#300 boosted reflexes 1~ boosted reflexes~ A treatment of boosted reflexes lies here.~ This one-time electro-chemical treatment and modification increases the body's natural reflexes without the need for cybernetic response amplifiers and neural-enhancement circuitry. (Not compatible with Wired Reflexes or a Vehicle Control Rig. Non-upgradable) ~ 24 0 0 10 1 0 1 50 30 0 0 0 0 0 0 0 1 15000 0 A 23 1 #301 boosted reflexes 2~ boosted reflexes~ A treatment of boosted reflexes lies here.~ This one-time electro-chemical treatment and modification increases the body's natural reflexes without the need for cybernetic response amplifiers and neural-enhancement circuitry. (Not compatible with Wired Reflexes or a Vehicle Control Rig. Non-upgradable) ~ 24 0 0 10 1 0 2 125 30 0 0 0 0 0 0 0 1 50000 0 A 9 1 A 23 1 #302 nothing~ nothing~ Nothing~ nothing ~ 13 0 0 10 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 #303 boosted reflexes 3~ boosted reflexes~ A treatment of boosted reflexes lies here.~ This one-time electro-chemical treatment and modification increases the body's natural reflexes without the need for cybernetic responses amplifiers and neural-enhancement circuitry. (Not compatible with Wired Reflexes or a Vehicle Control Rig. Non-upgradable) ~ 24 0 0 10 1 0 3 280 30 0 0 0 0 0 0 0 1 135000 0 A 9 2 A 23 2 #304 datajack~ datajack~ An uninstalled datajack is here.~ When installed, it lets information travel from a computer, or more commonly, the Matrix, directly into the user's brain. ~ 24 0 0 10 1 0 1 20 1 0 0 0 0 0 0 0 1 900 0 #305 flare compensation cybereyes~ flare compensation~ Small pieces of cyberware lay here.~ Once installed, they help reduce damage done to the eyes caused by instantaneous, blinding flashes of light. ~ 24 0 0 0 1 0 1 10 8 0 0 0 0 0 0 0 1 2500 0 #306 low-light low light vision~ low-light vision~ A set of low-light vision has been discarded here.~ Designed to allow humans to have low-light vision. Not as good as the natural option belonging to Elves and Orcs, but better than nothing. ~ 24 0 0 10 1 8192 1 20 9 0 0 0 0 0 0 0 1 3750 0 #307 thermographic vision~ thermographic vision~ Cyber thermographic vision waits to be installed.~ Like the low-light version, this allows those born without thermographic vision to attain it. ~ 24 0 0 10 1 512 1 20 10 0 0 0 0 0 0 0 0 4000 0 #308 muscle replacement~ muscle replacement~ Some vat-grown, synthesized muscles lay here.~ Synthetically grown in vats, these replace the natural set. They increase strength and quickness by the rating. ~ 24 0 0 13 1 0 1 100 20 0 0 0 0 0 0 0 1 20000 0 A 2 1 A 3 1 #309 muscle replacement~ muscle replacement~ Some synthesized, vat-grown muscles lay here.~ They increase strength and quickness by the rating. ~ 24 0 0 13 1 0 2 200 20 0 0 0 0 0 0 0 1 40000 0 A 2 2 A 3 2 #310 muscle replacement~ muscle replacement~ Synthesized, vat-grown muscles lay here.~ They increase strength and quickness by the rating. ~ 24 0 0 13 1 0 3 300 20 0 0 0 0 0 0 0 1 60000 0 A 2 3 A 3 3 #311 muscle replacement~ muscle replacement~ A set of synthesized, vat-grown muscles lies here.~ They increase strength and quickness by the rating. ~ 24 0 0 13 1 0 4 400 20 0 0 0 0 0 0 0 1 80000 0 A 2 4 A 3 4 #312 smartlink~ smartlink~ A smartlink system is here.~ Used with an appropriate weapon to increase accuracy. ~ 24 0 0 10 1 0 1 50 22 0 0 0 0 0 0 0 1 2500 0 #313 dermal plating~ dermal plating~ A set of dermal plating lies in the corner.~ Made of advanced plastices that are sewn into the skin, this increases the player's body attribute. ~ 24 0 0 7 1 0 1 50 23 0 0 0 0 0 0 0 10 6000 0 A 1 1 #314 dermal plating~ dermal plating~ A set of dermal plating lies in the corner.~ Made of advanced plastics and bonded to the player's skin, this increases the player's body attribute. ~ 24 0 0 7 1 0 2 100 23 0 0 0 0 0 0 0 15 15000 0 A 1 2 #315 dermal plating~ dermal plating~ A set of dermal plating lies in the corner.~ Made of advanced plastics and bonded to the player's skin, this increases the player's body attribute. ~ 24 0 0 7 1 0 3 150 23 0 0 0 0 0 0 0 20 45000 0 A 1 3 #316 lacing titanium bone pool cyberware~ titanium bone lacing~ A shining pool of liquid metal is lying here.~ The pool looks like some form of liquid metal, obviously created for Cyberware purposes. ~ 24 0 0 8 1 0 3 225 29 0 0 0 0 0 0 0 10 112500 0 A 1 2 A 17 1 A 16 1 #317 lacing bone aluminum pool cyberware~ aluminum bone lacing~ A shining pool of liquid metal is lying here.~ The liquid looks like some sort of metal film for limbs. ~ 24 0 0 10 1 0 2 115 29 0 0 0 0 0 0 0 7 37500 0 A 1 1 A 17 1 #318 plastic bone lacing pool~ plastic bone lacing~ A pool of plastic coating is lying here.~ The plastic has been reduced to liquid form, for some sort of protection purpose. ~ 24 0 0 8 1 0 1 50 29 0 0 0 0 0 0 0 3 11250 0 A 1 1 #319 wired reflexes~ wired reflexes~ The components of wired reflexes lay here.~ This increases the player's reaction by replacing a few 'meat' parts with cyberware. ~ 24 0 0 10 1 0 1 200 30 0 0 0 0 0 0 0 1 55000 0 A 9 2 A 23 1 #320 wired reflexes~ wired reflexes~ The components of wired reflexes lay here.~ This increases the player's reaction. ~ 24 0 0 10 1 0 2 300 30 0 0 0 0 0 0 0 1 165000 0 A 9 4 A 23 2 #321 wired reflexes~ wired reflexes~ The components of wired reflexes lay here.~ This increases the player's reaction, and is the highest rating of wired reflexes. ~ 24 0 0 10 1 0 3 500 30 0 0 0 0 0 0 0 1 500000 0 A 9 6 A 23 3 #322 dermal sheathing~ dermal sheathing~ Numerous semi-flexible plates are compiled in a box.~ A variation of dermal plating, dermal sheathing has better regenerative properties, is less obvious, and inceased flexibility. ~ 24 0 0 7 1 0 1 70 23 0 0 0 0 0 0 0 5 36000 0 A 1 2 A 17 1 #323 dermal sheathing~ dermal sheathing~ Various plates lay compiled in a box.~ The improved, more flexible version of dermal plating. ~ 24 0 0 7 1 0 2 140 23 0 0 0 0 0 0 0 7 90000 0 A 1 3 A 17 1 #324 dermal sheathing~ dermal sheathing~ Various plates lay compiled in a box.