/* ************************************************************************
* File: act.comm.c Part of CircleMUD *
* Usage: Player-level communication commands *
* *
* All rights reserved. See license.doc for complete information. *
* *
* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University *
* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. *
************************************************************************ */
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include "structs.h"
#include "utils.h"
#include "comm.h"
#include "interpreter.h"
#include "handler.h"
#include "db.h"
#include "screen.h"
#include "awake.h"
void perform_tell(struct char_data *, struct char_data *, char *);
extern void respond(struct char_data *ch, struct char_data *mob, char *str);
/* extern variables */
extern struct room_data *world;
extern struct descriptor_data *descriptor_list;
extern struct char_data *character_list;
/* Functions needed by check_lar */
ACMD(do_say);
ACMD(do_gen_comm);
ACMD(do_echo);
ACMD(do_broadcast);
ACMD(do_ooc);
ACMD(do_osay);
ACMD(do_wiztell);
ACMD(do_wizfeel);
extern int ANTI_LAR;
extern int LAREXCEPT;
/*
* Anti 'Lar' code, by FJ
*/
/* Ch is the offending character that should be shot */
/* Str is the string to check, and channel is where to convey the response */
/* Works on titles too, but instead of responding on a channel, it changes */
/* thier title for them, and notitle's them automatically. */
bool check_lar( char_data *ch, char *str, int channel )
{
char say_str[100];
char emote_str[100];
char chk_str[MAX_INPUT_LENGTH];
int i = 0;
/* If it's not enabled */
if ( !ANTI_LAR )
return FALSE;
/* So words are able to be exceptions without making an infinate loop */
if ( LAREXCEPT )
{
LAREXCEPT = 0;
return FALSE;
}
strcpy( chk_str, str );
for ( i = 0; chk_str[i] != '\0'; i++ )
chk_str[i] = tolower(chk_str[i]);
sprintf(say_str,"I'm a complete idiot who greatly enjoys giving rim jobs to fat, elderly, balding men.");
sprintf(emote_str,"is a complete idiot who greatly enjoys giving rim jobs to fat, elderly, balding men.");
/* President level or higher are immune */
if ( GET_LEVEL(ch) >= 8 )
return FALSE;
/* If it isn't found, return false so that the parent function can continue */
if ( (!strstr(chk_str,"lar") && !strstr(chk_str,"keke") && !strstr(chk_str,"l4r") &&
!strstr(chk_str,"l a r") && !strstr(chk_str,"k e k e") && !strstr(chk_str,"l@r") &&
!strstr(chk_str,"k3k3") && !strstr(chk_str,"k 3 k 3") && !strstr(chk_str,"l 4 r") &&
!strstr(chk_str,"l @ r") && !strstr(chk_str,"l-a-r") && !strstr(chk_str,"l-ar") &&
!strstr(chk_str,"k-e-k-e") && !strstr(chk_str,"ke-ke") && !strstr(chk_str,"k-eke") &&
!strstr(chk_str,"la-r") && !strstr(chk_str,"l-4-r") && !strstr(chk_str,"l-4r") &&
!strstr(chk_str,"l-@-r") && !strstr(chk_str,"l-@r") && !strstr(chk_str,"l@-r")) ||
/* Exceptions to the lar cases (no ! on the strstr() for these) */
(strstr(chk_str,"tarislar") || strstr(chk_str,"regular") || strstr(chk_str,"Larry") ||
strstr(chk_str,"hilarious") || strstr(chk_str,"skylarke") ||
strstr(chk_str,"vocabulary") || strstr(chk_str,"lard") || strstr(chk_str,"angular") ||
strstr(chk_str,"triangular") || strstr(chk_str,"large") ||
strstr(chk_str,"rectangular") || strstr(chk_str,"salary") || strstr(chk_str,"particular") ||
strstr(chk_str,"similar") || strstr(chk_str,"largly") || strstr(chk_str,"solaris") ))
return FALSE;
/*
* If we want to add words that are exceptions, we have to redo this function so that
* it doesn't use the functions that called this one.
