/* ************************************************************************
* File: db.c Part of CircleMUD *
* Usage: Loading/saving chars, booting/resetting world, internal funcs *
* *
* All rights reserved. See license.doc for complete information. *
* *
* Copyright (C) 1993 by the Trustees of the Johns Hopkins University *
* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. *
************************************************************************ */
/* db.c split into two files db1.c and db2.c */
/* Archipelago changes by Alastair J. Neil Copyright (C) 1993, 94, 95, 96 */
#define __DB_C__
#define ZCMD zone_table[zone].cmd[cmd_no]
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <time.h>
#include <sys/stat.h>
#include <unistd.h>
#include <sys/socket.h>
#include <fcntl.h>
#include "structs.h"
#include "utils.h"
#include "db.h"
#include "comm.h"
#include "handler.h"
#include "limits.h"
#include "spells.h"
#include "mail.h"
#include "interpreter.h"
#include "screen.h"
/**************************************************************************
* declarations of most of the 'global' variables *
************************************************************************ */
struct room_data *world = 0; /* array of rooms */
int top_of_world = 0; /* ref to the top element of world */
struct char_data *character_list = 0; /* global linked list of chars */
struct index_data *mob_index; /* index table for mobile file */
struct char_data *mob_proto; /* prototypes for mobs */
int top_of_mobt = 0; /* top of mobile index table */
struct obj_data *object_list = 0; /* the global linked list of objs */
struct index_data *obj_index; /* index table for object file */
struct obj_data *obj_proto; /* prototypes for objs */
int top_of_objt = 0; /* top of object index table */
struct zone_data *zone_table; /* zone table */
int top_of_zone_table = 0; /* ref to top element of zone tab */
struct message_list fight_messages[MAX_MESSAGES]; /* fighting messages */
struct player_index_element *player_table = 0; /* index to player file */
FILE *player_fl = 0; /* file desc of player file */
int top_of_p_table = 0; /* ref to top of table */
int top_of_p_file = 0; /* ref of size of p file */
long top_idnum = 0; /* highest idnum in use */
struct obj_limit_list_type *obj_limit_table = 0;
FILE *obj_limit_fl = 0;
int top_of_ol_table = 0; /* ref to top of ol table */
int top_of_ol_file = 0; /* ref of size of ol file */
int no_mail = 0; /* mail disabled? */
int mini_mud = 0; /* mini-mud mode? */
int no_rent_check = 1; /* skip rent check on boot? */
long boot_time = 0; /* time of mud boot */
int restrict = 0; /* level of game restriction */
sh_int r_mortal_start_room; /* rnum of mortal start room */
sh_int r_immort_start_room; /* rnum of immort start room */
sh_int r_frozen_start_room; /* rnum of frozen start room */
char *credits = 0; /* game credits */
char *news = 0; /* mud news */
char *motd = 0; /* message of the day - mortals */
char *imotd = 0; /* message of the day - immorts */
char *help = 0; /* help screen */
char *info = 0; /* info page */
char *wizlist = 0; /* list of higher gods */
char *immlist = 0; /* list of peon gods */
char *background = 0; /* background story */
char *handbook = 0; /* handbook for new immortals */
char *policies = 0; /* policies page */
char *building = 0;
int slave_socket; /* socket for slave */
pid_t slave_pid;
extern int MAX_DESCRIPTORS_AVAILABLE;
FILE *help_fl = 0; /* file for help text */
struct help_index_element *help_index = 0; /* the help table */
int top_of_helpt; /* top of help index table */
time_t imotd_time;
time_t motd_time;
struct stat motd_stat;
struct time_info_data time_info; /* the infomation about the time */
struct weather_data weather_info; /* the infomation about the weather */
struct char_data *martha;
struct obj_data *don_box;
/* local functions */
void save_all_object_limit_data(void);
void load_limited(int obj_no);
void extract_limited(int obj_no);
void limited_to_char(int obj_no);
void limited_from_char(int obj_no);
bool is_maxed(int num, int mode);
void save_an_object_limit_datum(int which);
void index_boot(int mode);
void boot_slave(void);
void old_index_boot(int mode);
void load_obj_limits_data(void);
void load_zones(FILE *fl);
void boot_the_shops(FILE *shop_f, char *filename);
void assign_mobiles(void);
void assign_objects(void);
void assign_rooms(void);
void assign_the_shopkeepers(void);
void build_player_index(void);
void char_to_store(struct char_data *ch, struct char_file_u *st);
void store_to_char(struct char_file_u *st, struct char_data *ch);
int is_empty(int zone_nr);
void reset_zone(int zone);
int file_to_string(char *name, char *buf);
int file_to_string_alloc(char *name, char **buf);
void check_start_rooms(void);
void renum_world(void);
void renum_objects(void);
void renum_zone_table(void);
void reset_time(void);
void clear_char(struct char_data *ch);
void obj_zone_table(void);
void clear_room(struct room_data *room);
void check_items_in_rent(long vnum);
void check_obj_limits_data(void);
bool twinkie_mob(struct char_data *mob);
int total_cp(struct obj_data *obj, int *max, int *number);
void extract_twinkie(struct char_data *mob);
void remove_items(struct obj_data **obj);
/* external functions */
void set_race_characteristics(struct char_data *ch);
extern struct descriptor_data *descriptor_list;
int report_money_weight(int amount);
int load_proto(int vnum, struct obj_data *obj);
int add_follower(struct char_data *ch, struct char_data *leader);
bool circle_follow(struct char_data *ch, struct char_data * victim);
void load_messages(void);
void weather_and_time(int mode);
void assign_command_pointers(void);
void assign_command_pointers_aa(void);
void assign_command_pointers_ab(void);
void assign_command_pointers_ac(void);
void assign_command_pointers_ad(void);
void assign_command_pointers_ae(void);
void assign_command_pointers_af(void);