~ The improved, more flexible version of dermal plating. ~ 24 0 0 7 1 0 3 210 23 0 0 0 0 0 0 0 10 180000 0 A 1 4 A 17 2 #325 chipjack~ chipjack~ An uninstalled chipjack rests here.~ Similar to a datajack, but only allowing access to a skillsoft or datasoft. ~ 24 0 0 10 1 0 1 20 0 0 0 0 0 0 0 0 1 900 0 #326 boosted reflexes alpha~ boosted reflexes - alpha~ Upgraded boosted reflexes is here.~ This is an improved, more essence-friendly version of boosted reflexes, rating 2 ~ 24 0 0 13 1 0 2 100 30 0 0 0 0 0 0 0 1 180000 0 A 9 1 A 23 1 #327 boosted reflexes alpha~ boosted reflexes - alpha~ Upgraded boosted reflexes.~ More essence-friendly than the normal boosted reflexes 3. ~ 24 0 0 13 1 0 3 224 30 0 0 0 0 0 0 0 1 405000 0 A 9 2 A 23 2 #328 boosted reflexes beta~ boosted reflexes - beta~ Upgraded boosted reflexes.~ More essence-friendly then the normal, or alpha boosted reflexes 2. ~ 24 0 0 13 1 0 2 75 30 0 0 0 0 0 0 0 1 420000 0 A 9 1 A 23 1 #329 boosted reflexes beta~ boosted reflexes - beta~ Upgraded boosted reflexes.~ More essence-friendly then the normal, or alpha boosted reflexes 3. ~ 24 0 0 13 1 0 3 168 30 0 0 0 0 0 0 0 1 945000 0 A 9 2 A 23 2 #330 boosted reflexes delta~ boosted reflexes - delta~ Upgraded boosted reflexes.~ More essence-friendly than normal, alpha, and beta boosted reflexes 2. ~ 24 0 0 13 1 0 2 63 30 0 0 0 0 0 0 0 1 600000 0 A 9 1 A 23 1 #331 boosted reflexes delta~ boosted reflexes - delta~ Upgraded boosted reflexes.~ More essence-friendly than normal, alpha, and beta boosted reflexes 3. ~ 24 0 0 13 1 0 3 140 30 0 0 0 0 0 0 0 1 1350000 0 A 9 2 A 23 2 #332 muscle replacement alpha~ muscle replacement - alpha~ Upgraded muscle replacement.~ More essence-friendly than normal muscle replacement 3. ~ 24 0 0 13 1 0 3 240 20 0 0 0 0 0 0 0 1 180000 0 A 2 3 A 3 3 #333 muscle replacement alpha~ muscle replacement - alpha~ Upgraded muscle replacement.~ More essnce-friendly than normal muscle replacement 4. ~ 24 0 0 13 1 0 4 320 20 0 0 0 0 0 0 0 1 240000 0 A 2 4 A 3 4 #334 muscle replacement beta~ muscle replacement - beta~ Upgraded muscle replacement.~ More essence-friendly than normal & alpha muscle replacement 3. ~ 24 0 0 13 1 0 3 180 20 0 0 0 0 0 0 0 1 420000 0 A 2 3 A 3 3 #335 muscle replacement beta~ muscle replacement - beta~ Upgraded muscle replacement.~ More essence-friendly than normal & alpha muscle replacement 4. ~ 24 0 0 13 1 0 4 240 20 0 0 0 0 0 0 0 1 560000 0 A 2 4 A 3 4 #336 muscle replacement delta~ muscle replacement - delta~ Upgraded muscle replacement.~ More essence-friendly than normal, alpha, & beta muscle replacement 3. ~ 24 0 0 13 1 0 3 150 20 0 0 0 0 0 0 0 1 600000 0 A 2 3 A 3 3 #337 muscle replacement delta~ muscle replacement - delta~ Upgraded muscle replacement.~ More essence-friendly than normal, alpha, & beta muscle replacement 4. ~ 24 0 0 13 1 0 4 200 20 0 0 0 0 0 0 0 1 800000 0 A 2 4 A 3 4 #338 smartlink alpha~ smartlink - alpha~ Upggraded smartlink.~ More essence-friendly than normal smartlink. ~ 24 0 0 10 1 0 1 40 22 0 0 0 0 0 0 0 1 2700 0 #339 smartlink beta~ smartlink - beta~ Uppgraded smartlink.~ More essence-friendly than normal & alpha smartlink. ~ 24 0 0 10 1 0 1 30 22 0 0 0 0 0 0 0 1 5600 0 #340 smartlink delta~ smartlink - delta~ Upgraded smartlink.~ More essence-friendly than normal, alpha, & beta smartlink. ~ 24 0 0 10 1 0 1 25 22 0 0 0 0 0 0 0 1 0 0 #341 dermal plating alpha~ dermal plating - alpha~ Upgraded dermal plating.~ More essence-friendly than normal dermal plating 3. ~ 24 0 0 7 1 0 3 120 23 0 0 0 0 0 0 0 15 135000 0 A 1 3 #342 dermal plating beta~ dermal plating - beta~ Upgraded dermal plating.~ More essence-friendly than normal & alpha dermal plating 3. ~ 24 0 0 7 1 0 3 90 23 0 0 0 0 0 0 0 15 31500 0 A 1 3 #343 dermal plating delta~ dermal plating - delta~ Upgraded dermal plating.~ More essence-friendly than normal, alpha, & beta dermal plating 3. ~ 24 0 0 7 1 0 3 75 23 0 0 0 0 0 0 0 15 450000 0 A 1 3 #344 titanium bone lacing alpha~ titanium bone lacing - alpha~ A pool of liquid metal is lying here.~ The pool looks like some form of liquid metal, obviously created for Cyberware purposes. ~ 24 0 0 8 1 0 3 180 29 0 0 0 0 0 0 0 10 337500 0 A 1 2 A 17 1 A 16 1 #345 aluminum bone lacing alpha cyberware~ aluminum bone lacing - alpha~ A shining pool of liquid metal is lying here.~ The liquid looks like some sort of metal film for limbs. ~ 24 0 0 8 1 0 2 92 29 0 0 0 0 0 0 0 7 112500 0 A 1 1 A 17 1 #346 lacing bone titanium cyberware pool~ titanium bone lacing - beta~ A pool of liquid metal is lying here.~ The pool looks like some form of liquid metal, obviously created for Cyberware purposes. ~ 24 0 0 8 1 0 3 135 29 0 0 0 0 0 0 0 10 787500 0 A 1 2 A 17 1 A 16 1 #347 lacing bone aluminum beta cyberware~ aluminum bone lacing - beta~ A shining pool of liquid metal is lying here.~ The liquid looks like some sort of metal film for limbs. ~ 24 0 0 10 1 0 2 69 29 0 0 0 0 0 0 0 7 262500 0 A 1 1 A 17 1 #348 lacing bone cyberware titanium pool~ titanium bone lacing - delta~ A pool of liquid metal is lying here.~ The pool looks like some form of liquid metal, obviously created for Cyberware purposes. ~ 24 0 0 10 1 0 3 113 29 0 0 0 0 0 0 0 10 750000 0 A 1 2 A 17 1 A 16 1 #349 lacing bone aluminum cyberware pool~ aluminum bone lacing - delta~ A shining pool of liquid metal is lying here.~ The liquid looks like some sort of metal film for limbs. ~ 24 0 0 8 1 0 2 58 29 0 0 0 0 0 0 0 7 250000 0 A 1 1 A 17 1 A 16 1 #350 wired reflexes alpha~ wired reflexes - alpha~ Upgraded wired reflexes.~ Less essence cost than the normal wired reflexes 2. ~ 24 0 0 10 1 0 2 240 30 0 0 0 0 0 0 0 1 495000 0 A 9 4 A 23 2 #351 wired reflexes alpha~ wired reflexes - alpha~ Upgraded wired reflexes.~ More essence-friendly than the normal wired reflexes 3. ~ 24 0 0 10 1 0 3 400 30 0 0 0 0 0 0 0 1 1500000 0 A 9 6 A 23 3 #352 wired reflexes beta~ wired reflexes - beta~ Upgraded wired reflexes.~ More essence-friendly than normal & alpha wired reflexes 2. ~ 24 0 0 10 1 0 2 180 30 0 0 0 0 0 0 0 1 1155000 0 A 9 4 A 23 2 #353 wired reflexes beta~ wired reflexes - beta~ Upgraded wired reflexes.