*/
/* Set LAREXCEPT to 1 so that it doesn't infinate loop, so it doesn't check the 2nd time
* around */
LAREXCEPT = 1;
/* If it gets past there, it is found, and punnishment needs to be dealt */
/* Definitions for channel are in handler.h */
switch ( channel )
{
case CHAN_SAY:
do_say( ch, say_str, 0, 0 );
break;
case CHAN_EMOTE:
do_echo( ch, emote_str, find_command("emote"), SCMD_EMOTE );
break;
case CHAN_NEWBIE:
do_gen_comm( ch, say_str, find_command("newbie"), SCMD_NEWBIE );
break;
case CHAN_RADIO:
if ( GET_LEVEL(ch) >= 2 )
do_broadcast( ch,
"all I'm a complete idiot who greatly enjoys giving rim jobs to fat, elderly, balding men.",
0, 0 );
else
do_broadcast( ch, say_str, 0, 0 );
break;
case CHAN_OOC:
do_gen_comm( ch, say_str, find_command("ooc"), SCMD_OOC );
break;
case CHAN_OSAY:
do_say( ch, say_str, find_command("osay"), SCMD_OSAY );
break;
case CHAN_WT:
do_wiztell( ch, say_str, 0, 0 );
break;
case CHAN_WF:
do_wizfeel( ch,
"emote is a complete idiot who greatly enjoys giving rim jobs to fat, elderly, balding men.", 0, 0 );
break;
case CHAN_SHOUT:
do_gen_comm( ch, say_str, find_command("shout"), SCMD_SHOUT );
break;
case CHAN_TELL:
case CHAN_WHISPER:
case CHAN_TITLE: /* only a CHAN to keep consistant */
default:
set_title( ch, "the rim job boy!" );
PLR_TOG_CHK( ch, PLR_NOTITLE );
send_to_char("If yas wants to be an idiot, others shall know!\n\r",ch);
}
return TRUE;
}
ACMD(do_say)
{
skip_spaces(&argument);
if (!*argument)
send_to_char(ch, "Yes, but WHAT do you want to say?\r\n");
else
{
/* Twink check */
if ( check_lar( ch, argument, CHAN_SAY ) )
return;
/** new code by WASHU **/
if(subcmd == SCMD_OSAY)
sprintf(buf,"$n says ^mOOCly^n, \"%s^n\"",argument);
else
sprintf(buf, "$n says, \"%s^n\"", argument);
act(buf, FALSE, ch, 0, 0, TO_ROOM);
/** Comment **/
if (PRF_FLAGGED(ch, PRF_NOREPEAT))
send_to_char(OK, ch);
else
{
delete_doubledollar(argument);
if(subcmd == SCMD_OSAY)
send_to_char(ch, "You say ^mOOCly^n, \"%s^n\"\r\n", argument);
else
send_to_char(ch, "You say, \"%s^n\"\r\n", argument);
}
}
}
ACMD(do_exclaim)
{
skip_spaces(&argument);
if (!*argument)
send_to_char(ch, "Yes, but WHAT do you like to exclaim?\r\n");
else {
/* Twink Check */
if ( check_lar( ch, argument, CHAN_SAY ) )
return;
sprintf(buf, "$n exclaims, \"%s!^n\"", argument);
act(buf, FALSE, ch, 0, 0, TO_ROOM);
if (PRF_FLAGGED(ch, PRF_NOREPEAT))
send_to_char(OK, ch);
else {
send_to_char(ch, "You exclaim, \"%s!^n\"\r\n", argument);
}
}
}
ACMD(do_gsay)
{
struct char_data *k;
struct follow_type *f;
bool found = FALSE;
struct obj_data *obj;
skip_spaces(&argument);
if (!IS_AFFECTED(ch, AFF_GROUP)) {
send_to_char("But you are not the member of a group!\r\n", ch);
return;
}
if (!*argument)
send_to_char("Yes, but WHAT do you want to group-say?\r\n", ch);
else {
for (obj = ch->cyberware; (obj && !found); obj = obj->next_content)
if (GET_OBJ_VAL(obj, 2) == 2)
found = TRUE;
for (obj = ch->carrying; (obj && !found); obj = obj->next_content)
if (GET_OBJ_TYPE(obj) == ITEM_RADIO)
found = TRUE;
if (!found && (!IS_NPC(ch) && GET_LEVEL(ch) < LVL_LEGEND)) {
send_to_char("You need a radio to communicate on such a scale.\r\n", ch);
return;
}
if (ch->master)
k = ch->master;
else k = ch;
/* make color and non-color argument */
sprintf(buf, "^g\\$n/[24 kHz]: %s^n", argument);
/* check for leader first */
if (IS_AFFECTED(k, AFF_GROUP) && (k != ch)) {
if (GET_LEVEL(k) < LVL_LEGEND) {
found = FALSE;
for (obj = k->cyberware; (obj && !found); obj = obj->next_content)
