yards between the furthest reaches of the worm-like strands, but to the north, the crack narrows to a point where it is impossible to pass. ~ 81 0 2 D2 The fault zig-zags out of sight to the south, with plenty of clearing between the sparks and good, even footing. ~ ~ 0 -1 8121 D5 Between two large slabs of glass, there is a narrow chute, leading _very_ steeply down into darkness. ~ ~ 0 -1 8104 E slabs glass wall~ Between two large slabs of glass, there is a narrow chute, leading _very_ steeply down into darkness. ~ E strands worm~ They are made from some milky-white, shiny material, and when you really look at them, you realize that they are not alive at all, the force of the sparks that erupt whenever they touch each other is sufficient to keep them waving about. Those sparks must be nasty! ~ S #8121 The matrix fault~ You are standing on the bottom of a wide crack, going north-south through the matrix. The sides of the fault are alive with writhing worm-like things, snaking out from the cracked glass, sparking madly. High above you, a wooden log has been placed across the chasm. ~ 81 0 2 D2 The fault zig-zags out of sight to the south, with plenty of clearing between the sparks and good, even footing. ~ ~ 0 -1 8122 D0 The fault zig-zags out of sight to the north, with plenty of clearing between the sparks and good, even footing. ~ ~ 0 -1 8120 E strands worm~ They are made from some milky-white, shiny material, and when you really look at them, you realize that they are not alive at all, the force of the sparks that erupt whenever they touch each other is sufficient to keep them waving about. Those sparks must be nasty! ~ E bridge log~ It is much too high for you to climb or jump up there. ~ S #8122 The matrix fault~ You are standing on the bottom of a wide crack in the matrix, going north and south. The sides of the fault are alive with writhing worm-like things, snaking out from the cracked glass, sparking madly. To the south, a pale blue wall cuts across the fault. It is part of a pyramid, extending down into the ground even below the present depth. High above you, to the south, the wall of another, larger pyramid, this one apparently standing on the tip of the smaller one, looms ominously. ~ 81 0 2 D0 The fault zig-zags out of sight to the north, with plenty of clearing between the sparks and good, even footing. ~ ~ 0 -1 8121 D2 There is a large tear in the pyramid's wall, about one half yard above your present level. Beside the tear, something is written in unpleasantly purple letters. ~ ~ 0 -1 8999 E tear letters writing~ Looking closer, you can see that the letters have been spray-painted on the wall, using a letter template: ==================================== LEVEL -4 PERMANENT STORAGE LEVEL DATABASE IS DOWN ! D O N O T E N T E R ! ==================================== Looking in through the tear, you see only a grey fog, shot through with red lightening. A faint wailing, as from souls in agony, is occasionally heard from within. ~ E strands worm~ They are made from some milky-white, shiny material, and when you really look at them, you realize that they are not alive at all, the force of the sparks that erupt whenever they touch each other is sufficient to keep them waving about. Those sparks must be nasty! ~ S #8123 The matrix fault~ You are standing at the northern end, on the bottom of a wide crack in the matrix, going south. The sides of the fault are alive with writhing worm-like things, snaking out from the cracked glass, sparking madly. At the end of the fault, to the north, a pile of great slabs of glass has fallen into a jumble beside the wall. They are much too large and sharp-edged for you to climb and lose your precious fingers on! To the south, there is at least four yards between the furthest reaches of the worm-like strands.. ~ 81 0 2 D2 The fault zig-zags out of sight to the south, with plenty of clearing between the sparks even if one has to jump from broken slab to broken slab, catching one's balance whenever the treacherous slabs move under one's feet. ~ ~ 0 -1 8124 E strands worm~ They are made from some milky-white, shiny material, and when you really look at them, you realize that they are not alive at all, the force of the sparks that erupt whenever they touch each other is sufficient to keep them waving about. Those sparks must be nasty! ~ S #8124 The matrix fault~ You are standing on the bottom of a wide crack in the matrix, going north and south. The sides of the fault are alive with writhing worm-like things, snaking out from the cracked glass, sparking madly. Surrounding to all sides but north, a pile of great slabs of glass has fallen into a jumble beside the wall. They are much too large and sharp-edged for you to climb and lose your precious fingers on! To the north, there is at least four yards between the furthest reaches of the worm-like strands, but to the south, the crack narrows to a point where it is impossible to pass. ~ 81 0 2 D0 The fault zig-zags out of sight to the north, with plenty of clearing between the sparks even if one has to jump from broken slab to broken slab, catching one's balance whenever the treacherous slabs move under one's feet. ~ ~ 0 -1 8123 D1 Between two large slabs of glass, standing balanced against each other, there is a natural-looking tunnel leading east. The purple glow from within the tunnel, however, is anything but natural-looking... ~ ~ 0 -1 8150 D3 Between two large slabs of glass, there is a narrow chute, sloping gently west, down into the dark. ~ ~ 0 -1 8140 E slabs pile walls~ Looking around, you find two tunnels: one small and dark, sloping down to the west, the other larger, going east. ~ S #8130 The log bridge~ You are standing on wooden log, placed from the west to the east side of the wide fault in the matrix. The fault seems alive with madly swishing worm-like tendrils, snaking out of the sides. Only a path some 4 yds wide on the bottom seems to be out of their reach. ~ 81 0 2 D1 A wide expanse of lined and glow-patterned glass stretches before you. ~ ~ 0 -1 8033 D3 The Matrix continues all the way to the horizon. ~ ~ 0 -1 8032 D5 Looking down, you experience some vertigo as the log rolls slightly under your feet. There is some 10 yards to the bottom, but if you jump from the center of the log, you can avoid touching the flailing tendrils, that cover the sides of the fault. ~ ~ 0 -1 8121 E strands tendrils~ They are made from some milky-white, shiny material, and when you really look at them, you realize that they are not alive at all, the force of the sparks that erupt whenever they touch each other is sufficient to keep them waving about. Those sparks must be nasty! ~ E log bridge~ There are a few green leaves on some twigs, still holding on. It looks rather incongruous, lying there, but you decide that its better than nothing for keeping you _over_ those strands... ~ S #8140 The deep cave~ You are standing knee-deep in cold water, flowing into this cave from some unknown direction, but obviously leaving through a low-ceilinged tunnel to the south. To the west a tunnel slopes up out of the water. ~ 81 9 0 D1 At the far end of the tunnel, you seem to be able to make out a faint light. ~ ~ 0 -1 8124 E tunnel~ The tunnel south is barred by a strong grille, on which a sign is fixed securely. ~ E water~ It is very cold, you can feel your feet growing numb. ~ E sign text letters~ On the sign is written in atrocious purple letters: ==================================== N O E N T R Y ACCESS TEMPORARILY CLOSED SECTOR UNDER REPAIR / MATRIX CONTROL ==================================== It is apparently written using spray-paint and a letter template. ~ S #8150 The cave~ This is the Daemon's Lair. It is suffused in a purple glow from the myriad multishaped and -sized screens covering most of three walls. There is a rung ladder on the only uncluttered wall, going up through a shaft in the ceiling. There is an easy chair, a rumpled bed and a table piled high with yestercycle's dirty dishes. In the wall to the west, a tunnel leads out to the Matrix Fault. ~ 81 8 0 D3 You can see faint sparking out there. ~ ~ 0 -1 8124 D4 Looking up the shaft, you see a trapdoor some four or five yards up, with a heavy lock on it. ~ trapdoor door~ 1 8100 8045 E lock trap trapdoor door~ There is a heavy lock hanging on it, but fortunately it is unlocked. ~ E screens glow screen~ The purple glowing screens are in many different shapes and sizes. They all display some line-drawing moving about in apparent con- fusion, except some few that are merely black. Some of the line- drawings are very confusing, and when one tries to look closer, the eyes start to hurt. They definitely don't look as if they belong in either 2- or 3-space. ~ S #8999 The fog~ You are in a grey fog, falling, screaming in pain as you realize that you are being torn to nothing, atom by atom, falling and falling and falling...... .... . You fall...screaming.......ahhhhhhhhhhhhhhhhhhhhhhhh!!!!!!!!!!!!! Fortunately for you, the Gods of Copper have placed a safety net at the moment right before impact! You breathe a sigh of relief and check your shorts. Onward, great adventurer! ~ 89 4 0 D0 ~ ~ 0 0 8112 D2 ~ ~ 0 0 8071 S #9000 Entrance to a large cave~ You stand before the entrance to a very large cave. The river runs back east, or you may enter a large cave to the west. A blood-stained sign on the wall reads, "SANCTUARY OR DIE!!!!" ~ 90 8 0 D0 The way out!~ ~ 0 -1 3200 D1 ~ ~ 0 -1 3201 D3 ~ ~ 0 -1 9001 S #9001 Cave opening~ You are standing inside the entrance to a large cave that has a slow downward grade to it. You feel an intense evil radiating from within. You get the feeling if you continue in further you may not come out alive. ~ 90 8 0 D1 ~ ~ 0 -1 9000 D3 ~ ~ 0 -1 9002 S #9002 The entrance to something evil~ The evil now penetrates penetrates your very essence. You are starting to wonder if this is such a good idea. There are steps hewn out of the stone leading down. ~ 90 13 0 D1 ~ ~ 0 -1 9001 D5 ~ ~ 0 -1 9003 S #9003 Deep withing the cave~ You are standing deep within the cave, every instinct you have is telling you to run back as fast as you can but the thought of turning your back to do so scares you even more. The cave goes off in every direction but east. ~ 90 9 0 D0 ~ ~ 0 -1 9004 D2 ~ ~ 0 -1 9011 D3 ~ ~ 0 -1 9014 D4 ~ ~ 0 -1 9002 S #9004 In a damp hallway~ Inside a damp hallway, stalagmites and stalagtites adorn the celing and ground. The cave continues north. ~ 90 9 0 D0 ~ ~ 0 -1 9005 D2 ~ ~ 0 -1 9003 S #9005 In a damp hallway~ Inside a damp hallway, stalactites and stalagmites adorn the celing and ground. The only obvious exits are north and south. ~ 90 9 0 D0 ~ ~ 0 -1 9006 D2 ~ ~ 0 -1 9004 S #9006 At a T Intersection~ You stand at turn that runs east and west. You see a faint light off to the east. ~ 90 9 0 D1 ~ ~ 0 -1 9008 D2 ~ ~ 0 -1 9005 D3 ~ ~ 0 -1 9007 S #9007 A dead end~ You stand a very dark and dreary dead end, something about this room doesn't feel quite right. As you look around you realize that the walls look like they are alive! ~ 90 9 0 D1 ~ ~ 0 -1 9006 S #9008 An intersection~ This part of the cave splits north or continues on east. There is a light coming from the north that seems almost hypnotic. ~ 90 9 0 D0 A strange corridor. ~ ~ 0 -1 9009 D1 Blackness. ~ ~ 0 -1 9010 D3 ~ ~ 0 -1 9006 S #9009 A strange corridor~ This section of the cave looks like it has been magically enchanted. The walls glow with a strange red light. To north the walls seem smoother than the rest of the cave. ~ 90 9 0 D0 ~ ~ 0 -1 9018 D2 ~ ~ 0 -1 9008 S #9010 A very dark room~ This room is very dark, so dark that your light barely penetrates into the blackness. The blackness feeds on your very soul as if it were almost alive, and perhaps it is... ~ 90 9 0 D3 ~ ~ 0 -1 9008 S #9011 An eastwardly turn~ The cave turns east here and seems to get larger in size as it continues. ~ 90 9 0 D0 ~ ~ 0 -1 9003 D1 ~ ~ 0 -1 9012 S #9012 A VERY large cave~ You suddenly realize the hairs on your body are standing up and it's not just from fear. The cave is gigantic at this point, you can't see the entrance you just came from. You notice bones of every race imaginable on the cavern floor. ~ 90 9 4 D1 The lair. ~ ~ 0 -1 9013 D3 ~ ~ 0 -1 9011 S #9013 The lair of the blue dragon~ You are at the back end of the cavern, this place is immense! It looks like something lived here or perhaps still does... ~ 90 9 4 D3 ~ ~ 0 -1 9012 S #9014 A dark hallway~ The halway continues to the west or back east. ~ 90 9 0 D1 ~ ~ 0 -1 9003 D3 ~ ~ 0 -1 9015 S #9015 A sharp turn south~ The cave turns south here and you notice the sides seem to be less rough than any of the other passages. ~ 90 9 0 D1 ~ ~ 0 -1 9014 D2 ~ ~ 0 -1 9016 S #9016 The end of the cave~ You stand at the end of a cave. There is a wooden ladder leading further down into the darkness or you can go back north. ~ 90 13 0 D0 ~ ~ 0 -1 9015 D5 ~ ~ 0 -1 9017 S #9017 On a ladder~ You are climbing down a ladder into darkness. You feel the intense evil milling from below grabbing at your very soul. ~ 90 9 4 D4 ~ ~ 0 -1 9016 D5 ~ ~ 0 -1 9021 S #9018 A glowing passage~ You are walking along a long glowing passage. The light gets brighter to the north, the only other exit is back south. ~ 90 9 4 D0 ~ ~ 0 -1 9019 D2 ~ ~ 0 -1 9009 S #9019 Sorceress work room~ There is a large table in the center of this room that looks to be a large alchemical setup. There are arcane books on the walls. The only visible exits are south and east. ~ 90 9 0 D1 Large Steel Door ~ door steel~ 2 9001 9020 D2 ~ ~ 0 -1 9018 S #9020 The store room~ This is the mage's storeroom, the walls are lined with racks of potions and a few wands are other junk is scattered here and there. It seems seems she wasn't the tidiest of mages. ~ 90 9 0 D3 Large Steel Door ~ door steel~ 2 9001 9019 S #9021 Ambushed on the ladder~ You continue your descent down the ladder. ~ 90 9 4 D4 ~ ~ 0 -1 9017 D5 ~ ~ 0 -1 9022 S #9022 End of a long descent~ You finally come to the end of the very long ladder and the only obvious direction to go is north. ~ 90 9 0 D0 ~ ~ 0 -1 9023 D4 ~ ~ 0 -1 9021 S #9023 A quiet passageway~ You're walking along a very quiet passageway. On the wall there is sign. ~ 90 9 0 D0 ~ ~ 0 -1 9024 D2 ~ ~ 0 -1 9022 E blood sign~ Written in dried blood is: Beware the evil dea.... The rest of it has faded away. ~ S #9024 Further along the passage~ Further along the passageway you feel a cold chill, yet there is no wind down here. You wonder what kind of person or monster makes its home so far inside the earth where it's perpetual night...uhoh. ~ 90 9 0 D0 ~ ~ 0 -1 9025 D2 ~ ~ 0 -1 9023 S #9025 A four way intersection~ You stand at an intersection that leads off in all four directions. ~ 90 9 0 D0 ~ ~ 0 -1 9026 D1 ~ ~ 0 -1 9027 D2 ~ ~ 0 -1 9024 D3 ~ ~ 0 -1 9028 S #9026 Gallery hall~ This hallway has portraits of many men and women adorning its walls. The eyes seem to be staring at you as you pass by, sending shivers down your spine. The only exits are north and south. ~ 90 9 0 D0 ~ ~ 0 -1 9029 D2 ~ ~ 0 -1 9025 S #9027 At a door~ Before you is door of solid obsidian covered in magical wards and runes. It doesn't, however, appear to be locked, but obviously it's keeping something from leaving. Do you really want to find out what? ~ 90 9 0 D1 Runed Obsidian Door ~ door obsidian~ 1 -1 9030 D3 ~ ~ 0 -1 9025 S #9028 Dirty corridor~ This corridor is filled with rubble and dirt. It's probably a natural formation in the rock that's not part of the rest, or perhaps not... Uncleared rubble blocks passage to the west. ~ 90 13 0 D1 ~ ~ 0 -1 9025 D3 ~ ~ 0 -1 9031 S #9029 Double doors~ At the northern end of this room is a grand set of double doors. ~ 90 9 0 D0 Large Double Doors ~ door double~ 2 9002 9032 D2 ~ ~ 0 -1 9026 S #9030 Magical Prison~ You enter this place and realize too late your mistake. It looks like a prison, and whatever is or was held here has made many great tears -- in the rock. ~ 90 9 0 D3 Runed Obsidian Door ~ door obsidian~ 1 -1 9027 S #9031 Underground graveyard~ As you enter this room you realize you are standing inside a large underground graveyard. As you suspected it's not natural at all, undead are swarming around like flies. It continues to the north, west or back east. ~ 90 9 0 D0 ~ ~ 0 -1 9033 D1 ~ ~ 0 -1 9028 D3 ~ ~ 0 -1 9080 S #9032 Entrance room~ You stand in the entrance to what appears to be a large undergound temple of sorts. Your curiousity is peaked, you're wondering who or what would reside in such a place, then you consider if you'd even want to find out for that matter. ~ 90 9 0 D0 ~ ~ 0 -1 9035 D2 Large Double Doors ~ door double~ 2 9002 9029 S #9033 Underground graveyard~ You are walking around inside a large graveyard. Undead crawl twoards you ready to tear into your flesh. It continues to the north, south, and west. ~ 90 9 0 D0 ~ ~ 0 -1 9077 D2 ~ ~ 0 -1 9031 D3 ~ ~ 0 -1 9079 S #9034 Inside the crypt~ You are within the walls of an old crypt. From the writings on the walls you recognize the dead of many of the realm's tyrants and evil priests. Rising up before you is a spectre formed from the evil of all their souls. ~ 90 9 0 D1 ~ gate door~ 1 9002 9078 S #9035 An intersection inside the temple~ The hallway continues north and east here. ~ 90 9 0 D0 ~ ~ 0 -1 9039 D1 ~ ~ 0 -1 9036 D2 ~ ~ 0 -1 9032 S #9036 Another passage~ This is another passage within this temple of evil. You can hear the cries of agony to the north and crying to the south. The only other exit is back to the west. ~ 90 9 0 D0 ~ ~ 0 -1 9038 D2 ~ ~ 0 -1 9037 D3 ~ ~ 0 -1 9035 S #9037 The slave chamber~ No evil fortress would be complete without a slave chamber. The only difference here is this one is filled with a harem of succubi! You've walked into yet again another trap. They hiss at you, 'The master is not pleased with your intrusion on his home.' ~ 90 9 0 D0 ~ ~ 0 -1 9036 S #9038 The torture room~ The first thing you notice is the body of a dead mangled brownie chained to the far wall of the room. Then your eyes turn to the demonic figures standing over a tortured and bloodied soul. They turn to look up at you with grins so evil it makes your skin crawl. ~ 90 9 0 D2 ~ ~ 0 -1 9036 S #9039 Deeper passage~ This passage runs deeper withing the temple. Your not sure you want to explore any further, but being the brave crusader of good you feel compeled to. To the west is a door of solid silver, the only other exit is to the north. ~ 90 9 0 D0 ~ ~ 0 -1 9041 D2 ~ ~ 0 -1 9035 D3 ~ silver door~ 2 9003 9040 S #9040 Treasure Vault~ Low and behold you have come across the first site for your greedy eyes in quite sometime. This room is filled with scattered equipment obviously taken from the corpses of less fortunate previous adventurers. With luck you may be able to get out alive to enjoy it. ~ 90 9 0 D1 ~ silver door~ 2 9003 9039 S #9041 Chamber before the Altar~ Up to the north you can see a large black altar, the aura of evil is so intense here you vomit instantly. To the east and west are the are the rooms of the high ones whom serve this power. ~ 90 9 0 D0 ~ ~ 0 -1 9044 D1 ~ ~ 0 -1 9042 D2 ~ ~ 0 -1 9039 D3 ~ ~ 0 -1 9043 S #9042 Evil Sanctum~ This room is adorned with evil runes, symbols and decanters of unholy water. An evil patriarch is resting here waiting to greet you. Don't you wish you stayed in bed today? ~ 90 9 0 D3 ~ ~ 0 -1 9041 S #9043 The Enchantress's Chamber~ The room is covered from ceiling to floor with arcane symbols. There is also a large desk at the far end of the room with a large number of magical tomes on it. ~ 90 9 0 D1 ~ ~ 0 -1 9041 S #9044 The Unholy Altar~ You stand at the top of a circular dias, in the middle of this room is a black altar that radiates an unholy aura. The temple's master also stands here, unblinking and seemingly vexed. ~ 90 13 0 D2 ~ ~ 0 -1 9041 D5 A spiral staircase. ~ altar~ 1 -1 9045 S #9045 On a spiral staircase~ You are on a spiral staircase, the only exits are up and down. ~ 90 9 5 D4 ~ ~ 0 -1 9044 D5 ~ ~ 0 -1 9046 S #9046 On a spiral staircase~ You are continuing down a spiral staircase. ~ 90 9 5 D4 ~ ~ 0 -1 9045 D5 A hazy rift ~ ~ 0 -1 9047 S #9047 On a spiral staircase~ As you continue downwards you pass through a hazy rift. The air seems much lighter now and you can no longer see the staircase above you. ~ 90 9 5 D5 ~ ~ 0 -1 9048 S #9048 On a spiral staircase~ Wow this thing goes down far! ~ 90 9 5 D4 ~ ~ 0 -1 9047 D5 ~ ~ 0 -1 9049 S #9049 At the bottom of a spiral staircase~ You finally reached the bottom of the staircase. The air is very thin, and the only visible exit is to the south. ~ 90 9 0 D2 ~ ~ 0 -1 9050 D4 ~ ~ 0 -1 9048 S #9050 At the foot of a river~ A river runs east from here, the water is as black as night. The silence can almost be heard. ~ 90 9 0 D0 ~ ~ 0 -1 9049 D1 ~ ~ 0 -1 9051 S #9051 On the river Styx~ You`re traveling on the river Styx. You can't hear the water ripple and seem to get lost in a forgetful trance as you gaze at the black water around you. ~ 90 9 7 D1 ~ ~ 0 -1 9052 D3 ~ ~ 0 -1 9050 S #9052 On the river Styx~ You're traveling on the river Styx. You can't hear the water ripple and seem to get lost in a forgetful trance as you gaze at the black water around you. ~ 90 9 7 D1 ~ ~ 0 -1 9053 D3 ~ ~ 0 -1 9051 S #9053 On the river Styx~ You're traveling on the river Styx. You can't hear the water ripple and seem to get lost in a forgetful trance as you gaze at the black water around you. ~ 90 9 7 D1 ~ ~ 0 -1 9054 D3 ~ ~ 0 -1 9052 S #9054 On the river Styx~ You're traveling on the river Styx. You can't hear the water ripple and seem to get lost in a forgetful trance as you gaze at the black water around you. ~ 90 9 7 D1 ~ ~ 0 -1 9055 D3 ~ ~ 0 -1 9053 S #9055 The river ends~ The river ends here and you can vaguely see a huge castle further to the north. ~ 90 9 7 D0 ~ ~ 0 -1 9056 D3 ~ ~ 0 -1 9054 S #9056 Wall of the damned~ You pass through an arched opening of a wall that surrounds the perimeter of the castle. It is made up of the damned souls of the realms. Their cries make you wish you'd never gone down those stairs. ~ 90 9 4 D0 ~ ~ 0 -1 9057 D2 ~ ~ 0 -1 9055 S #9057 Pathway of bone~ You are walking along a pathway lined with the bones of a thousand souls of every race imaginable. You can see the castle further up ahead to the north. ~ 90 9 4 D0 ~ ~ 0 -1 9058 D2 ~ ~ 0 -1 9056 S #9058 Entrance to the Castle Hades~ This is the entrance to the castle Hades itself. Within lie terrors unknown to most men and women of the realms. There is a sign posted here, you'd better read it. ~ 90 9 0 D0 ~ ~ 0 -1 9059 D2 ~ ~ 0 -1 9057 E sign~ The sign has been posted by Twist: WARNING: You will find the treasure and experience inside this castle oustanding. However the dangers are also very great. If you are not prepared, ya'll might wanna leave now. ~ S #9059 Foyer~ You are inside the first level of the castle. Here to greet you are couple of the inhabitants. Exits lie in all directions. ~ 90 9 0 D0 ~ ~ 0 -1 9063 D1 ~ ~ 0 -1 9060 D2 ~ ~ 0 -1 9058 D3 ~ ~ 0 -1 9061 S #9060 Inside the castle~ You are deep within the castle. Demons and devils of all sorts flock around you like flies. The only exits lie north, west and up. ~ 90 9 0 D0 ~ ~ 0 -1 9064 D3 ~ ~ 0 -1 9059 D4 A hatch. ~ hatch door~ 2 9004 9070 S #9061 Inside the castle~ You are deep within the castle. Devils seem to crawl out from the very walls. The only exits lie north, east and up. ~ 90 9 0 D0 ~ ~ 0 -1 9062 D1 ~ ~ 0 -1 9059 D4 A hatch. ~ hatch door~ 2 9004 9073 S #9062 Deeper within the castle~ As you travel deeper within the castle the evil twists your soul like a fever running wild through the brain. Exits lie north, south and east. ~ 90 9 0 D0 ~ ~ 0 -1 9065 D1 ~ ~ 0 -1 9063 D2 ~ ~ 0 -1 9061 S #9063 At the center of the castle~ You stand in the center of the castle, demons and devils summon more of their kind to defend the castle. Exits lie in all directions. ~ 90 9 0 D0 ~ ~ 0 -1 9066 D1 ~ ~ 0 -1 9064 D2 ~ ~ 0 -1 9059 D3 ~ ~ 0 -1 9062 S #9064 Deeper within the castle~ As you travel deeper within the castle the evil twists your soul like a fever run wild through the brain. Exits lie north, south and west. ~ 90 9 0 D0 ~ ~ 0 -1 9067 D2 ~ ~ 0 -1 9060 D3 ~ ~ 0 -1 9063 S #9065 Deep within the castle~ You are deep within the castle. Demons can be heard flying twoards you on all sides. The only exits are south, east and up. ~ 90 9 0 D1 ~ ~ 0 -1 9066 D2 ~ ~ 0 -1 9062 D4 A hatch. ~ hatch door~ 2 9004 9072 S #9066 Deep within the castle~ You are deep within the castle. The screams of the damned and horrid cries from all around you will live with you long after you leave this place, if you get out alive. Exits lie in all directions. ~ 90 9 0 D0 ~ ~ 0 -1 9068 D1 ~ ~ 0 -1 9067 D2 ~ ~ 0 -1 9063 D3 ~ ~ 0 -1 9065 S #9067 Deep within the castle~ You are deep within the castle. Wails can be heard from all around, the screams pierce your soul and echo in your head. The only exits are south, west and up. ~ 90 9 0 D2 ~ ~ 0 -1 9064 D3 ~ ~ 0 -1 9066 D4 A hatch. ~ hatch door~ 2 9004 9071 S #9068 Staircase~ You stand before a large staircase. It is not, as you suspected, unguarded. ~ 90 9 0 D2 ~ ~ 0 -1 9066 D4 ~ ~ 0 -1 9069 S #9069 Ascending a long staricase~ This is a large staircase made from the souls of the false and the faithless, much like the rest of this place. ~ 90 9 0 D4 ~ ~ 0 -1 9074 D5 ~ ~ 0 -1 9068 S #9070 Castle Tower~ In this tower lies an archdevil who looks VERY unhappy to see you. The only exit is down, I suggest you use it. ~ 90 9 0 D5 ~ hatch door~ 2 9004 9060 S #9071 Castle Tower~ In this tower lies an archdevil who looks VERY unhappy to see you. The only exit is down, I suggest you use it. ~ 90 9 0 D5 ~ hatch door~ 2 9004 9067 S #9072 Castle Tower~ In this tower lies an archdevil who looks VERY unhappy to see you. The only exit is down, I suggest you use it. ~ 90 9 0 D5 ~ hatch door~ 2 9004 9065 S #9073 Castle Tower~ In this tower lies an archdevil who looks VERY unhappy to see you. The only exit is down, I suggest you use it. ~ 90 9 0 D5 ~ hatch door~ 2 9004 9061 S #9074 Top of the stairs~ At the top of the stairs of the second level. The only exit lies south or back down. ~ 90 9 0 D2 ~ ~ 0 -1 9075 D5 ~ ~ 0 -1 9069 S #9075 Entry Foyer~ You stand in grand hallway of this castle. Demons still scatter around you. To the south you can see the throne room of this castle. There is also a sign posted here. ~ 90 13 0 D0 ~ ~ 0 -1 9074 D2 ~ ~ 0 -1 9076 E sign~ Another sign posted by Twist: Well if you made it this far you're damn good :) So I made this room monster free. South of you now lies the princess, she is VERY hard, and will probably kill you, but if you're going to try anyway, good luck. If you kill her you have my congratulations, if you don't, DO NOT come tell me I made it too hard, this is supposed to be hell after all. ~ S #9076 Throne Room of Castle Hades~ You are standing in the throne room. It is adorned with corpses, blood and the stench of death. The princess rises to greet you, however I don't think you're going to like her form of welcome. The only exit is north. ~ 90 9 0 D0 ~ ~ 0 -1 9075 S #9077 Underground graveyard~ You are walking inside a large underground graveyard. Undead crawl up from the their graves to attack. Paths continue west and south. ~ 90 9 0 D2 ~ ~ 0 -1 9033 D3 ~ ~ 0 -1 9078 S #9078 Outside the crypt~ This room is just east of a crypt that seems to be hewn directly from the stone wall. You sense a great evil coming from within that radiates outward and awakens some more undead. Exits lead south, east or west into the crypt. ~ 90 9 0 D1 ~ ~ 0 -1 9077 D2 ~ ~ 0 -1 9079 D3 An old stone crypt. ~ gate door~ 1 9002 9034 S #9079 Underground graveyard~ You are walking through the graveyard. Undead can been seen scurrying from behind every gravestone. You may continues north, south or east. ~ 90 9 0 D0 ~ ~ 0 -1 9078 D1 ~ ~ 0 -1 9033 D2 ~ ~ 0 -1 9080 S #9080 Underground graveyard~ The evil here is unimaginable, large clouds of black mist drift towards you. You can feel their coldness numbing your very soul. You can travel north or east. ~ 90 9 0 D0 ~ ~ 0 -1 9079 D1 ~ ~ 0 -1 9031 S #9101 A fluffy white cloud.~ You find yourself standing on a small cloud. The cloud feels kind of spongy beneath your feet. You find it hard to see anything in the distance as wisps of cloud blow over your face. A floating sign says: "Scubdu's Area--Tread carefully! Only high levels should attempt this place. Leave messages on the board if you have problems." ~ 91 4 0 D2 The way back to more solid footing, it seems. ~ ~ 0 -1 12145 D4 There is another cloud above you. If you jump you might make it... ~ ~ 0 -1 9102 S #9102 A fluffy white cloud.~ You find yourself standing on a small cloud. The cloud feels kind of spongy beneath your feet. You find it hard to see anything in the distance as wisps of cloud blow over your face. ~ 91 0 0 D1 There is another cloud east of you. ~ ~ 0 -1 9103 D5 There is another cloud below you. ~ ~ 0 -1 9101 S #9103 A fluffy white cloud.~ You find yourself standing on a small cloud. The cloud feels kind of spongy beneath your feet. You find it hard to see anything in the distance as wisps of cloud blow over your face. ~ 91 0 0 D0 You can barely make out a cloud to the north. ~ ~ 0 -1 9128 D2 You see a cloud somewhere south of you. ~ ~ 0 -1 9104 S #9104 A fluffy white cloud.~ You find yourself standing on a small cloud. The cloud feels kind of spongy beneath your feet. You find it hard to see anything in the distance as wisps of cloud blow over your face. ~ 91 0 0 D0 You can barely make out a cloud to the north. ~ ~ 0 -1 9103 D1 There is another cloud east of you. ~ ~ 0 -1 9105 S #9105 A fluffy white cloud.~ You find yourself standing on a small cloud. The cloud feels kind of spongy beneath your feet. You find it hard to see anything in the distance as wisps of cloud blow over your face. ~ 91 0 0 D1 There is another cloud east of you. ~ ~ 0 -1 9106 D3 You spy a tiny cloud. ~ ~ 0 -1 9104 S #9106 A fluffy white cloud.~ You find yourself standing on a small cloud. The cloud feels kind of spongy beneath your feet. You find it hard to see anything in the distance as wisps of cloud blow over your face. ~ 91 0 0 D0 You can barely make out a cloud to the north. ~ ~ 0 -1 9107 D3 You spy a tiny cloud. ~ ~ 0 -1 9105 S #9107 A fluffy white cloud.~ You find yourself standing on a small cloud. The cloud feels kind of spongy beneath your feet. You find it hard to see anything in the distance as wisps of cloud blow over your face. ~ 91 0 0 D1 There is another cloud east of you. ~ ~ 0 -1 9108 D2 You see a cloud somewhere south of you. ~ ~ 0 -1 9106 D5 There is another cloud below you. ~ ~ 0 -1 9126 S #9108 A fluffy white cloud.~ You find yourself standing on a small cloud. The cloud feels kind of spongy beneath your feet. You find it hard to see anything in the distance as wisps of cloud blow over your face. ~ 91 0 0 D1 An ominous storm cloud looms to the east. ~ ~ 0 -1 9109 D3 You spy a tiny cloud. ~ ~ 0 -1 9107 S #9109 A fluffy white cloud.~ You find yourself standing on a small cloud. The cloud feels kind of spongy beneath your feet. You find it hard to see anything in the distance as wisps of cloud blow over your face. ~ 91 0 0 D3 You spy a tiny cloud. ~ ~ 0 -1 9108 D5 An ominous storm cloud looms below you. ~ ~ 0 -1 9110 S #9110 An ominous storm cloud.~ You find yourself in a storm. Lightning flashes and thunder crashes, making you wish you were dry and warm. ~ 91 0 0 D1 There is a crag, high and rocky. ~ ~ 0 -1 9111 D3 You spy a tiny cloud. ~ ~ 0 -1 9125 D4 There is another cloud above you. If you jump you might make it... ~ ~ 0 -1 9109 S #9111 High and perilous cliff~ You are on a high and rocky cliff. To the west you see a huge ominous storm cloud moving this way. You might want to take cover before the storm hits. You think that there is a narrow trail leading to the south. ~ 91 0 5 D2 ~ ~ 0 -1 9112 D3 An ominous storm cloud looms to the east. ~ ~ 0 -1 9110 S #9112 Narrow rocky trail.~ A narrow trail leads down towards the mountain and north toward the cliff. It seems to fade in and out as it winds up the hill. Obviously, it has not been maintained in years. ~ 91 0 5 D0 ~ ~ 0 -1 9111 D5 ~ ~ 0 -1 9113 S #9113 Small valley.~ You are in a lush valley full of trees and other vegetation and the odd carcass or two. The trail leads south and it leads up. ~ 91 0 5 D2 ~ ~ 0 -1 9114 D4 ~ ~ 0 -1 9112 S #9114 Small valley.~ You are in a lush valley full of trees and other vegetation and the odd carcass or three. The trail leads north and it leads down into a crevass. ~ 91 0 5 D0 ~ ~ 0 -1 9113 D5 The crevass looks a little slippery... ~ ~ 0 -1 9115 S #9115 Deep, slippery crevice.~ The crevice is deep and a little dim and it is hard to make your way around. A mist makes everything a little damp and slippery. Better take your time climbing through here. ~ 91 0 5 D2 ~ ~ 0 -1 9117 D3 The mist looks thicker in this direction. ~ ~ 0 -1 9116 D4 ~ ~ 0 -1 9114 S #9116 Incredibly slippery crevice.~ The crevice is getting more and more slippery. You are getting incredibly nervous and want to turn back. To the east is the crevice and trail you were following. Below, you can just see the edge of a cliff through the mist. There is no trail leading there, just a smooth, flat, dew-covered rock that almost resembles a slide... ~ 91 0 5 D1 The way back to safety. ~ ~ 0 -1 9115 D5 Only fools would dare tread here! ~ ~ 0 -1 9199 S #9117 Steep mountainside.~ From here, you can see forever. Clouds, birds, the forest. Midgaard is far, far to the west. What a postcard perfect view! ~ 91 0 5 D0 ~ ~ 0 -1 9115 D4 ~ ~ 0 -1 9118 S #9118 Steep mountainside.~ From here, you can see forever. Clouds, birds, the forest. Midgaard is far, far to the west. What a postcard perfect view! ~ 91 0 5 D1 ~ ~ 0 -1 9119 D5 ~ ~ 0 -1 9117 S #9119 Treacherous Cliff.~ The cliff is rocky and difficult to negotiate. One wrong slip and you could fall and break a leg or impale yourself or something else nasty. ~ 91 0 5 D3 ~ ~ 0 -1 9118 D4 Above you is an almost vertical cliff. It looks dangerous but climbable. ~ ~ 0 -1 9120 S #9120 Cliff Face.~ You are more than a little nervous climbing on this almost vertical cliff face. You miraculously find places to grab onto and little ledges to rest on. You see a small cave here. ~ 91 0 5 D1 A dank, dark, smelly hole. ~ ~ 0 -1 9121 D4 A large ledge that looks pretty safe. ~ ~ 0 -1 9122 D5 ~ ~ 0 -1 9119 S #9121 Dank, dark, smelly hole.~ This hole must have been used as a lair or nest. There are feathers and bones everywhere and the floor is covered with something disgusting. ~ 91 9 5 D3 ~ ~ 0 -1 9120 S #9122 Large, sturdy ledge.