/************************************************************************
* OasisOLC - Shops / sedit.c v2.0 *
* Copyright 1996 Harvey Gilpin *
* Copyright 1997-2001 George Greer (greerga@circlemud.org) *
************************************************************************/
#include "conf.h"
#include "sysdep.h"
#include "structs.h"
#include "utils.h"
#include "comm.h"
#include "interpreter.h"
#include "db.h"
#include "shop.h"
#include "genolc.h"
#include "genshp.h"
#include "oasis.h"
/*-------------------------------------------------------------------*/
/*
* External variable declarations.
*/
extern struct shop_data *shop_index;
extern struct char_data *mob_proto;
extern struct obj_data *obj_proto;
extern struct room_data *world;
extern struct zone_data *zone_table;
extern struct index_data *mob_index;
extern struct index_data *obj_index;
extern const char *trade_letters[];
extern const char *shop_bits[];
extern const char *item_types[];
/*-------------------------------------------------------------------*/
/*
* External functions.
*/
SPECIAL(shop_keeper);
/*
* Should check more things.
*/
void sedit_save_internally(struct descriptor_data *d)
{
OLC_SHOP(d)->vnum = OLC_NUM(d);
add_shop(OLC_SHOP(d));
}
void sedit_save_to_disk(int num)
{
save_shops(num);
}
/*-------------------------------------------------------------------*\
utility functions
\*-------------------------------------------------------------------*/
void sedit_setup_new(struct descriptor_data *d)
{
struct shop_data *shop;
/*
* Allocate a scratch shop structure.
*/
CREATE(shop, struct shop_data, 1);
/*
* Fill in some default values.
*/
S_KEEPER(shop) = -1;
S_CLOSE1(shop) = 28;
S_BUYPROFIT(shop) = 1.0;
S_SELLPROFIT(shop) = 1.0;
/*
* Add a spice of default strings.
*/
S_NOITEM1(shop) = str_dup("%s Sorry, I don't stock that item.");
S_NOITEM2(shop) = str_dup("%s You don't seem to have that.");
S_NOCASH1(shop) = str_dup("%s I can't afford that!");
S_NOCASH2(shop) = str_dup("%s You are too poor!");
S_NOBUY(shop) = str_dup("%s I don't trade in such items.");
S_BUY(shop) = str_dup("%s That'll be %d coins, thanks.");
S_SELL(shop) = str_dup("%s I'll give you %d coins for that.");
/*
* Stir the lists lightly.
*/
CREATE(S_PRODUCTS(shop), obj_vnum, 1);
S_PRODUCT(shop, 0) = -1;
CREATE(S_ROOMS(shop), room_rnum, 1);
S_ROOM(shop, 0) = -1;
CREATE(S_NAMELISTS(shop), struct shop_buy_data, 1);
S_BUYTYPE(shop, 0) = -1;
/*
* Presto! A shop.
*/
OLC_SHOP(d) = shop;
sedit_disp_menu(d);
}
/*-------------------------------------------------------------------*/
void sedit_setup_existing(struct descriptor_data *d, int rshop_num)
{
/*
* Create a scratch shop structure.