if (GET_OBJ_VAL(obj, 2) == 2 || GET_OBJ_VAL(obj, 2) == 3)
found = TRUE;
for (obj = k->carrying; (obj && !found); obj = obj->next_content)
if (GET_OBJ_TYPE(obj) == ITEM_RADIO)
found = TRUE;
}
if (IS_NPC(k) || (!IS_NPC(k) && (GET_LEVEL(k) >= LVL_LEGEND || found)))
act(buf, FALSE, ch, 0, k, TO_VICT);
}
for (f = k->followers; f; f = f->next)
if (IS_AFFECTED(f->follower, AFF_GROUP) && (f->follower != ch)) {
if (GET_LEVEL(f->follower) < LVL_LEGEND) {
found = FALSE;
for (obj = f->follower->cyberware; (obj && !found); obj = obj->next_content)
if (GET_OBJ_VAL(obj, 2) == 2 || GET_OBJ_VAL(obj, 2) == 3)
found = TRUE;
for (obj = f->follower->carrying; (obj && !found); obj = obj->next_content)
if (GET_OBJ_TYPE(obj) == ITEM_RADIO)
found = TRUE;
}
if (IS_NPC(f->follower) || (!IS_NPC(f->follower) && (GET_LEVEL(f->follower) >= LVL_LEGEND || found)))
act(buf, FALSE, ch, 0, f->follower, TO_VICT);
}
if (PRF_FLAGGED(ch, PRF_NOREPEAT))
send_to_char(OK, ch);
else act(buf, FALSE, ch, 0, 0, TO_CHAR);
}
}
int ok_hit(struct char_data *mob) {
SPECIAL(shop_keeper);
SPECIAL(receptionist);
SPECIAL(taxi);
if ((!GET_MOB_SPEC(mob) || (GET_MOB_SPEC(mob) != shop_keeper &&
GET_MOB_SPEC(mob) != receptionist && GET_MOB_SPEC(mob) != taxi)) &&
GET_POS(mob) > POS_SLEEPING && !FIGHTING(mob)) {
if (GET_POS(mob) < POS_STANDING)
GET_POS(mob) = POS_STANDING;
return 1;
} else return 0;
}
void perform_tell(struct char_data *ch, struct char_data *vict, char *arg)
{
struct obj_data *obj;
int fvict = 0, fch = 0, i;
bool found = FALSE;
/* Twink check */
if ( check_lar( ch, arg, CHAN_TELL ) )
return;
if (GET_POS(vict) < POS_RESTING || GET_POS(ch) < POS_RESTING)
return;
if (!IS_PROJECT(ch)) {
if (IS_NPC(ch) || GET_LEVEL(ch) >= LVL_LEGEND)
fch = 1;
else {
for (obj = ch->cyberware; obj && !fch; obj = obj->next_content)
if (GET_OBJ_VAL(obj, 2) == 4)
fch = 1;
for (i = 0; !fch && i < (NUM_WEARS - 1); i++)
if (GET_EQ(ch, i) && GET_OBJ_TYPE(GET_EQ(ch, i)) == ITEM_PHONE)
fch = 1;
for (obj = ch->carrying; obj && !fch; obj = obj->next_content)
if (GET_OBJ_TYPE(obj) == ITEM_PHONE)
fch = 1;
for (obj = world[ch->in_room].contents; obj; obj = obj->next_content)
if (GET_OBJ_TYPE(obj) == ITEM_PHONE && !CAN_WEAR(obj, ITEM_WEAR_TAKE))
fch = 1;
}
if (IS_NPC(vict) || IS_NPC(ch) || GET_LEVEL(vict) >= LVL_LEGEND ||
GET_LEVEL(ch) >= LVL_LEGEND)
fvict = 1;
else {
for (obj = vict->cyberware; obj && !fvict; obj = obj->next_content)
if (GET_OBJ_VAL(obj, 2) == 4)
fvict = 1;
for (i = 0; !fvict && i < NUM_WEARS; i++)
if (GET_EQ(vict, i) && GET_OBJ_TYPE(GET_EQ(vict, i)) == ITEM_PHONE)
fvict = 1;
for (obj = vict->carrying; obj && !fvict; obj = obj->next_content)
if (GET_OBJ_TYPE(obj) == ITEM_PHONE)
fvict = 1;
for (obj = world[vict->in_room].contents; obj; obj = obj->next_content)
if (GET_OBJ_TYPE(obj) == ITEM_PHONE && !CAN_WEAR(obj, ITEM_WEAR_TAKE))
fvict = 1;
}
if (!fch || !fvict) {
if (!fch)
send_to_char("How can you call someone without a phone?\r\n", ch);
else act("$N can't hear your attempt to communicate.", FALSE, ch, 0, vict, TO_CHAR);
return;
}
}
sprintf(buf, "^r$n tells you, '%s^r'^n", arg);
act(buf, FALSE, ch, 0, vict, TO_VICT);
if (PRF_FLAGGED(ch, PRF_NOREPEAT))
send_to_char(OK, ch);
else {
sprintf(buf, "^rYou tell $N, '%s'^n", arg);
act(buf, FALSE, ch, 0, vict, TO_CHAR);
}
if (!IS_NPC(ch))
GET_LAST_TELL(vict) = GET_IDNUM(ch);
else GET_LAST_TELL(vict) = NOBODY;
}
/*
* Yes, do_tell probably could be combined with whisper and ask, but
* called frequently, and should IMHO be kept as tight as possible.