~ You are on a ledge above a steep cliff face. You can climb down if you want, but be careful! After viewing the scenery, you notice two small caves here, one north and one west. ~ 91 0 5 D0 ~ ~ 0 -1 9124 D3 ~ ~ 0 -1 9123 D5 ~ ~ 0 -1 9120 S #9123 Absolutely disgusting lair.~ The stench in here is quite foul. There are feathers, bones and rotting carcasses everywhere. This place is absolutely gross and you have to strain yourself not to lose your lunch. ~ 91 9 5 D1 Your only hope to keep your lunch down is to head this way... ~ ~ 0 -1 9122 S #9124 Absolutely disgusting lair.~ The stench in here is quite foul. There are feathers, bones and rotting carcasses everywhere. This place is absolutely gross and you have to strain yourself not to lose your lunch. ~ 91 9 5 D2 Your only hope to keep your lunch down is to head this way... ~ ~ 0 -1 9122 S #9125 A fluffy white cloud.~ You find yourself standing on a small cloud. The cloud feels kind of spongy beneath your feet. You find it hard to see anything in the distance as wisps of cloud blow over your face. ~ 91 0 0 D1 An ominous storm cloud looms to the east. ~ ~ 0 -1 9110 D4 There is another cloud above you. If you jump you might make it... ~ ~ 0 -1 9126 S #9126 A fluffy white cloud.~ You find yourself standing on a small cloud. The cloud feels kind of spongy beneath your feet. You find it hard to see anything in the distance as wisps of cloud blow over your face. ~ 91 0 0 D0 A cirrus cloud hums peacefully to itself ~ ~ 0 -1 9131 D3 You spy a tiny cloud. ~ ~ 0 -1 9127 D4 There is another cloud above you. If you jump you might make it... ~ ~ 0 -1 9107 D5 There is another cloud below you. ~ ~ 0 -1 9125 S #9127 A fluffy white cloud.~ You find yourself standing on a small cloud. The cloud feels kind of spongy beneath your feet. You find it hard to see anything in the distance as wisps of cloud blow over your face. ~ 91 0 0 D0 To the north you see an angry cloud lashing out. ~ ~ 0 -1 9130 D1 There is another cloud east of you. ~ ~ 0 -1 9126 D4 There is another cloud above you. If you jump you might make it... ~ ~ 0 -1 9128 S #9128 A fluffy white cloud.~ You find yourself standing on a small cloud. The cloud feels kind of spongy beneath your feet. You find it hard to see anything in the distance as wisps of cloud blow over your face. ~ 91 0 0 D2 You see a cloud somewhere south of you. ~ ~ 0 -1 9103 D5 There is another cloud below you. ~ ~ 0 -1 9127 S #9129 Sleepy little cloud.~ This cloud is peacefully snoozing away, enjoying himself. There is grumpy cloud to the east and a rather shy cloud north of here. ~ 91 0 0 D0 The cloud to the north blushes and tries to hide when you look at it. ~ ~ 0 -1 9132 D1 The cloud to the east mutters and grumbles at you. ~ ~ 0 -1 9130 S #9130 Grumpy little cloud.~ This cloud mutters and grumbles at you. You have to jump quickly to avoid a lightning bolt that passes by your toe. Your aren't sure but you think you hear the cloud snicker. ~ 91 0 0 D1 A happy little cloud is humming peacefully to itself. ~ ~ 0 -1 9131 D3 A sleepy little cloud to the west yawns and rolls over. You hear snoring. ~ ~ 0 -1 9129 S #9131 Happy little cloud.~ You hear the cloud humming a little song to itself, but you can't figure out the song. ~ 91 0 0 D1 There is a pure white cloud north of you. It is snowing! ~ ~ 0 -1 9136 D2 You see a cloud somewhere south of you. ~ ~ 0 -1 9103 D3 You see an angry little cloud muttering and grumbling to itself. ~ ~ 0 -1 9130 S #9132 Bashful little cloud.~ This cloud blushes and tries to avoid your glance as you look at your surroundings. You decide that overall it is a peaceful little cloud. ~ 91 0 0 D0 The cloud to the north sneezes! ~ ~ 0 -1 9133 D2 A sleepy little cloud to the south yawns and rolls over. You hear snoring. ~ ~ 0 -1 9129 D3 An isolated little raincloud. ~ ~ 0 -1 9142 S #9133 Sneezing little cloud.~ The cloud is wracked with sneezes. At first you thought you were in an earthquake before you realize where you are! ~ 91 0 0 D0 ~ ~ 0 -1 9145 D1 This cloud is, like, totally lost, you know? ~ ~ 0 -1 9134 D2 The cloud to the south blushes and tries to hide when you look at it. ~ ~ 0 -1 9132 D3 You see a cirrus maximus cloud. ~ ~ 0 -1 9143 S #9134 Dopey little cloud.~ This cloud is too busy daydreaming to watch where its going. It doesn't even notice you landing on it. It looks like it couldn't figure its way out of an open box. ~ 91 0 0 D1 You see a very scientific cloud. ~ ~ 0 -1 9135 D3 The cloud sneezes! Yuck. ~ ~ 0 -1 9133 S #9135 Doc-like little cloud.~ The cloud looks at you through its Lennon like specs and examines you quite scientifically. ~ 91 0 0 D2 There is a pure white cloud south of you. It is snowing! ~ ~ 0 -1 9136 D3 This cloud is, like, totally lost, you know? ~ ~ 0 -1 9134 S #9136 Snowy, white cloud.~ You shiver as you stand here. This beautiful, fluffy, pure white cloud is snowing. The snow is pure and sweet as it melts in your mouth. What a nifty cloud to be on. ~ 91 0 0 D0 You see a very scientific cloud. ~ ~ 0 -1 9135 D2 A happy, peaceful little cloud humming to itself. ~ ~ 0 -1 9131 D3 ~ ~ 0 -1 9137 S #9137 Cold, damp cloud.~ Your mood grows grumpy as you find yourself cold and wet from this dismal cloud. You notice a rock outcropping above you. ~ 91 1 0 D1 There is a pure white cloud east of you. It is snowing! ~ ~ 0 -1 9136 D4 ~ ~ 0 -1 9138 S #9138 Mysterious rock outcropping.~ This rock outcropping just seems to hang in midair. To the north You see a house and if you ease yourself down, you can land on a rather damp, dismal cloud. The door to the house is closed. ~ 91 5 0 D0 Eerie looking house. ~ door~ 1 -1 9139 D5 ~ ~ 0 -1 9137 S #9139 Foyer.~ Shadows play tricks on your eyes. Everytime you think you see something in a corner and turn to get a better look, nothing is there. The place is very dark. Even with a torch, you have trouble making out the room to the east. ~ 91 9 0 D1 ~ ~ 0 -1 9140 D2 ~ ~ 0 -1 9138 S #9140 Tower.~ You are in a musty old tower. The smell of mold and mildew is almost overpowering. You hear strange creaks and groans...is it the wind or did someone (something?) make that noise. To the west is the house and there is a stairway leading up into the tower. ~ 91 9 0 D3 ~ ~ 0 -1 9139 D4 ~ ~ 0 -1 9141 S #9141 Witches Tower~ Here you see strange things of arcane value. There is a cauldron in the corner bubbling madly, belching a foul brew that must have come from hell. On shelves lie jars of strange creatures you have never seen before, or hope to again. A cupboard is in the corner. ~ 91 12 0 E cupboard~ The cupboard is in the corner. It is made of teak and ivory and is ornately carved with grotesque scenes of death and torture.~ D5 ~ ~ 0 -1 9140 S #9142 Suspicious little raincloud.~ On second glance, this cloud doesn't seem much like a raincloud. A balloon sticks out of the top and you think you hear it humming something like, 'Tut, tut! It looks like rain!' ~ 91 0 0 D0 ~ ~ 0 -1 9143 D1 A bashful little cloud that tries to avoid your notice.~ ~ 0 -1 9132 S #9143 Cirrus maximimus cloud.~ This cloud looks like it is of the cirrus maximus genre of clouds. ~ 91 0 0 D1 The cloud to the east sneezes!~ ~ 0 -1 9133 D2 A suspicious little raincloud with a balloon.~ ~ 0 -1 9142 S #9144 Raging hurricane.~ You are buffeted and knocked about by the almost godlike strength of the raging hurricane. It is hard to see and hear anything. Your only thought is to seek refuge from the storm. ~ 91 1 5 D0 ~ ~ 0 -1 9149 D5 ~ ~ 0 -1 9157 S #9145 Raging hurricane.~ You are buffeted and knocked about by the almost godlike strength of the raging hurricane. It is hard to see and hear anything. Your only thought is to seek refuge from the storm. ~ 91 1 5 D2 ~ ~ 0 -1 9133 D3 ~ ~ 0 -1 9144 D5 The eye of the storm.~ ~ 0 -1 9148 S #9146 Raging hurricane.~ You are buffeted and knocked about by the almost godlike strength of the raging hurricane. It is hard to see and hear anything. Your only thought is to seek refuge from the storm. ~ 91 1 5 D3 ~ ~ 0 -1 9145 D5 ~ ~ 0 -1 9134 S #9147 Raging hurricane.~ You are buffeted and knocked about by the almost godlike strength of the raging hurricane. It is hard to see and hear anything. Your only thought is to seek refuge from the storm. ~ 91 1 5 D2 ~ ~ 0 -1 9146 D5 The eye of the storm.~ ~ 0 -1 9148 S #9148 The eye of the storm.~ You are relaxed and peaceful here in the center of the storm. The only problem is, you have to leave sometime. ~ 91 0 0 D0 ~ ~ 0 -1 9145 D1 ~ ~ 0 -1 9149 D2 ~ ~ 0 -1 9151 D3 ~ ~ 0 -1 9147 S #9149 Raging hurricane.~ You are buffeted and knocked about by the almost godlike strength of the raging hurricane. It is hard to see and hear anything. Your only thought is to seek refuge from the storm. ~ 91 1 5 D0 ~ ~ 0 -1 9152 D5 The eye of the storm.~ ~ 0 -1 9148 S #9150 Raging hurricane.~ You are buffeted and knocked about by the almost godlike strength of the raging hurricane. It is hard to see and hear anything. Your only thought is to seek refuge from the storm. ~ 91 1 5 D2 ~ ~ 0 -1 9150 D3 ~ ~ 0 -1 9151 S #9151 Raging hurricane.~ You are buffeted and knocked about by the almost godlike strength of the raging hurricane. It is hard to see and hear anything. Your only thought is to seek refuge from the storm. ~ 91 1 5 D1 ~ ~ 0 -1 9150 D5 The eye of the storm.~ ~ 0 -1 9148 S #9152 Raging hurricane.~ You are buffeted and knocked about by the almost godlike strength of the raging hurricane. It is hard to see and hear anything. Your only thought is to seek refuge from the storm. ~ 91 1 5 D1 ~ ~ 0 -1 9151 D5 ~ ~ 0 -1 9153 S #9153 Calm cloud.~ This cloud is just outside the hurricane. It looks like it might get sucked in, but you feel safe for the moment. ~ 91 0 0 D3 ~ ~ 0 -1 9154 D4 ~ ~ 0 -1 9152 S #9154 Mountainside.~ You find yourself on the side of a huge granite mountain. The air is quite thin so you know you are at a very high altitude. There is no plant life beyond moss and lichen in this lonely, barren place. ~ 91 0 5 D1 ~ ~ 0 -1 9153 D3 ~ ~ 0 -1 9155 S #9155 Mountainside.~ You find yourself on the side of a huge granite mountain. The air is quite thin so you know you are at a very high altitude. There is no plant life beyond moss and lichen in this lonely, barren place. ~ 91 0 5 D1 ~ ~ 0 -1 9154 D4 ~ ~ 0 -1 9156 S #9156 Roc's Nest.~ You are standing in a nest. It is huge, at least two spearlengths wide. You see three eggs in the center. They are knee high, brown and look almost leathery. Better hope mom isn't around! ~ 91 0 5 D5 ~ ~ 0 -1 9155 S #9157 Cumulative nimble cloud.~ This cloud looks like it belongs to the phyllus of Cumlative nimble clouds. ~ 91 0 0 D2 ~ ~ 0 -1 9159 D3 ~ ~ 0 -1 9158 D4 ~ ~ 0 -1 9144 S #9158 Dark hidden cloud.~ This cloud looks like the perfect place to hide. ~ 91 1 0 D1 ~ ~ 0 -1 9157 S #9159 Yet another cloud~ You find yourself in yet another cloud. Will the madness never end? There is a rope ladder leading up. ~ 91 0 0 D0 ~ ~ 0 -1 9157 D4 ~ ~ 0 -1 9160 S #9160 Front gate~ There is a gate here. It is huge, towering over you. It creaks as it sways in the breeeze. To the south you see a huge lawn. There is a rope ladder leading down. ~ 91 4 2 D0 To the south you see a huge lawn. ~ ~ 0 -1 9161 D5 There is a rope ladder leading down. ~ ~ 0 -1 9159 S #9161 Lawn~ The lawn seems to stretch and stretch to the south and to the west. North of you is a gate. The grass is emerald green and luscious, obviously well cared for. ~ 91 0 2 D0 ~ ~ 0 -1 9160 D2 ~ ~ 0 -1 9163 D3 ~ ~ 0 -1 9162 S #9162 Croquet game~ A croquet game has been set up and carelessly left out. Who ever was playing blue was in the lead before they quit. Benches have been set up for spectators and players to enjoy themselves. ~ 91 0 2 D1 ~ ~ 0 -1 9161 D2 ~ ~ 0 -1 9164 S #9163 Huge, gorgeous fountain.~ An enormous golden fountain is here. You see swans, angels, gryphons and a host of other creatures in the fountain. The fountain empties into a huge pool that looks quite inviting. ~ 91 0 2 D0 ~ ~ 0 -1 9161 D3 ~ ~ 0 -1 9164 S #9164 Patio.~ A huge patio overlooks the lawn area. There are enough tables and chairs for a party of 100. The tables and chairs are ornate and expensive, tasteful and elegant. Stairs lead up to the main house. ~ 91 0 2 D0 ~ ~ 0 -1 9162 D1 ~ ~ 0 -1 9163 D4 ~ ~ 0 -1 9165 S #9165 Long stairway.~ This stairway is suspended on clouds. It leads from the house to the front lawn. The banisters are made of ornate gold and silver inlays. ~ 91 0 1 D4 ~ ~ 0 -1 9166 D5 ~ ~ 0 -1 9164 S #9166 Front door~ You stand at the front door of an immense, sprawling mansion made of granite and marble. The door is at least 10 feet high and is made of oak. ~ 91 0 1 D1 ~ ~ 0 -1 9173 D2 You see an ornate oak door.~ oak door~ 2 -1 9177 D3 ~ ~ 0 -1 9167 D5 ~ ~ 0 -1 9165 S #9167 Lawn northwest of house.~ You stand just outside the northwest corner of the house. You try to peek in a window, but it is a little too high to see anything. ~ 91 0 1 D1 ~ ~ 0 -1 9166 D2 ~ ~ 0 -1 9169 S #9168 Lawn west of house.~ You stand just outside the west corner of the house. You try to peek in a window, but it is a little too high to see anything. ~ 91 0 1 D0 ~ ~ 0 -1 9167 D2 ~ ~ 0 -1 9169 S #9169 Lawn southwest of house.~ You stand just outside the southwest corner of the house. You try to peek in a window, but it is a little too high to see anything. ~ 91 0 1 D0 ~ ~ 0 -1 9168 D1 ~ ~ 0 -1 9170 D5 ~ ~ 0 -1 9174 S #9170 Lawn south of house.~ You stand just outside the south corner of the house. You try to peek in a window, but it is a little too high to see anything. ~ 91 0 1 D1 ~ ~ 0 -1 9171 D3 ~ ~ 0 -1 9169 S #9171 Lawn southeast of house.~ You stand just outside the southeast corner of the house. You try to peek in a window, but it is a little too high to see anything. ~ 91 0 1 D0 ~ ~ 0 -1 9172 D3 ~ ~ 0 -1 9170 S #9172 Lawn east of house.~ You stand just outside the east corner of the house. You try to peek in a window, but it is a little too high to see anything. ~ 91 0 1 D0 ~ ~ 0 -1 9173 D2 ~ ~ 0 -1 9171 S #9173 Lawn northeast of house.~ You stand just outside the northeast corner of the house. You try to peek in a window, but it is a little too high to see anything. ~ 91 0 1 D2 ~ ~ 0 -1 9172 D3 ~ ~ 0 -1 9166 S #9174 Dirty, dusty tunnel.~ This dirty dusty tunnel must lead somewhere. ~ 91 9 5 D1 ~ ~ 0 -1 9175 D4 ~ ~ 0 -1 9169 S #9175 Basement.~ This seems like your average basement. Old Christmas decorations, suitcases, bicycles litter your way. You hear the squeaking of rats in the corners. ~ 91 9 5 D0 ~ ~ 0 -1 9176 D3 ~ ~ 0 -1 9174 S #9176 Bottom of the stairs.~ You stand at the bottom of a long staircase leading up to the main house. To the south you can barely make out the accumulated clutter gathered throughout the years. ~ 91 9 0 D2 ~ ~ 0 -1 9175 D4 ~ ~ 0 -1 9177 S #9177 Foyer.~ "Magnificent" does not even begin to describe the foyer. Lavishly decorated, yet elegant, it gives an impression of indescribable wealth. Paintings and tapestries line the walls depicting scenes from throughout history. Antiques furnitures and oriental rugs are tastefully placed in ideal spots. The door is at least 10 feet high and is made of oak. ~ 91 8 0 D0 You see an ornate oak door.~ oak door~ 2 -1 9177 D1 ~ ~ 0 -1 9183 D3 ~ ~ 0 -1 9178 D5 ~ ~ 0 -1 9176 S #9178 Elegant hallway.~ You are in a long, sprawling hallway connecting the eastern and western wings of the house. There are several chairs and sofas in the hallway and some gorgeous, handwoven drapes. ~ 91 8 0 D1 ~ ~ 0 -1 9177 D2 ~ ~ 0 -1 9179 D3 ~ ~ 0 -1 9180 S #9179 Library~ You are overwhelmed by the sheer volumes of books here. The shelves stretch all the way to the ceiling and are on every wall, even above the doorway. There are chairs for sitting and reading and a desk for more intense studies. ~ 91 8 0 D0 ~ ~ 0 -1 9178 S #9180 Arboretum.~ A small indoor garden so that the residents don't have to go outside to enjoy plants and commune with nature. There are several trees, a small pond and flowers of every kind. ~ 91 12 0 D1 ~ ~ 0 -1 9178 D2 ~ ~ 0 -1 9181 S #9181 Western tower.~ You are in the bottom part of a tower. A draft brings a chill to your spine and causes creaks and groans. Curtains flutter in the wind, causing quite a distraction. When you go to shut the window, You see that the window is closed. An old, wooden staircase leads up into darkness. ~ 91 8 1 D0 ~ ~ 0 -1 9180 D4 ~ ~ 0 -1 9182 S #9182 Western tower.~ The tower creaks and groans, almost as if it were muttering to itself. There are windows displaying a full moon, reigning over the night sky. The room is dark and there is almost a musty odor to it. You are surprised that you can't detect any dust or dirt, although there are a couple of cobwebs in the corner. ~ 91 9 1 D5 ~ ~ 0 -1 9181 S #9183 Elegant hallway.~ You are in a long, sprawling hallway connecting the eastern and western wings of the house. There are several chairs and sofas in the hallway and some gorgeous, handwoven drapes. ~ 91 8 0 D1 ~ ~ 0 -1 9185 D2 ~ ~ 0 -1 9177 D3 ~ ~ 0 -1 9184 S #9184 Conservatory~ Here was the rehearsal and recital room for the residents of the estate. There is a Steinway piano in the corner and various gilded instruments are on display in a glass cabinet. ~ 91 8 0 D0 ~ ~ 0 -1 9183 S #9185 Office~ You find youself in a lavish office. The desk is absolutely huge, at least ten feet by five feet and made of ebony and inlaid with mother of pearl. A grandfather clock towers over the room, mechanically ticking and tocking the hours away. ~ 91 8 0 D2 ~ ~ 0 -1 9186 D3 ~ ~ 0 -1 9183 S #9186 Eastern tower.~ You are in the bottom part of a tower. A draft brings a chill to your spine and causes creaks and groans. Curtains flutter in the wind, causing quite a distraction. When you go to shut the window, You see that the window is closed. An old, wooden staircase leads up into darkness. ~ 91 8 1 D0 ~ ~ 0 -1 9185 D4 ~ ~ 0 -1 9187 S #9187 Eastern tower.~ The tower creaks and groans, almost as if it were muttering to itself. There are windows displaying a full moon, reigning over the night sky. The room is dark and there is almost a musty odor to it. You are surprised that you can't detect any dust or dirt, although there are a couple of cobwebs in the corner. ~ 91 9 1 D5 ~ ~ 0 -1 9186 S #9199 Mid-Air.~ You slide down the moisture covered rock, gaining speed as you approach the cliff. Realizing your foolish error, you madly claw at the rock, vainly trying to get a precious hold and save your worthless hide. Next time, heed your conscience. ~ 91 6 2 D4 ~ ~ 0 -1 9116 S #10001 Tern Road~ You are standing on a thin trail only wide enough for two. The trail was once, apparently, the middle of a large and busy thoroughfare. It now lies overgrown by thick, impassable forest to the east and west. ~ 100 0 3 D0 More trail ~ ~ 0 -1 10002 D2 Nearer the city, less dense forest. ~ ~ 0 -1 3059 S #10002 Tern Road~ You are standing on a thin trail only wide enough for two. The trail was once, apparently, the middle of a large and busy thoroughfare. It now lies overgrown by thick, impassable forest to the east and west. ~ 100 0 3 D0 More trail and a cottage ~ ~ 0 -1 10003 D2 Nearer the city, less dense forest. ~ ~ 0 -1 10001 S #10003 Intersection~ Tern road meets with Ershteep road here, the distinction largely defined by the narrow swath of trees cut out of the forest in each direction. On Ershteep road to the west can be seen a cottage. A warped old sign sticks out of the ground here. ~ 100 0 3 D0 More road ~ ~ 0 -1 10100 D3 A trail through the forest. ~ ~ 0 -1 10005 D2 A trail through the forest. ~ ~ 0 -1 10002 E sign old~ North - (smudged out) West - The city of the Enfans, Beware!!! South - Midgaard ~ S #10004 A deserted cottage~ Once inside you see that the former inhabitants of this cottage left in a hurry. There seems to be much that was left lying about. Now after many years only the things that aren't of much use lie here under a thick layer of dust. There is a fireplace in the north wall over which a large painting hangs. The only apparent exit is south. ~ 100 8 0 D0 A fireplace ~ fireplace lock grate~ 2 10001 10052 D2 A door back to the outside world! ~ ~ 0 -1 10005 E fireplace~ It looks like an ordinary fireplace but then a lock on the grate catches your eye. You have a distinct feeling the key is not here! ~ E lock grate~ A lock made of a fine metal seems to be locking the grate in place. ~ E painting picture~ A wonderfully crafted oil which depicts a scene outside a jewellers in a busy city street. ~ S #10005 Ershteep Road~ You are standing on a thin trail only wide enough for two. The trail was once, apparently, the middle of a large and busy thoroughfare. It now lies overgrown by thick, impassable forest to the north and south. The trail leads further east and west. To the north a small cottage lies in a natural clearing. It looks deserted. ~ 100 0 3 D0 A cottage, the front door is open ~ ~ 0 -1 10004 D1 More trail ~ ~ 0 -1 10003 D3 More trail ~ ~ 0 -1 10006 S #10006 Ershteep Road~ You are standing on a thin trail only wide enough for two. The trail was once, apparently, the middle of a large and busy thoroughfare. It now lies overgrown by thick, impassable forest to the west and south. The trail leads further east and north. ~ 100 0 3 D1 More trail ~ ~ 0 -1 10005 D0 More trail ~ ~ 0 -1 10007 S #10007 Ershteep Road~ You are standing on a thin trail only wide enough for two. The trail was once, apparently, the middle of a large and busy thoroughfare. It now lies overgrown by thick, impassable forest to the north and east and leads straight up a very large mountain. The trail leads further south and west. You see a plateau where the trail disappears to the west. ~ 100 0 5 D2 More trail ~ ~ 0 -1 10006 D3 More trail ~ ~ 0 -1 10008 S #10008 Ershteep Road~ You are standing at a triple junction. To the north you see a wide boulevard, to the east a narrow trail leads down the hill and to the west there is a large, open field. The way south is blocked by forest. ~ 100 0 5 D1 More trail ~ ~ 0 -1 10007 D0 More road ~ ~ 0 -1 10010 D3 A field ~ ~ 0 -1 10009 S #10009 An open field~ You stand on one of the many concentric grassy rings of this field. In the centre of the field a large unfamiliar tree is growing surrounded by a ring of earth then a ring of grass and so on so that a pattern of concentric circles emerges. You feel a strange power coming from the tree but as you try to approach it you suddenly feel quite rejected. There is an exit to the east back to the trail. The forest is too thick to penetrate here. ~ 100 0 2 D1 The trail again ~ ~ 0 -1 10008 S #10010 Ershteep Road~ The road here is wider and seemingly more travelled. The road leads north and south and is surrounded by impassable forest its the east and west sides. On the horizon you see a large city wall. ~ 100 0 3 D0 A road ~ ~ 0 -1 10011 D2 A road ~ ~ 0 -1 10008 S #10011 Outside the city wall~ As you stand before the city a very strange feeling overwhelms you. You get a sensation of great disaster but also a sense of lasting peace. The gates stand before you wide open and unattended. The road leads south and underneath the bridge you stand on lies a moat running east-west. ~ 100 0 1 D0 The city. ~ ~ 0 -1 10014 D2 A road. ~ ~ 0 -1 10010 E moat~ You look into the murky water below you and surmise that jumping in there wuld not be a wise thing to do. A number of rather heavy objects seem to be floating on the surface! ~ S #10012 Dead end~ The passage way ends here where a door in the west wall leads further into the wall. The smell that comes from there tends to indicate that it leads into the sewers. ~ 100 12 0 D1 A dimly lit passageway ~ ~ 0 -1 10013 D3 A door ~ door~ 2 10002 10056 E door~ A narrow wooden door with a rusted keyhole. ~ S #10013 East-West Passage~ You stand in a dimly lit passage way inside the city wall. To the east is the main city gate and west leads further into the dankness. It seems to be a dead end. ~ 100 8 0 D3 An apparent dead end ~ ~ 0 -1 10012 D1 The city gates ~ ~ 0 -1 10014 S #10014 City Gates~ You stand inside the wall of the city where thousands of feet have trod. To the south lies the relative safety of Ershteep Road, to the east and west lie dim passages into the wall and north you can see into the city. Strangely no normal city sounds seem to come from within! ~ 100 8 0 D0 The city of Orshingal ~ ~ 0 -1 10019 D1 A dim passage ~ ~ 0 -1 10015 D2 Ershteep Road ~ ~ 0 -1 10011 D3 A dim passage ~ ~ 0 -1 10013 S #10015 East-West Passage~ You stand in an dimly lit east-west passage inside the city wall. West lies the city gate and east seems to lead to a dead end. ~ 100 8 0 D1 A seemingly dead end ~ ~ 0 -1 10016 D3 City gates ~ ~ 0 -1 10014 S #10016 Dead end~ The passage way ends here where a door in the east wall leads further into the wall. The smell that comes from there tends to indicate that it leads into the sewers. ~ 100 12 0 D3 A dimly lit passageway ~ ~ 0 -1 10015 D1 A door ~ door~ 2 10002 10053 E door~ A narrow wooden door with a rusted keyhole. ~ S #10017 On a Road~ You stand at a corner of a road which follows to city wall around. Through huge amounts of rubble to see that the road leads north and east from here. ~ 100 0 1 D0 On a Road ~ ~ 0 -1 10023 D1 On a Road ~ ~ 0 -1 10018 S #10018 On a Road~ You stand on a road which leads both east and west from here. To the north is a broken down, old building. ~ 100 0 1 D0 An old building ~ ~ 0 -1 10024 D1 A junction ~ ~ 0 -1 10019 D3 Road ~ ~ 0 -1 10017 S #10019 Inside the main gates~ You stand inside the main gates of Orshingal, a city in ruins. The cities invaders seemed to take no care in their attack and bodies and rubble line the streets. From here roads lead north, east and west. South leads back to the city gates. ~ 100 0 1 D0 Road ~ ~ 0 -1 10025 D1 Road ~ ~ 0 -1 10020 D2 City gates ~ ~ 0 -1 10014 D3 Road ~ ~ 0 -1 10018 S #10020 On a Road~ You stand on a road which though covered in bodies and rubble seems to lead both east and west from here. To the north is a mystic temple, strangely in tact. ~ 100 0 1 D0 A temple ~ ~ 0 -1 10026 D1 Road ~ ~ 0 -1 10021 D3 A junction ~ ~ 0 -1 10019 S #10021 On a Road~ You stand at a bend in the road. The road continues north and west from here. ~ 100 0 1 D0 Road ~ ~ 0 -1 10027 D3 Road ~ ~ 0 -1 10020 S #10022 On a Road~ You stand at a bend in the ruined road. The road apparently leads north and east from here. ~ 100 0 1 D0 Road ~ ~ 0 -1 10029 D1 Road ~ ~ 0 -1 10023 S #10023 On a Road~ You stand at a bend in the old road. It continues south and west through much rubble and many decaying bodies. ~ 100 0 1 D2 Road ~ ~ 0 -1 10017 D3 Road ~ ~ 0 -1 10022 S #10024 Armoury~ This ransacked shop once was an armoury and there are many pieces of ancient armour all rusting on the floor. There is a cabinet on the floor which seems to have been overlooked. Doors lead to the north and south. ~ 100 8 0 D0 A foyer ~ ~ 0 -1 10031 D2 Road ~ ~ 0 -1 10018 S #10025 A wide street~ A cobblestone street, meandering through the town. To the north is a large square dominated by a rather large mound in the centre with a tree on it. South is a junction of this street and another road. ~ 100 0 1 D0 A square ~ ~ 0 -1 10038 D2 A junction ~ ~ 0 -1 10019 S #10026 South Chapel of the Temple~ You are at the south end of the great temple. It is bedecked with many ancient symbols and artifacts. The strange thing about this temple is that unlike the rest of the city it seems to be quite well kept. An exit lies to the south and the main hall lies to the north. ~ 100 12 0 D0 The main hall ~ ~ 0 -1 10032 D2 An exit back to the street ~ ~ 0 -1 10020 E symbols~ Strange symbols all in yellow and black are written on the walls. You have never seen anything like it before in your life. The strangest thing is that you seem to think the symbols say something important. ~ S #10027 On a Road~ A bend in the road. This was obviously where a great battle was fought as the stench here is overpowering. The road continues south and east from here. ~ 100 0 1 D1 Road ~ ~ 0 -1 10028 D2 Road ~ ~ 0 -1 10021 S #10028 On a Road~ The road heads north and west at this point because at this point, what is left of the city wall dictates that it does. ~ 100 0 1 D0 Road ~ ~ 0 -1 10034 D3 Road ~ ~ 0 -1 10027 S #10029 On a Road~ You stand on a north-south section of the road. The city wall is west of here and an old building lies to the east. ~ 100 0 1 D0 Road ~ ~ 0 -1 10035 D1 An old building ~ ~ 0 -1 10030 D2 Road ~ ~ 0 -1 10022 S #10030 Weaponary~ This shop has been looted and pillaged many times and now all that is left are broken swords and a few scabbards. There is an awful lot of blood on the walls and a pile of bones lies behind the counter. There is an exit to the west and a small foyer lies east of here. ~ 100 8 0 D1 A foyer ~ ~ 0 -1 10031 D3 An exit to the street ~ ~ 0 -1 10029 E bones~ The last remains of the weaponsmith. ~ S #10031 A small foyer~ This is a small room which connects three shops: The Armoury, Weaponry and Jewellery. These lie to the south, west and north respectively. ~ 100 8 0 D0 The Jewellery ~ ~ 0 -1 10037 D2 The Armoury ~ ~ 0 -1 10024 D3 The Weaponry ~ ~ 0 -1 10030 S #10032 The Main Hall~ Amazing patterns and dazzling images crowd your mind. Swirling visual illusions make you reel and almost fall over. There are exits north and south to small chapel like areas and in the east wall a small door leading who knows where? ~ 100 8 0 D0 A chapel ~ ~ 0 -1 10039 D1 A large jarrah door ~ door~ 2 -1 10033 D2 A chapel ~ ~ 0 -1 10026 S #10033 Cleric's Sanctum~ You feel quite out of place in here. On the walls lie shelves which haven't seen the love of a cleaner in what is apparently centuries. Many books lie about them and there are some scrolls on the table before you. You suddenly feel uneasy and you look around. ~ 100 8 0 D3 A door ~ door~ 2 -1 10032 S #10034 A street~ The road runs north-south here and there is a vile stench coming from a grate at the base of the wall. You expect there are sewers down there. ~ 100 0 1 D0 Road ~ ~ 0 -1 10041 D2 Road ~ ~ 0 -1 10028 D5 The city wall and a grate ~ grate~ 2 -1 10055 E grate~ It looks unlocked. ~ S #10035 On a Road~ At this point you can see through a hole in the wall of the city and see that there is a large plain to the east and moving around you see a large mountain to the north. The road turns to the south and east here. ~ 100 0 1 D1 Road ~ ~ 0 -1 10036 D2 Road ~ ~ 0 -1 10029 S #10036 On a Road~ The rubble lined road leads north and west from here. Through the debris you see that the road leads distantly to the north where the remnants of the wall impede its progress and it turns east. ~ 100 0 1 D0 Road ~ ~ 0 -1 10042 D3 Road ~ ~ 0 -1 10035 S #10037 Jewelery~ With little regard for years of timeless work, the city's destroyers have badly damaged this place. You can see little of any value here. The bones of the shopkeeper lie where he fell and they still clutch something! ~ 100 8 0 D1 The City Square can be seen through the broken door. ~ ~ 0 -1 10038 D2 A door to a small foyer ~ ~ 0 -1 10031 S #10038 The City Square~ In the centre of this large square, perched on the top of a small hillock, is an all to unfamiliar tree. Radial lines of grass feed out from the tree and you feel a sense of power radiating from it. Exits lie north and south along a cobblestone street and east and west lead into buildings. ~ 100 0 1 D0 Road ~ ~ 0 -1 10044 D1 The temple ~ ~ 0 -1 10039 D2 Road ~ ~ 0 -1 10025 D3 An old, broken down building ~ ~ 0 -1 10037 D4 Up to the tree ~ ~ 0 -1 10059 E tree~ Why not go and take a closer look yourself? ~ S #10039 North Chapel~ The dim candle light and smell of incense makes your head spin and you get the feeling that you could very well be in for a bit of peril in here! There is an exit to the west and the Main Hall lies to the south. ~ 100 8 0 D2 You see the main hall of the temple ~ ~ 0 -1 10032 D3 A door back to the outside ~ ~ 0 -1 10038 S #10040 On a Road~ The rubble lined road leads north and east from here. Through the debris you see that the road leads distantly to the north where the remnants of the wall impede its progress and it turns east. ~ 100 0 1 D0 Road ~ ~ 0 -1 10046 D1 Road ~ ~ 0 -1 10041 S #10041 On a Road~ The rubble lined road leads south and west from here. ~ 100 0 1 D2 Road ~ ~ 0 -1 10034 D3 Road ~ ~ 0 -1 10040 S #10042 On a Road~ The rubble lined road leads north-south here. A small house lies to the east but no door is apparent in the wall. ~ 100 0 1 D0 Road ~ ~ 0 -1 10047 D2 Road ~ ~ 0 -1 10036 S #10043 Small House~ This small house, once occupied, now lies in ruins. There are lots of food scraps on the floor here and some clothes lie strewn on the floor. Looks tidy eh? ~ 100 9 0 D0 The door out! ~ ~ 0 -1 10048 S #10044 A wide street~ A cobblestone street, meandering through the town. To the south is a large square dominated by a rather large mound in the centre with a tree on it. North is a junction of this street and another road. Small homes can be seen east and west of here. ~ 100 0 1 D2 A square ~ ~ 0 -1 10038 D0 A junction ~ ~ 0 -1 10049 S #10045 Small House~ This small house, once occupied, now lies in ruins. There are lots of food scraps on the floor here and some clothes lie strewn on the floor. Looks tidy eh? ~ 100 9 0 D0 The door out! ~ ~ 0 -1 10050 S #10046 On a Road~ The rubble lined road leads north-south here. A small house lies to the west but no door is apparent in the wall. ~ 100 0 1 D0 Road ~ ~ 0 -1 10051 D2 Road ~ ~ 0 -1 10040 S #10047 On a Road~ The road turns here and leads south and east. To the north the city wall lies in complete ruin and all the city which was beyond it is now just wasteland. You get a strange sense of fear as you get closer to the wall. There is a small path through the rubble. ~ 100 0 1 D0 Something outside the city beckons from that direction. ~ ~ 0 -1 10060 D1 Road ~ ~ 0 -1 10048 D2 Road ~ ~ 0 -1 10042 S #10048 On a Road~ The road leads east-west and a door into a small, dark house leads south. ~ 100 0 1 D1 Road ~ ~ 0 -1 10049 D2 A small house ~ ~ 0 -1 10043 D3 Road ~ ~ 0 -1 10047 S #10049 Road Junction~ You stand at the junction of the two main roads in Orshingal. They lead south and east-west. ~ 100 0 1 D1 Road ~ ~ 0 -1 10050 D2 A wide street ~ ~ 0 -1 10044 D3 Road ~ ~ 0 -1 10048 S #10050 On a Road~ The road leads east-west and a door into a small, dark house leads south. ~ 100 0 1 D1 Road ~ ~ 0 -1 10051 D2 A small house ~ ~ 0 -1 10045 D3 Road ~ ~ 0 -1 10049 S #10051 On a Road~ The road turns here and leads south and west. To the north the city wall lies in complete ruin and all the city which was beyond it is now just wasteland. You get a strange sense of