#0
The Void~
  You don't think that you are not floating in nothing.
It is very Void-like ;)
~
0 2056 1
D4
void~
~
0 -1 3001
S
#1
Limbo~
   You are floating in a formless void, detached from all sensation of physical
matter, surrounded by swirling glowing light, which fades into the relative
darkness around you without any trace of edges or shadow.
   There is a "No Tipping" notice pinned to the darkness.
~
0 2056 1
S
#3
A totally empty room~
  The walls are completely bare...no nothing at all in the room.
....wierd
~
1 8 0
D4
You do not see that here.
~
~
0 0 3048
S
#8
Immortal's Lounge~
   The room seems a blur upon initial gazing, but it quickly takes form of
your greatest desires. Tread lightly lest you fall from grace before His
eyes.
~
0 8 0
D3
~
~
0 -1 54
S
#9
Planning Offices~
   Scraps of paper with little tiny drawings on them form the walls of this
room. The floor is composed of criss crossed cords and those little
subscription cards that fall out of magazines by the truckload.
   The north exit of the room currently opens up onto the fountain below
the lair of the bird maidens.
   To the east is an entrance to the Cage of Smoke. To the south is a
tiny opening into dbra's cubby.
~
0 8 0
D1
~
~
0 -1 10
D3
~
~
0 -1 50
S
#10
Cage of Smoke~
   This is a place of punishment, evidently. The bars are made of
some ultra-dense smoke, which wavers back and forth, but always
remains the same distance apart. Little curls of smoke peel off
the bars, appearing very sharp and dangerous.
~
0 18573 0
S
#50
East Wing of the Godhall~
   Lots of marble and vaulted ceilings here, but not much in terms of
decor and finishing touches - in essence, a serviceable hallway suitable
for the gods. To the east are the Planning Offices.
~
0 8 0
D0
~
~
0 -1 1212
D1
~
~
0 -1 9
D3
~
~
0 -1 1200
R
21 -1
S
#51
North Wing of the Godhall~
   Lots of marble and vaulted ceilings here, but not much in terms of
decor and finishing touches - in essence, a serviceable hallway suitable
for the gods.
~
0 8 0
D0
~
~
0 -1 52
D2
~
~
0 -1 1200
R
21 -1
S
#52
North Wing of the Godhall~
   Lots of marble and vaulted ceilings here, but not much in terms of
decor and finishing touches - in essence, a serviceable hallway suitable
for the gods.
~
0 8 0
D1
~
~
0 -1 56
D2
~
~
0 -1 51
D3
~
curtain~
1 -1 1234
R
21 -1
S
#53
West Wing of the Godhall~
   Lots of marble and vaulted ceilings here, but not much in terms of
decor and finishing touches - in essence, a serviceable hallway suitable
for the gods.
~
0 8 0
D1
~
~
0 -1 1200
R
21 -1
S
#54
South Wing of the Godhall~
   Lots of marble and vaulted ceilings here, but not much in terms of
decor and finishing touches - in essence, a serviceable hallway suitable
for the gods.
~
0 8 0
D0
~
~
0 -1 1200
D1
~
~
0 -1 8
D2
~
~
0 -1 55
R
21 -1
S
#55
South Wing of the Godhall~
   Lots of marble and vaulted ceilings here, but not much in terms of
decor and finishing touches - in essence, a serviceable hallway suitable
for the gods.
~
0 8 0
D0
~
~
0 -1 54
D1
~
~
0 -1 1215
D3
~
~
0 -1 1214
R
21 -1
S
#56
Hallway of the Ancients~
   This hallway seems very empty, very dark, and very disturbing. These
qualities are not mere perceptions, but emanate from the cold walls,
dusty floor, and webbed arches of the ceiling.
~
0 9 0
D1
~
~
0 -1 57
D3
~
~
0 -1 52
R
24 27
S
#57
Hallway of the Ancients~
   This hallway seems very empty, very dark, and very disturbing. These
qualities are not mere perceptions, but emanate from the cold walls,
dusty floor, and webbed arches of the ceiling. A large, armored, vault-like
door encompasses the north side of the hall.
~
0 9 0
D1
~
~
0 -1 30104
D3
~
~
0 -1 56
R
24 27
S
#93
Smedgewack's Restaurant~
   The smell of greasy food is in the air. Many tables are in the dining area,
most of them empty. The menu has a vast assortment of goodies, but they don't
exactly look healthy.
~
150 8 0
D3
 The dark path.
~
~
0 -1 15032
S
#1134
Your Own Personal Hell, With Seventeen Little Doorknobs In The Floor~
   Yep. You feel very alive, and very much in pain and otherwise
uncomfortable. You are flooded with constant sensation through your
every nerve. The source is indeterminate, as your senses do not agree.
It could be fire, raging torrents of water, chainsaws and other machinery.
The exact reason in unimportant, as the results greatly outshadow anything
else. Your mind is so overwhelmed that you only have rudimentary control
over your muscles, with every movement strained and severly shaking. Balance
is a cruel memory from the past, as you tumble over, and over, slamming into
words like like sacks of potatos into a pool of vinegar.
   A sign flashes consistently and at an insistent rate. It seems to want
you to look at it, and the maddening rapidity of the flashes makes it
nearly unavoidable. You need to vomit.
~
0 49805 0
R
26 -1
E
sign flash flashes flashing~
   The sign radiates the following in a reverse video gradient.

      YOU shall not use "YOU".
~
S
#1200
The Chat Room~
   You are lounging in a quiet cosy parlour, warmed by a gentle magical fire
which twinkles happily in a warm fireplace. Four arched passageways lead
away on this level. A slow trickle of steam comes from above, and the mortal
world lies below.
~
0 8 0
D0
~
~
0 -1 51
D1
~
~
0 -1 50
D2
~
~
0 -1 54
D3
~
~
0 -1 53
D4
~
~
0 -1 1250
D5
~
~
0 0 3001
S
#1201
Moses' Hangout~
   You see here a cozy little room with a fireplace.  You can tell it is Moses'
room by the two stone tablets and a bible on a small ledge near the fireplace.
This room was designed for total relaxation.  You can watch television, listen
to the stereo, even soak in a hot tub.
There is a bell here for the butler.
~
0 520 0
S
#1202
Dank's Treehouse~
   Your flight here went quite smooth I must say.  In all your dreams you
couldn't have imagined that the hollowed inside of and oak tree could have
such a serene beauty.  This place invites you to stay but you know that that
just isn't possible.
~
0 520 0
S
#1203
Randall's Private Torture Chamber~
   Racks, Thumbscrews, Whips, Brands, Iron Maidens -- you name it; it's here.
Clouds of smoke fill the air, and the stench of burning flesh almost chokes
you.  A firey hearth lies in the center of the room with white-hot glowing
cools spewing onto the floor.  This is not a wonderful place to visit at the 
moment and there is of course NO escape... 
~
0 8 0
E
hearth~
   WHITE-HOT ....SEARING HEAT.... very hearth-like.
~
S
#1204
Gam's Office~
    This chaotic place has books, trinkets and TONS of paper some important
some not, scattered about. The place looks overused and underkept, but to
Gam, it is home. There is a large, oaken desk here, with the expected
disarray. On it there is a wooden placard reading OSD: We deceive players
for their own enjoyment.
~
30 8 0
D2
You see the Park Cafe
~
~
0 -1 3106
S
#1205
Grapevine Ranch~
     You have  arrived at the hideaway of Dionysos, the God of Wine.
Grapevines extend towards you from all directions and block all
movement.  To the north lies a wide, open field where horses graze.
Just beyond it, a rustic ranch house, from which you hear the sounds of
one wild party!
~
0 8 0
S
#1206
The Cougar's Den~
    Hollowed by the elements this snug cave serves as the secret meeting
place of Kahl Cougarclaw.  The former home of this God's namesake the rather
spacious den is now inhabited by Kahl's pet cougar, Tawny, and trespassers
are most unwelcome.  The cave opens onto a mountain bluff from which a vast
expanse of countryside can be seen.  The cave also delves deeper into the
darkness of the mountain.
~
0 8 0
S
#1207
Quark's Bubble Chamber~
All is dark within the confines of this room except for flashes of electron-
positron pairs forming spiral tracks from the interaction of gamma rays with
hydrogen nuclei.  As an electron goes zipping over your shoulder you make out
a sign in the far wall that states "Nonperturbance".
~
0 2060 0
S
#1208
Sly's Shady Shop~
You are in an immense cavernous room. Ten naked nymphs adorn the lavishly
furnished room of unbridled pleasure. Something is rising...must be the
heat...
~
0 2060 0
S
#1209
Guru's Meditation Chamber~
Take a look! What you see is heaven itself.  No mortal eyes have seen such
lavish splendor.... Geez, what does it cost to rent a God's room these days?!
~
0 8 0
S
#1210
Omega's Radical Hippie Haven~
   You gawk with your mouth agape at the psychadelic swirls and tye-dyed
paraphenelia festooned with unimaginable charm. Totally groooovie, man!
~
0 520 0
S
#1212
Pi's pantry of inuseful stuff~
   The walls of this room are made with a lot of blocks of red clay, there
are a few torches and a small window south.
A lot of objects are lying here.
A portrait is hanging on the wall.
~
0 34824 0
D2
There is a small window here.~
window~
1 3133 50 
M
0 6
E
portrait~
the pi's portrait looks like this.
    +------+
    | 3.14 |
    | 1592 |
    | 6535 |
    | 8979 |
    +------+    Yeap...this is me...=)
~
E
objects~
There are armours, weapons, magic items and other stuff that never
works or didn't work as well as the gods think that they should work.
~
E
magic items~
There are a desk with some magic items, one of them is a Black potion
of summon, if it is quaffed, the victim is summoned by him/herself and appear
in the same place that he/she is. There are an Yellow potion to see
invisible (invisible), it never work because you need to see invisible
to quaff it. There is the Scroll of clone, if it scroll is recited, it 
will dissapear and will create a copy of the same scroll. There is 
a Scroll of unlock, before someone recite it, the door/gate will disapear
but the lock will still there.
~
E
armors armours~
There are the Magic boots of inteligence, if someone wear it, he/she will have  
the most inteligent feet in all the world. There are the Cloak of invisibility
as soon as someone wear it, the cloak makes invisible!
~
E
weapons~
There are droped a Singing sword, if this weapon is wielded, it began
to sing and it will not hit the victim.
SEEK SHELTER AT ONCE ! The singing sword has begun to sing.
~
E
other stuff~
There is A banded mail raft, it never works because is too heavy to float.
In the corner lies the black hole of holding, it have an infinite capacity
of carring, but no one can't get any item from it. There is The album of mana
when this item is holded, it began to sing 'Perdido en un barco!..'
There is the Emerald encrusted chicken egg, this item should not be holded,
the rest of them were crashed when someone try to hold it. There is an OLD 
list of members of MMT. There is a small radio, this doen't work because
the battery items are not implemented yet..
~
E
list members~
This is an OLD list of members of the famous MMT, in there are listed
the original members.
Antrax, Azteca, Barf, Dart, Derek, Deus, Ilia, Invid, Irsei, Key,
Milan, Pi, Salash, Spy.  
~
S
#1214
Coconut's~
   Several aisles are laid out here for the perusal of customers, framed
by display cases filled with compact discs, cassettes, several venerable
phonograph records, and various fan paraphenalia. The ceiling is one giant,
gently curving skylight, letting in the wonders of a perpetual field of
stars, novas, moons, and other occasional flashes of light.
~
0 8 0
D1
~
~
0 -1 55
S
#1215
Draggon's Lair~
   As you slide down the steep, rocky slope into a tremendous cavern...you see
a light in the distance that both reassures and bestows a bit of fear into your
blood. The light radiates from an enormous hoard of treasure, atop of which
sits an onyx dragon bone throne.  Hopefully you have an invitation to be here.
~
0 8 0
D0
There is a sea of statues over there.
~
~
0 -1 12591
D3
~
~
0 -1 55
D5
Why, that's the Temple of Midgaard.
~
~
0 -1 3001
S
#1216
TimePilot'z DeLorean~
You are sitting in a DeLorean going at 88 MPH down Main St. in front of clock
tower.  You see Doc Brown hanging from a wire.  And next to you is Marty 
McFly in the driver's seat.
~
0 8 0
D1
To your right is the gull wing door.
~
~
1 -1 3001
S
#1217
Alexander's Chat Room.~
This is Alexander's private chat room.  YOU had better have a invitation to be
here.  There are several chairs and a table here.  Might as well be comfortable
while you wait.  There is a big lazy chair here, something tells you that it is
Alexander's, and his only.
~
0 12 0
S
#1218
The Sauna~
   This is a place for the gods to relax amid the mindbending heat and
tremendous floating clouds of steam.
~
0 12 0
D5
~
~
0 -1 1250
R
21 -1
S
#1219
Audience Chamber of Asmodeus~
   This is the audience chamber in the palace of Asmodeus the high arch-devil.
The room is dimly lit, with only one torch hanging on each of the four walls.
Although it is dark, you can tell that there is no way out. The black marble
floor is littered with charred skeletons and ash. You get a chill down your
spine, and hope that you will not be spending too much time here.
~
0 140 0
E
skelton skeltons ash~
The sight makes your knees shake. You start hoping you do not end up like this.
~
E
floor marble~
You are standing on cold, polished black marble. It looks like it could
withstand a great deal of heat and stress.
~
E
torches torch~
The torches, high above your head, are little help against the evil darkness
of this room.
~
S
#1234
Fleven's Own Little World~
   This is Fleven's private hideaway, a square room with ebony walls and
windows to various distant lands, some real, some as yet unrealized. To one
side are some ethereal flip-flops, the footwear of choice for the designer god
on the go. To another side is a Portal of Perpetual Pizza, a font of flavorful
food for Fleven's fearsome fancy. An assortment of light markers and feather
pens float about, waiting to help the maestro forge his inspirations into
existence. Small winged sheep, manifestations of Fleven's subconscious 
ponderings, flicker in and out of phase with the rest of the world.
~
0 8 0
D1
The real world, kept out by a plush red curtain.
~
curtain~
1 -1 52
S
#1250
The Wig Chamber~
   As a matter of tradition, in all cases of jurisprudence, it is necessary
to don the ceremonial powdered wig. The unfortunate consequence of such
activity is wig powder on every surface and deep in every crevice. Since
this is not considered proper for chambers of serious deliberation, all
wig donning and repowdering is to be done here.
~
12 8 0
D1
Why, that's the Councilroom of Seven.
~
~
0 -1 1257
D3
Why, that's the Councilroom of Five.
~
~
0 -1 1255
D4
~
~
0 -1 1218
D5
~
~
0 -1 1200
S
#1255
The Councilroom of Five~
   Five cold stone seats are perched around a five-sided table in a
chamber constructed in a long solidified cave of raw, unworked metallic
rock, with five strong black marble finger rising from the corners to
figuratively hold up the ceiling above some dark, gigantic hand.
~
12 8 0
D1
~
~
0 -1 1250
R
25 -1
S
#1257
The Councilroom of Seven~
   Seven chairs sit around a seven-sided table with seven seas in
the distance, as seen through seven wide windows with a view that
seems to stretch around all the mortal world, like strands of silver
webbing spun to infinity and back.
~
12 8 0
D3
~
~
0 -1 1250
R
25 -1
S
#1400
A dimly lit path~
   You tread through the deep, dark forest on a dimly lit path.  Up ahead you
can hear the faint sounds of a village.
~
14 0 3
D2
The dimly lit path leads south through the light forest.
~
~
0 -1 6002
D0
The dimly lit path leads north through the dense forest.
~
~
0 -1 1401
S
#1401
A dimly lit path~
   You tread through the deep, dark forest on a dimly lit path.  Up ahead you
can hear the faint sounds of a village.
~
14 0 3
D2
The dimly lit path leads south through the dense forest.
~
~
0 -1 1400
D0
The dimly lit path leads north through the dense forest.
~
~
0 -1 1402
S
#1402
A dimly lit path~
   You tread through the deep, dark forest on a dimly lit path.  The forest
here seems less dense than to the south.  Northward you see the faint outline
of a village.
~
14 0 3
D2
The dimly lit path leads south through the dense forest.
~
~
0 -1 1401
D0
The dimly lit path leads to a village.
~
~
0 -1 1403
S
#1403
Entrance to the Shire~
   You stand at the entrance to the Shire.  You see halflings, no more than
wee tall, every which way you look. Bywater Road leads east and west.
~
14 0 1
D2
To the south you see a dimly lit path which leads to a dense forest.
~
~
0 -1 1402
D1
To the east runs Bywater Road.
~
~
0 -1 1404
D3
To the west runs Bywater Road.
~
~
0 -1 1418
S
#1404
Bywater Road~
   You stand on Bywater Road, the busiest street in all of Shiredom.  The road
continues to the east and west while to the north lies the general store.
~
14 0 1
D3
To the west you see the entrance to the Shire.
~
~
0 -1 1403
D0
The general store lies to the north.
~
~
0 -1 1405
D1
To the east runs Bywater Road.
~
~
0 -1 1406
S
#1405
The General Store~
   You are inside the general store.  All sorts of goodies are stacked on the
many shelves.  Your local friendly shopkeeper is smiling patiently, waiting to 
serve you to the best of his abilities.  The only exit is to the south.
~
14 8 0
D2
The only exit lies to the south.
~
~
0 -1 1404
S
#1406
Bywater Road~
   You stand on Bywater Road, the busiest street in all of Shiredom.  The road
continues to the east and west.  To the north, steps lead to a friendly looking
weaponry/armoury while a nursery lies to the south.
~
14 0 1
D3
To the west runs Bywater Road.
~
~
0 -1 1404
D1
To the east runs Bywater Road.
~
~
0 -1 1409
D0
Steps lead to a friendly looking weaponry and armoury.
~
~
0 -1 1407
D2
To the south lies Kid'n Keep, the local nursery.
~
~
0 -1 1408
S
#1407
The House of Arms~
   You are inside the finest weapons and armour shop in all of Shiredom.  The
shopkeeper proudly displays his fine wares and humbly offers the best daggers
that you have ever laid eyes on.
~
14 8 0
D2
The only exit lies to the south.
~
~
0 -1 1406
S
#1408
Kid'n Keep~
   You are inside Kid'n Keep, the convenient one-stop nursery that maintains
the youth of the Shire.  Toddlers run every which way while their nursemaids
sigh in exasperation.  The only exit lies to the north.
~
14 8 0
D0
The only exit lies to the north.
~
~
0 -1 1406
S
#1409
A bend in the road~
   Bywater Road continues west and south.  A large, imposing building lies
to the east.
~
14 0 1
D3
To the west runs Bywater Road.
~
~
0 -1 1406
D2
To the south runs Bywater Road.
~
~
0 -1 1412
D1
A large, imposing building lies to the east.  A sign reads 'Shiriff Post'.
~
~
0 -1 1410
S
#1410
Shiriff Post of the Eastern Shire~
   You are in the Shiriff Post which acts as the nucleus for the three shiriffs
of the Eastern Shire.  As you examine the shiriffs on duty, you come to realize
that the halflings of the Shire are not to be reckoned with.  You cower with 
awe.  A door offers passage to the east.
~
14 8 0
D3
To the west you can see Bywater Road.
~
~
0 -1 1409
D1
A door offers passage to the office of the Thain.
~
door~
1 0 1411
S
#1411
Thain's Office~
   You stand inside the office of the Thain, the police protectorate of the
great Shire.  The Thain has sworn to protect the Shire from all thieves and
murderers with his life, and so eyes you suspiciously.  A door to the west
leads to the Shiriff Post.
~
14 8 0
D3
A door offers passage to the Shiriff Post.
~
door~
1 0 1410
S
#1412
Bywater Road~
   You stand on Bywater Road, the busiest street in all of Shiredom.  The road
continues to the north and south.  To the east you spy the training grounds for
shiriffs in training.
~
14 0 1
D0
To the north runs Bywater Road.
~
~
0 -1 1409
D2
To the south runs Bywater Road.
~
~
0 -1 1413
D1
The Shiriff Training Grounds lies to the east.
~
~
0 -1 1417
S
#1413
Bywater Road~
   You stand on Bywater Road, the busiest street in all of Shiredom.  The road
continues to the north.  The private residences of Shire inhabitants are to
the east and west while to the south lies the Ivy Bush, second only to the
Green Dragon for its hospitality and service.
~
14 0 1
D0
To the north runs Bywater Road.
~
~
0 -1 1412
D1
The private dwelling of a Shire folk lies to the east.
~
~
0 -1 1415
D2
To the south you see the Ivy Bush, a favorite haunt of Shire urbanites and
seasoned travellers.
~
~
0 -1 1416
D3
You spy the private dwelling of a Shire folk to the west.
~
~
0 -1 1414
S
#1414
A smial~
   This is the inside of a smial, a hole in the ground which serves as the
proper dwelling place for halflings.  As you look around this private abode,
you feel as if you were intruding and so quickly cover your eyes.  The only
exit lies to the east.
~
14 8 0
D1
The only exit lies to the east.
~
~
0 -1 1413
S
#1415
A smial~
   You are inside a smial, a hole in the ground which serves as the proper
dwelling place for halflings.  As you look around this private abode, you feel
as if you were intruding and so quickly cover your eyes.  The only exit lies
to the west.
~
14 8 0
D3
The only exit lies to the west.
~
~
0 -1 1413
S
#1416
The Ivy Bush~
   You are in the Ivy Bush, one of the most famous inns in all of Shiredom.
Chique Shire urbanites and seasoned travellers fill the confines of the room
with gay and lively talk.  A jovial innkeeper stops all that he is doing to
await your command.  The only exit lies to the north.
~
14 8 0
D0
The only exit lies to the north.
~
~
0 -1 1413
S
#1417
Shiriff Training Grounds~
   The sounds of mock battle and feigned death cries fill your ears.  Every
which way you turn you see halfling trainees at the prime of their youth.  A
wizened old battle instructor meets your gaze and asks if he may be of 
service.  The only exit lies to the west.
~
14 0 0
D3
The only exit lies to the west.
~
~
0 -1 1412
S
#1418
Bywater Road~
   You stand on Bywater Road, the busiest street in all of Shiredom.  The road
continues to the east and west.  A large, imposing building lies to the south.
You catch a glimpse of the Brandywine River to the north.
~
14 0 1
D1
To the east you see the entrance to the Shire.
~
~
0 -1 1403
D2
A large, imposing building lies to the south.  A sign reads 'Shiriff Post'.
~
~
0 -1 1419
D3
To the west runs Bywater Road.
~
~
0 -1 1420
S
#1419
Shiriff Post of the Bridge~
   You are in the Shiriff Post which acts as the nucleus for the three shiriffs
of the Bridge.  As you examine the shiriffs on duty, you come to realize that
the halflings of the Shire are not to be reckoned with.  You cower with awe.
The only exit is to the north.
~
14 8 0
D0
The only exit is to the north.
~
~
0 -1 1418
S
#1420
Bywater Road~
   You stand on Bywater Road, the busiest street in all of Shiredom.  The road
continues to the east and west.  To the south you spy the Grocer's Delight,
the premium grocer's shop in all the realm while to the north lies Brandywine
Bridge.
~
14 0 1
D0
Brandywine Bridge offers safe passage across the tumultuous river.
~
~
0 -1 1431
D1
To the east runs Bywater Road.
~
~
0 -1 1418
D2
You see the Grocer's Delight to the south.
~
~
0 -1 1421
D3
To the west runs Bywater Road.
~
~
0 -1 1422
S
#1421
The Grocer's Delight~
   You tremble with ecstasy as the tempting odors of freshly made pipeweed
bread fill your lungs.  Rumor has it that the pipeweed bread sold here can
restore vitality.  You look around but find no one to take your order.  
You then peep over the counter and discover a friendly grocer who is too 
short to be seen over the counter.  The only exit is to the north.
~
14 8 0
D0
The only exit is to the north.
~
~
0 -1 1420
S
#1422
Bywater Road~
   You stand on Bywater Road, the busiest street in all of Shiredom.  The road
continues to the east.  A small hill lies to the west while you can see a
watermill to the far south.  You catch a glimpse of the Brandywine River to
the north.
~
14 0 1
D1
To the east runs Bywater Road.
~
~
0 -1 1420
D2
An entrance to the watermill lies to the south.
~
~
0 -1 1423
D3
A small hill to the west blocks your view.
~
~
0 -1 1426
S
#1423
Entrance to Watermill~
   You stand at the entrance to a watermill.  You hear the bustle of busy
workers and the sound of a creaking mill.  Bywater Road is to the north while
the watermill continues to the south.
~
14 0 0
D0
You see Bywater Road to the north.
~
~
0 -1 1422
D2
A watermill meets your gaze.
~
~
0 -1 1424
S
#1424
The Watermill~
   Halfling workers are scattered everywhere, busy at work.  You see the river
to the west and get a compelling urge to grab the nearest worker and to toss
him into the river.  The entrance stands to the north while a door offers
passage to the south.
~
14 8 0
D0
You see the entrance.
~
~
0 -1 1423
D2
A wooden door leads to the rear of the watermill.
~
door~
1 0 1425
S
#1425
Rear of watermill~
   You stand in a damp, dimly lit room.  Mildew clings to the walls and it
appears as if you were the first person to enter the room in ages.  A barely
visible portal in the ground catches your eye.
~
14 8 0
D0
A watermill meets your gaze.
~
~
0 -1 1424
D5
A hidden portal reveals a passageway down.
~
~
0 -1 1446
S
#1426
Took Hill~
   You stand on top of Took Hill, named after the legendary Bandobras Took.
You feel honored to be standing on a hill named after your hero.  From this
vantage point you can see all of shiredom.  You get the feeling that with
one stomp you could eliminate their great city.  You can see the outline of
Midgaard to the far east.  Sounds of joyful celebration are heard from the
fields west of here.  The Brandywine flows by lazily nearby.
~
14 0 4
D1
To the east runs Bywater Road.
~
~
0 -1 1422
D3
You see a grassy field to the west.
~
~
0 -1 1428
S
#1427
Northern end of grassy field~
   You stand in a grassy field--nothing to get too excited about.  The field
extends toward the south and the west.  To the east you see Took Hill.
~
14 0 2
D1
A small hill to the east blocks your view.
~
~
0 -1 1426
D2
You see a grassy field.
~
~
0 -1 1428
D3
You see a grassy field.
~
~
0 -1 1430
S
#1428
A grassy field~
   You stand in the center of a grassy field.  A great birthday party appears
to be taking place.  Great tables of food are spread out and a young halfling
beauty offers you welcome.  You are enticed by her generosity and suggestive
winks.
~
14 0 2
D0
You see a grassy field.
~
~
0 -1 1427
D1
A small hill to the east blocks your view.
~
~
0 -1 1426
D2
You see a grassy field.
~
~
0 -1 1429
D3
You see a grassy field.
~
~
0 -1 1430
S
#1429
Southern end of grassy field~
   You stand in a grassy field--nothing to get too excited about.  The field
extends toward the north and the west.  To the east you see Took Hill.
~
14 0 2
D0
You see a grassy field.
~
~
0 -1 1428
D1
A small hill to the east blocks your view.
~
~
0 -1 1426
D3
You see a grassy field.
~
~
0 -1 1430
S
#1430
Western end of grassy field~
   You stand in a grassy field--nothing to get too excited about.  The field
extends every which way but west.
~
14 0 2
D0
You see a grassy field.
~
~
0 -1 1427
D1
You see a grassy field.
~
~
0 -1 1428
D2
You see a grassy field.
~
~
0 -1 1429
S
#1431
Brandywine Bridge~
   You stand on a solidly built bridge.  As you look down you spy gaily
coloured fish swimming with the current of Brandywine River.  The cool water
looks invitingly refreshing and you get a sudden urge to strip and bathe in
the river, but you hear the laughter of women nearby and so resist the urge.
Delving Lane extends to the north while Bywater Road can be seen to the south.
~
14 0 1
D0
You see Delving Lane.
~
~
0 -1 1432
D2
To the south runs Bywater Road.
~
~
0 -1 1420
S
#1432
Delving Lane~
   Delving Lane runs north and south in this small borough of the Shire.  To 
the south stands Brandywine Bridge.  The Green Dragon, the undisputed leader
in the art of innkeeping, offers rest and comfort to the east.  You hear the
bray of horses from the west.
~
14 0 1
D0
You see Delving Lane.
~
~
0 -1 1433
D2
Brandywine Bridge offers safe passage across the tumultuous river.
~
~
0 -1 1431
D1
The Green Dragon offers food, drink, and above all hospitality for mere gold.
~
~
0 -1 1444
D3
You see a grassy field.
~
~
0 -1 1438
S
#1433
Delving Lane~
   Delving Lane runs north and south in this small borough of the Shire.  A 
large, imposing building lies to the east.  You hear the bray of horses from
the west.
~
14 0 1
D0
You see Delving Lane.
~
~
0 -1 1434
D1
A large, imposing building lies to the east.  A sign reads 'Shiriff Post'.
~
~
0 -1 1445
D2
You see Delving Lane.
~
~
0 -1 1432
D3
You see a grassy field.
~
~
0 -1 1438
S
#1434
Delving Lane~
   Delving Lane runs north and south in this small borough of the Shire. You
stand in a cul de sac. There is a trail leading off to the west, and
up ahead you see a round door which leads to a rather impressive abode.
~
14 0 1
D0
A large, magnificent house meets your steady gaze.  Above the round door a
sign reads 'Bag End'.
~
~
1 -1 1435
D2
You see Delving Lane.
~
~
0 -1 1433
D3
~
~
0 -1 6164
S
#1435
Bag End~
   You stand in a comfortably well-equipped house, a palace by humble halfling
standards.  On the wall you see a banner which reads "Home Sweet Home".
A solid oak door to the east leads to a pantry while you see a cozy bedroom
to the west.
~
14 8 0
D1
Through the keyhole you see what looks like a well stocked pantry.
~
door~
1 -1 1437
D2
You see Delving Lane.
~
~
0 -1 1434
D3
You see a bedroom.  It looks like the beds have recently been slept in.
~
~
0 -1 1436
S
#1436
Bedroom~
   You stand in the private bedroom of Bag End.  There are two beds to the
side, neither of which are made.  Portraits of halflings hang on the wall,
and as you gaze upon them you come to the conclusion that the owner of
Bag End comes from a long line of distinguished halflings.  A cozy fire
in the fireplace keeps the room warm and comfortable.
~
14 8 0
D1
Through the doorway you see the main room of Bag End.
~
~
0 -1 1435
S
#1437
Pantry~
   You are inside the pantry.  Shelves filled with food and drink surround
you on all sides.  You wonder why a halfling would need so much to eat.
The presence of something unseen chills you to your bones.  On the floor
you spy a trapdoor.
~
14 8 0
D3
Beyond the door you see the main room of Bag End.
~
~
0 -1 1435
D5
It's anyone's guess as to where the trapdoor leads.
~
door trapdoor~
1 -1 1456
S
#1438
A grassy field~
   You stand upon a grassy field.  A bull stands grazing not far away and
out of the corner of your eye you can see him considering you.  The sound
of animals fill the air from the north.  To the south you see a pig pen.
~
14 0 2
D0
You see a large barn.
~
~
0 -1 1442
D1
You see Delving Lane.
~
~
0 -1 1433
D2
A rather large pig pen is to the south.
~
~
0 -1 1439
S
#1439
Pig pen~
   You feel your boots sinking into the mud.  Numerous pigs roam about,
oblivious to your company.  A grassy field is to the north while you see
a small path winding to the west.
~
14 0 1
D0
You see a grassy field.
~
~
0 -1 1438
D3
A small path winds its way westward.
~
~
0 -1 1440
S
#1440
A stony path~
   You walk on a stony path which leads to a small residence to the north.
From the east you hear the noisy din of pigs.
~
14 0 1
D0
To the north you see a modest house.
~
~
0 -1 1441
D1
A rather large pig pen is to the east.
~
~
0 -1 1439
S
#1441
Gamgee Residence~
   You stand inside a modest home.  You deduce that this is indeed the home
of whomever owns the surrounding lands.  The air is somewhat musty and 
the smell reminds you of a stable.  As you look around disdainfully, you
think to yourself that this is more of a shack than a proper residence and
you long for the urban riches of the Shire proper.
~
14 8 0
D2
You see a small path winding its way southward.
~
~
0 -1 1440
S
#1442
A barn~
   Animals of every sort fill the small barn.  You feel the hot breath of
horses and cows on your neck and you feel the sudden need for fresh air.
Other than that, you feel cozy and protected and don't mind staying for a
bit longer.  All the warmth and good vibes remind you of the days when your
mother would hold you in her arms and sing you to sleep.  You find yourself
wanting to cradle all the animals.
~
14 8 0
D0
You see a chicken coop to the north.
~
~
0 -1 1443
D2
You see a grassy field.
~
~
0 -1 1438
S
#1443
A chicken coop~
   You stand inside a rather crowded chicken coop.  The cackle of hens fill
the air.  The only exit is to the south.
~
14 8 0
D2
You see a large barn.
~
~
0 -1 1442
S
#1444
The Green Dragon~
   Welcome to the Green Dragon, the undisputed leader in the art of
innkeeping.  A rather charming and friendly hostess stands to the side,
ready to offer you food and drink.  While most of the patrons are halfling
locals, you spy an occasional human or two.  As you listen more closely
to the conversations that fill the inn, you hear the tales of great and
seasoned adventurers as well as the usual gossip.  You feel as if you've
found your second home in the Green Dragon.
~
14 8 0
D3
You see Delving Lane.
~
~
0 -1 1432
S
#1445
Shiriff Post of Delving Lane~
   You are in the Shiriff Post which acts as the nucleus for the three shiriffs
of Delving Lane.  As you examine the shiriffs on duty, you come to realize
that the halflings of the Shire are not to be reckoned with.  You cower with
awe.  The only exit is to the west.
~
14 8 0
D3
You see Delving Lane.
~
~
0 -1 1433
S
#1446
A dark tunnel~
   You stand inside a small underground tunnel.  The ceiling is so low that
you must crouch to avoid hitting your head.  You see light from a small
hole in the ceiling while to the east you see nothing but darkness.
~
14 9 0
D1
You see a dark tunnel.
~
~
0 -1 1447
D4
You see a portal which leads to a small room.
~
~
0 -1 1425
S
#1447
A dark tunnel~
   You stand inside a small underground tunnel.  The ceiling is so low that
you must crouch to avoid hitting your head.  The tunnel continues east and
west.  All you can see is darkness.
~
14 9 0
D1
You see a dark tunnel.
~
~
0 -1 1448
D3
You see a dark tunnel.
~
~
0 -1 1446
S
#1448
A dark tunnel~
   You stand inside a small underground tunnel.  The ceiling is so low that
you must crouch to avoid hitting your head.  The tunnel continues east and
west.  All you can see is darkness.
~
14 9 0
D1
You see a dark tunnel.
~
~
0 -1 1449
D3
You see a dark tunnel.
~
~
0 -1 1447
S
#1449
A three way intersection~
   You stand at an intersection.  The tunnel continues east and west while
to the north you can barely make out a smaller trail.
~
14 9 0
D0
You see a dark tunnel.
~
~
0 -1 1451
D1
You see a dark tunnel.
~
~
0 -1 1450
D3
You see a dark tunnel.
~
~
0 -1 1448
S
#1450
End of a dark tunnel~
   You stand at the end of a dark tunnel.  The underground tunnel continues
to the west.  From a trapdoor in the ceiling you can hear the din of
adventurers.
~
14 9 0
D3
You see a dark tunnel.
~
~
0 -1 1449
D4
You hear the din of adventurers.
~
~
0 -1 3001
S
#1451
A dark tunnel~
   You stand inside a small underground tunnel.  The ceiling is so low that
you must crouch to avoid hitting your head.  The tunnel continues north and
south.  To the west you see a Shirriff Post while to the east lies a small
home.  All you can see is darkness.
~
14 9 0
D0
You see a dark tunnel.
~
~
0 -1 1452
D1
You see a halfling hole.
~
~
0 -1 1454
D2
You see a dark tunnel.
~
~
0 -1 1449
D3
Above a great oak door you see a sign which reads 'Shirriff Post'.
~
~
0 -1 1453
S
#1452
A dark tunnel~
   You stand inside a small underground tunnel.  The ceiling is so low that 
you must crouch to avoid hitting your head.  The tunnel continues north and
south.  To the west lies a small home.  All you can see is darkness.
~
14 9 0
D0
You see a dark tunnel.
~
~
0 -1 1456
D2
You see a dark tunnel.
~
~
0 -1 1451
D3
You see a halfling hole.
~
~
0 -1 1455
S
#1453
Shiriff Post of the Lower Shire~
   You are in the shiriff Post which acts as the nucleus for the three shiriffs 
of the Lower Shire.  As you examine the shiriffs on duty, you come to realize
that the halflings of the Shire are not to be reckoned with.  You cower with
awe.  The only exit is to the east.
~
14 9 0
D1
You see a dark tunnel.
~
~
0 -1 1451
S
#1454
A halfling hole~
   You stand inside a rather crudely built halfling hole.  The many passageways
and winding paths remind you of a rodent's lair.  The air is musty and damp
and you feel the need for fresh air.
~
14 9 0
D3
You see a dark tunnel.
~
~
0 -1 1451
S
#1455
A halfling hole~
   You stand inside a rather crudely built halfling hole.  The many passageways
and winding paths remind you of a rodent's lair.  The air is musty and damp
and you feel the need for fresh air.
~
14 9 0
D1
You see a dark tunnel.
~
~
0 -1 1452
S
#1456
End of a dark tunnel~
   You are at one end of a dark tunnel.  The tunnel continues to the south
while on the ceiling you can make out a trapdoor.
~
14 9 0
D2
You see a dark tunnel.
~
~
0 -1 1452
D4
A trapdoor on the ceiling reveals a passageway.
~
door trapdoor~
1 -1 1437
S
#3001
The Temple Of Midgaard~
   You are in the southern end of the temple hall in the Temple of Midgaard.
The temple has been constructed from giant marble blocks, eternal in
appearance, and most of the walls are covered by ancient wall paintings
depicting Gods, Giants and peasants.
   Large steps lead down through the grand temple gate, descending the huge
mound upon which the temple is built and ends on the temple square to the
south. A less grandiose path leads through a garden to the west.
   A huge archway lies to the east. Beyond that is the ancient Arena of
Combat, an area where valor and courage decide the outcome of combat.
~
30 2060 0
D0
At the northern end of the temple hall is a statue and a huge altar.
~
~
0 -1 3054
D1
To the east lies the entrance to a great Arena of Combat.
~
~
0 0 3700
D2
You look down the huge stone steps at the temple square below.
~
~
0 -1 3005
D3
A pleasant garden path leads away from the Temple.
~
~
0 -1 3071
D5
You see the temple square.
~
~
0 -1 3005
S
#3002
Cleric's Inner Sanctum~
   This is the inner sanctum.  A picture of the mighty Thor, is hanging on
the wall, just above the altar which is set against the western wall.  A well
in the middle of the floor leads down into darkness.  Vile smells waft from
the depths.
~
30 12 0
D1
You see your favorite place, the bar of divination.
~
~
0 -1 3003
D5
You can't see what is down there, it is too dark.  Looks like it would be
impossible to climb back up.
~
~
0 -1 7026
S
#3003
Cleric's Bar~
   The bar is one of the finest in the land, lucky it is members only.  Fine
furniture is set all around the room.  A small sign is hanging on the wall.
~
30 12 0
D2
You see the entrance.
~
~
0 -1 3004
D3
You see the inner sanctum.
~
~
0 -1 3002
E
sign~
The sign reads:
Free instructions provided by the waiter:

   Buy  - Buy something (drinkable) from the waiter.
   List - The waiter will show you all the different drinks and
          specialities, and tell the price of each.
~
S
#3004
Entrance to Cleric's Guild~
   The entrance hall is a small modest room, reflecting the true nature of
the Clerics.  The exit leads east to the temple square.  A small entrance to
the bar is in the northern wall.
~
30 8 0
D0
You see the bar, richly decorated with really stylish furniture.
~
~
0 -1 3003
D1
You see the Temple Square.
~
~
0 -1 3005
S
#3005
The Temple Square~
   You are standing on the temple square.  Huge marble steps lead up to the
temple gate.  The entrance to the Clerics Guild is to the west, and the old
Grunting Boar Inn, is to the east.  Just south of here you see the market
square, the center of Midgaard.
~
30 0 1
D0
You see the temple.
~
~
0 -1 3001
D1
You see the good old Grunting Boar Inn.
~
~
0 -1 3006
D2
You see the Market Square.
~
~
0 -1 3014
D3
You see the entrance to the Clerics Guild.
~
~
0 -1 3004
S
#3006
Entrance to the Grunting Boar Inn~
   You are standing in the entrance hall of the Grunting Boar Inn.  The hall
has been wisely decorated with simple but functional furniture.  A small
staircase leads up to the reception and the bar is to the east.
~
30 8 0
D1
Surprise! You see the bar.
~
~
0 -1 3007
D3
You see the temple square.
~
~
0 -1 3005
D4
You see the room reception.
~
~
0 -1 3008
S
#3007
The Grunting Boar~
   You are standing in the bar.  The bar is set against the northern wall, old
archaic writing, carvings and symbols cover its top.  A fireplace is built into
the western wall, and through the southeastern windows you can see the temple
square.  This place makes you feel like home.
A small sign with big letters is fastened to the bar.
~
30 8 0
D3
You see the exit to the entrance hall.
~
~
0 -1 3006
E
sign~
The sign reads:
Free instructions provided by the Grunting Boar Inn.

   Buy  - Buy something (drinkable) from the bartender.
   List - The bartender will show you all the different drinks and
          specialities, and tell the price of each.
~
E
writing carving carvings symbols symbol~
Although it is very hard to understand, you think it looks a lot like beer,
poems about beer, and small beer-mugs.
~
S
#3008
The Reception~
   You are standing in the reception.  The staircase leads down to the
entrance hall.  There is a small sign on the counter.
~
30 2056 0
D5
You see the entrance hall.
~
~
0 -1 3006
E
sign~
Rooms are expensive but good!  You may:

   Offer - get an offer on a room - Time is in real life days.
   Rent  - Rent a room (saves your stuff, and quits the game),
           minimum charge is one day.


                          MY WAY OR THE HIGHWAY
                             PAY YOUR RENT!
                WE WON'T THINK TWICE BEFORE KICKING YOU OUT.
~
S
#3009
The Bakery~
   You are standing inside the small bakery.  A sweet scent of Danish and
fine bread fills the room.  The bread and Danish are arranged in fine order
on the shelves, and seem to be of the finest quality.
A small sign is on the counter.
~
30 8 0
D2
You see the main street.
~
~
0 -1 3013
E
danish pastry~
You see that this is truly delicious pastry.  Must be made by a Dane from
Denmark (which surely is not the capital of Sweden!).  Former ruler of
Scandinavia, England, Northern Germany, Northern France, Russia, Greenland,
Iceland, Estonia etc. etc.
   The sight of those large, wholesome chokoladeboller makes your mouth water
and your soul sing.

~
E
sign~
Free instructions provided by the store:

   Buy  - Will buy you some bread or pastry.
   List - The baker will kindly tell you the price and sort of the bread in
          his bakery.
~
S
#3010
The General Store~
   You are inside the general store.  All sorts of items are stacked on shelves
behind the counter, safely out of your reach.
A small note hangs on the wall.
~
30 8 0
D2
You see the main street.
~
~
0 -1 3015
E
note~
The note reads:

  List  - Show which various items are in the store.
  Buy   - Buy an item.
  Value - The shopkeeper will (free of charge) tell how much he will
          pay for your item.
  Sell  - Sell an item.
~
S
#3011
The Weapon Shop~
   You are inside the weapon shop.  There is a small note on the counter.
~
30 8 0
D2
You see the main street.
~
~
0 -1 3016
E
note~
The note reads:

  List  - Show which various items are in the store.
  Buy   - Buy an item.
  Value - The shopkeeper will (free of charge) tell how much he will
          pay for your item.
  Sell  - Sell an item.
~
S
#3012
Main Street~
   You are at the end of the main street of Midgaard.  South of here is the
entrance to the Guild of Magic Users.  The street continues east towards the
market square.  The magic shop is to the north and to the west is the city
gate.
~
30 0 1
D0
You see the magic shop.
~
~
0 -1 3033
D1
You see the main street.
~
~
0 -1 3013
D2
You see the entrance to the Guild of Magic Users.
~
~
0 -1 3017
D3
You see the city gate.
~
~
0 -1 3040
S
#3013
Main Street~
   You are on the main street passing through the City of Midgaard.  South of
here is the entrance to the Armoury, and the bakery is to the north.  East of
here is the market square.
~
30 0 1
D0
You see the bakery.
~
~
0 -1 3009
D1
You see the market square.
~
~
0 -1 3014
D2
You see the armoury.
~
~
0 -1 3020
D3
You see the main street.
~
~
0 -1 3012
S
#3014
Market Square~
   You are standing on the market square, the famous Square of Midgaard.
A large, peculiar looking statue is standing in the middle of the square.
Roads lead in every direction, north to the temple square, south to the
common square, east and westbound is the main street.
~
30 0 1
D0
You see the temple square.
~
~
0 -1 3005
D1
You see the main street.
~
~
0 -1 3015
D2
You see the common square.
~
~
0 -1 3025
D3
You see the main street.
~
~
0 -1 3013

E
statue~
What you see is the Midgaard Worm, stretching around the Palace of Midgaard.
~
S
#3015
The Main Street~
   You are on the main street crossing through town.  To the north is the
general store, and the main street continues east.  To the west you see and
hear the market place, to the south a small door leads into the Pet Shop.
~
30 0 1
D0
You see the general store.
~
~
0 -1 3010
D1
You see the main street.
~
~
0 -1 3016
D2
You see the Pet Shop.
~
~
0 -1 3031
D3
You see the market square.
~
~
0 -1 3014
S
#3016
The Main Street~
   The main street, to the north is the weapon shop and to the south is the
Guild of Swordsmen.  To the east you leave town and to the west the street
leads to the market square.
~
30 0 1
D0
You see the weapon shop.
~
~
0 -1 3011
D1
You see the city gate.
~
~
0 -1 3041
D2
You see the swordsmen's guild.
~
~
0 -1 3021
D3
You see the main street leading to the market square.
~
~
0 -1 3015
S
#3017
Entrance to Mage's Guild~
   The entrance hall is a small, poor lighted room.
~
30 8 0
D0
You see the main street.
~
~
0 -1 3012
D2
You see your favourite place, the Mage's Bar.
~
~
0 -1 3018
S
#3018
Mage's Bar~
   The bar is one of the wierdest in the land.  Mystical images float around
the air.  Illusions of fine furniture appear all around the room.
~
30 12 0
D0
You see the lobby.
~
~
0 -1 3017
D1
You see the laboratory.
~
~
0 -1 3019
S
#3019
Mage's Laboratory~
   This is the Magical Experiments Laboratory.  Dark smoke-stained stones
arch over numerous huge oaken tables, most of these cluttered with strange-
looking pipes and flasks.  The floor is covered with half-erased pentagrams
and even weirder symbols, and a blackboard in a dark corner has only been
partially cleaned, some painful-looking letters faintly visible.  A well in
the middle of the floor leads down into darkness.  Vile smells waft from the
depths.
~
30 12 0
D3
You see the bar.
~
~
0 -1 3018
D5
You can't see what is down there, it is too dark.  Looks like it would be
impossible to climb back up.
~
~
0 -1 7017
S
#3020
The Armoury~
   The armoury with all kinds of armours on the walls and in the window.  You
see helmets, shields and chain mails.  To the north is the main street.
On the wall is a small note.
~
30 8 0
D0
You see the main street.
~
~
0 -1 3013
E
note~
  You can use these commands for trading:

  value <item>     To get the price of an item in your possession.
  sell <item>      To sell something.
  buy <item>       To buy something (provided that the shop has it in store).
  list             Gives you a listing of the shop's inventory.

        WE DON'T GIVE CREDIT; WE DON'T EXPECT TO RECEIVE CREDIT!
                             NO HAGGLING
~
S
#3021
Entrance Hall to the Guild of Swordsmen~
   The entrace hall to the Guild of Swordsmen.  A place where one has to be
careful not to say something wrong (or right).  To the east is the bar and to
the north is the main street.
~
30 8 0
D0
You see the main street.
~
~
0 -1 3016
D1
You see the swordsmen's bar, many noises comes from there.
~
~
0 -1 3022
S
#3022
The Bar of Swordsmen~
   The bar of swordsmen, once upon a time beautifully furnished.  But now the
furniture is all around you in small pieces.  To the south is the yard, and
to the west is the entrance hall.
~
30 12 0
D2
You see the practice yard.
~
~
0 -1 3023
D3
You see the entrance hall to the thieves guild.
~
~
0 -1 3021
S
#3023
The Tournament and Practice Yard~
   The practice yard of the fighters.  To the north is the bar.  A well leads
down into darkness.
~
30 12 0
D0
You see the bar.
~
~
0 -1 3022
D5
You can't see what is down there, it is too dark.  Looks like it would be
impossible to climb back up.
~
~
0 -1 7048
S
#3024
Eastern End of Poor Alley~
   You are at the poor alley.  South of here is the Grubby Inn and to the
east you see common square.  The alley continues further west.
Floating some one and a half yard up in the air is a bright electric-blue
circle, around two yards in diameter.
~
30 0 1
D1
You see the common square.
~
~
0 -1 3025
D2
You see the Inn.
~
~
0 -1 3048
D3
You see the poor alley.
~
~
0 -1 3044
D4
Trough the sparkling circle you see a swirling haze, occasionally parting
to reveal a strange and alien landscape under a hostile grey sky.
~
gate~
0 -1 8001
E
circle gate~
Trough the sparkling circle you see a swirling haze, occasionally parting
to reveal a strange and alien landscape under a hostile grey sky.
~
S
#3025
The Common Square~
   The common square, people pass you, talking to each other.  To the west is
the poor alley and to the east is the dark alley.  To the north, this square
is connected to the market square.  From the south you notice a nasty smell.
~
30 0 1
D0
You see the market square.
~
~
0 -1 3014
D1
You see the dark alley.
~
~
0 -1 3026
D2
You see the city dump.
~
~
0 -1 3030
D3
You see the poor alley.
~
~
0 -1 3024
S
#3026
The Dark Alley~
   The dark alley, to the west is the common square and to the south is the
Guild of Thieves.  The alley continues east.
~
30 0 1
D1
The alley continues east.
~
~
0 -1 3045
D2
You see the entrance to the thieves guild.
~
~
0 -1 3027
D3
You see the common square.
~
~
0 -1 3025
E
guild~
It is the thieves guild, don't enter if you care about your health or money.
~
S
#3027
Entrance Hall to the Guild of Thieves~
   The entrace hall to the thieves' and assassins' guild.  A place where you
can lose both your life and your money, if you are not careful.  To the north
is the dark alley and to the east is the thieves' bar.
~
30 8 0
D0
You see the alley.
~
~
0 -1 3026
D1
You see the thieves' bar, where everything disappears.
~
~
0 -1 3028
S
#3028
The Thieves Bar~
   The bar of the thieves.  Once upon a time this place was beautifully
furnished, but now it seems almost empty.  To the south is the yard, and to
the west is the entrance hall.
   (Maybe the furniture has been stolen?!)
~
30 12 0
D2
You see the secret yard.
~
~
0 -1 3029
D3
You see the entrance hall to the thieves guild.
~
~
0 -1 3027
E
furniture~
As you look at the furniture, the chair you sit on disappears.
~
S
#3029
The Secret Yard~
   The secret practice yard of thieves and assassins.  To the north is the
bar.  A well leads down into darkness.
~
30 12 0
D0
You see the bar.
~
~
0 -1 3028
D5
You can't see what is down there, it is too dark.  Looks like it would be
impossible to climb back up.
~
~
0 -1 7043
S
#3030
The Dump~
   The dump, where the people from the city drop their garbage.  Through the
garbage there is a large junction of pipes, which looks like an entrance to the
sewer system.  South of here you see a small, rickety bridge across the river
and to the north is the common square.
~
30 4 2
D0
You see the common square.
~
~
0 -1 3025
D2
You see the river slowly flowing west. There is a small, rickety bridge across
the river.
~
~
0 -1 3099
D5
You see the sewers.
~
~
0 -1 7030
S
#3031
The Pet Shop~
   The Pet Shop is a small crowded store, full of cages and animals of
various sizes.  There is a sign on the wall.
~
30 12 0
D0
You see the main street.
~
~
0 -1 3015
E
sign~
The sign reads:

  Use 'List' to see the available pets.
  Use 'Buy <pet>' to buy yourself a pet.

  Instructions for having pets:

  You can use 'order <pet> <instructions>' to order your pets around.
  If you abuse your pet, it will no longer regard you as its master.
  If you have several pets you may use 'order followers <instructions>'

  You can name the pet you buy as : "buy <pet> <name>"

 Regards,

 The Shopkeeper
~
S
#3032
Pet Shop Store~
   This  is the small dark room in which the Pet shop keeps his pets.
It is vital that this room's virtual number is exactly one larger
than the Pet Shop number.
~
30 32776 0
S
#3033
The Magic Shop~
   Behind the counter you see various items, neatly placed in racks,
presumably most of them are magic.
~
30 8 0
D2
You see the main street.
~
~
0 -1 3012
S
#3040
Inside the West Gate of Midgaard~
   You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy wooden gate.  Main Street leads
east and Wall Road leads north and south from here.
~
30 0 1
D0
Wall road leads north toward Chatapak Square.
~
~
0 -1 3061
D1
You see Main Street.
~
~
0 -1 3012
D2
You see the road running along the inner side of the city wall.  You notice
that it is called Wall Road.
~
~
0 -1 3042
D3
The city gate is to the west.
~
gate~
1 3133 3052
E
bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
E
gate~
It is a set of very big double doors made from hard wood.  They have been
reinforced with large iron bands to make them even more sturdy.  One of the
doors is equipped with a very big lock.
~
E
tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
S
#3041
Inside the East Gate of Midgaard~
   You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy wooden gate.  Main Street leads
west from here. A side street leads south.
~
30 0 1
D1
You see the city gate.
~
gate~
1 3133 3053
D2
~
~
0 -1 3096
D3
You see Main Street.~
~
0 -1 3016
E
bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
E
gate~
It is a set of very big double doors made from hard wood.  They have been
reinforced with large iron bands to make them even more sturdy.  One of the
doors is equipped with a very big lock.
~
E
tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
S
#3042
Wall Road~
   You are walking next to the western city wall.  The road continues further
south and the city gate is just north of here.
~
30 0 1
D0
You see the city gate.
~
~
0 -1 3040
D2
The road continues further south.
~
~
0 -1 3043
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
S
#3043
Wall Road~
   You are walking next to the western city wall.  Wall Road continues further
north and south.  A small, poor alley leads east.
Some letters have been written on the wall here.
~
30 0 1
D0
The road continues further north.
~
~
0 -1 3042
D1
The alley leads east.
~
~
0 -1 3044
D2
The road continues further south.
~
~
0 -1 3047
E
letters~
It says 'Who watches the watchmen?'
~
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
S
#3044
Poor Alley~
   You are in the poor alley, which continues further east. You see the
city wall to the west.
~
30 0 1
D1
The alley leads east.
~
~
0 -1 3024
D3
The alley leads west.
~
~
0 -1 3043
S
#3045
Alley at Levee~
   You are standing in the alley which continues east and west.  South of
here you see the levee.
~
30 0 1
D1
The alley leads east.
~
~
0 -1 3046
D2
You see the levee.
~
~
0 -1 3049
D3
The alley leads west.
~
~
0 -1 3026
S
#3046
Eastern end of Alley~
   You are standing at the eastern end of the alley, the city wall is just
east, blocking any further movement.  A small warehouse is directly south of
here and a mexican food stand has been set up north of here. To the east is
a side street.
~
30 0 1
D0
You see the taco stand.
~
~
0 -1 3056
D1
~
~
0 -1 3096
D2
You see the warehouse.
~
~
0 -1 3050
D3
You see the alley.
~
~
0 -1 3045
S
#3047
Wall Road~
   You are standing on the road next to the western city wall, which
continues north.  South of here is a bridge across the river.
~
30 0 1
D0
You see the road.
~
~
0 -1 3043
D2
You see the bridge.
~
~
0 -1 3051
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
S
#3048
Grubby Inn~
   You are inside the old Grubby Inn.  This place has not been cleaned for
several decades, vile smells make you dizzy.
~
30 8 0
D0
You see the alley.
~
~
0 -1 3024
S
#3049
Levee~
  You are at the levee.  South of here you see the river gently flowing west.
The river bank is very low making it possible to enter the river.
~
30 0 1
D0
You see the Alley.
~
~
0 -1 3045
D2
You see the river flowing west.
~
~
0 -1 3203
S
#3050
Warehouse~
   You are inside the warehouse.  The room is decorated with various old
items from ships.
~
30 8 0
D0
You see the Alley.
~
~
0 -1 3046
S
#3051
On the Bridge~
   You are standing on the stone bridge crosses the river.  The bridge is
built out from the western city wall and the river flows west through an
opening in the wall ten feet below the bridge.
~
30 0 1
D0
You see the road.
~
~
0 -1 3047
D2
You see the Concourse.
~
~
0 -1 3100
E
bridge~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar, just like the wall.
~
E
opening~
You cannot really see it from here as it is somewhere beneath your feet.
~
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
S
#3052
Outside the West Gate of Midgaard~
   You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy wooden gate.  To the west you
can see the edge of a big forest. Tern Road winds its way north and south
along the city wall.
~
30 0 1
D0
Tern road meanders north along the city wall.
~
~
0 -1 3058
D1
The city gate is to the east.
~
gate~
1 3133 3040
D2
Tern road leads south from here.
~
~
0 -1 3080
D3
The forest edge is to the west.
~
~
0 -1 6000
E
bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
E
gate~
It is a set of very big double doors made from hard wood.  They have been
reinforced with large iron bands to make them even more sturdy.  One of the
doors is equipped with a very big lock.
~
E
tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
S
#3053
Outside the East Gate of Midgaard~
   You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy wooden gate.  To the east the
plains stretch out in the distance.
~
30 0 1
D1
You see the plains.~
~
0 -1 3503
D3
You see the city gate.
~
gate~
1 3133 3041
E
bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
E
gate~
It is a set of very big double doors made from hard wood.  They have been
reinforced with large iron bands to make them even more sturdy.  One of the
doors is equipped with a very big lock.
~
E
tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
S
#3054
By the Temple Altar~
   You are by the temple altar in the northern end of the Temple of Midgaard.
A huge altar made from white polished marble is standing in front of you and
behind it is a ten foot tall sitting statue of Odin, the King of the Gods.
~
30 8 0
D2
You see the southern end of the temple.
~
~
0 -1 3001
E
altar~
Even though the altar is more than ten feet long it appears to be made from a
single block of white virgin marble.
~
E
statue odin king god throne~
The statue represents the one-eyed Odin sitting on His throne.  He has
long, grey hair and beard and a strict look on his face.  On top of the
throne, just above his shoulders, his two ravens Hugin and Munin are sitting
and at his feet are his wolves Gere and Freke.
~
S
#3055
Odin's Store~
   This is the small dark room in which Odin keeps the player items that he
takes care of.  It is vital that this room's virtual number is exactly one
larger than the room by the temple altar.
~
30 32776 0
S
#3056
Uncle Juan's eatery~
   This place makes your nose run just from the smell of the spicy food they
sell.  Spicy as it may be it still looks very tasty.  A box of taco shells
is set on the counter.
~
31 8 0
D2
You see the eastern end of alley.
~
~
0 -1 3046
S
#3058
Tern Road~
   You are on a road leading north along the city wall of Midgaard.  The
brush to either side of the road has long been growing over the area, turning
this once heavily trodden road into a narrower pathway.
~
30 0 1
D0
A continuing path.
~
~
0 -1 3059
D2
Outside the Western Gate of Midgaard.
~
~
0 -1 3052
S
#3059
Tern Road~
   The crumbling road continues north and south, leaving behind the
walls of Midgaard as it proceeds north, while the sounds of bustling
Midgaard echo to the south. A small path has been hacked behind
the north wall of Midgaard to the east.
~
30 0 1
D0
The road continues.
~
~
0 -1 10001
D1
~
~
0 -1 3060
D2
The road continues.
~
~
0 -1 3058
S
#3060
Path behind North Wall~
   Somebody or something started a path around Midgaard here, but
it ends abruptly before getting too far, as if boredom set in
quite suddenly. The path connects to Tern Road to the west.
~
0 0 1
D2
~
block~
2 -1 3067
D3
~
~
0 -1 3059
S
#3061
Wall Road~
   The wall road now continues north from the west gate to the newly
built Chatzpak square. The wall, as well as the cobbles of the road
itself, sparkles here more than the other parts of Midgaard.
~
0 0 1
D0
~
~
0 -1 3063
D2
~
~
0 -1 3040
S
#3062
Madame Russi's Tent~
   Folds of canvas form the shape of this tight space, suspended by
poles and coated by a noxious substance to keep out the harsh weather.
Runes of diverse and often unrecognizable origins dot the inside of
the tent - on the poles, the few bits of furniture, and the canvas
itself. The tent is currently set with its exit eastward.
~
0 8 0
D1
~
~
0 -1 3063
E
runes~
They can be dizzying to look at...
~
S
#3063
Chatzpak Square~
   This is Chatzpak Square, financed by a relative newcomer in town, Jinm
Chatzpak. Like any new operation, there is a festive atmosphere here,
with large signs and drooping streamers in every thinkable direction.
To the west stands a tent, and the jail occupies one full corner of the
square to the north.
~
0 0 1
D0
~
~
0 -1 3066
D1
~
~
0 -1 3064
D2
~
~
0 -1 3061
D3
~
~
0 -1 3062
S
#3064
Chatzpak Square~
   This is Chatzpak Square, financed by a relative newcomer in town,
Jinm Chatzpak. Like any new operation, there is a festive atmosphere
here, with large signs and drooping streamers in every thinkable
direction. On the east is an archway to the Jinm Apartments. The
square continues to both the north and the west.
~
0 0 1
D0
~
~
0 -1 3065
D1
~
~
0 -1 3070
D3
~
~
0 -1 3063
S
#3065
Chatzpak Square~
   This is Chatzpak Square, financed by a relative newcomer in town, Jinm
Chatzpak. Like any new operation, there is a festive atmosphere here,
with large signs and drooping streamers in every thinkable direction.
The jail occupies the northwest corner of the square just west of here.
Strange sounds are emanating from the Sight and Sound Club to the north.
~
0 0 1
D0
~
~
0 -1 3068
D1
~
~
0 -1 3071
D2
~
~
0 -1 3064
D3
~
~
0 -1 3066
S
#3066
Jailhouse Lobby~
   There is little that the common criminal dislikes more than jail,
and this place is befitting of such an attitude. The walls have
been scraped and gauged numerous times by those who'd rather not be
here, and the bars on the door to the holding cell have been twisted
somewhat from the straight and narrow, but not wide enough for escape.
The lobby opens up on Chatzpak square to the east and south.
~
0 8 1
D1
~
~
0 -1 3065
D2
~
~
0 -1 3063
D3
~
door~
2 3067 3067
S
#3067
Cell~
   The walls here are regularly whitewashed, but still there are
little bits of writing on the walls, created out of the ennui of
prisoners. There is no lock in this side of the battered and barred
door in the east wall.
~
0 18572 1
D0
~
block~
2 -1 3060
D1
~
door~
2 3067 3066
E
crack~
It seems wide enough to fit some coins through, but that's it.
~
E
block~
The block is loose, but much to heavy to push or move by the
most ambitious of mortals.
~
E
writing graffiti~
Most of it isn't repeatable, but most of it relates to how boring
jail is, what is going to happen to those who squealed, and various
epithets directed to the gods.
~
S
#3068
The Sight and Sound Club~
   This is a forum for the cutting edge in art and music. The room is dark
and smoky, except for bright lights shining on paintings and sculpture
scattered about the room. The smoke appears to be coming from a big
cauldren in the center of the room. On the east is a poorly lit stage
for performance artists.
~
0 8 1
D1
~
~
0 -1 3069
D2
~
~
0 -1 3065
E
couldren~
Big, black, and beautiful...for a couldren, that is.
~
S
#3069
Stage~
   In order for the audience and the artists to properly see each other,
the stage is raised up on a seemingly rickety frame. This area is
cramped for almost any kind of activity except standing.
~
0 8 1
D3
~
~
0 -1 3068
S
#3070
Lobby~
   This is the lobby of the Jinm Apartments. The residents are expected
to behave themselves and not have guests between midnight and six
o'clock in the morning. The broken elevator lies on the east. There is
a sign tacked to the wall.
~
0 2056 1
D0
~
~
0 -1 3071
D3
~
~
0 -1 3065
E
sign~
   We apologize for the dust. Applications for housing will be accepted
shortly. Thank you for your patience.
                                           The Management
~
S
#3071
Garden Path~
   Lovely trees overshadow this pleasant little path which leads
between the Temple of Midgaard to the east and Chatzpak Square to
the west. An offshoot of the path leads to the nearly hidden
north entrance to the Jinm apartments, between some shrubbery on
the south.
~
0 0 1
D1
~
~
0 -1 3001
D2
~
~
0 -1 3070
D3
~
~
0 -1 3065
S
#3080
Tern Road~
   This is a road leading north to south along the western city wall of
Midgaard. Impenetrable forest lines the western side of the road here.
~
0 0 1
D0
~
~
0 -1 3052
D2
~
~
0 -1 3081
S
#3081
Tern Road~
   The road continues north and south here, wedged between the city wall
and the forest, small growths threatening to intrude on the road.
~
0 0 1
D0
~
~
0 -1 3080
D2
~
~
0 -1 3082
S
#3082
Tern Road~
   Small shrubs line the road here as it travels north and south just
outside the west wall of Midgaard. A trail leads into the forest west
of here.
~
0 0 1
D0
~
~
0 -1 3081
D2
~
~
0 -1 3083
D3
~
~
0 -1 6017
S
#3083
Stone Bridge on Tern Road~
   The river of Midgaard passes underneath this wide bridge made of
stone cemented together. The outer wall of Midgaard arches a fair
amount over the river to let it by, and not be eroded at the same
time. A grating can be seen inside the arch, apparently intended to
keep intruders outside, or citizens inside, the walls of the town.
~
0 0 1
D0
~
~
0 -1 3082
D2
~
~
0 -1 14200
E
grate grating~
It's well out of reach.
~
S
#3096
Side Street~
   This is just another way to get places and reduce traffic on the
major thoroughfares of Midgaard. The eastern gate is north of here,
and an alley leads west. The street continues south.
~
0 0 1
D0
~
~
0 -1 3041
D2
~
~
0 -1 3097
D3
~
~
0 -1 3046
S
#3097
Side Street~
   This is just another shortcut for going places and reduce traffic on the
major thoroughfares of Midgaard. The eastern gate is north of here,
and an alley leads west. The street itself continues south. To the
east, a long-standing wall seems to have developed a hole in it.
~
0 0 1
D0
~
~
0 -1 3096
D1
A crumbling section of wall leads into an old alleyway.
~
~
0 -1 3901
D2
~
~
0 -1 3098
S
#3098
The East Bridge~
   Yet another recent addition improvement to the traffic pattern of
Midgaard, this bridge seems to be giving access to some sort of large
construction project to the south.
~
0 0 1
D0
~
~
0 -1 3097
D2
~
~
0 -1 3104
S
#3099
Rickety Bridge~
   This bridge makes an arc across the river between the Dump and
the Promenade, just high enough to allow small boats to sail
underneath it.
~
0 0 1
D0
The dump
~
~
0 -1 3030
D2
The Promenade
~
~
0 -1 3102
S
#3100
Northwest end of Concourse~
   You are at the concourse, the city wall is just west.  A small promenade
goes east, and the bridge is just north of here.  The concourse continues
south along the city wall.
~
31 0 1
D0
You see the Bridge.
~
~
0 -1 3051
D1
You see the promenade.
~
~
0 -1 3101
D2
The promenade continues far south.
~
~
0 -1 3127
S
#3101
Promenade~
   The river gently flows west just north of here.  The promenade continues
further east and to the west you see the city wall.  Park Road leads south
from here.
~
31 0 1
D1
The promenade.
~
~
0 -1 3102
D2
Park Road leads south.
~
~
0 -1 3131
D3
You see the Concourse.
~
~
0 -1 3100
S
#3102
Promenade~
   The river gently flows west just north of here.  The promenade continues
both east and west.  South of here you see the entrance to the park, and a
small building seems to be just west of the entrance. A rickity bridge
cross the river at this point, the other side being in the Dump, of all
places.
~
31 0 1
D0
A rickity bridge crosses the river there.
~
~
0 -1 3099
D1
You see the promenade.
~
~
0 -1 3103
D2
You see the park entrance.
~
~
0 -1 3105
D3
You see the promenade.
~
~
0 -1 3101
S
#3103
Promenade~
   The river gently flows west just north of here.  The promenade continues
both east and west.  A small path leads south.  Looking across the river you
see the levee.
~
31 0 1
D1
You see the Concourse.
~
~
0 -1 3104
D2
The small path leads south.
~
~
0 -1 3132
D3
You see the promenade.
~
~
0 -1 3102
S
#3104
Northeast end of Concourse~
   You are at the Concourse. The city wall is just east and a small
promenade goes west. A bridge crosses the river to the north. The
Concourse continues south along the city wall.
~
31 0 1
D0
~
~
0 -1 3098
D2
The Concourse continues south.
~
~
0 -1 3130
D3
You see the promenade.
~
~
0 -1 3103
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
S
#3105
Park Entrance~
   You are standing just inside the small park of Midgaard.  To the north is
the promenade and a small path leads south into the park.  To your east is
the famous Park Cafe.
~
31 4 1
D0
You see the promenade.
~
~
0 -1 3102
D1
You see Park Cafe.
~
~
0 -1 3106
D2
You see the park.
~
~
0 -1 3108
S
#3106
Park Cafe~
   You are inside Park Cafe, a very cosy place with many tables and seats
where you can relax and enjoy the view. To the west you can see the 
entrance to the park. To the north is a newly remodeled breakfast nook.
~
31 8 0
D0
~
~
0 -1 3151
D3
You see the park entrance.
~
~
0 -1 3105
S
#3107
Small path through the park~
   You are walking along a small path through the park.  The path continues
south and east.
~
31 0 1
D1
~
~
0 -1 3108
D2
~
~
0 -1 3113
S
#3108
Small path in the park~
   You are standing on a small path inside the park.  The park entrance is
just north of here, and Park Cafe is just east of the entrance.  The path
leads further east and west.
~
31 0 1
D0
You see the northern park entrance.
~
~
0 -1 3105
D1
~
~
0 -1 3109
D3
~
~
0 -1 3107
S
#3109
Small path in the park~
   You are on a small path running through the park.  It continues west and
south and just north of here you see the southern wall of Park Cafe.
~
31 0 1
D2
~
~
0 -1 3115
D3
~
~
0 -1 3108
S
#3110
Cityguard Head Quarters~
   You are inside a tidy office.
~
31 8 0
D1
You see the park road.
~
door~
1 3120 3111
S
#3111
Park Road~
   The road continues north and south.  A building is just west of here, you
notice a sign on the door.  The park entrance is to the east.
~
31 0 1
D0
~
~
0 -1 3131
D1
You see the park entrance.
~
~
0 -1 3112
D2
~
~
0 -1 3118
D3
You see the cityguard head quarters.
~
door~
1 3120 3110
E
building door sign~
The sign on the door says:-

                 Cityguard Head Quarters

           WARNING: Authorized Personnel Only!
~
S
#3112
Western Park Entrance~
   You are standing at the western end of the park.  A small path leads east
into the park and going west through the entrance you will reach Park Road.
~
31 4 1
D1
~
~
0 -1 3113
D3
~
~
0 -1 3111
S
#3113
A path in the park~
   You are in the park.  The paths lead north and west.  Westwards is the
park entrance and to the east you see a small pond.
~
31 0 1
D0
~
~
0 -1 3107
D1
You see the pond.
~
~
0 -1 3114
D3
You see the western park entrance.
~
~
0 -1 3112
S
#3114
The Pond~
   You are swimming around in the pond, feeling rather stupid.  You can get
back on the path from the eastern and western end of the pond.
~
31 0 6
D1
~
~
0 -1 3115
D3
~
~
0 -1 3113
S
#3115
A path in the park~
   You are in the park.  The paths lead north and east.  Eastwards is the
park entrance and to the west you see a small pond.
~
31 0 1
D0
~
~
0 -1 3109
D1
~
~
0 -1 3116
D3
~
~
0 -1 3114
S
#3116
Eastern Park Entrance~
   You are standing at the eastern end of the park.  A small path leads west
into the park.  Going east through the entrance you will reach Emerald
Avenue.
~
31 4 1
D1
~
~
0 -1 3117
D3
~
~
0 -1 3115
S
#3117
Emerald Avenue~
   You are standing on the north end of Emerald Avenue.  To the north is the
promenade and to the west is the park entrance.  To the east is the not very
big Town Hall of Midgaard.
~
31 0 1
D0
~
~
0 -1 3132
D1
~
~
0 -1 3137
D2
~
~
0 -1 3119
D3
~
~
0 -1 3116
S
#3118
Park Road~
   You are on Park Road which leads north and south.
A cottage is just east of here.
~
31 0 1
D0
~
~
0 -1 3111
D1
You see a small cottage with an oaken door.  A name plate has been set on it.~
door~
2 3300 3300
D2
~
~
0 -1 3135
E
plate name~
The name 'Papi Llon' has been carved into the name plate.
~
S
#3119
Emerald Avenue~
   You are standing at a bend on Emerald Avenue.  The road leads north and
west.
~
31 0 1
D0
~
~
0 -1 3117
D2
~
~
0 -1 3133
S
#3120
Road Crossing~
   You are in the middle of the road cross.  Roads lead in all directions.
A huge black iron chain as thick as a tree trunk is fastened into the ground
at the centre of the road cross.  Its other end leads directly upwards towards
the sky.
A road sign is here.
~
31 0 1
D0
~
~
0 -1 3133
D1
~
~
0 -1 3136
D2
~
~
0 -1 3134
D3
~
~
0 -1 3135
D4
The chain disappears in the clouds.~
~
0 -1 7914
E
sign~
The sign points in all directions:

   North - Emerald Avenue.
   East  - Park Road.
   South - Emerald Avenue.
   West  - Park Road.

Someone has added the following with red paint:

   Up    - Redferne's Flying Citadel.
~
E
chain~
The the chain reaches the clouds high above you.  It must take some really
powerful magic to hold such a chain in place.
~
S
#3121
Emerald Avenue~
   You are standing at a bend on Emerald Avenue.  The road leads south and
east.
~
31 0 1
D1
~
~
0 -1 3134
D2
~
~
0 -1 3125
S
#3122
Park Road~
   You are on Park Road which leads south and north.  Elm Street is east of
here.
~
31 0 1
D0
~
~
0 -1 3136
D1
~
~
0 -1 3123
D2
~
~
0 -1 3126
S
#3123
Elm Street~
   You are on Elm street.  Park Road is to the west and Elm Street continues
in eastward direction.
~
31 0 1
D1
~
~
0 -1 3124
D3
~
~
0 -1 3122
S
#3124
End of Elm Street~
   You are at the end of Elm Street.
An old elm tree grows here.
~
31 0 1
D3
~
~
0 -1 3123
E
elm tree~
The fresh young leaves of the elm tree wave gently in the wind.
~
S
#3125
Emerald Avenue~
   You are on Emerald Avenue which continues north.  The Concourse is south
of here.
~
31 0 1
D0
~
~
0 -1 3121
D2
~
~
0 -1 3128
S
#3126
Park Road~
   You are on Park Road which continues north.  The Concourse is south of
here.
An old two-storey house is to the east.
~
31 0 1
D0
~
~
0 -1 3122
D2
~
~
0 -1 3129
E
house~
The house is obviously very old and needs painting.  The heavy oaken door is
equipped with a brass door knocker shaped as a goblin's head.  No name plate
is to be seen anywhere.
~
E
door knocker~
As you look at it, the goblin door knocker comes alive!

The head splutters 'Tiz iz da houze uff Kwiff... Kuiffe... Qwiff... Erhm...'
The head splutters 'Quiff... Quiffil...  Ne'er mind!  Quiffy livez ere!'

It opens its mouth wide and gobbles 'Unlokk me!'
~
S
#3127
On the Concourse~
   You are at the southwest corner of the city wall.  The Concourse leads
both north and east.
~
31 0 1
D0
~
~
0 -1 3100
D1
~
~
0 -1 3128
S
#3128
On the Concourse~
   The Concourse continues both east and west.  Emerald Avenue is north of
here.
~
31 0 1
D0
~
~
0 -1 3125
D1
~
~
0 -1 3129
D3
~
~
0 -1 3127
S
#3129
On the Concourse~
   The Concourse continues both east and west.  Park Road is north of here
and an iron grate leads south to the graveyard.
~
31 0 1
D0
~
~
0 -1 3126
D1
~
~
0 -1 3130
D2
Through the solid iron bars of the grate, you see the graveyard.
~
grate~
1 3121 3400
D3
~
~
0 -1 3128
S
#3130
On the Concourse~
   You are at the southeast corner of the city wall.  The Concourse leads
both north and west.
~
31 0 1
D0
~
~
0 -1 3104
D3
~
~
0 -1 3129
S
#3131
Park Road~
   You are at Park Road which continues north and south.
~
31 0 1
D0
~
~
0 -1 3101
D2
~
~
0 -1 3111
S
#3132
Emerald Avenue~
   You are at Emerald Avenue which continues north and south.  Penny Lane leads
east from here.
~
31 0 1
D0
~
~
0 -1 3103
D1
~
~
0 -1 3139
D2
~
~
0 -1 3117
S
#3133
Emerald Avenue~
   You are standing at a bend on Emerald Avenue.  To the east the road goes on
and to the south is the Road Crossing.
~
31 0 1
D1
~
~
0 -1 3119
D2
~
~
0 -1 3120
S
#3134
Emerald Avenue~
   You are standing at a bend on Emerald Avenue.  To the west the road goes on
and to the north is the Road Crossing.
~
31 0 1
D0
~
~
0 -1 3120
D3
~
~
0 -1 3121
S
#3135
Park Road~
   You are at a bend on Park Road.  To the north the road goes on and to the
east is the Road Crossing.
~
31 0 1
D0
~
~
0 -1 3118
D1
~
~
0 -1 3120
S
#3136
Park Road~
   You are at a bend on Park Road.  To the south the road goes on and to the
west is the Road Crossing.
~
31 0 1
D2
~
~
0 -1 3122
D3
~
~
0 -1 3120
S
#3137
The Waiting Room~
   You are standing in the waiting room at the town hall.  Wooden chairs stand
along the walls and a long desk with a typewriter is placed in the middle of
the room.
~
30 8 0
D1
It looks like some kind of office.
~
~
0 -1 3138
D3
The exit west leads to Emerald Avenue.
~
~
0 -1 3117
E
chair chairs~
Not the very least comfortable.
~
E
desk~
An extremely heavy desk.  It is so large that it doesn't even need drawers.
Everything can be stored on its top.
~
E
typewriter~
It is an ancient Quifatronic T-1000 mk I.  These machines are known for their
incredible durability, and for their even more incredible weight.  They make
a Cray II look like a laptop.
~
S
#3138
The Mayors Office~
   You are in the not very big office of the Mayor of Midgaard.  A large and
polished but completely empty desk is standing in front of an armchair that
looks so comfortable that it most of all resembles a bed with the head end
raised slightly.
~
30 8 0
D3
The waiting room is to the west.
~
~
0 -1 3137
E
desk~
This desk is obviously very old.  Nevertheless it looks as if has never been
used.
~
E
chair armchair~
This chair is really a masterpiece.  A chair where one can sit as comfortably
as in a bed.  All auditoriums should be equipped with these things.  A shame
that there wouldn't be room for the students too, though.
~
S
#3139
Penny Lane~
   You are on Penny Lane.  Emerald Avenue is to the west and Penny Lane
continues in eastward direction.
~
31 0 1
D1
~
~
0 -1 3140
D3
~
~
0 -1 3132
S
#3140
Penny Lane~
   You are on Penny Lane.  The narrow road continues north and west.
~
31 0 1
D0
~
~
0 -1 3141
D3
~
~
0 -1 3139
S
#3141
End of Penny Lane~
   You are at the end of Penny Lane.  The only exit appears to be south.
~
31 0 1
D2
~
~
0 -1 3140
S
#3151
Breakfast Nook~
   This newly remodeled section of the cafe provides a magnificent view
of the promenade and the river.
~
31 8 0
D2
~
~
0 -1 3106
S
#3200
Under the Bridge~
   The arch under the bridge is covered by seaweed for one foot above the
surface of the river.  The water gently flows through an opening in the lower
part of the city wall.
~
32 0 7
D1
~
~
0 -1 3201
D2
You see a dark and mysterious cave where purge evil emanates...~
~
0 -1 9000
D3
You see the river flowing west into the Forest of Haon-Dor.~
~
0 -1 -1
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  Looks pretty solid.
~
S
#3201
On the River~
   North of here you see the miserable buildings of the poor alley.  The
river flows west towards the bridge.  The riverbanks are too steep to climb.
~
32 0 7
D1
~
~
0 -1 3202
D3
~
~
0 -1 3200
S
#3202
On the River~
   North of here you see the dump.  The river flows from east to west.  The
riverbanks are too steep to climb. To the south, a new river has formed where
none stood before. You can see that it leads to an island enshrouded in fog
in the distance.
~
32 0 7
D1
~
~
0 -1 3203
D3
~
~
0 -1 3201
S
#3203
On the River~
   The levee is directly north of here.  The river flows in an east west
direction.
~
32 0 7
D0
~
~
0 -1 3049
D1
~
~
0 -1 3204
D3
~
~
0 -1 3202
S
#3204
On the River~
   You see the warehouse on the northern riverbank.  East of here you see the
city wall.  The river flows west towards the levee.
~
32 0 7
D1
~
~
0 -1 3205
D3
~
~
0 -1 3203
S
#3205
On the River~
   The river enters from a hole in the eastern city wall.  The hole has been
blocked by several vertically positioned iron bars set into the wall.
~
32 0 7
D1
The iron bars make it impossible to pass through the hole in the wall.
Beyond the bars you see the great plains.
~
~
0 -1 5001
D3
~
~
0 -1 3204
S
#3300
Papi's Cosy Cottage~
   You are inside Papi's living room, a light room at around three by four
t(meters in size.  The nicely carved oaken front door is set in the middle of
the western wall, just between two windows.  A small fire crackels in the
fireplace which is set against the northern wall.
~
33 8 0
D3
~
door~
2 3300 3118
S
#3400
A Gravel Road on the Graveyard~
  You are on a well-kept gravel road that leads north-south through the
graveyard.  On both sides of the road grow dark evergreen trees.  An iron
grate is to the north.
~
34 0 1
D0
Through the solid iron bars you see the Concourse.
~
grate~
1 -1 3129
D2
The gravel road continues southwards.
~
~
0 -1 3401
S
#3401
A Gravel Road on the Graveyard~
  You are on a well-kept gravel road that leads north-south through the
graveyard.  On both sides of the road grow dark evergreen trees.
~
34 0 1
D0
The gravel road continues northwards.
~
~
0 -1 3400
D2
The gravel road continues southwards.
~
~
0 -1 3402
S
#3402
A Gravel Road on the Graveyard~
  You are on a well-kept gravel road that leads north-south through the
graveyard.  On both sides of the road grow dark evergreen trees.
~
34 0 1
D0
The gravel road continues northwards.
~
~
0 -1 3401
D2
The gravel road continues southwards.
~
~
0 -1 3403
S
#3403
A Gravel Road on the Graveyard~
  You are on a well-kept gravel road that leads north-south through the
graveyard.  A path leads west into the graveyard.
~
34 0 1
D0
The gravel road continues northwards.
~
~
0 -1 3402
D2
The gravel road continues southwards to an open space before a small
building.
~
~
0 -1 3404
D3
A path leading into the graveyard.
~
~
0 -1 3851
S
#3404
In front of the Chapel~
  You are on an open space before a small chapel.  A gravel road leads north
through the graveyard and the chapel entrance is to the south.
~
34 0 1
D0
The gravel road continues northwards.
~
~
0 -1 3403
D2
The chapel door is made of dark wood.
~
door~
1 -1 3405
S
#3405
Inside the Chapel~
   You are in a small, dark chapel.  The dark brown glass in the tiny windows
do not let much light through.  A few rows of worn wooden benches stand here
and an ancient altar sits in the middle of the floor.
~
34 0 1
D0
The chapel door is made of dark wood.
~
door~
1 -1 3404
D5
~
altar~
1 -1 3421
E
glass windows~
The windows must be meant to be dark.  At least they are completely clean.
~
E
altar~
The altar looks very old...you examine the floor around the alter and notice
that it seems less dusty than the rest of the room...
~
E
benches rows~
The benches are not of the comfortable kind.
~
S
#3408
Stairwell leading down into darkness~
  You sense even more danger coming from below but are urged onward...
~
34 9 0
D3
~
door~
1 3411 3449
D5
~
~
0 0 3450
S
#3409
The acolyte bedroom~
  This is why you were not welcomed at the entrance by the tomb's faithful
servants...Blood and gore is almost knee deep in here...
Oh NO! the door shut behind you!  It's a trap!
Wait! Do you see an exit north?
A bloodied corpse of an acolyte is lying here...
A bloodied corpse of an acolyte is lying here...
A bloodied corpse of an acolyte is lying here...
~
34 9 0
D0
You see a curtain to the north
~
curtain~
1 -1 3437
E
corpse corpses~
  Just heavily mauled and torn apart...throats were savagely ripped
out and guts spilled on the floor...you slip and land, planting yourself
firmly in the slick wetness and splatter yourself with the disgusting offel.
~
S
#3410
The lower chambers and tombs of the undead~
  The stench of death is heavy in here...you think you may get easily lost
in these caverns.
A half-decomposed body lies in the corner...
~
34 9 0
D1
~
~
0 0 3415
D2
~
~
0 0 3411
E
body~
 Oh gods! This is sick!...maggots and the smell of slowly rotting flesh...
But there is something scribbled or the floor beside him...you wonder
what kind of writing a dying man would write?...you may soon find out...
~
E
scribbling scribble writing~
  It is a simple message (in blood):  " H E L P "
hmm....wonder what it might mean...
~
S
#3411
The lower chambers and tombs of the undead~
  The stench of death is heavy in here...you think you may get easily lost
in these caverns...the rooms seems foggy and the air a bit muggy...
A bed of straw is here and some dried out husks of bodies lying about...
~
34 9 0
D0
~
~
0 0 3410
D2
~
~
0 0 3412
E
bed straw~
 nothing too exciting here...
~
E
husks bodies~
 They seem totally drained of their lifeforce...like someone sucked them
dry.
~
S
#3412
Grand hall of the kings~
  You are at the west end of the Grand Hall which extends all the way eastward
but of course the hallway is dark so you can just make out the area around you.
Here there is a doorway to the south some strange writing written above it.
Also on the floor are some strange brownish stains. But glancing at it proves
fruitless as to its real nature. 
~
34 9 0
D1
~
~
0 0 3417
D2
A door to the south
~
door~
1 -1 3413
E
stains brownish~
ARG! Your sixth sense tells you that it may be old dried up blood. Your skin
crawls and the hairs on the back of your neck rises...
~
E
door writing~
Above the door is some strange writing!
hmm...it seems to be worn with age but it seems to refer to some old realm
that you never heard of and a ruler by the name of Shohan.
~
S
#3413
The shrine of Shohan~
  BLOOD EVERYWHERE! The walls are coated with blood, bits of bloody flesh
lie at your feet and torn clothing is scattered about. It wouldn't disturb you
in the least if not for the fact that it is all FRESH!...What ever used to 
pass as an altar here, lies overturned and smashed.
Doors lead to the south and to the north.
~
34 9 0
D0
~
north~
1 -1 3412
D2
~
south~
1 -1 3414
E
Clothing~
  Well It Used To Be White...It Seems To Be Clothing Of An Altarboy Or The 
Remnants Of The Robes Of A Priest.
~
E
Flesh Blood~
  Ick! Disgusting And It Smells Aweful. Your Feet Stick To The Floor.
~
E
Altar~
  Well It Was A Beautifully Crafted Stone Altar To The Once King Of This
Region, Shohan...Now It Is More Or Less Destroyed Savagely.
~
S
#3414
The Ancient Tomb Of Shohan~
  Once Beautiful, This Place Has Been Turned Into A Slaughterhouse By The
Hands Of Evil Beings...Even More Blood And Dead, Wet, And Cold, Rotting Flesh.
This Place Looks Like The Feeding Grounds Of Beasts And Monsters. The Is An
Overturned Sarcophagus Of The Once Powerful King Shohan Lying Here...All Of 
It'S Contents Strewn About And Half Eaten. And Now You Seem To Know Where
The Lost Acolytes Have Been Taken...
A Door leads to the north and a doorway has been hewn to the east...
~
34 9 0
D0
~
door north~
1 0 3413
D1
~
~
0 0 3419
E
door~
  There is a door to the north and an opening that was smash with tremendous
strength to the east.
~
E
Coffin Sarcophagus~
  An Eloquent Piece Of Art...Now Destroyed...There Seems To Be Writing On It...
~
E
Corpse Body King Shohan~
  Quite Dead, Desecrated And Destoyed...
~
E
Writing~
  It Is Barely Readable...But It Says:
           "All Hail The New King; We Serve The Master,
                   Roch'tar...The Undying One!...
         Those Who Decline His Worship Shall Be Slaughtered!"
~
S
#3415
The lower chambers and tombs of the undead~
  The stench of death is heavy in here...you think you may get easily lost
in these caverns...
~
34 9 0
D1
~
~
0 0 3420
D2
~
~
0 0 3416
D3
~
~
0 0 3410
S
#3416
Entrance to the lower chambers~
  You can tell that this area wasnt a part of the original construction the 
walls have been hewn by a mighty force and the walls look as though they 
were clawed to shape this crudely built passage.
The passage slopes upward here and also continues to the north.
~
34 9 0
D0
~
~
0 0 3415
D4
~
tunnel~
1 -1 3418
E
walls~
  Something BIG must have done this job! There are some blood traces in the 
clawmarks tho...so maybe whatever did this is living...
~
S
#3417
The grand hall of the kings~
  Nearing the western wing of the grand hall of the kings. To the south a door
exists but has been totally blocked and hammered to make it unusable to anyone.
Your only exits exist to the east and west in this gloomy hallway.
~
34 9 0
D1
~
~
0 0 3422
D3
~
~
0 0 3412
E
door~
  Ripped and torn...the lock has been smashed...
~
S
#3418
The shrine of Cristis the Kind~
  Different than the rest this place is fairly well kept...whoever destroyed
the other areas must have been disinterested in this area and so an altar
still stands here and the walls show some interesting scenes from the life
of Cristis the Kind...a ruler of the outlying regions around Midgaard many
years ago...
  The door to the north has been permanently jammed; the southern door seems to
have been ripped out of its hinges so there is nothing but an opening to the
south. The room slopes downward towards the north to a stone door.
The Ghost of Cristis the Kind stands here barely visible to the eye.
You sense he is trying to say something.
~
34 9 0
D2
~
~
0 0 3419
D5
~
stone tunnel~
1 -1 3416
E
door~
  The door to the north is permanently jammed and bolted down with large bands
of metal...the only ways out seem to be down and south.
~
E
altar~
  This king must have been well loved. Great care was taken into the creation
of this altar. It stands only about 2 feet high with the remnants of candle-
wax on its top surface. It says in ancient tongue on its dusty top:
              "Praise the almighty Cristis the bringer of
                 good and justice to the world. He who 
                fought the evilest finally is at peace
               may the Gods remember him forever..."
~
E
walls scenes~
  Beautiful and ancient...scenes of battles with horrid creatures of ugly
distortion...Cristis the Kind and his armies are shown here defeating the
evil armies of the past... You recognize a small painting of an ancient city
as being the older replica of Midgaard...it was much bigger then during the
greater times of the old Empire.
~
E
ghost cristis~
  Pathetic and ghastly he looks very sad...his rest has been disturbed by 
the evil creatures that have invaded his domain and grave...He stands here
shimmeringly desolid and quite unable to effect the outside world or be
effect by the outside world...he is quite old, but very kind looking...
He holds up a tiny piece of parchment for all to read and look at with a
glimmer of tears in his eyes...
~
E
parchment~
  It says an aweful lot for its apperent size:
     "Hello stranger and last hope for Midgaard and this tomb!
   or just anyone who passes through my tomb.  This is a last plea
   for aid by a man long since dead from this Earth.  I have served
   all my life for the cause of good and hope for your help now 
   that my time has passed.  
     The forces of evil have taken control of this tomb and the great
   Kings of old need your aid to free us and deliver us to peace 
   once again. I think that I alone have been able to make myself
   appear and manage to have the last acolyte here write this note,
   for I am unable to speak, or affect this dying world.
     These forces of evil plan to eventually take over Midgaard
   and the outlying reaches for their own! They MUST be stopped. No one
   knows how long this will take it could be days it could be months!
     Their leader goes by the name of Roch'tar, the reincarnated Vampire
   of a time somewhere after my death.  He is yet not able to enter
   this world presently but is somewhere still trapped here in these
   tombs.  You MUST stop him by sytematically destroying his minions
   and followers who he has created from the dead and called from the 
   bowels of the earth!!!
     Thank you all who may endeaver to succeed and and may the Gods
   bless you on your Quest!"

