AwakeMUD-0.6Beta/doc/
AwakeMUD-0.6Beta/lib/
AwakeMUD-0.6Beta/lib/etc/
AwakeMUD-0.6Beta/lib/etc/pfiles/
AwakeMUD-0.6Beta/lib/fixer_data/
AwakeMUD-0.6Beta/lib/misc/
AwakeMUD-0.6Beta/lib/plrobjs/
AwakeMUD-0.6Beta/lib/plrobjs/A-E/
AwakeMUD-0.6Beta/lib/plrobjs/F-J/
AwakeMUD-0.6Beta/lib/plrobjs/K-O/
AwakeMUD-0.6Beta/lib/plrobjs/U-Z/
AwakeMUD-0.6Beta/lib/plrspells/A-E/
AwakeMUD-0.6Beta/lib/plrspells/F-J/
AwakeMUD-0.6Beta/lib/plrtext/A-E/
AwakeMUD-0.6Beta/lib/world/
AwakeMUD-0.6Beta/lib/world/mob/
AwakeMUD-0.6Beta/lib/world/obj/
AwakeMUD-0.6Beta/lib/world/qst/
AwakeMUD-0.6Beta/lib/world/shp/
AwakeMUD-0.6Beta/lib/world/wld/
AwakeMUD-0.6Beta/lib/world/zon/
#2000
Tacoma~
   Tacoma is a suburb built on the memory of pain. Modernity has not ignored
it, for there are skyscrapers and shadowrunners, integration, and the
influence of megacorps. But while Downtown is an overwhelming chemistry
experiment of race and culture, Tacoma is unified. There are many historical
sites which keep the Night of Rage alive, as well as holidays set aside for
solemn remembrance. It is perhaps the safest place to be in Seattle 2050, and
certainly the most respectable.  
~
0 4 0 0
D2
Tacoma sprawls eastward.
~
~
0 0 2001 0 5 4 0
D4
~
~
0 0 2087 0 5 4 0
D6
~
~
0 0 2085 0 5 4 0
S
#2001
Lambert Avenue~
   This is the oldest part of town. While some of the houses in the area are
beautiful, many of them are clearly running down.  
~
0 0 1 0
D0
Lambert Avenue continues to the north.
~
~
0 0 2003 0 5 4 0
D2
~
~
0 0 2086 0 5 4 0
D3
~
~
0 0 16204 0 5 4 0
D4
Lambert Avenue continues southward.
~
~
0 0 2010 0 5 4 0
D6
That way lies the beginning of Tacoma.
~
~
0 0 2000 0 5 4 0
S
#2002
Taxi Service~
   This service provides access to a number of places. 
~
0 0 1 0
D6
Lambert Avenue lies westward.
~
~
0 0 2001 0 5 4 0
S
#2003
Lambert Avenue North~
   The blue-collar quality of this section of town remains. From the north you
can smell factory smoke. 
~
0 4 1 0
D0
You can see a factory ahead.
~
~
0 0 2004 0 5 4 0
D4
Lambert Avenue continues to the south.
~
~
0 0 2001 0 5 4 0
S
#2004
Learson Shipyards~
   Virtually unchanged in the last thirty years, the Learson Shipyards
continue to be renowned for building commercial ships of the highest quality.
The Shipyards employ about thirty percent of the populace  in Tacoma, and so
occupy a central place in local politics. 
~
0 0 0 0
D1
The shipyards continue to the northeast.
~
~
0 0 2009 0 5 4 0
D4
That way lies Lambert Avenue.
~
~
0 0 2003 0 5 4 0
D6
The shipyards continue westward.
~
~
0 0 2005 0 5 4 0
S
#2005
Learson Construction Yard~
   Here is where the ships are built, a hundred yards of space in which cranes
carry sheets of metal back and forth to be used in production. The workers all
move quickly and efficiently, appearing to be well-trained. 
~
0 0 0 0
D0
The Learson Dock lies north.
~
~
0 0 2008 0 5 4 0
D2
The shipyards continue eastward.
~
~
0 0 2004 0 5 4 0
D6
The Tacoma Ferry Ticket Office lies west.
~
~
0 0 2006 0 5 4 0
S
#2006
Tacoma Ferry Ticket Office~
   This is where tickets are purchased to travel on the Tacoma Ferry. It
transports people and goods to and from three locations: Everett, Tacoma, and
Downtown Seattle. 
~
0 0 0 0
D0
The Tacoma Ferry Terminal lies north.
~
~
0 0 2007 0 5 4 0
D2
The Learson Construction Yard lies east.
~
~
0 0 2005 0 5 4 0
S
#2007
Tacoma Ferry Terminal~
   The ferry is available for transport across the Elliott Bay. 
~
0 0 0 0
D2
The Learson Dock lies east.
~
~
0 0 2008 0 5 4 0
D4
The Tacoma Ticket Office is south of here.
~
~
0 0 2006 0 5 4 0
E
ferry~
It is an ordinary boat, old but seaworthy.
~
S
#2008
Learson Dock West~
   This is the best vantage point from which to view the Elliott Bay, which is
actually quite beautiful despite the smoke and endless ship traffic.  
