# OEDIT Invokes the object editor. Used with a vnum to edit an existing object, or the keyword "create" to create a new object. You must be at least level "god" and have builder access in that object's zone. Level "impl" and above gods can edit any object, and give/remove builder access to other gods. Specifying "create" will attempt to create a new object numbered according to the zone the builder is in, and will find the first available vnum. If all vnum slots are filled, objects will have to be deleted before new ones can be created. Specifying "done" will clear the object you are editing from the buffer. > oedit 3020 > oedit create > oedit done See also: OSET OLOAD OSAVE OSTAT ZALLOW ZDENY # OSET Changes object attributes. Type "OSET" alone for a list of valid arguments. You must specify an object to edit with "OEDIT" before you can use "OSET". > oset > oset long A short sword lies on the ground here. > oset weapon magic nocleric weight 3 See also: OEDIT OLOAD OSAVE OSTAT # OLOAD Loads a copy of an object into your inventory. Used with a vnum to load any object. If you are editing an object with "OEDIT", invoking "OLOAD" with no argument causes a copy of the object you are editing to load into your inventory, for test-driving purposes. > oload 3020 > oload See also: OEDIT OSET OSAVE OSTAT # OSAVE Saves the object you are editing to memory and to disk permanently. Zone resets and mud reboots that load the object will load the new copy. This command should only be used on objects in play when you are absolutley sure the object is ready to be available to the users. > osave See also: OEDIT OSET OLOAD OSTAT # OSTAT Shows the stats of an object. Identical output to "VSTAT OBJ". Used with a vnum to show the stats of any object, or with no arguments to show the object that is being edited. > ostat 3020 > ostat See also: OEDIT OSET OLOAD OSAVE # ZALLOW Gives a builder (level "god" or "grgod") permission to edit/create objects (and in the future, rooms, mobs, etc) in the specified zone. The name you specify must be spelled correctly. zallow <builder name> <zone number> > zallow Rasmussen 30 See also: OEDIT ZDENY # ZDENY Removes a builder's permission to edit/create objects in the specified zone. The name you specify must be spelled correctly. zdeny <builder name> <zone number> > zdeny Rasmussen 30 See also: OEDIT ZALLOW # RSET Changes room attributes, including, name, decription, flags, and exit data. It also creates new rooms as exits from the room bein edited. The room you are currently in is the one which will be changed. Note that you must be currently editing a zone. Use ZEDIT in the zone you wish to edit rooms in before using RSET. > rset indoors > rset name The Temple of Loki > rset exit north connect 1 3001 See also: RSTAT ZEDIT # RSTAT RSTAT shows room stats, just like 'STAT ROOM', but allows you to stat remote rooms. If no room is specified, you will see the stats of the room you are currently in. rstat [room #] > rstat > rstat 3001 See also: RSET # ZEDIT ZEDIT allows you to start editing a zone (rooms and zone reset commands), turn the editor on and off (at implementor level), create a new zone (at implementor level), save a zone, and quit editting a zone. Unless the zone editor is enabled, none of these commands will work. If no argument is supplied, you will begin editing the zone you are currently in, if you have permission. Remember to save often while editing your zone. > zedit > zedit save > zedit done > zedit create <zone #> (imp) > zedit allow (imp) > zedit deny (imp) See also: RSET # ZSTAT ZSTAT shows zone stats. It is similar to "SHOW ZONES", but operates on a single zone, and shows which builders have permission to edit it. If no argument is specified, you will see stats on the zone you are in. You can also specify a zone number. zedit [zone #] > zedit > zedit 30 # MEDIT MEDIT invokes the mob editor. Used with a vnum to edit an existing mob, or the keyword "create" to create a new mob. You must be at least level "god" and have builder access in that mob's zone. Level "impl" and above gods can edit any mob, give/remove builder access to other gods, and turn the mob editor on or