#define WORLD_FILE_EXTN ".wld" /* New information about rooms */
void append_to_room(IDEAS *new)
{
Copper's room_flags:
SAFE - 2048 /* Usually where people can enter the game */
NO_PRECIP - 4096 /* If it's outdoors, but there's some sort */
/* of covering (a gazebo, tent, etc.) */
SINGLE_FILE - 8192 /* Where people can't go around each other */
/* in a room - don't use when > 2 exits */
JAIL - 16384 /* These need to be managed by mobs within */
/* the area - if interested, see dbra */
NO_TELEPORT - 32768 /* Teleport will ignore these rooms */
Additional sector type: NO_GROUND - 8 (must be flying/levitating)
Extra stuff (goes at end like Directional info and Extra descriptions)
THERE ARE ALL OPTIONAL AND DO NOT NEED TO APPEAR IN ALL ROOMS
F
<percentage> /* Chance of falling in the room - be careful */
/* If there is a room below, damage will be */
/* calculated and the player may continue */
/* falling into lower rooms. If the original */
/* room has no down exit, it is a random-dt. */
/* (not yet implemented, but we could likely */
/* be prodded into it pretty easily) - this */
/* chance will be evaluated for each command */
/* entered - so low numbers (5-20%) would be */
/* a good average here, except for dangerous/ */
/* tough rooms. */
M
<flags> <value> /* plus/minus factor for mana in a room. Flags */
/* indicates who to apply it to: */
/* APPLY_MANA_ALL: 0 */
/* MANA_GOOD: 1 */
/* MANA_NEUTRAL: 2 */
/* MANA_EVIL: 3 */
R
<min level> <max level> /* Puts minimum and maximum level of players */
/* in the room. -1 will give no restriction */
/* for that end of the range */
}