*/
ACMD(do_tell)
{
struct char_data *vict = NULL;
SPECIAL(johnson);
half_chop(argument, buf, buf2);
if (!*buf || !*buf2)
send_to_char("Who do you wish to tell what??\r\n", ch);
else if (!IS_NPC(ch) && PRF_FLAGGED(ch, PRF_NOTELL))
send_to_char("You can't tell other people while you have notell on.\r\n", ch);
else if (ROOM_FLAGGED(ch->in_room, ROOM_SOUNDPROOF))
send_to_char("The walls seem to absorb your words.\r\n", ch);
else if (IS_PERSONA(ch))
send_to_char("You can't do that while connected.\r\n", ch);
else if (!(vict = get_player_vis(ch, buf, 0))) {
if (!(vict = get_char_vis(ch, buf)) || GET_RACE(vict) != CLASS_HUMANOID)
// search for player first, then mob
send_to_char(NOPERSON, ch);
}
if (!vict || (IS_NPC(vict) && GET_RACE(vict) != CLASS_HUMANOID))
return;
if (ch == vict)
send_to_char("You try to tell yourself something.\r\n", ch);
else if (IS_PROJECT(ch) && !(IS_ASTRAL(vict) || PLR_FLAGGED(vict, PLR_PERCEIVE)))
send_to_char("You can only communicate with astral beings.\r\n", ch);
else if (IS_PERSONA(vict) || IS_ASTRAL(vict))
send_to_char(NOPERSON, ch);
else if (GET_POS(vict) < POS_RESTING || PRF_FLAGGED(vict, PRF_NOTELL) ||
ROOM_FLAGGED(vict->in_room, ROOM_SOUNDPROOF))
act("$E can't hear you.", FALSE, ch, 0, vict, TO_CHAR);
else if (IS_NPC(vict) && !vict->desc) {
sprintf(buf, "^r$n tells you, '%s^r'^n", buf2);
act(buf, FALSE, ch, 0, vict, TO_VICT);
if (PRF_FLAGGED(ch, PRF_NOREPEAT))
send_to_char(OK, ch);
else {
sprintf(buf, "^rYou tell $N, '%s'^n", buf2);
act(buf, FALSE, ch, 0, vict, TO_CHAR);
}
if (GET_MOB_SPEC(vict) == johnson);
else if (!GET_MOB_SPEC(vict) || !(GET_MOB_SPEC(vict) (ch, vict, cmd, buf2)))
respond(ch, vict, buf2);
} else if (!IS_NPC(vict) && !vict->desc) /* linkless */
act("$E's linkless at the moment.", FALSE, ch, 0, vict, TO_CHAR);
else if (PLR_FLAGGED(vict, PLR_WRITING) || PLR_FLAGGED(vict, PLR_MAILING))
act("$E's writing a message right now; try again later.", FALSE, ch, 0, vict, TO_CHAR);
else if (PRF_FLAGGED(vict, PRF_AFK))
act("$E's afk at the moment.", FALSE, ch, 0, vict, TO_CHAR);
else if (PLR_FLAGGED(vict, PLR_EDITING))
act("$E's editing right now, try again later.", FALSE, ch, 0, vict, TO_CHAR);
else perform_tell(ch, vict, buf2);
}
ACMD(do_reply)
{
struct char_data *tch = character_list;
skip_spaces(&argument);
if (GET_LAST_TELL(ch) == NOBODY)
send_to_char("You have no-one to reply to!\r\n", ch);
else if (!*argument)
send_to_char("What is your reply?\r\n", ch);
else {
/* Make sure the person you're replying to is still playing by searching
* for them. Note, this will break in a big way if I ever implement some
* scheme where it keeps a pool of char_data structures for reuse.