~
0 0 0 0
D2
The Learson Dock stretches east.
~
~
0 0 2009 0 5 4 0
D4
The Learson Construction Yard lies south.
~
~
0 0 2005 0 5 4 0
D6
The Tacoma Ferry Terminal lies west.
~
~
0 0 2007 0 5 4 0
E
elliott bay~
It is quite pleasant to stand here and take in the water, the breeze, the 
melancholy dampness.
~
S
#2009
Learson Dock East~
   The Learson company owns this dock, using it for the launching of their
latest ships. One ship, the Sea Flyer, stands here.  It rests on the calm
waters of the Elliott Bay. 
~
0 0 0 0
D5
The shipyards continue southwest.
~
~
0 0 2004 0 5 4 0
D6
The shipyard stretches west.
~
~
0 0 2008 0 5 4 0
E
elliott bay~
There is a much better view west of here.
~
E
sea flyer ship~
The Sea Flyer is Angelica Learson's latest creation, a four-engine
monster that has a cruising speed of thirty knots.
~
S
#2010
Lambert Avenue South~
   There is a curious symbol painted on one of the alley walls here. 
~
0 0 1 0
D0
Lambert Avenue continues northward.
~
~
0 0 2001 0 5 4 0
D2
This section of the wall has a bizarre rune engraved in it. 
~
wall door hidden~
2 803 761 0 16 32 50
D4
Lambert Avenue crosses Intercity 5 up ahead.
~
~
0 0 2011 0 5 4 0
E
symbol~
It is a yin-yang surrounded by a circle of sticks.
~
S
#2011
Lambert and I5~
   Lambert Avenue and Intercity 5 meet here. Intercity 5 bisects the suburb,
which is more modern on the eastern side. 
~
0 0 1 0
D0
Lambert Avenue lies north.
~
~
0 0 2010 0 5 4 0
D2
Intercity 5 continues eastward.
~
~
0 0 2018 0 5 4 0
D4
A sign reads DeClerry's Bar.
~
oak door~
1 0 2016 0 5 4 0
D6
Intercity 5 continues west.
~
~
0 0 2012 0 5 4 0
S
#2012
Intercity 5~
   From this section of Intercity 5, a Night of Rage historical section is
visible. There are houses still standing but never repaired, so that sections
blackened by fire stand out like scars. 
~
0 4 1 0
D2
That way lies the corner of Lambert and I5.
~
~
0 0 2011 0 5 4 0
D4
That way leads to the end of I5.
~
~
0 0 2013 0 5 4 0
D6
~
~
0 0 2088 0 5 4 0
E
houses~
The houses belonged to metahumans killed by fire on the Night of Rage.
~
S
#2013
Cyberterminal~
   This is the end of I5. The last exit leads to a little-used road running
through O'Malley's Alley, so named for the decker who used the cyberterminal
situated there so often for shadowruns. 
~
0 0 1 0
D0
I5 continues.
~
~
0 0 2012 0 5 4 0
E
cyberterminal~
This is a limited-access connection into cyberspace.
~
S
#2014
Holoroom~
   In this section of DeClerry's Bar, patrons can view Urban Brawl games on
the six-foot holoscreen that sits here. When Urban Brawl;is not in season, it
monotonously shows a vanity film documenting DeClerry's career. 
~
0 0 0 0
D2
The entrance to DeClerry's lies east.
~
~
0 0 2016 0 5 4 0
D4
The restaraunt part of DeClerry's is south.
~
~
0 0 2015 0 5 4 0
S
#2015
DeClerry's Restaraunt~
   DeClerry's is famous for its liquor and infamous for its food. The
restaraunt does brisk business anyway, largely on dares, but there are some
menu items that a squatter wouldn't touch. 
~
0 0 0 0
D0
The holoscreen lies north.
~
~
0 0 2014 0 5 4 0
D2
The bar lies east.
~
~
0 0 2017 0 5 4 0
S
#2016
DeClerry's Bar~
   The brainchild of Vincent "Bonecrusher" DeClerry, an ex-Urban Brawl player,
this bar caters to a tough crowd composed mostly of orks and orklike humans.
The walls celebrate DeClerry's career, with pictures of himself and other
players, as well as the occassional simsense starlet. 
~
0 4 0 0
D0
Behind the north door, Tacoma awaits.
~
oak door~
1 0 2011 0 5 4 0
D4
The bar lies south.
~
~
0 0 2017 0 5 4 0
D6
DeClerry's Bar continues to the west.
~
~
0 0 2014 0 5 4 0
S
#2017
Bar~
   The bar is simply designed, with great amounts of space between seats to
allow the often large patrons room to manuever. It is often said by patrons
that the bartender of DeClerry's has the easiest job in the world; he only has
to pour shots and clean glasses. In the words of the owner, "Mixed drinks are
for elves." 
~
0 0 0 0
D0
The entrance lies north.
~
~
0 0 2016 0 5 4 0
D6
The restaraunt lies west.