~ More essence-friendly than normal & alpha wired reflexes 3. ~ 24 0 0 0 1 0 3 300 30 0 0 0 0 0 0 0 1 3500000 0 A 9 6 A 23 3 #354 wired reflexes delta~ wired reflexes - delta~ Upgraded wired reflexes.~ Less essence cost than normal, alpha, & beta wired reflexes 2. ~ 24 0 0 10 1 0 2 150 30 0 0 0 0 0 0 0 1 1650000 0 A 9 4 A 23 2 #355 wired reflexes delta~ wired reflexes - delta~ Upgraded wired reflexes.~ More essence-friendly than normal, alpha, & beta wired reflexes 3. ~ 24 0 0 10 1 0 3 250 30 0 0 0 0 0 0 0 1 5000000 0 A 9 6 A 23 3 #356 dermal sheathing alpha~ dermal sheathing - alpha~ Upgraded dermal sheathing.~ More essence-friendly than the normal dermal sheathing 2. ~ 24 0 0 7 1 0 2 112 23 0 0 0 0 0 0 0 7 270000 0 A 1 3 A 17 1 #357 dermal sheathing alpha~ dermal sheathing - alpha~ Upgraded dermal sheathing.~ Less essence cost than the normal dermal sheathing 3. ~ 24 0 0 7 1 0 3 168 23 0 0 0 0 0 0 0 10 540000 0 A 1 4 A 17 2 #358 dermal sheathing beta~ dermal sheathing - beta~ Upgraded dermal sheathing.~ More essence-friendly than normal & alpha dermal sheathing. ~ 24 0 0 7 1 0 2 84 23 0 0 0 0 0 0 0 7 630000 2 A 1 3 A 17 1 #359 dermal sheathing beta~ dermal sheathing - beta~ Upgraded dermal sheathing.~ More essence-friendly than normal & alpha dermal sheathing. ~ 24 0 0 7 1 0 3 126 23 0 0 0 0 0 0 0 10 1260000 0 A 1 4 A 17 2 #360 dermal sheathing delta~ dermal sheathing - delta~ Upgraded dermal sheathing.~ Less essence cost than normal, alpha, & beta dermal sheathing 2. ~ 24 0 0 7 1 0 2 70 23 0 0 0 0 0 0 0 10 900000 0 A 1 3 A 17 1 #361 dermal sheathing delta~ dermal sheathing - delta~ Upgraded dermal sheathing.~ More essence-friendly than normal, alpha, & beta dermal sheathing 3. ~ 24 0 0 7 1 0 3 105 23 0 0 0 0 0 0 0 10 1800000 0 A 1 4 A 17 2 #362 optical magnification~ optical magnification~ Optical Magnification rating 1.~ It looks pretty much like an unfinished object~ 24 0 0 10 1 131072 1 20 -1 0 0 0 0 0 0 0 1 2500 0 #363 optical magnification~ optical magnification~ Optical magnification rating 2.~ Optical magnification lets you see farther. ~ 24 0 0 10 1 1048576 2 20 -1 0 0 0 0 0 0 0 0 4000 0 #364 optical magnification~ optical magnification~ Optical magnification rating 3.~ This lets you see farther with grater accuracy. ~ 24 0 0 10 1 2097152 3 20 -1 0 0 0 0 0 0 0 0 6000 0 #365 electrical magnification~ electrical magnification~ Electrical magnification rating 1.~ This is the electronic equivalent of optical magnification 1. ~ 24 0 0 10 1 131072 1 10 -1 0 0 0 0 0 0 0 0 3500 0 #366 electrical magnification~ electrical magnification~ Electrical magnification rating 2.~ The equivalent of optical magnification rating 2. ~ 24 0 0 10 1 1048576 2 10 -1 0 0 0 0 0 0 0 0 7500 0 #367 electrical magnification~ electrical magnification~ Electrical magnification rating 3.~ The equivalent of optical magnification rating 3. ~ 24 0 0 10 1 2097152 3 10 -1 0 0 0 0 0 0 0 0 11000 0 #368 razors hand handrazors retractable~ retractable hand razors~ Some hand razors lie on the floor.~ Sharp metal blades, man's counterpart to claws. ~ 24 0 0 8 1 0 1 20 19 0 0 0 0 0 0 0 2 9000 2 #369 spurs spur hand retractable~ retractable spurs~ Uninstalled hand spurs lie here.~ They look painful.. ~ 24 0 0 8 1 0 1 30 21 0 0 0 0 0 0 0 2 11500 2 #370 forearm snap blades~ forearm snap blades~ A strange-looking forearm guard lies here.~ When you look closer, you see that there are three holes on the guard from which blades emerge. ~ 5 0 24577 6 1 0 0 2 0 301 103 -1 0 0 0 0 2 1700 400 #371 radio~ radio~ An uninstalled cybernetic radio.~ A small, delicate device. ~ 24 0 0 10 1 4 1 50 2 0 4 3 0 0 0 0 0 4000 0 #372 radio receiver~ radio receiver~ An uninstalled cybernetic radio receiver.~ A small, delicate device. ~ 24 0 0 10 1 0 1 25 3 0 5 3 0 0 0 0 0 2000 0 #373 commlink~ commlink~ A commlink seems to shimmer.~ A commlink, used in place of a phone once installed. ~ 24 0 0 10 1 0 1 25 4 0 0 0 0 0 0 0 0 3500 0 #374 radio~ radio~ A cybernetic radio lies here.~ A balanced knife made for throwing. ~ 24 0 0 0 1 0 1 50 2 0 4 5 0 0 0 0 0 7500 0 #375 radio receiver~ radio receiver~ An uninstalled radio receiver.~ It looks like an unfinished object. ~ 24 0 0 10 1 0 1 25 3 0 5 4 0 0 0 0 0 5000 0 A 18 1 A 24 -1 A 17 -1 A 10 1 #376 large heavy axe~ a large axe~ A long, heavy axe is here.~ Measuring close to six feet, you'd guess it weighs close to 20 pounds! ~ 5 528 24577 8 1 0 0 2 4 303 103 -1 0 0 0 0 16 15000 750 A 5 -1 A 6 -1 #377 low light goggles~ low-light goggles~ A pair of low-light goggles lies here.~ This enables the user to see with minimal light, similar to the natural ability of elves and orcs. ~ 9 0 32769 6 1 8192 0 0 0 0 0 0 0 0 0 0 3 1000 0 #378 thermo thermographic goggles~ thermographic goggles~ A set of thermographic goggles is here.~ It gives the wearer thermographic vision, similar to that of trolls and dwarves. ~ 11 0 32769 6 1 512 0 0 0 0 0 0 0 0 0 0 3 1200 60 #379 panther cannon~ a panther cannon~ A large, dangerous-looking assault cannon is here.~ One of the deadliest, and most illegal, personal weapons in the world. ~ 5 4096 8193 8 1 0 18 4 0 326 121 9 9 -1 0 0 18 720000 2 A 9 -1 A 2 -1 A 23 -1 #380 9 clip round~ a 9-round clip~ A clip made for an assault cannon lies here.~ Designed to fit exclusively in the panther assault cannon. ~ 27 0 1 8 1 0 9 0 0 0 0 0 0 0 0 0 1 500 2 #381 candle~ a candle~ A tipped-over candle lies here.~ The wax is a whitish pink color. The candle is not very long, and will probably won't take long to burn out. ~ 1 0 1 0 1 0 0 0 3 0 0 0 0 0 0 0 1 50 1 #382 inanimate carbon rod~ an inanimate carbon rod~ An inanimate carbon rod is here.~ Once used in a nuclear power plant, the inanimate carbon rod now glows with an eerie light. ~ 1 0 1 12 1 10 0 0 -1 0 0 0 0 0 0 0 3 1000 0 #383 program slow~ a slow program~ A data disk lies here.~ It's a data disk containing the slow program. ~ 26 0 16385 0 1 0 6 10 300 300 0 0 0 0 0 0 1 0 0 #384 galactic cyberdeck~ a galactic cyberdeck~ A nonexistant cyberdeck sits here.