*/
for (; tch != NULL; tch = tch->next)
if (!IS_NPC(tch) && GET_IDNUM(tch) == GET_LAST_TELL(ch))
break;
if (tch == NULL || (tch && GET_IDNUM(tch) != GET_LAST_TELL(ch)))
send_to_char("They are no longer playing.\r\n", ch);
else perform_tell(ch, tch, argument);
}
}
ACMD(do_ask)
{
skip_spaces(&argument);
if (!*argument)
send_to_char(ch, "Yes, but WHAT do you like to ask?\r\n");
else {
sprintf(buf, "$n asks, \"%s?^n\"", argument);
act(buf, FALSE, ch, 0, 0, TO_ROOM);
if (PRF_FLAGGED(ch, PRF_NOREPEAT))
send_to_char(OK, ch);
else {
send_to_char(ch, "You ask, \"%s?^n\"\r\n", argument);
}
}
}
ACMD(do_spec_comm)
{
struct char_data *vict;
char *action_sing, *action_plur, *action_others;
if (subcmd == SCMD_WHISPER) {
action_sing = "whisper to";
action_plur = "whispers to";
action_others = "$n whispers something to $N.";
} else {
action_sing = "ask";
action_plur = "asks";
action_others = "$n asks $N something.";
}
/* Twink check */
if ( check_lar( ch, argument, CHAN_WHISPER ) )
return;
half_chop(argument, buf, buf2);
if (!*buf || !*buf2) {
sprintf(buf, "Whom do you want to %s... and what??\r\n", action_sing);
send_to_char(buf, ch);
} else if (!(vict = get_char_room_vis(ch, buf)))
send_to_char(NOPERSON, ch);
else if (vict == ch)
send_to_char("You can't get your mouth close enough to your ear...\r\n", ch);
else if (IS_ASTRAL(ch) && !(IS_ASTRAL(vict) || PLR_FLAGGED(vict, PLR_PERCEIVE) || IS_DUAL(vict)))
send_to_char("That is most assuredly not possible.\r\n", ch);
else {
sprintf(buf, "$n %s you, \"%s%s^n\"", action_plur, buf2, (subcmd == SCMD_WHISPER) ? "" : "?");
act(buf, FALSE, ch, 0, vict, TO_VICT);
if (PRF_FLAGGED(ch, PRF_NOREPEAT))
send_to_char(OK, ch);
else {
sprintf(buf, "You %s %s, \"%s%s^n\"", action_sing, GET_NAME(vict), buf2,
(subcmd == SCMD_WHISPER) ? "" : "?");
act(buf, FALSE, ch, 0, 0, TO_CHAR);
}
act(action_others, FALSE, ch, 0, vict, TO_NOTVICT);
}
}
ACMD(do_page)
{
struct descriptor_data *d;
struct char_data *vict;
half_chop(argument, arg, buf2);
if (IS_NPC(ch))
send_to_char("Monsters can't page.. go away.\r\n", ch);
else if (!*arg)
send_to_char("Whom do you wish to page?\r\n", ch);
else {
sprintf(buf, "\007\007*%s* %s", GET_NAME(ch), buf2);
if ((vict = get_char_vis(ch, arg)) != NULL) {
if (vict == ch) {
send_to_char("What's the point of that?\r\n", ch);
return;
}
act(buf, FALSE, ch, 0, vict, TO_VICT);
if (PRF_FLAGGED(ch, PRF_NOREPEAT))
send_to_char(OK, ch);
else act(buf, FALSE, ch, 0, vict, TO_CHAR);
return;
} else send_to_char("There is no such person in the game!\r\n", ch);
}
}
ACMD(do_radio)
{
struct obj_data *obj, *radio = NULL;
char *one, *two;
int i, cyberware = 0;
for (obj = ch->carrying; !radio && obj; obj = obj->next_content)
if (GET_OBJ_TYPE(obj) == ITEM_RADIO)
radio = obj;
for (i = 0; !radio && i < NUM_WEARS; i++)
if (GET_EQ(ch, i) && GET_OBJ_TYPE(GET_EQ(ch, i)) == ITEM_RADIO)
radio = GET_EQ(ch, i);
for (obj = ch->cyberware; !radio && obj; obj = obj->next_content)
if (GET_OBJ_VAL(obj, 2) == 2 || GET_OBJ_VAL(obj, 3)) {
radio = obj;
cyberware = 1;
}
if (!radio) {
send_to_char("You have to have a radio to do that!\r\n", ch);
return;
}
one = new char[80];
two = new char[80];
any_one_arg(any_one_arg(argument, one), two);
if (!*one) {
act("$p:", FALSE, ch, radio, 0, TO_CHAR);
if (GET_OBJ_VAL(radio, (cyberware ? 3 : 0)) == -1)
send_to_char(" Mode: scan\r\n", ch);
else if (!GET_OBJ_VAL(radio, (cyberware ? 3 : 0)))
send_to_char(" Mode: off\r\n", ch);
else send_to_char(ch, " Mode: center @ %d kHz\r\n",
GET_OBJ_VAL(radio, (cyberware ? 3 : 0)));
if (GET_OBJ_VAL(radio, (cyberware ? 6 : 3)))
send_to_char(ch, " Crypt: on (level %d)\r\n",