fear as you get closer to the wall. There is no way thru all the rubble, luckily. ~ 100 0 1 D3 Road ~ ~ 0 -1 10050 D2 Road ~ ~ 0 -1 10046 S #10052 Fireplace~ You stand in this small dim fireplace your light source dancing merrily and making shadowy pictures on the walls. The grate lies to the south. ~ 100 9 0 D2 A grate ~ grate door~ 2 10001 10004 S #10053 Sewer~ The stench is revolting! You see that the sewer here leads east and there is a door in the west wall. ~ 100 9 0 D1 More sewer ~ ~ 0 -1 10054 D3 A door ~ door sewer~ 2 10002 10016 E door~ A plain wooden door ~ S #10054 Sewer~ The sewer leads both north and west from here. ~ 100 9 0 D0 More sewer ~ ~ 0 -1 10055 D3 More sewer ~ ~ 0 -1 10053 S #10055 Sewer~ The sewer leads south from here and there is a grate in the ceiling. ~ 100 9 0 D2 More sewer ~ ~ 0 -1 10054 D4 A city street ~ grate ceiling~ 2 -1 10034 S #10056 Sewer~ The stench is revolting! You see that the sewer here leads west and there is a door in the east wall. ~ 100 9 0 D3 More sewer ~ ~ 0 -1 10057 D1 A door ~ door sewer~ 2 10002 10012 E door~ A plain wooden door ~ S #10057 Sewer~ The sewer leads both north and east from here. ~ 100 9 0 D0 More sewer ~ ~ 0 -1 10058 D1 More sewer ~ ~ 0 -1 10056 S #10058 Sewer~ Apparently this is a dead end with the only exit being south. ~ 100 9 0 D2 More sewer ~ ~ 0 -1 10057 S #10059 By the tree~ Here, by the tree lie lots of bones and many bodies. There is an exit down. You might get to use it! ~ 100 0 1 D5 The square ~ ~ 0 -1 10038 S #10060 Outside the Wall~ Wasteland extends north of the wall here, mostly littered with bricks and other remnants of ancient construction. A great forest is on the west, individual trees reaching nearly to the clouds. The city wall on the south is in ruin, and a path leads through. ~ 0 0 4 D2 ~ ~ 0 -1 10047 S #10100 Tern Road~ The road is covered by gravel and gives a wide berth in this section to the tall trees of the surrounding forest. ~ 0 0 2 D0 ~ ~ 0 -1 10101 D2 ~ ~ 0 -1 10003 S #10101 Bend~ Tern Road bends casually from the west to the south here. ~ 0 0 2 D2 ~ ~ 0 -1 10100 D3 ~ ~ 0 -1 10102 S #10102 Tern Road~ This is a short east to west stretch of Tern Road, stuck between two bends in the road. ~ 0 0 2 D1 ~ ~ 0 -1 10101 D3 ~ ~ 0 -1 10103 S #10103 Bend~ Tern Road bends casually from the north to the east here. ~ 0 0 2 D0 ~ ~ 0 -1 10104 D1 ~ ~ 0 -1 10102 S #10104 Tern Road~ The road meanders through a section of dark forest here. ~ 0 1 2 D0 ~ ~ 0 -1 10105 D2 ~ ~ 0 -1 10103 S #10105 Tern Road~ The road meanders through a section of dark forest here. ~ 0 1 2 D0 ~ ~ 0 -1 10106 D2 ~ ~ 0 -1 10104 S #10106 Tern Road~ Off to the west, a dark path leaves the relative serenity of the road, which continues north and south through the forest. ~ 0 1 2 D0 ~ ~ 0 -1 10107 D2 ~ ~ 0 -1 10105 D3 ~ ~ 0 -1 10150 S #10107 Tern Road~ The road meanders through a section of dark forest here. ~ 0 1 2 D0 ~ ~ 0 -1 10108 D2 ~ ~ 0 -1 10106 S #10108 Tern Road~ The road meanders through a section of dark forest here. A rock on the east side of the path would provide a good hiding place for marauders, or perhaps would be a good place to camp. ~ 0 1 2 D0 ~ ~ 0 -1 10109 D1 Behind that rock. ~ ~ 0 -1 10160 D2 ~ ~ 0 -1 10107 S #10109 Tern Road~ Here, the road comes into a clearing in the road, where a narrow ravine intersects the road just north of here. A short, but wide wooden bridge has been built across the ravine. ~ 0 0 2 D0 ~ ~ 0 -1 10110 D2 ~ ~ 0 -1 10108 S #10110 Bridge Over Ravine~ Tern Road crosses over a shallow ravine here. The ravine isn't any particular menace to anyone, but simply poses an inconvenience to carts or other wheeled transportation. ~ 0 0 2 D0 ~ ~ 0 -1 10111 D2 ~ ~ 0 -1 10109 S #10111 Tern Road~ There is a bridge to the south, going over a ravine. To the east, a path leads into the ravine. The road continues heading north from here. ~ 0 0 2 D0 ~ ~ 0 -1 10120 D1 ~ ~ 0 -1 10114 D2 ~ ~ 0 -1 10110 S #10112 End of Ravine~ The ravine ends here, with a pile of fine rocks and dirt along the ground, and claw marks on the sides. The ravine heads south from here. ~ 0 8192 2 D2 ~ ~ 0 -1 10113 S #10113 Ravine~ This narrow section of snaking ravine leads north to west, a deep gash in the local landscape. The sides of the ravine are too steep to climb in this area. ~ 0 8192 2 D0 ~ ~ 0 -1 10112 D3 ~ ~ 0 -1 10114 S #10114 Ravine~ As far as long gashes in the ground go, this is a relatively mild case, being only about twelve feet deep, and very narrow. Here, the ravine travels off to the east, and to the south, where it turns and disapperas under a bridge. The west wall of the ravine is climbable, and shows a certain amount of wear from that use. ~ 0 0 2 D1 ~ ~ 0 -1 10113 D2 ~ ~ 0 -1 10115 D3 ~ ~ 0 -1 10111 S #10115 Ravine~ This narrow section of ravine twists around from the north to the west, where it disappears in darkness underneath a bridge. The sides are a bit too steep to climb here. ~ 0 8192 2 D0 ~ ~ 0 -1 10114 D3 ~ ~ 0 -1 10116 S #10116 Ravine Under Bridge~ This dark spot under the bridge has a strong feeling of tightness to it. There are many rocks and small boulders in this part, making the footing slightly treacherous. The bridge has little clearing over the top of the ravine, and posts descend at odd angles into the dirt and rock. ~ 0 8193 2 D1 ~ ~ 0 -1 10115 S #10120 Tern Road~ The road takes a straight course here through a region of relatively light forest. ~ 0 0 2 D0 ~ ~ 0 -1 10121 D2 ~ ~ 0 -1 10111 S #10121 Tern Road~ The road takes a straight course here through a region of relatively light forest. ~ 0 0 2 D0 ~ ~ 0 -1 10122 D2 ~ ~ 0 -1 10120 S #10122 Tern Road~ The road takes a straight course here through a region of relatively light forest. ~ 0 0 2 D0 ~ ~ 0 -1 10123 D2 ~ ~ 0 -1 10121 S #10123 Tern Road~ The road takes a straight course here through a region of relatively light forest. The road leaves the forest north of here. ~ 0 0 2 D0 ~ ~ 0 -1 10124 D2 ~ ~ 0 -1 10122 S #10124 Tern Road~ The road intersects another road north of here, where a building can be seen. To the south, the road enters a light section of forest. ~ 0 0 2 D0 ~ ~ 0 -1 10214 D2 ~ ~ 0 -1 10123 S #10150 Dark Path~ This is one of those places stuck in between a bunch of leafless, gnarled trees, which for some reason is very dark. It's the sort of things that gives some people the creeps. The path continues on to the west, and it ends at Tern road to the east. ~ 0 1 2 D1 To the relative safety of the road. ~ ~ 0 -1 10106 D3 ~ ~ 0 -1 10151 S #10151 Dark Path~ The path continues west to east here, the gnarled branches of the trees begin to hang close to the ground. ~ 0 1 2 D1 ~ ~ 0 -1 10150 D3 ~ ~ 0 -1 10152 S #10152 Dark Path~ The path continues to run west and east. To the north another trail leads off into a deeper section of the forest. ~ 0 1 2 D0 ~ ~ 0 -1 15034 D1 ~ ~ 0 -1 10151 D3 ~ ~ 0 -1 3524 S #10160 Behind Rock~ This is a relatively sheltered spot, with the tight branches of the trees overhead and the rock on the edges providing a tight seal against the weather. On the other side of the rock, to the west, is Tern Road. ~ 0 9 0 D3 Tern Road is to the west. ~ ~ 0 -1 10108 S #10200 The Great Northern Road~ This is the Great Northern Road, pounded into existence by generations of adventurers and traders. It may be a bit dangerous and harsh, but there is little alternative in this region. It extends from west to east, on and on. ~ 0 0 5 D1 ~ ~ 0 -1 10201 D3 ~ ~ 0 -1 12052 S #10201 The Great Northern Road~ This is the Great Northern Road, pounded into existence by generations of adventurers and traders. It may be a bit dangerous and harsh, but there is little alternative in this region. It extends from west to east, on and on. ~ 0 0 5 D1 ~ ~ 0 -1 10202 D3 ~ ~ 0 -1 10200 S #10202 The Great Northern Road~ This is the Great Northern Road, pounded into existence by generations of adventurers and traders. The road begins to follow a stream here, and turns south, away from its usual east-west heading. ~ 0 0 5 D2 ~ ~ 0 -1 10203 D3 ~ ~ 0 -1 10201 E stream~ It's remarkably clear, and flows northward. ~ S #10203 The Great Northern Road~ This is the Great Northern Road, pounded into existence by generations of adventurers and traders. The road follows a stream here, headed north to south, instead of its usual east-west heading. ~ 0 0 5 D0 ~ ~ 0 -1 10202 D2 ~ ~ 0 -1 10204 S #10204 The Great Northern Road~ This is the Great Northern Road, pounded into existence by generations of adventurers and traders. The road follows a stream north from here, and crosses it to the east via a covered bridge. A small path leads to the bank of river to the south. ~ 0 0 5 D0 ~ ~ 0 -1 10203 D1 ~ ~ 0 -1 10205 D2 A small path leads to the riverbank. ~ ~ 0 -1 10229 S #10205 Covered Bridge~ Boards of thick sapwood constitute most of this wide structure, with metal connectors and supports. The entry points are small enough that the weather can't get in, but the deep corners among the rafters are pretty dark. ~ 0 9 2 D1 ~ ~ 0 -1 10206 D3 ~ ~ 0 -1 10204 S #10206 The Great Northern Road~ This is the Great Northern Road, pounded into existence by generations of adventurers and traders. It may be a bit dangerous and harsh, but there is little alternative in this region. The road crosses a stream west of here, through a covered bridge. ~ 0 0 5 D1 ~ ~ 0 -1 10207 D3 Hey, look...a covered a bridge! Over a stream, even! ~ ~ 0 -1 10205 S #10207 The Great Northern Road~ This is the Great Northern Road, pounded into existence by generations of adventurers and traders. It may be a bit dangerous and harsh, but there is little alternative in this region. The road progresses west to east through light forest here. A trail disappears into the forest south of here. ~ 0 0 5 D1 ~ ~ 0 -1 10208 D2 A trail disappears into the forest south of here. ~ ~ 0 -1 10216 D3 ~ ~ 0 -1 10206 S #10208 The Great Northern Road~ This is the Great Northern Road, pounded into existence by generations of adventurers and traders. It may be a bit dangerous and harsh, but there is little alternative in this region. The road progresses west to east through light forest here. ~ 0 0 5 D1 ~ ~ 0 -1 10209 D3 ~ ~ 0 -1 10207 S #10209 The Great Northern Road~ This is the Great Northern Road, pounded into existence by generations of adventurers and traders. It may be a bit dangerous and harsh, but there is little alternative in this region. The road progresses west to east through light forest here. A trail disappears into the forest south of here. ~ 0 0 5 D1 ~ ~ 0 -1 10210 D2 A trail leads south into the forest. ~ ~ 0 -1 10220 D3 ~ ~ 0 -1 10208 S #10210 The Great Northern Road~ This is the Great Northern Road, pounded into existence by generations of adventurers and traders. It may be a bit dangerous and harsh, but there is little alternative in this region. The road progresses west to east through light forest here. ~ 0 0 5 D1 ~ ~ 0 -1 10211 D3 ~ ~ 0 -1 10209 S #10211 The Great Northern Road~ This is the Great Northern Road, pounded into existence by generations of adventurers and traders. It may be a bit dangerous and harsh, but there is little alternative in this region. The road progresses west to east through light forest here. ~ 0 0 5 D1 ~ ~ 0 -1 10212 D3 ~ ~ 0 -1 10210 S #10212 The Great Northern Road~ This is the Great Northern Road, pounded into existence by generations of adventurers and traders. To the north is a ransacked building. ~ 0 0 3 D1 ~ ~ 0 -1 10213 D3 ~ ~ 0 -1 10211 S #10213 The Great Northern Road~ This is the Great Northern Road, pounded into existence by generations of adventurers and traders. It stretches west to east as far as the eye can see, and meets up with another road just east of here. A small building is north of the road east of here as well, as a larger one to the west. ~ 0 0 4 D1 ~ ~ 0 -1 10214 D3 ~ ~ 0 -1 10212 S #10214 Road Crossing~ Two roads comes together at this point - Tern Road leading into some deep forest to the south, and the Great Northern Road headed west into light forest and east into some barren lands. On the north edge of the road is an entrance into a Hostel. The ground here has been torn up by the travel of many people, and there are signs of many a campfire, and the occasional broken tentpole. ~ 0 0 2 D0 ~ ~ 0 -1 10215 D2 ~ ~ 0 -1 10124 D3 ~ ~ 0 -1 10213 S #10215 Hostel~ The hostel is a small, climate-controlled one-room building for travellers to take breaks in. There is a sign on the wall which implores visitors, "No fighting, stealing, or graffiti on the walls. This will be enforced." The world and all its dangers is to the south. ~ 0 2184 0 D2 ~ ~ 0 -1 10214 S #10216 Forest Trail~ This pleasant little section of trail meanders through a forest of mostly pines, with the occasional aspen here and there. The trail leads out of the forest north of here, and continues south. ~ 0 0 2 D0 There seems to be a roadway there. ~ ~ 0 -1 10207 D2 ~ ~ 0 -1 10217 S #10217 Forest Trail~ Old needles and leaves have been trampled into a passable trail through the forest here, leading north, south, and east. ~ 0 0 2 D0 ~ ~ 0 -1 10216 D1 ~ ~ 0 -1 10219 D2 The sound of splashing comes from the south. ~ ~ 0 -1 10218 S #10218 Riverbank~ A wide river flows by on the south, heading downstream into the forest to the west. The bank is low enough here for the river to be easily entered or exited. A trail leads off into the forest north of here. ~ 0 0 2 D0 A path leads into the forest. ~ ~ 0 -1 10217 D2 That's the Olba River. ~ ~ 0 -1 10231 S #10219 Forest Trail~ The trail meanders haphazardly among the pine trees and aspens, not so much a deliberate construction as one of convenience. The lay of the land gently guides the path west and east. ~ 0 0 2 D1 ~ ~ 0 -1 10221 D3 ~ ~ 0 -1 10217 S #10220 Forest Trail~ Tall trees flank this section of path, framing a tight view of sky above. To the north, the forest opens upon a clear area, while the path continues south. ~ 0 0 2 D0 There appears to be a roadway to the north. ~ ~ 0 -1 10209 D2 ~ ~ 0 -1 10221 S #10221 Forest Trail~ Several unusually large trees stretch upward from this spot in the forest. The trail manages to squeeze around them, leading off to the north, west, and east. ~ 0 0 2 D0 ~ ~ 0 -1 10220 D1 ~ ~ 0 -1 10222 D3 ~ ~ 0 -1 10219 E tree trees~ They are quite tall indeed, covered in gooey sap, and rather majestic in their own way. ~ S #10222 Forest Trail~ The trail bends here from the west to the south, in deference to a large pile of stones here, partially covering a hillside and sticking out from dents in the ground. ~ 0 0 2 D2 ~ ~ 0 -1 10223 D3 ~ ~ 0 -1 10221 E stones pile~ There are a lot of them, of varying sizes. They look like they may have fit together into a wall or some other structure at some point, but it is impossible to fathom this for sure. ~ S #10223 Forest Trail~ A low, sod-covered hovel sits by the trail here, partially hidden among the trees. The front of the building seems to be made of the bones of some large animal cemented together with a reddish mud. The trail winds by north and south. ~ 0 0 2 D0 ~ ~ 0 -1 10222 D1 A beheveled hovel lies east. ~ ~ 0 -1 10224 D2 ~ ~ 0 -1 10225 S #10224 Hovel~ The bulk of this small room is below ground level, making it possible for most people to stand, but with little room to spare. The floor is carved from the dirt and stone of the ground, with lots of bumps and raised areas effectively serving as furniture. A small opening leads out west, and an even smaller one leading through a stack of wood to the south. ~ 0 8 0 D2 ~ ~ 0 -1 10226 D3 Into the forest. ~ ~ 0 -1 10223 S #10225 Forest Path~ The ground at this spot seems to be vibrating, and a constant low roar comes from somewhere nearby. The trees here are conspicuously shorter than elsewhere as well. The trail itself leads rather directly north and west. A small pile of wood can be seen in the forest east of here. ~ 0 0 2 D0 ~ ~ 0 -1 10223 D1 There is a pile of wood to the east. ~ ~ 0 -1 10226 D3 ~ ~ 0 -1 10227 S #10226 Woodpile~ A pile of wood rests against a small grass covered hill here, the many logs being long and thick, and stacked at every off angle imaginable. A trail leads through the forest west of here. ~ 0 0 1 D3 ~ ~ 0 -1 10225 S #10227 Forest Path~ The ground here is quite definitely shaking, a low rumbling coming from some vague spot below. A steep hill of piled debris blocks movement west, and the path leads off to the east and the south. ~ 0 0 2 D1 ~ ~ 0 -1 10225 D2 ~ ~ 0 -1 10228 S #10228 Dead End in the Forest~ The trail seems to end here at a point where hacking further into the thick forest would be painfully slow, and the effort too great for true progress. Northward, the trail leads away. ~ 0 0 2 D0 ~ ~ 0 -1 10227 S #10229 Riverbank~ A rocky slope angles into the northward-running waters of the Olba River here, just south of a covered bridge. The riverbank is too steep to follow south of here. ~ 0 0 2 D0 There is a roadway north of here. ~ ~ 0 -1 10204 D1 The Olba River lies east. ~ ~ 0 -1 10235 S #10230 Olba River~ Roaring as it exits the dark tunnel east of here, the Olba river spreads out to a more natural width than its previous constriction. Above the exit of the tunnel is a tall pile of dirt and debris, somewhat grown over, which would seem to have been caused by the force of the river forcing its way above ground. ~ 0 0 7 D1 Into a deep, dark cave. ~ ~ 0 -1 15189 D3 The river slows down to a calmer pace west of here. ~ ~ 0 -1 10231 S #10231 Olba River~ The water of the river flows lazily east to west through a pine forest here. A trail leads away from the north bank. ~ 0 0 7 D0 The riverbank is climbable to the north. ~ ~ 0 -1 10218 D1 ~ ~ 0 -1 10230 D3 ~ ~ 0 -1 10232 S #10232 Olba River~ Branches lean far over the river in this section, dropping the occasional leaf or needle in the water. The trees themselves grow right from the edge of the water. The flow of the river continues east to west. ~ 0 0 7 D1 ~ ~ 0 -1 10231 D3 ~ ~ 0 -1 10233 S #10233 Olba River~ The river continues through a tree lined area here, turning from the east to the north at a casual rate. Small rocks dot the water near the edges. ~ 0 0 7 D0 ~ ~ 0 -1 10234 D1 ~ ~ 0 -1 10232 S #10234 Olba River~ Trees overhang the river here, leaning from the river's edge to give shade to much of the water. Small rocks peek out from under the water's surface near the edges. The river continues to flow northward here. ~ 0 0 7 D0 ~ ~ 0 -1 10235 D2 ~ ~ 0 -1 10233 S #10235 Olba River~ Up ahead, just north of here, a large wooden covered bridge spans the river, the lone visible construction in the area. The riverbank on the west is clear and not too steep to climb, and path leads from there to a spot by the bridge. ~ 0 0 7 D0 The river passes underneath a covered bridge. ~ ~ 0 -1 10236 D2 ~ ~ 0 -1 10234 D3 The bank of the riber is climbable to the west. ~ ~ 0 -1 10229 S #10236 Under the Covered Bridge~ The construction of the bridge is quite visible here, the wide beams and small spaces between each board stretching from shore to shore, a foundation of rock at each end. The bridge provides a deep amount of shade here, nicely complimenting the stark blackness of the ripples in the water. ~ 0 4097 7 D0 ~ ~ 0 -1 10237 D2 ~ ~ 0 -1 10235 S #10237 Olba River~ Downstream of a covered bridge to the south, the river continues to head south. A small stretch of roadway can barely be seen above the west bank of the river, and the east bank is marked by stark emptiness. ~ 0 0 7 D0 ~ ~ 0 -1 10238 D2 ~ ~ 0 -1 10236 S #10238 Olba River~ The river flows from gentle waters to the south into more fast and dangerous waters northward. A number of sharp rocks stick up near the edges and become more common ahead. Dark forest borders the river on the west, and a desolate plain extends eastward. ~ 0 0 7 D0 ~ ~ 0 -1 10239 D2 ~ ~ 0 -1 10237 S #10239 Olba River~ Large, sharp rocks stick out of the water in the middle of the river here, forcing any boat to turn to one side or the other, a non-trivial task as the river flows quickly here, hurrying northward. In this section, the river has carved a particularly deep channel in the ground, and nothing is visible above the steep banks. ~ 0 0 7 D0 ~ ~ 0 -1 10240 D2 ~ ~ 0 -1 10238 E rocks~ They are VERY sharp, probably capable of rending the sturdiest boat to shreds in seconds. ~ S #10240 Olba River~ The rapids here are tricky to handle for those in boats. Rocks peek above the surface in no particular pattern, as the water flows fiercely northward toward a confluence with another river. ~ 0 0 7 D2 ~ ~ 0 -1 10239 S #12000 Glacier~ This is a large mass of ice, moving ever so slowly down toward the west, forcing its way between two mountains. The footing here is relatively stable, but the ice and the angle of the slope make an ascent up the glacier too risky. Rising straight up on the north is a tremendous spire of rock, whose summit is enclosed in the clouds. ~ 0 0 5 D3 Down the glacier. ~ ~ 0 -1 12001 S #12001 Glacier~ This is a large mass of ice, moving ever so slowly down toward the west, forcing its way between two mountains. The footing here is relatively stable, but the ice and the angle of the slope make an ascent up the glacier too risky. ~ 0 0 5 D3 Down the glacier ~ ~ 0 -1 12002 S #12002 Glacier~ This is a large mass of ice, moving ever so slowly down between two mountains. The glacier continues to the west, where it angles off to the south. The footing here is relatively stable, but the ice and the angle of the slope make an ascent up the glacier too risky. A path leads up from the glacier on the north and there is a narrow ledge on the southern mountain which could be scrambled up to - it looks like there's a door there. ~ 0 0 5 D0 ~ ~ 0 -1 12006 D2 ~ ~ 0 -1 12005 D3 ~ ~ 0 -1 12003 S #12003 Glacier's Bend~ The glacier makes a bend here, following its path of least resistance, from the east down toward the south. The surface here is getting quite slippery and appears to be quite dangerous. With care, it might be possible to move down the glacier, but back up is clearly impossible. ~ 0 0 5 D2 ~ ~ 0 -1 12004 S #12004 Glacier's End~ The glacier comes to an abrupt end here. Its leading edge appears very unsafe, and several pieces could fall off at any time. Beyond the edge is a forested valley and a lake. Sheer cliff walls surround this area on the west and the east. A path is visible well up the wall on the west, reachable via a rope ladder. The footing here seems unreliable and the slightest move could be ill-advised. ~ 0 0 5 D4 ~ ~ 0 -1 12009 S #12005 Small Ledge~ The ledge here is not large. Indeed, there is hardly any room to move around. What is more remarkable is the huge door framed directly into the rock of the mountain. This portal is made entirely of a metal which doesn't quite look like steel. There is no handle, keyhole, hinges, or any apparent mechanical devices. Aside from the door, it is possible to climb down to the surface of the glacier below. ~ 0 0 5 D5 ~ ~ 0 -1 12002 S #12006 Icy Path~ This path definitely is not the result of any particular plan. It twists and turns between cliff faces and drops to piles of sharp rocks. There is a fair amount of ice here, packed down by passing creatures. The path angles down vaguely from the west toward a glacier to the south. ~ 0 0 5 D2 ~ ~ 0 -1 12002 D3 ~ ~ 0 -1 12007 S #12007 Icy Fork~ The path splits here, coming down from the north and turning both to the west and east. The path levels out a bit here and provides a nice view of an impress glacier below. ~ 0 0 5 D0 ~ ~ 0 -1 12010 D1 ~ ~ 0 -1 12006 D3 ~ ~ 0 -1 12008 S #12008 Icy Path~ This path definitely is not the result of any particular plan. It twists and turns between cliff faces and drops to piles of sharp rocks. There is a fair amount of ice here, packed down by passing creatures. The path here fits into an elbow in a mountain, turning from east to south. Below is a large glacier, which apparently made a similar turn in its development. ~ 0 0 5 D1 ~ ~ 0 -1 12007 D2 ~ ~ 0 -1 12009 S #12009 Icy Path~ This path definitely is not the result of any particular plan. It twists and turns between cliff faces and drops to piles of sharp rocks. There is a fair amount of ice here, packed down by passing creatures. Here, the path turns from the north into an opening in the mountain on the west. There is a rope ladder leading down to the glacier below. ~ 0 0 5 D0 ~ ~ 0 -1 12008 D3 ~ ~ 0 -1 12019 D5 ~ ~ 0 -1 12004 S #12010 Icy Path~ Here the path heads nearly straight up the mountain, although the rise in this area is not too steep. In fact, just to the north, where the going gets much steeper, the path disappears into a crevice. The path also leads south. ~ 0 0 5 D0 ~ ~ 0 -1 12011 D2 ~ ~ 0 -1 12007 S #12011 Crevice~ This is a space between two rough rock walls, open on the south and narrowing toward the north. The floor is littered - in fact, covered - with items that have fallen from some region above, mostly rocks, but there is also the occasional piece of cloth or other vaguely recognizably human object. ~ 0 0 5 D0 ~ ~ 0 -1 12012 D2 ~ ~ 0 -1 12010 S #12012 Narrow Crevice~ The Crevice is tighter here than to the south, where it opens up to the outside, while here it's impossible to tell whether the sides meet somewhere above or if there's a miniscule opening at the top. The crevice seems to get tighter to the north. ~ 0 9 5 D0 ~ ~ 0 -1 12014 D2 ~ ~ 0 -1 12011 S #12013 Tight Crevice~ This is a very tiny space, apparently created for those who are built like toothpicks. The crevice opens up on the west, leading onto the edge of a valley. The crevice weaves its way east. ~ 0 9 5 D1 ~ ~ 0 -1 12014 D3 An opening ~ ~ 0 -1 12501 S #12014 Tight Crevice~ This is a very tiny space, running west to east and apparently created for those who are built like toothpicks. Here, the crevice intersects with a larger crevice to the south, which has much more room to move around in. There is a tunnel leading downward. ~ 0 9 5 D1 ~ ~ 0 -1 12015 D2 ~ ~ 0 -1 12012 D3 ~ ~ 0 -1 12013 D5 ~ ~ 0 -1 12110 S #12015 Tight Crevice~ This is a very tiny space, running west to east and apparently created for those who are built like toothpicks. Here, the crevice intersects with a larger crevice to the north, which has slightly more room to move around in. ~ 0 9 5 D0 ~ ~ 0 -1 12016 D1 ~ ~ 0 -1 12017 D3 ~ ~ 0 -1 12014 S #12016 Narrow Crevice~ The crevice opens up into a canyon to the north, and joins up with another crevice to the south. ~ 0 9 5 D0 Into a canyon. ~ ~ 0 -1 12298 D2 ~ ~ 0 -1 12015 S #12017 Tighter Crevice~ How tight can these things get? It is quite difficult to move here, and there is no way for any two people to pass each other - no way whatsoever... The crevice appears to get even tighter to the east and widens a smidge to the west. ~ 0 8201 5 D1 ~ ~ 0 -1 12018 D3 ~ ~ 0 -1 12015 S #12018 Nest~ Quite clearly, some creature has made a nest here in the end of the crevice. There are bits of straw-like material enmeshed in sand and pebbles, which must have been ground up from the surrounding rock. The lone exit is to the west. ~ 0 8201 5 D3 ~ ~ 0 -1 12017 S #12019 Tunnel~ This is the sort of place which is usually described as dank, dark, and perhaps a bit spooky - adjectives which create a feeling of uneasiness in many people. In truth, it is an unlit passageway into the inside of some mountain, which was probably purposely hollowed out by someone, or something, intelligent. The walls are a bit moist and the air is cold. Whether these conditions are inviting or threatening is up to the individual and none other. The tunnel opens up on the outside world to the east and continues on into the mountain to the west. ~ 0 9 5 D1 ~ ~ 0 -1 12009 D3 ~ ~ 0 -1 12020 S #12020 Tunnel~ The main, larger tunnel here runs north and south, big enough to hold a giraffe. A smaller tunnel leads off eastwardly. ~ 0 9 5 D0 ~ ~ 0 -1 12021 D1 ~ ~ 0 -1 12019 D2 ~ ~ 0 -1 12024 S #12021 Tunnel~ The large tunnel here makes a turn from the south into a wide, open area to the west. ~ 0 9 5 D2 ~ ~ 0 -1 12020 D3 ~ ~ 0 -1 12022 S #12022 Crater~ The origin, volcanic or meteoritic, of this crater is not clear, but the oddly smooth floor of it is far, far below the top of the mountain. The mouth is wide at the top, but the sides narrow in toward the bottom so that it's not far across here. Three openings lead out of the crater, one to the south, one to the east, and one to the west. ~ 0 8 1 D1 ~ ~ 0 -1 12021 D2 ~ ~ 0 -1 12023 D3 ~ ~ 0 -1 12069 S #12023 Hollowed Out Room~ The original purpose of this place would seem to have been for meetings of some sort, for in the center of the room is a great round table, fashioned of the rock of the mountain with just a small space under the outer rim for people to put their legs as they sit on a similarly crafted bench which surrounds the whole thing. An opening leads out through the north wall. There is a tunnel leading downward. ~ 0 9 0 D0 ~ ~ 0 -1 12022 D5 ~ ~ 0 -1 12106 S #12024 Spiral~ The tunnel begins - or ends, depending on your perspective - a spiral here, leading down to the east and leveling off to the north. The floor curves gently into the sides as if this were carved out by a worm so large and heavy that gravity pulled its sides down. ~ 0 9 5 D0 ~ ~ 0 -1 12020 D1 ~ ~ 0 -1 12025 S #12025 Spiral~ The spiral continues, heading up to the west and down to the north. The air here is moving swiftly. ~ 0 9 5 D0 ~ ~ 0 -1 12026 D3 ~ ~ 0 -1 12024 S #12026 Spiral~ The spiral continues, heading up to the south and down to the west. The air here is moving swiftly. ~ 0 9 5 D2 ~ ~ 0 -1 12025 D3 ~ ~ 0 -1 12027 S #12027 Spiral~ The spiral ends - or begins, depending on your perspective - here. To the east, this smooth tunnel curves upward. The tunnel opens up on the outside world to the south. There is a bit of a breeze swirling around in here. ~ 0 9 5 D1 ~ ~ 0 -1 12026 D2 ~ ~ 0 -1 12028 S #12028 Base of Cliff~ The south side of this particular mountain rises straight up and down, at least at the bottom. It appears to angle off at minimum a few degrees well above this spot, but it's not possible to tell how much from here. A rounded tunnel leads directly into the mountain to the north. There are the barely passable remains of a landslide to the east. ~ 0 0 5 D0 ~ ~ 0 -1 12027 D1 ~ ~ 0 -1 12029 S #12029 Rock Pile~ At some time, perhaps years ago, part of the side of the mountain gave way here, and nobody has ever bothered to clean it up - which shouldn't be surprising, since most of the rocks would not yield to the efforts of a dozen strong people. It's possible to walk along the edge of the mountain both east and west. ~ 0 0 5 D1 ~ ~ 0 -1 12030 D3 ~ ~ 0 -1 12028 S # 12030 Stream~ Running directly out of the mountain here is a barely trickling stream, which runs over a wide streambed headed south. The stream itself is so narrow and shallow it would take quite an effort to get wet in it. To the west and east are areas littered with one thing or another. ~ 0 0 5 D1 ~ ~ 0 -1 12031 D2 ~ ~ 0 -1 12032 D3 ~ ~ 0 -1 12029 S #12031 Bones~ If there is a place in the area where creatures come to die, this must be it. The ground is littered with bones, most of which have been ground into small hunks and slivers. Another possibility is that, since this place is a box-like canyon, all these creatures were trapped here by some thing, or things, which was hungry or just bloodthirsty. ~ 0 0 5 D3 ~ ~ 0 -1 12030 S #12032 Stream~ A trickle of a stream meanders down a gentle slope and between rows of tall fir trees. The stream bed angles in from the north and heads off toward the west. ~ 0 0 4 D0 ~ ~ 0 -1 12030 D3 ~ ~ 0 -1 12033 S #12033 Stream~ A trickle of a stream meanders down a gentle slope and between rows of tall fir trees. The stream bed angles in from the east and heads off toward the south. ~ 0 0 4 D1 ~ ~ 0 -1 12032 D2 ~ ~ 0 -1 12034 S #12034 Waterfall, Sort Of~ A tiny stream, about the width of a dog's stride, pours over the edge of a cliff here - or rather, does its best to reach the edge and drip over. There isn't even a continuation of the stream at the bottom of the cliff, just some mineral stains on the rocks that make up the cliff itself. A trail crosses the waterfall boldly and disappears into the forest to the east and west. ~ 0 0 4 D0 ~ ~ 0 -1 12033 D1 ~ ~ 0 -1 12035 D3 ~ ~ 0 -1 12060 S #12035 Trail~ This is a pleasant section of trail, the pine trees scattered thickly around it, the sounds of birds and small burrowing animals filling the air. The trail passes by a waterfall here. There is a place to stand at the top of it to the west and the trail leads to the bottom of it to the south. The trail also continues east. ~ 0 0 4 D1 ~ ~ 0 -1 12040 D2 ~ ~ 0 -1 12036 D3 ~ ~ 0 -1 12034 S #12036 Trail~ This is a pleasant section of trail, the pine trees scattered thickly around it, the sounds of birds and small burrowing animals filling the air. There is a small gully to the west filled with rocks which a weak waterfall trickles into. The trail runs north to south here. ~ 0 0 3 D0 ~ ~ 0 -1 12035 D2 ~ ~ 0 -1 12037 D3 ~ ~ 0 -1 12038 S #12037 Trail~ This is a pleasant section of trail, the pine trees scattered thickly around it, the sounds of birds and small burrowing animals filling the air. The trail leads north and south here. ~ 0 0 3 D0 ~ ~ 0 -1 12036 D2 ~ ~ 0 -1 12800 S #12038 Base of Waterfall~ From appearances, it looks like this was once a rather important natural phenomenon. The area at the base of the waterfall has been beaten down by a great force, and would make a pretty good start on a bottomless pit. There are also many large rocks which have been worn smooth by the onrushing water. Now, on the other hand, the waterfall has been reduced to a small stream which barely makes it over the top and hardly reaches the rocks below. With the water mostly gone, a cave has been revealed which can be scrambled into to the north. A trail to the east is also reachable. ~ 0 0 3 D0 Cave ~ ~ 0 -1 12039 D1 ~ ~ 0 -1 12036 S #12039 Cave~ Damp, dank, and dark, but it's quite comfortable to the lichen and more complex life forms that live here. The cave opens up to the aboveground world to the south. There is a tunnel leading west. ~ 0 9 0 D2 ~ ~ 0 -1 12038 D3 ~ ~ 0 -1 12130 S #12040 Trail~ This is a pleasant section of trail, the pine trees scattered thickly around it, the sounds of birds and small burrowing animals filling the air. The trail leads east and west here. ~ 0 0 3 D1 ~ ~ 0 -1 12041 D3 ~ ~ 0 -1 12035 S #12041 Trail~ This is a pleasant section of trail, the pine trees scattered thickly around it, the sounds of birds and small burrowing animals filling the air. The trail leads north and