~
~
0 0 2015 0 5 4 0
S
#2018
I5~
   Slums are visible along this part of I5. From this vantage point, the
Elliott  Bay can be glimpsed far to the north. 
~
0 0 1 0
D2
I5 sprawls eastward.
~
~
0 0 2019 0 5 4 0
D6
~
~
0 0 2011 0 5 4 0
S
#2019
I5 & Crescent~
   This is the Crescent exit off I5.  
~
0 0 1 0
D0
Crescent Ave. lies to the north.
~
~
0 0 2020 0 5 4 0
D2
I5 continues to the east.
~
~
0 0 2021 0 5 4 0
D6
I5 leads west to DeClerry's Bar and O'Malley's Alley.
~
~
0 0 2018 0 5 4 0
S
#2020
Crescent Avenue~
   Another crumbling neighborhood, in west Seattle, Crescent consists of is
inhabited mainly by shipyard workers. This is also Rover territory; gang
violence continues to be a part of life along Crescent, as the Rovers are
frequently challenged. 
~
0 0 1 0
D0
Crescent and Anselm connect ahead.
~
~
0 0 2022 0 5 4 0
D4
That way leads back on to I5.
~
~
0 0 2019 0 5 4 0
S
#2021
International District Exit~
   Going past Crescent Avenue and its heavy Rover population, I5 stretches
east and west. To the south is the exit for Beckett Street. 
~
0 0 1 0
D2
I5 continues into the distance.
~
~
0 0 2031 0 5 4 0
D4
Beckett Street runs south.
~
~
0 0 2501 0 5 4 0
D6
I5 continues westward.
~
~
0 0 2019 0 5 4 0
S
#2022
Crescent & Anselm~
   Crescent is conjoined with Anselm here. On the sidewalk stands a
Panicbutton box. 
~
0 0 1 0
D0
Ahead Crescent Ave. continues to the north.
~
~
0 0 2023 0 5 4 0
D2
Anselm continues eastward.
~
~
0 0 2024 0 5 4 0
D4
Crescent lies to the south.
~
~
0 0 2020 0 5 4 0
D6
~
~
0 0 2086 0 5 4 0
E
box~
The box is throughly unremarkable.
~
E
panicbutton~
The panicbutton is made of a tough plastic, and has
to be depressed extremely hard in order to function.
~
S
#2023
Crescent Avenue~
   This is the north end of Crescent Avenue.  A little ahead to the north is
Zalensky Electronics, a local store established in the 2030s. 
~
0 0 1 0
D0
Zalensky's Electronics.
~
door metal~
2 0 1816 0 5 4 0
D4
Cresent & Anselm meet to the south.
~
~
0 0 2022 0 5 4 0
E
simsense store~
It is a NightVision Entertainment store.
~
E
door~
This door is bent and cracked from the constant humidity.
~
S
#2024
Anselm~
   Anselm Street stretches as far as the eye can see through the cold,
desolate wastelands of Tacoma. While the street continues east and west, a
small DocWagon outlet humms quietly to the north. 
~
0 0 1 0
D0
A small glass door leads inside. 
~
door glass~
2 0 16202 0 2 4 0
D2
Anselm continues to the east.
~
~
0 0 2029 0 5 4 0
D6
Anselm continues to the west.
~
~
0 0 2022 0 5 4 0
S
#2025
NightVision Entertainments~
   This dimly and garishly lit hovel is one in a chain of stores providing
access to simsense and trideo entertainment. There is a large amount of
simsense, much of it in a lurid vein, but the trideo is both scant and
out-of-date. The neighborhood is simply too unstable (and poor) to support a
large quantities of trideo. 
~
0 65536 0 0
D0
The trideo is lined against the north wall.
~
~
0 0 2028 0 5 4 0
D2
Simsense lies against the east wall.
~
~
0 0 2026 0 5 4 0
S
#2026
Simsense room~
   There appears to be a great variety of simsense entertainments at first
glance, but upon inspection it becomes clear there are many repeats and
sequels. The great majority of titles are disturbingly violent fantasies in
which power is amassed by killing or maiming hordes of people.  Simsense
pornography, which at one time dominated sales, was outlawed in Seattle in
2047 and can only be accessed through the black market. 
~
0 65536 0 0
D0
The cashier lies north.
~
~
0 0 2027 0 5 4 0
D6
The entrance to the simsense store is west.
~
~
0 0 2025 0 5 4 0
E
simsense~
There are a number of simsense titles. If you wish to purchase
one, you'll need to talk to the cashier. The titles are:
~
S
#2027
Simsense Cashier~
   You can pay for any simsense purchases here. 
~
0 65536 0 0
D4
That way lies the simsense.
~
~
0 0 2026 0 5 4 0
D6
The trideo lies west.
~
~
0 0 2028 0 5 4 0
S
#2028
Trideo room~
   With print and celluloid virtually dead, trideo has become the favorite
realm for popular art to inhabit. Simsense is lived; trideo is watched, albeit
in three dimensions.  It is therefore a less private experience and tends to
be more conventional in its trappings; trideos typically tell a story. 
~
0 65536 0 0
D2
The cashwrap lies east.