 Two hints: in order to leave this place you must get the special 
    rod from a hidden vault in a room down and to the east somewhere...
    this room will be a painted room as well...look vault and it will
    tell you what to do...the second hint is that I may appear elsewhere
    in the lower sections of the tombs for more help!
~
S
#3419
The ancient tomb of Cristis~
  Everything here has simply been destroyed...
Exits lead north and west.
~
34 9 0
D0
~
~
0 0 3418
D3
~
~
0 0 3414
S
#3420
The lower chambers and tombs of the undead~
  The stench of death is heavy in here...you think you may get easily lost
in these caverns...
~
34 9 0
D1
~
~
0 0 3425
D3
~
~
0 0 3415
S
#3421
Entrance chamber to the great halls of the kings~
  Whomever built this place must have been very rich indeed!  Though
you did enter through a rather small door this place has enough room
to hold a several score of people.  The floor has a beautifully woven
carpet, and the walls are covered in finely crafted tapesties. You can
tell that these things must have been worth much but they have not lasted
well throughtout the ages. Massive doors lead off to the south and a small
door leads up above you only accessable via. a large stone staircase.
~
34 9 0
D2
  Finely polished oak doors stand in your way to the south.
~
oak~
1 -1 3422
D3
You see a large set of stone stairs leading upwards to a small stone door at 
the top. But they lead more west for some reason than up.
~
stone trapdoor door~
2 3410 3405
E
stone door trapdoor~
Its rather small and looks quite heavy but maybe with some kind of 'leverage'
you could move it...it does have a queerly shaped hole that looks big enough
for an equally queerly shaped pole to fit inside...if only you had it! Then
you could 'unlock' the trapdoor.
~
E
carpet~
  Red carpeting completely covers the floor. it seems untouched throughtout
the ages and has a large build up of dust. There are tracks leading up and
to the west so you know that someone has been down here before.
~
E
tapesties~
  The tapesties were woven into beautiful and exciting scenes of battles
long ago. One on the left your shows the historic battle between Jubal the
Benevolent and Hroth Kragen's forces that eventually Jubal's army won (of
course) and was responsible for the forming the city within which you now
reside.  Here was the most inportant stategic point in Jubal's supply-line
due to the how remote it is and of course it was (at that time) the last
major population and mercanile district before the sea...where of course
Hroth's forces were eventually driven and demolished.
~
E
staircase stairs~
  Though quite cracked they do look very stable.
~
E
oak~
  They're HUGE! They are at least 2 feet tall and about 10 feet wide.
If not for one thing they would be perfectly preserved.  There appears
to be some letters crudely scratched into the wood.
~
E
letters graffiti~
  the letters say:

            "Beware here all of man, because passed here lies only
             death for those who dont flee now..."

                              Insho'rkthon brsskra-lehsn Roch'tar

Beneath, there are two criss-crossing scratchmarks in an X formation that
look like someone (or something) raked their claws across the wood.
Neat signature.
~
S
#3422
The grand hall of the kings~
  Here lies a long hallway which stretchs both east and west. On the southern side of the hall there are many many doors each with the name of a king who
has passed away and is entombed here. The hallway is beautiful yet still kind
of chilling. Even tho the area has been relatively well keep by the acolytes
who live here, there still remains a stench of the undead.
~
34 9 0
D0
~
oak~
1 -1 3421
D1
~
~
0 0 3427
D2
 The door has written above it : "May all the lands thank Crotus the Victor
                                  Without his guidance this kingdom would
                                  not have stood"
~
door~
1 -1 3423
D3
~
~
0 0 3417
S
#3423
The shrine of the great king Crotus~
  Mostly rubble this place used to be the shrine of the famous king Crotus
who saved the northern regions from being overrun by the Goblin hordes of
100 years ago. If not for him Midgaard of course would have eventually been
squashed by these monsters as well...luckily this was not the case. Tho it
is now appearent that a new threat has appeared to the city and this region.
Though Crotus was a goodly king, it was rumored that he turned to the dark ways
in his dying years...supposed he died an evil man...
~
34 9 0
D0
~
door~
1 -1 3422
D2
~
~
0 0 3424
S
#3424
The tomb of Crotus the Victor~
  Here the room is left fairly untouched...tho not alot was done with the
room or maybe the artwork just wore off. A sarcophagus lies in the middle of
the room and seems undisturbed...tho it also seems used alot. A hole has been
knocked into the east wall...
~
34 9 0
D0
~
~
0 0 3423
D1
~
~
0 0 3429
S
#3425
The lower chambers and tombs of the undead~
  The stench of death is heavy in here...you think you may get easily lost
in these caverns...
~
34 9 0
D2
~
~
0 0 3426
D3
~
~
0 0 3420
S
#3426
The lower chambers and tombs of the undead~
  The stench of death is heavy in here...you think you may get easily lost
in these caverns...You hear a brief shuffling noise somewhere off to the 
east.
A half-decomposed body is lying in the corner here...
~
34 9 0
D0
~
~
0 0 3425
D1
~
~
0 0 3430
E
corpse~
  Yuk very disgusting...just lying there...it stinks.
~
S
#3427
The grand hall of the kings~
  Nearing the western wing of the grand hall of the kings. To the south is a
door and to the east and west the hall continues. The writing is still legable
above the doorframe.
~
34 9 0
D1
~
~
0 0 3432
D2
~
door~
1 -1 3428
D3
~
~
0 0 3422
E
door writing~
  It says : "May he who falls in combat speak aloud oh great Mitnar's name
             for then that warrior shall be saved..."
~
S
#3428
The shrine of Mitnar the Conquerer~
  Noone ever really understood why he was laid to rest and honored here...
according to the writing on the wall Mitnar was quite a gruesome beast of
a man...he loved battle...and nothing else.  But many warrior has passed
thru Midgaard over the years and warriors did love Mitnar he was the 
perfect warrior and all fighting men looked up to this man...
  On the wall is depicted battle after battle after battle. Not much 
was really accomplished by this man that you can tell...
  A small opening has been shaped carefully to the east.
~
34 9 0
D0
~
door~
1 -1 3427
D1
~
~
0 0 3433
D2
~
~
0 0 3429
E
opening~
  This one was done with more care during creation...odd.
~
S
#3429
The tomb of Mitnar the Conquerer~
  Hmm...neat place. you can tell that it once held quite an inventory of
Gold, treasure and weapons because the wall paintings show dramatic scenes
of men and women warriors alike bowing down to their dead God-figure,
Mitnar. Scenes show get heaps of treasure and weapons sacrificed to the 
Great Mitnar. Even today there exist cult worshipers of this long dead
great warrior and king. Where his coffin was...there is now only a 
rectangular blemish on the floor of the dusty room...hmm...there is something
odd about the floor tho...the western wall has a hole punched through it as
well.
~
34 9 0
D0
~
~
0 0 3428
D3
~
~
0 0 3424
D5
There seems to be a handle on the top though you cant figure out why you didnt
see it before.
~
trapdoor~
1 -1 3436
E
floor~
  HEY! There's a trapdoor here!!!
~
S
#3430
The lower chambers and tombs of the undead~
  The stench of death is heavy in here...you think you may get easily lost
in these caverns...
~
34 9 0
D1
~
~
0 0 3435
D2
~
~
0 0 3431
D3
~
~
0 0 3420
S
#3431
The lower chambers and tombs of the undead~
  The stench of death is heavy in here...you think you may get easily lost
in these caverns...
~
34 9 0
D0
~
~
0 0 3430
D1
~
~
0 0 3436
S
#3432
The grand hall of the kings~
  Nearing the western wing of the grand hall of the kings. To the south a door
exists but has been totally blocked and hammered also to make it unusable to
anyone. Your only exits exist to the east and west in this gloomy hallway.
~
34 9 0
D1
~
~
0 0 3437
D3
~
~
0 0 3427
S
#3433
The shrine of Frath the Penniless~
  More blood and gore are settled into this room...the stench is unbearable.
The walls are almost covered in blood and little chunks of dried meat. Almost
as if it were painted on...ICK! in fact there is a purposeful look to it.
  The original paintings on the wall still are visible...but you still have
an urge to vomit!
  A distant moan is heard...tho you cant really place it.
  The normal exit to the south has been totally blocks by rubble systematically
piled there, and the door to the north is barred shut...thus the only way
to go is either east or west.
~
34 9 0
D1
~
~
0 0 3438
D3
~
~
0 0 3428
E
rubble~
  This isnt an accident...someone ..or thing placed this pile here for who
knows what reason...
~
E
painting walls~
  Interesting...judging from the artwork Frath the Penniless was a very
generous ruler in his time...an excellent economist it seems...the joke at 
the time was that he gave out so much money that he was penniless himself!
He thus recieved that title by default.
~
S
#3434
The tomb of Frath the penniless~
  UGH! the scene is sickening...the sarcophagus is opened up and the mummified
body lies out in the open but ripped to pieces and partially gnawed pieces
of flesh and bone. Rubble lies to the north and the room has been physically
raised somehow because the only exit is downward from where you came...
~
34 9 0
D5
~
~
0 0 3439
S
#3435
The lower chambers and tombs of the undead~
  The stench of death is heavy in here...you think you may get easily lost
in these caverns...
A half-decomposed body is lying in the corner here...
~
34 9 0
D1
~
~
0 0 3441
D2
~
~
0 0 3436
D3
~
~
0 0 3430
E
corpse~
  Yuk, very disgusting...just lying there...it stinks.
~
S
#3436
The lower chambers and tombs of the undead~
  The stench of death is heavy in here...you think you may get easily lost
in these caverns...
~
34 9 0
D0
~
~
0 0 3435
D1
~
~
0 0 3441
D3
~
~
0 0 3431
S
#3437
The grand hall of the kings~
  You are at the very western end of the grand hall of the kings.  Again
someone seems to have purposely jammed the door leading south...there is a 
door leading north and the hallway continues west.
Tho the southern door is blocked and damaged you can still making out some
writing at its head.
~
34 9 0
D0
~
door~
1 -1 3409
D3
~
~
0 0 3432
E
writing~
  It reads : "Behind these doors lie the remains of 
              the great benefactor of all Midgaard
              and its outlying regions,
              Jubal the Benevolent"
  Extra special care has been taken in keeping this lettering fresh.
~ 
S
#3438
The shrine of Jubal~
   It is a shame this was once beautiful. Now the huge tapestries have been
torn down and the carpeting all pulled up...the paintings on the ceiling are
unreadable and the altar is crumbled...you here a crunching sound nearby... 
~
34 9 0
D2
~
~
0 0 3439
D3
~
~
0 0 3433
S
#3439
The ancient tomb of Jubal the Benevolent~
  The desecration of the dead here is hideous...the smell coming off of the 
opened sarcophagus and nauseating...the floor is slightly crumpled and walls
are raked...but the worst part is the mummy...Jubal the Benevolent is missing
his head!
  The only exits are north and up to the west...
~
34 9 0
D0
~
~
0 0 3438
D4
~
~
0 0 3434
S
#3440
The lower chambers and tombs of the undead~
  The stench of death is heavy in here...you think you may get easily lost
in these caverns...
~
34 9 0
D1
~
~
0 0 3445
D2
~
~
0 0 3441
S
#3441
The lower chambers and tombs of the undead~
  The stench of death is heavy in here...you think you may get easily lost
in these caverns...slithering noises now?
~
34 9 0
D0
~
~
0 0 3440
D1
~
~
0 0 3446
D3
~
~
0 0 3436
S
#3442
The lower chambers and tombs of the undead~
  The stench of death is heavy in here...you think you may get easily lost
in these caverns...You hear a far-off scream...
~
34 9 0
D1
~
~
0 0 3447
D2
~
~
0 0 3443
S
#3443
The lower chambers and tombs of the undead~
  The stench of death is heavy in here...you think you may get easily lost
in these caverns...
A half-decomposed body is lying in the corner here...
~
34 9 0
D0
~
~
0 0 3442
D2
~
~
0 0 3444
E
corpse~
  Yuk, very disgusting...just lying there...oozing...
~
S
#3444
The lower chambers and tombs of the undead~
  The stench of death is heavy in here...you think you may get easily lost
in these caverns...
~
34 9 0
D0
~
~
0 0 3443
D1
~
~
0 0 3449
S
#3445
The lower chambers and tombs of the undead~
  The stench of death is heavy in here...you think you may get easily lost
in these caverns...
~
34 9 0
D1
~
~
0 0 3440
D2
~
~
0 0 3446
D3
~
~
0 0 3440
S
#3446
The lower chambers and tombs of the undead~
  The stench of death is heavy in here...you think you may get easily lost
in these caverns...
~
34 9 0
D0
~
~
0 0 3445
D2
~
~
0 0 3447
D3
~
~
0 0 3441
S
#3447
The lower chambers and tombs of the undead~
  The stench of death is heavy in here...you think you may get easily lost
in these caverns...
~
34 9 0
D0
~
~
0 0 3446
D2
~
~
0 0 3448
D3
~
~
0 0 3442
S
#3448
The lower chambers and tombs of the undead~
  The stench of death is heavy in here...you think you may get easily lost
in these caverns...But then again this place is quite different!
  The room has been totally hollowed out and smoothed...and a pit has
been drilled in the center of the floor (though nothing is in it).
  Also extensive gruesome paintings of beasts and monsters terrorizing the
country side; vampires sucking the blood of beasts and humans alike...
the scenes are horribly graphic.
The Ghost of Cristis is floating here... 
~
34 9 0
D0
~
~
0 0 3447
E
ghost cristis~
  He looks alittle fainter and is holding up another parchment for you
to read...
~
E
parchment~
  Written on it he says :
      "Congratuations adventurer you made it this far! Now, in order
    to get out of here look at the vault hidden in the painting and
    get the key pry rod that will take you out...if you have passed
    through all of these monsters and abonimations with ease you are
    ready to continue. But if not the rod will help you get out.The
    Vault will clue you on what to open.
      There exists nearby a horrid beast called Snapper Joe...he is
    a reincarnated fiend called up directly from hell...he is tough
    but if you manage to kill him he has a key to the lower depths 
    of these horrid tombs and catacombs. I cant promise you what lies
    ahead but it will promise to be challenging and hopefully will
    prove that we are nearing the end of the reign of the Horrid
    Roch'tar.
      If you need to rest and come back, take the rod. But remember to 
    dump it so that others will have a chance at continuing here also.
      Thank you again brave fellows!"
~
E
vault~
  Yeah there is a tiny painting of a vault in this murel...and it seems
to be reflected picture of the vault...the word in tiny print is rat'hcor
so that could mean ....
~
S
#3449
The lower chambers and tombs of the undead~
  The stench of death is heavy in here...you think you may get easily lost
in these caverns...
A small door leads off to the east.
~
34 9 0
D1
~
door~
2 3411 3408
D3
~
~
0 0 3444
S
#3450
Entrance to the Forbidden Catacombs~
  You have entered the forbidden catacombs. This cave system must have been 
built long ago. The air is dank and smells of something dead...or maybe undead.
Enter here at your own risk...something evil abodes here....
~
33 9 0
D0
Too dark to tell.
~
~
0 -1 3451
D1
Too dark to tell.
~
~
0 -1 3452
D2
Too dark to tell.
~
~
0 -1 3453
D3
Too dark to tell.
~
~
0 -1 3454
D4
~
~
0 -1 3408
S
#3451
The catacombs~
  Stone walls, musty air...the earth seems to moan softly.
~
34 9 0
D1
Too dark to tell.
~
~
0 -1 3455
D2
Too dark to tell.
~
~
0 -1 3450
S
#3452
The catacombs~
  Stone walls, musty air...the earth seems to groan beneath your feet...
~
34 9 0
D0
Too dark to tell.
~
~
0 0 3461
D3
Too dark to tell.
~
~
0 -1 3450
S
#3453
The catacombs~
  Stone walls, musty air...the earth seems to groan beneath your feet...
~
34 9 0
D0
Too dark to tell.
~
~
0 -1 3450
S
#3454
The catacombs~
  Stone walls, musty air...the earth seems to moan softly.
~
34 9 0
D1
Too dark to tell.
~
~
0 -1 3450
S
#3455
The catacombs~
  Stone walls, musty air...a faint cry is heard in the distance.
~
34 9 0
D2
Too dark to tell.
~
~
0 -1 3456
D3
Too dark to tell.
~
~
0 0 3451
S
#3456
The catacombs~
  Stone walls, musty air...the walls are slick with moisture...
~
34 9 0
D0
Too dark to tell.
~
~
0 -1 3455
D1
Too dark to tell.
~
~
0 -1 3457
S
#3457
The catacombs~
  Stone walls, musty air...the earth seems to groan softly...
~
34 9 0
D2
Too dark to tell.
~
~
0 -1 3458
D3
Too dark to tell.
~
~
0 0 3456
S
#3458
The catacombs~
  Stone walls, musty air...a faint cry is heard in the distance...
The floor rises slightly to the west.
~
34 9 0
D0
~
~
0 0 3457
D2
You see unfathomable blackness to the south...
~
~
0 -1 3472
D3
Too dark to tell.
~
~
0 -1 3459
S
#3459
The catacombs~
  Stone walls, musty air...the walls are slick with moisture, and 
a horrible stench fills the air.
~
34 9 0
D1
Too dark to tell.
~
~
0 -1 3458
D3
Too dark to tell.
~
~
0 -1 3460
S
#3460
Den of the Vampire~
  Your mind whirls in the hideous madness of this place... The stench
is horrendous and dead bodies, suck of all their life, lay all over.
One coffin lies in the center of the room...but the occupant will
obviously be you...
~
34 9 0
D1
Too dark to tell.
~
~
0 -1 3473
D5
A jet black coffin...who knows what lurks beneath.
~
coffin~
2 3419 3475
E
coffin~
  Jet black, it looks very old, as is it's owner.
~
S
#3461
The catacombs~
  Stone walls, dank air...the walls seems to breath...
~
34 9 0
D1
Too dark to tell.
~
~
0 0 3462
D2
Too dark to tell.
~
~
0 0 3452
S
#3462
The catacombs~
  Stone walls, dank air...the smell of the dead is quite noticable...
~
34 9 0
D2
Too dark to tell.
~
~
0 0 3463
D3
Too dark too tell.
~
~
0 0 3461
S
#3463
The catacombs~
  Stone walls, dank air...a faint dry is heard in the distance...
~
34 9 0
D0
Too dark to tell.
~
~
0 0 3462
D1
Too dark to tell.
~
~
0 0 3464
S
#3464
The catacombs~
  Stone walls, dank air...the slick walls seem to close in around you...
The eastern walls seems a bit odd for some reason.
~
34 9 0
D1
there seems to be a faint outline of something here...maybe a secret door~
secret~
1 -1 3470
D2
Too dark to tell.
~
~
0 0 3465
D3
Too dark to tell.
~
~
0 0 3463
E
secret~
YEAH! there it is ...a SECRET door...in the eastern wall!
~
S
#3465
The gilded hallway~
  Wow! Although this hallway is quit filthy and dusty, but it is noticably
different than the rest of the catacombs...but you dont feel too safe...
The walls faintly show ancient detailed etchings in gold and silver of
ancient Gods and even more Ancient rituals...not all of which seems 
pleasant. The hallway continues north into the catacombs and further
south as long as you can see.
~
34 9 0 
D0
The glow of your light reflects off the walls and you see the catacombs.
~
~
0 0 3464
D2
The glow of your light reflects off the walls...the gilded hallway.
~
~
0 0 3466
E
etchings~
Beautiful yet disturbing...they urge you too move onward.
~
S
#3466
The gilded hallway~
  Ancient etchings and writing all done in intricate gold and silver
designs fill these walls...they are almost too interesting to go on.
but you draw your attention away due to how unsafe this horribly
beautiful place really is. Your light source flickers off the walls
showing you exits north and south.
~
34 9 0
D0
Your light reveals more of the hallway.
~
~
0 0 3465
D2
Your light reveals more of the hallway.
~
~
0 0 3467
E
etchings~
beautiful yet disturbing...they urge you to move on carefully.
~
S
#3467
The gilded hallway~
  Ancient etchings and writing all done in intricate gold and silver
designs fill these walls...they are almost too interesting to go on.
but you draw your attention away due to how unsafe this horribly
beautiful place really is. Your light source flickers off the walls
showing you exits north and south.
~
34 9 0
D0
You light reveals more of the hallway.
~
~
0 0 3466
D2
Your light reveals more of the hallway.
~
~
0 0 3468
E
etchings~
beautiful yet disturbing...they urge you to move on carefully.
~
S
#3468
The gilded hallway~
  Ancient etchings and writing all done in intricate gold and silver
designs fill these walls...they are almost too interesting to go on.
but you draw your attention away due to how unsafe this horribly
beautiful place really is. Your light source flickers off the walls
showing you exits north and south.
~
34 9 0
D0
You light reveals more of the hallway.
~
~
0 0 3467
D2
Your light reveals more of the hallway.
~
~
0 0 3469
E
etchings~
beautiful yet disturbing...they urge you to move on carefully.
~
S
#3469
The gilded hallway~
  Ancient etchings and writing all done in intricate gold and silver
designs fill these walls...they are almost too interesting to go on.
but you draw your attention away due to how unsafe this horribly
beautiful place really is. Your light source flickers off the walls
showing you exits north and west.
~
34 9 0
D0
You light reveals more of the hallway.
~
~
0 0 3468
D3
Your light reveals THAT THIS LINK AINT DONE YET!-------------------
~
~
0 0 3469
E
etchings~
beautiful yet disturbing...they urge you to move on carefully.
~
E
west secret door~
weird no door here anymore
~
S
#3470
The secret passageway~
  A secret passage! You wonder where it may lead!
~
34 9 0
D2
Too dark to tell.
~
~
0 0 3471
E
east secret door~
The door closed on you so softly that you didnt even notice!
~
S
#3471
The secret passageway~
  A secret passage! Seems to be the southern end.
Another door lead to the west.
~
34 9 0
D0
Too dark to tell.
~
~
0 0 3470
D3
Hmm...a small wooden door is this way.
~
door~
1 -1 3469
E
door~
Hmm...maybe you should try to open it?
~
S
#3472
The short way to hell...~
   you fall........
            hmm....its getting really really HOT!
you fall...
                        you fall....
     slowly you are cooking as you fall further....you skin is burning and 
your hair 'evaporates'...

                                           you fall...

                 and fall....

                                     AND STOP!

Welcome to HELL!

But even in Hell we give you another chance.

~
34 10 0
D0
HEE HEE
~
~
0 0 3458
D1
HEE HEE
~
~
0 0 3450
D2
HEE HEE
~
~
0 0 3474
S
#3473
The catacombs~
  Stone walls, musty air...the walls are slick with moisture, and
a horrible stench fills the air.
~
34 9 0
D1
~
~
0 0 3474
D3
~
~
0 0 3460
S
#3474
The catacombs~
  Stone walls, musty air...a faint cry is heard in the distance...
The floor rises slightly to the west.
~
34 9 0
D0
You would be really stupid to go this way...
~
~
0 0 3472
D2
~
~
0 0 3457
D3
~
~
0 0 3473
S
#3475
Inside the coffin~
  Holy cow! this place is HUGE! In fact you are inside a huge cavern.
You cant see around yourself because the light only lights this general
area. The cavern continue in all directions...a ladder leads upward to a
lid of some sort.
~
34 9 0
D0
Needs yet to be linked anywhere important
~
~
0 0 3475
D1
same as north
~
~
0 0 3475
D2
same as North
~
~
0 0 3475
D3
same as north
~
~
0 0 3475
D4
~
lid coffin~
1 3419 3460
S
#3500
The Plains~
   You are on the plains, to the north you notice a small path into the hills.
~
30 0 1
D0
~
~
0 0 4000
D2
~
~
0 0 3501
S
#3501
The Lane~
   You are strolling along a pleasant, shady lane. The road is lined on both
sides by tall, stately trees which lend the scene with a sense of quiet
serenity. The road can be followed north or south.
~
30 0 1
D0
~
~
0 0 3500
D2
~
~
0 0 3502
S
#3502
The Turning Point~
  The trees stand close here, and the tall, bushy undergrowth prevents you
from seeing far in any direction save north, where a broad lane leads off into
the distance; and west, where the same lane continues towards what looks like
a fairly large city. The muted sounds of city commotion reach your ears from a
distance; stray dogs barking, children crying, and street salesmen shouting.
Down the hill, you notice a trail leading to a dwarven village. 
~
30 0 1
D0
~
~
0 0 3501
D3
~
~
00 0 3503
D5
~
~
0 0 6500
S
#3503
City Entrance~
   You stand on the outskirts of a large city - Midgaard; the capital of this
land. The road leads east into the peace and quiet - and dangers - of the
forest; and to the west it becomes the main street of the town; surrounded by
a confusion of shops, bars, and market places.
~
30 4 1
D1
~
~
0 0 3502
D3
~
~
0 0 3053
S
#3505
The Trail to Miden'Nir~
   You are in a light forest. A path leads south, but the passage to the
east is easy enough. To the west, smoke can be seen rising above the 
treetops. North of here is the Great Northern Road.
~
35 0 3
D0
To the north is the Great Northern Road.
~
~
0 0 12052
D1
More light forest.
~
~
0 0 3506
D2
This path cuts through the darkness of the Miden'Nir.~
path road~
0 0 3507
D3
The Woodsman's Inn.
~
~
0 0 3600
S
#3506
The Miden'Nir~
     You are in a dark forest. To the east, mountains block passage. From
here, only the lighter forest to the west or south offer a way to travel.
~
35 0 3
D2
The forest is darker to the south.
~
~
0 0 3509
D3
The forest gets lighter as you go west.
~
~
0 0 3505
S
#3507
The Miden'Nir~
     The forest is deep here and the wind blows through the trees and
through your hair. To the north, the forest gets lighter. However, the
southern and eastern paths place you even deeper in the wood.
~
35 0 3
D0
The forest is lighter in this direction.
~
~
0 0 3505
D2
More and darker woods.
~
~
0 0 3510
D3
There is a small path leading west.
~
~
0 0 3508
S
#3508
On a Small Path~
     A path is here, leading east and south. Mountains slash the scenery
to the west of here.
~
35 0 3
D1
Wind-swept forest.
~
~
0 0 3507
D2
To the south, the trail continues.
~
~
0 0 3511
S
#3509
The Miden'Nir~
     More trees... You can go north, south or travel toward the mountains
that lie east of here.
~
35 0 3
D0
The trees lighten up a bit this way.
~
~
0 0 3506
D1
Huge grey mountains lie in this direction.
~
~
0 0 3512
D2
The forest continues.
~
~
0 0 3514
S
#3510
The Crossroads~
     Here footworn paths lead north, south and east. The trees seem to
be closing in on you at this point.
~
35 0 3
D0
Trees as far as the eye can see.
~
~
0 0 3507
D1
There is an especially dark part of the forest this way.
~
~
0 0 3514
D2
There is an especially dark section of forest this way.
~
~
0 0 3516
S
#3511
The Trail~
     You are on a north-south trail. To the west, impassible mountains glare
at you.
~
35 0 3
D0
The trail bends to the north.
~
~
0 0 3508
D2
To the south, the path re-enters the forest.
~
~
0 0 3515
S
#3512
At the Foot of the Mountains~
     You can go west or south and re-enter the forest. Mountains prevent
passage in any other direction.
~
0 0 3
D2
A light section of forest.
~
~
0 0 3513
D3
The forest continues here.
~
~
0 0 3509
S
#3513
The Miden'Nir~
    The forest is light here and gets lighter to the north. To the west
everything gets dark. The wind kicks up as you ponder your options.
~
35 0 3
D0
There is a small clearing to the north.
~
~
0 0 3512
D3
It gets darker and thicker this way.
~
~
0 0 3514
S
#3514
Deep Forest~
     It is quite dark here, forest surrounds you. Footsteps can be heard,
but their direction can not be determined.
~
35 0 3
D0
More forest.
~
~
0 0 3509
D1
Lighter forest and mountains in the distance.
~
~
0 0 3513
D3
The forest continues.
~
~
0 0 3510
D2
More trees.
~
~
0 0 3517
S
#3515
Light Forest~
  The forest is light here and you can easily pick your way through the trail.
To the east, the forest becomes deep again. South, the trail continues.
~
35 0 3
D0
A trail leading north to south.
~
~
0 0 3511
D1
The trees get thicker as you go e.
~
~
0 0 3516
D3
More trees and some small hills.
~
~
0 0 3518
S
#3516
The Sink~
     The ground is quite muddy here and puddles are all around. Your boots
make a disgusting SQUISH as you walk here. You can go in any of the
four cardinal directions from here. Hopefully, it will be dryer.
~
35 0 3
D0
The Miden'Nir continues.
~
~
0 0 3510
D1
More trees.
~
~
0 0 3517
D2
The trees get VERY thick to the south. You can barely see...
~
~
0 0 3519
D3
Some light trees and daylight.
~
~
0 0 3515
S
#3517
Near the Mountains~
    The most prominent feature here is the mountains that lie to the east.
You can only go north and west from here as the rocks stop all other
movement.
~
35 0 3
D0
Many trees to the north.
~
~
0 0 3514
D3
There is a bit of a slope downward to the west.
~
~
0 0 3516
S
#3518
The Fading Trail~
     The trail becomes nearly unpassible here. You can go south and west,
as the forest is relatively light. To the north, you can see a path.
~
35 0 3
D1
You can see a trail this way.
~
~
0 0 3515
S
#3519
The Dark Path~
   This area is hemmed in by trees on either side of you. There is no way
to go east or west. The wind, which howls outside, seems to have
died in this natural tunnel.
~
35 1 3
D0
Ahhh... daylight.
~
~
0 0 3516
D2
Darkness...
~
~
0 0 3521
D3
Darkness...
~
~
0 0 3520
S
#3520
On the Verge of Darkness~
     The forest is getting pretty thick here. To the south, everything
seems to close in. The eastern path is a bit less claustrophobic.
Perhaps you ought to go that way...
~
35 0 3
D1
Darkness...
~
~
0 0 3519
D2
Darkness...
~
~
0 0 3523
S
#3521
Carnage~
     Here, you see a gruesome sight. Blood is everywhere... on the trees and
soaked into the ground. Two carcasses lie in front of you, seeming to look
up at you. The forest is impassible to the south, but the other directions
look ok.
~
35 1 3
D0
Darkness...
~
~
0 0 3519
D1
Your light does not extend that far.
~
~
0 0 3522
D3
More dark forest.
~
~
0 0 3523
E
carcass body corpse carcasses bodies corpses~
   The corpses looked as if they have been pierced by a large, jagged
spear. The damage these people sustained is simply amazing. Worse, the
lips on the bodies are a light shade of blue, hinting at poison in
their systems.
~
S
#3522
Stench~
   There is a sickening stench here. It smells of blood and death,
which seems to waft up through a dark hole in the ground. To the west,
you catch glimpses of daylight. To the east, there are signs of a
trail. The trees are close and stifling.
~
35 1 3
D1
Darkness and a trail to follow.
~
~
0 -1 3524
D3
Daylight and a trail to follow.
~
~
0 0 3521
D5
It does not seem pleasant there.
~
~
0 -1 15161
S
#3523
The Darkness~
   The air is still and stuffy - a stench comes from the west and an ugly
feeling causes the hair to rise on the back of your neck - you want to 
get out of here - FAST!!!
~
35 1 3
D0
More darkness
~
~
0 0 3520
S
#3524
Dark Path~
   This is a rather badly smelling stretch of path surrounded by trees
with bare limbs and gnarled trunks. The smell seems to be coming from
the west, and it might smell better to the east.
~
0 0 3
D1
~
~
0 -1 10152
D3
Yuck, it smells over there.
~
~
0 -1 3522
S
#3600
The Front of the Inn~
     You are standing on a well-worn path which opens into a clearing.
An old, wooden building is here with smoke billowing from its
chimney. A painted sign is visible on the porch to the west. You 
could go north or south around the building or leave this place and
return to the forest.
~
36 0 3
D0
You can go north around the inn.
~
~
0 0 3601
D1
Back through the trees to the Miden'Nir.
~
~
0 0 3505
D2
You can go south around the inn.
~
~
0 0 3602
D3
The front door of the warm, friendly inn beckons.
~
~
0 0 3604
E
sign~
The sign reads:
   The Woodsman

      Bed, Breakfast, Good Conversation
~
S
#3601
North of the Inn~
     You are standing north of the inn. Things don't look much different
from this angle, though there is a window to the south if youd like to
peek inside. The air here is filled with smells of smoke and cooking.
East, the front porch is waiting for you... or you can see if there is
a back door.
~
36 0 3
D1
This way takes you to the front of the Inn.
~
~
0 0 3600
D3
This way will lead you behind the inn.
~
~
0 0 3603
S
#3602
South of the Inn~
     You are standing south of the inn. The noise from within is quite
loud, but consists mainly of boisterous conversation. You could easily
go east and enter through the front door, or west and to the rear of
the establishment. From a tiny trail leading south, you hear a muffled
cry.
~
36 0 3
D1
This way leads to the front of the inn.
~
~
0 0 3600
D3
This way leads to the back of the inn.
~
~
0 0 3603
D2
You hear a muffled cry, but cannot see the source!
~
~
0 0 3605
S
#3603
Behind the Inn~
     You now stand behind the inn. The smell here is not so pleasant as 
the keeper and his help throw a good deal of garbage here. A couple of
piles of rubbish arre to the west, but you will smell the worse for 
meddling there. As a clean alternative, you can go north or south around
the inn.
~
36 0 3
D0
You can go around the inn this way.
~
~
0 0 3601
D2
You can go around the inn this way.
~
~
0 0 3602
D3
Only rats and fool adventurers play in garbage.
~
~
0 0 3608
S
#3604
The Woodsman~
    You are in the common room of the Woodsman. A thin haze of smoke sits
in the air here. People are all about eating, drinking, but mostly just
talking in as loud a voice as possible. Everything seems quite friendly.
The bar is just north of here. To the east, you catch a glimpse of a
man waving for you to come to him. If you'd rather have your own table,
one is just being vacated to the south.
~
36 0 1
D0
The bar is here, manned by the jolly innkeeper.
~
~
0 0 3606
D1
You can leave now and return to fresher air.
~
~
0 0 3600
D2
An empty table is a rare commodity.
~
~
0 0 3609
D3
A man, clad in a rustic cloak is waving to you.
~
~
0 0 3607
S
#3605
The Ambush Point~
     This is a overgrown foot-trail south of the inn. It leads west, but you
would be hard pressed to follow it far. A young boy sits here on the dirt,
nursing his many bruises and cuts. He looks glad to see you.
~
36 0 3
D0
The inn lies to the north, its occupants oblivious to this scene.
~
~
0 0 3602
D3
Far in the distance, two horsemen escape on this trail.
~
~
0 0 3611
S
#3606
The Bar~
     Many people sit here, enjoying the food, drink and hospitaity of the
innkeeper. If you do not like the reguars here, you can leave south and
retrun to the common room. As you look at the various drinks and dishes
other people have, the innkeeper comes up to you, smiles and gives a
hardy, "What may I do for you stranger?"
~
36 0 1
D2
You may retreat south back to the common room.
~
~
0 0 3604
E
innkeeper keeper bartender~
This man smiles at you and seems quite happy. You reaize that you can 
talk to him by typing 'look at <word>' where word is a one word topic
you'd like to discuss.
~
E
name~
He seems delighted that you want to talk to him. "My name is Andros."
~
E
job work~
"Why I am the Innkeeper, of course."  Andros chuckles.
~
E
slavers trouble~
Andros frowns, "Well to be quite honest, we've been having a bit of
trouble with some slavers lately. They've been taking the children.
The poor bard's niece was their latest prize."
~
E
boy child children ambush~
"Oh no, they tried to take Bily!!  Damn them, havent they got enough
of our children? They are nothing but a bunch of slavers. I'd thought
they'd left for good."
~
E
bard man~
Andros points to the southwest corner of the bar. "Thats the poor man,
he's been looking for his niece for weeks now. I know they have her, but
no one we know can track those good for nothing bandits. So, we offered
a reward, but alas, no one has claimed."
~
E
reward payment~
"Oh yes, no less than 10000 coins. I put up half myself. Anything to
help a friend. To collect, you have to get the niece, see me and enter
the command n."
~
S
#3607
The Bard's Table~
     A melancholy man sits here in a dirty cloak and boots. He is nursing
a liquor so strong you can smell it from where you are standing. He
motions you to sit with him and share his sad tale.
~
36 0 1
D1
You are able to leave this man in his misery by going east.
~
~
0 0 3604
E
bard man melancholy~
He looks sad, as of he has just borne a great loss. Also, by the 
condition of his clothes, you can tell he has been travelling a long
time through rough terrain.
~
E
name~
He sighs, "My name is Rescuer, but I am afraid it is a decieving name."
~
E
job profession work~
"I used to be a traveling bard, but now I can only search for my poor
missing niece."
~
E
niece missing~
"She was taken, nearly ten days ago, by the slavers."
~
E
slavers taken~
"Yes, they took her on a trail just south of here. I tracked them to
an abandoned house, but her abductors were nowhere to be found."
~
E
house hideout~
"There is a run down house to the west of here. I thought it was the
slaver hideout, but it seems I was wrong. Hope is lost, the slavers
can be many miles distant by now. I wish someone could help me find
her."
~
E
reward find help payment~
"I am offering a good reward for anyone that can bring her to me. See
the innkeeper for details."
~
S
#3608
Garbage dump~
You stand knee deep in garbage.  YECH!!! It smells terrible and who knows 
what vermin live in these piles of filth...
~
36 0 3
D1
You can return to cleaner lands this way.
~
~
0 0 3603
S
#3609
A Quieter section of the Inn~
There seems to be noone in this end of the Woodsman, probably a safe place
to rest and lick your wounds...
~
36 0 3
D0
Back to the main Inn
~
~
0 0 3604
S
#3611
A dead end trail~
Wherever those horsemen went they arn't here.  Maybe they had supernatural 
help...
~
36 0 3
D1
Back to ambush point
~
~
0 0 3605
S
#3700
The Entrance to the Arena~
   You stand in awe before a great battleground to the east.  To the
west is the way back to the temple.
~
38 2048 0
D1
To the east is an ancient arena!
~
~
0 0 3701
D3
To the west is the temple.
~
~
0 0 3001
S
#3701
The Decision Point~
You feel the adrenaline in your blood surge as sweat pours down your
face. You are in a large stone room adjacent to the proving grounds of
the arena.  The entrance to the arena for the BLUE team is to the north,
and the entrance for the RED team is to the south.  An exit leads west.
There is a large sign on the wall.
~
38 2048 0
D0
~
~
0 0 3702
D2
~
~
0 0 3703
D3
~
~
0 0 3700
E
sign~
The sign reads:
Decide which team you want to play:

   Join - Join either the RED or BLUE team.
   List - List the teams you can join and show the cost to join.
~
S
#3702
Blue room.~
You are in the Blue team's room.  An exit north leads you into the
battlegrounds while a southern exit gets you back to the decision.
~
38 2048 0
D0
~
~
0 0 3715
D2
~
~
0 0 3701
S
#3703
Red room.~
You are in the Red team's room.  An exit south winds its way to the
battleground. An exit north leads back to the Decision room.
~
38 2048 0
D0
~
~
0 0 3701
D2
~
~
0 0 3795
S
#3711
Dark Forest of the Arena (11)~
You are in the dark forest of the arena. The great walls surround you from
the north and west.  You can exit east or south.
~
38 1025 3
D1
~
~
0 0 3712
D2
~
~
0 0 3721
S
#3712
Dark Forest of the Arena (12)~
The great wall lies to your north, preventing any movement in that direction.
~
38 1025 3
D1
~
~
0 0 3713
D2
~
~
0 0 3722
D3
~
~
0 0 3711
S
#3713
Dark Forest of the Arena (13)~
You are in the Dark Forest. A great wall lies to your north preventing
movement in that direction. To the east and south lie the plains, and
to the west is the Dark Forest.
~
38 1025 3
D1
~
~
0 0 3714
D2
~
~
0 0 3723
~
~
D3
~
~
0 0 3712
S
#3714
Great Plains of the Arena (14)~
You are in the great plains of the arena. Exits lead everywhere except
north where your passage is blocked by a great wall.
~
38 1024 2
D1
~
~
0 0 3715
D2
~
~
0 0 3724
D3
~
~
0 0 3713
S
#3715
Great Plains of the Arena (15)~
You are in the great plains of the arena. Exits lead everywhere except
north where your passage is blocked by a great wall.
~
38 1024 2
D1
~
~
0 0 3716
D2
~
~
0 0 3725
D3
~
~
0 0 3714
S
#3716
Great Plains of the Arena (16)~
You are in the great plains of the arena. Exits lead everywhere except
north where your passage is blocked by a great wall. To the east lies
a dark forest.
~
38 1024 2
D1
~
~
0 0 3717
D2
~
~
0 0 3726
D3
~
~
0 0 3715
S
#3717
Dark Forest of the Arena (17)~
You are in the Dark Forest. A great wall lies to your north preventing
movement in that direction.  The Dark forest grows darker to the east
and south, while the plains lie to the east.
~
38 1025 3
D1
~
~
0 0 3718
D2
~
~
0 0 3727
~
~
D3
~
~
0 0 3716
S
#3718
Dark Forest of the Arena (18)~
You are in the Dark Forest. A great wall lies to your north preventing
movement in that direction.
~
38 1025 3
D1
~
~
0 0 3719
D2
~
~
0 0 3728
~
~
D3
~
~
0 0 3717
S
#3719
Dark Forest of the Arena (19)~
You are in the Dark Forest. A great wall lies to your north and east
preventing movement in those directions.
~
38 1025 3
D2
~
~
0 0 3729
~
~
D3
~
~
0 0 3718
S
#3721
Dark Forest of the Arena (21)~
You are in the Dark Forest. A great wall lies to your west preventing
movement in that directin.
~
38 1025 3
D0
~
~
0 0 3711
~
~
D1
~
~
0 0 3722
D2
~
~
0 0 3731
S
#3722
Dark Forest of the Arena (22)~
You are in the Dark Forest. To the north and west lie more of the
Dark Forest. To the east and south is the Great Plains.
~
38 1025 3
D0
~
~
0 0 3712
~
~
D1
~
~
0 0 3723
D2
~
~
0 0 3732
D3
~
~
0 0 3721
S
#3723
Great Plains of the Arena (23)~
You are in the great plains of the arena. To the north and west lie the
Dark Forest. To the east and south are the Great Plains.
~
38 1024 2
D0
~
~
0 0 3713
D1
~
~
0 0 3724
D2
~
~
0 0 3733
D3
~
~
0 0 3722
S
#3724
Great Plains of the Arena (24)~
You are in the great plains of the arena.
~
38 1024 2
D0
~
~
0 0 3714
D1
~
~
0 0 3725
D2
~
~
0 0 3734
D3
~
~
0 0 3723
S
#3725
Great Plains of the Arena (25)~
You are in the great plains of the arena.
~
38 1024 2
D0
~
~
0 0 3715
D1
~
~
0 0 3726
D2
~
~
0 0 3735
D3
~
~
0 0 3724
S
#3726
Great Plains of the Arena (26)~
You are in the great plains of the arena.
~
38 1024 2
D0
~
~
0 0 3716
D1
~
~
0 0 3727
D2
~
~
0 0 3736
D3
~
~
0 0 3725
S
#3727
Great Plains of the Arena (27)~
You are in the great plains of the arena. To the north and east lie the
Dark Forest while the south and west lie the Great Plains.
~
38 1024 2
D0
~
~
0 0 3717
D1
~
~
0 0 3728
D2
~
~
0 0 3737
D3
~
~
0 0 3726
S
#3728
Dark Forest of the Arena (28)~
You are in the dark forest of the arena.
~
38 1025 3
D0
~
~
0 0 3718
D1
~
~
0 0 3729
D2
~
~
0 0 3738
D3
~
~
0 0 3727
S
#3729
Dark Forest of the Arena (29)~
You are in the dark forest of the arena.
~
38 1025 3
D0
~
~
0 0 3719
D2
~
~
0 0 3739
D3
~
~
0 0 3728
S
#3731
Dark Forest of the Arena (31)~
You are in the Dark Forest of the arena.
~
38 1025 3
D0
~
~
0 0 3721
D1
~
~
0 0 3732
D2
~
~
0 0 3741
S
#3732
Great Plains of the Arena (32)~
You are in the great plains of the arena. To the north and west lie the
Dark Forest. To the east and south are the Great Plains.
~
38 1024 2
D0
~
~
0 0 3722
D1
~
~
0 0 3733
D2
~
~
0 0 3742
D3
~
~
0 0 3731
S
#3733
Great Plains of the Arena (33)~
You are in the great plains of the arena.
~
38 1024 2
D0
~
~
0 0 3723
D1
~
~
0 0 3734
D2
~
~
0 0 3743
D3
~
~
0 0 3732
S
#3734
Great Plains of the Arena (34)~
You are in the great plains of the arena.
~
38 1024 2
D0
~
~
0 0 3724
D1
~
~
0 0 3735
D2
~
~
0 0 3744
D3
~
~
0 0 3733
S
#3735
Great Plains of the Arena (35)~
You are in the great plains of the arena.
~
38 1024 2
D0
~
~
0 0 3725
D1
~
~
0 0 3736
D2
~
~
0 0 3745
D3
~
~
0 0 3734
S
#3736
Great Plains of the Arena (36)~
You are in the great plains of the arena.
~
38 1024 2
D0
~
~
0 0 3726
D1
~
~
0 0 3737
D2
~
~
0 0 3746
D3
~
~
0 0 3735
S
#3737
Great Plains of the Arena (37)~
You are in the great plains of the arena.
~
38 1024 2
D0
~
~
0 0 3727
D1
~
~
0 0 3738
D2
~
~
0 0 3747
D3
~
~
0 0 3736
S
#3738
Great Plains of the Arena (38)~
You are in the great plains of the arena. To the north and east lie the
Dark Forest while the south and west lie the Great Plains.
~
38 1024 2
D0
~
~
0 0 3728
D1
~
~
0 0 3739
D2
~
~
0 0 3748
D3
~
~
0 0 3737
S
#3739
Dark Forest of the Arena (39)~
You are in the dark forest of the arena.
~
38 1025 3
D0
~
~
0 0 3729
D2
~
~
0 0 3749
D3
~
~
0 0 3738
S
#3741
Great Plains of the Arena (41)~
You are in the great plains of the arena.
~
38 1024 2
D0
~
~
0 0 3731
D1
~
~
0 0 3742
D2
~
~
0 0 3751
S
#3742
Great Plains of the Arena (42)~
You are in the great plains of the arena.
~
38 1024 2
D0
~
~
0 0 3732
D1
~
~
0 0 3743
D2
~
~
0 0 3752
D3
~
~
0 0 3741
S
#3743
Great Plains of the Arena (43)~
You are in the great plains of the arena.
~
38 1024 2
D0
~
~
0 0 3733
D1
~
~
0 0 3744
D2
~
~
0 0 3753
D3
~
~
0 0 3742
S
#3744
Great Plains of the Arena (44)~
You are in the great plains of the arena.
~
38 1024 2
D0
~
~
0 0 3734
D1
~
~
0 0 3745
D2
~
~
0 0 3754
D3
~
~
0 0 3743
S
#3745
Great Plains of the Arena (45)~
You are in the great plains of the arena.
~
38 1024 2
D0
~
~
0 0 3735
D1
~
~
0 0 3746
D2
~
~
0 0 3755
D3
~
~
0 0 3744
S
#3746
Great Plains of the Arena (46)~
You are in the great plains of the arena.
~
38 1024 2
D0
~
~
0 0 3736
D1
~
~
0 0 3747
D2
~
~
0 0 3756
D3
~
~
0 0 3745
S
#3747
Great Plains of the Arena (47)~
You are in the great plains of the arena.
~
38 1024 2
D0
~
~
0 0 3737
D1
~
~
0 0 3748
D2
~
~
0 0 3757
D3
~
~
0 0 3746
S
#3748
Great Plains of the Arena (48)~
You are in the Great Plains of the arena.
~
38 1024 2
D0
~
~
0 0 3738
D1
~
~
0 0 3749
D2
~
~
0 0 3758
D3
~
~
0 0 3747
S
#3749
Great Plains of the Arena (49)~
You are in the Great Plains of the arena.
~
38 1024 2
D0
~
~
0 0 3739
D2
~
~
0 0 3759
D3
~
~
0 0 3748
S
#3751
Great Plains of the Arena (51)~
You are in the great plains of the arena. The EXIT lies to the west.
~
38 1024 2
D0
~
~
0 0 3741
D1
~
~
0 0 3752
D2
~
~
0 0 3761
D3
~
~
0 0 3701
S
#3752
Great Plains of the Arena (52)~
You are in the great plains of the arena.
~
38 1024 2
D0
~
~
0 0 3742
D1
~
~
0 0 3753
D2
~
~
0 0 3762
D3
~
~
0 0 3751
S
#3753
Great Plains of the Arena (53)~
You are in the great plains of the arena.
~
38 1024 2
D0
~
~
0 0 3743
D1
~
~
0 0 3754
D2
~
~
0 0 3763
D3
~
~
0 0 3752
S
#3754
Great Plains of the Arena (54)~
You are in the great plains of the arena.
~
38 1024 2
D0
~
~
0 0 3744
D1
~
~
0 0 3755
D2
~
~
0 0 3764
D3
~
~
0 0 3753
S
#3755
Great Plains of the Arena (55)~
You are in the great plains of the arena.
~
38 1024 2
D0
~
~
0 0 3745
D1
~
~
0 0 3756
D2
~
~
0 0 3765
D3
~
~
0 0 3754
S
#3756
Great Plains of the Arena (56)~
You are in the great plains of the arena.
~
38 1024 2
D0
~
~
0 0 3746
D1
~
~
0 0 3757
D2
~
~
0 0 3766
D3
~
~
0 0 3755
S
#3757
Great Plains of the Arena (57)~
You are in the great plains of the arena.
~
38 1024 2
D0
~
~
0 0 3747
D1
~
~
0 0 3758
D2
~
~
0 0 3767
D3
~
~
0 0 3756
S
#3758
Great Plains of the Arena (58)~
You are in the great plains of the arena.
~
38 1024 2
D0
~
~
0 0 3748
D1
~
~
0 0 3759
D2
~
~
0 0 3768
D3
~
~
0 0 3757
S
#3759
Great Plains of the Arena (59)~
You are in the great plains of the arena.
~
38 1024 2
D0
~
~
0 0 3749
D2
~
~
0 0 3769
D3
~
~
0 0 3758
S
#3761
Great Plains of the Arena (61)~
You are in the great plains of the arena.
~
38 1024 2
D0
~
~
0 0 3751
D1
~
~
0 0 3762
D2
~
~
0 0 3771
S
#3762
Great Plains of the Arena (62)~
You are in the Great Plains of the arena.
~
38 1024 2
D0
~
~
0 0 3752
D1
~
~
0 0 3763
D2
~
~
0 0 3772
D3
~
~
0 0 3761
S
#3763
Great Plains of the Arena (63)~
You are in the Great Plains of the arena.
~
38 1024 2
D0
~
~
0 0 3753
D1
~
~
0 0 3764
D2
~
~
0 0 3773
D3
~
~
0 0 3762
S
#3764
Great Plains of the Arena (64)~
You are in the Great Plains of the arena.
~
38 1024 2
D0
~
~
0 0 3754
D1
~
~
0 0 3765
D2
~
~
0 0 3774
D3
~
~
0 0 3763
S
#3765
Great Plains of the Arena (65)~
You are in the Great Plains of the arena.
~
38 1024 2
D0
~
~
0 0 3755
D1
~
~
0 0 3766
D2
~
~
0 0 3775
D3
~
~
0 0 3764
S
#3766
Great Plains of the Arena (66)~
You are in the Great Plains of the arena.
~
38 1024 2
D0
~
~
0 0 3756
D1
~
~
0 0 3767
D2
~
~
0 0 3776
D3
~
~
0 0 3765
S
#3767
Great Plains of the Arena (67)~
You are in the Great Plains of the arena.
~
38 1024 2
D0
~
~
0 0 3757
D1
~
~
0 0 3768
D2
~
~
0 0 3777
D3
~
~
0 0 3766
S
#3768
Great Plains of the Arena (68)~
You are in the Great Plains of the arena.
~
38 1024 2
D0
~
~
0 0 3758
D1
~
~
0 0 3769
D2
~
~
0 0 3778
D3
~
~
0 0 3767
S
#3769
Great Plains of the Arena (69)~
You are in the Great Plains of the arena.
~
38 1024 2
D0
~
~
0 0 3759
D2
~
~
0 0 3779
D3
~
~
0 0 3768
S
#3771
Dark Forest of the Arena (71)~
You are in the Dark Forest of the arena.
~
38 1025 3
D0
~
~
0 0 3761
D1
~
~
0 0 3772
D2
~
~
0 0 3781
S
#3772
Great Plains of the Arena (72)~
You are in the Great Plains of the arena.
~
38 1024 2
D0
~
~
0 0 3762
D1
~
~
0 0 3773
D2
~
~
0 0 3782
D3
~
~
0 0 3771
S
#3773
Great Plains of the Arena (73)~
You are in the Great Plains of the arena.
~
38 1024 2
D0
~
~
0 0 3763
D1
~
~
0 0 3774
D2
~
~
0 0 3783
D3
~
~
0 0 3772
S
#3774
Great Plains of the Arena (74)~
You are in the Great Plains of the arena.
~
38 1024 2
D0
~
~
0 0 3764
D1
~
~
0 0 3775
D2
~
~
0 0 3784
D3
~
~
0 0 3773
S
#3775
Great Plains of the Arena (75)~
You are in the Great Plains of the arena.
~
38 1024 2
D0
~
~
0 0 3765
D1
~
~
0 0 3776
D2
~
~
0 0 3785
D3
~
~
0 0 3774
S
#3776
Great Plains of the Arena (76)~
You are in the Great Plains of the arena.
~
38 1024 2
D0
~
~
0 0 3766
D1
~
~
0 0 3777
D2
~
~
0 0 3786
D3
~
~
0 0 3775
S
#3777
Great Plains of the Arena (77)~
You are in the Great Plains of the arena.
~
38 1024 2
D0
~
~
0 0 3767
D1
~
~
0 0 3778
D2
~
~
0 0 3787
D3
~
~
0 0 3776
S
#3778
Great Plains of the Arena (78)~
You are in the Great Plains of the arena.
~
38 1024 2
D0
~
~
0 0 3768
D1
~
~
0 0 3779
D2
~
~
0 0 3788
D3
~
~
0 0 3777
S
#3779
Great Plains of the Arena (79)~
You are in the Great Plains of the arena.
~
38 1024 2
D0
~
~
0 0 3769
D2
~
~
0 0 3789
D3
~
~
0 0 3778
S
#3781
Dark Forest of the Arena (81)~
You are in the Dark Forest of the Arena.
~
38 1025 3
D0
~
~
0 0 3771
D1
~
~
0 0 3782
D2
~
~
0 0 3791
S
#3782
Dark Forest of the Arena (82)~
You are in the Dark Forest of the arena.
~
38 1025 3
D0
~
~
0 0 3772
D1
~
~
0 0 3783
D2
~
~
0 0 3792
D3
~
~
0 0 3781
S
#3783
Great Plains of the Arena (83)~
You are in the Great Plains of the arena.
~
38 1024 2
D0
~
~
0 0 3773
D1
~
~
0 0 3784
D2
~
~
0 0 3793
D3
~
~
0 0 3782
S
#3784
Great Plains of the Arena (84)~
You are in the Great Plains of the Arena.
~
38 1024 2
D0
~
~
0 0 3774
D1
~
~
0 0 3785
D2
~
~
0 0 3794
D3
~
~
0 0 3783
S
#3785
Great Plains of the Arena (85)~
You are in the Dark Forest of the arena.
~
38 1024 2
D0
~
~
0 0 3775
D1
~
~
0 0 3786
D2
~
~
0 0 3795
D3
~
~
0 0 3784
S
#3786
Great Plains of the Arena (86)~
You are in the Great Plains of the Arena.
~
38 1024 2
D0
~
~
0 0 3776
D1
~
~
0 0 3787
D2
~
~
0 0 3796
D3
~
~
0 0 3785
S
#3787
Great Plains of the Arena (87)~
You are in the Great Plains of the Arena.
~
38 1024 2
D0
~
~
0 0 3777
D1
~
~
0 0 3788
D2
~
~
0 0 3797
D3
~
~
0 0 3786
S
#3788
Dark Forest of the Arena (88)~
You are in the Dark Forest of the Arena.
~
38 1025 3
D0
~
~
0 0 3778
D1
~
~
0 0 3789
D2
~
~
0 0 3798
D3
~
~
0 0 3787
S
#3789
Dark Forest of the Arena (89)~
You are in the Dark Forest of the Arena.
~
38 1025 3
D0
~
~
0 0 3779
D2
~
~
0 0 3799
D3
~
~
0 0 3788
S
#3791
Dark Forest of the Arena (91)~
You are in the Dark Forest of the Arena.
~
38 1025 3
D0
~
~
0 0 3781
D1
~
~
0 0 3792
S
#3792
Dark Forest of the Arena (92)~
You are in the Dark Forest of the Arena.
~
38 1025 3
D0
~
~
0 0 3782
D1
~
~
0 0 3793
D3
~
~
0 0 3791
S
#3793
Dark Forest of the Arena (93)~
You are in the Dark Forest of the Arena.
~
38 1025 3
D0
~
~
0 0 3783
D1
~
~
0 0 3794
D3
~
~
0 0 3792
S
#3794
Great Plains of the Arena (94)~
You are in the Great Plains of the Arena.
~
38 1024 2
D0
~
~
0 0 3784
D1
~
~
0 0 3795
D3
~
~
0 0 3793
S
#3795
Great Plains of the Arena (95)~
You are in the Great Plains of the Arena.
~
38 1024 2
D0
~
~
0 0 3785
D1
~
~
0 0 3796
D3
~
~
0 0 3794
S
#3796
Great Plains of the Arena (96)~
You are in the Great Plains of the Arena.
~
38 1024 2
D0
~
~
0 0 3786
D1
~
~
0 0 3797
D3
~
~
0 0 3795
S
#3797
Dark Forest of the Arena (97)~
You are in the Dark Forest of the Arena.
~
38 1025 3
D0
~
~
0 0 3787
D1
~
~
0 0 3798
D3
~
~
0 0 3796
S
#3798
Dark Forest of the Arena (98)~
You are in the Dark Forest of the Arena.
~
38 1025 3
D0
~
~
0 0 3788
D1
~
~
0 0 3799
D3
~
~
0 0 3797
S
#3799
Dark Forest of the Arena (99)~
You are in the Dark Forest of the Arena.
~
38 1025 3
D0
~
~
0 0 3789
D3
~
~
0 0 3798
S
#3851
A small path through the graveyard~
	You are travelling a small path through the graveyard.  Gravestones
litter the path.  You spot the names of old heroes on some sites.  The path
leads deaper into the graveyard to the west.  To the east lies a gravel road.
~
38 0 2
D1
The path leads into a gravel road.
~
~
0 -1 3403
D3
The path leads on towards a gate west.
~
~
0 -1 3852
S
#3852
A gate~
	You are standing by a large iron bar gate which separates this section 
of the graveyard.  An old oak with no leaves grows nearby.  The gate leads
west into this remote section of the graveyard.  A path leads east.
There is a sign posted on the gate.
~
38 0 2
D1
The path leads leads through the graveyard.
~
~
0 -1 3851
D3
Behind the gate lies the eastern side of the graveyard. 
~
gate~
1 -1 3853
E
sign~
The sign looks old but you can still read the faded words.

	******************************************
	*                                        *
	*   DO NOT ENTER by order of the mayor   *
	*                                        *
	******************************************

But hey, have you ever listened to the mayor before?
~
E
oak tree~
This tree, obviously dying, has not grown well in the dry soil.
~
E
gate~
The gate is made up of iron bars.~
~
S
#3853
The eastern side of graveyard~
	You stand in a sectioned off part of the graveyard;  a fence surrounds
this section.  This place looks old and worn.  You feel a strong sense of evil 
here. A gate east leads out.  Exits lead away in all directions.	
~
38 0 3
D0
Leads to NE corner of graveyard.
~
~
0 -1 3854
D1
Behind the gate lies a small path leading east.
~
gate~
1 -1 3852
D2
Leads to the SE corner of the graveyard.
~
~
0 -1 3855
D3
The western side of the graveyard.
~
~
0 -1 3856
E
gate~
The gate is made out of iron bars.~
~
S
#3854
NE corner of graveyard~
You stand at the corner of the graveyard.  Many graves have been dug up here.
You are horrified to realize that this is the work of graverobbers.
Bones and decaying coffins litter the ground.  If you ever caught who was doing
this........
You notice a grave that has been dug up very recently. 
Exits lie west, south and down.
~
38 0 3
D2
The eastern side of the graveyard.
~
~
0 -1 3853
D3
The NW corner of the graveyard.
~
~
0 -1 3858
D5
The grave.
~
~
0 -1 3857
S
#3855
The SE corner of the graveyard~
You stand at a corner of the graveyard.  To the west you see a large statue.
An exit also lies north.
~
38 0 3
D0
The eastern side of the graveyard.
~
~
0 -1 3853
D3
A statue.
~
~
0 -1 3859
S
#3856
The Western side of the graveyard~
You stand at the western side of the graveyard.  You can't help but notice
a large statue to the south.  A small path leads toward a house to the west. 
You may also go north or east from here.
~
38 0 3
D0
The north western side of the graveyard.
~
~
0 -1 3858
D1
The eastern side of the graveyard.
~
~
0 -1 3853
D2
A statue.
~
~
0 -1 3859
D3
A small path leading to a house.
~
~
0 -1 3860
S
#3857
The grave.~
You are standing in a freshly dug grave.  A casket with its door ripped off
reveals a decomposed body. Ick!  It almost looks as though he's grinning right
at you. 
~
38 1 3
D4
Up to the north eastern corner of the graveyard.
~
~
0 -1 3854
E
casket~
You could probably pick it up, but it reminds you of death... better not.
~
E
body~
Hey this guy reminds you of an old friend.  I hope it's not him.
~
S
#3858
North western corner of the graveyard.~
This section of the graveyard has been pillaged.  You notice old grave sites
dug up.  Decaying coffins are scattered about.  A particular grave site catches
your eye as it was dug up long ago yet the walls remain intact.
~
38 0 3
D1
The eastern corner of the graveyard.
~
~
0 -1 3854
D2
The western side of the graveyard.
~
~
0 -1 3856
D5
The old grave.
~
~
0 -1 3861
E
grave site old~
It looks very old.
~
S
#3859
The statue.~
	You stand in the south western corner of the graveyard.  A large   
statue is here honoring a fallen hero.  This is the only well kept area 
you've seen so far.  He must have been very important.  There is a plaque
mounted at the base of the statue.  Exits lie north and east. 
~
38 0 3
D0
The western side of the graveyard. 
~
~
0 -1 3856
D1
The south eastern corner of the graveyard.
~
~
0 -1 3855
D5
~
hands palms fingers festeer hand~
2 -1 3862
E
statue hero stone~
Its a large clean statue of a warrior.  His arms are outstretched with his
hands clasped.
~
E
hands~
Now why would his hands be clasped if he opened his hands to the community?
~
E
plaque sign~
The plaque reads:  We the citizens of Midgaard honor our beloved fallen hero.
Festeer, your hands were always opened to us.  We immortalize you in stone for
all to see.
~
S
#3860
Small path~
You walk on a small, lightly traveled path leading to an old house.  As you get
closer it looks more like a shack with a front porch.  The porch lies to the 
west the graveyard east.
~
38 0 2
D1
The western side of the graveyard.
~
~
0 -1 3856
D3
The front porch of an old shack.
~
~
0 -1 3863
S
#3861
The old grave.~
You are standing in an old grave.  It looks as if this grave site was dug up
long ago, yet the grave hasn't filled in with dirt or sediment. 
~
38 1 3
D4
Up leads to the north western corner of the graveyard.
~
~
0 -1 3858
D5
Looking down you notice a trapdoor buried beneath some dirt.
~
trap door trapdoor~
1 3899 3865
E
trap door trapdoor~
This strikes you as kind of odd.  A trapdoor at the bottom of a grave.  Maybe
it's an escape route for the graverobbers.
~
S
#3862
The entry to Festeers tomb~
As you clamber down in to the entry way, you are amazed by the pristine
beauty of this place.  Pure white marble covers the floor walls and ceiling.
Light eminates from the marble and casts a glow over the entire room.  A 
passage leads south.
~
38 0 1
D2
The guard chamber.
~
~
0 -1 3872
D4
~
hands palms fingers hand festeer~
2 -1 3859
E
marble~
It is quite beautiful but i don't think you can take any.
~
S
#3863
The front porch.~
You are standing on the front porch to a small old house.  The boards creak
as you walk over them.  A small bed of straw lies on the floor for woofer the
dog.  The door to the house is here.
~
38 0 1
D1
A small path leading to graveyard.
~
~
0 -1 3860
D3
The front door. 
~
door front ~
1 -1 3864
E
bed straw~
Hey looks like a good place to sleep.  It does smell like dog though.
~
S
#3864
The old house.~
You enter an old 1 room house.  The place is quite unkept.  An old feather bed
lies in one corner.  There is a small chair and table with dirty plates on it. 
~
38 1 1 
D1
The front porch.
~
front door~
1 -1 3863
E
bed feather~
Ick.  Id rather sleep on the dogs bed outside.
~
E
chair~
An old rickety chair.  It might break if you sit on it.
~
S
#3865
A tunnel.~
You stand in a roughly-cut tunnel carved through the stone by something  
not human.  It looks strange.  Large three-toed animal prints lead 
north and south.
~
38 9 2
D0
Too dark to tell.
~
~
0 -1 3867
D2
Too dark to tell.
~
~
0 -1 3866
D4
looks like a trapdoor.
~
trap door trapdoor~
1 3899 3861
E
prints print animal~
The prints are about a foot long.  These prints definitely belong to
something big.
~
E
tunnel walls~
The tunnel was not dug with any tools.  Mabye it was chewed or scraped out.
~
S
#3866
A tunnel.~
The dirt becomes loose here and you start to feel yourself sink in.  The 
tunnel ends but it appears that it may still be under construction.  The  
southern was is being removed and the dirt scattered on the floor.  A very 
small tunnel connects to the passage east.
~
38 9 2
D0
To dark to tell.
~
~
0 -1 3865
D1
A very small tunnel going east.
~
~
0 -1 3869
E
tunnel east connect~
This tunnel is very small you might just be able to fit in and crawl through.
~
E
south wall dirt~
It seems the wall has been gnawed and scraped with claws.
~
S
#3867
A bend in the tunnel.~
You stand at a bend in the tunnel.  Passages lead south and east here. 
You can hear movement to your east.
~
38 9 2
D1
To dark to tell.
~
~
0 -1 3868
D2
To dark to tell.
~
~
0 -1 3865
S
#3868
The lair~
You find yourself in the middle of a giant mole den.  Their are leaves, twigs
and grasses covering most of the floor.  You also see many bones scattered
about... hard to tell, but some look like human.
~
38 9 2
D3
To dark to tell.
~
~
0 -1 3867
S
#3869
The very small tunnel~
You barely squeeze into this tunnel.  Its more of a crawlspace.  The passage 
seams to go on forever.  Exits are east and west.
~
38 9 2
D1 
Your light doesn't shine that far.
~
~
0 -1 3870
D3
Your light doesn't shine that far.
~
~
0 -1 3866
S
#3870
Skid the snake master's room~
You enter a dimly lit room.  A torch slowly burns on the north wall.
A bed lies against the south wall.  You can hear hissing from the east.
A very small tunnel leads west.
~
38 8 2
D1
The snake pit.
~
~
0 -1 3871
D3
A very small tunnel.
~
~
0 -1 3869
E
torch~
looks like a good torch but you can't seam to get it off the wall.
~
E
bed~
How could anyone sleep on that thing. ick.
~
S
#3871
The snake pit~
You are standing in a pit of foul stench.  Small snakes, large snakes........
it sends chills up your spine.  You really want to leave here.  There are
stairs going up here.  A room is west.
~
38 8 2
D3
Skid the snake masters room.
~
~
0 -1 3870
D4
The secret passage room.
~
~
0 -1 7432
S
#3872
The chamber guardians~
You stand before a huge iron door.  White marble blocks covering the walls,
ceiling and floor glow quite brightly, and this strange glow seems to be the
source of warmth in this room.  A Sign stands here.
~
38 8 1
D0
The entry to festeers tomb.
~
~
0 -1 3862
D2
Huge iron door.
~
door~
2 3899 3873
E
door huge~
This door is big.  It looks as if it was made of wrought iron.  It is red hot
to the touch.
~
E
marble~
The marble glows quite brightly here.
~
E
sign message note~
Welcome Adventurers to The Tomb of Festeer.
I think before you decide to pillage the tomb of Festeer you should consider
this:

       Festeers tomb, although small was designed to be tough.  This section 
should challenge hardened adventurers.  Most mobiles in this section
are aggressive and they will attack fast.  The rooms were designed to
make run throughs difficult.  The rewards are great but the risk is high. 


If you decide to continue then we wish you the very best of luck.
If you decide to leave, then we hope you will return at some time to try again.