void assign_command_pointers_ag(void);
void assign_command_pointers_ah(void);
void assign_command_pointers_ai(void);
void assign_command_pointers_aj(void);
void assign_command_pointers_ak(void);
void assign_spell_pointers(void);
void boot_social_messages(void);
void update_obj_file(void); /* In objsave.c */
void sort_commands(void);
void load_banned(void);
void Read_Invalid_List(void);
struct help_index_element *build_help_index(FILE *fl, int *num);
void load_rooms(FILE *fl);
void load_objects(FILE *obj_f);
void load_mobiles(FILE *mob_f);
void hitch(struct char_data *ch, struct obj_data *cart, struct char_data *vict, char quiet);
int assess_item(struct obj_data *j);
int shop_keeper(struct char_data *ch, void *me, int cmd, char *arg);
/*************************************************************************
* routines for booting the system *
*********************************************************************** */
/* this is necessary for the autowiz system */
void reboot_wizlists(void)
{
file_to_string_alloc(WIZLIST_FILE, &wizlist);
file_to_string_alloc(IMMLIST_FILE, &immlist);
}
ACMD(do_reboot)
{
int i, sv;
one_argument(argument, arg);
if (!str_cmp(arg, "all") || *arg == '*') {
file_to_string_alloc(NEWS_FILE, &news);
file_to_string_alloc(CREDITS_FILE, &credits);
file_to_string_alloc(MOTD_FILE, &motd);
file_to_string_alloc(IMOTD_FILE, &imotd);
file_to_string_alloc(HELP_PAGE_FILE, &help);
file_to_string_alloc(INFO_FILE, &info);
file_to_string_alloc(WIZLIST_FILE, &wizlist);
file_to_string_alloc(IMMLIST_FILE, &immlist);
file_to_string_alloc(POLICIES_FILE, &policies);
file_to_string_alloc(HANDBOOK_FILE, &handbook);
file_to_string_alloc(BACKGROUND_FILE, &background);
file_to_string_alloc(BUILDINGH_FILE, &building);
if ((sv = stat(IMOTD_FILE,&motd_stat)) >= 0)
imotd_time = motd_stat.st_mtime;
else
imotd_time = 0;
if ((sv = stat(MOTD_FILE,&motd_stat)) >= 0)
motd_time = motd_stat.st_mtime;
else
motd_time = 0;
} else if (!str_cmp(arg, "wizlist"))
file_to_string_alloc(WIZLIST_FILE, &wizlist);
else if (!str_cmp(arg, "immlist"))
file_to_string_alloc(IMMLIST_FILE, &immlist);
else if (!str_cmp(arg, "news"))
file_to_string_alloc(NEWS_FILE, &news);
else if (!str_cmp(arg, "credits"))
file_to_string_alloc(CREDITS_FILE, &credits);
else if (!str_cmp(arg, "building_h"))
file_to_string_alloc(BUILDINGH_FILE, &building);
else if (!str_cmp(arg, "motd")){
file_to_string_alloc(MOTD_FILE, &motd);
if ((sv = stat(MOTD_FILE,&motd_stat)) >= 0)
motd_time = motd_stat.st_mtime;
else
motd_time = 0;}
else if (!str_cmp(arg, "imotd")){
file_to_string_alloc(IMOTD_FILE, &imotd);
if ((sv = stat(IMOTD_FILE,&motd_stat)) >= 0)
imotd_time = motd_stat.st_mtime;
else
imotd_time = 0;
}
else if (!str_cmp(arg, "help"))
file_to_string_alloc(HELP_PAGE_FILE, &help);
else if (!str_cmp(arg, "info"))
file_to_string_alloc(INFO_FILE, &info);
else if (!str_cmp(arg, "policy"))
file_to_string_alloc(POLICIES_FILE, &policies);
else if (!str_cmp(arg, "handbook"))
file_to_string_alloc(HANDBOOK_FILE, &handbook);
else if (!str_cmp(arg, "background"))
file_to_string_alloc(BACKGROUND_FILE, &background);
else if (!str_cmp(arg, "xhelp")) {
if (help_fl)
fclose(help_fl);
if (!(help_fl = fopen(HELP_KWRD_FILE, "r")))
return;
else {
for (i = 0; i < top_of_helpt; i++)
free(help_index[i].keyword);
free(help_index);
help_index = build_help_index(help_fl, &top_of_helpt);
}
} else {
send_to_char("Unknown reboot option.\r\n", ch);
return;
}
send_to_char("Okay.\r\n", ch);
}
/* body of the booting system */
void boot_db(void)
{
int i, sv;
extern int no_specials, no_limited_check;
logg("Boot db -- BEGIN.");
logg("Booting the Slave.");
boot_slave();
logg("Resetting the game time:");
reset_time();
logg("Reading news, credits, help, bground, info & motds.");
file_to_string_alloc(NEWS_FILE, &news);
file_to_string_alloc(CREDITS_FILE, &credits);
file_to_string_alloc(MOTD_FILE, &motd);
file_to_string_alloc(IMOTD_FILE, &imotd);
file_to_string_alloc(HELP_PAGE_FILE, &help);
file_to_string_alloc(INFO_FILE, &info);
file_to_string_alloc(WIZLIST_FILE, &wizlist);
file_to_string_alloc(IMMLIST_FILE, &immlist);
file_to_string_alloc(POLICIES_FILE, &policies);
file_to_string_alloc(BUILDINGH_FILE, &building);
file_to_string_alloc(HANDBOOK_FILE, &handbook);
file_to_string_alloc(BACKGROUND_FILE, &background);
if ((sv = stat(IMOTD_FILE,&motd_stat)) >= 0)
imotd_time = motd_stat.st_mtime;
else
imotd_time = 0;
if ((sv = stat(MOTD_FILE,&motd_stat))>= 0)
motd_time = motd_stat.st_mtime;
else
motd_time = 0;
logg("Opening help file.");
if (!(help_fl = fopen(HELP_KWRD_FILE, "r")))
logg(" Could not open help file.");
else
help_index = build_help_index(help_fl, &top_of_helpt);
logg("loading object limit data.");
load_obj_limits_data();
logg("Loading zone table.");
index_boot(DB_BOOT_ZON);
logg("Loading rooms.");
index_boot(DB_BOOT_WLD);
/* logg("Renumbering rooms.");
renum_world(); */
logg("Checking start rooms.");
check_start_rooms();
logg("Loading mobs and generating index.");
index_boot(DB_BOOT_MOB);
logg("Loading objs and generating index.");
index_boot(DB_BOOT_OBJ);
logg("Renumbering object (carts etc.).");
renum_objects();
logg("Renumbering zone table.");
renum_zone_table();
logg("Building zone object table.");
obj_zone_table();
logg("Generating player index.");
build_player_index();
if (!no_limited_check){
logg("Checking Obj limit data.");
check_obj_limits_data();
}
logg("Loading fight messages.");
load_messages();
logg("Loading social messages.");
boot_social_messages();
if (!no_specials) {
logg("Loading shops.");
index_boot(DB_BOOT_SHP);
}
logg("Assigning function pointers:");
if (!no_specials) {
logg(" Shopkeepers.");
assign_the_shopkeepers();
logg(" Mobiles.");
assign_mobiles();
logg(" Objects.");
assign_objects();
logg(" Rooms.");
assign_rooms();
}
logg(" Commands.");
assign_command_pointers();
logg(" Spells.");
assign_spell_pointers();
logg("Sorting command list.");