~
~
0 0 2027 0 5 4 0
D4
The entrance to the store lies south.
~
~
0 0 2025 0 5 4 0
E
trideo~
There are a few trideo titles available. Purchases can be
made with the cashier. The titles are:
~
S
#2029
Anselm & Marquez~
   Anselm and Marquez crossover here. 
~
0 0 1 0
D0
Marquez continues to the north.
~
~
0 0 2032 0 5 4 0
D2
The Stuffer Shack lies to the east.
~
metal door~
1 0 2043 0 5 4 0
D4
Marquez continues to the south.
~
~
0 0 2030 0 5 4 0
D6
Anselm St. lies west.
~
~
0 0 2024 0 5 4 0
S
#2030
Marquez St.~
   Marquez St. was named for the twentieth-century Colombian author. It is
part of the Crescent neighborhood, and would have made a fit subject for
Garcia-Marquez in his capacity as a journalist. The Rovers have nearly
complete control over this area. 
~
0 0 1 0
D0
Marquez connects with Anselm to the north.
~
~
0 0 2029 0 5 4 0
D2
~
~
0 0 16208 0 5 4 0
D4
That would return you to I5.
~
~
0 0 2031 0 5 4 0
S
#2031
I5 & Marquez~
   Here the Marquez St. exit is available to the north. 
~
0 0 1 0
D0
Marquez St. lies north.
~
~
0 0 2030 0 5 4 0
D2
You can continue on I5 to the east.
~
~
0 0 2047 0 5 4 0
D6
The International District exit is that way.
~
~
0 0 2021 0 5 4 0
S
#2032
Marquez St.~
   Up ahead to the north, Marquez becomes North Main. 
~
0 0 1 0
D0
Marquez becomes North Main ahead.
~
~
0 0 2033 0 5 4 0
D4
Marquez continues south.
~
~
0 0 2029 0 5 4 0
S
#2033
North Main & Marquez~
   North Main, in spite of the name, actually runs east-west. To the south N.
Main becomes Marquez, and to the north lies the Velazquez Securities &
Investments building. 
~
0 0 1 0
D0
The Velazquez Securities & Investments building lies north.
~
engraved door~
1 0 2034 0 5 4 0
D2
North Main continues east.
~
~
0 0 2046 0 5 4 0
D4
North Main becomes Marquez to the south.
~
~
0 0 2032 0 5 4 0
E
velazquez~
This building is old, having been rebuilt after the Night of Rage but
dating from well beyond it. The architecture is slightly gothic, which
looks out of place among the other buildings in the neighborhood.
~
S
#2034
Velasquez Securities & Investments~
   This is a main branch of the VS&I Company, a bank which specializes in
corporate loans to Hispanic-owned businesses. Unlike many of the banks and
S&Ls in Seattle, this one has no racial biases and allows free access even to
trolls and orks. 
~
0 12 0 0
D2
The bank continues to the east.
~
~
0 0 2037 0 5 4 0
S
#2035
The Vault~
   This is where the bank keeps all of its gold, platinum, ivory, and ebony
credsticks. 
~
0 8 0 0
D2
The transaction machine is to the east.
~
steel~
1 2002 2036 14 5 4 0
S
#2036
Transaction Machine~
   You can deposit creds, withdraw them, or inquire into your account balance.
~
0 8 0 0
D2
The bank manager's office is behind the door.
~
engraved~
1 2001 2039 7 5 4 0
D4
The main area of the bank is to the south.
~
~
0 0 2037 0 5 4 0
D6
Behind the door stands the vault.
~
steel~
1 2002 2035 14 5 4 0
E
steel~
This door is about a foot thick.
~
E
engraved~
The door has Velazquez printed on it in calligraphic letters.
~
S
#2037
Velazquez S&I Main Area~
   This is the central area of the bank, typically filled with people  waiting
to meet with the bank managers. 
~
0 8 0 0
D0
That way lies the transaction machine.
~
~
0 0 2036 0 5 4 0
D2
To the east sits a node for accessing the Matrix.
~
~
0 0 2038 0 5 4 0
D6
That way lies the main entrance of the bank.
~
~
0 0 2034 0 5 4 0
S
#2038
VS&I Terminal~
   This is the terminal for accessing the Matrix. The bank keeps files of all
its customers in the Matrix, which can only be accessed with passcodes. 
~
0 12 0 0
D4
That leads out of the bank---exit only!
~
~
0 0 2040 0 5 4 0
D6
The main area of the bank lies west.
~
~
0 0 2037 0 5 4 0
E
terminal~
The terminal shows a screen saver of melted credsticks in a desolate land.
~
S
#2039
Bank Manager's Office~
   This is where most of the deals are made, and they generally involve
corporate loans. The office is moderately decorated with gentle scenes of
urban reconstruction and the Space Needle, giving a civic impression. 
~
0 8 0 0
D6
That way lies the transaction machine.
~
engraved~
1 2001 2036 7 5 4 0
S
#2040
North Main & Little~
   North Main runs east and west. Little extends south all the way to I5. 
~
0 0 1 0
D2
North Main extends east.