			The Creator.  
~
S
#3873
Hell fire~
As you enter this room you are blasted by a hot gush of air.  Fire burns every
where.... but from what?  The room is dug out of solid rock, yet the fire burns
from the rock itself.  You do not know where you are, but this is surely not 
the same world you left.  There is a huge door north, a red door east, and a 
green door south.
~
38 8 0
D0
The chamber guardians.
Huge iron door.
~
door~
1 -1 3872
D1
Red door.
~
red~
1 -1 3878
D2
Green door.
~
green~
1 -1 3874
S
#3874
Fire room~
The room is ablaze.  Magical fires spring forth from the rocks.  Is it getting
hot in here?  A green door is north.  A blue door is east.  A violet door is
south.
~
38 8 0
D0
Green door.
~
green~
1 -1 3873
D1
Blue door.
~
blue~
1 -1 3877
D2
Violet door.
~
violet~
1 -1 3875
E
fire~
You would give all you have right now for a fire extinguisher.
~
S
#3875
Fire room~
More fire.  You feel yourself beginning to panic.  You want to get outta here.
Your armor is starting to melt.  There is a violet door north and a orange door
east.
~
38 8 0 
D0
Violet door.
~
violet~
1 -1 3874
D1
Orange door.
~
orange~
1 -1 3876
E
fire~
ouch.  A large cup of ice water would be soooooo nice now.
~
S
#3876
Smog room~
As you enter the room you are quite pleased to find no fire here. Instead,
there is a thick black smog floating in the room.  The hair on the back of your
neck stands straight.  You sense that evil surrounds you.  A yellow door is 
north.  An orange door is west.
~
38 9 0
D0
Yellow door.
~
yellow~
1 -1 3877
D2
When you examine the south wall you see a faint outline of a secret door
in the stone.
~
stone secret~
1 -1 3879
D3
Orange door.
~
orange~
1 -1 3875
S
#3877
Fire room~
More fire.  You start to wonder, 'what the heck am i doing here?'.  These
conditions are nasty even for the most hardened adventurer.  A silver door
lies north, a yellow door south and a blue door west.
~
38 8 0
D0
Silver door.
~
silver~
1 -1 3878
D2
yellow door.
~
yellow~
1 -1 3876
D3
blue door.
~
blue~
1 -1 3874
S
#3878
Fire room~
Fire.  The heat is driving you nuts.  Your armor is melting.  ouch.
A red door is west and a silver door south.
~
38 8 0
D2
Silver door.
~
silver~
1 -1 3877
D3
Red door.
~
red~
1 -1 3873
E
fire~
Do you think a god could create a fire extinguisher?
~
S
#3879
Saple's Post.~
You stand in the room of Saple,  Festeer's personal body guard.  Even after
Festeers untimely death he still guards his master. A simple chair sits in 
the center of the room.  A large door is on the east wall.  You notice some
engraving on the door.
~
38 9 0
D0
A secret door is north.
~
stone secret~
1 -1 3876
D1
A large door.
~
large door east~
1 -1 3880
E
engraving note door east~
The engraving reads:
To my fine pet SPOT I give you this room for all eternity until you may one day
join me again.
~
S
#3880
SPOT's room.~
ROARRRRRRRRRRRR.  Uh oh.  I think spot is big.  You look upon a huge rainbow
dragon.  He looks awful angry.  He is the biggest dragon you have ever seen.
You are sure glad his claws look manicured.  You can see the entrance to 
Festeers final resting place south.  A large door is west.
~
38 8 0
D2
The crypt of Festeer.~
~
0 -1 3881
D3
The large door.
~
door large west~
1 -1 3879
S
#3881
Festeers crypt.~
You enter Festeers crypt.  A large Stone coffin sits on a table in the center
of the room. Torches line the walls.  A large Demon sits on the coffin.
'My room. My dragon. My coffin. It's all mine and you come in trying to take 
what is mine.  Festeer beat me in his life, so I took his afterlife. 
I like to bring him out every once in a while and kill him.  I suggest you
put back all that you have stolen from me and leave now.'
~
38 8 0
D0
Spots room.
~
~
0 -1 3880
E
coffin~
Yup, looks like Festeers coffin.
~
E
torches~
These torches are not burnt.  Must be more demon fire.
~
S
#3901
Entry to Warg Alley~
If you are small enough to squirm through the small crumbeling entry way,
you have the feeling that adventure awaits.
~
39 4 1
D1
The opening leads to a large courtyard.
~
crumbling hole~
1 -1 3902
D3
A side street lies to the west.
~
~
1 -1 3097
S
#3902
Courtyard~
Large Courtyard with a bricked over arched entryway is to the west.
The courtyard has the look of long neglect and is covered with
unhealthy looking litter.
~
39 0 1
D0
Courtyard
~
~
0 0 3903
D1
Courtyard
~
~
0 0 3906
D2
Courtyard
~
~
0 0 3908
D3
Bricked over archway with a small hole.
~
~
0 0 3901
S
#3903
Courtyard~
Northwest corner of a large, dirty courtyard. Stangely, quite, you feel a
faint unease as you peer east.
~
39 0 1
D1
Courtyard
~
~
0 0 3904
D2
Courtyard
~
~
0 0 3902
S
#3904
Courtyard~
North side of the large courtyard. Suddenly a loud, mad howl of an unknown
beast reverberates through the courtyard.
~
39 0 1
D1
Courtyard
~
~
0 0 3905
D2
Courtyard
~
~
0 0 3906
D3
Courtyard
~
~
0 0 3903
S
#3905
Courtyard~
Northeast corner of the courtyard. Again the howl of the mad animal rings
out. It sounds vaguely doglike. Still there is some quality that you just
can't put your finger on.
~
39 0 1
D2
Courtyard
~
~
0 0 3907
D3
Courtyard
~
~
0 0 3904
S
#3906
Courtyard~
Center of the large, neglected courtyard. You fell very vulnerable to
attack from all sides here.
~
39 0 1
D0
Courtyard
~
~
0 0 3904
D1
Courtyard
~
~
0 0 3907
D2
Courtyard
~
~
0 0 3909
D3
Courtyard
~
~
0 0 3902
S
#3907
Courtyard~
East side of the courtyard. The howls are getting clearer now. The east wall
of the courtyard has a chewed look. What could be so hungry that it would
chew earthen bricks?
~
39 0 1
D0
Courtyard
~
~
0 0 3905
D2
Courtyard
~
~
0 0 3910
D3
Courtyard
~
~
0 0 3906
S
#3908
Courtyard~
Southwest corner of a large, dirty courtyard. Stangely, quite, you feel a
faint unease as you peer east.
~
39 0 1
D0
Courtyard
~
~
0 0 3902
D1
Courtyard
~
~
0 0 3909
S
#3909
Courtyard~
South side of the large courtyard. Suddenly a loud, mad howl of an unknown
beast reverberates through the courtyard.
~
39 0 1
D0
Courtyard
~
~
0 0 3906
D1
Courtyard
~
~
0 0 3910
D3
Courtyard
~
~
0 0 3908
S
#3910
Courtyard~
Southeast corner of the courtyard. Again the howl of the mad animal rings
out. It sounds vaguely doglike. Still there is some quality that you just
can't put your finger on. You can make out the beginnings of a decayed meat
stench.......
~
39 0 1
D0
Courtyard
~
~
0 0 3907
D3
Courtyard
~
~
0 0 3909
D1
Dark, roughly chewed opening to the east.
~
~
0 0 3911
S
#3911
Mirky Alley~
A dimly lit alleyway stretches before you. If you look directly up, you
can see the beautiful sky.
~
39 0 2
D1
Mirky Alley
~
~
0 0 3912
D3
Courtyard
~
~
0 0 3910
S
#3912
Mirky Alley~
A dimly lit alleyway stretches before you. If you look directly up, you
can see less of the beautiful sky.
~
39 0 2
D1
Mirky Alley
~
~
0 0 3913
D3
Mirky Alley
~
~
0 0 3911
S
#3913
Mirky Alley~
A dimly lite alleyway stretches before you. If you look directly up, you
can see very little of the beautiful sky. You are beginning to wonder if you
should turn back.
~
39 0 2
D1
Crumbling hole in the wall
~
~
0 0 3936
D2
Growling Alley
~
~
0 0 3914
D3
Mirky Alley
~
~
0 0 3912
S
#3914
Growling Alley~
The howls have now given way to deep throated growls. If you look up now,
you will find that you can now longer see the sky. Aren't you glad you
brought a light? But you shiver with the thought that it could burn out.
~
39 9 0
D0
Mirky Alley
~
~
0 0 3913
D2
Growling Alley
~
~
0 0 3915
S
#3915
Growling Alley~
The howls have now given way to deep throated growls. It hard to imagine how
there can be a darker, scarier alleyway anywhere.
~
39 9 0
D0
Growling Alley
~
~
0 0 3914
D2
Growling Alley
~
~
0 0 3916
S
#3916
Growling Alley~
The growls are getting worst. This is getting on your nerves.
~
39 9 0
D0
Growling Alley
~
~
0 0 3915
D2
Growling Alley
~
~
0 0 3917
S
#3917
Growling Alley~
The growls are becoming so strong that the walls are beginning to vibrate.
~
39 9 0
D1
Growling Alley
~
~
0 0 3918
D0
Growling Alley
~
~
0 0 3916
S
#3918
Growling Alley~
The growls are becoming so strong that the walls are beginning to vibrate.
~
39 9 0
D1
Growling Alley
~
~
0 0 3919
D3
Growling Alley
~
~
0 0 3917
S
#3919
Growling Alley~
The growls are becoming so strong that the walls are beginning to vibrate.
~
39 9 0
D1
Growling Alley
~
~
0 0 3920
D3
Growling Alley
~
~
0 0 3918
S
#3920
Growling Alley~
The growls are becoming so strong that the walls are beginning to vibrate.
~
39 9 0
D1
Growling Alley
~
~
0 0 3921
D3
Growling Alley
~
~
0 0 3919
S
#3921
Growling Alley~
The growls are becoming so strong that the walls are beginning to vibrate.
~
39 9 0
D1
Growling Alley
~
~
0 0 3922
D3
Growling Alley
~
~
0 0 3920
S
#3922
Growling Alley~
The growls are becoming so strong that the walls are beginning to vibrate.
~
39 9 0
D1
Growling Alley
~
~
0 0 3923
D3
Growling Alley
~
~
0 0 3921
S
#3923
Growling Alley~
The growls are becoming so strong that the walls are beginning to vibrate.
~
39 9 0
D1
Growling Alley
~
~
0 0 3924
D3
Growling Alley
~
~
0 0 3922
S
#3924
Growling Alley~
The growls are becoming so strong that the walls are vibrating.
~
39 9 0
D1
Growling Alley
~
~
0 0 3925
D3
Growling Alley
~
~
0 0 3923
S
#3925
Growling Alley~
No it is not your imagination, the walls are visually vibrating. Will they
stay up?
~
39 9 0
D0
Growling Alley
~
~
0 0 3926
D3
Growling Alley
~
~
0 0 3924
S
#3926
Growling Alley~
How much longer to you have to put up with this growling? Of course the
gnawed bones littering the alley are of some concern also.
~
39 9 0
D0
Growling Alley
~
~
0 0 3927
D2
Growling Alley
~
~
0 0 3925
S
#3927
Growling Alley~
You can no longer hear the growling. The frequency of the growling has dropped
below your hearing range. Still the walls are shaking!
~
39 9 0
D0
Shaking Alley
~
~
0 0 3928
D2
Growling Alley
~
~
0 0 3926
S
#3928
Shaking Alley~
The walls are shaking and so is the ground. The litter of bones has grown.
scattered amoung the bones is a lot of loose, brownish fur.
~
39 9 0
D0
Quiet Intersection
~
~
0 0 3929
D2
Growling Alley
~
~
0 0 3926
S
#3929
Quiet Intersection~
The vibrating has stopped. Instead, there is a hungry anticipation hanging
in the air.
~
39 9 0
D1
Mirky Alley
~
~
0 0 3930
D2
Shaking Alley
~
~
0 0 3928
D3
Small hole in the wall~
~
0 0 3956
S
#3930
Mirky Alley~
A dimly lite alleyway stretches before you. If you look directly up, you
can see less of the beautiful sky.
~
39 0 2
D1
Mirky Alley
~
~
0 0 3931
D3
Quiet Intersection
~
~
0 0 3929
S
#3931
Mirky Alley~
The alley has quickly closed on you. Ahead is darkness, back is light.
~
39 0 2
D1
Animal Den
~
~
0 0 3932
D3
Mirky Alley
~
~
0 0 3930
S
#3932
Warg-Fido Den~
A large den of the most unholy combination. A warg stud and his fido mates
are here defending their pack of half-grown half breeds. Still the offspring
are very hungry and glad to see you.
~
39 9 2
D0
Northern Alleyway
~
~
0 0 3933
D3
Mirky Alley
~
~
0 0 3931
S
#3933
Northern Alley~
As you step into the alleyway, a cold shiver runs down your spine.
This area is clean and well lite. Why? Why haven't the warg-fido's
messed this area up too?
~
39 12 2
D0
Large House
~
~
0 0 3934
D2
Warg-Fido Den
~
~
0 0 3932
S
#3934
Large well kept house~
The floor of this well kept house is covered with the skins of countless
wargs. But everyonce in awhile, you see what could be a human skin amoung
the warg skins. The walls are covered with beautiful tapestries depicting
battles against lamias. For some reason, the lamias are always winning.
~
39 8 2
D0
Study
~
~
0 0 3935
D2
Northern Alley
~
~
0 0 3933
S
#3935
Warg Master Study~
This looks like the room of a master thinker. The room is littered with
paper everywhere. The walls are covered with unusual writing. You sure
wish you had spent more time studying at school, instead of spending all
your spare time off adventuring.
~
39 8 2
D2
Front room
~
~
0 0 3934
S
#3936
Quiet tunnel~
You are in the middle of a dirt tunnel. The footprints in the soft dirt
floor look like someone was walking on stilts.
~
39 12 2
D1
Edge of Anthill
~
~
0 0 3939
D3
Mirky Alley
~
~
0 0 3913
S
#3937
Edge of anthill~
You stand on the outside edge of a large anthill.
~
39 8 2
D1
Anthill
~
~
0 0 3942
D2
Edge of anthill
~
~
0 0 3938
S
#3938
Edge of anthill~
You stand on the outside edge of a large anthill.
~
39 8 2
D0
Edge of anthill
~
~
0 0 3937
D1
Anthill
~
~
0 0 3942
D2
Edge of anthill
~
~
0 0 3939
S
#3939
Edge of anthill~
You stand on the outside edge of a large anthill.
~
39 8 2
D0
Edge of anthill
~
~
0 0 3938
D1
Anthill 
~
~
0 0 3943
D2
Edge of anthill
~
~
0 0 3940
D3
Quiet tunnel
~
~
0 0 3936
S
#3940
Edge of anthill~
You stand on the outside edge of a large anthill.
~
39 8 2
D0
Edge of anthill
~
~
0 0 3939
D1
Anthill
~
~
0 0 3944
D2
Edge of anthill
~
~
0 0 3941
S
#3941
Edge of anthill~
You stand on the outside edge of a large anthill.
~
39 8 2
D0
Edge of anthill
~
~
0 0 3940
D1
Anthill 
~
~
0 0 3944
S
#3942
Anthill~
You are standing midway up a large mound of hard packed dirt. All around you
are ants.
~
39 8 2
D3
Edge of anthill
~
~
0 0 3937
D0
Anthill
~
~
0 0 3945
D1
Top of hill
~
~
0 0 3946
D2
Anthill
~
~
0 0 3943
S
#3943
Anthill~
You are standing midway up a large mound of hard packed dirt. All around you
are ants.
~
39 8 2
D3
Edge of anthill
~
~
0 0 3939
D0
Anthill
~
~
0 0 3942
D1
Top of hill
~
~
0 0 3946
D2
Anthill
~
~
0 0 3944
S
#3944
Anthill~
You are standing midway up a large mound of hard packed dirt. All around you
are ants.
~
39 8 2
D3
Edge of anthill
~
~
0 0 3941
D0
Anthill
~
~
0 0 3943
D1
Top of hill
~
~
0 0 3946
D2
Anthill
~
~
0 0 3947
S
#3945
Anthill~
You are standing midway up a large mound of hard packed dirt. All around you
are ants.
~
39 8 2
D1
Anthill
~
~
0 0 3948
D1
Top of hill
~
~
0 0 3946
D2
Anthill
~
~
0 0 3942
S
#3946
Top of Anthill~
Ah, you have reached the top of the hill. Congratulations! From here, you
can see the opening into the anthill. Do you dare go in? All it takes is
just 1 little step down.........
~
39 8 2
D0
Anthill
~
~
0 0 3945
D1
Anthill
~
~
0 0 3949
D2
Anthill
~
~
0 0 3943
D3
Anthill
~
~
0 0 3947
D5
Ant hill Entrance
~
~
0 0 3957
S
#3947
Anthill~
You are standing midway up a large mound of hard packed dirt. All around you
are ants.
~
39 8 2
D1
Anthill
~
~
0 0 3950
D0
Top of hill
~
~
0 0 3946
D3
Anthill
~
~
0 0 3944
S
#3948
Anthill~
You are standing midway up a large mound of hard packed dirt. All around you
are ants.
~
39 8 2
D1
Edge of anthill
~
~
0 0 3951
D0
Anthill
~
~
0 0 3945
D1
Top of hill
~
~
0 0 3946
D2
Anthill
~
~
0 0 3949
S
#3949
Anthill~
You are standing midway up a large mound of hard packed dirt. All around you
are ants.
~
39 8 2
D1
Edge of anthill
~
~
0 0 3953
D0
Anthill
~
~
0 0 3948
D3
Top of hill
~
~
0 0 3946
D2
Anthill
~
~
0 0 3950
S
#3950
Anthill~
You are standing midway up a large mound of hard packed dirt. All around you
are ants.
~
39 8 2
D1
Edge of anthill
~
~
0 0 3955
D0
Anthill
~
~
0 0 3949
D1
Top of hill
~
~
0 0 3946
D2
Anthill
~
~
0 0 3947
S
#3951
Edge of anthill~
You stand on the outside edge of a large anthill.
~
39 8 2
D3
Anthill 
~
~
0 0 3948
D2
Edge of anthill
~
~
0 0 3952
S
#3952
Edge of anthill~
You stand on the outside edge of a large anthill.
~
39 8 2
D0
Edge of anthill
~
~
0 0 3951
D3
Anthill 
~
~
0 0 3948
D2
Edge of anthill
~
~
0 0 3953
S
#3953
Edge of anthill~
You stand on the outside edge of a large anthill.
~
39 8 2
D0
Edge of anthill
~
~
0 0 3952
D3
Anthill 
~
~
0 0 3949
D2
Edge of anthill
~
~
0 0 3954
D1
Quiet tunnel
~
~
0 0 3956
S
#3954
Edge of anthill~
You stand on the outside edge of a large anthill.
~
39 8 2
D0
Edge of anthill
~
~
0 0 3953
D3
Anthill 
~
~
0 0 3950
D2
Edge of anthill
~
~
0 0 3955
S
#3955
Edge of anthill~
You stand on the outside edge of a large anthill.
~
39 8 2
D0
Edge of anthill
~
~
0 0 3954
D3
Anthill 
~
~
0 0 3950
S
#3956
Quiet tunnel~
You are in the middle of a dirt tunnel. The footprints in the soft dirt
floor look like someone was walking on stilts.
~
39 12 2
D1
Quiet Intersection
~
~
0 0 3929
D3
Edge of Anthill
~
~
0 0 3953
S
#3957
Entrance to nest~
You are standing on a small ledge. About 6 feet below you, you can see the
staff turn horizontal. Above you, you can see the exit to the ant nest. Do
humans really belong here?
~
39 8 2
D4
Top of hill
~
~
0 0 3946
D5
Inside nest
~
~
0 0 3958
S
#3958
Inside nest~
You are standing at the bottom of the shaft. Way above you, you can see the
exit. There is a tunnel nearly 8 feet in diameter off to the north, but it
curves to the east after about 30 feet. The walls of the tunnel seem to be
coated solid, sickly white material.
~
39 8 2
D4
Entrance to nest
~
~
0 0 3957
D0
Curve in nest
~
~
0 0 3959
S
#3959
Curve in nest~
The white tunnels are beginning to close in on you. This would be a perfect
place to defend the tunnels if one was so inclined.
~
39 8 2
D1
Long, quiet tunnel
~
~
0 0 3960
D2
Inside nest
~
~
0 0 3958
S
#3960
Long, quite tunnel~
The tunnel widens as it continues east. The white walls could make weaker
people feel sick. Still, it is nice and quiet here. Wonder why??
~
39 8 2
D1
Tunnel Intersection
~
~
0 0 3961
D3
Curve in nest
~
~
0 0 3959
S
#3961
Tunnel intersection~
Hmmm.... Now what? Should you continue east, or north. Perhaps if you are
wise, you will go back and leave these white halls to their rightfull owners.
~
39 8 2
D0
Long, quite tunnel
~
~
0 0 3964
D1
Long, quite tunnel
~
~
0 0 3962
D3
Long, quite tunnel
~
~
0 0 3960
S
#3962
Long, quite tunnel~
To the east, you hear a lot of noise and you notice an odd smell. Still the
walls are the same sickly white, but you notice that the quality of the walls
has degraded.
~
39 8 2
D1
Worker's quarters
~
~
0 0 3963
D3
Tunnel intersection
~
~
0 0 3961
S
#3963
Worker's quarters~
Ah, now this is more like home! This must be where the ant's actually live.
This place is a mess. If it weren't for the sickly white walls and all these
ants, you could mistake this place for your bedroom.
~
39 8 2
D3
Long, quite tunnel
~
~
0 0 3962
S
#3964
Long, quite tunnel~
To the west, you hear a lot of noise and you notice an sweet smell. Still the
walls are the same sickly white, but you notice that the quality of the walls
has upgraded.
~
39 8 2
D3
Queen's chamber
~
~
0 0 3965
D2
Tunnel intersection
~
~
0 0 3961
S
#3965
Queen's chamber~
You are standing in a huge, beautiful, perfumed room. How would have thought
that this ugly white could actually be made to look wonderfull! Why would
simple ants do that?
~
39 8 2
D1
Long, quite tunnel
~
~
0 0 3964
S
#4000
The hills~
   You are on a path leading north, small hills surrounds you. You feel
the forces of evil approach you from the north. 
~
40 4 4
D0
~
~
0 0 4001
D2
~
~
0 0 3500
S
#4001
The hills~
   You are on a small path leading north, dark threatening hills
surrounds you to almost all sides.
~
40 4 4
D0
~
~
0 0 4002
D2
~
~
0 0 4000
S
#4002
End of the path~
   The path stops here, to the north is a single mountain and around you
are some threatening hills. There is a dark cave to the north. You see a
large sign on the mountain.
~
40 4 4
D0
~
~
0 0 4010
D2
~
~
0 0 4001
E
sign~
The sign says:
***********************************************************************
*                                                                     *
* ******************************************************************* *
* *                                                                 * *
* *                    The Mines of Moria                           * *
* *                                                                 * *
* *                  Enter at your own risk.                        * *
* *                                                                 * *
* *     Welcome to the mines of Moria.. At present there are only   * *
* *           3 levels. Later the plan is to build 20...            * *
* *                                                                 * *
* *     Are you below level 3 Don't enter..                         * *
* *     Are you below level 8 Don't enter alone..                   * *
* *                                                                 * *
* ******************************************************************* *
*                                                                     *
***********************************************************************
~
S
#4010
The cave~
   You are in a cave, to the south you sense fresh air. To the north a
small tunnel continues into the mountain.
~
40 9 2
D0 
~
~
0 0 4011
D2
~
~
0 0 4002
S
#4011
The tunnel~
   You force your way through a small tunnel, to you south you sense 
a little fresh air, and to the north the tunnel continues.
~
40 9 3
D0
~
~
0 0 4014
D2
~
~
0 0 4010
S
#4012
The tunnel~
   You are in a small tunnel, to the north there is a cave. The tunnel
continues to the east.
~
40 9 3
D0
~
~
0 0 4016
D1
~
~
0 0 4013
S
#4013
The tunnel~
   You are in a small tunnel leading east-west. The floor is covered by
dust.
~
40 9 3
D1
~
~
0 0 4014
D3
~
~
0 0 4012
S
#4014
The tunnel~
   You are in a tunnel, the tunnel continues to the south and to the 
west, to the north there is a cave.
~
40 9 3
D0
~
~
0 0 4018
D2
~
~
0 0 4011
D3
~
~
0 0 4013
S
#4015
The tunnel~
   You are in a small tunnel, the tunnel continues west.
~
40 9 3
D0
~
~
0 0 4019
D3
~
~
0 0 4014
S
#4016
The large cave~
   You are in a large cave, the cave continues east and west, to the south
you notice a small tunnel.
~
40 9 2
D1
~
~
0 0 4017
D2
~
~
0 0 4012
D3
~
~
0 0 4023
S
#4017
The large cave~
   You are in the east end of the large cave.
~
40 9 2
D3
~
~
0 0 4016
S
#4018
The cave~
   You are in the south end of a cave, to the south you see a tunnel. You
notice a large pile of bones in the corner.
~
40 9 2
D0
~
~
0 0 4025
D2
~
~
0 0 4014
E
pile bones~
Well you better watch out - some of the bones are human !
~
S
#4019
The tunnel~
   You are in a north-south leading tunnel.
~
40 9 3
D0
~
~
0 0 4026
D2
~
~
0 0 4015
S
#4020
The hole~
   You are by a hole in the floor, you can leave down, or north.
~
40 13 3
D0
~
~
0 0 4027
D5
~
~
0 0 4064
S
#4021
The hole~
   You are by a hole in the floor, exits are down or east.
~
40 13 3
D1
~
~
0 0 4022
D5
~
~
0 0 4115
S
#4022
The damp tunnel~
   You are in a damp tunnel, your clothes feel wet. The tunnel continues
to the north, to the west you see a hole in the floor and to the east
there is a large cave.
~
40 9 3
D0
~
~
0 0 4024
D1
~
~
0 0 4023
D3
~
~
0 0 4021
S
#4023
The large cave~
   You are in the western part of the large cave, to the west you see
a damp tunnel.
~
40 9 2
D1
~
~
0 0 4016
D3
~
~
0 0 4022
S
#4024
The damp tunnel~
   You are in a damp tunnel, that leads west.
~
40 9 3
D2
~
~
0 0 4022
D3
~
~
0 0 4059
S
#4025
The cave~
   You are in the north end of a cave. To the east you see some tunnels
which leads in many directions.
~
40 9 2
D1
~
~
0 0 4026
D2
~
~
0 0 4018
S
#4026
The many tunnels~
   You are in a tunnel, that leads of in all directions.
~
40 9 3
D0
~
~
0 0 4028
D1
~
~
0 0 4027
D2
~
~
0 0 4019
D3
~
~
0 0 4025
S
#4027
The tunnel~
   You are in a north-south leading tunnel, you also notice a tunnel to
the west. From the north you sense the fresh air!
~
40 9 3
D0
~
~
0 0 4029
D2
~
~
0 0 4020
D3
~
~
0 0 4026
S
#4028
The smelly tunnel~
   You are in a north-south leading tunnel, you see a small light
to the north. You notice a strange smell from the north..
~
40 9 3
D0
~
~
0 0 4030
D2
~
~
0 0 4026
S
#4029
The cave~
   You are in a cave that is filled with fresh air, you sense the
wind blowing from the north. To the south you see a small tunnel
continue into the mountain.
~
40 9 2
D0
~
~
0 0 4031
D2
~
~
0 0 4027
S
#4030
The light cave~
   You are in a light cave, through a hole large above you, you see 
the sky. A small tunnel to the south is the only way out.
You notice the source of the strange smell, all around you there is
corpses from several monsters.
~
40 0 2
D2
~
~
0 0 4028
E
corpse corpses~
IT STINKS!
nnn~
S
#4031
The valley~
   You are in a small valley, surrounded by hills and a mountain to 
the south. In the mountain there is a cave.  To the north you enter
the hills.
~
40 0 2
D2
~
~
0 0 4029
D0
~
~
0 0 4032
E
cave~
Well it doesn't look nice, but it's the only way out..
~
S
#4032
The foothills~
   You are on a winding path that leads through the foothills on the
other side of the mountain.  The path continues north.
~
40 0 2
D0
~
~
0 0 4033
D2
~
~
0 0 4031
S
#4033
The intersection in the foothills~
   The small path you are following splits here.  The path continues
north and south or you can follow a trail east into the mountains.
~
40 0 2
D0
~
~
0 0 4034
D1
~
~
0 0 4037
D2
~
~
0 0 4032
S
#4034
The grassy area of the foothills~
  The grass here is unusually high.  You notice several areas where
somone or something large has crush spots of the down.  Several very
large rocks litter this area.  You can go north, west or south.
~
40 0 2
D0
~
~
0 0 4035
D3
~
~
0 0 4042
D2
~
~
0 0 4033
S
#4035
The foothills end~
  At this point you are leaving the foothills.  You see a plains area
to the north of here.  You can spot a small city in the distance from
here.
~
40 0 2
D0
~
~
0 0 4036
D2
~
~
0 0 4034
S
#4036
The plains~
   the plains.  Exits are south
~
40 0 2
D2
~
~
0 0 4035
S
#4037
The foothills path~
  exits are east and west.
~
40 0 2
D3
~
~
0 0 4033
D1
~
~
0 0 4038
S
#4038
Base of the mountain~
  Exits are east and west.
~
40 0 2
D1
~
~
0 0 4039
D3
~
~
0 0 4037
S
#4039
A trail up the mountain~
   Exits are east and west.
~
40 0 2
D1
~
~
0 0 4040
D3
~
~
0 0 4038
S
#4040
The mountain top.~
   Exits are north, east, west.
~
40 0 2
D0
~
~
0 0 4041
D1
~
~
0 0 7114
D3
~
~
0 0 4039
S
#4041
The lions den~
   Exits are south.
~
40 0 2
D2
~
~
0 0 4040
S
#4042
The level foothills~
   Exits are east and west.
~
40 0 2
D1
~
~
0 0 4034
D3
~
~
0 0 4043
S
#4043
The cave entrance~
   Exits are east and west.
~
40 0 2
D1
~
~
0 0 4042
D3
~
~
0 0 4044
S
#4044
The hill giant cave~
   Exits are east.
~
40 0 2
D1
~
~
0 0 4043
S
#4050
The tunnel~
   You are in a tunnel, which turns here. The tunnel continues to the
east and the south.
~
40 9 3
D1
~
~
0 0 4051
D2
~
~
0 0 4053
S
#4051
The tunnel~
   You are in an east-west leading tunnel. The tunnel is very narrow
here.
~
40 9 3
D1
~
~
0 0 4052
D3
~
~
0 0 4050
S
#4052
The tunnel~
   You are in an east-west leading tunnel.
~
40 9 3
D1
~
~
0 0 4100
D3
~
~
0 0 4051
S
#4053
The tunnel~
   You are at a turn, the tunnel continues north and east.
~
40 9 3
D0
~
~
0 0 4050
D1
~
~
0 0 4054
S
#4054
The light cave~
   You are in a cave, to south from you there is a large fire that lights
the entire cave, to the east and west tunnels leads off.
~
40 8 2
D1
~
~
0 0 4055
D2
~
~
0 0 4056
D3
~
~
0 0 4053
S
#4055
The maze~
   You are in a maze of small damp tunnels. Only exit is west to a 
light cave.
~
40 9 3
D3
~
~
0 0 4054
S
#4056
The light cave~
   You are in a light cave, a large fire in front of you lights the room.
The cave continues to the north and south.
~
40 8 2
D0
~
~
0 0 4054
D2
~
~
0 0 4061
E
fire~
Well, errh - It looks somehow quite warm..!
~
S
#4057
The maze~
   You are in a maze of small damp tunnels. Exits leads both north
and south.
~
40 9 3
D0
~
~
0 0 4055
D2
~
~
0 0 4062
S
#4058
The maze~
   You are in a maze of small damp tunnels. Exits leads west and south.
~
40 9 3
D2
~
~
0 0 4063
D3
~
~
0 0 4057
S
#4059
The tunnel~
   You are in a tunnel, only exit is to the east. You sense that the
tunnel leads slightly down.
~
40 13 3
D1
~
~
0 0 4060
S
#4060
The tunnel~
   You are in a small tunnel, to the west the tunnel continues and 
to the east you see some light.
~
40 9 3
D1
~
~
0 0 4061
D3
~
~
0 0 4059
S
#4061
The light cave~
   You are in the south end of a light cave, tunnels leads of to the
south and west.
~
40 8 2
D0
~
~
0 0 4056
D2
~
~
0 0 4065
D3
~
~
0 0 4060
S
#4062
The maze~
   You are in a maze of small damp tunnels. Exits leads east and west.
~
40 9 3
D1
~
~
0 0 4063
D3
~
~
0 0 4061
S
#4063
The maze~
   You are in a maze of small damp tunnels. Exits leads north and east.
~
40 9 3
D0
~
~
0 0 4054
D1
~
~
0 0 4064
S
#4064
The tunnel~
   You are in a tunnel, only exit is west - Only exit, well there is 
also a hole in the ceiling.
~
40 9 3
D3
~
~
0 0 4063
D4
~
~
0 0 4020
S
#4065
The maze~
   You are in a maze of small damp tunnels. The tunnel continues east.
To the north there is a light cave.
~
40 9 3
D0
~
~
0 0 4061
D1
~
~
0 0 4066
S
#4066
The maze~
   You are in a maze of small damp tunnels. Exits leads east and
north. To the south is a large cave.
~
40 9 3
D0
~
~
0 0 4062
D1
~
~
0 0 4067
D2
~
~
0 0 4069
S
#4067
The maze~
   You are in a maze of small damp tunnels. Exits leads west and
north.
~
40 9 3
D0
~
~
0 0 4063
D3
~
~
0 0 4066
S
#4068
The large cave~
   You are in the northwest end of a large cave.
~
40 9 2
D1
~
~
0 0 4069
D2
~
~
0 0 4070
S
#4069
The large cave~
   You are in the northeast end of a large cave. To the north the
is a small damp tunnel.
~
40 9 2
D0
~
~
0 0 4066
D2
~
~
0 0 4071
D3
~
~
0 0 4068
S
#4070
The large cave~
   You are in the southwest end of a large cave.
~
40 9 2
D0
~
~
0 0 4068
D1
~
~
0 0 4071
S
#4071
The large cave~
   You are in the southeast end of a large cave. To the east you
notice a small tunnel.
~
40 9 2
D0
~
~
0 0 4069
D1
~
~
0 0 4072
D3
~
~
0 0 4070
S
#4072
The tunnel~
   You are in a narrow tunnel, which leads both to the east and the
south. There is also an exit towards the west, where you see a large
cave.
~
40 9 3
D1
~
~
0 0 4073
D2
~
~
0 0 4074
D3
~
~
0 0 4071
S
#4073
End of tunnel~
   The tunnel stops here. There is no other exits than the one you
came from.
~
40 9 3
D3
~
~
0 0 4072
S
#4074
The hole~
   You are at a small hole in the floor, you can either leave north
or try your luck and leave down into the unknown!
~
40 9 3
D0
~
~
0 0 4072
D5
~
~
0 0 -1
S
#4100
The tunnel~
   Suddenly you feel that the tunnel leads slightly down.. The only 
exit is to the west, and it leads down..
~
41 13 3
D3
~
~
0 0 4101
S
#4101
The long tunnel~
   You are in a long east-west leading tunnel. The tunnel is quite
wide at this point.
~
41 9 3
D1
~
~
0 0 4100
D3
~
~
0 0 4102
S
#4102
The long tunnel~
   You are in a long east-west leading tunnel. The tunnel becomes
narrow to the west.
~
41 9 3
D1
~
~
0 0 4101
D3
~
~
0 0 4103
S
#4103
The long tunnel~
   You are in a long east-west leading tunnel. The tunnel is quite
narrow at this point. You notice a small hole leading south.
~
41 9 3
D1
~
~
0 0 4102
D2
~
~
0 0 4106
D3
~
~
0 0 4104
S
#4104
The long tunnel~
   You are in a long east-west leading tunnel. The tunnel starts sloping
down towards the west.
~
41 9 3
D1
~
~
0 0 4103
D3
~
~
0 0 -1
S
#4105
The golden cave~
   You are in a giant cave, all the walls are shining with a soft golden
light. The cave continues to the south and west.
~
41 8 1
D2
~
~
0 0 4108
D3
~
~
0 0 4106
E
light gold golden~
It looks good, but a closer look reveals that it has no value.
~
S
#4106
The golden cave~
   This is a giant cave, all the walls are shining with a soft golden
light. The cave continues to the south and east, to the north i a narrow
tunnel.
~
41 8 1
D0
~
~
0 0 4103
D1
~
~
0 0 4105
D2
~
~
0 0 4109
E
light gold golden~
It looks good, but a closer look reveals that it has no value.
~
S
#4107
The passage~
   This is a small passage, it leads south, to the east is a golden
cave.
~
41 9 3
D2
~
~
0 0 4113
D3
~
~
0 0 4108
S
#4108
The golden cave~
   You are in a giant cave, all the walls are shining with a soft golden
light. The cave continues to the north and west, east from you there is
a small passage.
~
41 8 1
D0
~
~
0 0 4105
D1
~
~
0 0 4107
D3
~
~
0 0 4109
E
light gold golden~
It looks good, but as you look closely you notice that it has no value.
~
S
#4109
The golden cave~
   You are in a giant cave, all the walls are shining with a soft golden
light. The cave continues to the south, east and north.
~
41 8 1
D0
~
~
0 0 4106
D1
~
~
0 0 4108
D2
~
~
0 0 4114
E
light gold golden~
It looks good, but as you look closely you notice that it has no value.
~
S
#4110
The hole~
   You are standing by a large hole in the floor, when you looks down
into the darkness you feel frightened.
~
41 13 3
D3
~
~
0 0 4111
D5
~
~
0 0 -1
S
#4111
The tunnel~
   You are in a small tunnel, it leads from east to the west.
~
41 9 3
D1
~
~
0 0 4110
D3
~
~
0 0 4112
S
#4112
The tunnel~
   You are in a larger tunnel, it leads from west to east.
~
41 9 3
D1
~
~
0 0 4111
D3
~
~
0 0 4113
S
#4113
The passage~
   You are in a passage that leads towards the south. To the east 
You see a tunnel.
~
41 9 3
D0
~
~
0 0 4107
D1
~
~
0 0 4112
D2
~
~
0 0 4116
S
#4114
The golden cave~
   You are in a giant cave, all the walls are shining with a soft golden
light. The cave continues to the north, to the west you see a dark 
passsage.
~
41 8 1
D0
~
~
0 0 4109
D3
~
~
0 0 4115
E
light gold golden~
It looks good, but as you look closely you notice that it has no value.
~
S
#4115
The dark passage.~
   You are in a dark passage, that leads east. In the ceiling you notice
a small hole, just big enough to pass through.
~
41 9 3
D1
~
~
0 0 4114
D4
~
~
0 0 4021
S
#4116
The passage~
   You are in a passage that leads north-south. You notice a small
light to the south.
~
41 9 3
D0
~
~
0 0 4113
D2
~
~
0 0 4120
E
light~
Well you can't see where it comes from..
~
S
#4117
The secret tunnel~
   You are in a secret tunnel that leads north, to the south you see
a small chamber.
~
41 9 3
D0
~
~
0 0 4114
D2
~
~
0 0 4122
S
#4118
The cave~
   You are in a light cave, from torches several feets abouve your
head fire lights the room. The cave continues to the west and south.
To the north a small hole leads to a tunnel.
~
41 8 1
D0
~
~
0 0 4111
D2
~
~
0 0 4123
D3
~
~
0 0 4119
S
#4119
The cave~
   You are in a light cave, from torches several feets abouve your
head fire lights the room. The cave continues to the east and south.
~
41 8 1
D1
~
~
0 0 4118
D2
~
~
0 0 4124
D3
~
~
0 0 4121
S
#4120
The passage~
   You are in a north-south leading passage. To the south you see
light.
~
40 9 3
D0
~
~
0 0 4116
D2
~
~
0 0 4125
E
light~
It nearly is enough to light the passage.
~
S
#4121
The secret tunnel~
   You are in a secret tunnel that leads west, you feel evilness
approaching you as you continue west.
~
40 9 3
D3
~
~
0 0 4122
S
#4122
The secret chamber~
   You are in a secret chamber, the room is filled with an evil
feeling.
~
40 9 3
D0
~
~
0 0 4117
S
#4123
The cave~
   You are in a light cave, from torches several feets abouve your
head fire lights the room. The cave continues to the north and west.
~
41 8 1
D0
~
~
0 0 4118
D3
~
~
0 0 4124
S
#4124
The cave~
   You are in a light cave, from torches several feets abouve your
head fire lights the room. The cave continues to the east and north.
To the west a passage leads north.
~
41 8 1
D0
~
~
0 0 4119
D1
~
~
0 0 4123
D3
~
~
0 0 4125
S
#4125
The passage~
   You are in a passage, to the east you see a cave. Light from the
cave lights up the passage. To the north the passage leads into
the darkness..
~
40 8 3
D0
~
~
0 0 4120
D1
~
~
0 0 4124
S
#5001
A long tunnel~
    You encounter some rapids as you enter this tunnel cut out of
the mountains by the river.
~
50 9 7
D1
~
~
0 0 5002
D3
~
~
0 0 3205
S
#5002
An long tunnel~
     The tunnel branches off north.
~
50 9 7
D0
~
~
0 0 5008
D1
~
~
0 0 5003
D3
~
~
0 0 5001
S
#5003
A long tunnel~
    The tunnel branches off south.
~
50 9 7
D1
~
~
0 0 5004
D2
~
~
0 0 5017
D3
~
~
0 0 5002
S
#5004
A long tunnel~
    The tunnel branches off to the south.
~
50 9 7
D1
~
~
0 0 5005
D2
~
~
0 0 5018
D3
~
~
0 0 5003
S
#5005
An underground lake~
    You are floating on a jet-black underground lake fed by dripping
water and lime from above. The tunnel continues to the east and the river
leads back west. To the north is a roughly-hewn hallway.
~
50 9 7
D0
~
~
0 0 5016
D1
~
~
0 0 5006
D2
~
~
0 0 5023
D3
~
~
0 0 5004
S
#5006
A long narrow tunnel~
     The tunnel rises sharply to the east.
~
50 9 5
D1
~
~
0 0 5007
D3
~
~
0 0 5005
S
#5007
A wide tunnel~
    The tunnel continues east and west. To the east the tunnel dives
down into a bright light.
~
50 9 5
D1
~
~
0 0 5026
D3
~
~
0 0 5006
S
#5008
Cave-in~
   You stand at the edge of a large pile of rubble created from the last
rockslide.
~
50 9 5
D2
~
~
0 0 5002
D5
You can easily slide down the rocks without getting hurt.~
~
0 0 5009
S
#5009
At the foot of the rubble~
    You are at the bottom of a large pile of rubble. A tunnel branches
off to the north and east.
~
50 9 5
D0
~
~
0 0 5010
D1
~
~
0 0 5012
D4
~
~
0 0 5008
S
#5010
Cave entrance~
     You stand in the middle of a large and beautiful cave. A path leads
deeper into the darkness.
~
50 9 5
D2
~
~
0 0 5009
D5
You look down into the cave. Bones are strwen about everywhere.~
~
0 0 5011
S
#5011
Giant cave~
    This cavern overwhelms you. The walls and ceiling seem miles away.
Bones of previous adventurers lie strewn on the cavern floor.
~
50 9 5
D4
~
~
0 0 5010
D5
~
~
0 0 5100
S
#5012
Narrow bend~
    The tunnel turns to the south and west.
~
50 9 5
D2
~
~
0 0 5013
D3
~
~
0 0 5009
S
#5013
Large cave~
    You are standing in a large cave. Many furs are spread out on the floor.
~
50 9 5
D0
~
~
0 0 5012
D1
~
~
0 0 5014
S
#5014
Damp hallway~
    The walls here are extremely damp, as well as the floor.
~
50 9 5
D1
You hear drops of water.~
~
0 0 5015
D3
~
~
0 0 5013
S
#5015
Underground pool~
    You are wading in a knee deep pool of lime-water.
~
50 9 6
D2
~
~
0 0 5016
D3
~
~
0 0 5014
S
#5016
Damp hallway~
   The walls of the tunnel are extremely damp here. You hear the faint 
sound of running water to the south.
~
50 9 5
D0
You hear drops of water.~
~
0 0 5015
D2
~
~
0 0 5005
S
#5017
Narrow crawlway~
    This crawlway is just big enough for a human to crawl through or a
halfling to walk through.
~
50 9 5
D0
~
~
0 0 5003
D1
~
~
0 0 5018
D2
You smell the fragrent odor of fungus.~
~
0 0 5019
S
#5018
Large cavern~
    You have entered a very large cavern. The rock formations would amaze
almost any dwarf.
~
50 9 5
D0
~
~
0 0 5004
D3
~
~
0 0 5017
S
#5019
Fungus patch~
    As you walk through the fungus patch, you are shot at by many millions of
spores. You can hardly breathe.
~
50 9 5
D0
~
~
0 0 5017
D1
The fragrant smell of fungus spores continues to the east~
~
0 0 5020
S
#5020
Fungus path~
    As you walk along the path, millions of spores are shot at you. You can
hardly breathe.
~
50 9 5
D2
A giant mushroom temple stands to the south.~
~
0 0 5021
D3
The fragrant smell of spores continues to the west.~
~
0 0 5019
S
#5021
Fungus temple~
   You find yourself standing inside of a giant mushroom. The inside
is decorated in the fashion of a temple.
~
50 9 5
D0
~
~
0 0 5020
D1
~
~
0 0 5022
S
#5022
Sloping passage~
    You follow a path sloping down from the fungus temple.
~
50 9 5
D2
~
~
0 0 5021
D5
~
~
0 0 5023
S
#5023
Sloping passage~
   You are on a path that gently slops up from the underground pool.
~
50 9 5
D0
You hear sounds of trickling water.~
~
0 0 5005
D4
~
~
0 0 5022
S
#5024
The Great Eastern Desert~
     A vast desert stretches for miles, the sand constantly shifting around
you. A pyramid lies to the east and a snow-capped mountain range to the 
west.
~
50 0 2
D0
Sand as far as the eye can see.~
~
0 0 5030
D1
Sand as far as the eye can see.~
~
0 0 5034
D2
Sand as far as the eye can see.~
~
0 0 5025
S
#5025
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around  
you. A pyramid lies to the east and a snow-capped mountain range to the 
west.
~
50 0 2
D0
Sand as far as the eye can see.~
~
0 0 5024
D1
Sand as far as the eye can see.~
~
0 0 5031
D2
Sand as far as the eye can see.~
~
0 0 5026
S
#5026
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around  
you. A pyramid lies to the east and a snow-capped mountain range to the
west. The hole which you tumbled out of is too high for you to reach.
~
50 0 2
D0
Sand as far as the eye can see.~
~
0 0 5025
D1
Sand as far as the eye can see.~
~
0 0 5036
D2
Sand as far as the eye can see.~
~
0 0 5027
S
#5027
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around  
you. A pyramid lies to the east and a snow-capped mountain range to the
west.
~
50 0 2
D0 
Sand as far as the eye can see.~
~
0 0 5026
D1
Sand as far as the eye can see.~
~
0 0 5033
D2
Sand as far as the eye can see.~
~
0 0 5028
S
#5028
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around  
you. A pyramid lies to the north-east and a snow-capped mountain range to
the west.
~
50 0 2
D0
Sand as far as the eye can see.~
~
0 0 5027
D1
Sand as far as the eye can see.~
~
0 0 5033
D2
Sand as far as the eye can see.~
~
0 0 5029
S
#5029
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around  
you. A pyramid lies to the north-east and a snow-capped mountain range to
the west.
~
50 0 2
D0
Sand as far as the eye can see.~
~
0 0 5028
D1
Sand as far as the eye can see.~
~
0 0 5037
D2
Sand as far as the eye can see.~
~
0 0 5044
S
#5030
A small oasis~
    You stand beside a small pool of crystal-blue water bathed in the
shade of a few scarse palm trees. To the north you see a small
encampment stopped for the day.
~
50 0 2
D0
You see three tents and some camels hitched to a stake. Shadows moving 
across the tents suggest activity.~
~
0 0 5056
D1
Sand as far as the eye can see.~
~
0 0 5036
D2
Sand as far as the eye can see.~
~
0 0 5032
D3
Sand as far as the eye can see.~
~
0 0 5025
S
#5031
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around  
you. A pyramid lies to the east.
~
50 0 2
D0
Sand as far as the eye can see.~
~
0 0 5031
D1
Sand as far as the eye can see.~
~
0 0 5031
D2
Sand as far as the eye can see.~
~
0 0 5032
D3
Sand as far as the eye can see.~
~
0 0 5024
S
#5032
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around  
you. A pyramid lies to the east.
~
50 0 2
D0
Sand as far as the eye can see.~
~
0 0 5035
D1
Sand as far as the eye can see.~
~
0 0 5036
D2
Sand as far as the eye can see.~
~
0 0 5033
D3
Sand as far as the eye can see.~
~
0 0 5032
S
#5033
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around  
you. A pyramid lies to the north-east.
~
50 0 2
D0
Sand as far as the eye can see.~
~
0 0 5037
D1
Sand as far as the eye can see.~
~
0 0 5037
D2
Sand as far as the eye can see.~
~
0 0 5043
D3
Sand as far as the eye can see.~
~
0 0 5028
S
#5034
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around  
you. A pyramid lies to the south-east.
~
50 0 2
D0
Sand as far as the eye can see.~
~
0 0 5038
D1
Sand as far as the eye can see.~
~
0 0 5071
D2
Sand as far as the eye can see.~
~
0 0 5034
D3
Sand as far as the eye can see.~
~
0 0 5035
S
#5035
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around  
you. A pyramid lies to the east, although it doesn't seem to be resting
on the ground.
~
50 0 2
D0
Sand as far as the eye can see.~
~
0 0 5039
D1
The pyramid seems to be floating about 100 meters in the air. Even from here,
you can sense a great evil residing within.~
~
0 0 5040
D2
Sand as far as the eye can see.~
~
0 0 5032
D3
Sand as far as the eye can see.~
~
0 0 5034
S
#5036
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around  
you. A pyramid lies to the north-east.
~
50 0 2
D0
Sand as far as the eye can see.~
~
0 0 5035
D1
Sand as far as the eye can see.~
~
0 0 5041
D2
Sand as far as the eye can see.~
~
0 0 5032
D3
Sand as far as the eye can see.~
~
0 0 5030
S
#5037
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around  
you. A pyramid lies to the north-east.
~
50 0 2
D0
Sand as far as the eye can see.~
~
0 0 5048
D1
Sand as far as the eye can see.~
~
0 0 5033
D2
Sand as far as the eye can see.~
~
0 0 5042
D3
Sand as far as the eye can see.~
~
0 0 5033
S
#5038
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around  
you. A pyramid lies to the south.
~
50 0 2
D0
Sand as far as the eye can see.~
~
0 0 5046
D1
Sand as far as the eye can see.~
~
0 0 5045
D2
Sand as far as the eye can see.~
~
0 0 5040
D3
Sand as far as the eye can see.~
~
0 0 5034
S
#5039
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around  
you. A pyramid lies to the south.
~
50 0 2
D0
Sand as far as the eye can see.~
~
0 0 5046
D1
Sand as far as the eye can see.~
~
0 0 5039
D2
Sand as far as the eye can see.~
~
0 0 5048
D3
Sand as far as the eye can see.~
~
0 0 5039
S
#5040
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around  
you. You are standing below a gigantic pyramid floating about 100 meters
above the ground. To your left hangs a rope which leads straight up to
the massive structure. From here you can sense the great evil which resides 
within.
~
50 0 2
D0
Sand as far as the eye can see.~
~
0 0 5036
D1
Sand as far as the eye can see.~
~
0 0 5049
D2
Sand as far as the eye can see.~
~ 
0 0 5041
D3
Sand as far as the eye can see.~
~
0 0 5043
D4
The magic rope leads up to a hole in the base of the pyramid.~
~
0 0 5040
S
#5041
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around  
you. A pyramid lies to the north.
~
50 0 2
D0
The pyramid seems to be floating about 100 meters above the desert. Even from
here you can sense the great evil within.~
~
0 0 5040
D1
Sand as far as the eye can see.~
~
0 0 5048
D2
Sand as far as the eye can see.~
~
0 0 5041
D3
Sand as far as the eye can see.~
~
0 0 5037
S
#5042
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around  
you. A pyramid lies to the north.
~
50 0 2
D0
Sand as far as the eye can see.~
~
0 0 5049
D1
Sand as far as the eye can see.~
~
0 0 5055
D2
Sand as far as the eye can see.~
~
0 0 5043
D3
Sand as far as the eye can see.~
~
0 0 5041
S
#5043
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around  
you. A pyramid lies to the north.
~
50 0 2
D0
Sand as far as the eye can see.~
~
0 0 5042
D1
Sand as far as the eye can see.~
~
0 0 5055
D2
Sand as far as the eye can see.~
~
0 0 5044
D3
Sand as far as the eye can see.~
~
0 0 5033
S
#5044
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around  
you. A pyramid lies to the north and a ruined city to the west.
~
50 0 2
D0
Sand as far as the eye can see.~
~
0 0 5050
D1
Sand as far as the eye can see.~
~
0 0 5055
D2
Sand as far as the eye can see.~
~
0 0 5029
D3
Sand as far as the eye can see.~
~
0 0 5200
S
#5045
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around  
you. A pyramid lies to the south.
~
50 0 2
D0
Sand as far as the eye can see.~
~
0 0 5045
D1
Sand as far as the eye can see.~
~
0 0 5052
D2
Sand as far as the eye can see.~
~
0 0 5045
D3
Sand as far as the eye can see.~
~
0 0 5038
S
#5046
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around  
you. A pyramid lies to the south-west.
~
50 0 2
D0
Sand as far as the eye can see.~
~
0 0 5038
D1
Sand as far as the eye can see.~
~
0 0 5047
D2
Sand as far as the eye can see.~
~
0 0 5047
D3
Sand as far as the eye can see.~
~
0 0 5039
S
#5047
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around  
you. A pyramid lies to the west.
~
50 0 2
D0
Sand as far as the eye can see.~
~
0 0 5046
D1
Sand as far as the eye can see.~
~
0 0 5051
D2
Sand as far as the eye can see.~
~
0 0 5053
D3
The pyramid seems to be floating about 100 meters above the desert. Even from
here you can sense an evil presence within.~
~
0 0 5040
S
#5048
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around  
you. A pyramid lies to the west.
~
50 0 2
D0
Sand as far as the eye can see.~
~
0 0 5039
D1
Sand as far as the eye can see.~
~
0 0 5048
D2
Sand as far as the eye can see.~
~
0 0 5053
D3
Sand as far as the eye can see.~
~
0 0 5041
S
#5049
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around  
you. A pyramid lies to the north-west.
~
50 0 2
D0
Sand as far as the eye can see.~
~
0 0 5053
D1
Sand as far as the eye can see.~
~
0 0 5054
D2
Sand as far as the eye can see.~
~
0 0 5050
D3
Sand as far as the eye can see.~
~
0 0 5042
S
#5050
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around  
you. A pyramid lies to the north.
~
50 0 2
D0
Sand as far as the eye can see.~
~
0 0 5050
D1
Sand as far as the eye can see.~
~
0 0 5054
D2
Sand as far as the eye can see.~
~
0 0 5044
D3
Sand as far as the eye can see.~
~
0 0 5042
S
#5051
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around  
you. A pyramid lies to the south-west and a deep canyon to the east.
~
50 0 2
D0
Sand as far as the eye can see.~
~
0 0 5051
D2
Sand as far as the eye can see.~
~
0 0 5052
D3
Sand as far as the eye can see.~
~
0 0 5047
S
#5052
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around  
you. A pyramid lies to the south-west and a deep canyon to the east. Just
below you can make out a tiny ledge.
~
50 0 2
D0
Sand as far as the eye can see.~
~
0 0 5051
D2
Sand as far as the eye can see.~
~
0 0 5053
D3
Sand as far as the eye can see.~
~
0 0 5045
D5
~
~
0 0 5063
S
#5053
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around  
you. A pyramid lies to the west and a deep canyon to the east.
~
50 0 2
D0
Sand as far as the eye can see.~
~
0 0 5052
D1
A rickety rope bridge stretches across the canyon...it doesn't look too safe.~
~
0 0 5062
D2
Sand as far as the eye can see.~
~
0 0 5054
D3
Sand as far as the eye can see.~
~
0 0 5049
S
#5054
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around  
you. A pyramid lies to the west and a deep canyon to the east.
~
50 0 2
D0
Sand as far as the eye can see.~
~
0 0 5053
D2
Sand as far as the eye can see.~
~
0 0 5055
D3
Sand as far as the eye can see.~
~
0 0 5050
S
#5055
The Great Eastern Desert~
    A vast desert stretches for miles, the sands constantly shifting around  
you. A pyramid lies to the north-west and a deep canyon to the east.
~
50 0 2
D0
Sand as far as the eye can see.~
~
0 0 5054
D2
Sand as far as the eye can see.~
~
0 0 5055
D3
Sand as far as the eye can see.~
~
0 0 5043
S
#5056
A nomad camp~
    This small group of desert nomads has stopped for the day to rest
and refresh themselves beside this beautiful oasis. Three tents and some
camels make up the party. From within two of the tents you hear muffled
voices, obviously surprised at your visit.
~
50 128 2
D0
Some camels are tied up to a mass of stakes plugged into the ground.~
~
0 0 5058
D1
You see inside one of the tents a huddled mass of people, probably slaves.~
~
0 0 5057
D2
Sand as far as the eye can see.~
~
0 0 5030
D3
Sand as far as the eye can see.~
~
0 0 5025
S
#5057
Inside a small tent~
    This is a small and simple tent with few possessions in sight. Lying
here and there are young-looking men and women, possibly slaves to the
leader of this band.
~
50 128 2
D3
You see the center of the nomad camp.~
~
0 0 5056
S
#5058
Beside the camels~
    Here stand about ten camels, all hitched to some stakes plugged into 
the ground. To the east you see a small tent while to the north you see a 
larger, fancier tent.
~
50 128 2
D0
This tent seems to be the temporary abode of the nomad leader. You make a
mental note to visit it before you leave.~
~
0 0 5060
D1
In this tent there are very large men, all carrying weapons.~
~
0 0 5059
D2
You see the center of the nomad camp.~
~
0 0 5056
D3
Sand as far as the eye can see.~
~
0 0 5024
S
#5059
The warrior's tent.~
     This tent has a few furnishings, but mainly it holds the band's 
protectors. They all stare at you coldly as you enter.
~
50 128 2
D3
Outside you see some peaceful camels.~
~
0 0 5058
S
#5060
The main tent~
     This tent is as lavishly decorated on the inside as it is on the
outside. A fancy carpet lies on the sand and numerous baskets line the
walls.
~
50 128 2
D1
~
~
0 0 5061
D2
You see some peaceful camels.~
~
0 0 5058
S
#5061
The main tent~
     This is where the leader of this band of nomads resides. He is 
definitely rich as you inspect the tapestries, baskets, and a few
paintings as well.
~
50 128 2
D3
You see the entrance to this tent.~
~
0 0 5060
S
#5062
The rickety rope bridge.~
     You carefully begin to walk across the bridge, but suddenly the rope
breaks and you fall...
                     ...and fall
                           and fall
                              and fall
                                    ...to your death on the rocks below.

But luckily, you are saved by the gods..
~
50 0 5
D3
~
~
0 0 5053
S
#5063
The wind-swept ledge~
    Being very careful not to lose your balance, you look around and
find that this canyon is about a half a kilometer deep. To the west is
a dark cave leading under the desert sands and above you a rope bridge
spans the gap.
~
50 0 5
D3
~
~
0 0 5064
D4
The desert sands blow down in your face.~
~
0 0 5052
S
#5064
The cavemouth~
   The air in here is MUCH cooler than outside. From the west you hear 
strange sounds, but can see nothing. The cave slopes down into the 
darkness.
~
50 9 5
D1
Outside is lighter and very windy.~
~
0 0 5063
D3
~
~
0 0 5065
S
#5065
The mysterious lair.~
    You have stumbled upon the home of something. From the treasure
haphazardly strewn about and the rotting carcases, you would guess that
this is a dragon's lair. As to what type, you can't really say. The cave
narrows out into a tunnel to the west.
~
50 137 5
D1
~
~
0 0 5064
D3
~
~
0 0 5066
S
#5066
A wide tunnel~
    This tunnel seems to go on forever into the darkness. You carefully
feel your way along the walls.
~
50 9 5
D1
~
~
0 0 5065
D3
~
~
0 0 5067
S
#5067
A narrower tunnel~
    The tunnel becomes very narrow and you fight to squeeze your way through.
The floor seems to level off a little.
~
50 9 5
D1
~
~
0 0 5066
D2
~
~
0 0 5068
S
#5068
A narrow crack~
     This part of the tunnel is the hardest to move through as the walls
move in to meet you.
~
50 9 5
D0
~
~
0 0 5067
D3
~
~
0 0 5069
S
#5069
A small cavern.~
     It is dark and damp and bats hang from the ceiling. A narrow crack is
in the east wall. The floor now slopes upwards.
~
50 9 5
D0
~
~
0 0 5070
D1
~
~
0 0 5068
S
#5070
A small shaft~
     From within this shaft you can see a narrow hole in the roof just
large enough for one person. Back east is the cavern.
~
50 9 5
D2
~
~
0 0 5068
D4
~
~
0 0 5009
S
#5071
The Great Eastern Desert~
     A vast desert stretches for miles, the sands constantly shifting around 
you. You are standing below a gigantic pyramid floating about 100 meters
above the ground. To your left hangs a rope which leads straight up to
the massive structure. From here you can sense the great evil which resides
within.
~
50 0 5
D0
Sand as far as the eye can see.~
~
0 0 5036
D1
Sand as far as the eye can see.~
~
0 0 5049
D2
Sand as far as the eye can see.~
~
0 0 5048
D3
Sand as far as the eye can see.~
~
0 0 5032
D4
The rope leads up to a hole in the pyramid. A shadowy figure hovers over
the rope looking down at you.~
~
0 0 5072
S
#5072
Hanging on the rope~
    About half way up the rope you feel it begin to shake and shudder.
You desperately try to shimmy back down the rope, but it unravels and...

                               SNAP!!!!!

As you plummit to the ground, you look up to see a shadowy figure in the
pyramid grinning an evil grin and brandishing a shiny dagger.
~
50 2 5
D5
A looooong way down.~
~
0 0 5071
S
#5100
City Entrance~
     You are at the entrance to a small underground city. A great adamantite
gate lies open to the west allowing entrance into the city.
~
51 9 0
D3
A huge gate opens to the west allowing enrance into the city.~
gate~
0 0 5101
E
gate~
A large adamantite gate with giant spider shaped emblems stands here.~
S
#5101
City street~
     You walk along a highly ornate street going north-south. A large gate
lies to the east while a building lies to the west.
~
51 9 0
D0
~
~
0 0 5123
D1
~
~
0 0 5100
D2
~
~
0 0 5102
D3
~
~
0 0 5122
S
#5102
City street~
     You walk along a highly ornate citystreet going north and west.
~
51 9 0
D0
~
~
0 0 5101
D3
~
~
0 0 5103
S
#5103
City street~
     You walk along a highly ornate citystreet going east-west. A large house
stands to the south.
~
51 9 0 
D1
~
~
0 0 5102
D2
~
~
0 0 5104
D3
~
~
0 0 5106
S
#5104
3rd House~
     You stand inside the 3rd house of the city; it is fairly well decorated
by drow standards having a few statues, murals and such. A door leads to the 
south.
~
51 9 0
D0
~
~
0 0 5103
D2
~
~
1 -1 5105
S
#5105
Throne Room~
     The throne room of the 3rd house is about as decorated as the inner
courtyard except with a blood covered altar in the center of the room.
~
51 9 0
D0
~
~
1 -1 5104
S
#5106
City street~
     You walk along a highly ornate citystreet going east-west. To the north
is a large building.
~
51 9 0
D0
~
~
0 0 5118
D1
~
~
0 0 5103
D3
~
~
0 0 5107
S
#5107
City street~
     You walk along a highly ornate citystreet leading north and east. To the
south is an extremely large house.
~
51 9 0
D0
~
~
0 0 5110
D1
~
~
0 0 5106
D2
~
~
0 0 5108
S
#5108
2nd House~
     You stand inside the 2nd house of the city. The room is highly decorated
with statues of spiders and murals everywhere.
~
51 9 0
D0
~
~
0 0 5107
D3
~
~
1 -1 5109
S
#5109
Throne Room~
     The throne room of the 2nd house is just a little more decorative than
the inner courtyard having an altar in the center of the room.
~
51 9 0
D1
~
~
1 -1 5108
S
#5110
Main Gate~
     You are at the entrance to the 1st house of the city. A large gate, almost
as big and elegant as the one at the entrance to the city, stands here.
~
51 9 0
D0
~
~
0 0 5114
D2
~
~
0 0 5107
D3
A large gate lies to the west.~
gate~
1 -1 5111
S
#5111
1st House~
     You stand in the inner courtyard of the 1st and largest house in the city.
The room is extremely large and decorative. Mural and paintings hang on the 
walls depicting some battles and a spider queen.
~
51 9 0
D1
~
~
1 -1 5110
D3
~
~
0 0 5112
S
#5112
Throne Room~
     The throne room of the 1st house is in one word...awesome. It is so
horrifying it is almost beautiful.
~
51 9 0
D0
~
~
1 -1 5113
D1
~
~
0 0 5111
S
#5113
Main Chamber~
     This is the council chamber for the Matron Mother herself. A huge table
and chairs surrounding it sits in the center of the room.
~
51 9 0
D2
~
~
1 -1 5112
S
#5114
City street~
     You walk along a highly arnate citystreet leading north-south and east.
~
51 9 0
D0
~
~
0 0 5115
D1
~
~
0 0 5117
D2
~
~
0 0 5110
S
#5115
City street~
     You walk along a highle ornate citystreet leading south. A building is
to the west.
~
51 9 0
D2
~
~
0 0 5114
D3
~
~
1 -1 5116
S
#5116
Cleric Academy~
     This is the most lavish of the academies being that it is for the clerics.
~
51 9 0
D1
~
~
1 -1 5115
S
#5117
City street~
     You walk along a highly ornate citystreet going east-west. To the north
is a giant temple.
~
51 9 0
D0
The entrance to the temple of Lloth.~
~
1 -1 5119
D1
~
~
0 0 5121
D3
~
~
0 0 5114
S
#5118
Warrior's Academy~
     This looks more like a barracks than a school.
~
51 9 0
D2
~
~
0 0 5106
S
#5119
Entrance to the Temple of Lloth~
     The temple is the largest building in the city. Even its doors are beyond
imagination. Inside of the temple entrance, the walls are made of gold and 
adamantite.
~
51 9 0
D2
~
~
1 -1 5117
D5
~
~
0 0 5126
S
#5120
Mage's Academy~
     The mages academy is fairly well decorated see that the drow prefer magic
over physical power greatly.
~
51 9 0
D2
~
~
1 -1 5121
S
#5121
City street~
     You walk along a highly ornate citystreet going eastward. To the north is
a building.
~
51 9 0
D0
~
~
1 -1 5120
D1
~
~
0 0 5123
D2
~
~
0 0 5122
D3
~
~
0 0 5117
S
#5122
Slave Chamber~
     The room is in shambles. Straw is strewn all about the room as beds
for the unfortunate creatures who have fallen prey to drow impirialism.
~
51 9 0
D0
~
~
0 0 5121
D1
~
~
0 0 5101
S
#5123
City street~
     You walk along a highly ornate citystreet leading west and south. To the
north is a relatively small house.
~
51 9 0
D0
~
~
1 -1 5124
D2
~
~
0 0 5101
D3
~
~
0 0 5121
S
#5124
4th house~
    You stand inside the 4th house of the city. Its inner courtyard is rather 
dull by drow standards and rather small as well.
~
51 9 0
D1
~
~
0 0 5125
D2
~
~
1 -1 5123
S
#5125
Throne Room~
     The throne room is basically similiar to the inner courtyard in regards
to decor. there is a small throne behind the altar but that is about it.
~
51 9 0
D3
~
~
0 0 5124
S
#5126
Entrance Way~
     You stand in the entrance way to the temple which opens up to the north
into a large hallway going east and west. Small statues os spiders line the
entrance way's walls.
~
51 9 0
D0
~
~
0 0 5127
D4
~
~
0 0 5119
S
#5127
Hallway~
     You are in a long hallway lined with adamantite. The walls are engraved
with pictures of elves and spiders. The hallway continues east and west. As you
look down the hallway you can make out one or two figures moving away from you.
To the north is a obsidian stairway.
~
51 9 0
D0
~
~
0 0 5135
D2
~
~
0 0 5126
D1
~
~
0 0 5128
D3
~
~
0 0 5131
S
#5128
Long Hallway~
     You are in a long hallway lined with adamantite. The walls are engraved
with pictures of elves and spiders. The hallway continues east and west. As you
look down the hallway you can make out one or two figures moving away from you.
~
51 9 0
D1
~
~
0 0 5129
D3
~
~
0 0 5127
S
#5129
Long Hallway~
     You are in a long hallway lined with adamantite. The walls are engraved
with pictures of elves and spiders. The hallway continues east and west. As you
look down the hallway you can make out one or two figures moving away from you.
To the north is a door.
~
51 9 0
D0
~
~
1 -1 5150
D1
~
~
0 0 5130
D3
~
~
0 0 5128
S
#5130
Long Hallway~
     You are in a long hallway lined with adamantite. The walls are engraved
with pictures of elves and spiders. The hallway continues east and west. As you
look down the hallway you can make out one or two figures moving away from you.
~
51 9 0
D1
~
~
0 0 5134
D3
~
~
0 0 5129
S
#5131
Long Hallway~
     You are in a long hallway lined with adamantite. The walls are engraved
with pictures of elves and spiders. The hallway continues east and west. As you
look down the hallway you can make out one or two figures moving away from you.
~
51 9 0
D1
~
~
0 0 5127
D3
~
~
0 0 5132
S
#5132
Long Hallway~
     You are in a long hallway lined with adamantite. The walls are engraved
with pictures of elves and spiders. The hallway continues east and west. As you
look down the hallway you can make out one or two figures moving away from you.
To the south is a door.
~
51 9 0
D1
~
~
0 0 5131
D2
~
~
1 -1 5133
D3
~
~
0 0 5134
S
#5133
Warrior's Barracks~
     The room is a complete mess. None of the beds are made, clothes and other
items have been left all about the room. Well drow warriors never were known
for neatness.
~
51 9 0
D0
~
~
1 -1 5131
S
#5134
Long Hallway~
     You are in a long hallway lined with adamantite. The walls are engraved
with pictures of elves and spiders. The hallway continues east and west. As you
look down the hallway you can make out one or two figures moving away from you.
~
51 9 0
D1
~
~
0 0 5132
D3
~
~
0 0 5130
S
#5135
Grand Stairway~
     You are standing at the bottpom of a giant obsidian and adamantite 
stairway. The edges are trimmed with gold.
~
51 9 0
D2
~
~
0 0 5127
D4
~
~
0 0 5136
S
#5136
Grand Hallway~
     You are standing in the middle of a grand hallway. The walls are 
of the purest adamantite with gold trim. Mosaics line the walls.
~
51 9 0
D0
~
~
0 0 5138
D1
~
~
1 -1 5137
D5
~
~
0 0 5135
S
#5137
Mage's Barrracks~
     The mage's living quarters is rather clean with the exception of a few
used component containers. It is rather well decorated as well. Cots line the
floor for the mages to sleep on. the only door is to the west.
~
51 9 0
D3
~
~
1 -1 5136
S
#5138
Grand Hallway~
     You are walking down a grand hallway, heavily decorated with adamantite
and gold. To the north the hall goes down a flight of stairs while a door is 
too the west.
~
51 9 0
D2
~
~
0 0 5136
D3
~
~
1 -1 5139
D5
~
~
0 0 5140
S
#5139
Cleric's Barracks~
     The bed chamber is brightly decorated with spider shaped statues, murals
and the like. Large beds line the floor making this a comfortable room to live 
in.
~
51 9 0
D1
~
~
1 -1 5138
S
#5140
Grand Stairway~
     You are climbing a set of obsidian stairs surrounded by adamantite walls.
To the north are a set of large golden doors.
~
51 9 0
D0
~
~
1 -1 5141
D4
~
~
0 0 5138
S
#5141
Main Chamber~
     This is the south side of a large auditorium used for services by the
drow priestesses. In the center is a large sacrificial pit and beyond that is
an altar.
~
51 9 0
D1
~
~
0 0 5142
D2
~
~
1 -1 5140
D3
~
~
0 0 5144
S
#5142
Easternside of Chamber~
     You are on the easternside of the chamber overlooking the pit. To the east
is a door while to the north is an altar.
~
51 9 0
D0
~
~
0 0 5145
D1
~
~
1 -1 5146
D2
~
~
0 0 5141
S
#5143
Sacrificial Pit~
A you climb down into the pit thoughsands of spiders cover you tearing your
body to shreds. 
 
Lloth thanks you for your sacrifice.
~
51 6 0
S
#5144
Westernside of Chamber~
     You are on the westernside of the main chamber overlooking a sacrificial
pit. To the north is an altar.
~
51 9 0
D0
~
~
0 0 5145
D2
~
~
0 0 5141
S
#5145
The Altar~
     You are standing infront of a highly and freshly bloodstained altar. 
Engraved on the top of the altar is a giant spider witha human head. Looking 
down from the altar you see a large sacrificial pit.
~
51 9 0
D0
~
~
0 0 5148
D1
~
~
0 0 5142
D3
~
~
0 0 5144
D5
~
~
0 0 5143
S
#5146
Slave Cells~
     This is the main room to the cell chambers for the slaves to be 
sacrificed. You notice there are no guards around.
~
51 9 0
D0
~
~
1 -1 5147
D3
~
~
0 0 5142
S
#5147
Slave Pen~
     Rotten meat and breads lie about the floor while shackles hang from the 
walls. The room wreaks of death. You almost become nausious and ecide to leave
the room since you were obviously too late to save the slave.
~
51 9 0
D2
~
~
1 -1 5146
S
#5148
Dias~
     You stand upon a dias behind the altar. Above you is a enormous illusion
of a female drow turning into a giant spider and back again. There is a door 
to the west.
~
51 9 0
D2
~
~
0 0 5145
D3
~
~
1 -1 5149
S
#5149
The Treasury~
     This is obviously only a temporary storage place for the collected 
treasure being rather bare.
~
51 9 0
D1
~
~
1 -1 5148
S
#5150
Weaponsmaster's Chamber~
     This one person bedchamber is very elegant. The owner must be held in high 
to get this kind of treatment.
~
51 9 0
D2
~
~
1 -1 5129
S
#5200
The Grand Gate of Thalos~
     You stand in the archway of a gigantic stone archway. The two
steel gates have been forced open and have rusted in place. A hollow
gust of wind blows by you into the deserted, and seemingly destroyed,
city.
~
52 0 1
D1 
The desert sands stretch on for miles and miles.~
~
0 0 5044
D3
You see devastation everywhere. Houses lie in ruin and skeletons litter
the streets. You see strange beasts stalking the shadows.~
~
0 0 5201
S
#5201
Main Street~
     This was once a magificent street, but now is in total ruin. The
streets are barren and windswept and the silence is unending. To the south
You see a ruined cottage while north leads into a dark back alley. Howls
and screams echo through the deserted city.
~
52 0 1
D0
It's a dark alley.~
~
0 0 5239
D1
The entrance to the city lies this way.~
~
0 0 5200
D2
A ruined shack lies to the south.~
~
0 0 5235
D3
Main Street lies this way.~
~
0 0 5202
S
#5202
Main Street~
     This was once a magnificent street, but now is in total ruin. The
streets are barren and windswept and the silence is unending. On one
side is a collapsed house while on the other is the entrance to a large
ruined mansion. Eerie sounds echo within the mansion. Near the center of 
town you see a large domed building, relatively intact.
~
52 0 1
D0
The reminants of a store lie this way.~
~
0 0 5236
D1
~
~
0 0 5201
D2
It looks like what used to be the main building in the city.~
~
0 0 5232
D3
A withered garden path lies this way.~
~
0 0 5203
S
#5203
A garden path~
     A circular path surrounds a magnificant domed temple in the center
of the city. Flowers have withered away and the once lush trees are bare.
Vines and ivy snake up the sides of the temple and entangle themselves
around your feet. A sudden volley of howls pierces the air.
~
52 0 1
D0
The garden path continues around the building.~
~
0 0 5204
D1
This is the main street leading to the city's entrance~
~
0 0 5202
D2
The garden path continues around the building.~
~
0 0 5206
D3
Inside the temple, small patches of light shoot through each doorway as
well as a few holes in the ceiling.~
~
0 0 5250
S
#5204
A garden path~
     A circular path surrounds a magnificant domed temple in the center
of the city. Flowers have withered away and the once lush trees are bare.
Vines and ivy snake up the sides of the temple and entangle themselves
around your feet.
~
52 0 1
D0
A side street leads of to the northern half of the city.~
~
0 0 5211
D1
The garden path continues around the building.~
~
0 0 5203
D2
Inside the temple, small patches of light shoot through each doorway as
well as a few holes in the ceiling.~
~
0 0 5250
D3
The garden path continues around the building.~
~
0 0 5205
S
#5205
A garden path~
     A circular path surrounds a magificant domed temple in the center
of the city. Flowers have withered away and the once lush trees are bare.
Vines and ivy creep up the sides of the temple and entangle themselves 
around your feet.
~
52 0 1
D0
The garden path continues around the building.~
~
0 0 5204
D1
Inside the temple, small patches of light shoot through each doorway as
well as a few cracks in the ceiling.~
~
0 0 5250
D2
The garden path continues around the building.~
~
0 0 5206
D3
What looks like a market place lies this way.~
~
0 0 5207
S
#5206
A garden path~
     A circular path surrounds a magnificent domed temple in the center 
of the city. Flowers have withered away and the once lush trees are bare.
Vines and ivy creep up the sides of the temple and entangle themselves 
around your feet.
~
52 0 1
D0
Inside the temple, small patches of light shoot through each doorway as
well as a few cracks in the ceiling.~
~
0 0 5250
D1
The garden path continues around the building.~
~
0 0 5203
D2
A small side street leads to the southern half of the city.~
~
0 0 5212
D3
The garden path continues around the building.~
~
0 0 5205
S
#5207
The market place~
     You stand in the middle of a large square lined on each side with
baskets, carts, and stands of all shapes and sizes. Abandoned, these
little shops still contain some of their goods once sold to a demanding
public.
~
52 0 1
D0
A small table has been toppled over, spilling fine jewelery and gems
onto the ground.~
~
0 0 5225
D1
A small garden path encircles a large domed temple in the center of the 
city.~
~
0 0 5205
D2
Rotted remains of fruits and vegitables lie strewn about.~
~
0 0 5220
D3
The market place continues.~
~
0 0 5208
S
#5208
The market place~
     You stand at the end of the market square. Stands and carts line
each side, filled with remnants of fine foods and exquisite goods.
A small hole in the western wall of the city leads back out into the desert.
~
52 0 1
D0
Tattered carpets and ruined bales of silk sit idly by a run down stand.~
~
0 0 5222
D1
The center of the market lies this way.~
~
0 0 5207
D2
From the massive stench, this must have been a meat and poultry stand.
It lies totally bare.~
~
0 0 5217
S
#5209
A side street~
    This small side street leads east and west into back alleys while
to the south you see the temple. The incessant howling tears at your
mind.
~
52 0 1
D1
~
~
0 0 5243
D2
~
~
0 0 5210
D3
~
~
0 0 5228
S
#5210
A side street~
     You are in the common section of the city. Ruined buildings made of
clay and stone is all the view has to offer. Most of these homes are 
Nothing but piles of rubble, but some look almost safe enough to venture
into. The street continues north and south and buildings line the street.
~
52 0 1
D0
~
~
0 0 5209
D1
A small doorway leads into a partially collapsed house.~
~
1 -1 5244
D2
~
~
0 0 5211
D3
A small clay dwelling sits here.~
~
0 0 5226
S
#5211
A side street~
     This small side street leads away from the garden path to the south.
Around you stand large piles or rubble where the houses of commoners
used to be. A lone howl makes you worry greatly about your safety here.
~
52 0 1
D0
~
~
0 0 5210
D1
An unusually tall dwelling stands looming over you.~
~
0 0 5237
D2
A garden path circles around the temple.~
~
0 0 5204
D3
Here lies a small stone house with a thatched roof.~
~
0 0 5227
S
#5212
A side street~
    This small side street leads south away from the temple into the
business section of town. The destruction that leveled this city was not
biased; these important looking buildings have been almost totally
destroyed. There is a hole in the wall of a very large structure to the
east.
~
52 0 1
D0
A small garden path encircles the temple.~
~
0 0 5206
D1
This possibly could be the city hall.~
~
0 0 5232
D2
~
~
0 0 5213
D3
Inside the building you see long pieces of metal, an oven, and some
anvils.~
~
0 0 5221
S
#5213
A side street~
     This small side street is lined with the remains of once great
buildings. To the north is a dark, forboding structure while to the
south lies the entrance to a small tavern. The street continues north
and south.
~
52 0 1
D0
~
~
0 0 5212
D1
>From the looks of it, this was once a two story abode. The entire second
floor has collapsed leaving a very little part of the bar still free
from debris.~
~
0 0 5230
D2
~
~
0 0 5214
D3
This seems to be the only guild house in the entire city. It's dark nature
makes you wonder about its' origins.~
~
0 0 5219
S
#5214
A side street~
    You are at the end of a long street leading to the center of the city.
A long dark alley runs east and west.
~
52 0 1
D0
~
~
0 0 5213
D1
~
~
0 0 5229
D3
~
~
0 0 5218
S
#5215
Under a ruined watchtower~
     You stand at the base of a tall watchtower built to protect the city
from invaders. From the looks of things, it did not do a good job.
~
52 0 1
D0
~
~
0 0 5216
D1
~
~
0 0 5218
D4
~
~
0 0 5247
S
#5216
A back alley~
    This alley leads to the rear of what used to be a meat stand. You wince
at the stench. South is one of the city watchtowers.
~
52 0 1
D0
You see the back-side of the market place meat stand.~
~
0 0 5217
D2
A tall watchtower stands a silent vigel over the city.~
~
0 0 5215
S
#5217
The meat stand~
    A large stand has been set up here with metal hooks and wooden racks
in the background. Hanging on the hooks are very small scraps of meat
and other game. This stand is relatively empty, and a sudden burst of
howling and screaming makes you realize why this is so.
~
52 0 1
D0
The market place lies this way.~
~
0 0 5208
D1
This is a cart full of rotted vegitables and fruits.~
~
0 0 5220
D2
~
~
0 0 5216
S
#5218
A back alley~
     A narrow alley leads east to a wider street and west to one of 
the city watchtowers.
~
52 0 1
D1
A small side street greets you.~
~
0 0 5214
D3
A tall watchtower stands a silent vigel over the city.~
~
0 0 5215
S
#5219
The guild house~
     You are standing in what once was this city's ONLY guild house.
Tables and chairs have been smashed and broken weapons lie strewn about
the floor as if some massive battle had taken place here. Draped along 
the back wall is a tattered, jet-black banner with the symbol of the
Darkside set upon it.
~
52 8 1
D1
A small side street runs past the building.~
~
0 0 5213
S
#5220
The produce stand~
    A large cart sits here carrying rotted fruit and vegitables. Flys 
swarm all about what seems to be the last remaining bits of food left
in the city.
~
52 0 1
D0
The market place is deserted.~
~
0 0 5207
D3
A strong stench eminates from the meat stand next to you.~
~
0 0 5217
S
#5221
The smithy~
    In here you find tools and anvils used to make various weapons
and items. The walls have been stripped clean and only a few incomplete
pieces of armor and weaponry are left.
~
52 8 1
D1
A small side street runs past the building.~
~
0 0 5212
S
#5222
The tapestry stand~
     Tattered and torn tapestries and rugs lie heaped in piles. Fancy
robes and various articles of clothing are now just rags. You stare at 
the strange piles for a long time until a piercing howl makes you
think these might be beds.
~
52 0 1
D0
~
~
0 0 5223
D1
A fine jewelry stand lies in ruin next to you.~
~
0 0 5225
D2
The market place is deserted.~
~
0 0 5208
S
#5223
A back alley~
    A narrow alley leads north to one of the city watchtowers while
to the south there lies a market stand full of torn clothes and rugs.
~
52 0 1
D0
A tall watchtower stands a silent vigel over the city.~
~
0 0 5224
D2
~
~
0 0 5222
S
#5224
Under the watchtower~
    You stand under one of the city watchtowers built to protect
the city from invaders. Obviously, it failed.
~
52 0 1
D1
~
~
0 0 5228
D2
~
~
0 0 5223
D4
Above you looms a tall watchtower.~
~
0 0 5246
S
#5225
The jewelery stand~
    A table has been tipped over, spilling fine jewelery and gems
across the market place. Most of these trinkets are battered and 
tarnished and few would have any value anymore.
~
52 0 1
D2
The market place is deserted.~
~
0 0 5207
D3
Next to you is a stand full of ruined clothes and rugs.~
~
0 0 5222
S
#5226
A ruined clay dwelling~
    This was once a very plain house with nothing more than a few chairs
and a bed. A cold fireplace suggests that the city has been abandoned
for quite a while. Almost nothing remains of this humble abode.
~
52 8 1
D1
Outside is a small side street.~
~
0 0 5210
S
#5227
A collapsed stone dwelling~
     This small house has completely collapsed upon itself leaving piles
of debris here and there. A few rafters still stand with thatched straw
hanging down and a hot wind gusts through the hollow dwelling.
~
52 0 1
D1
A small side street runs past the house.~
~
0 0 5211
S
#5228
A back alley~
    A narrow alley leads east to one of the city watchtowers and west to
a small side street.
~
52 0 1
D1
~
~
0 0 5209
D3
~
~
0 0 5224
S
#5229
An abandoned shop~
     From the outside this place looks like an ordinary pile of rubble,
but inside these cramped quarters you discover what used to be a shop
filled with armor, weapons, and various other goods. A small sign flutters
in the wind.
~
52 8 1
D3
A small side street runs past the shop.~
~
0 0 5214
S
#5230
The Tavern of the Sun~
     A glorious place in it's prime, this tavern now lies in ruin; tables
and chairs are broken scattered, bottles and glasses shattered, and
a small performance stage crushed. Musical instruments and personal
belongings lie under the rubble, but the people they once belonged to are 
not with them. Looking up you see that the entire second floor and roof 
has fallen in, leaving a gaping hole above.
~
52 0 1
D3
A small side street runs past the tavern.~
~
0 0 5213
S
#5231
South wing of the city hall~
     You stand in a large room attached to this end of the hallway which 
leads back north to the reception area. Pedistals and columns have fallen
and most of the valuable items have been taken, leaving worthless debris.
A few chairs have survived, as well as a large curved desk. To the east
is a vine-covered archway leading out into a private courtyard.
~
52 8 1
D0
The long hallway leads back to the main reception area of the city hall.~
~
0 0 5232
D1
~
~
0 0 5234
S
#5232
The city hall~
     This is the main reception area of Thalos' city hall. The walls have
been charred and scored massively and debris is spread from wall to wall.
A large gaping hole in the west wall allows you to see out to one of
the city's side streets. Obviously no one will be seeing you through today. 
Hallways lead south and east.
~
52 8 1
D0
Main street runs past the city hall.~
~
0 0 5202
D1
A hallway leads to the east wing of the city hall.~
~
0 0 5233
D2
A hallway leads to the south wing of the city hall.~
~
0 0 5231
D3
~
~
0 0 5212
S
#5233 
East wing of the city hall~
    Here lies the remnants of a fancy office, possibly the mayor's. A few
withered plants and broken pieces of furniture make this place anything
but fancy, though. The only thing remaining intact here is a large
glass cabinet. A long hallway leads west back to the reception area and
an ivy-covered archway leads south into a private courtyard.
~
52 8 1
D2
~
~
0 0 5234
D3
~
~
0 0 5232
S
#5234
The private gardens and courtyard of Thalos~
     What a shame that this mass destruction also touched this once
beautiful place. The temple's garden path has nothing on this garden.
Flowers and trees have been smashed into the ground and lawn benches
thrown through walls. A large marble fountain in the center of the
courtyard still stands, though, defying any attempts to destroy its
beauty. Above stands the reminants of one of the watchtowers. Archways 
north and west lead back into the city hall.
~
52 0 1
D0
~
~
0 0 5233
D3
~
~
0 0 5231
S
#5235
A small guard house~
    This was once the barracks for Thalos' cityguards. Now just an empty
shell, this small shack still stands guarding the entrance both to the
city and to the city hall.
~
52 0 1
D0
Main street runs by this building.~
~
0 0 5201
S
#5236
A collapsed home~
    All that's left of this house is a few scattered piles of rubble
and a very large blast crater. Obviously someone or something important 
was once housed here. A shrieking howl chills your blood.
~
52 0 1
D2
Main street runs past this ruined home.~
~
0 0 5202
S
#5237
A tall dwelling~
     This seems to be the tallest structure remaining in the city. At
one time this could have been an inn of some sort, but now it's just
a mess. The back wall as been completely knocked down revealing an 
entrance into another building through yet another collapsed wall.
Between the two buildings are a few blast craters and boulders. An old
set of wooden steps leads up to a creaking second floor.
~
52 8 1
D1
~
~
0 0 5238
D3
A small side street winds past the dwelling.~
~
0 0 5211
D4
The stairs and even the entire second floor itself looks very unsafe
for travel. Gusts of wind make them creak and shudder.~
~
0 0 5245
S
#5238
A small shack~
    This cramped dwelling could not have housed more than one person. Now
with the back wall missing, it could hold many more. Looking around you
find broken shelves and workbenches with various vials and pouches spilling
contents all across the floor. This was possibly the magic shop of the
city. The doorway to the east is blocked, making the only exit back west.
~
52 8 1
D3
~
~
0 0 5237
S
#5239
A back alley~
    A narrow back alley goes south to main street and north towards
a watchtower. A mass of howls catches you of guard.
~
52 0 1
D0
~
~
0 0 5240
D2
Main street runs past here.~
~
0 0 5201
S
#5240
A back alley~
    A narrow back alley leads north to one of the city watchtowers
and south towards main street. To the west is a doorway to a small
house blocked by debris.
~
52 0 1
D0
A tall watchtower stands a silent vigil over the city.~
~
0 0 5241
D2
~
~
0 0 5239
S
#5241
Under a watchtower~
    You stand under a tall watchtower. Narrow back alleys lead west and
south and a very weak looking ladder leads up into the tower.
~
52 0 1
D2
~
~
0 0 5240
D3
~
~
0 0 5243
D4
Winds howl high above your head in the tower above.~
~
0 0 5248
S
#5242
A bath house~
    This was once the bath house for the commoners of the city. Hot
steamy water still wells up from a hole in the floor. Obviously there
is a hot spring located under the city (making the decision to put
a city here seem much more reasonable). Closer inspection of the water
yields a dead body floating around in it, skin melted away from months
of floating in there. The west wall has collapsed revealing another
collapsed house.
~
52 8 1
D0
~
~
0 0 5243
D3
The wall has collapsed on the adjoining house, creating a new opening
in it.~
~
0 0 5244
S
#5243
A back alley~
    A narrow back alley leads west to a small side street and east to one 
of the city watchtowers. Great amounts of steam issue forth from the
building to the south.
~
52 0 1
D1
A watchtower stands a silent vigil over the city.~
~
0 0 5241
D2
~
~
0 0 5242
D3
A side street runs by here.~
~
0 0 5209
S
#5244
An upright house~
    This home is practically the only one around that is still standing.
Except for the massive hole in the east wall, evrything else looks
intact, including the windows. Great amounts of steam issue forth from
the hole in the east wall.
~
52 8 1
D1
~
~
0 0 5242
D3
A small side street runs past the house.~
~
0 0 5210
S
#5245
On the second floor~
     The minute you step off onto this floor you realize it was a mistake.
The old rotted floorboards suddenly give way and you fall down, impaling
yourself on jagged boards below.
~
52 2 1
S
#5246
The north-west watchtower~
     You stand atop one of the city watchtowers. The view is magnificent
from here and you can see all the way to the western mountains. No wonder
this place stood for so long.
~
52 0 1
D5
The city lies below.~
~
0 0 5224
S
#5247
The south-west watchtower~
     You stand atop one of the city watchtowers. The view is magnificant
from here and you can see all the way to the western mountains. To the
south the desert stretches to the horizon. No wonder this place stood
for so long.
~
52 0 1
D5
The city lies below.~
~
0 0 5215
S
#5248
The north-east watchtower~
    You stand atop one of the city watchtowers. The view is magnificant
from here and you can see a great floating pyramid to the north-east.
Desert sand stretches to the horizon. No wonder this place stood for so
long.
~
52 4 1
D5
The city lies below.~
~
0 0 5249
S
#5249
Under a watchtower~
    As you desend the ladder, the rotted rungs break sending you quickly
to your demise far below on the city street. Splat.
~
52 2 1
S
#5250
The Temple of Thalos~
    You stand within one of the most holy places in the realm. This
stunning, domed temple once housed the city's worshippers en masse. 
Unfortunately, it succumbed to the destruction brought on this city.
Long benches lie toppled and the altar desecrated. Large chunks of stone
have fallen from the walls and roof, sending sunlight streaming in on
you. A few books lie about, conveying to you a holy message in a
strange tongue. 
     Wind gusts through the four archways and howls and screams can be
heard from all parts of the city.
~
52 136 1
D0
A side street leads to the northern half of the city.~
~
0 0 5204
D1
Main street leads out to the main gate of the city.~
~
0 0 5203
D2
A side street leads to the southern part of the city.~
~
0 0 5206
D3
The market place lies this way.~
~
0 0 5205
S
#6000
The edge of the forest~
You are standing at the eastern edge of a big forest.  To the east is the West
Gate of Midgaard and to the west is a narrow trail, leading in through the
forest.
~
60 4 2
D1
You see the West Gate of the City of Midgaard.
~
~
0 -1 3052
D3
You see the narrow forest trail winding westwards in between the trees.
~
~
0 -1 6001
E
trail~
The forest trail winds westwards through the trees.
~
E
tree trees~
The trees are quite tall considering most of them appear to be quite young.
On one of the trees, crude letters forming the word "Haon-Dor" have been
carved into the bark.
~
S
#6001
A trail through the light forest~
You are on a trail leading through the forest.  To the east is the forest edge
and to the west, the trail leads further into the forest.
~
60 0 3
D1
The trail continues eastwards out of the forest.
~
~
0 -1 6000
D3
You see the narrow forest trail winding westwards in between the trees.
~
~
0 -1 6002
E
trail~
The forest trail winds east-west through the trees.
~
E
tree trees~
The trees here are quite young and fresh.  They seem to accommodate many kinds
of birds, insects and other small animals.
~
E
birds insects animals~
Very cute little creatures, they seem to enjoy life.
~
S
#6002
A trail through the light forest~
You are on a narrow trail leading east and west through the forest.  To the
west, the forest gradually becomes more dense.  Paths lead north and south.
~
60 0 3
D0
A path trodden by little shoes leads north.
~
~
0 -1 1400
D1
The trail continues eastwards through the young trees.
~
~
0 -1 6001
D2
The small path leads south through the young trees.
~
~
0 -1 6011
D3
You see the narrow forest trail winding westwards into the dense forest.
~
~
0 -1 6003
E
path paths~
The narrow path is probably used by the animals living in the forest.
~
E
trail~
The forest trail winds east-west through the trees.
~
E
tree trees~
The young, slender trees look beautiful, their fresh, green leaves moving
lightly in the wind.
~
S
#6003
A trail through the dense forest~
You are on a trail leading east and west through the dense forest.  To the
east, the forest gradually seems to become lighter.
~
60 0 3
D1
The trail continues eastwards to the younger part of the forest.
~
~
0 -1 6002
D3
You see the narrow trail winding westwards through the dense forest.
~
~
0 -1 6004
E
trail~
The forest trail seems almost fragile compared to the massive trunks.
~
E
tree trees~
The dense crowns of the mature trees leave only a fraction of the sky to be
seen through the leaves.
~
S
#6004
A trail through the dense forest~
You are on a trail leading east and west through the dense forest.  To the
west, the trees are so huge and their crowns so dense that forest remains in
total darkness.  A small path leads south through the trees.
~
60 0 3
D1
The trail continues eastwards through the dense forest.
~
~
0 -1 6003
D2
The small path leads south through the trees.
~
~
0 -1 6005
D3
The narrow trail almost seems to disappear between the enourmous trunks.
~
~
0 -1 6100
E
path paths~
The narrow path is probably used by the animals living in the forest.
~
E
trail~
The forest trail seems almost fragile compared to the massive trunks.
~
E
tree trees~
The crowns of the old trees almost cut out all light.
~
S
#6005
A small path in the dense forest~
You are on a small path leading through the dense forest.  The crowns of the
old trees leave the forest in an unreal twilight illumination.  The path
continues north and south.
~
60 0 3
D0
The small path leads north through the trees.
~
~
0 -1 6004
D2
The small path leads south through the trees.
~
~
0 -1 6006
E
path paths~
The narrow path is probably used by the animals living in the forest.
~
E
tree trees~
The trees are mostly old beeches and oaks.
~
S
#6006
A small path in the dense forest~
You are on a small path leading through the dense forest.  The crowns of the
old trees leave the forest in an unreal twilight illumination.  The path
continues north and east.
~
60 0 3
D0
The small path leads north through the trees.
~
~
0 -1 6005
D1
The small path leads east through the trees.
~
~
0 -1 6007
E
path paths~
The narrow path is probably used by the animals living in the forest.
~
E
tree trees~
The trees are mostly old beeches and oaks.
~
S
#6007
An intersection in the dense forest~
You are on a small path leading through the dense forest.  The crowns of the
old trees leave the forest in an unreal twilight illumination.  The forest
gradually lightens to the east.  Paths lead east, west and south.
~
60 0 3
D1
You can barely make out a clearing to the east.
~
~
0 -1 6008
D2
The small path leads south through the trees.
~
~
0 -1 6012
D3
The small path leads west through the trees.
~
~
0 -1 6006
E
path paths~
The narrow path is probably used by the animals living in the forest.
~
E
tree trees~
The trees are mostly old beeches and oaks.
~
S
#6008
The forest clearing~
You are in a clearing in the forest.  Lots of fresh stumps of varying sizes
protrude from the ground and heavy logs are stacked neatly in a big pile
supported by stakes set into the ground.  Paths lead north, east and west.
~
60 0 3
D0
The small path leads north through the trees.
~
~
0 -1 6011
D1
The small path leads east through the trees.
~
~
0 -1 6009
D3
The small path leads west through the trees.
~
~
0 -1 6007
E
log logs~
Even though the logs have been chopped to shorter pieces, they are quite heavy
as they are fresh and still filled with sap.
~
E
path paths~
The narrow path is probably used by the animals living in the forest.
~
E
stake stakes~
The stakes keep the logs from rolling down.
~
E
stump stumps~
There are more stumps than logs and some of the stumps are partly covered in
moss.
~
E
tree trees~
The trees are mostly old beeches and oaks.
~
S
#6009
Outside a small cabin in the forest~
You are outside a small cabin built entirely from heavy logs.  There is a
wooden door to the north and small paths lead west and south through the trees.
~
60 0 3
D0
The wooden door is quite sturdy but does not appear to be equipped with a lock.
~
door wooden~
1 -1 6010
D2
The small path leads south through the dense forest.
~
~
0 -1 6014
D3
The small path leads west through the light forest.
~
~
0 -1 6008
E
cabin logs~
It looks simple but comfortable and the slender trees make the whole place seem
pretty idyllic.  It's a cabin built from logs.  Wooden logs, not system logs.
~
E
path paths~
The path is probably used by the cabin's inhabitants.
~
E
tree trees~
The trees are fairly young, not much more than a hundred years or so.
~
S
#6010
Inside the cabin~
You are inside a small one-room cabin made entirely from heavy logs.  It is
very sparsely furnished, containing only most basic housekeeping equipment,
such as a bed, a chair and a table.
~
60 8 0
D2
The wooden door leads south.
~
door wooden~
1 -1 6009
E
bed~
It is definitely not the most comfortable bed you have seen in your life.
~
E
chair~
It is made from oak and looks strong and sturdy.
~
E
table~
A heavy table that doesn't even appear to rock.
~
S
#6011
A small path through the light forest~
You are on a small path leading through the forest.  The trees are tall and
slender.  Paths lead north and south.
~
60 0 3
D0
The path leads north through the young trees.
~
~
0 -1 6002
D2
The path leads south through the young trees.
~
~
0 -1 6008
E
path paths~
The narrow path is probably used by the animals living in the forest.
~
E
tree trees~
The trees are fairly young, not much more than a hundred years or so.
~
S
#6012
An intersection in the dense forest~
You are on a small path leading through the dense forest.  The crowns of the
old trees leave the forest floor in an unreal twilight illumination.  Paths
lead north, east and south.
~
60 0 3
D0
The small path leads north through the trees.
~
~
0 -1 6007
D1
The small path leads east through the trees.
~
~
0 -1 6013
D2
The small path leads south through the trees.
~
~
0 -1 6021
E
path paths~
The narrow path is probably used by the animals living in the forest.
~
E
tree trees~
The trees are mostly old beeches and oaks.
~
S
#6013
A small path in the dense forest~
You are on a small path leading through the dense forest.  The crowns of the
old trees leave the forest in an unreal twilight illumination.  The path
continues east and west.
~
60 0 3
D1
The small path leads east through the trees.
~
~
0 -1 6014
D3
The small path leads west through the trees.
~
~
0 -1 6012
E
path paths~
The narrow path is probably used by the animals living in the forest.
~
E
tree trees~
The trees are mostly old beeches and oaks.
~
S
#6014
An intersection in the dense forest~
You are on a small path leading through the dense forest.  The forest gradually
lightens to the north.  Paths lead north, east and west.
~
60 0 3
D0
The path leads north to a lighter part of the forest.
~
~
0 -1 6009
D1
The small path leads east through the trees.
~
~
0 -1 6015
D3
The small path leads west through the trees.
~
~
0 -1 6013
E
path paths~
The narrow path is probably used by the animals living in the forest.
~
E
tree trees~
The crowns of the old trees leave the forest in an unreal twilight
illumination.
~
S
#6015
A small path in the dense forest~
You are on a small path leading through the dense forest.  The crowns of the
old trees leave the forest in an unreal twilight illumination.  The path
continues south and west.
~
60 0 3
D2
The small path leads south through the trees.
~
~
0 -1 6016
D3
The small path leads west through the trees.
~
~
0 -1 6014
E
path paths~
The narrow path is probably used by the animals living in the forest.
~
E
tree trees~
The trees are mostly old beeches and oaks.
~
S
#6016
A small path in the dense forest~
You are on a small path leading through the dense forest.  The crowns of the
old trees leave the forest in an unreal twilight illumination.  The path
continues north and south.
~
60 0 3
D0
The small path leads north through the trees.
~
~
0 -1 6015
D2
The small path leads south through the trees.
~
~
0 -1 6017
E
path paths~
The narrow path is probably used by the animals living in the forest.
~
E
tree trees~
The trees are mostly old beeches and oaks.
~
S
#6017
An intersection in the dense forest~
You are on a small path leading through the dense forest.  The forest seems to
become lighter to the west.  The path leads north, west, and east.
~
60 0 3
D0
The small path leads north through the trees.
~
~
0 -1 6016
D1
The small path ends on Tern road over there.
~
~
0 -1 3082
D3
The small path leads west through the trees to a lighter part of the forest.
~
~
0 -1 6018
E
path paths~
The narrow path is probably used by the animals living in the forest.
~
E
tree trees~
The crowns of the old trees leave the forest in an unreal twilight
illumination.
~
S
#6018
An intersection in the light forest~
You are on a small path leading through the forest.  A path leads north to a
small field and other paths lead east and west into the dense forest.
~
60 0 3
D0
The path leads north to a small, grassy field.
~
~
0 -1 6023
D1
The path leads east to a dense part of the forest.
~
~
0 -1 6017
D3
The path leads west to a dense part of the forest.
~
~
0 -1 6019
E
path paths~
The narrow path is probably used by the animals living in the forest.
~
E
tree trees~
The tall trees are young and slender, not much more than a hundred years or so.
~
S
#6019
A small path in the dense forest~
You are on a small path leading through the dense forest.  The forest seems to
become lighter to the east.  The path continues north and east.
~
60 0 3
D0
The small path leads north through the trees.
~
~
0 -1 6020
D1
The small path leads east through the trees to a lighter part of the forest.
~
~
0 -1 6018
E
path paths~
The narrow path is probably used by the animals living in the forest.
~
E
tree trees~
The crowns of the old trees leave the forest in an unreal twilight
illumination.
~
S
#6020
A small path in the dense forest~
You are on a small path leading through the dense forest.  The crowns of the
old trees leave the forest in an unreal twilight illumination.  The path
continues south and west.
~
60 0 3
D2
The small path leads south through the trees.
~
~
0 -1 6019
D3
The small path leads west through the trees.
~
~
0 -1 6021
E
path paths~
The narrow path is probably used by the animals living in the forest.
~
E
tree trees~
The trees are mostly old beeches and oaks.
~
S
#6021
A small path in the dense forest~
You are on a small path leading through the dense forest.  To the west there is
a cave entrance.  The path continues north and east.
~
60 0 3
D0
The small path leads north through the trees.
~
~
0 -1 6012
D1
The small path leads east through the trees.
~
~
0 -1 6020
D3
The cave is very dark.
~
~
0 -1 6022
E
path paths~
The narrow path is probably used by the animals living in the forest.
~
E
tree trees~
The crowns of the old trees leave the forest in an unreal twilight
illumination.
~
E
cave entrance~
The irregular opening is eight feet wide and six feet tall.  An acrid smell
emanates from within.
~
S
#6022
Inside the cave~
You are in a natural cave.  Various sorts of debris cover the stone floor,
emitting a rather unpleasant smell that makes the air thick and hard to
breathe.  The only obvious exit is east.
~
60 9 0
D1
The cave opening is to the east.
~
~
0 -1 6021
E
debris~
It consists mostly of gnawed bones mixed with small pieces of torn fur.
~
E
cave walls floor stone~
Quite uninteresting.
~
E
air smell~
Kind of transparent, but quite noticeable nevertheless.
~
S
#6023
On a small, grassy field~
You are in a small, grassy field somewhere in the forest.  The tall grass
nearly reaches your waist, and the surrounding oaks and beeches form an almost
wall-like thicket on all sides of the field.  A small path leads south through
the trees.
~
60 0 2
D2
The small path leads south in between the trees.
~
~
0 -1 6018
E
grass~
The tall grass makes a nice hiding place for animals.
~
E
path~
The narrow path is probably used by the animals living in the forest.
~
E
tree trees thicket~
The trees form a close thicket.
~
S
#6100
A narrow trail through the deep, dark forest~
You are on a narrow trail winding its way between the enormous, grey trunks.
The crowns of the trees must be very dense, as they leave the forest floor in
utter darkness.  The trail leads east and west.
~
61 9 3
D1
The narrow trail leads east to a somewhat lighter part of the forest.
~
~
0 -1 6004
D3
The narrow, dusty trail leads west through the forest.
~
~
0 -1 6101
E
trail~
The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
~
E
tree trees trunk trunks~
These ancient trees must have been here for many, many years.  It is impossible
to catch even a glimpse of anything above the lowest branches.
~
S
#6101
A narrow trail through the deep, dark forest~
You are on a dusty trail winding its way east-west between huge, ancient trees
whose grey trunks remind you of ancient pillars in a enormous, deserted hall.
To the south, a frail path leads away from the trail.
~
61 9 3
D1
The narrow, dusty trail leads east through the forest.
~
~
0 -1 6100
D2
The path leads south - away from the trail.
~
~
0 -1 6104
D3
The narrow, dusty trail leads west through the forest.
~
~
0 -1 6102
E
trail~
The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
~
E
path~
The path seems fragile and unsafe compared to the enourmous trunks that loom
around it.
~
E
tree trees trunk trunks~
These ancient trees must have been here for many, many years.  It is impossible
to catch even a glimpse of anything above the lowest branches.
~
S
#6102
A narrow trail through the deep, dark forest~
You are on a dusty trail winding its way east-west between huge, ancient trees
that stand close on all sides.  Not a sound is to be heard - everything is
ominously quiet.
~
61 9 3
D1
The narrow, dusty trail leads east through the forest.
~
~
0 -1 6101
D3
The narrow, dusty trail leads west through the forest.
~
~
0 -1 6103
E
trail~
The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
~
E
path~
The path seems fragile and unsafe compared to the enourmous trunks that loom
around it.
~
E
tree trees trunk trunks~
These ancient trees must have been here for many, many years.  It is impossible
to catch even a glimpse of anything above the lowest branches.
~
S
#6103
A narrow trail through the deep, dark forest~
You are where the dusty trail bends, as to avoid conflict with a colossal
trunk to the west.  Not a sound is to be heard - everything is ominously quiet.
The trail leads east and south and there is a small path leading off the trail
to the north.
~
61 9 3
D0
A small path leads north off the trail.
~
~
0 -1 6150
D1
The narrow, dusty trail leads east through the forest.
~
~
0 -1 6102
D2
The narrow, dusty trail leads south through the forest.
~
~
0 -1 6108
E
trail~
The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
~
E
trees trunks~
These ancient trees must have been here for many, many years.  It is impossible
to catch even a glimpse of anything above the lowest branches.
~
S
#6104
A small path in the deep, dark forest~
You are on a narrow path leading through the deep, dark forest.  You feel as if
the ancient trees observe you in watchful silence.  The path continues north
and south.
~
61 9 3
D0
The narrow path winds its way through the trees to the north.
~
~
0 -1 6101
D2
The narrow path winds its way through the trees to the south.
~
~
0 -1 6105
E
tree trees trunk trunks~
The ancient grey giants seem to observe you silently.
~
E
path~
The path seems all too frail.  One of the giant roots could probably crush it
in a single blow.
~
S
#6105
A small path in the deep, dark forest~
You are on a narrow path leading through the deep, dark forest.  Ancient grey
trees loom all around you.  The path continues north and west.
~
61 9 3
D0
The narrow path winds its way through the trees to the north.
~
~
0 -1 6104
D3
The narrow path winds its way through the trees to the west.
~
~
0 -1 6106
E
tree trees trunk trunks~
The ancient grey giants seem to observe you silently.
~
E
path~
The path seems all too frail.  One of the giant roots could probably crush it
in a single blow.
~
S
#6106
A junction in the deep, dark forest~
You are by a junction where three paths meet.  Ancient grey trees tower above
you on all sides.  Paths lead east, south and west.
~
61 9 3
D1
The narrow path winds its way through the trees to the east.
~
~
0 -1 6105
D2
The narrow path winds its way through the trees to the south.
~
~
0 -1 6117
D3
The narrow path winds its way through the trees to the west.
~
~
0 -1 6107
E
tree trees trunk trunks~
The ancient grey giants seem to observe you silently.
~
E
path paths~
The path seems all too frail.  One of the giant roots could probably crush it
in a single blow.
~
S
#6107
A small path in the deep, dark forest~
You are on a narrow path leading through the deep, dark forest.  Ancient grey
trees loom all around you.  The path continues north and east.
~
61 9 3
D0
The narrow path winds its way through the trees to the north.
~
~
0 -1 6108
D1
The narrow path winds its way through the trees to the east.
~
~
0 -1 6106
E
tree trees trunk trunks~
The ancient grey giants seem to observe you silently.
~
E
path~
The path seems all too frail.  One of the giant roots could probably crush it
in a single blow.
~
S
#6108
A narrow trail through the deep, dark forest~
You are on a dusty trail winding its way between huge, ancient trees
standing close on all sides.  The trail leads north and west and to the south,
a frail path leads away from the trail.
~
61 9 3
D0
The narrow, dusty trail leads north through the forest.
~
~
0 -1 6103
D2
The path leads south - away from the trail.
~
~
0 -1 6107
D3
The narrow, dusty trail leads west through the forest.
~
~
0 -1 6109
E
trail~
The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
~
E
path~
The path seems fragile and unsafe compared to the enourmous trunks that loom
around it.
~
E
tree trees trunk trunks~
These ancient trees must have been here for many, many years.  It is impossible
to catch even a glimpse of anything above the lowest branches.
~
S
#6109
A narrow trail through the deep, dark forest~
You are on a dusty trail winding its way east-west between huge, ancient trees
that stand close on all sides.  Not a sound is to be heard - everything is
ominously quiet.
~
61 9 3
D1
The narrow, dusty trail leads east through the forest.
~
~
0 -1 6108
D3
The narrow, dusty trail leads west through the forest.
~
~
0 -1 6110
E
trail~
The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
~
E
tree trees trunk trunks~
These ancient trees must have been here for many, many years.  It is impossible
to catch even a glimpse of anything above the lowest branches.
~
S
#6110
A narrow trail through the deep, dark forest~
You are on a dusty trail winding its way between huge, ancient trees that stand
close on all sides.  The trail leads east and south.  To the west, a narrow
path leads away from the trail.
~
61 9 3
D1
The narrow, dusty trail leads east through the forest.
~
~
0 -1 6109
D2
The narrow, dusty trail leads south through the forest.
~
~
0 -1 6111
D3
The narrow path leads west between the giant trees.
~
~
0 -1 6130
E
trail~
The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
~
E
path~
The path seems fragile and unsafe compared to the enourmous trunks that loom
around it.
~
E
tree trees trunk trunks~
Some of the trunks to the west are covered in a thin, almost transparent
substance.  It looks like small threads woven carefully together.
~
S
#6111
A narrow trail through the deep, dark forest~
You are on a dusty trail winding its way north-south between huge, ancient
trees that loom ominously above you.
~
61 9 3
D0
The narrow, dusty trail leads north through the forest.
~
~
0 -1 6110
D2
The narrow, dusty trail leads south through the forest.
~
~
0 -1 6112
E
trail~
The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
~
E
tree trees trunk trunks~
These ancient trees must have been here for many, many years.  It is impossible
to catch even a glimpse of anything above the lowest branches.
~
S
#6112
A narrow trail through the deep, dark forest~
You are on a dusty trail winding its way between huge, ancient trees
standing close on all sides.  The trail leads north and west and to the east,
a frail path leads away from the trail.
~
61 9 3
D0
The narrow, dusty trail leads north through the forest.
~
~
0 -1 6111
D1
The path leads east - away from the trail.
~
~
0 -1 6113
D3
The narrow, dusty trail leads west through the forest.
~
~
0 -1 6127
E
trail~
The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
~
E
path~
The path seems fragile and unsafe compared to the enourmous trunks that loom
around it.
~
E
tree trees trunk trunks~
These ancient trees must have been here for many, many years.  It is impossible
to catch even a glimpse of anything above the lowest branches.
~
S
#6113
A small path in the deep, dark forest~
You are on a narrow path leading through the deep, dark forest.  Ancient grey
trees loom in all directions.  The path continues south and west.
~
61 9 3
D2
The narrow path winds its way through the trees to the south.
~
~
0 -1 6114
D3
The narrow path winds its way through the trees to the west.
~
~
0 -1 6112
E
tree trees trunk trunks~
The ancient grey giants seem to observe you silently.
~
E
path~
The path seems all too frail.  One of the giant roots could probably crush it
in a single blow.
~
S
#6114
A junction in the deep, dark forest~
You are by a junction where three paths meet.  Ancient grey trees tower above
you on all sides.  Paths lead north, east and west.
~
61 9 3
D0
The narrow path winds its way through the trees to the north.
~
~
0 -1 6113
D1
The narrow path winds its way through the trees to the east.
~
~
0 -1 6115
D3
The narrow path winds its way through the trees to the west.
~
~
0 -1 6122
E
tree trees trunk trunks~
The ancient grey giants seem to observe you silently.
~
E
path paths~
The path seems all too frail.  One of the giant roots could probably crush it
in a single blow.
~
S
#6115
A small path in the deep, dark forest~
You are on a narrow path leading through the deep, dark forest.  You feel as
if the ancient trees observe you in watchful silence.  The path continues north
and west.
~
61 9 3
D0
The narrow path winds its way through the trees to the north.
~
~
0 -1 6116
D3
The narrow path winds its way through the trees to the west.
~
~
0 -1 6114
E
tree trees trunk trunks~
The ancient grey giants seem to observe you silently.
~
E
path~
The path seems all too frail.  One of the giant roots could probably crush it
in a single blow.
~
S
#6116
A small path in the deep, dark forest~
You are on a narrow path leading through the deep, dark forest.  Giant, grey
trees loom ominously on all sides.  The path continues east and south.
~
61 9 3
D1
The narrow path winds its way through the trees to the east.
~
~
0 -1 6117
D2
The narrow path winds its way through the trees to the south.
~
~
0 -1 6115
E
tree trees trunk trunks~
The ancient grey giants seem to observe you silently.
~
E
path~
The path seems all too frail.  One of the giant roots could probably crush it
in a single blow.
~
S
#6117
A junction in the deep, dark forest~
You are by a junction where three paths meet.  Ancient, grey trees seem to
observe you silently you from all sides.  Paths lead north, east and west.
~
61 9 3
D0
The narrow path winds its way through the trees to the north.
~
~
0 -1 6106
D1
The narrow path winds its way through the trees to the east.
~
~
0 -1 6118
D3
The narrow path winds its way through the trees to the west.
~
~
0 -1 6116
E
tree trees trunk trunks~
The ancient grey giants seem to observe you silently.
~
E
path paths~
The path seems all too frail.  One of the giant roots could probably crush it
in a single blow.
~
S
#6118
A small path in the deep, dark forest~
You are on a narrow path leading through the deep, dark forest.  Ancient,
grey trees loom everywhere.  The path continues south and west.
~
61 9 3
D2
The narrow path winds its way through the trees to the south.
~
~
0 -1 6119
D3
The narrow path winds its way through the trees to the west.
~
~
0 -1 6117
E
tree trees trunk trunks~
The ancient grey giants seem to observe you silently.
~
E
path~
The path seems all too frail.  One of the giant roots could probably crush it
in a single blow.
~
S
#6119
A small path in the deep, dark forest~
You are on a narrow path leading through the deep, dark forest.  Huge, ancient
trees are on all sides.  The path continues north and south.
~
61 9 3
D0
The narrow path winds its way through the trees to the north.
~
~
0 -1 6118
D2
The narrow path winds its way through the trees to the south.
~
~
0 -1 6120
E
tree trees trunk trunks~
You feel as if they are watching you.
~
E
path~
The path seems all too frail.  One of the giant roots could probably crush it
in a single blow.
~
S
#6120
On the river bank in the deep, dark forest~
You are on a narrow path leading through the deep, dark forest.  To the south a
fast river is flowing westwards through the forest.  Ancient grey trees loom on
both banks.  The path continues north and west.
~
61 9 3
D0
The narrow path winds its way through the trees to the north.
~
~
0 -1 6119
D3
The narrow path winds its way through the trees to the west.
~
~
0 -1 6121
E
river~
The river flows fast and strong.  It is black or looks so in the gloom.
~
E
bank banks tree trees trunk trunks~
The ancient crowns of trees on both banks reach together forming a dense roof
above the dark river.
~
E
path~
The path seems all too frail.  One of the giant roots could probably crush it
in a single blow.
~
S
#6121
A dead end path on the river bank in the deep, dark forest~
You are on a narrow path leading through the deep, dark forest.  The ancient
trees stand so close that the path disappears between the dusty roots.  To the
south a dark river flows from east to west.  The only exit appears to be east.
~
61 9 3
D1
The narrow path winds its way through the trees to the east.
~
~
0 -1 6120
E
river~
The river flows fast and strong.  It is black or looks so in the gloom.
~
E
bank banks tree trees trunk trunks~
The ancient crowns of trees on both banks reach together forming a dense roof
above the dark river.
~
E
path~
The path seems all too frail.  One of the giant roots could probably crush it
in a single blow.
~
S
#6122
A small path in the deep, dark forest~
You are on a narrow path leading through the deep, dark forest.  Giant, grey
trees loom ominously all around.  The path continues east and south.
~
61 9 3
D1
The narrow path winds its way through the trees to the east.
~
~
0 -1 6114
D2
The narrow path winds its way through the trees to the south.
~
~
0 -1 6123
E
tree trees trunk trunks~
The ancient grey giants seem to observe you silently.
~
E
path~
The path seems all too frail.  One of the giant roots could probably crush it
in a single blow.
~
S
#6123
A junction on the river bank in the deep, dark forest~
You are by a junction where three paths meet.  Ancient, grey trees seem to
observe you silently you from all around.  To the south a dark river flows from
east to west through the forest.  Paths lead north, east and west.
~
61 9 3
D0
The narrow path winds its way through the trees to the north.
~
~
0 -1 6122
D1
The narrow path winds its way through the trees to the east.
~
~
0 -1 6124
D3
The narrow path winds its way through the trees to the west.
~
~
0 -1 6125
E
river~
The river flows fast and strong.  It is black or looks so in the gloom.
~
E
bank banks tree trees trunk trunks~
The ancient crowns of trees on both banks reach together forming a dense roof
above the dark river.
~
E
path paths~
The path seems all too frail.  One of the giant roots could probably crush it
in a single blow.
~
S
#6124
A dead end path in the deep, dark forest~
You are on a narrow path leading through the deep, dark forest.  The ancient
trees stand so close that the path disappears between the dusty roots.  To the
south a dark river flows from east to west.  The only exit appears to be west.
~
61 9 3
D3
The narrow path winds its way through the trees to the west.
~
~
0 -1 6123
E
river~
The river flows fast and strong.  It is black or looks so in the gloom.
~
E
bank banks tree trees trunk trunks~
The ancient crowns of trees on both banks reach together forming a dense roof
above the dark river.
~
E
path~
The path seems all too frail.  One of the giant roots could probably crush it
in a single blow.
~
S
#6125
A small path on the river bank in the deep, dark forest~
You are on a narrow path leading through the deep, dark forest.  Ancient grey
trees loom everywhere.  To the south a dark river flows westwards through the
forest.  The path continues north and east.
~
61 9 3
D0
The narrow path winds its way through the trees to the north.
~
~
0 -1 6126
D1
The narrow path winds its way through the trees to the east.
~
~
0 -1 6123
E
river~
The river flows fast and strong.  It is black or looks so in the gloom.
~
E
bank banks tree trees trunk trunks~
The ancient crowns of trees on both banks reach together forming a dense roof
above the dark river.
~
E
path~
The path seems all too frail.  One of the giant roots could probably crush it
in a single blow.
~
S
#6126
A narrow trail through the deep, dark forest~
You are on a dusty trail winding its way between huge, ancient trees standing
close on all sides.  The trail leads north and west, and to the south a frail
path leads away from the trail.
~
61 9 3
D0
The narrow, dusty trail leads north through the forest.
~
~
0 -1 6127
D2
The path leads south - away from the trail.
~
~
0 -1 6125
D3
The narrow, dusty trail leads west through the forest.
~
~
0 -1 6128
E
trail~
The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
~
E
path~
The path seems fragile and unsafe compared to the enourmous trunks that loom
around it.
~
E
tree trees trunk trunks~
These ancient trees must have been here for many, many years.  It is impossible
to catch even a glimpse of anything above the lowest branches.
~
S
#6127
A narrow trail through the deep, dark forest~
You are on a dusty trail winding its way between huge, ancient trees
standing close on all sides.  The trail leads east and south.
~
61 9 3
D1
The narrow, dusty trail leads east through the forest.
~
~
0 -1 6112
D2
The narrow, dusty trail leads south through the forest.
~
~
0 -1 6126
E
trail~
The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
~
E
tree trees trunk trunks~
These ancient trees must have been here for many, many years.  It is impossible
to catch even a glimpse of anything above the lowest branches.
~
S
#6128
A narrow trail through the deep, dark forest~
You are on a dusty trail winding its way east-west between huge, ancient trees
that stand close on all sides.  Not a sound is to be heard - everything is
ominously quiet.
~
61 9 3
D1
The narrow, dusty trail leads east through the forest.
~
~
0 -1 6126
D3
The narrow, dusty trail leads west through the forest.
~
~
0 -1 6129
E
trail~
The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
~
E
tree trees trunk trunks~
These ancient trees must have been here for many, many years.  It is impossible
to catch even a glimpse of anything above the lowest branches.
~
S
#6129
A narrow trail through the deep, dark forest~
You are on a dusty trail winding its way east-west between huge, ancient trees
that stand close on all sides.  Not a sound is to be heard - everything is
ominously quiet.
~
61 9 3
D1
The narrow, dusty trail leads east through the forest.
~
~
0 -1 6128
D3
The narrow, dusty trail leads west through the forest.
~
~
0 -1 6135
E
trail~
The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
~
E
tree trees trunk trunks~
These ancient trees must have been here for many, many years.  It is impossible
to catch even a glimpse of anything above the lowest branches.
~
S
#6130
A narrow trail through the deep, dark forest~
You are on a dusty trail winding its way westwards between huge, ancient trees
that stand close on all sides.  The tree trunks seem to be covered in some
sticky substance.
~
61 9 3
D1
The narrow, dusty trail leads east through the forest.
~
~
0 -1 6110
D3
The sticky substance is hanging like ropes between the trees just above the
path.  To the west the path seems to be covered with these giant threads
covered with glue.
~
~
0 -1 6131
D4
~
~
0 -1 6132
E
substance rope ropes thread threads~
The substance reminds you of giant threads covered with glue.  If it hadn't
been for the size you could have sworn it was part of a spider web.
~
E
trail~
The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
~
E
tree trees trunk trunks~
The sticky substance is hanging like ropes between the ancient trees, crossing
the path just out of reach.  It might be possible to climb one of the sticky
trunks.
~
S
#6131
The spider web~
You are walking along the narrow path, ducking under the sticky ropes as you
advance...