off. Specifying "create" will attempt to create a new mob numbered according to the zone the builder is standing in, and will find the first available vnum. If all vnum slots are filled, mobs will have to be deleted before new ones can be created, or another zone needs to be used. Specifying "done" will clear the mob you are editing from the buffer. "Allow" and "deny" tuen the mob editor on or off. > medit 3060 > medit create > medit done See also: MSET MSTAT ZALLOW ZDENY # MSET Changes mob attributes. Type "MSET" alone for a list of valid arguments. You must specify an mob to edit with "MEDIT" before you can use "MSET". > mset > mset alias guard demon dark > mset sentinel noblind hitpoints 2d5+30 See also: MEDIT MSTAT # MSTAT Shows the stats of an mob. Identical output to "VSTAT MOB". Used with a vnum to show the stats of any mob, or with no arguments to show the mob that is being edited. > mstat 3060 > mstat See also: MEDIT MSET # ZFLAGS Sets/removes your zone preference flags, and shows zone reset commands. ZFLAGS HELP will give you a list of options. Flags correspond to the various zone reset commands, and turning a flag on will allow you to see commands of that type that are active in the room you are in. ZFLAGS with no arguments will show you the reset commands in the room you're in, as long as at least one flag is turned on. To get help: > zflags help To turn all flags on: > zflags all To turn all flags off: > zflags none To turn mob loads on/off: > zflags mobs To see the resets: > zflags See also: ZEDIT ZSET ZLOAD ZDELETE ZGIVE ZEQUIP ZPUT ZDOOR # ZSET ZSET allows you to change the parameters of a zone. You must first use ZEDIT to enter the zone editor. Typing ZSET alone will give you a list of options. Note that only implementors are allowed to change the top vnum of zones. > zset name The Caverns of Chaos See also: ZEDIT ZFLAGS ZLOAD ZDELETE ZGIVE ZEQUIP ZPUT ZDOOR # ZLOAD Adds a load command to the zone reset list. ZLOAD can be used to load mobs or objects. ZLOAD with no arguments returns help. The third argument is the maximum copies of the mob/object, and if left out will default to 10. > zload mob 3060 > zload obj 3009 20 See also: ZEDIT ZFLAGS ZDELETE ZGIVE ZEQUIP ZPUT ZDOOR # ZDELETE Deletes a reset command. You must know the reset command you want to delete. The command number is the first number on a reset display line as seen when using ZFLAGS. > zdelete 5 See also: ZEDIT ZFLAGS ZLOAD ZGIVE ZEQUIP ZPUT ZDOOR # ZGIVE Adds a reset command to give an object to a mobile. You must already have a mobile load command (using ZLOAD) in the room. You must know the object vnum, and the reset command number of the mob that will recieve the object. The third argument is the maximum number of copies of the object, and if left off will default to 10. > zgive 3021 0 20 See also: ZEDIT ZFLAGS ZLOAD ZEQUIP ZPUT ZDOOR # ZEQUIP Adds a reset command to equip a mob with an object. You don't have to use ZGIVE to give that object to the mob first. You must know the vnum of the object, the reset command number of the mob, and the position you want the mob to wear the object at. ZEQUIP with no arguments will return help and a list of valid wear posistions. The third argument is for the maximum number of objects of that vnum existing, and if left out will default to 10. > zequip 3021 5 wield > zequip 7200 5 body 2 See also: ZEDIT ZFLAGS ZLOAD ZDELETE ZGIVE ZPUT ZDOOR # ZPUT Adds a reset command to put an object in another object. You must know the vnum of the object to be placed in the container, and the reset command number of the container. The third argument is the maximum number of copies of the object, and if left out will default to 10. > zput 3009 6 See also: ZEDIT ZFLAGS ZLOAD ZDELETE ZGIVE ZEQUIP ZDOOR # ZDOOR Adds a reset command to set the position of a door. Doors may be set open, closed, or closed and locked. Type ZDOOR alone for help. Note that if an exit is not a door, or has no door keyword, you can still set its position, but players (including immortals) will not be able to open or close the exit. > zdoor n closed > zdoor d locked See also: ZEDIT ZFLAGS ZLOAD ZDELETE ZGIVE ZEQUIP ZPUT