sort_commands();
logg("Booting mail system.");
if (!scan_file()) {
logg(" Mail boot failed -- Mail system disabled");
no_mail = 1;
}
logg("Reading banned site and invalid-name list.");
load_banned();
Read_Invalid_List();
if (!no_rent_check) {
logg("Deleting timed-out crash and rent files:");
update_obj_file();
logg("Done.");
}
for (i = 0; i <= top_of_zone_table; i++) {
sprintf(buf2, "Resetting %s (rooms %d-%d).",
zone_table[i].name,
(i ? (zone_table[i - 1].top + 1) : 0),
zone_table[i].top);
logg(buf2);
reset_zone(i);
}
reset_q.head = reset_q.tail = 0;
boot_time = time(0);
logg("Boot db -- DONE.");
}
/* reset the time in the game from file */
void reset_time(void)
{
long beginning_of_time = 650336715;
struct time_info_data mud_time_passed(time_t t2, time_t t1);
time_info = mud_time_passed(time(0), beginning_of_time);
switch (time_info.hours) {
case 0 :
weather_info.moonlight = MOON_LIGHT;
case 1 :
case 2 :
case 3 :
case 4 :
weather_info.sunlight = SUN_DARK;
break;
case 5 :
weather_info.sunlight = SUN_RISE;
break;
case 6 :
case 7 :
case 8 :
weather_info.moonlight = MOON_SET;
case 9 :
case 10 :
weather_info.moonlight = MOON_DARK;
case 11 :
case 12 :
case 13 :
case 14 :
case 15 :
case 16 :
case 17 :
case 18 :
case 19 :
case 20 :
weather_info.sunlight = SUN_LIGHT;
break;
case 21 :
weather_info.sunlight = SUN_SET;
break;
case 22 :
case 23 :
weather_info.moonlight = MOON_RISE;
break;
default :
weather_info.sunlight = SUN_DARK;
break;
}
weather_info.moon_phase = number(0,8);
sprintf(buf, " Current Gametime: %dH %dD %dM %dY.",
time_info.hours, time_info.day,
time_info.month, time_info.year);
logg(buf);
weather_info.pressure = 960;
if ((time_info.month >= 7) && (time_info.month <= 12))
weather_info.pressure += dice(1, 50);
else
weather_info.pressure += dice(1, 80);
weather_info.change = 0;
if (weather_info.pressure <= 980)
weather_info.sky = SKY_LIGHTNING;
else if (weather_info.pressure <= 1000)
weather_info.sky = SKY_RAINING;
else if (weather_info.pressure <= 1020)
weather_info.sky = SKY_CLOUDY;
else
weather_info.sky = SKY_CLOUDLESS;
}
/* generate index table for the player file */
void build_player_index(void)
{
int nr = -1, i;
long size, recs;
struct char_file_u dummy;
/* change to PLAYER_FILE2 to use converted playerfile */
/* PLAYER_FILE to use normal file */
if (!(player_fl = fopen(PLAYER_FILE, "r+b"))) {
perror("Error opening playerfile");
exit(1);
}
fseek(player_fl, 0L, SEEK_END);
size = ftell(player_fl);
rewind(player_fl);
if (size % sizeof(struct char_file_u))
fprintf(stderr, "WARNING: PLAYERFILE IS PROBABLY CORRUPT!\n");
recs = size / sizeof(struct char_file_u);
if (recs) {
sprintf(buf, " %ld players in database.", recs);
logg(buf);
CREATE(player_table, struct player_index_element, recs);
} else {
player_table = 0;
top_of_p_file = top_of_p_table = -1;
return;
}
for (; !feof(player_fl); ) {
fread(&dummy, sizeof(struct char_file_u), 1, player_fl);
if (!feof(player_fl)) /* new record */ {
nr++;
CREATE(player_table[nr].name, char, strlen(dummy.name) + 1);
for (i = 0;
(*(player_table[nr].name + i) = LOWER(*(dummy.name + i))); i++)
;
player_table[nr].id_num = dummy.specials2.idnum;
player_table[nr].playing = FALSE;
top_idnum = MAX(top_idnum, dummy.specials2.idnum);
}
}
top_of_p_file = top_of_p_table = nr;
}
/* function to count how many hash-mark delimited records exist in a file */
int count_hash_records(FILE *fl)
{
char buf[120];
int count = 0;
while (fgets(buf, 120, fl))
if (*buf == '#')
count++;
return (count - 1);
}
void index_boot(int mode)
{
char *index_filename, *prefix;
FILE * index, *db_file;
int rec_count = 0;
switch (mode) {
case DB_BOOT_WLD : prefix = WLD_PREFIX; break;
case DB_BOOT_MOB : prefix = MOB_PREFIX; break;
case DB_BOOT_OBJ : prefix = OBJ_PREFIX; break;
case DB_BOOT_ZON : prefix = ZON_PREFIX; break;
case DB_BOOT_SHP : prefix = SHP_PREFIX; break;
default:
logg("SYSERR: Unknown subcommand to index_boot!");
exit(1);
break;
}
if (mini_mud)
index_filename = MINDEX_FILE;
else
index_filename = INDEX_FILE;
sprintf(buf2, "%s/%s", prefix, index_filename);
if (!(index = fopen(buf2, "r"))) {
sprintf(buf1, "Error opening index file '%s'", buf2);
perror(buf1);
exit(1);
}
/* first, count the number of records in the file so we can malloc */
if (mode != DB_BOOT_SHP) {
fscanf(index, "%s\n", buf1);
while (*buf1 != '$') {
sprintf(buf2, "%s/%s", prefix, buf1);
if (!(db_file = fopen(buf2, "r"))) {
perror(buf2);
exit(1);
} else {
if (mode == DB_BOOT_ZON)
rec_count++;
else
rec_count += count_hash_records(db_file);
}
fclose(db_file);
fscanf(index, "%s\n", buf1);
}
if (!rec_count) {
logg("SYSERR: boot error - 0 records counted");
exit(1);
}
rec_count++;
switch (mode) {
case DB_BOOT_WLD :
CREATE(world, struct room_data, rec_count);
break;
case DB_BOOT_MOB :
CREATE(mob_proto, struct char_data, rec_count);
CREATE(mob_index, struct index_data, rec_count);
break;
case DB_BOOT_OBJ :
CREATE(obj_proto, struct obj_data, rec_count);
CREATE(obj_index, struct index_data, rec_count);
break;
case DB_BOOT_ZON :
CREATE(zone_table, struct zone_data, rec_count);
break;
}
}
rewind(index);
fscanf(index, "%s\n", buf1);
while (*buf1 != '$') {
sprintf(buf2, "%s/%s", prefix, buf1);
if (!(db_file = fopen(buf2, "r"))) {
perror(buf2);
exit(1);
}
/* printf("%s\n", buf1); */
switch (mode) {
case DB_BOOT_WLD : load_rooms(db_file); break;
case DB_BOOT_OBJ : load_objects(db_file); break;
case DB_BOOT_MOB : load_mobiles(db_file); break;
case DB_BOOT_ZON : load_zones(db_file); break;
case DB_BOOT_SHP : boot_the_shops(db_file, buf2); break;
}
fclose(db_file);
fscanf(index, "%s\n", buf1);
}
}
void check_start_rooms(void)
{
extern sh_int mortal_start_room;
extern sh_int immort_start_room;
extern sh_int frozen_start_room;
if ((r_mortal_start_room = real_room(mortal_start_room)) < 0) {
logg("SYSERR: Mortal start room does not exist. Change in config.c.");
exit(1);
}
if ((r_immort_start_room = real_room(immort_start_room)) < 0) {