*/
CREATE(OLC_SHOP(d), struct shop_data, 1);
copy_shop(OLC_SHOP(d), shop_index + rshop_num);
sedit_disp_menu(d);
}
/**************************************************************************
Menu functions
**************************************************************************/
void sedit_products_menu(struct descriptor_data *d)
{
struct shop_data *shop;
int i;
shop = OLC_SHOP(d);
get_char_colors(d->character);
clear_screen(d);
SEND_TO_Q("## VNUM Product\r\n", d);
for (i = 0; S_PRODUCT(shop, i) != -1; i++) {
sprintf(buf, "%2d - [%s%5d%s] - %s%s%s\r\n", i,
cyn, obj_index[S_PRODUCT(shop, i)].vnum, nrm,
yel, obj_proto[S_PRODUCT(shop, i)].short_description, nrm);
SEND_TO_Q(buf, d);
}
sprintf(buf, "\r\n"
"%sA%s) Add a new product.\r\n"
"%sD%s) Delete a product.\r\n"
"%sQ%s) Quit\r\n"
"Enter choice : ", grn, nrm, grn, nrm, grn, nrm);
SEND_TO_Q(buf, d);
OLC_MODE(d) = SEDIT_PRODUCTS_MENU;
}
/*-------------------------------------------------------------------*/
void sedit_compact_rooms_menu(struct descriptor_data *d)
{
struct shop_data *shop;
int i, count = 0;
shop = OLC_SHOP(d);
get_char_colors(d->character);
clear_screen(d);
for (i = 0; S_ROOM(shop, i) != -1; i++) {
sprintf(buf, "%2d - [%s%5d%s] | %s", i, cyn, S_ROOM(shop, i), nrm,
!(++count % 5) ? "\r\n" : "");
SEND_TO_Q(buf, d);
}
sprintf(buf, "\r\n"
"%sA%s) Add a new room.\r\n"
"%sD%s) Delete a room.\r\n"
"%sL%s) Long display.\r\n"
"%sQ%s) Quit\r\n"
"Enter choice : ", grn, nrm, grn, nrm, grn, nrm, grn, nrm);
SEND_TO_Q(buf, d);
OLC_MODE(d) = SEDIT_ROOMS_MENU;
}
/*-------------------------------------------------------------------*/
void sedit_rooms_menu(struct descriptor_data *d)
{
struct shop_data *shop;
int i;
shop = OLC_SHOP(d);
get_char_colors(d->character);
clear_screen(d);
SEND_TO_Q("## VNUM Room\r\n\r\n", d);
for (i = 0; S_ROOM(shop, i) != -1; i++) {
sprintf(buf, "%2d - [%s%5d%s] - %s%s%s\r\n", i, cyn, S_ROOM(shop, i), nrm,
yel, world[real_room(S_ROOM(shop, i))].name, nrm);
SEND_TO_Q(buf, d);
}
sprintf(buf, "\r\n"
"%sA%s) Add a new room.\r\n"
"%sD%s) Delete a room.\r\n"
"%sC%s) Compact Display.\r\n"
"%sQ%s) Quit\r\n"
"Enter choice : ", grn, nrm, grn, nrm, grn, nrm, grn, nrm);
SEND_TO_Q(buf, d);
OLC_MODE(d) = SEDIT_ROOMS_MENU;
}
/*-------------------------------------------------------------------*/
void sedit_namelist_menu(struct descriptor_data *d)
{
struct shop_data *shop;
int i;
shop = OLC_SHOP(d);
get_char_colors(d->character);
clear_screen(d);
SEND_TO_Q("## Type Namelist\r\n\r\n", d);
for (i = 0; S_BUYTYPE(shop, i) != -1; i++) {
sprintf(buf, "%2d - %s%15s%s - %s%s%s\r\n", i, cyn,
item_types[S_BUYTYPE(shop, i)], nrm, yel,
S_BUYWORD(shop, i) ? S_BUYWORD(shop, i) : "<None>", nrm);
SEND_TO_Q(buf, d);
}
sprintf(buf, "\r\n"
"%sA%s) Add a new entry.\r\n"
"%sD%s) Delete an entry.\r\n"
"%sQ%s) Quit\r\n"
"Enter choice : ", grn, nrm, grn, nrm, grn, nrm);