west here. ~ 0 0 3 D0 ~ ~ 0 -1 12042 D3 ~ ~ 0 -1 12040 S #12042 Trail Fork~ Here, the Great Nothern Road from the east splits into two branches here. One, not as obvious, leads north, toward a snow covered peak and increasing altitude. The other leads south into a pine forest, and could be considered an extension of the Great Northern Road. ~ 0 0 4 D0 ~ ~ 0 -1 12043 D1 ~ ~ 0 -1 12051 D2 ~ ~ 0 -1 12041 D3 ~ ~ 0 -1 12053 S #12043 Trail~ This rough path weaves through a barren terrain. The going is pretty steep here as the trail climbs up toward a mountain to the northwest. The trail itself runs in a north-south direction. ~ 0 0 5 D0 ~ ~ 0 -1 12044 D2 ~ ~ 0 -1 12042 S #12044 Trail~ The trail has to detour around a large rock sticking out of the ground here. The face of the rock is steep here, but it might be possible to get on top of it from the other size, where there ought to be much less of a distance to climb. The trail comes from the south and moves around the west side of the rock. ~ 0 0 5 D2 ~ ~ 0 -1 12043 D3 ~ ~ 0 -1 12045 S #12045 Trail~ The trail curves around the rock here, north to east, navigating some tough and steep territory in the process. The jagged peak of a mountain sticks impressively into the air just west of here, but there doesn't seem to be a way to climb it, at least from this side. ~ 0 0 5 D0 ~ ~ 0 -1 12046 D1 ~ ~ 0 -1 12044 S #12046 Trail~ The trail curves around the rock here, south to east, navigating some tough and steep territory in the process. The jagged peak of a mountain sticks impressively into the air just west of here, but there doesn't seem to be a way to climb it, at least from this side. ~ 0 0 5 D1 ~ ~ 0 -1 12047 D2 ~ ~ 0 -1 12045 S #12047 Trail~ The trail, coming from a ridge to the north, has to detour around a large rock here by going around its west side. The rock at this point is to steep to climb, but there is a spot to the east where the slope of the rock comes closer to the ground and there are a number of objects sticking out of the ground as well. ~ 0 0 5 D0 ~ ~ 0 -1 12050 D1 ~ ~ 0 -1 12048 D3 ~ ~ 0 -1 12046 S #12048 Clearing~ In a somewhat bizarre arrangement, a group of stones has been placed here, mostly in two lines, forming an aisle of sorts leading up to the edge of the large rock to the south, which has some stairs cut into to make it easier to climb. Each stone has been cut with a hexagonal cross-section and a flat smooth top, and the stones becomes wider and taller as they near the rock. ~ 0 0 5 D2 The Rock ~ ~ 0 -1 12049 D3 ~ ~ 0 -1 12047 S #12049 The Rock~ This perch is a good place to watch the surrounding countryside. From the forest to the south, to the narrow ribbon of road extending off to the east, to the jagged peak to the west, to the hints of more impressive peaks to the north, the view is clean and clear, as if magically aided. The rock itself has been shaped and chiseled at in several unique ways. There are holes around the perimeter of the rock of about the right size to insert poles for torches, flags, or perhaps something more elaborate. A hollowed out section could be used as some kind of basin. Down the middle of the rock are four parallel lines which intersect a circle. A flight of stairs cut into the rock lead down to the north. ~ 0 4160 4 D0 ~ ~ 0 -1 12048 S #12050 Ridge~ The land buckles here, forming a long strip of high land which falls off steeply on both sides. The land to the south is a bit more navigable, there being a well marked trail there. To the north, however, there is a dropoff which can be scrambled down, but a way back would be most uncertain. At the bottom is a massive glacier, flowing west and bounded by the ridge and more mountains to the north. ~ 0 0 5 D0 The Glacier ~ ~ 0 -1 12000 D2 ~ ~ 0 -1 12047 S #12051 The Great Northern Road~ This is the Great Northern Road, pounded into existence by generations of adventurers and traders. It may be a bit dangerous and harsh, but there is little alternative in this region. It extends from west to east, on and on. In this area, it skirts a pine forest on the south. ~ 0 0 5 D1 ~ ~ 0 -1 12052 D3 ~ ~ 0 -1 12042 S #12052 The Great Northern Road~ This is the Great Northern Road, pounded into existence by generations of adventurers and traders. It may be a bit dangerous and harsh, but there is little alternative in this region. It extends from west to east, on and on. A trail leads south. ~ 0 0 5 D2 ~ ~ 0 -1 3505 D1 ~ ~ 0 -1 10200 D3 ~ ~ 0 -1 12051 S #12053 Hostel~ The hostel is a small, climate-controlled one-room building for travellers to take breaks in. There is a sign on the wall which implores visitors, "No fighting, stealing, or graffiti on the walls. This will be enforced." The world and all its dangers is to the east. ~ 0 2184 0 D1 The real world ~ ~ 0 -1 12042 S #12060 Trail~ This trail is very well used as there is a very definite line where the trail stops and the forest begins on the sides of it. This particular section leads from west to east, where there seems to be a clearing of sorts. ~ 0 0 5 D1 ~ ~ 0 -1 12034 D3 ~ ~ 0 -1 12061 S #12061 Trail~ This trail is very well used as there is a very definite line where the trail stops and the forest begins on the sides of it. This particular section leads from west to east. ~ 0 0 5 D1 ~ ~ 0 -1 12060 D3 ~ ~ 0 -1 12062 S #12062 Trail~ This trail is very well used as there is a very definite line where the trail stops and the forest begins on the sides of it. This particular section leads from north to east. ~ 0 0 5 D0 ~ ~ 0 -1 12063 D1 ~ ~ 0 -1 12061 S #12063 Trail~ This trail is very well used as there is a very definite line where the trail stops and the forest begins on the sides of it. This particular section leads from north to south. ~ 0 0 5 D0 ~ ~ 0 -1 12064 D2 ~ ~ 0 -1 12062 S #12064 Trail~ This trail is very well used as there is a very definite line where the trail stops and the forest begins on the sides of it. This particular section leads from north to south. Some sort of flat-topped mountain peeks over the trees to the north. ~ 0 0 5 D0 ~ ~ 0 -1 12065 D2 ~ ~ 0 -1 12063 S #12065 Trail~ This trail is very well used as there is a very definite line where the trail stops and the forest begins on the sides of it. This particular section leads from west to south, going around a flat-topped mountain to the north of here. ~ 0 0 5 D2 ~ ~ 0 -1 12064 D3 ~ ~ 0 -1 12066 S #12066 Trail~ This trail is very well used as there is a very definite line where the trail stops and the forest begins on the sides of it. This particular section leads from north to east, going around a flat-topped mountain to the northeast of here. ~ 0 0 5 D0 ~ ~ 0 -1 12067 D1 ~ ~ 0 -1 12065 S #12067 Trail~ This trail is very well used as there is a very definite line where the trail stops and the forest begins on the sides of it. This particular section leads from west to south, going around a flat-topped mountain to the northeast of here. A tunnel leads nto the mountain to the north. ~ 0 0 5 D0 ~ ~ 0 -1 12068 D2 Into the interior of the mountain. ~ ~ 0 -1 12066 D3 ~ ~ 0 -1 12070 S #12068 Tunnel~ This is the sort of place which is usually described as dank, dark, and perhaps a bit spooky - adjectives which create a feeling of uneasiness in many people. In truth, it is an unlit passageway into the inside of some mountain, which was probably purposely hollowed out by someone, or something, intelligent. The walls are a bit moist and the air is cold. Whether these conditions are inviting or threatening is up to the individual and none other. The tunnel leads from the south into the interior of the mountain to the north. ~ 0 9 5 D0 Deeper Inside the Mountain. ~ ~ 0 -1 12069 D2 To the relative safety of outside. ~ ~ 0 -1 12067 S #12069 Tunnel~ The tunnel bends here from the south into a larger space to the east. ~ 0 9 5 D1 A large open space inside the mountain. ~ ~ 0 -1 12022 D2 A tunnel ~ ~ 0 -1 12068 S #12070 Trail~ This trail is very well used as there is a very definite line where the trail stops and the forest begins on the sides of it. This particular section leads from north to east, going around a flat-topped mountain to the northeast of here. ~ 0 0 5 D0 ~ ~ 0 -1 12071 D1 ~ ~ 0 -1 12067 S #12071 Trail~ This trail is very well used as there is a very definite line where the trail stops and the forest begins on the sides of it. This particular section leads from north to south, going around a flat-topped mountain to the east of here. ~ 0 0 5 D0 ~ ~ 0 -1 12072 D2 ~ ~ 0 -1 12070 S #12072 Trail~ This trail is very well used as there is a very definite line where the trail stops and the forest begins on the sides of it. This particular section leads from north to south, going around a flat-topped mountain to the east of here. ~ 0 0 5 D0 ~ ~ 0 -1 12073 D2 ~ ~ 0 -1 12071 S #12073 Trail~ This trail is very well used as there is a very definite line where the trail stops and the forest begins on the sides of it. This particular section leads from east to south, going around a flat-topped mountain to the east of here. ~ 0 0 5 D1 ~ ~ 0 -1 12074 D2 ~ ~ 0 -1 12072 S #12074 Trail~ This trail is very well used as there is a very definite line where the trail stops and the forest begins on the sides of it. This particular section leads from north to west, going around a flat-topped mountain to the east of here. ~ 0 0 5 D0 ~ ~ 0 -1 12075 D3 ~ ~ 0 -1 12073 S #12075 Trail~ This trail is very well used as there is a very definite line where the trail stops and the forest begins on the sides of it. This particular section leads from north to south, going around a flat-topped mountain to the east of here. ~ 0 0 5 D0 ~ ~ 0 -1 12624 D2 ~ ~ 0 -1 12074 S #12100 Lava Tube~ This a remnant of a long past volcanic age in the region, or at least appears that way at first glance. After further inspection, the walls seems a bit too round and the direction of the tube too regular. In the west wall of the tube is a strong door, reinforced by wrought iron. The tube leads south from here. ~ 0 9 2 D2 ~ ~ 0 -1 12101 D3 ~ door~ 1 12591 12596 S #12101 Lava Tube~ This a remnant of a long past volcanic age in the region, or at least appears that way at first glance. After further inspection, the walls seems a bit too round and the direction of the tube too regular. In this section, the tube angles from the north to the east. ~ 0 9 2 D0 ~ ~ 0 -1 12100 D1 ~ ~ 0 -1 12102 S #12102 Lava Tube~ This a remnant of a long past volcanic age in the region, or at least appears that way at first glance. After further inspection, the walls seems a bit too round and the direction of the tube too regular. In this section, the tube turns from the west to the south. ~ 0 9 2 D2 ~ ~ 0 -1 12103 D3 ~ ~ 0 -1 12101 S #12103 Lava Tube~ This a remnant of a long past volcanic age in the region, or at least appears that way at first glance. After further inspection, the walls seems a bit too round and the direction of the tube too regular. Here, there are passages to the north, east, and south. ~ 0 9 2 D0 ~ ~ 0 -1 12102 D1 ~ ~ 0 -1 12108 D2 ~ ~ 0 -1 12105 S #12104 Lava Tube~ This a remnant of a long past volcanic age in the region, or at least appears that way at first glance. After further inspection, the walls seems a bit too round and the direction of the tube too regular. The tube only leads east from here. ~ 0 9 2 D1 ~ ~ 0 -1 12105 S #12105 Lava Tube~ This a remnant of a long past volcanic age in the region, or at least appears that way at first glance. After further inspection, the walls seems a bit too round and the direction of the tube too regular. Here, there are passages north, south, and west. ~ 0 9 2 D0 ~ ~ 0 -1 12103 D2 ~ ~ 0 -1 12106 D3 ~ ~ 0 -1 12104 S #12106 Lava Tube~ This a remnant of a long past volcanic age in the region, or at least appears that way at first glance. After further inspection, the walls seems a bit too round and the direction of the tube too regular. There are passages north and east here, and an opening leading upward. ~ 0 9 2 D0 ~ ~ 0 -1 12105 D1 ~ ~ 0 -1 12107 D4 ~ ~ 0 -1 12023 S #12107 Lava Tube~ This a remnant of a long past volcanic age in the region, or at least appears that way at first glance. After further inspection, the walls seems a bit too round and the direction of the tube too regular. The only passage from here is west. ~ 0 9 2 D3 ~ ~ 0 -1 12106 S #12108 Lava Tube~ This a remnant of a long past volcanic age in the region, or at least appears that way at first glance. After further inspection, the walls seems a bit too round and the direction of the tube too regular. The tube leads west to east here. ~ 0 9 2 D1 ~ ~ 0 -1 12109 D3 ~ ~ 0 -1 12103 S #12109 Lava Tube~ This a remnant of a long past volcanic age in the region, or at least appears that way at first glance. After further inspection, the walls seems a bit too round and the direction of the tube too regular. There are passages north, east, and west here. ~ 0 9 2 D0 ~ ~ 0 -1 12110 D1 ~ ~ 0 -1 12117 D3 ~ ~ 0 -1 12108 S #12110 Lava Tube~ This a remnant of a long past volcanic age in the region, or at least appears that way at first glance. After further inspection, the walls seems a bit too round and the direction of the tube too regular. Here, one tight passage leads east at a nearly precipitous angle and there is a more level passage south, as well as an opening above. ~ 0 9 2 D1 ~ ~ 0 -1 12111 D2 ~ ~ 0 -1 12109 D4 ~ ~ 0 -1 12014 S #12111 Lava Tube~ This a remnant of a long past volcanic age in the region, or at least appears that way at first glance. After further inspection, the walls seems a bit too round and the direction of the tube too regular. Here, the tube becomes tight and heads sharply downward from the west to the east. ~ 0 8201 2 D1 ~ ~ 0 -1 12112 D3 ~ ~ 0 -1 12110 S #12112 Pit~ Four smooth, slick walls rising up a fair distance form this room, which appears to have had use as storage at one point - maybe for humans, other creatures, or just piles of crates. There is a hole in the west wall which is evidently not part of the original design, and slippery steps have been built in one wall, which lead up. ~ 0 9 1 D3 ~ ~ 0 -1 12111 D4 ~ ~ 0 -1 12113 S #12113 Cavern~ This is a large, open space, apparently used for ceremonies of some sort. Purple tapestries are hung in alcoves in the walls of the cavern and chains are draped between stalactites handing from the ceiling. A glorified altar is on a raised platform east of here and stairs through an archway to the north lead up to a viewing gallery. Once upon a time, there was a grating covering up a pit in the center of the room, but it has been ripped off its hinges and is missing. There are steps carved in the wall of the pit which allow a safe descent downward. ~ 0 8 4 D0 ~ ~ 0 -1 12114 D1 ~ ~ 0 -1 12116 D5 ~ ~ 0 -1 12112 S #12114 Stairs~ These stairs lead upward from the cavern to the south to the gallery to the west. ~ 0 8 3 D2 ~ ~ 0 -1 12113 D3 ~ ~ 0 -1 12115 S #12115 Viewing Gallery~ Several rows of stone benches are built into the end of the cavern here, rising toward the back to provide an equal view of the altar below to all those seated. There is a set of stairs leading to the east. ~ 0 8 2 D1 ~ ~ 0 -1 12114 D3 ~ secret door~ 1 0 12150 S #12116 Altar~ The single feature here which attracts attention is the large block of roughly cut stone, stained with what very much looks like blood. To the west is the rest of the cavern, and above can be seen a viewing gallery with a perfect view of the stone. ~ 0 8 2 D3 ~ ~ 0 -1 12113 S #12117 Lava Tube~ This a remnant of a long past volcanic age in the region, or at least appears that way at first glance. After further inspection, the walls seems a bit too round and the direction of the tube too regular. There are passages east, west, and south here. ~ 0 9 2 D1 ~ ~ 0 -1 12118 D2 ~ ~ 0 -1 12119 D3 ~ ~ 0 -1 12109 S #12118 Lava Tube~ This a remnant of a long past volcanic age in the region, or at least appears that way at first glance. After further inspection, the walls seems a bit too round and the direction of the tube too regular. The only passage here is to the west. ~ 0 9 2 D3 ~ ~ 0 -1 12117 S #12119 Lava Tube~ This a remnant of a long past volcanic age in the region, or at least appears that way at first glance. After further inspection, the walls seems a bit too round and the direction of the tube too regular. Passages lead north, east, and south. ~ 0 9 2 D0 ~ ~ 0 -1 12117 D1 ~ ~ 0 -1 12132 D2 ~ ~ 0 -1 12120 S #12120 Lava Tube~ This a remnant of a long past volcanic age in the region, or at least appears that way at first glance. After further inspection, the walls seems a bit too round and the direction of the tube too regular. The tube leads north to south here. ~ 0 9 2 D0 ~ ~ 0 -1 12119 D2 ~ ~ 0 -1 12121 S #12121 Lava Tube~ This a remnant of a long past volcanic age in the region, or at least appears that way at first glance. After further inspection, the walls seems a bit too round and the direction of the tube too regular. The tube leads north to south here. ~ 0 9 2 D0 ~ ~ 0 -1 12120 D2 ~ ~ 0 -1 12122 S #12122 Lava Tube~ This a remnant of a long past volcanic age in the region, or at least appears that way at first glance. After further inspection, the walls seems a bit too round and the direction of the tube too regular. There are passages north, west, and south here. ~ 0 9 2 D0 ~ ~ 0 -1 12121 D2 ~ ~ 0 -1 12123 D3 ~ ~ 0 -1 12126 S #12123 Lava Tube~ This a remnant of a long past volcanic age in the region, or at least appears that way at first glance. After further inspection, the walls seems a bit too round and the direction of the tube too regular. The tube leads north to south here. ~ 0 9 2 D0 ~ ~ 0 -1 12122 D2 ~ ~ 0 -1 12124 S #12124 Lava Tube~ This a remnant of a long past volcanic age in the region, or at least appears that way at first glance. After further inspection, the walls seems a bit too round and the direction of the tube too regular. The tube turns from the north to the west here. ~ 0 9 2 D0 ~ ~ 0 -1 12123 D3 ~ ~ 0 -1 12125 S #12125 Lava Tube~ This a remnant of a long past volcanic age in the region, or at least appears that way at first glance. After further inspection, the walls seems a bit too round and the direction of the tube too regular. There are passages to the west, south, and east here. ~ 0 9 2 D1 ~ ~ 0 -1 12124 D2 ~ ~ 0 -1 12131 D3 ~ ~ 0 -1 12129 S #12126 Lava Tube~ This a remnant of a long past volcanic age in the region, or at least appears that way at first glance. After further inspection, the walls seems a bit too round and the direction of the tube too regular. The tube turns from the east to the south here. ~ 0 9 2 D1 ~ ~ 0 -1 12122 D2 ~ ~ 0 -1 12127 S #12127 Lava Tube~ This a remnant of a long past volcanic age in the region, or at least appears that way at first glance. After further inspection, the walls seems a bit too round and the direction of the tube too regular. The tube turns from the north to the west here. ~ 0 9 2 D0 ~ ~ 0 -1 12126 D3 ~ ~ 0 -1 12128 S #12128 Lava Tube~ This a remnant of a long past volcanic age in the region, or at least appears that way at first glance. After further inspection, the walls seems a bit too round and the direction of the tube too regular. The tube turns from the east to the south here. ~ 0 9 2 D1 ~ ~ 0 -1 12127 D2 ~ ~ 0 -1 12129 S #12129 Lava Tube~ This a remnant of a long past volcanic age in the region, or at least appears that way at first glance. After further inspection, the walls seems a bit too round and the direction of the tube too regular. There are passages north, east, and south here. ~ 0 9 2 D0 ~ ~ 0 -1 12128 D1 ~ ~ 0 -1 12125 D2 ~ ~ 0 -1 12130 S #12130 Lava Tube~ This a remnant of a long past volcanic age in the region, or at least appears that way at first glance. After further inspection, the walls seems a bit too round and the direction of the tube too regular. The tube turns from the north to the east here. ~ 0 9 2 D0 ~ ~ 0 -1 12129 D1 ~ ~ 0 -1 12039 S #12131 Lava Tube~ This a remnant of a long past volcanic age in the region, or at least appears that way at first glance. After further inspection, the walls seems a bit too round and the direction of the tube too regular. The only passage here is to the north. ~ 0 9 2 D0 ~ ~ 0 -1 12125 S #12132 Lava Tube~ This a remnant of a long past volcanic age in the region, or at least appears that way at first glance. After further inspection, the walls seems a bit too round and the direction of the tube too regular. The tube leads west to east here. ~ 0 9 2 D1 ~ ~ 0 -1 12133 D3 ~ ~ 0 -1 12119 S #12133 Lava Tube~ This a remnant of a long past volcanic age in the region, or at least appears that way at first glance. After further inspection, the walls seems a bit too round and the direction of the tube too regular. There are passages here to the north, west, and east. ~ 0 9 2 D0 ~ ~ 0 -1 12135 D1 ~ ~ 0 -1 12134 D3 ~ ~ 0 -1 12132 S #12134 Lava Tube~ This a remnant of a long past volcanic age in the region, or at least appears that way at first glance. After further inspection, the walls seems a bit too round and the direction of the tube too regular. The tube turns from the north to the west here. ~ 0 9 2 D0 ~ ~ 0 -1 12140 D3 ~ ~ 0 -1 12133 S #12135 Lava Tube~ This a remnant of a long past volcanic age in the region, or at least appears that way at first glance. After further inspection, the walls seems a bit too round and the direction of the tube too regular. The tube curves from the east to the south here. ~ 0 9 2 D1 ~ ~ 0 -1 12140 D2 ~ ~ 0 -1 12133 S #12136 Lava Tube~ This a remnant of a long past volcanic age in the region, or at least appears that way at first glance. After further inspection, the walls seems a bit too round and the direction of the tube too regular. The tube curves from the east to the south here. ~ 0 9 2 D1 ~ ~ 0 -1 12137 D2 ~ ~ 0 -1 12140 S #12137 Lava Tube~ This a remnant of a long past volcanic age in the region, or at least appears that way at first glance. After further inspection, the walls seems a bit too round and the direction of the tube too regular. The tube contines west and narrows into a tunnel to the east. ~ 0 9 2 D3 ~ ~ 0 -1 12136 S #12138 Lava Tube~ This a remnant of a long past volcanic age in the region, or at least appears that way at first glance. After further inspection, the walls seems a bit too round and the direction of the tube too regular. To the north, a small tunnel exits the tube. ~ 0 9 2 D3 ~ ~ 0 -1 12139 S #12139 Lava Tube~ This a remnant of a long past volcanic age in the region, or at least appears that way at first glance. After further inspection, the walls seems a bit too round and the direction of the tube too regular. The tube runs west to east here. ~ 0 9 2 D1 ~ ~ 0 -1 12138 D3 ~ ~ 0 -1 12140 S #12140 Crystal Cave~ Thousands of scintillating colors resound off the walls of this amazing chamber, mostly pinks, but purples, reds, cyans, yellows, and more. It's enough to blind someone given enough time. The actual source of the light seems to be behind the walls, but the mechanism is beyond human intelligence. There are passages north, east, south, and west, and opening in the ceiling with no apparent way to navigate short of flying. ~ 0 16392 1 D0 ~ ~ 0 -1 12136 D1 ~ ~ 0 -1 12139 D2 ~ ~ 0 -1 12134 D3 ~ ~ 0 -1 12135 D4 ~ ~ 0 -1 12141 S #12141 Vertical Tube~ This a thin tunnel with just enough room for one person to fit laterally. There is absolutely no purchase on any side of the tube to rest feet upon. Above, the tube widens up a bit, and below is a lighted room. ~ 0 8201 8 D4 ~ ~ 0 -1 12142 D5 ~ ~ 0 -1 12140 S #12142 Wide Spot~ The tube is wide enough in here for people to pass each other, but there is still no place to stand. The tube continues both up and down. ~ 0 9 8 D4 ~ ~ 0 -1 12143 D5 ~ ~ 0 -1 12141 S #12143 Vertical Tube~ This a thin tunnel with just enough room for one person to fit laterally. There is absolutely no purchase on any side of the tube to rest feet upon. Above is an opening to the outside and below is a wider space. ~ 0 8201 8 D4 ~ ~ 0 -1 12144 D5 ~ ~ 0 -1 12142 S #12144 Overlook~ From this spot near the very top of a mountain it is possible to see a number of the major features of the region. There is another peak, quite jagged, to the southwest, and just to the south is a glacier bounded by a ridge. To the distant south is a forest. West of here is a valley with two towers sticking out. North are more mountains, hardly distinguishable from each other. There is a tall spire of rock here, which extends even higher up in the air. It is possible to climb, but looks risky. There is an opening in the mountain which leads down, as well. ~ 0 0 5 D4 ~ ~ 0 -1 12145 D5 ~ ~ 0 -1 12143 S #12145 Spire~ This is a point at the very tip of a thin shaft of rock. There is no place here that looks safe - all spots would threaten a fall off the mountain. The smoother mountaintop below looks much more safe. To the west, fluffy clouds float by. One of them looks fairly solid....nah, couldn't be! ~ 0 0 5 D3 There is a cloud there that doesn't seem to move. ~ ~ 0 -1 9101 D5 ~ ~ 0 -1 12144 S #12150 Secret Passage~ This narrow hallway extends down to the north at a very precipitous angle, and a warm blast of heat rises up from that direction. In the east wall here is the outline of a door, which is flush with the wall. ~ 0 13 3 D0 My, it's warm in that direction. ~ ~ 0 -1 12151 D1 ~ door secret~ 1 0 12115 S #12151 Stony Passage~ The passage runs from the east to the west here, the heat coming from the west being rather considerable. A passage slopes upward to the south as well. ~ 0 9 3 D1 ~ ~ 0 -1 12152 D2 ~ ~ 0 -1 12150 D3 ~ ~ 0 -1 12162 S #12152 By The Underground Pool~ Steam rises from the small pool of water in this hollowed out room. The water looks remarkably clear and healthy, which may be a result of the impurities being boiled out. A passage leads out to the west. ~ 0 9 3 D3 ~ ~ 0 -1 12151 S #12162 East Side Of Cavern~ It is very hot in here, a fact which could be explained by the hot springs and bubbling pools of lava in here. A stone passage leads away to the east. The cavern extends west, where the floor gives way and an occasional flame appears. ~ 0 9 3 D1 ~ ~ 0 -1 12151 D3 ~ ~ 0 -1 12163 S #12163 Over The Lava Pool~ Below this spot is a descending chasm into the depths of the earth where lava gurgles up constantly, and fires spark themselves into a brief, yet dramatically fierce, existance. There is a strong smell of sulfur here. There are safe places to walk to the west and east, in addition to a ledge in the north wall of the cavern. ~ 0 9 8 D0 ~ ~ 0 -1 12165 D1 ~ ~ 0 -1 12162 D3 ~ ~ 0 -1 12166 D5 ~ ~ 0 -1 12164 S #12164 The Lava Pool~ Lava gurgles up in wave after wave, the retching of the earth. It then slides down the rough and creased walls, not quite hardening as it reaches into the warmth of the pool, bubbling and burning up the precious oxygen. Flames flicker up and around randomly, with wild abandon, careless of life. ~ 0 9 8 D4 ~ ~ 0 -1 12163 S #12165 Ledge Over The Lava Pool~ This little place seems to be built for someone who normally prefers to fly rather than stand, as there is hardly any place to rest any feet, or other appendages. ~ 0 9 5 D2 ~ ~ 0 -1 12163 S #12166 West Side Of Cavern~ The walls of the cavern here are rough, and the ceiling is low, so that most people would have to bend over some while standing. There doesn't seem to be any way out except over the lava pool to the east. ~ 0 9 3 D1 ~ ~ 0 -1 12163 S #12200 Hillside~ This is a spot on the side of a hill. On the other side, to the south, is the valley of Anapest. To the northeast can be seen the peak of Eagle Mountain, and off toward the north is Talbert Mountain. Trails lead off to the north and west. ~ 0 0 4 D0 ~ ~ 0 -1 12223 D2 ~ ~ 0 -1 12506 D3 ~ ~ 0 -1 12201 S #12201 Pine Forest~ A trail winds through these tall pine trees from the west to the east. ~ 0 0 3 D1 ~ ~ 0 -1 12200 D3 ~ ~ 0 -1 12202 S #12202 Intersection in the Pine Forest~ A trail winds through these tall pine trees, forking between the west, east, and north. ~ 0 0 3 D0 ~ ~ 0 -1 12219 D1 ~ ~ 0 -1 12201 D3 ~ ~ 0 -1 12203 S #12203 Pine Forest~ A trail winds through these tall pine trees from the south to the east. ~ 0 0 3 D1 ~ ~ 0 -1 12202 D2 ~ ~ 0 -1 12204 S #12204 Pine Forest~ A trail winds through these tall pine trees from the north to the west. ~ 0 0 3 D0 ~ ~ 0 -1 12203 D3 ~ ~ 0 -1 12205 S #12205 Pine Forest~ A trail winds through these tall pine trees from the west to the east. ~ 0 0 3 D1 ~ ~ 0 -1 12204 D3 ~ ~ 0 -1 12206 S #12206 Pine Forest~ A trail winds through these tall pine trees from the west to the east. ~ 0 0 3 D1 ~ ~ 0 -1 12205 D3 ~ ~ 0 -1 12207 S #12207 Pine Forest~ A trail winds through these tall pine trees from the north to the east. ~ 0 0 3 D0 ~ ~ 0 -1 12208 D1 ~ ~ 0 -1 12206 S #12208 Pine Forest~ A trail winds through these tall pine trees from the north to the south. ~ 0 0 3 D0 ~ ~ 0 -1 12209 D2 ~ ~ 0 -1 12207 S #12209 Intersection in the Pine Forest~ Trails from the north, east, and south intersect here amid the tall pine trees of the forest. ~ 0 0 3 D0 ~ ~ 0 -1 12210 D1 ~ ~ 0 -1 12214 D2 ~ ~ 0 -1 12208 S #12210 Pine Forest~ A trail winds through these tall pine trees from the north to the south. ~ 0 0 3 D0 ~ ~ 0 -1 12211 D2 ~ ~ 0 -1 12209 S #12211 Pine Forest~ A trail winds through these tall pine trees from the south to the east. ~ 0 0 3 D1 ~ ~ 0 -1 12212 D2 ~ ~ 0 -1 12210 S #12212 Pine Forest~ A trail winds through these tall pine trees from the west to the east. ~ 0 0 3 D1 ~ ~ 0 -1 12213 D3 ~ ~ 0 -1 12211 S #12213 Pine Forest~ A trail winds through these tall pine trees from the west to the south. ~ 0 0 3 D2 ~ ~ 0 -1 12216 D3 ~ ~ 0 -1 12212 S #12214 Pine Forest~ A trail winds through these tall pine trees from the west to the north. ~ 0 0 3 D0 ~ ~ 0 -1 12215 D3 ~ ~ 0 -1 12209 S #12215 Pine Forest~ A trail winds through these tall pine trees from the south to the east. ~ 0 0 3 D1 ~ ~ 0 -1 12216 D2 ~ ~ 0 -1 12214 S #12216 Clearing~ The trees here were obviously cleared away purposely not too long ago, there are signs of burned out stumps, and an occasional root sticking above the ground. Trails lead north, west, and east. ~ 0 0 3 D0 ~ ~ 0 -1 12213 D1 ~ ~ 0 -1 12217 D3 ~ ~ 0 -1 12215 S #12217 Pine Forest~ The trails curves here from the south to the west, where there is a clearing. ~ 0 0 3 D2 ~ ~ 0 -1 12218 D3 ~ ~ 0 -1 12216 S #12218 Pine Forest~ The trail bends from the north to the east here. ~ 0 0 3 D0 ~ ~ 0 -1 12217 D1 ~ ~ 0 -1 12220 S #12219 Intersection in the Pine Forest~ Trails lead off to the south, west, and to the north, where it takes a sharply downward slope. ~ 0 0 3 D0 ~ ~ 0 -1 12220 D2 ~ ~ 0 -1 12202 D3 ~ ~ 0 -1 12218 S #12220 Trench~ Something has created a winding little section of trench here, which rises up to ground level to the south. High above is the commanding peak of Talbert Mountain. The trench continues northward. ~ 0 0 2 D0 ~ ~ 0 -1 12221 D2 ~ ~ 0 -1 12219 S #12221 Trench~ The trench turns here from the south to the east. In the north wall of the trench is an old wooden door, which would have to lead directly into Talbert Mountain, if it leads anywhere. ~ 0 0 2 D2 ~ ~ 0 -1 12220 D3 ~ ~ 0 -1 12222 S #12222 Trench~ The trench comes to an end here, becoming a tunnel to the west. ~ 0 0 2 D1 ~ ~ 0 -1 12221 S #12223 Rocky Path~ The path is mostly a thin strip where most of the larger rocks have been moved aside. Here, the path runs north to south, framed by a pine forest to the west and Eagle mountain to the east. ~ 0 0 3 D0 ~ ~ 0 -1 12224 D2 ~ ~ 0 -1 12200 S #12224 Rocky Path~ The path plunges into a gap between the bases of Mount Talbert and Eagle Mountain, running roughly southwest to northeast. Here, the path twists from south to east. ~ 0 0 3 D1 ~ ~ 0 -1 12225 D2 ~ ~ 0 -1 12223 S #12225 Rocky Path~ Here, the path is stuck in a ravine formed by the periphery of two mountains. A thick copse of pine trees here shields this part of the path from any snow or rain which should decide to fall. The path bends to the north and west. ~ 0 4096 3 D0 ~ ~ 0 -1 12226 D3 ~ ~ 0 -1 12224 S #12226 Rocky Path~ The path continues through the shelter of the trees inside the ravine, and leads north to south here. ~ 0 4096 3 D0 ~ ~ 0 -1 12227 D2 ~ ~ 0 -1 12225 S #12227 Rocky Path~ Here, the path is stuck in a ravine formed by the periphery of two mountains. A thick copse of pine trees here shields this part of the path from any snow or rain which should decide to fall. The path leaves the ravine to the east, and continues south. ~ 0 4096 3 D1 ~ ~ 0 -1 12228 D2 ~ ~ 0 -1 12226 S #12228 Path on Ledge~ This part of the path lies on a ledge along the base of Talbert mountain. The ledge heads north and the path disappears into a ravine to the west. ~ 0 0 3 D0 ~ ~ 0 -1 12229 D3 ~ ~ 0 -1 12227 S #12229 Path on Ledge~ This part of the path lies on a ledge near the base of Talbert mountain, which forms an unclimbable wall to the west. Another path can be seen at a more level place below. The ledge heads north to south here. ~ 0 0 3 D0 ~ ~ 0 -1 12230 D2 ~ ~ 0 -1 12228 S #12230 Path on Ledge~ This part of the path lies on a ledge near the base of Talbert mountain, which forms an unclimbable wall to the west. Another path can be seen at a more level place below. The ledge heads south from here, and more level ground is to the north. ~ 0 0 3 D0 ~ ~ 0 -1 12231 D2 ~ ~ 0 -1 12229 S #12231 Rocky Intersection~ From this flat area northeast of Talbert mountain, paths lead north and east into similarly flat areas, and it's possible to scramble onto a ledge headed south. ~ 0 0 3 D0 ~ ~ 0 -1 12232 D1 ~ ~ 0 -1 12246 D2 ~ ~ 0 -1 12230 S #12232 Flat~ The ground here levels off a bit in comparison with the areas around the mountains to the south and the east. The flat continues to the north, west, and south. ~ 0 0 3 D0 ~ ~ 0 -1 12233 D2 ~ ~ 0 -1 12231 D3 ~ ~ 0 -1 12234 S #12233 Flat~ The level ground halts at the edge of a tall stone wall to the north and east here. The wall appears very impenetrable from this angle. ~ 0 0 3 D2 ~ ~ 0 -1 12232 D3 ~ ~ 0 -1 12235 S #12234 Flat~ This is a rather flat, rocky area in comparison with the mountains to the south and east. The flat continues north and east. ~ 0 0 3 D0 ~ ~ 0 -1 12235 D1 ~ ~ 0 -1 12232 S #12235 Flat~ This is a flat area, practically sculpted level, lying southwest of a stone wall, which rises in straight lines off the ground. A trail leads off to the north, and the flat extends south and east. ~ 0 0 3 D0 ~ ~ 0 -1 12236 D1 ~ ~ 0 -1 12233 D2 ~ ~ 0 -1 12234 S #12236 Rocky Trail~ This rocky section of trail leads west to the edge of a chasm, and south into a wide, flat area. A gate, permanently wedged