/* Copyright (c) 1993 Stephen F. White */
extern int errno;
extern int server_running;
extern int yo_sock;
typedef struct Player Player;
struct Player {
Playerid id;
int connected : 1;
int isprogramming : 1;
int parsing : 1;
char progfilename[MAX_PATH_LEN];
FILE *progfile;
void *progwhat;
void *pcb;
int fd;
long addr;
short port;
Buf input;
Buf output;
char *dangling_input;
int quota;
Player *prev;
Player *next;
};
extern Player *players;
/*
* from netio.c
*/
extern void remove_player(Player *p);
/*
* from serverio.c
*/
extern void connect_to_servers(void);
extern void disconnect_from_servers(void);
extern void server_command(struct sockaddr_in *from, char *cmd);
/*
* from playerio.c
*/
extern void queue_player_commands(struct timeval cur_time,
struct timeval *timeout);
extern void parse_connect (char *msg, char **command, char **user,
char **pass);