/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * _TwyliteMud_ by Rv. Based on CircleMud3.0bpl9 * * * * OasisOLC - oedit.c * * * * Copyright 1996 Harvey Gilpin. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /*. Original authors unknown .*/ #include "conf.h" #include "sysdep.h" #include "structs.h" #include "comm.h" #include "spells.h" #include "utils.h" #include "db.h" #include "boards.h" #include "shop.h" #include "olc.h" /*------------------------------------------------------------------------*/ /* external variables */ extern struct obj_data *obj_proto; extern struct index_data *obj_index; extern struct obj_data *object_list; extern int top_of_objt; extern struct zone_data *zone_table; extern int top_of_zone_table; extern struct shop_data *shop_index; /*. shop.c .*/ extern int top_shop; /*. shop.c .*/ extern struct attack_hit_type attack_hit_text[]; /*. fight.c .*/ extern char *item_types[]; extern char *wear_bits[]; extern char *extra_bits[]; extern char *drinks[]; extern char *apply_types[]; extern char *container_bits[]; extern char *spells[]; extern struct board_info_type board_info[]; extern struct descriptor_data *descriptor_list; /*. comm.c .*/ /*------------------------------------------------------------------------*/ /*. Macros .*/ #define S_PRODUCT(s, i) ((s)->producing[(i)]) /*------------------------------------------------------------------------*/ void oedit_disp_container_flags_menu(struct descriptor_data * d); void oedit_disp_extradesc_menu(struct descriptor_data * d); void oedit_disp_weapon_menu(struct descriptor_data * d); void oedit_disp_val1_menu(struct descriptor_data * d); void oedit_disp_val2_menu(struct descriptor_data * d); void oedit_disp_val3_menu(struct descriptor_data * d); void oedit_disp_val4_menu(struct descriptor_data * d); void oedit_disp_type_menu(struct descriptor_data * d); void oedit_disp_extra_menu(struct descriptor_data * d); void oedit_disp_wear_menu(struct descriptor_data * d); void oedit_disp_menu(struct descriptor_data * d); void oedit_parse(struct descriptor_data * d, char *arg); void oedit_disp_spells_menu(struct descriptor_data * d); void oedit_liquid_type(struct descriptor_data * d); void oedit_setup_new(struct descriptor_data *d); void oedit_setup_existing(struct descriptor_data *d, int real_num); void oedit_save_to_disk(struct descriptor_data *d); void oedit_save_internally(struct descriptor_data *d); /*------------------------------------------------------------------------*\ Utility and exported functions \*------------------------------------------------------------------------*/ void oedit_setup_new(struct descriptor_data *d) { CREATE (OLC_OBJ(d), struct obj_data, 1); clear_object(OLC_OBJ(d)); OLC_OBJ(d)->name = str_dup("unfinished object"); OLC_OBJ(d)->description = str_dup("An unfinished object is lying here."); OLC_OBJ(d)->short_description = str_dup("an unfinished object"); GET_OBJ_WEAR(OLC_OBJ(d)) = ITEM_WEAR_TAKE; OLC_VAL(d) = 0; oedit_disp_menu(d); } /*------------------------------------------------------------------------*/ void oedit_setup_existing(struct descriptor_data *d, int real_num) { struct extra_descr_data *this, *temp, *temp2; struct obj_data *obj; /* allocate object */ CREATE (obj, struct obj_data, 1); clear_object (obj); *obj = obj_proto[real_num]; /* copy all strings over */ if (obj_proto[real_num].name) obj->name = str_dup (obj_proto[real_num].name); if (obj_proto[real_num].short_description) obj->short_description = str_dup (obj_proto[real_num].short_description); if (obj_proto[real_num].description) obj->description = str_dup (obj_proto[real_num].description); if (obj_proto[real_num].action_description) obj->action_description = str_dup (obj_proto[real_num].action_description); /*. Extra descriptions if necessary .