buddha/bin/
buddha/cnf/
buddha/lib/
buddha/lib/etc/
buddha/lib/house/
buddha/lib/misc/
buddha/lib/pfiles/
buddha/lib/plralias/ZZZ/
buddha/lib/plrobjs/
buddha/lib/plrobjs/ZZZ/
buddha/lib/world/
buddha/lib/world/trg/
buddha/src/
buddha/src/doc/
changelog:
        11/30/03 (release)
        - Added Ken's fixes for portal/vehice code to support followers.
        - Work on do_say in act.comm.c to clear up some strange behaviors.
        11/29/03
        - Added NPC check into do_say code which could log errors during
          certain conditions.
        - Some changes to Crash_load_xapobjs in objsave.c to prevent
          evil infinite loops when it can't find an object in the obj files.
        11/27/03
        - Added some more message to do_score for when players are affected
          by various spells/affects.
        - Fixed a nasty little bug in the appear code in fight.c which was
          not removing AFF_INVISIBILITY from spell casters when they started
          fighting.
        11/26/03
        - In the function damage in fight.c, I removed code which gave the
          player EXP for the damage they deal.
        11/22/03
        - Fixed bug in do_say that repeated the text for each player in
          the room.
        11/21/03
        - Update to zedit to allow manipulation of the percent loading chance.
        11/17/03
        - Update to do_force in act.wizard.c to remove unneeded do_sstat_room.
        11/16/03
        - Also starting thief skills are modified by race choice.
        - Update in reset_zone in db.c so the zone command 'P' works.
        - Change in mail.c so the Midgaard Mail System became the CWG
          Mail System.
        - Update to do_color in act.informative.c per Ken Ray's suggestions.
        11/15/03
        - Removed leftover debug message from dg_mobcmd.c
        - Removed duplicate code in zedit.c related to who can do zone edits.
        11/13/03
        - Changes to oedit.c for Perm Affects on objects. Some left over
          bad patch + 128 Bit code conversion was causing some problems.
        11/12/03
        - Update in interpreter.c for the roomflags command.
        11/09/03
        - Added code to use the action descriptions of eat and drink items.
        - Corrected logic in object get code which was out of order.
        - Added a bit that lets you try to look inside of an extra description.
          All thanks to Ken Ray!
        11/07/03
        - Moved SPELL_IDENTIFY from skill number 201 to 56 so it could be
          accessable under oedit. It should also now be able to assign via
          class.c as a castable spell for players.
        - Increased MAX_SPELLS to 57 so all newer spells which have been
          added are accessable under oedit.
        11/01/03
        - Really fixed the problem with message boards.
        - Fix to read_mobile in db.c which was causing mobs to be
          assigned triggers twice.
        - Added the mob flag NO_KILL. Changes to damage in fight.c and do_steal
          in act.other.c should prevent flagged mobs from being engaged
          offensively.
	10/31/03 (release)
	- Corrected many typos in the added races.hlp file thanks to
	  Adam Scriven (yahoo@lore.com).
	- Added a series of patches submitted to me by Ken Ray. They are
	  extra-exits, patch for secret door handeling, see-light patch, and
	  a look-object patch.
	- Changed calls to run_wizlist in do_advance so that the wizlist
	  would get correctly updated on demotion.
	10/22/03 
	- Fix to boards.c from a bad patch. Boards should work again.
	- Fix to fountain objects which were set to have unlimited capacity.
	10/21/03 
	- I realized after I released this that I forgot to update the string 
	  for Oasis in the patch_list in constants.c No big deal, the 
	  OASIS_VERSION string is correct.
	10/20/03 
	- Added help file called races.hlp to lib/text/help.
	- Added help file called oasis.hlp to lib/test/help.
	10/17/03 (pl5)
	- Patched in Oasis 2.0.6
	- Made an update to diag_char_to_char and diag_obj_to_char which 
	  hopefully will stop it from crashing under MS.
	- Update to do_simple_move that shows WHERE someone arrives from when
	  they enter a room. IE: Zizazat arrives from the north.
	- Ability to toggle object and mob stacking added to cedit.
	- Some cosmetic changes to class and race selection menus.