The smell of death has still lingers in this room. Yet, somehow, you feel
most of the evil has moved elsewhere.
~
61 9 3
D1
~
~
0 -1 6130
D3
~
~
0 -1 6134
D4
~
~
0 -1 6133
S
#6132
Up in the tree~
You are hanging on the outside of a huge tree trunk covered in a sticky
substance.  Directly to the west is an immense spider web suspended between
numerous of the giant trees including the one you are hanging on.
~
61 13 5
D3
To the west is the immense spider web.  It seems to move softly.
~
~
0 -1 6133
D5
Downwards is the narrow forest path.
~
~
0 -1 6130
E
web~
The spider web stretches out to the west.  It looks as if it is possible to
walk on it.
~
S
#6133
On the spider web~
You are balancing carefully on the giant sticky threads that holds the giant
web in place.  To the east is a giant tree trunk and to the west is an entrance
to a cave-like structure made from many layers of spider web.
~
61 9 3
D1
To the east is the giant tree trunk.
~
~
0 -1 6132
D3
To the west is the entrance to the cave-like structure.
~
~
0 -1 6134
E
web~
The immense spider web moves softly.
~
E
cave structure~
It covers a ground area corresponding to an irregular circle with a diameter of
about 20 feet and is nearly 10 feet tall.  It looks very old.
~
S
#6134
The Den of the Queen Spider~
You are inside a cave-like structure that seems to be made entirely from
countless layers of spider web.  Temperature and humidity is very high making
it hard to breathe the foul air that lingers here.  The walls are covered with
open cocoons.  Strange sounds emanate from a dark opening to the north...
Some foreboding writing on the wall reads, "Beware Arachnos!!"
~
61 9 3
D0
You see a forboding entrance to Arachnos!
~
~
0 -1 6301
D1
Compared to this place the east exit looks inviting.
~
~
0 -1 6133
E
web wall walls~
The sticky walls are covered with open cocoons.
~
E
cocoon cocoons~
The cocoons are burst open as if something inside really wanted to get out.
They are at the size of a human head.
~
S
#6135
A a dusty trail in the deep, dark forest~
You are on a dusty trail leading through the deep, dark forest.  Ancient grey
trees loom all around you.  The trail continues north and east.
~
61 9 3
D0
The dusty trail leads north through the trees.
~
~
0 -1 6136
D1
The dusty trail leads east through the trees.
~
~
0 -1 6129
E
tree trees trunk trunks~
The ancient grey giants seem to observe you silently.
~
S
#6136
A dusty trail in the deep, dark forest~
You are on a dusty trail leading through the deep, dark forest.  Ancient,
grey trees loom everywhere.  The trail continues south and west.  A broad
irregular path leads eastwards away from the trail.
~
61 9 3
D1
The trees standing on the sides of the path have scratch marks on them.
~
~
0 -1 6142
D2
The dusty trail leads south through the trees.
~
~
0 -1 6135
D3
The dusty trail leads west through the trees.
~
~
0 -1 6137
E
tree trees trunk trunks~
To the east the ancient grey giants have many marks as if something with huge
claws has been tearing at them in rage.
~
E
path~
The trees standing on the sides of the path have scratch marks on them.
~
E
trail~
The dark and dusty trail seems fragile compared to the massive trunks, and in
some places, giant grey roots have broken up through its surface.
~
S
#6137
At the end of the trail through the deep, dark forest~
You are on a dusty trail leading through the deep, dark forest.  Ancient grey
trees loom all around you.  The only exit is east.
~
61 9 3
D1
The dusty trail leads east through the trees.
~
~
0 -1 6136
E
tree trees trunk trunks~
The ancient grey giants seem to observe you silently.
~
S
#6142
Outside a cave in the deep, dark forest~
You are at the end of a broad, irregular path.  To the north is a very large
ominous-looking cave opening.  The trees here have many marks as if something
with huge claws has been tearing at them in rage.
~
61 9 3
D0
The disgusting smell of a large reptile emanates from the cave opening.
~
~
0 -1 6143
D3
The path winds its way westwards.
~
~
0 -1 6136
E
tree trees~
The ancient grey giants have many marks as if something with huge claws has
been tearing at them in rage.
~
E
cave opening~
The disgusting smell of a large reptile emanates from the cave opening.
~
S
#6143
The cave of the Green Dragon~
You are in a big natural cave.  The floor is littered with bones of all sorts
and the stench is so massive that you could cut it with a knife.  The only exit
is to the south.
~
61 9 3
D2
The exit leads out into the forest.
~
~
0 -1 6142
E
bone bones floor~
Most of the bones on the floor appear to be of human origin.
~
S
#6150
The narrow trail.~
This trail looks much spookier than any other that you have seen.  The usual
animal claw marks and bites on the trees are getting far and few between. The
trail continues north.
~
61 9 3
D0
the narrow trail continues north.
~
~
0 -1 6151
D2
the trail intersects the main forest path.
~
~
0 -1 6103
S
#6151
The narrow trail.~
This area of the trail is also very peculiar.  You can see no signs of animal
life what so ever.  The structure of the surrounding trees forces the path to
make a sharp turn to the east.  To the north you can see a picturesque valley.
~
61 9 3
D0
the trail leads into a picturesque valley.
~
~
0 -1 7800
D1
the trail bends east.
~
~
0 -1 6152
D2
the start of the trail.
~
~
0 -1 6150
S
#6152
The circle of trees.~
   The trees here seem to form a circle around one HUGE tree that is
in the center of them.  You notice a wooden door carved into the
huge tree to the east.  Trails that lead to the north and the west
seem to come right up to the tree.
~
61 9 3
D0
~
~
0 -1 6156
D1
The tree door is carved beautifully.
~
door~
1 -1 6153
D3
the bend on the trail.
~
~
1 -1 6151
S
#6153
Inside the great tree.~
You have stepped inside of this hollowed tree.  From here steps lead down into
darkness or you can exit the tree by going west.
~
61 9 3
D5
The steps look appear like they will hold your weight.
~
~
0 -1 6154
D3
the door is carved beautifully.
~
door~
1 -1 6152
S
#6154
The underground hallway.~
This hallway is apparently one of the roots of the tree hollowed out.  The hall
leads south to a room where you hear strange noises or you can go up the steps.
~
61 9 3
D4
the steps appear like they will hold your weight.
~
~
1 -1 6153
D2
the hallway looks quite grand.
~
~
1 -1 6155
S
#6155
The cultist temple.~
This temple which is built to some god that you don't worship is a nice place
visit but you feel very uncomfortable about spending any amount of time here.
The wooden alter seems to almost glow as you enter the room.  The only exit is
the way you came in.
~
61 9 3
D0
the hallway looks quite grand.
~
~
1 -1 6154
S
#6156
Barren Trail~
   This is a section of barren trail that leads northward from the
tree to the south.
~
0 0 2
D0
~
~
0 -1 6157
D2
~
~
0 -1 6152
S
#6157
Barren Trail~
   The trail turns from the south to the west here, stretching
toward a forest toward the northwest.
~
0 0 3
D2
~
~
0 -1 6156
D3
~
~
0 -1 6158
S
#6158
Barren Trail~
   The trail turns again, this time from east to north, where it
seems to become less barren.
~
0 0 3
D0
~
~
0 -1 6159
D1
~
~
0 -1 6157
S
#6159
Trail~
   The trail here lies among some tall grasses and the occasional
small shrub. To the north the vegetation increases, to the south
it disappears. An offshoot of the trail heads east.
~
0 0 3
D0
~
~
0 -1 6160
D1
~
~
0 -1 6161
D2
~
~
0 -1 6158
S
#6160
Trail~
   The trail passes through a region of shrubbery and a few short
trees here. To the west, it enters a dark forest which suddenlt
stops here, as if an arbitrary boundary had been drawn. The path
continues south where it gradually enters terrain of lesser and lesser
vegetation.
~
0 0 3
D2
~
~
0 -1 6159
D3
~
~
0 -1 12864
S
#6161
Trail~
   This is a barely noticable path heading east to west across a
field of long grasses. Toward the west a forest can be seen.
~
0 0 2
D1
~
~
0 -1 6162
D3
~
~
0 -1 6159
S
#6162
Trail~
   This is a barely noticable path heading east to west across a
field of long grasses. Toward the west a forest can be seen.
~
0 0 2
D1
~
~
0 -1 6163
D3
~
~
0 -1 6161
S
#6163
Trail~
   This is a barely noticable path heading east to west across a
field of long grasses. The outline of a village can be seen to the
east.
~
0 0 2
D1
~
~
0 -1 6164
D3
~
~
0 -1 6162
S
#6164
Trail~
   This is a barely noticable path heading east to west across a
field of long grasses. The trail enters a village east of here.
~
0 0 2
D1
~
~
0 -1 1434
D3
~
~
0 -1 6163
S
#6301
Webbed Entrance~
     Sticky, sticky, sticky!  The ground is cluttered with leaves, decayed
remains of webbed crickets, beetle, rats, dogs (?), and even humans.
You begin to wonder about what lies ahead.  The air is damp here,
and even the little light that shines through the canopy seems
absorbed into the webbing.
~
63 4 1
D0
~
~
0 -1 6302
D2
~
~
0 -1 6134
S
#6302
Webby Passage~
     You find that footing here is very good, almost too good.  The
limbs are coated with cobwebs and seem unusually strong for tree
branches.  Paths lead in four directions.  The eastward path goes
down a bit.
~
63 0 2
D0
~
~
0 -1 6304
D1
~
~
0 -1 6305
D2
~
~
0 -1 6301
D3
~
~
0 -1 6303
S
#6303
Wasp Hive~
     Drones scuttle about in this room.  The cells on the walls
are honeycomb in shape and many of the maggots and wasps you see
have fang-marks on there bodies.  You sense some order in their markings.
~
63 0 2
D1
~
~
0 -1 6302
S
#6304
Webby Passage~
     Another webby passage, all sticky and wet.  Tiny ballooning
spiders fill the air.  It seems that these young ones are newborns.
~
63 0 2
D1
~
~
0 -1 6305
D2
~
~
0 -1 6302
S
#6305
Beneath the Busy Path~
     You here the sounds of crawling arachnids above.  The rhythms of
the footsteps suggest a primitive order in there movement.  The light
seems brighter upwards.
~
63 0 2
D3
~
~
0 -1 6304
D4
~
~
0 -1 6306
S
#6306
On the Busy Path~
     Spiders, spiders, everywhere!  It is almost ant-like in efficiency
with one big difference.  The spiders here are carrying ant-corpses,
as well as rats, wolves, and humans.
~
63 0 2
D2
~
~
0 -1 6307
D5
~
~
0 -1 6305
S
#6307
On the Busy Path~
     Spiders, spiders, everywhere!  It is almost ant-like in efficiency
with one big difference.  The spiders here are carrying ant-corpses,
as well as cats, wolves, and humans.  
~
63 0 2
D0
~
~
0 -1 6306
D1
~
~
0 -1 6308
S
#6308
On the Busy Path~
     Spiders, spiders, everywhere!  It is almost ant-like in efficiency
with one big difference.  The spiders here are carrying ant-corpses,
as well as cats, dogs, and humans.
~
63 0 2
D0
~
~
0 -1 6307
D1
~
~
0 -1 6306
D2
~
~
0 -1 6305
D3
~
~
0 -1 6309
S
#6309
A Split in the Path~
     As always, there is a split in the road.  One road is strewn
with cricket feelers.  The other is well-kept and suitable for smooth
travelling.  The webbing that was prevalent in earlier rooms is almost
non-existant now.
~
63 0 2
D0
~
~
0 -1 6310
D1
~
~
0 -1 6308
D2
~
~
0 -1 6320
S
#6310
Fuzzy Tree Limb~
     You are on a "fuzzy" tree limb.  Interesting, since the branches
seem to have "hairs" sprouting from its bark.  As you look
closer you see millions of aphids covering each limb.
~
63 0 2
D2
~
~
0 -1 6309
D3
~
~
0 -1 6311
S
#6311
Tree Trunk~
     You feel that you can rest here safely.  There is evidence of
webbing here, but it is of a finer quality.
~
63 0 2
D1
~
~
0 -1 6310
D2
~
~
0 -1 6312
S
#6312
Tree Lair Entrance~
     It seems the inhabitant of this place does not web her
victims, as evidenced by the remains before you.  The area
is cluttered with desiccated corpses, apparently bitten 
but unwebbed, and drained of their life juices.
~
63 0 2
D0
~
~
0 -1 6311
D3
~
~
0 -1 6313
S
#6313
Wolf Spider Lair~
     Very dark, as all lairs of spiders are.  Not much of furnishings
save an exit.  The wolf spider keeps no corpses here, but rather
throws them out at her leisure.
~
63 0 2
D1
~
~
0 -1 6312
S
#6320
The Webless Path~
     Strange.  No webbing here.  In fact, no sounds whatsoever.  
The path continues northward, where you find that you may have to
tightrope your way across a ravine.
~
63 0 2
D0
~
~
0 -1 6309
D3
~
~
0 -1 6321
S
#6321
Above the Ravine~
     Stranger still.  Your feet get a real firm grip on the spiderline.
You are above a deep ravine.  This line connects you between two trees.
Below you can see a prismatic web with lots of animal bones caught in it:
some bear and small deer bones in fact.  No human skeletons are visible 
(yet).
~
63 0 2
D1
~
~
0 -1 6320
D2
~
~
0 -1 6323
D5
~
~
0 -1 6322
S 
#6322
The Rainbow Web~
     This is the rainbow web--each strand, each link, a hue of violently
sharp colors and contrasts.  The resident here seems to have a command
of light as well.
~
63 0 2
D4
~
~
0 -1 6321
S
#6323
The Web Forest~
     The trees here take on a different appearance--they are not trees
anymore, but disjointed make-shift silken made shafts, sticky to the touch,
and webby in texture.  This is another world it would appear.
~
63 0 2
D0
~
~
0 -1 6321
D5
~
~
0 -1 6324
S
#6324
The Slave Pit~
     You have entered the slave pit.  A voice blares in the distance,
"Get back to work, maggots!"  Rails upon rails of mined gold and silver
clutter the trail beneath you.
~
63 0 2
D0
~
~
0 -1 6325
D4
~
~
0 -1 6323
S
#6325
The Tether Path~
     Another tether path just like the rest of them.  Surprising well
lit by the golden orbs that hang from the sides, you can see the paths 
becoming finer and finer in quality.
~
63 0 2
D1
~
~
0 -1 6326
D3
~
~
0 -1 6324
S
#6326
A Road Crossing~
     Another shifty little strand of webs, almost ethereal in nature.
~
63 0 2
D3
~
~
0 -1 6325
D4
~
~
0 -1 6327
S
#6327
A Leader Strand~
     This strand is weightier, more sturdy.  It shimmers as you step on
it.  You are definitely not in the Midgaardian realms anymore.  Just
where you are, you can't tell.  It feels like you're moving through
ether.  You can still get back down to more surer lands.
~
63 0 2
D0
~
~
0 -1 6328
D5
~
~
0 -1 6326
S
#6328
The Entrance of the Ethereal Web~
     You are at the entrance to ethereal web.  Flickering in and out,
in and out, each strand reveals a different hue from black to green 
to blue.
~
63 0 2
D2
~
~
0 -1 6331
S
#6330
The Young Wormkin's Crib~
     A playpen of sorts, with maggots of wasps and other baby vermin
lying about.  You feel that humans have been played with here too,
and eaten later.  You sense that the maker of this place has
an appetite for dragon meat, and uses this room as a breeding
area.
~
63 0 2
D4
~
~
0 -1 6331
S
#6331
The Base of the Web~
     Large strands connect at this point.  The node shimmers and
flickers within the ether.  You see many flying creatures--
insects, pegasi, and dragon wormkins--navigate the dangerous
passages of the web.  Exits go in many directions.
~
63 0 2
D0
~
~
0 -1 6330
D1
~
~
0 -1 6332
D2
~
~
0 -1 6333
D3
~
~
0 -1 6334
S
#6332
Through the Trees~
     This part of the web intersects through the branches of some
trees.  Various leaves and other debris that the many drones 
have not picked up yet lie here.
~
63 0 2
D1
~
~
0 -1 6331
D2
~
~
0 -1 6335
D3
~
~
0 -1 6333
S
#6333
Above the Clouds~
     You can see all of Midgaard in this ethereal web.  Many
of the larger dragons that do wish to fly seem to fly
away from the sticky strands of the web.
~
63 0 2
D1
~
~
0 -1 6331
D2
~
~
0 -1 6334
D3
~
~
0 -1 6335
S
#6334
On A Cloud~
     Rather thick in consistency.  You realize this is not
a typical cloud, but it might be the nest of an aerial creature.
~
63 0 2
D5
~
~
0 -1 6331
S
#6335
A Link in the Ethereal Web~
     This is another link in the ethereal web.  Various creatures
seem to get caught (or hypnotized) by its sticky strands.
~
63 0 2
D1
~
~
0 -1 6336
D3
~
~
0 -1 6331
S
#6336
The Tenuous Strand~
     Very windy here since it goes up into the sky somewhat.
Still, it's safe enough to move around.
~
63 0 2
D2
~
~
0 -1 6340
D3
~
~
0 -1 6341
D5
~
~
0 -1 6331
S
#6340
The Elder Wormkin's Room~
     A more mature wormkin it seems resides here.  Various tomes of
arcane lore clutter the area, along with shards of armor and weaponry.
~
63 0 2
D5
~
~
0 -1 6331
S
#6341
Another Tree Limb~
     Once again the web crosses another tree limb.  To the side you
see the possible entrance to another creatures lair.
~
63 0 2
D1
~
~
0 -1 6342
D2
~
~
0 -1 6334
D3
~
~
0 -1 6345
S
#6342
The Bird Spider's Lair~
     This is a big game hunter among most spiders.  Crushed jewels
and other weapons suggest the inhabitant must have powerful jaws.
Beware!
~
63 0 2
D5
~
~
0 -1 6331
S
#6345
A Link in the Ethereal Web~
     This is another link in the ethereal web.  Various creatures
seem to get caught (or hypnotized) by its sticky strands.
~
63 0 2
D2
~
~
0 -1 6350
D3
~
~
0 -1 6346
D4
~
~
0 -1 6345
S
#6346
The Quiet Tree Top~
     Here is a quiet tree top.  Downwards you can see a familiar path
that may lead back to Midgaard.
~
63 0 2
D2
~
~
0 -1 6345
D3
~
~
0 -1 6347
D5
~
~
0 -1 6132
S 
#6347
On The Web~
     RRRRRRRRRRROOOOOOOOOOOOOAAAAAAAAAAAAAARR!  You hear the roar
of a powerful beast.  Dragon, you think.  You shiver in your boots
as you tiptoe on this section of the web.
~
63 0 2
D1
~
~
0 -1 6346
D2
~
~
0 -1 6355
D5
~
~
0 -1 6331
S
#6350
The Ki-Rin Chamber~
     A wise ki-rin was entrapped here many years ago.  It is from her
that the ruler of this realm zaps his magical strength.
~
63 0 2
D0
~
~
0 -1 6347
S
#6355
A Link in the Ethereal Web~
     This is another link in the ethereal web.  Various creatures
seem to get caught (or hypnotized) by its sticky strands.  To
the north you sense the heavy breathing of a fiery animal.
~
63 0 2
D0
~
~
0 -1 6360
D2
~
~
0 -1 6365
S
#6360
Yevaud's Lair~
     Yevaud, the Usurper of Midgaard, resides here.  A voice cries
out, "BEWARE, the Usurper of Midgaard lives here!  FLEE while you can!"
But even Yevaud has his master...or so you deduce.
~
63 0 2
D2
~
~
0 -1 6355
S
#6365
A Link in the Ethereal Web~
     This is another link in the ethereal web.  Various creatures
seem to get caught (or hypnotized) by its sticky strands.  A single
spider line lies to the north, while ghastly seemings are due
southward.  The grim entrance of Arachnos' Lair is downward.
~
63 0 2
D0
~
~
0 -1 6371
D1
~
~
0 -1 6331
D2
~
~
0 -1 6366
D5
~
~
0 -1 6390
S
#6366
Entrance to the Donjonkeep~
     A dark path at the end of the web strand, you see ahead
a torch lit chamber where the souls of unavenged adventurers
come and gnash their teeth.  The howls and screams of many echo
through the hall ways.  You see one definite path ahead.
~
63 0 2
D0
~
~
0 -1 6367
S
#6367
The Guardian's Room~
     A chair sits here for a tireless guardian who ensures that no
soul escapes.  The room is undecorated.
~
63 0 2
D0
~
~
0 -1 6368
E
chair~
An ordinary chair, well used, glued to the ground by spiderweb.
~
S
#6368
Realm of the Hopeless~
     Here you see many misguided souls who think they still live.
They search for those who killed them without warrant, and seek the
free souls of living beings to inhabit and perhaps adventure once 
more.
~
63 0 2
D0
~
~
0 -1 6369
S
#6369
Realm of the Hopeless~
     Here you see many misguided souls who think they still live.
They search for those who killed them without warrant, and seek the
free souls of living beings to inhabit and perhaps adventure once
more.
~
63 0 2
D0
~
~
0 -1 6368
D2
~
~
0 -1 6370
S
#6370
The Donjonkeep~
     No souls have ever lived in this place.  The wails of slaves
and the howls of wolves are the only way you can describe the sounds
you hear.  The walls are thin and wispy.  The only light you receive
is the shimmering from the strand of the ethereal web you used to get
here.  
~
63 0 2
D1
~
~
0 -1 6371
S
#6371
The Single Spider Line~
     A single spider line supports you once more.  As you look
across the ether you seen a single shack up ahead with a light in 
the window.  You sense a great evil coming from the north and feel
inclined to go back on the ethereal web and take your chances there.
~
63 0 2
D0
~
~
0 -1 6331
D2
~
~
0 -1 6372
S
#6372
The Single Spider Line~
     A single spider line supports you once more.  The shack comes
closer into view and you are even more inclined to go back now.
~
63 0 2
D0
~
~
0 -1 6371
D2
~
~
0 -1 6373
S
#6373
The Hermit's Corner~
     Here you see evidence of a vagrant's abode.  The shack is to the
north, if you dare enter it.  You get the sneaking feeling you should
go back now.  The skies above you darken and roar with the laughter
of thunder.
~
63 0 2
D0
~
~
0 -1 6372
D2
Methinks it's a death trap
~
~
0 -1 6380
S
#6380
Mahatma's Inescapable Trap~
     Mahatma, that silly thief, is here, and he steals everything you
have.  He says, "Here, have a quick trip to the Temple of Midgaard."
He plugs a black dagger into your back...
~
63 6 0
S
#6390
The Entrance to the Arachnos' Lair~
     All strands inevitably lead here, the center of the web, the
entrance to Arachnos' Lair.
~
63 0 2
D1
~
~
0 0 6391
S
#6391
The Sticky Chamber~
     You can still bail out since your knees are shaking from the
anticipation (or is it fear?).  The sky is clear on this strand of 
web, surprisingly unsticky.  The strand does not vibrate like the 
others.  A few ballooning spiders pass by, cackling "You're gonna
die, you're gonna fry.  Good bye!"
~
63 0 2
D1
~
~
0 -1 6392
D5
~
~
0 -1 6331
S
#6392
The Great Door~
     Before you you see a large, web-like door.  Various designs
of ancient runes and names of Midgaard heroes are etched into
the webwork.  Perhaps lists of victims?  You can't tell.  
~
63 8 2
D0
~
door~
1 0 6399
D3
~
~
0 0 6391
S
#6399
The Lair of Arachnos~
     This is the lair of the Empress Spider, Arachnos.  A lavishly
adorned rainbow web, her lair allows her to move to any universe 
she wishes by using her magical strands to the Prime Material Plane.
Coffers upon coffers of gold, magical jewels and gems await.  Unfor-
tunately Arachnos is a baggy spider too, and webs all her treasures 
to her beautiful silken body.
~
63 0 2
D2
~
door~
1 0 6392
S
#6500
Path to Dwarven Village~
You are walking down a path that leads to the dwarven village.  Above you
You see a hill, and to the north the path continues toward
the mountains.
~
65 0 2
D4
You see the Turning Point.
~
~
0 -1 3502
D0
The path continues.
~
~
0 -1 6501
S
#6501
Path, base of mountain~
Now you are at the bottom of a rugged mountain.  The forest around you is
very dense, and it seems very dark to the north.
~
65 0 4
D0
The path coninues up the mountain.
~
~
0 -1 6502
D2
The path heads toward the main city.
~
~
0 -1 6500
S
#6502
Path, middle of mountain~
Standing on the middle of the mountain, you can easily see the turning
point to the south, and the top of the mountain is very near to the north.
~
65 0 5
D0
The top of the mountain is easilly seen from here.
~
~
0 -1 6503
D2
The base of the mountain is near.
~
~
0 -1 6501
S
#6503
Top of mountain~
You are now on the top of the mountain.  To the south you see a path
leading down the mountain.  To the east and west you see entrances to
what seems like mines.
~
65 0 4
D2
The path leads down the mountain to the main city.
~
~
0 -1 6502
D1
An entrance to the mountain which seems to lead underground.
~
~
0 -1 6540
D3
There is an entrance to the mountain.
~
~
0 -1 6505
S
#6504
Narrow Path~
This is a narrow path leading to the Dwarven Kingdom.  It looks less
travelled than the others, and it is very creepy.  The path opens up
to the south, and continues to the north.
~
65 8 0
D0
~
~
0 -1 6506
D2
~
~
0 -1 6540
S
#6505
Entrance to Mountain~
Here is an entrance to the mountain.  The door looks very well built,
and you can hear noise coming from within.
~
65 0 2
D3
~
door~
1 6550 6513
D1
~
~
0 -1 6503
S
#6506
Bend in Narrow Path~
This is a narrow path that bends to the east here.  The trees hang over
the path, and it is very overgrown.  The narrow path continues to the
south and to the east.
~
65 8 0
D1
~
~
0 -1 6507
D2
~
~
0 -1 6504
E
tree trees~
They hang over the road in the most ominous of ways.
~
S
#6507
Narrow path~
This path is very narrow, and it continues to the north and west.
~
65 8 0
D0
~
~
0 -1 6508
D3
~
~
0 -1 6506
S
#6508
Narrow north-south path~
This path leads to the north and south.  To the north you can see a
door, and to the south the path continues.
~
65 8 0
D0
~
~
0 -1 6509
D2
~
~
0 -1 6507
S
#6509
Door to Kingdom~
Here the path turns to the west.  You can see a door in front of you,
and the path continues to the west and south.
~
65 8 0
D0
~
door~
1 -1 6510
D3
~
~
0 -1 6522
D2
~
~
0 -1 6508
S
#6510
Path to the Castle~
You are on a path that will eventually lead to the castle.  It
continues north to the castle, and there is a door on the southern
wall.
~
65 8 0
D2
~
door~
1 -1 6509
D0
~
~
0 -1 6511
S
#6511
Still on the path to the Castle~
You are still on the path to the castle, or back to the
Dwarven village, whichever way you wish to go.  The path
continues to the north and south.
~
65 8 0
D2
~
~
0 -1 6510
D0
~
~
0 -1 6512
S
#6512
Door to Castle~
Here there is a door to the castle to the east.  The castle
is elegantly designed, and looks much like a roll of toilet paper
standing on it's end.  There is a sign which says:

	      ******************************************
              *  WELCOME TO THE CASTLE OF STRANGELOVE  *
	      *      Here, celibacy is uninvited       *
	      ******************************************
~
65 8 0
D1
~
door~
2 6514 6525
D2
~
~
0 -1 6511
S
#6513
Inside the entrance~
Everything here is covered in soot and very grimy.  The path continues
to the east and north, and there is a door to the west.
~
65 8 0
D3
This looks like an entrance to some type of store room.
~
~
0 -1 6526
D0
The little underground path continues to the north.
~
~
0 -1 6514
D1
The path leads outside the entrance.
~
door~
2 6550 6505
S
#6514
Path~
You are on a path in the dwarven village which leads north to the shops
and south to the corner of the area.
~
65 8 0
D2
~
~
0 -1 6513
D0
~
~
0 -1 6515
S
#6515
Turn in road~
You are on a path that leads to a Hide & Tooth shop to the west, and the
path continues to the south.
~
65 8 0
D3
The Hide & Tooth shop is seen to the west.
~
~
0 -1 6516
D2
~
~
0 -1 6514
S
#6516
Hide & Tooth Shop~
You are in the Hide & Tooth shop.  Here you may buy the finest in Dwarven
weapons and armors. The path continues to the north and east.
~
65 8 0
D1
~
~
0 -1 6515
D0
~
~
0 -1 6517
S
#6517
Path to the north of shop~
You are on a path to the north of the Hide & Tooth shop.  The path continues
to the north, and there is Granite Head's bakery to the west.
~
65 8 0
D0
~
~
0 -1 6518
D2
~
~
0 -1 6516
D3
~
~
0 -1 6535
S
#6518
North of Shops~
Here the path bends to the east towards the barracks. To the
south you can see the shops.
~
65 8 0
D1
~
~
0 -1 6519
D2
~
~
0 -1 6517
S
#6519
Path by Hospital~
Here the path passes by the Hospital to the north.  It continues
to the east to the barracks, and to the west.
~
65 8 0
D0
~
~
0 -1 6534
D1
~
~
0 -1 6520
D3
~
~
0 -1 6518
S
#6520
Path next to barracks~
Here the path continues west, and east to the barracks.
~
65 8 0
D1
~
~
0 -1 6521
D3
~
~
0 -1 6519
S
#6521
Entrance to barracks~
Here there is an entrance to the barracks to the south, and
the path continues to the west.
~
65 8 0
D3
~
~
0 -1 6520
D2
~
door~
1 0 6523
S
#6522
Guard House~
You are in the guard house to the west of the entrance
to the castle.  There are nudie posters covering the walls.
~
65 8 0
D1
~
~
0 -1 6509

poster~
There is a wall poster of a nude Minne Pearl.
~
S
#6523
First Barrack room~
Here is the first of two main rooms of barracks.  The
barracks continue to the south, and you can leave the room
to the north.
~
65 8 0
D0
~
door~
1 0 6521
D2
~
~
0 -1 6524
S
#6524
Back of Barracks~
Here is the back of the dwarven barracks.  There are rows
of beds here, and there is a stench that is unbearable.
~
65 8 0
D0
~
~
0 -1 6523
S
#6525
Inside of Castle Strangelove~
You are just inside the castle.  It is very tubular in shape,
and it is very featureless.  There is a set of stairs that lead
up, and the door leads out of the castle to the west.
~
65 8 0
D3
~
door~
2 6514 6512
D4
~
~
0 -1 6528
S
#6526
A store room~
There is a layer of dust on the floor at least 3 inches thick!  It is
probable that not many people have been in here for many months.
~
65 9 0
D1
A lighted area that looks like a well worn path.
~
~
0 -1 6513
D5
~
trapdoor~
2 0 6527
E
floor dust~
After blowing all the dust off the floor, you notice a trapdoor!
~
S
#6527
Wine cellar~
This room smells like wine, and you can only assume it used to be
a wine cellar at one time.
~
65 9 0
D4
~
~
0 -1 6526
S
#6528
Stairs in castle~
The stairs continue to circle up and down here.
~
65 8 0
D5
~
~
0 -1 6525
D4
~
~
0 -1 6529
S
#6529
Stairs~
You are still circling around on the stairs.  You are starting to
get dizzy from going around and around and around and around and
around.  The stairs continue up and down.
~
65 8 0
D5
~
~
0 -1 6528
D4
~
~
0 -1 6530
S
#6530
Top of stairs~
You are at the top of the stairs in the castle.  There is an exit
to the east, and the stairs lead down.
~
65 8 0
D5
~
~
0 -1 6529
D1
~
~
0 -1 6531
S
#6531
Queen's waiting room~
This is the Queen's waiting room.  Here the men literally
"wait" for the queen.  You've heard that the queen really likes
to get to 'know' her people, in the biblical sense.  The queen's
bedroom is to the north, and you can see stairs to the west.
~
65 8 0
D3
~
~
0 -1 6530
D0
~
door~
2 0 6532
S
#6532
Bedroom~
This is the Queen's bedroom.  The bed is all ruffled, and there
is a stack of dirty sheets piled in the corner.  There is a ladder
that leads down, out of the castle, and you can leave the room
to the south.
There is a sign that says:
      -------------------------
      |  I'm busy right now,  |
      |  and don't know when  |
      |  I'll be back but if  |
      |  there is a key here  |
      |  take it and PLEASE,  |
      |  try to get my birth  |
      |  control pills back!  |
      |  I've heard they can  |
      |  be found somewhere,  |
      |  deep in the mines..  |
      -------------------------
~
65 8 0
D2
~
door~
2 0 6531
D5
~
~
0 -1 6533
S
#6533
North side of Castle Strangelove~
You are standing on the north side of Castle Strangelove.  You
notice that you are no longer inside the mountain anymore either.
Along the southern horizon you see towering mountains.
THIS AREA IS NOT OPEN SO GO BACK UP!
~
65 0 0
D4
~
~
0 -1 6532
S
#6534
Hospital~
You are inside the Dwarven Hospital.  It smells like rubbing
alcohol, and there is blood all over the walls.
~
65 8 0
D2
~
~
0 -1 6519
S
#6535
Granite Head's Bakery~
The aroma coming from this room is sensuous.  You can almost taste
the pastry's dissolving in your mouth.
~
65 8 0
D1
~
~
0 -1 6517
S
#6540
Dark path~
This path is very well worn, and there is an entrance to the mines to the
east, while the path continues to the north and west.
~
65 8 0
D1
~
door~
1 6502 6541
D0
~
~
0 -1 6504
D3
~
~
0 -1 6503
S
#6541
Mine entrance~
The little path here leads down toward the mines, while the worn path
continues to the west.
~
65 8 0
D5
~
~
0 -1 6542
D3
~
door~
1 6502 6540
S
#6542
Inside the mine~
There are holes everywhere from the places that the workers blew
away the rock to get to whatever they were looking for.  A path leads
down and up.
~
65 9 0
D4
~
~
0 -1 6541
D5
~
~
0 -1 6554
S
#6543
Path in the mine~
You are deep inside the mine, and you feel very uncomfortable.  The
path continues to the east, and leads to the mineshaft to the west.
~
65 9 0
D3
~
~
0 -1 6554
D1
~
~
0 -1 6544
S
#6544
Mine crossroad~
You are at a crossroad in the mine.  There is a door to the north,
and the path continues to the south, east, and west.
~
65 9 0
D1
~
~
0 -1 6545
D3
~
~
0 -1 6543
D0
~
door~
2 6516 6546
D2
~
~
0 -1 6551
S
#6545
Coal Room~
You are inside the storage area for the raw materials
that are found down here.  The room is very unsturdy as the
supports are very rickety.
~
54 9 0
D3
~
~
0 -1 6544
S
#6546
Mine Maze~
You have entered the maze of the mines.  To the east you
can see some inscriptions, and you can exit to the south.
~
65 9 0
D2
~
door~
2 6516 6544
D1
~
~
0 -1 6547
S
#6547
Maze inscription~
You are inside the maze, but not far enough in that you could
get lost.  There is an enscription on the wall which says:

	  1    3    2    4
	  N    W    N    S

This isn't too tough, so don't take it so rough.
~
65 9 0
D0
~
~
0 -1 6548
D3
~
~
0 -1 6546
D1
~
~
0 -1 6544
S
#6548
Maze~
You are in a maze.
~
65 9 0
D0
~
~
0 -1 6549
D3
~
~
0 -1 6548
D2
~
~
0 -1 6547
S
#6549
Maze~
You are in a maze.
~
65 9 0
D3
~
~
0 -1 6550
D0
~
~
0 -1 6548
D2
~
~
0 -1 6548
S
#6550
Maze~
You are in a maze.
~
65 9 0
D2
~
~
0 -1 6552
D1
~
~
0 -1 6549
D0
~
~
0 -1 6549
D3
~
~
0 -1 6548
S
#6551
Mining equipment room~
This is the storage room for equipment used by the
Dwarven miners.  It is very small, and you can tell that
not many miners actually use any equipment.
~
65 9 0
D0
~
~
0 -1 6544
S
#6552
Solved the Maze.~
You have solved the maze.  You can tell by the last few moves
that there is no way that a dumb worker could have figured that
out.  It seems pretty desolate here.  To the south is a bleak room.
To the north, you see the maze.  There is a sign above the south exit:

THOSE WHO ENTER, PLAN ON A TIMELY DEATH.
(ESPECIALLY IF YOU'RE LOYAL TO THE QUEEN)
~
65 9 0
D0
~
~
0 -1 6550
D2
~
~
0 -1 6553
S
#6553
The Mazekeeper's Room~
You have entered the Mazekeeper's room.  There are pictures of
the Queen with darts thrown in it.  Spraypainted on the wall are
things like 'the queen shall suffer' and 'Catholics Rule'.
~
65 9 0
D0
~
~
0 -1 6552
S
#6554
Bottom of mineshaft~
You are at the bottom of the mineshaft.  The air here is very sooty, and
it is very hard to breath.  The mineshaft leads up and east.
~
65 9 0
D4
~
~
0 -1 6541
D1
~
~
0 -1 6543
S
#6999
The Realm of the Dead~
You are standing on an immense, grey stone floor that stretches as far as you
can see in all directions.  Rough winds plunging from the dark, starless sky
tear savagely at your fragile body.
~
69 8 0
D0
The hard floor seems to go on forever.
~
~
0 -1 6999
D1
The hard floor seems to go on forever.
~
~
0 -1 6999
D2
The hard floor seems to go on forever.
~
~
0 -1 6999
D3
The hard floor seems to go on forever.
~
~
0 -1 6999
E
floor~
The stone floor is the same shade of grey as the sky and is completely plain
and unscratched.  It is probably too hard for anything to leave as much as a
scratch on it.
~
E
sky wind winds~
Cold winds plunge ceaselessly at you from the dark, cloudless sky.
~
S
#7001
The muddy sewer~
You are standing in mud to your knees. This is not the kind of place
for a picnic. The muddy sewer stretches further into the south.
~
70 9 5
D2
You see the muddy sewer continuing into the darkness to the south.
~
~
0 -1 7002
E
mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.
~
S
#7002
The muddy sewer junction~
The muddy sewer stretches into the dark to the south. It looks as if 
no person has ever sat his foot here before. It's too muddy for that
anyway. The sewer leads north, south and east from here.
~
70 9 5
D0
The muddy sewer stretches into the dark to the north.
~
~
0 -1 7001
D2
South. The muddy sewer ends in a mudhole that way.
~
~
0 -1 7003
D1
East. The muddy sewer leads into a bend that goes south.
~
~
0 -1 7007
E
mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.
~
S
#7003
The mudhole~
You stand in mud all the way up to your thighs and it's not too 
comfortable since you are used to a somewhat different environment.
The sewer leads to the north of here. In the middle you can just make
out an enormous drainpipe leading down.
~
70 13 5
D0
North. The muddy junction lies in that direction.
~
~
0 -1 7002
D5
The muddy drainpipe leads down through the mud, otherwise it is utterly dark.
~
~
0 -1 7101
E
mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.
~
S
#7004
The Dark Pit~
You are standing by the edge of a dark pit that leads down into even
deeper darkness. >BWWAAADDRR< - The smell from down there is unbearable.
The sewer stretches into the darkness to the east.
~
70 9 0
D1
East. The sewer leads into the sewer junction.
~
~
0 -1 7009
D5
The Dark Pit leads down an down and down ... well you can't see the 
bottom anyway. There are bars that function as a ladder on the side.
~
~
0 -1 7102
S
#7005
The muddy sewer~
You are standing in the middle of a bend of the sewer pipe. It is very
dark around here and the mud is sticking to your legs, not very pleasant.
The pipe leads east and south from here.
~
70 9 4
D1
East. The mud stretches on into the darkness.
~
~
0 -1 7011
D2
South. There is even more mud in that direction than where you are now. 
Incredible.
~
~
0 -1 7006
E
mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.
~
S
#7006
The muddy sewer~
You are standing in something that reminds you very much of porridge, this
has the advantage that it's not hot, it's rather cold actually. The pipe 
bends to the north and east.
~
70 9 5
D1
The pipe leads into a bend that goes south. Interesting, there's mud on the
floor there.
~
~
0 -1 7012
D0
The muddy sewer pipe leads into a bend that goes east.
~
~
0 -1 7005
E
mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.
~
S
#7007
The muddy sewer bend~
This isn't your idea of a place to stay too long. You're in up to your
knees in something that resembles mud, but you're not quite sure. The
bend in which you stand leads west and south.
~
70 9 5
D3
The pipe (still filled with mud) leads into a intersection that goes north 
and south. Interesting.
~
~
0 -1 7002
D2
The pipe leads into a intersection that goes south and east. The floor here 
is still covered in mud.
~
~
0 -1 7008
E
mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.
~
S
#7008
A muddy intersection~
You have both your feet safely stuck in mud. It isn't the mud that's wrong
it's the smell, the sounds, the total darkness that surrounds you. Everything
here is so depressing. The pipe leads on with a trail of thick mud to the
north, east and south.
~
70 9 4
D0
North. The pipe goes into a bend with a load of mud all the way up the walls.
The bend leads west.
~
~
0 -1 7007
D1
East. This way like a place for the annual mud festival, although the stench
wouldn't allow any happiness at all. The pipe leads into a bend that leads 
north.
~
~
0 -1 7014
D2
South. There's less mud in that direction. *smile*. Your light doesn't 
cover enough space for you to see much more than that it leads into some
sort of junction.
~
~
0 -1 7009
E
mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.
~
S
#7009
The Sewer Junction~
You stand in the middle of a huge junction of sewer pipes right under
what you'd think was an air shaft. The sewer pipes lead to the north,
south, east and west. It look quite impossible to force your way up.
~
70 9 3
D0
North. Mud is the floor basis in that direction. Yummy.
~
~
0 -1 7008
D1
YYEEUUCH! BOOH! THAT looks like a nice place for creepy crawlies.
~
~
0 -1 7017
D2
North. This direction looks quite nice actually. The pipe leads into 
a bend that goes east.
~
~
0 -1 7010
D3
A few yards ahead - away from this junction - there is a pit leading down,
but the smell from there...>PHEWW<.
~
~
0 -1 7004
E
mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.
~
S
#7010
A bend in sewer pipe~
You are in a bend in the sewer pipe. A strong smell seeps in from the north.
The sewer goes north and east.
~
70 9 2
D0
North. You are staring into a huge junction with exits in all directions.
~
~
0 -1 7009
D1
East. The Pipe leads into utter darkness that way.
~
~
0 -1 7018
S
#7011
The muddy sewer pipe~
You have entered a kind of tube intersection that leads south, west and east.
Your legs are covered in mud up to the knees. REAL yucky! 
~
70 9 5
D3
West. The mud reaches that way too, all the way up the walls.
~
~
0 -1 7005
D1
East. There's less mud in that direction, or that's your impression.
~
~
0 -1 7024
D2
That way is lost in darkness, though you sense less mud in that direction,
perhaps even a complete end to this sludge that surrounds you.
~
~
0 -1 7021
E
mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.
~
S
#7012
The bend in the Muddy sewer~
This is not your idea of a holiday. You stand in mud up to your knees.
It's absolutely inconceivable how all this mud could have been placed
here. The pipe leads to the west and south.
~
70 9 5
D3
West. All you can see, is that the pipe leads into a bend that goes
north. But there's less mud in that direction, however odd that sounds.
~
~
0 -1 7006
D2
South. There's even more mud that way, incredible! Although it looks
like an intersection in the sewer system that leads east and south.
~
~
0 -1 7013
E
mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.
~
S
#7013
A MUDDY intersection~
You wouldn't want to know the true feeling of standing in this mud up to 
your hips. >BWAADR<. All that fills your mind right now is the dream of 
a hot bath. This is NOT very clean mud you know, remember you're in the
sewer! The pipes leads north, south and east.
~
70 9 5
D0
North. Sludge and sediment fills this corridor of the sewer that leads
into a bend going west.
~
~
0 -1 7012
D1
East. You can see absolutely nothing of interest in that direction (Maybe
that's why it's so damn interesting.??) There's no mud in that direction
either, GREAT!
~
~
0 -1 7026
D2
South. All you can see is more mud! Although the pipe goes into a bend
leading west.
~
~
0 -1 7014
E
mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.
~
E
sediment~
It's NOT the kind of matter that would concern you too much, normally, but
as you are in the middle of it, it just might become your main concern.
REAL YUCKY!
~
S
#7014
Muddy sewer~
You stand in a bend of the pipe system of the sewer with mud up to your
thighs. Contemplating a higher level of existence here would be utterly
inappropriate, as the smell would keep any intelligent creature from even
thinking of anything but getting away from this foul end of the WORLD.
The bend goes from north to west.
~
70 9 5
D0
North. Filled with mud, that place looks like an impassable intersection
with pipes leading north and east.
~
~
0 -1 7013
D3
West. There's less mud that way, maybe you're on your way out of this foul
place.
~
~
0 -1 7008
E
mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.
~
S
#7015
The old well~
You are standing by an old and worn well from before this century. The sewer
leads to the east from here and the well leads down into darkness. Metal
bars implanted in the side of the well lead down as a ladder.
~
70 9 3
D1
East. You see, because of the utter darkness that surround you, absolutely
Nothing. Your light isn't of much use for that kind of distance.
~
~
0 -1 7028
D5
Down the well there's even less light than up here, so ... sorry, you can't
see a thing. There are metal bars in the side leading down into the darkness.
~
~
0 -1 7105
E
bars~
These look like they're pretty slippery, and not very safe, but perhaps safe
enough for you to climb down, WITH both hands on them.
~
S
#7016
The ordinary bend~
You are in the middle of a bend in the pipe system of the sewer system, 
WHAT a place!!! The pipe leads to the south and the east.
~
70 9 1
D2
South. You see nothing at all in that direction it's too dark anyway.
~
~
0 -1 7017
D1
East. What a quiet place you've found there. It's an intersection that have
pipeways going north and east.
~
~
0 -1 7021
S
#7017
The sewer junction~
You are in a junction that leads north, west and south.
~
70 9 1
D0
North. You see a bend.
~
~
0 -1 7016
D3
West. There's a junction with four pipelines in that direction.
~
~
0 -1 7009
D2
South. It looks like a pipe junction just like this one. Only that one
leads east and west.
~
~
0 -1 7018
S
#7018
The ordinary junction~
This looks like an ordinary junction, actually it seems very quiet
here. The pipelines lead west, east and north.
~
70 13 1
D3
There's a bend to the west leading north.
~
~
0 -1 7010
D0
To the north you can see a junction like this one, leading north and west.
~
~
0 -1 7017
D1
To the east there's nothing of particular interest, though there's a 
junction with pipelines leading norht and east.
~
~
0 -1 7031
S
#7021
A quiet pipe junction~
This is the kind of place to rest, though the smell could be a LOT better
than this. The sewer goes east, north and west from here.
~
70 13 1
D0
In that direction, you can't see anything. It's just too dark.
~
~
0 -1 7011
D1
There's an ordinary junction in the pipe system to the east
~
~
0 -1 7029
D3
West. There's an ordinary bend leading south into the sewer system in
that direction.
~
~
0 -1 7016
S
#7022
The odd room with smooth walls~
As you enter you hear a loud click from one of the walls ... and you fall
and fall and fall ...
.
.
.
.
 ... And come to an abrupt end. THIS is strange indeed. There's an arched
entryway leading down.
~
70 9 5
D5
Down. It's utterly dark that way, though you can make out an intersection
of sewer pipes leading west, north and east.
~
entryway~
0 -1 7112
S
#7024
The sewer~
You are standing in mud up to your ankles. This is an intersection with 
sewer pipes leading east, south and west.
~
70 13 1
D2
To the south there's another intersection with pipes going south and east.
~
~
0 -1 7025
D1
To the east there's a peculiar looking round room.
~
~
0 -1 7037
D3
To the west there's another intersection like this one, with sewer pipes
leading south and west.
~
~
0 -1 7011
S
#7025
Another intersection~
You have never seen anything so BORING...This is an intersection with pipes
leading north, south and east.
~
70 9 1
D0
To the north there's an intersection, where the pipes are leading west and
east. You notice that the floor to the west is covered in mud.
~
~
0 -1 7024
D2
Another intersection lies to the south. It leads west and south.
~
~
0 -1 7026
D1
East. You see nothing of interest in that direction, just another 
intersection. This one leads east and south.
~
~
0 -1 7038
S
#7026
A junction~
This one seems interesting, a big difference from all the other junctions.
It seems cleaner than the rest of them. Weird. Something that looks like 
an air shaft leads upwards, but it looks far too slippery to climb.
The pipes lead to the south, west and north.
~
70 13 0
D0
North. You see an intersection there, leading north and east.
~
~
0 -1 7025
D3
To the west you see a load of mud and sediment in the sewer. That should
be an intersection there but you're not quite sure.
~
~
0 -1 7013
D2
To the south there's ANOTHER junction leading west and east.
~
~
0 -1 7028
E
mud~
It's dark as tar and looks like something out of a toilet, on top of THAT
the smell is absolutely OVERWHELMING.
~
S
#7028
The sewer junction~
You stand in a junction of sewer pipes leading north, east and west.
~
70 9 1
D0
~
~
0 -1 7026
D3
To the west you can just make out an old well.
~
~
0 -1 7015
D1
To the east you can see a bend in the pipe going south.
~
~
0 -1 7034
S
#7029
The Triple Junction~
You stand in the middle of a huge junction of concrete sewer pipes. The 
pipes lead into three different directions : east, south and west.
~
70 9 1
D3
To the west you can just make out another junction similar to the one 
you are standing in.
~
~
0 -1 7021
D2
To the south there's a ENORMOUS quadruple sewer junction, all lit up by
an odd light.
~
~
0 -1 7030
D1
East. You can see a bend in the sewer pipe leading north.
~
~
0 -1 7035
S
#7030
The Quadruple Junction Under the Dump~
You are standing in something that reminds you of an entry to an ant hive.
There are enormous concrete pipes leading north, south, east and west. 
There's also a metal ladder built into the concrete wall leading up through
a layer of garbage. 
~
70 13 1
D0
To the north you can see a huge triple junction with sewer pipes leading
west and east.
~
~
0 -1 7029
D1
East. You can see a pit in the floor.
~
~
0 -1 7036
D2
To the south there's a huge junction with pipes leading east and west.
~
~
0 -1 7031
D3
To the west there's an odd looking room with totally smooth walls.
~
~
0 -1 7022
D4
Up through the garbage you can just make out what looks like the Dump in
Midgaard.
~
~
0 -1 3030
E
ladder~
It looks as if it's made of stainless steel, and it would very well function
as a club of considerable power, but alas ... You can't take at all since
it's firmly set into the concrete wall.
~
S
#7031
A triple junction~
You stand in a junction with pipes leading west, north and east.
~
70 9 1
D0
To the north there's a ENORMOUS quadruple sewer junction, all lit up by
an odd light.
~
~
0 -1 7030
D1
East. You can just make out a triple junction leading north and east.
~
~
0 -1 7044
D3
West. You can just make out a triple junction leading north and west.
~
~
0 -1 7018
S
#7034
A bend in the sewer pipe~
You can look in two directions where the pipe leads : south and west.
~
70 9 2
D3
West. You can just make out a triple junction leading north and west.
~
~
0 -1 7028
D2
To the south you can see another bend leading west.
~
~
0 -1 7035
S
#7035
The sewer pipe bend~
You can look in two different directions where the pipe goes : west and 
north.
~
70 9 2
D0 
North. You see another bend leading west.
~
~
0 -1 7034
D3
You can see another junction although this one is a triple one with pipes
going south and west.
~
~
0 -1 7029
S
#7036
The pit~
You stand in a section of a pipe that leads to a dead end. In the floor
there's a pit leading down. There are bars set in the side of the pit wall
functioning as a ladder.
~
70 9 5
D3
West. You can see a dimly lit quadruple junction with an exit up.
~
~
0 -1 7030
D5
Down the pit it's utterly dark you can't see a thing.
~
~
0 -1 7122
S
#7037
The round room~
As you enter the room it starts rotating - at first slowly, later faster
and faster - You get totally confused as to where up and down is, but you are
certain that the doorway is in the opposite direction of what it was when
you entered. It now leads east. There was only this one exit.
~
70 9 1
D1
You can just make out a smaller room with a chair.
~
~
0 -1 7050
S
#7038
The three way junction~
You are standing in a junction of pipes that lead west, east and south.
~
70 9 1
D3
West. You see another junction similar to this one leading north and south.
~
~
0 -1 7025
D1
East. You can make out a dimly lit Guard Room.
~
~
2 -1 7045
D2
To the south you can see what looks like a store room.
~
~
2 -1 7039
S
#7039
The Sewer Store Room~
You stand in a small room lit by a single torch set in the wall. The only 
way out of here is to the north.
~
70 8 1
D0
To the north you see a pipe junction.
~
~
2 -1 7038
S
#7041
The Shaft~
You are standing by the edge of a deep, dark shaft leading down. A single
ladder is your tool to work your way down if you so wish. The sewer pipe
leads south from here.
~
70 9 1
D5
Down and utter darkness. There's absolutely nothing to be seen in that 
direction.
~
~
0 -1 7123
D2
To the south you can see the pipe leading further south into darkness.
~
~
0 -1 7043
E
ladder~
Firmly set into the wall of the shaft it's impossible to even rock, is your
estimate.
~
S
#7043
The Sewer Entrance~
You stand in the middle of a pipe that leads from north to south. Above you
an air shaft leads up into sunlight. It seems totally impossible to go up
that way.
~
70 9 1
D0
To the north you can just make out a huge shaft leading down.
~
~
0 -1 7041
D2
To the south you can see a triple junction leading west and east.
~
~
0 -1 7044
S
#7044
The junction going three ways~
You are in a passageway in the pipes of the sewer system leading north, east
and west.
~
70 9 1
D1
~
~
0 -1 7049
D0
You see a sewer pipe leading north.
~
~
0 -1 7043
D3
West. You see another junction very similar to this one that leads north
and west.
~
~
0 -1 7031
S
#7045
The Sewer Room~
You are standing in a large room with chairs set in the walls. You have the
feeling of being watched. To the south there's an entry to a larger room.
The room is lit by five torches, also set in the walls. To the west there
is a doorway leading out to the sewers.
~
70 8 1
D2
You can see an even larger room than this one, filled with light.
~
~
0 -1 7046
D3
To the west you can see the sewers.
~
~
2 -1 7038
S
#7046
The Sewer room~
This is a Room with walls that glitters like gold though not quite like it.
This is strange as it looks as if the glitter lights the whole room. It
looks very bright. To the south the floor is covered with yucky water. The
North leads to sort of a Guard Room.
~
70 8 1
D0 
To the north you can see the guard room.
~
~
0 -1 7045
D2
To the south there is nothing but water and an exit leads east from there.
~
~
0 -1 7047
S
#7047
The Pool in the sewer~
   The water here is waist-high. To the north is the entrance to this room.
A single door leads east.
~
70 8 1
D0
To the north you see the entrance to this room.
~
~
0 -1 7047
D1
You can see an enormous hall through the doorway.
~
~
2 -1 7053
S
#7048
The Sewers~
You stand in a dead end of the sewer. The only way out is south.
You can see a shaft leading up but it looks too difficult to go up
that way.
~
70 9 1
D2
~
~
0 -1 7049
S
#7049
The junction~
You stand in a junction leading north, west and east.
~
70 9 1
D0 
~
~
0 -1 7048
D1
Darkness has closed in on that part of the sewer system, you can't see
a thing in that direction.
~
~
0 -1 7060
D3
West. You see another junction very similar to this one that leads north
and west.
~
~
0 -1 7044
S
#7050
The small room~
   The only thing in this room of interest is a chair, and that's securely
bolted to the rock floor. A doorway leads south and another leads east
into darkness.
~
70 9 1
D2
You can see a room with a lot of light in it. You can't make out any details.
~
~
2 -1 7051
D1
Utter darkness...!
~
~
0 -1 7055
S
#7051
The Sewer pipe~
You are in what reminds you of a foul sewer, as if you liked being here! 
You can see two exits leading either north or south.
~
70 8 1
D0
~
~
2 -1 7050
D2
To the south you can see a strange light flowing from there.
~
~
0 -1 7052
S
#7052
The Grand Sewer~
You are in a Grand Sewer Pipe. This stretches toward the south. It's large 
indeed! A doorway leads to the east from here.
~
70 8 1
D2
In the south end of the pipe the "floor" is completely covered with water.
~
~
0 -1 7053
D0
To the north you can see a doorway.
~
~
0 -1 7051
D1
You can't see anything in that darkness.
~
~
2 -1 7056
S
#7053
The South end of the Grand Pipe~
You stand in water to your knees. A doorway leads west from here. The Pipe
stretches north.
~
70 8 1
D3
~
~
2 -1 7047
D0
You see a lot of pictures decorating the walls.
~
~
0 -1 7052
S
#7055
The Edge of The Water Sewer~
You stand in a room where half of the floor is covered in water. The water
leads east and a doorway leads west.
~
70 9 3
D3
~
~
0 -1 7050
D1
You can hardly make out much more than that the next place is in a pipe 
with more water.
~
~
0 -1 7061
E
water~
It looks dark and murky, and emanates a foul stench.
~
S
#7056
The Dark hallway~
You can't see much of this, even with a light. The hallway goes into a
passageway to the south. A doorway leads west.
~
70 9 1
D3
You see a lot of light, bright as daylight, but nothing of interest.
~
~
0 -1 7052
D2
You can see nothing at all, because it's completely dark in that direction.
~
~
0 -1 7057
S
#7057
The dark passageway~
You can't see anything but the ground where you put your feet. The 
passageway seems to continue south and north.
~
70 9 1
D0
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7056
D2
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7058
S
#7058
The dark passageway~
You can't see anything but the ground where you put your feet. The
passageway seems to continue south and north.
~
70 9 1
D0
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7057
D2
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7059
S
#7059
The dark passageway~
You can't see anything but the ground where you put your feet. The
passageway seems to continue south and north.
~
70 9 1
D0
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7058
D2
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7060
S
#7060
The dark passageway~
You can't see anything but the ground where you put your feet. The
passageway seems to continue west and north. To the east there's water
covering the floor and that leads through an arched entry to a watery
sewer.
~
70 9 1
D1
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7068
D3
You can just make out a triple junction leading north and west.
~
~
0 -1 7049
D0
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7059
E
water~
It looks dark and murky, and emanates a foul stench.
~
S
#7061
The Watery Sewer Bend~
You can't see anything but the water you're in up to your hips. The sewer
seems to bend and lead south and west.
~
70 9 5
D2
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7062
D3
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7055
E
water~
It looks dark and murky, and emanates a foul stench.
~
S
#7062
The Watery sewer~
You can't see anything but the water you're in up to your hips. The sewer
seems to lead south and north.
~
70 9 5
D2
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7063
D0
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7061
E
water~
It looks dark and murky, and emanates a foul stench.
~
S
#7063
The Watery sewer~
You can't see anything but the water you're in up to your hips. The sewer
seems to lead south and north.
~
70 9 5
D2
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7064
D0
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7062
E
water~
It looks dark and murky, and emanates a foul stench.
~
S
#7064
The Watery Sewer Junction~
You can't see anything but the water you're in up to your hips. The sewer
seems to lead into a junction going south,north and east.
~
70 9 5
D0
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7063
D2
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7065
D1
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7069
E
water~
It looks dark and murky, and emanates a foul stench.
~
S
#7065
The Watery sewer~
You can't see anything but the water you're in up to your hips. The sewer
seems to lead south and north.
~
70 9 5
D0
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7064
D2
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7066
E
water~
It looks dark and murky, and emanates a foul stench.
~
S
#7066
The Watery sewer junction~
You can't see anything but the water you're in up to your hips. The sewer
seems to lead into a junction that goes north,south and east.
~
70 9 5
D0
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7065
D2
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7067
D1
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7070
E
water~
It looks dark and murky, and emanates a foul stench.
~
S
#7067
The Watery sewer~
You can't see anything but the water you're in up to your hips. The sewer
seems to lead south and north.
~
70 9 5
D0
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7066
D2
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7068
E
water~
It looks dark and murky, and emanates a foul stench.
~
S
#7068
The Watery sewer bend~
You can't see anything but the water you're in up to your hips. The sewer
seems to bend and lead west and north.
~
70 9 5
D0
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7067
D3
You can't see anything in that direction and your light isn't enough to light
that far.
~
~
0 -1 7060
E
water~
It looks dark and murky, and emanates a foul stench.
~
S
#7069
A ledge by the dark pool~
You can't see much here but the echo tells you that there's quite a drop
down. You can just make out a huge dark pool out there in the darkness, 
mostly because of the trickling of water. The water from the sewer actually
washes over this ledge and makes it quite slippery. From here it drops, 
like a waterfall, into the pool far down.
~
70 9 5
D3
You can't see a thing. It's too dark.
~
~
0 -1 7064
D2
You can't see a thing. It's too dark.
~
~
0 -1 7070
E
water~
It looks dark and murky, and emanates a foul stench.
~
S
#7070
A ledge by the dark pool~
You can't see much here but the echo tells you that there's quite a drop
down. You can just make out a huge dark pool out there in the darkness,
mostly because of the trickling of water. The water from the sewer actually
washes over this ledge and makes it quite slippery. From here it drops,
like a waterfall, into the pool far down. Under you there is a small fissure
in the rock. It seems big enough to contain a few people.
~
70 9 5
D3
You can't see a thing. It's too dark.
~
~
0 -1 7066
D0
You can't see a thing. It's too dark.
~
~
0 -1 7069
D5
~
~
0 -1 7099
E
water~
It looks dark and murky, and emanates a foul stench.
~
S
#7099
The fissure under the ledge~
This is a small fissure in the solid rock. Under you lies the deep dark pool.
The water trickles quietly down from the ledge above you. The water smells 
like the water in a sewer.
~
70 13 5
D4
~
~
0 -1 7070
D5
The water edge.
~
~
0 -1 7199
S
#7101
Under the mudhole~
You stand in a small room with a great big opening in the ceiling. From this
opening there's mud dripping down in large lumps. >YUCK<. You can smell the 
foul stench of the slimy sediment as you try not to get covered by the 
falling sludge. To the east there is an entryway leading out from here and 
it seems absolutely impossible to force the muddy decent.
~
71 13 5
D1
East. You see nothing of interest.
~
~
0 -1 7103
E
mud~
You never saw such disgusting matter before, it nearly makes you puke.
~
S
#7102
Under the Dark Pit~
Nice place you found yourself. You stand in the middle of a room with only
two exits, Up and East. A tall ladder is left here so that you can climb
up through the Pit without the use of a rope.
~
71 9 1
D4 
Up. You can't see a thing up there, it's way too dark.
~
~
0 -1 7004
D1
~
~
0 -1 7104
D5
~
trapdoor~
2 -1 7400
E
ladder~
This is funny enough a wooden ladder and, after closer inspection, you
discover it is magically held towards the wall! You can't, even with your
greatest effort, rock it at ALL!
~
S
#7103
A muddy bend in the sewer system~
You are standing in what looks like a bend in the pipe system of the
sewer. The 'floor' is covered completely by mud! This includes covering
your legs up to you knees as well. The pipe leads west and south.
~
71 9 4
D3
You can see a room in which mud drips from the roof onto the floor in 
great cakes of sludge. There doesn't seem to be any exits from that room
apart from in you direction.
~
~
0 -1 7101
D2
To the south there's less mud than here! It actually seems to end there!
You have a felling it would be nice to have your feet free from mud again.
~
~
0 -1 7104
E
mud~
You never saw such disgusting matter before, it nearly makes you puke.
~
S
#7104
A junction in the sewer pipes~
You stand in the middle of what looks like a triple junction of pipes
going east, west and north.
~
71 9 1
D0
You can see a mud area starting in that direction.
~
~
0 -1 7103
D3
West. There's a room with a ladder leading up.
~
~
0 -1 7102
D1 
East. You can't even make out what it might look like, it's just too dark.
~
~
0 -1 7112
S
#7105
Down the old well~
You are dangling on the slippery sides of the old well leading down and up.
The only secure point here is the metal bars that are cemented into the 
sides, the ones that you cling frantically to so that you don't fall. Who
knows how deep this well is? The bars lead down and up and nowhere else.
~
71 9 5
D4
There's a slight, dim light from above, or maybe it's your imagination.
Anyway it SEEMS darker down here than up there, if that is possible.
~
~
0 -1 7015
D5
Down there nothing at all can be spotted. The darkness that engulfs this
decent seems utterly impossible in a mortal world. It's so thick that a 
torch down there would be utterly useless ... or so it seems to you. Not 
the kind of thing to cheer you up on this voyage , eh?
~
~
0 -1 -1
E
bars~
These look like they're pretty slippery, and not very safe, but perhaps safe
enough for you to climb down, WITH both hands on them.
~
S
#7106
The northwestern corner of the ledge~
You stand, swaying out from the ledge, with only a couple of inches of safe, 
solid ledge under your feet. The ledge continues to the east but not back
south. It seems that the ledge is too narrow to turn on so you'll have to
continue foreward.
~
71 13 5
D1
The ledge continues east.
~
~
0 -1 7113
D2
The ledge continues south.
~
~
0 -1 7107
D3
~
~
2 -1 -1
D5
The Abyss lies down there. Who knows what might lurk down there?
~
rock step edge~
2 -1 7279
E
edge odd-looking~
This is truly a weird piece of craftsmanship in your eyes. The edge seems to
form a step leading down, but WHAT a STEP DOWN. The Abyss opens down there 
leading to seemingly total destruction.
~
E 
step~
A small rock sticks out right under it, otherwise the way is DOWN, DOWN, and
SPLAT!!!
~
E
rock~
It looks as if it can be opened in a door-like fashion. Maybe this will lead
the way down.
~ 
S
#7107
The narrow ledge~
You are in the progress of walking all the way around the ledge since there's
no way of turning around on this all too narrow path. There IS another exit
from here but that leads right into mid-air and with high probability of a
free fall session afterwards.
~
71 13 5
D0
North. The ledge leads into a corner and turns eastward.
~
~
0 -1 7106
D2
South. The ledge leads further south into utter darkness.
~
~
0 -1 7108
D1
You stare into mid-air, and right under there's absolutely nothing but 
darkness. You shiver by the thought of falling an utterly unknown distance.
~
~
0 -1 7190
S
#7108
The narrow ledge~
You are in the progress of walking all the way around the ledge since there's
no way of turning around on this all too narrow path. There IS another exit
from here but that leads right into mid-air and with high probability of a
free fall session afterwards.
~
71 13 5
D0
North. The ledge leads further north.
~
~
0 -1 7107
D2 
The ledge continues further south into darkness.
~
~
0 -1 7109
D1
You stare into mid-air, and right under there's absolutely nothing but
darkness. You shiver by the thought of falling that distance.
~
~
0 -1 7190
S
#7109
The narrow ledge~
You are in the progress of walking all the way around the ledge since there's
no way of turning around on this all too narrow path. There IS another exit
from here but that leads right into mid-air and with high probability of a
free fall session afterwards.
~
71 13 5
D0
North. The ledge leads further north.
~
~
0 -1 7108
D2
The ledge continues south into darkness.
~
~
0 -1 7110
D1
You stare into mid-air, and right under there's absolutely nothing but
darkness. You shiver by the thought of falling that distance.
~
~
0 -1 7190
S
#7110
The narrow ledge~
You are in the progress of walking all the way around the ledge since there's
no way of turning around on this all too narrow path. There IS another exit
from here but that leads right into mid-air and with high probability of a
free fall session afterwards.
~
71 13 5
D0
North. The ledge leads further north.
~
~
0 -1 7109
D2
South. You can just make out the south-western corner of this ledge.
~
~
0 -1 7111
D1
You stare into mid-air, and right under there's absolutely nothing but
darkness. You shiver by the thought of falling that distance.
~
~
0 -1 7190
S
#7111
The southwestern corner of the ledge~
This seems like a ledge that is a little broader than the one just to the 
north of here. The ledge seems to lead around some sort of Abyss of total 
darkness. The ledge seems to have an odd-looking edge here.
~
71 13 5
D0
North. The ledge leads further north.
~
~
0 -1 7110
D1
You see a broad ledge leading eastward.
~
~
0 -1 7115
D2
South of here is the exit from the ledge.
~
~
0 -1 7112
D5
The Abyss lies down there. Who knows what might lurk down there?
~
rock step edge~
2 -1 7279
E
edge odd-looking~
This is truly a weird piece of craftsmanship in your eyes. The edge seems to
form a step leading down, but WHAT a STEP DOWN. The Abyss opens down there 
leading to seemingly total destruction.
~
E 
step~
A small rock sticks out right under it, otherwise the way is DOWN, DOWN, and
SPLAT!!!
~
E
rock~
It looks as if it can be opened in a door-like fashion. Maybe this will lead
the way down.
~ 
S
#7112
An odd intersection~
You stand in a rather odd intersection of pipes. The pipes actually don't
resemble pipes anymore. They look more like a real stone tunnel, or a
passageway hewn directly into the rock. The ways from here lead north, east
and west.
~
71 9 1
D0
North. You see a ledge to something that looks like an abyss.
~
~
0 -1 7111
D1
~
~
0 -1 7122
D3 
~
~
0 -1 7104
S
#7113
The narrow ledge going east to west~
You are in the process of walking all the way around the ledge since there's
no way of turning around on this all too narrow path. There IS another exit
from here but that leads right into mid-air and with high probability of a
free fall session afterwards.
~
71 13 5
D1
The ledge leads further east.
~
~
0 -1 7116
D2
You stare into mid-air, and right under there's absolutely nothing but
darkness. You shiver at the thought of falling that distance.
~
~
0 -1 7190
S
#7114
Mid-air~
   This is a spot well up in the air in the sewers. It is a long way
down, and there doesn't really seem to be anything of importance there,
except perhaps the bodies of the dead and their possessions.
~
71 524 8
D0
~
~
0 -1 7119
D1
~
~
0 -1 7118
D2
~
~
0 -1 7120
D3
~
~
0 -1 7117
D4
~
~
0 -1 7115
S
#7115
The Broad ledge~
You are standing on a ledge that seems quite a lot larger than the rest 
of the ledges. This one leads to the west and the east, plus it has an exit
going to the south. Though you could jump into mid-air, but it probably 
wouldn't be such a good idea. The way south is in utter darkness.
~
71 13 4
D0 
~
~
0 -1 7114
D1
~
~
0 -1 7121
D3
~
~
0 -1 7111
D2
~
~
0 -1 7129
S
#7116
The northeastern corner of the ledge~
You stand, swaying out from the ledge, with only a couple of inches of safe,
solid ledge under your feet. The ledge continues to the west and leads south
from here into darkness.
~
71 13 5
D3
The ledge continues west.
~
~
0 -1 7113
D2
~
~
0 -1 7117
D5
~
secret trapdoor entrance~
2 -1 7280
E
ground ledge rock~
The ground here seems a little different from all the other ledges along the
Abyss. There's a kind of soft soil on this ledge, maybe you should look 
carefully at this. It seems to be of some interest.
~
E
soil soft earth~
You can just make out the outline of a trapdoor here in the soil. The earth
is probably there to conceal a secret entrance. This looks as if it leads down
into the seemingly solid rock face of the ledge.
~
S
#7117
The narrow eastern ledge~
You are in the progress of walking all the way around the ledge since there's
no way of turning around on this all too narrow path. There IS another exit
from here but that leads right into mid-air and with high probability of a
free fall session afterwards. And THAT is west of here so watch your step.
~
71 13 5
D2
The ledge leads further south.
~
~
0 -1 7118
D3
You stare into mid-air, and right under there's absolutely nothing but
darkness. You shiver by the thought of falling that distance.
~
~
0 -1 7114
S
#7118
The narrow eastern ledge~
You are in the progress of walking all the way around the ledge since there's
no way of turning around on this all too narrow path. There IS another exit
from here but that leads right into mid-air and with high probability of a
free fall session afterwards. And THAT is west of here so watch your step.
~
71 13 5
D2
The ledge leads further south.
~
~
0 -1 7119
D3
You stare into mid-air, and right under there's absolutely nothing but
darkness. You shiver by the thought of falling that distance.
~
~
0 -1 7114
S
#7119
The narrow eastern ledge~
You are in the progress of walking all the way around the ledge since there's
no way of turning around on this all too narrow path. There IS another exit
from here but that leads right into mid-air and with high probability of a
free fall session afterwards. And THAT is west of here so watch your step.
~
71 13 5
D2
The ledge leads further south.
~
~
0 -1 7120
D3
You stare into mid-air, and right under there's absolutely nothing but
darkness. You shiver by the thought of falling that distance.
~
~
0 -1 7114
S
#7120
The narrow eastern ledge~
You are in the progress of walking all the way around the ledge since there's
no way of turning around on this all too narrow path. There IS another exit
from here but that leads right into mid-air and with high probability of a
free fall session afterwards. And THAT is west of here so watch your step.
You also see a small opening to the east.
~
71 13 5
D2
The ledge leads further south.
~
~
0 -1 7121
D3
You stare into mid-air, and right under there's absolutely nothing but
darkness. You shiver by the thought of falling that distance.
~
~
0 -1 7114
D1
East. You stare into darkness.
~
~
0 -1 7123
S
#7121
The southeastern corner of the ledge~
This seems like a ledge that is a little broader than the one just to the
north of here. The ledge seems to lead around some sort of abyss of total
darkness.
~
71 13 5
D3
The ledge leads further west.
~
~
0 -1 7115
D0
North of here you can see a ledge.
~
~
0 -1 7120
D5
The Abyss lies down there. Who knows what might lurk down there?
~
rock step edge~
2 -1 7279
E
edge odd-looking~
This is truly a weird piece of craftsmanship in your eyes. The edge seems to
form a step leading down, but WHAT a STEP DOWN. The Abyss opens down there 
leading to seemingly total destruction.
~
E 
step~
A small rock sticks out right under it, otherwise the way is DOWN, DOWN, and
SPLAT!!!
~
E
rock~
It looks as if it can be opened in a door-like fashion. Maybe this will lead
the way down.
~ 
S
#7122
Under the pit~
You stand in a completely dark cavern leading west. The wall looks weird here.
~
71 9 0
D3
~
~
0 -1 7112
D1
 
~
crack wall rock~
0 -1 -1
E
wall~
There is a crack here that looks like it has been made recently.
~
S
#7123
Under The Shaft~
A ladder leads up from here to the Shaft.
A small opening leads west from here.
~
71 9 5
D4
It's too dark up there.
~
~
0 -1 7041
D3
You can see a narrow ledge going north and south.
~
~
0 -1 7120
S
#7129
The sewer line.~
You are in a narrow part of the sewer. Down the sewer continues and to the
north is the ledge.
~
72 9 3
D0
You can see the southern part of the ledge.
~
~
0 -1 7115
D5
You look deeper down into the drain.
~
~
0 -1 7221
S
#7130
The sewer pipe.~
You are in an odd sewer pipe You see some odd scrates on the pipe wall, as
from a gigantic rat. You can see some slimy water gently running down into
a sewer drain, and north the drain continues.
~
72 9 3
S
#7190
Mid-air~
   This is a spot well up in the air in the sewers. It is a long way
down, and there doesn't really seem to be anything of importance there,
except perhaps the bodies of the dead and their possessions.
~
71 8 8
D0
~
~
0 -1 7109
D1
~
~
0 -1 7108
D2
~
~
0 -1 7110
D3
~
~
0 -1 7107
D4
~
~
0 -1 7113
S
#7199
The Edge of the Water~
The pool side is dimly lit up by your light. You can see absolutely nothing
else nearby. The darkness her seems enormously oppressive here. The air is
damp and the rock on which you stand is slippery. The pool seems too dark 
to make anything clear. The pool seems to extend to the east. The rock can 
be climbed upwards from here.
~
71 13 5
D1
~
~
0 -1 -1
D4
~
~
0 -1 7099
S
#7200
The Treasury~
You are in a small but well equipped treasury.  You can see some writing on
the wall.  The ceiling has a funny glow, which enables you to see.  You can
get back into the inner lair through the stone door which is east.
~
72 12 0
D1
You look back through the opening into the inner lair.
~
door stone~
1 7205 7201
E
door stone~
This is a heavy black stone door it looks very solid.
~
E
writing~
You read the number '666'.
~
S
#7201
The inner Lair~
You are in a octagonal room with smooth purple stone walls.  The floor is 
made from black stone.  In the western wall you see a large black stone door.
~
72 9 0
D2
You look back through the door into the lair.
~
door wooden~
1 -1 7202
D3
You see the treasury.
~
door stone~
1 7205 7200
S
#7202
The Lair~
On the floor you see a lot of human decay, like bones and skulls. You also
see a lot of slime. On the wall is a torch sitting in its sconce. To the north 
are a wooden door.
~
72 8 1
D0
You can see the inner lair.
~
door wooden~
1 -1 7201
D1
You see another part of the lair.
~
~
0 -1 7205
D2
You see another part of the lair.
~
~
0 -1 7203
E
skull skulls bones decay~
On all the skulls you notice that there is a three inch hole in the 
forehead. All the bones are broken and old.
~
E
slime~
The slime is slimy and uninteresting.
~
E
torch sconce~
The torch is bolted to the sconce and the sconce to the wall.
~
S
#7203
The Lair~
On the floor you see a lot of human decay, like bones and skulls. You also
see a lot of slime. On the wall is a torch sitting in its sconce.
~
72 8 1
D0
You see another part of the lair.
~
~
0 -1 7202
D1
You see another part of the lair.
~
~
0 -1 7206
D2
You see another part of the lair.
~
~
0 -1 7204
E
skull skulls bones decay~
On all the skulls you notice that there is a three inch hole in the 
forehead. All the bones are broken and old.
~
E
slime~
The slime is slimy and uninteresting.
~
E
torch sconce~
The torch is bolted to the sconce and the sconce to the wall.
~
S
#7204
The Lair~
On the floor you see a lot of human decay, like bones and skulls. You also
see a lot of slime. On the wall is a torch sitting in its sconce.
~
72 8 1
D0
You see another part of the lair.
~
~
0 -1 7203
D1
You see another part of the lair.
~
~
0 -1 7207
D2
You see the lair entrance.
~
door wooden~
1 -1 7208
E
skull skulls bones decay~
On all the skulls you notice that there is a three inch hole in the 
forehead. All the bones are broken and old.
~
E
slime~
The slime is slimy and uninteresting.
~
E
torch sconce~
The torch is bolted to the sconce and the sconce to the wall.
~
S
#7205
The Lair~
On the floor you see a lot of human decay, like bones and skulls. You also
see a lot of slime. On the wall is a torch sitting in its sconce.
~
72 8 1
D2
You see another part of the lair.
~
~
0 -1 7206
D3
You see another part of the lair.
~
~
0 -1 7202
E
skull skulls bones decay~
On all the skulls you notice that there is a three inch hole in the 
forehead. All the bones are broken and old.
~
E
slime~
The slime is slimy and uninteresting.
~
E
torch sconce~
The torch is bolted to the sconce and the sconce to the wall.
~
S
#7206
The lair.~
On the floor you see a lot of human decay, like bones and skulls. You also
see a lot of slime. On the wall is a torch sitting in its sconce.
~
72 12 1
D0
You see another part of the lair.
~
~
0 -1 7205
D2
You see another part of the lair.
~
~
0 -1 7207
D3
You see another part of the lair.
~
~
0 -1 7203
E
bones decay~
All the bones are broken and old.
~
E
slime~
The slime is slimy and uninteresting.
~
E
torch sconce~
The torch is bolted to the sconce and the sconce to the wall.
~
S
#7207
The lair.~
On the floor you see a lot of human decay, like bones and skulls. You also
see a lot of slime. On the wall is a torch sitting in its sconce.
~
72 8 1
D0
You see another part of the lair.
~
~
0 -1 7206
D3
You see another part of the lair.
~
~
1 -1 7204
E
skull skulls bones decay~
On all the skulls you notice that there is a three inch hole in the 
forehead. All the bones are broken and old.
~
E
slime~
The slime is slimy and uninteresting.
~
E
torch sconce~
The torch is bolted to the sconce and the sconce to the wall.
~
S
#7208
The lair entrance.~
You are in a dry part of the sewer. To the north is a wooden door, you 
can see some slime at the lower part of the door. You also see some skulls
and some broken bones.
~
72 13 2
D0
You can see the lair.
~
door wooden~
1 -1 7204
D1
You see a crawlway.
~
~
0 -1 7209
E
slime~
The slime is slimy and uninteresting.
~
S
#7209
The crawlway.~
You are in a narrow crawlway. Here is very boring.
~
72 9 3
D1
You see a four-way junction.
~
~
0 -1 7210
D3
You see the entrance to a lair.
~
~
0 -1 7208
S
#7210
The four-way function.~
You are in a sewer junction. To the north is a small hole, to the west is a
narrow crawlway and to the east and south the sewer continues.
~
72 9 3
D0 
You can see a small cave-like room.
~
~
0 -1 7211
D1 
You can see a sewer drain.
~
~
0 -1 7212
D2
You can see a sewer drain.
~
~
0 -1 7215
D3
You can see a narrow crawlway.
~
~
0 -1 7209
S
#7211
The small cave.~
You are in a collapsed sewer drain, which now is more like a small cave.
~
72 9 3
D2
You look back into the four-way junction.
~
~
0 -1 7210
S
#7212
The sewer drain.~
You are in a dry sewer drain which bends to the north.
~
72 9 3
D0
You can see the drain continuing north.
~
~
0 -1 7213
D3
You can see the four-way junction.
~
~
0 -1 7210
S
#7213
The sewer drain.~
You are in a dry sewer drain which bends to the east.
~
72 9 3
D1
You can see the drain continuing east.
~
~
0 -1 7214
D2
You can see the drain continuing south.
~
~
0 -1 7212
S
#7214
The drain end.~
You are at the end of the drain around you the sewer has collapsed, the only
exit is west.
~
72 9 3
D3
You see the sewer drain.
~
~
0 -1 7213
S
#7215
The half-wet drain.~
You are in a sewer drain where the floor is covered with water. To the north
it looks more dry, south however the drain runs down into some water.
~
72 9 4
D0
To the north lies a dry four-way junction.
~
~
0 -1 7210
D2
To the south you see a sewer drain filled with water.
~
~
0 -1 7216
E
water~
The water is dirty but it looks like you would be able to swim in it.
~
S
#7216
Under water in the sewer.~
You swim in some dirty water and is holding you breath. You'll better 
continue before you drown. It is a good thing that you can hold your light
above water-level.
~
72 9 6
D0 
It is hard to see, but it looks like the drain runs slightly upwards.
~
~
0 -1 7215
D2
It is hard to see, but it looks like the drain runs a little bit upwards.
~
~
0 -1 7217
S
#7217
The half-dry drain.~
You are in a half-dry sewer drain. To the north the drain runs a little bit
downwards into some water to the east you can see a small hole. To the west
You see another drain.
~
72 9 4
D0
You see the drain running down into some water.
~
~
0 -1 7216
D1
Through the hole you can just make out a very small room.
~
~
0 -1 7218
D3
You see a drain running to the west.
~
~
0 -1 7219
E
water~
The water is dirty but it looks like you would be able to swim in it.
~
E
hole~
Through the hole you can just make out a very small room.
~
S
#7218
The very small room.~
You are in a very small room, it is pretty uninteresting.
~
72 9 3
D3
Through the little hole you can see a half-dry drain.
~
~
0 -1 7217
S
#7219
A dry sewer drain.~
You are in a dry but dirty sewer drain. The drain continues east and south.
~
72 9 3
D1
You see a half-dry drain.
~
~
0 -1 7217
D2
You see another boring sewer drain.
~
~
0 -1 7220
S
#7220
A boring drain.~
You are in yet another sewer drain.
~
72 9 3
D0
You see a sewer drain continuing to the north.
~
~
0 -1 7219
D1
You can see another drain to the east.
~
~
0 -1 7221
S
#7221
The sewer drain.~
You are in a sewer drain, there is nothing special inhere, exept for a 
loud echo.
~
72 9 3
D1
You can see another sewer drain.
~
~
0 -1 7222
D3
You can make out a sewer drain to the west.
~
~
0 -1 7220
D4
You can see a sewer line.
~
~
0 -1 7129
S
#7222
The sewer drain.~
You are in a drain, with some slimy water on the floor.
~
72 9 3
D1
You see a sewer bend.
~
~
0 -1 7223
D3
You see a sewer drain.
~
~
0 -1 7221
E
slimy water~
The water floats to the east from here.
~
S
#7223
The sewer bend.~
You find yourself in an ordinary sewer bend, which bend from west to north.
~
72 9 3
D0
You see a sewer drain.
~
~
0 -1 7224
D3
You see a sewer drain.
~
~
0 -1 7222
S
#7224
The sewer junction~
You stand in a junction of three sewer drains. You see some odd scrates on
the pipe wall, as from a gigantic rat.North and south the sewer continues 
as usual, but west it looks a little strange.
~
72 9 3
D0 
You see nothing but a sewer drain.
~
~
0 -1 7225
D2
You see nothing vut a sewer drain.
~
~
0 -1 7223
D3
You see a strange sewer pipe.
~
~
0 -1 7229
S
#7225
The sewer~
You are in a sewer, where the slimy water runs down through a tiny hole.
You see some odd scrates on the pipe wall, as from a gigantic rat. There 
is a sewer drain south.
~
72 9 3
D2
You see a sewer drain.
~
~
0 -1 7224
S
#7229
The strange sewer~
You are in a very strange sewer indeed, there are some odd scrates on the
pipe wall, as from a gigantic rat. And you can see a lot of organic decay
like bones from animals AND humans. West the drain runs slightly upwards.
~
72 9 3
D1
You see a sewer junction.
~
~
0 -1 7224
D3
You see a slimy sewer drain.
~
~
0 -1 7230
S
#7230
The damp sewer~
You are in a sewer drain with a funny damp substance on the floor, in the 
substance you see a lot of decay. You see some odd scrates on the wall, as
from a gigantic rat. Both to the east and west the pipe seems to run down.
~
72 13 3
D1
You see a sewer.
~
~
0 -1 7229
D3
You see a sewer.
~
~
0 -1 7231
S
#7231
The strange sewer~
You are in an ordinary sewer exept for a lot of scrates on the sewer wall,
ad a lot of debris on the floor.
~
72 9 3
D1
You see a sewer.
~ 
~
0 -1 7230
D3
You see another sewer.
~
~
0 -1 7232
E
debris~
You see a lot of organic decay on the floor.
~
S
#7232
The sewer~
You are in a sewer with more scrates on the walls. And ofcouse a whole lot
of decay. The drain runs east and north.
~
72 9 3
D0
You see yet another sewer line.
~
~
0 -1 7233
D1
You see a sewer pipe.
~
~
0 -1 7231
S
#7233
The sewer drain~
You stand in in a sewer drain, you are able to see some kind of cave-like
room. You see some odd scrates on the drain wall, as from a gigantic rat. 
The sewer leads south.
~
72 9 3
D1
You see a cave-like room.
~
~
0 -1 7234
D2
You see a sewer.
~
~
0 -1 7232
S
#7234
The rat's lair~
You are in a little cave. You are able to see quite a lot of debris on the 
floor. There is a sewer drain west of here.
~
72 9 3
D3
You see the sewer system that way.
~
~
0 -1 7233
S
#7279
The Wall of the Abyss~
You hang onto some steps leading down into utter darkness. There's an exit 
leading up as well, though you'll have to open the tiny rock again to do so.
~
72 9 5
D4
~
rock~
2 -1 7111
D5
~
~
0 -1 7399
S
#7280
The entrance.~
You are in a very dark room. You notice that some faces are
staring at you from inside the walls. In the middle of the room
there is a small altar. To the north there is a small round
door.
~
72 9 1
D0
A beam of red light seeps through a hole in the door.
~
small round door~
1 -1 7281
D4
~
secret door~
1 -1 7116
E
altar~
This altar are very special. Faces are smiling from it. There
is a triangle in top of it.
~
E
triangle~
The triangle are filled with small symbols. A language you have
never seen before.
~
S
#7281
The corridor.~
The corridor is glowing oppressively in a red hue. You can hear wailing
through an open black hole to the east. To the south there is a round door.
~
73 8 1
D2
~
small round door~
1 -1 7280
D1
The hole seems more black than the night. It is appears to be "eating" the
red light around it.
~
~
0 -1 7282
E
small round door~
The door is completely round without a keyhole.
~
E
red light~
The red light glows from the walls.
~
E
walls~
The walls look alive.
~
S
#7282
The Realm of lost souls~
You are standing in nothing. All around you there are stars.
Sometimes a shadow flies closely by you, wailing very loudly. 
To the north there is a small bright hole. To the west there is 
a small red hole.
~
72 8 0
D0
You look into a very bright hole.
~
~
0 -1 7283
D3
You look into a red hole.
~
~
0 -1 7281
E
shadow~
The shadow looks like a man in great pain.
~
S
#7283
The T-crossing~
You are in a small hallway. There are doors to the east and to
the west. To the south there are a black hole. There is writing
in the wall. Wails can be heard from the south.
~
72 13 1
D2
A black hole in the wall.
~
~
0 -1 7282
D3
You can see a big fire to the west. It looks like a unhealthy
place to enter!
~
~
0 -1 7284
D1
To dark to tell.
~
~
0 -1 7286
E
writing~
The writing says 'The one to the east, belongs to the beast.
To the west you will surely END your quest!'.
~
S
#7284
The firedeath~
This room is very hot. There are flames surounding you. You can
see no exits at all! Skeletons are lying all over the floor.
~
72 12 1
E
skeletons~
The skeletons looks like they had suffered the death of hunger.
One of them looks like he has written something at the wall.
~
E
writing wall~
The writing says 'A pray to the GODS will not be heard, though
the only exit is death..... Mother, I love you'.
~
S
#7285
The tortureroom.~
You are standing in a middle of a square room. Along the walls skeletons 
are hanging in rusty chains. In the middle of the room there is a big metal 
box, covered with dust. To the south you can just make out a small exit.
~
72 8 1
D2
To dark to tell.
~
door iron~
1 -1 7286
E
skeletons~
When you look at the skeletons, you can see that they once had been in great 
pain. They are hanging in their arms, and some of them has been killed
with a sharp instrument.
~
E
big metal box~
The metal box is covered with dust. You notice that is once has been
filled with coal, as you see some of them.
~
S
#7286
The hells yard~
You are standing in a lot of mud. A disguisting smell surrounds
the place, and makes you fell sick. Small flames sometimes shoot
up from the hot mud. To the west there is a small door. To the 
north you can see an iron door.
~
72 12 5
D0
To dark to tell.
~
door iron~
1 -1 7285
D3
To dark to tell.
~
~
0 -1 7283
S
#7301
The Entrance to the Realm of silence~
This is an utterly silent place. As you look around you see that there
hasn't been a living thing in a long time. The dust lies here in a thick
layer on the floor and on the furniture. On the wall hangs a bleak and 
worn tapestry. A winding stone staircase leads up into darkness. On the 
wall to the west you can see a huge torch stuck into the solid rock.
A large portcullis blocks your way to the north.
~
73 12 2
D4
~
~
0 -1 -1 
D0
Through the portcullis, you can see a faintly lighted hallway leading east.
~
~
1 -1 -1
E
portcullis gate~
This seems like an exceptionally heavy gate, made of thick iron.
~
E
torch light~
This VERY old torch looks as if it has burned for ages, yet no traces of 
the searing flame can be seen on it!
~
E
stairs staircase~
This looks as if it has been standing here for at least 12 centuries. It's 
Very worn and cracks in the surface mingle with the cores of mineral that
penetrates the rock from which these steps are chiselled.
~
S
#7399
On the walls of the Abyss~
You are clutching the steps on the wall so that you don't fall to the ground
down below.
A large sign says : I haven't gotten any further ... Yet. But  I'm pushing
                    to get finished with this sewer. 
                                           Greetings and Good Health :)

