/* ************************************************************************
* File: spells.h Part of CircleMUD *
* Usage: header file: constants and fn prototypes for spell system *
* *
* All rights reserved. See license.doc for complete information. *
* *
* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University *
* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. *
************************************************************************ */
#ifndef _spells_h_
#define _spells_h_
/* Most of the contents of the original spells.h have been moved to
* awake.h --Dunk
*/
struct attack_hit_type {
char *singular;
char *plural;
char *different;
};
int find_skill_num(char *name);
void mag_objectmagic(struct char_data *ch, struct obj_data *obj, char *argument);
void mob_cast(struct char_data *ch, struct char_data *tch,
struct obj_data *tobj, int spellnum, int level);
#endif