GET_OBJ_VAL(radio, (cyberware ? 5 : 2)));
else send_to_char(" Crypt: off\r\n", ch);
return;
} else if (!str_cmp(one, "off")) {
act("You turn $p off.", FALSE, ch, radio, 0, TO_CHAR);
GET_OBJ_VAL(radio, (cyberware ? 3 : 0)) = 0;
} else if (!str_cmp(one, "scan")) {
act("You set $p to scanning mode.", FALSE, ch, radio, 0, TO_CHAR);
GET_OBJ_VAL(radio, (cyberware ? 3 : 0)) = -1;
} else if (!str_cmp(one, "center")) {
i = atoi(two);
if (i > 300)
act("$p cannot center a frequency higher than 300 kHz.", FALSE, ch, radio,
0, TO_CHAR);
else if (i < 225)
act("$p cannot center a frequency lower than 225 kHz.", FALSE, ch, radio,
0, TO_CHAR);
else {
sprintf(buf, "$p is now centered at %d kHz.", i);
act(buf, FALSE, ch, radio, 0, TO_CHAR);
GET_OBJ_VAL(radio, (cyberware ? 3 : 0)) = i;
}
} else if (!str_cmp(one, "crypt")) {
if (!str_cmp(two, "on")) {
if (GET_OBJ_VAL(radio, (cyberware ? 6 : 3)))
act("$p's crypt mode is already enabled.", FALSE, ch, radio, 0, TO_CHAR);
else {
send_to_char("Crypt mode enabled.\r\n", ch);
GET_OBJ_VAL(radio, (cyberware ? 6 : 3)) = 1;
}
} else if (!str_cmp(two, "off")) {
if (!GET_OBJ_VAL(radio, (cyberware ? 6 : 3)))
act("$p's crypt mode is already disabled.", FALSE, ch, radio, 0, TO_CHAR);
else {
send_to_char("Crypt mode disabled.\r\n", ch);
GET_OBJ_VAL(radio, (cyberware ? 6 : 3)) = 0;
}
} else send_to_char("Crypt mode must be either 'on' or 'off'.\r\n", ch);
} else send_to_char("That's not a valid option.\r\n", ch);
}
ACMD(do_broadcast)
{
struct obj_data *obj, *radio = NULL;
struct descriptor_data *d;
int i, j, frequency, to_room, cyberware = 0, crypt, decrypt;
if ( IS_ASTRAL(ch) )
{
send_to_char("You can't manipulate electronics from the astral plane.\n\r",ch);
return;
}
for (obj = ch->carrying; !radio && obj; obj = obj->next_content)
if (GET_OBJ_TYPE(obj) == ITEM_RADIO)
radio = obj;
for (i = 0; !radio && i < NUM_WEARS; i++)
if (GET_EQ(ch, i) && GET_OBJ_TYPE(GET_EQ(ch, i)) == ITEM_RADIO)
radio = GET_EQ(ch, i);
for (obj = ch->cyberware; !radio && obj; obj = obj->next_content)
if (GET_OBJ_VAL(obj, 2) == 2 || GET_OBJ_VAL(obj, 2) == 3) {
radio = obj;
cyberware = 1;
}
if (IS_NPC(ch) || GET_LEVEL(ch) >= LVL_LEGEND) {
argument = any_one_arg(argument, arg);
if (!str_cmp(arg,"all") && !IS_NPC(ch))
frequency = -1;
else {
frequency = atoi(arg);
if (frequency < 225 || frequency > 300) {
send_to_char("Frequency must range between 225 and 300.\r\n", ch);
return;
}
}
}
else if (!radio) {
send_to_char("You have to have a radio to do that!\r\n", ch);
return;
} else if (!GET_OBJ_VAL(radio, (cyberware ? 3 : 0))) {
act("$p must be on in order to broadcast.", FALSE, ch, radio, 0, TO_CHAR);
return;
} else if (GET_OBJ_VAL(radio, (cyberware ? 3 : 0)) == -1) {
act("$p can't broadcast while scanning.", FALSE, ch, radio, 0, TO_CHAR);
return;
} else frequency = GET_OBJ_VAL(radio, (cyberware ? 3 : 0));
if (PLR_FLAGGED(ch, PLR_NOSHOUT)) {
send_to_char("You aren't allowed to broadcast!\r\n", ch);
return;
}
skip_spaces(&argument);
if (!*argument) {
send_to_char("What do you want to broadcast?\r\n", ch);
return;
}
/* Twink check */
if ( check_lar( ch, argument, CHAN_RADIO ) )
return;
if ( frequency > 0 )
{
sprintf(buf, "^y\\$n/[%d kHz]: %s^N", frequency, argument);
sprintf(buf1, "^y\\$N/[%d kHz]: %s^N", frequency, argument);
}
else
{
sprintf(buf, "^y\\$n/[All Frequencies]: %s^N", argument);
sprintf(buf1, "^y\\$N/[All Frequencies]: %s^N", argument);
}
if (radio && GET_OBJ_VAL(radio, (cyberware ? 6 : 3)) == 1)
crypt = GET_OBJ_VAL(radio, (cyberware ? 5 : 2));
else crypt = 0;
if (PRF_FLAGGED(ch, PRF_NOREPEAT))
send_to_char(OK, ch);
else act(buf, FALSE, ch, 0, 0, TO_CHAR);