                                                     Redferne The Gentle
This stops your journey down, the only exit is up.
~
73 9 5
D4
~
~
0 -1 7279
S
#7400
Cave entrance~
You are standing in the cave entrance. It is very dark
downhere. There is writing at the wall. There is an exit
to the north. A stairway leads up.
~
74 9 1
D0
To the north you can see a small tunnel.
~
~
0 -1 7401
D4
You can see the stairs going up into darkness.
~
~
2 -1 7102
E
writing wall~
The writing says 'BEWARE adventurer!'
~
S
#7401
Cave tunnel~
You are walking in a tunnel. It is very cold. You
can feel the presence of a living thing ... SOMEWHERE.
~
74 9 1
D0
To the north you can see the tunnel continuing.
~
~
0 -1 7402
D2
To the south tunnel continuing.
~
~
0 -1 7400
S
#7402
Cave room~
You are standing in a room. It's much cooler now.
The walls are glowing.
~
74 8 1
D1
To the east you see the tunnel going downwards.
~
~
0 -1 7403
D3
~
~
0 -1 7421
D2
To the south you see a dark cave tunnel.
~
~
0 -1 7401
S
#7403
Cave T-cross~
You are standing in a mudlike substance. The smell here is
awful, it is rotten. To the west you can see some light.
~
74 9 2
D1
To the east the tunnel still goes downwards.
~
~
0 -1 7404
D2
~
~
0 -1 7408
D3
You can see some light to the west.
~
~
0 -1 7402
E
mud~
When you examine the mud, you notice small worms crawling
around.
~
E
worms~
The worms are purple. They do not look edible.
~
S
#7404
Cave turning-point~
The mud are getting deeper. You are wondering, 'Would
it be an idea to leave, before I disappear?'. To the
south you notice a flat round stone are blocking the
way. To the west you can see mud.
~
74 9 2
D3
~
~
0 -1 7403
D2
You can see an opening behind the stone.
~
flat round stone~
1 -1 7405
E
flat round stone~
The stone looks very uninteresting. BUT as you are
about to turn away, you see a lightstribe coming
through a small hole. Conclusion: The stone is moveable.
~
S
#7405
The secret room~
There is dust all over the place. It looks like nobody
has been here for ages. In the middle of the room you see
a socket with a crystal globe. The globe glows with a
pulsing light. To the north you see a stone door. To the
south you see a grey block.
~
74 8 1
D0
You see a round stone door.
~
round stone door~
1 -1 7404
D2
You see a grey block
~
grey block~
1 -1 7406
E
socket~
The socket looks like the work of a dwarf. It is VERY
beautifull.
~
crystal globe~
The crystal globe is glowing with a pulsing light. It
looks like there is smoke inside it.
~
S
#7406
The mudhole~
You are standing in a lot of mud. The mud goes to your
chest. You feel the precence of something IN the mud.
The only obvious exit is to the west.
~
74 9 6
D0
You can see nothing at all.
~
grey block~
1 -1 7405
D3
~
~
0 -1 7407
S
#7407
Tunnel~
The mud goes to your knees. Otherwise the tunnel looks
very normal.
~
74 9 5
D0
~
~
0 -1 7408
D1
You can see a mudhole.
~
~
0 -1 7406
D2
~
~
0 -1 7409
S
#7408
The long tunnel~
Here There is almost no mud, as you stand at the top
of a small rock. Just beside you there are a sign which
says 'WARNING! The worms are dangerous!'.
~
74 9 1
D0
You can see a lot of mud..Yarck!
~
~
0 -1 7403
D2
The tunnel goes a little downwards.
~
~
0 -1 7407
S
#7409
The hot room~
You are very surprised, as this room for a change are
hot instead of cold. To the north it goes downwards into
some mud. There are also an exit to the west.
~
74 9 1
D0
You see a lot of mud.
~
~
0 -1 7407
D3
You see a entrance to a small room.
~
~
0 -1 7410
S
#7410
The small room~
As you look around you notice a small statue. There are
exits to the west and to the east.
~
74 9 1
D3
You see a VERY long hallway.
~
~
0 -1 7411
D1
It is pitch dark out there.
~
~
0 -1 7409
E
small statue~
This is a statue of a imp, pointing to the west. The imp
looks like a man with horns and a tail.
~
S
#7411
The stalagmite cave~
You are standing in a stalagmite cave. Water is drippling
from the walls. It is very cold in here.
~
74 9 2
D0
~
~
0 -1 7414
D1
You see a long hallway, and some mud.
~
~
0 -1 7410
D2
~
~
0 -1 7412
E
stalagmite~
The stalagmites are very tall, and looks very beautiful.
~
S
#7412
The stalagmite tunnel~
You has entered a small tunnel. Here it is quite dry.
Mabye it would be an idea to rest here.
~
74 9 1
D0
You can see a small cave to the north.
~
~
0 -1 7411
D3
~
~
0 -1 7413
S
#7413
The spongy room~
You definatly NOT like this area. It is very dank, and most
of the places it is wet.
~
74 12 3
D1
~
~
0 -1 7412
D3
~
~
0 -1 7445
S
#7414
The stalagmite T-cross~
You are standing in a cross. To the north you can see
some light. Otherwise it is dark.
~
74 12 1
D0
You see some light ahead.
~
~
0 -1 7417
D1
~
~
0 -1 7415
D2
~
~
0 -1 7411
S
#7415
The blind end room~
This room is obviously a blind end. To the north you see
a primitive picture.
~
74 9 1
D0
You see a primitive picture
~
sun~
1 -1 7416
D3
~
~
0 -1 7414
E
primitive picture~
You see some persons dancing around a huge sun. The
sun is about 7 feet in diameter, which shows the size
of the picture.
~
S
#7416
The treasure room~
This room is rich ornamented. The walls has carves showing
persons dancing around a sun which is drawed at the floor. It
looks very old, and it is very dusty. To the south you see a
secret door.
~
74 9 1
D2
You can see a picture with some persons crawling around a
huge moon.
~
door picture sun moon~
1 -1 7415
S
#7417
The square lair~
You are standing in the south-east part of the lair. You can
see a skeleton lying at the wall.
~
74 8 1
D0
Another part of the lair
~
~
0 -1 7418
D3
Another part of the lair
~
~
0 -1 7420
D2
~
~
0 -1 7414
E
skeleton~
It looks like a adventurer who was'nt lucky. You better
watch out-
~
S
#7418
The square lair~
You are standing in the north-east part of the lair. You see
a sign at the wall
~
74 9 1
D1
You see a wooden door
~
wooden door~
1 -1 7421
D2
another part of the lair.
~
~
0 -1 7417
D3
another part of the lair.
~
~
0 -1 7419
E
sign wall~
The sign says 'Gods of War I call you, my sword is by my side,
               I seek a light free from all false pride'
                       Reyemle Grug.....
~
S
#7419
The square lair~
You are standing in the north-west part of the lair. Here's
another sign. There are a exit from the lair to the north.
~
74 9 1
D0
You see a small tunnel leading north.
~
~
0 -1 7422
D1
another part of the lair.
~
~
0 -1 7418
D2
another part of the lair.
~
~
0 -1 7420
E
sign~
The sign says 'I'm wandering around in a everlasting tale,
               seeking the light to regain my pride
                           Corama...
~
S
#7420
The lair end~
You can see a tabel in front of you. It's very dusty.
Around the tabel five skeletons are siting.Exits are
north and east.
~
74 9 1
D0
the northern part of the lair.
~
~
0 -1 7419
D1
the eastern part of the lair.
~
~
0 -1 7417
E
tabel~
On the tabel there is dust, in the center there is a small statue of a
Dragon sleeping.
~
E
skeleton skeletons~
You can see that they have been killed in some sort of way. Not
by sword or club.
~
E
dragon statue~
it looks like a silver dragon. It is nailed onto the tabel.
The dragon sits on a red dragon that looks dead. But the
eyes of the red dragon is glowing pulsating red. You feel
drained.
~
S
#7421
East tunnel~
You are standing in dark tunnel, the exits are east
and west. To the west you see a wooden door.
~
74 12 1
D3
You can see a wooden door.
~
wooden door~
1 -1 7418
D1
You can see a muddy tunnel.
~
~
0 -1 7402
S
#7422
North tunnel~
You are standing in a dark tunnel, it leads upwards.
~
74 9 1
D0
The dark tunnel continues.
~
~
0 -1 7423
D2
You can see the lair.
~
~
0 -1 7419
D3
You can see a cave entrance.
~
~
0 -1 7436
S
#7423
The L-shaped room.~
You are standing in deep darkness. To the south there is a small exit.
To the east you can see a gaping hole.
~
74 9 1
D1
~
~
0 -1 7424
D2
~
~
0 -1 7422
S
#7424
The Circular hall.~
You are standing in round hall. To the north, east and south you
can see a stone head hanging on the walls.
~
74 9 1
D3
You see a room far away.
~
~
0 -1 7423
D1
You see nothing special.
~
green head dragon sculpture face~
1 -1 7425
E
head heads~
When you study the faces of the heads you see that it
is faces of dragons. The face to the north is red, the
face to the east is green and the face to the south is
blue.
~
E
green~
This looks like a evil dragon
~
E
red~
This looks like a neutral dragon
~
E
blue~
This looks like a good dragon
~
S
#7425
Dusty tunnel~
You are standing in dust. This place has not been
touched for a long time. Otherwise it is quite boring
here, looks like a place to rest! To the west you see
the outline of a door. A tunnel leads to the east.
~
74 12 1
D3
You can see the outline of a door. Just like in the
description!
~
door~
1 -1 7424
D1
You see a tunnel which leads downwards. It is quite
dark.
~
~
0 -1 7426
S
#7426
The crossing~
You are standing in a crossing of hallways. You can leave this place
in every direction, except up and down. In the dust you notice strange
footprints.
~
74 9 -1
D0
~
~
0 -1 7431
D1
~
~
0 -1 7430
D2
~
~
0 -1 7427
D3
~
~
0 -1 7425
E
footprints foot~
You have never seen this kind of footprints before!
~
S
#7427
The L-shaped room~
You are standing in a L-shaped room. You can hear
noices from the long tunnel to the east. You can feel
fear! A sign is hanging on the wall.
~
74 9 2
D0
~
~
0 -1 7426
D1
a long dark tunnel.
~
~
0 -1 7428
E
sign~
The sign says 'DANGER!!'.
~
S
#7428
Dragons lair~
You can see burned walls, the floorstones are fiery red.
All kinds of bones are scattered all over the floor. On
the walls you can see some burned shapes. You smell burned
flesh. Two creatures are like melted into the floor.
~
74 8 2
D0
You can see a long tunnel.
~
~
0 -1 7429
D3
You can see nothing but darkness.
~
~
0 -1 7427
S
#7429
The burned room~
You are in a room, which once had been quite burned.
There is writing on the wall.
~
74 9 1
D2
You can see a red glow
~
~
0 -1 7428
D3
~
~
0 -1 7430
E
writing~
The writing says 'DANGER!!!'
~
S
#7430
The wind tunnel~
You are standing in a tunnel. Above you, you can feel
a breeze.
~
74 9 1
D1
To dark to tell
~
~
0 -1 7429
D3
~
~
0 -1 7426
E
breeze~
The breeze comes from a hole above you. NO way to get up
there.
~
S
#7431
The glittering room~
This room are all bright. In the walls you can see some
silver. Exits are: West, east and south.
~
74 8 1
D1
~
~
0 -1 7432
D2
~
~
0 -1 7426
D3
~
~
0 -1 7433
E
glitter walls silver~
The glittering silver looks like it is INSIDE the walls.
~
S
#7432
The secret passageroom~
You have entered a tiny room. There is an exit down, and an
exit to the west.
~
74 9 1
D3
You can see a light to the west
~
~
0 -1 7431
D5
To dark to tell.
~
~
0 -1 3871
S
#7433
End of long tunnel~
You are at a end of a long tunnel. Right in front of you,
You can see a grey mass. To the east you can see a tremendous
long tunnel, but you know that, you has just been there.
~
74 9 5
D1
Long tunnel. JUST like in the description!
~
~
0 -1 7431
D3
A grey mass is blocking the way.
~
~
0 -1 7434
E
grey mass~
The mass is nothing but a mass, but it is quite suspecious!
~
S
#7434
Stair-room~
You are standing in a small room. Drawings of faces in pain
are on the walls. You can fell darkness is ruling the place.
there are two exits: south and down.
~
74 9 1
D2
Nothing but darkness
~
~
0 -1 7435
D5
A sign is blocking the way: 'This has not been implementated
yet'.
~
~
0 -1 -1
S
#7435
Dark tunnel~
   You are standing in a dark tunnel. It continues to the north
and to the south. Bones are spread on the floor.
~
74 9 1
D0
~
~
0 -1 7434
D2
~
~
0 -1 7436
E
bones bone~
it looks like bones of a human.
~
S
#7436
Entrance to lair~
   The smell here is awful. To the south you can see some
smoke. A tunnel leads north, and east.
~
74 13 2
D0
~
~
0 -1 7435
D2
the only thing you can see are smoke.
~
~
0 -1 7437
D1
A small cave is to the east.
~
~
0 -1 7422
S
#7437
North-eastern part of Basilisks cave~
It is hard to see here because of the smoke. To the north you
can see barly see a small tunnel. Other exits are to the south
and to the west.
~
74 9 2
D0
~
~
0 -1 7436
D2
~
~
0 -1 7438
D3
~
~
0 -1 7439
S
#7438
South-eastern part of basilisks cave~
There are a very small hole in wall, from where the smoke
are coming from. Otherwise it is pitch dark. Exits are north
and west.
~
74 9 2
D0
You can see nothing but smoke
~
~
0 -1 7437
D3
You can see nothing but smoke
~
~
0 -1 7440
E
hole small~
It's a small hole. About 1 feet in diameter.
~
S
#7439
North-western part of basilisks cave~
You can see some hay spread on the floor. The smell is
awfull here, and it makes you feel sick. This place is
the place where the basilisk sleep. Watch out..Mabye it is not
far away.
~
74 9 2
D1
~
~
0 -1 7437
D2
~
~
0 -1 7440
5~
E
hay~
The hay is very dirty. The smell of it makes you feel sick.
~
S
#7440
South-western part of basilisks cave~
You can see nothing but smoke. 
~
74 9 5
D0 
~
~
0 -1 7439
D1
~
~
0 -1 7438
D2
~
~
0 -1 7441
S
#7441
The small cave~
You are standing in small cave. You can see
some light in the end. Exits are north and south.
~
74 13 2
D0
You can see only smoke.
~
~
0 -1 7440
D2
You can see a blue glow. And you feel a fresh breeze.
~
~
0 -1 7442
S
#7442
The northern end of the pool~
You have wet feet, you are standing in water.
The water looks calm. You can see that it's
a big lake. Light seeps from the water.
~
74 8 4
D0
You can see a small cave.
~
~
0 -1 7441
D1
You can see more water.
~
~
0 -1 7443
D2
You can see water.
~
~
0 -1 7444
S
#7443
The pool~
You are swimming in water. It is getting deep here.
It is also dark in this end.
~
74 9 6
D3 
You see calm water.
~
~
0 -1 7442
D2
You can see some bubbles in the water.
~
~
0 -1 7445
S
#7444
The south end of the pool~
You standing in water up to you neck.
You can only see water.
~
74 8 5
D0 
You can see calm water.
~
~
0 -1 7442
D1
To dark to tell, but you can feel something nearby.
~
~
0 -1 7445
S
#7445
The pool~
You are swimming in DARKNESS. You feel something
touching your right leg.
~
74 9 6
D0 
To dark to tell.
~
~
0 -1 7443
D1
You can feel a warm  breeze.
~
~
0 -1 7413
D3
~
~
0 -1 7444
S
#7800
Entrance to Laureliul~
     You stand at the southern end of a lush valley.  A path leads through the 
trees to the north.
~
78 4 3
D0
~
~
0 -1 7801
D2
~
~
0 -1 6151
S
#7801
A trail through the woods.~
   Many trees surround this trail leading north and south. Some of
them seem to rise to the sky.
~
78 0 3
D0
~
~
0 -1 7802
D2
~
~
0 -1 7800
E
tree trees~
The trees are tall and sturdy.  They let little light through their lush 
canopy.
~
S
#7802
A trail in the woods~
You are on a path which seems to split further to the north.
~
78 0 3
D0
~
~
0 -1 7803
D2
~
~
0 -1 7801
S
#7803
The trail splits here.~
You have come to a fork in trail.  One trail leads east, the other west.
~
78 0 3
D2
~
~
0 -1 7802
D1
~
~
0 -1 7804
D3
~
~
0 -1 7825
S
#7804
The lighter path.~
The trees thin as you travel along this path, and a cool breeze blows at you
from the east.
~
78 0 2
D1
~
~
0 -1 7805
D3
~
~
0 -1 7803
S
#7805
A path along the bank.~
     You are standing at the edge of a swift river.  The path continues to
the north and south.  The river is to the east.
~
78 0 2
D0
~
~
0 -1 7806
D1
~
~
0 -1 7809
D2
~
~
0 -1 7807
D3
~
~
0 -1 7804
S
#7806
A path along the bank.~
The path ends a large rock cliff.  The river is to the east and the path
continues to the south.
~
78 0 2
D2
~
~
0 -1 7805
D1
~
~
0 -1 7809
E
rocks cliff~
You pretty sure that something built this cliff.
~
S
#7807
A path along the bank.~
You are standing beside a fairly swift flowing river.  The path at a cliff
to the south.
~
78 0 2
D0
~
~
0 -1 7805
D2
~
~
0 -1 7808
E
rocks cliff~
You pretty sure that something built this cliff.
~
S
#7808
A swift river~
The river flow very fast here, and you can hear the sounds of a waterfall 
to the south.  The river continues to the north and south.
~
78 4 7
D0
~
~
0 -1 7809
D2
~
~
0 -1 7812
S
#7809
A swift river~
You are floating on a swift river through a confining valley.  The bank is to 
the west, while the river continues to the north and south from here.
~
78 4 7
D0
~
~
0 -1 7810
D2
~
~
0 -1 7808
D3
~
~
0 -1 7805
S
#7810
The end of the river.~
The river flows into a bottomless pit here.  You are not sure that it is
safe to be even this close to the hole.  The bank lies to the west.
~
30 4 7
D2
~
~
0 -1 7809
D3
~
~
0 -1 7806
D5
You see a bottomless pit, from which nothing can escape
~                                                    
~
0 -1 7811
S
#7811
You fall to your death.~
As you enter the pit, you lose your grip on the walls and fall to your death.
~
78 2 7
D4
~
~
0 -1 7810
S
#7812
A giant waterfall.~
The spray from the waterfall covers you as you stand here. 
~
78 0 7
D0
~
~
0 -1 7808
D2
~
~
0 -1 7813
E
waterfall water~
The water seems to come from the sky itself to land at the base of the fall.
~
S
#7813
Under the waterfall~
The water parts as you walk through allowing a safe passage under the 
waterfall.
~
78 8 7
D0
~
~
0 -1 7812
D2
~
~
0 -1 7814
S
#7814
Behind the waterfall.~
You have entered a cavern behind the waterfall.  Some large scales lay strewn
about.
~
78 9 0
D0
~
~
0 -1 7813
D2
~
~
0 -1 7815
E
scale scales~
The look to be very heavy, probably from a BIG reptile.
~
S
#7815
A very large cave.~
This cave is extremely large.  You could probably put a small town in here.
The cave continues to the south.
~
78 9 0
D0
~
~
0 -1 7814
D2
~
~
0 -1 7816
S
#7816
The back of the cave.~
   You have wandered into the back of a large cave. There is a really
pungent smell eminating from this area.
~
78 9 0
D0
~
~
0 -1 7815
D1
~
hidden door~
1 -1 7817
S
#7817
A hidden cave.~
It appears that something has made a nest in this area.
~
78 9 0
D3
~
hidden door~
1 -1 7816
E
nest~
It is made of scales.
~
S
#7825
The darker path.~
The forest is much thicker here and very little light gets through the
leaves of the trees.
~
78 0 3
D1
~
~
0 -1 7803
D0
~
~
0 -1 7826
S
#7826
A dark forest path.~
The trees become so thick here that no light gets through.
~
78 1 3
D0
~
~
0 -1 7831
D4
~
~
0 -1 7828
D2
~
~
0 -1 7826
S
#7828
Up in a tree.~
You have climbed part way up a tree.
~
78 0 5
D5
~
~
0 -1 7826
D4
~
~
0 -1 7829
S
#7829
The middle of the tree.~
You are well above the forest floor and begin to worry about falling.
~
78 0 5
D5
~
~
0 -1 7828
D4
~
~
0 -1 7830
S
#7830
Top of the tree.~
You are very high in a tree, you can see the tops of many other trees from
here.  Someone has built a platform here.
~
78 0 5
D5
~
~
0 -1 7829
E
platform~
It is a large platform made from living branches.  While standing on it, you
can see the path below.
~
S
#7831
A dark forest path.~
The trees become so thick here that no light gets through.
~
78 1 3
D0
~
~
0 -1 7832
D2
~
~
0 -1 7826
S
#7832
A lighter path.~
The trees are beginning to thin, and there looks to be a clearing to the
north.
~
78 0 3
D0
~
~
0 -1 7833
D2
~
~
0 -1 7831
S
#7833
A clearing in the forest~
The trees have thinned to a large clearing.
~
78 0 2
D0
~
~
0 -1 7834
D1
~
~
0 -1 7835
D2
~
~
0 -1 7832
D3
~
~
0 -1 7836
S
#7834
A clearing in the forest~
The trees have thinned to a large clearing.
~
78 0 2
D0
~
~
0 -1 7837
D1
~
~
0 -1 7838
D2
~
~
0 -1 7833
D3
~
~
0 -1 7839
S
#7835
A clearing in the forest~
The trees have thinned to a large clearing.
~
78 0 2
D0
~
~
0 -1 7838
D1
~
~
0 -1 7836
D2
~
~
0 -1 7840
D3
~
~
0 -1 7833
S
#7836
A clearing in the forest~
The trees have thinned to a large clearing.
~
78 0 2
D0
~
~
0 -1 7839
D1
~
~
0 -1 7833
D2
~
~
0 -1 7841
D3
~
~
0 -1 7835
S
#7837
A clearing in the forest~
The trees have thinned to a large clearing.
~
78 0 2
D0
~
~
0 -1 7843
D1
~
~
0 -1 7840
D2
~
~
0 -1 7834
D3
~
~
0 -1 7834
S
#7838
A clearing in the forest~
The trees have thinned to a large clearing.
~
78 0 2
D0
~
~
0 -1 7840
D1
~
~
0 -1 7842
D2
~
~
0 -1 7838
D3
~
~
0 -1 7835
S
#7839
A clearing in the forest~
The trees have thinned to a large clearing.
~
78 0 2
D0
~
~
0 -1 7841
D1
~
~
0 -1 7834
D2
~
~
0 -1 7836
D3
~
~
0 -1 7838
S
#7840
A clearing in the forest~
The trees have thinned to a large clearing.
~
78 0 2
D0
~
~
0 -1 7835
D1
~
~
0 -1 7843
D2
~
~
0 -1 7838
D3
~
~
0 -1 7837
S
#7841
A clearing in the forest~
The trees have thinned to a large clearing.
~
78 0 2
D0
~
~
0 -1 7836
D1
~
~
0 -1 7837
D2
~
~
0 -1 7839
D3
~
~
0 -1 7840
S
#7842
A clearing in the forest~
The trees have thinned to a large clearing.
~
78 0 2
D0
~
~
0 -1 7836
D1
~
~
0 -1 7837
D2
~
~
0 -1 7839
D3
~
~
0 -1 7840
D4
~
~
0 -1 7850
S
#7843
A path through the forest.~
   This is a path traveling through a thick forest.  To the south is a
large clearing.
~
78 0 3
D0
~
~
0 -1 7844
D2
~
~
0 -1 7837
S
#7844
A path through the forest.~
A path runs north and south through this part of the forest.
~
78 0 3
D0
~
~
0 -1 7845
D2
~
~
0 -1 7843
S
#7845
End of the path.~
The path comes to an end here at the edge of a large briar patch.
~
78 0 3
D2
~
~
0 -1 7844
D4
~
~
0 -1 7846
E
thorns thorn briars briar patch~
The thorns are very sharp, and you feel that trying to pass through them would
be a MAJOR hazard to your health, as some of them are oozing a strange black
liquid.
~
E
liquid sap fluid~
You think that it could be a type of poison.
~
S
#7846
Up in a tree.~
You have climbed part way up a tree.
~
78 0 5
D4
~
~
0 -1 7847
D5
~
~
0 -1 7845
S
#7847
Near the top.~
You are about halfway up a tall tree.  A cool breeze washes over you.
~
78 0 5
D4
~
~
0 -1 7848
D5
~
~
0 -1 7846
S
#7848
Top of the tree.~
You are very high in a tree, you can see the tops of many other trees from
here.  Someone has built a platform here.
~
78 0 5
D5
~
~
0 -1 7847
E
platform~
It is a large platform made from living branches.  While standing on it, you
can see the path below.
~
S
#7850
Up in a tree.~
You have climbed part way up a tree.
~
78 0 5
D5
~
~
0 -1 7842
D4
~
~
0 -1 7851
S
#7851
High in a tree.~
You are about halfway up a tall tree.
~
78 0 5
D4
~
~
0 -1 7852
D5
~
~
0 -1 7850
S
#7852
A walkway in a tree.~
Something has built a strange walkway out of living branches in the tree.
~
78 0 5
D0
~
~
0 -1 7854
D1
~
~
0 -1 7855
D2
~
~
0 -1 7856
D3
~
~
0 -1 7857
D4
~
~
0 -1 7853
D5
~
~
0 -1 7851
E
walkway branches~
The branches have been made to grow in such a way as to provide a stable 
walkway between the trees.
~
S
#7853
Top of the tree.~
You are very high in a tree, you can see the tops of many other trees from
here.  Someone has built a platform here.
~
78 0 5
D5
~
~
0 -1 7852
E
platform~
It is a large platform made from living branches.  While standing on it, you
can see the path below.
~
S
#7854
Main walkway.~
The branches you are walking on seem well travelled, the bark has been worn 
through in many places, but it still seems quite strong.
~
78 0 1
D0
~
~
0 -1 7860
D2
~
~
0 -1 7852
S
#7855
Overlook.~
You are standing at an overlook high in a tree, the view from here is quite
fantastic.  The main walkway is to the west.
~
78 0 1
D3
~
~
0 -1 7852
S
#7856
Main walkway.~
The branches you are walking on seem well travelled, the bark has been worn 
through in many places, but it still seems quite strong.
~
78 0 1
D0
~
~
0 -1 7852
D2
~
~
0 -1 7858
S
#7857
A storage area.~
This area is used for storing keeping things for use before going to the 
forest below.
~
78 0 1
D1
~
~
0 -1 7852
S
#7858
Entance to a temple.~
The area before you is beautifully decorated with leaves and other natural
items, you have never seen something quite so nice yet so simply constructed.
~
78 0 1
D0
~
~
0 -1 7856
D2
~
~
0 -1 7859
S
#7859
The Temple proper.~
You have entered the temple of the elven lords. Many elves come here to
worship and pray during the day.
~
78 0 1
D0
~
~
0 -1 7858
S
#7860
Main walkway.~
The branches you are walking on seem well travelled, the bark has been worn 
through in many places, but it still seems quite strong.
~
78 0 1
D0
~
~
0 -1 7861
D3
~
~
0 -1 7862
D2
~
~
0 -1 7854
S
#7861
Main walkway.~
The branches you are walking on seem well travelled, the bark has been worn 
through in many places, but it still seems quite strong.
~
78 0 1
D0
~
~
0 -1 7863
D2
~
~
0 -1 7860
S
#7862
Barracks.~
This is where the off duty elven guards spend their time.
~
78 0 1
D1
~
~
0 -1 7860
S
#7863
Main walkway.~
The branches you are walking on seem well travelled, the bark has been worn 
through in many places, but it still seems quite strong.
~
78 0 1
D0
~
~
0 -1 7864
D2
~
~
0 -1 7861
D3
~
~
0 -1 7870
S
#7864
South banquet hall.~
This is where most of the major meetings are held.  This is the largest 
platform that you have noticed.
~
78 0 1
D0
~
~
0 -1 7865
D1
~
door~
2 -1 7866
D3
~
~
0 -1 7863
E
door~
A stout wooden door that seem to swing on vines.
~
S
#7865
North banquet hall.~
This is the northern end of the banquet hall.
~
78 0 1
D2
~
~
0 -1 7864
D1
~
door~
2 -1 7867
E
door~
A stout wooden door that seem to swing on vines
~
S
#7866
South kitchen.~
This is where the food is prepared for the banquet hall.
~
78 0 1
D0
~
~
0 -1 7867
D3
~
door~
2 -1 7864
S
#7867
North kitchen.~
This is the northern half of the kitchen for the banquet hall.
~
78 0 1
D2
~
~
0 -1 7866
D1
~
~
0 -1 7868
D3
~
door~
2 -1 7865
S
#7868
Pantry.~
Food is stored before a banquet, so that it may be quickly reached by the
kitchen staff.
~
78 0 1
D3
~
~
0 -1 7867
S
#7870
A branch from the main.~
This path leads away from the hustle and bustle of the main walkway.
~
78 0 1
D0
~
~
0 -1 7871
D1
~
~
0 -1 7863
S
#7871
A well kept branch.~
This path seems to lead some where important.  There are many banners and 
tapestries hanging from the branches here.
~
78 0 1
D0
~
~
0 -1 7872
D2
~
~
0 -1 7870
S
#7872
The alcove.~
There is a small alcove here with a beautiful view of the world around you.
~
78 0 1
D0
This is a very strange door.  It appears that the tree had been shaped to fill
a gap in the branches.
~
door wooden~
1 7813 7873
D2
~
~
0 -1 7871
S
#7873
The elf king's chambers~
This is where the ruler of the elves resides.  There is a beautiful throne here
all studed with jewels.
~
78 0 1
D2
~
door wooden~
2 7813 7872
S
#7900
Outside Redferne's residence~
A huge cloud forms the plateau on which you are now standing. The wind here
is absolutely quiet and the sun is shining warmly upon you. From under the
cloud you can hear the faint sounds of Midgaard. Right before you to the
north lies the grand Mansion of Naris, the residence of the Greater God
Redferne.
~
79 4 0
D0
You see a HUGE arched gate leading into this magnificent building.
~
gate door huge arched~
2 7901 7901
D5
You see a Huge Chain that anchors the Mansion of Naris to the ground.
~
~
0 -1 7918
S
#7901
The Southern end of the hall~
You are standing in a vast hall that is dimly lit, but wherefrom the
light comes, is a mystery. The walls seem to radiate warmth and give
the pleasent feeling of being welcome here. A large portrait is hanging
on one of the walls. A large wooden staircase leads up into the tower.
To the east there is a high passage away from the hall. This ends
shortly after by a tall oak door. The enormous hall extends further
north from here. To the south you can see a huge, and VERY heavy-
looking iron-wrought door. It looks like this is the only exit from
this magnificent old house. To the west you can see a large ashen door.
~
79 12 0
D0
The hallway continues that way. You can see more doorways under the
wooden staircase in that direction.
~
~
0 -1 7904
D1
You see there a tall oak door. It looks quite tightly closed to you.
On it little runes are chiselled into the wood.
~
oak tall east oakdoor talldoor eastdoor~
2 -1 7910
D2
Here you see a REAL door. It would be more proper to call this a
"GATE", rather than a "door". It's really HUGE! On it hangs a large
sign with very large letters spelling : "EMERGENCY EXIT".
~
gate south exit iron huge emergency~
2 7901 7900
D3
This looks like a "door" in the meaning of the word. The ashen wood
is painted in a peculiar yellow colour. Small letters are written
with black on it.
~
ashen ash door west yellow~
2 -1 7902
D4
You see the staircase extending upwards into the very high tower.
It ends in what seems like a large bedroom up there.
~
~
0 -1 7909
E
runes~
These runes are utterly strange to you, but you are in luck today: Under
the runes you can just make out a sentence in Common. It goes : " Stay out,
if you treasure your life. That is if you are mortal.".
~
E
letters~
They read "LIBRARY".
~
S
#7902
Redferne's Library~
This is truly a magnificent place! Books and scrolls lie together on every
shelf. A large globe, with the map of the Mud-world upon it, stands in the
dimly lit north-western corner of the room. Two large and comfortable-
looking leather arm-chairs adourn the center of the library together with
a huge oak desk. Dim light radiates from an enormous crystal chandelier
hanging down from the ceiling approximately 10 feet off the floor. To the
east there is a great old ashen door. A large glass window is set in the
west wall.
~
79 12 0
D1
You can see an old ashen door, painted in a peculiar yellow colour.
~
door ash ashen east~
2 -1 7901
E
globe world map~
You see a large world map stretch out on the enormous globe. It has towns
drawn in every spot available for such. In the middle of the map you can
spot a large town with the name 'MIDGAARD' written over it. The rest is
mountains, woods, plains and water.
~
E
midgaard town city~
You see a small speck with woods on the west from it, plains to the east
from it and mountains to the north from it. To the south from it you can
see a thin trail lead to a large castle. Finally you notice a rather large
river pour in from the east and go through Midgaard in the middle.
~
E
chairs leather arm-chairs~
These two chair are exactly alike one another. They look incredibly
comfortable. They're both made from old leather, and yet they seem so worn
that they can be nothing but a perfect place for a long needed rest.
~
E
window glass~
These windows are really BIG! They reach from about 20 inches above the
floor to approximately 10 inches under the ceiling. If you try and
"look out", you might see what might lie beyond these windows.
~
E
out outside beyond~
The clouds muster and form the ground on which this entire building is set.
Through the thinnest of the clouds you can just make out MIDGAARD with all
it's magnificent activity.
~
E
river~
You see a large and winding river cut through the landscape, starting at an
enormous inland lake, it seeps through Midgaard and finally ends up in the
Grand Sea on the West-coast of the land.
~
S
#7903
The Artifact room of Naris~
This is gloomy and dark room with only a faint light radiating from the
walls. A bunch of funny-looking items fill the center of the room. There are
no furniture here what-so-ever. The only way out seems to be west, through
the low steel door.
~
79 12 0
D3
You see only the back of a safe's steel door.
~
steel door exit safe~
2 7900 7910
S
#7904
The Northern end of the hall~
You are standing in the northern end of the huge hall. This part is under
the grand wooden staircase so the light seems a little less bright here,
but this doesn't bother your sight at all. To the north lies the kitchen.
To the south lies the Southern end of the hall. To the east there is a huge
metal door. To the west there is a large aspenwood door.
~
79 12 0
D0
~
~
0 -1 7906
D1
You see a huge metal door. From it a foul stench emanates. The smell is the
most awful experience in your entire life. A thought seeps through this
terrible stench and into your mind : "Monsters", you feel BAD about opening
that door.
~
steel metal huge~
2 -1 7913
D2
The rest of the hall lies in that direction, and so does the exit.
~
~
0 -1 7901
D3
The door has "SITTING ROOM" written on it. It is made from Aspenwood and
is beautifully carven with small elves as main issue of sculpture.
~
aspen asp~
2 -1 7905
S
#7905
The Sitting room of Naris~
You are standing in the middle of a really comfortable place. The walls are
decorated with paintings of smiling Kings and Queens. The most attractive
picture is one of a Prince in shiny armour. By one of the walls there is an
old arm-chair. The only exit is through the aspenwood door to the east.
~
79 12 0
D1
The door seems to be a very HEAVY door, carved completely from the trunk of
an Aspen tree.
~
asp aspen door heavy~
2 -1 7904
E
chair arm-chair~
This is truly a wonderful relic of the past. In it is a large cushion.
~
S
#7906
The Kitchen of Naris~
This must be the place of food and drink. You can hear the faint noise of 
rats feasting on meat and bread from somewhere undeterminable. The sound
makes you feel the agony of HUNGER. The only visible exit is south to the
Northern end of the hall.
~
79 12 0
D0
It's dark in there. But the sounds from there are unmistakable. The rats are
here to your information.
~
larder wooden cupboard~
2 -1 7907
D1
You can see the fridge from here. In it are drinks all over.
~
fridge~
2 -1 7908
D2
ou can see the northern end of the hall.
~
~
0 -1 7904
S
#7907
The Larder~
You can see food all over. Among the heaps of food you notice HUGE rats
scuttering around, nibling pieces off the heaps here and there.
~
79 12 0
D2
~
door wooden larder exit~
2 -1 7906
S
#7908
The Fridge~
This place is LOADED with drink, water and booze.
~
79 12 0
D3
~
door exit fridge~
2 -1 7906
S
#7909
On the stairs~
You can see up and down the stairway. It seems to take forever, either going
up OR down. It's just a seemingly insurmountable climb, either way. Up is the 
bedroom of Redferne, and Down leads to the Southern end of the hall.
~
79 12 0
D4
~
~
0 -1 7911
D5
~
~
0 -1 7901
S
#7910
The Treasure room~
This place is gloomy. A HUGE safe is cemented into the west wall. The only 
visible exit is west, through the oak door.
~
79 12 0
D1
~
safe steel~
2 7900 7903
D3
You see a tall oak door.
~
door oak tall~
2 -1 7901
S
#7911
Redferne's Bedroom~
This is a snugly set bedroom with all the necessities for a romantic evening.
A large fireplace adourns the east wall, and sizzling away is the wood that
is ablaze within. The bed is enormous, covering at least HALF of this great
room. This stretches at least 140 square feet, so can you imagine the BED?
A large staircase leads down to the hall. A couple of doors open up to a
broad balcony to the south. 
~
79 12 0
D2
The suns seems to shine out there, warmly and comforting.
~
doors~
1 -1 7912
D5
~
~
0 -1 7909
S
#7912
The Balcony of Redferne's Residence~
You see a splendid of the most of this world. The valleys stretch as far as
the eye reaches to the south from here. Down below you can see the entrance
of this magnificent building. To the north are the doors to Redferne's Bedroom.
~
79 4 0
D0
You see the comfortable bedroom of Naris, the mansion of Redferne the Greater
God.
~
doors~
2 -1 7911
D5
You see the ground on which this castle is set. Funnily it seems to you that
it's no more than clouds.
~
~
0 -1 -1
S
#7913
The Monster Pen~
This looks like the cage in which a large carnivor is being kept. Judging by
the state the walls are in, this could very well be a large AGGRESSIVE animal. 
This makes you pretty insecure, this stating your feeling about the place, 
quite mildly.
~
79 8 0
D3
This looks like the only exit from here.
~
door cage metal pen~
2 -1 7904
S
#7914
On the Huge Chain~
This place has quite a good view over Midgaard. Your possibilities of movement
seems to extend only to up and down. Unless you want to let go of the secure
and seemingly unmoveable chain, then those are the directions you should take
from here.
~
79 8196 5
D4
Up the way you see the chain dissappearing into the clouds above.
~
~
0 -1 7915
D5
Down below you see the huge chain anchored to the ground in the Road Crossing.
~
~
0 -1 3120
S
#7915
The Chain where it's too windy~
Hanging on to the chain you figure out that there's no way of leaving down 
from here. The wind pulls you from left to right and back. This seems like a
totally impossible task. The ascend is the only way ahead for you.
Otherwise you would risk death by falling to the hard ground below. DO NOT
DESCEND NOW OR YOU'LL SURELY DIE!!!!
~
79 8196 5
D4
That way seems to be the only way away from here.
~
~
0 -1 7916
D5
THAT WAY IS CERTAIN DEATH!!!! You can see the wind tearing at the chain down
below you. It swings like a furious serpent from side to side! The descend is
ABSOLUTELY out of the QUESTION. 
~
~
0 -1 7920
S
#7916
On the Great Chain of Naris~
You are approximately on the middle of the treacherous Chain. One false step
and death will come and collect you quickly. The chain leads upwards and down.
No way are you going to descend now... You've only just begun your climb.
Besides it could cost you your life. Look down and you'll see why.~
79 8196 5
D4
There seems to be only one way from here and that's up.
~
~
0 -1 7918
D5
The chain down there is swinging wildly back and forth. Going down there will
be pretty risky!
~
~
0 -1 7915
S
#7917
The Chain~
As you descend, the chain seems to absorbe all weather around it, making it
swing less and less in the very powerful wind tearing at it. The Chain seems
to chuckle quietly, and as you descend further you hear a soft whisper
originating from within the Chain *ITSELF*. 
It says, " Welcome back some other time, stranger. Your company is always
           ... hmmm ... interesting. God Speed. "
The chain extends further down through the now spreading clouds.
~
79 8196 5
D4
It seems to you that the Chain is dissolving again. Maybe it's just an 
illusion, but still ...!
~
~
0 -1 -1
D5
That way seems safe enough ... now.
~
~
0 -1 7914
S
#7918
The Mighty Chain of Naris~
This place truly a splendid view of the WHOLE COUNTRY SIDE!!! A magnificent
light shines upon you and the way up through the clouds is opened. Up there
you can now see the Mansion of Naris, Residence of the Greater God Redferne.
The chain beneath you seems to evaporate in the mustering clouds that
surround you by now.
~
79 8196 5
D4
You see the sunny top of the clouds. Beyond these, the Mansion towers before
your eyes. Beautiful!!
~
~
0 -1 7900
D5
You see nothing but the thick clouds. They've closed completely around the
Chain.
~
~
0 -1 7917
S
#7920
Free fall from the Chain~
This is probably the third worst place to be in this entire MUD right now.
You fall
. 
.
.
and fall
.
.
.
and fall
.
.
.
and HIT THE GROUND WITH SUCH A *SPLUTCH* that you die horribly, but instantly.
Bye Cruel World. You lose all your things immediately, Sorry!!
~
79 2 0
D5
~
~
0 -1 3120
D1
~
~
0 -1 7915
D2
~
~
0 -1 7916
D3
~
~
0 -1 7917
D4
~
~
0 -1 7918
D0
~
~
0 -1 7914
S
#8000
Main Matrix~
   You are standing on what appears to be an expanse of black
glass. Beneath your feet perfectly straight lines form enormous,
web-like patterns, glowing with a bluish-green light. The sky is
a uniform pale grey, and the horizon seem to be much too close.
~
80 0 2
D0
Somewhere off to the northeast you can see a pillar of light
stretching up towards infinity.
~
~
0 -1 8080
D1
Somewhere off to the northeast you can see a pillar of light
stretching up towards infinity.
~
~
0 -1 8001
D2
The glass stretches all the way to the horizon.
~
~
0 -1 8010
D3
The glass stretches all the way to the horizon.
~
~
0 -1 8002
E
lines patterns web~
The lines seem to be shifting slowly, twisting from squares,
to hexagons, to twisted irregular shapes, and back.
~
S
#8001
Main Matrix~
   You are standing on what appears to be an expanse of black
glass. Beneath your feet perfectly straight lines form enormous,
web-like patterns, glowing with a bluish-green light. The sky is
a uniform pale grey, and the horizon seem to be much too close.
   There is a strong smell of ozone here, probably caused by a
circle of pale blue lightning, approx. 2 yards diameter, which is 
hanging in the air 1 yd off the ground, revolving slowly around 
its vertical axis.
~
80 4 2
D0
Somewhere off to the north you can see a pillar of light
stretching up towards infinity.
~
~
0 -1 8071
D1
The glass stretches all the way to the horizon.
~
~
0 -1 8002
D2
The glass stretches all the way to the horizon.
~
~
0 -1 8011
D3
The glass stretches all the way to the horizon.
~
~
0 -1 8000
D4
Looking through the circle, you see a swirling haze, occasion-
ally coalescing into some grubby-looking back alley. It would be 
possible to jump through it with a running start, if one was 
careful not to touch the edges.
~
gate circle~
0 -1 3024
E
lines patterns web~
The lines seem to be shifting slowly, twisting from squares,
to hexagons, to twisted irregular shapes, and back.
~
E
lightening gate circle~
Looking through the circle, you see a swirling haze, occasion-
ally coalescing into a peaceful meadow, or a clump of trees.
~
S
#8002
Main Matrix~
   You are standing on what appears to be an expanse of black
glass. Beneath your feet perfectly straight lines form enormous,
web-like patterns, glowing with a bluish-green light. The sky is
a uniform pale grey, and the horizon seem to be much too close.
~
80 0 2
D0
To the north, you can see the top of what must be a _huge_ wall.
~
~
0 -1 8083
D1
The glass stretches all the way to the horizon.
~
~
0 -1 8000
D3
The glass stretches all the way to the horizon.
~
~
0 -1 8001
D2
To the south, you can see flickering light on the horizon.
~
~
0 -1 8015
E
lines patterns web~
The lines seem to be shifting slowly, twisting from squares,
to hexagons, to twisted irregular shapes, and back.
~
S
#8010
Main Matrix~
   You are standing on what appears to be an expanse of black
glass. Beneath your feet perfectly straight lines form enormous,
web-like patterns, glowing with a bluish-green light. The sky is
a uniform pale grey, and the horizon seem to be much too close.
  There is a large hole in the grid here.
~
80 0 2
D0
The glass stretches all the way to the horizon.
~
~
0 -1 8000
D1
The glass stretches all the way to the horizon.
~
~
0 -1 8011
D2
The glass stretches all the way to the horizon.
~
~
0 -1 8020
D3
The glass stretches all the way to the horizon.
~
~
0 -1 8015
D5
The hole is slowly changing shape as the pattern moves, expan-
ding and retracting, but never quite closing. It is quite dark.
~
~
0 -1 8101
E
lines patterns web~
The lines seem to be shifting slowly, twisting from squares,
to hexagons, to twisted irregular shapes, and back.
~
E
hole~
The hole is slowly changing shape as the pattern moves, expan-
ding and retracting, but never quite closing. It is quite dark.
~
S
#8011
Main Matrix~
   You are standing on what appears to be an expanse of black
glass. Beneath your feet perfectly straight lines form enormous,
web-like patterns, glowing with a bluish-green light. The sky is
a uniform pale grey, and the horizon seem to be much too close.
~
80 0 2
D0
The glass stretches all the way to the horizon.
~
~
0 -1 8001
D1
Far away, near the horizon, you can see reflexes glittering off
a glass road in the sky.
~
~
0 -1 8012
D2
The glass stretches all the way to the horizon.
~
~
0 -1 8021
D3
The glass stretches all the way to the horizon.
~
~
0 -1 8010
E
lines patterns web~
The lines seem to be shifting slowly, twisting from squares,
to hexagons, to twisted irregular shapes, and back.
~
S
#8012
Main Matrix~
   You are standing on what appears to be an expanse of black
glass. Beneath your feet perfectly straight lines form enormous,
web-like patterns, glowing with a bluish-green light. The sky is
a uniform pale grey, and the horizon seem to be much too close.
   To your east, a wide crack gapes through the strange material,
that covers the ground.
~
80 0 2
D0
The glass stretches all the way to the horizon.
~
~
0 -1 8001
D2
The glass stretches all the way to the horizon, along the fault-
line.
~
~
0 -1 8022
D3
The glass stretches all the way to the horizon.
~
~
0 -1 8011
D4
A staircase of transparent glass, only made visible through the
numerous reflexes from the ground, reach up to a glass road that
sweeps over the horizon to the south-west.
~
~
0 -1 8110
D5
Treacherous slabs of dull glass wih sharp edges provides a way 
down. One probably wouldn't be able to get back UP again, though!
~
~
0 -1 8120
E
lines patterns web~
The lines seem to be shifting slowly, twisting from squares,
to hexagons, to twisted irregular shapes, and back.
~
E
crack fault~
It is deep and wide, with sparking root-like strands snaking out
of the sides. Huge glassy slabs with sharp edges provides a 
treacherous and uncertain-looking way down.
~
S
#8013
Main Matrix~
   You are standing on what appears to be an expanse of black
glass. Beneath your feet perfectly straight lines form enormous,
web-like patterns, glowing with a bluish-green light. The sky is
a uniform pale grey, and the horizon seem to be much too close.
   To your west, a wide fault splits the glassy material.
~
80 0 2
D0
The glass stretches all the way to the horizon.
~
~
0 -1 8002
D1
The glass stretches all the way to the horizon.
~
~
0 -1 8014
D2
The glass stretches all the way to the horizon, along the crack.
~
~
0 -1 8023
E
lines patterns web~
The lines seem to be shifting slowly, twisting from squares,
to hexagons, to twisted irregular shapes, and back.
~
E
crack fault~
It is deep and wide, with sparking root-like strands snaking out
of the sides.
~
S
#8014
Main Matrix~
   You are standing on what appears to be an expanse of black
glass. Beneath your feet perfectly straight lines form enormous,
web-like patterns, glowing with a bluish-green light. The sky is
a uniform pale grey, and the horizon seem to be much too close.
~
80 0 2
D0
Near the horizon to the north, you can see the top of a _huge_ 
wall. 
~
~
0 -1 8082
D1
You notice a flickering, multicoloured light on the horizon to 
the east.
~
~
0 -1 8015
D2
The glass stretches all the way to the horizon.
~
~
0 -1 8023
D3
The glass stretches all the way to the horizon.
~
~
0 -1 8013
E
lines patterns web~
The lines seem to be shifting slowly, twisting from squares,
to hexagons, to twisted irregular shapes, and back.
~
S
#8015
Main Matrix~
   You are standing on what appears to be an expanse of black
glass. Beneath your feet perfectly straight lines form enormous,
web-like patterns, glowing with a bluish-green light. The sky is
a uniform pale grey, and the horizon seem to be much too close.
   There is a tall beacon pole standing here, on top of which a 
powerful light strobes dizzyingly through the spectrum.
~
80 0 2
D0
The glass stretches all the way to the horizon.
~
~
0 -1 8002
D1
The glass stretches all the way to the horizon.
~
~
0 -1 8010
D2
The glass stretches all the way to the horizon.
~
~
0 -1 8024
D3
The glass stretches all the way to the horizon.
~
~
0 -1 8014
E
lines patterns web~
The lines seem to be shifting slowly, twisting from squares,
to hexagons, to twisted irregular shapes, and back.
~
E
pole beacon~
It is about one yd in diameter and 10 yds tall. It is made from
polished metal, and look smooth and unclimbable. The light on
top of it is too bright for you to make out the actual source.
~
S
#8020
Main Matrix~
   You are standing on what appears to be an expanse of black
glass. Beneath your feet perfectly straight lines form enormous,
web-like patterns, glowing with a bluish-green light. The sky is
a uniform pale grey, and the horizon seem to be much too close.
~
80 0 2
D0
The glass stretches all the way to the horizon.
~
~
0 -1 8010
D1
The glass stretches all the way to the horizon.
~
~
0 -1 8021
D2
The glass stretches all the way to the horizon.
~
~
0 -1 8050
D3
The glass stretches all the way to the horizon.
~
~
0 -1 8035
E
lines patterns web~
The lines seem to be shifting slowly, twisting from squares,
to hexagons, to twisted irregular shapes, and back.
~
S
#8021
Main Matrix~
   You are standing on what appears to be an expanse of black
glass. Beneath your feet perfectly straight lines form enormous,
web-like patterns, glowing with a bluish-green light. The sky is
a uniform pale grey, and the horizon seem to be much too close.
~
80 0 2
D0
The glass stretches all the way to the horizon.
~
~
0 -1 8011
D1
The glass stretches all the way to the horizon.
~
~
0 -1 8022
D2
To the south, you can see the top of a huge pyramid, apparently
standing on its tip.
~
~
0 -1 8041
D3
The glass stretches all the way to the horizon.
~
~
0 -1 8020
E
lines patterns web~
The lines seem to be shifting slowly, twisting from squares,
to hexagons, to twisted irregular shapes, and back.
~
E
pyramid~
It is pale blue, and quite smooth, but details are hard to work
out at this distance.
~
S
#8022
Main Matrix~
   You are standing on what appears to be an expanse of black
glass. Beneath your feet perfectly straight lines form enormous,
web-like patterns, glowing with a bluish-green light. The sky is
a uniform pale grey, and the horizon seem to be much too close.
   To the east, a wide crack in the glass gapes hungrily.
~
80 0 2
D0
You can see the reflexes off a glass road in the sky, swinging
around from the north to the southeast.The crack continues to the
north.
~
~
0 -1 8012
D2
The glass stretches all the way to the horizon, along the fault-
line.
~
~
0 -1 8013
D3
The glass stretches all the way to the horizon.
~
~
0 -1 8021
E
lines patterns web~
The lines seem to be shifting slowly, twisting from squares,
to hexagons, to twisted irregular shapes, and back.
~
E
crack fault~
It is deep and wide, with sparking root-like strands snaking out
of the sides.
~
S
#8023
Main Matrix~
   You are standing on what appears to be an expanse of black
glass. Beneath your feet perfectly straight lines form enormous,
web-like patterns, glowing with a bluish-green light. The sky is
a uniform pale grey, and the horizon seem to be much too close.
   To your west, a wide crack in the glass mars the otherwise
perfect geometry of the place.
~
80 0 2
D0
The glass stretches all the way to the horizon.
~
~
0 -1 8013
D1
The glass stretches all the way to the horizon.
~
~
0 -1 8014
D2
The glass stretches along the fault, all the way to the horizon.
~
~
0 -1 8033
E
lines patterns web~
The lines seem to be shifting slowly, twisting from squares,
to hexagons, to twisted irregular shapes, and back.
~
E
crack fault~
It is deep and wide, with sparking root-like strands snaking out
of the sides.
~
S
#8024
Main Matrix~
   You are standing on what appears to be an expanse of black
glass. Beneath your feet perfectly straight lines form enormous,
web-like patterns, glowing with a bluish-green light. The sky is
a uniform pale grey, and the horizon seem to be much too close.
   To the south, you can see the northern end of a wide fault in
the glassy material, that covers the ground.
~
80 0 2
D0
To the north, you can barely make out a flickering light on the 
horizon.
~
~
0 -1 8015
D1
To the east, you can follow the crack around its eastern side. 
~
~
0 -1 8035
D3
To the west, you can see a wide expanse of glass along the faults
western side. 
~
~
0 -1 8034
D5
Wide slabs of broken, dull glass with sharp edges provide a way
down amidst the debris. It is uncertain, however, whether they 
will provide a way up...
~
~
0 -1 8123
E
lines patterns web~
The lines seem to be shifting slowly, twisting from squares,
to hexagons, to twisted irregular shapes, and back. The shapes
seem unusually un-geometrical here, as if they were not really
only 3-dimensional.
~
E
crack fault~
It is deep and wide, with sparking root-like strands snaking out
of the sides.
~
S
#8032
Main Matrix~
   You are standing on what appears to be an expanse of black
glass. Beneath your feet perfectly straight lines form enormous,
web-like patterns, glowing with a bluish-green light. The sky is
a uniform pale grey, and the horizon seem to be much too close.
   To your east, a wide chasm opens in the glassy material, that
cover the ground. A wooden log has been placed across it here.
~
80 0 2
D0
The glass stretches along the crack, all the way to the horizon.
~
~
0 -1 8022
D1
A wooden log, doubling as a bridge, has been placed across the 
fault-line to the east.
~
~
0 -1 8130
D2
To the south, the crack vanishes in the distance, and towering
above it, you can see the top of a large, pale-blue pyramid, 
apparently standing on its tip.
~
~
0 -1 8041
D3
The glass stretches all the way to the horizon.
~
~
0 -1 8021
E
lines patterns web~
The lines seem to be shifting slowly, twisting from squares,
to hexagons, to twisted irregular shapes, and back.
~
E
crack fault chasm~
It is deep and wide, with sparking root-like strands snaking out
of the sides.
~
E
log bridge~
There are a few green leaves on some twigs, still holding on. It 
looks rather incongruous, lying there.
~
S
#8033
Main Matrix~
   You are standing on what appears to be an expanse of black
glass. Beneath your feet perfectly straight lines form enormous,
web-like patterns, glowing with a bluish-green light. The sky is
a uniform pale grey, and the horizon seem to be much too close.
   To your west, a wide chasm opens in the glassy material, that
cover the ground. A wooden log has been placed across it here.
   High above you, a vaguely-seen glass road stretches from 
north to south.
~
80 0 2
D0
The glass stretches along the crack, all the way to the horizon.
~
~
0 -1 8023
D3
A wooden log, doubling as a bridge, has been placed across the 
fault-line to the west.
~
~
0 -1 8130
D2
To the south, the crack vanishes in the distance, and towering
above it, you can see the top of a large, pale-blue pyramid, 
apparently standing on its tip.
~
~
0 -1 8043
D1
The glass stretches all the way to the horizon.
~
~
0 -1 8034
E
lines patterns web~
The lines seem to be shifting slowly, twisting from squares,
to hexagons, to twisted irregular shapes, and back.
~
E
crack fault chasm~
It is deep and wide, with sparking root-like strands snaking out
of the sides.
~
E
log bridge~
There are a few green leaves on some twigs, still holding on. It 
looks rather incongruous, lying there.
~
S
#8034
Main Matrix~
   You are standing on what appears to be an expanse of black
glass. Beneath your feet perfectly straight lines form enormous,
web-like patterns, glowing with a bluish-green light. The sky is
a uniform pale grey, and the horizon seem to be much too close.
   To the east, a narrow, but steep, crack opens in the ground.
~
80 0 2
D0
The glass stretches all the way to the horizon, along the fault.
~
~
0 -1 8024
D2
The glass stretches along the fault, all the way to the horizon.
~
~
0 -1 8044
D3
The glass stretches all the way to the horizon.
~
~
0 -1 8033
E
lines patterns web~
The lines seem to be shifting slowly, twisting from squares,
to hexagons, to twisted irregular shapes, and back.
~
E
crack fault~
It is deep and narrow (though too wide to jump across..), with 
sparking root-like strands snaking out of the sides.
~
S
#8035
Main Matrix~
   You are standing on what appears to be an expanse of black
glass. Beneath your feet perfectly straight lines form enormous,
web-like patterns, glowing with a bluish-green light. The sky is
a uniform pale grey, and the horizon seem to be much too close.
   To the north-west, a narrow, but steep, crack opens in the 
strange, glassy material, that covers the ground.
~
80 0 2
D0
The glass stretches all the way to the horizon, along the fault.
~
~
0 -1 8024
D3
The glass stretches along the fault, all the way to the horizon.
~
~
0 -1 8044
D1
The glass stretches all the way to the horizon.
~
~
0 -1 8020
D2
The glass stretches all the way to the horizon.
~
~
0 -1 8045
E
lines patterns web~
The lines seem to be shifting slowly, twisting from squares,
to hexagons, to twisted irregular shapes, and back.
~
E
crack fault~
It is deep and narrow (though too wide to jump across..), with 
sparking root-like strands snaking out of the sides.
~
S
#8041
Main Matrix~
   You are standing on what appears to be an expanse of black
glass. Beneath your feet perfectly straight lines form enormous,
web-like patterns, glowing with a bluish-green light. The sky is
a uniform pale grey, and the horizon seem to be much too close.
   Above you, to the south-east, towers a gigantic structure; a 
pale blue pyramid, several hundred meters tall, standing in-
verted tip-to-tip on a smaller (some 10-20 meters tall) pyramid.
~
80 0 2
D0
The glass stretches all the way to the horizon.
~
~
0 -1 8021
D1
To the east, you can barely make out a vague shimmer on horizon.
Also, a small, unidentifiable at this distance, object is lying
near the shimmer.
~
~
0 -1 8032
D2
To the south, under the enormous overhang of the upper pyramid, 
the glassy surface continues to the horizon.
~
~
0 -1 8051
D3
The glass stretches all the way to the horizon.
~
~
0 -1 8045
E
lines patterns web~
The lines seem to be shifting slowly, twisting from squares,
to hexagons, to twisted irregular shapes, and back.
~
E
pyramid~
It looks flat out impossible, but never the less the larger
pyramid is balanced, point-to-point, on the smaller. They are
both polished smooth, pale blue, except at a point some 30 yds
up on the larger one, where a black square hole provides en-
trance for travelers on the glass road that reach it here.
Where the pyramids intersect, they appear to be open to the air,
the larger one only supported by four faintly-glowing girders.
The pyramid is far too smooth to be climbable.
~
E
road~
The glass road, hanging unsupported in the air, is only visible
due to the light it sheds, reflecting the lines in the ground
~
S
#8043
Main Matrix~
   You are standing on what appears to be an expanse of black
glass. Beneath your feet perfectly straight lines form enormous,
web-like patterns, glowing with a bluish-green light. The sky is
a uniform pale grey, and the horizon seem to be much too close.
   To your west, a wide chasm opens in the glassy material, that
cover the ground.
   Above you, southwest of you, towers a gigantic structure; a pale 
blue pyramid, several hundred meters tall, standing inverted tip-to-
tip on a smaller (some 10-20 meters tall) pyramid.
   High above you, a vaguely-seen glass road stretches south, from
a barely-seen opening in the upper pyramid.
~
80 0 2
D0
The glass stretches along the crack, all the way to the horizon.
~
~
0 -1 8033
D2
The black surface stretches as far as you can see.
~
~
0 -1 8054
D1
The glass stretches all the way to the horizon.
~
~
0 -1 8045
E
lines patterns web~
The lines seem to be shifting slowly, twisting from squares,
to hexagons, to twisted irregular shapes, and back.
~
E
crack fault chasm~
It is deep and wide, with sparking root-like strands snaking out
of the sides.
~
E
pyramid~
It looks flat out impossible, but never the less the larger
pyramid is balanced, point-to-point, on the smaller. They are
both polished smooth, pale blue, except at a point some 30 yds
up on the larger one, where a black square hole provides en-
trance for travelers on the glass road that reach it here.
Where the pyramids intersect, they appear to be open to the air,
the larger one only supported by four faintly-glowing girders.
The pyramid is far too smooth to be climbable.
~
E
road~
The glass road, hanging unsupported in the air, is only visible
due to the light it sheds, reflecting the lines in the ground
~
S
#8044
Main Matrix~
   You are standing on what appears to be an expanse of black
glass. Beneath your feet perfectly straight lines form enormous,
web-like patterns, glowing with a bluish-green light. The sky is
a uniform pale grey, and the horizon seem to be much too close.
   To the north, you can see the southern end of a wide fault in
the glassy material that covers the ground.
~
80 0 2
D2
For as far as your eye can see, the glassy surface continues un-
broken.
~
~
0 -1 8054
D1
To the east, you can follow the crack around its eastern side. 
~
~
0 -1 8035
D2
To the west, you can see a wide expanse of glass along the faults
western side. 
~
~
0 -1 8034
D5
Wide slabs of broken, dull glass with sharp edges provide a way
down amidst the debris. It is uncertain, however, whether they 
will provide a way up...
~
~
0 -1 8124
E
lines patterns web~
The lines seem to be shifting slowly, twisting from squares,
to hexagons, to twisted irregular shapes, and back. The shapes
seem unusually un-geometrical here, as if they were not really
only 3-dimensional.
~
E
crack fault~
It is deep and wide, with sparking root-like strands snaking out
of the sides.
~
S
#8045
Main Matrix~
   You are standing on what appears to be an expanse of black
glass. Beneath your feet perfectly straight lines form enormous,
web-like patterns, glowing with a bluish-green light. The sky is
a uniform pale grey, and the horizon seem to be much too close.
~
80 0 2
D1
To the east you can see the top of a pyramid, standing inverted
for some strange reason... or perhaps you are hallucinating?
~
~
0 -1 8041
D2 
Far to the south you can see the corner of a _very_ tall wall.
~
~
0 -1 8083
D0
The glass stretches all the way to the horizon.
~
~
0 -1 8035
D3
The glass stretches all the way to the horizon.
~
~
0 -1 8043
D5
There is a small square trapdoor in the pattern here. It doesn't
change shape at all, as opposed to the rest of the pattern.
~
trapdoor door~
1 8100 8150
E
lines patterns web~
The patterns swirl and change all about you, except for one square
that remains black and unchanging.
~
E
square~
It looks like a trapdoor. There even is a rather small and 
inconspicuous handle set in it next to a tiny keyhole.
~
S
#8050
Main Matrix~
   You are standing on what appears to be an expanse of black
glass. Beneath your feet perfectly straight lines form enormous,
web-like patterns, glowing with a bluish-green light. The sky is
a uniform pale grey, and the horizon seem to be much too close.
~
80 0 2
D1
Far to the east (ENE, actually) you can see a corner of a large 
pale-blue pyramid, standing top downwards, as far as you can see...
~
~
0 -1 8051
D3
For as far as you can see (which isn't more than at most 1/2 mile)
the black glass stretches unbroken.
~
~
0 -1 8053
D0
The glass stretches all the way to the horizon.
~
~
0 -1 8020
D2
The glass stretches all the way to the horizon.
~
~
0 -1 8080
E
lines patterns web~
The lines seem to be shifting slowly, twisting from squares,
to hexagons, to twisted irregular shapes, and back.
~
S
#8051
Main Matrix~
   You are standing on what appears to be an expanse of black
glass. Beneath your feet perfectly straight lines form enormous,
web-like patterns, glowing with a bluish-green light. The sky is
a uniform pale grey, and the horizon seem to be much too close.
   Above you, to the north-east, towers a gigantic structure; a 
pale blue pyramid, several hundred meters tall, standing in-
verted tip-to-tip on a smaller (some 10-20 meters tall) pyramid.
   High above you, a glass road only faintly seen sweeps to the
northeast and the south.
~
80 0 2
D2
The glass stretches all the way to the horizon.
~
~
0 -1 8061
D1
To the east, under the enormous overhang of the upper pyramid,
the glassy surface continues. To the south-east, some crystal-
line structures sparkle prettily.
~
~
0 -1 8052
D0
To the north, under the enormous overhang of the upper pyramid, 
the glassy surface continues to the horizon.
~
~
0 -1 8041
D3
The glass stretches all the way to the horizon.
~
~
0 -1 8050
E
lines patterns web~
The lines seem to be shifting slowly, twisting from squares,
to hexagons, to twisted irregular shapes, and back.
~
E
pyramid~
It looks flat out impossible, but never the less the larger
pyramid is balanced, point-to-point, on the smaller. They are
both polished smooth, pale blue, except at a point some 30 yds
up on the larger one, where a black square hole provides en-
trance for travelers on the glass road that reach it here.
Where the pyramids intersect, they appear to be open to the air,
the larger one only supported by four faintly-glowing girders.
The pyramid is far too smooth to be climbable.
~
E
road~
The glass road, hanging unsupported in the air, is only visible
due to the light it sheds, reflecting the lines in the ground.
~
S
#8052
Main Matrix~
   You are standing between the base of the lower pyramid (to the 
north) and the crystalline structures (to the south). The upper 
pyramid looms over you in a way that gives you severe doubts about
the wisdom of standing underneath what looks like a million tons,
balanced on a point...
~
80 0 2
D1
Beyond the crystal trees to the east, you can see the corner of a 
HUGE wall, stretching south and further east.
~
~
0 -1 8053
D2
You see a tangled mass of crystalline structures blocking your
way. Many of them looks broken, and shards of crystal litter the
ground.
~
~
0 -1 -1
D3
The black glass stretches out beyond the pyramid and the crystals,
all the way to the horizon.
~
~
0 -1 8051
E
lines patterns web~
The lines seem to be shifting slowly, twisting from squares,
to hexagons, to twisted irregular shapes, and back.
~
E
structure structures trees tree~
They look like trees, a bit too regular and balanced though (off
course, the amount of debris cluttering the ground suggests that all
the _im_-balanced ones have shattered too the ground...).
~
E
pyramid~
It looks flat out impossible, but never the less the larger
pyramid is balanced, point-to-point, on the smaller. 
Where the pyramids intersect, they appear to be open to the air,
the larger one only supported by four faintly-glowing girders.
The pyramid is far too smooth to be climbable.
~
S
#8053
Main Matrix~
   You are standing next to the immensely tall wall, stretching out
over the horizon to the east and west. Some ten yds up the wall begins
a steel-girder staircase, looking like a fire-escape, only a bit too 
high. It continues all the vay to the top off the wall, several hundred 
yds above.
~
80 0 2
D0
The glass stretches off to the horizon.
~
~
0 -1 8054
D1
The expanse of glass continues as far as you can see.
~
~
0 -1 8050
D3
Beyond the wall to the south-west you can see a glittering, like
reflexes in some crystal.
~
~
0 -1 8052
D4
There is much too high for you to jump all the way up to the stair-
case there.
~
~
0 -1 -1
E
wall~
It is metallic-looking, very smooth and immensely high.
~
E
lines patterns web~
The lines seem to be shifting slowly, twisting from squares,
to hexagons, to twisted irregular shapes, and back.
~
E
stairs staircase~
It is made from thin steel girders, looking much too frail to 
support your weight.
~
S
#8054
Main Matrix~
   You are standing on what appears to be an expanse of black
glass. Beneath your feet perfectly straight lines form enormous,
web-like patterns, glowing with a bluish-green light. The sky is
a uniform pale grey, and the horizon seem to be much too close.
~
80 0 2
D2
Far in the distance to the south, you can see the top of a huge
wall, going from a corner to the southeast over the horizon in the
southwest
~
~
0 -1 8053
D3
To the west, you can see the top of a great pale-blue pyramid, appa-
rently standing on its tip.
~
~
0 -1 8043
D0
The glass stretches all the way to the horizon.
~
~
0 -1 8044
D1
The glass stretches all the way to the horizon.
~
~
0 -1 8080
E
lines patterns web~
The lines seem to be shifting slowly, twisting from squares,
to hexagons, to twisted irregular shapes, and back.
~
S
#8061
Main Matrix~
   You are standing on what appears to be an expanse of black
glass. Beneath your feet perfectly straight lines form enormous,
web-like patterns, glowing with a bluish-green light. The sky is
a uniform pale grey, and the horizon seem to be much too close.
   To the east, some crystalline structures, looking like glass
trees, bars your way.
~
80 0 2
D0
Far to the north (NNW, actually) you can see a corner of a large 
pale-blue pyramid, standing top downwards, as far as you can see...
~
~
0 -1 8051
D1
You see a tangled mass of crystalline structures blocking your
way. Many of them looks broken, and shards of crystal litter the
ground.
~
~
0 -1 -1
D2
The glass stretches all the way to the horizon. Far to the south-
east, beyond the crystal structures, you glimpse the top of a huge
wall.
~
~
0 -1 8072
D3
Somewhere off to the southwest you can see a pillar of light
stretching up towards infinity.
~
~
0 -1 8071
E
lines patterns web~
The lines seem to be shifting slowly, twisting from squares,
to hexagons, to twisted irregular shapes, and back.
~
E
structure structures trees tree~
They look like trees, a bit too regular and balanced though (off
course, the amount of debris cluttering the ground suggests that all
the _im_-balanced ones have shattered too the ground...).
~
S
#8071
Main Matrix~
   You are standing on the glass surface next to a tower thrusting up
from a steep hole. A narrow bridge leads across what is essentially a 
moat, across to a wide gate in the tower wall.
~
80 0 2
D0
The black glassy surface stretches for as far as you can see.
~
~
0 -1 8061
D1
Near the horizon you can see the top of a huge wall, stretching north 
and south. To the north it disappears beyond some crystalline structures,
to the south it continues past the horizon.
~
~
0 -1 8072
D2
The glassy surface stretches south for as far as you can see.
~
~
0 -1 8001
D3
Through the door you can see nothing but a grey fog, shot through occa-
sionally with red lightening. A faint wailing can be heard, as from souls
in mortal agony.
~
gate door~
1 -1 8999
E
door gate~
The doors lie in shadow, but you can easily make out the large letters
on them, written in a truly disgusting neon purple colour.
~
E
letters~
               ======================================
        		     POWERTOWER   
                      AUTHORIZED PERSONNEL ONLY
        
                          DATABASE IS DOWN

                   !   D O   N O T   E N T E R   !
               ======================================

You can see that it has been written using a letter template and an
unusually nasty-coloured spray paint.
~
E
figure guard guardian person~
You can't make out details at this distance.
~
E
road bridge~
The glass road, hanging unsupported in the air, is only visible
due to the light it sheds, reflecting the lines in the ground.
~
E
tower~
The tower is made from the same material as the rest of the matrix; 
looking closer you can see that the matrix just dips down into the moat-
like hole, then thrusts up as the tower walls. The lines and patterns 
continue down the hole and up the tower, but they are much more twisted
and convoluted here. Near the top of the tower there is a balcony, and
from the flat roof a glass bridge or road leads away, over the horizon
to the northeast. You can barely make out a guardian-like figure standing 
on the top.
~
S
#8072
Main Matrix~
   You are standing beneath a huge gate, set into an even higher 
wall. It must be at least 300 yds tall! The gates are some 50 yds
high, and there is no wall above them.
~
80 0 2
D0
The way directly to the north along the wall is blocked by some 
crystalline structures. To the west of those the glassy expanse
continues as far as you can see.
~
~
0 -1 8061
D1
The gates are much too high to jump over (I mean, 50 yds? Come ON!).
~
~
0 -1 -1
D2
The glassy expanse continues south along the wall.
~
~
0 -1 8082
D3
Far to the west you can see a soaring pillar of light, stretching up 
from a small tower.
~
~
0 -1 8071
E
wall~
It is metallic-looking, very smooth and immensely high.
~
S
#8080
Main Matrix~
   You are standing on what appears to be an expanse of black
glass. Beneath your feet perfectly straight lines form enormous,
web-like patterns, glowing with a bluish-green light. The sky is
a uniform pale grey, and the horizon seem to be much too close.
~
80 0 2
D0
Somewhere off to the northeast you can see a pillar of light
stretching up towards infinity.
~
~
0 -1 8050
D1
Far to the east you can see the top of a _really_ high wall, 
and somewhere off to the northeast you can see a pillar of light
stretching up towards infinity.
~
~
0 -1 8082
D2
The glass stretches all the way to the horizon.
~
~
0 -1 8000
D3
The glass stretches all the way to the horizon.
~
~
0 -1 8054
E
lines patterns web~
The lines seem to be shifting slowly, twisting from squares,
to hexagons, to twisted irregular shapes, and back.
~
S
#8082
Main Matrix~
   You are standing beneath a huge gate, set into an even higher 
wall. It must be at least 300 yds tall! The gates are some 50 yds
high, and there is no wall above them.
~
80 0 2
D0
The glassy expanse continues north along the wall.
~
~
0 -1 8061
D1
The gates are much too high to jump over (I mean, 50 yds? Come ON!).
~
~
0 -1 -1
D2
The glassy expanse continues south for as far as you can see.
~
~
0 -1 8014
D3
The glassy expanse continues south for as far as you can see.
~
~
0 -1 8080
E
wall~
It is metallic-looking, very smooth and immensely high.
~
S
#8083
Main Matrix~
   You are standing under the the highest wall you've ever seen.
From where you stand, near the south-eastern corner, a slope leads
up to a wide portal set in the south wall, some 40 yds up.
~
80 0 2
D0
Around the corner, the glass stretches along the wall beyond the 
horizon.
~
~
0 -1 8053
D1
The glassy expanse continues for as far as you can see.
~
~
0 -1 8045
D2
The glassy expanse continues for as far as you can see.
~
~
0 -1 8002
D3
The slope leads up to a portal, through which you can see a swirling 
grey fog, shot through with lightening. Occasionally a tendril of fog 
snakes out, looking as if sniffing, then withdraws with a shudder. From 
within, a faint wailing can be heard, as if from souls in agony.
~
~
0 -1 8999
E
wall~
It is metallic-looking, very smooth and immensely high.
~
E
gate portal slope~
The slope leads up to a portal, through which you can see a swirling
grey fog, shot through with red lightening. Occasionally a tendril of 
fog snakes out, looking as if sniffing, then withdraws with a shudder. 
From within, a faint wailing can be heard, as if from souls in agony.
~
S
#8101
The trash dump~
   You are standing knee-deep in a pile of assorted debris, cardboard- 
like scraps and needle-like bits of bent metal. The room is in fact a 
part of a curving corridor, going east and south.
~
81 9 0
D1
The corridor continues turning right as long as your light reaches. It 
looks cleaner that way.
~
~
0 -1 8102
D2
The corridor continues turning left as long as you can see. There are 
no more debris a short stretch down this corridor.
~
~
0 -1 8103
D4
There is a small hole high above you, barely reachable from the top of 
the largest pile of trash.
~
~
0 -1 8010
E
hole~
It appears to be changing shape continually, widening and narrowing, 
though never quite closing.
~
E
debris junk cardboard needle~
It is obviously totally useless, even if you do not understand what it 
actually is.
~
S
#8102
The ring~
   You are standing in a curving corridor, going south and west. 
Skeletons and pieces of skeletons, clad in once-bright tatters, are 
stapled to the wall on the outside of the curve.
~
81 9 0
D2
The corridor continues to curve right for as long as your light 
reaches.
~
~
0 -1 8104
D3
For as long as you can see, the corridor keeps turning left.
~
~
0 -1 8101
E
skeleton skeletons bones~
The skeletons are, upon closer examination, actually made from glass, 
by someone obviously good at what he does. Their clothes are 
coarsely woven from spun glass.
~
S
#8103
The ring~
   You are standing in a curving corridor, going north and east. 
Skeletons and pieces of skeletons, clad in once-bright tatters, are 
stapled to the wall on the outside of the curve.
~
81 9 0
D0
The corridor continues to curve right for as long as your light 
reaches.
~
~
0 -1 8101
D1
For as long as you can see, the corridor keeps turning left.
~
~
0 -1 8104
E
skeleton skeletons bones~
The skeletons are, upon closer examination, actually made from glass, 
by someone obviously good at what he does. Their clothes are 
coarsely woven from spun glass.
~
S
#8104
The ring~
   You are standing in a long corridor, curving north and west. There 
is a noticeable layer of fine dust covering everything here. The 
grey-painted walls are flaking, revealing more of the glass-like 
material that also covers the ground above. There is a wide crack in 
the ceiling above, but it is too high for you to reach.
~
81 9 0
D0
The corridor continues to curve left for as long as your light 
reaches.
~
~
0 -1 8102
D3
For as long as you can see, the corridor keeps turning right.
~
~
0 -1 8103
E
walls wall glass~
There is something written on the glass-like material in faintly 
glowing blue letters, only partially covered by the paint.
~
E
writing letters~
The letters look familiar enough, but the text is wholly 
incomprehensible:

              ... :=P^; Q^.N:=P^.N; Q^.P:=P; I ...
and
              ... B087 A0 72C0 34760F 0A ...

Perhaps it is some strange and ancient magic?
~
S
#8110
The glass road~
You are standing on a glass road, suspended from nothing some 40 
yds off the ground. The road ends here, connecting to a winding 
glass staircase leading down. It continues south, curving right 
as it passes the southern horizon.
~
81 0 2
D5
You feel dizzy...
~
~
0 -1 8012
D2
The barely visible road continues south, where, over the horizon, 
You can see the top of a great pale-blue pyramid, apparently 
standing on its tip.
~
~
0 -1 8111
E
road~
The road is only visible inasmuch as it reflects you and the ground
below. It is somewhat disconcerting to see 40 yds of nothing 
between one's feet and the ground.
~
E
ground horizon matrix~
Far below you, the Main Matrix spreads in all its splendour. The 
glowing lines make out gigantic, intricate and completely incompre-
hensible patterns, constantly shifting and changing. The beauty is 
only marred by the wide crack in the glass-like material starting
some half-mile to the north, going south right underneath where you 
stand.
~
S
#8111
   The glass road~
You are standing on a glass road, suspended from nothing some 100 
yds off the ground. The road continues north and south, curving 
left as it passes the northern horizon.
~
81 0 2
D0
Near the horizon, it looks as if the road connects to a glass 
staircase.
~
~
0 -1 8110
D2
The barely visible road continues south, where, over the horizon, 
You can see the top of a great pale-blue pyramid, apparently 
standing on its tip.
~
~
0 -1 8112
E
road~
The road is only visible inasmuch as it reflects you and the ground
below. It is somewhat disconcerting to see 100 yds of nothing 
between one's feet and the ground.
~
E
ground horizon matrix~
Far below you, the Main Matrix spreads in all its splendour. The 
glowing lines make out gigantic, intricate and completely incompre-
hensible patterns, constantly shifting and changing. The beauty is 
only marred by the wide crack in the glass-like material going from
north to south, about one-half mile to your west.
~
S
#8112
The glass road~
   You are standing on a glass road, suspended from nothing some 300 
yds off the ground. The road leads to a wide square opening in the side
of a great, pale-blue inverted pyramid to the south. Some two yards
into the opening is a wide double door, made from metal. The road 
continues north, sweeping over the horizon.
~
81 0 2
D0
~
~
0 -1 8110
D2
Through the door you can see nothing but a grey fog, shot through occa-
sionally with red lightening. A faint wailing can be heard, as from souls 
in mortal agony.
~
door~
1 -1 8999
E
road~
The road is only visible inasmuch as it reflects you and the ground
below. It is somewhat disconcerting to see 100 yds of nothing 
between one's feet and the ground.
~
E
ground horizon matrix~
Far below you, the Main Matrix spreads in all its splendour. The 
glowing lines make out gigantic, intricate and completely incompre-
hensible patterns, constantly shifting and changing. The beauty is 
only marred by the wide crack in the glass-like material going from
north to south, about one-half mile to your west.
~
E
door opening~
The doors lie in shadow, but you can easily make out the large letters
on them, written in a truly disgusting neon purple colour. There is a 
large lever on the right-hand side.
~
E
letters writing~
               =======================================
                              LEVEL 10
                            UPPER I.C.E.
               (INTRUSION COUNTERMEASURES ELECTRONICS)

                          DATABASE IS DOWN

                   !   D O   N O T   E N T E R   !
               =======================================

You can see that it has been written using a letter template and an un-
usually nasty-coloured spray paint.
~
S
#8120
The matrix fault~
   You are standing on the bottom of a wide crack in the matrix, going 
north and south. The sides of the fault are alive with writhing 
worm-like things, snaking out from the cracked glass, sparking madly.
To your west, a pile of great slabs of glass has fallen into a jumble 
beside the wall. They are much too large and sharp-edged for you to 
lose your precious fingers on! To the south, there is at least four 
yards between the furthest reaches of the worm-like strands, but to the 
north, the crack narrows to a point where it is impossible to pass.
~
81 0 2
D2
The fault zig-zags out of sight to the south, with plenty of clearing 
between the sparks and good, even footing.
~
~
0 -1 8121
D5
Between two large slabs of glass, there is a narrow chute, leading 
_very_ steeply down into darkness.
~
~

0 -1 8104
E
slabs glass wall~
Between two large slabs of glass, there is a narrow chute, leading 
_very_ steeply down into darkness.
~
E
strands worm~
They are made from some milky-white, shiny material, and when you really 
look at them, you realize that they are not alive at all, the force of 
the sparks that erupt whenever they touch each other is sufficient to 
keep them waving about. Those sparks must be nasty!
~
S
#8121
The matrix fault~
   You are standing on the bottom of a wide crack, going north-south 
through the matrix. The sides of the fault are alive with writhing 
worm-like things, snaking out from the cracked glass, sparking madly.
High above you, a wooden log has been placed across the chasm.
~
81 0 2
D2
The fault zig-zags out of sight to the south, with plenty of clearing 
between the sparks and good, even footing.
~
~
0 -1 8122
D0
The fault zig-zags out of sight to the north, with plenty of clearing 
between the sparks and good, even footing.
~
~
0 -1 8120
E
strands worm~
They are made from some milky-white, shiny material, and when you really 
look at them, you realize that they are not alive at all, the force of 
the sparks that erupt whenever they touch each other is sufficient to 
keep them waving about. Those sparks must be nasty!
~
E
bridge log~
It is much too high for you to climb or jump up there.
~
S
#8122
The matrix fault~
   You are standing on the bottom of a wide crack in the matrix, going 
north and south. The sides of the fault are alive with writhing 
worm-like things, snaking out from the cracked glass, sparking madly.
To the south, a pale blue wall cuts across the fault. It is part of a 
pyramid, extending down into the ground even below the present depth. 
High above you, to the south, the wall of another, larger pyramid, this 
one apparently standing on the tip of the smaller one, looms ominously.
~
81 0 2
D0
The fault zig-zags out of sight to the north, with plenty of clearing 
between the sparks and good, even footing.
~
~
0 -1 8121
D2
There is a large tear in the pyramid's wall, about one half yard above 
your present level. Beside the tear, something is written in 
unpleasantly purple letters.
~
~
0 -1 8999
E
tear letters writing~
Looking closer, you can see that the letters have been spray-painted on 
the wall, using a letter template:

                ====================================
                                LEVEL -4
                       PERMANENT STORAGE LEVEL
                          DATABASE IS DOWN

                   !   D O   N O T   E N T E R   !
                ====================================

Looking in through the tear, you see only a grey fog, shot through with 
red lightening. A faint wailing, as from souls in agony, is 
occasionally heard from within.
~
E
strands worm~
They are made from some milky-white, shiny material, and when you really
look at them, you realize that they are not alive at all, the force of 
the sparks that erupt whenever they touch each other is sufficient to 
keep them waving about. Those sparks must be nasty!
~
S
#8123
The matrix fault~
   You are standing at the northern end, on the bottom of a wide crack 
in the matrix, going south. The sides of the fault are alive with 
writhing worm-like things, snaking out from the cracked glass, sparking 
madly. At the end of the fault, to the north, a pile of great slabs of 
glass has fallen into a jumble beside the wall. They are much too large 
and sharp-edged for you to climb and lose your precious fingers on! To 
the south, there is at least four yards between the furthest reaches of 
the worm-like strands..
~
81 0 2
D2
The fault zig-zags out of sight to the south, with plenty of clearing 
between the sparks even if one has to jump from broken slab to broken 
slab, catching one's balance whenever the treacherous slabs move under 
one's feet.
~
~
0 -1 8124
E
strands worm~
They are made from some milky-white, shiny material, and when you really 
look at them, you realize that they are not alive at all, the force of 
the sparks that erupt whenever they touch each other is sufficient to 
keep them waving about. Those sparks must be nasty!
~
S
#8124
The matrix fault~
   You are standing on the bottom of a wide crack in the matrix, going 
north and south. The sides of the fault are alive with writhing 
worm-like things, snaking out from the cracked glass, sparking madly.
Surrounding to all sides but north, a pile of great slabs of glass has 
fallen into a jumble beside the wall. They are much too large and 
sharp-edged for you to climb and lose your precious fingers on! To the 
north, there is at least four yards between the furthest reaches of the 
worm-like strands, but to the south, the crack narrows to a point where 
it is impossible to pass.
~
81 0 2
D0
The fault zig-zags out of sight to the north, with plenty of clearing 
between the sparks even if one has to jump from broken slab to broken 
slab, catching one's balance whenever the treacherous slabs move under 
one's feet.
~
~
0 -1 8123
D1
Between two large slabs of glass, standing balanced against each other, 
there is a natural-looking tunnel leading east. The purple glow from 
within the tunnel, however, is anything but natural-looking...
~
~
0 -1 8150
D3
Between two large slabs of glass, there is a narrow chute, sloping 
gently west, down into the dark.
~
~
0 -1 8140
E
slabs pile walls~
Looking around, you find two tunnels: one small and dark, sloping down 
to the west, the other larger, going east.
~
S
#8130
The log bridge~
   You are standing on wooden log, placed from the west to the east side
of the wide fault in the matrix. The fault seems alive with madly swishing
worm-like tendrils, snaking out of the sides. Only a path some 4 yds wide
on the bottom seems to be out of their reach.
~
81 0 2
D1
A wide expanse of lined and glow-patterned glass stretches before you.
~
~
0 -1 8033
D3
The Matrix continues all the way to the horizon.
~
~
0 -1 8032
D5
Looking down, you experience some vertigo as the log rolls slightly 
under your feet. There is some 10 yards to the bottom, but if you jump 
from the center of the log, you can avoid touching the flailing tendrils, 
that cover the sides of the fault.
~
~
0 -1 8121
E
strands tendrils~
They are made from some milky-white, shiny material, and when you really 
look at them, you realize that they are not alive at all, the force of 
the sparks that erupt whenever they touch each other is sufficient to 
keep them waving about. Those sparks must be nasty!
~
E
log bridge~
There are a few green leaves on some twigs, still holding on. It
looks rather incongruous, lying there, but you decide that its better
than nothing for keeping you _over_ those strands...
~
S
#8140
The deep cave~
   You are standing knee-deep in cold water, flowing into this cave 
from some unknown direction, but obviously leaving through a 
low-ceilinged tunnel to the south. To the west a tunnel slopes up 
out of the water.
~
81 9 0
D1
At the far end of the tunnel, you seem to be able to make out a 
faint light.
~
~
0 -1 8124
E
tunnel~
The tunnel south is barred by a strong grille, on which a sign is 
fixed securely.
~
E
water~
It is very cold, you can feel your feet growing numb.
~
E
sign text letters~
On the sign is written in atrocious purple letters:

                ====================================
                           N O   E N T R Y

                      ACCESS TEMPORARILY CLOSED
                         SECTOR UNDER REPAIR

                                  / MATRIX CONTROL
                ====================================

It is apparently written using spray-paint and a letter template.
~
S
#8150
The cave~
   This is the Daemon's Lair. It is suffused in a purple glow from 
the myriad multishaped and -sized screens covering most of three 
walls. There is a rung ladder on the only uncluttered wall, going 
up through a shaft in the ceiling. There is an easy chair, a 
rumpled bed and a table piled high with yestercycle's dirty dishes. 
In the wall to the west, a tunnel leads out to the Matrix Fault.
~
81 8 0
D3
You can see faint sparking out there.
~
~
0 -1 8124
D4
Looking up the shaft, you see a trapdoor some four or five yards up, 
with a heavy lock on it.
~
trapdoor door~
1 8100 8045
E
lock trap trapdoor door~
There is a heavy lock hanging on it, but fortunately it is unlocked.
~
E
screens glow screen~
The purple glowing screens are in many different shapes and sizes.
They all display some line-drawing moving about in apparent con-
fusion, except some few that are merely black. Some of the line-
drawings are very confusing, and when one tries to look closer, the 
eyes start to hurt. They definitely don't look as if they belong in
either 2- or 3-space.
~
S
#8999
The fog~
   You are in a grey fog, falling, screaming in pain as you realize
that you are being torn to nothing, atom by atom, falling and falling 
and falling......
....
.

You fall...screaming.......ahhhhhhhhhhhhhhhhhhhhhhhh!!!!!!!!!!!!!