*/ if (obj_proto[real_num].ex_description) { /* temp is for obj being edited */ CREATE (temp, struct extra_descr_data, 1); obj->ex_description = temp; for (this = obj_proto[real_num].ex_description; this; this = this->next) { if (this->keyword) temp->keyword = str_dup (this->keyword); if (this->description) temp->description = str_dup (this->description); if (this->next) { CREATE (temp2, struct extra_descr_data, 1); temp->next = temp2; temp = temp2; } else temp->next = NULL; } } /*. Attatch new obj to players descriptor .*/ OLC_OBJ(d) = obj; OLC_VAL(d) = 0; oedit_disp_menu(d); } /*------------------------------------------------------------------------*/ #define ZCMD zone_table[zone].cmd[cmd_no] void oedit_save_internally(struct descriptor_data *d) { int i, shop, robj_num, found = FALSE, zone, cmd_no; struct extra_descr_data *this, *next_one; struct obj_data *obj, *swap, *new_obj_proto; struct index_data *new_obj_index; struct descriptor_data *dsc; /* write to internal tables */ robj_num = real_object(OLC_NUM(d)); if (robj_num > 0) { /* we need to run through each and every object currently in the * game to see which ones are pointing to this prototype */ /* if object is pointing to this prototype, then we need to replace * with the new one */ CREATE(swap, struct obj_data, 1); for (obj = object_list; obj; obj = obj->next) { if (obj->item_number == robj_num) { *swap = *obj; *obj = *OLC_OBJ(d); /* copy game-time dependent vars over */ obj->in_room = swap->in_room; obj->item_number = robj_num; obj->carried_by = swap->carried_by; obj->worn_by = swap->worn_by; obj->worn_on = swap->worn_on; obj->in_obj = swap->in_obj; obj->contains = swap->contains; obj->next_content = swap->next_content; obj->next = swap->next; } } free_obj(swap); /* now safe to free old proto and write over */ if (obj_proto[robj_num].name) free(obj_proto[robj_num].name); if (obj_proto[robj_num].description) free(obj_proto[robj_num].description); if (obj_proto[robj_num].short_description) free(obj_proto[robj_num].short_description); if (obj_proto[robj_num].action_description) free(obj_proto[robj_num].action_description); if (obj_proto[robj_num].ex_description) for (this = obj_proto[robj_num].ex_description; this; this = next_one) { next_one = this->next; if (this->keyword) free(this->keyword); if (this->description) free(this->description); free(this); } obj_proto[robj_num] = *OLC_OBJ(d); obj_proto[robj_num].item_number = robj_num; } else { /*. It's a new object, we must build new tables to contain it .*/ CREATE(new_obj_index, struct index_data, top_of_objt + 2); CREATE(new_obj_proto, struct obj_data, top_of_objt + 2); /* start counting through both tables */ for (i = 0; i <= top_of_objt + 1; i++) { /* if we haven't found it */ if (!found) { /* check if current virtual is bigger than our virtual */ if ((i > top_of_objt) || (obj_index[i].virtual > OLC_NUM(d))) { found = TRUE; robj_num = i; OLC_OBJ(d)->item_number = robj_num; new_obj_index[robj_num].virtual = OLC_NUM(d); new_obj_index[robj_num].number = 0; new_obj_index[robj_num].func = NULL; new_obj_proto[robj_num] = *(OLC_OBJ(d)); new_obj_proto[robj_num].in_room = NOWHERE; if(robj_num <= top_of_objt) { new_obj_index[robj_num + 1] = obj_index[robj_num]; new_obj_proto[robj_num + 1] = obj_proto[robj_num]; new_obj_proto[robj_num + 1].item_number = robj_num + 1; } } else { /* just copy from old to new, no num change */ new_obj_proto[i] = obj_proto[i]; new_obj_index[i] = obj_index[i]; } } else { /* we HAVE already found it.. therefore copy to object + 1 */ new_obj_index[i + 1] = obj_index[i]; new_obj_proto[i + 1] = obj_proto[i]; new_obj_proto[i + 1].item_number = i + 1; } } /* free and replace old tables */ free (obj_proto); free (obj_index); obj_proto = new_obj_proto; obj_index = new_obj_index; top_of_objt++; /*. Renumber live objects .