~ On the side of this strange piece of technology is stamped: Made in Andromeda. ~ 25 2048 17409 7 3 0 15 25 5000 30000 1000 0 0 0 0 0 5 100000000 5000 A 21 2 A 20 -2 #385 bod program~ a bod program~ A data disk lies on the ground.~ It looks pretty much like an unfinished object~ 26 0 1 0 1 0 1 20 0 313 0 318 0 0 0 0 1 0 0 #386 attack program~ an attack program~ A highly protected disk lies here.~ It looks pretty much like an unfinished object~ 26 0 1 0 1 0 5 20 1600 327 0 327 0 0 0 0 1 0 0 #387 attack program sword~ a matrix sword~ A strange computerized sword lies here.~ It looks pretty much like an unfinished object~ 26 0 1 0 1 0 5 4 4 309 0 311 0 0 0 0 0 0 0 #388 fuchi cyber-4 cyber cyberdeck deck~ a Fuchi Cyber-4~ An inexpensive cyberdeck lies on the ground.~ Worn with use, but still intact. ~ 25 0 1 10 1 0 4 3 10000 10000 500 0 0 0 0 0 5 121400 500 #389 bod program~ bod program~ A data disk lies here.~ It looks pretty much like an unfinished object~ 26 0 1 0 1 0 1 6 0 300 0 313 0 0 0 0 0 0 0 #390 radio shack cyberdeck pcd-100~ a Radio Shack PCD-100~ A primitive cyberdeck.~ It looks pretty much like an unfinished object~ 25 0 1 0 1 0 2 0 10 1000 5 0 0 0 0 0 5 0 0 #391 upgrade reaction~ reaction upgrade level 3~ A cyberdeck enhancement lies here.~ It looks pretty much like an unfinished object~ 35 0 1 0 1 0 1 5 3 0 0 0 0 0 0 0 0 0 0 #392 sensor program~ a sensor program~ A sensor program is lying here.~ It looks pretty much like an unfinished object~ 26 0 1 0 1 0 4 20 0 311 1 300 0 0 0 0 0 0 0 #393 program shield~ a shield program~ An old-style floppy disk lies on the ground.~ It looks pretty much like an unfinished object~ 26 0 1 0 1 0 9 4 64 311 0 302 0 0 0 0 0 0 0 #394 program mirrors~ a mirrors program~ A mirrors program disk sits here.~ It looks pretty much like an unfinished object~ 26 0 1 0 1 0 8 4 48 311 0 311 0 0 0 0 0 0 0 #395 program medic~ a medic program~ A medic program.~ It looks pretty much like an unfinished object~ 26 0 1 0 1 0 7 6 144 311 0 328 0 0 0 0 0 0 0 #396 program deception~ a deception program~ A data disk is here.~ It looks pretty much like an unfinished object~ 26 0 1 0 1 0 13 6 72 299 0 0 0 0 0 0 0 0 0 #397 program smoke~ a smoke program~ A data disk.~ It looks pretty much like an unfinished object~ 26 0 1 0 1 0 10 6 72 311 0 0 0 0 0 0 0 0 0 #398 file test~ a test file~ A test file lies here.~ It looks pretty much like an unfinished object~ 35 0 1 0 1 0 0 100 5 0 0 0 0 0 0 0 1 0 0 #399 guide survival book manual~ the Neophyte's Survival Guide~ A shiny new paperback titled "Neophyte's Survival Guide" is lying on the floor.~ A thin paperback with laminated cover and pages. The liner notes read: "The year is 2050. The place is Seattle. The situation is hostile. Welcome to the Sixth World, a place of the paranormal and the unexpected. Humans are no longer the only intelligent creatures. Elves, dwarves, orks, trolls, and a host of paranormal creatures have recently been added to the list. Magic is now available to a select few. Technology has advanced so far that human parts are beginning to be replaced by 'cyberware', the technologically improved versions..." _____________________ Awake 2050 is based on the game system of ShadowRun, Second Edition. If you are familiar with this system, then it is likely you will find a few modifications in the game. _____________________ There is an index in the back of the newbie manual. To read it, type 'read index' _____________________ ~ 12 0 16385 3 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 E page13~ The end..... But first some major tips for running: - Set wimpy - Be quick to recognize when the fight is going against you. Unless you have resistance to pain, your overall efficiency will be negatively affected by each point of physical and mental damage you take - Watch your ammo - Watch for new opponents - Be ready to flee / use any patches you have - Bring friends - In larger fights, see who the two main targets, or "buffers" are - Wear heavier ballistic armors against firearms, heavier impact against unarmed or melee opponents. Carry one of each type. - Don't carry so much stuff that it bogs you down in a whirlwind of confusion and luggage ("was that spare clip in 3.bag or 5.case? No...that was my twinkies...") - Or that you can't pick up the truly useful stuff or so much that you forget which is really useful ("Wow, a rare and expensive mystic plasma-flinger! urgh...gonna have to drop the leather hush puppy insole and come back for it later...") Well, you're ready now to head off into the big wide world. Take care, remember what we've taught you, and shoot straight. If you are unsure about any other terms or topics that may have been missed, check to see if there is a helpfile on it before asking others. "Never relax. Your run might be over, but someone, somewhere, is just starting his, and the target could be you." - Kirk Hoff, Street Mage =========================================================================== ~ E page12~ Renting In Awake, everyone needs a home. Scattered around the game, there are many hotels that can offer temporary housing for shadowrunners. Hotels in the game determine their price on how notorious you are. The longer you play, and the more people you deal with, the more expensive your stay will be. The more expensive hotels will provide more space for more gear to sleep with, but if you're near broke, there's always cheap rooms at the Coffin Hotel. Be sure to check into if you're about to graduate from Neophytic. You can sleep there indefinitely if you can afford the high flat rate. Appartments are rarer and even more expensive, but allow you to leave some supplies and extra ammo there, as well as give you and a friend or two a nice hangout. More expensive appartments give you more room for storage, perhaps a terminal connection to jack into, room service, and postal service. Something to look forward if you become an established