~
~
0 0 2061 0 5 4 0
D4
Little Road goes southward.
~
~
0 0 2041 0 5 4 0
D6
~
~
0 0 2046 0 5 4 0
S
#2041
Little Road~
   Little Road runs north-south. To the north it connects with North Main. 
~
0 0 1 0
D0
North Main conjoins Little up ahead.
~
~
0 0 2040 0 5 4 0
D4
Little continues to the south.
~
~
0 0 2044 0 5 4 0
S
#2042
Stuffer Shack Cashwrap~
   The cashier sits on a stool behind bulletproof glass. You need only show
your purchases to the cashier, and insert your credstick into the slot
provided. A panicbutton sits in plain view near the cashier's hand. 
~
0 8 0 0
D4
~
~
0 0 2043 0 5 4 0
E
panicbutton~
The panicbutton is well worn from frequent use.
~
E
slot~
It looks like an ordinary credstick slot.~
S
#2043
Stuffer Shack~
   The Stuffer Shack is a popular convenience store, carrying a large
assortment of prepackaged food. The store consists of several shelves lined
with small colorless boxes which differ only in the writing printed upon them.
The products are generally freezedried or soy, and designed to nuked and eaten
quickly. 
~
0 8 0 0
D0
~
~
0 0 2042 0 5 4 0
D2
That leads out of the store.
~
metal door~
1 0 2044 0 5 4 0
D6
That leads away from the store.
~
metal door~
1 0 2029 0 5 4 0
S
#2044
Little Road~
   You are on Little Road, in an area called the memorial strip. To the east
is a statue built to commemorate the Night of Rage. 
~
0 0 1 0
D0
Little Road extends north.
~
~
0 0 2041 0 5 4 0
D2
A statue lies to the east.
~
~
0 0 2058 0 5 4 0
D4
Little Road continues southward.
~
~
0 0 2045 0 5 4 0
D6
The Stuffer Shack lies west.
~
metal door~
1 0 2043 0 5 4 0
E
statue~
You can't quite make it out from here.
~
S
#2045
Little Road~
   This is Little Road, off of I5.  It runs north-south.  A small shack of a
hotel sits to the east. 
~
0 0 1 0
D0
Little Road extends north.
~
~
0 0 2044 0 5 4 0
D2
~
~
0 0 2126 0 5 4 0
D4
Little Road conjoins with I5 to the south.
~
~
0 0 2048 0 5 4 0
S
#2046
North Main~
   North Main extends east and west. 
~
0 0 1 0
D2
North Main extends east.
~
~
0 0 2040 0 5 4 0
D6
North Main extends west.
~
~
0 0 2033 0 5 4 0
S
#2047
I5~
   I5 continues along an east-west path. 
~
0 0 1 0
D2
The Little exit is to the east.
~
~
0 0 2048 0 5 4 0
D6
I5 continues west.
~
~
0 0 2031 0 5 4 0
S
#2048
I5 & Little~
   This is the exit to Little Street, a street badly ravaged by the Night of
Rage. 
~
0 0 1 0
D0
Little Avenue lies north.
~
~
0 0 2045 0 5 4 0
D2
I5 stretches east.
~
~
0 0 2049 0 5 4 0
D6
I5 stretches west.
~
~
0 0 2047 0 5 4 0
E
(null)~
(null)~
S
#2049
I5~
   This is a midpoint between the Little Avenue and Venice exits. 
~
0 0 1 0
D2
I5 crosses over with Venice to the east.
~
~
0 0 2050 0 5 4 0
D6
I5 meets Little Avenue east.
~
~
0 0 2048 0 5 4 0
S
#2050
I5 & Venice~
   Venice Street begins in Rover territory to the north and leads into a red
light district to the south. 
~
0 0 1 0
D0
Venice continues northward.
~
~
0 0 2056 0 5 4 0
D2
You can stay on I5 to the east.
~
~
0 0 2052 0 5 4 0
D4
Venice continues south.
~
~
0 0 2551 0 5 4 0
D6
You can continue on I5 to the west.
~
~
0 0 2049 0 5 4 0
S
#2051
I5~
   This stretch of road lies between the alley to the west and Athens Road to
the east. 
~
0 0 1 0
D2
Tacoma Mall stands to the east.
~
~
0 0 2053 0 5 4 0
D6
I5 meets Venice to the west.
~
~
0 0 2052 0 5 4 0
S
#2052
North Alley~
   A dark alley leads north from the Interstate. 
~
0 0 1 0
D0
A dark alley is up ahead to the north.
~
~
0 0 2068 0 5 4 0
D2
I5 continues to the west; Northgate Mall is visible in the distance.
~
~
0 0 2051 0 5 4 0
D6
I5 continues to the west.
~
~
0 0 2050 0 5 4 0
S
#2053
I5~
   This is the eastern end of I5 - Tacoma.  I5 stretches east for a few miles,
then turns north into downtown Seattle. 
~
0 0 1 0
D2
There is a ramp leading to the Northgate Mall to the east.
~
~
0 0 2054 0 5 4 0
D6
There is a an alley leading north here.