if (!mini_mud)
logg("SYSERR: Warning: Immort start room does not exist. Change in config.c.");
r_immort_start_room = r_mortal_start_room;
}
if ((r_frozen_start_room = real_room(frozen_start_room)) < 0) {
if (!mini_mud)
logg("SYSERR: Warning: Frozen start room does not exist. Change in config.c.");
r_frozen_start_room = r_mortal_start_room;
}
}
void renum_world(void)
{
register int room, door;
for (room = 0; room <= top_of_world; room++)
{
for (door = 0; door <= 5; door++)
if (world[room].dir_option[door])
if (world[room].dir_option[door]->to_room != NOWHERE)
world[room].dir_option[door]->to_room =
real_room(world[room].dir_option[door]->to_room);
if (world[room].tele_delay > -1)
world[room].tele_to_room = real_room(world[room].tele_to_room);
}
}
void renum_objects(void)
{
/* register int obj;
for (obj = 0; obj <= top_of_objt; obj++)
{
if (GET_ITEM_TYPE(obj_proto + obj) == ITEM_CONTAINER &&
(obj_proto + obj)->obj_flags.value[3] > 0)
obj_proto[obj].obj_flags.value[3]
= real_room(obj_proto[obj].obj_flags.value[3]);
} */
}
void renum_zone_table(void)
{
int zone, comm, a, b;
for (zone = 0; zone <= top_of_zone_table; zone++)
for (comm = 0; zone_table[zone].cmd[comm].command != 'S'; comm++) {
a = b = 0;
zone_table[zone].cmd[comm].twinkie = FALSE;
switch (zone_table[zone].cmd[comm].command) {
case 'M':
case 'm':
a = zone_table[zone].cmd[comm].arg1 =
real_mobile(zone_table[zone].cmd[comm].arg1);
b = zone_table[zone].cmd[comm].arg3 =
real_room(zone_table[zone].cmd[comm].arg3);
break;
case 'R':
case 'r':
case 'F':
case 'f':
case 'C':
case 'c':
a = zone_table[zone].cmd[comm].arg1 =
real_mobile(zone_table[zone].cmd[comm].arg1);
break;
case 'O':
case 'o':
a = zone_table[zone].cmd[comm].arg1 =
real_object(zone_table[zone].cmd[comm].arg1);
if (zone_table[zone].cmd[comm].arg3 != NOWHERE)
b = zone_table[zone].cmd[comm].arg3 =
real_room(zone_table[zone].cmd[comm].arg3);
break;
case 'G':
case 'g':
a = zone_table[zone].cmd[comm].arg1 =
real_object(zone_table[zone].cmd[comm].arg1);
break;
case 'E':
case 'e':
a = zone_table[zone].cmd[comm].arg1 =
real_object(zone_table[zone].cmd[comm].arg1);
break;
case 'H':
case 'h':
a = zone_table[zone].cmd[comm].arg1 =
real_mobile(zone_table[zone].cmd[comm].arg1);
break;
case 'P':
case 'p':
a = zone_table[zone].cmd[comm].arg1 =
real_object(zone_table[zone].cmd[comm].arg1);
b = zone_table[zone].cmd[comm].arg3 =
real_object(zone_table[zone].cmd[comm].arg3);
break;
case 'D':
case 'd':
a = zone_table[zone].cmd[comm].arg1 =
real_room(zone_table[zone].cmd[comm].arg1);
break;
}
if (a < 0 || b < 0) {
if (!mini_mud)
fprintf(stderr,"Invalid vnum in zone reset cmd: zone #%d, cmd %d .. command disabled.\n",
zone_table[zone].number, comm + 1);
zone_table[zone].cmd[comm].command = '*';
}
}
}
void obj_zone_table(void)
{
int zone, min_onum, max_onum, i;
struct zone_obj_list *zol, *tmp_zol, *tmp_zol1, *tmp_zol2;
for (zone = 0; zone <= top_of_zone_table; zone++)
{
min_onum = zone_table[zone].number*100;
max_onum = zone_table[zone].top;
for (i=0;i <= top_of_objt;i++)
{
if ((obj_index[i].virtual >= min_onum)
&& (obj_index[i].virtual <= max_onum)) {
CREATE(zol, struct zone_obj_list, 1);
zol->vnum = obj_index[i].virtual;
zol->obj = &obj_proto[i];
if (!zone_table[zone].list) {
zone_table[zone].list = zol;
continue;
}
if (zol->vnum < zone_table[zone].list->vnum) {
tmp_zol = zone_table[zone].list;
zone_table[zone].list = zol;
zol->next = tmp_zol;
continue;
}
else
for (tmp_zol = zone_table[zone].list
;tmp_zol;tmp_zol = tmp_zol->next)
{
if (tmp_zol->next) {
if (zol->vnum < tmp_zol->next->vnum)
{
tmp_zol1 = tmp_zol->next;
tmp_zol->next = zol;
zol->next = tmp_zol1;
break;
}
}
else {
tmp_zol->next = zol;
break;
}
}
}
}
}
}
/* load the zone table and command tables */
void load_zones(FILE *fl)
{
static int zon = 0;
int cmd_no = 0, expand, tmp;
char *check, buf[81], command;
bool new=FALSE;
for (; ; ) {
fscanf(fl, " #%d\n", &tmp);
sprintf(buf2, "beginning of zone #%d", tmp);
check = fread_string(fl, buf2);
if (*check == '$')
break; /* end of file */
zone_table[zon].number = tmp;
zone_table[zon].name = check;
fscanf(fl, " %d ", &zone_table[zon].top);
fscanf(fl, " %d ", &zone_table[zon].lifespan);
fscanf(fl, " %d ", &zone_table[zon].reset_mode);
fscanf(fl, " %d ", (char *) &zone_table[zon].open);
/* read the command table */
cmd_no = 0;
for (expand = 1; ; ) {
if (expand)
if (!cmd_no)
CREATE(zone_table[zon].cmd, struct reset_com, 1);
else if (!(zone_table[zon].cmd =
(struct reset_com *) realloc(zone_table[zon].cmd,
(cmd_no + 1) * sizeof(struct reset_com)))) {
perror("reset command load");
exit(0);
}
expand = 1;
fscanf(fl, " "); /* skip blanks */
fscanf(fl, "%c", &command);
zone_table[zon].cmd[cmd_no].command = command;
if (zone_table[zon].cmd[cmd_no].command == 'S')
break;
if (zone_table[zon].cmd[cmd_no].command == '*') {
expand = 0;
fgets(buf, 80, fl); /* skip command */
continue;
}
fscanf(fl, " %d %d %d",
&tmp,
&zone_table[zon].cmd[cmd_no].arg1,
&zone_table[zon].cmd[cmd_no].arg2);
if (command >= 'A' && command <= 'Z'){ /* old flags */
zone_table[zon].cmd[cmd_no].if_flag = tmp;
zone_table[zon].cmd[cmd_no].num = 0;
if (command == 'M' || command == 'O' || command == 'E' ||
command == 'P' || command == 'D')
fscanf(fl, " %d", &zone_table[zon].cmd[cmd_no].arg3);
if (command != 'D')
zone_table[zon].cmd[cmd_no].arg2 = 1;
zone_table[zon].cmd[cmd_no].percent = 100;
if (zone_table[zon].cmd[cmd_no].command == 'M')
zone_table[zon].cmd[cmd_no].command = 'm';
else if (zone_table[zon].cmd[cmd_no].command == 'O')
zone_table[zon].cmd[cmd_no].command = 'o';
else if (zone_table[zon].cmd[cmd_no].command == 'P')
zone_table[zon].cmd[cmd_no].command = 'p';
else if (zone_table[zon].cmd[cmd_no].command == 'E')
zone_table[zon].cmd[cmd_no].command = 'e';
else if (zone_table[zon].cmd[cmd_no].command == 'D')
zone_table[zon].cmd[cmd_no].command = 'd';
else if (zone_table[zon].cmd[cmd_no].command == 'G')