Fortunately for you, the Gods of Copper have placed a safety net at the
moment right before impact! You breathe a sigh of relief and check your
shorts. Onward, great adventurer!
~
89 4 0
D0
~
~
0 0 8112
D2
~
~
0 0 8071
S
#9000
Entrance to a large cave~
   You stand before the entrance to a very large cave. The river runs back
east, or you may enter a large cave to the west. A blood-stained sign on the
wall reads, "SANCTUARY OR DIE!!!!"
~
90 8 0
D0
The way out!~
~
0 -1 3200
D1
~
~
0 -1 3201
D3
~
~
0 -1 9001
S
#9001
Cave opening~
   You are standing inside the entrance to a large cave that has a slow
downward grade to it. You feel an intense evil radiating from within. You get
the feeling if you continue in further you may not come out alive. 
~
90 8 0
D1
~
~
0 -1 9000
D3
~
~
0 -1 9002
S
#9002
The entrance to something evil~
   The evil now penetrates penetrates your very essence. You are starting
to wonder if this is such a good idea. There are steps hewn out of the
stone leading down.
~
90 13 0
D1
~
~
0 -1 9001
D5
~
~
0 -1 9003
S
#9003
Deep withing the cave~
   You are standing deep within the cave, every instinct you have is telling
you to run back as fast as you can but the thought of turning your back to do
so scares you even more. The cave goes off in every direction but east.
~
90 9 0
D0
~
~
0 -1 9004
D2
~
~
0 -1 9011
D3
~
~
0 -1 9014
D4
~
~
0 -1 9002
S
#9004
In a damp hallway~
   Inside a damp hallway, stalagmites and stalagtites adorn the celing and
ground. The cave continues north.
~
90 9 0
D0
~
~
0 -1 9005
D2
~
~
0 -1 9003
S
#9005
In a damp hallway~
   Inside a damp hallway, stalactites and stalagmites adorn the celing and
ground. The only obvious exits are north and south.
~
90 9 0
D0
~
~
0 -1 9006
D2
~
~
0 -1 9004
S
#9006
At a T Intersection~
  You stand at turn that runs east and west. You see a faint light off to the
east.
~
90 9 0
D1
~
~
0 -1 9008
D2
~
~
0 -1 9005
D3
~
~
0 -1 9007
S
#9007
A dead end~
   You stand a very dark and dreary dead end, something about this room doesn't
feel quite right. As you look around you realize that the walls look like they
are alive!
~
90 9 0
D1
~
~
0 -1 9006
S
#9008
An intersection~
   This part of the cave splits north or continues on east. There is a light
coming from the north that seems almost hypnotic.
~
90 9 0
D0
A strange corridor.
~
~
0 -1 9009
D1
Blackness.
~
~
0 -1 9010
D3
~
~
0 -1 9006
S
#9009
A strange corridor~
   This section of the cave looks like it has been magically enchanted. The
walls glow with a strange red light. To north the walls seem smoother than
the rest of the cave.
~
90 9 0
D0
~
~
0 -1 9018
D2
~
~
0 -1 9008
S
#9010
A very dark room~
   This room is very dark, so dark that your light barely penetrates into the
blackness. The blackness feeds on your very soul as if it were almost alive,
and perhaps it is...
~
90 9 0
D3
~
~
0 -1 9008
S
#9011
An eastwardly turn~
   The cave turns east here and seems to get larger in size as it continues.
~
90 9 0
D0
~
~
0 -1 9003
D1
~
~
0 -1 9012
S
#9012
A VERY large cave~
   You suddenly realize the hairs on your body are standing up and it's not
just from fear. The cave is gigantic at this point, you can't see the entrance
you just came from. You notice bones of every race imaginable on the cavern
floor.
~
90 9 4
D1
The lair.
~
~
0 -1 9013
D3
~
~
0 -1 9011
S
#9013
The lair of the blue dragon~
   You are at the back end of the cavern, this place is immense!  It looks like
something lived here or perhaps still does...
~
90 9 4
D3
~
~
0 -1 9012
S
#9014
A dark hallway~
   The halway continues to the west or back east.
~
90 9 0
D1
~
~
0 -1 9003
D3
~
~
0 -1 9015
S
#9015
A sharp turn south~
   The cave turns south here and you notice the sides seem to be less rough
than any of the other passages.
~
90 9 0
D1
~
~
0 -1 9014
D2
~
~
0 -1 9016
S
#9016
The end of the cave~
   You stand at the end of a cave. There is a wooden ladder leading further
down into the darkness or you can go back north.
~
90 13 0
D0
~
~
0 -1 9015
D5
~
~
0 -1 9017
S
#9017
On a ladder~
   You are climbing down a ladder into darkness. You feel the intense evil
milling from below grabbing at your very soul.
~
90 9 4
D4
~
~
0 -1 9016
D5
~
~
0 -1 9021
S
#9018
A glowing passage~
   You are walking along a long glowing passage. The light gets brighter to the
north, the only other exit is back south.
~
90 9 4
D0
~
~
0 -1 9019
D2
~
~
0 -1 9009
S
#9019
Sorceress work room~
   There is a large table in the center of this room that looks to be
a large alchemical setup.  There are arcane books on the walls.  The only
visible exits are south and east.
~
90 9 0
D1
Large Steel Door
~
door steel~
2 9001 9020
D2
~
~
0 -1 9018
S
#9020
The store room~
   This is the mage's storeroom, the walls are lined with racks of potions and
a few wands are other junk is scattered here and there. It seems seems she
wasn't the tidiest of mages.
~
90 9 0
D3
Large Steel Door
~
door steel~
2 9001 9019
S
#9021
Ambushed on the ladder~
   You continue your descent down the ladder.
~
90 9 4
D4
~
~
0 -1 9017
D5
~
~
0 -1 9022
S
#9022
End of a long descent~
   You finally come to the end of the very long ladder and the only obvious
direction to go is north.
~
90 9 0
D0
~
~
0 -1 9023
D4
~
~
0 -1 9021
S
#9023
A quiet passageway~
  You're walking along a very quiet passageway. On the wall there is sign.
~
90 9 0
D0
~
~
0 -1 9024
D2
~
~
0 -1 9022
E
blood sign~
Written in dried blood is:

        Beware the evil dea....
                                  The rest of it has faded away.
~
S
#9024
Further along the passage~
   Further along the passageway you feel a cold chill, yet there is no wind
down here. You wonder what kind of person or monster makes its home so far
inside the earth where it's perpetual night...uhoh.
~
90 9 0
D0
~
~
0 -1 9025
D2
~
~
0 -1 9023
S
#9025
A four way intersection~
   You stand at an intersection that leads off in all four directions.
~
90 9 0
D0
~
~
0 -1 9026
D1
~
~
0 -1 9027
D2
~
~
0 -1 9024
D3
~
~
0 -1 9028
S
#9026
Gallery hall~
   This hallway has portraits of many men and women adorning its walls. The
eyes seem to be staring at you as you pass by, sending shivers down your spine.
The only exits are north and south.
~
90 9 0
D0
~
~
0 -1 9029
D2
~
~
0 -1 9025
S
#9027
At a door~
   Before you is door of solid obsidian covered in magical wards and runes.
It doesn't, however, appear to be locked, but obviously it's keeping something
from leaving. Do you really want to find out what?
~
90 9 0
D1
Runed Obsidian Door
~
door obsidian~
1 -1 9030
D3
~
~
0 -1 9025
S
#9028
Dirty corridor~
   This corridor is filled with rubble and dirt. It's probably a natural
formation in the rock that's not part of the rest, or perhaps not...
Uncleared rubble blocks passage to the west.
~
90 13 0
D1
~
~
0 -1 9025
D3
~
~
0 -1 9031
S
#9029
Double doors~
  At the northern end of this room is a grand set of double doors.
~
90 9 0
D0
Large Double Doors
~
door double~
2 9002 9032
D2
~
~
0 -1 9026
S
#9030
Magical Prison~
   You enter this place and realize too late your mistake.  It looks like
a prison, and whatever is or was held here has made many great tears --
in the rock.
~
90 9 0
D3
Runed Obsidian Door
~
door obsidian~
1 -1 9027
S
#9031
Underground graveyard~
  As you enter this room you realize you are standing inside a large
underground graveyard. As you suspected it's not natural at all, undead are
swarming around like flies. It continues to the north, west or back east.
~
90 9 0
D0
~
~
0 -1 9033
D1
~
~
0 -1 9028
D3
~
~
0 -1 9080
S
#9032
Entrance room~
   You stand in the entrance to what appears to be a large undergound temple of
sorts. Your curiousity is peaked, you're wondering who or what would reside in
such a place, then you consider if you'd even want to find out for that matter.
~
90 9 0
D0
~
~
0 -1 9035
D2
Large Double Doors
~
door double~
2 9002 9029
S
#9033
Underground graveyard~
   You are walking around inside a large graveyard. Undead crawl twoards you
ready to tear into your flesh. It continues to the north, south, and west.
~
90 9 0
D0
~
~
0 -1 9077
D2
~
~
0 -1 9031
D3
~
~
0 -1 9079
S
#9034
Inside the crypt~
   You are within the walls of an old crypt. From the writings on the walls you
recognize the dead of many of the realm's tyrants and evil priests. Rising up
before you is a spectre formed from the evil of all their souls.
~
90 9 0
D1
~
gate door~
1 9002 9078
S
#9035
An intersection inside the temple~
   The hallway continues north and east here.
~
90 9 0
D0
~
~
0 -1 9039
D1
~
~
0 -1 9036
D2
~
~
0 -1 9032
S
#9036
Another passage~
   This is another passage within this temple of evil. You can hear the cries
of agony to the north and crying to the south. The only other exit is back
to the west.
~
90 9 0
D0
~
~
0 -1 9038
D2
~
~
0 -1 9037
D3
~
~
0 -1 9035
S
#9037
The slave chamber~
   No evil fortress would be complete without a slave chamber. The only
difference here is this one is filled with a harem of succubi! You've walked 
into yet again another trap. They hiss at you, 'The master is not pleased with
your intrusion on his home.'
~
90 9 0
D0
~
~
0 -1 9036
S
#9038
The torture room~
   The first thing you notice is the body of a dead mangled brownie chained
to the far wall of the room. Then your eyes turn to the demonic figures
standing over a tortured and bloodied soul. They turn to look up at you with
grins so evil it makes your skin crawl.
~
90 9 0
D2
~
~
0 -1 9036
S
#9039
Deeper passage~
   This passage runs deeper withing the temple. Your not sure you want to
explore any further, but being the brave crusader of good you feel compeled to.
To the west is a door of solid silver, the only other exit is to the north.
~
90 9 0
D0
~
~
0 -1 9041
D2
~
~
0 -1 9035
D3
~
silver door~
2 9003 9040
S
#9040
Treasure Vault~
   Low and behold you have come across the first site for your greedy eyes in
quite sometime. This room is filled with scattered equipment obviously taken
from the corpses of less fortunate previous adventurers. With luck you may be
able to get out alive to enjoy it.
~
90 9 0
D1
~
silver door~
2 9003 9039
S
#9041
Chamber before the Altar~
   Up to the north you can see a large black altar, the aura of evil is so
intense here you vomit instantly. To the east and west are the are the rooms of
the high ones whom serve this power.
~
90 9 0
D0
~
~
0 -1 9044
D1
~
~
0 -1 9042
D2
~
~
0 -1 9039
D3
~
~
0 -1 9043
S
#9042
Evil Sanctum~
   This room is adorned with evil runes, symbols and decanters of unholy water.
An evil patriarch is resting here waiting to greet you. Don't you wish you
stayed in bed today?
~
90 9 0
D3
~
~
0 -1 9041
S
#9043
The Enchantress's Chamber~
   The room is covered from ceiling to floor with arcane symbols.  There is 
also a large desk at the far end of the room with a large number of
magical tomes on it.
~
90 9 0
D1
~
~
0 -1 9041
S
#9044
The Unholy Altar~
  You stand at the top of a circular dias, in the middle of this room is a
black altar that radiates an unholy aura. The temple's master also stands here,
unblinking and seemingly vexed.
~
90 13 0
D2
~
~
0 -1 9041
D5
A spiral staircase.
~
altar~
1 -1 9045
S
#9045
On a spiral staircase~
   You are on a spiral staircase, the only exits are up and down.
~
90 9 5
D4
~
~
0 -1 9044
D5
~
~
0 -1 9046
S
#9046
On a spiral staircase~
   You are continuing down a spiral staircase.
~
90 9 5
D4
~
~
0 -1 9045
D5
A hazy rift
~
~
0 -1 9047
S
#9047
On a spiral staircase~
   As you continue downwards you pass through a hazy rift. The air seems much
lighter now and you can no longer see the staircase above you.
~
90 9 5
D5
~
~
0 -1 9048
S
#9048
On a spiral staircase~
    Wow this thing goes down far!
~
90 9 5
D4
~
~
0 -1 9047
D5
~
~
0 -1 9049
S
#9049
At the bottom of a spiral staircase~
    You finally reached the bottom of the staircase. The air is very thin, and
the only visible exit is to the south.
~
90 9 0
D2
~
~
0 -1 9050
D4
~
~
0 -1 9048
S
#9050
At the foot of a river~
  A river runs east from here, the water is as black as night. The silence can
almost be heard.
~
90 9 0
D0
~
~
0 -1 9049
D1
~
~
0 -1 9051
S
#9051
On the river Styx~
   You`re traveling on the river Styx. You can't hear the water ripple and seem
to get lost in a forgetful trance as you gaze at the black water around you.
~
90 9 7
D1
~
~
0 -1 9052
D3
~
~
0 -1 9050
S
#9052
On the river Styx~
   You're traveling on the river Styx. You can't hear the water ripple and seem
to get lost in a forgetful trance as you gaze at the black water around you.
~
90 9 7
D1
~
~
0 -1 9053
D3
~
~
0 -1 9051
S
#9053
On the river Styx~
   You're traveling on the river Styx. You can't hear the water ripple and seem
to get lost in a forgetful trance as you gaze at the black water around you.
~
90 9 7
D1
~
~
0 -1 9054
D3
~
~
0 -1 9052
S
#9054
On the river Styx~
   You're traveling on the river Styx. You can't hear the water ripple and seem
to get lost in a forgetful trance as you gaze at the black water around you.
~
90 9 7
D1
~
~
0 -1 9055
D3
~
~
0 -1 9053
S
#9055
The river ends~
   The river ends here and you can vaguely see a huge castle further to the
north.
~
90 9 7
D0
~
~
0 -1 9056
D3
~
~
0 -1 9054
S
#9056
Wall of the damned~
   You pass through an arched opening of a wall that surrounds the perimeter of
the castle. It is made up of the damned souls of the realms. Their cries make
you wish you'd never gone down those stairs.
~
90 9 4
D0
~
~
0 -1 9057
D2
~
~
0 -1 9055
S
#9057
Pathway of bone~
   You are walking along a pathway lined with the bones of a thousand souls of
every race imaginable. You can see the castle further up ahead to the north.
~
90 9 4
D0
~
~
0 -1 9058
D2
~
~
0 -1 9056
S
#9058
Entrance to the Castle Hades~
  This is the entrance to the castle Hades itself. Within lie terrors unknown
to most men and women of the realms. There is a sign posted here, you'd better
read it.
~
90 9 0
D0
~
~
0 -1 9059
D2
~
~
0 -1 9057
E
sign~
The sign has been posted by Twist:

       WARNING: You will find the treasure and experience inside this castle
oustanding. However the dangers are also very great. If you are not prepared,
ya'll might wanna leave now.
~
S
#9059
Foyer~
   You are inside the first level of the castle. Here to greet you are couple
of the inhabitants. Exits lie in all directions.
~
90 9 0
D0
~
~
0 -1 9063
D1
~
~
0 -1 9060
D2
~
~
0 -1 9058
D3
~
~
0 -1 9061
S
#9060
Inside the castle~
   You are deep within the castle. Demons and devils of all sorts flock around
you like flies. The only exits lie north, west and up.
~
90 9 0
D0
~
~
0 -1 9064
D3
~
~
0 -1 9059
D4
A hatch.
~
hatch door~
2 9004 9070
S
#9061
Inside the castle~
   You are deep within the castle. Devils seem to crawl out from the very
walls. The only exits lie north, east and up.
~
90 9 0
D0
~
~
0 -1 9062
D1
~
~
0 -1 9059
D4
A hatch.
~
hatch door~
2 9004 9073
S
#9062
Deeper within the castle~
   As you travel deeper within the castle the evil twists your soul like a
fever running wild through the brain. Exits lie north, south and east.
~
90 9 0
D0
~
~
0 -1 9065
D1
~
~
0 -1 9063
D2
~
~
0 -1 9061
S
#9063
At the center of the castle~
   You stand in the center of the castle, demons and devils summon more of
their kind to defend the castle. Exits lie in all directions.
~
90 9 0
D0
~
~
0 -1 9066
D1
~
~
0 -1 9064
D2
~
~
0 -1 9059
D3
~
~
0 -1 9062
S
#9064
Deeper within the castle~
   As you travel deeper within the castle the evil twists your soul like a
fever run wild through the brain. Exits lie north, south and west.
~
90 9 0
D0
~
~
0 -1 9067
D2
~
~
0 -1 9060
D3
~
~
0 -1 9063
S
#9065
Deep within the castle~
   You are deep within the castle. Demons can be heard flying twoards you
on all sides. The only exits are south, east and up.
~
90 9 0
D1
~
~
0 -1 9066
D2
~
~
0 -1 9062
D4
A hatch.
~
hatch door~
2 9004 9072
S
#9066
Deep within the castle~
   You are deep within the castle. The screams of the damned and horrid cries
from all around you will live with you long after you leave this place, if you
get out alive. Exits lie in all directions.
~
90 9 0
D0
~
~
0 -1 9068
D1
~
~
0 -1 9067
D2
~
~
0 -1 9063
D3
~
~
0 -1 9065
S
#9067
Deep within the castle~
   You are deep within the castle. Wails can be heard from all around, the
screams pierce your soul and echo in your head. The only exits are south, west
and up.
~
90 9 0
D2
~
~
0 -1 9064
D3
~
~
0 -1 9066
D4
A hatch.
~
hatch door~
2 9004 9071
S
#9068
Staircase~
  You stand before a large staircase. It is not, as you suspected, unguarded.
~
90 9 0
D2
~
~
0 -1 9066
D4
~
~
0 -1 9069
S
#9069
Ascending a long staricase~
   This is a large staircase made from the souls of the false and
the faithless, much like the rest of this place.
~
90 9 0
D4
~
~
0 -1 9074
D5
~
~
0 -1 9068
S
#9070
Castle Tower~
   In this tower lies an archdevil who looks VERY unhappy to see you.
The only exit is down, I suggest you use it.
~
90 9 0
D5
~
hatch door~
2 9004 9060
S
#9071
Castle Tower~
   In this tower lies an archdevil who looks VERY unhappy to see you.
The only exit is down, I suggest you use it.
~
90 9 0
D5
~
hatch door~
2 9004 9067
S
#9072
Castle Tower~
   In this tower lies an archdevil who looks VERY unhappy to see you.
The only exit is down, I suggest you use it.
~
90 9 0
D5
~
hatch door~
2 9004 9065
S
#9073
Castle Tower~
   In this tower lies an archdevil who looks VERY unhappy to see you.
The only exit is down, I suggest you use it.
~
90 9 0
D5
~
hatch door~
2 9004 9061
S
#9074
Top of the stairs~
   At the top of the stairs of the second level. The only exit lies south or
back down.
~
90 9 0
D2
~
~
0 -1 9075
D5
~
~
0 -1 9069
S
#9075
Entry Foyer~
   You stand in grand hallway of this castle. Demons still scatter around you. 
To the south you can see the throne room of this castle. There is also a sign
posted here.
~
90 13 0
D0
~
~
0 -1 9074
D2
~
~
0 -1 9076
E
sign~
Another sign posted by Twist:

        Well if you made it this far you're damn good :) So I made this room
monster free. South of you now lies the princess, she is  VERY hard, and will
probably kill you, but if you're going to try anyway, good luck. If you kill 
her you have my congratulations, if you don't, DO NOT come tell me I made it 
too hard, this is supposed to be hell after all.
~
S
#9076
Throne Room of Castle Hades~
   You are standing in the throne room. It is adorned with corpses, blood and
the stench of death. The princess rises to greet you, however I don't think
you're going to like her form of welcome. The only exit is north.
~
90 9 0
D0
~
~
0 -1 9075
S
#9077
Underground graveyard~
  You are walking inside a large underground graveyard. Undead crawl up from
the their graves to attack. Paths continue west and south.
~
90 9 0
D2
~
~
0 -1 9033
D3
~
~
0 -1 9078
S
#9078
Outside the crypt~
   This room is just east of a crypt that seems to be hewn directly from the
stone wall. You sense a great evil coming from within that radiates outward
and awakens some more undead. Exits lead south, east or west into the crypt.
~
90 9 0
D1
~
~
0 -1 9077
D2
~
~
0 -1 9079
D3
An old stone crypt.
~
gate door~
1 9002 9034
S
#9079
Underground graveyard~
   You are walking through the graveyard. Undead can been seen scurrying from
behind every gravestone. You may continues north, south or east.
~
90 9 0
D0
~
~
0 -1 9078
D1
~
~
0 -1 9033
D2
~
~
0 -1 9080
S
#9080
Underground graveyard~
   The evil here is unimaginable, large clouds of black mist drift towards you.
You can feel their coldness numbing your very soul. You can travel north or
east.
~
90 9 0
D0
~
~
0 -1 9079
D1
~
~
0 -1 9031
S
#9101
A fluffy white cloud.~
You find yourself standing on a small cloud.  The cloud feels kind
of spongy beneath your feet.  You find it hard to see anything in
the distance as wisps of cloud blow over your face.

A floating sign says:

"Scubdu's Area--Tread carefully! Only high levels should attempt
this place. Leave messages on the board if you have problems."
~
91 4 0
D2
The way back to more solid footing, it seems.
~
~
0 -1 12145
D4
There is another cloud above you.  If you jump you might make it...
~
~
0 -1 9102
S
#9102
A fluffy white cloud.~
You find yourself standing on a small cloud.  The cloud feels kind
of spongy beneath your feet.  You find it hard to see anything in
the distance as wisps of cloud blow over your face.
~
91 0 0
D1
There is another cloud east of you.
~
~
0 -1 9103
D5
There is another cloud below you.  
~
~
0 -1 9101
S
#9103
A fluffy white cloud.~
You find yourself standing on a small cloud.  The cloud feels kind
of spongy beneath your feet.  You find it hard to see anything in
the distance as wisps of cloud blow over your face.
~
91 0 0
D0
You can barely make out a cloud to the north.
~
~
0 -1 9128
D2
You see a cloud somewhere south of you.
~
~
0 -1 9104
S
#9104
A fluffy white cloud.~
You find yourself standing on a small cloud.  The cloud feels kind
of spongy beneath your feet.  You find it hard to see anything in
the distance as wisps of cloud blow over your face.
~
91 0 0
D0
You can barely make out a cloud to the north.
~
~
0 -1 9103
D1
There is another cloud east of you.
~
~
0 -1 9105
S
#9105
A fluffy white cloud.~
You find yourself standing on a small cloud.  The cloud feels kind
of spongy beneath your feet.  You find it hard to see anything in
the distance as wisps of cloud blow over your face.
~
91 0 0
D1
There is another cloud east of you.
~
~
0 -1 9106
D3
You spy a tiny cloud.
~
~
0 -1 9104
S
#9106
A fluffy white cloud.~
You find yourself standing on a small cloud.  The cloud feels kind
of spongy beneath your feet.  You find it hard to see anything in
the distance as wisps of cloud blow over your face.
~
91 0 0
D0
You can barely make out a cloud to the north.
~
~
0 -1 9107
D3
You spy a tiny cloud.
~
~
0 -1 9105
S
#9107
A fluffy white cloud.~
You find yourself standing on a small cloud.  The cloud feels kind
of spongy beneath your feet.  You find it hard to see anything in
the distance as wisps of cloud blow over your face.
~
91 0 0
D1
There is another cloud east of you.
~
~
0 -1 9108
D2
You see a cloud somewhere south of you.
~
~
0 -1 9106
D5
There is another cloud below you.  
~
~
0 -1 9126
S
#9108
A fluffy white cloud.~
You find yourself standing on a small cloud.  The cloud feels kind
of spongy beneath your feet.  You find it hard to see anything in
the distance as wisps of cloud blow over your face.
~
91 0 0
D1
An ominous storm cloud looms to the east.
~
~
0 -1 9109
D3
You spy a tiny cloud.
~
~
0 -1 9107
S
#9109
A fluffy white cloud.~
You find yourself standing on a small cloud.  The cloud feels kind
of spongy beneath your feet.  You find it hard to see anything in
the distance as wisps of cloud blow over your face.
~
91 0 0
D3
You spy a tiny cloud.
~
~
0 -1 9108
D5
An ominous storm cloud looms below you.
~
~
0 -1 9110
S
#9110
An ominous storm cloud.~
You find yourself in a storm.  Lightning flashes and thunder
crashes, making you wish you were dry and warm.
~
91 0 0
D1
There is a crag, high and rocky.
~
~
0 -1 9111
D3
You spy a tiny cloud.
~
~
0 -1 9125
D4
There is another cloud above you.  If you jump you might make it...
~
~
0 -1 9109
S
#9111
High and perilous cliff~
You are on a high and rocky cliff.  To the west you see a huge
ominous storm cloud moving this way.  You might want to take cover
before the storm hits.  You think that there is a narrow trail
leading to the south.
~
91 0 5
D2
~
~
0 -1 9112
D3
An ominous storm cloud looms to the east.
~
~
0 -1 9110
S
#9112
Narrow rocky trail.~
A narrow trail leads down towards the mountain and north toward the
cliff.  It seems to fade in and out as it winds up the hill. 
Obviously, it has not been maintained in years.
~
91 0 5
D0
~
~
0 -1 9111
D5
~
~
0 -1 9113
S
#9113
Small valley.~
You are in a lush valley full of trees and other vegetation and the
odd carcass or two.  The trail leads south and it leads up.
~
91 0 5
D2
~
~
0 -1 9114
D4
~
~
0 -1 9112
S
#9114
Small valley.~
You are in a lush valley full of trees and other vegetation and the
odd carcass or three.  The trail leads north and it leads down into
a crevass.
~
91 0 5
D0
~
~
0 -1 9113
D5
The crevass looks a little slippery...
~
~
0 -1 9115
S
#9115
Deep, slippery crevice.~
The crevice is deep and a little dim and it is hard to make your
way around.  A mist makes everything a little damp and slippery. 
Better take your time climbing through here.
~
91 0 5
D2
~
~
0 -1 9117
D3
The mist looks thicker in this direction.
~
~
0 -1 9116
D4
~
~
0 -1 9114
S
#9116
Incredibly slippery crevice.~
The crevice is getting more and more slippery.  You are getting
incredibly nervous and want to turn back.  To the east is the
crevice and trail you were following.  Below, you can just see the
edge of a cliff through the mist.  There is no trail leading there,
just a smooth, flat, dew-covered rock that almost resembles a
slide...
~
91 0 5
D1
The way back to safety.
~
~
0 -1 9115
D5
Only fools would dare tread here!
~
~
0 -1 9199
S
#9117
Steep mountainside.~
From here, you can see forever.  Clouds, birds, the forest. 
Midgaard is far, far to the west.  What a postcard perfect view!
~
91 0 5
D0
~
~
0 -1 9115
D4
~
~
0 -1 9118
S
#9118
Steep mountainside.~
From here, you can see forever.  Clouds, birds, the forest. 
Midgaard is far, far to the west.  What a postcard perfect view!
~
91 0 5
D1
~
~
0 -1 9119
D5
~
~
0 -1 9117
S
#9119
Treacherous Cliff.~
The cliff is rocky and difficult to negotiate.  One wrong slip and
you could fall and break a leg or impale yourself or something else
nasty.
~
91 0 5
D3
~
~
0 -1 9118
D4
Above you is an almost vertical cliff.  It looks dangerous but
climbable.
~
~
0 -1 9120
S
#9120
Cliff Face.~
You are more than a little nervous climbing on this almost vertical
cliff face.  You miraculously find places to grab onto and little
ledges to rest on.  You see a small cave here.
~
91 0 5
D1
A dank, dark, smelly hole.
~
~
0 -1 9121
D4
A large ledge that looks pretty safe.
~
~
0 -1 9122
D5
~
~
0 -1 9119
S
#9121
Dank, dark, smelly hole.~
This hole must have been used as a lair or nest.  There are
feathers and bones everywhere and the floor is covered with
something disgusting.
~
91 9 5
D3
~
~
0 -1 9120
S
#9122
Large, sturdy ledge.~
You are on a ledge above a steep cliff face.  You can climb down
if you want, but be careful!  After viewing the scenery, you notice
two small caves here, one north and one west.
~
91 0 5
D0
~
~
0 -1 9124
D3
~
~
0 -1 9123
D5
~
~
0 -1 9120
S
#9123
Absolutely disgusting lair.~
The stench in here is quite foul.  There are feathers, bones and
rotting carcasses everywhere.  This place is absolutely gross and
you have to strain yourself not to lose your lunch.
~
91 9 5
D1
Your only hope to keep your lunch down is to head this way...
~
~
0 -1 9122
S
#9124
Absolutely disgusting lair.~
The stench in here is quite foul.  There are feathers, bones and
rotting carcasses everywhere.  This place is absolutely gross and
you have to strain yourself not to lose your lunch.
~
91 9 5
D2
Your only hope to keep your lunch down is to head this way...
~
~
0 -1 9122
S
#9125
A fluffy white cloud.~
You find yourself standing on a small cloud.  The cloud feels kind
of spongy beneath your feet.  You find it hard to see anything in
the distance as wisps of cloud blow over your face.
~
91 0 0
D1
An ominous storm cloud looms to the east.
~
~
0 -1 9110
D4
There is another cloud above you.  If you jump you might make it...
~
~
0 -1 9126
S
#9126
A fluffy white cloud.~
You find yourself standing on a small cloud.  The cloud feels kind
of spongy beneath your feet.  You find it hard to see anything in
the distance as wisps of cloud blow over your face.
~
91 0 0
D0
A cirrus cloud hums peacefully to itself
~
~
0 -1 9131
D3
You spy a tiny cloud.
~
~
0 -1 9127
D4
There is another cloud above you.  If you jump you might make it...
~
~
0 -1 9107
D5
There is another cloud below you.  
~
~
0 -1 9125
S
#9127
A fluffy white cloud.~
You find yourself standing on a small cloud.  The cloud feels kind
of spongy beneath your feet.  You find it hard to see anything in
the distance as wisps of cloud blow over your face.
~
91 0 0
D0
To the north you see an angry cloud lashing out.
~
~
0 -1 9130
D1
There is another cloud east of you.
~
~
0 -1 9126
D4
There is another cloud above you.  If you jump you might make it...
~
~
0 -1 9128
S
#9128
A fluffy white cloud.~
You find yourself standing on a small cloud.  The cloud feels kind
of spongy beneath your feet.  You find it hard to see anything in
the distance as wisps of cloud blow over your face.
~
91 0 0
D2
You see a cloud somewhere south of you.
~
~
0 -1 9103
D5
There is another cloud below you.  
~
~
0 -1 9127
S
#9129
Sleepy little cloud.~
This cloud is peacefully snoozing away, enjoying himself.  There
is grumpy cloud to the east and a rather shy cloud north of here.
~
91 0 0
D0
The cloud to the north blushes and tries to hide when you look at
it.
~
~
0 -1 9132
D1
The cloud to the east mutters and grumbles at you.
~
~
0 -1 9130
S
#9130
Grumpy little cloud.~
This cloud mutters and grumbles at you.  You have to jump quickly
to avoid a lightning bolt that passes by your toe.  Your aren't
sure but you think you hear the cloud snicker.
~
91 0 0
D1
A happy little cloud is humming peacefully to itself.
~
~
0 -1 9131
D3
A sleepy little cloud to the west yawns and rolls over.  You hear
snoring.
~
~
0 -1 9129
S
#9131
Happy little cloud.~
You hear the cloud humming a little song to itself, but you can't
figure out the song.
~
91 0 0
D1
There is a pure white cloud north of you.  It is snowing!
~
~
0 -1 9136
D2
You see a cloud somewhere south of you.
~
~
0 -1 9103
D3
You see an angry little cloud muttering and grumbling to itself.
~
~
0 -1 9130
S
#9132
Bashful little cloud.~
This cloud blushes and tries to avoid your glance as you look at
your surroundings.  You decide that overall it is a peaceful little
cloud.
~
91 0 0
D0
The cloud to the north sneezes!
~
~
0 -1 9133
D2
A sleepy little cloud to the south yawns and rolls over.  You hear
snoring.
~
~
0 -1 9129
D3
An isolated little raincloud.
~
~
0 -1 9142
S
#9133
Sneezing little cloud.~
The cloud is wracked with sneezes.  At first you thought you were
in an earthquake before you realize where you are!
~
91 0 0
D0
~
~
0 -1 9145
D1
This cloud is, like, totally lost, you know?
~
~
0 -1 9134
D2
The cloud to the south blushes and tries to hide when you look at
it.
~
~
0 -1 9132
D3
You see a cirrus maximus cloud.
~
~
0 -1 9143
S
#9134
Dopey little cloud.~
This cloud is too busy daydreaming to watch where its going.  It
doesn't even notice you landing on it.  It looks like it couldn't
figure its way out of an open box.
~
91 0 0
D1
You see a very scientific cloud.
~
~
0 -1 9135
D3
The cloud sneezes!  Yuck.
~
~
0 -1 9133
S
#9135
Doc-like little cloud.~
The cloud looks at you through its Lennon like specs and examines
you quite scientifically.
~
91 0 0
D2
There is a pure white cloud south of you.  It is snowing!
~
~
0 -1 9136
D3
This cloud is, like, totally lost, you know?
~
~
0 -1 9134
S
#9136
Snowy, white cloud.~
You shiver as you stand here.  This beautiful, fluffy, pure white
cloud is snowing.  The snow is pure and sweet as it melts in your
mouth.  What a nifty cloud to be on.
~
91 0 0
D0
You see a very scientific cloud.
~
~
0 -1 9135
D2
A happy, peaceful little cloud humming to itself.
~
~
0 -1 9131
D3
~
~
0 -1 9137
S
#9137
Cold, damp cloud.~
Your mood grows grumpy as you find yourself cold and wet from this
dismal cloud.  You notice a rock outcropping above you.
~
91 1 0
D1
There is a pure white cloud east of you.  It is snowing!
~
~
0 -1 9136
D4
~
~
0 -1 9138
S
#9138
Mysterious rock outcropping.~
This rock outcropping just seems to hang in midair.  To the north
You see a house and if you ease yourself down, you can land on a
rather damp, dismal cloud.  The door to the house is closed.
~
91 5 0
D0
Eerie looking house.
~
door~
1 -1 9139
D5
~
~
0 -1 9137
S
#9139
Foyer.~
Shadows play tricks on your eyes.  Everytime you think you see
something in a corner and turn to get a better look, nothing is
there.  The place is very dark.  Even with a torch, you have
trouble making out the room to the east.
~
91 9 0
D1
~
~
0 -1 9140
D2
~
~
0 -1 9138
S
#9140
Tower.~
You are in a musty old tower.  The smell of mold and mildew is
almost overpowering.  You hear strange creaks and groans...is it
the wind or did someone (something?) make that noise.  To the west
is the house and there is a stairway leading up into the tower.
~
91 9 0
D3
~
~
0 -1 9139
D4
~
~
0 -1 9141
S
#9141
Witches Tower~
Here you see strange things of arcane value.  There is a cauldron
in the corner bubbling madly, belching a foul brew that must have
come from hell.  On shelves lie jars of strange creatures you have
never seen before, or hope to again.  A cupboard is in the corner.
~
91 12 0
E
cupboard~
The cupboard is in the corner.  It is made of teak and ivory and
is ornately carved with grotesque scenes of death and torture.~
D5
~
~
0 -1 9140
S
#9142
Suspicious little raincloud.~
On second glance, this cloud doesn't seem much like a raincloud. 
A balloon sticks out of the top and you think you hear it humming
something like, 'Tut, tut!  It looks like rain!'
~
91 0 0
D0
~
~
0 -1 9143
D1
A bashful little cloud that tries to avoid your notice.~
~
0 -1 9132
S
#9143
Cirrus maximimus cloud.~
This cloud looks like it is of the cirrus maximus genre of clouds.
~
91 0 0
D1
The cloud to the east sneezes!~
~
0 -1 9133
D2
A suspicious little raincloud with a balloon.~
~
0 -1 9142
S
#9144
Raging hurricane.~
You are buffeted and knocked about by the almost godlike strength
of the raging hurricane.  It is hard to see and hear anything. 
Your only thought is to seek refuge from the storm.
~
91 1 5
D0
~
~
0 -1 9149
D5
~
~
0 -1 9157
S
#9145
Raging hurricane.~
You are buffeted and knocked about by the almost godlike strength
of the raging hurricane.  It is hard to see and hear anything. 
Your only thought is to seek refuge from the storm.
~
91 1 5
D2
~
~
0 -1 9133
D3
~
~
0 -1 9144
D5
The eye of the storm.~
~
0 -1 9148
S
#9146
Raging hurricane.~
You are buffeted and knocked about by the almost godlike strength
of the raging hurricane.  It is hard to see and hear anything. 
Your only thought is to seek refuge from the storm.
~
91 1 5
D3
~
~
0 -1 9145
D5
~
~
0 -1 9134
S
#9147
Raging hurricane.~
You are buffeted and knocked about by the almost godlike strength
of the raging hurricane.  It is hard to see and hear anything. 
Your only thought is to seek refuge from the storm.
~
91 1 5
D2
~
~
0 -1 9146
D5
The eye of the storm.~
~
0 -1 9148
S
#9148
The eye of the storm.~
You are relaxed and peaceful here in the center of the storm.  The
only problem is, you have to leave sometime.
~
91 0 0
D0
~
~
0 -1 9145
D1
~
~
0 -1 9149
D2
~
~
0 -1 9151
D3
~
~
0 -1 9147
S
#9149
Raging hurricane.~
You are buffeted and knocked about by the almost godlike strength
of the raging hurricane.  It is hard to see and hear anything. 
Your only thought is to seek refuge from the storm.
~
91 1 5
D0
~
~
0 -1 9152
D5
The eye of the storm.~
~
0 -1 9148
S
#9150
Raging hurricane.~
You are buffeted and knocked about by the almost godlike strength
of the raging hurricane.  It is hard to see and hear anything. 
Your only thought is to seek refuge from the storm.
~
91 1 5
D2
~
~
0 -1 9150 
D3
~
~
0 -1 9151
S
#9151
Raging hurricane.~
You are buffeted and knocked about by the almost godlike strength
of the raging hurricane.  It is hard to see and hear anything. 
Your only thought is to seek refuge from the storm.
~
91 1 5
D1
~
~
0 -1 9150
D5
The eye of the storm.~
~
0 -1 9148
S
#9152
Raging hurricane.~
You are buffeted and knocked about by the almost godlike strength
of the raging hurricane.  It is hard to see and hear anything. 
Your only thought is to seek refuge from the storm.
~
91 1 5
D1
~
~
0 -1 9151
D5
~
~
0 -1 9153
S
#9153
Calm cloud.~
This cloud is just outside the hurricane.  It looks like it might
get sucked in, but you feel safe for the moment.
~
91 0 0
D3
~
~
0 -1 9154
D4
~
~
0 -1 9152
S
#9154
Mountainside.~
You find yourself on the side of a huge granite mountain.  The air
is quite thin so you know you are at a very high altitude.  There
is no plant life beyond moss and lichen in this lonely, barren
place.
~
91 0 5
D1
~
~
0 -1 9153
D3
~
~
0 -1 9155
S
#9155
Mountainside.~
You find yourself on the side of a huge granite mountain.  The air
is quite thin so you know you are at a very high altitude.  There
is no plant life beyond moss and lichen in this lonely, barren
place.
~
91 0 5
D1
~
~
0 -1 9154
D4
~
~
0 -1 9156
S
#9156
Roc's Nest.~
You are standing in a nest.  It is huge, at least two spearlengths
wide.  You see three eggs in the center.  They are knee high, brown
and look almost leathery.  Better hope mom isn't around!
~
91 0 5
D5
~
~
0 -1 9155
S
#9157
Cumulative nimble cloud.~
This cloud looks like it belongs to the phyllus of Cumlative nimble
clouds.
~
91 0 0
D2
~
~
0 -1 9159
D3
~
~
0 -1 9158
D4
~
~
0 -1 9144
S
#9158
Dark hidden cloud.~
This cloud looks like the perfect place to hide.
~
91 1 0
D1
~
~
0 -1 9157
S
#9159
Yet another cloud~
You find yourself in yet another cloud.  Will the madness never
end?  There is a rope ladder leading up.
~
91 0 0
D0
~
~
0 -1 9157
D4
~
~
0 -1 9160
S
#9160
Front gate~
There is a gate here.  It is huge, towering over you.  It creaks
as it sways in the breeeze.  To the south you see a huge lawn. 
There is a rope ladder leading down.
~
91 4 2
D0
To the south you see a huge lawn.
~
~
0 -1 9161
D5
There is a rope ladder leading down.
~
~
0 -1 9159
S
#9161
Lawn~
The lawn seems to stretch and stretch to the south and to the west. 
North of you is a gate.  The grass is emerald green and luscious,
obviously well cared for.
~
91 0 2
D0
~
~
0 -1 9160
D2
~
~
0 -1 9163
D3
~
~
0 -1 9162
S
#9162
Croquet game~
A croquet game has been set up and carelessly left out.  Who ever
was playing blue was in the lead before they quit.  Benches have
been set up for spectators and players to enjoy themselves.
~
91 0 2
D1
~
~
0 -1 9161
D2
~
~
0 -1 9164
S
#9163
Huge, gorgeous fountain.~
An enormous golden fountain is here.  You see swans, angels,
gryphons and a host of other creatures in the fountain.  The
fountain empties into a huge pool that looks quite inviting.
~
91 0 2
D0
~
~
0 -1 9161
D3
~
~
0 -1 9164
S
#9164
Patio.~
A huge patio overlooks the lawn area.  There are enough tables and
chairs for a party of 100.  The tables and chairs are ornate and
expensive, tasteful and elegant.  Stairs lead up to the main
house.
~
91 0 2
D0
~
~
0 -1 9162
D1
~
~
0 -1 9163
D4
~
~
0 -1 9165
S
#9165
Long stairway.~
This stairway is suspended on clouds.  It leads from the house to
the front lawn.  The banisters are made of ornate gold and silver
inlays.
~
91 0 1
D4
~
~
0 -1 9166
D5
~
~
0 -1 9164
S
#9166
Front door~
You stand at the front door of an immense, sprawling mansion made
of granite and marble.  The door is at least 10 feet high and is
made of oak.
~
91 0 1
D1
~
~
0 -1 9173
D2
You see an ornate oak door.~
oak door~
2 -1 9177
D3
~
~
0 -1 9167
D5
~
~
0 -1 9165
S
#9167
Lawn northwest of house.~
You stand just outside the northwest corner of the house.  You try
to peek in a window, but it is a little too high to see anything.
~
91 0 1
D1
~
~
0 -1 9166
D2
~
~
0 -1 9169
S
#9168
Lawn west of house.~
You stand just outside the west corner of the house.  You try to
peek in a window, but it is a little too high to see anything.
~
91 0 1
D0
~
~
0 -1 9167
D2
~
~
0 -1 9169
S
#9169
Lawn southwest of house.~
You stand just outside the southwest corner of the house.  You try
to peek in a window, but it is a little too high to see anything.
~
91 0 1
D0
~
~
0 -1 9168
D1
~
~
0 -1 9170
D5
~
~
0 -1 9174
S
#9170
Lawn south of house.~
You stand just outside the south corner of the house.  You try to
peek in a window, but it is a little too high to see anything.
~
91 0 1
D1
~
~
0 -1 9171
D3
~
~
0 -1 9169
S
#9171
Lawn southeast of house.~
You stand just outside the southeast corner of the house.  You try
to peek in a window, but it is a little too high to see anything.
~
91 0 1
D0
~
~
0 -1 9172
D3
~
~
0 -1 9170
S
#9172
Lawn east of house.~
You stand just outside the east corner of the house.  You try to
peek in a window, but it is a little too high to see anything.
~
91 0 1
D0
~
~
0 -1 9173
D2
~
~
0 -1 9171
S
#9173
Lawn northeast of house.~
You stand just outside the northeast corner of the house.  You try
to peek in a window, but it is a little too high to see anything.
~
91 0 1
D2
~
~
0 -1 9172
D3
~
~
0 -1 9166
S
#9174
Dirty, dusty tunnel.~
This dirty dusty tunnel must lead somewhere.
~
91 9 5
D1
~
~
0 -1 9175
D4
~
~
0 -1 9169
S
#9175
Basement.~
This seems like your average basement.  Old Christmas decorations,
suitcases, bicycles litter your way.  You hear the squeaking of
rats in the corners.
~
91 9 5
D0
~
~
0 -1 9176
D3
~
~
0 -1 9174
S
#9176
Bottom of the stairs.~
You stand at the bottom of a long staircase leading up to the main
house.  To the south you can barely make out the accumulated
clutter gathered throughout the years.
~
91 9 0
D2
~
~
0 -1 9175
D4
~
~
0 -1 9177
S
#9177
Foyer.~
"Magnificent" does not even begin to describe the foyer.  Lavishly
decorated, yet elegant, it gives an impression of indescribable
wealth.  Paintings and tapestries line the walls depicting scenes
from throughout history.  Antiques furnitures and oriental rugs are
tastefully placed in ideal spots.  The door is at least 10 feet
high and is made of oak.
~
91 8 0
D0
You see an ornate oak door.~
oak door~
2 -1 9177
D1
~
~
0 -1 9183
D3
~
~
0 -1 9178
D5
~
~
0 -1 9176
S
#9178
Elegant hallway.~
You are in a long, sprawling hallway connecting the eastern and
western wings of the house.  There are several chairs and sofas in
the hallway and some gorgeous, handwoven drapes.
~
91 8 0
D1
~
~
0 -1 9177
D2
~
~
0 -1 9179
D3
~
~
0 -1 9180
S
#9179
Library~
You are overwhelmed by the sheer volumes of books here.  The
shelves stretch all the way to the ceiling and are on every wall,
even above the doorway.  There are chairs for sitting and reading
and a desk for more intense studies.
~
91 8 0
D0
~
~
0 -1 9178
S
#9180
Arboretum.~
A small indoor garden so that the residents don't have to go
outside to enjoy plants and commune with nature.  There are several
trees, a small pond and flowers of every kind.
~
91 12 0
D1
~
~
0 -1 9178
D2
~
~
0 -1 9181
S
#9181
Western tower.~
You are in the bottom part of a tower.  A draft brings a chill to
your spine and causes creaks and groans.  Curtains flutter in the
wind, causing quite a distraction.  When you go to shut the window,
You see that the window is closed.  An old, wooden staircase leads
up into darkness.
~
91 8 1
D0
~
~
0 -1 9180
D4
~
~
0 -1 9182
S
#9182
Western tower.~
The tower creaks and groans, almost as if it were muttering to
itself.  There are windows displaying a full moon, reigning over
the night sky.  The room is dark and there is almost a musty odor
to it.  You are surprised that you can't detect any dust or dirt,
although there are a couple of cobwebs in the corner.
~
91 9 1
D5
~
~
0 -1 9181
S
#9183
Elegant hallway.~
You are in a long, sprawling hallway connecting the eastern and
western wings of the house.  There are several chairs and sofas in
the hallway and some gorgeous, handwoven drapes.
~
91 8 0
D1
~
~
0 -1 9185
D2
~
~
0 -1 9177
D3
~
~
0 -1 9184
S
#9184
Conservatory~
Here was the rehearsal and recital room for the residents of the
estate.  There is a Steinway piano in the corner and various gilded
instruments are on display in a glass cabinet.
~
91 8 0
D0
~
~
0 -1 9183
S
#9185
Office~
You find youself in a lavish office.  The desk is absolutely huge,
at least ten feet by five feet and made of ebony and inlaid with
mother of pearl.  A grandfather clock towers over the room,
mechanically ticking and tocking the hours away.
~
91 8 0
D2
~
~
0 -1 9186
D3
~
~
0 -1 9183
S
#9186
Eastern tower.~
You are in the bottom part of a tower.  A draft brings a chill to
your spine and causes creaks and groans.  Curtains flutter in the
wind, causing quite a distraction.  When you go to shut the window,
You see that the window is closed.  An old, wooden staircase leads
up into darkness.
~
91 8 1
D0
~
~
0 -1 9185
D4
~
~
0 -1 9187
S
#9187
Eastern tower.~
The tower creaks and groans, almost as if it were muttering to
itself.  There are windows displaying a full moon, reigning over
the night sky.  The room is dark and there is almost a musty odor
to it.  You are surprised that you can't detect any dust or dirt,
although there are a couple of cobwebs in the corner.
~
91 9 1
D5
~
~
0 -1 9186
S
#9199
Mid-Air.~
You slide down the moisture covered rock, gaining speed as you
approach the cliff.  Realizing your foolish error, you madly claw
at the rock, vainly trying to get a precious hold and save your
worthless hide.  Next time, heed your conscience.
~
91 6 2
D4
~
~
0 -1 9116
S
#10001
Tern Road~
   You are standing on a thin trail only wide enough for two. The
trail was once, apparently, the middle of a large and busy
thoroughfare. It now lies overgrown by thick, impassable forest to
the east and west.
~
100 0 3
D0
More trail
~
~
0 -1 10002
D2
Nearer the city, less dense forest.
~
~
0 -1 3059
S
#10002
Tern Road~
   You are standing on a thin trail only wide enough for two. The
trail was once, apparently, the middle of a large and busy
thoroughfare. It now lies overgrown by thick, impassable forest to
the east and west.
~
100 0 3
D0
More trail and a cottage
~
~
0 -1 10003
D2
Nearer the city, less dense forest.
~
~
0 -1 10001
S
#10003
Intersection~
   Tern road meets with Ershteep road here, the distinction largely
defined by the narrow swath of trees cut out of the forest in each
direction. On Ershteep road to the west can be seen a cottage.
   A warped old sign sticks out of the ground here.
~
100 0 3
D0
More road
~
~
0 -1 10100
D3
A trail through the forest.
~
~
0 -1 10005
D2
A trail through the forest.
~
~
0 -1 10002
E
sign old~
  North - (smudged out)
  West - The city of the Enfans, Beware!!!
  South - Midgaard
~
S
#10004
A deserted cottage~
   Once inside you see that the former inhabitants of this cottage
left in a hurry. There seems to be much that was left lying about.
Now after many years only the things that aren't of much use lie
here under a thick layer of dust. There is a fireplace in the
north wall over which a large painting hangs. The only apparent
exit is south.
~
100 8 0
D0
A fireplace
~
fireplace lock grate~
2 10001 10052
D2
A door back to the outside world!
~
~
0 -1 10005
E
fireplace~
   It looks like an ordinary fireplace but then a lock on the
grate catches your eye. You have a distinct feeling the key is
not here!
~
E
lock grate~
   A lock made of a fine metal seems to be locking the grate in
place.
~
E
painting picture~
   A wonderfully crafted oil which depicts a scene outside a
jewellers in a busy city street.
~
S
#10005
Ershteep Road~
You are standing on a thin trail only wide enough for
two. The trail was once, apparently, the middle of a large and
busy thoroughfare. It now lies overgrown by thick, impassable
forest to the north and south. The trail leads further east and
west. To the north a small cottage lies in a natural clearing. It
looks deserted.
~
100 0 3
D0
A cottage, the front door is open
~
~
0 -1 10004
D1
More trail
~
~
0 -1 10003
D3
More trail
~
~
0 -1 10006
S
#10006
Ershteep Road~
You are standing on a thin trail only wide enough for
two. The trail was once, apparently, the middle of a large and
busy thoroughfare. It now lies overgrown by thick, impassable
forest to the west and south. The trail leads further east and
north.
~
100 0 3
D1
More trail
~
~
0 -1 10005
D0
More trail
~
~
0 -1 10007
S
#10007
Ershteep Road~
You are standing on a thin trail only wide enough for
two. The trail was once, apparently, the middle of a large and
busy thoroughfare. It now lies overgrown by thick, impassable
forest to the north and east and leads straight up a very large
mountain. The trail leads further south and west. You see a
plateau where the trail disappears to the west.
~
100 0 5
D2
More trail
~
~
0 -1 10006
D3
More trail
~
~
0 -1 10008
S
#10008
Ershteep Road~
You are standing at a triple junction. To the north you see a
wide boulevard, to the east a narrow trail leads down the hill
and to the west there is a large, open field. The way south is
blocked by forest.
~
100 0 5
D1
More trail
~
~
0 -1 10007
D0
More road
~
~
0 -1 10010
D3
A field
~
~
0 -1 10009
S
#10009
An open field~
   You stand on one of the many concentric grassy rings of this
field. In the centre of the field a large unfamiliar tree is
growing surrounded by a ring of earth then a ring of grass and
so on so that a pattern of concentric circles emerges. You
feel a strange power coming from the tree but as you try to
approach it you suddenly feel quite rejected. There is an exit
to the east back to the trail. The forest is too thick to
penetrate here.
~
100 0 2
D1
The trail again
~
~
0 -1 10008
S
#10010
Ershteep Road~
   The road here is wider and seemingly more travelled. The
road leads north and south and is surrounded by impassable
forest its the east and west sides. On the horizon you see a
large city wall.
~
100 0 3
D0
A road
~
~
0 -1 10011
D2
A road
~
~
0 -1 10008
S
#10011
Outside the city wall~
   As you stand before the city a very strange feeling
overwhelms you. You get a sensation of great disaster but also
a sense of lasting peace. The gates stand before you wide open
and unattended. The road leads south and underneath the bridge
you stand on lies a moat running east-west.
~
100 0 1
D0
The city.
~
~
0 -1 10014
D2
A road.
~
~
0 -1 10010
E
moat~
You look into the murky water below you and surmise that
jumping in there wuld not be a wise thing to do. A number of
rather heavy objects seem to be floating on the surface!
~
S
#10012
Dead end~
The passage way ends here where a door in the west wall leads
further into the wall. The smell that comes from there tends to
indicate that it leads into the sewers.
~
100 12 0
D1
A dimly lit passageway
~
~
0 -1 10013
D3
A door
~
door~
2 10002 10056
E
door~
A narrow wooden door with a rusted keyhole.
~
S
#10013
East-West Passage~
   You stand in a dimly lit passage way inside the city wall.
To the east is the main city gate and west leads further into
the dankness. It seems to be a dead end.
~
100 8 0
D3
An apparent dead end
~
~
0 -1 10012
D1
The city gates
~
~
0 -1 10014
S
#10014
City Gates~
   You stand inside the wall of the city where thousands of feet
have trod. To the south lies the relative safety of Ershteep
Road, to the east and west lie dim passages into the wall and
north you can see into the city. Strangely no normal city
sounds seem to come from within!
~
100 8 0
D0
The city of Orshingal
~
~
0 -1 10019
D1
A dim passage
~
~
0 -1 10015
D2
Ershteep Road
~
~
0 -1 10011
D3
A dim passage
~
~
0 -1 10013
S
#10015
East-West Passage~
    You stand in an dimly lit east-west passage inside the city
wall. West lies the city gate and east seems to lead to a dead
end.
~
100 8 0
D1
A seemingly dead end
~
~
0 -1 10016
D3
City gates
~
~
0 -1 10014
S
#10016
Dead end~
The passage way ends here where a door in the east wall leads
further into the wall. The smell that comes from there tends to
indicate that it leads into the sewers.
~
100 12 0
D3
A dimly lit passageway
~
~
0 -1 10015
D1
A door
~
door~
2 10002 10053
E
door~
A narrow wooden door with a rusted keyhole.
~
S
#10017
On a Road~
You stand at a corner of a road which follows to city wall
around. Through huge amounts of rubble to see that the road
leads north and east from here.
~
100 0 1
D0
On a Road
~
~
0 -1 10023
D1
On a Road
~
~
0 -1 10018
S
#10018
On a Road~
   You stand on a road which leads both east and west from here. To
the north is a broken down, old building.
~
100 0 1
D0
An old building
~
~
0 -1 10024
D1
A junction
~
~
0 -1 10019
D3
Road
~
~
0 -1 10017
S
#10019
Inside the main gates~
You stand inside the main gates of Orshingal, a city in ruins.
The cities invaders seemed to take no care in their attack and
bodies and rubble line the streets. From here roads lead
north, east and west. South leads back to the city
gates.
~
100 0 1
D0
Road
~
~
0 -1 10025
D1
Road
~
~
0 -1 10020
D2
City gates
~
~
0 -1 10014
D3
Road
~
~
0 -1 10018
S
#10020
On a Road~
You stand on a road which though covered in bodies and rubble
seems to lead both east and west from here. To the north is a
mystic temple, strangely in tact.
~
100 0 1
D0
A temple
~
~
0 -1 10026
D1
Road
~
~
0 -1 10021
D3
A junction
~
~
0 -1 10019
S
#10021
On a Road~
   You stand at a bend in the road. The road continues north and west
from here.
~
100 0 1
D0
Road
~
~
0 -1 10027
D3
Road
~
~
0 -1 10020
S
#10022
On a Road~
You stand at a bend in the ruined road. The road apparently
leads north and east from here.
~
100 0 1
D0
Road
~
~
0 -1 10029
D1
Road
~
~
0 -1 10023
S
#10023
On a Road~
You stand at a bend in the old road. It continues south and west
through much rubble and many decaying bodies.
~
100 0 1
D2
Road
~
~
0 -1 10017
D3
Road
~
~
0 -1 10022
S
#10024
Armoury~
   This ransacked shop once was an armoury and there are many pieces of
ancient armour all rusting on the floor. There is a cabinet on the
floor which seems to have been overlooked. Doors lead to the north and
south.
~
100 8 0
D0
A foyer
~
~
0 -1 10031
D2
Road
~
~
0 -1 10018
S
#10025
A wide street~
    A cobblestone street, meandering through the town. To the north is a
large square dominated by a rather large mound in the centre with a tree on
it. South is a junction of this street and another road.
~
100 0 1
D0
A square
~
~
0 -1 10038
D2
A junction
~
~
0 -1 10019
S
#10026
South Chapel of the Temple~
You are at the south end of the great temple. It is bedecked
with many ancient symbols and artifacts. The strange thing about
this temple is that unlike the rest of the city it seems to be
quite well kept. An exit lies to the south and the main hall
lies to the north.
~
100 12 0
D0
The main hall
~
~
0 -1 10032
D2
An exit back to the street
~
~
0 -1 10020
E
symbols~
Strange symbols all in yellow and black are written on the walls. You have
never seen anything like it before in your life. The strangest thing is
that you seem to think the symbols say something important.
~
S
#10027
On a Road~
   A bend in the road. This was obviously where a great battle
was fought as the stench here is overpowering. The road
continues south and east from here.
~
100 0 1
D1
Road
~
~
0 -1 10028
D2
Road
~
~
0 -1 10021
S
#10028
On a Road~
   The road heads north and west at this point because at this
point, what is left of the city wall dictates that it does.
~
100 0 1
D0
Road
~
~
0 -1 10034
D3
Road
~
~
0 -1 10027
S
#10029
On a Road~
   You stand on a north-south section of the road. The city wall is
west of here and an old building lies to the east.
~
100 0 1
D0
Road
~
~
0 -1 10035
D1
An old building
~
~
0 -1 10030
D2
Road
~
~
0 -1 10022
S
#10030
Weaponary~
   This shop has been looted and pillaged many times and now all that is
left are broken swords and a few scabbards. There is an awful lot of blood
on the walls and a pile of bones lies behind the counter. There is an exit
to the west and a small foyer lies east of here.
~
100 8 0
D1
A foyer
~
~
0 -1 10031
D3
An exit to the street
~
~
0 -1 10029
E
bones~
The last remains of the weaponsmith.
~
S
#10031
A small foyer~
   This is a small room which connects three shops: The Armoury,
Weaponry and Jewellery. These lie to the south, west and north
respectively.
~
100 8 0
D0
The Jewellery
~
~
0 -1 10037
D2
The Armoury
~
~
0 -1 10024
D3
The Weaponry
~
~
0 -1 10030
S
#10032
The Main Hall~
   Amazing patterns and dazzling images crowd your mind.
Swirling visual illusions make you reel and almost fall over.
There are exits north and south to small chapel like areas and
in the east wall a small door leading who knows where?
~
100 8 0
D0
A chapel
~
~
0 -1 10039
D1
A large jarrah door
~
door~
2 -1 10033
D2
A chapel
~
~
0 -1 10026
S
#10033
Cleric's Sanctum~
   You feel quite out of place in here. On the walls lie shelves
which haven't seen the love of a cleaner in what is apparently
centuries. Many books lie about them and there are some scrolls
on the table before you. You suddenly feel uneasy and you look
around.
~
100 8 0
D3
A door
~
door~
2 -1 10032
S
#10034
A street~
   The road runs north-south here and there is a vile stench
coming from a grate at the base of the wall. You expect there
are sewers down there.
~
100 0 1
D0
Road
~
~
0 -1 10041
D2
Road
~
~
0 -1 10028
D5
The city wall and a grate
~
grate~
2 -1 10055
E
grate~
It looks unlocked.
~
S
#10035
On a Road~
   At this point you can see through a hole in the wall of the
city and see that there is a large plain to the east and moving
around you see a large mountain to the north. The road turns to
the south and east here.
~
100 0 1
D1
Road
~
~
0 -1 10036
D2
Road
~
~
0 -1 10029
S
#10036
On a Road~
   The rubble lined road leads north and west from here.
Through the debris you see that the road leads distantly to the
north where the remnants of the wall impede its progress and it
turns east.
~
100 0 1
D0
Road
~
~
0 -1 10042
D3
Road
~
~
0 -1 10035
S
#10037
Jewelery~
   With little regard for years of timeless work, the city's
destroyers have badly damaged this place. You can see little of
any value here. The bones of the shopkeeper lie where he fell
and they still clutch something!
~
100 8 0
D1
The City Square can be seen through the broken door.
~
~
0 -1 10038
D2
A door to a small foyer
~
~
0 -1 10031
S
#10038
The City Square~
   In the centre of this large square, perched on the top of a
small hillock, is an all to unfamiliar tree. Radial lines of
grass feed out from the tree and you feel a sense of power
radiating from it. Exits lie north and south along a
cobblestone street and east and west lead into buildings.
~
100 0 1
D0
Road
~
~
0 -1 10044
D1
The temple
~
~
0 -1 10039
D2
Road
~
~
0 -1 10025
D3
An old, broken down building
~
~
0 -1 10037
D4
Up to the tree
~
~
0 -1 10059
E
tree~
Why not go and take a closer look yourself?
~
S
#10039
North Chapel~
The dim candle light and smell of incense makes your head spin and
you get the feeling that you could very well be in for a bit of
peril in here! There is an exit to the west and the Main Hall lies
to the south.
~
100 8 0
D2
You see the main hall of the temple
~
~
0 -1 10032
D3
A door back to the outside
~
~
0 -1 10038
S
#10040
On a Road~
   The rubble lined road leads north and east from here.
Through the debris you see that the road leads distantly to the
north where the remnants of the wall impede its progress and it
turns east.
~
100 0 1
D0
Road
~
~
0 -1 10046
D1
Road
~
~
0 -1 10041
S
#10041
On a Road~
   The rubble lined road leads south and west from here.
~
100 0 1
D2
Road
~
~
0 -1 10034
D3
Road
~
~
0 -1 10040
S
#10042
On a Road~
   The rubble lined road leads north-south here. A small house lies
to the east but no door is apparent in the wall.
~
100 0 1
D0
Road
~
~
0 -1 10047
D2
Road
~
~
0 -1 10036
S
#10043
Small House~
   This small house, once occupied, now lies in ruins. There are
lots of food scraps on the floor here and some clothes lie strewn on
the floor. Looks tidy eh?
~
100 9 0
D0
The door out!
~
~
0 -1 10048
S
#10044
A wide street~
    A cobblestone street, meandering through the town. To the south is a
large square dominated by a rather large mound in the centre with a tree on
it. North is a junction of this street and another road. Small homes
can be seen east and west of here.
~
100 0 1
D2
A square
~
~
0 -1 10038
D0
A junction
~
~
0 -1 10049
S
#10045
Small House~
   This small house, once occupied, now lies in ruins. There are
lots of food scraps on the floor here and some clothes lie strewn on
the floor. Looks tidy eh?
~
100 9 0
D0
The door out!
~
~
0 -1 10050
S
#10046
On a Road~
   The rubble lined road leads north-south here. A small house lies
to the west but no door is apparent in the wall.
~
100 0 1
D0
Road
~
~
0 -1 10051
D2
Road
~
~
0 -1 10040
S
#10047
On a Road~
   The road turns here and leads south and east. To the north the
city wall lies in complete ruin and all the city which was beyond it
is now just wasteland. You get a strange sense of fear as you get
closer to the wall. There is a small path through the rubble.
~
100 0 1
D0
Something outside the city beckons from that direction.
~
~
0 -1 10060
D1
Road
~
~
0 -1 10048
D2
Road
~
~
0 -1 10042
S
#10048
On a Road~
   The road leads east-west and a door into a small, dark house
leads south.
~
100 0 1
D1
Road
~
~
0 -1 10049
D2
A small house
~
~
0 -1 10043
D3
Road
~
~
0 -1 10047
S
#10049
Road Junction~
   You stand at the junction of the two main roads in Orshingal.
They lead south and east-west.
~
100 0 1
D1
Road
~
~
0 -1 10050
D2
A wide street
~
~
0 -1 10044
D3
Road
~
~
0 -1 10048
S
#10050
On a Road~
   The road leads east-west and a door into a small, dark house
leads south.
~
100 0 1
D1
Road
~
~
0 -1 10051
D2
A small house
~
~
0 -1 10045
D3
Road
~
~
0 -1 10049
S
#10051
On a Road~
   The road turns here and leads south and west. To the north the
city wall lies in complete ruin and all the city which was beyond it
is now just wasteland. You get a strange sense of fear as you get
closer to the wall. There is no way thru all the rubble, luckily.
~
100 0 1
D3
Road
~
~
0 -1 10050
D2
Road
~
~
0 -1 10046
S
#10052
Fireplace~
   You stand in this small dim fireplace your light source dancing
merrily and making shadowy pictures on the walls. The grate lies to
the south.
~
100 9 0
D2
A grate
~
grate door~
2 10001 10004
S
#10053
Sewer~
   The stench is revolting! You see that the sewer here leads east
and there is a door in the west wall.
~
100 9 0
D1
More sewer
~
~
0 -1 10054
D3
A door
~
door sewer~
2 10002 10016
E
door~
A plain wooden door
~
S
#10054
Sewer~
  The sewer leads both north and west from here.
~
100 9 0
D0
More sewer
~
~
0 -1 10055
D3
More sewer
~
~
0 -1 10053
S
#10055
Sewer~
   The sewer leads south from here and there is a grate in the
ceiling.
~
100 9 0
D2
More sewer
~
~
0 -1 10054
D4
A city street
~
grate ceiling~
2 -1 10034
S
#10056
Sewer~
   The stench is revolting! You see that the sewer here leads west
and there is a door in the east wall.
~
100 9 0
D3
More sewer
~
~
0 -1 10057
D1
A door
~
door sewer~
2 10002 10012
E
door~
A plain wooden door
~
S
#10057
Sewer~
  The sewer leads both north and east from here.
~
100 9 0
D0
More sewer
~
~
0 -1 10058
D1
More sewer
~
~
0 -1 10056
S
#10058
Sewer~
   Apparently this is a dead end with the only exit being south.
~
100 9 0
D2
More sewer
~
~
0 -1 10057
S
#10059
By the tree~
   Here, by the tree lie lots of bones and many bodies. There is an
exit down. You might get to use it!
~
100 0 1
D5
The square
~
~
0 -1 10038
S
#10060
Outside the Wall~
   Wasteland extends north of the wall here, mostly littered with
bricks and other remnants of ancient construction. A great forest
is on the west, individual trees reaching nearly to the clouds. The
city wall on the south is in ruin, and a path leads through.
~
0 0 4
D2
~
~
0 -1 10047
S
#10100
Tern Road~
   The road is covered by gravel and gives a wide berth in this section
to the tall trees of the surrounding forest.
~
0 0 2
D0
~
~
0 -1 10101
D2
~
~
0 -1 10003
S
#10101
Bend~
   Tern Road bends casually from the west to the south here.
~
0 0 2
D2
~
~
0 -1 10100
D3
~
~
0 -1 10102
S
#10102
Tern Road~
   This is a short east to west stretch of Tern Road, stuck between
two bends in the road.
~
0 0 2
D1
~
~
0 -1 10101
D3
~
~
0 -1 10103
S
#10103
Bend~
   Tern Road bends casually from the north to the east here.
~
0 0 2
D0
~
~
0 -1 10104
D1
~
~
0 -1 10102
S
#10104
Tern Road~
   The road meanders through a section of dark forest here.
~
0 1 2
D0
~
~
0 -1 10105
D2
~
~
0 -1 10103
S
#10105
Tern Road~
   The road meanders through a section of dark forest here.
~
0 1 2
D0
~
~
0 -1 10106
D2
~
~
0 -1 10104
S
#10106
Tern Road~
   Off to the west, a dark path leaves the relative serenity of the road,
which continues north and south through the forest.
~
0 1 2
D0
~
~
0 -1 10107
D2
~
~
0 -1 10105
D3
~
~
0 -1 10150
S
#10107
Tern Road~
   The road meanders through a section of dark forest here.
~
0 1 2
D0
~
~
0 -1 10108
D2
~
~
0 -1 10106
S
#10108
Tern Road~
   The road meanders through a section of dark forest here. A rock on
the east side of the path would provide a good hiding place for marauders,
or perhaps would be a good place to camp.
~
0 1 2
D0
~
~
0 -1 10109
D1
Behind that rock.
~
~
0 -1 10160
D2
~
~
0 -1 10107
S
#10109
Tern Road~
   Here, the road comes into a clearing in the road, where a narrow
ravine intersects the road just north of here. A short, but wide wooden
bridge has been built across the ravine.
~
0 0 2
D0
~
~
0 -1 10110
D2
~
~
0 -1 10108
S
#10110
Bridge Over Ravine~
   Tern Road crosses over a shallow ravine here. The ravine isn't any
particular menace to anyone, but simply poses an inconvenience to carts
or other wheeled transportation.
~
0 0 2
D0
~
~
0 -1 10111
D2
~
~
0 -1 10109
S
#10111
Tern Road~
   There is a bridge to the south, going over a ravine. To the east, a
path leads into the ravine. The road continues heading north from here.
~
0 0 2
D0
~
~
0 -1 10120
D1
~
~
0 -1 10114
D2
~
~
0 -1 10110
S
#10112
End of Ravine~
   The ravine ends here, with a pile of fine rocks and dirt along the
ground, and claw marks on the sides. The ravine heads south from here.
~
0 8192 2
D2
~
~
0 -1 10113
S
#10113
Ravine~
   This narrow section of snaking ravine leads north to west, a deep
gash in the local landscape. The sides of the ravine are too steep to
climb in this area.
~
0 8192 2
D0
~
~
0 -1 10112
D3
~
~
0 -1 10114
S
#10114
Ravine~
   As far as long gashes in the ground go, this is a relatively mild
case, being only about twelve feet deep, and very narrow. Here, the
ravine travels off to the east, and to the south, where it turns and
disapperas under a bridge. The west wall of the ravine is climbable,
and shows a certain amount of wear from that use.
~
0 0 2
D1
~
~
0 -1 10113
D2
~
~
0 -1 10115
D3
~
~
0 -1 10111
S
#10115
Ravine~
   This narrow section of ravine twists around from the north to the
west, where it disappears in darkness underneath a bridge. The sides
are a bit too steep to climb here.
~
0 8192 2
D0
~
~
0 -1 10114
D3
~
~
0 -1 10116
S
#10116
Ravine Under Bridge~
   This dark spot under the bridge has a strong feeling of tightness
to it. There are many rocks and small boulders in this part, making
the footing slightly treacherous. The bridge has little clearing over
the top of the ravine, and posts descend at odd angles into the dirt
and rock.
~
0 8193 2
D1
~
~
0 -1 10115
S
#10120
Tern Road~
   The road takes a straight course here through a region of
relatively light forest.
~
0 0 2
D0
~
~
0 -1 10121
D2
~
~
0 -1 10111
S
#10121
Tern Road~
   The road takes a straight course here through a region of
relatively light forest.
~
0 0 2
D0
~
~
0 -1 10122
D2
~
~
0 -1 10120
S
#10122
Tern Road~
   The road takes a straight course here through a region of
relatively light forest.
~
0 0 2
D0
~
~
0 -1 10123
D2
~
~
0 -1 10121
S
#10123
Tern Road~
   The road takes a straight course here through a region of
relatively light forest. The road leaves the forest north of
here.
~
0 0 2
D0
~
~
0 -1 10124
D2
~
~
0 -1 10122
S
#10124
Tern Road~
   The road intersects another road north of here, where a building
can be seen. To the south, the road enters a light section of
forest.
~
0 0 2
D0
~
~
0 -1 10214
D2
~
~
0 -1 10123
S
#10150
Dark Path~
   This is one of those places stuck in between a bunch of leafless,
gnarled trees, which for some reason is very dark. It's the sort of
things that gives some people the creeps. The path continues on to
the west, and it ends at Tern road to the east.
~
0 1 2
D1
To the relative safety of the road.
~
~
0 -1 10106
D3
~
~
0 -1 10151
S
#10151
Dark Path~
   The path continues west to east here, the gnarled branches of the
trees begin to hang close to the ground.
~
0 1 2
D1
~
~
0 -1 10150
D3
~
~
0 -1 10152
S
#10152
Dark Path~
   The path continues to run west and east. To the north another trail
leads off into a deeper section of the forest.
~
0 1 2
D0
~
~
0 -1 15034
D1
~
~
0 -1 10151
D3
~
~
0 -1 3524
S
#10160
Behind Rock~
   This is a relatively sheltered spot, with the tight branches of the
trees overhead and the rock on the edges providing a tight seal against
the weather. On the other side of the rock, to the west, is Tern Road.
~
0 9 0
D3
Tern Road is to the west.
~
~
0 -1 10108
S
#10200
The Great Northern Road~
   This is the Great Northern Road, pounded into existence by
generations of adventurers and traders. It may be a bit dangerous
and harsh, but there is little alternative in this region. It
extends from west to east, on and on.
~
0 0 5
D1
~
~
0 -1 10201
D3
~
~
0 -1 12052
S
#10201
The Great Northern Road~
   This is the Great Northern Road, pounded into existence by
generations of adventurers and traders. It may be a bit dangerous
and harsh, but there is little alternative in this region. It
extends from west to east, on and on.
~
0 0 5
D1
~
~
0 -1 10202
D3
~
~
0 -1 10200
S
#10202
The Great Northern Road~
   This is the Great Northern Road, pounded into existence by
generations of adventurers and traders. The road begins to follow
a stream here, and turns south, away from its usual east-west
heading.
~
0 0 5
D2
~
~
0 -1 10203
D3
~
~
0 -1 10201
E
stream~
It's remarkably clear, and flows northward.
~
S
#10203
The Great Northern Road~
   This is the Great Northern Road, pounded into existence by
generations of adventurers and traders. The road follows a stream
here, headed north to south, instead of its usual east-west
heading.
~
0 0 5
D0
~
~
0 -1 10202
D2
~
~
0 -1 10204
S
#10204
The Great Northern Road~
   This is the Great Northern Road, pounded into existence by
generations of adventurers and traders. The road follows a stream
north from here, and crosses it to the east via a covered bridge.
A small path leads to the bank of river to the south.
~
0 0 5
D0
~
~
0 -1 10203
D1
~
~
0 -1 10205
D2
A small path leads to the riverbank.
~
~
0 -1 10229
S
#10205
Covered Bridge~
   Boards of thick sapwood constitute most of this wide structure,
with metal connectors and supports. The entry points are small
enough that the weather can't get in, but the deep corners among
the rafters are pretty dark.
~
0 9 2
D1
~
~
0 -1 10206
D3
~
~
0 -1 10204
S
#10206
The Great Northern Road~
   This is the Great Northern Road, pounded into existence by
generations of adventurers and traders. It may be a bit dangerous
and harsh, but there is little alternative in this region. The
road crosses a stream west of here, through a covered bridge.
~
0 0 5
D1
~
~
0 -1 10207
D3
Hey, look...a covered a bridge! Over a stream, even!
~
~
0 -1 10205
S
#10207
The Great Northern Road~
   This is the Great Northern Road, pounded into existence by
generations of adventurers and traders. It may be a bit dangerous
and harsh, but there is little alternative in this region. The
road progresses west to east through light forest here. A trail
disappears into the forest south of here.
~
0 0 5
D1
~
~
0 -1 10208
D2
A trail disappears into the forest south of here.
~
~
0 -1 10216
D3
~
~
0 -1 10206
S
#10208
The Great Northern Road~
   This is the Great Northern Road, pounded into existence by
generations of adventurers and traders. It may be a bit dangerous
and harsh, but there is little alternative in this region. The
road progresses west to east through light forest here.
~
0 0 5
D1
~
~
0 -1 10209
D3
~
~
0 -1 10207
S
#10209
The Great Northern Road~
   This is the Great Northern Road, pounded into existence by
generations of adventurers and traders. It may be a bit dangerous
and harsh, but there is little alternative in this region. The
road progresses west to east through light forest here. A trail
disappears into the forest south of here.
~
0 0 5
D1
~
~
0 -1 10210
D2
A trail leads south into the forest.
~
~
0 -1 10220
D3
~
~
0 -1 10208
S
#10210
The Great Northern Road~
   This is the Great Northern Road, pounded into existence by
generations of adventurers and traders. It may be a bit dangerous
and harsh, but there is little alternative in this region. The
road progresses west to east through light forest here.
~
0 0 5
D1
~
~
0 -1 10211
D3
~
~
0 -1 10209
S
#10211
The Great Northern Road~
   This is the Great Northern Road, pounded into existence by
generations of adventurers and traders. It may be a bit dangerous
and harsh, but there is little alternative in this region. The
road progresses west to east through light forest here.
~
0 0 5
D1
~
~
0 -1 10212
D3
~
~
0 -1 10210
S
#10212
The Great Northern Road~
   This is the Great Northern Road, pounded into existence by
generations of adventurers and traders. To the north is a
ransacked building.
~
0 0 3
D1
~
~
0 -1 10213
D3
~
~
0 -1 10211
S
#10213
The Great Northern Road~
   This is the Great Northern Road, pounded into existence by
generations of adventurers and traders. It stretches west to
east as far as the eye can see, and meets up with another road
just east of here. A small building is north of the road east
of here as well, as a larger one to the west.
~
0 0 4
D1
~
~
0 -1 10214
D3
~
~
0 -1 10212
S
#10214
Road Crossing~
   Two roads comes together at this point - Tern Road leading into some
deep forest to the south, and the Great Northern Road headed west into
light forest and east into some barren lands. On the north edge of the
road is an entrance into a Hostel.
   The ground here has been torn up by the travel of many people, and
there are signs of many a campfire, and the occasional broken tentpole.
~
0 0 2
D0
~
~
0 -1 10215
D2
~
~
0 -1 10124
D3
~
~
0 -1 10213
S
#10215
Hostel~
   The hostel is a small, climate-controlled one-room building for
travellers to take breaks in. There is a sign on the wall which
implores visitors, "No fighting, stealing, or graffiti on the 
walls. This will be enforced."
   The world and all its dangers is to the south.
~
0 2184 0
D2
~
~
0 -1 10214
S
#10216
Forest Trail~
   This pleasant little section of trail meanders through a forest of
mostly pines, with the occasional aspen here and there. The trail leads
out of the forest north of here, and continues south.
~
0 0 2
D0
There seems to be a roadway there.
~
~
0 -1 10207
D2
~
~
0 -1 10217
S
#10217
Forest Trail~
   Old needles and leaves have been trampled into a passable trail
through the forest here, leading north, south, and east.
~
0 0 2
D0
~
~
0 -1 10216
D1
~
~
0 -1 10219
D2
The sound of splashing comes from the south.
~
~
0 -1 10218
S
#10218
Riverbank~
   A wide river flows by on the south, heading downstream into the
forest to the west. The bank is low enough here for the river to be
easily entered or exited. A trail leads off into the forest north
of here.
~
0 0 2
D0
A path leads into the forest.
~
~
0 -1 10217
D2
That's the Olba River.
~
~
0 -1 10231
S
#10219
Forest Trail~
   The trail meanders haphazardly among the pine trees and aspens,
not so much a deliberate construction as one of convenience. The lay
of the land gently guides the path west and east.
~
0 0 2
D1
~
~
0 -1 10221
D3
~
~
0 -1 10217
S
#10220
Forest Trail~
   Tall trees flank this section of path, framing a tight view
of sky above. To the north, the forest opens upon a clear area,
while the path continues south.
~
0 0 2
D0
There appears to be a roadway to the north.
~
~
0 -1 10209
D2
~
~
0 -1 10221
S
#10221
Forest Trail~
   Several unusually large trees stretch upward from this spot in
the forest. The trail manages to squeeze around them, leading off
to the north, west, and east.
~
0 0 2
D0
~
~
0 -1 10220
D1
~
~
0 -1 10222
D3
~
~
0 -1 10219
E
tree trees~
   They are quite tall indeed, covered in gooey sap, and rather
majestic in their own way.
~
S
#10222
Forest Trail~
   The trail bends here from the west to the south, in deference
to a large pile of stones here, partially covering a hillside and
sticking out from dents in the ground.
~
0 0 2
D2
~
~
0 -1 10223
D3
~
~
0 -1 10221
E
stones pile~
There are a lot of them, of varying sizes. They look like they may have
fit together into a wall or some other structure at some point, but it
is impossible to fathom this for sure.
~
S
#10223
Forest Trail~
   A low, sod-covered hovel sits by the trail here, partially hidden
among the trees. The front of the building seems to be made of the bones
of some large animal cemented together with a reddish mud. The trail winds
by north and south.
~
0 0 2
D0
~
~
0 -1 10222
D1
A beheveled hovel lies east.
~
~
0 -1 10224
D2
~
~
0 -1 10225
S
#10224
Hovel~
   The bulk of this small room is below ground level, making it possible
for most people to stand, but with little room to spare. The floor is
carved from the dirt and stone of the ground, with lots of bumps and raised
areas effectively serving as furniture. A small opening leads out west, and
an even smaller one leading through a stack of wood to the south.
~
0 8 0
D2
~
~
0 -1 10226
D3
Into the forest.
~
~
0 -1 10223
S
#10225
Forest Path~
   The ground at this spot seems to be vibrating, and a constant low
roar comes from somewhere nearby. The trees here are conspicuously
shorter than elsewhere as well. The trail itself leads rather directly
north and west. A small pile of wood can be seen in the forest east
of here.
~
0 0 2
D0
~
~
0 -1 10223
D1
There is a pile of wood to the east.
~
~
0 -1 10226
D3
~
~
0 -1 10227
S
#10226
Woodpile~
   A pile of wood rests against a small grass covered hill here,
the many logs being long and thick, and stacked at every off angle
imaginable. A trail leads through the forest west of here.
~
0 0 1
D3
~
~
0 -1 10225
S
#10227
Forest Path~
   The ground here is quite definitely shaking, a low rumbling
coming from some vague spot below. A steep hill of piled debris
blocks movement west, and the path leads off to the east and the
south.
~
0 0 2
D1
~
~
0 -1 10225
D2
~
~
0 -1 10228
S
#10228
Dead End in the Forest~
   The trail seems to end here at a point where hacking further into
the thick forest would be painfully slow, and the effort too great
for true progress. Northward, the trail leads away.
~
0 0 2
D0
~
~
0 -1 10227
S
#10229
Riverbank~
   A rocky slope angles into the northward-running waters of the
Olba River here, just south of a covered bridge. The riverbank
is too steep to follow south of here.
~
0 0 2
D0
There is a roadway north of here.
~
~
0 -1 10204
D1
The Olba River lies east.
~
~
0 -1 10235
S
#10230
Olba River~
   Roaring as it exits the dark tunnel east of here, the Olba
river spreads out to a more natural width than its previous
constriction. Above the exit of the tunnel is a tall pile of
dirt and debris, somewhat grown over, which would seem to have
been caused by the force of the river forcing its way above
ground.
~
0 0 7
D1
Into a deep, dark cave.
~
~
0 -1 15189
D3
The river slows down to a calmer pace west of here.
~
~
0 -1 10231
S
#10231
Olba River~
   The water of the river flows lazily east to west through
a pine forest here. A trail leads away from the north bank.
~
0 0 7
D0
The riverbank is climbable to the north.
~
~
0 -1 10218
D1
~
~
0 -1 10230
D3
~
~
0 -1 10232
S
#10232
Olba River~
   Branches lean far over the river in this section, dropping the
occasional leaf or needle in the water. The trees themselves grow
right from the edge of the water. The flow of the river continues
east to west.
~
0 0 7
D1
~
~
0 -1 10231
D3
~
~
0 -1 10233
S
#10233
Olba River~
   The river continues through a tree lined area here, turning
from the east to the north at a casual rate. Small rocks dot the
water near the edges.
~
0 0 7
D0
~
~
0 -1 10234
D1
~
~
0 -1 10232
S
#10234
Olba River~
   Trees overhang the river here, leaning from the river's edge to
give shade to much of the water. Small rocks peek out from under
the water's surface near the edges. The river continues to flow
northward here.
~
0 0 7
D0
~
~
0 -1 10235
D2
~
~
0 -1 10233
S
#10235
Olba River~
   Up ahead, just north of here, a large wooden covered bridge spans
the river, the lone visible construction in the area. The riverbank
on the west is clear and not too steep to climb, and path leads from
there to a spot by the bridge.
~
0 0 7
D0
The river passes underneath a covered bridge.
~
~
0 -1 10236
D2
~
~
0 -1 10234
D3
The bank of the riber is climbable to the west.
~
~
0 -1 10229
S
#10236
Under the Covered Bridge~
   The construction of the bridge is quite visible here, the
wide beams and small spaces between each board stretching from
shore to shore, a foundation of rock at each end. The bridge
provides a deep amount of shade here, nicely complimenting the
stark blackness of the ripples in the water.
~
0 4097 7
D0
~
~
0 -1 10237
D2
~
~
0 -1 10235
S
#10237
Olba River~
   Downstream of a covered bridge to the south, the river
continues to head south. A small stretch of roadway can
barely be seen above the west bank of the river, and the
east bank is marked by stark emptiness.
~
0 0 7
D0
~
~
0 -1 10238
D2
~
~
0 -1 10236
S
#10238
Olba River~
   The river flows from gentle waters to the south into more
fast and dangerous waters northward. A number of sharp rocks
stick up near the edges and become more common ahead. Dark
forest borders the river on the west, and a desolate plain
extends eastward.
~
0 0 7
D0
~
~
0 -1 10239
D2
~
~
0 -1 10237
S
#10239
Olba River~
   Large, sharp rocks stick out of the water in the middle of the river
here, forcing any boat to turn to one side or the other, a non-trivial
task as the river flows quickly here, hurrying northward. In this section,
the river has carved a particularly deep channel in the ground, and nothing
is visible above the steep banks.
~
0 0 7
D0
~
~
0 -1 10240
D2
~
~
0 -1 10238
E
rocks~
They are VERY sharp, probably capable of rending the sturdiest boat
to shreds in seconds.
~
S
#10240
Olba River~
   The rapids here are tricky to handle for those in boats. Rocks
peek above the surface in no particular pattern, as the water
flows fiercely northward toward a confluence with another river.
~
0 0 7
D2
~
~
0 -1 10239
S
#12000
Glacier~
   This is a large mass of ice, moving ever so slowly down toward the
west, forcing its way between two mountains. The footing here is
relatively stable, but the ice and the angle of the slope make an
ascent up the glacier too risky.
   Rising straight up on the north is a tremendous spire of rock, whose
summit is enclosed in the clouds.
~
0 0 5
D3
Down the glacier.
~
~
0 -1 12001
S
#12001
Glacier~
   This is a large mass of ice, moving ever so slowly down toward the
west, forcing its way between two mountains. The footing here is
relatively stable, but the ice and the angle of the slope make an
ascent up the glacier too risky.
~
0 0 5
D3
Down the glacier
~
~
0 -1 12002
S
#12002
Glacier~
   This is a large mass of ice, moving ever so slowly down between two
mountains. The glacier continues to the west, where it angles off to
the south. The footing here is relatively stable, but the ice and the
angle of the slope make an ascent up the glacier too risky.
   A path leads up from the glacier on the north and there is a narrow
ledge on the southern mountain which could be scrambled up to - it
looks like there's a door there.
~
0 0 5
D0
~
~
0 -1 12006
D2 
~
~
0 -1 12005
D3
~
~
0 -1 12003
S
#12003
Glacier's Bend~
   The glacier makes a bend here, following its path of least resistance,
from the east down toward the south. The surface here is getting quite
slippery and appears to be quite dangerous. With care, it might be
possible to move down the glacier, but back up is clearly impossible.
~
0 0 5
D2
~
~
0 -1 12004
S
#12004
Glacier's End~
   The glacier comes to an abrupt end here. Its leading edge appears
very unsafe, and several pieces could fall off at any time. Beyond the
edge is a forested valley and a lake. Sheer cliff walls surround this
area on the west and the east. A path is visible well up the wall on
the west, reachable via a rope ladder. The footing here seems unreliable
and the slightest move could be ill-advised.
~
0 0 5
D4
~
~
0 -1 12009
S
#12005
Small Ledge~
   The ledge here is not large. Indeed, there is hardly any room to move
around. What is more remarkable is the huge door framed directly into
the rock of the mountain. This portal is made entirely of a metal
which doesn't quite look like steel. There is no handle, keyhole,
hinges, or any apparent mechanical devices. Aside from the door, it
is possible to climb down to the surface of the glacier below.
~
0 0 5
D5
~
~
0 -1 12002
S
#12006
Icy Path~
   This path definitely is not the result of any particular plan. It twists
and turns between cliff faces and drops to piles of sharp rocks. There
is a fair amount of ice here, packed down by passing creatures. The path
angles down vaguely from the west toward a glacier to the south.
~
0 0 5
D2
~
~
0 -1 12002
D3
~
~
0 -1 12007
S
#12007
Icy Fork~
   The path splits here, coming down from the north and turning both to the
west and east. The path levels out a bit here and provides a nice view
of an impress glacier below.
~
0 0 5
D0
~
~
0 -1 12010
D1
~
~
0 -1 12006
D3
~
~
0 -1 12008
S
#12008
Icy Path~
   This path definitely is not the result of any particular plan. It twists
and turns between cliff faces and drops to piles of sharp rocks. There
is a fair amount of ice here, packed down by passing creatures. The path
here fits into an elbow in a mountain, turning from east to south. Below
is a large glacier, which apparently made a similar turn in its development.
~
0 0 5
D1
~
~
0 -1 12007
D2
~
~
0 -1 12009
S
#12009
Icy Path~
   This path definitely is not the result of any particular plan. It twists
and turns between cliff faces and drops to piles of sharp rocks. There
is a fair amount of ice here, packed down by passing creatures. Here, the
path turns from the north into an opening in the mountain on the west.
There is a rope ladder leading down to the glacier below.
~
0 0 5
D0
~
~
0 -1 12008
D3
~
~
0 -1 12019
D5
~
~
0 -1 12004
S
#12010
Icy Path~
   Here the path heads nearly straight up the mountain, although the rise
in this area is not too steep. In fact, just to the north, where the
going gets much steeper, the path disappears into a crevice. The path
also leads south.
~
0 0 5
D0
~
~
0 -1 12011
D2
~
~
0 -1 12007
S
#12011
Crevice~
   This is a space between two rough rock walls, open on the south and
narrowing toward the north. The floor is littered - in fact, covered -
with items that have fallen from some region above, mostly rocks, but
there is also the occasional piece of cloth or other vaguely recognizably
human object.
~
0 0 5
D0
~
~
0 -1 12012
D2
~
~
0 -1 12010
S
#12012
Narrow Crevice~
   The Crevice is tighter here than to the south, where it opens up to the
outside, while here it's impossible to tell whether the sides meet
somewhere above or if there's a miniscule opening at the top. The crevice
seems to get tighter to the north.
~
0 9 5
D0
~
~
0 -1 12014
D2
~
~
0 -1 12011
S
#12013
Tight Crevice~
   This is a very tiny space, apparently created for those who are built
like toothpicks. The crevice opens up on the west, leading onto the edge
of a valley. The crevice weaves its way east.
~
0 9 5
D1
~
~
0 -1 12014
D3
An opening
~
~
0 -1 12501
S
#12014
Tight Crevice~
   This is a very tiny space, running west to east and apparently created
for those who are built like toothpicks. Here, the crevice intersects
with a larger crevice to the south, which has much more room to move
around in. There is a tunnel leading downward.
~
0 9 5
D1
~
~
0 -1 12015
D2
~
~
0 -1 12012
D3
~
~
0 -1 12013
D5
~
~
0 -1 12110
S
#12015
Tight Crevice~
   This is a very tiny space, running west to east and apparently created
for those who are built like toothpicks. Here, the crevice intersects
with a larger crevice to the north, which has slightly more room to move
around in.
~
0 9 5
D0
~
~
0 -1 12016
D1
~
~
0 -1 12017
D3
~
~
0 -1 12014
S
#12016
Narrow Crevice~
   The crevice opens up into a canyon to the north, and joins up with
another crevice to the south.
~
0 9 5
D0
Into a canyon.
~
~
0 -1 12298
D2
~
~
0 -1 12015
S
#12017
Tighter Crevice~
   How tight can these things get? It is quite difficult to move here,
and there is no way for any two people to pass each other - no way
whatsoever... The crevice appears to get even tighter to the east
and widens a smidge to the west.
~
0 8201 5
D1
~
~
0 -1 12018
D3
~
~
0 -1 12015
S
#12018
Nest~
   Quite clearly, some creature has made a nest here in the end of the
crevice. There are bits of straw-like material enmeshed in sand and
pebbles, which must have been ground up from the surrounding rock. The
lone exit is to the west.
~
0 8201 5
D3
~
~
0 -1 12017
S
#12019
Tunnel~
   This is the sort of place which is usually described as dank, dark,
and perhaps a bit spooky - adjectives which create a feeling of
uneasiness in many people. In truth, it is an unlit passageway into
the inside of some mountain, which was probably purposely hollowed
out by someone, or something, intelligent. The walls are a bit moist
and the air is cold. Whether these conditions are inviting or
threatening is up to the individual and none other.
   The tunnel opens up on the outside world to the east and continues on
into the mountain to the west.
~
0 9 5
D1
~
~
0 -1 12009
D3
~
~
0 -1 12020
S
#12020
Tunnel~
   The main, larger tunnel here runs north and south, big enough to hold
a giraffe. A smaller tunnel leads off eastwardly.
~
0 9 5
D0
~
~
0 -1 12021
D1
~
~
0 -1 12019
D2
~
~
0 -1 12024
S
#12021
Tunnel~
   The large tunnel here makes a turn from the south into a wide, open
area to the west.
~
0 9 5
D2
~
~
0 -1 12020
D3
~
~
0 -1 12022
S
#12022
Crater~
   The origin, volcanic or meteoritic, of this crater is not clear, but
the oddly smooth floor of it is far, far below the top of the mountain.
The mouth is wide at the top, but the sides narrow in toward the bottom
so that it's not far across here. Three openings lead out of the crater,
one to the south, one to the east, and one to the west.
~
0 8 1
D1
~
~
0 -1 12021
D2
~
~
0 -1 12023
D3
~
~
0 -1 12069
S
#12023
Hollowed Out Room~
   The original purpose of this place would seem to have been for meetings
of some sort, for in the center of the room is a great round table,
fashioned of the rock of the mountain with just a small space under the
outer rim for people to put their legs as they sit on a similarly
crafted bench which surrounds the whole thing. An opening leads out
through the north wall. There is a tunnel leading downward.
~
0 9 0
D0
~
~
0 -1 12022
D5
~
~
0 -1 12106
S
#12024
Spiral~
   The tunnel begins - or ends, depending on your perspective - a spiral
here, leading down to the east and leveling off to the north. The
floor curves gently into the sides as if this were carved out by a
worm so large and heavy that gravity pulled its sides down.
~
0 9 5
D0
~
~
0 -1 12020
D1
~
~
0 -1 12025
S
#12025
Spiral~
   The spiral continues, heading up to the west and down to the north. The
air here is moving swiftly.
~
0 9 5
D0
~
~
0 -1 12026
D3
~
~
0 -1 12024
S
#12026
Spiral~
   The spiral continues, heading up to the south and down to the west. The
air here is moving swiftly.
~
0 9 5
D2
~
~
0 -1 12025
D3
~
~
0 -1 12027
S
#12027
Spiral~
   The spiral ends - or begins, depending on your perspective - here. To
the east, this smooth tunnel curves upward. The tunnel opens up on the
outside world to the south.
   There is a bit of a breeze swirling around in here.
~
0 9 5
D1
~
~
0 -1 12026
D2
~
~
0 -1 12028
S
#12028
Base of Cliff~
   The south side of this particular mountain rises straight up and down,
at least at the bottom. It appears to angle off at minimum a few degrees
well above this spot, but it's not possible to tell how much from here. A
rounded tunnel leads directly into the mountain to the north. There are
the barely passable remains of a landslide to the east.
~
0 0 5
D0
~
~
0 -1 12027
D1
~
~
0 -1 12029
S
#12029
Rock Pile~
   At some time, perhaps years ago, part of the side of the mountain gave
way here, and nobody has ever bothered to clean it up - which shouldn't
be surprising, since most of the rocks would not yield to the efforts of
a dozen strong people. It's possible to walk along the edge of the
mountain both east and west.
~
0 0 5
D1
~
~
0 -1 12030
D3
~
~
0 -1 12028
S
# 12030
Stream~
   Running directly out of the mountain here is a barely trickling stream,
which runs over a wide streambed headed south. The stream itself is so
narrow and shallow it would take quite an effort to get wet in it. To
the west and east are areas littered with one thing or another.
~
0 0 5
D1
~
~
0 -1 12031
D2
~
~
0 -1 12032
D3
~
~
0 -1 12029
S
#12031
Bones~
   If there is a place in the area where creatures come to die, this must
be it. The ground is littered with bones, most of which have been
ground into small hunks and slivers. Another possibility is that, since
this place is a box-like canyon, all these creatures were trapped here
by some thing, or things, which was hungry or just bloodthirsty.
~
0 0 5
D3
~
~
0 -1 12030
S
#12032
Stream~
A trickle of a stream meanders down a gentle slope and between rows of
tall fir trees. The stream bed angles in from the north and heads off
toward the west.
~
0 0 4
D0
~
~
0 -1 12030
D3
~
~
0 -1 12033
S
#12033
Stream~
   A trickle of a stream meanders down a gentle slope and between rows of
tall fir trees. The stream bed angles in from the east and heads off
toward the south.
~
0 0 4
D1
~
~
0 -1 12032
D2
~
~
0 -1 12034
S
#12034
Waterfall, Sort Of~
   A tiny stream, about the width of a dog's stride, pours over the edge
of a cliff here - or rather, does its best to reach the edge and drip
over. There isn't even a continuation of the stream at the bottom of
the cliff, just some mineral stains on the rocks that make up the cliff
itself. A trail crosses the waterfall boldly and disappears into the
forest to the east and west.
~
0 0 4
D0
~
~
0 -1 12033
D1
~
~
0 -1 12035
D3
~
~
0 -1 12060
S
#12035
Trail~
   This is a pleasant section of trail, the pine trees scattered
thickly around it, the sounds of birds and small burrowing animals
filling the air. The trail passes by a waterfall here. There is a
place to stand at the top of it to the west and the trail leads to
the bottom of it to the south. The trail also continues east.
~
0 0 4
D1
~
~
0 -1 12040
D2
~
~
0 -1 12036
D3
~
~
0 -1 12034
S
#12036
Trail~
   This is a pleasant section of trail, the pine trees scattered
thickly around it, the sounds of birds and small burrowing animals
filling the air. There is a small gully to the west filled with
rocks which a weak waterfall trickles into. The trail runs north
to south here.
~
0 0 3
D0
~
~
0 -1 12035
D2
~
~
0 -1 12037
D3
~
~
0 -1 12038
S
#12037
Trail~
   This is a pleasant section of trail, the pine trees scattered
thickly around it, the sounds of birds and small burrowing animals
filling the air. The trail leads north and south here.
~
0 0 3
D0
~
~
0 -1 12036
D2
~
~
0 -1 12800
S
#12038
Base of Waterfall~
   From appearances, it looks like this was once a rather important
natural phenomenon. The area at the base of the waterfall has been
beaten down by a great force, and would make a pretty good start on
a bottomless pit. There are also many large rocks which have been
worn smooth by the onrushing water. Now, on the other hand, the
waterfall has been reduced to a small stream which barely makes it
over the top and hardly reaches the rocks below. With the water
mostly gone, a cave has been revealed which can be scrambled into
to the north. A trail to the east is also reachable.
~
0 0 3
D0
Cave
~
~
0 -1 12039
D1
~
~
0 -1 12036
S
#12039
Cave~
   Damp, dank, and dark, but it's quite comfortable to the lichen
and more complex life forms that live here. The cave opens up to
the aboveground world to the south. There is a tunnel leading west.
~
0 9 0
D2
~
~
0 -1 12038
D3
~
~
0 -1 12130
S
#12040
Trail~
   This is a pleasant section of trail, the pine trees scattered
thickly around it, the sounds of birds and small burrowing animals
filling the air. The trail leads east and west here.
~
0 0 3
D1
~
~
0 -1 12041
D3
~
~
0 -1 12035
S
#12041
Trail~
   This is a pleasant section of trail, the pine trees scattered
thickly around it, the sounds of birds and small burrowing animals
filling the air. The trail leads north and west here.
~
0 0 3
D0
~
~
0 -1 12042
D3
~
~
0 -1 12040
S
#12042
Trail Fork~
   Here, the Great Nothern Road from the east splits into two branches
here. One, not as obvious, leads north, toward a snow covered peak and
increasing altitude. The other leads south into a pine forest, and could
be considered an extension of the Great Northern Road.
~
0 0 4
D0
~
~
0 -1 12043
D1
~
~
0 -1 12051
D2
~
~
0 -1 12041
D3
~
~
0 -1 12053
S
#12043
Trail~
   This rough path weaves through a barren terrain. The going is
pretty steep here as the trail climbs up toward a mountain to the
northwest. The trail itself runs in a north-south direction.
~
0 0 5
D0
~
~
0 -1 12044
D2
~
~
0 -1 12042
S
#12044
Trail~
   The trail has to detour around a large rock sticking out of the
ground here. The face of the rock is steep here, but it might be
possible to get on top of it from the other size, where there ought
to be much less of a distance to climb. The trail comes from the
south and moves around the west side of the rock.
~
0 0 5
D2
~
~
0 -1 12043
D3
~
~
0 -1 12045
S
#12045
Trail~
   The trail curves around the rock here, north to east, navigating
some tough and steep territory in the process. The jagged peak of a
mountain sticks impressively into the air just west of here, but
there doesn't seem to be a way to climb it, at least from this side.
~
0 0 5
D0
~
~
0 -1 12046
D1
~
~
0 -1 12044
S
#12046
Trail~
   The trail curves around the rock here, south to east, navigating
some tough and steep territory in the process. The jagged peak of a
mountain sticks impressively into the air just west of here, but
there doesn't seem to be a way to climb it, at least from this side.
~
0 0 5
D1
~
~
0 -1 12047
D2
~
~
0 -1 12045
S
#12047
Trail~
   The trail, coming from a ridge to the north, has to detour around
a large rock here by going around its west side. The rock at this
point is to steep to climb, but there is a spot to the east where the
slope of the rock comes closer to the ground and there are a number
of objects sticking out of the ground as well.
~
0 0 5
D0
~
~
0 -1 12050
D1
~
~
0 -1 12048
D3
~
~
0 -1 12046
S
#12048
Clearing~
   In a somewhat bizarre arrangement, a group of stones has been
placed here, mostly in two lines, forming an aisle of sorts leading
up to the edge of the large rock to the south, which has some stairs
cut into to make it easier to climb. Each stone has been cut with
a hexagonal cross-section and a flat smooth top, and the stones
becomes wider and taller as they near the rock.
~
0 0 5
D2
The Rock
~
~
0 -1 12049
D3
~
~
0 -1 12047
S
#12049
The Rock~
   This perch is a good place to watch the surrounding countryside.
From the forest to the south, to the narrow ribbon of road extending
off to the east, to the jagged peak to the west, to the hints of
more impressive peaks to the north, the view is clean and clear, as
if magically aided. The rock itself has been shaped and chiseled at
in several unique ways. There are holes around the perimeter of the
rock of about the right size to insert poles for torches, flags, or
perhaps something more elaborate. A hollowed out section could be
used as some kind of basin. Down the middle of the rock are four
parallel lines which intersect a circle.
   A flight of stairs cut into the rock lead down to the north.
~
0 4160 4
D0
~
~
0 -1 12048
S
#12050
Ridge~
  The land buckles here, forming a long strip of high land which
falls off steeply on both sides. The land to the south is a bit
more navigable, there being a well marked trail there. To the
north, however, there is a dropoff which can be scrambled down,
but a way back would be most uncertain. At the bottom is a 
massive glacier, flowing west and bounded by the ridge and more
mountains to the north.
~
0 0 5
D0
The Glacier
~
~
0 -1 12000
D2
~
~
0 -1 12047
S
#12051
The Great Northern Road~
   This is the Great Northern Road, pounded into existence by
generations of adventurers and traders. It may be a bit dangerous
and harsh, but there is little alternative in this region. It
extends from west to east, on and on. In this area, it skirts a
pine forest on the south.
~
0 0 5
D1
~
~
0 -1 12052
D3
~
~
0 -1 12042
S
#12052
The Great Northern Road~
   This is the Great Northern Road, pounded into existence by
generations of adventurers and traders. It may be a bit dangerous
and harsh, but there is little alternative in this region. It
extends from west to east, on and on. A trail leads south.
~
0 0 5
D2
~
~
0 -1 3505
D1
~
~
0 -1 10200
D3
~
~
0 -1 12051
S
#12053
Hostel~
   The hostel is a small, climate-controlled one-room building for
travellers to take breaks in. There is a sign on the wall which
implores visitors, "No fighting, stealing, or graffiti on the 
walls. This will be enforced."
   The world and all its dangers is to the east.
~
0 2184 0
D1
The real world
~
~
0 -1 12042
S
#12060
Trail~
   This trail is very well used as there is a very definite line
where the trail stops and the forest begins on the sides of it.
This particular section leads from west to east, where there seems
to be a clearing of sorts.
~
0 0 5
D1
~
~
0 -1 12034
D3
~
~
0 -1 12061
S
#12061
Trail~
   This trail is very well used as there is a very definite line
where the trail stops and the forest begins on the sides of it.
This particular section leads from west to east.
~
0 0 5
D1
~
~
0 -1 12060
D3
~
~
0 -1 12062
S
#12062
Trail~
   This trail is very well used as there is a very definite line
where the trail stops and the forest begins on the sides of it.
This particular section leads from north to east.
~
0 0 5
D0
~
~
0 -1 12063
D1
~
~
0 -1 12061
S
#12063
Trail~
   This trail is very well used as there is a very definite line
where the trail stops and the forest begins on the sides of it.
This particular section leads from north to south.
~
0 0 5
D0
~
~
0 -1 12064
D2
~
~
0 -1 12062
S
#12064
Trail~
   This trail is very well used as there is a very definite line
where the trail stops and the forest begins on the sides of it.
This particular section leads from north to south. Some sort of
flat-topped mountain peeks over the trees to the north.
~
0 0 5
D0
~
~
0 -1 12065
D2
~
~
0 -1 12063
S
#12065
Trail~
   This trail is very well used as there is a very definite line
where the trail stops and the forest begins on the sides of it.
This particular section leads from west to south, going around a
flat-topped mountain to the north of here.
~
0 0 5
D2
~
~
0 -1 12064
D3
~
~
0 -1 12066
S
#12066
Trail~
   This trail is very well used as there is a very definite line
where the trail stops and the forest begins on the sides of it.
This particular section leads from north to east, going around a
flat-topped mountain to the northeast of here.
~
0 0 5
D0
~
~
0 -1 12067
D1
~
~
0 -1 12065
S
#12067
Trail~
   This trail is very well used as there is a very definite line
where the trail stops and the forest begins on the sides of it.
This particular section leads from west to south, going around a
flat-topped mountain to the northeast of here. A tunnel leads nto
the mountain to the north.
~
0 0 5
D0
~
~
0 -1 12068
D2
Into the interior of the mountain.
~
~
0 -1 12066
D3
~
~
0 -1 12070
S
#12068
Tunnel~
   This is the sort of place which is usually described as dank, dark,
and perhaps a bit spooky - adjectives which create a feeling of
uneasiness in many people. In truth, it is an unlit passageway into
the inside of some mountain, which was probably purposely hollowed
out by someone, or something, intelligent. The walls are a bit moist
and the air is cold. Whether these conditions are inviting or
threatening is up to the individual and none other.
   The tunnel leads from the south into the interior of the mountain to
the north.
~
0 9 5
D0
Deeper Inside the Mountain.
~
~
0 -1 12069
D2
To the relative safety of outside.
~
~
0 -1 12067
S
#12069
Tunnel~
   The tunnel bends here from the south into a larger space to the
east.
~
0 9 5
D1
A large open space inside the mountain.
~
~
0 -1 12022
D2
A tunnel
~
~
0 -1 12068
S
#12070
Trail~
   This trail is very well used as there is a very definite line
where the trail stops and the forest begins on the sides of it.
This particular section leads from north to east, going around a
flat-topped mountain to the northeast of here.
~
0 0 5
D0
~
~
0 -1 12071
D1
~
~
0 -1 12067
S
#12071
Trail~
   This trail is very well used as there is a very definite line
where the trail stops and the forest begins on the sides of it.
This particular section leads from north to south, going around a
flat-topped mountain to the east of here.
~
0 0 5
D0
~
~
0 -1 12072
D2
~
~
0 -1 12070
S
#12072
Trail~
   This trail is very well used as there is a very definite line
where the trail stops and the forest begins on the sides of it.
This particular section leads from north to south, going around a
flat-topped mountain to the east of here.
~
0 0 5
D0
~
~
0 -1 12073
D2
~
~
0 -1 12071
S
#12073
Trail~
   This trail is very well used as there is a very definite line
where the trail stops and the forest begins on the sides of it.
This particular section leads from east to south, going around a
flat-topped mountain to the east of here.
~
0 0 5
D1
~
~
0 -1 12074
D2
~
~
0 -1 12072
S
#12074
Trail~
   This trail is very well used as there is a very definite line
where the trail stops and the forest begins on the sides of it.
This particular section leads from north to west, going around a
flat-topped mountain to the east of here.
~
0 0 5
D0
~
~
0 -1 12075
D3
~
~
0 -1 12073
S
#12075
Trail~
   This trail is very well used as there is a very definite line
where the trail stops and the forest begins on the sides of it.
This particular section leads from north to south, going around a
flat-topped mountain to the east of here.
~
0 0 5
D0
~
~
0 -1 12624
D2
~
~
0 -1 12074
S
#12100
Lava Tube~
   This a remnant of a long past volcanic age in the region, or at
least appears that way at first glance. After further inspection,
the walls seems a bit too round and the direction of the tube too
regular.
   In the west wall of the tube is a strong door, reinforced by
wrought iron. The tube leads south from here.
~
0 9 2
D2
~
~
0 -1 12101
D3
~
door~
1 12591 12596
S
#12101
Lava Tube~
   This a remnant of a long past volcanic age in the region, or at
least appears that way at first glance. After further inspection,
the walls seems a bit too round and the direction of the tube too
regular.
   In this section, the tube angles from the north to the east.
~
0 9 2
D0
~
~
0 -1 12100
D1
~
~
0 -1 12102
S
#12102
Lava Tube~
   This a remnant of a long past volcanic age in the region, or at
least appears that way at first glance. After further inspection,
the walls seems a bit too round and the direction of the tube too
regular.
   In this section, the tube turns from the west to the south.
~
0 9 2
D2
~
~
0 -1 12103
D3
~
~
0 -1 12101
S
#12103
Lava Tube~
   This a remnant of a long past volcanic age in the region, or at
least appears that way at first glance. After further inspection,
the walls seems a bit too round and the direction of the tube too
regular.
   Here, there are passages to the north, east, and south.
~
0 9 2
D0
~
~
0 -1 12102
D1
~
~
0 -1 12108
D2
~
~
0 -1 12105
S
#12104
Lava Tube~
   This a remnant of a long past volcanic age in the region, or at
least appears that way at first glance. After further inspection,
the walls seems a bit too round and the direction of the tube too
regular.
   The tube only leads east from here.
~
0 9 2
D1
~
~
0 -1 12105
S
#12105
Lava Tube~
   This a remnant of a long past volcanic age in the region, or at
least appears that way at first glance. After further inspection,
the walls seems a bit too round and the direction of the tube too
regular.
   Here, there are passages north, south, and west.
~
0 9 2
D0
~
~
0 -1 12103
D2
~
~
0 -1 12106
D3
~
~
0 -1 12104
S
#12106
Lava Tube~
   This a remnant of a long past volcanic age in the region, or at
least appears that way at first glance. After further inspection,
the walls seems a bit too round and the direction of the tube too
regular.
   There are passages north and east here, and an opening leading
upward.
~
0 9 2
D0
~
~
0 -1 12105
D1
~
~
0 -1 12107
D4
~
~
0 -1 12023
S
#12107
Lava Tube~
   This a remnant of a long past volcanic age in the region, or at
least appears that way at first glance. After further inspection,
the walls seems a bit too round and the direction of the tube too
regular.
   The only passage from here is west.
~
0 9 2
D3
~
~
0 -1 12106
S
#12108
Lava Tube~
   This a remnant of a long past volcanic age in the region, or at
least appears that way at first glance. After further inspection,
the walls seems a bit too round and the direction of the tube too
regular.
   The tube leads west to east here.
~
0 9 2
D1
~
~
0 -1 12109
D3
~
~
0 -1 12103
S
#12109
Lava Tube~
   This a remnant of a long past volcanic age in the region, or at
least appears that way at first glance. After further inspection,
the walls seems a bit too round and the direction of the tube too
regular.
   There are passages north, east, and west here.
~
0 9 2
D0
~
~
0 -1 12110
D1
~
~
0 -1 12117
D3
~
~
0 -1 12108
S
#12110
Lava Tube~
   This a remnant of a long past volcanic age in the region, or at
least appears that way at first glance. After further inspection,
the walls seems a bit too round and the direction of the tube too
regular.
   Here, one tight passage leads east at a nearly precipitous angle
and there is a more level passage south, as well as an opening above.
~
0 9 2
D1
~
~
0 -1 12111
D2
~
~
0 -1 12109
D4
~
~
0 -1 12014
S
#12111
Lava Tube~
   This a remnant of a long past volcanic age in the region, or at
least appears that way at first glance. After further inspection,
the walls seems a bit too round and the direction of the tube too
regular.
   Here, the tube becomes tight and heads sharply downward from the
west to the east.
~
0 8201 2
D1
~
~
0 -1 12112
D3
~
~
0 -1 12110
S
#12112
Pit~
   Four smooth, slick walls rising up a fair distance form this
room, which appears to have had use as storage at one point - maybe
for humans, other creatures, or just piles of crates. There is a
hole in the west wall which is evidently not part of the original
design, and slippery steps have been built in one wall, which lead
up.
~
0 9 1
D3
~
~
0 -1 12111
D4
~
~
0 -1 12113
S
#12113
Cavern~
   This is a large, open space, apparently used for ceremonies of
some sort. Purple tapestries are hung in alcoves in the walls of
the cavern and chains are draped between stalactites handing from
the ceiling. A glorified altar is on a raised platform east of
here and stairs through an archway to the north lead up to a viewing
gallery. Once upon a time, there was a grating covering up a pit in
the center of the room, but it has been ripped off its hinges and
is missing. There are steps carved in the wall of the pit which
allow a safe descent downward.
~
0 8 4
D0
~
~
0 -1 12114
D1
~
~
0 -1 12116
D5
~
~
0 -1 12112
S
#12114
Stairs~
   These stairs lead upward from the cavern to the south to the
gallery to the west.
~
0 8 3
D2
~
~
0 -1 12113
D3
~
~
0 -1 12115
S
#12115
Viewing Gallery~
   Several rows of stone benches are built into the end of the
cavern here, rising toward the back to provide an equal view of
the altar below to all those seated. There is a set of stairs
leading to the east.
~
0 8 2
D1
~
~
0 -1 12114
D3
~
secret door~
1 0 12150
S
#12116
Altar~
   The single feature here which attracts attention is the large
block of roughly cut stone, stained with what very much looks like
blood. To the west is the rest of the cavern, and above can be seen
a viewing gallery with a perfect view of the stone.
~
0 8 2
D3
~
~
0 -1 12113
S
#12117
Lava Tube~
   This a remnant of a long past volcanic age in the region, or at
least appears that way at first glance. After further inspection,
the walls seems a bit too round and the direction of the tube too
regular.
   There are passages east, west, and south here.
~
0 9 2
D1
~
~
0 -1 12118
D2
~
~
0 -1 12119
D3
~
~
0 -1 12109
S
#12118
Lava Tube~
   This a remnant of a long past volcanic age in the region, or at
least appears that way at first glance. After further inspection,
the walls seems a bit too round and the direction of the tube too
regular.
   The only passage here is to the west.
~
0 9 2
D3
~
~
0 -1 12117
S
#12119
Lava Tube~
   This a remnant of a long past volcanic age in the region, or at
least appears that way at first glance. After further inspection,
the walls seems a bit too round and the direction of the tube too
regular.
   Passages lead north, east, and south.
~
0 9 2
D0
~
~
0 -1 12117
D1
~
~
0 -1 12132
D2
~
~
0 -1 12120
S
#12120
Lava Tube~
   This a remnant of a long past volcanic age in the region, or at
least appears that way at first glance. After further inspection,
the walls seems a bit too round and the direction of the tube too
regular.
   The tube leads north to south here.
~
0 9 2
D0
~
~
0 -1 12119
D2
~
~
0 -1 12121
S
#12121
Lava Tube~
   This a remnant of a long past volcanic age in the region, or at
least appears that way at first glance. After further inspection,
the walls seems a bit too round and the direction of the tube too
regular.
   The tube leads north to south here.
~
0 9 2
D0
~
~
0 -1 12120
D2
~
~
0 -1 12122
S
#12122
Lava Tube~
   This a remnant of a long past volcanic age in the region, or at
least appears that way at first glance. After further inspection,
the walls seems a bit too round and the direction of the tube too
regular.
   There are passages north, west, and south here.
~
0 9 2
D0
~
~
0 -1 12121
D2
~
~
0 -1 12123
D3
~
~
0 -1 12126
S
#12123
Lava Tube~
   This a remnant of a long past volcanic age in the region, or at
least appears that way at first glance. After further inspection,
the walls seems a bit too round and the direction of the tube too
regular.
   The tube leads north to south here.
~
0 9 2
D0
~
~
0 -1 12122
D2
~
~
0 -1 12124
S
#12124
Lava Tube~
   This a remnant of a long past volcanic age in the region, or at
least appears that way at first glance. After further inspection,
the walls seems a bit too round and the direction of the tube too
regular.
   The tube turns from the north to the west here.
~
0 9 2
D0
~
~
0 -1 12123
D3
~
~
0 -1 12125
S
#12125
Lava Tube~
   This a remnant of a long past volcanic age in the region, or at
least appears that way at first glance. After further inspection,
the walls seems a bit too round and the direction of the tube too
regular.
   There are passages to the west, south, and east here.
~
0 9 2
D1
~
~
0 -1 12124
D2
~
~
0 -1 12131
D3
~
~
0 -1 12129
S
#12126
Lava Tube~
   This a remnant of a long past volcanic age in the region, or at
least appears that way at first glance. After further inspection,
the walls seems a bit too round and the direction of the tube too
regular.
   The tube turns from the east to the south here.
~
0 9 2
D1
~
~
0 -1 12122
D2
~
~
0 -1 12127
S
#12127
Lava Tube~
   This a remnant of a long past volcanic age in the region, or at
least appears that way at first glance. After further inspection,
the walls seems a bit too round and the direction of the tube too
regular.
   The tube turns from the north to the west here.
~
0 9 2
D0
~
~
0 -1 12126
D3
~
~
0 -1 12128
S
#12128
Lava Tube~
   This a remnant of a long past volcanic age in the region, or at
least appears that way at first glance. After further inspection,
the walls seems a bit too round and the direction of the tube too
regular.
   The tube turns from the east to the south here.
~
0 9 2
D1
~
~
0 -1 12127
D2
~
~
0 -1 12129
S
#12129
Lava Tube~
   This a remnant of a long past volcanic age in the region, or at
least appears that way at first glance. After further inspection,
the walls seems a bit too round and the direction of the tube too
regular.
   There are passages north, east, and south here.
~
0 9 2
D0
~
~
0 -1 12128
D1
~
~
0 -1 12125
D2
~
~
0 -1 12130
S
#12130
Lava Tube~
   This a remnant of a long past volcanic age in the region, or at
least appears that way at first glance. After further inspection,
the walls seems a bit too round and the direction of the tube too
regular.
   The tube turns from the north to the east here.
~
0 9 2
D0
~
~
0 -1 12129
D1
~
~
0 -1 12039
S
#12131
Lava Tube~
   This a remnant of a long past volcanic age in the region, or at
least appears that way at first glance. After further inspection,
the walls seems a bit too round and the direction of the tube too
regular.
   The only passage here is to the north.
~
0 9 2
D0
~
~
0 -1 12125
S
#12132
Lava Tube~
   This a remnant of a long past volcanic age in the region, or at
least appears that way at first glance. After further inspection,
the walls seems a bit too round and the direction of the tube too
regular.
   The tube leads west to east here.
~
0 9 2
D1
~
~
0 -1 12133
D3
~
~
0 -1 12119
S
#12133
Lava Tube~
   This a remnant of a long past volcanic age in the region, or at
least appears that way at first glance. After further inspection,
the walls seems a bit too round and the direction of the tube too
regular.
   There are passages here to the north, west, and east.
~
0 9 2
D0
~
~
0 -1 12135
D1
~
~
0 -1 12134
D3
~
~
0 -1 12132
S
#12134
Lava Tube~
   This a remnant of a long past volcanic age in the region, or at
least appears that way at first glance. After further inspection,
the walls seems a bit too round and the direction of the tube too
regular.
   The tube turns from the north to the west here.
~
0 9 2
D0
~
~
0 -1 12140
D3
~
~
0 -1 12133
S
#12135
Lava Tube~
   This a remnant of a long past volcanic age in the region, or at
least appears that way at first glance. After further inspection,
the walls seems a bit too round and the direction of the tube too
regular.
   The tube curves from the east to the south here.
~
0 9 2
D1
~
~
0 -1 12140
D2
~
~
0 -1 12133
S
#12136
Lava Tube~
   This a remnant of a long past volcanic age in the region, or at
least appears that way at first glance. After further inspection,
the walls seems a bit too round and the direction of the tube too
regular.
   The tube curves from the east to the south here.
~
0 9 2
D1
~
~
0 -1 12137
D2
~
~
0 -1 12140
S
#12137
Lava Tube~
   This a remnant of a long past volcanic age in the region, or at
least appears that way at first glance. After further inspection,
the walls seems a bit too round and the direction of the tube too
regular.
   The tube contines west and narrows into a tunnel to the east.
~
0 9 2
D3
~
~
0 -1 12136
S
#12138
Lava Tube~
   This a remnant of a long past volcanic age in the region, or at
least appears that way at first glance. After further inspection,
the walls seems a bit too round and the direction of the tube too
regular.
   To the north, a small tunnel exits the tube.
~
0 9 2
D3
~
~
0 -1 12139
S
#12139
Lava Tube~
   This a remnant of a long past volcanic age in the region, or at
least appears that way at first glance. After further inspection,
the walls seems a bit too round and the direction of the tube too
regular.
   The tube runs west to east here.
~
0 9 2
D1
~
~
0 -1 12138
D3
~
~
0 -1 12140
S
#12140
Crystal Cave~
   Thousands of scintillating colors resound off the walls of this
amazing chamber, mostly pinks, but purples, reds, cyans, yellows, and
more. It's enough to blind someone given enough time. The actual
source of the light seems to be behind the walls, but the mechanism
is beyond human intelligence.
   There are passages north, east, south, and west, and opening in
the ceiling with no apparent way to navigate short of flying.
~
0 16392 1
D0
~
~
0 -1 12136
D1
~
~
0 -1 12139
D2
~
~
0 -1 12134
D3
~
~
0 -1 12135
D4
~
~
0 -1 12141
S
#12141
Vertical Tube~
   This a thin tunnel with just enough room for one person to fit
laterally. There is absolutely no purchase on any side of the tube
to rest feet upon. Above, the tube widens up a bit, and below is
a lighted room.
~
0 8201 8
D4
~
~
0 -1 12142
D5
~
~
0 -1 12140
S
#12142
Wide Spot~
   The tube is wide enough in here for people to pass each other,
but there is still no place to stand. The tube continues both
up and down.
~
0 9 8
D4
~
~
0 -1 12143
D5
~
~
0 -1 12141
S
#12143
Vertical Tube~
   This a thin tunnel with just enough room for one person to fit
laterally. There is absolutely no purchase on any side of the tube
to rest feet upon. Above is an opening to the outside and below
is a wider space.
~
0 8201 8
D4
~
~
0 -1 12144
D5
~
~
0 -1 12142
S
#12144
Overlook~
   From this spot near the very top of a mountain it is possible
to see a number of the major features of the region. There is another
peak, quite jagged, to the southwest, and just to the south is a 
glacier bounded by a ridge. To the distant south is a forest. West of
here is a valley with two towers sticking out. North are more
mountains, hardly distinguishable from each other.
   There is a tall spire of rock here, which extends even higher up
in the air. It is possible to climb, but looks risky. There is an
opening in the mountain which leads down, as well.
~
0 0 5
D4
~
~
0 -1 12145
D5
~
~
0 -1 12143
S
#12145
Spire~
   This is a point at the very tip of a thin shaft of rock. There
is no place here that looks safe - all spots would threaten a fall
off the mountain. The smoother mountaintop below looks much more
safe.  To the west, fluffy clouds float by. One of them looks fairly
solid....nah, couldn't be!
~
0 0 5
D3
There is a cloud there that doesn't seem to move.
~
~
0 -1 9101 
D5
~
~
0 -1 12144
S
#12150
Secret Passage~
   This narrow hallway extends down to the north at a very precipitous
angle, and a warm blast of heat rises up from that direction. In the
east wall here is the outline of a door, which is flush with the wall.
~
0 13 3
D0
My, it's warm in that direction.
~
~
0 -1 12151
D1
~
door secret~
1 0 12115
S
#12151
Stony Passage~
   The passage runs from the east to the west here, the heat coming
from the west being rather considerable. A passage slopes upward to
the south as well.
~
0 9 3
D1
~
~
0 -1 12152
D2
~
~
0 -1 12150
D3
~
~
0 -1 12162
S
#12152
By The Underground Pool~
   Steam rises from the small pool of water in this hollowed out
room. The water looks remarkably clear and healthy, which may be
a result of the impurities being boiled out. A passage leads out
to the west.
~
0 9 3
D3
~
~
0 -1 12151
S
#12162
East Side Of Cavern~
   It is very hot in here, a fact which could be explained by the hot
springs and bubbling pools of lava in here. A stone passage leads away
to the east. The cavern extends west, where the floor gives way and
an occasional flame appears.
~
0 9 3
D1
~
~
0 -1 12151
D3
~
~
0 -1 12163
S
#12163
Over The Lava Pool~
   Below this spot is a descending chasm into the depths of the earth
where lava gurgles up constantly, and fires spark themselves into a
brief, yet dramatically fierce, existance. There is a strong smell of
sulfur here. There are safe places to walk to the west and east, in
addition to a ledge in the north wall of the cavern.
~
0 9 8
D0
~
~
0 -1 12165
D1
~
~
0 -1 12162
D3
~
~
0 -1 12166
D5
~
~
0 -1 12164
S
#12164
The Lava Pool~
   Lava gurgles up in wave after wave, the retching of the earth. It
then slides down the rough and creased walls, not quite hardening as
it reaches into the warmth of the pool, bubbling and burning up the
precious oxygen. Flames flicker up and around randomly, with wild
abandon, careless of life.
~
0 9 8
D4
~
~
0 -1 12163
S
#12165
Ledge Over The Lava Pool~
   This little place seems to be built for someone who normally
prefers to fly rather than stand, as there is hardly any place
to rest any feet, or other appendages.
~
0 9 5
D2
~
~
0 -1 12163
S
#12166
West Side Of Cavern~
   The walls of the cavern here are rough, and the ceiling is low,
so that most people would have to bend over some while standing.
There doesn't seem to be any way out except over the lava pool to
the east.
~
0 9 3
D1
~
~
0 -1 12163
S
#12200
Hillside~
   This is a spot on the side of a hill. On the other side, to the
south, is the valley of Anapest. To the northeast can be seen the
peak of Eagle Mountain, and off toward the north is Talbert Mountain.
Trails lead off to the north and west.
~
0 0 4
D0
~
~
0 -1 12223
D2
~
~
0 -1 12506
D3
~
~
0 -1 12201
S
#12201
Pine Forest~
   A trail winds through these tall pine trees from the west to
the east.
~
0 0 3
D1
~
~
0 -1 12200
D3
~
~
0 -1 12202
S
#12202
Intersection in the Pine Forest~
   A trail winds through these tall pine trees, forking between the
west, east, and north.
~
0 0 3
D0
~
~
0 -1 12219
D1
~
~
0 -1 12201
D3
~
~
0 -1 12203
S
#12203
Pine Forest~
   A trail winds through these tall pine trees from the south to
the east.
~
0 0 3
D1
~
~
0 -1 12202
D2
~
~
0 -1 12204
S
#12204
Pine Forest~
   A trail winds through these tall pine trees from the north to
the west.
~
0 0 3
D0
~
~
0 -1 12203
D3
~
~
0 -1 12205
S
#12205
Pine Forest~
   A trail winds through these tall pine trees from the west to
the east.
~
0 0 3
D1
~
~
0 -1 12204
D3
~
~
0 -1 12206
S
#12206
Pine Forest~
   A trail winds through these tall pine trees from the west to
the east.
~
0 0 3
D1
~
~
0 -1 12205
D3
~
~
0 -1 12207
S
#12207
Pine Forest~
   A trail winds through these tall pine trees from the north to
the east.
~
0 0 3
D0
~
~
0 -1 12208
D1
~
~
0 -1 12206
S
#12208
Pine Forest~
   A trail winds through these tall pine trees from the north to
the south.
~
0 0 3
D0
~
~
0 -1 12209
D2
~
~
0 -1 12207
S
#12209
Intersection in the Pine Forest~
   Trails from the north, east, and south intersect here amid
the tall pine trees of the forest.
~
0 0 3
D0
~
~
0 -1 12210
D1
~
~
0 -1 12214
D2
~
~
0 -1 12208
S
#12210
Pine Forest~
   A trail winds through these tall pine trees from the north to
the south.
~
0 0 3
D0
~
~
0 -1 12211
D2
~
~
0 -1 12209
S
#12211
Pine Forest~
   A trail winds through these tall pine trees from the south to
the east.
~
0 0 3
D1
~
~
0 -1 12212
D2
~
~
0 -1 12210
S
#12212
Pine Forest~
   A trail winds through these tall pine trees from the west to
the east.
~
0 0 3
D1
~
~
0 -1 12213
D3
~
~
0 -1 12211
S
#12213
Pine Forest~
   A trail winds through these tall pine trees from the west to
the south.
~
0 0 3
D2
~
~
0 -1 12216
D3
~
~
0 -1 12212
S
#12214
Pine Forest~
   A trail winds through these tall pine trees from the west to
the north.
~
0 0 3
D0
~
~
0 -1 12215
D3
~
~
0 -1 12209
S
#12215
Pine Forest~
   A trail winds through these tall pine trees from the south to
the east.
~
0 0 3
D1
~
~
0 -1 12216
D2
~
~
0 -1 12214
S
#12216
Clearing~
   The trees here were obviously cleared away purposely not too long ago,
there are signs of burned out stumps, and an occasional root sticking above
the ground. Trails lead north, west, and east.
~
0 0 3
D0
~
~
0 -1 12213
D1
~
~
0 -1 12217
D3
~
~
0 -1 12215
S
#12217
Pine Forest~
   The trails curves here from the south to the west, where there is
a clearing.
~
0 0 3
D2
~
~
0 -1 12218
D3
~
~
0 -1 12216
S
#12218
Pine Forest~
   The trail bends from the north to the east here.
~
0 0 3
D0
~
~
0 -1 12217
D1
~
~
0 -1 12220
S
#12219
Intersection in the Pine Forest~
   Trails lead off to the south, west, and to the north, where it takes
a sharply downward slope.
~
0 0 3
D0
~
~
0 -1 12220
D2
~
~
0 -1 12202
D3
~
~
0 -1 12218
S
#12220
Trench~
   Something has created a winding little section of trench here, which
rises up to ground level to the south. High above is the commanding peak
of Talbert Mountain. The trench continues northward.
~
0 0 2
D0
~
~
0 -1 12221
D2
~
~
0 -1 12219
S
#12221
Trench~
   The trench turns here from the south to the east. In the north wall
of the trench is an old wooden door, which would have to lead directly
into Talbert Mountain, if it leads anywhere.
~
0 0 2
D2
~
~
0 -1 12220
D3
~
~
0 -1 12222
S
#12222
Trench~
   The trench comes to an end here, becoming a tunnel to the west.
~
0 0 2
D1
~
~
0 -1 12221
S
#12223
Rocky Path~
   The path is mostly a thin strip where most of the larger rocks
have been moved aside. Here, the path runs north to south, framed by
a pine forest to the west and Eagle mountain to the east.
~
0 0 3
D0
~
~
0 -1 12224
D2
~
~
0 -1 12200
S
#12224
Rocky Path~
   The path plunges into a gap between the bases of Mount Talbert and
Eagle Mountain, running roughly southwest to northeast. Here, the path
twists from south to east.
~
0 0 3
D1
~
~
0 -1 12225
D2
~
~
0 -1 12223
S
#12225
Rocky Path~
   Here, the path is stuck in a ravine formed by the periphery of two
mountains. A thick copse of pine trees here shields this part of the
path from any snow or rain which should decide to fall. The path bends
to the north and west.
~
0 4096 3
D0
~
~
0 -1 12226
D3
~
~
0 -1 12224
S
#12226
Rocky Path~
   The path continues through the shelter of the trees inside the
ravine, and leads north to south here.
~
0 4096 3
D0
~
~
0 -1 12227
D2
~
~
0 -1 12225
S
#12227
Rocky Path~
   Here, the path is stuck in a ravine formed by the periphery of two
mountains. A thick copse of pine trees here shields this part of the
path from any snow or rain which should decide to fall. The path leaves
the ravine to the east, and continues south.
~
0 4096 3
D1
~
~
0 -1 12228
D2
~
~
0 -1 12226
S
#12228
Path on Ledge~
   This part of the path lies on a ledge along the base of Talbert mountain.
The ledge heads north and the path disappears into a ravine to the west.
~
0 0 3
D0
~
~
0 -1 12229
D3
~
~
0 -1 12227
S
#12229
Path on Ledge~
   This part of the path lies on a ledge near the base of Talbert mountain,
which forms an unclimbable wall to the west. Another path can be seen at a
more level place below. The ledge heads north to south here.
~
0 0 3
D0
~
~
0 -1 12230
D2
~
~
0 -1 12228
S
#12230
Path on Ledge~
   This part of the path lies on a ledge near the base of Talbert mountain,
which forms an unclimbable wall to the west. Another path can be seen at a
more level place below. The ledge heads south from here, and more level
ground is to the north.
~
0 0 3
D0
~
~
0 -1 12231
D2
~
~
0 -1 12229
S
#12231
Rocky Intersection~
   From this flat area northeast of Talbert mountain, paths lead north and
east into similarly flat areas, and it's possible to scramble onto a ledge
headed south.
~
0 0 3
D0
~
~
0 -1 12232
D1
~
~
0 -1 12246
D2
~
~
0 -1 12230
S
#12232
Flat~
   The ground here levels off a bit in comparison with the areas around
the mountains to the south and the east. The flat continues to the north,
west, and south.
~
0 0 3
D0
~
~
0 -1 12233
D2
~
~
0 -1 12231
D3
~
~
0 -1 12234
S
#12233
Flat~
   The level ground halts at the edge of a tall stone wall to the north
and east here. The wall appears very impenetrable from this angle.
~
0 0 3
D2
~
~
0 -1 12232
D3
~
~
0 -1 12235
S
#12234
Flat~
   This is a rather flat, rocky area in comparison with the mountains to
the south and east. The flat continues north and east.
~
0 0 3
D0
~
~
0 -1 12235
D1
~
~
0 -1 12232
S
#12235
Flat~
   This is a flat area, practically sculpted level, lying southwest of
a stone wall, which rises in straight lines off the ground. A trail
leads off to the north, and the flat extends south and east.
~
0 0 3
D0
~
~
0 -1 12236
D1
~
~
0 -1 12233
D2
~
~
0 -1 12234
S
#12236
Rocky Trail~
   This rocky section of trail leads west to the edge of a chasm, and
south into a wide, flat area. A gate, permanently wedged open by accumulated
sediment and rusty hinges forms a wide opening into a courtyard surrounded
by a high stone wall to the east.
~
0 0 3
D1
Into some enclosure of some sort.
~
~
0 -1 12330
D2
~
~
0 -1 12235
D3
~
~
0 -1 12237
S
#12237
Eastern Edge of Chasm~
   The ground descends precipitously out of eyesight within the long
chasm running north to south here. The other side of the chasm is within
a stone's throw, but it certainly could not be leaped to by any ordinary
person. A trail leads off to the east.
~
0 0 3
D1
~
~
0 -1 12236
D3
~
~
0 -1 12238
S
#12238
Above the Chasm~
   There is no visible bottom to the chasm - it is cloaked entirely in
darkness not far below the rim. Here, the chasm runs north and south and
there are suitable places to walk on edges of the chasm west and east.
~
0 0 8
D1
Safe ground.
~
~
0 -1 12237
S
#12239
Above the Chasm~
   There is no visible bottom to the chasm - it is cloaked entirely in
darkness not far below the rim. Here, the chasm runs west to east and
there are suitable places to walk on edges of the chasm to the north and
south.
~
0 0 8
D2
Safe ground.
~
~
0 -1 12240
S
#12240
Vague Trail by Chasm~
   The trail ends here at the edge of a chasm which descends as far
as the eye can see. The other side isn't too far away, but definitely
out of reach for earthbound creatures. The trail leads away to the
south.
~
0 0 3
D0
~
~
0 -1 12239
D2
~
~
0 -1 12241
S
#12241
Vague Trail~
   From this point on the trail a large, sweeping plain extends across
the northern horizon, interrupted by a snaking gap in the ground in many
places. The path heads down to one part of the gap to the north, and
skirts around the mountain of Ur to the south.
~
0 0 3
D0
~
~
0 -1 12240
D2
~
~
0 -1 12242
S
#12242
Vague Trail~
   This trail is defined largely by a very shallow dip in the ground
which meanders about and an absence of large rocks. The cold darkness
of the mountain of Ur lies to the southeast, and the trail leads west
and north here.
~
0 0 3
D0
~
~
0 -1 12241
D3
~
~
0 -1 12243
S
#12243
Vague Trail~
   This trail is defined largely by a very shallow dip in the ground
which meanders about and an absence of large rocks. The cold darkness
of the mountain of Ur lies to the southeast, and the trail leads east
and south here.
~
0 0 3
D1
~
~
0 -1 12242
D2
~
~
0 -1 12244
S
#12244
Vague Trail~
   This trail is defined largely by a very shallow dip in the ground
which meanders about and an absence of large rocks. The cold darkness
of the mountain of Ur lies to the east, and the trail leads north and
south here.
~
0 0 3
D0
~
~
0 -1 12243
D2
~
~
0 -1 12245
S
#12245
Vague Trail~
   This trail is defined largely by a very shallow dip in the ground
which meanders about and an absence of large rocks. The cold darkness
of the mountain of Ur lies to the east, and the trail leads north and
west here.
~
0 0 3
D0
~
~
0 -1 12244
D3
~
~
0 -1 12246
S
#12246
Flat~
   This is a wide flat area, which continues off to the west. A vague
trail leads east, while a beaten path leads south.
~
0 0 3
D1
~
~
0 -1 12245
D2
~
~
0 -1 12247
D3
~
~
0 -1 12231
S
#12247
Beaten Path~
   This path must be well used, for it is clearly marked and could nearly
be followed while blindfolded. A sheer wall formed by the side of Talbert
mountain rises sharply on the west. There is a ledge not far above, but
it is not reachable. The path leads north to a flat area and south in the
direction of Eagle mountain.
~
0 0 3
D0
~
~
0 -1 12246
D2
~
~
0 -1 12248
S
#12248
Beaten Path~
   A sheer wall formed by the side of Talbert mountain rises sharply on
the west. There is a ledge not far above, but it is not reachable. The
path continues north, and veers to the east, keeping clear of Eagle
mountain.
~
0 0 3
D0
~
~
0 -1 12247
D1
~
~
0 -1 12249
S
#12249
Beaten Path~
   This path must be well used, for it is clearly marked and could
nearly be followed while blindfolded. Here, the path heads west in
the direction of Talbert mountain, and south.
~
0 0 3
D2
~
~
0 -1 12250
D3
~
~
0 -1 12248
S
#12250
Beaten Path~
   This path must be well used, for it is clearly marked and could
nearly be followed while blindfolded. Here, the path heads north and
east around the edge of Eagle mountain.
~
0 0 3
D0
~
~
0 -1 12249
D1
~
~
0 -1 12251
S
#12251
Beaten Path~
   This path must be well used, for it is clearly marked and could
nearly be followed while blindfolded. Here, the path heads west and
south around the edge of Eagle mountain.
~
0 0 3
D2
~
~
0 -1 12252
D3
~
~
0 -1 12250
S
#12252
Beaten Path~
   The path continues north and south here, beside the edge of Eagle
mountain on the west. There seems to be something in the trees to the
east.
~
0 0 3
D0
~
~
0 -1 12251
D1
It's not possible to tell from here what's over there.
~
~
0 -1 12267
D2
~
~
0 -1 12253
S
#12253
Beaten Path~
   This path must be well used, for it is clearly marked and could
nearly be followed while blindfolded. Here, the path heads north and
south, right beside the edge of Eagle mountain to the west.
~
0 0 3
D0
~
~
0 -1 12252
D2
~
~
0 -1 12254
S
#12254
Beaten Path~
   This path must be well used, for it is clearly marked and could
nearly be followed while blindfolded. Here, the path heads north and
south, right beside the edge of Eagle mountain to the west. To the
east is a precipitous drop into a quarry far below.
~
0 0 3
D0
~
~
0 -1 12253
D2
~
~
0 -1 12255
S
#12255
Beaten Path~
   This path must be well used, for it is clearly marked and could
nearly be followed while blindfolded. Here, the path heads north and
south, right beside the edge of Eagle mountain to the west. To the
east is a precipitous drop into a quarry far below. To the south is
the hint of a town.
~
0 0 3
D0
~
~
0 -1 12254
D2
~
~
0 -1 12505
S
#12256
Gravel Path~
   The path to the quarry is covered with many pieces of small gravel and
the occasional cracked block of stone. The quarry itself is a deep pit
rudely cut out of the ground just north of here. The path starts down a
slope into the quarry to the east and leads away to the west.
~
0 0 3
D1
~
~
0 -1 12257
D3
~
~
0 -1 12505
S
#12257
Gravel Slope~
   The path into the quarry descends between two walls of dirt and rock,
forming a gentle curve from west to north, where the path enters the
quarry on a ramp.
~
0 0 3
D0
~
~
0 -1 12258
D3
~
~
0 -1 12256
S
#12258
Ramp~
   This gentle slope was built to ease the task of removing blocks of
stone from the quarry floor to the north.
~
0 0 3
D0
~
~
0 -1 12259
D2
~
~
0 -1 12257
S
#12259
Quarry~
   The floor of the quarry is rough from the uneven cuts of rock and
bits of loose gravel and chips of rock which are the natural result of
stone cutting. There is a ramp leaving the quarry to the south, and
the entrance to an underground mine is north. The quarry itself extends
to the west and east.
~
0 0 1
D0
The entrance to the shaft is this way.
~
~
0 -1 12260
D1
~
~
0 -1 12263
D2
Up the ramp.
~
~
0 -1 12258
D3
~
~
0 -1 12261
S
#12260
Entrance to the Shaft~
   There are several large boards and chains which have been nailed and
otherwise bound over the downward opening here. There doesn't seem to be
any way around them.
~
0 0 1
D2
~
~
0 -1 12259
S
#12261
Quarry~
   The floor of the quarry is rough from the uneven cuts of rock and
bits of loose gravel and chips of rock which are the natural result of
stone cutting. A large pile of gravel looms on the south, and the
quarry extends eastward of here.
~
0 0 1
D1
~
~
0 -1 12259
D2
Behind the pile of gravel.
~
~
0 -1 12262
S
#12262
Behind A Pile of Gravel~
   This a small, hidden spot in the quarry between a large pile of loose
gravel and the quarry wall. It could make a good hiding place.
~
0 0 1
D0
~
~
0 -1 12261
S
#12263
Quarry~
   The floor of the quarry is rough from the uneven cuts of rock and
bits of loose gravel and chips of rock which are the natural result of
stone cutting. The quarry floor spreads out to the west, south, and east.
~
0 0 1
D1
~
~
0 -1 12266
D2
~
~
0 -1 12264
D3
~
~
0 -1 12259
S
#12264
Quarry~
   The floor of the quarry is rough from the uneven cuts of rock and
bits of loose gravel and chips of rock which are the natural result of
stone cutting. The quarry floor spreads out toward north and east.
~
0 0 1
D0
~
~
0 -1 12263
D1
~
~
0 -1 12265
S
#12265
Quarry~
   The floor of the quarry is rough from the uneven cuts of rock and
bits of loose gravel and chips of rock which are the natural result of
stone cutting. The floor of the quarry extends north and west.
~
0 0 1
D0
~
~
0 -1 12266
D3
~
~
0 -1 12264
S
#12266
Quarry~
   The floor of the quarry is rough from the uneven cuts of rock and
bits of loose gravel and chips of rock which are the natural result of
stone cutting. The quarry floor extends west and south from here.
~
0 0 1
D2
~
~
0 -1 12265
D3
~
~
0 -1 12263
S
#12267
Off the Beaten Path~
   This is a cramped spot in a small forest whose trees are covered
with some sort of dust. There is a well beaten path off to the west.
To the east is some sort of large, white object.
~
0 0 2
D1
A good guess is that there's a statue over there.
~
~
0 -1 12268
D3
~
~
0 -1 12252
E
tree trees dust~
It's white and grainy, like fine sand.
~
S
#12268
Overgrown Clearing~
   Once upon a time this was a well kept spot, centered about a larger
than life humanoid statue. The trees have encroached and thrust their
limbs around the statue, whose face has been blasted off. There is also
an arm missing, but that would seem to be part of the original design.
   A path leads north and there is evidence of a trail off through the
trees to the west.
~
0 0 2
D0
~
~
0 -1 12269
D3
~
~
0 -1 12267
S
#12269
Path Outside Cave~
   It looks like there's a cave to the north, but it seems to move, always
flitting on the edge of vision. Whether there's a cave or not, the path
extends east and south without even taking notice of it.
~
0 0 3
D1
~
~
0 -1 12270
D2
~
~
0 -1 12268
S
#12270
Overgrown Path~
   The trees and shrubbery around this section of path have rather
forcefully grown into the way, so that travel here requires a great
amount of effort
~
0 8192 5
D1
~
~
0 -1 12278
D3
~
~
0 -1 12269
S
#12271
Inside the Chasm~
   This stretch of chasm is barely distinguishable from any other. It is
windy here between two large walls of cold stone. The wind swirls and is
very inconsistent. Here, there are openings in the wall to the north and
to the south.
~
0 9 8
D1
~
~
0 -1 12302
D2
~
~
0 -1 12272
D3
~
~
0 -1 12301
D5
~
~
0 -1 12304
S
#12272
Edge of Chasm~
   The tunnel opens up on the inside of a long, deep chasm here. On the
other side of the chasm can be seen a similar opening to this one. The
tunnel leads off south.
~
0 9 1
D0
~
~
0 -1 12271
D2
~
~
0 -1 12273
S
#12273
Dark Tunnel~
   The roughly hewn sides of this tunnel rise tightly to a low, moist
roof. The tightness of this place makes it seem that much more dark. The
tunnel leads north to south here.
~
0 9 1
D0
~
~
0 -1 12272
D2
~
~
0 -1 12274
S
#12274
Dark Tunnel~
   The roughly hewn sides of this tunnel rise tightly to a low, moist
roof. The tightness of this place makes it seem that much more dark. The
tunnel leads north to south here.
~
0 9 1
D0
~
~
0 -1 12273
D2
~
~
0 -1 12275
S
#12275
Dark Tunnel~
   The roughly hewn sides of this tunnel rise tightly to a low, moist
roof. The tightness of this place makes it seem that much more dark. The
tunnel leads north to west here.
~
0 9 1
D0
~
~
0 -1 12274
D3
~
~
0 -1 12276
S
#12276
Dark Tunnel~
   The roughly hewn sides of this tunnel rise tightly to a low, moist
roof. The tightness of this place makes it seem that much more dark. The
tunnel leads east from here, and opens up to the south.
~
0 9 1
D1
~
~
0 -1 12275
D2
~
~
0 -1 12277
S
#12277
Tunnel Entrance~
   A wide opening enters into a sudden swell of ground to the north here,
the interior dark and forboding. A path leads off south, through the
trees.
~
0 0 1
D0
~
~
0 -1 12276
D2
~
~
0 -1 12278
S
#12278
Path~
   The path runs north to south in this section, the trees encroaching
from either side, their branches hanging low.
~
0 0 2
D0
~
~
0 -1 12277
D2
~
~
0 -1 12279
D3
~
~
0 -1 12270
S
#12279
Path~
   The path twists from north to east here as the trees and shrubbery
bend inward, as if to bar passage here.
~
0 0 2
D0
~
~
0 -1 12278
D1
~
~
0 -1 12280
S
#12280
Path~
   The path twists from south to west here as the trees and shrubbery
bend inward, as if to bar passage here.
~
0 0 2
D2
~
~
0 -1 12281
D3
~
~
0 -1 12279
S
#12281
Path~
   The trees are tall, thick, and dense in this area, and the shrubbery
is low, ready to tangle the feet of passersby. The path itself is little
travelled, but its course is quite apparent as it winds north. To the
south can be seen a large valley.
~
0 0 2
D0
~
~
0 -1 12280
D2
Into the Valley of Tournaments.
~
~
0 -1 12282
S
#12282
Valley of Tournaments~
   This wide, open valley is used for various events, usually in the
interest of violent competition, though not exclusively. There is plenty
of room for a large audience and participants of nearly any number and
size. This is the northwest corner of the valley. A trail leads away to
the north.
~
0 0 3
D0
Out of the valley.
~
~
0 -1 12281
D1
~
~
0 -1 12283
D2
~
~
0 -1 12291
S
#12283
Valley of Tournaments~
   This wide, open valley is used for various events, usually in the
interest of violent competition, though not exclusively. There is plenty
of room for a large audience and participants of nearly any number and
size. This is the near the northwest corner of the valley. An outcropping
of rock blocks movement east.
~
0 0 3
D2
~
~
0 -1 12290
D3
~
~
0 -1 12282
S
#12284
Dead End~
   Simply put, there is but one exit from this boxlike space stuck in the
north side of the valley, and that is to the south.
~
0 0 2
D2
~
~
0 -1 12285
S
#12285
Valley of Tournaments~
   This wide, open valley is used for various events, usually in the
interest of violent competition, though not exclusively. There is plenty
of room for a large audience and participants of nearly any number and
size. This is the near the northeast corner of the valley. An outcropping
of rock blocks movement west. To the north is an opening in the valley
wall.
~
0 0 3
D0
There appears to be a dead end there.
~
~
0 -1 12284
D1
~
~
0 -1 12286
D2
~
~
0 -1 12288
S
#12286
Valley of Tournaments~
   This wide, open valley is used for various events, usually in the
interest of violent competition, though not exclusively. There is plenty
of room for a large audience and participants of nearly any number and
size. This is the northwest corner of the valley.
~
0 0 3
D2
~
~
0 -1 12287
D3
~
~
0 -1 12285
S
#12287
Valley of Tournaments~
   This wide, open valley is used for various events, usually in the
interest of violent competition, though not exclusively. There is plenty
of room for a large audience and participants of nearly any number and
size. This is a point at the east end of the valley.
~
0 0 3
D0
~
~
0 -1 12286
D3
~
~
0 -1 12288
S
#12288
Valley of Tournaments~
   This wide, open valley is used for various events, usually in the
interest of violent competition, though not exclusively. There is plenty
of room for a large audience and participants of nearly any number and
size.
~
0 0 3
D0
~
~
0 -1 12285
D1
~
~
0 -1 12287
D3
~
~
0 -1 12289
S
#12289
Valley of Tournaments~
   This wide, open valley is used for various events, usually in the
interest of violent competition, though not exclusively. There is plenty
of room for a large audience and participants of nearly any number and
size. An outcropping of rock blocks movement north.
~
0 0 2
D1
~
~
0 -1 12288
D2
~
~
0 -1 12292
D3
~
~
0 -1 12290
S
#12290
Valley of Tournaments~
   This wide, open valley is used for various events, usually in the
interest of violent competition, though not exclusively. There is plenty
of room for a large audience and participants of nearly any number and
size.
~
0 0 3
D0
~
~
0 -1 12283
D1
~
~
0 -1 12289
D2
~
~
0 -1 12293
D3
~
~
0 -1 12291
S
#12291
Valley of Tournaments~
   This wide, open valley is used for various events, usually in the
interest of violent competition, though not exclusively. There is plenty
of room for a large audience and participants of nearly any number and
size. This point is near the southwest corner of the valley. To the south
a path leads out of the valley.
~
0 0 3
D0
~
~
0 -1 12282
D1
~
~
0 -1 12290
D2
Out of the valley.
~
~
0 -1 12294
S
#12292
Valley of Tournaments~
   This wide, open valley is used for various events, usually in the
interest of violent competition, though not exclusively. There is plenty
of room for a large audience and participants of nearly any number and
size. This is a point on the south side of the valley.
~
0 0 3
D0
~
~
0 -1 12289
D3
~
~
0 -1 12293
S
#12293
Valley of Tournaments~
   This wide, open valley is used for various events, usually in the
interest of violent competition, though not exclusively. There is plenty
of room for a large audience and participants of nearly any number and
size. This is a spot on the southern side of the valley.
~
0 0 3
D0
~
~
0 -1 12290
D1
~
~
0 -1 12292
S
#12294
Path~
   The path here lends a nice view of the Valley of Tournaments, which
lies to the north. To the south, the path enters a wide canyon.
~
0 0 3
D0
To the Valley of Tournaments.
~
~
0 -1 12291
D2
Into a canyon.
~
~
0 -1 12295
S
#12295
Canyon~
   A canyon's a big hole in the ground with steep sides. That's what this
place is. Once upon a time it was created by a river, which has long
since disappeared, but surely it headed from the south to the north, for
that's how the canyon runs here.
~
0 0 2
D0
~
~
0 -1 12294
D2
~
~
0 -1 12296
S
#12296
Canyon~
   A canyon's a big hole in the ground with steep sides. That's what this
place is. Once upon a time it was created by a river, which has long
since disappeared, but surely it headed from the west to the north, for
that's how the canyon runs here.
~
0 0 2
D0
~
~
0 -1 12295
D3
~
~
0 -1 12297
S
#12297
Canyon~
   A canyon's a big hole in the ground with steep sides. That's what this
place is. Once upon a time it was created by a river, which has long
since disappeared, but surely it headed from the west to the east, for
that's how the canyon runs here.
~
0 0 2
D1
~
~
0 -1 12296
D3
~
~
0 -1 12298
S
#12298
Canyon~
   A canyon's a big hole in the ground with steep sides. That's what this
place is. Once upon a time it was created by a river, which has long
since dissappeared, but surely ran east from here, for that's where the
canyon leads. There is space enough in a crevice to leave south.
~
0 0 2
D1
~
~
0 -1 12297
D2
~
~
0 -1 12016
S
#12301
Inside the Chasm~
   This stretch of chasm is hardly distinguishable from any other. It is
windy here between two large walls of cold stone. The wind swirls and is
very inconsistent.
~
0 9 8
D1
~
~
0 -1 12271
D3
~
~
0 -1 12301
D5
~
~
0 -1 12303
S
#12302
Inside the Chasm~
   This stretch of chasm is hardly distinguishable from any other. It is
windy here between two large walls of cold stone. The wind swirls and is
very inconsistent.
~
0 9 8
D1
~
~
0 -1 12304
D3
~
~
0 -1 12271
D5
~
~
0 -1 12302
S
#12303
Inside the Chasm~
   This stretch of chasm is hardly distinguishable from any other. It is
windy here between two large walls of cold stone. The wind swirls and is
very inconsistent.
~
0 9 8
D0
It looks like a ledge.
~
~
0 -1 12310
D1
~
~
0 -1 12304
D3
~
~
0 -1 12301
D4
~
~
0 -1 12301
D5
~
~
0 -1 12309
S
#12304
Inside the Chasm~
   This stretch of chasm is hardly distinguishable from any other. It is
windy here between two large walls of cold stone. The wind swirls and is
very inconsistent.
~
0 9 8
D1
~
~
0 -1 12302
D3
~
~
0 -1 12303
D4
~
~
0 -1 12271
D5
~
~
0 -1 12306
S
#12305
Inside the Chasm~
   This stretch of chasm is hardly distinguishable from any other. It is
windy here between two large walls of cold stone. The wind swirls and is
very inconsistent.
~
0 9 8
D1
~
~
0 -1 12306
D3
~
~
0 -1 12305
D4
~
~
0 -1 12304
D5
~
~
0 -1 12305
S
#12306
Inside the Chasm~
   This stretch of chasm is hardly distinguishable from any other. It is
windy here between two large walls of cold stone. The wind swirls and is
very inconsistent.
~
0 9 8
D1
~
~
0 -1 12307
D3
~
~
0 -1 12305
D4
~
~
0 -1 12304
D5
~
~
0 -1 12309
S
#12307
Inside the Chasm~
   This stretch of chasm is hardly distinguishable from any other. It is
windy here between two large walls of cold stone. The wind swirls and is
very inconsistent.
~
0 9 8
D1
~
~
0 -1 12306
D3
~
~
0 -1 12306
D4
~
~
0 -1 12304
D5
~
~
0 -1 12308
S
#12308
Inside the Chasm~
   This stretch of chasm is hardly distinguishable from any other. It is
windy here between two large walls of cold stone. The wind swirls and is
very inconsistent.
~
0 9 8
D1
~
~
0 -1 12304
D3
~
~
0 -1 12301
D4
~
~
0 -1 12301
D5
~
~
0 -1 12309
S
#12309
Inside the Chasm~
   This stretch of chasm is hardly distinguishable from any other. It is
windy here between two large walls of cold stone. The wind swirls and is
very inconsistent.
~
0 9 8
D1
~
~
0 -1 12309
D3
~
~
0 -1 12309
D4
~
~
0 -1 12306
D5
~
~
0 -1 12309
S
#12310
Tiny Ledge~
   There is hardly any room to stand on this narrow lip of rock. The rest
of the chasm is dark and forboding.
~
0 141 1
D2
~
~
0 -1 12303
S
#12330
Inside Enclosure~
   The stone walls of the enclosure seem incongruous with the straw and
scattered rocks on the dirt ground. A finely woven net hangs loosely from
the edges of the walls, keeping out snow and rain, but not cold or heat,
nor the light of day.
~
0 4096 1
D3
Out the gate.
~
~
0 -1 12236
S
#12350
Edge of Chasm~
   A jut of rock hangs out over a long, deep chasm here. On the other
side of the chasm can be seen a similar opening to this one. A tunnel
leads off through the rock to the north.
~
0 9 0
D0
A dark tunnel.
~
~
0 -1 12351
D2
A deep, long chasm. It's much too wide to jump.
~
~
0 -1 12271
S
#12351
Dark Tunnel~
   The walls of this tunnel bear deep gouge marks. Broken rock lies scattered
on the floor, but offers no obstruction to movement. In contrast to the rough
walls, the floor is fairly smooth beneath the rubble covering it. The tunnel
continues to the north, and opens up to a larger cave-like area south.
~
0 9 1
D0
A dark tunnel.
~
~
0 -1 12352
D2
The opening appears to overlook a chasm.
~
~
0 -1 12350
S
#12352
Dark Tunnel~
   Gouges in the side of the tunnel appear to have been made by crude
digging instruments, as evidenced by the broken rock lying on the floor
and the deep marks in the walls. The tunnel leads north to south here.
~
0 9 1
D0
A dark tunnel.
~
~
0 -1 12353
D2
A dark tunnel.
~
~
0 -1 12351
S
#12353
Dark Tunnel~
   The crudely-formed tunnel continues south and north from here. The tunnel
ceiling is covered with dark soot.
~
0 9 1
D0
An intersection in the tunnel.
~
~
0 -1 12354
D2
A dark tunnel.
~
~
0 -1 12352
E
soot~
The soot appears to have collected over time as a result of burning torches.
~
S
#12354
Intersection in a Dark Tunnel~
   The larger north/south tunnel is intersected by a narrow east/west
tunnel. The openings leading east and west could more appropriately be
described as cracks than a true tunnel, although they are wide enough
to offer passage. A sliver of light penetrates from the north, where the
tunnel starts to decline.
~
0 9 1
D0
Could be a torch, could be sunlight, could be moonlight. Impossible
to be sure.
~
~
0 -1 12355
D1
The crack in the wall opens slightly, leaving comfortable room for travel.
~
~
0 -1 12359
D2
It's a dark tunnel.
~
~
0 -1 12353
D3
The crack in the wall opens slightly, leaving comfortable room for travel.
~
~
0 -1 12389
S
#12355
Dark Tunnel~
   The rough walls of the tunnel loom claustrophobically close. To the north,
the outline of the exit from the tunnel is visible. To the south, the tunnel
leads deeper into darkness.
~
0 9 1
D0
The tunnel dissolves into a ledge, overlooking a valley.
~
~
0 -1 12356
D2
An intersection appears to lie to the south.
~
~
0 -1 12354
S
#12356
Broad Ledge~
   This ledge protrudes from a gently sloping hill, overlooking an east-west
running valley. Directly across from the ledge, steep mountains rise up,
towering over the valley. The eastern flatland of the valley is taken up by
a large field, which appears to be cultivated. To the west in the valley
lies a collection of huts and shacks. A river runs through the north side
of the valley at the foot of the mountains. Leading down the hill from the
ledge is a dirt path, while a dark tunnel disappears into the hill southward.
~
0 0 3
D0
The dirt path leads north down the hill.
~
~
0 -1 12357
D2
The tunnel disappears into the hillside.
~
~
0 -1 12355
D5
The dirt path leads north down the hill.
~
~
0 -1 12357
E
mountains mountain~
The mountains enclose the valley to the north, and stand impassably
tall, glaring down at the valley with a fierce, snow-capped gaze.
~
E
river~
The river runs east to west at the base of the mountains on the north side
of the valley. From this distance, it appears quite clean, meandering
its way towards the ocean to the west.
~
E
path~
The path leads down the hill, eventually intersecting with another
path that leads to the field to the east and the small village to
the west.
~
E
village huts hut shacks shack town~
Not much more than a collection of huts, the village appears to be the
product of a fairly primitive society. The few buildings are all
single story, and created out of whatever was available at the time - rocks,
mud, and timber. A notable exception is a large rock and mud building that
sits apart from the village, in a clearing on the north side of the river,
directly across from the village.
~
E
field fields~
Although the climate only allows for a short growing season here, the
field is apparently used to grow various grains.
~
S
#12357
Dirt Path~
   The dirt path winds back and forth, snaking generally north and south
in an effort to overcome the slope of the hill. Above, to the south, lies
a ledge with an opening cut into the hillside. Further down, the path
continues northward, eventually meeting a three-way intersection.
~
0 0 3
D0
The path continues north.
~
~
0 -1 12358
D2
The path climbs to a ledge.
~
~
0 -1 12356
S
#12358
Dirt Path~
   The dirt path winds directly north and south, as the slope of the
hill is gentle enough here to permit it. To the north lies a three-way
intersection. The path also climbs the hillside to the south, leading
up to a ledge.~
0 0 3
D2
The path climbs the hill, leading toward a ledge.
~
~
0 -1 12357
S
#12359
Narrow Dark Tunnel~
   The tunnel walls rise up in an arch, soot-lined and grimy. The tunnel leads
east and west here.
~
0 9 1
D1
The tunnel continues into darkness.
~
~
0 -1 12360
D3
The tunnel blends into an intersection.
~
~
0 -1 12354
S
#12360
Narrow Dark Tunnel~
   The tunnel walls rise up in an arch, soot-lined and grimy. The tunnel leads
east and west here.
~
0 9 1
D1
The tunnel disappears into darkness.
~
~
0 -1 12361
D3
The tunnel disappears into darkness.
~
~
0 -1 12359
S
#12361
Narrow Dark Tunnel~
   The tunnel walls rise up in an arch, soot-lined and grimy. The tunnel bends
here, leading north and west.
~
0 9 1
D0
The tunnel disappears into darkness.
~
~
0 -1 12362
D3
The tunnel disappears into darkness.
~
~
0 -1 12360
S
#12362
Edge of Tunnel~
   A tunnel precariously dumps out onto the side of a hill, overlooking a
valley. Running east to west, the valley contains a field, directly north, and
a small community of huts and shacks further west. Across the valley, a river
runs from east to the west, apparently heading to the ocean. A path leads
down the hilllside towards the field.
~
0 0 3
D0
The path runs north, down the hill.
~
~
0 -1 12363
D2
The tunnel disappears into the hillside.
~
~
0 -1 12361
S
#12363
Dirt Path~
   The dirt path ravels its way down the slope, dodging boulders and sudden
drops. To the north lies a field, south, further up the hill, lies an
opening, which leads into the hill.
~
0 0 4
D0
The path leads north towards a field.
~
~
0 -1 12365
D2
The path leads south towards a hole in the hillside.
~
~
0 -1 12362
D4
The path leads south towards a hole in the hillside.
~
~
0 -1 12362
D5
The path leads north towards a field.
~
~
0 -1 12365
S
#12365
Dirt Path~
   The dirt path leads south, up the hill, towards a hole leading into the
ground. North lies a field, which is apparently used to grow various grains,
in spite of the short growing season.
~
0 0 3
D0
A field.
~
~
0 -1 12367
D2
A dirt path.
~
~
0 -1 12363
D4
A dirt path.
~
~
0 -1 12363
S
#12366
Field~
   This is the southwest corner of the field.
~
0 0 3
D0
~
~
0 -1 12373
D1
~
~
0 -1 12367
S
#12367
Field~
   This is the south side of the field. A path leads away from the field
to the south, climbing the hillside of the valley.
~
0 0 3
D0
~
~
0 -1 12372
D1
~
~
0 -1 12368
D2
The path leads up the hillside.
~
~
0 -1 12365
D3
~
~
0 -1 12366
S
#12368
Field~
   This is the southeast side of the field. To the east, the valley
fades into rolling hills.
~
0 0 3
D0
~
~
0 -1 12371
D3
~
~
0 -1 12367
S
#12371
Field~
   This is the east side of the field.
~
0 0 3
D0
~
~
0 -1 12376
D2
~
~
0 -1 12368
D3
~
~
0 -1 12372
S
#12372
Field~
   This is the middle of the field.
~
0 0 3
D0 ~
~
0 -1 12375
D1
~
~
0 -1 12371
D2
~
~
0 -1 12367
D3
~
~
0 -1 12373
S
#12373
Field~
   This is the western side of the field. Leading to the west, away from
the field, is a dirt road.
~
0 0 3
D0
~
~
0 -1 12374
D1
~
~
0 -1 12372
D2
~
~
0 -1 12366
S
#12374
Field~
   This is the northwest corner of the field. Directly north, a river runs
along the base of the mountains.
~
0 0 3
D1
~
~
0 -1 12375
D2
~
~
0 -1 12373
S
#12375
Field~
This is the north side of the field. It appears possible to slide down
to the river, which lies to the north.
~
0 0 3
D1
~
~
0 -1 12376
D2
~
~
0 -1 12372
D3
~
~
0 -1 12374
S
#12376
Field~
   This is the northeast corner of the field. To the north, a river flows
swiftly east to west.
~
0 0 3
D2
~
~
0 -1 12371
D3
~
~
0 -1 12375
S
#12389
Narrow Dark Tunnel~
   The tunnel walls rise up in an arch, soot-lined and grimy. The tunnel leads
east and west here.
~
0 9 1
D1
A dark intersection.
~
~
0 -1 12354
D3
A dark tunnel.
~
~
0 -1 12390
S
#12390
Narrow Dark Tunnel~
   The tunnel, while disappearing into darkness to the east, ends abruptly
at a doorway set in the west wall. On either side of the door, unlit torches
are set into recessions in the wall.
~
0 9 1
D1
A dark tunnel.
~
~
0 -1 12389
S
#12500
Valley Overlook~
   This is a point on the southeast edge of a valley in the mountains
which seems perfectly positioned for viewing the whole of the valley.
Most of it is taken up by a small town, with some terraced fields on
the north side. There is a path downward to the north. The valley rim
rises precariously on the west, but can be safely reached by a rugged
path around to the south.
~
0 0 4
D0
~
~
0 -1 12515
D2
~
~
0 -1 12624
S
#12501
Valley Rim~
   This is the south end of a walkable path along the eastern rim of
the valley. Stairs lead down to the west. A tower from the valley floor
pokes up by the path to the north. To the east is a path that leads
into an icy crevice.
~
0 0 4
D0
~
~
0 -1 12502
D1
~
~
0 -1 12013
D3
~
~
0 -1 12514
S
#12502
Valley Rim~
   A large watchtower protrudes out of the valley directly west of
here. The edge of the valley rim has been artificially extended to
reach the tower where a door has been built to open on this level.
The path continues north and south.
~
0 0 4
D0
~
~
0 -1 12503
D2
~
~
0 -1 12501
D3
~
door~
2 12590 12560
S
#12503
Valley Rim~
   This is part of a walkable path along the eastern rim of the valley.
Below can be seen the spectacular roof, spires, and courtyards of a
palace. The path continues north and south.
~
0 0 4
D0
~
~
0 -1 12504
D2
~
~
0 -1 12502
S
#12504
Valley Rim~
   This is part of a walkable path along the northeast rim of the valley.
The path continues around the valley to the south and leads out to the
north. It is possible to scamper down to a terraced field west of here.
~
0 0 4
D0
~
~
0 -1 12505
D2
~
~
0 -1 12503
D3
~
~
0 -1 12531
S
#12505
Valley Entrance~
   This is a common place for entering the valley of Anapest, to the
south. Trails lead north into the mountains, and east to the quarry.
~
0 1 4
D0
~
~
0 -1 12255
D1
~
~
0 -1 12256
D2
~
~
0 -1 12504
S
#12506
Valley Entrance~
   This way in and out of the valley of Anapest isn't too commonly used,
but it does allow passage for those who bother. A single path leads
north, away from the valley to the south.
~
0 1 4
D0
~
~
0 -1 12200
D2
~
~
0 -1 12507
S
#12507
Valley Rim~
   This is part of a walkable path along the northwest rim of the valley.
The path continues around the valley to the south and leads out to the
north. It is possible to scamper down to a terraced field east of here.
~
0 0 4
D0
~
~
0 -1 12506
D1
~
~
0 -1 12532
D2
~
~
0 -1 12508
S
#12508
Valley Rim~
   This is part of a walkable path along the western rim of the valley.
Below can be seen the roofs, streets, and general activity of the
town. The path continues north and south.
~
0 0 4
D0
~
~
0 -1 12507
D2
~
~
0 -1 12509
S
#12509
Valley Rim~
   A large watchtower protrudes out of the valley directly east of
here. The edge of the valley rim has been artificially extended to
reach the tower where a door has been built to open on this level.
The path continues north and south.
~
0 0 4
D0
~
~
0 -1 12508
D2
~
~
0 -1 12510
D1
~
door~
2 12590 12550
S
#12510
Valley Rim~
   This is the part of a walkable path along the western rim of the
valley. Stairs lead down to the east. A tower from the valley floor
pokes up by the path to the north.
~
0 0 4
D0
~
~
0 -1 12509
D1
~
~
0 -1 12511
D2
~
~
0 -1 12620
S
#12511
Stairway~
   The sides of this valley are steep enough to require a considerable
effort to climb, and apparently the locals have built these stairs
to make the going easier. The valley rim lies to the west and there
is a landing east of here.
~
0 0 1
D1
~
~
0 -1 12512
D3
~
~
0 -1 12510
S
#12512
Landing~
   This large stone platform rests on a vaguely level part of the
valley wall between two levels of stairs. From here it is possible
to see several rickity roofs and an alley directly below, though
too far down to jump. The stairs lead to the top of the valley to
the west and to the valley floor to the east.
~
0 0 1
D1
~
~
0 -1 12513
D3
~
~
0 -1 12511
S
#12513
Stairway~
   The sides of this valley are steep enough to require a considerable
effort to climb, and apparently the locals have built these stairs
to make the going easier. The valley floor lies to the east and there
is a landing west of here.
~
0 0 1
D1
~
~
0 -1 12545
D3
~
~
0 -1 12512
S
#12514
Stairway~
   The sides of this valley are steep enough to require a considerable
effort to climb, and apparently the locals have built these stairs
to make the going easier. The valley rim lies to the east and there
is a landing west of here.
~
0 0 1
D1
~
~
0 -1 12501
D3
~
~
0 -1 12515
S
#12515
Landing~
   This large stone platform rests on a vaguely level part of the
valley wall between two levels of stairs. From here it is possible
to see several rickity roofs and an alley directly below, though
too far down to jump. The stairs lead to the top of the valley to
the east and to the valley floor to the west. A path leads south
to a high point overlooking the entire valley.
   A signpost has been roughly nailed onto a section of the
handrail here.
~
0 0 1
D1
~
~
0 -1 12514
D2
~
~
0 -1 12500
D3
~
~
0 -1 12516
E
sign signpost~
      West - Town of Anapest
      East - Valley Rim, Crevices, Glacier
     South - Wilderness, The Great Northern Road
~
S
#12516
Stairway~
   The sides of this valley are steep enough to require a considerable
effort to climb, and apparently the locals have built these stairs
to make the going easier. The valley floor lies to the west and there
is a landing east of here.
~
0 0 1
D1
~
~
0 -1 12515
D3
~
~
0 -1 12518
S
#12517
Smychka Avenue~
   This is the southern end of Smychka Avenue, which extends quite
a ways to the north. Temple Hill is west of here and there is an
importer's shop to the east.
~
0 0 1
D0
~
~
0 -1 12518
D1
~
~
0 -1 12573
D3
~
~
0 -1 12547
S
#12518
Smychka Avenue~
   This wide bricked street extends north and south through the
town of Anapest. In this block, a stairway leads up to the
eastern rim of the valley.
~
0 0 1
D0
~
~
0 -1 12519
D1
A flight of stairs~
~
0 -1 12516
D2
~
~
0 -1 12517
S
#12519
Smychka Avenue~
   This wide bricked street extends north and south through the
town of Anapest. There is a shop on the west side of the
street sporting a sign, "Pastry 'N Things".
~
0 0 1
D0
~
~
0 -1 12520
D2
~
~
0 -1 12518
D3
Pastry 'N Things~
~
0 -1 12574
S
#12520
Intersection of Mrin and Smychka~
   The differing brick layouts of these two roads evidently
confused the person in charge of laying them out, for there
is no consistent pattern here, and there are lots of spaces
between the bricks where the edges just wouldn't line up.
~
0 0 1
D0
~
~
0 -1 12521
D1
~
~
0 -1 12556
D2
~
~
0 -1 12519
D3
~
~
0 -1 12555
S
#12521
Smychka Avenue~
   This wide bricked street extends north and south through the
town of Anapest. To the west is the Fighter's Guild.
~
0 0 1
D0
~
~
0 -1 12522
D2
~
~
0 -1 12520
D3
The Fighter's Guild~
~
0 -1 12575
S
#12522
Smychka Avenue~
   This wide bricked street extends north and south through the
town of Anapest. It seems that someone named Albert has taken
over this block, there being an "Albert's Fine Restaurant" on
the west side and "Albert's Clothier" on the east.
~
0 0 1
D0
~
~
0 -1 12523
D1
Albert's Clothier~
~
0 -1 12577
D2
~
~
0 -1 12521
D3
Albert's Fine Restaurant~
~
0 -1 12576
S
#12523
Intersection of Sysphia and Smychka~
   The differing brick layouts of these two roads evidently
confused the person in charge of laying them out, for instead
of just fitting the patterns together, the entire intersection
has been covered with asphault.
~
0 0 1
D0
~
~
0 -1 12524
D1
~
~
0 -1 12569
D2
~
~
0 -1 12522
D3
~
~
0 -1 12570
S
#12524
Smychka Avenue~
   This wide bricked street extends north and south through the
town of Anapest. A small store, with a deeply ornate sign
proclaiming "Lapidary" and thick bars on the windows is west
of here. To the east is the west wall of the palace ground,
replete with ornamented spikes along the top.
~
0 0 1
D0
~
~
0 -1 12525
D2
~
~
0 -1 12523
D3
Lapidary~
~
0 -1 12578
S
#12525
Smychka Avenue~
   This wide bricked street extends north and south through the
town of Anapest. There is a pond northeast of here and the
naturally corresponding park is to the west. The Palace Gates
are east of here.
~
0 0 1
D0
~
~
0 -1 12526
D1
The Palace Gates~
~
0 -1 12579
D2
~
~
0 -1 12524
D3
Pond Park~
~
0 -1 12600
S
#12526
Smychka Avenue~
   The avenue bends here in deference to a pleasant medium sized
pond spreading from the north to the west.
~
0 0 1
D1
~
~
0 -1 12527
D2
~
~
0 -1 12525
S
#12527
Smychka Avenue~
   The road ends here at the foot of a series of terraced fields to
the north. The Farmer's Guild is east of here, and the road
leads off west.
~
0 0 1
D0
The terraced fields~
~
0 -1 12529
D1
The Farmer's Guild~
~
0 -1 12528
D3
~
~
0 -1 12526
S
#12528
Farmer's Guild~
   Decorated in a neo-cow and colored in off-wheat, this place
would seem to be the kind of place for down-to-earth people
to hang out in. The exit is west.
~
0 8 0
D3
~
~
0 -1 12527
S
#12529
Eastern Lower Terrace~
   This is a long, flat area formed out of the sloping side of the
valley for agricultural purposes. The field is interrupted on the
west by a waterfall which cuts a drastic gash in the north side of
the valley. There are steps at intervals along the terrace which
allow travel to the next terrace just north of here and down to
the street below.
~
0 0 2
D0
Another terrace~
~
0 -1 12530
D2
A paved road~
~
0 -1 12527
S
#12530
Eastern Middle Terrace~
   This is a long, flat area formed out of the sloping side of the
valley for agricultural purposes. The field is interrupted on the
west by a waterfall which cuts a drastic gash in the north side of
the valley. There are steps at intervals along the terrace which
allow travel to the next terrace just north of here and down to
one below.
~
0 0 2
D0
Another terrace~
~
0 -1 12531
D2
Another terrace~
~
0 -1 12529
S
#12531
Eastern Upper Terrace~
   This is a long, flat area formed out of the sloping side of the
valley for agricultural purposes. The field is interrupted on the
west by a waterfall which cuts a drastic gash in the north side of
the valley. There are steps at intervals along the terrace which
allow travel to the next terrace down, just south of here. A
little used path leads to the rim of the valley to the east.
~
0 0 2
D1
The valley rim~
~
0 -1 12504
D2
Another terrace~
~
0 -1 12530
S
#12532
Western Upper Terrace~
   This is a long, flat area formed out of the sloping side of the
valley for agricultural purposes. The field is interrupted on the
east by a waterfall which cuts a drastic gash in the north side of
the valley. There are steps at intervals along the terrace which
allow travel to the next terrace down, just south of here. A
little used path leads to the rim of the valley to the west.
~
0 0 2
D2
Another terrace~
~
0 -1 12533
D3
The valley rim~
~
0 -1 12507
S
#12533
Western Middle Terrace~
   This is a long, flat area formed out of the sloping side of the
valley for agricultural purposes. The field is interrupted on the
east by a waterfall which cuts a drastic gash in the north side of
the valley. There are steps at intervals along the terrace which
allow travel to the next terrace just north of here and down to
one below. A lonely hut stands at the western end of the terrace.
~
0 0 2
D0
Another terrace~
~
0 -1 12532
D2
Another terrace~
~
0 -1 12534
D3
A small hut~
~
0 -1 12535
S
#12534
Western Lower Terrace~
   This is a long, flat area formed out of the sloping side of the
valley for agricultural purposes. The field is interrupted on the
east by a waterfall which cuts a drastic gash in the north side of
the valley. There are steps at intervals along the terrace which
allow travel to the next terrace just north of here and down to
the street below.
~
0 0 2
D0
Another terrace~
~
0 -1 12533
D2
A paved road~
~
0 -1 12536
S
#12535
Hut~
   This seems to be an undersized supply/equipment hut with its sole
exit being east. There appears to be little organization or
security here.
~
0 8 0
D1
A terraced field~
~
0 -1 12533
S
#12536
Miranda Avenue~
   The northern part of Miranda coms to a stop here, tucked
up next to the first level of the terraced fields to the north.
The avenue curves east before assuming its normally southern
heading. The low profile of the Slop Joint rises on the south
and a path leads around it to the west.
~
0 0 1
D0
A terraced field~
~
0 -1 12534
D1
~
~
0 -1 12537
D2
The Slop Joint~
~
0 -1 12604
D3
~
~
0 -1 12608
S
# 12537
Miranda Avenue~
   The bricks of the road curve here from the south off toward
the west, impinged by the presence of a large pond occupying the
northern part of the valley. The pond is filled by an impressive
waterfall which cuts the north wall of the valley in two.
~
0 0 1
D2
~
~
0 -1 12538
D3
~
~
0 -1 12536
S
# 12538
Miranda Avenue~
   This part of town has an almost tangible feeling of strangeness
to it. The bricks of the road appear darker, and fit together in
a sharp and angular fashion. The streetlamps seem to loom overhead,
ready to strike, rather than illuminate the area...but none of this
is a truely objective impression, just a feeling.
   The Chemist's is on the west side of the road and there is a park
to the east.
~
0 0 1
D0
~
~
0 -1 12537
D1
Pond Park~
~
0 -1 12600
D2
~
~
0 -1 12539
D3
The Chemist's~
~
0 -1 12580
S
#12539
Miranda Avenue~
   This part of town has an almost tangible feeling of strangeness
to it. The bricks of the road appear darker, and fit together in
a sharp and angular fashion. The streetlamps seem to loom overhead,
ready to strike, rather than illuminate the area...but none of this
is a truely objective impression, just a feeling.
   On the west side of the street is the imposing facade of the
Mage's Guild. On the east is a tiny shop called The Book Nook.
~
0 0 1
D0
~
~
0 -1 12538
D1
The Book Nook~
~
0 -1 12582
D2
~
~
0 -1 12540
D3
The Mage's Guild~
~
0 -1 12581
S
# 12540
Intersection of Sysphia and Miranda~
   The street layout chief of Anapest pulled off a rather
strange way of avoiding the problem of meshing together the
different brick patterns of the streets here. Instead of trying
to preserve a pattern north-south and one east-west, the pattern
on Miranda to the south turns here and becomes the pattern of
Sysphia to the east. There is a similar turn going from north
to west. A diagonal between the two brick patterns is filled
in with gravel.
~
0 0 1
D0
~
~
0 -1 12539
D1
~
~
0 -1 12570
D2
~
~
0 -1 12541
D3
~
~
0 -1 12571
S
#12541
Miranda Avenue~
  This wide, bricked street leads north and south through the
town of Anapest. The impressive facade of the town courthouse
dominates the west side of the street.
~
0 0 1
D0
~
~
0 -1 12540
D2
~
~
0 -1 12542
D3
~
~
0 -1 12601
S
#12542
Miranda Avenue~
  This wide, bricked street leads north and south through the
town of Anapest. This is part of the administrative section
of town, the tax office being on the east and an entrance to
the police station on the west.
~
0 0 1
D0
~
~
0 -1 12541
D1
The Tax Office~
~
0 -1 12583
D2
~
~
0 -1 12543
D3
The Police Station~
~
0 -1 12584
S
#12543
Intersection of Mrin and Miranda~
   Apparently, the confused person in charge of laying out
these roads decided to give up trying to mesh together the
two different brick designs that meet here. Instead, he or
she used square bricks to fill out the area, preventing any
possible kind of confusion, though the resulting grid may
be less aesthetic - it WOULD be good for some kind of large
scale chess game, though.
~
0 0 1
D0
~
~
0 -1 12542
D1
~
~
0 -1 12555
D2
~
~
0 -1 12544
D3
~
~
0 -1 12554
S
#12544
Miranda Avenue~
  This wide, bricked street leads north and south through the
town of Anapest. On the west side of the street is a gaudily
adorned building with a large bloated sign reading "Lucky Hotel".
~
0 0 1
D0
~
~
0 -1 12543
D2
~
~
0 -1 12545
D3
The Lucky Hotel
~
~
0 -1 12586
S
#12545
Miranda Avenue~
  This wide, bricked street leads north and south through the
town of Anapest. A wide staircase leads up the steep side of the
valley to the west. The end of the avenue can be seen to the
south.
~
0 0 1
D0
~
~
0 -1 12544
D2
~
~
0 -1 12546
D3
A wide staircase
~
~
0 -1 12513
S
#12546
Miranda Avenue~
   This is the southern end of Miranda Avenue, which extends
quite some distance north from here. The religious part of
town is hereabouts, the large polished structure of the Cleric's
Guild is west of here, and Temple Hill is just to the east.
~
0 0 1
D0
~
~
0 -1 12545
D1
Temple Square
~
~
0 -1 12547
D3
The Cleric's Guild
~
~
0 -1 12587
S
#12547
Temple Hill~
   The center of religious life in Anapest is atop this little
hill, not because of any particular structure here, but because
of a particular isolation from the rest of Anapest and a feeling
of closeness to the sun, moon, stars, clouds, and all of nature
itself. The cheerfully imposing Temple of Anapest is a few steps
north of here, while the Spiritual Garden is to the south. Paths
lead down the hill to the west and east.
~
0 2048 1
D0
The Temple of Anapest
~
~
0 -1 12548
D1
Smychka Avenue
~
~
0 -1 12517
D2
The Spiritual Garden
~
~
0 -1 12591
D3
Miranda Avenue
~
~
0 -1 12546
S
#12548
Temple~
   Rings of gold and silver encircle this large dome. The whole
room resounds in symmetry from the round skylight at the top
of the dome, to a line of round windows about midway up the dome,
to the rows of pews surrounding the central dias. In fact, the
only non-symmetric feature is the exit in the south wall.
~
0 2184 0
D2
Temple Hill
~
~
0 -1 12547
S
#12549
West Tower Roof~
   From this point on the western tower, it is possible to defend
Anapest from attackers along the entire western rim, which is
clearly visible not far below. Anapest itself, is much too far down,
being inside the valley, for any but the vaguest detail to be
discerned. A shaky flight of stairs leads down into the tower.
~
0 0 4
D5
~
~
0 -1 12550
S
#12550
West Tower Bunk Room~
   This is a place for the tower guards to sleep or just hang
around when not on duty. The furnishings are sparse and not
at all noteworthy, which may reflect on the average lifestyle
of those in this profession.
   There is a door in the west wall of the room, and a shaky
set of stairs leads both farther up and down in the tower.
~
0 8 0
D3
~
door~
2 12590 12509
D4
~
~
0 -1 12549
D5
~
~
0 -1 12551
S
#12551
West Tower Armoury~
   There is no real furniture here, just lots of room to hang,
horde, and stockpile weapons. The security of this room, apparently,
has not always been very tight, and the probability of there being
any significant selection is low.
   A rickity staircase leads toward the top of the tower and there is
a door in the south wall.
~
0 8 0
D2
~
door~
2 12590 12552
D4
~
~
0 -1 12550
S
#12552
Mrin Street~
   The west end of Mrin halts at the valley wall here. The bricks
of the road extend east toward the other side of the valley. To
the north is the door to the West Tower, which extends quite a
distance above the rim of the valley.
~
0 0 1
D0
The West Tower
~
door~
2 12590 12551
D1
~
~
0 -1 12553
S
#12553
Mrin Street~
   This wide bricked road extends east and west across the town
of Anapest. A dark alley leads south from here, and a snack bar
has been built against the side of the jail to the north.
~
0 0 1
D0
~
~
0 -1 12603
D1
~
~
0 -1 12554
D2
~
~
0 -1 12592
D3
~
~
0 -1 12552
S
#12554
Mrin Street~
   This wide bricked road extends east and west across the town
of Anapest. An entrance to the police station lies north of here.
~
0 0 1
D0
~
~
0 -1 12584
D1
~
~
0 -1 12543
D3
~
~
0 -1 12553
S
#12555
Mrin Street~
   This wide bricked road extends east and west across the town
of Anapest. This is a particularly bleak section between Smychka
and Miranda avenues.
~
0 0 1
D1
~
~
0 -1 12520
D3
~
~
0 -1 12543
S
#12556
Mrin Street~
   This wide bricked road extends east and west across the town
of Anapest. There is a supply store north of here.
~
0 0 1
D0
Supply Store
~
~
0 -1 12593
D1
~
~
0 -1 12557
D3
~
~
0 -1 12520
S
#12557
Mrin Street~
   This wide bricked road extends east and west across the town
of Anapest. There is a twisty alley north of here and a humble
building to the south with a sign declaring, "Shaky Knees Inn".
~
0 0 1
D0
~
~
0 -1 12562
D1
~
~
0 -1 12558
D2
The Shaky Knees Inn
~
~
0 -1 12594
D3
~
~
0 -1 12556
S
#12558
Mrin Street~
   This is the east end of Mrin Street, which continues well off
to the west. The door to the impressive East Tower is to the 
north, and an unassuming knife shop is buried in the valley wall
to the east.
~
0 0 1
D0
~
door~
2 12590 12559
D1
The Knife Shop
~
~
0 -1 12595
D3
~
~
0 -1 12557
S
#12559
East Tower Armoury~
   There is no real furniture here, just lots of room to hang,
horde, and stockpile weapons. The security of this room, apparently,
has not always been very tight, and the probability of there being
any significant selection is low.
   A rickity staircase leads toward the top of the tower and there is
a door in the south wall.
~
0 8 0
D2
~
door~
2 12590 12558
D4
~
~
0 -1 12560
S
#12560
East Tower Bunk Room~
   This is a place for the tower guards to sleep or just hang
around when not on duty. The furnishings are sparse and not
at all noteworthy, which may reflect on the average lifestyle
of those in this profession.
   There is a door in the east wall of the room, and a shaky
set of stairs leads both farther up and down in the tower.
~
0 8 0
D1
~
door~
2 12590 12502
D4
~
~
0 -1 12561
D5
~
~
0 -1 12559
S
#12561
East Tower Roof~
   From this point on the eastern tower, it is possible to defend
Anapest from attackers along the entire eastern rim, which is
clearly visible not far below. Anapest itself, is much too far down,
being inside the valley, for any but the vaguest detail to be
discerned. A shaky flight of stairs leads down into the tower.
~
0 0 4
D5
~
~
0 -1 12560
S
#12562
Alley~
   For an alley, this is a rather wide one, at least here at its
southern end, where it opens up on Mrin Street. It looks narrower,
darker, and generally less safe to the north.
~
0 0 1
D0
~
~
0 -1 12563
D2
Mrin Street
~
~
0 -1 12557
S
#12563
Alley Corner~
   The alley twists from the east to the south here, finding its
way between buildings with no entrances on this side. The area has
been littered with a passion.
~
0 0 1
D1
~
~
0 -1 12564
D2
~
~
0 -1 12562
S
#12564
Alley~
   This is a particularly dark part of the alley, probably so
even on the brightest day of the year. The litter here has
piled up so significantly it's only possible to get through in
single file. The alley extends west and east here.
~
0 8193 1
D1
~
~
0 -1 12565
D3
~
~
0 -1 12563
S
#12565
Alley Corner~
   The alley twists from the west to the north here, finding its
way between buildings with no entrances on this side. The area has
been littered with a passion.
~
0 0 1
D0
~
~
0 -1 12566
D3
~
~
0 -1 12564
S
#12566
Alley~
   This end of the alley opens up on the end of Sysphia Street
to the north. To the south, the alley becomes darker and narrower.
~
0 0 1
D0
Sysphia Street
~
~
0 -1 12567
D2
~
~
0 -1 12565
S
#12567
Sysphia Street~
   The east end of Sysphia Street is here, where the palace wall
meets the side of the valley. To the south is a dark alley.
~
0 0 1
D2
~
~
0 -1 12566
D3
~
~
0 -1 12568
S
#12568
Sysphia Street~
   This bricked road runs east to west through Anapest. In this
eastern part of the city, it lies just south of the palace wall.
To the south is an armoury.
~
0 0 1
D1
~
~
0 -1 12567
D2
The Armoury
~
~
0 -1 12597
D3
~
~
0 -1 12569
S
#12569
Sysphia Street~
   This bricked road runs east to west through Anapest. In this
eastern part of the city, it lies just south of the palace wall.
To the north is the weaponry.
~
0 0 1
D0
~
~
0 -1 12609
D1
~
~
0 -1 12568
D3
~
~
0 -1 12523
S
#12570
Sysphia Street~
   This bricked road runs east to west through Anapest. To the
north is a pet shop.
~
0 0 1
D0
The Pet Shop
~
~
0 -1 12610
D1
~
~
0 -1 12523
D3
~
~
0 -1 12540
S
#12571
Sysphia Street~
   This bricked road runs east to west through Anapest. To the
north is a furrier's.
~
0 0 1
D0
The Furrier
~
~
0 -1 12599
D1
~
~
0 -1 12540
D3
~
~
0 -1 12572
S
#12572
Sysphia Street~
   This is the west end of Sysphia Street. This area could really
use some development.
~
0 0 1
D1
~
~
0 -1 12571
S
#12573
Far Places Importers~
   True to its name, the walls, floor, and ceiling of this place
are covered with items which clearly do not originate from this
region, perhaps some not from this reality. The sole exit is
west.
~
0 136 0
D3
~
~
0 -1 12517
S
#12574
Pastry 'N' Things~
   Warm wafts of aroma filter through this room, ready to send
any visitor into calorific ecstasy. The doorway to leave this
wonderful place is to the east.
~
0 8 0
D1
~
~
0 -1 12519
S
#12575
Fighter's Guild~
   This place smells of sweat and a boastful attitude - just the
right atmosphere to practice the valiant and true profession of
being violent. The air is clearer outside to the east.
~
0 8 0
D1
~
~
0 -1 12521
S
#12576
Albert's Fine Restaurant~
   The floor is deep-pile anti-stain carpeting. There are silk
curtains over the windows, and masterpieces of art on the walls.
The tables have been luxuriently covered by fine cloths with
intricate patterns in violet and maroon. Whatever the food tastes
like, there certainly has been an effort to please the customer's
eyes. The highly decorative entrance is east. There is no sign
of a kitchen.
~
0 136 0
D1
~
~
0 -1 12522
S
#12577
Albert's Fine Clothiers~
   When it is necessary to attend any formal occasion in Anapest,
this is the place to come to be fitted with the best possible
attire. The prices may be steep, but the results are impressive.
~
0 8 0
D3
~
~
0 -1 12522
S
#12578
Lapidary~
   The several glass cases in this room are filled with rows of
gemstones, cut and uncut, some in settings, some not. There is
a sign on the wall which looks important. The single exit is east.
~
0 136 0
D1
~
~
0 -1 12524
E
sign~
The sign is framed by a lavender doily and reads: We are proud
of the wide selection of fine jewelry and gemstones we can
offer you. Ask us about our rings, necklaces, bracelets, cut
and uncut stones.
~
E
case cases glass~
The glass cases look very, very secure.
~
S
#12579
Palace Gates~
   Anapest has been ruled for centuries by royalty, and
naturally, they need someplace to stay, so it might as
well be opulent and walled off. The gates here are the
only entrance and exit for the palace, at least the only
public ones. This area amounts to a square cut in the
perimeter of the palace grounds, making it easier to
defend against hostile people. A party trying to force
its way in, even if it defeated the guards, would have
to fear forces at the top of the walls, ready to riddle
a body with arrows.
~
0 0 1
D3
~
~
0 -1 12525
S
#12580
The Chemist's~
   This room is dark and smoky, in such a way as to nearly
induce vomiting. There are desks covered with tubes, bottles,
and little bags, and there's a chart of some sort hanging
crooked on the wall. Relief can be found to the east.
~
0 8 0
D1
~
~
0 -1 12538
E
chart~
It's incomprehensible.
~
S
#12581
Mage's Guild~
   The walls of this room are covered by tapestries featuring
intricate symbols which can only be understood through long
hours of study and concentration. The main problem with that
is the general darkness and murkiness of the room, which
would make such study difficult on the eyes. The exit is to the
east.
~
0 8 0
D1
~
~
0 -1 12539
E
tapestry wall walls~
The designs are a bit like the effects of a firm hand pressed
into an eyeball, but a bit more structured, like a shattered
piece of glass.
~
S
#12582
Book Store~
   There are shelves on shelves and shelves beside shelves and
shelves in front of shelves and shelves stuck whereever they
would fit...almost a Shelf Store, in fact. There aren't, however,
enough books to fit on all the shelves. The shelves let up to the
west.
~
0 136 0
D3
~
~
0 -1 12539
S
#12583
Tax Office~
   This is a small little room with a desk, a painting of King
Byron nailed to the wall, and a drop box strapped to the middle
of the floor. It would seem an average room, but the fact that
most townspeople have to fork over a hefty percentage of their
money here each year rather makes this place depressing. The
view is more uplifting to the west.
~
0 136 0
E
painting portrait byron king picture~
It's quite flattering.
~
D3
~
~
0 -1 12542
S
#12584
Police Station~
   There are two ways into this important building, one from
Miranda Avenue to the east, the other from Mrin Street to the
south. There is also a doorway into the courthouse to the
north. The walls are covered with both fresh and yellowing
posters of wanted criminals and a painting of King Byron,
which seems almost to blend in with them, though he surely
is not wanted himself. The bars of the lockup form the west
wall of the room.
~
0 136 0
E
posters criminals wanted~
There's a lot of them. What do you suppose the chances are
that you're among them?
~
E
painting portrait byron~
It's quite flattering.
~
D0
The Courthouse
~
~
0 -1 12601
D1
~
~
0 -1 12542
D2
~
~
0 -1 12554
D3
Lockup
~
~
2 12585 12585
S
#12585
Lockup~
   The cumulative years served by the convicted have resulted
in quite a lot of timekeeping scratches on the walls. There
are no furnishing with which prisoners could hurt themselves
or others. The bars of the east wall make the sole entertainment
the activity of those with freedom in the rest of the station.
~
0 18572 0
D1
Freedom...
~
door~
2 12585 12584
E
scratches writing graffiti~
The cumulative marks seems to add up to many years of wasted human
time. There are occasional remarks about finding ways out of lockup,
and several rudimentary, yet definitely obscene, drawings.
~
S
#12586
Lucky Hotel~
   A dump, but cheap. The rooms are, however, quite cramped.
Miranda Avenue lies east of here.
~
0 2056 0
D1
~
~
0 -1 12544
S
#12587
Anteroom~
   This is a small reception-type room which the clerics like
to call an "Anteroom". The confessional, to the south, is open
to all. The rest of the building, to the west, is only for
those who belong to the profession. The real world is to the
east.
~
0 8 0
D1
~
~
0 -1 12546
D2
~
~
0 -1 12588
D3
~
~
0 -1 12589
S
#12588
Confessional~
   The lights are dim here. There is a screen, behind which a
kind, benevolent figure sits, ready to listen to any confession,
at any time.
~
0 2184 0
D0
~
~
0 -1 12587
S
#12589
Hall~
   This is a wide long space leading from the Anteroom, to the
east, to the Meditation room west of here. The walls, for some
reason, are painted peach.
~
0 8 0
D1
~
~
0 -1 12587
D3
~
~
0 -1 12590
S
#12590
Meditation Room~
   All sound and light are muffled in this room, to increase
the reception of the mind to study and meditation on the
aspects of being a priest. There is a slight smell of flowers
and the air is a bit thinner. The world is more confusing to
the east.
~
0 2056 0
D1
~
~
0 -1 12589
S
#12591
Statuary~
   In between various small shrubs and trees are scores of
statues of people in different states of repose. There is
a certain feeling of safety and unworldliness here. Temple
Hill lies to the north.
~
0 2052 1
D0
Temple Hill
~
~
0 -1 12547
S
#12592
Dead End Alley~
   Just what every town or city needs is a useless bit of
road that leads nowhere, and that's what this is. A street
of greater utility lies north.
~
0 0 1
D0
~
~
0 -1 12553
S
#12593
Supply Shop~
   This place specializes in those things that might be 
necessary for anything from a long journey to a guild
picnic. If it's not here, it's probably nowhere.
~
0 8 0
D2
~
~
0 -1 12556
S
#12594
Shaky Knees Inn~
   This place is manages to keep its prices low by providing
no amenities whatsoever. On the other hand, this allows them
to rent out slightly larger rooms. The exit is to the north.
~
0 2056 0
D0
~
~
0 -1 12557
S
#12595
Knife Shop~
   The displays of rare and nasty knives here could be a bit
more professional looking, and there really ought to be some
prices on the items, but there aren't. This whole place just
comes off as unprofessional. Perhaps the real business of the
shop happens in the room to the south, which is partially
hidden by a curtain.
~
0 8 0
D2
~
~
0 -1 12596
D3
~
~
0 -1 12558
S
#12596
Thieves' Guild~
   Extravagence was obviously not a goal in the decoration
of the room, since anything worth something would be stolen.
In fact, the only actually interesting thing about the room
is the series of instructive drawings for the various thiefly
functions - picking pockets or locks, hiding, backstabbing,
and so on. The Knife Shop is behind a curtain north of here.
There is a door reinforced with wrought iron in the east wall.
~
0 8 0
D0
The Knife Shop
~
~
0 -1 12595
D1
~
door~
1 12591 12100
S
#12597
The Armoury~
   This is mostly an anonymously empty room. The major
identifying characteristic are the various swatches of cloth
and bits of shaved metal scattered about the floor.
~
0 8 0
D0
~
~
0 -1 12568
S
#12599
Furrier~
   In this part of the worlds, most people do not have
enough body hair to get around comfortably in the cold.
This shop has specialized entirely in recycling furs, so
that people can benefit from the warm furs that animals
had used.
~
0 8 0
D2
~
~
0 -1 12571
S
#12600
Pond Park~
   This is a place to relax and watch ripples radiate outward
through the pond from the violent splashing of the waterfall
coming down the middle of the north wall of the valley. More
stressing scenery can be found to the east and west.
~
0 8 0
D1
~
~
0 -1 12525
D3
~
~
0 -1 12538
S
#12601
Courthouse~
   For some reason, architects get a little excited when
designing buildings for housing the law. In this instance,
there are three rows of columns on each side of the room,
extending to the ceiling several stories above. The openings
in the walls - outside to the east, south to the police station,
and west to the courtroom - are all elaborate archways. There
is also a statue of Hypsjonh, the Anapestian god of justice,
which reaches halfway to the distant ceiling.
~
0 8 0
D1
~
~
0 -1 12541
D2
~
~
0 -1 12584
D3
~
~
0 -1 12602
S
#12602
Courtroom~
   The style of the courthouse extends into the courtroom
itself. There is enough room here for a group of huge giants
to conduct hearings, with space left over for court reporters.
The judge's seat is particularly impressive, towering high
enough to inspire fear into the most ruthless of criminals.
~
0 136 0
D1
~
~
0 -1 12601
S
#12603
Snack Bar~
   This is barely more than an alcove off of Mrin street with
no more room than necessary to provide the basic snacks that
people expect here.
~
0 8 0
D2
~
~
0 -1 12553
S
#12604
The Slop Joint~
   After a long day toiling the fields, or fighting gruesome
creatures of any sort, and having an appetite just larger than
a mammoth, most people wouldn't care about the decor of a
restaurant. Simply put, the Slop Joint appeals to just this
sort of crowd. The furniture is grossly mismatched, there is
barely any lighting, and the ground has only been covered by
loose planks. The exit is north and the kitchen, identified by
the heat coming from it, is to the south.
~
0 8 0
D0
~
~
0 -1 12536
D2
~
~
0 -1 12605
S
#12605
Kitchen~
   Chances are, most people would not care to eat at this
restaurant after seeing the condition of the kitchen. There are
numerous bits of food on the floor, and all sorts of living
black specks crawling over them. There is one large stove in the
corner which is fed by a roaring fire. The dim light of the
dining room is north, a doorway leads outside to the west, and
there is a large iron door in the south wall.
~
0 8 0
D0
~
~
0 -1 12604
D2
~
door~
2 12606 12606
D3
~
~
0 -1 12607
S
#12606
Meat Locker~
   Quite plainly, this is where meat is kept so that doesn't
spoil too much. There are hooks hanging from the ceiling and
pegs on the walls for hanging the meat, most looking loose or
grimy. The exit north is generally protected by a large barred
door.
~
0 8 0
D0
~
door~
2 12606 12605
S
#12607
Clearing~
   This is a relatively undeveloped corner of Anapest, right
between the west valley wall and the side of the Slop Joint,
which has an opening here. To the south is the wall of some
large stone building. North is a path through some trees.
~
0 0 2
D0
~
~
0 -1 12608
D1
~
~
0 -1 12605
S
#12608
Littered Forest~
   Once upon a time, this may have been a pleasant little corner
for lovers to visit, but over the years the litter from such
visitors, and the use of this area as a general dump by others,
has made it rather unpleasant to the senses. The end of Miranda
Avenue lies east of here, and there is a clearing to the south. A
cave opens up in the valley slope west of here.
~
0 0 3
D1
~
~
0 -1 12536
D2
~
~
0 -1 12607
D3
~
~
0 -1 12612
S
#12609
Weaponry~
   This is a mostly bare room except for the displays of different
weapons on the walls. The exit south leads out to Sysphia street.
~
0 8 0
D2
~
~
0 -1 12569
S
#12610
Pet Shop~
   The owner of this shop has a strange way of decorating this
place. There are heads of all sorts of different animals on the
walls, from a husky to a deer to a mountain lion. Whether the
decorum would help or hinders sales is debateable.
~
0 8 0
D2
~
~
0 -1 12570
S
#12611
Pet Shop Store~
   The owner of this shop has a strange way of decorating this
place. There are heads of all sorts of different animals on the
walls, from a husky to a deer to a mountain lion. Whether the
decorum would help or hinder sales is debateable.
~
0 32776 0
S
#12612
Lovers' Cave~
   The walls here are tight and close, and the floor is smooth and rises
at an angle quite conducive to snuggling. The mouth of the cave opens up
into a tree-filled area to the east.
~
0 8201 0
D1
~
~
0 -1 12608
S
#12613
Albert's Abode~
   Dark, warm wood forms the interior walls of this richly furnished
chamber. Several wooden posts stand at intervals near the perimeter of
the room, not so much for support, but for dramatic effect. A small
archway leads west, and a firepole leads down.
~
0 32776 0
D3
For an arch, it's a rather beautiful thing, guilded in gold and having
etchings of some type of ivy, and an occasional small pair of beady eyes
of an animal hiding from predators.
~
~
0 -1 12614
D5
It seems to lead into a clothing store, but the air is a bit fuzzy there,
like the connection isn't quite right.
~
~
0 -1 12577
E
pole firepole~
It's rather smooth, and smudged from regular use. The area where the pole
leaves the room at the bottom is a bit fuzzy, particularly when not directly
looked at.
~
S
#12614
Albert's Bedroom~
   The walls of this small room are painted in pleasant pastels in many
little swirls, almost flowerlike, but not quite. Broad, sweeping drapes of
royal red, blue, and green dramatically offset the paint, creating a sense
of far-reaching space where there is none. A delicate arch opens up to the
east.
~
0 32776 0
D1
~
~
0 -1 12613
S
#12620
Valley Rim~
   This part of the curves from the north to the east, where it
begins to rise somewhat. Below can be seen the town of Anapest.
~
0 0 4
D0
~
~
0 -1 12510
D1
~
~
0 -1 12621
S
#12621
Valley Rim~
   The rim of the valley rises from the west to the east here,
making a peak of sorts at the middle of the southern end of the valley,
just to the east of here. The end of a street can be seen below
this section of the rim.
~
0 0 4
D1
~
~
0 -1 12622
D3
~
~
0 -1 12620
S
#12622
Valley Rim~
   This part of the valley rim makes a peak here, the highest point
that can be considered part of it. The rim smoothly loses altitude
to the west, but drops off suddenly to the east, which can only be
followed by taking a makeshift path south which curves back around
to it. Below can be seen a garden filled with statues and a large
round building.
~
0 0 4
D2
~
~
0 -1 12623
D3
~
~
0 -1 12621
S
#12623
Rugged Path~
   Bare volcanic rock forms this barely passable trail which leads
around a drop in the level of the valley rim, the higher portion of
which lies north of here. The other end lies at the end of the path
to the east.
~
0 0 5
D0
~
~
0 -1 12622
D1
~
~
0 -1 12624
S
#12624
Rugged Path~
   Bare volcanic rock forms this barely passable trail which leads
around a drop in the level of the valley rim, the lower portion of
which lies north of here. The other end lies at the end of the path
to the west.
   A more comfortable and beaten down trail leads south.
~
0 0 5
D0
~
~
0 -1 12500
D2
~
~
0 -1 12075
D3
~
~
0 -1 12623
S
#12800
Trail~
   This is a well beaten down path within a thickly forested region,
the trees too close together off the path to fit between. Here, the
path is sloping downward from the north to the south. There is also
a lesser used trail headed east.
~
0 0 4
D0
~
~
0 -1 12037
D1
~
~
0 -1 12801
D2
~
~
0 -1 12806
S
#12801
Trail~
   This is an infrequently used path that is slowly being reclaimed
by the forest. Tall grasses and short, stubby trees somewhat hinder
progress between the west and east.
~
0 0 4
D1
~
~
0 -1 12802
D3
~
~
0 -1 12800
S
#12802
Trail~
   The overgrown trail makes a bend here from the west to the
south, where the trail slopes downward.
~
0 0 4
D2
~
~
0 -1 12803
D3
~
~
0 -1 12801
S
#12803
Trail~
   This is an overgrown trail heading down a hill from the
north to the south, where the trail becomes more difficult to
follow.
~
0 0 4
D0
~
~
0 -1 12802
D2
~
~
0 -1 12804
S
#12804
End of Trail~
   The trail becomes lost here, the only hints of its existence
leading north up the slope of a hill. It is possible, however, to
squeeze through the trees to the east to a clearing that is barely
visible there.
~
0 0 3
D0
~
~
0 -1 12803
D1
~
~
0 -1 12805
S
#12805
Clearing~
   This is an open spot in the middle of a forest of tightly
packed trees. The only place where the trees are spaced wide
enough for travel is to the west.
~
0 0 3
D3
~
~
0 -1 12804
S
#12806
Trail~
   The trail slopes sharply down a hill from the north to the
south here.
~
0 0 4
D0
~
~
0 -1 12800
D2
~
~
0 -1 12807
S
#12807
Trail~
   The trail bends here, from the east to the north, where the trail
goes up a hill.
~
0 0 3
D0
~
~
0 -1 12806
D1
~
~
0 -1 12808
S
#12808
Trail~
   The trail bends here, from the west to the south, where the edge
of a lake is visible.
~
0 0 3
D2
~
~
0 -1 12809
D3
~
~
0 -1 12807
S
#12809
Trail~
   This well travelled path leads north and south between the tightly
packed pine trees of the forest. To the south is the edge of a large
lake.
~
0 0 3
D0
~
~
0 -1 12808
D2
~
~
0 -1 12810
S
#12810
Lake Shore~
   Skeldrach lake is surrounded by a thick forest and is shaped
something like a huge peanut layed out northwest to southeast. This
part of the north shoreline meanders from the west to the east. A
trail leads into the forest to the north.
~
0 0 2
D0
~
~
0 -1 12809
D1
~
~
0 -1 12811
D3
~
~
0 -1 12845
S
#12811
Lake Shore~
   Skeldrach lake is surrounded by a thick forest and is shaped
something like a huge peanut layed out northwest to southeast. This
part of the north shoreline meanders from the west to the east.
~
0 0 2
D1
~
~
0 -1 12812
D3
~
~
0 -1 12810
S
#12812
Lake Shore~
   Skeldrach lake is surrounded by a thick forest and is shaped
something like a huge peanut layed out northwest to southeast. This
part of the north shoreline meanders from the west to the south.
~
0 0 2
D2
~
~
0 -1 12813
D3
~
~
0 -1 12811
S
#12813
Lake Shore~
   Skeldrach lake is surrounded by a thick forest and is shaped
something like a huge peanut layed out northwest to southeast. This
part of the north shoreline meanders from the north to the east.
~
0 0 2
D0
~
~
0 -1 12812
D1
~
~
0 -1 12814
S
#12814
Lake Shore~
   Skeldrach lake is surrounded by a thick forest and is shaped
something like a huge peanut layed out northwest to southeast. This
part of the north shoreline meanders from the west to the east.
~
0 0 2
D1
~
~
0 -1 12815
D3
~
~
0 -1 12813
S
#12815
Lake Shore~
   Skeldrach lake is surrounded by a thick forest and is shaped
something like a huge peanut layed out northwest to southeast. This
part of the north shoreline meanders from the west to the south.
~
0 0 2
D2
~
~
0 -1 12816
D3
~
~
0 -1 12814
S
#12816
Lake Shore~
   Skeldrach lake is surrounded by a thick forest and is shaped
something like a huge peanut layed out northwest to southeast. This
part of the north shoreline meanders from the north to the east.
~
0 0 2
D0
~
~
0 -1 12815
D1
~
~
0 -1 12817
S
#12817
Lake Shore~
   Skeldrach lake is surrounded by a thick forest and is shaped
something like a huge peanut layed out northwest to southeast. This
part of the northeast shoreline meanders from the west to the east.
~
0 0 2
D1
~
~
0 -1 12818
D3
~
~
0 -1 12816
S
#12818
Lake Shore~
   Skeldrach lake is surrounded by a thick forest and is shaped
something like a huge peanut layed out northwest to southeast. This
part of the northeast shoreline meanders from the west to the east.
~
0 0 2
D1
~
~
0 -1 12819
D3
~
~
0 -1 12817
S
#12819
Lake Shore~
   Skeldrach lake is surrounded by a thick forest and is shaped
something like a huge peanut layed out northwest to southeast. This
part of the northeast shoreline meanders from the west to the south.
~
0 0 2
D2
~
~
0 -1 12820
D3
~
~
0 -1 12818
S
#12820
Lake Shore~
   Skeldrach lake is surrounded by a thick forest and is shaped
something like a huge peanut layed out northwest to southeast. This
part of the east shoreline meanders from the north to the south.
~
0 0 2
D0
~
~
0 -1 12819
D2
~
~
0 -1 12821
S
#12821
Lake Shore~
   Skeldrach lake is surrounded by a thick forest and is shaped
something like a huge peanut layed out northwest to southeast. This
part of the east shoreline meanders from the north to the south.
~
0 0 2
D0
~
~
0 -1 12820
D2
~
~
0 -1 12822
S
#12822
Lake Shore~
   Skeldrach lake is surrounded by a thick forest and is shaped
something like a huge peanut layed out northwest to southeast. This
part of the east shoreline meanders from the north to the south.
~
0 0 2
D0
~
~
0 -1 12821
D2
~
~
0 -1 12823
S
#12823
Lake Shore~
   Skeldrach lake is surrounded by a thick forest and is shaped
something like a huge peanut layed out northwest to southeast. This
part of the east shoreline meanders from the north to the south.
~
0 0 2
D0
~
~
0 -1 12822
D2
~
~
0 -1 12824
S
#12824
Lake Shore~
   Skeldrach lake is surrounded by a thick forest and is shaped
something like a huge peanut layed out northwest to southeast. This
part of the southeast shoreline meanders from the north to the west.
A trail leads off into the forest to the east.
~
0 0 2
D0
~
~
0 -1 12823
D1
~
~
0 -1 12846
D3
~
~
0 -1 12825
S
#12825
Lake Shore~
   Skeldrach lake is surrounded by a thick forest and is shaped
something like a huge peanut layed out northwest to southeast. This
part of the southeast shoreline meanders from the east to the south.
~
0 0 2
D1
~
~
0 -1 12824
D2
~
~
0 -1 12826
S
#12826
Lake Shore~
   Skeldrach lake is surrounded by a thick forest and is shaped
something like a huge peanut layed out northwest to southeast. This
part of the southeast shoreline meanders from the north to the west.
~
0 0 2
D0
~
~
0 -1 12825
D3
~
~
0 -1 12827
S
#12827
Lake Shore~
   Skeldrach lake is surrounded by a thick forest and is shaped
something like a huge peanut layed out northwest to southeast. This
part of the southeast shoreline meanders from the west to the east.
A trail disappears into the dark forest to the south.
~
0 0 2
D1
~
~
0 -1 12826
D2
~
~
0 -1 12858
D3
~
~
0 -1 12828
S
#12828
Lake Shore~
   Skeldrach lake is surrounded by a thick forest and is shaped
something like a huge peanut layed out northwest to southeast. This
part of the south shoreline meanders from the west to the east.
~
0 0 2
D1
~
~
0 -1 12827
D3
~
~
0 -1 12829
S
#12829
Lake Shore~
   Skeldrach lake is surrounded by a thick forest and is shaped
something like a huge peanut layed out northwest to southeast. This
part of the south shoreline meanders from the west to the east.
~
0 0 2
D1
~
~
0 -1 12828
D3
~
~
0 -1 12830
S
#12830
Lake Shore~
   Skeldrach lake is surrounded by a thick forest and is shaped
something like a huge peanut layed out northwest to southeast. This
part of the south shoreline meanders from the north to the east.
~
0 0 2
D0
~
~
0 -1 12831
D1
~
~
0 -1 12829
S
#12831
Lake Shore~
   Skeldrach lake is surrounded by a thick forest and is shaped
something like a huge peanut layed out northwest to southeast. This
part of the south shoreline meanders from the west to the south.
~
0 0 2
D2
~
~
0 -1 12830
D3
~
~
0 -1 12832
S
#12832
Lake Shore~
   Skeldrach lake is surrounded by a thick forest and is shaped
something like a huge peanut layed out northwest to southeast. This
part of the south shoreline meanders from the north to the east.
~
0 0 2
D0
~
~
0 -1 12833
D1
~
~
0 -1 12831
S
#12833
Lake Shore~
   Skeldrach lake is surrounded by a thick forest and is shaped
something like a huge peanut layed out northwest to southeast. This
part of the south shoreline meanders from the west to the south.
~
0 0 2
D2
~
~
0 -1 12832
D3
~
~
0 -1 12834
S
#12834
Lake Shore~
   Skeldrach lake is surrounded by a thick forest and is shaped
something like a huge peanut layed out northwest to southeast. This
part of the south shoreline meanders from the west to the east.
~
0 0 2
D1
~
~
0 -1 12833
D3
~
~
0 -1 12835
S
#12835
Lake Shore~
   Skeldrach lake is surrounded by a thick forest and is shaped
something like a huge peanut layed out northwest to southeast. This
part of the southwest shoreline meanders from the west to the east.
~
0 0 2
D1
~
~
0 -1 12834
D3
~
~
0 -1 12836
S
#12836
Lake Shore~
   Skeldrach lake is surrounded by a thick forest and is shaped
something like a huge peanut layed out northwest to southeast. This
part of the southwest shoreline meanders from the north to the east.
~
0 0 2
D0
~
~
0 -1 12837
D1
~
~
0 -1 12835
S
#12837
Lake Shore~
   Skeldrach lake is surrounded by a thick forest and is shaped
something like a huge peanut layed out northwest to southeast. This
part of the southwest shoreline meanders from the west to the south.
~
0 0 2
D2
~
~
0 -1 12836
D3
~
~
0 -1 12838
S
#12838
Lake Shore~
   Skeldrach lake is surrounded by a thick forest and is shaped
something like a huge peanut layed out northwest to southeast. This
part of the southwest shoreline meanders from the east to the north,
where a bridge crosses the Moody River. A path follows the river as
is leads west.
~
0 0 2
D0
~
~
0 -1 12839
D1
~
~
0 -1 12837
S
#12839
Bridge~
   This bridge crosses the Moody River as it pours west out of
Skeldrach lake to the east. The ends of the bridge have been
built directly into the shoreline of the lake.
~
0 0 2
D0
~
~
0 -1 12840
D2
~
~
0 -1 12838
S
#12840
Lake Shore~
   Skeldrach lake is surrounded by a thick forest and is shaped
something like a huge peanut layed out northwest to southeast. This
part of the west shoreline meanders from the north to the south. To
the south is a bridge crossing the Moody River. A path follows along
the north shore of the river to the west of here.
~
0 0 2
D0
~
~
0 -1 12841
D2
~
~
0 -1 12839
S
#12841
Lake Shore~
   Skeldrach lake is surrounded by a thick forest and is shaped
something like a huge peanut layed out northwest to southeast. This
part of the west shoreline meanders from the north to the south.
~
0 0 2
D0
~
~
0 -1 12842
D2
~
~
0 -1 12840
S
#12842
Lake Shore~
   Skeldrach lake is surrounded by a thick forest and is shaped
something like a huge peanut layed out northwest to southeast. This
part of the northwest shoreline meanders from the east to the south.
~
0 0 2
D1
~
~
0 -1 12843
D2
~
~
0 -1 12841
S
#12843
Lake Shore~
   Skeldrach lake is surrounded by a thick forest and is shaped
something like a huge peanut layed out northwest to southeast. This
part of the northwest shoreline meanders from the west to the east.
~
0 0 2
D1
~
~
0 -1 12844
D3
~
~
0 -1 12842
S
#12844
Lake Shore~
   Skeldrach lake is surrounded by a thick forest and is shaped
something like a huge peanut layed out northwest to southeast. This
part of the northwest shoreline meanders from the west to the north.
~
0 0 2
D0
~
~
0 -1 12845
D3
~
~
0 -1 12843
S
#12845
Lake Shore~
   Skeldrach lake is surrounded by a thick forest and is shaped
something like a huge peanut layed out northwest to southeast. This
part of the northwest shoreline meanders from the east to the south.
~
0 0 2
D1
~
~
0 -1 12810
D2
~
~
0 -1 12844
S
#12846
Trail~
   This well traveled path leads west to east through a forest of
tightly packed trees. To the west is the shoreline of a large
lake.
~
0 0 3
D1
~
~
0 -1 12847
D3
~
~
0 -1 12824
S
#12847
Trail~
   The well traveled path curves from the west to the south here.
A hint of a body of water lies to the west.
~
0 0 3
D2
~
~
0 -1 12848
D3
~
~
0 -1 12846
S
#12848
Gully~
   The trail makes a little dip into a gully here, deep enough
that a large animal or small group of people could hide without
anyone on the trail seeing them until reaching the edge. The
path runs north to south here.
~
0 0 3
D0
~
~
0 -1 12847
D2
~
~
0 -1 12849
S
#12849
Trail~
   The well traveled trail curves around from the north to the
west here between thickly packed trees.
~
0 0 3
D0
~
~
0 -1 12848
D3
~
~
0 -1 12850
S
#12850
Trail~
   The well traveled trail curves around from the east to the
south here between the thickly packed trees.
~
0 0 3
D1
~
~
0 -1 12849
D2
~
~
0 -1 12851
S
#12851
Trail~
   The path between the trees takes a meandering north to south
route here. The trees are tall, aren't they?
~
0 0 3
D0
~
~
0 -1 12850
D2
~
~
0 -1 12852
S
#12852
Trail~
   This well traveled trail meanders through the forest, roughly
from the north to the south, where there is a clearing.
~
0 0 3
D0
~
~
0 -1 12851
D2
~
~
0 -1 12853
S
#12853
Clearing~
   This is a small open space in the middle of the forest. Two
wide paths lead north and east out of the clearing. A dark path
where the trees close in overhead lies to the west.
~
0 0 3
D0
~
~
0 -1 12852
D1
~
~
0 -1 12854
D3
~
~
0 -1 12857
S
#12854
Trail~
   The well traveled path leads through the forest from a
clearing to the west to the south here.
~
0 0 3
D2
~
~
0 -1 12855
D3
~
~
0 -1 12853
S
#12855
Trail~
   This is a trail, well-traveled, which leads through the
thick forest from the north to the east.
~
0 0 3
D0
~
~
0 -1 12854
D1
~
~
0 -1 12856
S
#12856
Trail~
   The well traveled trail passes through the forest from the
west to the east here.
~
0 0 3
D3
~
~
0 -1 12855
S
#12857
Dark Trail~
   The trees of this part of the forest grow much closer to each
other and meet each other over the top of the trail, shrouding
it in darkness. Here, the path runs west to east.
~
0 1 3
D1
~
~
0 -1 12853
D3
~
~
0 -1 12862
S
#12858
Dark Trail~
   The trees of this part of the forest grow much closer to each
other and meet each other over the top of the trail, shrouding
it in darkness. Here, the path runs from the south to the north.
~
0 1 3
D0
~
~
0 -1 12827
D2
~
~
0 -1 12859
S
#12859
Dark Trail~
   The trees of this part of the forest grow much closer to each
other and meet each other over the top of the trail, shrouding
it in darkness. Here, the path runs north to south.
~
0 1 3
D0
~
~
0 -1 12858
D2
~
~
0 -1 12860
S
#12860
Dark Trail~
   The trees of this part of the forest grow much closer to each
other and meet each other over the top of the trail, shrouding
it in darkness. Here, the path turns from the north to the east.
~
0 1 3
D0
~
~
0 -1 12859
D1
~
~
0 -1 12861
S
#12861
Dark Trail~
   The trees of this part of the forest grow much closer to each
other and meet each other over the top of the trail, shrouding
it in darkness. Here, the path curves from the west to the south.
~
0 1 3
D2
~
~
0 -1 12862
D3
~
~
0 -1 12860
S
#12862
Dark Trail~
   The trees of this part of the forest grow much closer to each
other and meet each other over the top of the trail, shrouding
it in darkness. Here, the path leads north, east, and south.
~
0 1 3
D0
~
~
0 -1 12861
D1
~
~
0 -1 12857
D2
~
~
0 -1 12863
S
#12863
Dark Trail~
   The trees of this part of the forest grow much closer to each
other and meet each other over the top of the trail, shrouding
it in darkness. Here, the path runs north to south.
~
0 1 3
D0
~
~
0 -1 12862
D2
~
~
0 -1 12864
S
#12864
Dark Trail~
   The trees of this part of the forest grow much closer to each
other and meet each other over the top of the trail, shrouding
it in darkness. Here, the path leaves the forest to the east and
goes deeper in to the north.
~
0 1 3
D0
~
~
0 -1 12863
D1
~
~
0 -1 6160
S
#12880
On Skeldrach Lake~
~
0 0 7
D0
The shoreline lies northward.
~
~
0 -1 12811
D3
~
~
0 -1 12881
S
#12881
On Skeldrach Lake~
~
0 0 7
D0
The shoreline lies northward.
~
~
0 -1 12844
D1
~
~
0 -1 12880
S
#14200
Tern Road~
   The road continues following the western wall of Midgaard here, with
a bridge just to the north crossing the River of Midgaard, and more road
to the south.
~
0 0 3
D0
Onto the bridge.
~
~
0 -1 3083
D2
~
~
0 -1 14201
S
#14201
Tern Road~
   The road continues following the western wall of Midgaard here, headed
from north to south. A path heads west into the forest.
~
0 0 3
D0
~
~
0 -1 14200
D2
~
~
0 -1 14202
D3
~
~
0 -1 14207
S
#14202
Tern Road~
   The road continues following the western wall of Midgaard here. To the
south the road bends around the southern wall of Midgaard.
~
0 0 3
D0
~
~
0 -1 14201
D2
~
~
0 -1 14203
S
#14203
Bend on Tern Road~
   The road makes a wide sweeping turn around the southwest corner of
Midgaard here. Despite the wide berth, there are a number of nicks in
the corner of the wall from people running into it, though the blame is
most likely placed on wild animals trying to get inside the town. A
well-marked path leads into the forest south of here.
~
0 0 3
D0
~
~
0 -1 14202
D1
~
~
0 -1 14204
D2
The path seems to lead into the forest.
~
~
0 -1 14231
E
corner nick nicks~
Upon closer inspection, those marks are rather deep, and may very well
be the clawwork of some ferocious beast.
~
S
#14204
Tern Road~
   This stretch of road along the southern wall of Midgaard seems new
in comparison to the rest of the road, for it seems to have been recently
hacked away from the thick green forest along the southern edge of the
city.
~
0 0 3
D1
~
~
0 -1 14205
D3
~
~
0 -1 14203
S
#14205
Tern Road~
   This stretch of road along the southern wall of Midgaard seems new
in comparison to the rest of the road, for it seems to have been recently
hacked away from the thick green forest along the southern edge of the
city. To the east there is some construction work going on.
~
0 0 3
D1
~
~
0 -1 14206
D3
~
~
0 -1 14204
S
#14206
Outside the Southern Gate~
   Or rather, outside the soon-to-be southern gate, for it is in the
process of being built. For security, the hole in the wall has been
plugged up until the gatework can be completed. The beginnings of a
guard tower can be seen peeking over the wall. Tern road leads west
from here.
~
0 0 2
D3
~
~
0 -1 14205
S
#14207
Forest Path~
   The trees here seem lazily placed, in bunches in one area, and
distantly apart in others. The path isn't well defined, but rather is
slightly worn down area where the trees are more scarce. Here, the
path generally heads west to east.
~
0 0 3
D1
~
~
0 -1 14201
D3
~
~
0 -1 14208
S
#14208
Forest Path~
   The trees here seem lazily placed, in bunches in one area, and
distantly apart in others. The path isn't well defined, but rather is
slightly worn down area where the trees are more scarce. Here, there
are pathways north, west, and east.
~
0 0 3
D0
There are burbling sounds coming from over there.
~
~
0 -1 14209
D1
~
~
0 -1 14207
D3
~
~
0 -1 14210
S
#14209
Forest Path by River~
   The southern bank of the Midgaard river laps gently up to the edge
of the forest here, exposing the gnarled roots of the trees as they
probe for water. The path leads away north.
~
0 0 3
D2
~
~
0 -1 14208
S
#14210
Forest Path~
   The trees seem closer together here, but still give a fair amount of
space around a wide path leading from the east to the south.
~
0 0 3
D1
~
~
0 -1 14208
D2
~
~
0 -1 14214
S
#14211
Forest Path~
   Brambles from the bramble patch south of here are encroaching into
the forest here, but haven't gained a foothold yet in the shadows of
the trees.
~
0 0 3
D2
~
~
0 -1 14230
D3
~
~
0 -1 14212
S
#14212
Forest Path~
   The trees here seem lazily placed, in bunches in one area, and
distantly apart in others. The path isn't well defined, but rather is
slightly worn down area where the trees are more scarce. Paths lead
north and east.
~
0 0 3
D0
~
~
0 -1 14213
D1
~
~
0 -1 14211
S
#14213
Forest Path~
   The trees here seem lazily placed, in bunches in one area, and
distantly apart in others. The path isn't well defined, but rather is
slightly worn down area where the trees are more scarce. The path leads
from the west to the south.
~
0 0 3
D2
~
~
0 -1 14212
D3
~
~
0 -1 14214
S
#14214
Forest Path~
   Crowding in tightly, the trees in this area seem nearly ready to fall
over, except that they hold each other up. There is plenty of space
underneath them, however, and paths lead north, west, and east.
~
0 0 3
D0
~
~
0 -1 14210
D1
~
~
0 -1 14213
D3
~
~
0 -1 14215
S
#14215
Forest Path~
   The trees are sparse here, with paths leaving off in every direction,
including one toward a clearing to the west.
~
0 0 3
D0
~
~
0 -1 14216
D1
~
~
0 -1 14214
D2
~
~
0 -1 14220
D3
~
~
0 -1 14224
S
#14216
Forest Path~
   The trees increase in density here, but not quite so much as to blot
out the sky. The path leads south to west.
~
0 0 3
D2
~
~
0 -1 14215
D3
~
~
0 -1 14217
S
#14217
Forest Path~
   The trees here are crowded together, with a clear path hacked away
to the north. Another path leads east, and there is a clear area to
the south.
~
0 0 3
D0
~
~
0 -1 14218
D1
~
~
0 -1 14216
D2
There is a clearing there.
~
~
0 -1 14224
S
#14218
Forest Path by River~
   The Midgaard river flows by north of here, its waters sparkling
underneath the hanging branches of the forest. A path leads away
south from the riverbank.
~
0 0 3
D2
~
~
0 -1 14217
S
#14219
Forest Path~
   The path leaves the edge of the forest here, headed into a
bramble patch to the south. The path continues into the forest to
the west.
~
0 0 3
D2
~
~
0 -1 14225
D3
~
~
0 -1 14220
S
#14220
Forest Path~
   The forest leads off in all directions, clear paths between the
trees except to the south, where the limbs seem to stretch a bit to
bar the way.
~
0 0 3
D0
~
~
0 -1 14215
D1
~
~
0 -1 14219
D3
~
~
0 -1 14221
S
#14221
Forest Path~
   The forest stretches far and wide from this hilltop point. A clearing
lies north of here. To the south, the tree limbs seem to stretch a bit to
bar the way.
~
0 0 3
D0
There is a clearing over there.
~
~
0 -1 14224
D1
~
~
0 -1 14220
D3
~
~
0 -1 14222
S
#14222
Forest Path~
   This is a downwardly leading stretch of path. The top of the hill is
east of here, and the path heads into thicker forest to the south.
~
0 0 3
D1
~
~
0 -1 14221
D2
~
~
0 -1 14223
S
#14223
Forest Path~
   The trees here are packed more densely togther than to the north, and
seems to get even more dense to the south and the west. The path curves
from the north to the east here.
~
0 0 3
D0
~
~
0 -1 14222
S
#14224
Clearing~
   Ancient tree stumps litter this harshly cleared area, providing
convenient places for sitting, though perhaps not esthetic ones. The
ground has been packed down from the frequent passing of people or
animals, and nothing grows in it. The surrounding forest is quite
penetrable, except to the west.
~
0 0 2
D0
~
~
0 -1 14217
D1
~
~
0 -1 14215
D2
~
~
0 -1 14221
S
#14225
Bramble Patch~
   This mess of thorny bushes provides lots of space for little animals
to hide themselves in. The brambles allow careful movement south here,
and the edge of a forest is northward.
~
0 0 3
D0
~
~
0 -1 14219
D2
~
~
0 -1 14226
S
#14226
Bramble Patch~
   This mess of thorny bushes provides lots of space for little animals
to hide themselves in. The brambles allow careful movement north, east,
and south here.
~
0 0 3
D0
~
~
0 -1 14225
D1
~
~
0 -1 14228
D2
~
~
0 -1 14227
S
#14227
Bramble Patch~
   This mess of thorny bushes provides lots of space for little animals
to hide themselves in. The brambles allow careful movement north here,
and a wide path lies east. Impenetrable forest lies west.
~
0 0 3
D0
~
~
0 -1 14226
D1
~
~
0 -1 14235
S
#14228
Bramble Patch~
   This mess of thorny bushes provides lots of space for little animals
to hide themselves in. The brambles allow careful movement west and east
here.
~
0 0 3
D1
~
~
0 -1 14229
D3
~
~
0 -1 14227
S
#14229
Bramble Patch~
   This mess of thorny bushes provides lots of space for little animals
to hide themselves in. The brambles allow careful movement north and
west, and there is a wide path to the south.
~
0 0 3
D0
~
~
0 -1 14230
D2
~
~
0 -1 14234
D3
~
~
0 -1 14228
S
#14230
Bramble Patch~
   This mess of thorny bushes provides lots of space for little animals
to hide themselves in. The brambles allow careful movement north and
south, and there is a wide path to the east.
~
0 0 3
D0
~
~
0 -1 14211
D1
~
~
0 -1 14231
D2
~
~
0 -1 14229
S
#14231
Wide Path~
   Pebbles of granite and other small rocks form the boundaries of this
wide path through the forest. The pastel colored gravel leads right up
to the bases of the trees. The path heads south from here. To the north,
Tern road bends around the southwest corner of Midgaard.
~
0 0 2
D0
~
~
0 -1 14203
D2
~
~
0 -1 14232
D3
~
~
0 -1 14230
S
#14232
Wide Path~
   Pebbles of granite and other small rocks form the boundaries of this
wide path through the forest. The pastel colored gravel leads right up
to the bases of the trees. The path continues north, and halts at a
clearing to the south.
~
0 0 3
D0
~
~
0 -1 14231
D2
~
~
0 -1 14233
S
#14233
Clearing~
   The graveled path from the north ends here, forming a wide circular
cul-de-sac, clear of trees, which would make for a good place to park a
wagon or three. A small path heads into the surrounding forest to the west.
~
0 0 1
D0
~
~
0 -1 14232
D3
~
~
0 -1 14234
S
#14234
Path~
   A bramble patch borders the north edge of the path here, while
impenetrable forest forms the southern edge. To the east, the path
stops in a clearing, and the path continues west.
~
0 0 3
D0
~
~
0 -1 14229
D1
~
~
0 -1 14233
D3
~
~
0 -1 14235
S
#14235
Path~
   The path turns from the east to the south in the elbow of a bramble
patch, which is passable on the west. From the south comes the incessant
babble of running water.
~
0 0 3
D1
~
~
0 -1 14234
D2
~
~
0 -1 14236
D3
~
~
0 -1 14227
S
#14236
Path North of Bridge~
   A river passes by south of here, its deep waters gurgling and
grasping at the shore. A narrow wooden bridge anchors itself on each
bank of the river, providing safe passage across. The path leads
away north into the forest.
~
0 0 3
D0
~
~
0 -1 14235
D2
~
~
0 -1 14237
S
#14237
Troll Bridge~
   Old, faded redwood boards form the floor and handrails of his
structure. The joints are reinforced with metal brackets, and the
whole thing is anchored to the ground on each bank by strong chains.
Mounted on two poles attached to the side of the bridge is a board
with some words scrawled on it in some dark color. Below, the water
of the river passes by, plunging westward.
~
0 8192 2
D0
~
~
0 -1 14236
D2
~
~
0 -1 14238
E
sign board~
It reads:

