AwakeMUD-0.51Beta/area/
AwakeMUD-0.51Beta/doc/
AwakeMUD-0.51Beta/lib/
AwakeMUD-0.51Beta/lib/etc/
AwakeMUD-0.51Beta/lib/fixer_data/
AwakeMUD-0.51Beta/lib/misc/
AwakeMUD-0.51Beta/lib/plrobjs/
AwakeMUD-0.51Beta/lib/plrobjs/A-E/
AwakeMUD-0.51Beta/lib/plrobjs/K-O/
AwakeMUD-0.51Beta/lib/plrobjs/U-Z/
AwakeMUD-0.51Beta/lib/plrspells/A-E/
AwakeMUD-0.51Beta/lib/plrtext/A-E/
AwakeMUD-0.51Beta/lib/world/
AwakeMUD-0.51Beta/lib/world/mob/
AwakeMUD-0.51Beta/lib/world/obj/
AwakeMUD-0.51Beta/lib/world/qst/
AwakeMUD-0.51Beta/lib/world/shp/
AwakeMUD-0.51Beta/lib/world/wld/
AwakeMUD-0.51Beta/lib/world/zon/
#1000
Schrodinger's Board Room~
   This room doesn't exist until someone, specifically a god, walks in. It has
all the modern trappings of 2050, with security cameras and magical
protection. An oval table is in the middle of the room, used for important
conferences where the gods decide the fates of mudmortals.  A spiral staircase
leads down. 
~
0 8 0 0
D0
To the north lies the Infinity Hallway.
~
~
0 0 1001 0 5 4 0
D1
The door exits onto a hill.
~
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0 0 1006 0 5 4 0
D2
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~
0 0 1008 0 5 4 0
D4
The exit leads to the builder's lounge.
~
~
0 0 1004 0 5 4 0
D5
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~
0 0 1007 0 5 4 0
D7
You see a postal station to the northwest.
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~
0 0 1005 0 5 4 0
D9
You see the lower part of this room, and the Penumbra's bar.
~
~
0 -1 1002 0 5 4 0
S
#1001
The Infinity Hallway~
   This is the hallway in which parallel lines meet.  As hallways go, this one
is quite nice. The walls and floor are constructed of marble, and painted a
color which should have a name but which does not. On the opposing sides of
the hallway hang two works of art: Picasso's 'Guernica' on the left, and to
the right Da Vinci's drawings of flying machines. 
~
0 520 0 0
D4
An eerie haze clouds the way south.
~
fluctuating~
2 0 1000 0 5 4 0
E
infinity~
Your head swoons as you try to look into infinity.
~
S
#1002
Deep Thought~
   Here stands the most powerful computer in the universe, capable of
calculating any mathematical or metaphysical problem. It is far too
intelligent and sophisticated for any mortal decker -- it even knows the
answer to the question of Life, the Universe, and Everything.  Aside from Deep
Thought, there is an escalator leading to the Club Penumbra. 
~
0 520 0 0
D6
A well screened inter-dimensional portal hangs quietly in the air here.  You
have no idea where it could possibly lead...
~
portal fractal~
0 -1 1003 0 5 4 0
D8
You see Schrodinger's Board Room at the top of the spiral staircase.
~
~
0 -1 1000 0 5 4 0
D9
You see the chaotic excitement on the dance floor of the Club Penumbra.
~
escalator~
0 -1 2101 0 5 4 0
S
#1003
The Fractal Party Chamber~
   This is a tastefully designed nightclub where gods come to discuss chaos
theory, quantum mechanics, as well as various philosophical issues. To
accentuate the mood, Jimi, Miles Davis, and Jaco Pastorius groove to
"Birdland" on a raised platform.
   A large silvery portal that leads back to Schrodinger's Board Room is
floating in the air above you.  You notice a sign hovering above the floor at
regular intervals. 
~
0 72 4 0
D8
You see nothing.
~
silver silvery portal door board main room~
0 -1 1000 0 5 4 0
E
sign~
The sign says -

	Remember the lesson gained from Spider-Man comics: with great 
	power comes great responsibility. 

				  	- The Groovy Platonist
~
S
#1004
The Builder's Lounge~
   This is a large room where builders congregate, relax, and brainstorm for
new areas for the mortals to play in.  A large plasteel table is surrounded by
plush chairs and couches, creating a soothing atmosphere. 
~
0 28 0 0
D0
The doorway exits to the main board room.
~
~
0 0 1000 0 5 4 0
D6
~
~
0 0 18 0 5 4 0
D9
~
~
0 0 20 0 5 4 0
S
#1005
A Postal Substation~
   This is the postal substation which serves between this plane and the
physical plane in which Earth is located.  Set up by a team of mages, it
delivers mail in a blink of an eye (a considerable feat considering the
circumstances). 
~
0 24 0 0
D3
You see the board room in that direction.
~
~
0 0 1000 0 5 4 0
S
#1006
The Omega Room~
   An altar, constructed of fine marble and indigo amber lies just a few small
paces ahead of you, seated comfortably under a huge steel terminal. A stained
glass orb levitates spurringly above all of this, shining a beam of
fractalised light onto you. Here, builders come, to salute the gods and bid
them the existence of a newly finished area. 
~
0 24 0 0
D5
The hill leads towards a door to the southeast.
~
~
0 0 1000 0 5 4 0
S
#1007
Bug Heaven~
   This room is where the immortals come to discuss the evil bugs which infest
their hallowed home.  Sucks to be whoever codes for them. Truly, his life
would be a festering mess. 
~
0 28 0 0
D1
~
~
0 0 1000 0 5 4 0
S
#1008
Central Initiation Office~
   This is the room where the information about initiation is handled.
Everyone who is to be initiated is entered here. Everyone who has been
initiated has been recorded here. This information is highly sensitive and if
tampered with, or a failure to post will result in a foul error, frowned upon
by the owners. 
~
0 8 0 0
D6
~
~
0 0 1000 0 5 4 0
S
#1050
The Ice Box~
   Hack'n'slashers who can't get with the program frequently end up here,
encased in carbonite. 
~
0 8 0 0
S
$~