~
~
0 0 2051 0 5 4 0
S
#2054
Athens Road exit~
   Athens Road, the easternmost exit in Tacoma, lies to the north. 
~
0 0 1 0
D0
Athens Road lies north.
~
~
0 0 2069 0 5 4 0
D6
I5 continues west.
~
~
0 0 2053 0 5 4 0
S
#2055
Northgate Parking Lot~
   This is the immense parking area for Northgate patrons. The mall itself,
rebuilt after the Night of Rage, is one of the biggest malls but also among
the most squalid. It is not uncommon to see squatters asking for  handouts
inside, although patrols attempt to keep them as free of their infiltration as
possible. 
~
0 0 1 0
S
#2056
Venice Street~
   Venice Street extends north and south from Tacoma all the way past I5 and
through the International District to the south. 
~
0 0 1 0
D0
That way leads to a part of the memorial strip.
~
~
0 0 2057 0 5 4 0
D4
You can get back on I5 to the south.
~
~
0 0 2050 0 5 4 0
S
#2057
Venice Street~
   To the west stands a memorial for the Night of Rage. Venice extends north
and south.  Glass doors to the east lead into Nybbles & Bytes, a combination
general-purpose technology and magical supply store. 
~
0 4 1 0
D0
Venice continues north.
~
~
0 0 2059 0 5 4 0
D2
~
doors door glass~
1 0 1800 5 2 4 0
D4
Venice continues south.
~
~
0 0 2056 0 5 4 0
D6
A statue is visible in the distance.
~
~
0 0 2058 0 5 4 0
S
#2058
Night of Rage Memorial~
   There is a statue here, set upon a pedestal in the midst of a garden. It
commemorates the Night of Rage, a night in which over 800 metahumans were
killed across the country in violent attacks by rascist groups. The damage in
terms of lives was immeasureable, but that night forever ruptured human and
metahuman relations. Only in the last few years has toleration begun to slowly
creep back into the lives of Americans. 
~
0 0 1 0
D2
Venice St. lies to the east.
~
~
0 0 2057 0 5 4 0
D6
Little Road lies west.
~
~
0 0 2044 0 5 4 0
E
statue~
The statue depicts a group of metahumans standing together, apparently
fighting a common foe. The foe is left unseen.
~
S
#2059
Venice Street~
   This part of Venice Street lies between the memorial strip and North Main.
It is relatively unmolested by gangs, because of its proximity to the Night of
Rage memorial. 
~
0 0 1 0
D0
North Main conjoins with Venice here.
~
~
0 0 2060 0 5 4 0
D4
The memorial strip is south of here.
~
~
0 0 2057 0 5 4 0
D6
~
~
0 0 1840 0 5 4 0
S
#2060
North Main & Venice~
   North Main goes east and west. Venice Street connects to the north and
south. 
~
0 0 1 0
D0
Venice leads north.
~
~
0 0 2083 0 5 4 0
D2
North Main goes east.
~
~
0 0 2062 0 5 4 0
D4
Venice goes south.
~
~
0 0 2059 0 5 4 0
D6
Venice goes west.
~
~
0 0 2061 0 5 4 0
S
#2061
North Main~
   You are on North Main. To the north lies the entrance to the Evergreen
Multiplex Apartment Building. North Main continues east and west. 
~
0 0 1 0
D0
The Evergreen Multiplex lies north.
~
~
0 0 2201 0 5 4 0
D2
North Main continues east.
~
~
0 0 2060 0 5 4 0
D6
North Main continues west.
~
~
0 0 2040 0 5 4 0
S
#2062
North Main~
   North Main stretches east and west. 
~
0 0 1 0
D2
North Main continues east.
~
~
0 0 2063 0 5 4 0
D6
North Main extends west.
~
~
0 0 2060 0 5 4 0
S
#2063
North Main~
   To the north stands an Ares Armor Store. North Main continues west and
east. 
~
0 4 1 0
D0
The Ares Armor Store lies north.
~
bolted door~
1 2010 2079 15 5 4 0
D2
North Main continues east.
~
~
0 0 2084 0 5 4 0
D6
North Main continues west.
~
~
0 0 2062 0 5 4 0
S
#2064
Crenshaw's Main Node~
   This is the Crenshaw's main access port to the Matrix. It is kept under
lock and key for obvious reasons, although their datafiles are well guarded in
any case. 
~
0 8 0 0
D2
That way leads to the cashwrap.
~
office~
1 2010 2065 10 5 4 0
E
node port~
It is a fairly orthodox access port.
~
S
#2065
Crenshaw Cashwrap~
   Any purchases of decking equipment can be made here. 
~
0 8 0 0
D4
That way leads to the southern end of the store.
~
~
0 0 2067 0 5 4 0
D6
That way leads to the store's main matrix node.
~
office~
1 2010 2064 10 5 4 0
S
#2066
Crenshaw Decker Store~
   This does not, at first glance, appear to be a state-of-the-art decker
store. Very little energy has been expended on keeping the place clean or
organized, as the store consists largely of shelves with parts strewn on them.