*/ for (obj = object_list; obj; obj = obj->next) if (GET_OBJ_RNUM (obj) >= robj_num) GET_OBJ_RNUM (obj)++; /*. Renumber zone table .*/ for (zone = 0; zone <= top_of_zone_table; zone++) for (cmd_no = 0; ZCMD.command != 'S'; cmd_no++) switch (ZCMD.command) { case 'P': if(ZCMD.arg3 >= robj_num) ZCMD.arg3++; /*. No break here - drop into next case .*/ case 'O': case 'G': case 'E': if(ZCMD.arg1 >= robj_num) ZCMD.arg1++; break; case 'R': if(ZCMD.arg2 >= robj_num) ZCMD.arg2++; break; } /*. Renumber notice boards */ for (i = 0; i < NUM_OF_BOARDS; i++) if (BOARD_RNUM(i) >= robj_num) BOARD_RNUM(i) = BOARD_RNUM(i) + 1; /*. Renumber shop produce .*/ for(shop = 0; shop < top_shop; shop++) for(i = 0; SHOP_PRODUCT(shop, i) != -1; i++) if (SHOP_PRODUCT(shop, i) >= robj_num) SHOP_PRODUCT(shop, i)++; /*. Renumber produce in shops being edited .*/ for(dsc = descriptor_list; dsc; dsc = dsc->next) if(dsc->connected == CON_SEDIT) for(i = 0; S_PRODUCT(OLC_SHOP(dsc), i) != -1; i++) if (S_PRODUCT(OLC_SHOP(dsc), i) >= robj_num) S_PRODUCT(OLC_SHOP(dsc), i)++; } olc_add_to_save_list(zone_table[OLC_ZNUM(d)].number, OLC_SAVE_OBJ); } /*------------------------------------------------------------------------*/ void oedit_save_to_disk(struct descriptor_data *d) { int counter, counter2, realcounter; FILE *fp; struct obj_data *obj; struct extra_descr_data *ex_desc; sprintf(buf, "%s/%d.obj", OBJ_PREFIX, zone_table[OLC_ZNUM(d)].number); if (!(fp = fopen(buf, "w+"))) { mudlog("SYSERR: OLC: Cannot open objects file!", BRF, LVL_GOD, TRUE); return; } /* start running through all objects in this zone */ for (counter = zone_table[OLC_ZNUM(d)].number * 100; counter <= zone_table[OLC_ZNUM(d)].top; counter++) { /* write object to disk */ realcounter = real_object(counter); if (realcounter >= 0) { obj = (obj_proto + realcounter); if (obj->action_description) { strcpy(buf1, obj->action_description); strip_string(buf1); } else *buf1 = 0; fprintf(fp, "#%d\n" "%s~\n" "%s~\n" "%s~\n" "%s~\n" "%d %d %d\n" "%d %d %d %d\n" "%d %d %d\n", GET_OBJ_VNUM(obj), obj->name, obj->short_description, obj->description, buf1, GET_OBJ_TYPE(obj), GET_OBJ_EXTRA(obj), GET_OBJ_WEAR(obj), GET_OBJ_VAL(obj, 0), GET_OBJ_VAL(obj, 1), GET_OBJ_VAL(obj, 2), GET_OBJ_VAL(obj, 3), GET_OBJ_WEIGHT(obj), GET_OBJ_COST(obj), GET_OBJ_RENT(obj) /*. GET_OBJ_LEVEL(obj) -- Level flags for objects .*/ ); /* Do we have extra descriptions? */ if (obj->ex_description) { /*. Yep, save them too .*/ for (ex_desc = obj->ex_description; ex_desc; ex_desc = ex_desc->next) { /*. Sanity check to prevent nasty protection faults .*/ if (!*ex_desc->keyword || !*ex_desc->description) { mudlog("SYSERR: OLC: oedit_save_to_disk: Corrupt ex_desc!", BRF, LVL_GOD, TRUE); continue; } strcpy(buf1, ex_desc->description); strip_string(buf1); fprintf(fp, "E\n" "%s~\n" "%s~\n", ex_desc->keyword, buf1 ); } } /* Do we have affects? */ for (counter2 = 0; counter2 < MAX_OBJ_AFFECT; counter2++) if (obj->affected[counter2].modifier) fprintf(fp, "A\n" "%d %d\n", obj->affected[counter2].location, obj->affected[counter2].modifier ); } } /* write final line, close */ fprintf(fp, "$~\n"); fclose(fp); olc_remove_from_save_list(zone_table[OLC_ZNUM(d)].number, OLC_SAVE_OBJ); } /************************************************************************** Menu functions **************************************************************************/ /* For container flags */ void oedit_disp_container_flags_menu(struct descriptor_data * d) { get_char_cols(d->character); sprintbit(GET_OBJ_VAL(OLC_OBJ(d), 1), container_bits, buf1); send_to_char("[H[J", d->character); sprintf(buf, "%s1%s) CLOSEABLE\r\n" "%s2%s) PICKPROOF\r\n" "%s3%s) CLOSED\r\n" "%s4%s) LOCKED\r\n" "Container flags: %s%s%s\r\n" "Enter flag, 0 to quit : ", grn, nrm, grn, nrm, grn, nrm, grn, nrm, cyn, buf1, nrm ); send_to_char(buf, d->character); } /* For extra descriptions */ void oedit_disp_extradesc_menu(struct descriptor_data * d) { struct extra_descr_data *extra_desc = OLC_DESC(d); if (!extra_desc->next) strcpy(buf1, "<Not set>\r\n"); else strcpy(buf1, "Set."); get_char_cols(d->character); send_to_char("[H[J", d->character); sprintf(buf, "Extra desc menu\r\n" "%s1%s) Keyword: %s%s\r\n" "%s2%s) Description:\r\n%s%s\r\n" "%s3%s) Goto next description: %s\r\n" "%s0%s) Quit\r\n" "Enter choice : ", grn, nrm, yel, extra_desc->keyword ? extra_desc->keyword : "<NONE>", grn, nrm, yel, extra_desc->description ? extra_desc->description : "<NONE>", grn, nrm, buf1, grn, nrm ); send_to_char(buf, d->character); OLC_MODE(d) = OEDIT_EXTRADESC_MENU; } /* Ask for *which* apply to edit */ void oedit_disp_prompt_apply_menu(struct descriptor_data * d) { int counter; get_char_cols(d->character); send_to_char("[H[J", d->character); for (counter = 0; counter < MAX_OBJ_AFFECT; counter++) { if (OLC_OBJ(d)->affected[counter].modifier) { sprinttype(OLC_OBJ(d)->affected[counter].location, apply_types, buf2); sprintf(buf, " %s%d%s) %+d to %s\r\n", grn, counter + 1, nrm, OLC_OBJ(d)->affected[counter].modifier, buf2 ); send_to_char(buf, d->character); } else { sprintf(buf, " %s%d%s) None.\r\n", grn, counter + 1, nrm); send_to_char(buf, d->character); } } send_to_char("\r\nEnter affection to modify (0 to quit) : ", d->character); OLC_MODE(d) = OEDIT_PROMPT_APPLY; } /*. Ask for liquid type .*/ void oedit_liquid_type(struct descriptor_data * d) { int counter, columns = 0; get_char_cols(d->character); send_to_char("[H[J", d->character); for (counter = 0; counter < NUM_LIQ_TYPES; counter++) { sprintf(buf, " %s%2d%s) %s%-20.20s ", grn, counter, nrm, yel, drinks[counter] ); if (!(++columns % 2)) strcat(buf, "\r\n"); send_to_char(buf, d->character); } sprintf(buf, "\r\n%sEnter drink type : ", nrm); send_to_char(buf, d->character); OLC_MODE(d) = OEDIT_VALUE_3; } /* The actual apply to set */ void oedit_disp_apply_menu(struct descriptor_data * d) { int counter, columns = 0; get_char_cols(d->character); send_to_char("[H[J", d->character); for (counter = 0; counter < NUM_APPLIES; counter++) { sprintf(buf, "%s%2d%s) %-20.20s ", grn, counter, nrm, apply_types[counter] ); if (!(++columns % 2)) strcat(buf, "\r\n"); send_to_char(buf, d->character); } send_to_char("\r\nEnter apply type (0 is no apply) : ", d->character); OLC_MODE(d) = OEDIT_APPLY; } /* weapon type */ void oedit_disp_weapon_menu(struct descriptor_data * d) { int counter, columns = 0; get_char_cols(d->character); send_to_char("[H[J", d->character); for (counter = 0; counter < NUM_ATTACK_TYPES; counter++) { sprintf(buf, "%s%2d%s) %-20.20s ", grn, counter, nrm, attack_hit_text[counter].singular ); if(!(++columns % 2)) strcat(buf, "\r\n"); send_to_char(buf, d->character); } send_to_char("\r\nEnter weapon type : ", d->character); } /* spell type */ void oedit_disp_spells_menu(struct descriptor_data * d) { int counter, columns = 0; get_char_cols(d->character); send_to_char("[H[J", d->character); for (counter = 1; counter < NUM_SPELLS; counter++) { sprintf(buf, "%s%2d%s) %s%-20.20s ", grn, counter, nrm, yel, spells[counter] ); if (!(++columns % 3)) strcat(buf, "\r\n"); send_to_char(buf, d->character); } sprintf(buf, "\r\n%sEnter spell choice (0 for none) : ", nrm); send_to_char(buf, d->character); } /* object value 1 */ void oedit_disp_val1_menu(struct descriptor_data * d) { OLC_MODE(d) = OEDIT_VALUE_1; switch (GET_OBJ_TYPE(OLC_OBJ(d))) { case ITEM_LIGHT: /* values 0 and 1 are unused.. jump to 2 */ oedit_disp_val3_menu(d); break; case ITEM_SCROLL: case ITEM_WAND: case ITEM_STAFF: case ITEM_POTION: send_to_char("Spell level : ", d->character); break; case ITEM_WEAPON: /* this seems to be a circleism.. not part of normal diku? */ send_to_char("Modifier