SEND_TO_Q(buf, d);
OLC_MODE(d) = SEDIT_NAMELIST_MENU;
}
/*-------------------------------------------------------------------*/
void sedit_shop_flags_menu(struct descriptor_data *d)
{
int i, count = 0;
get_char_colors(d->character);
clear_screen(d);
for (i = 0; i < NUM_SHOP_FLAGS; i++) {
sprintf(buf, "%s%2d%s) %-20.20s %s", grn, i + 1, nrm, shop_bits[i],
!(++count % 2) ? "\r\n" : "");
SEND_TO_Q(buf, d);
}
sprintbit(S_BITVECTOR(OLC_SHOP(d)), shop_bits, buf1);
sprintf(buf, "\r\nCurrent Shop Flags : %s%s%s\r\nEnter choice : ",
cyn, buf1, nrm);
SEND_TO_Q(buf, d);
OLC_MODE(d) = SEDIT_SHOP_FLAGS;
}
/*-------------------------------------------------------------------*/
void sedit_no_trade_menu(struct descriptor_data *d)
{
int i, count = 0;
get_char_colors(d->character);
clear_screen(d);
for (i = 0; i < NUM_TRADERS; i++) {
sprintf(buf, "%s%2d%s) %-20.20s %s", grn, i + 1, nrm, trade_letters[i],
!(++count % 2) ? "\r\n" : "");
SEND_TO_Q(buf, d);
}
sprintbit(S_NOTRADE(OLC_SHOP(d)), trade_letters, buf1);
sprintf(buf, "\r\nCurrently won't trade with: %s%s%s\r\n"
"Enter choice : ", cyn, buf1, nrm);
SEND_TO_Q(buf, d);
OLC_MODE(d) = SEDIT_NOTRADE;
}
/*-------------------------------------------------------------------*/
void sedit_types_menu(struct descriptor_data *d)
{
struct shop_data *shop;
int i, count = 0;
shop = OLC_SHOP(d);
get_char_colors(d->character);
clear_screen(d);
for (i = 0; i < NUM_ITEM_TYPES; i++) {
sprintf(buf, "%s%2d%s) %s%-20s%s %s", grn, i, nrm, cyn, item_types[i],
nrm, !(++count % 3) ? "\r\n" : "");
SEND_TO_Q(buf, d);
}
sprintf(buf, "%sEnter choice : ", nrm);
SEND_TO_Q(buf, d);
OLC_MODE(d) = SEDIT_TYPE_MENU;
}
/*-------------------------------------------------------------------*/
/*
* Display main menu.
*/
void sedit_disp_menu(struct descriptor_data *d)
{
struct shop_data *shop;
shop = OLC_SHOP(d);
get_char_colors(d->character);
clear_screen(d);
sprintbit(S_NOTRADE(shop), trade_letters, buf1);
sprintbit(S_BITVECTOR(shop), shop_bits, buf2);
sprintf(buf,
"-- Shop Number : [%s%d%s]\r\n"
"%s0%s) Keeper : [%s%d%s] %s%s\r\n"
"%s1%s) Open 1 : %s%4d%s %s2%s) Close 1 : %s%4d\r\n"
"%s3%s) Open 2 : %s%4d%s %s4%s) Close 2 : %s%4d\r\n"
"%s5%s) Sell rate : %s%1.2f%s %s6%s) Buy rate : %s%1.2f\r\n"
"%s7%s) Keeper no item : %s%s\r\n"
"%s8%s) Player no item : %s%s\r\n"
"%s9%s) Keeper no cash : %s%s\r\n"
"%sA%s) Player no cash : %s%s\r\n"
"%sB%s) Keeper no buy : %s%s\r\n"
"%sC%s) Buy sucess : %s%s\r\n"
"%sD%s) Sell sucess : %s%s\r\n"
"%sE%s) No Trade With : %s%s\r\n"
"%sF%s) Shop flags : %s%s\r\n"
"%sR%s) Rooms Menu\r\n"
"%sP%s) Products Menu\r\n"
"%sT%s) Accept Types Menu\r\n"
"%sQ%s) Quit\r\n"
"Enter Choice : ",
cyn, OLC_NUM(d), nrm,
grn, nrm, cyn, S_KEEPER(shop) == -1 ? -1 : mob_index[S_KEEPER(shop)].vnum,
nrm, yel, S_KEEPER(shop) == -1 ? "None" : mob_proto[S_KEEPER(shop)].player.short_descr,