There doesn't seem to be any way to find what you need on your own, which is
perhaps the idea. 
~
0 8 0 0
D2
The store extends to the east.
~
~
0 0 2067 0 5 4 0
E
shelves~
The shelves have what appears to be a random collection of parts. You can
recognize some of the names in the rubble.
~
S
#2067
Crenshaw Decker Store~
   This is a particularly messy section of the store, in which deck repairs
are done. The store owners decided to forgo shelves in this section, choosing
to simply drop the assorted parts on the floor. 
~
0 8 0 0
D0
The cashwrap lies north.
~
~
0 0 2065 0 5 4 0
D6
The store extends westward.
~
~
0 0 2066 0 5 4 0
S
#2068
Alley off I5~
   The alley leads north to a Crenshaw Decker Store, renowned for solid
service and a fondness for shadowrunners. 
~
0 4 1 0
D0
~
door side glass~
1 0 1800 4 2 4 0
D4
I5 lies to the south.
~
~
0 0 2052 0 5 4 0
S
#2069
Athens Road~
   A small wooden building to the east displays a hand-painted sign which
reads, "Jim's Fixit."  Athens continues northward while going south will
return you to I5. 
~
0 0 1 0
D0
Athens continues northward.
~
~
0 0 2070 0 5 4 0
D2
~
~
0 0 1860 0 5 4 0
D4
The entrance ramp to the Northgate Mall parking lot lies south.
~
~
0 0 2054 0 5 4 0
S
#2070
Athens Road~
   I5 is visible to the south.  The muted sounds of the monorail can be heard
nearby. 
~
0 0 1 0
D0
Athens leads north.
~
~
0 0 2071 0 5 4 0
D4
Athens Road leads south.
~
~
0 0 2069 0 5 4 0
S
#2071
Athens Road~
   This section of Athens Road is cluttered with the kipple from two cities.
Local government has given up trying to keep this section clean, since the
unsavory traffic here is overwhelming. To the east, a monorail station
provides passage from Tacoma to Seattle. 
~
0 0 1 0
D0
Athens becomes North Main to the north.
~
~
0 0 2072 0 5 4 0
D2
Oldtown Station lies east.
~
~
0 0 3000 0 5 4 0
D4
Athens continues to the south.
~
~
0 0 2070 0 5 4 0
S
#2072
North Main & Athens~
   North Main ends here, becoming Athens to the south.  To the north you see
the open door the the Afterlife.  Loud music can be heard even out here on the
street. 
~
0 0 1 0
D0
~
~
0 0 16213 0 5 4 0
D4
Athens stretches south.
~
~
0 0 2071 0 5 4 0
D6
North Main leads west.
~
~
0 0 2084 0 5 4 0
S
#2073
Ares Showroom~
   The Ares showroom is a tunnel with weapons shown on trideo on every side.
Holographic images of smiling people protecting themselves with Ares firearms
are projected in the air. The various features of their guns are extolled in a
friendly, almost chatty manner. 
~
0 12 0 0
D2
The tunnel leads east.
~
~
0 0 2074 0 5 4 0
D9
You may leave down the stairs if you wish.
~
~
0 0 2077 0 5 4 0
S
#2074
Ares Weapons Tunnel~
   This is the Statistics Room, where Ares weapon reliability numbers are
compared to those manufactured by other companies. As you might imagine, Ares
comes out ahead in every head-to-head competition. More holographic images,
this time of pie charts demontrating the truth of their arguments. 
~
0 8 0 0
D0
Only one way to go!~
~
0 0 2075 0 5 4 0
S
#2075
Ares Weapons Tunnel~
   In this room are holographic testimonials. A Lone Star officer appears and
talks about an incident wherein a gun bought from a rival company backfired
and almost cost him his life. A clerk tells of an attempted robbery foiled by
an Ares Viper. Every story is in the same didactic vein: Buy Ares. Good
Armament For Good People. 
~
0 8 0 0
D6
West is the only exit!
~
~
0 0 2076 0 5 4 0
S
#2076
Ares Weapons Cashwrap~
   All of your purchases can be made here. 
~
0 8 0 0
D4
You can go to the main entrance room this way.
~
~
0 0 2073 0 5 4 0
S
#2077
Ares Weapons Store~
   The Ares Weapons Store is very highly secured. This is the main entrance
room, where a pair of knight-errant guards eye you suspiciously. 
~
0 8 0 0
D4
That way lies North Main.
~
steel door~
1 0 2084 0 5 4 0
D8
~
~
0 0 2073 0 5 4 0
S
#2078
Ares Armor Cashwrap~
   Ares has made the cashwrap as comfortable as it possibly can. 
~
0 8 0 0
D6
The stockroom is to the west.
~
~
0 0 2080 0 5 4 0
E
cashwrap~
The cashwrap does appear remarkably comfortable.
~
S
#2079
Ares Armor Store~
   A limited amount of armor equipment is available here. The signs in the
store promise competetive prices, a six-month warranty, and a completely
hassle-free shopping session. 
~
0 8 0 0
D0
The store extends northward.
~
~
0 0 2080 0 5 4 0
D4
North Main lies outside the door.