to Hitroll : ", d->character); break; case ITEM_ARMOR: send_to_char("Apply to AC : ", d->character); break; case ITEM_CONTAINER: send_to_char("Max weight to contain : ", d->character); break; case ITEM_DRINKCON: case ITEM_FOUNTAIN: send_to_char("Max drink units : ", d->character); break; case ITEM_FOOD: send_to_char("Hours to fill stomach : ", d->character); break; case ITEM_MONEY: send_to_char("Number of gold coins : ", d->character); break; case ITEM_NOTE: /* this is supposed to be language, but it's unused */ break; default: oedit_disp_menu(d); } } /* object value 2 */ void oedit_disp_val2_menu(struct descriptor_data * d) { OLC_MODE(d) = OEDIT_VALUE_2; switch (GET_OBJ_TYPE(OLC_OBJ(d))) { case ITEM_SCROLL: case ITEM_POTION: oedit_disp_spells_menu(d); break; case ITEM_WAND: case ITEM_STAFF: send_to_char("Max number of charges : ", d->character); break; case ITEM_WEAPON: send_to_char("Number of damage dice : ", d->character); break; case ITEM_FOOD: /* values 2 and 3 are unused, jump to 4. how odd */ oedit_disp_val4_menu(d); break; case ITEM_CONTAINER: /* these are flags, needs a bit of special handling */ oedit_disp_container_flags_menu(d); break; case ITEM_DRINKCON: case ITEM_FOUNTAIN: send_to_char("Initial drink units : ", d->character); break; default: oedit_disp_menu(d); } } /* object value 3 */ void oedit_disp_val3_menu(struct descriptor_data * d) { OLC_MODE(d) = OEDIT_VALUE_3; switch (GET_OBJ_TYPE(OLC_OBJ(d))) { case ITEM_LIGHT: send_to_char("Number of hours (0 = burnt, -1 is infinite) : ", d->character); break; case ITEM_SCROLL: case ITEM_POTION: oedit_disp_spells_menu(d); break; case ITEM_WAND: case ITEM_STAFF: send_to_char("Number of charges remaining : ", d->character); break; case ITEM_WEAPON: send_to_char("Size of damage dice : ", d->character); break; case ITEM_CONTAINER: send_to_char("Vnum of key to open container (-1 for no key) : ", d->character); break; case ITEM_DRINKCON: case ITEM_FOUNTAIN: oedit_liquid_type(d); break; default: oedit_disp_menu(d); } } /* object value 4 */ void oedit_disp_val4_menu(struct descriptor_data * d) { OLC_MODE(d) = OEDIT_VALUE_4; switch (GET_OBJ_TYPE(OLC_OBJ(d))) { case ITEM_SCROLL: case ITEM_POTION: case ITEM_WAND: case ITEM_STAFF: oedit_disp_spells_menu(d); break; case ITEM_WEAPON: oedit_disp_weapon_menu(d); break; case ITEM_DRINKCON: case ITEM_FOUNTAIN: case ITEM_FOOD: send_to_char("Poisoned (0 = not poison) : ", d->character); break; default: oedit_disp_menu(d); } } /* object type */ void oedit_disp_type_menu(struct descriptor_data * d) { int counter, columns = 0; get_char_cols(d->character); send_to_char("[H[J", d->character); for (counter = 0; counter < NUM_ITEM_TYPES; counter++) { sprintf(buf, "%s%2d%s) %-20.20s ", grn, counter, nrm, item_types[counter] ); if (!(++columns % 2)) strcat(buf, "\r\n"); send_to_char(buf, d->character); } send_to_char("\r\nEnter object type : ", d->character); } /* object extra flags */ void oedit_disp_extra_menu(struct descriptor_data * d) { int counter, columns = 0; get_char_cols(d->character); send_to_char("[H[J", d->character); for (counter = 0; counter < NUM_ITEM_FLAGS; counter++) { sprintf(buf, "%s%2d%s) %-20.20s ", grn, counter + 1, nrm, extra_bits[counter] ); if (!(++columns % 2)) strcat(buf, "\r\n"); send_to_char(buf, d->character); } sprintbit(GET_OBJ_EXTRA(OLC_OBJ(d)), extra_bits, buf1); sprintf(buf, "\r\nObject flags: %s%s%s\r\n" "Enter object extra flag (0 to quit) : ", cyn, buf1, nrm ); send_to_char(buf, d->character); } /* object wear flags */ void oedit_disp_wear_menu(struct descriptor_data * d) { int counter, columns = 0; get_char_cols(d->character); send_to_char("[H[J", d->character); for (counter = 0; counter < NUM_ITEM_WEARS; counter++) { sprintf(buf, "%s%2d%s) %-20.20s ", grn, counter + 1, nrm, wear_bits[counter] ); if (!