#include "boot.clh"
#include "common.clh"
object WESTERN_ROOM
parents ROOM;
name = "Western Room";
desc = "Y'all are in the western room, cowboy.";
exits = { EXIT_EAST };
method init
this.add_owner(WIZARD);
endmethod
endobject
object EXIT_EAST
parents EXIT;
name = "e;east";
leave = "You go east.";
oleave = "%n goes east.";
oarrive = "%n comes in from the west.";
source = WESTERN_ROOM;
dest = EASTERN_ROOM;
method init
this.add_owner(WIZARD);
endmethod
endobject
object PUNCHING_BAG
parents THING;
home = WESTERN_ROOM;
name = "a punching bag";
desc = "A punching bag with a picture of Brian Mulroney taped to it.";
verb "hit punch smack whomp sock" = hit;
method init
this.moveto(home);
this.add_owner(WIZARD);
endmethod
method sdesc
return ("There is " + name + " here, just waiting to be hit.");
endmethod
method hit
if (!this.match(args[2]))
return 1;
endif
player.tell("You sock the punching bag on da nose! How satisfying.");
location.announce(player.name +
" socks the punching bag on da nose!", {player});
at (time() + 5)
location.announce("The punching bag winds up..", {});
endat
at (time() + 10)
if (player.location == location)
player.tell("The punching bag whomps you on da shnozz!");
location.announce("The punching bag whomps "
+ player.name + " on da shnozz!", {player});
else
location.announce("The punching bag appears confused, as "
+ player.name + " has left the room.", {});
endif
endat
endmethod
endobject
object PAPER_BAG
parents CONTAINER;
name = "a brown paper bag";
desc = "A very ordinary-looking brown paper bag.";
home = WESTERN_ROOM;
method init
this.add_owner(WIZARD);
this.moveto(home);
endmethod /* init */
endobject /* PAPER_BAG */