open by accumulated sediment and rusty hinges forms a wide opening into a courtyard surrounded by a high stone wall to the east. ~ 0 0 3 D1 Into some enclosure of some sort. ~ ~ 0 -1 12330 D2 ~ ~ 0 -1 12235 D3 ~ ~ 0 -1 12237 S #12237 Eastern Edge of Chasm~ The ground descends precipitously out of eyesight within the long chasm running north to south here. The other side of the chasm is within a stone's throw, but it certainly could not be leaped to by any ordinary person. A trail leads off to the east. ~ 0 0 3 D1 ~ ~ 0 -1 12236 D3 ~ ~ 0 -1 12238 S #12238 Above the Chasm~ There is no visible bottom to the chasm - it is cloaked entirely in darkness not far below the rim. Here, the chasm runs north and south and there are suitable places to walk on edges of the chasm west and east. ~ 0 0 8 D1 Safe ground. ~ ~ 0 -1 12237 S #12239 Above the Chasm~ There is no visible bottom to the chasm - it is cloaked entirely in darkness not far below the rim. Here, the chasm runs west to east and there are suitable places to walk on edges of the chasm to the north and south. ~ 0 0 8 D2 Safe ground. ~ ~ 0 -1 12240 S #12240 Vague Trail by Chasm~ The trail ends here at the edge of a chasm which descends as far as the eye can see. The other side isn't too far away, but definitely out of reach for earthbound creatures. The trail leads away to the south. ~ 0 0 3 D0 ~ ~ 0 -1 12239 D2 ~ ~ 0 -1 12241 S #12241 Vague Trail~ From this point on the trail a large, sweeping plain extends across the northern horizon, interrupted by a snaking gap in the ground in many places. The path heads down to one part of the gap to the north, and skirts around the mountain of Ur to the south. ~ 0 0 3 D0 ~ ~ 0 -1 12240 D2 ~ ~ 0 -1 12242 S #12242 Vague Trail~ This trail is defined largely by a very shallow dip in the ground which meanders about and an absence of large rocks. The cold darkness of the mountain of Ur lies to the southeast, and the trail leads west and north here. ~ 0 0 3 D0 ~ ~ 0 -1 12241 D3 ~ ~ 0 -1 12243 S #12243 Vague Trail~ This trail is defined largely by a very shallow dip in the ground which meanders about and an absence of large rocks. The cold darkness of the mountain of Ur lies to the southeast, and the trail leads east and south here. ~ 0 0 3 D1 ~ ~ 0 -1 12242 D2 ~ ~ 0 -1 12244 S #12244 Vague Trail~ This trail is defined largely by a very shallow dip in the ground which meanders about and an absence of large rocks. The cold darkness of the mountain of Ur lies to the east, and the trail leads north and south here. ~ 0 0 3 D0 ~ ~ 0 -1 12243 D2 ~ ~ 0 -1 12245 S #12245 Vague Trail~ This trail is defined largely by a very shallow dip in the ground which meanders about and an absence of large rocks. The cold darkness of the mountain of Ur lies to the east, and the trail leads north and west here. ~ 0 0 3 D0 ~ ~ 0 -1 12244 D3 ~ ~ 0 -1 12246 S #12246 Flat~ This is a wide flat area, which continues off to the west. A vague trail leads east, while a beaten path leads south. ~ 0 0 3 D1 ~ ~ 0 -1 12245 D2 ~ ~ 0 -1 12247 D3 ~ ~ 0 -1 12231 S #12247 Beaten Path~ This path must be well used, for it is clearly marked and could nearly be followed while blindfolded. A sheer wall formed by the side of Talbert mountain rises sharply on the west. There is a ledge not far above, but it is not reachable. The path leads north to a flat area and south in the direction of Eagle mountain. ~ 0 0 3 D0 ~ ~ 0 -1 12246 D2 ~ ~ 0 -1 12248 S #12248 Beaten Path~ A sheer wall formed by the side of Talbert mountain rises sharply on the west. There is a ledge not far above, but it is not reachable. The path continues north, and veers to the east, keeping clear of Eagle mountain. ~ 0 0 3 D0 ~ ~ 0 -1 12247 D1 ~ ~ 0 -1 12249 S #12249 Beaten Path~ This path must be well used, for it is clearly marked and could nearly be followed while blindfolded. Here, the path heads west in the direction of Talbert mountain, and south. ~ 0 0 3 D2 ~ ~ 0 -1 12250 D3 ~ ~ 0 -1 12248 S #12250 Beaten Path~ This path must be well used, for it is clearly marked and could nearly be followed while blindfolded. Here, the path heads north and east around the edge of Eagle mountain. ~ 0 0 3 D0 ~ ~ 0 -1 12249 D1 ~ ~ 0 -1 12251 S #12251 Beaten Path~ This path must be well used, for it is clearly marked and could nearly be followed while blindfolded. Here, the path heads west and south around the edge of Eagle mountain. ~ 0 0 3 D2 ~ ~ 0 -1 12252 D3 ~ ~ 0 -1 12250 S #12252 Beaten Path~ The path continues north and south here, beside the edge of Eagle mountain on the west. There seems to be something in the trees to the east. ~ 0 0 3 D0 ~ ~ 0 -1 12251 D1 It's not possible to tell from here what's over there. ~ ~ 0 -1 12267 D2 ~ ~ 0 -1 12253 S #12253 Beaten Path~ This path must be well used, for it is clearly marked and could nearly be followed while blindfolded. Here, the path heads north and south, right beside the edge of Eagle mountain to the west. ~ 0 0 3 D0 ~ ~ 0 -1 12252 D2 ~ ~ 0 -1 12254 S #12254 Beaten Path~ This path must be well used, for it is clearly marked and could nearly be followed while blindfolded. Here, the path heads north and south, right beside the edge of Eagle mountain to the west. To the east is a precipitous drop into a quarry far below. ~ 0 0 3 D0 ~ ~ 0 -1 12253 D2 ~ ~ 0 -1 12255 S #12255 Beaten Path~ This path must be well used, for it is clearly marked and could nearly be followed while blindfolded. Here, the path heads north and south, right beside the edge of Eagle mountain to the west. To the east is a precipitous drop into a quarry far below. To the south is the hint of a town. ~ 0 0 3 D0 ~ ~ 0 -1 12254 D2 ~ ~ 0 -1 12505 S #12256 Gravel Path~ The path to the quarry is covered with many pieces of small gravel and the occasional cracked block of stone. The quarry itself is a deep pit rudely cut out of the ground just north of here. The path starts down a slope into the quarry to the east and leads away to the west. ~ 0 0 3 D1 ~ ~ 0 -1 12257 D3 ~ ~ 0 -1 12505 S #12257 Gravel Slope~ The path into the quarry descends between two walls of dirt and rock, forming a gentle curve from west to north, where the path enters the quarry on a ramp. ~ 0 0 3 D0 ~ ~ 0 -1 12258 D3 ~ ~ 0 -1 12256 S #12258 Ramp~ This gentle slope was built to ease the task of removing blocks of stone from the quarry floor to the north. ~ 0 0 3 D0 ~ ~ 0 -1 12259 D2 ~ ~ 0 -1 12257 S #12259 Quarry~ The floor of the quarry is rough from the uneven cuts of rock and bits of loose gravel and chips of rock which are the natural result of stone cutting. There is a ramp leaving the quarry to the south, and the entrance to an underground mine is north. The quarry itself extends to the west and east. ~ 0 0 1 D0 The entrance to the shaft is this way. ~ ~ 0 -1 12260 D1 ~ ~ 0 -1 12263 D2 Up the ramp. ~ ~ 0 -1 12258 D3 ~ ~ 0 -1 12261 S #12260 Entrance to the Shaft~ There are several large boards and chains which have been nailed and otherwise bound over the downward opening here. There doesn't seem to be any way around them. ~ 0 0 1 D2 ~ ~ 0 -1 12259 S #12261 Quarry~ The floor of the quarry is rough from the uneven cuts of rock and bits of loose gravel and chips of rock which are the natural result of stone cutting. A large pile of gravel looms on the south, and the quarry extends eastward of here. ~ 0 0 1 D1 ~ ~ 0 -1 12259 D2 Behind the pile of gravel. ~ ~ 0 -1 12262 S #12262 Behind A Pile of Gravel~ This a small, hidden spot in the quarry between a large pile of loose gravel and the quarry wall. It could make a good hiding place. ~ 0 0 1 D0 ~ ~ 0 -1 12261 S #12263 Quarry~ The floor of the quarry is rough from the uneven cuts of rock and bits of loose gravel and chips of rock which are the natural result of stone cutting. The quarry floor spreads out to the west, south, and east. ~ 0 0 1 D1 ~ ~ 0 -1 12266 D2 ~ ~ 0 -1 12264 D3 ~ ~ 0 -1 12259 S #12264 Quarry~ The floor of the quarry is rough from the uneven cuts of rock and bits of loose gravel and chips of rock which are the natural result of stone cutting. The quarry floor spreads out toward north and east. ~ 0 0 1 D0 ~ ~ 0 -1 12263 D1 ~ ~ 0 -1 12265 S #12265 Quarry~ The floor of the quarry is rough from the uneven cuts of rock and bits of loose gravel and chips of rock which are the natural result of stone cutting. The floor of the quarry extends north and west. ~ 0 0 1 D0 ~ ~ 0 -1 12266 D3 ~ ~ 0 -1 12264 S #12266 Quarry~ The floor of the quarry is rough from the uneven cuts of rock and bits of loose gravel and chips of rock which are the natural result of stone cutting. The quarry floor extends west and south from here. ~ 0 0 1 D2 ~ ~ 0 -1 12265 D3 ~ ~ 0 -1 12263 S #12267 Off the Beaten Path~ This is a cramped spot in a small forest whose trees are covered with some sort of dust. There is a well beaten path off to the west. To the east is some sort of large, white object. ~ 0 0 2 D1 A good guess is that there's a statue over there. ~ ~ 0 -1 12268 D3 ~ ~ 0 -1 12252 E tree trees dust~ It's white and grainy, like fine sand. ~ S #12268 Overgrown Clearing~ Once upon a time this was a well kept spot, centered about a larger than life humanoid statue. The trees have encroached and thrust their limbs around the statue, whose face has been blasted off. There is also an arm missing, but that would seem to be part of the original design. A path leads north and there is evidence of a trail off through the trees to the west. ~ 0 0 2 D0 ~ ~ 0 -1 12269 D3 ~ ~ 0 -1 12267 S #12269 Path Outside Cave~ It looks like there's a cave to the north, but it seems to move, always flitting on the edge of vision. Whether there's a cave or not, the path extends east and south without even taking notice of it. ~ 0 0 3 D1 ~ ~ 0 -1 12270 D2 ~ ~ 0 -1 12268 S #12270 Overgrown Path~ The trees and shrubbery around this section of path have rather forcefully grown into the way, so that travel here requires a great amount of effort ~ 0 8192 5 D1 ~ ~ 0 -1 12278 D3 ~ ~ 0 -1 12269 S #12271 Inside the Chasm~ This stretch of chasm is barely distinguishable from any other. It is windy here between two large walls of cold stone. The wind swirls and is very inconsistent. Here, there are openings in the wall to the north and to the south. ~ 0 9 8 D1 ~ ~ 0 -1 12302 D2 ~ ~ 0 -1 12272 D3 ~ ~ 0 -1 12301 D5 ~ ~ 0 -1 12304 S #12272 Edge of Chasm~ The tunnel opens up on the inside of a long, deep chasm here. On the other side of the chasm can be seen a similar opening to this one. The tunnel leads off south. ~ 0 9 1 D0 ~ ~ 0 -1 12271 D2 ~ ~ 0 -1 12273 S #12273 Dark Tunnel~ The roughly hewn sides of this tunnel rise tightly to a low, moist roof. The tightness of this place makes it seem that much more dark. The tunnel leads north to south here. ~ 0 9 1 D0 ~ ~ 0 -1 12272 D2 ~ ~ 0 -1 12274 S #12274 Dark Tunnel~ The roughly hewn sides of this tunnel rise tightly to a low, moist roof. The tightness of this place makes it seem that much more dark. The tunnel leads north to south here. ~ 0 9 1 D0 ~ ~ 0 -1 12273 D2 ~ ~ 0 -1 12275 S #12275 Dark Tunnel~ The roughly hewn sides of this tunnel rise tightly to a low, moist roof. The tightness of this place makes it seem that much more dark. The tunnel leads north to west here. ~ 0 9 1 D0 ~ ~ 0 -1 12274 D3 ~ ~ 0 -1 12276 S #12276 Dark Tunnel~ The roughly hewn sides of this tunnel rise tightly to a low, moist roof. The tightness of this place makes it seem that much more dark. The tunnel leads east from here, and opens up to the south. ~ 0 9 1 D1 ~ ~ 0 -1 12275 D2 ~ ~ 0 -1 12277 S #12277 Tunnel Entrance~ A wide opening enters into a sudden swell of ground to the north here, the interior dark and forboding. A path leads off south, through the trees. ~ 0 0 1 D0 ~ ~ 0 -1 12276 D2 ~ ~ 0 -1 12278 S #12278 Path~ The path runs north to south in this section, the trees encroaching from either side, their branches hanging low. ~ 0 0 2 D0 ~ ~ 0 -1 12277 D2 ~ ~ 0 -1 12279 D3 ~ ~ 0 -1 12270 S #12279 Path~ The path twists from north to east here as the trees and shrubbery bend inward, as if to bar passage here. ~ 0 0 2 D0 ~ ~ 0 -1 12278 D1 ~ ~ 0 -1 12280 S #12280 Path~ The path twists from south to west here as the trees and shrubbery bend inward, as if to bar passage here. ~ 0 0 2 D2 ~ ~ 0 -1 12281 D3 ~ ~ 0 -1 12279 S #12281 Path~ The trees are tall, thick, and dense in this area, and the shrubbery is low, ready to tangle the feet of passersby. The path itself is little travelled, but its course is quite apparent as it winds north. To the south can be seen a large valley. ~ 0 0 2 D0 ~ ~ 0 -1 12280 D2 Into the Valley of Tournaments. ~ ~ 0 -1 12282 S #12282 Valley of Tournaments~ This wide, open valley is used for various events, usually in the interest of violent competition, though not exclusively. There is plenty of room for a large audience and participants of nearly any number and size. This is the northwest corner of the valley. A trail leads away to the north. ~ 0 0 3 D0 Out of the valley. ~ ~ 0 -1 12281 D1 ~ ~ 0 -1 12283 D2 ~ ~ 0 -1 12291 S #12283 Valley of Tournaments~ This wide, open valley is used for various events, usually in the interest of violent competition, though not exclusively. There is plenty of room for a large audience and participants of nearly any number and size. This is the near the northwest corner of the valley. An outcropping of rock blocks movement east. ~ 0 0 3 D2 ~ ~ 0 -1 12290 D3 ~ ~ 0 -1 12282 S #12284 Dead End~ Simply put, there is but one exit from this boxlike space stuck in the north side of the valley, and that is to the south. ~ 0 0 2 D2 ~ ~ 0 -1 12285 S #12285 Valley of Tournaments~ This wide, open valley is used for various events, usually in the interest of violent competition, though not exclusively. There is plenty of room for a large audience and participants of nearly any number and size. This is the near the northeast corner of the valley. An outcropping of rock blocks movement west. To the north is an opening in the valley wall. ~ 0 0 3 D0 There appears to be a dead end there. ~ ~ 0 -1 12284 D1 ~ ~ 0 -1 12286 D2 ~ ~ 0 -1 12288 S #12286 Valley of Tournaments~ This wide, open valley is used for various events, usually in the interest of violent competition, though not exclusively. There is plenty of room for a large audience and participants of nearly any number and size. This is the northwest corner of the valley. ~ 0 0 3 D2 ~ ~ 0 -1 12287 D3 ~ ~ 0 -1 12285 S #12287 Valley of Tournaments~ This wide, open valley is used for various events, usually in the interest of violent competition, though not exclusively. There is plenty of room for a large audience and participants of nearly any number and size. This is a point at the east end of the valley. ~ 0 0 3 D0 ~ ~ 0 -1 12286 D3 ~ ~ 0 -1 12288 S #12288 Valley of Tournaments~ This wide, open valley is used for various events, usually in the interest of violent competition, though not exclusively. There is plenty of room for a large audience and participants of nearly any number and size. ~ 0 0 3 D0 ~ ~ 0 -1 12285 D1 ~ ~ 0 -1 12287 D3 ~ ~ 0 -1 12289 S #12289 Valley of Tournaments~ This wide, open valley is used for various events, usually in the interest of violent competition, though not exclusively. There is plenty of room for a large audience and participants of nearly any number and size. An outcropping of rock blocks movement north. ~ 0 0 2 D1 ~ ~ 0 -1 12288 D2 ~ ~ 0 -1 12292 D3 ~ ~ 0 -1 12290 S #12290 Valley of Tournaments~ This wide, open valley is used for various events, usually in the interest of violent competition, though not exclusively. There is plenty of room for a large audience and participants of nearly any number and size. ~ 0 0 3 D0 ~ ~ 0 -1 12283 D1 ~ ~ 0 -1 12289 D2 ~ ~ 0 -1 12293 D3 ~ ~ 0 -1 12291 S #12291 Valley of Tournaments~ This wide, open valley is used for various events, usually in the interest of violent competition, though not exclusively. There is plenty of room for a large audience and participants of nearly any number and size. This point is near the southwest corner of the valley. To the south a path leads out of the valley. ~ 0 0 3 D0 ~ ~ 0 -1 12282 D1 ~ ~ 0 -1 12290 D2 Out of the valley. ~ ~ 0 -1 12294 S #12292 Valley of Tournaments~ This wide, open valley is used for various events, usually in the interest of violent competition, though not exclusively. There is plenty of room for a large audience and participants of nearly any number and size. This is a point on the south side of the valley. ~ 0 0 3 D0 ~ ~ 0 -1 12289 D3 ~ ~ 0 -1 12293 S #12293 Valley of Tournaments~ This wide, open valley is used for various events, usually in the interest of violent competition, though not exclusively. There is plenty of room for a large audience and participants of nearly any number and size. This is a spot on the southern side of the valley. ~ 0 0 3 D0 ~ ~ 0 -1 12290 D1 ~ ~ 0 -1 12292 S #12294 Path~ The path here lends a nice view of the Valley of Tournaments, which lies to the north. To the south, the path enters a wide canyon. ~ 0 0 3 D0 To the Valley of Tournaments. ~ ~ 0 -1 12291 D2 Into a canyon. ~ ~ 0 -1 12295 S #12295 Canyon~ A canyon's a big hole in the ground with steep sides. That's what this place is. Once upon a time it was created by a river, which has long since disappeared, but surely it headed from the south to the north, for that's how the canyon runs here. ~ 0 0 2 D0 ~ ~ 0 -1 12294 D2 ~ ~ 0 -1 12296 S #12296 Canyon~ A canyon's a big hole in the ground with steep sides. That's what this place is. Once upon a time it was created by a river, which has long since disappeared, but surely it headed from the west to the north, for that's how the canyon runs here. ~ 0 0 2 D0 ~ ~ 0 -1 12295 D3 ~ ~ 0 -1 12297 S #12297 Canyon~ A canyon's a big hole in the ground with steep sides. That's what this place is. Once upon a time it was created by a river, which has long since disappeared, but surely it headed from the west to the east, for that's how the canyon runs here. ~ 0 0 2 D1 ~ ~ 0 -1 12296 D3 ~ ~ 0 -1 12298 S #12298 Canyon~ A canyon's a big hole in the ground with steep sides. That's what this place is. Once upon a time it was created by a river, which has long since dissappeared, but surely ran east from here, for that's where the canyon leads. There is space enough in a crevice to leave south. ~ 0 0 2 D1 ~ ~ 0 -1 12297 D2 ~ ~ 0 -1 12016 S #12301 Inside the Chasm~ This stretch of chasm is hardly distinguishable from any other. It is windy here between two large walls of cold stone. The wind swirls and is very inconsistent. ~ 0 9 8 D1 ~ ~ 0 -1 12271 D3 ~ ~ 0 -1 12301 D5 ~ ~ 0 -1 12303 S #12302 Inside the Chasm~ This stretch of chasm is hardly distinguishable from any other. It is windy here between two large walls of cold stone. The wind swirls and is very inconsistent. ~ 0 9 8 D1 ~ ~ 0 -1 12304 D3 ~ ~ 0 -1 12271 D5 ~ ~ 0 -1 12302 S #12303 Inside the Chasm~ This stretch of chasm is hardly distinguishable from any other. It is windy here between two large walls of cold stone. The wind swirls and is very inconsistent. ~ 0 9 8 D0 It looks like a ledge. ~ ~ 0 -1 12310 D1 ~ ~ 0 -1 12304 D3 ~ ~ 0 -1 12301 D4 ~ ~ 0 -1 12301 D5 ~ ~ 0 -1 12309 S #12304 Inside the Chasm~ This stretch of chasm is hardly distinguishable from any other. It is windy here between two large walls of cold stone. The wind swirls and is very inconsistent. ~ 0 9 8 D1 ~ ~ 0 -1 12302 D3 ~ ~ 0 -1 12303 D4 ~ ~ 0 -1 12271 D5 ~ ~ 0 -1 12306 S #12305 Inside the Chasm~ This stretch of chasm is hardly distinguishable from any other. It is windy here between two large walls of cold stone. The wind swirls and is very inconsistent. ~ 0 9 8 D1 ~ ~ 0 -1 12306 D3 ~ ~ 0 -1 12305 D4 ~ ~ 0 -1 12304 D5 ~ ~ 0 -1 12305 S #12306 Inside the Chasm~ This stretch of chasm is hardly distinguishable from any other. It is windy here between two large walls of cold stone. The wind swirls and is very inconsistent. ~ 0 9 8 D1 ~ ~ 0 -1 12307 D3 ~ ~ 0 -1 12305 D4 ~ ~ 0 -1 12304 D5 ~ ~ 0 -1 12309 S #12307 Inside the Chasm~ This stretch of chasm is hardly distinguishable from any other. It is windy here between two large walls of cold stone. The wind swirls and is very inconsistent. ~ 0 9 8 D1 ~ ~ 0 -1 12306 D3 ~ ~ 0 -1 12306 D4 ~ ~ 0 -1 12304 D5 ~ ~ 0 -1 12308 S #12308 Inside the Chasm~ This stretch of chasm is hardly distinguishable from any other. It is windy here between two large walls of cold stone. The wind swirls and is very inconsistent. ~ 0 9 8 D1 ~ ~ 0 -1 12304 D3 ~ ~ 0 -1 12301 D4 ~ ~ 0 -1 12301 D5 ~ ~ 0 -1 12309 S #12309 Inside the Chasm~ This stretch of chasm is hardly distinguishable from any other. It is windy here between two large walls of cold stone. The wind swirls and is very inconsistent. ~ 0 9 8 D1 ~ ~ 0 -1 12309 D3 ~ ~ 0 -1 12309 D4 ~ ~ 0 -1 12306 D5 ~ ~ 0 -1 12309 S #12310 Tiny Ledge~ There is hardly any room to stand on this narrow lip of rock. The rest of the chasm is dark and forboding. ~ 0 141 1 D2 ~ ~ 0 -1 12303 S #12330 Inside Enclosure~ The stone walls of the enclosure seem incongruous with the straw and scattered rocks on the dirt ground. A finely woven net hangs loosely from the edges of the walls, keeping out snow and rain, but not cold or heat, nor the light of day. ~ 0 4096 1 D3 Out the gate. ~ ~ 0 -1 12236 S #12350 Edge of Chasm~ A jut of rock hangs out over a long, deep chasm here. On the other side of the chasm can be seen a similar opening to this one. A tunnel leads off through the rock to the north. ~ 0 9 0 D0 A dark tunnel. ~ ~ 0 -1 12351 D2 A deep, long chasm. It's much too wide to jump. ~ ~ 0 -1 12271 S #12351 Dark Tunnel~ The walls of this tunnel bear deep gouge marks. Broken rock lies scattered on the floor, but offers no obstruction to movement. In contrast to the rough walls, the floor is fairly smooth beneath the rubble covering it. The tunnel continues to the north, and opens up to a larger cave-like area south. ~ 0 9 1 D0 A dark tunnel. ~ ~ 0 -1 12352 D2 The opening appears to overlook a chasm. ~ ~ 0 -1 12350 S #12352 Dark Tunnel~ Gouges in the side of the tunnel appear to have been made by crude digging instruments, as evidenced by the broken rock lying on the floor and the deep marks in the walls. The tunnel leads north to south here. ~ 0 9 1 D0 A dark tunnel. ~ ~ 0 -1 12353 D2 A dark tunnel. ~ ~ 0 -1 12351 S #12353 Dark Tunnel~ The crudely-formed tunnel continues south and north from here. The tunnel ceiling is covered with dark soot. ~ 0 9 1 D0 An intersection in the tunnel. ~ ~ 0 -1 12354 D2 A dark tunnel. ~ ~ 0 -1 12352 E soot~ The soot appears to have collected over time as a result of burning torches. ~ S #12354 Intersection in a Dark Tunnel~ The larger north/south tunnel is intersected by a narrow east/west tunnel. The openings leading east and west could more appropriately be described as cracks than a true tunnel, although they are wide enough to offer passage. A sliver of light penetrates from the north, where the tunnel starts to decline. ~ 0 9 1 D0 Could be a torch, could be sunlight, could be moonlight. Impossible to be sure. ~ ~ 0 -1 12355 D1 The crack in the wall opens slightly, leaving comfortable room for travel. ~ ~ 0 -1 12359 D2 It's a dark tunnel. ~ ~ 0 -1 12353 D3 The crack in the wall opens slightly, leaving comfortable room for travel. ~ ~ 0 -1 12389 S #12355 Dark Tunnel~ The rough walls of the tunnel loom claustrophobically close. To the north, the outline of the exit from the tunnel is visible. To the south, the tunnel leads deeper into darkness. ~ 0 9 1 D0 The tunnel dissolves into a ledge, overlooking a valley. ~ ~ 0 -1 12356 D2 An intersection appears to lie to the south. ~ ~ 0 -1 12354 S #12356 Broad Ledge~ This ledge protrudes from a gently sloping hill, overlooking an east-west running valley. Directly across from the ledge, steep mountains rise up, towering over the valley. The eastern flatland of the valley is taken up by a large field, which appears to be cultivated. To the west in the valley lies a collection of huts and shacks. A river runs through the north side of the valley at the foot of the mountains. Leading down the hill from the ledge is a dirt path, while a dark tunnel disappears into the hill southward. ~ 0 0 3 D0 The dirt path leads north down the hill. ~ ~ 0 -1 12357 D2 The tunnel disappears into the hillside. ~ ~ 0 -1 12355 D5 The dirt path leads north down the hill. ~ ~ 0 -1 12357 E mountains mountain~ The mountains enclose the valley to the north, and stand impassably tall, glaring down at the valley with a fierce, snow-capped gaze. ~ E river~ The river runs east to west at the base of the mountains on the north side of the valley. From this distance, it appears quite clean, meandering its way towards the ocean to the west. ~ E path~ The path leads down the hill, eventually intersecting with another path that leads to the field to the east and the small village to the west. ~ E village huts hut shacks shack town~ Not much more than a collection of huts, the village appears to be the product of a fairly primitive society. The few buildings are all single story, and created out of whatever was available at the time - rocks, mud, and timber. A notable exception is a large rock and mud building that sits apart from the village, in a clearing on the north side of the river, directly across from the village. ~ E field fields~ Although the climate only allows for a short growing season here, the field is apparently used to grow various grains. ~ S #12357 Dirt Path~ The dirt path winds back and forth, snaking generally north and south in an effort to overcome the slope of the hill. Above, to the south, lies a ledge with an opening cut into the hillside. Further down, the path continues northward, eventually meeting a three-way intersection. ~ 0 0 3 D0 The path continues north. ~ ~ 0 -1 12358 D2 The path climbs to a ledge. ~ ~ 0 -1 12356 S #12358 Dirt Path~ The dirt path winds directly north and south, as the slope of the hill is gentle enough here to permit it. To the north lies a three-way intersection. The path also climbs the hillside to the south, leading up to a ledge.~ 0 0 3 D2 The path climbs the hill, leading toward a ledge. ~ ~ 0 -1 12357 S #12359 Narrow Dark Tunnel~ The tunnel walls rise up in an arch, soot-lined and grimy. The tunnel leads east and west here. ~ 0 9 1 D1 The tunnel continues into darkness. ~ ~ 0 -1 12360 D3 The tunnel blends into an intersection. ~ ~ 0 -1 12354 S #12360 Narrow Dark Tunnel~ The tunnel walls rise up in an arch, soot-lined and grimy. The tunnel leads east and west here. ~ 0 9 1 D1 The tunnel disappears into darkness. ~ ~ 0 -1 12361 D3 The tunnel disappears into darkness. ~ ~ 0 -1 12359 S #12361 Narrow Dark Tunnel~ The tunnel walls rise up in an arch, soot-lined and grimy. The tunnel bends here, leading north and west. ~ 0 9 1 D0 The tunnel disappears into darkness. ~ ~ 0 -1 12362 D3 The tunnel disappears into darkness. ~ ~ 0 -1 12360 S #12362 Edge of Tunnel~ A tunnel precariously dumps out onto the side of a hill, overlooking a valley. Running east to west, the valley contains a field, directly north, and a small community of huts and shacks further west. Across the valley, a river runs from east to the west, apparently heading to the ocean. A path leads down the hilllside towards the field. ~ 0 0 3 D0 The path runs north, down the hill. ~ ~ 0 -1 12363 D2 The tunnel disappears into the hillside. ~ ~ 0 -1 12361 S #12363 Dirt Path~ The dirt path ravels its way down the slope, dodging boulders and sudden drops. To the north lies a field, south, further up the hill, lies an opening, which leads into the hill. ~ 0 0 4 D0 The path leads north towards a field. ~ ~ 0 -1 12365 D2 The path leads south towards a hole in the hillside. ~ ~ 0 -1 12362 D4 The path leads south towards a hole in the hillside. ~ ~ 0 -1 12362 D5 The path leads north towards a field. ~ ~ 0 -1 12365 S #12365 Dirt Path~ The dirt path leads south, up the hill, towards a hole leading into the ground. North lies a field, which is apparently used to grow various grains, in spite of the short growing season. ~ 0 0 3 D0 A field. ~ ~ 0 -1 12367 D2 A dirt path. ~ ~ 0 -1 12363 D4 A dirt path. ~ ~ 0 -1 12363 S #12366 Field~ This is the southwest corner of the field. ~ 0 0 3 D0 ~ ~ 0 -1 12373 D1 ~ ~ 0 -1 12367 S #12367 Field~ This is the south side of the field. A path leads away from the field to the south, climbing the hillside of the valley. ~ 0 0 3 D0 ~ ~ 0 -1 12372 D1 ~ ~ 0 -1 12368 D2 The path leads up the hillside. ~ ~ 0 -1 12365 D3 ~ ~ 0 -1 12366 S #12368 Field~ This is the southeast side of the field. To the east, the valley fades into rolling hills. ~ 0 0 3 D0 ~ ~ 0 -1 12371 D3 ~ ~ 0 -1 12367 S #12371 Field~ This is the east side of the field. ~ 0 0 3 D0 ~ ~ 0 -1 12376 D2 ~ ~ 0 -1 12368 D3 ~ ~ 0 -1 12372 S #12372 Field~ This is the middle of the field. ~ 0 0 3 D0 ~ ~ 0 -1 12375 D1 ~ ~ 0 -1 12371 D2 ~ ~ 0 -1 12367 D3 ~ ~ 0 -1 12373 S #12373 Field~ This is the western side of the field. Leading to the west, away from the field, is a dirt road. ~ 0 0 3 D0 ~ ~ 0 -1 12374 D1 ~ ~ 0 -1 12372 D2 ~ ~ 0 -1 12366 S #12374 Field~ This is the northwest corner of the field. Directly north, a river runs along the base of the mountains. ~ 0 0 3 D1 ~ ~ 0 -1 12375 D2 ~ ~ 0 -1 12373 S #12375 Field~ This is the north side of the field. It appears possible to slide down to the river, which lies to the north. ~ 0 0 3 D1 ~ ~ 0 -1 12376 D2 ~ ~ 0 -1 12372 D3 ~ ~ 0 -1 12374 S #12376 Field~ This is the northeast corner of the field. To the north, a river flows swiftly east to west. ~ 0 0 3 D2 ~ ~ 0 -1 12371 D3 ~ ~ 0 -1 12375 S #12389 Narrow Dark Tunnel~ The tunnel walls rise up in an arch, soot-lined and grimy. The tunnel leads east and west here. ~ 0 9 1 D1 A dark intersection. ~ ~ 0 -1 12354 D3 A dark tunnel. ~ ~ 0 -1 12390 S #12390 Narrow Dark Tunnel~ The tunnel, while disappearing into darkness to the east, ends abruptly at a doorway set in the west wall. On either side of the door, unlit torches are set into recessions in the wall. ~ 0 9 1 D1 A dark tunnel. ~ ~ 0 -1 12389 S #12500 Valley Overlook~ This is a point on the southeast edge of a valley in the mountains which seems perfectly positioned for viewing the whole of the valley. Most of it is taken up by a small town, with some terraced fields on the north side. There is a path downward to the north. The valley rim rises precariously on the west, but can be safely reached by a rugged path around to the south. ~ 0 0 4 D0 ~ ~ 0 -1 12515 D2 ~ ~ 0 -1 12624 S #12501 Valley Rim~ This is the south end of a walkable path along the eastern rim of the valley. Stairs lead down to the west. A tower from the valley floor pokes up by the path to the north. To the east is a path that leads into an icy crevice. ~ 0 0 4 D0 ~ ~ 0 -1 12502 D1 ~ ~ 0 -1 12013 D3 ~ ~ 0 -1 12514 S #12502 Valley Rim~ A large watchtower protrudes out of the valley directly west of here. The edge of the valley rim has been artificially extended to reach the tower where a door has been built to open on this level. The path continues north and south. ~ 0 0 4 D0 ~ ~ 0 -1 12503 D2 ~ ~ 0 -1 12501 D3 ~ door~ 2 12590 12560 S #12503 Valley Rim~ This is part of a walkable path along the eastern rim of the valley. Below can be seen the spectacular roof, spires, and courtyards of a palace. The path continues north and south. ~ 0 0 4 D0 ~ ~ 0 -1 12504 D2 ~ ~ 0 -1 12502 S #12504 Valley Rim~ This is part of a walkable path along the northeast rim of the valley. The path continues around the valley to the south and leads out to the north. It is possible to scamper down to a terraced field west of here. ~ 0 0 4 D0 ~ ~ 0 -1 12505 D2 ~ ~ 0 -1 12503 D3 ~ ~ 0 -1 12531 S #12505 Valley Entrance~ This is a common place for entering the valley of Anapest, to the south. Trails lead north into the mountains, and east to the quarry. ~ 0 1 4 D0 ~ ~ 0 -1 12255 D1 ~ ~ 0 -1 12256 D2 ~ ~ 0 -1 12504 S #12506 Valley Entrance~ This way in and out of the valley of Anapest isn't too commonly used, but it does allow passage for those who bother. A single path leads north, away from the valley to the south. ~ 0 1 4 D0 ~ ~ 0 -1 12200 D2 ~ ~ 0 -1 12507 S #12507 Valley Rim~ This is part of a walkable path along the northwest rim of the valley. The path continues around the valley to the south and leads out to the north. It is possible to scamper down to a terraced field east of here. ~ 0 0 4 D0 ~ ~ 0 -1 12506 D1 ~ ~ 0 -1 12532 D2 ~ ~ 0 -1 12508 S #12508 Valley Rim~ This is part of a walkable path along the western rim of the valley. Below can be seen the roofs, streets, and general activity of the town. The path continues north and south. ~ 0 0 4 D0 ~ ~ 0 -1 12507 D2 ~ ~ 0 -1 12509 S #12509 Valley Rim~ A large watchtower protrudes out of the valley directly east of here. The edge of the valley rim has been artificially extended to reach the tower where a door has been built to open on this level. The path continues north and south. ~ 0 0 4 D0 ~ ~ 0 -1 12508 D2 ~ ~ 0 -1 12510 D1 ~ door~ 2 12590 12550 S #12510 Valley Rim~ This is the part of a walkable path along the western rim of the valley. Stairs lead down to the east. A tower from the valley floor pokes up by the path to the north. ~ 0 0 4 D0 ~ ~ 0 -1 12509 D1 ~ ~ 0 -1 12511 D2 ~ ~ 0 -1 12620 S #12511 Stairway~ The sides of this valley are steep enough to require a considerable effort to climb, and apparently the locals have built these stairs to make the going easier. The valley rim lies to the west and there is a landing east of here. ~ 0 0 1 D1 ~ ~ 0 -1 12512 D3 ~ ~ 0 -1 12510 S #12512 Landing~ This large stone platform rests on a vaguely level part of the valley wall between two levels of stairs. From here it is possible to see several rickity roofs and an alley directly below, though too far down to jump. The stairs lead to the top of the valley to the west and to the valley floor to the east. ~ 0 0 1 D1 ~ ~ 0 -1 12513 D3 ~ ~ 0 -1 12511 S #12513 Stairway~ The sides of this valley are steep enough to require a considerable effort to climb, and apparently the locals have built these stairs to make the going easier. The valley floor lies to the east and there is a landing west of here. ~ 0 0 1 D1 ~ ~ 0 -1 12545 D3 ~ ~ 0 -1 12512 S #12514 Stairway~ The sides of this valley are steep enough to require a considerable effort to climb, and apparently the locals have built these stairs to make the going easier. The valley rim lies to the east and there is a landing west of here. ~ 0 0 1 D1 ~ ~ 0 -1 12501 D3 ~ ~ 0 -1 12515 S #12515 Landing~ This large stone platform rests on a vaguely level part of the valley wall between two levels of stairs. From here it is possible to see several rickity roofs and an alley directly below, though too far down to jump. The stairs