for (d = descriptor_list; d; d = d->next) {
if (!d->connected && d != ch->desc && d->character &&
!PLR_FLAGGED(d->character, PLR_WRITING | PLR_MAILING | PLR_EDITING) &&
!IS_PERSONA(d->character) && !IS_PROJECT(d->character) &&
!ROOM_FLAGGED(d->character->in_room, ROOM_SOUNDPROOF) &&
!ROOM_FLAGGED(d->character->in_room, ROOM_SENT)) {
if (!IS_NPC(d->character) && GET_LEVEL(d->character) < LVL_LEGEND) {
radio = NULL;
cyberware = 0;
for (obj = d->character->cyberware; obj && !radio; obj = obj->next_content)
if (GET_OBJ_VAL(obj, 2) == 2 || GET_OBJ_VAL(obj, 2) == 3) {
radio = obj;
cyberware = 1;
}
for (obj = d->character->carrying; obj && !radio; obj = obj->next_content)
if (GET_OBJ_TYPE(obj) == ITEM_RADIO)
radio = obj;
for (i = 0; !radio && i < NUM_WEARS; i++)
if (GET_EQ(d->character, i) && GET_OBJ_TYPE(GET_EQ(d->character, i)) == ITEM_RADIO)
radio = GET_EQ(ch, i);
for (obj = world[d->character->in_room].contents; obj && !radio;
obj = obj->next_content)
if (GET_OBJ_TYPE(obj) == ITEM_RADIO && !CAN_WEAR(obj, ITEM_WEAR_TAKE))
radio = obj;
if (radio) {
if (CAN_WEAR(radio, ITEM_WEAR_EAR) || cyberware)
to_room = 0;
else to_room = 1;
i = GET_OBJ_VAL(radio, (cyberware ? 3 : 0));
j = GET_OBJ_VAL(radio, (cyberware ? 4 : 1));
decrypt = GET_OBJ_VAL(radio, (cyberware ? 5 : 2));
if (decrypt >= crypt
&& (i == -1
|| frequency == -1
|| (frequency >= (i - j)
&& frequency <= (i + j)))) {
if (to_room) {
act(buf, FALSE, ch, 0, d->character, TO_VICT);
act(buf1, FALSE, d->character, 0, ch, TO_NOTVICT);
SET_BIT(ROOM_FLAGS(d->character->in_room), ROOM_SENT);
} else act(buf, FALSE, ch, 0, d->character, TO_VICT);
}
}
} else if (!PRF_FLAGGED(d->character, PRF_NORADIO))
act(buf, FALSE, ch, 0, d->character, TO_VICT);
}
}
for (d = descriptor_list; d; d = d->next)
if (!d->connected && d->character && ROOM_FLAGGED(d->character->in_room, ROOM_SENT))
REMOVE_BIT(ROOM_FLAGS(d->character->in_room), ROOM_SENT);
}
/**********************************************************************
* generalized communication func, originally by Fred C. Merkel (Torg) *
*********************************************************************/
ACMD(do_gen_comm)
{
struct descriptor_data *i;
static int channels[] = {
PRF_DEAF,
PRF_NONEWBIE,
PRF_NOOOC
};
/*
* com_msgs: [0] Message if you can't perform the action because of noshout
* [1] name of the action
* [2] message if you're not on the channel
* [3] a color string.
*/
static const char *com_msgs[][5] = {
{"You cannot shout!!\r\n",
"shout",
"Turn off your noshout flag first!\r\n",
"^Y",
B_YELLOW},
{"You can't use the newbie channel!\r\n",
"newbie",
"You've turned that channel off!\r\n",
"^G",
B_GREEN},
{"You can't use the ooc channel!\r\n",
"ooc",
"^m",
KMAG}
};
/* to keep pets, etc from being ordered to shout */
if (!ch->desc && !MOB_FLAGGED(ch, MOB_SPEC))
return;
if (IS_PERSONA(ch)) {
send_to_char("You cannot communicate loudly while decking.\r\n", ch);
return;
}
if (IS_ASTRAL(ch)) {
send_to_char(ch, "Astral beings cannot %s.\r\n", com_msgs[subcmd][1]);
return;
}
if (PLR_FLAGGED(ch, PLR_NOSHOUT)) {
send_to_char(com_msgs[subcmd][0], ch);
return;
}
if (ROOM_FLAGGED(ch->in_room, ROOM_SOUNDPROOF)) {
send_to_char("The walls seem to absorb your words.\r\n", ch);
return;
}
/* make sure the char is on the channel */
if (PRF_FLAGGED(ch, channels[subcmd])) {
send_to_char(com_msgs[subcmd][2], ch);
return;
}
if (subcmd == SCMD_NEWBIE) {
if (IS_NPC(ch)) {
send_to_char("No.\r\n", ch);
return;
} else if (GET_LEVEL(ch) == 1 && !PLR_FLAGGED(ch, PLR_NEWBIE)) {
send_to_char("You are too experienced to use the newbie channel.\r\n", ch);
return;
}
}