grn, nrm, cyn, S_OPEN1(shop), nrm,
grn, nrm, cyn, S_CLOSE1(shop),
grn, nrm, cyn, S_OPEN2(shop), nrm,
grn, nrm, cyn, S_CLOSE2(shop),
grn, nrm, cyn, S_BUYPROFIT(shop), nrm,
grn, nrm, cyn, S_SELLPROFIT(shop),
grn, nrm, yel, S_NOITEM1(shop),
grn, nrm, yel, S_NOITEM2(shop),
grn, nrm, yel, S_NOCASH1(shop),
grn, nrm, yel, S_NOCASH2(shop),
grn, nrm, yel, S_NOBUY(shop),
grn, nrm, yel, S_BUY(shop),
grn, nrm, yel, S_SELL(shop),
grn, nrm, cyn, buf1,
grn, nrm, cyn, buf2,
grn, nrm, grn, nrm, grn, nrm, grn, nrm
);
SEND_TO_Q(buf, d);
OLC_MODE(d) = SEDIT_MAIN_MENU;
}
/**************************************************************************
The GARGANTUAN event handler
**************************************************************************/
void sedit_parse(struct descriptor_data *d, char *arg)
{
int i;
if (OLC_MODE(d) > SEDIT_NUMERICAL_RESPONSE) {
if (!isdigit(arg[0]) && ((*arg == '-') && (!isdigit(arg[1])))) {
SEND_TO_Q("Field must be numerical, try again : ", d);
return;
}
}
switch (OLC_MODE(d)) {
/*-------------------------------------------------------------------*/
case SEDIT_CONFIRM_SAVESTRING:
switch (*arg) {
case 'y':
case 'Y':
SEND_TO_Q("Saving shop to memory.\r\n", d);
sedit_save_internally(d);
sprintf(buf, "OLC: %s edits shop %d", GET_NAME(d->character),
OLC_NUM(d));
mudlog(buf, CMP, MAX(LVL_BUILDER, GET_INVIS_LEV(d->character)), TRUE);
cleanup_olc(d, CLEANUP_STRUCTS);
return;
case 'n':
case 'N':
cleanup_olc(d, CLEANUP_ALL);
return;
default:
SEND_TO_Q("Invalid choice!\r\nDo you wish to save the shop? : ", d);
return;
}
break;
/*-------------------------------------------------------------------*/
case SEDIT_MAIN_MENU:
i = 0;
switch (*arg) {
case 'q':
case 'Q':
if (OLC_VAL(d)) { /* Anything been changed? */
SEND_TO_Q("Do you wish to save the changes to the shop? (y/n) : ", d);
OLC_MODE(d) = SEDIT_CONFIRM_SAVESTRING;
} else
cleanup_olc(d, CLEANUP_ALL);
return;
case '0':
OLC_MODE(d) = SEDIT_KEEPER;
SEND_TO_Q("Enter vnum number of shop keeper : ", d);
return;
case '1':
OLC_MODE(d) = SEDIT_OPEN1;
i++;
break;
case '2':
OLC_MODE(d) = SEDIT_CLOSE1;
i++;
break;
case '3':
OLC_MODE(d) = SEDIT_OPEN2;
i++;
break;
case '4':
OLC_MODE(d) = SEDIT_CLOSE2;
i++;
break;
case '5':
OLC_MODE(d) = SEDIT_BUY_PROFIT;
i++;
break;
case '6':
OLC_MODE(d) = SEDIT_SELL_PROFIT;
i++;
break;
case '7':
OLC_MODE(d) = SEDIT_NOITEM1;
i--;
break;
case '8':
OLC_MODE(d) = SEDIT_NOITEM2;
i--;
break;
case '9':
OLC_MODE(d) = SEDIT_NOCASH1;
i--;
break;
case 'a':
case 'A':
OLC_MODE(d) = SEDIT_NOCASH2;
i--;
break;
case 'b':
case 'B':
OLC_MODE(d) = SEDIT_NOBUY;
i--;
break;
case 'c':
case 'C':
OLC_MODE(d) = SEDIT_BUY;
i--;
break;
case 'd':
case 'D':
OLC_MODE(d) = SEDIT_SELL;
i--;
break;
case 'e':
case 'E':
sedit_no_trade_menu(d);
return;
case 'f':
case 'F':
sedit_shop_flags_menu(d);
return;
case 'r':
case 'R':
sedit_rooms_menu(d);
return;
case 'p':