lead to the top of the valley to the east and to the valley floor to the west. A path leads south to a high point overlooking the entire valley. A signpost has been roughly nailed onto a section of the handrail here. ~ 0 0 1 D1 ~ ~ 0 -1 12514 D2 ~ ~ 0 -1 12500 D3 ~ ~ 0 -1 12516 E sign signpost~ West - Town of Anapest East - Valley Rim, Crevices, Glacier South - Wilderness, The Great Northern Road ~ S #12516 Stairway~ The sides of this valley are steep enough to require a considerable effort to climb, and apparently the locals have built these stairs to make the going easier. The valley floor lies to the west and there is a landing east of here. ~ 0 0 1 D1 ~ ~ 0 -1 12515 D3 ~ ~ 0 -1 12518 S #12517 Smychka Avenue~ This is the southern end of Smychka Avenue, which extends quite a ways to the north. Temple Hill is west of here and there is an importer's shop to the east. ~ 0 0 1 D0 ~ ~ 0 -1 12518 D1 ~ ~ 0 -1 12573 D3 ~ ~ 0 -1 12547 S #12518 Smychka Avenue~ This wide bricked street extends north and south through the town of Anapest. In this block, a stairway leads up to the eastern rim of the valley. ~ 0 0 1 D0 ~ ~ 0 -1 12519 D1 A flight of stairs~ ~ 0 -1 12516 D2 ~ ~ 0 -1 12517 S #12519 Smychka Avenue~ This wide bricked street extends north and south through the town of Anapest. There is a shop on the west side of the street sporting a sign, "Pastry 'N Things". ~ 0 0 1 D0 ~ ~ 0 -1 12520 D2 ~ ~ 0 -1 12518 D3 Pastry 'N Things~ ~ 0 -1 12574 S #12520 Intersection of Mrin and Smychka~ The differing brick layouts of these two roads evidently confused the person in charge of laying them out, for there is no consistent pattern here, and there are lots of spaces between the bricks where the edges just wouldn't line up. ~ 0 0 1 D0 ~ ~ 0 -1 12521 D1 ~ ~ 0 -1 12556 D2 ~ ~ 0 -1 12519 D3 ~ ~ 0 -1 12555 S #12521 Smychka Avenue~ This wide bricked street extends north and south through the town of Anapest. To the west is the Fighter's Guild. ~ 0 0 1 D0 ~ ~ 0 -1 12522 D2 ~ ~ 0 -1 12520 D3 The Fighter's Guild~ ~ 0 -1 12575 S #12522 Smychka Avenue~ This wide bricked street extends north and south through the town of Anapest. It seems that someone named Albert has taken over this block, there being an "Albert's Fine Restaurant" on the west side and "Albert's Clothier" on the east. ~ 0 0 1 D0 ~ ~ 0 -1 12523 D1 Albert's Clothier~ ~ 0 -1 12577 D2 ~ ~ 0 -1 12521 D3 Albert's Fine Restaurant~ ~ 0 -1 12576 S #12523 Intersection of Sysphia and Smychka~ The differing brick layouts of these two roads evidently confused the person in charge of laying them out, for instead of just fitting the patterns together, the entire intersection has been covered with asphault. ~ 0 0 1 D0 ~ ~ 0 -1 12524 D1 ~ ~ 0 -1 12569 D2 ~ ~ 0 -1 12522 D3 ~ ~ 0 -1 12570 S #12524 Smychka Avenue~ This wide bricked street extends north and south through the town of Anapest. A small store, with a deeply ornate sign proclaiming "Lapidary" and thick bars on the windows is west of here. To the east is the west wall of the palace ground, replete with ornamented spikes along the top. ~ 0 0 1 D0 ~ ~ 0 -1 12525 D2 ~ ~ 0 -1 12523 D3 Lapidary~ ~ 0 -1 12578 S #12525 Smychka Avenue~ This wide bricked street extends north and south through the town of Anapest. There is a pond northeast of here and the naturally corresponding park is to the west. The Palace Gates are east of here. ~ 0 0 1 D0 ~ ~ 0 -1 12526 D1 The Palace Gates~ ~ 0 -1 12579 D2 ~ ~ 0 -1 12524 D3 Pond Park~ ~ 0 -1 12600 S #12526 Smychka Avenue~ The avenue bends here in deference to a pleasant medium sized pond spreading from the north to the west. ~ 0 0 1 D1 ~ ~ 0 -1 12527 D2 ~ ~ 0 -1 12525 S #12527 Smychka Avenue~ The road ends here at the foot of a series of terraced fields to the north. The Farmer's Guild is east of here, and the road leads off west. ~ 0 0 1 D0 The terraced fields~ ~ 0 -1 12529 D1 The Farmer's Guild~ ~ 0 -1 12528 D3 ~ ~ 0 -1 12526 S #12528 Farmer's Guild~ Decorated in a neo-cow and colored in off-wheat, this place would seem to be the kind of place for down-to-earth people to hang out in. The exit is west. ~ 0 8 0 D3 ~ ~ 0 -1 12527 S #12529 Eastern Lower Terrace~ This is a long, flat area formed out of the sloping side of the valley for agricultural purposes. The field is interrupted on the west by a waterfall which cuts a drastic gash in the north side of the valley. There are steps at intervals along the terrace which allow travel to the next terrace just north of here and down to the street below. ~ 0 0 2 D0 Another terrace~ ~ 0 -1 12530 D2 A paved road~ ~ 0 -1 12527 S #12530 Eastern Middle Terrace~ This is a long, flat area formed out of the sloping side of the valley for agricultural purposes. The field is interrupted on the west by a waterfall which cuts a drastic gash in the north side of the valley. There are steps at intervals along the terrace which allow travel to the next terrace just north of here and down to one below. ~ 0 0 2 D0 Another terrace~ ~ 0 -1 12531 D2 Another terrace~ ~ 0 -1 12529 S #12531 Eastern Upper Terrace~ This is a long, flat area formed out of the sloping side of the valley for agricultural purposes. The field is interrupted on the west by a waterfall which cuts a drastic gash in the north side of the valley. There are steps at intervals along the terrace which allow travel to the next terrace down, just south of here. A little used path leads to the rim of the valley to the east. ~ 0 0 2 D1 The valley rim~ ~ 0 -1 12504 D2 Another terrace~ ~ 0 -1 12530 S #12532 Western Upper Terrace~ This is a long, flat area formed out of the sloping side of the valley for agricultural purposes. The field is interrupted on the east by a waterfall which cuts a drastic gash in the north side of the valley. There are steps at intervals along the terrace which allow travel to the next terrace down, just south of here. A little used path leads to the rim of the valley to the west. ~ 0 0 2 D2 Another terrace~ ~ 0 -1 12533 D3 The valley rim~ ~ 0 -1 12507 S #12533 Western Middle Terrace~ This is a long, flat area formed out of the sloping side of the valley for agricultural purposes. The field is interrupted on the east by a waterfall which cuts a drastic gash in the north side of the valley. There are steps at intervals along the terrace which allow travel to the next terrace just north of here and down to one below. A lonely hut stands at the western end of the terrace. ~ 0 0 2 D0 Another terrace~ ~ 0 -1 12532 D2 Another terrace~ ~ 0 -1 12534 D3 A small hut~ ~ 0 -1 12535 S #12534 Western Lower Terrace~ This is a long, flat area formed out of the sloping side of the valley for agricultural purposes. The field is interrupted on the east by a waterfall which cuts a drastic gash in the north side of the valley. There are steps at intervals along the terrace which allow travel to the next terrace just north of here and down to the street below. ~ 0 0 2 D0 Another terrace~ ~ 0 -1 12533 D2 A paved road~ ~ 0 -1 12536 S #12535 Hut~ This seems to be an undersized supply/equipment hut with its sole exit being east. There appears to be little organization or security here. ~ 0 8 0 D1 A terraced field~ ~ 0 -1 12533 S #12536 Miranda Avenue~ The northern part of Miranda coms to a stop here, tucked up next to the first level of the terraced fields to the north. The avenue curves east before assuming its normally southern heading. The low profile of the Slop Joint rises on the south and a path leads around it to the west. ~ 0 0 1 D0 A terraced field~ ~ 0 -1 12534 D1 ~ ~ 0 -1 12537 D2 The Slop Joint~ ~ 0 -1 12604 D3 ~ ~ 0 -1 12608 S # 12537 Miranda Avenue~ The bricks of the road curve here from the south off toward the west, impinged by the presence of a large pond occupying the northern part of the valley. The pond is filled by an impressive waterfall which cuts the north wall of the valley in two. ~ 0 0 1 D2 ~ ~ 0 -1 12538 D3 ~ ~ 0 -1 12536 S # 12538 Miranda Avenue~ This part of town has an almost tangible feeling of strangeness to it. The bricks of the road appear darker, and fit together in a sharp and angular fashion. The streetlamps seem to loom overhead, ready to strike, rather than illuminate the area...but none of this is a truely objective impression, just a feeling. The Chemist's is on the west side of the road and there is a park to the east. ~ 0 0 1 D0 ~ ~ 0 -1 12537 D1 Pond Park~ ~ 0 -1 12600 D2 ~ ~ 0 -1 12539 D3 The Chemist's~ ~ 0 -1 12580 S #12539 Miranda Avenue~ This part of town has an almost tangible feeling of strangeness to it. The bricks of the road appear darker, and fit together in a sharp and angular fashion. The streetlamps seem to loom overhead, ready to strike, rather than illuminate the area...but none of this is a truely objective impression, just a feeling. On the west side of the street is the imposing facade of the Mage's Guild. On the east is a tiny shop called The Book Nook. ~ 0 0 1 D0 ~ ~ 0 -1 12538 D1 The Book Nook~ ~ 0 -1 12582 D2 ~ ~ 0 -1 12540 D3 The Mage's Guild~ ~ 0 -1 12581 S # 12540 Intersection of Sysphia and Miranda~ The street layout chief of Anapest pulled off a rather strange way of avoiding the problem of meshing together the different brick patterns of the streets here. Instead of trying to preserve a pattern north-south and one east-west, the pattern on Miranda to the south turns here and becomes the pattern of Sysphia to the east. There is a similar turn going from north to west. A diagonal between the two brick patterns is filled in with gravel. ~ 0 0 1 D0 ~ ~ 0 -1 12539 D1 ~ ~ 0 -1 12570 D2 ~ ~ 0 -1 12541 D3 ~ ~ 0 -1 12571 S #12541 Miranda Avenue~ This wide, bricked street leads north and south through the town of Anapest. The impressive facade of the town courthouse dominates the west side of the street. ~ 0 0 1 D0 ~ ~ 0 -1 12540 D2 ~ ~ 0 -1 12542 D3 ~ ~ 0 -1 12601 S #12542 Miranda Avenue~ This wide, bricked street leads north and south through the town of Anapest. This is part of the administrative section of town, the tax office being on the east and an entrance to the police station on the west. ~ 0 0 1 D0 ~ ~ 0 -1 12541 D1 The Tax Office~ ~ 0 -1 12583 D2 ~ ~ 0 -1 12543 D3 The Police Station~ ~ 0 -1 12584 S #12543 Intersection of Mrin and Miranda~ Apparently, the confused person in charge of laying out these roads decided to give up trying to mesh together the two different brick designs that meet here. Instead, he or she used square bricks to fill out the area, preventing any possible kind of confusion, though the resulting grid may be less aesthetic - it WOULD be good for some kind of large scale chess game, though. ~ 0 0 1 D0 ~ ~ 0 -1 12542 D1 ~ ~ 0 -1 12555 D2 ~ ~ 0 -1 12544 D3 ~ ~ 0 -1 12554 S #12544 Miranda Avenue~ This wide, bricked street leads north and south through the town of Anapest. On the west side of the street is a gaudily adorned building with a large bloated sign reading "Lucky Hotel". ~ 0 0 1 D0 ~ ~ 0 -1 12543 D2 ~ ~ 0 -1 12545 D3 The Lucky Hotel ~ ~ 0 -1 12586 S #12545 Miranda Avenue~ This wide, bricked street leads north and south through the town of Anapest. A wide staircase leads up the steep side of the valley to the west. The end of the avenue can be seen to the south. ~ 0 0 1 D0 ~ ~ 0 -1 12544 D2 ~ ~ 0 -1 12546 D3 A wide staircase ~ ~ 0 -1 12513 S #12546 Miranda Avenue~ This is the southern end of Miranda Avenue, which extends quite some distance north from here. The religious part of town is hereabouts, the large polished structure of the Cleric's Guild is west of here, and Temple Hill is just to the east. ~ 0 0 1 D0 ~ ~ 0 -1 12545 D1 Temple Square ~ ~ 0 -1 12547 D3 The Cleric's Guild ~ ~ 0 -1 12587 S #12547 Temple Hill~ The center of religious life in Anapest is atop this little hill, not because of any particular structure here, but because of a particular isolation from the rest of Anapest and a feeling of closeness to the sun, moon, stars, clouds, and all of nature itself. The cheerfully imposing Temple of Anapest is a few steps north of here, while the Spiritual Garden is to the south. Paths lead down the hill to the west and east. ~ 0 2048 1 D0 The Temple of Anapest ~ ~ 0 -1 12548 D1 Smychka Avenue ~ ~ 0 -1 12517 D2 The Spiritual Garden ~ ~ 0 -1 12591 D3 Miranda Avenue ~ ~ 0 -1 12546 S #12548 Temple~ Rings of gold and silver encircle this large dome. The whole room resounds in symmetry from the round skylight at the top of the dome, to a line of round windows about midway up the dome, to the rows of pews surrounding the central dias. In fact, the only non-symmetric feature is the exit in the south wall. ~ 0 2184 0 D2 Temple Hill ~ ~ 0 -1 12547 S #12549 West Tower Roof~ From this point on the western tower, it is possible to defend Anapest from attackers along the entire western rim, which is clearly visible not far below. Anapest itself, is much too far down, being inside the valley, for any but the vaguest detail to be discerned. A shaky flight of stairs leads down into the tower. ~ 0 0 4 D5 ~ ~ 0 -1 12550 S #12550 West Tower Bunk Room~ This is a place for the tower guards to sleep or just hang around when not on duty. The furnishings are sparse and not at all noteworthy, which may reflect on the average lifestyle of those in this profession. There is a door in the west wall of the room, and a shaky set of stairs leads both farther up and down in the tower. ~ 0 8 0 D3 ~ door~ 2 12590 12509 D4 ~ ~ 0 -1 12549 D5 ~ ~ 0 -1 12551 S #12551 West Tower Armoury~ There is no real furniture here, just lots of room to hang, horde, and stockpile weapons. The security of this room, apparently, has not always been very tight, and the probability of there being any significant selection is low. A rickity staircase leads toward the top of the tower and there is a door in the south wall. ~ 0 8 0 D2 ~ door~ 2 12590 12552 D4 ~ ~ 0 -1 12550 S #12552 Mrin Street~ The west end of Mrin halts at the valley wall here. The bricks of the road extend east toward the other side of the valley. To the north is the door to the West Tower, which extends quite a distance above the rim of the valley. ~ 0 0 1 D0 The West Tower ~ door~ 2 12590 12551 D1 ~ ~ 0 -1 12553 S #12553 Mrin Street~ This wide bricked road extends east and west across the town of Anapest. A dark alley leads south from here, and a snack bar has been built against the side of the jail to the north. ~ 0 0 1 D0 ~ ~ 0 -1 12603 D1 ~ ~ 0 -1 12554 D2 ~ ~ 0 -1 12592 D3 ~ ~ 0 -1 12552 S #12554 Mrin Street~ This wide bricked road extends east and west across the town of Anapest. An entrance to the police station lies north of here. ~ 0 0 1 D0 ~ ~ 0 -1 12584 D1 ~ ~ 0 -1 12543 D3 ~ ~ 0 -1 12553 S #12555 Mrin Street~ This wide bricked road extends east and west across the town of Anapest. This is a particularly bleak section between Smychka and Miranda avenues. ~ 0 0 1 D1 ~ ~ 0 -1 12520 D3 ~ ~ 0 -1 12543 S #12556 Mrin Street~ This wide bricked road extends east and west across the town of Anapest. There is a supply store north of here. ~ 0 0 1 D0 Supply Store ~ ~ 0 -1 12593 D1 ~ ~ 0 -1 12557 D3 ~ ~ 0 -1 12520 S #12557 Mrin Street~ This wide bricked road extends east and west across the town of Anapest. There is a twisty alley north of here and a humble building to the south with a sign declaring, "Shaky Knees Inn". ~ 0 0 1 D0 ~ ~ 0 -1 12562 D1 ~ ~ 0 -1 12558 D2 The Shaky Knees Inn ~ ~ 0 -1 12594 D3 ~ ~ 0 -1 12556 S #12558 Mrin Street~ This is the east end of Mrin Street, which continues well off to the west. The door to the impressive East Tower is to the north, and an unassuming knife shop is buried in the valley wall to the east. ~ 0 0 1 D0 ~ door~ 2 12590 12559 D1 The Knife Shop ~ ~ 0 -1 12595 D3 ~ ~ 0 -1 12557 S #12559 East Tower Armoury~ There is no real furniture here, just lots of room to hang, horde, and stockpile weapons. The security of this room, apparently, has not always been very tight, and the probability of there being any significant selection is low. A rickity staircase leads toward the top of the tower and there is a door in the south wall. ~ 0 8 0 D2 ~ door~ 2 12590 12558 D4 ~ ~ 0 -1 12560 S #12560 East Tower Bunk Room~ This is a place for the tower guards to sleep or just hang around when not on duty. The furnishings are sparse and not at all noteworthy, which may reflect on the average lifestyle of those in this profession. There is a door in the east wall of the room, and a shaky set of stairs leads both farther up and down in the tower. ~ 0 8 0 D1 ~ door~ 2 12590 12502 D4 ~ ~ 0 -1 12561 D5 ~ ~ 0 -1 12559 S #12561 East Tower Roof~ From this point on the eastern tower, it is possible to defend Anapest from attackers along the entire eastern rim, which is clearly visible not far below. Anapest itself, is much too far down, being inside the valley, for any but the vaguest detail to be discerned. A shaky flight of stairs leads down into the tower. ~ 0 0 4 D5 ~ ~ 0 -1 12560 S #12562 Alley~ For an alley, this is a rather wide one, at least here at its southern end, where it opens up on Mrin Street. It looks narrower, darker, and generally less safe to the north. ~ 0 0 1 D0 ~ ~ 0 -1 12563 D2 Mrin Street ~ ~ 0 -1 12557 S #12563 Alley Corner~ The alley twists from the east to the south here, finding its way between buildings with no entrances on this side. The area has been littered with a passion. ~ 0 0 1 D1 ~ ~ 0 -1 12564 D2 ~ ~ 0 -1 12562 S #12564 Alley~ This is a particularly dark part of the alley, probably so even on the brightest day of the year. The litter here has piled up so significantly it's only possible to get through in single file. The alley extends west and east here. ~ 0 8193 1 D1 ~ ~ 0 -1 12565 D3 ~ ~ 0 -1 12563 S #12565 Alley Corner~ The alley twists from the west to the north here, finding its way between buildings with no entrances on this side. The area has been littered with a passion. ~ 0 0 1 D0 ~ ~ 0 -1 12566 D3 ~ ~ 0 -1 12564 S #12566 Alley~ This end of the alley opens up on the end of Sysphia Street to the north. To the south, the alley becomes darker and narrower. ~ 0 0 1 D0 Sysphia Street ~ ~ 0 -1 12567 D2 ~ ~ 0 -1 12565 S #12567 Sysphia Street~ The east end of Sysphia Street is here, where the palace wall meets the side of the valley. To the south is a dark alley. ~ 0 0 1 D2 ~ ~ 0 -1 12566 D3 ~ ~ 0 -1 12568 S #12568 Sysphia Street~ This bricked road runs east to west through Anapest. In this eastern part of the city, it lies just south of the palace wall. To the south is an armoury. ~ 0 0 1 D1 ~ ~ 0 -1 12567 D2 The Armoury ~ ~ 0 -1 12597 D3 ~ ~ 0 -1 12569 S #12569 Sysphia Street~ This bricked road runs east to west through Anapest. In this eastern part of the city, it lies just south of the palace wall. To the north is the weaponry. ~ 0 0 1 D0 ~ ~ 0 -1 12609 D1 ~ ~ 0 -1 12568 D3 ~ ~ 0 -1 12523 S #12570 Sysphia Street~ This bricked road runs east to west through Anapest. To the north is a pet shop. ~ 0 0 1 D0 The Pet Shop ~ ~ 0 -1 12610 D1 ~ ~ 0 -1 12523 D3 ~ ~ 0 -1 12540 S #12571 Sysphia Street~ This bricked road runs east to west through Anapest. To the north is a furrier's. ~ 0 0 1 D0 The Furrier ~ ~ 0 -1 12599 D1 ~ ~ 0 -1 12540 D3 ~ ~ 0 -1 12572 S #12572 Sysphia Street~ This is the west end of Sysphia Street. This area could really use some development. ~ 0 0 1 D1 ~ ~ 0 -1 12571 S #12573 Far Places Importers~ True to its name, the walls, floor, and ceiling of this place are covered with items which clearly do not originate from this region, perhaps some not from this reality. The sole exit is west. ~ 0 136 0 D3 ~ ~ 0 -1 12517 S #12574 Pastry 'N' Things~ Warm wafts of aroma filter through this room, ready to send any visitor into calorific ecstasy. The doorway to leave this wonderful place is to the east. ~ 0 8 0 D1 ~ ~ 0 -1 12519 S #12575 Fighter's Guild~ This place smells of sweat and a boastful attitude - just the right atmosphere to practice the valiant and true profession of being violent. The air is clearer outside to the east. ~ 0 8 0 D1 ~ ~ 0 -1 12521 S #12576 Albert's Fine Restaurant~ The floor is deep-pile anti-stain carpeting. There are silk curtains over the windows, and masterpieces of art on the walls. The tables have been luxuriently covered by fine cloths with intricate patterns in violet and maroon. Whatever the food tastes like, there certainly has been an effort to please the customer's eyes. The highly decorative entrance is east. There is no sign of a kitchen. ~ 0 136 0 D1 ~ ~ 0 -1 12522 S #12577 Albert's Fine Clothiers~ When it is necessary to attend any formal occasion in Anapest, this is the place to come to be fitted with the best possible attire. The prices may be steep, but the results are impressive. ~ 0 8 0 D3 ~ ~ 0 -1 12522 S #12578 Lapidary~ The several glass cases in this room are filled with rows of gemstones, cut and uncut, some in settings, some not. There is a sign on the wall which looks important. The single exit is east. ~ 0 136 0 D1 ~ ~ 0 -1 12524 E sign~ The sign is framed by a lavender doily and reads: We are proud of the wide selection of fine jewelry and gemstones we can offer you. Ask us about our rings, necklaces, bracelets, cut and uncut stones. ~ E case cases glass~ The glass cases look very, very secure. ~ S #12579 Palace Gates~ Anapest has been ruled for centuries by royalty, and naturally, they need someplace to stay, so it might as well be opulent and walled off. The gates here are the only entrance and exit for the palace, at least the only public ones. This area amounts to a square cut in the perimeter of the palace grounds, making it easier to defend against hostile people. A party trying to force its way in, even if it defeated the guards, would have to fear forces at the top of the walls, ready to riddle a body with arrows. ~ 0 0 1 D3 ~ ~ 0 -1 12525 S #12580 The Chemist's~ This room is dark and smoky, in such a way as to nearly induce vomiting. There are desks covered with tubes, bottles, and little bags, and there's a chart of some sort hanging crooked on the wall. Relief can be found to the east. ~ 0 8 0 D1 ~ ~ 0 -1 12538 E chart~ It's incomprehensible. ~ S #12581 Mage's Guild~ The walls of this room are covered by tapestries featuring intricate symbols which can only be understood through long hours of study and concentration. The main problem with that is the general darkness and murkiness of the room, which would make such study difficult on the eyes. The exit is to the east. ~ 0 8 0 D1 ~ ~ 0 -1 12539 E tapestry wall walls~ The designs are a bit like the effects of a firm hand pressed into an eyeball, but a bit more structured, like a shattered piece of glass. ~ S #12582 Book Store~ There are shelves on shelves and shelves beside shelves and shelves in front of shelves and shelves stuck whereever they would fit...almost a Shelf Store, in fact. There aren't, however, enough books to fit on all the shelves. The shelves let up to the west. ~ 0 136 0 D3 ~ ~ 0 -1 12539 S #12583 Tax Office~ This is a small little room with a desk, a painting of King Byron nailed to the wall, and a drop box strapped to the middle of the floor. It would seem an average room, but the fact that most townspeople have to fork over a hefty percentage of their money here each year rather makes this place depressing. The view is more uplifting to the west. ~ 0 136 0 E painting portrait byron king picture~ It's quite flattering. ~ D3 ~ ~ 0 -1 12542 S #12584 Police Station~ There are two ways into this important building, one from Miranda Avenue to the east, the other from Mrin Street to the south. There is also a doorway into the courthouse to the north. The walls are covered with both fresh and yellowing posters of wanted criminals and a painting of King Byron, which seems almost to blend in with them, though he surely is not wanted himself. The bars of the lockup form the west wall of the room. ~ 0 136 0 E posters criminals wanted~ There's a lot of them. What do you suppose the chances are that you're among them? ~ E painting portrait byron~ It's quite flattering. ~ D0 The Courthouse ~ ~ 0 -1 12601 D1 ~ ~ 0 -1 12542 D2 ~ ~ 0 -1 12554 D3 Lockup ~ ~ 2 12585 12585 S #12585 Lockup~ The cumulative years served by the convicted have resulted in quite a lot of timekeeping scratches on the walls. There are no furnishing with which prisoners could hurt themselves or others. The bars of the east wall make the sole entertainment the activity of those with freedom in the rest of the station. ~ 0 18572 0 D1 Freedom... ~ door~ 2 12585 12584 E scratches writing graffiti~ The cumulative marks seems to add up to many years of wasted human time. There are occasional remarks about finding ways out of lockup, and several rudimentary, yet definitely obscene, drawings. ~ S #12586 Lucky Hotel~ A dump, but cheap. The rooms are, however, quite cramped. Miranda Avenue lies east of here. ~ 0 2056 0 D1 ~ ~ 0 -1 12544 S #12587 Anteroom~ This is a small reception-type room which the clerics like to call an "Anteroom". The confessional, to the south, is open to all. The rest of the building, to the west, is only for those who belong to the profession. The real world is to the east. ~ 0 8 0 D1 ~ ~ 0 -1 12546 D2 ~ ~ 0 -1 12588 D3 ~ ~ 0 -1 12589 S #12588 Confessional~ The lights are dim here. There is a screen, behind which a kind, benevolent figure sits, ready to listen to any confession, at any time. ~ 0 2184 0 D0 ~ ~ 0 -1 12587 S #12589 Hall~ This is a wide long space leading from the Anteroom, to the east, to the Meditation room west of here. The walls, for some reason, are painted peach. ~ 0 8 0 D1 ~ ~ 0 -1 12587 D3 ~ ~ 0 -1 12590 S #12590 Meditation Room~ All sound and light are muffled in this room, to increase the reception of the mind to study and meditation on the aspects of being a priest. There is a slight smell of flowers and the air is a bit thinner. The world is more confusing to the east. ~ 0 2056 0 D1 ~ ~ 0 -1 12589 S #12591 Statuary~ In between various small shrubs and trees are scores of statues of people in different states of repose. There is a certain feeling of safety and unworldliness here. Temple Hill lies to the north. ~ 0 2052 1 D0 Temple Hill ~ ~ 0 -1 12547 S #12592 Dead End Alley~ Just what every town or city needs is a useless bit of road that leads nowhere, and that's what this is. A street of greater utility lies north. ~ 0 0 1 D0 ~ ~ 0 -1 12553 S #12593 Supply Shop~ This place specializes in those things that might be necessary for anything from a long journey to a guild picnic. If it's not here, it's probably nowhere. ~ 0 8 0 D2 ~ ~ 0 -1 12556 S #12594 Shaky Knees Inn~ This place is manages to keep its prices low by providing no amenities whatsoever. On the other hand, this allows them to rent out slightly larger rooms. The exit is to the north. ~ 0 2056 0 D0 ~ ~ 0 -1 12557 S #12595 Knife Shop~ The displays of rare and nasty knives here could be a bit more professional looking, and there really ought to be some prices on the items, but there aren't. This whole place just comes off as unprofessional. Perhaps the real business of the shop happens in the room to the south, which is partially hidden by a curtain. ~ 0 8 0 D2 ~ ~ 0 -1 12596 D3 ~ ~ 0 -1 12558 S #12596 Thieves' Guild~ Extravagence was obviously not a goal in the decoration of the room, since anything worth something would be stolen. In fact, the only actually interesting thing about the room is the series of instructive drawings for the various thiefly functions - picking pockets or locks, hiding, backstabbing, and so on. The Knife Shop is behind a curtain north of here. There is a door reinforced with wrought iron in the east wall. ~ 0 8 0 D0 The Knife Shop ~ ~ 0 -1 12595 D1 ~ door~ 1 12591 12100 S #12597 The Armoury~ This is mostly an anonymously empty room. The major identifying characteristic are the various swatches of cloth and bits of shaved metal scattered about the floor. ~ 0 8 0 D0 ~ ~ 0 -1 12568 S #12599 Furrier~ In this part of the worlds, most people do not have enough body hair to get around comfortably in the cold. This shop has specialized entirely in recycling furs, so that people can benefit from the warm furs that animals had used. ~ 0 8 0 D2 ~ ~ 0 -1 12571 S #12600 Pond Park~ This is a place to relax and watch ripples radiate outward through the pond from the violent splashing of the waterfall coming down the middle of the north wall of the valley. More stressing scenery can be found to the east and west. ~ 0 8 0 D1 ~ ~ 0 -1 12525 D3 ~ ~ 0 -1 12538 S #12601 Courthouse~ For some reason, architects get a little excited when designing buildings for housing the law. In this instance, there are three rows of columns on each side of the room, extending to the ceiling several stories above. The openings in the walls - outside to the east, south to the police station, and west to the courtroom - are all elaborate archways. There is also a statue of Hypsjonh, the Anapestian god of justice, which reaches halfway to the distant ceiling. ~ 0 8 0 D1 ~ ~ 0 -1 12541 D2 ~ ~ 0 -1 12584 D3 ~ ~ 0 -1 12602 S #12602 Courtroom~ The style of the courthouse extends into the courtroom itself. There is enough room here for a group of huge giants to conduct hearings, with space left over for court reporters. The judge's seat is particularly impressive, towering high enough to inspire fear into the most ruthless of criminals. ~ 0 136 0 D1 ~ ~ 0 -1 12601 S #12603 Snack Bar~ This is barely more than an alcove off of Mrin street with no more room than necessary to provide the basic snacks that people expect here. ~ 0 8 0 D2 ~ ~ 0 -1 12553 S #12604 The Slop Joint~ After a long day toiling the fields, or fighting gruesome creatures of any sort, and having an appetite just larger than a mammoth, most people wouldn't care about the decor of a restaurant. Simply put, the Slop Joint appeals to just this sort of crowd. The furniture is grossly mismatched, there is barely any lighting, and the ground has only been covered by loose planks. The exit is north and the kitchen, identified by the heat coming from it, is to the south. ~ 0 8 0 D0 ~ ~ 0 -1 12536 D2 ~ ~ 0 -1 12605 S #12605 Kitchen~ Chances are, most people would not care to eat at this restaurant after seeing the condition of the kitchen. There are numerous bits of food on the floor, and all sorts of living black specks crawling over them. There is one large stove in the corner which is fed by a roaring fire. The dim light of the dining room is north, a doorway leads outside to the west, and there is a large iron door in the south wall. ~ 0 8 0 D0 ~ ~ 0 -1 12604 D2 ~ door~ 2 12606 12606 D3 ~ ~ 0 -1 12607 S #12606 Meat Locker~ Quite plainly, this is where meat is kept so that doesn't spoil too much. There are hooks hanging from the ceiling and pegs on the walls for hanging the meat, most looking loose or grimy. The exit north is generally protected by a large barred door. ~ 0 8 0 D0 ~ door~ 2 12606 12605 S #12607 Clearing~ This is a relatively undeveloped corner of Anapest, right between the west valley wall and the side of the Slop Joint, which has an opening here. To the south is the wall of some large stone building. North is a path through some trees. ~ 0 0 2 D0 ~ ~ 0 -1 12608 D1 ~ ~ 0 -1 12605 S #12608 Littered Forest~ Once upon a time, this may have been a pleasant little corner for lovers to visit, but over the years the litter from such visitors, and the use of this area as a general dump by others, has made it rather unpleasant to the senses. The end of Miranda Avenue lies east of here, and there is a clearing to the south. A cave opens up in the valley slope west of here. ~ 0 0 3 D1 ~ ~ 0 -1 12536 D2 ~ ~ 0 -1 12607 D3 ~ ~ 0 -1 12612 S #12609 Weaponry~ This is a mostly bare room except for the displays of different weapons on the walls. The exit south leads out to Sysphia street. ~ 0 8 0 D2 ~ ~ 0 -1 12569 S #12610 Pet Shop~ The owner of this shop has a strange way of decorating this place. There are heads of all sorts of different animals on the walls, from a husky to a deer to a mountain lion. Whether the decorum would help or hinders sales is debateable. ~ 0 8 0 D2 ~ ~ 0 -1 12570 S #12611 Pet Shop Store~ The owner of this shop has a strange way of decorating this place. There are heads of all sorts of different animals on the walls, from a husky to a deer to a mountain lion. Whether the decorum would help or hinder sales is debateable. ~ 0 32776 0 S #12612 Lovers' Cave~ The walls here are tight and close, and the floor is smooth and rises at an angle quite conducive to snuggling. The mouth of the cave opens up into a tree-filled area to the east. ~ 0 8201 0 D1 ~ ~ 0 -1 12608 S #12613 Albert's Abode~ Dark, warm wood forms the interior walls of this richly furnished chamber. Several wooden posts stand at intervals near the perimeter of the room, not so much for support, but for dramatic effect. A small archway leads west, and a firepole leads down. ~ 0 32776 0 D3 For an arch, it's a rather beautiful thing, guilded in gold and having etchings of some type of ivy, and an occasional small pair of beady eyes of an animal hiding from predators. ~ ~ 0 -1 12614 D5 It seems to lead into a clothing store, but the air is a bit fuzzy there, like the connection isn't quite right. ~ ~ 0 -1 12577 E pole firepole~ It's rather smooth, and smudged from regular use. The area where the pole leaves the room at the bottom is a bit fuzzy, particularly when not directly looked at. ~ S #12614 Albert's Bedroom~ The walls of this small room are painted in pleasant pastels in many little swirls, almost flowerlike, but not quite. Broad, sweeping drapes of royal red, blue, and green dramatically offset the paint, creating a sense of far-reaching space where there is none. A delicate arch opens up to the east. ~ 0 32776 0 D1 ~ ~ 0 -1 12613 S #12620 Valley Rim~ This part of the curves from the north to the east, where it begins to rise somewhat. Below can be seen the town of Anapest. ~ 0 0 4 D0 ~ ~ 0 -1 12510 D1 ~ ~ 0 -1 12621 S #12621 Valley Rim~ The rim of the valley rises from the west to the east here, making a peak of sorts at the middle of the southern end of the valley, just to the east of here. The end of a street can be seen below this section of the rim. ~ 0 0 4 D1 ~ ~ 0 -1 12622 D3 ~ ~ 0 -1 12620 S #12622 Valley Rim~ This part of the valley rim makes a peak here, the highest point that can be considered part of it. The rim smoothly loses altitude to the west, but drops off suddenly to the east, which can only be followed by taking a makeshift path south which curves back around to it. Below can be seen a garden filled with statues and a large round building. ~ 0 0 4 D2 ~ ~ 0 -1 12623 D3 ~ ~ 0 -1 12621 S #12623 Rugged Path~ Bare volcanic rock forms this barely passable trail which leads around a drop in the level of the valley rim, the