(++columns % 2)) strcat(buf, "\r\n"); send_to_char(buf, d->character); } sprintbit(GET_OBJ_WEAR(OLC_OBJ(d)), wear_bits, buf1); sprintf(buf, "\r\nWear flags: %s%s%s\r\n" "Enter wear flag, 0 to quit : ", cyn, buf1, nrm ); send_to_char(buf, d->character); } /* display main menu */ void oedit_disp_menu(struct descriptor_data * d) { struct obj_data *obj; obj = OLC_OBJ(d); get_char_cols(d->character); /*. Build buffers for first part of menu .*/ sprinttype(GET_OBJ_TYPE(obj), item_types, buf1); sprintbit(GET_OBJ_EXTRA(obj), extra_bits, buf2); /*. Build first hallf of menu .*/ sprintf(buf, "[H[J" "-- Item number : [%s%d%s]\r\n" "%s1%s) Namelist : %s%s\r\n" "%s2%s) S-Desc : %s%s\r\n" "%s3%s) L-Desc :-\r\n%s%s\r\n" "%s4%s) A-Desc :-\r\n%s%s" "%s5%s) Type : %s%s\r\n" "%s6%s) Extra flags : %s%s\r\n", cyn, OLC_NUM(d), nrm, grn, nrm, yel, obj->name, grn, nrm, yel, obj->short_description, grn, nrm, yel, obj->description, grn, nrm, yel, obj->action_description ? obj->action_description : "<not set>\r\n", grn, nrm, cyn, buf1, grn, nrm, cyn, buf2 ); /*. Send first half .*/ send_to_char(buf, d->character); /*. Build second half of menu .*/ sprintbit(GET_OBJ_WEAR(obj), wear_bits, buf1); sprintf(buf, "%s7%s) Wear flags : %s%s\r\n" "%s8%s) Weight : %s%d\r\n" "%s9%s) Cost : %s%d\r\n" "%sA%s) Cost/Day : %s%d\r\n" "%sB%s) Timer : %s%d\r\n" /*. "%sC%s) Level : %s%d\r\n" -- Object level .*/ "%sD%s) Values : %s%d %d %d %d\r\n" "%sE%s) Applies menu\r\n" "%sF%s) Extra descriptions menu\r\n" "%sQ%s) Quit\r\n" "Enter choice : ", grn, nrm, cyn, buf1, grn, nrm, cyn, GET_OBJ_WEIGHT(obj), grn, nrm, cyn, GET_OBJ_COST(obj), grn, nrm, cyn, GET_OBJ_RENT(obj), grn, nrm, cyn, GET_OBJ_TIMER(obj), /*. grn, nrm, cyn, GET_OBJ_LEVEL(obj), -- Object level .*/ grn, nrm, cyn, GET_OBJ_VAL(obj, 0), GET_OBJ_VAL(obj, 1), GET_OBJ_VAL(obj, 2), GET_OBJ_VAL(obj, 3), grn, nrm, grn, nrm, grn, nrm ); send_to_char(buf, d->character); OLC_MODE(d) = OEDIT_MAIN_MENU; } /*************************************************************************** main loop (of sorts).. basically interpreter throws all input to here ***************************************************************************/ void oedit_parse(struct descriptor_data * d, char *arg) { int number, max_val, min_val; switch (OLC_MODE(d)) { case OEDIT_CONFIRM_SAVESTRING: switch (*arg) { case 'y': case 'Y': send_to_char("Saving object to memory.\r\n", d->character); oedit_save_internally(d); sprintf(buf, "OLC: %s edits obj %d", GET_NAME(d->character), OLC_NUM(d)); mudlog(buf, CMP, LVL_GOD, TRUE); cleanup_olc(d, CLEANUP_STRUCTS); return; case 'n': case 'N': /*. Cleanup all .*/ cleanup_olc(d, CLEANUP_ALL); return; default: send_to_char("Invalid choice!\r\n", d->character); send_to_char("Do you wish to save this object internally?\r\n", d->character); return; } case OEDIT_MAIN_MENU: /* throw us out to whichever edit mode based on user input */ switch (*arg) { case 'q': case 'Q': if (OLC_VAL(d)) { /*. Something has been modified .*/ send_to_char("Do you wish to save this object internally? : ", d->character); OLC_MODE(d) = OEDIT_CONFIRM_SAVESTRING; } else cleanup_olc(d, CLEANUP_ALL); return; case '1': send_to_char("Enter namelist : ", d->character); OLC_MODE(d) = OEDIT_EDIT_NAMELIST; break; case '2': send_to_char("Enter short desc : ", d->character); OLC_MODE(d) = OEDIT_SHORTDESC; break; case '3': send_to_char("Enter long desc :-\r\n| ", d->character); OLC_MODE(d) = OEDIT_LONGDESC; break; case '4': /* let's go out to modify.c */ send_to_char("Enter action desc :-\r\n", d->character); OLC_MODE(d) = OEDIT_ACTDESC; d->str = (char **) malloc(sizeof(char *)); *(d->str) = NULL; d->max_str = MAX_OBJ_DESC; d->mail_to = 0; break; case '5': oedit_disp_type_menu(d); OLC_MODE(d) = OEDIT_TYPE; break; case '6': oedit_disp_extra_menu(d); OLC_MODE(d) = OEDIT_EXTRAS; break; case '7': oedit_disp_wear_menu(d); OLC_MODE(d) = OEDIT_WEAR; break; case '8': send_to_char("Enter weight : ", d->character); OLC_MODE(d) = OEDIT_WEIGHT; break; case '9': send_to_char("Enter cost : ", d->character); OLC_MODE(d) = OEDIT_COST; break; case 'a': case 'A': send_to_char("Enter cost per day : ", d->character); OLC_MODE(d) = OEDIT_COSTPERDAY; break; case 'b': case 'B': send_to_char("Enter timer : ", d->character); OLC_MODE(d) = OEDIT_TIMER; break; case 'c': case 'C': oedit_disp_menu(d); /*. Object level flags in my mud... send_to_char("Enter level : ", d->character); OLC_MODE(d) = OEDIT_LEVEL; .*/ break; case 'd': case 'D': oedit_disp_val1_menu(d); break; case 'e': case 'E': oedit_disp_prompt_apply_menu(d); break; case 'f': case 'F': /* if extra desc doesn't exist . */ if (!OLC_OBJ(d)->ex_description) { CREATE(OLC_OBJ(d)->ex_description, struct extra_descr_data, 1); OLC_OBJ(d)->ex_description->next = NULL; } OLC_DESC(d) = OLC_OBJ(d)->ex_description; oedit_disp_extradesc_menu(d); break; default: oedit_disp_menu(d); break; } return; /* end of OEDIT_MAIN_MENU */ case OEDIT_EDIT_NAMELIST: if (OLC_OBJ(d)->name) free(OLC_OBJ(d)->name); OLC_OBJ(d)->name = str_dup(arg); break; case OEDIT_SHORTDESC: if (OLC_OBJ(d)->short_description) free(OLC_OBJ(d)->short_description); OLC_OBJ(d)->short_description = str_dup(arg); break; case OEDIT_LONGDESC: if (OLC_OBJ(d)->description) free(OLC_OBJ(d)->description); OLC_OBJ(d)->description = str_dup(arg); break; case OEDIT_TYPE: number = atoi(arg); if ((number < 1) || (number >= NUM_ITEM_TYPES)) { send_to_char("Invalid choice, try again : ", d->character); return; } else { GET_OBJ_TYPE(OLC_OBJ(d)) = number; } break; case OEDIT_EXTRAS: number = atoi(arg); if ((number < 0) || (number > NUM_ITEM_FLAGS)) { oedit_disp_extra_menu(d); return; } else { /* if 0, quit */ if (number == 0) break; else { /* if already set.. remove */ if (IS_SET(GET_OBJ_EXTRA(OLC_OBJ(d)), 1 << (number - 1))) REMOVE_BIT(GET_OBJ_EXTRA(OLC_OBJ(d)), 1 << (number - 1)); else /* set */ SET_BIT(GET_OBJ_EXTRA(OLC_OBJ(d)), 1 << (number - 1)); oedit_disp_extra_menu(d); return; } } case OEDIT_WEAR: number = atoi(arg); if ((number < 0) || (number > NUM_ITEM_WEARS)) { send_to_char("That's not a valid choice!\r\n", d->character); oedit_disp_wear_menu(d); return; } else { /* if 0, quit */ if (number == 0) break; else { /* if already set.. remove */ if (IS_SET(GET_OBJ_WEAR(OLC_OBJ(d)), 1 << (number - 1))) REMOVE_BIT(GET_OBJ_WEAR(OLC_OBJ(d)), 1 << (number - 1)); else SET_BIT(GET_OBJ_WEAR(OLC_OBJ(d)), 1 << (number - 1)); oedit_disp_wear_menu(d); return; } } case OEDIT_WEIGHT: number = atoi(arg); GET_OBJ_WEIGHT(OLC_OBJ(d)) = number; break; case OEDIT_COST: number = atoi(arg); GET_OBJ_COST(OLC_OBJ(d)) = number; break; case OEDIT_COSTPERDAY: number = atoi(arg); GET_OBJ_RENT(OLC_OBJ(d)) = number; break; case OEDIT_TIMER: number = atoi(arg); GET_OBJ_TIMER(OLC_OBJ(d)) = number; break; case OEDIT_LEVEL: /*. Object level flags on my mud... number = atoi(arg); GET_OBJ_LEVEL(OLC_OBJ(d)) = number; .*/ break; case OEDIT_VALUE_1: /* lucky, I don't need to check any of these for outofrange values */ /*. Hmm, I'm not so sure - Rv .*/ number = atoi(arg); GET_OBJ_VAL(OLC_OBJ(d), 0) = number; /* proceed to menu 2 */ oedit_disp_val2_menu(d); return; case OEDIT_VALUE_2: /* here, I do need to check for outofrange values */ number = atoi(arg); switch (GET_OBJ_TYPE(OLC_OBJ(d))) { case ITEM_SCROLL: case ITEM_POTION: if (number < 1 || number >= NUM_SPELLS) oedit_disp_val2_menu(d); else { GET_OBJ_VAL(OLC_OBJ(d), 1) = number; oedit_disp_val3_menu(d); } break; case ITEM_CONTAINER: /* needs some special handling since we are dealing with flag values * here */ number = atoi(arg); if (number < 0 || number > 4) oedit_disp_container_flags_menu(d); else { /* if 0, quit */ if (number != 0) { number = 1 << (number - 1); if (IS_SET(GET_OBJ_VAL(OLC_OBJ(d), 1), number)) REMOVE_BIT(GET_OBJ_VAL(OLC_OBJ(d), 1), number); else SET_BIT(GET_OBJ_VAL(OLC_OBJ(d), 1), number); oedit_disp_val2_menu(d); } else oedit_disp_val3_menu(d); } break; default: GET_OBJ_VAL(OLC_OBJ(d), 1) = number; oedit_disp_val3_menu(d); } return; case OEDIT_VALUE_3: number = atoi(arg); /*. Quick'n'easy error checking .