runner. =========================================================================== ~ E page11~ Learning Your Way Around One can find maps of many of the areas around Awake, but not always. Seattle is a big city, and you may have to find your way from the most general sketch. But the outskirts and suburbs you're going to have to find your way around on your own. Over time, you will gain a sense of direction and location as you visit areas more often. For most, the easiest mode of transportation will be to use the Taxi Service that operates in the cities. From many safer cit streets and corners, you can 'hail' a cab, but be sure you're carrying cash. Cabbies don't deal in cred in this town. Look for a sign showing destinations in the city and then speak the directions. Some cabbies might also know other locations they won't advertise, but if you're lucky and ask the right questions, you might be able to coax them into taking you whever you want to go, even places you didn't know you wanted. Mass transit systems like Metro-Rail is a cheaper way to get there, if you're low on nuyen and willing to walk a ways. =========================================================================== ~ E page10~ Magic Magic is the breath and life of mages and shamans. The Magic rating is crucial whether you're casting a spell (sorcery,) weaving new spells formulae (magical theory or shamanic studies,) conjuring and consorting with elemental and spiritual forces (conjuring,) or exploring and doing battle on the astral plane. Adepts also start with a magic rating, but can spend it train superhuman abilities in their own section of the Neophytic guild.) Mages and Shamans can find a spell teacher in the southwest corner of their training floor. Spells are rated in Force, Drain and Damage. Force is the relative strength of the spell. How strong a spell a mage or shaman can create is dependent on how skilled they are at Magical Theory or Shamanic Studies, respectively. The higher the Force, the greater the Drain. Drain is the mental strain of casting the spell, and the amount of fatigue it inflicts on mental health. Willpower assist in resisting this drain, as does a higher sorcery. Damage, physical or mental, applies to combat spells. The higher the Force of the spell, typically the higher the Damage. (See help file on MAGIC and CAST.) Conjured beings are also rated in Force. Conjuring skill determines to what Force level being can be safely conjured; go over that level and you risk physical damage, potentially death. Under that level, a mental strain can be involved, so willpower is an asset to the conjurer. Charisma can influence what Force of spirit can be conjured, the duration it will remain with the conjurer, and how many requests can be made of it before it's term of service is complete. In a hermetic library, a Mage may conjure elementals of air, fire, water, or earth. In any environment, a Shaman may conjure spirits specific to that environment, if their Totem allows. Examples are city, hearth (urban spirits,) river, field, forest, and lake (wilderness,) though there may be others. Try to feel out your area when you're in need of a hand. (See also help file on CONJURING, ELEMENTALS, SPIRITS.) =========================================================================== ~ E page9~ The Astral Plane Only the magically active are capable of seeing into and entering the astral plane. Even if you're skilled in no other extensions of your magic rating, you can still experience astral travel, and see astral wanderers. Mages, Shamans, and Adepts who have trained themselves in astral perception can 'perceive' the astral plane layered over their own physical plane. They can see the auras of mystic objects, of activated foci, and of particularly good or evil beings. They can also see creatures that are projected astrally and natives of that plane. Unfortunately, being able to see astral beings also makes you vulnerable to attack from them, yet unable to affect them unless equipped with a weapon focus. Mages and Shamans can also 'project', and send an astral body out from them. From there they can travel unseen by most mundanes, able to pass through doors and security guards. They can drift into deadly traps, and simply 'return' to their physical bodies with the knowledge gained painlessly. Your Astral Pool becomes important in astral combat with other projections, and astral spirits and elementals. But while projecting, your physical body lies inert and vulnerable. Anyone can customize the reflection which identifies and defines them while in the Astral Plane. Just 'customize reflection' and you'll enter the customization menu. Your long description is what others see when they look at you, your regular description is what they see when they first enter the room with you, short description is how you're identified when you 'say' or 'emote' as well as react to combat. Aliases are how you're referred to, so make sure you keep it consistent with your short and regular descriptions. If you're represented as a "tall dark man in black armor", yet you're only aliased to "knight", no one will be able to look at you. And if you don't customize your persona, you'll only be showing off a bland, featureless reflection in Astral Space, and get none of the glory. =========================================================================== ~ E page8~ The Matrix With a neural interface called a datajack, you can gain access to the Matrix as an environment of it's own. (Although spectators can sometimes use Hitcher Jacks, they can never *really* experience it on the precise level.) All you need then is a terminal to connect to, but having a cyberdeck loaded with essential software is also a prime advantage. Once you have these, you can "^Rconnect^n". The Matrix is simply a parallel universe created in your senses with hallucinogens and advanced computer hologram technology, spawned from the 20th century concept of Virtual Reality. All rooms are essentially computer