#define WORLD_FILE_EXTN ".wld" /* New information about rooms */

void append_to_room(IDEAS *new)
{
   Copper's room_flags:
   
      SAFE        - 2048  /* Usually where people can enter the game */
      NO_PRECIP   - 4096  /* If it's outdoors, but there's some sort */
                          /* of covering (a gazebo, tent, etc.)   */
      SINGLE_FILE - 8192  /* Where people can't go around each other */
                          /* in a room - don't use when > 2 exits    */
      JAIL        - 16384 /* These need to be managed by mobs within */
                          /* the area - if interested, see dbra      */
      NO_TELEPORT - 32768 /* Teleport will ignore these rooms        */
                          
   Additional sector type: NO_GROUND - 8 (must be flying/levitating)

   Extra stuff (goes at end like Directional info and Extra descriptions)

      THERE ARE ALL OPTIONAL AND DO NOT NEED TO APPEAR IN ALL ROOMS
   
   F
   <percentage>            /* Chance of falling in the room - be careful */
                           /* If there is a room below, damage will be   */
                           /* calculated and the player may continue     */
                           /* falling into lower rooms. If the original  */
                           /* room has no down exit, it is a random-dt.  */
                           /* (not yet implemented, but we could likely  */
                           /* be prodded into it pretty easily) - this   */
                           /* chance will be evaluated for each command  */
                           /* entered - so low numbers (5-20%) would be  */
                           /* a good average here, except for dangerous/ */
                           /* tough rooms.                               */
   
   M
   <flags> <value>         /* plus/minus factor for mana in a room. Flags */
                           /* indicates who to apply it to:               */
                           /*         APPLY_MANA_ALL: 0                   */
                           /*              MANA_GOOD: 1                   */
                           /*           MANA_NEUTRAL: 2                   */
                           /*              MANA_EVIL: 3                   */
   
   R
   <min level> <max level> /* Puts minimum and maximum level of players */
                           /* in the room. -1 will give no restriction  */
                           /* for that end of the range                 */
   
}