zone_table[zon].cmd[cmd_no].command = 'g';
else if (zone_table[zon].cmd[cmd_no].command == 'R')
zone_table[zon].cmd[cmd_no].command = 'r';
else if (zone_table[zon].cmd[cmd_no].command == 'F')
zone_table[zon].cmd[cmd_no].command = 'f';
else if (zone_table[zon].cmd[cmd_no].command == 'C')
zone_table[zon].cmd[cmd_no].command = 'c';
else if (zone_table[zon].cmd[cmd_no].command == 'H')
zone_table[zon].cmd[cmd_no].command = 'h';
}
else{
zone_table[zon].cmd[cmd_no].if_flag = tmp;
zone_table[zon].cmd[cmd_no].num = 0;
if (command == 'm' || command == 'o' || command == 'e' ||
command == 'p' || command == 'd')
fscanf(fl, " %d", &zone_table[zon].cmd[cmd_no].arg3);
fscanf(fl, " %d", &zone_table[zon].cmd[cmd_no].percent);
}
fgets(buf, 80, fl); /* read comment */
cmd_no++;
}
zon++;
}
top_of_zone_table = zon - 1;
free(check);
}
/*************************************************************************
* procedures for resetting, both play-time and boot-time *
*********************************************************************** */
int vnum_mobile(char *searchname, struct char_data *ch)
{
int nr, found = 0;
half_chop( searchname, buf, buf2);
if (!*buf)
return(0);
for (nr = 0; nr <= top_of_mobt; nr++) {
if (isname(buf, mob_proto[nr].player.name))
if (!*buf2 || isname( buf2, mob_proto[nr].player.name)) {
sprintf(buf1, "%3d. [%5d] %-65.65s\r\n", ++found,
mob_index[nr].virtual,
mob_proto[nr].player.short_descr);
send_to_char(buf1, ch);
}
}
return(found);
}
int vnum_object(char *searchname, struct char_data *ch)
{
int nr, found = 0;
half_chop( searchname, buf, buf2);
if (!*buf)
return(0);
for (nr = 0; nr <= top_of_objt; nr++) {
if (obj_proto[nr].name && isname(buf, obj_proto[nr].name))
if (!*buf2 || isname( buf2, obj_proto[nr].name)) {
sprintf(buf1, "%3d. [%5d] %-65.65s\r\n", ++found,
obj_index[nr].virtual,
obj_proto[nr].short_description);
send_to_char(buf1, ch);
}
}
return(found);
}
int vnum_zone(char *searchname, struct char_data *ch)
{
int zone, cmd_no, found=0, last_cmd = -1;
char bufa[40],bufb[255];
half_chop( searchname, buf, buf2);
*buf1 = '\0';
if (!*buf)
return(0);
for (zone = 0; zone_table[zone].number != ch->specials2.edit_zone &&
zone <= top_of_zone_table; zone++)
if (zone > top_of_zone_table)
return(0);
for (cmd_no=0; ZCMD.command != 'S';cmd_no++){
*bufb = '\0';
switch(ZCMD.command){
case 'm':
sprintf(bufa,"%sM#%d %s",CCRED(ch,C_NRM),mob_index[ZCMD.arg1].virtual,
CCNRM(ch,C_NRM));
if (isname(buf, mob_proto[ZCMD.arg1].player.name))
if (!*buf2 || isname(buf2, mob_proto[ZCMD.arg1].player.name))
sprintf(bufb,"Mob: %-25.25s in %d\r\n"
,((mob_proto[ZCMD.arg1].player.short_descr) ? mob_proto[ZCMD.arg1].player.short_descr : bufa)
,world[ZCMD.arg3].number );
found = 1;
break;
case 'f':
for (last_cmd = cmd_no; last_cmd; last_cmd--)
if (zone_table[zone].cmd[last_cmd].command == 'm')
break;
sprintf(bufa,"%sM#%d %s",CCRED(ch,C_NRM),mob_index[ZCMD.arg1].virtual,
CCNRM(ch,C_NRM));
if (isname(buf, mob_proto[ZCMD.arg1].player.name))
if (!*buf2 || isname(buf2, mob_proto[ZCMD.arg1].player.name))
sprintf(bufb,"Fol: %-25.25s in %d\r\n"
,((mob_proto[ZCMD.arg1].player.short_descr) ? mob_proto[ZCMD.arg1].player.short_descr : bufa)
,world[zone_table[zone].cmd[last_cmd].arg3].number );
found = 1;
break;
case 'r':
for (last_cmd = cmd_no; last_cmd; last_cmd--)
if (zone_table[zone].cmd[last_cmd].command == 'm')
break;
sprintf(bufa,"%sM#%d %s",CCRED(ch,C_NRM),mob_index[ZCMD.arg1].virtual,
CCNRM(ch,C_NRM));
if (isname(buf, mob_proto[ZCMD.arg1].player.name))
if (!*buf2 || isname(buf2, mob_proto[ZCMD.arg1].player.name))
sprintf(bufb,"Rid: %-25.25s in %d\r\n"
,((mob_proto[ZCMD.arg1].player.short_descr) ? mob_proto[ZCMD.arg1].player.short_descr : bufa)
,world[zone_table[zone].cmd[last_cmd].arg3].number );
found = 1;
break;
case 'c':
for (last_cmd = cmd_no; last_cmd; last_cmd--)
if (zone_table[zone].cmd[last_cmd].command == 'm')
break;
sprintf(bufa,"%sM#%d %s",CCRED(ch,C_NRM),mob_index[ZCMD.arg1].virtual,
CCNRM(ch,C_NRM));
if (isname(buf, mob_proto[ZCMD.arg1].player.name))
if (!*buf2 || isname(buf2, mob_proto[ZCMD.arg1].player.name))
sprintf(bufb,"Car: %-25.25s in %d\r\n"
,((mob_proto[ZCMD.arg1].player.short_descr) ? mob_proto[ZCMD.arg1].player.short_descr : bufa)
,world[zone_table[zone].cmd[last_cmd].arg3].number );
found = 1;
break;
case 'h':
for (last_cmd = cmd_no; last_cmd; last_cmd--)
if (zone_table[zone].cmd[last_cmd].command == 'o')
break;
sprintf(bufa,"%sM#%d %s",CCRED(ch,C_NRM),mob_index[ZCMD.arg1].virtual,
CCNRM(ch,C_NRM));
if (isname(buf, mob_proto[ZCMD.arg1].player.name))
if (!*buf2 || isname(buf2, mob_proto[ZCMD.arg1].player.name))
sprintf(bufb,"Crt: %-25.25s in %d\r\n"
,((mob_proto[ZCMD.arg1].player.short_descr) ? mob_proto[ZCMD.arg1].player.short_descr : bufa)
,world[zone_table[zone].cmd[last_cmd].arg3].number );
found = 1;
break;
case 'o':
sprintf(bufa,"%sO#%d %s",CCRED(ch,C_NRM),obj_index[ZCMD.arg1].virtual,
CCNRM(ch,C_NRM));
if (isname(buf, obj_proto[ZCMD.arg1].name))
if (!*buf2 || isname(buf2, obj_proto[ZCMD.arg1].name))
sprintf(bufb,"Obj: %-25.25s in %d\r\n"
,((obj_proto[ZCMD.arg1].short_description) ? obj_proto[ZCMD.arg1].short_description : bufa)
,world[ZCMD.arg3].number );
last_cmd = cmd_no;
found = 1;
break;
case 'e':
for (last_cmd = cmd_no; last_cmd; last_cmd--)
if (zone_table[zone].cmd[last_cmd].command == 'm')
break;
sprintf(bufa,"%sO#%d %s",CCRED(ch,C_NRM),obj_index[ZCMD.arg1].virtual,
CCNRM(ch,C_NRM));
if (isname(buf, obj_proto[ZCMD.arg1].name))
if (!*buf2 || isname(buf2, obj_proto[ZCMD.arg1].name))
sprintf(bufb,"Equ: %-25.25s in %d\r\n"
,((obj_proto[ZCMD.arg1].short_description) ? obj_proto[ZCMD.arg1].short_description : bufa)
,world[zone_table[zone].cmd[last_cmd].arg3].number );
break;
case 'p':
for (last_cmd = cmd_no; last_cmd; last_cmd--)
if (zone_table[zone].cmd[last_cmd].command == 'o')
break;
sprintf(bufa,"%sO#%d %s",CCRED(ch,C_NRM),obj_index[ZCMD.arg1].virtual,
