AwakeMUD-0.6Beta/doc/
AwakeMUD-0.6Beta/lib/
AwakeMUD-0.6Beta/lib/etc/
AwakeMUD-0.6Beta/lib/etc/pfiles/
AwakeMUD-0.6Beta/lib/fixer_data/
AwakeMUD-0.6Beta/lib/misc/
AwakeMUD-0.6Beta/lib/plrobjs/
AwakeMUD-0.6Beta/lib/plrobjs/A-E/
AwakeMUD-0.6Beta/lib/plrobjs/F-J/
AwakeMUD-0.6Beta/lib/plrobjs/K-O/
AwakeMUD-0.6Beta/lib/plrobjs/U-Z/
AwakeMUD-0.6Beta/lib/plrspells/A-E/
AwakeMUD-0.6Beta/lib/plrspells/F-J/
AwakeMUD-0.6Beta/lib/plrtext/A-E/
AwakeMUD-0.6Beta/lib/world/
AwakeMUD-0.6Beta/lib/world/mob/
AwakeMUD-0.6Beta/lib/world/obj/
AwakeMUD-0.6Beta/lib/world/qst/
AwakeMUD-0.6Beta/lib/world/shp/
AwakeMUD-0.6Beta/lib/world/wld/
AwakeMUD-0.6Beta/lib/world/zon/
                          The Awakening (2050)

The Awakening began in the summer of 1994 as a pet project.  After a 
wonderful hard drive crash, it was started again in December of 1994.
It is based off of CircleMUD 3.0 (see below), and was started by 
Christopher J. Dickey until he gave up in 1997. Since then, the mud
has advanced incredibly through the work of Orbital and Waipook.

Unless some decker has hacked the matrix and stolen info from The Awakening,
all zones are unique to this mud (and if one has, be sure we're gonna send
a couple of mages, street samurai, and mercenaries after you).

ZONE Credits:
    S.W.U.                  Flynn
    God Rooms               FlyGuy, Flynn
    Club Penumbra           FlyGuy
    Tacoma                  FlyGuy
    North Gate Mall         FlyGuy
    Evergreen Multiplex     FlyGuy
    The Barrens             FlyGuy
    Carbanando              FlyGuy
    The Matrix              Flynn
    Seattle State Park      Wyvern
    Cyberware Installation  Wyvern
    CryoCo. Complex         Foo
    BioHyde Complex         Waipook
    LoneStar 17th Precinct  Waipook
    Groetza Camp            Waipook
    Aztech Magic Academy    Waipook
    Titty Twister           Waipook
    The Reaper              Taws

Orbital may do most of the coding around here, but we can't thank Waipook,
Flynn, and FlyGuy enough for all their hard work!  Thanks a
bunch!

============================================================================

                    C  I  R  C  L  E  M  U  D     3  .  0


CircleMUD was developed from DikuMUD (Gamma 0.0) by Jeremy "Ras" Elson at
Johns Hopkins University's Department of Computer Science.  All code unique
to CircleMUD is protected under a copyright by the Trustees of the Johns
Hopkins University.

CircleMUD is available for anonymous FTP at ftp.cs.jhu.edu in pub/CircleMUD.
Its author can be contacted at jelson@cs.jhu.edu.

Type HELP CIRCLEMUD for more information.

============================================================================



                   Original game idea, concept, and design:

          Katja Nyboe               [Superwoman] (katz@freja.diku.dk)
          Tom Madsen              [Stormbringer] (noop@freja.diku.dk)
          Hans Henrik Staerfeldt           [God] (bombman@freja.diku.dk)
          Michael Seifert                 [Papi] (seifert@freja.diku.dk)
          Sebastian Hammer               [Quinn] (quinn@freja.diku.dk)

------------------------------------------------------------------------------
Additional contributions from Michael Curran, Bill Wisner, Mads Haar, and
Stephan Dahl.

Originally developed at:
  DIKU - The Department of Computer Science at the University of Copenhagen.