	- Changed several fountain objects to be unlimited in the number of
	  drink units they contained, rather than just a very large number :)
	10/04/03 (pl4)
	- Patched in updated vehicle code (and documentation) from Ken Ray!
	- Fixed oedit problems related to EXTRA bits manipulation.
	- Increased NUM_ITEM_FLAGS to the correct number, 25.
	- Increased NUM_ITEM_WEARS to the correct number, 19.
	- Added invalid_class and invalid_race defines in handler.h
	- Fix for slist formatting. Thanks Ken!
	- Forgot a minor update that Ken had sent me to use improved-edit for
	  board and mail messages. Thanks Ken!
	9/28/03 (pl3)
	- Fixed two problems related to renting when rent wasn't free. 1) After
	  renting, character would return to the game at The Void (0). 2) When
 	  quitting the game (without renting) the characters items would be
	  dropped to the room, but not removed from their inventory. This could
	  very easily allow players to duplicate items.
	- Another attempt to clean up some warnings for MS Visual Studio. 
	  Changes to conf.h.win etc...
	- A few changes in enter_player_game so they would use calls to the
	  newly installed CONFIG_ defs used by CEDIT. 
	- Fixes to redit.c for ROOM FLAGS.
	- Increased NUM_ROOM_FLAGS on oasis.h. 
	  Both submitted by Tom Brumbaugh <pbrumbaugh@nc.rr.com>
	- Added final portals.pdf documentation to doc/ directory. 
	  Thanks to Ken Ray <kenr86@hotmail.com>.
	9/21/03 (pl2)
	- Corrected lingering problem from assembly edit patch in assedit.c
	  Submitted by Tom Brumbaugh <pbrumbaugh@nc.rr.com> and
	  Tape Worm <crio49@hotmail.com>
	- Changed strcasecmp calls to str_cmp calls in objsave.c and db.c
 	  based on a prior recommendation for MS Visual Studio
	  from Tape Worm <crio49@hotmail.com>
	- Added some (int) calls before the use of some strlen()calls in
	  autowiz.c and act.com.c for better support under MS Visual Studio.
	- Changed conf.h.win to explicitly define NEED_CLOSE_PROTO 
	  for better support under MS Visual Studio.
	9/21/03 (pl1)
	- Set SPEAKING(ch) == SKILL_LANG_COMMON to init_char in db.c
	  This was causing the first new IMP to speak gibberish that
	  no one could understand. Additional cleanup of list_languages
	  submitted by Ken Ray <kenr86@hotmail.com>.
	- Several things were missing from MEDIT.  128 bit support for MOB 
	  and AFF flags.
	9/20/03 (beta release)
	- Finally completed the addition of Oasis 2.0.5 as well as 
	  DG Scripts 0.99pl11!
	- Added objstacking patch. Entry in config.c controls weather objs
	  will be stacked or not. 
        - Minor fix to allow players to see ITEM_LIGHT objects even in a dark
          room, or inventory.
	  Thanks to Ken Ray <kenr86@hotmail.com>
	9/17/03
	- Added mobstacking patch. Entry in config.c controls weather mobs
	  will be stacked or not. 
	  Thanks to Ken Ray <kenr86@hotmail.com>
	9/16/03
	- Added Ken Ray's PATCHLIST patch. This is a patch for the version
	  command that takes an argument (version full|complete) and will
	  display a more detailed list of patches that have been installed.
	9/13/03
	- Changed the default PORT in config.c from 4000 to 5000. 
	- Added updated portal code, for portal objects and spells. This
	  is much better code than before. Thanks to Ken Ray for all his 
	  work on it (and the documentation!)
	8/11/03
	- Changed a bug in the stock zone 60. 
	  Thanks to Ken Ray <kenr86@hotmail.com>
        8/09/03 (release)
	- Moved affect_update_violence out of perform_violence back into
	  heartbeat() where it should be. Thanks to Xkrylonx 
	  <xkrylonx@yahoo.com>
	7/19/03
	- change to save_char related to problems with the copyover function.