CCNRM(ch,C_NRM));
if (isname(buf, obj_proto[ZCMD.arg1].name))
if (!*buf2 || isname(buf2, obj_proto[ZCMD.arg1].name))
sprintf(bufb,"Put: %-25.25s in %d\r\n"
,((obj_proto[ZCMD.arg1].short_description) ? obj_proto[ZCMD.arg1].short_description : bufa)
,world[zone_table[zone].cmd[last_cmd].arg3].number );
found = 1;
break;
case 'g':
for (last_cmd = cmd_no; last_cmd; last_cmd--)
if (zone_table[zone].cmd[last_cmd].command == 'm')
break;
sprintf(bufa,"%sO#%d %s",CCRED(ch,C_NRM),obj_index[ZCMD.arg1].virtual,
CCNRM(ch,C_NRM));
if (isname(buf, obj_proto[ZCMD.arg1].name))
if (!*buf2 || isname(buf2, obj_proto[ZCMD.arg1].name))
sprintf(bufb,"Giv: %-25.25s in %d\r\n"
,((obj_proto[ZCMD.arg1].short_description) ? obj_proto[ZCMD.arg1].short_description : bufa)
,world[zone_table[zone].cmd[last_cmd].arg3].number );
found = 1;
break;
default:
*bufb = '\0';
}
if (*bufb)
if (strlen(bufb) + strlen(buf1) +1 < MAX_STRING_LENGTH)
strcat(buf1, bufb);
}
if (buf1)
page_string(ch->desc,buf1,1);
return(found);
}
/* create a new mobile from a prototype */
struct char_data *read_mobile(int nr, int type)
{
int i;
struct char_data *mob;
if (type == VIRTUAL) {
if ((i = real_mobile(nr)) < 0) {
sprintf(buf, "Mobile (V) %d does not exist in database.", nr);
return(0);
}
} else
i = nr;
CREATE(mob, struct char_data, 1);
*mob = mob_proto[i];
if (!mob->points.max_hit) {
mob->points.max_hit = dice(mob->points.hit, mob->points.mana) +
mob->points.move;
} else
mob->points.max_hit = number(mob->points.hit, mob->points.mana);
mob->points.max_move = 300 + GET_LEVEL(mob)*20;
mob->points.hit = mob->points.max_hit;
mob->points.mana = mob->points.max_mana;
mob->points.move = mob->points.max_move;
mob->player.time.birth = time(0);
mob->player.time.played = 0;
mob->player.time.logon = time(0);
mob->desc=0;
mob->reset =0;
GET_MOOD(mob) = number(-950,1000);
if (IS_SET(mob->specials2.act , MOB_HAPPY))
GET_MOOD(mob) = MIN(1000, GET_MOOD(mob) + 700);
if (IS_SET(mob->specials2.act , MOB_SAD))
GET_MOOD(mob) = MAX(-1000, GET_MOOD(mob) - 700);
/* insert in list */
mob->next = character_list;
character_list = mob;
mob_index[i].number++;
mob->points.exp = compute_mob_exp(mob);
if (GET_GOLD(mob)){
GET_GOLD(mob) = number(MAX(1,compute_mob_exp(mob)/100)
,MAX(1,compute_mob_exp(mob)/50));
if (!number(0,10) && !IS_ANIMAL(mob) && (GET_RACE(mob) != CLASS_PLANT))
GET_GOLD(mob) += number(0,MAX(1,compute_mob_exp(mob)/25));
if (!number(0,20) && !IS_ANIMAL(mob) && (GET_RACE(mob) != CLASS_PLANT))
GET_GOLD(mob) += number(0,MAX(1,compute_mob_exp(mob)/10));
GET_GOLD(mob) = MAX(10,GET_GOLD(mob));
if (mob_index[mob->nr].func == shop_keeper)
GET_GOLD(mob) += number(1,20)*1000;
}
return mob;
}
/* create a new object from a prototype */
struct obj_data *read_object(int nr, int type, int mode)
{
struct obj_data *obj;
int i, zone;
if (nr < 0) {
logg("SYSERR: trying to create obj with negative num!");
return 0;
}
if (type == VIRTUAL) {
if ((i = real_object(nr)) < 0) {
sprintf(buf, "Object (V) %d does not exist in database.", nr);
return(0);
}
} else
i = nr;
CREATE(obj, struct obj_data, 1);
*obj = obj_proto[i];
obj->next = object_list;
object_list = obj;
obj->reset =0;
obj_index[i].number++;
if (mode == 0 && obj->obj_flags.value[6] >0)
load_limited(obj_index[i].virtual);
if (HASROOM(obj)){
if (!(world[real_room(obj->obj_flags.value[3])].obj))
world[real_room(obj->obj_flags.value[3])].obj = obj;
else
obj->obj_flags.value[3] = 0;
}
/* temp Hack to make old LIGHT items work */
if (obj->obj_flags.type_flag == ITEM_LIGHT){
obj->obj_flags2.light = MAX(7,obj->obj_flags.value[2]/5);
}
for (zone = 0; zone <= top_of_zone_table;zone++)
if ((obj_index[i].virtual >= zone_table[zone].number*100) &&
(obj_index[i].virtual <= zone_table[zone].top))
break;
if (!zone_table[zone].open)
SET_BIT(obj->obj_flags.extra_flags, ITEM_TEST_ONLY);
if (obj->obj_flags.type_flag != ITEM_WEAPON)
GET_OBJ_WEIGHT(obj) = (GET_OBJ_WEIGHT(obj)*(9 - GET_OBJ_SIZE(obj)))/7;
return (obj);
}
void check_obj_limits_data(void)
{
int i=0;
for (i = 0;i <= top_of_ol_table; i++){
obj_limit_table[i].no_stored = 0;
obj_limit_table[i].modified = 1;
}
check_items_in_rent(obj_limit_table[i].obj_num);
save_all_object_limit_data();
}
void check_items_in_rent(long vnum)
{
int i=0,ii=0;
struct rent_info rent;
struct obj_file_elem tmp_p;
struct obj_file_elem_1 tmp_1p;
char fname[MAX_INPUT_LENGTH];
FILE *rf;
for (i=0;i <= top_of_p_table;i++){
if(!Crash_get_filename((player_table +i)->name,fname)){
sprintf(buf,"Error getting Rentfile name for: %s",
(player_table +i)->name);
logg(buf);
continue;
}
if (!(rf = fopen(fname,"r+b"))){
if (errno != ENOENT) { /* if it fails, NOT because of no file */
sprintf(buf1, "SYSERR: READING OBJECT FILE %s", fname);
perror(buf1);
logg(buf1);
}
continue;
}
fread(&rent, sizeof(struct rent_info),1, rf);
if (rent.version < 1) {
logg("SYSERR: Old Rent file.");
fclose(rf);
continue;
}
else if (rent.version == 1){
while (!feof(rf)) {
fseek( rf,1,1);
fread(&tmp_1p, sizeof(struct obj_file_elem_1),1,rf);
for (ii=0;ii<=top_of_ol_table;ii++)
if (tmp_1p.item_number == obj_limit_table[ii].obj_num){
obj_limit_table[ii].no_stored++;
continue;
}
tmp_1p.item_number = -1;
}
fclose(rf); }
else {
while (!feof(rf)) {
fseek( rf,1,1);
fread(&tmp_p, sizeof(struct obj_file_elem),1,rf);
for (ii=0;ii<=top_of_ol_table;ii++)
if (tmp_p.item_number == obj_limit_table[ii].obj_num){
obj_limit_table[ii].no_stored++;
continue;
}
tmp_p.item_number = -1;
}
fclose(rf);
}
}
}
void load_obj_limits_data(void)
{
int nr = -1;
long size, recs;
struct obj_limit_type dummy;
if (!(obj_limit_fl = fopen(OBJ_LIMITS_FILE, "r+b"))) {
perror("Error opening object limits data file");
exit(1);
}
fseek(obj_limit_fl, 0L, SEEK_END);
size = ftell(obj_limit_fl);
rewind(obj_limit_fl);
if (size % sizeof(struct obj_limit_type))
fprintf(stderr, "WARNING: OBJECT LIMIT DATAFILE IS PROBABLY CORRUPT!\n");
recs = size / sizeof(struct obj_limit_type);
