* This file is autogenerated by OasisOLC (CEdit). * Please note the following information about this file's format. * * - If variable is a yes/no or true/false based variable, use 1's and 0's * where YES or TRUE = 1 and NO or FALSE = 0. * - Variable names in this file are case-insensitive. Variable values * are not case-insensitive. * ----------------------------------------------------------------------- * Lines starting with * are comments, and are not parsed. * ----------------------------------------------------------------------- * [ Game Play Options ] * Is player killing allowed on the mud? pk_allowed = 0 * Is player thieving allowed on the mud? pt_allowed = 0 * What is the minimum level a player can shout/gossip/etc? level_can_shout = 1 * How many movement points does shouting cost the player? holler_move_cost = 20 * How many players can fit in a tunnel? tunnel_size = 2 * Maximum experience gainable per kill? max_exp_gain = 100000 * Maximum experience loseable per death? max_exp_loss = 500000 * Number of tics before NPC corpses decompose. max_npc_corpse_time = 5 * Number of tics before PC corpses decompose. max_pc_corpse_time = 10 * Number of tics before a PC is sent to the void. idle_void = 8 * Number of tics before a PC is autorented. idle_rent_time = 48 * Level and above of players whom are immune to idle penalties. idle_max_level = 32 * Should the items in death traps be junked automatically? dts_are_dumps = 1 * When an immortal loads an object, should it load into their inventory? load_into_inventory = 0 * Should PC's be able to track through hidden or closed doors? track_through_doors = 1 * Should players who reach enough exp automatically level to immortal? immort_level_ok = 0 * Stack mobiles when showing contents of rooms? stack_mobs = 1 * Stack objects when showing contents of rooms? stack_objs = 1 * Text sent to players when OK is all that is needed. ok = Okay. * Text sent to players when noone is available. noperson = No-one by that name here. * Text sent to players when an effect fails. noeffect = Nothing seems to happen. * [ Rent/Crashsave Options ] * Should the MUD allow you to 'rent' for free? (i.e. if you just quit, * your objects are saved at no cost, as in Merc-type MUDs.) free_rent = 1 * Maximum number of items players are allowed to rent. max_obj_save = 30 * Should the game automatically save people? auto_save = 1 * If auto_save = 1, how often (in minutes) should the game save people's objects? autosave_time = 5 * Lifetime of crashfiles and force-rent (idlesave) files in days. crash_file_timeout = 10 * Lifetime of normal rent files in days. rent_file_timeout = 30 * [ Room Numbers ] * The virtual number of the room that mortals should enter at. mortal_start_room = 3001 * The virtual number of the room that immorts should enter at. immort_start_room = 1204 * The virtual number of the room that frozen people should enter at. frozen_start_room = 1202 * The virtual numbers of the donation rooms. Note: Add donation rooms * sequentially (1 & 2 before 3). If you don't, you might not be able to * donate. Use -1 for 'no such room'. donation_room_1 = 3063 donation_room_2 = -1 donation_room_3 = -1 * [ Game Operation Options ] * This is the default port on which the game should run if no port is * given on the command-line. NOTE WELL: If you're using the * 'autorun' script, the port number there will override this setting. * Change the PORT= line in autorun instead of (or in addition to) * changing this. DFLT_PORT = 5000 * default directory to use as data directory. DFLT_DIR = lib * Maximum number of players allowed before game starts to turn people away. max_playing = 300 * Maximum size of bug, typo, and idea files in bytes (to prevent bombing). max_filesize = 50000 * Maximum number of password attempts before disconnection. max_bad_pws = 3 * Is the site ok for everyone except those that are banned? siteok_everyone = 1 * If you want to use the original social file format * and disable Aedit, set to 0, otherwise, 1. use_new_socials = 1 * If the nameserver is fast, set to 0, otherwise, 1. nameserver_is_slow = 0 * Should OLC autosave to disk (1) or save internally (0). auto_save_olc = 1 * The entrance/exit menu. MENU = Welcome to CircleMUD! 0) Exit from CircleMUD. 1) Enter the game. 2) Enter description. 3) Read the background story. 4) Change password. 5) Delete this character. Make your choice: ~ * The welcome message. WELC_MESSG = Welcome to the land of CircleMUD! May your visit here be... Interesting. ~ * NEWBIE start message. START_MESSG = Welcome. This is your new CircleMUD character! You can now earn gold, gain experience, find weapons and equipment, and much more -- while meeting people from around the world! ~ * [ Autowiz Options ] * Should the game automatically create a new wizlist/immlist every time * someone immorts, or is promoted to a higher (or lower) god level? use_autowiz = 1 * If yes, what is the lowest level which should be on the wizlist? min_wizlist_lev = 32