higher portion of which lies north of here. The other end lies at the end of the path to the east. ~ 0 0 5 D0 ~ ~ 0 -1 12622 D1 ~ ~ 0 -1 12624 S #12624 Rugged Path~ Bare volcanic rock forms this barely passable trail which leads around a drop in the level of the valley rim, the lower portion of which lies north of here. The other end lies at the end of the path to the west. A more comfortable and beaten down trail leads south. ~ 0 0 5 D0 ~ ~ 0 -1 12500 D2 ~ ~ 0 -1 12075 D3 ~ ~ 0 -1 12623 S #12800 Trail~ This is a well beaten down path within a thickly forested region, the trees too close together off the path to fit between. Here, the path is sloping downward from the north to the south. There is also a lesser used trail headed east. ~ 0 0 4 D0 ~ ~ 0 -1 12037 D1 ~ ~ 0 -1 12801 D2 ~ ~ 0 -1 12806 S #12801 Trail~ This is an infrequently used path that is slowly being reclaimed by the forest. Tall grasses and short, stubby trees somewhat hinder progress between the west and east. ~ 0 0 4 D1 ~ ~ 0 -1 12802 D3 ~ ~ 0 -1 12800 S #12802 Trail~ The overgrown trail makes a bend here from the west to the south, where the trail slopes downward. ~ 0 0 4 D2 ~ ~ 0 -1 12803 D3 ~ ~ 0 -1 12801 S #12803 Trail~ This is an overgrown trail heading down a hill from the north to the south, where the trail becomes more difficult to follow. ~ 0 0 4 D0 ~ ~ 0 -1 12802 D2 ~ ~ 0 -1 12804 S #12804 End of Trail~ The trail becomes lost here, the only hints of its existence leading north up the slope of a hill. It is possible, however, to squeeze through the trees to the east to a clearing that is barely visible there. ~ 0 0 3 D0 ~ ~ 0 -1 12803 D1 ~ ~ 0 -1 12805 S #12805 Clearing~ This is an open spot in the middle of a forest of tightly packed trees. The only place where the trees are spaced wide enough for travel is to the west. ~ 0 0 3 D3 ~ ~ 0 -1 12804 S #12806 Trail~ The trail slopes sharply down a hill from the north to the south here. ~ 0 0 4 D0 ~ ~ 0 -1 12800 D2 ~ ~ 0 -1 12807 S #12807 Trail~ The trail bends here, from the east to the north, where the trail goes up a hill. ~ 0 0 3 D0 ~ ~ 0 -1 12806 D1 ~ ~ 0 -1 12808 S #12808 Trail~ The trail bends here, from the west to the south, where the edge of a lake is visible. ~ 0 0 3 D2 ~ ~ 0 -1 12809 D3 ~ ~ 0 -1 12807 S #12809 Trail~ This well travelled path leads north and south between the tightly packed pine trees of the forest. To the south is the edge of a large lake. ~ 0 0 3 D0 ~ ~ 0 -1 12808 D2 ~ ~ 0 -1 12810 S #12810 Lake Shore~ Skeldrach lake is surrounded by a thick forest and is shaped something like a huge peanut layed out northwest to southeast. This part of the north shoreline meanders from the west to the east. A trail leads into the forest to the north. ~ 0 0 2 D0 ~ ~ 0 -1 12809 D1 ~ ~ 0 -1 12811 D3 ~ ~ 0 -1 12845 S #12811 Lake Shore~ Skeldrach lake is surrounded by a thick forest and is shaped something like a huge peanut layed out northwest to southeast. This part of the north shoreline meanders from the west to the east. ~ 0 0 2 D1 ~ ~ 0 -1 12812 D3 ~ ~ 0 -1 12810 S #12812 Lake Shore~ Skeldrach lake is surrounded by a thick forest and is shaped something like a huge peanut layed out northwest to southeast. This part of the north shoreline meanders from the west to the south. ~ 0 0 2 D2 ~ ~ 0 -1 12813 D3 ~ ~ 0 -1 12811 S #12813 Lake Shore~ Skeldrach lake is surrounded by a thick forest and is shaped something like a huge peanut layed out northwest to southeast. This part of the north shoreline meanders from the north to the east. ~ 0 0 2 D0 ~ ~ 0 -1 12812 D1 ~ ~ 0 -1 12814 S #12814 Lake Shore~ Skeldrach lake is surrounded by a thick forest and is shaped something like a huge peanut layed out northwest to southeast. This part of the north shoreline meanders from the west to the east. ~ 0 0 2 D1 ~ ~ 0 -1 12815 D3 ~ ~ 0 -1 12813 S #12815 Lake Shore~ Skeldrach lake is surrounded by a thick forest and is shaped something like a huge peanut layed out northwest to southeast. This part of the north shoreline meanders from the west to the south. ~ 0 0 2 D2 ~ ~ 0 -1 12816 D3 ~ ~ 0 -1 12814 S #12816 Lake Shore~ Skeldrach lake is surrounded by a thick forest and is shaped something like a huge peanut layed out northwest to southeast. This part of the north shoreline meanders from the north to the east. ~ 0 0 2 D0 ~ ~ 0 -1 12815 D1 ~ ~ 0 -1 12817 S #12817 Lake Shore~ Skeldrach lake is surrounded by a thick forest and is shaped something like a huge peanut layed out northwest to southeast. This part of the northeast shoreline meanders from the west to the east. ~ 0 0 2 D1 ~ ~ 0 -1 12818 D3 ~ ~ 0 -1 12816 S #12818 Lake Shore~ Skeldrach lake is surrounded by a thick forest and is shaped something like a huge peanut layed out northwest to southeast. This part of the northeast shoreline meanders from the west to the east. ~ 0 0 2 D1 ~ ~ 0 -1 12819 D3 ~ ~ 0 -1 12817 S #12819 Lake Shore~ Skeldrach lake is surrounded by a thick forest and is shaped something like a huge peanut layed out northwest to southeast. This part of the northeast shoreline meanders from the west to the south. ~ 0 0 2 D2 ~ ~ 0 -1 12820 D3 ~ ~ 0 -1 12818 S #12820 Lake Shore~ Skeldrach lake is surrounded by a thick forest and is shaped something like a huge peanut layed out northwest to southeast. This part of the east shoreline meanders from the north to the south. ~ 0 0 2 D0 ~ ~ 0 -1 12819 D2 ~ ~ 0 -1 12821 S #12821 Lake Shore~ Skeldrach lake is surrounded by a thick forest and is shaped something like a huge peanut layed out northwest to southeast. This part of the east shoreline meanders from the north to the south. ~ 0 0 2 D0 ~ ~ 0 -1 12820 D2 ~ ~ 0 -1 12822 S #12822 Lake Shore~ Skeldrach lake is surrounded by a thick forest and is shaped something like a huge peanut layed out northwest to southeast. This part of the east shoreline meanders from the north to the south. ~ 0 0 2 D0 ~ ~ 0 -1 12821 D2 ~ ~ 0 -1 12823 S #12823 Lake Shore~ Skeldrach lake is surrounded by a thick forest and is shaped something like a huge peanut layed out northwest to southeast. This part of the east shoreline meanders from the north to the south. ~ 0 0 2 D0 ~ ~ 0 -1 12822 D2 ~ ~ 0 -1 12824 S #12824 Lake Shore~ Skeldrach lake is surrounded by a thick forest and is shaped something like a huge peanut layed out northwest to southeast. This part of the southeast shoreline meanders from the north to the west. A trail leads off into the forest to the east. ~ 0 0 2 D0 ~ ~ 0 -1 12823 D1 ~ ~ 0 -1 12846 D3 ~ ~ 0 -1 12825 S #12825 Lake Shore~ Skeldrach lake is surrounded by a thick forest and is shaped something like a huge peanut layed out northwest to southeast. This part of the southeast shoreline meanders from the east to the south. ~ 0 0 2 D1 ~ ~ 0 -1 12824 D2 ~ ~ 0 -1 12826 S #12826 Lake Shore~ Skeldrach lake is surrounded by a thick forest and is shaped something like a huge peanut layed out northwest to southeast. This part of the southeast shoreline meanders from the north to the west. ~ 0 0 2 D0 ~ ~ 0 -1 12825 D3 ~ ~ 0 -1 12827 S #12827 Lake Shore~ Skeldrach lake is surrounded by a thick forest and is shaped something like a huge peanut layed out northwest to southeast. This part of the southeast shoreline meanders from the west to the east. A trail disappears into the dark forest to the south. ~ 0 0 2 D1 ~ ~ 0 -1 12826 D2 ~ ~ 0 -1 12858 D3 ~ ~ 0 -1 12828 S #12828 Lake Shore~ Skeldrach lake is surrounded by a thick forest and is shaped something like a huge peanut layed out northwest to southeast. This part of the south shoreline meanders from the west to the east. ~ 0 0 2 D1 ~ ~ 0 -1 12827 D3 ~ ~ 0 -1 12829 S #12829 Lake Shore~ Skeldrach lake is surrounded by a thick forest and is shaped something like a huge peanut layed out northwest to southeast. This part of the south shoreline meanders from the west to the east. ~ 0 0 2 D1 ~ ~ 0 -1 12828 D3 ~ ~ 0 -1 12830 S #12830 Lake Shore~ Skeldrach lake is surrounded by a thick forest and is shaped something like a huge peanut layed out northwest to southeast. This part of the south shoreline meanders from the north to the east. ~ 0 0 2 D0 ~ ~ 0 -1 12831 D1 ~ ~ 0 -1 12829 S #12831 Lake Shore~ Skeldrach lake is surrounded by a thick forest and is shaped something like a huge peanut layed out northwest to southeast. This part of the south shoreline meanders from the west to the south. ~ 0 0 2 D2 ~ ~ 0 -1 12830 D3 ~ ~ 0 -1 12832 S #12832 Lake Shore~ Skeldrach lake is surrounded by a thick forest and is shaped something like a huge peanut layed out northwest to southeast. This part of the south shoreline meanders from the north to the east. ~ 0 0 2 D0 ~ ~ 0 -1 12833 D1 ~ ~ 0 -1 12831 S #12833 Lake Shore~ Skeldrach lake is surrounded by a thick forest and is shaped something like a huge peanut layed out northwest to southeast. This part of the south shoreline meanders from the west to the south. ~ 0 0 2 D2 ~ ~ 0 -1 12832 D3 ~ ~ 0 -1 12834 S #12834 Lake Shore~ Skeldrach lake is surrounded by a thick forest and is shaped something like a huge peanut layed out northwest to southeast. This part of the south shoreline meanders from the west to the east. ~ 0 0 2 D1 ~ ~ 0 -1 12833 D3 ~ ~ 0 -1 12835 S #12835 Lake Shore~ Skeldrach lake is surrounded by a thick forest and is shaped something like a huge peanut layed out northwest to southeast. This part of the southwest shoreline meanders from the west to the east. ~ 0 0 2 D1 ~ ~ 0 -1 12834 D3 ~ ~ 0 -1 12836 S #12836 Lake Shore~ Skeldrach lake is surrounded by a thick forest and is shaped something like a huge peanut layed out northwest to southeast. This part of the southwest shoreline meanders from the north to the east. ~ 0 0 2 D0 ~ ~ 0 -1 12837 D1 ~ ~ 0 -1 12835 S #12837 Lake Shore~ Skeldrach lake is surrounded by a thick forest and is shaped something like a huge peanut layed out northwest to southeast. This part of the southwest shoreline meanders from the west to the south. ~ 0 0 2 D2 ~ ~ 0 -1 12836 D3 ~ ~ 0 -1 12838 S #12838 Lake Shore~ Skeldrach lake is surrounded by a thick forest and is shaped something like a huge peanut layed out northwest to southeast. This part of the southwest shoreline meanders from the east to the north, where a bridge crosses the Moody River. A path follows the river as is leads west. ~ 0 0 2 D0 ~ ~ 0 -1 12839 D1 ~ ~ 0 -1 12837 S #12839 Bridge~ This bridge crosses the Moody River as it pours west out of Skeldrach lake to the east. The ends of the bridge have been built directly into the shoreline of the lake. ~ 0 0 2 D0 ~ ~ 0 -1 12840 D2 ~ ~ 0 -1 12838 S #12840 Lake Shore~ Skeldrach lake is surrounded by a thick forest and is shaped something like a huge peanut layed out northwest to southeast. This part of the west shoreline meanders from the north to the south. To the south is a bridge crossing the Moody River. A path follows along the north shore of the river to the west of here. ~ 0 0 2 D0 ~ ~ 0 -1 12841 D2 ~ ~ 0 -1 12839 S #12841 Lake Shore~ Skeldrach lake is surrounded by a thick forest and is shaped something like a huge peanut layed out northwest to southeast. This part of the west shoreline meanders from the north to the south. ~ 0 0 2 D0 ~ ~ 0 -1 12842 D2 ~ ~ 0 -1 12840 S #12842 Lake Shore~ Skeldrach lake is surrounded by a thick forest and is shaped something like a huge peanut layed out northwest to southeast. This part of the northwest shoreline meanders from the east to the south. ~ 0 0 2 D1 ~ ~ 0 -1 12843 D2 ~ ~ 0 -1 12841 S #12843 Lake Shore~ Skeldrach lake is surrounded by a thick forest and is shaped something like a huge peanut layed out northwest to southeast. This part of the northwest shoreline meanders from the west to the east. ~ 0 0 2 D1 ~ ~ 0 -1 12844 D3 ~ ~ 0 -1 12842 S #12844 Lake Shore~ Skeldrach lake is surrounded by a thick forest and is shaped something like a huge peanut layed out northwest to southeast. This part of the northwest shoreline meanders from the west to the north. ~ 0 0 2 D0 ~ ~ 0 -1 12845 D3 ~ ~ 0 -1 12843 S #12845 Lake Shore~ Skeldrach lake is surrounded by a thick forest and is shaped something like a huge peanut layed out northwest to southeast. This part of the northwest shoreline meanders from the east to the south. ~ 0 0 2 D1 ~ ~ 0 -1 12810 D2 ~ ~ 0 -1 12844 S #12846 Trail~ This well traveled path leads west to east through a forest of tightly packed trees. To the west is the shoreline of a large lake. ~ 0 0 3 D1 ~ ~ 0 -1 12847 D3 ~ ~ 0 -1 12824 S #12847 Trail~ The well traveled path curves from the west to the south here. A hint of a body of water lies to the west. ~ 0 0 3 D2 ~ ~ 0 -1 12848 D3 ~ ~ 0 -1 12846 S #12848 Gully~ The trail makes a little dip into a gully here, deep enough that a large animal or small group of people could hide without anyone on the trail seeing them until reaching the edge. The path runs north to south here. ~ 0 0 3 D0 ~ ~ 0 -1 12847 D2 ~ ~ 0 -1 12849 S #12849 Trail~ The well traveled trail curves around from the north to the west here between thickly packed trees. ~ 0 0 3 D0 ~ ~ 0 -1 12848 D3 ~ ~ 0 -1 12850 S #12850 Trail~ The well traveled trail curves around from the east to the south here between the thickly packed trees. ~ 0 0 3 D1 ~ ~ 0 -1 12849 D2 ~ ~ 0 -1 12851 S #12851 Trail~ The path between the trees takes a meandering north to south route here. The trees are tall, aren't they? ~ 0 0 3 D0 ~ ~ 0 -1 12850 D2 ~ ~ 0 -1 12852 S #12852 Trail~ This well traveled trail meanders through the forest, roughly from the north to the south, where there is a clearing. ~ 0 0 3 D0 ~ ~ 0 -1 12851 D2 ~ ~ 0 -1 12853 S #12853 Clearing~ This is a small open space in the middle of the forest. Two wide paths lead north and east out of the clearing. A dark path where the trees close in overhead lies to the west. ~ 0 0 3 D0 ~ ~ 0 -1 12852 D1 ~ ~ 0 -1 12854 D3 ~ ~ 0 -1 12857 S #12854 Trail~ The well traveled path leads through the forest from a clearing to the west to the south here. ~ 0 0 3 D2 ~ ~ 0 -1 12855 D3 ~ ~ 0 -1 12853 S #12855 Trail~ This is a trail, well-traveled, which leads through the thick forest from the north to the east. ~ 0 0 3 D0 ~ ~ 0 -1 12854 D1 ~ ~ 0 -1 12856 S #12856 Trail~ The well traveled trail passes through the forest from the west to the east here. ~ 0 0 3 D3 ~ ~ 0 -1 12855 S #12857 Dark Trail~ The trees of this part of the forest grow much closer to each other and meet each other over the top of the trail, shrouding it in darkness. Here, the path runs west to east. ~ 0 1 3 D1 ~ ~ 0 -1 12853 D3 ~ ~ 0 -1 12862 S #12858 Dark Trail~ The trees of this part of the forest grow much closer to each other and meet each other over the top of the trail, shrouding it in darkness. Here, the path runs from the south to the north. ~ 0 1 3 D0 ~ ~ 0 -1 12827 D2 ~ ~ 0 -1 12859 S #12859 Dark Trail~ The trees of this part of the forest grow much closer to each other and meet each other over the top of the trail, shrouding it in darkness. Here, the path runs north to south. ~ 0 1 3 D0 ~ ~ 0 -1 12858 D2 ~ ~ 0 -1 12860 S #12860 Dark Trail~ The trees of this part of the forest grow much closer to each other and meet each other over the top of the trail, shrouding it in darkness. Here, the path turns from the north to the east. ~ 0 1 3 D0 ~ ~ 0 -1 12859 D1 ~ ~ 0 -1 12861 S #12861 Dark Trail~ The trees of this part of the forest grow much closer to each other and meet each other over the top of the trail, shrouding it in darkness. Here, the path curves from the west to the south. ~ 0 1 3 D2 ~ ~ 0 -1 12862 D3 ~ ~ 0 -1 12860 S #12862 Dark Trail~ The trees of this part of the forest grow much closer to each other and meet each other over the top of the trail, shrouding it in darkness. Here, the path leads north, east, and south. ~ 0 1 3 D0 ~ ~ 0 -1 12861 D1 ~ ~ 0 -1 12857 D2 ~ ~ 0 -1 12863 S #12863 Dark Trail~ The trees of this part of the forest grow much closer to each other and meet each other over the top of the trail, shrouding it in darkness. Here, the path runs north to south. ~ 0 1 3 D0 ~ ~ 0 -1 12862 D2 ~ ~ 0 -1 12864 S #12864 Dark Trail~ The trees of this part of the forest grow much closer to each other and meet each other over the top of the trail, shrouding it in darkness. Here, the path leaves the forest to the east and goes deeper in to the north. ~ 0 1 3 D0 ~ ~ 0 -1 12863 D1 ~ ~ 0 -1 6160 S #12880 On Skeldrach Lake~ ~ 0 0 7 D0 The shoreline lies northward. ~ ~ 0 -1 12811 D3 ~ ~ 0 -1 12881 S #12881 On Skeldrach Lake~ ~ 0 0 7 D0 The shoreline lies northward. ~ ~ 0 -1 12844 D1 ~ ~ 0 -1 12880 S #14200 Tern Road~ The road continues following the western wall of Midgaard here, with a bridge just to the north crossing the River of Midgaard, and more road to the south. ~ 0 0 3 D0 Onto the bridge. ~ ~ 0 -1 3083 D2 ~ ~ 0 -1 14201 S #14201 Tern Road~ The road continues following the western wall of Midgaard here, headed from north to south. A path heads west into the forest. ~ 0 0 3 D0 ~ ~ 0 -1 14200 D2 ~ ~ 0 -1 14202 D3 ~ ~ 0 -1 14207 S #14202 Tern Road~ The road continues following the western wall of Midgaard here. To the south the road bends around the southern wall of Midgaard. ~ 0 0 3 D0 ~ ~ 0 -1 14201 D2 ~ ~ 0 -1 14203 S #14203 Bend on Tern Road~ The road makes a wide sweeping turn around the southwest corner of Midgaard here. Despite the wide berth, there are a number of nicks in the corner of the wall from people running into it, though the blame is most likely placed on wild animals trying to get inside the town. A well-marked path leads into the forest south of here. ~ 0 0 3 D0 ~ ~ 0 -1 14202 D1 ~ ~ 0 -1 14204 D2 The path seems to lead into the forest. ~ ~ 0 -1 14231 E corner nick nicks~ Upon closer inspection, those marks are rather deep, and may very well be the clawwork of some ferocious beast. ~ S #14204 Tern Road~ This stretch of road along the southern wall of Midgaard seems new in comparison to the rest of the road, for it seems to have been recently hacked away from the thick green forest along the southern edge of the city. ~ 0 0 3 D1 ~ ~ 0 -1 14205 D3 ~ ~ 0 -1 14203 S #14205 Tern Road~ This stretch of road along the southern wall of Midgaard seems new in comparison to the rest of the road, for it seems to have been recently hacked away from the thick green forest along the southern edge of the city. To the east there is some construction work going on. ~ 0 0 3 D1 ~ ~ 0 -1 14206 D3 ~ ~ 0 -1 14204 S #14206 Outside the Southern Gate~ Or rather, outside the soon-to-be southern gate, for it is in the process of being built. For security, the hole in the wall has been plugged up until the gatework can be completed. The beginnings of a guard tower can be seen peeking over the wall. Tern road leads west from here. ~ 0 0 2 D3 ~ ~ 0 -1 14205 S #14207 Forest Path~ The trees here seem lazily placed, in bunches in one area, and distantly apart in others. The path isn't well defined, but rather is slightly worn down area where the trees are more scarce. Here, the path generally heads west to east. ~ 0 0 3 D1 ~ ~ 0 -1 14201 D3 ~ ~ 0 -1 14208 S #14208 Forest Path~ The trees here seem lazily placed, in bunches in one area, and distantly apart in others. The path isn't well defined, but rather is slightly worn down area where the trees are more scarce. Here, there are pathways north, west, and east. ~ 0 0 3 D0 There are burbling sounds coming from over there. ~ ~ 0 -1 14209 D1 ~ ~ 0 -1 14207 D3 ~ ~ 0 -1 14210 S #14209 Forest Path by River~ The southern bank of the Midgaard river laps gently up to the edge of the forest here, exposing the gnarled roots of the trees as they probe for water. The path leads away north. ~ 0 0 3 D2 ~ ~ 0 -1 14208 S #14210 Forest Path~ The trees seem closer together here, but still give a fair amount of space around a wide path leading from the east to the south. ~ 0 0 3 D1 ~ ~ 0 -1 14208 D2 ~ ~ 0 -1 14214 S #14211 Forest Path~ Brambles from the bramble patch south of here are encroaching into the forest here, but haven't gained a foothold yet in the shadows of the trees. ~ 0 0 3 D2 ~ ~ 0 -1 14230 D3 ~ ~ 0 -1 14212 S #14212 Forest Path~ The trees here seem lazily placed, in bunches in one area, and distantly apart in others. The path isn't well defined, but rather is slightly worn down area where the trees are more scarce. Paths lead north and east. ~ 0 0 3 D0 ~ ~ 0 -1 14213 D1 ~ ~ 0 -1 14211 S #14213 Forest Path~ The trees here seem lazily placed, in bunches in one area, and distantly apart in others. The path isn't well defined, but rather is slightly worn down area where the trees are more scarce. The path leads from the west to the south. ~ 0 0 3 D2 ~ ~ 0 -1 14212 D3 ~ ~ 0 -1 14214 S #14214 Forest Path~ Crowding in tightly, the trees in this area seem nearly ready to fall over, except that they hold each other up. There is plenty of space underneath them, however, and paths lead north, west, and east. ~ 0 0 3 D0 ~ ~ 0 -1 14210 D1 ~ ~ 0 -1 14213 D3 ~ ~ 0 -1 14215 S #14215 Forest Path~ The trees are sparse here, with paths leaving off in every direction, including one toward a clearing to the west. ~ 0 0 3 D0 ~ ~ 0 -1 14216 D1 ~ ~ 0 -1 14214 D2 ~ ~ 0 -1 14220 D3 ~ ~ 0 -1 14224 S #14216 Forest Path~ The trees increase in density here, but not quite so much as to blot out the sky. The path leads south to west. ~ 0 0 3 D2 ~ ~ 0 -1 14215 D3 ~ ~ 0 -1 14217 S #14217 Forest Path~ The trees here are crowded together, with a clear path hacked away to the north. Another path leads east, and there is a clear area to the south. ~ 0 0 3 D0 ~ ~ 0 -1 14218 D1 ~ ~ 0 -1 14216 D2 There is a clearing there. ~ ~ 0 -1 14224 S #14218 Forest Path by River~ The Midgaard river flows by north of here, its waters sparkling underneath the hanging branches of the forest. A path leads away south from the riverbank. ~ 0 0 3 D2 ~ ~ 0 -1 14217 S #14219 Forest Path~ The path leaves the edge of the forest here, headed into a bramble patch to the south. The path continues into the forest to the west. ~ 0 0 3 D2 ~ ~ 0 -1 14225 D3 ~ ~ 0 -1 14220 S #14220 Forest Path~ The forest leads off in all directions, clear paths between the trees except to the south, where the limbs seem to stretch a bit to bar the way. ~ 0 0 3 D0 ~ ~ 0 -1 14215 D1 ~ ~ 0 -1 14219 D3 ~ ~ 0 -1 14221 S #14221 Forest Path~ The forest stretches far and wide from this hilltop point. A clearing lies north of here. To the south, the tree limbs seem to stretch a bit to bar the way. ~ 0 0 3 D0 There is a clearing over there. ~ ~ 0 -1 14224 D1 ~ ~ 0 -1 14220 D3 ~ ~ 0 -1 14222 S #14222 Forest Path~ This is a downwardly leading stretch of path. The top of the hill is east of here, and the path heads into thicker forest to the south. ~ 0 0 3 D1 ~ ~ 0 -1 14221 D2 ~ ~ 0 -1 14223 S #14223 Forest Path~ The trees here are packed more densely togther than to the north, and seems to get even more dense to the south and the west. The path curves from the north to the east here. ~ 0 0 3 D0 ~ ~ 0 -1 14222 S #14224 Clearing~ Ancient tree stumps litter this harshly cleared area, providing convenient places for sitting, though perhaps not esthetic ones. The ground has been packed down from the frequent passing of people or animals, and nothing grows in it. The surrounding forest is quite penetrable, except to the west. ~ 0 0 2 D0 ~ ~ 0 -1 14217 D1 ~ ~ 0 -1 14215 D2 ~ ~ 0 -1 14221 S #14225 Bramble Patch~ This mess of thorny bushes provides lots of space for little animals to hide themselves in. The brambles allow careful movement south here, and the edge of a forest is northward. ~ 0 0 3 D0 ~ ~ 0 -1 14219 D2 ~ ~ 0 -1 14226 S #14226 Bramble Patch~ This mess of thorny bushes provides lots of space for little animals to hide themselves in. The brambles allow careful movement north, east, and south here. ~ 0 0 3 D0 ~ ~ 0 -1 14225 D1 ~ ~ 0 -1 14228 D2 ~ ~ 0 -1 14227 S #14227 Bramble Patch~ This mess of thorny bushes provides lots of space for little animals to hide themselves in. The brambles allow careful movement north here, and a wide path lies east. Impenetrable forest lies west. ~ 0 0 3 D0 ~ ~ 0 -1 14226 D1 ~ ~ 0 -1 14235 S #14228 Bramble Patch~ This mess of thorny bushes provides lots of space for little animals to hide themselves in. The brambles allow careful movement west and east here. ~ 0 0 3 D1 ~ ~ 0 -1 14229 D3 ~ ~ 0 -1 14227 S #14229 Bramble Patch~ This mess of thorny bushes provides lots of space for little animals to hide themselves in. The brambles allow careful movement north and west, and there is a wide path to the south. ~ 0 0 3 D0 ~ ~ 0 -1 14230 D2 ~ ~ 0 -1 14234 D3 ~ ~ 0 -1 14228 S #14230 Bramble Patch~ This mess of thorny bushes provides lots of space for little animals to hide themselves in. The brambles allow careful movement north and south, and there is a wide path to the east. ~ 0 0 3 D0 ~ ~ 0 -1 14211 D1 ~ ~ 0 -1 14231 D2 ~ ~ 0 -1 14229 S #14231 Wide Path~ Pebbles of granite and other small rocks form the boundaries of this wide path through the forest. The pastel colored gravel leads right up to the bases of the trees. The path heads south from here. To the north, Tern road bends around the southwest corner of Midgaard. ~ 0 0 2 D0 ~ ~ 0 -1 14203 D2 ~ ~ 0 -1 14232 D3 ~ ~ 0 -1 14230 S #14232 Wide Path~ Pebbles of granite and other small rocks form the boundaries of this wide path through the forest. The pastel colored gravel leads right up to the bases of the trees. The path continues north, and halts at a clearing to the south. ~ 0 0 3 D0 ~ ~ 0 -1 14231 D2 ~ ~ 0 -1 14233 S #14233 Clearing~ The graveled path from the north ends here, forming a wide circular cul-de-sac, clear of trees, which would make for a good place to park a wagon or three. A small path heads into the surrounding forest to the west. ~ 0 0 1 D0 ~ ~ 0 -1 14232 D3 ~ ~ 0 -1 14234 S #14234 Path~ A bramble patch borders the north edge of the path here, while impenetrable forest forms the southern edge. To the east, the path stops in a clearing, and the path continues west. ~ 0 0 3 D0 ~ ~ 0 -1 14229 D1 ~ ~ 0 -1 14233 D3 ~ ~ 0 -1 14235 S #14235 Path~ The path turns from the east to the south in the elbow of a bramble patch, which is passable on the west. From the south comes the incessant babble of running water. ~ 0 0 3 D1 ~ ~ 0 -1 14234 D2 ~ ~ 0 -1 14236 D3 ~ ~ 0 -1 14227 S #14236 Path North of Bridge~ A river passes by south of here, its deep waters gurgling and grasping at the shore. A narrow wooden bridge anchors itself on each bank of the river, providing safe passage across. The path leads away north into the forest. ~ 0 0 3 D0 ~ ~ 0 -1 14235 D2 ~ ~ 0 -1 14237 S #14237 Troll Bridge~ Old, faded redwood boards form the floor and handrails of his structure. The joints are reinforced with metal brackets, and the whole thing is anchored to the ground on each bank by strong chains. Mounted on two poles attached to the side of the bridge is a board with some words scrawled on it in some dark color. Below, the water of the river passes by, plunging westward. ~ 0 8192 2 D0 ~ ~ 0 -1 14236 D2 ~ ~ 0 -1 14238 E sign board~ It reads: STOP! PAY TROLL! ~ E words word color~ It looks like it might be dried blood. ~ S #14238 Path South of Bridge~ To the north, a river rushes by, its current swift and dangerous. A narrow bridge provides safe passage over the river, arching well out of the water's reach. The path continues south from here. ~ 0 0 3 D0 ~ ~ 0 -1 14237 D2 ~ ~ 0 -1 14239 S #14239 Path~ This section of path passes through two rows of tall, slender trees, each with wide, cuplike leaves which appear strong enough to be filled to the brim with rainwater and not bend or break. The path seems like it was more likely built to follow the trees, rather than the trees planted astride the path. In either case, they both continue to the south, and the sound of running water comes from the north. ~ 0 0 3 D0 ~ ~ 0 -1 14238 D2 ~ ~ 0 -1 14240 S #14240 Path~ Two rows of tall, slender trees line the path here, with an opening in the western row which opens up on a valley. Somewhere to the east, the upper part of a large plateau sticks above the top of the trees. The path, rows of trees and all, continues north and south. ~ 0 4 3 D0 ~ ~ 0 -1 14239 D2 ~ ~ 0 -1 14241 D3 ~ ~ 0 -1 14246 S #14241 Path~ The path here is lined by two rows of tall, slender trees which reach toward the sky. Somewhere east of here, the top part of a large plateau can be seen. The path continues north and south. ~ 0 0 3 D0 ~ ~ 0 -1 14240 D2 ~ ~ 0 -1 14242 S #14242 Path~ Here, the path turns from the north to the west inside a thickly forested area. Somewhere east of here is a large plateau, which manages to stick over the trees a bit. ~ 0 0 3 D0 ~ ~ 0 -1 14241 D3 ~ ~ 0 -1 14243 S #14243 Path~ The trees crowd together somewhat around this section of path, which heads into similar forest east of here, and into a thinner area south. To the west can be seen a thicket. ~ 0 0 2 D1 ~ ~ 0 -1 14242 D2 ~ ~ 0 -1 14244 D3 ~ ~ 0 -1 14254 S #14244 Path~ The forest thins out a bit here, from the dense area to the north, to the south where there are few trees and a smattering of grasses. This place is essentially a transition between the two. ~ 0 0 2 D0 ~ ~ 0 -1 14243 D2 ~ ~ 0 -1 14245 S #14245 Path~ The path here passes through a region of grasses, thick weeds, and the occasional tree or shrub. A forested area lies northward along the path, while southward the path enters a lowland area. ~ 0 0 4 D0 ~ ~ 0 -1 14244 S #14246 Valley~ The land curves gently here, forming a natural depression. To the west, a pool of water has accumulated, lacking any other place to flow to. To the north, a small garden has been planted. East of here, is an exit from the valley through a row of tall trees. ~ 0 0 4 D0 ~ ~ 0 -1 14247 D1 ~ ~ 0 -1 14240 D3 ~ ~ 0 -1 14250 S #14247 Garden~ Several long furrows have been plowed through the fertile soil here, enough space to grow food for maybe one person on a consistent basis. There is a hill west of here, and a valley south. ~ 0 0 2 D2 ~ ~ 0 -1 14246 D3 ~ ~ 0 -1 14248 S #14248 Hill~ This is one of those places greater in altitude than the immediately surrounding area - providing a pretty good view and a scare for those afflicted with acute acrophobia. A rundown old shack occupies the western portion of the hill, there is a small garden east of here, and down the hill to the south is a small pool of water. ~ 0 0 3 D1 ~ ~ 0 -1 14247 D2 ~ ~ 0 -1 14250 D3 ~ ~ 0 -1 14249 S #14249 Shack~ Either hastily or carelessly constructed, this room building does not lend any confidence in its stability, and could fall down any time now. The walls lean inward and have many spaces between the boards, the largest one being the east exit. The roof looks somewhat better, except for the gaping hole in the northwest corner. ~ 0 9 0 D1 ~ ~ 0 -1 14248 E corner hole northwest nw~ It's a wide opening, which lets in light and a bit of the weather too. ~ E wall walls~ They could fall down at any moment. ~ S #14250 By Pool~ This depression is the lowest point in this valley, and as such has benefited from the water that accumulates here. Healthy green grasses border around it and lillies populate its surface. ~ 0 0 2 D0 ~ ~ 0 -1 14248 D1 ~ ~ 0 -1 14246 D2 ~ ~ 0 -1 14253 D3 ~ ~ 0 -1 14251 S #14251 Thicket~ Small shrubs and various trees pack themselves together here among a lot of dry weeds and grasses. Off to the east can be seen a small pool of water. The thicket continues south from here. ~ 0 0 3 D1 ~ ~ 0 -1 14250 D2 ~ ~ 0 -1 14252 S #14252 Thicket~ Small shrubs and various trees pack themselves together here among a lot of dry weeds and grasses. The thicket continues north and east from this spot. An opening leads down into a hollow space to the west. ~ 0 0 3 D0 ~ ~ 0 -1 14251 D1 ~ ~ 0 -1 14253 D3 ~ ~ 0 -1 14255 S #14253 Thicket~ Small shrubs and various trees pack themselves together here among a lot of dry weeds and grasses. To the north can be seen a small pool of water. The thicket continues west and south from here. ~ 0 0 3 D0 ~ ~ 0 -1 14250 D2 ~ ~ 0 -1 14254 D3 ~ ~ 0 -1 14252 S #14254 Thicket~ Small shrubs and various trees pack themselves together here among a lot of dry weeds and grasses. Off to the east can be seen a narrow pathway. The thicket continues north from here. ~ 0 4 3 D0 ~ ~ 0 -1 14253 D1 ~ ~ 0 -1 14243 S #14255 Hollow~ This small depression in the ground is roofed by the arching branches of the trees and bushes above. The ground is somewhat damp, but not quite soggy. There is an opening to the east. ~ 0 9 0 D1 ~ ~ 0 -1 14252 M 1 10 S #15000 The Top of the Tower~ The room is quite large with many candles lighting the walls. Many shelves are on the wall which hold many potions and scrolls. Through the window lies a vast wilderness beyond. A workbench lies directly in the middle of the room, and on it are strange evil runes. A large wooden staircase leads to the lower levels of the tower. ~ 150 8 0 D5 The lower levels of the tower. ~ ~ 0 -1 15001 S #15001 Staircase - 2nd Level~ The wooden stairs lead from the main floor to then laboratory at the top of the tower. Four exits lead in all directions to various quarters of the Tower's residents. ~ 150 8 0 D0 ~ ~ 0 -1 15002 D1 ~ ~ 0 -1 15008 D2 ~ ~ 0 -1 15006 D3 ~ ~ 0 -1 15004 D4 The large room at the top of the tower. ~ ~ 0 -1 15000 D5 The first level of the tower. ~ ~ 0 -1 15010 S #15002 A very small room~ This room is more like a crawlspace to an old room of the Tower. The light from the stairway peers through the southern exit. An exit to the west leads into darkness. ~ 150 8 0 D2 A stairway. ~ ~ 0 -1 15001 D3 ~ ~ 0 -1 15003 S #15003 A musty room~ This damp, musty room looks like it hasn't been touched in years. The walls are covered with dust and cobwebs. The floor is covered with a thick coating of dust. The only exit is the crawlspace in the east wall. ~ 150 8 0 D1 ~ ~ 0 -1 15002 S #15004 A small living area~ The room has a drop-ceiling and dark paneling. A warm radiance fills the room, which seems to me coming from a glowing door in the south wall. Some furniture lays about the room in a disorderly fashion, but the way is clear enough to walk. ~ 150 8 0 D1 A stairway. ~ ~ 0 -1 15001 D2 A glowing door. ~ door~ 1 -1 15005 S #15005 A black mage's laboratory~ The laboratory is cramped for space, many magical items are locked in cabinets here. A small table in the corner appears to contain the mage's work. The magical force here is greater than in the room before. ~ 150 8 0 D0 ~ door~ 1 -1 15004 M 0 15 S #15006 A peaceful room~ This room feels safe enough to rest in, A magical force seems to block all evil. A large sign here says "NO GUARDS WELCOME!" ~ 150 12 0 D0 ~ ~ 0 -1 15001 D1 ~ ~ 0 -1 15007 S #15007 A cleric's bedroom~ The room is in great disarray the contents have been scattered all over the floor. A small brass bed is in the corner