   STOP! PAY TROLL!
~
E
words word color~
It looks like it might be dried blood.
~
S
#14238
Path South of Bridge~
   To the north, a river rushes by, its current swift and dangerous. A
narrow bridge provides safe passage over the river, arching well out of
the water's reach. The path continues south from here.
~
0 0 3
D0
~
~
0 -1 14237
D2
~
~
0 -1 14239
S
#14239
Path~
   This section of path passes through two rows of tall, slender trees,
each with wide, cuplike leaves which appear strong enough to be filled
to the brim with rainwater and not bend or break. The path seems like
it was more likely built to follow the trees, rather than the trees
planted astride the path. In either case, they both continue to the
south, and the sound of running water comes from the north.
~
0 0 3
D0
~
~
0 -1 14238
D2
~
~
0 -1 14240
S
#14240
Path~
   Two rows of tall, slender trees line the path here, with an opening
in the western row which opens up on a valley. Somewhere to the east,
the upper part of a large plateau sticks above the top of the trees. The
path, rows of trees and all, continues north and south.
~
0 4 3
D0
~
~
0 -1 14239
D2
~
~
0 -1 14241
D3
~
~
0 -1 14246
S
#14241
Path~
   The path here is lined by two rows of tall, slender trees which reach
toward the sky. Somewhere east of here, the top part of a large plateau
can be seen. The path continues north and south.
~
0 0 3
D0
~
~
0 -1 14240
D2
~
~
0 -1 14242
S
#14242
Path~
   Here, the path turns from the north to the west inside a thickly
forested area. Somewhere east of here is a large plateau, which manages
to stick over the trees a bit.
~
0 0 3
D0
~
~
0 -1 14241
D3
~
~
0 -1 14243
S
#14243
Path~
   The trees crowd together somewhat around this section of path, which
heads into similar forest east of here, and into a thinner area south. To
the west can be seen a thicket.
~
0 0 2
D1
~
~
0 -1 14242
D2
~
~
0 -1 14244
D3
~
~
0 -1 14254
S
#14244
Path~
   The forest thins out a bit here, from the dense area to the north, to
the south where there are few trees and a smattering of grasses. This
place is essentially a transition between the two.
~
0 0 2
D0
~
~
0 -1 14243
D2
~
~
0 -1 14245
S
#14245
Path~
   The path here passes through a region of grasses, thick weeds, and
the occasional tree or shrub. A forested area lies northward along the
path, while southward the path enters a lowland area.
~
0 0 4
D0
~
~
0 -1 14244
S
#14246
Valley~
   The land curves gently here, forming a natural depression. To the west,
a pool of water has accumulated, lacking any other place to flow to. To
the north, a small garden has been planted. East of here, is an exit from
the valley through a row of tall trees.
~
0 0 4
D0
~
~
0 -1 14247
D1
~
~
0 -1 14240
D3
~
~
0 -1 14250
S
#14247
Garden~
   Several long furrows have been plowed through the fertile soil here,
enough space to grow food for maybe one person on a consistent basis.
There is a hill west of here, and a valley south.
~
0 0 2
D2
~
~
0 -1 14246
D3
~
~
0 -1 14248
S
#14248
Hill~
   This is one of those places greater in altitude than the immediately
surrounding area - providing a pretty good view and a scare for those
afflicted with acute acrophobia. A rundown old shack occupies the western
portion of the hill, there is a small garden east of here, and down the
hill to the south is a small pool of water.
~
0 0 3
D1
~
~
0 -1 14247
D2
~
~
0 -1 14250
D3
~
~
0 -1 14249
S
#14249
Shack~
   Either hastily or carelessly constructed, this room building does
not lend any confidence in its stability, and could fall down any time
now. The walls lean inward and have many spaces between the boards, the
largest one being the east exit. The roof looks somewhat better, except
for the gaping hole in the northwest corner.
~
0 9 0
D1
~
~
0 -1 14248
E
corner hole northwest nw~
It's a wide opening, which lets in light and a bit of the weather too.
~
E
wall walls~
They could fall down at any moment.
~
S
#14250
By Pool~
   This depression is the lowest point in this valley, and as such has
benefited from the water that accumulates here. Healthy green grasses
border around it and lillies populate its surface.
~
0 0 2
D0
~
~
0 -1 14248
D1
~
~
0 -1 14246
D2
~
~
0 -1 14253
D3
~
~
0 -1 14251
S
#14251
Thicket~
   Small shrubs and various trees pack themselves together here among
a lot of dry weeds and grasses. Off to the east can be seen a small
pool of water. The thicket continues south from here.
~
0 0 3
D1
~
~
0 -1 14250
D2
~
~
0 -1 14252
S
#14252
Thicket~
   Small shrubs and various trees pack themselves together here among
a lot of dry weeds and grasses. The thicket continues north and east
from this spot. An opening leads down into a hollow space to the west.
~
0 0 3
D0
~
~
0 -1 14251
D1
~
~
0 -1 14253
D3
~
~
0 -1 14255
S
#14253
Thicket~
   Small shrubs and various trees pack themselves together here among
a lot of dry weeds and grasses. To the north can be seen a small
pool of water. The thicket continues west and south from here.
~
0 0 3
D0
~
~
0 -1 14250
D2
~
~
0 -1 14254
D3
~
~
0 -1 14252
S
#14254
Thicket~
   Small shrubs and various trees pack themselves together here among
a lot of dry weeds and grasses. Off to the east can be seen a narrow
pathway. The thicket continues north from here.
~
0 4 3
D0
~
~
0 -1 14253
D1
~
~
0 -1 14243
S
#14255
Hollow~
   This small depression in the ground is roofed by the arching branches
of the trees and bushes above. The ground is somewhat damp, but not quite
soggy. There is an opening to the east.
~
0 9 0
D1
~
~
0 -1 14252
M
1 10
S
#15000
The Top of the Tower~
   The room is quite large with many candles lighting the walls. Many shelves
are on the wall which hold many potions and scrolls. Through the window lies a
vast wilderness beyond. A workbench lies directly in the middle of the room, and
on it are strange evil runes. A large wooden staircase leads to the lower levels
of the tower.
~
150 8 0
D5
The lower levels of the tower.
~
~
0 -1 15001
S
#15001
Staircase - 2nd Level~
  The wooden stairs lead from the main floor to then laboratory at the top of
the tower. Four exits lead in all directions to various quarters of the Tower's
residents.
~
150 8 0
D0
~
~
0 -1 15002
D1
~
~
0 -1 15008
D2
~
~
0 -1 15006
D3
~
~
0 -1 15004
D4
The large room at the top of the tower.
~
~
0 -1 15000
D5
The first level of the tower.
~
~
0 -1 15010
S
#15002
A very small room~
  This room is more like a crawlspace to an old room of the Tower. The light
from the stairway peers through the southern exit. An exit to the west leads
into darkness.
~
150 8 0
D2
A stairway.
~
~
0 -1 15001
D3
~
~
0 -1 15003
S
#15003
A musty room~
  This damp, musty room looks like it hasn't been touched in years. The walls
are covered with dust and cobwebs. The floor is covered with a thick coating of
dust. The only exit is the crawlspace in the east wall.
~
150 8 0
D1
~
~
0 -1 15002
S
#15004
A small living area~
   The room has a drop-ceiling and dark paneling. A warm radiance fills the
room, which seems to me coming from a glowing door in the south wall. Some
furniture lays about the room in a disorderly fashion, but the way is clear
enough to walk.
~
150 8 0
D1
 A stairway.
~
~
0 -1 15001
D2
 A glowing door.
~
door~
1 -1 15005
S
#15005
A black mage's laboratory~
  The laboratory is cramped for space, many magical items are locked in cabinets
here. A small table in the corner appears to contain the mage's work. The
magical force here is greater than in the room before.
~
150 8 0
D0
~
door~
1 -1 15004
M
0 15
S
#15006
A peaceful room~
  This room feels safe enough to rest in, A magical force seems to block all
evil. A large sign here says "NO GUARDS WELCOME!"
~
150 12 0
D0
~
~
0 -1 15001
D1
~
~
0 -1 15007
S
#15007
A cleric's bedroom~
   The room is in great disarray the contents have been scattered all over the
floor. A small brass bed is in the corner with small table beside it. On the
table, strange markings can be seen.
~
150 8 0
D3
~
~
0 -1 15006
S
#15008
A warriors practice room~
  The room smells of great body odor; the locker room can be seen through a
opening in the north wall. The strength of the warriors in this room is
tremedous, but look more like Rookies to fighting.
~
150 8 0
D0
A resting room~
~
0 -1 15009
D3
A the stairway.
~
~
0 -1 15001
S
#15009
A damp locker room~
   The room smells of sweat and blood, many suits of equipment are in lockers
on the north wall. The noise of sparring fighters can be imagined from beyond
door in the south wall. A sign reads, "HARD WORK PAYS OFF, IN DEAD ENEMIES."
~
150 8 0
D2
~
~
0 -1 15008
S
#15010
Staircase - 1st Level~
    This is the main floor of the guards; an archway to the north leads into the
barracks. The stairs go up and down from here.
~
150 8 0
D0
~
~
0 -1 15011
D4
~
~
0 -1 15001
D5
~
~
0 -1 15019
S
#15011
Entrance to the Tower Guardians Barracks~
   The barrack guards seem much calmer than those on patrol, they smile and go
about their business around the room. The barrack continue on through an opening
in the north wall. The Tower's stairway lies though an archway to the south.
~
150 8 0
D0
~
~
0 -1 15014
D1
~
~
0 -1 15013
D2
~
~
0 -1 15010
D3
~
~
0 -1 15012
S
#15012
The south-western corner of the barracks~
  The barracks continue north and east. A small door is closed in the
southern wall. Many bunks line the walls, with their owner's belongings laid out
all over.
~
150 8 0
D0
~
~
0 -1 15015
D1
~
~
0 -1 15011
D2
~
door~
1 -1 15017
S
#15013
The south-eastern corner on the barracks~
   More bunks are here against the wall. The barracks storeroom is to the south,
while the barracks continue north and west.
~
150 8 0
D0
~
~
0 -1 15016
D2
~
~
0 -1 15018
D3
~
~
0 -1 15011
S
#15014
Northern end of the barracks~
   Many guards are here talking and minding their own business, they pass by
without a word. A desk is here, which is the desk of the barrack's Chief.
~
150 8 0
D1
~
~
0 -1 15016
D2
~
~
0 -1 15011
D3
~
~
0 -1 15015
S
#15015
The north-western corner of the barracks~
   More bunks are mounted on the wall here, the barracks continue to the east
and south.
~
150 8 0
D1
~
~
0 -1 15014
D2
~
~
0 -1 15012
S
#15016
The north-eastern corner of the barracks~
    This room is dark with a great musty smell, A little light pours through a
small window in the north wall. The barracks continue south and west.
~
150 8 0
D2
~
~
0 -1 15013
D3
~
~
0 -1 15014
S
#15017
A small closet~
   Many items are scattered throughout the room, many look quite valuable, but
are out of reach in the rafters. The room is very dim, so its hard seeing what
some of the items are.
~
150 9 0
D0
~
door~
1 -1 15012
S
#15018
The Barrack's Armoury~
  This is the armor storage facility of the Tower Guardians, other old armours
lie in a pile to be melted down, but something new may be able to be salvaged.
~
150 8 0
D0
~
~
0 -1 15013
S
#15019
The Bottom of the Grand Staircase~
   The Tower's Grand Staircase is gleeming here. Its made of a shiny marble-like
stone, and looks beautiful is its surroundings. The stairs lead up to the upper
levels of the Tower, and the Entry Hall is through an archway to the south.
~
150 8 0
D2
 The entry hall.
~
~
0 -1 15026
D4
 The first level of the tower.
~
~
0 -1 15010
S
#15020
A large hallway~
  This is the dark back hallway of the Tower, the entrance to the tower's
temple is to the north. The back hallway continues to the south.
~
150 8 0
D0
  The Tower's Temple.
~
~
0 -1 15021
D2
  The back hallway continue south into darkness.
~
~
0 -1 15027
S
#15021
Entrance to the Temple~
   This is the foyer of the Temple, its walls are made of shiny marble. The
altar is to the west of here, and the tower's back hallway leads south.
~
150 8 0
D2
~
~
0 -1 15020
D3
~
~
0 -1 15022
S
#15022
The Temple~
   The large altar bears symbols of the many great gods, people are praying here
all around. The altar radiates evil energy, and wards on the wall protect the
temple from good influences.
~
150 8 0
D1
 The temple entryway.
~
~
0 -1 15021
M
3 75
S
#15023
Northern end of the hall~
   This is the end of the western hall, the hall continues south. A large
stairway leading down to the lower levels, which smell of dirt and must.
~
150 8 0
D2
 The western hallway leading south.
~
~
0 -1 15024
D5
Darkness.
~
~
0 -1 15036
S
#15024
The Western Hallway~
  Many pictures on the wall are of the many past occupants of the Tower, the
line the east and west walls. The end of this hallway is to the north and a
T-Intersection is to the south.
~
150 8 0
D0
 The northern end of the hallway.
~
~
0 -1 15023
D2
 The T-Intersection is to the south.
~
~
0 -1 15025
S
#15025
The T-Intersection~
   This is an intersection of the western hall of the Tower and the entry hall,
a door leads to a small closet in the south wall. The tower's western hallway
extends north of here, and the entry hall is  to the east.
~
150 8 0
D0
 The western hallway.
~
~
0 -1 15024
D1
 The Entry Hallway.
~
~
0 -1 15026
D2
~
door~
1 -1 15028
S
#15026
The Entry Hallway~
  This is the grand entry hallway of the Tower. An archway to the north
leads to the grand stairs of the Tower. The great doors to the tower are to the
south, and to the west is an intersection.
~
150 8 0
D0
 The great staircase of the Tower.
~
~
0 -1 15019
D2
 The great doors of the Tower.
~
~
0 -1 15029
D3
 A T-Intersection.
~
~
0 -1 15025
S
#15027
The eastern hallway~
   The hallway leads north and south, to the north lies the Tower's Temple. To
the south a turn in the back corridor.
~
150 8 0
D0
 A large hallway.
~
~
0 -1 15020
D2
 A turn in the hall lies south
~
~
0 -1 15030
S
#15028
A small closet~
  This is the main level's musty storage closet, the only exit is a door to the
north.
~
150 9 0
D0
 A T-Intersection.
~
door~
1 -1 15025
S
#15029
Inside the Tower of High Sorcery~
   This is the inside of the Tower of High Sorcery. The great doors of the of
the tower are south, and the entry hall and stairway are to the north. A long
hallway leads east.
~
150 8 0
D0
 The entry hallway.
~
~
0 -1 15026
D1
 A bend in the corridor.
~
~
0 -1 15030
D2
 The path outside the tower.
~
door gate~
1 15000 15031
S
#15030
A bend in the corridor~
   This is the entrance to the musty back corridor of the tower. The hallway
continues to the north, and the doors of the tower are to the west.
~
150 8 0
D0
 The eastern hallway.
~
~
0 -1 15027
D3
 The great doors of the Tower.
~
~
0 -1 15029
S
#15031
Outside the Tower of High Sorcery~
   Here stands the great doors of the Tower, a magical aura surrounds the
exterior walls. Lighting repeated strikes to top of the Tower. The doors are to
the north, and the dark path is to the south.
~
150 0 2
D0
  The Tower.
~
door gate~
1 15000 15029
D2
 The dark path to the city.
~
~
0 -1 15032
S
#15032
The Dark Path~
  The path leads north to the Tower of High Sorcery, and the dark path
continues to the west.
~
150 1 2
D0
  The large Tower of High Sorcery.
~
~
0 -1 15031
D3
 The Dark Path Continues.
~
~
0 -1 15033
S
#15033
The Dark Path~
   The path continues to the east and south, and to the north-east lies a large,
black tower.
~
150 1 2
D1
 The Dark Path.
~
~
0 -1 15032
D2
 The Dark Path.
~
~
0 -1 15034
S
#15034
The entrance to a dark forest path~
   The forest gets thicker here, a path continues through the thick underbrush
to the north.
~
150 1 2
D0
 The Dark Path.
~
~
0 -1 15033
D2
 A vast blanket of darkness.
~
~
0 -1 10152
S
#15036
The lower stairway~
   The air is musty and damp, the smell almost unbearable. The stairway
continues up and down. An archway lead west to the store rooms of the Tower.
~
150 9 0
D3
  The storerooms of the keep are visible.
~
~
0 -1 15037
D4
  The northern hallway.
~
~
0 -1 15023
D5
  The prison of the Tower is on the level below.
~
~
0 -1 15045
S
#15037
Southern Hallway~
   The hallway is lined with storage rooms for various items in the keep. The
hallway continues north, the stairs are east, and a closet is in the west wall.
~
150 9 0
D0
 The hallway continues.
~
~
0 -1 15040
D1
 The lower stairway.
~
~
0 -1 15036
D3
 A large oak door.
~
door oak~
1 -1 15038
S
#15038
A meat locker~
   Its rather cold in here. Many hooks are on tracks which are nailed to the
rafters above. A large oak door is in the east wall.
~
150 9 0
D1
 A large oak door.
~
door oak~
1 -1 15037
S
#15039
A refrigerated room~
  This room is quite cramped because of its small size. A door is in the west
wall which leads back to the hallway.
~
150 8201 0
D3
  A door.
~
door~
1 -1 15040
S
#15040
A hallway~
  A large maple door leads to a storage room in the east wall, while a large
pine door leads to a room to the west, and the hallway continues north and
south. The floor here is slippery so take notice.
~
150 9 0
D0
 The hallway.
~
~
0 -1 15043
D1
 A maple door.
~
maple door~
1 -1 15039
D2
 The southern hallway.
~
~
0 -1 15037
D3
 A pine door.
~
pine door~
1 -1 15041
S
#15041
A small, dark storage closet~
   Various goods were stored here, so look around, Something that had been left
behind maybe lying here. A great stench of tabacco fills the air.
~
150 8201 0
D1
 A door.
~
door~
1 -1 15040
S
#15042
A slaughter house~
  Blood lays all over the floor, with the skins of many animals. A table in the
corner in stained heavily with blood.
~
150 9 0
D3
 A door.
~
door~
1 -1 15043
S
#15043
Northern Hallway~
   The hall continues south, and a huge iron door leads east. A large purple
door is in the west wall.
~
150 9 0
D1
 A huge iron door.
~
iron door~
1 -1 15042
D2
 A hallway.
~
~
0 -1 15040
D3
 A large purple door.
~
purple door~
1 -1 15044
S
#15044
A storeroom~
  This storeroom looks like a wine cellar, with many shelves mounted on each
wall. The floor here is damp from some sort of liquid, maybe a leek from a
shelf.
~
150 9 0
D1
 A door
~
door~
1 -1 15043
S
#15045
The bottom of the stairs~
   This is the prison level of the tower. The many vile creations of the
Archmage are imprisoned here. The only exit is an opening to the west, and light
pours down from up the stairs.
~
150 9 0
D3
  A small room.
~
~
0 -1 15046
D4
 Up the stairs light rains down.
~
~
0 -1 15036
S
#15046
A rough, cavernous room~
   Entering this cavern the surroundings are no longer smooth like the steps
from the tower to this cavern. An archway leads north to the prison. A large
cave opens up to the west, and a faint sound can be heard from the cave.
~
150 9 0
D0
 The prison.
~
~
0 -1 15049
D1
 The stairs.
~
~
0 -1 15045
D3
 A large cave.
~
~
0 -1 15047
S
#15047
The Large Cave~
   The stone walls of the cave are damp and slick with mud. A large cavern is to
the east, it radiates a soft glowing light. The cave continues on to the west.
~
150 9 0
D1
 A cavern.
~
~
0 -1 15046
D3
 A cave.
~
~
0 -1 15054
S
#15048
The Prison Cell~
   The cell continues north. The walls here are think and solid with monster
excrement on the walls and floor.
~
150 9 0
D0
 The Cell.
~
~
0 -1 15051
S
#15049
The Entrance to the Prison~
   The walls here are of solid stone. A locked golden door is in the northern
wall. To the south an archway leads back to the cavern.
~
150 9 0
D0
 A locked golden door.
~
golden door~
1 15001 15052
D2
 A large cavern.
~
~
0 -1 15046
S
#15050
The Prison Cell~
   The cell continues north. The walls here are think and solid with monster
excrement on the walls and floor.
~
150 9 0
D0
 The Cell.
~
~
0 -1 15053
S
#15051
A Prison Cell~
  The cell continues south and east. The walls look in great disarray, with claw
marks all over them.
~
150 9 0
D1
 A cell.
~
~
0 -1 15052
D2
 A cell.
~
~
0 -1 15048
S
#15052
Inside the Prison~
   The prison cells continue east and west, and the way out is to the south. The
monsters here are drooling, and looking for dinner.... A large sign here reads
"I HOPE YOU HAVE YOUR SANCTUARY ON...*GRIN*".
~
150 9 0
D1
 A cell.
~
~
0 -1 15053
D2
 A golden door.
~
golden door~
1 15001 15049
D3
 A cell.
~
~
0 -1 15051
S
#15053
A Prison Cell~
  The cell continues south and east. The walls look in great disarray, with claw
marks all over them.
~
150 9 0
D2
 A cell.
~
~
0 -1 15050
D3
 A cell.
~
~
0 -1 15052
S
#15054
A cave~
  The large cave continues east and south from here, the sounds become
louder near the southern exit. To the west is a large cave and the smell
of rotting flesh.
~
150 9 0
D1
 A cave.
~
~
0 -1 15047
D2
 A slick tunnel.
~
~
0 -1 15055
D3
~
~
0 -1 15100
S
#15055
A sticky tunnel~
   A foreign substance seems to be sticking to the walls here though,
but is out of reach. The cave continues north and west.
~
150 9 0
D0
 A large cave.
~
~
0 -1 15054
D3
 An entrance to a lair.
~
~
0 -1 15056
S
#15056
Entrance to the Lair~
  The room lies outside a lair that lies to the south. The tunnel lies to the
east.
~
150 9 0
D1
 A tunnel.
~
~
0 -1 15055
D2
 A lair.
~
~
0 -1 15057
S
#15057
A Silver Dragon's Lair~
   The room is magically warm, and quite large. A large fire in the middle of
the room provides light.
~
150 9 0
D0
 The lair entrance.
~
~
0 -1 15056
S
#15100
The Large Cave~
   The cave is very damp with various algae and fungi growing all around. The
cave extends east and west. The cave extends toward the prison of the tower to
the east, and the cave continues into the unknown to the west.
~
151 9 1
D1
~
~
0 -1 15054
D3
~
~
0 -1 15101
E
algae fungi~
It really looks disgusting.
~
S
#15101
The Large Cave~
   The cave narrows sharply to the west and continues back towards the prison of
the tower to the east. The floor is very damp and slippery.
~
151 9 1
D1
~
~
0 -1 15100
D3
~
~
0 -1 15173
S
#15102
A narrow passage~
   The passage leads north to what appears to be a gate to a city. The passage
also extends east into a large cave. The room is quite small compared to the
others.
~
151 9 1
D0
~
~
0 -1 15103
D1
~
~
0 -1 15173
S
#15103
The City Gates~
   The rough stone walls have been modified to hold torches. The city gates have
been installed into the cave walls to keep its occupants in and intruders out.
The gates are north, and a narrow passage to the south leads back to the cave.
~
151 9 1
D0
~
gate~
1 15100 15104
D2
~
~
0 -1 15102
S
#15104
Inside the Gates of Valhingen~
   The cave city of Valhingen is overrun by monsters under control of the
Tower's Archmage. The Archmage appointed one of his most loyal minions to run
the city, but still under his supervision. The gates are to the south and the
Main Cave leads north.
~
151 9 1
D0
~
~
0 -1 15109
D2
~
gate~
1 15100 15103
S
#15105
Inside a house~
   The room has smooth stone walls, perfectly carved out of the granite that is
in the area. The door is to the west and a hallway is to the east.
~
151 9 0
D1
~
~
0 -1 15106
D3
A grey stone door.~
grey stone door~
1 -1 15186
S
#15106
A hallway~
  The hallway is slightly furnished. A table with a dark lantern on it sits
against the north wall. The hallway leads north and west.
~
151 9 0
D0
~
~
0 -1 15111
D3
~
~
0 -1 15105
S
#15107
The Armoury~
   The walls of this dug out room are lined with dusty hand-crafted armours from
long ago. The shop's counter and floor are dusty and unkept, like the other
shops of the marketplace. The marketplace extends north and east.
~
151 9 0
D0
~
~
0 -1 15112
D1
~
~
0 -1 15108
S
#15108
A Small Supply Shop~
   The dusty walls of the cave have many useless items displayed on them. The
floor and walls of the store look as if they hadn't been used in a long time.
The market place continues west.
~
151 9 0
D3
~
~
0 -1 15107
S
#15109
Western Main Cave~
   This is the main cave running through the center of Valhingen city. It is
large and wide, and can be seen running far north. The gates of the city are to
the south. To the east a bridge over the river leads to the eastern main cave.
~
151 9 1
D0
~
~
0 -1 15114
D1
~
~
0 -1 15170
D2
~
~
0 -1 15104
D3
A large black stone door with a sign reading "Marketplace"
~
black stone door~
1 -1 15113
S
#15110
A quiet bedroom~
   The room is furnished with simple stone furniture. The bed is against the
north wall with a night table beside it. The only exit is to the living room to
the east.
~
151 9 0
D1
~
~
0 -1 15111
S
#15111
A living room~
   The walls of this room have been perfectly sanded down to smoothness from the
roughness of when it was dug. The walls shine with an almost magical glow when
light is cast upon them. A bedroom is to the west, and a hallway is to the
south.
~
151 9 0
D2
~
~
0 -1 15106
D3
~
~
0 -1 15110
S
#15112
A Weapons Shop~
   The shop here is unkept and very dirty. On the walls hang dusty weapons which
have been there for quite a while. The marketplace continues south and east.
~
151 9 0
D1
~
~
0 -1 15113
D2
~
~
0 -1 15107
S
#15113
A Bakery~
   The smell of some sort of baked goods is in the air. It smells rather
revolting, but the undead outside don't smell that great either. The Main Cave
is to the east and the marketplace continues west.
~
151 9 0
D1
A black stone door.
~
black stone door~
1 -1 15109
D3
~
~
0 -1 15112
S
#15114
Western Main Cave~
   The cave extends far north and not to far to the south. The walls of the cave
are rough, but the cave is large enough so as not to cramp citizens for space.
~
151 9 1
D0
~
~
0 -1 15119
D2
~
~
0 -1 15109
S
#15115
Inside Akabar's Residence~
  This is the entryway to the cleric Akabar's abode. Akabar is the city's
cleric, and master of most of the undead the roam the keep. An exit to the east
continues farther into the house, and a door in the west wall leads to the main
cave.
~
151 9 0
D1
~
~
0 -1 15116
D3
A huge steel door.
~
huge steel door~
1 -1 15184
S
#15116
The guardian's room~
   The room is black with marks of blood all over the walls. A locked ebony door
is in the north wall, and the entryway is to the west.
~
151 9 0
D0
A large ebony door.
~
ebony door~
2 15102 15121
D3
~
~
0 -1 15115
S
#15117
Valhingen's Guard Headquarters~
   These are the barracks of the Valhingen guard's. The barrack continue east
and north.
~
151 9 0
D0
~
~
0 -1 15122
D1
~
~
0 -1 15118
S
#15118
Valhingen's Guard Headquarters~
   The entrance to the barracks is to the north, and the barrack continue to the
west. A large poster of the tower's archmage is tacked to the eastern wall.
~
151 9 0
D0
~
~
0 -1 15123
D3
~
~
0 -1 15117
E
wall poster~
Boy, He's Ugly.
~
S
#15119
Western Main Cave~
   The cave extend north and south with many doors on either side of the cave. A
large sandstone door is in the western wall. To the east and below the Olba
River flows.
~
151 9 1
D0
~
~
0 -1 15124
D2
~
~
0 -1 15114
D3
A large sandstone door.
~
large sandstone door~
1 -1 15123
S
#15120
Akabar's Laboratory~
   Many shelves are attached to the stone walls of the room to hold the many
great items of Akabar. The walls are smooth and black, almost silky soft to the
touch. An exit leads east to a waiting room.
~
151 9 0
D1
~
~
0 -1 15121
S
#15121
A small waiting room~
   This room is for the fortunate few who come to see Akabar on a regular basis.
The room is cozy, warm, and inviting. A large ebony door to the south leads to
the exit of Akabar's abode. Akabar's laboratory is through an exit to the west.
~
151 9 0
D2
A large ebony door.
~
large ebony door~
2 15102 15116
D3
~
~
0 -1 15120
S
#15122
Valhingen's Guard Headquarters~
   This is the northern end of the headquarters. A few cots are set up here for
the guards to sleep on.
~
151 9 0
D2
~
~
0 -1 15117
S
#15123
Entrance to Valhingen's Guard Headquarters~
   The guard's barrack continues on to the south. A large sandstone door leads
to the east back to the main cave. The walls in here are coarse and jagged
except for the stone around the southern exit.
~
151 9 0
D1
A large sandstone door.
~
large sandstone door~
1 -1 15119
D2
~
~
0 -1 15118
S
#15124
An intersection in the caves~
   A greenish cave leads off to the west, while the western main cave continues
to the north and south into darkness. A bridge leads across the Olba River to
the Eastern Main Cave.
~
151 9 1
D0
~
~
0 -1 15129
D1
~
~
0 -1 15167
D2
~
~
0 -1 15119
D3
~
~
0 -1 15128
S
#15125
A hallway in the Academy~
   Any pictures line the wall here, of the students who once passed through
training here. The hallway continues north, and the classroom is to the east.
~
151 9 0
D0
~
~
0 -1 15132
D1
~
~
0 -1 15126
S
#15126
A classroom~
   Many items are lying on the floor after a class that was obviously a little
destructive. The items lie in a burning heap in the center of the room. Though
an exit to the west there is a hallway.
~
151 9 0
D3
~
~
0 -1 15125
S
#15127
A greenish cave~
   The cave is very very green. It continues east toward the main cave, and west
toward the end of the cave.
~
151 9 1
D1
~
~
0 -1 15128
D3
~
~
0 -1 15144
S
#15128
A greenish cave~
   The cave continues a little bit to the west toward a wall, and has an exit to
the east to the main cave of Valhingen.
~
151 9 1
D1
~
~
0 -1 15124
D3
~
~
0 -1 15127
S
#15129
Western Main Cave~
   The cave continues north farther, and it continues south towards an
intersection. The cave becomes narrower here and the walls are smoother. The
Olba River can been seen over the eastern wall.
~
151 9 1
D0
~
~
0 -1 15162
D2
~
~
0 -1 15124
S
#15130
The Northern End of the Western Main Cave~
   This is the end of Valhingen's great main cave. The main cave extends south
as far as the eye can see. A bridge which leads to the red cave continues east
of here.
~
151 9 1
D1
~
~
0 -1 15164
D2
~
~
0 -1 15162
S
#15131
The Red Cave~
   The walls of the cave a fiery red and hot. The northern end of the main cave
is to the west of here, the red cave continues to the east.
~
151 9 1
D1
~
~
0 -1 15133
D3
~
~
0 -1 15164
S
#15132
A hallway in the Mage's Academy~
   The hallway continues south, and the entrance to the academy is to the east.
The environment is quite magical.
~
151 9 0
D1
~
~
0 -1 15134
D2
~
~
0 -1 15125
S
#15133
The Red Cave~
   The cave walls are a glowing red color, they seem almost magical. The walls
surfaces are very rough and unfinished. The red cave continues east and west. A
yellow door in the southern wall of the cave leads to the mage's academy.
~
151 9 1
D1
~
~
0 -1 15135
D2
A large yellow stone door.~
yellow stone door~
1 -1 15134
D3
~
~
0 -1 15131
S
#15134
Entrance to the Mage's Academy~
   The mage's academy is large and cavernous, the hallway leads west from here
into the other parts of the academy. A large yellow stone door is in the north
wall.
~
151 9 0
D0
A large yellow stone door.~
yellow stone door~
1 -1 15133
D3
~
~
0 -1 15132
S
#15135
The Red Cave~
  The walls here are a blood-red color, echoes of sounds seem to travel
everywhere. The cave extends far to the west and little to the east. A brown
door in the south wall leads to an abandoned quarters.
~
151 9 1
D1
~
~
0 -1 15138
D2
A large brown door.~
brown door~
1 -1 15136
D3
~
~
0 -1 15133
S
#15136
An old entryway~
   In the north wall, a brown door leads back to the cave outside. A hallway
continues to the south into the rest of the house.
~
151 9 0
D0
A large brown door.~
brown door~
1 -1 15135
D2
~
~
0 -1 15137
S
#15137
A dirty cave-like hallway~
   The walls of this passage are roughly carved out, and were never smoothed out
when the ex-owner occupied this living area. The exit
to these quarters is to the north, and the hallway continues east.
~
151 9 0
D0
~
~
0 -1 15136
D1
~
~
0 -1 15140
S
#15138
End of the Red Cave~
   The walls of this cave are a very deep red, red like blood. Every sound made
echoes many, many times down the passage. This is the end of the red cave, the
red cave continues east toward the main cave of Valhingen. The top level of the
city is reachable by stairs that lead up from here.
~
151 9 1
D3
~
~
0 -1 15135
D4
~
~
0 -1 15147
S
#15139
A dark room~
   The smell of undead in the room is very strong. The walls are coated with
flesh and pieces of undead creatures. The only exit is back to the hallway to
the south.
~
151 9 0
D2
~
~
0 -1 15140
S
#15140
An old living area~
   The walls in this room have been finished over well, unlike the previous
hallway. The hallway is to west, and a small room is to the north.
~
151 9 0
D0
~
~
0 -1 15139
D3
~
~
0 -1 15137
S
#15141
Valhingen's Magic Shop~
   This is the magic shop of Valhingen, many useful looking items line the
shelves above the counter. The greenish cave is the the east.
~
151 9 0
D1
~
~
0 -1 15144
S
#15142
A dirty-corner~
   The cave walls are very black and rough. The living area continues east and
south.
~
151 9 0
D1
~
~
0 -1 15145
D2
~
~
0 -1 15143
S
#15143
The bedroom area~
   A small bedroom is in the corner of the room. The cave walls are smoother
than the others in this living area. The walls seem to admit a faint humming
sound.
~
151 9 0
D0
~
~
0 -1 15142
D1
~
~
0 -1 15143
S
#15144
End of the greenish cave~
   The green cave ends here, it continues east back to the main cave of the
city. The magic shop is to the west, and a green stone door in the south wall
leads to a dwelling.
~
151 9 1
D1
~
~
0 -1 15127
D2
A green stone door.~
green stone door~
1 -1 15145
D3
~
~
0 -1 15141
S
#15145
Entrance to Edauqcm's House~
   The dwelling resembles a disaster area. Items are all over the floor
everywhere. The cave-dwelling continues west and south. A door in the north wall
leads out to the caves.
~
151 9 0
D0
A green stone door.~
green stone door~
1 -1 15144
D2
~
~
0 -1 15146
D3
~
~
0 -1 15142
S
#15146
A rough kitchen-type area~
   This room seems more in order than the last few, everything looks in its
proper place. The bedroom area is to the west and the entrance is to the north.
~
151 9 0
D0
~
~
0 -1 15145
D3
~
~
0 -1 15143
S
#15147
Top of the Stone Stairway~
   The upper level of the city is very small, containing only the leader of the
towns room. Access to the Valhingen's Mine is to the west, and the passage to
the leader's quarters is to the south.
~
151 9 1
D2
~
~
0 -1 15152
D3
~
~
0 -1 15148
D5
~
~
0 -1 15138
S
#15148
Mine Tunnel~
   The tunnel is held up with large wooden supports. The tunnel walls are coal
black. The stairway is to the east, the tunnel continues west.
~
151 9 1
D1
~
~
0 -1 15147
D3
~
~
0 -1 15149
S
#15149
Mine Tunnel~
   The tunnel walls here are slick and damp with a kind of greenish color.  The
tunnel continues east and west.
~
151 9 1
D1
~
~
0 -1 15148
D3
~
~
0 -1 15150
S
#15150
End of the Mine Tunnel~
   The tunnel continues east for some distance. This part of the mine seem
unused for anything at the moment. A large black door is in the southern wall
which leads to the mine shaft.
~
151 9 1
D1
~
~
0 -1 15149
D2
A black stone door.~
black stone door~
1 15101 15151
S
#15151
The Mine Shaft~
   The shaft lead up into darkness. A door leading to the tunnel is in the north
wall.
~
151 9 1
D0
A black stone door.~
black stone door~
1 15101 15150
D4
~
~
0 -1 15160
S
#15152
A cave-like hallway~
   The walls of the cave have a very smooth finish. The stairway is to the
north, and the hallway continues to the south.
~
151 9 1
D0
~
~
0 -1 15147
D2
~
~
0 -1 15153
S
#15153
The hallway~
   The walls of the cave have been been finished to a shine, the walls seem to
radiate great evil. This is the end of the hallway, a wooden door blocks the way
south. The hallway continues north.
~
151 9 1
D0
~
~
0 -1 15152
D2
A wooden door.~
wooden door~
1 -1 15154
S
#15154
Entrance to Akulab's Lair~
   This is the entrance to the quarters of the leader of Valhingen. The room
continues south and west. A wooden door leads north to the hallway.
~
151 9 0
D0
A wooden door.~
wooden door~
1 -1 15153
D2
~
~
0 -1 15155
D3
~
~
0 -1 15156
S
#15155
A dark corner~
   This is the dark corner of the room, all the useless junk of the leader has
been thrown here. The room continues north and west.
~
151 9 0
D0
~
~
0 -1 15154
D3
~
~
0 -1 15157
S
#15156
It is pitch black...~
~
151 9 0
D1
~
~
0 -1 15154
D2
~
~
0 -1 15157
S
#15157
Akulab's corner~
   The walls are lined with shelves containing the many prizes won buy Akulab
during his lifetime. A desk in the corner seems to be over-loaded with work for
Akulab to do.
~
151 9 0
D0
~
~
0 -1 15156
D1
~
~
0 -1 15155
S
#15158
Inside the mine~
   The air is thick and dirty. The walls are coal black and are coated with
black dust. A door to the east leads to the mine shaft.
~
151 9 1
D1
A door.
~
door~
1 15101 15160
D2
~
~
0 -1 15159
S
#15159
Inside the mine~
   The mine looks abandoned at the moment, but looks like it has been active for
sometime. The mine continues north and light pours through the eastern exit.
~
151 9 1
D0
~
~
0 -1 15158
D1
~
~
0 -1 15161
S
#15160
The Mine Shaft~
   The top of the shaft is very dark, but it look like a safe place to sit for
now. The shaft continues down, and a door to the west leads to the mine.
~
151 9 1
D3
A door.
~
door~
1 15101 15158
D5
~
~
0 -1 15151
S
#15161
Mine Entrance~
   The entrance to the mine is quite small, but it is clean and has plenty of
light. To the west, the mine continues. The exit to outside is through the
portal in the ceiling.
~
151 9 1
D3
~
~
0 -1 15159
D4
~
~
0 -1 3522
S
#15162
Western Main Cave~
   The cave continue north to its end, and south towards an intersection a few
steps down the cave. The Olba River can been seen by looking over the railing to
the east.
~
151 9 1
D0
~
~
0 -1 15130
D2
~
~
0 -1 15129
S
#15163
The Olba River~
   The frigid Olba River is dark and deep. The river continues north and south
under the many bridges of Valhingen.
~
151 9 7
D0
~
~
0 -1 15187
D2
~
~
0 -1 15188
S
#15164
The Northern Bridge~
   The northern bridge spans the Olba River connecting the western main cave to
the red cave leading east towards the mine. The planks of the bridge seem sturdy
and new.
~
151 9 1
D1
~
~
0 -1 15131
D3
~
~
0 -1 15130
S
#15165
The Olba River~
   The frigid Olba River is dark and deep. The river continues north and south
under the many bridges of Valhingen.
~
151 9 7
D0
~
~
0 -1 15188
D2
~
~
0 -1 15166
S
#15166
The Olba River~
   The frigid Olba River is dark and deep. The river continues north and south
under the many bridges of Valhingen.
~
151 9 7
D0
~
~
0 -1 15165
D2
~
~
0 -1 15177
S
#15167
The Central Bridge~
   The central bridge connects the intersection of the western main cave and
green cave to the main cave of the eastern half of the city. Below the frigid
Olba RIver flows quietly.
~
151 9 1
D1
~
~
0 -1 15183
D3
~
~
0 -1 15124
S
#15168
The Olba River~
   The frigid Olba River is dark and deep. The river continues north and south
under the many bridges of Valhingen.
~
151 9 7
D0
~
~
0 -1 15177
D2
~
~
0 -1 15169
S
#15169
The Olba River~
   The frigid Olba River is dark and deep. The river continues north and south
under the many bridges of Valhingen.
~
151 9 7
D0
~
~
0 -1 15168
D2
~
~
0 -1 15176
S
#15170
The Southern Bridge~
   The southern bridge connects the southern ends on the western and eastern
caves. The Olba River flows quietly beneath the bridge.
~
151 9 1
D1
~
~
0 -1 15186
D3
~
~
0 -1 15109
S
#15171
The Olba River~
   The frigid Olba River is dark and deep. The river continues north into the
city of Valhingen. Above, the main gates of the city look heavily guarded.
~
151 9 7
D0
~
~
0 -1 15176
D2
~
~
0 -1 15172
S
#15172
The Olba River~
   The frigid Olba River is dark and deep. The river continues north and south.
To the north is the City of Valhingen and south is the docks under the bridge.
~
151 9 7
D0
~
~
0 -1 15171
D2
~
~
0 -1 15175
S
#15173
A stone bridge~
   This old stone bridge connect the caves over the Olba River which flow
beneath it. A boat dock can be reached by stairs which lead down from here. The
caves continue east and west.
~
151 9 1
D1
~
~
0 -1 15101
D3
~
~
0 -1 15102
D5
~
~
0 -1 15174
S
#15174
A dock on the Olba River~
   The Olba River flows by under the bridge. A small dock extend outward from a
bridge pillar. The river leads north toward Valhingen and south toward a small
underground lake.
~
151 9 1
D0
~
~
0 -1 15175
D2
~
~
0 -1 15178
D4
~
~
0 -1 15173
S
#15175
Under the stone bridge~
   The Olba river is very dark here because of the shadow of the bridge
overhead. The river continues north toward the city of Valhingen. The dock is to
the south.
~
151 9 7
D0
~
~
0 -1 15172
D2
~
~
0 -1 15174
S
#15176
Under the South Bridge~
   The shadows from the south bridge make it hard to see here. The river
continues north through the city and south toward a dock.
~
151 9 7
D0
~
~
0 -1 15169
D2
~
~
0 -1 15171
S
#15177
Under the Central Bridge~
   The intersection in the city's caves is above. The bridge connects each side
of the city. The river continues in each direction, north and south.
~
151 9 7
D0
~
~
0 -1 15166
D2
~
~
0 -1 15168
S
#15178
Underground Lake~
   The lake is formed from the flow of the Olba River. The water is ice cold to
the touch, almost at the point of freezing. The lake continues east and south,
and the dock is to the north.
~
151 9 7
D0
~
~
0 -1 15174
D1
~
~
0 -1 15179
D2
~
~
0 -1 15180
S
#15179
Underground Lake~
   The lake is cold, with chunks of ice floating around. The lake continues
south and west.
~
151 9 7
D2
~
~
0 -1 15181
D3
~
~
0 -1 15178
S
#15180
Southern end of the lake~
   The lake is calm and cold here. The lake continues east and north. Looking
closer toward the east, a small landing is can been seen.
~
151 9 7
D0
~
~
0 -1 15178
D1
~
~
0 -1 15181
S
#15181
The Lake~
   A small landing can been seen to the east of here. The ice cold waters of the
lake continue north and west.
~
151 9 7
D0
~
~
0 -1 15179
D1
~
~
0 -1 15182
D3
~
~
0 -1 15180
S
#15182
The Landing~
   The landing is small and narrow, just a dead end which leads nowhere. The
lake is to the west.
~
151 9 1
D3
~
~
0 -1 15181
S
#15183
Eastern Main Cave~
   The eastern cave connects the eastern buildings to the western caves. The
central bridge is to the west and the cave continues to the south.
~
151 9 1
D2
~
~
0 -1 15184
D3
~
~
0 -1 15167
S
#15184
Eastern Main Cave~
   The cave continues north and south. A huge steel door in the east wall leads
to a dwelling of some sort.
~
151 9 1
D0
~
~
0 -1 15183
D1
A huge steel door.~
huge steel door~
1 -1 15115
D2
~
~
0 -1 15185
S
#15185
Eastern Main Cave~
   The cave continues into to darkness both north and south. Over the fence to
the west the Olba River flows below.
~
151 9 1
D0
~
~
0 -1 15184
D2
~
~
0 -1 15186
S
#15186
Eastern Main Cave~
   The southern bridge spans the Olba River to the west. The cave continues
north toward further development.
~
151 9 1
D0
~
~
0 -1 15185
D1
A grey stone door.~
grey stone door~
1 -1 15105
D3
~
~
0 -1 15170
S
#15187
The Olba River~
   The river's water is ice cold. The water is murky and deep and continues
south as far as anyone could see.
~
151 9 7
D2
~
~
0 -1 15163
D3
~
~
0 -1 15189
S
#15188
Under the Northern Bridge~
   The river continues north and south. Above a large red glowing cave can been
seen.
~
151 9 7
D0
~
~
0 -1 15163
D2
~
~
0 -1 15165
S
#15189
The Olba River~
   The river continues east toward a turn in the flow. The water is cold to the
touch with much debris flowing with it. To the west, the river exits the cave
into the outside world.
~
151 9 7
D1
~
~
0 -1 15187
D3
To the outside world.
~
~
0 -1 10230
S
#30104
The End of The World~
   Hmmmph. Not very impressive or spectacular, is it? Just a bunch of
nothingness draped by the penumbra of all there is.
~
0 0 8
D3
~
~
0 -1 57
S
#33999
$~