	  Thanks to John Feltz <john@aginformation.com>
	6/29/03 (release)
	- updates to objsave.c so that AUTOEQ will work with newly added EQ
	  positions on 6/9.
	6/18/03
	- replaced all ch->in_room calls with IN_ROOM(ch) for general
	  cleanliness.
	6/16/03
	- created additional affect_update_violence system so you can create
	  spells which last only for PULSE_VIOLENCE (2 seconds) rather than 
	  a standard MUD tick (75 seconds).
	- added SPELL_PARALIZE which demonstrates the new affect_update_violence
	  system. This spell is NOT complete, as it does NOT prevent the
	  paralyzed target from moving or using skills etc...
	- added SPELL_CAUSE_LIGHT which does 1-8 points of damage.
	- added SPELL_CAUSE_CRITIC which does 3-24 points of damage.
	6/12/03
	- fixed typo related to the addition of SKILL_DISARM in spell_parser.c
	- added AFF_UNDEAD so undead mobs (or players) can be correctly      
  	  flagged as such.
	- added SKILL_TURNING which can be used by CLERICs to turn (or 
	  possibly destroy) AFF_UNDEAD mobs (or players).
	- added APPLY_TURN_LEVEL so an object could give a player a bonus
	  to turning undead (like a special Holy Symbol, etc).
	6/11/03
	- added EX_SECRET to the door flags so a door can be flagged hidden.
	- added search command which allows you to search for hidden exits.
	- changed do_simple_move so players couldn't find hidden exits by
	  trying to walk into them.
	- some minor changes to redit in the way it interacts with door flags.
	6/09/03
	- added 4 new equipment positions: BACKPACK, EARS (x2), WINGS and
	  MASK. 
	5/31/03
	- added SKILL_DISARM based on code posted to Circle Mailing List
	  by <eglamkowski@angelfire.com>.
	- bugfix for enchant_weapon spell, as posted to Circle Mailing List
	  by <eglamkowski@angelfire.com>.
	- added a check for ROOM_PEACEFUL in do_kick. There is also a check
	  in damage() to prevent this, but checking at the start of the skill
	  is more consistent. As posted to Circle Mailing List by
	  <eglamkowski@angelfire.com>.
	- bugfix for locate_object spell, as posted to Circle Mailing List by
	  <eglamkowski@angelfire.com>.
	5/26/03 (release)
	- added percentage loading code for zone reset commands. This way you
	  can assign percentages to zone reset commands so they can happen
	  more randomly. The default value for all zone commands is '0' which
  	  means they will ALWAYS load. If you plan to patch this code in, make 
	  sure you check the posts on the cwg_mailing list because you need to 
	  do some kludging.
	- added CWG_VERSION in structs.h. This shows up when you are booting
	  the game, after the circle_version and DG_SCRIPTS_VERSION tags
	  and also in game using the version command.
	5/18/03
	- added portal_object to config.c so you can control the object
	  number of the portal object used by spell_portal. 
	  An example of a portal object:
	  #2
    	  portal~
	  a glowing portal~
	  A glowing portal hovers here forming a gateway to another place.~
	  ~
	  28 0 0 0 0 0 0 0 0 0 0 0 0
	  0 0 0 0 0 0 0 7
	  0 0 0 0
	-
	- added spell_portal. When cast, it creates two portal objects
	  which can be used to get from point a to point b. These objects
	  are set with a timer based on the level of the caster. 
	- added ITEM_PORTAL. By using the enter command you can use the
	  portal to transport whatever vnum OBJ_VAL(0) is set to. Portal
	  objects can use the TIMER to expire.
	- dg_scripts update to calls in spell_recall and spell_teleport.
	5/17/03
	- Changes to oedit so object material types don't get reset to 0
	  when you edit object values.
	5/12/03
	- Fix to the whois code.
	5/11/03 (release)
	- zero level mobs are set to level 1 in db.c.
	- OLC permissions for IMMs are saved/loaded to pfile.
	- Race is now a factor in points regeneration, previously only
	  age was a factor. This is problematic for longer lived races.
	- The pc_race_types array was incorrect based on what is defined
	  in structs.h. In turn, many mobs were incorrect as well. Included
	  is a updated set of mob files.