AwakeMUD-0.6Beta/doc/
AwakeMUD-0.6Beta/lib/
AwakeMUD-0.6Beta/lib/etc/
AwakeMUD-0.6Beta/lib/etc/pfiles/
AwakeMUD-0.6Beta/lib/fixer_data/
AwakeMUD-0.6Beta/lib/misc/
AwakeMUD-0.6Beta/lib/plrobjs/
AwakeMUD-0.6Beta/lib/plrobjs/A-E/
AwakeMUD-0.6Beta/lib/plrobjs/F-J/
AwakeMUD-0.6Beta/lib/plrobjs/K-O/
AwakeMUD-0.6Beta/lib/plrobjs/U-Z/
AwakeMUD-0.6Beta/lib/plrspells/A-E/
AwakeMUD-0.6Beta/lib/plrspells/F-J/
AwakeMUD-0.6Beta/lib/plrtext/A-E/
AwakeMUD-0.6Beta/lib/world/
AwakeMUD-0.6Beta/lib/world/mob/
AwakeMUD-0.6Beta/lib/world/obj/
AwakeMUD-0.6Beta/lib/world/qst/
AwakeMUD-0.6Beta/lib/world/shp/
AwakeMUD-0.6Beta/lib/world/wld/
AwakeMUD-0.6Beta/lib/world/zon/
/*		*		*		*		*		*

		 * file:    vehicles.cc					*
		 * author:  Dunkelzahn					*
		 * (c)2001  The AwakeMUD Consortium, Daniel Gelinske	*
		 * purpose: Core Vehicle Code				*

 *		*		*		*		*		*/


#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "structs.h"
#include "awake.h"
#include "vehicles.h"

/*		*Tons of really fucked code ahead!*		*

 * External *
 * Structs  */

extern struct zone_data *zone_table;
/* Dunno what to do with this here:
extern struct extra_descr_data;
 */
/* External *
 * Functs   */

extern char *get_token(char *, char*);
extern int modify_target(struct char_data *ch);
extern int return_general(int skill_num);
extern int reverse_web(struct char_data *ch, int &skill, int &target);