with small table beside it. On the table, strange markings can be seen. ~ 150 8 0 D3 ~ ~ 0 -1 15006 S #15008 A warriors practice room~ The room smells of great body odor; the locker room can be seen through a opening in the north wall. The strength of the warriors in this room is tremedous, but look more like Rookies to fighting. ~ 150 8 0 D0 A resting room~ ~ 0 -1 15009 D3 A the stairway. ~ ~ 0 -1 15001 S #15009 A damp locker room~ The room smells of sweat and blood, many suits of equipment are in lockers on the north wall. The noise of sparring fighters can be imagined from beyond door in the south wall. A sign reads, "HARD WORK PAYS OFF, IN DEAD ENEMIES." ~ 150 8 0 D2 ~ ~ 0 -1 15008 S #15010 Staircase - 1st Level~ This is the main floor of the guards; an archway to the north leads into the barracks. The stairs go up and down from here. ~ 150 8 0 D0 ~ ~ 0 -1 15011 D4 ~ ~ 0 -1 15001 D5 ~ ~ 0 -1 15019 S #15011 Entrance to the Tower Guardians Barracks~ The barrack guards seem much calmer than those on patrol, they smile and go about their business around the room. The barrack continue on through an opening in the north wall. The Tower's stairway lies though an archway to the south. ~ 150 8 0 D0 ~ ~ 0 -1 15014 D1 ~ ~ 0 -1 15013 D2 ~ ~ 0 -1 15010 D3 ~ ~ 0 -1 15012 S #15012 The south-western corner of the barracks~ The barracks continue north and east. A small door is closed in the southern wall. Many bunks line the walls, with their owner's belongings laid out all over. ~ 150 8 0 D0 ~ ~ 0 -1 15015 D1 ~ ~ 0 -1 15011 D2 ~ door~ 1 -1 15017 S #15013 The south-eastern corner on the barracks~ More bunks are here against the wall. The barracks storeroom is to the south, while the barracks continue north and west. ~ 150 8 0 D0 ~ ~ 0 -1 15016 D2 ~ ~ 0 -1 15018 D3 ~ ~ 0 -1 15011 S #15014 Northern end of the barracks~ Many guards are here talking and minding their own business, they pass by without a word. A desk is here, which is the desk of the barrack's Chief. ~ 150 8 0 D1 ~ ~ 0 -1 15016 D2 ~ ~ 0 -1 15011 D3 ~ ~ 0 -1 15015 S #15015 The north-western corner of the barracks~ More bunks are mounted on the wall here, the barracks continue to the east and south. ~ 150 8 0 D1 ~ ~ 0 -1 15014 D2 ~ ~ 0 -1 15012 S #15016 The north-eastern corner of the barracks~ This room is dark with a great musty smell, A little light pours through a small window in the north wall. The barracks continue south and west. ~ 150 8 0 D2 ~ ~ 0 -1 15013 D3 ~ ~ 0 -1 15014 S #15017 A small closet~ Many items are scattered throughout the room, many look quite valuable, but are out of reach in the rafters. The room is very dim, so its hard seeing what some of the items are. ~ 150 9 0 D0 ~ door~ 1 -1 15012 S #15018 The Barrack's Armoury~ This is the armor storage facility of the Tower Guardians, other old armours lie in a pile to be melted down, but something new may be able to be salvaged. ~ 150 8 0 D0 ~ ~ 0 -1 15013 S #15019 The Bottom of the Grand Staircase~ The Tower's Grand Staircase is gleeming here. Its made of a shiny marble-like stone, and looks beautiful is its surroundings. The stairs lead up to the upper levels of the Tower, and the Entry Hall is through an archway to the south. ~ 150 8 0 D2 The entry hall. ~ ~ 0 -1 15026 D4 The first level of the tower. ~ ~ 0 -1 15010 S #15020 A large hallway~ This is the dark back hallway of the Tower, the entrance to the tower's temple is to the north. The back hallway continues to the south. ~ 150 8 0 D0 The Tower's Temple. ~ ~ 0 -1 15021 D2 The back hallway continue south into darkness. ~ ~ 0 -1 15027 S #15021 Entrance to the Temple~ This is the foyer of the Temple, its walls are made of shiny marble. The altar is to the west of here, and the tower's back hallway leads south. ~ 150 8 0 D2 ~ ~ 0 -1 15020 D3 ~ ~ 0 -1 15022 S #15022 The Temple~ The large altar bears symbols of the many great gods, people are praying here all around. The altar radiates evil energy, and wards on the wall protect the temple from good influences. ~ 150 8 0 D1 The temple entryway. ~ ~ 0 -1 15021 M 3 75 S #15023 Northern end of the hall~ This is the end of the western hall, the hall continues south. A large stairway leading down to the lower levels, which smell of dirt and must. ~ 150 8 0 D2 The western hallway leading south. ~ ~ 0 -1 15024 D5 Darkness. ~ ~ 0 -1 15036 S #15024 The Western Hallway~ Many pictures on the wall are of the many past occupants of the Tower, the line the east and west walls. The end of this hallway is to the north and a T-Intersection is to the south. ~ 150 8 0 D0 The northern end of the hallway. ~ ~ 0 -1 15023 D2 The T-Intersection is to the south. ~ ~ 0 -1 15025 S #15025 The T-Intersection~ This is an intersection of the western hall of the Tower and the entry hall, a door leads to a small closet in the south wall. The tower's western hallway extends north of here, and the entry hall is to the east. ~ 150 8 0 D0 The western hallway. ~ ~ 0 -1 15024 D1 The Entry Hallway. ~ ~ 0 -1 15026 D2 ~ door~ 1 -1 15028 S #15026 The Entry Hallway~ This is the grand entry hallway of the Tower. An archway to the north leads to the grand stairs of the Tower. The great doors to the tower are to the south, and to the west is an intersection. ~ 150 8 0 D0 The great staircase of the Tower. ~ ~ 0 -1 15019 D2 The great doors of the Tower. ~ ~ 0 -1 15029 D3 A T-Intersection. ~ ~ 0 -1 15025 S #15027 The eastern hallway~ The hallway leads north and south, to the north lies the Tower's Temple. To the south a turn in the back corridor. ~ 150 8 0 D0 A large hallway. ~ ~ 0 -1 15020 D2 A turn in the hall lies south ~ ~ 0 -1 15030 S #15028 A small closet~ This is the main level's musty storage closet, the only exit is a door to the north. ~ 150 9 0 D0 A T-Intersection. ~ door~ 1 -1 15025 S #15029 Inside the Tower of High Sorcery~ This is the inside of the Tower of High Sorcery. The great doors of the of the tower are south, and the entry hall and stairway are to the north. A long hallway leads east. ~ 150 8 0 D0 The entry hallway. ~ ~ 0 -1 15026 D1 A bend in the corridor. ~ ~ 0 -1 15030 D2 The path outside the tower. ~ door gate~ 1 15000 15031 S #15030 A bend in the corridor~ This is the entrance to the musty back corridor of the tower. The hallway continues to the north, and the doors of the tower are to the west. ~ 150 8 0 D0 The eastern hallway. ~ ~ 0 -1 15027 D3 The great doors of the Tower. ~ ~ 0 -1 15029 S #15031 Outside the Tower of High Sorcery~ Here stands the great doors of the Tower, a magical aura surrounds the exterior walls. Lighting repeated strikes to top of the Tower. The doors are to the north, and the dark path is to the south. ~ 150 0 2 D0 The Tower. ~ door gate~ 1 15000 15029 D2 The dark path to the city. ~ ~ 0 -1 15032 S #15032 The Dark Path~ The path leads north to the Tower of High Sorcery, and the dark path continues to the west. ~ 150 1 2 D0 The large Tower of High Sorcery. ~ ~ 0 -1 15031 D3 The Dark Path Continues. ~ ~ 0 -1 15033 S #15033 The Dark Path~ The path continues to the east and south, and to the north-east lies a large, black tower. ~ 150 1 2 D1 The Dark Path. ~ ~ 0 -1 15032 D2 The Dark Path. ~ ~ 0 -1 15034 S #15034 The entrance to a dark forest path~ The forest gets thicker here, a path continues through the thick underbrush to the north. ~ 150 1 2 D0 The Dark Path. ~ ~ 0 -1 15033 D2 A vast blanket of darkness. ~ ~ 0 -1 10152 S #15036 The lower stairway~ The air is musty and damp, the smell almost unbearable. The stairway continues up and down. An archway lead west to the store rooms of the Tower. ~ 150 9 0 D3 The storerooms of the keep are visible. ~ ~ 0 -1 15037 D4 The northern hallway. ~ ~ 0 -1 15023 D5 The prison of the Tower is on the level below. ~ ~ 0 -1 15045 S #15037 Southern Hallway~ The hallway is lined with storage rooms for various items in the keep. The hallway continues north, the stairs are east, and a closet is in the west wall. ~ 150 9 0 D0 The hallway continues. ~ ~ 0 -1 15040 D1 The lower stairway. ~ ~ 0 -1 15036 D3 A large oak door. ~ door oak~ 1 -1 15038 S #15038 A meat locker~ Its rather cold in here. Many hooks are on tracks which are nailed to the rafters above. A large oak door is in the east wall. ~ 150 9 0 D1 A large oak door. ~ door oak~ 1 -1 15037 S #15039 A refrigerated room~ This room is quite cramped because of its small size. A door is in the west wall which leads back to the hallway. ~ 150 8201 0 D3 A door. ~ door~ 1 -1 15040 S #15040 A hallway~ A large maple door leads to a storage room in the east wall, while a large pine door leads to a room to the west, and the hallway continues north and south. The floor here is slippery so take notice. ~ 150 9 0 D0 The hallway. ~ ~ 0 -1 15043 D1 A maple door. ~ maple door~ 1 -1 15039 D2 The southern hallway. ~ ~ 0 -1 15037 D3 A pine door. ~ pine door~ 1 -1 15041 S #15041 A small, dark storage closet~ Various goods were stored here, so look around, Something that had been left behind maybe lying here. A great stench of tabacco fills the air. ~ 150 8201 0 D1 A door. ~ door~ 1 -1 15040 S #15042 A slaughter house~ Blood lays all over the floor, with the skins of many animals. A table in the corner in stained heavily with blood. ~ 150 9 0 D3 A door. ~ door~ 1 -1 15043 S #15043 Northern Hallway~ The hall continues south, and a huge iron door leads east. A large purple door is in the west wall. ~ 150 9 0 D1 A huge iron door. ~ iron door~ 1 -1 15042 D2 A hallway. ~ ~ 0 -1 15040 D3 A large purple door. ~ purple door~ 1 -1 15044 S #15044 A storeroom~ This storeroom looks like a wine cellar, with many shelves mounted on each wall. The floor here is damp from some sort of liquid, maybe a leek from a shelf. ~ 150 9 0 D1 A door ~ door~ 1 -1 15043 S #15045 The bottom of the stairs~ This is the prison level of the tower. The many vile creations of the Archmage are imprisoned here. The only exit is an opening to the west, and light pours down from up the stairs. ~ 150 9 0 D3 A small room. ~ ~ 0 -1 15046 D4 Up the stairs light rains down. ~ ~ 0 -1 15036 S #15046 A rough, cavernous room~ Entering this cavern the surroundings are no longer smooth like the steps from the tower to this cavern. An archway leads north to the prison. A large cave opens up to the west, and a faint sound can be heard from the cave. ~ 150 9 0 D0 The prison. ~ ~ 0 -1 15049 D1 The stairs. ~ ~ 0 -1 15045 D3 A large cave. ~ ~ 0 -1 15047 S #15047 The Large Cave~ The stone walls of the cave are damp and slick with mud. A large cavern is to the east, it radiates a soft glowing light. The cave continues on to the west. ~ 150 9 0 D1 A cavern. ~ ~ 0 -1 15046 D3 A cave. ~ ~ 0 -1 15054 S #15048 The Prison Cell~ The cell continues north. The walls here are think and solid with monster excrement on the walls and floor. ~ 150 9 0 D0 The Cell. ~ ~ 0 -1 15051 S #15049 The Entrance to the Prison~ The walls here are of solid stone. A locked golden door is in the northern wall. To the south an archway leads back to the cavern. ~ 150 9 0 D0 A locked golden door. ~ golden door~ 1 15001 15052 D2 A large cavern. ~ ~ 0 -1 15046 S #15050 The Prison Cell~ The cell continues north. The walls here are think and solid with monster excrement on the walls and floor. ~ 150 9 0 D0 The Cell. ~ ~ 0 -1 15053 S #15051 A Prison Cell~ The cell continues south and east. The walls look in great disarray, with claw marks all over them. ~ 150 9 0 D1 A cell. ~ ~ 0 -1 15052 D2 A cell. ~ ~ 0 -1 15048 S #15052 Inside the Prison~ The prison cells continue east and west, and the way out is to the south. The monsters here are drooling, and looking for dinner.... A large sign here reads "I HOPE YOU HAVE YOUR SANCTUARY ON...*GRIN*". ~ 150 9 0 D1 A cell. ~ ~ 0 -1 15053 D2 A golden door. ~ golden door~ 1 15001 15049 D3 A cell. ~ ~ 0 -1 15051 S #15053 A Prison Cell~ The cell continues south and east. The walls look in great disarray, with claw marks all over them. ~ 150 9 0 D2 A cell. ~ ~ 0 -1 15050 D3 A cell. ~ ~ 0 -1 15052 S #15054 A cave~ The large cave continues east and south from here, the sounds become louder near the southern exit. To the west is a large cave and the smell of rotting flesh. ~ 150 9 0 D1 A cave. ~ ~ 0 -1 15047 D2 A slick tunnel. ~ ~ 0 -1 15055 D3 ~ ~ 0 -1 15100 S #15055 A sticky tunnel~ A foreign substance seems to be sticking to the walls here though, but is out of reach. The cave continues north and west. ~ 150 9 0 D0 A large cave. ~ ~ 0 -1 15054 D3 An entrance to a lair. ~ ~ 0 -1 15056 S #15056 Entrance to the Lair~ The room lies outside a lair that lies to the south. The tunnel lies to the east. ~ 150 9 0 D1 A tunnel. ~ ~ 0 -1 15055 D2 A lair. ~ ~ 0 -1 15057 S #15057 A Silver Dragon's Lair~ The room is magically warm, and quite large. A large fire in the middle of the room provides light. ~ 150 9 0 D0 The lair entrance. ~ ~ 0 -1 15056 S #15100 The Large Cave~ The cave is very damp with various algae and fungi growing all around. The cave extends east and west. The cave extends toward the prison of the tower to the east, and the cave continues into the unknown to the west. ~ 151 9 1 D1 ~ ~ 0 -1 15054 D3 ~ ~ 0 -1 15101 E algae fungi~ It really looks disgusting. ~ S #15101 The Large Cave~ The cave narrows sharply to the west and continues back towards the prison of the tower to the east. The floor is very damp and slippery. ~ 151 9 1 D1 ~ ~ 0 -1 15100 D3 ~ ~ 0 -1 15173 S #15102 A narrow passage~ The passage leads north to what appears to be a gate to a city. The passage also extends east into a large cave. The room is quite small compared to the others. ~ 151 9 1 D0 ~ ~ 0 -1 15103 D1 ~ ~ 0 -1 15173 S #15103 The City Gates~ The rough stone walls have been modified to hold torches. The city gates have been installed into the cave walls to keep its occupants in and intruders out. The gates are north, and a narrow passage to the south leads back to the cave. ~ 151 9 1 D0 ~ gate~ 1 15100 15104 D2 ~ ~ 0 -1 15102 S #15104 Inside the Gates of Valhingen~ The cave city of Valhingen is overrun by monsters under control of the Tower's Archmage. The Archmage appointed one of his most loyal minions to run the city, but still under his supervision. The gates are to the south and the Main Cave leads north. ~ 151 9 1 D0 ~ ~ 0 -1 15109 D2 ~ gate~ 1 15100 15103 S #15105 Inside a house~ The room has smooth stone walls, perfectly carved out of the granite that is in the area. The door is to the west and a hallway is to the east. ~ 151 9 0 D1 ~ ~ 0 -1 15106 D3 A grey stone door.~ grey stone door~ 1 -1 15186 S #15106 A hallway~ The hallway is slightly furnished. A table with a dark lantern on it sits against the north wall. The hallway leads north and west. ~ 151 9 0 D0 ~ ~ 0 -1 15111 D3 ~ ~ 0 -1 15105 S #15107 The Armoury~ The walls of this dug out room are lined with dusty hand-crafted armours from long ago. The shop's counter and floor are dusty and unkept, like the other shops of the marketplace. The marketplace extends north and east. ~ 151 9 0 D0 ~ ~ 0 -1 15112 D1 ~ ~ 0 -1 15108 S #15108 A Small Supply Shop~ The dusty walls of the cave have many useless items displayed on them. The floor and walls of the store look as if they hadn't been used in a long time. The market place continues west. ~ 151 9 0 D3 ~ ~ 0 -1 15107 S #15109 Western Main Cave~ This is the main cave running through the center of Valhingen city. It is large and wide, and can be seen running far north. The gates of the city are to the south. To the east a bridge over the river leads to the eastern main cave. ~ 151 9 1 D0 ~ ~ 0 -1 15114 D1 ~ ~ 0 -1 15170 D2 ~ ~ 0 -1 15104 D3 A large black stone door with a sign reading "Marketplace" ~ black stone door~ 1 -1 15113 S #15110 A quiet bedroom~ The room is furnished with simple stone furniture. The bed is against the north wall with a night table beside it. The only exit is to the living room to the east. ~ 151 9 0 D1 ~ ~ 0 -1 15111 S #15111 A living room~ The walls of this room have been perfectly sanded down to smoothness from the roughness of when it was dug. The walls shine with an almost magical glow when light is cast upon them. A bedroom is to the west, and a hallway is to the south. ~ 151 9 0 D2 ~ ~ 0 -1 15106 D3 ~ ~ 0 -1 15110 S #15112 A Weapons Shop~ The shop here is unkept and very dirty. On the walls hang dusty weapons which have been there for quite a while. The marketplace continues south and east. ~ 151 9 0 D1 ~ ~ 0 -1 15113 D2 ~ ~ 0 -1 15107 S #15113 A Bakery~ The smell of some sort of baked goods is in the air. It smells rather revolting, but the undead outside don't smell that great either. The Main Cave is to the east and the marketplace continues west. ~ 151 9 0 D1 A black stone door. ~ black stone door~ 1 -1 15109 D3 ~ ~ 0 -1 15112 S #15114 Western Main Cave~ The cave extends far north and not to far to the south. The walls of the cave are rough, but the cave is large enough so as not to cramp citizens for space. ~ 151 9 1 D0 ~ ~ 0 -1 15119 D2 ~ ~ 0 -1 15109 S #15115 Inside Akabar's Residence~ This is the entryway to the cleric Akabar's abode. Akabar is the city's cleric, and master of most of the undead the roam the keep. An exit to the east continues farther into the house, and a door in the west wall leads to the main cave. ~ 151 9 0 D1 ~ ~ 0 -1 15116 D3 A huge steel door. ~ huge steel door~ 1 -1 15184 S #15116 The guardian's room~ The room is black with marks of blood all over the walls. A locked ebony door is in the north wall, and the entryway is to the west. ~ 151 9 0 D0 A large ebony door. ~ ebony door~ 2 15102 15121 D3 ~ ~ 0 -1 15115 S #15117 Valhingen's Guard Headquarters~ These are the barracks of the Valhingen guard's. The barrack continue east and north. ~ 151 9 0 D0 ~ ~ 0 -1 15122 D1 ~ ~ 0 -1 15118 S #15118 Valhingen's Guard Headquarters~ The entrance to the barracks is to the north, and the barrack continue to the west. A large poster of the tower's archmage is tacked to the eastern wall. ~ 151 9 0 D0 ~ ~ 0 -1 15123 D3 ~ ~ 0 -1 15117 E wall poster~ Boy, He's Ugly. ~ S #15119 Western Main Cave~ The cave extend north and south with many doors on either side of the cave. A large sandstone door is in the western wall. To the east and below the Olba River flows. ~ 151 9 1 D0 ~ ~ 0 -1 15124 D2 ~ ~ 0 -1 15114 D3 A large sandstone door. ~ large sandstone door~ 1 -1 15123 S #15120 Akabar's Laboratory~ Many shelves are attached to the stone walls of the room to hold the many great items of Akabar. The walls are smooth and black, almost silky soft to the touch. An exit leads east to a waiting room. ~ 151 9 0 D1 ~ ~ 0 -1 15121 S #15121 A small waiting room~ This room is for the fortunate few who come to see Akabar on a regular basis. The room is cozy, warm, and inviting. A large ebony door to the south leads to the exit of Akabar's abode. Akabar's laboratory is through an exit to the west. ~ 151 9 0 D2 A large ebony door. ~ large ebony door~ 2 15102 15116 D3 ~ ~ 0 -1 15120 S #15122 Valhingen's Guard Headquarters~ This is the northern end of the headquarters. A few cots are set up here for the guards to sleep on. ~ 151 9 0 D2 ~ ~ 0 -1 15117 S #15123 Entrance to Valhingen's Guard Headquarters~ The guard's barrack continues on to the south. A large sandstone door leads to the east back to the main cave. The walls in here are coarse and jagged except for the stone around the southern exit. ~ 151 9 0 D1 A large sandstone door. ~ large sandstone door~ 1 -1 15119 D2 ~ ~ 0 -1 15118 S #15124 An intersection in the caves~ A greenish cave leads off to the west, while the western main cave continues to the north and south into darkness. A bridge leads across the Olba River to the Eastern Main Cave. ~ 151 9 1 D0 ~ ~ 0 -1 15129 D1 ~ ~ 0 -1 15167 D2 ~ ~ 0 -1 15119 D3 ~ ~ 0 -1 15128 S #15125 A hallway in the Academy~ Any pictures line the wall here, of the students who once passed through training here. The hallway continues north, and the classroom is to the east. ~ 151 9 0 D0 ~ ~ 0 -1 15132 D1 ~ ~ 0 -1 15126 S #15126 A classroom~ Many items are lying on the floor after a class that was obviously a little destructive. The items lie in a burning heap in the center of the room. Though an exit to the west there is a hallway. ~ 151 9 0 D3 ~ ~ 0 -1 15125 S #15127 A greenish cave~ The cave is very very green. It continues east toward the main cave, and west toward the end of the cave. ~ 151 9 1 D1 ~ ~ 0 -1 15128 D3 ~ ~ 0 -1 15144 S #15128 A greenish cave~ The cave continues a little bit to the west toward a wall, and has an exit to the east to the main cave of Valhingen. ~ 151 9 1 D1 ~ ~ 0 -1 15124 D3 ~ ~ 0 -1 15127 S #15129 Western Main Cave~ The cave continues north farther, and it continues south towards an intersection. The cave becomes narrower here and the walls are smoother. The Olba River can been seen over the eastern wall. ~ 151 9 1 D0 ~ ~ 0 -1 15162 D2 ~ ~ 0 -1 15124 S #15130 The Northern End of the Western Main Cave~ This is the end of Valhingen's great main cave. The main cave extends south as far as the eye can see. A bridge which leads to the red cave continues east of here. ~ 151 9 1 D1 ~ ~ 0 -1 15164 D2 ~ ~ 0 -1 15162 S #15131 The Red Cave~ The walls of the cave a fiery red and hot. The northern end of the main cave is to the west of here, the red cave continues to the east. ~ 151 9 1 D1 ~ ~ 0 -1 15133 D3 ~ ~ 0 -1 15164 S #15132 A hallway in the Mage's Academy~ The hallway continues south, and the entrance to the academy is to the east. The environment is quite magical. ~ 151 9 0 D1 ~ ~ 0 -1 15134 D2 ~ ~ 0 -1 15125 S #15133 The Red Cave~ The cave walls are a glowing red color, they seem almost magical. The walls surfaces are very rough and unfinished. The red cave continues east and west. A yellow door in the southern wall of the cave leads to the mage's academy. ~ 151 9 1 D1 ~ ~ 0 -1 15135 D2 A large yellow stone door.~ yellow stone door~ 1 -1 15134 D3 ~ ~ 0 -1 15131 S #15134 Entrance to the Mage's Academy~ The mage's academy is large and cavernous, the hallway leads west from here into the other parts of the academy. A large yellow stone door is in the north wall. ~ 151 9 0 D0 A large yellow stone door.~ yellow stone door~ 1 -1 15133 D3 ~ ~ 0 -1 15132 S #15135 The Red Cave~ The walls here are a blood-red color, echoes of sounds seem to travel everywhere. The cave extends far to the west and little to the east. A brown door in the south wall leads to an abandoned quarters. ~ 151 9 1 D1 ~ ~ 0 -1 15138 D2 A large brown door.~ brown door~ 1 -1 15136 D3 ~ ~ 0 -1 15133 S #15136 An old entryway~ In the north wall, a brown door leads back to the cave outside. A hallway continues to the south into the rest of the house. ~ 151 9 0 D0 A large brown door.~ brown door~ 1 -1 15135 D2 ~ ~ 0 -1 15137 S #15137 A dirty cave-like hallway~ The walls of this passage are roughly carved out, and were never smoothed out when the ex-owner occupied this living area. The exit to these quarters is to the north, and the hallway continues east. ~ 151 9 0 D0 ~ ~ 0 -1 15136 D1 ~ ~ 0 -1 15140 S #15138 End of the Red Cave~ The walls of this cave are a very deep red, red like blood. Every sound made echoes many, many times down the passage. This is the end of the red cave, the red cave continues east toward the main cave of Valhingen. The top level of the city is reachable by stairs that lead up from here. ~ 151 9 1 D3 ~ ~ 0 -1 15135 D4 ~ ~ 0 -1 15147 S #15139 A dark room~ The smell of undead in the room is very strong. The walls are coated with flesh and pieces of undead creatures. The only exit is back to the hallway to the south. ~ 151 9 0 D2 ~ ~ 0 -1 15140 S #15140 An old living area~ The walls in this room have been finished over well, unlike the previous hallway. The hallway is to west, and a small room is to the north. ~ 151 9 0 D0 ~ ~ 0 -1 15139 D3 ~ ~ 0 -1 15137 S #15141 Valhingen's Magic Shop~ This is the magic shop of Valhingen, many useful looking items line the shelves above the counter. The greenish cave is the the east. ~ 151 9 0 D1 ~ ~ 0 -1 15144 S #15142 A dirty-corner~ The cave walls are very black and rough. The living area continues east and south. ~ 151 9 0 D1 ~ ~ 0 -1 15145 D2 ~ ~ 0 -1 15143 S #15143 The bedroom area~ A small bedroom is in the corner of the room. The cave walls are smoother than the others in this living area. The walls seem to admit a faint humming sound. ~ 151 9 0 D0 ~ ~ 0 -1 15142 D1 ~ ~ 0 -1 15143 S #15144 End of the greenish cave~ The green cave ends here, it continues east back to the main cave of the city. The magic shop is to the west, and a green stone door in the south wall leads to a dwelling. ~ 151 9 1 D1 ~ ~ 0 -1 15127 D2 A green stone door.~ green stone door~ 1 -1 15145 D3 ~ ~ 0 -1 15141 S #15145 Entrance to Edauqcm's House~ The dwelling resembles a disaster area. Items are all over the floor everywhere. The cave-dwelling continues west and south. A door in the north wall leads out to the caves. ~ 151 9 0 D0 A green stone door.~ green stone door~ 1 -1 15144 D2 ~ ~ 0 -1 15146 D3 ~ ~ 0 -1 15142 S #15146 A rough kitchen-type area~ This room seems more in order than the last few, everything looks in its proper place. The bedroom area is to the west and the entrance is to the north. ~ 151 9 0 D0 ~ ~ 0 -1 15145 D3 ~ ~ 0 -1 15143 S #15147 Top of the Stone Stairway~ The upper level of the city is very small, containing only the leader of the towns room. Access to the Valhingen's Mine is to the west, and the passage to the leader's quarters is to the south. ~ 151 9 1 D2 ~ ~ 0 -1 15152 D3 ~ ~ 0 -1 15148 D5 ~ ~ 0 -1 15138 S #15148 Mine Tunnel~ The tunnel is held up with large wooden supports. The tunnel walls are coal black. The stairway is to the east, the tunnel continues west. ~ 151 9 1 D1 ~ ~ 0 -1 15147 D3 ~ ~ 0 -1 15149 S #15149 Mine Tunnel~ The tunnel walls here are slick and damp with a kind of greenish color. The tunnel continues east and west. ~ 151 9 1 D1 ~ ~ 0 -1 15148 D3 ~ ~ 0 -1 15150 S #15150 End of the Mine Tunnel~ The tunnel continues east for some distance. This part of the mine seem unused for anything at the moment. A large black door is in the southern wall which leads to the mine shaft. ~ 151 9 1 D1 ~ ~ 0 -1 15149 D2 A black stone door.~ black stone door~ 1 15101 15151 S #15151 The Mine Shaft~ The shaft lead up into darkness. A door leading to the tunnel is in the north wall. ~ 151 9 1 D0 A black stone door.~ black stone door~ 1 15101 15150 D4 ~ ~ 0 -1 15160 S #15152 A cave-like hallway~ The walls of the cave have a very smooth finish. The stairway is to the north, and the hallway continues to the south. ~ 151 9 1 D0 ~ ~ 0 -1 15147 D2 ~ ~ 0 -1 15153 S #15153 The hallway~ The walls of the cave have been been finished to a shine, the walls seem to radiate great evil. This is the end of the hallway, a wooden door blocks the way south. The hallway continues north. ~ 151 9 1 D0 ~ ~ 0 -1 15152 D2 A wooden door.~ wooden door~ 1 -1 15154 S #15154 Entrance to Akulab's Lair~ This is the entrance to the quarters of the leader of Valhingen. The room continues south and west. A wooden door leads north to the hallway. ~ 151 9 0 D0 A wooden door.~ wooden door~ 1 -1 15153 D2 ~ ~ 0 -1 15155 D3 ~ ~ 0 -1 15156 S #15155 A dark corner~ This is the dark corner of the room, all the useless junk of the leader has been thrown here. The room continues north and west. ~ 151 9 0 D0 ~ ~ 0 -1 15154 D3 ~ ~ 0 -1 15157 S #15156 It is pitch black...~ ~ 151 9 0 D1 ~ ~ 0 -1 15154 D2 ~ ~ 0 -1 15157 S #15157 Akulab's corner~ The walls are lined with shelves containing the many prizes won buy Akulab during his lifetime. A desk in the corner seems to be over-loaded with work for Akulab to do. ~ 151 9 0 D0 ~ ~ 0 -1 15156 D1 ~ ~ 0 -1 15155 S #15158 Inside the mine~ The air is thick and dirty. The walls are coal black and are coated with black dust. A door to the east leads to the mine shaft. ~ 151 9 1 D1 A door. ~ door~ 1 15101 15160 D2 ~ ~ 0 -1 15159 S #15159 Inside the mine~ The mine looks abandoned at the moment, but looks like it has been active for sometime. The mine continues north and light pours through the eastern exit. ~ 151 9 1 D0 ~ ~ 0 -1 15158 D1 ~ ~ 0 -1 15161 S #15160 The Mine Shaft~ The top of the shaft is very dark, but it look like a safe place to sit for now. The shaft continues down, and a door to the west leads to the mine. ~ 151 9 1 D3 A door. ~ door~ 1 15101 15158 D5 ~ ~ 0 -1 15151 S #15161 Mine Entrance~ The entrance to the mine is quite small, but it is clean and has plenty of light. To the west, the mine continues. The exit to outside is through the portal in the ceiling. ~ 151 9 1 D3 ~ ~ 0 -1 15159 D4 ~ ~ 0 -1 3522 S #15162 Western Main Cave~ The cave continue north to its end, and south towards an intersection a few steps down the cave. The Olba River can been seen by looking over the railing to the east. ~ 151 9 1 D0 ~ ~ 0 -1 15130 D2 ~ ~ 0 -1 15129 S #15163 The Olba River~ The frigid Olba River is dark and deep. The river continues north and south under the many bridges of Valhingen. ~ 151 9 7 D0 ~ ~ 0 -1 15187 D2 ~ ~ 0 -1 15188 S #15164 The Northern Bridge~ The northern bridge spans the Olba River connecting the western main cave to the red cave leading east towards the mine. The planks of the bridge seem sturdy and new. ~ 151 9 1 D1 ~ ~ 0 -1 15131 D3 ~ ~ 0 -1 15130 S #15165 The Olba River~ The frigid Olba River is dark and deep. The river continues north and south under the many bridges of Valhingen. ~ 151 9 7 D0 ~ ~ 0 -1 15188 D2 ~ ~ 0 -1 15166 S #15166 The Olba River~ The frigid Olba River is dark and deep. The river continues north and south under the many bridges of Valhingen. ~ 151 9 7 D0 ~ ~ 0 -1 15165 D2 ~ ~ 0 -1 15177 S #15167 The Central Bridge~ The central bridge connects the intersection of the western main cave and green cave to the main cave of the eastern half of the city. Below the frigid Olba RIver flows quietly. ~ 151 9 1 D1 ~ ~ 0 -1 15183 D3 ~ ~ 0 -1 15124 S #15168 The Olba River~ The frigid Olba River is dark and deep. The river continues north and south under the many bridges of Valhingen. ~ 151 9 7 D0 ~ ~ 0 -1 15177 D2 ~ ~ 0 -1 15169 S #15169 The Olba River~ The frigid Olba River is dark and deep. The river continues north and south under the many bridges of Valhingen. ~ 151 9 7 D0 ~ ~ 0 -1 15168 D2 ~ ~ 0 -1 15176 S #15170 The Southern Bridge~ The southern bridge connects the southern ends on the western and eastern caves. The Olba River flows quietly beneath the bridge. ~ 151 9 1 D1 ~ ~ 0 -1 15186 D3 ~ ~ 0 -1 15109 S #15171 The Olba River~ The frigid Olba River is dark and deep. The river continues north into the city of Valhingen. Above, the main gates of the city look heavily guarded. ~ 151 9 7 D0 ~ ~ 0 -1 15176 D2 ~ ~ 0 -1 15172 S #15172 The Olba River~ The frigid Olba River is dark and deep. The river continues north and south. To the north is the City of Valhingen and south is the docks under the bridge. ~ 151 9 7 D0 ~ ~ 0 -1 15171 D2 ~ ~ 0 -1 15175 S #15173 A stone bridge~ This old stone bridge connect the caves over the Olba River which flow beneath it. A boat dock can be reached by stairs which lead down from here. The caves continue east and west. ~ 151 9 1 D1 ~ ~ 0 -1 15101 D3 ~ ~ 0 -1 15102 D5 ~ ~ 0 -1 15174 S #15174 A dock on the Olba River~ The Olba River flows by under the bridge. A small dock extend outward from a bridge pillar. The river leads north toward Valhingen and south toward a small underground lake. ~ 151 9 1 D0 ~ ~ 0 -1 15175 D2 ~ ~ 0 -1 15178 D4 ~ ~ 0 -1 15173 S #15175 Under the stone bridge~ The Olba river is very dark here because of the shadow of the bridge overhead. The river continues north toward the city of Valhingen. The dock is to the south. ~ 151 9 7 D0 ~ ~ 0 -1 15172 D2 ~ ~ 0 -1 15174 S #15176 Under the South Bridge~ The shadows from the south bridge make it hard to see here. The river continues north through the city and south toward a dock. ~ 151 9 7 D0 ~ ~ 0 -1 15169 D2 ~ ~ 0 -1 15171 S #15177 Under the Central Bridge~ The intersection in the city's caves is above. The bridge connects each side of the city. The river continues in each direction, north and south. ~ 151 9 7 D0 ~ ~ 0 -1 15166 D2 ~ ~ 0 -1 15168 S #15178 Underground Lake~ The lake is formed from the flow of the Olba River. The water is ice cold to the touch, almost at the point of freezing. The lake continues east and south, and the dock is to the north. ~ 151 9 7 D0 ~ ~ 0 -1 15174 D1 ~ ~ 0 -1 15179 D2 ~ ~ 0 -1 15180 S #15179 Underground Lake~ The lake is cold, with chunks of ice floating around. The lake continues south and west. ~ 151 9 7 D2 ~ ~ 0 -1 15181 D3 ~ ~ 0 -1 15178 S #15180 Southern end of the lake~ The lake is calm and cold here. The lake continues east and north. Looking closer toward the east, a small landing is can been seen. ~ 151 9 7 D0 ~ ~ 0 -1 15178 D1 ~ ~ 0 -1 15181 S #15181 The Lake~ A small landing can been seen to the east of here. The ice cold waters of the lake continue north and west. ~ 151 9 7 D0 ~ ~ 0 -1 15179 D1 ~ ~ 0 -1 15182 D3 ~ ~ 0 -1 15180 S #15182 The Landing~ The landing is small and narrow, just a dead end which leads nowhere. The lake is to the west. ~ 151 9 1 D3 ~ ~ 0 -1 15181 S #15183 Eastern Main Cave~ The eastern cave connects the eastern buildings to the western caves. The central bridge is to the west and the cave continues to the south. ~ 151 9 1 D2 ~ ~ 0 -1 15184 D3 ~ ~ 0 -1 15167 S #15184 Eastern Main Cave~ The cave continues north and south. A huge steel door in the east wall leads to a dwelling of some sort. ~ 151 9 1 D0 ~ ~ 0 -1 15183 D1 A huge steel door.~ huge steel door~ 1 -1 15115 D2 ~ ~ 0 -1 15185 S #15185 Eastern Main Cave~ The cave continues into to darkness both north and south. Over the fence to the west the Olba River flows below. ~ 151 9 1 D0 ~ ~ 0 -1 15184 D2 ~ ~ 0 -1 15186 S #15186 Eastern Main Cave~ The southern bridge spans the Olba River to the west. The cave continues north toward further development. ~ 151 9 1 D0 ~ ~ 0 -1 15185 D1 A grey stone door.~ grey stone door~ 1 -1 15105 D3 ~ ~ 0 -1 15170 S #15187 The Olba River~ The river's water is ice cold. The water is murky and deep and continues south as far as anyone could see. ~ 151 9 7 D2 ~ ~ 0 -1 15163 D3 ~ ~ 0 -1 15189 S #15188 Under the Northern Bridge~ The river continues north and south. Above a large red glowing cave can been seen. ~ 151 9 7 D0 ~ ~ 0 -1 15163 D2 ~ ~ 0 -1 15165 S #15189 The Olba River~ The river continues east toward a turn in the flow. The water is cold to the touch with much debris flowing with it. To the west, the river exits the cave into the outside world. ~ 151 9 7 D1 ~ ~ 0 -1 15187 D3 To the outside world. ~ ~ 0 -1 10230 S #30104 The End of The World~ Hmmmph. Not very impressive or spectacular, is it? Just a bunch of nothingness draped by the penumbra of all there is. ~ 0 0 8 D3 ~ ~ 0 -1 57 S #33999 $~