*/ switch (GET_OBJ_TYPE(OLC_OBJ(d))) { case ITEM_SCROLL: case ITEM_POTION: min_val = 1; max_val = NUM_SPELLS -1; break; case ITEM_WEAPON: min_val = 1; max_val = 50; case ITEM_WAND: case ITEM_STAFF: min_val = 0; max_val = 20; break; case ITEM_DRINKCON: case ITEM_FOUNTAIN: min_val = 0; max_val = NUM_LIQ_TYPES -1; break; default: min_val = -32000; max_val = 32000; } GET_OBJ_VAL(OLC_OBJ(d), 2) = MAX(min_val, MIN(number, max_val)); oedit_disp_val4_menu(d); return; case OEDIT_VALUE_4: number = atoi(arg); switch (GET_OBJ_TYPE(OLC_OBJ(d))) { case ITEM_SCROLL: case ITEM_POTION: case ITEM_WAND: case ITEM_STAFF: min_val = 1; max_val = NUM_SPELLS -1; break; case ITEM_WEAPON: min_val = 0; max_val = NUM_ATTACK_TYPES -1; break; default: min_val = -32000; max_val = 32000; break; } GET_OBJ_VAL(OLC_OBJ(d), 3) = MAX(min_val, MIN(number, max_val)); break; case OEDIT_PROMPT_APPLY: number = atoi(arg); if (number == 0) break; else if (number < 0 || number > MAX_OBJ_AFFECT) { oedit_disp_prompt_apply_menu(d); return; } OLC_VAL(d) = number - 1; OLC_MODE(d) = OEDIT_APPLY; oedit_disp_apply_menu(d); return; case OEDIT_APPLY: number = atoi(arg); if (number == 0) { OLC_OBJ(d)->affected[OLC_VAL(d)].location = 0; OLC_OBJ(d)->affected[OLC_VAL(d)].modifier = 0; oedit_disp_prompt_apply_menu(d); } else if (number < 0 || number >= NUM_APPLIES) oedit_disp_apply_menu(d); else { OLC_OBJ(d)->affected[OLC_VAL(d)].location = number; send_to_char("Modifier : ", d->character); OLC_MODE(d) = OEDIT_APPLYMOD; } return; case OEDIT_APPLYMOD: number = atoi(arg); OLC_OBJ(d)->affected[OLC_VAL(d)].modifier = number; oedit_disp_prompt_apply_menu(d); return; case OEDIT_EXTRADESC_KEY: if (OLC_DESC(d)->keyword) free(OLC_DESC(d)->keyword); OLC_DESC(d)->keyword = str_dup(arg); oedit_disp_extradesc_menu(d); return; case OEDIT_EXTRADESC_MENU: number = atoi(arg); switch (number) { case 0: { /* if something got left out */ if (!OLC_DESC(d)->keyword || !OLC_DESC(d)->description) { struct extra_descr_data **tmp_desc; if (OLC_DESC(d)->keyword) free(OLC_DESC(d)->keyword); if (OLC_DESC(d)->description) free(OLC_DESC(d)->description); /*. Clean up pointers .*/ for(tmp_desc = &(OLC_OBJ(d)->ex_description); *tmp_desc; tmp_desc = &((*tmp_desc)->next)) { if (*tmp_desc == OLC_DESC(d)) { *tmp_desc = NULL; break; } } free(OLC_DESC(d)); } } break; case 1: OLC_MODE(d) = OEDIT_EXTRADESC_KEY; send_to_char("Enter keywords, separated by spaces :-\r\n| ", d->character); return; case 2: OLC_MODE(d) = OEDIT_EXTRADESC_DESCRIPTION; send_to_char("Enter description :-\r\n", d->character); /* send out to modify.c */ d->str = (char **) malloc(sizeof(char *)); *(d->str) = NULL; d->max_str = MAX_OBJ_DESC; d->mail_to = 0; OLC_VAL(d) = 1; return; case 3: /*. Only go to the next descr if this one is finished .*/ if (OLC_DESC(d)->keyword && OLC_DESC(d)->description) { struct extra_descr_data *new_extra; if (OLC_DESC(d)->next) OLC_DESC(d) = OLC_DESC(d)->next; else { /* make new extra, attach at end */ CREATE(new_extra, struct extra_descr_data, 1); OLC_DESC(d)->next = new_extra; OLC_DESC(d) = OLC_DESC(d)->next; } } /*. No break - drop into default case .*/ default: oedit_disp_extradesc_menu(d); return; } break; default: mudlog("SYSERR: OLC: Reached default case in oedit_parse()!", BRF, LVL_GOD, TRUE); break; } /*. If we get here, we have changed something .*/ OLC_VAL(d) = 1; /*. Has changed flag .*/ oedit_disp_menu(d); }