if (recs) {
sprintf(buf, " %ld limited objects in database.", recs);
logg(buf);
CREATE(obj_limit_table, struct obj_limit_list_type, recs);
} else {
obj_limit_table = 0;
top_of_ol_file = top_of_ol_table = -1;
return;
}
for (; !feof(obj_limit_fl); ) {
fread(&dummy, sizeof(struct obj_limit_type), 1, obj_limit_fl);
if (!feof(obj_limit_fl)) /* new record */ {
nr++;
obj_limit_table[nr].obj_num = dummy.obj_num;
obj_limit_table[nr].no_stored = dummy.no_stored;
obj_limit_table[nr].no_loaded = 0;
}
}
top_of_ol_file = top_of_ol_table = nr;
}
#define ZO_DEAD 999
/* update zone ages, queue for reset if necessary, and dequeue when possible */
void zone_update(void)
{
int i;
struct reset_q_element *update_u, *temp;
static int timer = 0;
char buf[128];
/* jelson 10/22/92 */
if (((++timer * PULSE_ZONE) / 4) >= 60) { /* 4 comes from 4 passes/sec */
/* one minute has passed */
/* NOT accurate unless PULSE_ZONE is a multiple of 4 or a factor of 60 */
timer = 0;
/* since one minute has passed, increment zone ages */
for (i = 0; i <= top_of_zone_table; i++) {
if (zone_table[i].age < zone_table[i].lifespan &&
zone_table[i].reset_mode)
(zone_table[i].age)++;
if (zone_table[i].age >= zone_table[i].lifespan &&
zone_table[i].age < ZO_DEAD && zone_table[i].reset_mode) {
/* enqueue zone */
CREATE(update_u, struct reset_q_element, 1);
update_u->zone_to_reset = i;
update_u->next = 0;
if (!reset_q.head)
reset_q.head = reset_q.tail = update_u;
else {
reset_q.tail->next = update_u;
reset_q.tail = update_u;
}
zone_table[i].age = ZO_DEAD;
}
}
}
/* dequeue zones (if possible) and reset */
for (update_u = reset_q.head; update_u; update_u = update_u->next)
if (zone_table[update_u->zone_to_reset].reset_mode == 2 ||
is_empty(update_u->zone_to_reset)) {
reset_zone(update_u->zone_to_reset);
sprintf(buf, "Auto zone reset: (%3d) %s",
zone_table[update_u->zone_to_reset].number,
zone_table[update_u->zone_to_reset].name);
mudlog(buf, CMP, LEVEL_GOD, FALSE);
/* dequeue */
if (update_u == reset_q.head)
reset_q.head = reset_q.head->next;
else {
for (temp = reset_q.head; temp->next != update_u;
temp = temp->next) ;
if (!update_u->next)
reset_q.tail = temp;
temp->next = update_u->next;
}
free(update_u);
break;
}
}
bool twinkie_mob(struct char_data *mob)
{
int i,total=0, max = 0, number = 0;
for (i=0; i< MAX_WEAR;i++)
if (mob->equipment[i])
total += total_cp(mob->equipment[i], &max, &number);
total += total_cp(mob->inventory, &max, &number);
if (number)
total /= number;
max = MAX(max, total);
if (GET_EXP(mob) < 10000){
if (max > 30)
return(TRUE);
}
else if (GET_EXP(mob) < 25000){
if (max > 40)
return(TRUE);
}
else if (GET_EXP(mob) < 50000){
if (max > 60)
return(TRUE);
}
else {
if (max*max*10 > GET_EXP(mob))
return(TRUE);
}
return(FALSE);
}
void extract_twinkie(struct char_data *mob)
{
int i;
struct obj_data *tmp;
for (i=0; i< MAX_WEAR;i++)
if (mob->equipment[i])
obj_to_char(unequip_char(mob,i), mob, 0);
remove_items(&mob->inventory);
extract_char(mob, 0);
}
void remove_items(struct obj_data **obj)
{
if (*obj){
remove_items(&(*obj)->next_content);
obj_from_char(*obj, 0);
extract_obj(*obj, 0);
}
}
int total_cp(struct obj_data *obj, int *max, int *number)
{
int total = 0, num = 0;
if (obj){
total += total_cp(obj->contains, max, number);
total += total_cp(obj->next_content, max, number);
num = assess_item(obj);
if (num >= *max)
*max = num;
total += num;
*number += 1;
}
return(total);
}
/* execute the reset command table of a given zone */
void reset_zone(int zone)
{
int cmd_no, last_cmd = 1, last_mobile= -1;
char buf[256], command;
struct char_data *mob=0, *mob2=0;
struct obj_data *obj=0, *obj_to=0;
for (cmd_no = 0; ; cmd_no++) {
if (ZCMD.command == 'S')
break;
if (last_cmd || !ZCMD.if_flag)
switch (ZCMD.command) {
case '*': /* ignore command */
break;
case 'm': /* read a mobile */
if (ZCMD.arg3 >= 0) {
if ((ZCMD.num < ZCMD.arg2) && (number(1,100) < ZCMD.percent)) {
ZCMD.num++;
mob = read_mobile(ZCMD.arg1, REAL);
mob->reset = &ZCMD;
char_to_room(mob, ZCMD.arg3, FALSE);
if (ZCMD.arg1 == real_mobile(2059))
martha = mob;
last_cmd = 1;
last_mobile = cmd_no;
}
else
last_cmd = 0;
}
else
last_cmd = 0;
break;
case 'o': /* read an object */
/* if (!get_obj_in_list_num(ZCMD.arg1, world[ZCMD.arg3].contents)) { */
last_mobile = -1;
if (ZCMD.arg3 >= 0) {
if ((ZCMD.num < ZCMD.arg2) && (number(1,100) < ZCMD.percent)) {
ZCMD.num++;
obj = read_object(ZCMD.arg1, REAL,0);
obj->reset = &ZCMD;
if (ZCMD.arg1 == real_object(2001))
don_box = obj;
if (obj->obj_flags.value[6] > 0 && is_maxed(ZCMD.arg1, REAL)) {
extract_obj(obj,0);
last_cmd = 0;
break;
}
else {
obj_to_room(obj, ZCMD.arg3, FALSE);
last_cmd = 1;
}
}
else
last_cmd = 0;
}
else {
last_cmd = 0; /* no valid - room - don't load the obj */
}
break;
case 'p': /* object to object */
if ((ZCMD.num < ZCMD.arg2) && (number(1,100) < ZCMD.percent)) {
ZCMD.num++;
obj = read_object(ZCMD.arg1, REAL,0);
obj->reset = &ZCMD;
if (obj->obj_flags.value[6] > 0 && is_maxed(ZCMD.arg1, REAL)){
extract_obj(obj,0);
last_cmd = 0;
break;
}
if (!(obj_to = get_obj_num(ZCMD.arg3))) {
logg("SYSERR: error in zone file: target obj not found.");
sprintf(buf, "SYSERR: Offending cmd: \"P %d %d %d\" in zone #%d (cmd %d)",
obj_index[ZCMD.arg1].virtual, ZCMD.arg2,
obj_index[ZCMD.arg3].virtual,
zone_table[zone].number, cmd_no);
mudlog(buf, NRM, LEVEL_BUILDER, TRUE);
extract_obj(obj,0);
last_cmd = 0;
break;
}
obj_to_obj(obj, obj_to);
last_cmd = 1;
}
else
last_cmd = 0;
break;
case 'g': /* obj_to_char */
if (!mob) {
logg("SYSERR: error in zone file: attempt to give obj to non-existant mob.");
sprintf(buf, "SYSERR: Offending cmd: \"G %d %d\" in zone #%d (cmd %d)",
mob_index[ZCMD.arg1].virtual, ZCMD.arg2,
zone_table[zone].number, cmd_no);
mudlog(buf, NRM, LEVEL_BUILDER, TRUE);
last_cmd = 0;
break;
}
if ((ZCMD.num < ZCMD.arg2) && (number(1,100) < ZCMD.percent)) {
ZCMD.num++;
obj = read_object(ZCMD.arg1, REAL,0);
obj->reset = &ZCMD;