~
bolted door~
1 0 2063 0 5 4 0
E
sign signs~
Ares: Good Armament For Good People.
~
S
#2080
Ares Armor Stockroom~
   Various flak jackets and ballistic clothing pieces hang on the walls. A
poster of The Protector, the Ares superhero which appears in their trideo
commercials, sits on the north wall. A holographic image of a bullet
impacting harmlessly against an Ares armor jacket captures your attention. 
~
0 12 0 0
D2
You can pay for any purchases to the east.
~
~
0 0 2078 0 5 4 0
D4
The Ares store continues south.
~
~
0 0 2079 0 5 4 0
D6
The Ares office sits to the west.
~
door multicolored~
1 2012 2081 10 5 4 0
S
#2081
Ares Office~
   The Ares Office is normally off-limits to consumers. Here the Ares main
terminal is situated, which can access the customer files for armor buyers,
and to a more limited extent, those who purchase weapons at Ares. 
~
0 8 0 0
D2
The stockroom leads east.
~
door~
1 2012 2080 10 5 4 0
S
#2082
Vincent's Hideaway~
   Vincent's Hideaway is a cubbyhole that shadowrunners can disappear to for
awhile.  A desk sits on one side of the room, full of circuit boards and
assorted tools. 
~
0 28 0 0
D4
You can leave Vincent's Hideaway to the south.
~
door maglocked~
1 2013 2083 20 5 4 0
S
#2083
Alley~
   This alley leads to an unassuming room to the north.  There are no signs of
life at all. 
~
0 65536 0 0
D0
A small hovel lies north.
~
maglocked door~
1 2013 2082 20 5 4 0
D4
That leads out of the alley.
~
~
0 0 2060 0 5 4 0
E
alley~
The alley has nothing in it save darkness.
~
S
#2084
North Main~
   To the north stands an Ares Weapons Store. North Main continues on its
east-west path. 
~
0 4 1 0
D0
An Ares Weapons Store lies north.
~
steel door~
1 2011 2077 15 5 4 0
D2
North Main connects with Athens.
~
~
0 0 2072 0 5 4 0
D6
North Main leads west.
~
~
0 0 2063 0 5 4 0
S
#2085
Anselm St.~
   Anselm street comes to an end a bit to the west.  The gates of the Crying
Wall, a memorial of the Night of Rage, are to the north, while the bustle of
Tacoma lie to the east. 
~
0 0 1 0
D0
Beyond a metal gate lies the Crying Wall.
~
~
0 0 1836 0 5 4 0
D2
~
~
0 0 2000 0 5 4 0
S
#2086
Anselm~
   Anselm St. continues east and west. 
~
0 0 1 0
D2
~
~
0 0 2022 0 5 4 0
D6
~
~
0 0 2001 0 5 4 0
S
#2087
Cambridge Drive~
   The pavement and sidewalks of Cambridge Drive are relatively clean
(compared to many other roads you have seen), and numerous street lamps line
the sides to illumine it during the night.  No cars are allowed onto
Cambridge, due to its narrow width. 
~
0 0 0 0
D0
You see the city streets of Tacoma.
~
~
0 0 2000 0 5 4 0
D4
~
~
0 0 8031 0 5 4 0
S
#2088
I5 & Highway 18~
   I5 bends south, eventually leading to Fort Lewis.  Highway 18 breaks
northwest, going only as far as the bay. 
~
0 0 1 0
D2
~
~
0 0 2012 0 5 4 0
D4
~
~
0 0 2089 0 5 4 0
S
#2089
I5 - Tacoma Mall exit~
   The multi-lane road continues in a straight path north and south.  A rather
large parking lot lies off to the west. 
~
0 0 1 0
D0
~
~
0 0 2088 0 5 4 0
D4
~
~
0 0 2090 0 5 4 0
D6
~
~
0 0 2092 0 5 4 0
S
#2090
I5~
   A large, lighted building looms over the western horizon.  The Tacoma Mall
is home to numerous stores, ranging from clothing to weapons. 
~
0 0 1 0
D0
~
~
0 0 2089 0 5 4 0
D4
~
~
0 0 2091 0 5 4 0
S
#2091
I5 - Tacoma Mall exit~
   An exit ramp leads to the parking lot to the west, and Intercity 5 seems to
stretch southwards forever. 
~
0 0 1 0
D0
~
~
0 0 2090 0 5 4 0
D4
~
~
0 0 2302 0 5 4 0
D6
~
~
0 0 2093 0 5 4 0
S
#2092
Parking lot~
   Cars of all colors of the rainbow and of all types are parked in the
available spaces, and a separate area has been set aside for motorcycles. 
~
0 4 1 0
D2
~
~
0 0 2089 0 5 4 0
D4
~
~
0 0 1900 0 5 4 0
S
#2093
Parking lot~
   Cars of all colors of the rainbow and of all types are parked in the
available spaces, and a separate area has been set aside for motorcycles. 
~
0 4 1 0
D0
~
~
0 0 1919 0 5 4 0
D2
~
~
0 0 2091 0 5 4 0
S
$~