structures, all parts of a major system. Inside each system are all sorts of treasures and goodies, things the owner usually wants to hide from the outside world. It's your job to check such things out, and it's a job Deckers specialize in. Along the way, you will usually encounter IC, or Intrusion Countermeasures. These meanies are computer programs designed to stop you getting your hands on the more important stuff in a system. There are several types of IC, and undoubtedly you will meet most of them in your adventures. (Other important commands: 'disconnect', 'load', 'upload', 'download', 'run'.) Just as in real life, it is usually handy to travel in groups in the matrix, and although you become easier to trace, you have more power on your side. As a decker, you can steal money and information that will make you rich in the digital age, and will usually end up spending it on more programs, disk space, or even a better deck. But since jacking into the net leaves your body pretty much catatonic, you might want a few heavy chums to keep watch on your carcass. Be sure they're really chums, though. Anyone can customize the persona which identifies and defines them while in the Matrix environment. Just 'customize persona' and you'll enter the customization menu. Your long description is what others see when they look at you, your regular description is what they see when they first enter the room with you, short description is how you're identified when you 'say' or 'emote' as well as react to combat. Aliases are how you're referred to, so make sure you keep it consistent with your short and regular descriptions. If you're represented as a "tall dark man in black armor", yet you're only aliased to "knight", no one will be able to look at you. And if you don't customize your persona, you'll only be showing off a bland, featureless glyph in the Matrix, and get none of the glory. (See also: help MATRIX and HACKING.) =========================================================================== ~ E page7~ Health & Death If you haven't already, type 'display on' to get an instant indicator of your status. This will show physical and mental state at each prompt. If they're both at 10, you're in perfect shape. Blunt attacks, mana attacks, and spell fatigue take their toll on mental health, while blades, bullets, explosions and fire affect physical helth. If mental falls to 0, you fall unconscious, and the gentleman who dropped you there can leisurely start pummelling your physical health down to 0. This results in death. It happens to the best of us, but more frequently to the worst. You wandered into enemy territory and forgot to 'scan' where you were going. Or you slunk curiously into an invisibly slavering madman's chamber. Or you stumbled down an out-of-order elevator shaft. But if you merely fell into a DeathTrap, you're in luck! You don't have to go racing after your corpse, it's all right there with you. You'll have lost some karma, but that's what happens with you die. As a Neophyte, you're still spared the risk of stat loss that become more likely as your essence and body index go down. Let this be a learning experience for you: don't go there again! That and keep money in the bank, cause even while some big generous runner might heed your whine for help and fend off the evil slaverer, some elevator shafts are just a little too steep for the most heroic of them. =========================================================================== ~ E page6~ Money Now that you've kicked some butt, you've probably picked up a small wad of the strongest currency in the world economy of 2050: nuyen. (If you didn't get money, you might have gotten death instead, so turn to the next chapter.) You can make many major purchases in cash, and a great many merchants smile on it. But most places are more equipped to deal with cred, especially chain-stores, fast food restaurants, and convenience stores (cheaper, hassle-free accounting, also makes petty embezzlement tougher.) So if you have nothing but paper, you have to specifically buy and sell in cash, like so: > buy cash big ol' bucket 'o grenades > sell cash Some Poor Sap's Rolex If you've got a credstick, you can buy and make sales without the 'cash' parameter (unless you run into someone unequipped or unwilling to deal in cred.) You can also 'deposit <amount>' to bank that money in your nearest ATM machine, or 'withdraw <amount>' to get the nuyen you have from your balance. With a credstick, you can 'transfer <amount> account' to deposit the electronic nuyen to your balance, and simply 'transfer <amount>' to switch that balance from the bank to your portable credit account. Giving nuyen to others is as simple, just 'give <amount> nuyen <person>' to give cash, or 'transfer <amount> <person>' to link with a credstick and gift the bearer with your cred. Credsticks are designed for security and carrying ease, but if you come upon a credstick you can't crack the security of, you can carry it with ease to some shady fellow who specializes in this sort of thing. It's up to you to find him, though. =========================================================================== ~ E page5~ Combat A major part of your life in Awake will consist of fighting. No matter who you're up against, you should always be on your guard, as other people can always join in the fray and the tables can turn dangerously quickly. One the best ways to check your odds in a fight with a foe you do not know, is to use the ^RConsider^n command. This will pit your stats and skills versus your targets, and give you an idea of the fight. If the odds look favourable, go for it. If its unclear who has an advantage, the odds are usually around 50 - 50. If, however, the odds claim you've lost your sanity, then it is usually wiser to step back and fight another time, or risk a serious whipping. It's also important to know your dice pools and understand how to use them stategically. Your combat pool will be equal to intelligence + quickness + willpower divided by two. Type 'pool' to see your dice pools. If you have computer skill, you'll have a hacking pool, if you have magic, you'll have an astral pool, and if you have sorcery, you'll have a magic pool. The other three will be discussed in later chapters. The 'defense' command will allocate those dice toward defense or offense. Dice in defense will supplement your body and try to soak damage when you are hit. Offense dice will supplement your attack skill and try to increase the success of your strike. You cannot allocate more dice into offense than you have skill levels in the fighting style you're currently using. =========================================================================== ~ E page4~ Equipment If you're reading this, you probably noticed the basic newbie gear you've got in your hands or, more prudently, on your body. Wield that little pigsticker and go stir up some trouble in the S.W.U. newbie combat area. For more combat effectiveness, you might want to train your stats and practice some skills downstairs. You might be tempted to up your skills in armed, but you only have a limitted number of free points to spend, so try to concentrate on the skill you'd like to use in the long run. You don't have to fight with a swiss army knife for long. You get heavier weapons and armor, the most basic of which you can find in your local weapons and armor outlets at reasonable rates. Better weapons and armor can be found through effort; from a run, from a fixer, or a specialist in making them. Armor has two kinds of protection; you have an impact rating (low speed attacks like fists, knives, clubs, swords, arrows) and a ballistic rating (bullets.) Armor is not cumulative. No matter how much armor you layer yourself with, you can't get a better rating than your most effective piece of armor. So if you have a Secure-Tech coat with ballistic 4/impact 2 and wear a vest with ballistic 2/impact 3, your overall rating is ballistic 4/impact 3. (See 'help armor'.) So you might as well get the kind of fashion accessories that make your fellow newbies drool and hop in circles around you, crying, "Oo, oo! Where did you get that dahling spiked collar?" Your dress taste can have an impact on how others perceive your etiquette and thus influence negotations, which is remarked to be a Good Thing(tm) in Shadowrunning circles. Not only do they make great trophies from victories against none too easy mobs, but some of them can give you a far more mysterious and effective edge than any weapon or armor you can find. =========================================================================== ~ E page3~ Development If you haven't already, you can find a teacher to 'practice' skills with and a trainer to 'train' stats with. Depending on race and archetype (and for metahumans, degree of allergy) you have a certain number of free points to spend on stats and skills. This is going to be fewer than the SR character generation allows, but by the time you've graduated from Neophytic, you'll be at about the same level, and you'll have learned a thing or two about the MUD. After those points are spent, you'll have to earn karma to improve stats and skills or learn spells. Better get them all here, because after newbiehood, they will cost nuyen to learn as well. See help files on the six primary attributes (body, strength, quickness, intelligence, willpower, and charisma) as well as the secondary stats (reaction, magic, and essence.) Type 'score' to see your stats and 'skills' to see your skills. Also see 'help max' for your racial stat maximums. These can be exceeded through wierd technology and disturbing magick, but only if you're good enough, smart enough, and people really like you. Keep in mind that cyberware will cost essence, which can cause magic loss. Bioware costs body index, the limit of bioware you can have per body point, but will not sacrifice magic. Any skill is trainable by any archetype in Neophytic. Later, archetype will determine which resources will be available to you, and it will also influence the teacher's confidence in your ability to learn up to a certain level of that skill. For now, try to concentrate in at least one weapon skill you feel would keep you alive. It's a good idea for spell slingers to do this also; the rocking magic that proves at least a match for a trusty shotgun is still a bit beyond reach. Mages and Shamans, be sure to read important information on your archetype board before choosing skills. =========================================================================== ~ E page2~ Communication There are help files for every topic brought up in S.W.U. Look at these and the 'commands', which lists every global command you have available to you. They all do something to something or give information on something, so go ahead and flex your might, exert your influence on this world! If you can't find a help file you need, it might be under another keyword, so you may have to hunt. The 'index' lists every help file, you can also 'index <first letter in the word you're looking for help on>'. You also get the 'newbie' line to ask info from and share info with your fellow newbie. You'll only hear this and be able to speak on it while you're a Neophyte. Later you'll need to buy the technology for this global kind of communication. Tells are also possible, but only between players with the appropriate devices. There are boards specific to your archetype in your training area in the Neophytic guild, and there is a Global terminal for all players to post and share information and advice. IMPORTANT: If you do not want to be insta-fried by irate beings with more sheer power than you can shake an 18-ton, 4-legged, firebreathing CEO of an International Megacorp at, do not repeatedly ask questions that have been answered on a terminal near you. News files there turn into help files later, and some have been posted by helpful fellow runners who've learned a thing or two through their