/* ************************************************************************ * File: db.h Part of CircleMUD * * Usage: header file for database handling * * * * All rights reserved. See license.doc for complete information. * * * * Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University * * CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. * ************************************************************************ */ #ifndef _db_h_ #define _db_h_ #include <stdio.h> /* names of various files and directories */ #define INDEX_FILE "index" /* index of world files */ #define MINDEX_FILE "index.mini" /* ... and for mini-mud-mode */ #define WLD_PREFIX "world/wld" /* room definitions */ #define MOB_PREFIX "world/mob" /* monster prototypes */ #define OBJ_PREFIX "world/obj" /* object prototypes */ #define ZON_PREFIX "world/zon" /* zon defs & command tables */ #define SHP_PREFIX "world/shp" /* shop definitions */ #define QST_PREFIX "world/qst" /* autoquests */ #define CREDITS_FILE "text/credits" /* for the 'credits' command */ #define NEWS_FILE "text/news" /* for the 'news' command */ #define MOTD_FILE "text/motd" /* messages of the day / mortal */ #define IMOTD_FILE "text/imotd" /* messages of the day / immort */ #define HELP_KWRD_FILE "text/help_table"/* for HELP <keywrd> */ #define HELP_PAGE_FILE "text/help" /* for HELP <CR> */ #define INFO_FILE "text/info" /* for INFO */ #define WIZLIST_FILE "text/wizlist" /* for WIZLIST */ #define IMMLIST_FILE "text/immlist" /* for IMMLIST */ #define BACKGROUND_FILE "text/background" /* for the background story */ #define POLICIES_FILE "text/policies" /* player policies/rules */ #define HANDBOOK_FILE "text/handbook" /* handbook for new immorts */ #define HINDEX_FILE "text/index" /* index of help files */ #define WIZHELP_FILE "text/wizhelp" /* for WIZHELP <keywrd> */ #define IDEA_FILE "misc/ideas" /* for the 'idea'-command */ #define TYPO_FILE "misc/typos" /* 'typo' */ #define BUG_FILE "misc/bugs" /* 'bug' */ #define MESS_FILE "misc/messages" /* damage messages */ #define SOCMESS_FILE "misc/socials" /* messgs for social acts */ #define XNAME_FILE "misc/xnames" /* invalid name substrings */ #define PLAYER_FILE "etc/players" /* the player database */ #define MAIL_FILE "etc/plrmail" /* for the mudmail system */ #define BAN_FILE "etc/badsites" /* for the siteban system */ #define HCONTROL_FILE "etc/hcontrol" /* for the house system */ /* public procedures in db.c */ void boot_db(void); int create_entry(char *name); void zone_update(void); int real_room(int virt); char *fread_string(FILE *fl, char *error); long get_id_by_name(char *name); char *get_name_by_id(long id); void char_to_store(struct char_data *ch, struct char_file_u *st); void store_to_char(struct char_file_u *st, struct char_data *ch); int load_char(char *name, struct char_file_u *char_element); void save_char(struct char_data *ch, sh_int load_room); void init_char(struct char_data *ch); struct char_data *create_char(void); struct char_data *read_mobile(int nr, int type); int real_mobile(int virt); int vnum_mobile(char *searchname, struct char_data *ch); void clear_char(struct char_data *ch); void reset_char(struct char_data *ch); void free_char(struct char_data *ch); void read_etext(struct char_data *ch); void write_etext(struct char_data *ch); struct obj_data *create_obj(void); void clear_object(struct obj_data *obj); void clear_room(struct room_data *room); void free_obj(struct obj_data *obj); void free_room(struct room_data *room); int real_object(int virt); struct obj_data *read_object(int nr, int type); int vnum_object(char *searchname, struct char_data *ch); int real_shop(int virt); int real_quest(int virt); /* structure for the reset commands */ struct reset_com { char command; /* current command */ bool if_flag; /* if TRUE: exe only if preceding exe'd */ int arg1; /* */ int arg2; /* Arguments to the command */ int arg3; /* */ int line; /* line number this command appears on */ /* * Commands: * * 'M': Read a mobile * * 'O': Read an object * * 'G': Give obj to mob * * 'P': Put obj in obj * * 'G': Obj to char * * 'E': Obj to char equip * * 'D': Set state of door * */ }; /* zone definition structure. for the 'zone-table' */ struct zone_data { char *name; /* name of this zone */ int lifespan; /* how long between resets (minutes) */ int age; /* current age of this zone (minutes) */ int top; /* upper limit for rooms in this zone */ int security; /* security rating for node */ int connected; /* zone is connected */ int alert; /* alert level for zones with Matrix rooms */ int reset_mode; /* conditions for reset (see below) */ int number; /* virtual number of this zone */ sh_int num_cmds; // number of commands in the table int editor_ids[5]; // array of zone editors struct reset_com *cmd; /* command table for reset */ /* * Reset mode: * * 0: Don't reset, and don't update age. * * 1: Reset if no PC's are located in zone. * * 2: Just reset. * */ }; /* for queueing zones for update */ struct reset_q_element { int zone_to_reset; /* ref to zone_data */ struct reset_q_element *next; }; /* structure for the update queue */ struct reset_q_type { struct reset_q_element *head; struct reset_q_element *tail; }; struct player_index_element { char *name; long id; }; struct help_index_element { char *keyword; long pos; }; /* global buffering system */ #ifdef __DB_CC__ char buf[MAX_STRING_LENGTH]; char buf1[MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH]; char arg[MAX_STRING_LENGTH]; #else extern char buf[MAX_STRING_LENGTH]; extern char buf1[MAX_STRING_LENGTH]; extern char buf2[MAX_STRING_LENGTH]; extern char arg[MAX_STRING_LENGTH]; #endif #ifndef __CONFIG_CC__ extern char *OK; extern char *NOPERSON; extern char *NOEFFECT; #endif #endif