skip_spaces(&argument);
/* make sure that there is something there to say! */
if (!*argument) {
sprintf(buf1, "Yes, %s, fine, %s we must, but WHAT???\r\n",
com_msgs[subcmd][1], com_msgs[subcmd][1]);
send_to_char(buf1, ch);
return;
}
if (PRF_FLAGGED(ch, PRF_NOREPEAT))
send_to_char(OK, ch);
else if (subcmd == SCMD_SHOUT) {
/* Twink check */
if ( check_lar( ch, argument, CHAN_SHOUT ) )
return;
sprintf(buf, "%s$n shouts, '%s'^N", com_msgs[subcmd][3], argument);
sprintf(buf1, "%sYou shout, '%s'^N", com_msgs[subcmd][3], argument);
act(buf1, FALSE, ch, 0, 0, TO_CHAR);
}
else if(subcmd == SCMD_OOC)
{
/* Twink check */
if ( check_lar( ch, argument, CHAN_OOC ) )
return;
sprintf(buf, "%s$n [OOC], \"%s\"^N", com_msgs[subcmd][3], argument);
act(buf, FALSE, ch, 0, 0, TO_CHAR | TO_SLEEP); /* added so they can see it in their sleep */
}
else {
/* Twink check */
if ( check_lar( ch, argument, CHAN_NEWBIE ) )
return;
sprintf(buf, "%s$n |]newbie[| %s^N", com_msgs[subcmd][3], argument);
act(buf, FALSE, ch, 0, 0, TO_CHAR);
}
/* now send all the strings out */
for (i = descriptor_list; i; i = i->next) {
if (!i->connected && i != ch->desc && i->character &&
!PRF_FLAGGED(i->character, channels[subcmd]) && !IS_PERSONA(i->character) &&
!PLR_FLAGGED(i->character, PLR_WRITING | PLR_MAILING | PLR_EDITING) &&
!IS_PROJECT(i->character) &&
!ROOM_FLAGGED(i->character->in_room, ROOM_SOUNDPROOF)) {
if (subcmd == SCMD_SHOUT &&
((world[ch->in_room].zone != world[i->character->in_room].zone) ||
GET_POS(i->character) < POS_RESTING) )
continue;
/* don't let them shout cab to cab */
if ( subcmd == SCMD_SHOUT && (world[ch->in_room].number/100) == 6 &&
ch->in_room != i->character->in_room )
continue;
if (subcmd == SCMD_SHOUT || IS_NPC(i->character) ||
GET_LEVEL(i->character) >= LVL_LEGEND ||
PLR_FLAGGED(i->character, PLR_NEWBIE))
act(buf, FALSE, ch, 0, i->character, TO_VICT);
else if ( subcmd == SCMD_OOC )
act(buf, FALSE, ch, 0, i->character, TO_VICT | TO_SLEEP);
}
}
}
ACMD(do_qcomm)
{
struct descriptor_data *i;
bool found = FALSE;
struct obj_data *obj;
if (!PRF_FLAGGED(ch, PRF_QUEST)) {
send_to_char("You aren't even part of the quest!\r\n", ch);
return;
}
skip_spaces(&argument);
if (!*argument) {
sprintf(buf, "%s? Yes, fine, %s we must, but WHAT??\r\n", CMD_NAME,
CMD_NAME);
CAP(buf);
send_to_char(buf, ch);
} else {
for (obj = ch->cyberware; (obj && !found); obj = obj->next_content)
if (GET_OBJ_VAL(obj, 2) == 2)
found = TRUE;
for (obj = ch->carrying; (obj && !found); obj = obj->next_content)
if (GET_OBJ_TYPE(obj) == ITEM_RADIO)
found = TRUE;
if (!found && !IS_NPC(ch) && GET_LEVEL(ch) < LVL_LEGEND) {
send_to_char("You need a radio to communicate on such a scale.\r\n", ch);
return;
}
if (PRF_FLAGGED(ch, PRF_NOREPEAT))
send_to_char(OK, ch);
else {
if (subcmd == SCMD_QSAY)
sprintf(buf, "\\$n/[50 kHz]: %s", argument);
else strcpy(buf, argument);
act(buf, FALSE, ch, 0, argument, TO_CHAR);
}
if (subcmd == SCMD_QSAY)
sprintf(buf, "\\$n/[50 kHz]: %s", argument);
else strcpy(buf, argument);
for (i = descriptor_list; i; i = i->next)
if (!i->connected && i != ch->desc && PRF_FLAGGED(i->character, PRF_QUEST)) {
if (GET_LEVEL(i->character) < LVL_LEGEND) {
found = FALSE;
for (obj = i->character->cyberware; (obj && !found); obj = obj->next_content)
if (GET_OBJ_VAL(obj, 2) == 2 || GET_OBJ_VAL(obj, 2) == 3)
found = TRUE;
for (obj = i->character->carrying; (obj && !found); obj = obj->next_content)
if (GET_OBJ_TYPE(obj) == ITEM_RADIO)
found = TRUE;
}
if (IS_NPC(i->character) || (!IS_NPC(i->character) && (GET_LEVEL(i->character) >= LVL_LEGEND || found)))
act(buf, 0, ch, 0, i->character, TO_VICT);
}
}
}