own effort or the grapevine. See help files on RADIO, TELL, and TERMINALS. =========================================================================== ~ E page1~ Introduction Hoi, chummer! Welcome to post-federal metropolitan Seattle, circa 2050's. Democracy has gone the way of the Monarchy: just a tax-free figurehead over a fractured nation run by corporate feudalism. The rich are richer, fewer, and riches don't trickle down like they used to. For the poor lowlife rabble like ourselves to get a piece of the pie, you gotta work for The Man or feed off him. Running the shadows is the most lucrative way to do either, and earn respect, too. So go out and get it. Oh, and remember chummer: Taanstlafel! There ain't no such thing as a free lunch, says the Russians. No free information either, so take advantage of this guide, cause it's chock full of easy answers. This guide is a supplemental to the Sixth World University (S.W.U.) tour, just upstairs from the Neophytic guild you're standing in. "Never relax. Your run might be over, but someone, somewhere, is just starting his, and the target could be you." - Kirk Hoff, Street Mage =========================================================================== ~ E index~ To read a page, type 'read page#'. For instance, 'read page1' : Page #: Topic: (1) Introduction (2) Communication (3) Development (4) Equipment (5) Combat (6) Money (7) Health & Death (8) The Matrix (9) The Astral Plane (10) Magic (11) Learning your way around (12) Renting (13) The end..... ~ #400 factory platelet~ platelet factory~ A small vial of cells sits upright.~ Platelet factory. ~ 22 0 0 13 1 0 1 40 0 0 0 0 0 0 0 0 1 150000 0 #401 symbiotes~ symbiotes~ A small container filled with cells is here.~ Symbiotes. ~ 22 0 0 13 1 0 1 40 1 0 0 0 0 0 0 0 0 75000 0 #402 orthoskin~ orthoskin~ Some strange semi-natural flesh is here.~ Orthoskin, rating 1. ~ 22 0 0 13 1 0 1 50 2 0 0 0 0 0 0 0 0 125000 0 A 17 1 #403 orthoskin~ orthoskin~ Some semi-natural flesh lies here.~ Orthoskin, rating 2. ~ 22 0 0 13 1 0 2 100 2 0 0 0 0 0 0 0 0 300000 0 A 16 1 A 17 1 #404 orthoskin~ orthoskin~ Some semi-natural fles lies here.~ Orthoskin, rating 3. ~ 22 0 0 13 1 0 3 150 2 0 0 0 0 0 0 0 0 500000 0 A 16 1 A 17 2 #405 pheromones tailored~ tailored pheromones~ A small vial is sitting here.~ Tailored pheromones, rating 1. ~ 22 0 0 13 1 0 1 40 3 0 0 0 0 0 0 0 0 100000 0 A 4 1 #406 pheromones tailored~ tailored pheromones~ A small vial is sitting here.~ Tailored pheromones, rating 2. ~ 22 0 0 13 1 0 2 60 3 0 0 0 0 0 0 0 0 225000 0 A 4 2 #407 pump adrenal~ adrenal pump~ A delicate organ pulses softly.~ Adrenal pump, rating 1. ~ 22 0 0 13 1 0 1 125 4 0 0 0 0 0 0 0 0 300000 0 A 2 1 A 3 1 A 6 1 A 9 2 #408 pump adrenal~ adrenal pump~ A delicate organ pulses softly.~ Adrenal pump, rating 2. ~ 22 0 0 13 1 0 2 250 4 0 0 0 0 0 0 0 0 500000 0 A 2 2 A 3 2 A 6 2 A 9 4 #409 gland suprathyroid~ suprathyroid gland~ A throbbing gland sits here.~ Suprathyroid gland. ~ 22 0 0 13 1 0 1 140 5 0 0 0 0 0 0 0 0 250000 0 A 1 1 A 2 1 A 3 1 A 9 1 #410 booster cerebral~ cerebral booster~ A strange brain-looking thang is here.~ Cerebral booster, rating 1. ~ 22 0 0 13 1 0 1 40 6 0 0 0 0 0 0 0 0 250000 0 A 5 1 #411 booster cerebral~ cerebral booster~ A brainish-looking creature stares you in the face.~ Cerebral booster, rating 2. ~ 22 0 0 13 1 0 2 80 6 0 0 0 0 0 0 0 0 550000 0 A 5 2 #412 editor pain~ pain editor~ A funkadelic pain editor smiles happily.~ Pain editor. ~ 22 0 0 13 1 0 1 60 7 0 0 0 0 0 0 0 0 300000 0 A 5 -1 A 6 1 #413 accelerator synaptic~ synaptic accelerator~ A spinal cord adapter lies here.~ Synaptic accelerator, rating 1. ~ 22 0 0 13 1 0 1 30 8 0 0 0 0 0 0 0 0 375000 0 A 23 1 #414 accelerator synaptic~ synaptic accelerator~ A spinal cord adapter lies here.~ Synaptic accelerator, rating 2. ~ 22 0 0 13 1 0 2 160 8 0 0 0 0 0 0 0 0 1000000 0 A 23 2 #415 articulation enhanced~ enhanced articulation~ Small ligaments seem to move on their own.~ Enhanced articulation. ~ 22 0 0 13 1 0 1 60 9 0 0 0 0 0 0 0 0 200000 0 A 9 1 #416 augmentation muscle~ muscle augmentation~ Unimplanted muscles cover the floor.~ Muscle augmentation, rating 1. ~ 22 0 0 13 1 0 1 100 10 0 0 0 0 0 0 0 0 225000 0 A 2 1 A 3 1 #417 augmentation muscle~ muscle augmentation~ Unimplanted muscles cover the floor.~ Muscle augmentation, rating 2. ~ 22 0 0 13 1 0 2 200 10 0 0 0 0 0 0 0 0 450000 0 A 2 2 A 3 2 #418 augmentation muscle~ muscle augmentation~ Unimplanted muscles cover the floor.~ Muscle augmentation, rating 3. ~ 22 0 0 13 1 0 3 300 10 0 0 0 0 0 0 0 0 675000 0 A 2 3 A 3 3 #419 augmentation muscle~ muscle augmentation~ Unimplanted muscles cover the floor.~ Muscle augmentation, rating 4. ~ 22 0 0 13 1 0 4 400 10 0 0 0 0 0 0 0 0 900000 0 A 2 4 A 3 4 #420 symbiotes~ symbiotes~ A small container filled with cells is here.~ A small container, filled with cells. ~ 22 0 0 13 1 0 2 70 1 0 0 0 0 0 0 0 0 165000 0 #421 symbiotes~ symbiotes~ A small container filled with cells is here.~ A small container, filled with cells. ~ 22 0 0 13 1 0 3 100 1 0 0 0 0 0 0 0 0 0 0 #422 reflexes move-by-wire mbw~ move-by-wire~ Some advanced reflexes lie here.~ It's an experimental reflex system. ~ 24 0 1 10 6 0 1 250 30 0 0 0 0 0 0 0 1 625000 0 A 2 1 A 9 3 A 23 1 #423 move-by-wire reflexes mbw~ move-by-wire~ Advanced reflexes lie here.~ It's an experimental reflex system. ~ 24 0 1 10 6 0 2 400 30 0 0 0 0 0 0 0 1 1500000 0 A 2 2 A 9 6 A 23 2 #424 mbw move-by-wire reflexes~ move-by-wire~ Advanced reflexes lie here.~ It's an experimental reflex system. ~ 24 0 1 10 4 0 3 550 30 0 0 0 0 0 0 0 1 3000000 0 A 2 3 A 9 6 A 23 3 #425 mbw move-by-wire alpha reflexes~ move-by-wire alpha~ Advanced reflexes lie here.~ It's an experimental reflex system. ~ 24 0 1 10 4 0 1 200 30 0 0 0 0 0 0 0 1 1875000 0 A 2 1 A 9 3 A 23 1 #426 mbw move-by-wire alpha reflexes~ move-by-wire alpha~ An advanced reflex system lies here.~ It's an experimental reflex system. ~ 24 0 1 10 4 0 2 320 30 0 0 0 0 0 0 0 1 4500000 0 A 2 2 A 9 6 A 23 2 $~