case 'P':
sedit_products_menu(d);
return;
case 't':
case 'T':
sedit_namelist_menu(d);
return;
default:
sedit_disp_menu(d);
return;
}
if (i == 0)
break;
else if (i == 1)
SEND_TO_Q("\r\nEnter new value : ", d);
else if (i == -1)
SEND_TO_Q("\r\nEnter new text :\r\n] ", d);
else
SEND_TO_Q("Oops...\r\n", d);
return;
/*-------------------------------------------------------------------*/
case SEDIT_NAMELIST_MENU:
switch (*arg) {
case 'a':
case 'A':
sedit_types_menu(d);
return;
case 'd':
case 'D':
SEND_TO_Q("\r\nDelete which entry? : ", d);
OLC_MODE(d) = SEDIT_DELETE_TYPE;
return;
case 'q':
case 'Q':
break;
}
break;
/*-------------------------------------------------------------------*/
case SEDIT_PRODUCTS_MENU:
switch (*arg) {
case 'a':
case 'A':
SEND_TO_Q("\r\nEnter new product vnum number : ", d);
OLC_MODE(d) = SEDIT_NEW_PRODUCT;
return;
case 'd':
case 'D':
SEND_TO_Q("\r\nDelete which product? : ", d);
OLC_MODE(d) = SEDIT_DELETE_PRODUCT;
return;
case 'q':
case 'Q':
break;
}
break;
/*-------------------------------------------------------------------*/
case SEDIT_ROOMS_MENU:
switch (*arg) {
case 'a':
case 'A':
SEND_TO_Q("\r\nEnter new room vnum number : ", d);
OLC_MODE(d) = SEDIT_NEW_ROOM;
return;
case 'c':
case 'C':
sedit_compact_rooms_menu(d);
return;
case 'l':
case 'L':
sedit_rooms_menu(d);
return;
case 'd':
case 'D':
SEND_TO_Q("\r\nDelete which room? : ", d);
OLC_MODE(d) = SEDIT_DELETE_ROOM;
return;
case 'q':
case 'Q':
break;
}
break;
/*-------------------------------------------------------------------*/
/*
* String edits.
*/
case SEDIT_NOITEM1:
if (genolc_checkstring(d, arg))
modify_string(&S_NOITEM1(OLC_SHOP(d)), arg);
break;
case SEDIT_NOITEM2:
if (genolc_checkstring(d, arg))
modify_string(&S_NOITEM2(OLC_SHOP(d)), arg);
break;
case SEDIT_NOCASH1:
if (genolc_checkstring(d, arg))
modify_string(&S_NOCASH1(OLC_SHOP(d)), arg);
break;
case SEDIT_NOCASH2:
if (genolc_checkstring(d, arg))
modify_string(&S_NOCASH2(OLC_SHOP(d)), arg);
break;
case SEDIT_NOBUY:
if (genolc_checkstring(d, arg))
modify_string(&S_NOBUY(OLC_SHOP(d)), arg);
break;
case SEDIT_BUY:
if (genolc_checkstring(d, arg))
modify_string(&S_BUY(OLC_SHOP(d)), arg);
break;
case SEDIT_SELL:
if (genolc_checkstring(d, arg))
modify_string(&S_SELL(OLC_SHOP(d)), arg);
break;
case SEDIT_NAMELIST:
if (genolc_checkstring(d, arg)) {
struct shop_buy_data new_entry;
BUY_TYPE(new_entry) = OLC_VAL(d);
BUY_WORD(new_entry) = str_dup(arg);
add_to_type_list(&(S_NAMELISTS(OLC_SHOP(d))), &new_entry);
}
sedit_namelist_menu(d);
return;
/*-------------------------------------------------------------------*/
/*
* Numerical responses.
*/
case SEDIT_KEEPER:
i = atoi(arg);
if ((i = atoi(arg)) != -1)
if ((i = real_mobile(i)) < 0) {
SEND_TO_Q("That mobile does not exist, try again : ", d);
return;
}
S_KEEPER(OLC_SHOP(d)) = i;
if (i == -1)
break;
/*
* Fiddle with special procs.
*/
S_FUNC(OLC_SHOP(d)) = mob_index[i].func;
mob_index[i].func = shop_keeper;
break;
case SEDIT_OPEN1:
S_OPEN1(OLC_SHOP(d)) = LIMIT(atoi(arg), 0, 28);
break;
case SEDIT_OPEN2:
S_OPEN2(OLC_SHOP(d)) = LIMIT(atoi(arg), 0, 28);
break;
case SEDIT_CLOSE1:
S_CLOSE1(OLC_SHOP(d)) = LIMIT(atoi(arg), 0, 28);
break;
case SEDIT_CLOSE2:
S_CLOSE2(OLC_SHOP(d)) = LIMIT(atoi(arg), 0, 28);
break;
case SEDIT_BUY_PROFIT:
sscanf(arg, "%f", &S_BUYPROFIT(OLC_SHOP(d)));
break;
case SEDIT_SELL_PROFIT:
sscanf(arg, "%f", &S_SELLPROFIT(OLC_SHOP(d)));
break;
case SEDIT_TYPE_MENU:
OLC_VAL(d) = LIMIT(atoi(arg), 0, NUM_ITEM_TYPES - 1);
SEND_TO_Q("Enter namelist (return for none) :-\r\n] ", d);
OLC_MODE(d) = SEDIT_NAMELIST;
return;
case SEDIT_DELETE_TYPE:
remove_from_type_list(&(S_NAMELISTS(OLC_SHOP(d))), atoi(arg));
sedit_namelist_menu(d);
return;
case SEDIT_NEW_PRODUCT:
if ((i = atoi(arg)) != -1)
if ((i = real_object(i)) == -1) {
SEND_TO_Q("That object does not exist, try again : ", d);
return;
}
if (i > 0)
add_to_int_list(&(S_PRODUCTS(OLC_SHOP(d))), i);
sedit_products_menu(d);
return;
case SEDIT_DELETE_PRODUCT:
remove_from_int_list(&(S_PRODUCTS(OLC_SHOP(d))), atoi(arg));
sedit_products_menu(d);
return;
case SEDIT_NEW_ROOM:
if ((i = atoi(arg)) != -1)
if ((i = real_room(i)) < 0) {
SEND_TO_Q("That room does not exist, try again : ", d);
return;
}
if (i >= 0)
add_to_int_list(&(S_ROOMS(OLC_SHOP(d))), atoi(arg));
sedit_rooms_menu(d);
return;
case SEDIT_DELETE_ROOM:
remove_from_int_list(&(S_ROOMS(OLC_SHOP(d))), atoi(arg));
sedit_rooms_menu(d);
return;
case SEDIT_SHOP_FLAGS:
if ((i = LIMIT(atoi(arg), 0, NUM_SHOP_FLAGS)) > 0) {
TOGGLE_BIT(S_BITVECTOR(OLC_SHOP(d)), 1 << (i - 1));
sedit_shop_flags_menu(d);
return;
}
break;
case SEDIT_NOTRADE:
if ((i = LIMIT(atoi(arg), 0, NUM_TRADERS)) > 0) {
TOGGLE_BIT(S_NOTRADE(OLC_SHOP(d)), 1 << (i - 1));
sedit_no_trade_menu(d);
return;
}
break;
/*-------------------------------------------------------------------*/
default:
/*
* We should never get here.
*/
cleanup_olc(d, CLEANUP_ALL);
mudlog("SYSERR: OLC: sedit_parse(): Reached default case!", BRF, LVL_BUILDER, TRUE);
SEND_TO_Q("Oops...\r\n", d);
break;
}
/*-------------------------------------------------------------------*/
/*
* END OF CASE
* If we get here, we have probably changed something, and now want to
* return to main menu. Use OLC_VAL as a 'has changed' flag.
*/
OLC_VAL(d) = 1;
sedit_disp_menu(d);
}