if (obj->obj_flags.value[6] > 0 && is_maxed(ZCMD.arg1, REAL)) {
extract_obj(obj,0);
last_cmd = 0;
}
else {
obj_to_char(obj, mob, 1);
last_cmd = 1;
}
} else
last_cmd = 0;
break;
case 'f': /* follow */
while (mob->master){
if (IS_MOB(mob->master))
mob = mob->master;
else
break;}
if (!mob) {
logg("SYSERR: error in zone file: attempt add follower to non-existant mob.");
sprintf(buf, "SYSERR: Offending cmd: \"H %d %d\" in zone #%d (cmd %d)",
mob_index[ZCMD.arg1].virtual, ZCMD.arg2,
zone_table[zone].number, cmd_no);
mudlog(buf, NRM, LEVEL_BUILDER, TRUE);
last_cmd = 0;
break;
}
if ((ZCMD.num < ZCMD.arg2) && (number(1,100) < ZCMD.percent)) {
ZCMD.num++;
mob2 = read_mobile(ZCMD.arg1, REAL);
mob2->reset = &ZCMD;
char_to_room(mob2, mob->in_room, FALSE);
if (!circle_follow(mob2,mob))
add_follower(mob2,mob);
last_cmd = 1;
last_mobile = cmd_no;
mob = mob2;
} else
last_cmd = 0;
break;
case 'r': /* follow and make mount*/
while (mob->master){
if (IS_MOB(mob->master))
mob = mob->master;
else
break;}
if (!mob) {
logg("SYSERR: error in zone file: attempt add follower to non-existant mob.");
sprintf(buf,"SYSERR:Offending cmd: \"R %d %d\" in zone #%d (cmd %d)",
mob_index[ZCMD.arg1].virtual, ZCMD.arg2,
zone_table[zone].number, cmd_no);
mudlog(buf, NRM, LEVEL_BUILDER, TRUE);
last_cmd = 0;
break;
}
if ((ZCMD.num < ZCMD.arg2) && (number(1,100) < ZCMD.percent)) {
ZCMD.num++;
mob2 = read_mobile(ZCMD.arg1, REAL);
mob2->reset = &ZCMD;
char_to_room(mob2, mob->in_room, FALSE);
if (!circle_follow(mob2,mob))
add_follower(mob2,mob);
mob->specials.mount = mob2;
mob2->specials.rider = mob;
last_cmd = 1;
mob = mob2;
} else
last_cmd = 0;
break;
case 'C': /* follow and make carried*/
while (mob->master){
if (IS_MOB(mob->master))
mob = mob->master;
else
break;}
if (!mob) {
logg("SYSERR: error in zone file: attempt add follower to non-existant mob.");
sprintf(buf,"SYSERR:Offending cmd: \"C %d %d\" in zone #%d (cmd %d)",
mob_index[ZCMD.arg1].virtual, ZCMD.arg2,
zone_table[zone].number, cmd_no);
mudlog(buf, NRM, LEVEL_BUILDER, TRUE);
last_cmd = 0;
break;
}
if ((ZCMD.num < ZCMD.arg2) && (number(1,100) < ZCMD.percent)) {
ZCMD.num++;
mob2 = read_mobile(ZCMD.arg1, REAL);
mob2->reset = &ZCMD;
char_to_room(mob2, mob->in_room, FALSE);
if (!circle_follow(mob2,mob))
add_follower(mob2,mob);
if (mob->equipment[WIELD]){
obj = unequip_char(mob,WIELD);
extract_obj(obj,0);
}
if (mob->equipment[HOLD]){
obj = unequip_char(mob,HOLD);
extract_obj(obj,0);
}
mob->specials.carrying = mob2;
mob2->specials.carried_by = mob;
last_cmd = 1;
last_mobile = cmd_no;
mob = mob2;
} else
last_cmd = 0;
break;
case 'h': /* hitch char_to_obj */
if (!obj) {
logg("SYSERR: error in zone file: attempt to hitch mob to non-existant obj.");
sprintf(buf, "SYSERR: Offending cmd: \"H %d %d\" in zone #%d (cmd %d)",
mob_index[ZCMD.arg1].virtual, ZCMD.arg2,
zone_table[zone].number, cmd_no);
mudlog(buf, NRM, LEVEL_BUILDER, TRUE);
last_cmd = 0;
break;
}
while(obj->in_obj) /* skip contents of cart */
obj = obj->in_obj;
if ((ZCMD.num < ZCMD.arg2) && (number(1,100) < ZCMD.percent)) {
ZCMD.num++;
mob = read_mobile(ZCMD.arg1, REAL);
mob->reset = &ZCMD;
char_to_room(mob, obj->in_room, FALSE);
if (last_cmd)
hitch(mob,obj,mob,1);
last_cmd = 1;
last_mobile = cmd_no;
} else
last_cmd = 0;
break;
case 'e': /* object to equipment list */
if (!mob) {
logg("SYSERR: error in zone file: trying to equip non-existant mob");
sprintf(buf, "SYSERR: Offending cmd: \"E %d %d %d\" in zone #%d (cmd %d)",
obj_index[ZCMD.arg1].virtual, ZCMD.arg2,
ZCMD.arg3, zone_table[zone].number, cmd_no);
mudlog(buf, NRM, LEVEL_BUILDER, TRUE);
last_cmd = 0;
break;
}
if ((ZCMD.num < ZCMD.arg2) && (number(1,100) < ZCMD.percent)) {
if (ZCMD.arg3 < 0 || ZCMD.arg3 >= MAX_WEAR) {
logg("SYSERR: error in zone file: invalid equipment pos number");
sprintf(buf, "SYSERR: Offending cmd: \"E %d %d %d\" in zone #%d (cmd %d)",
obj_index[ZCMD.arg1].virtual, ZCMD.arg2,
ZCMD.arg3, zone_table[zone].number, cmd_no);
mudlog(buf, NRM, LEVEL_BUILDER, TRUE);
last_cmd = 0;
} else {
ZCMD.num++;
obj = read_object(ZCMD.arg1, REAL,0);
obj->reset = &ZCMD;
if (obj->obj_flags.value[6] > 0 && is_maxed(ZCMD.arg1, REAL)) {
extract_obj(obj,0);
last_cmd = 0;
}
else {
equip_char(mob, obj, ZCMD.arg3);
last_cmd = 1;
}
}
} else{
last_cmd = 0;}
break;
case 'd': /* set state of door */
last_mobile = -1;
if (number(1,100) > ZCMD.percent)
break;
if (!world[ZCMD.arg1].dir_option[ZCMD.arg2]){
logg("SYSERR: Error in zone file: Bogus exit on door reset.");
sprintf(buf,"SYSERR: Offending Cmd: \"D %d %d %d %d\" in zone #%d (cmd %d)"
,ZCMD.if_flag,world[ZCMD.arg1].number, ZCMD.arg2
, ZCMD.arg3,zone_table[zone].number,cmd_no);
mudlog(buf, NRM, LEVEL_BUILDER, TRUE);
break;}
switch (ZCMD.arg3) {
case 0:
REMOVE_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info,
EX_LOCKED);
REMOVE_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info,
EX_CLOSED);
break;
case 1:
SET_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info,
EX_CLOSED);
REMOVE_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info,
EX_LOCKED);
break;
case 2:
SET_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info,
EX_LOCKED);
SET_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info,
EX_CLOSED);
break;
case 3:
SET_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info,
EX_SECRET);
SET_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info,
EX_CLOSED);
REMOVE_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info,
EX_LOCKED);
break;
case 4:
SET_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info,
EX_SECRET);
SET_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info,
EX_CLOSED);
SET_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info,
EX_LOCKED);
break;
}
last_cmd = 1;
break;
case 'M': /* read a mobile */
if (mob_index[ZCMD.arg1].number < ZCMD.arg2) {
mob = read_mobile(ZCMD.arg1, REAL);
char_to_room(mob, ZCMD.arg3, FALSE);
if (ZCMD.arg1 == real_mobile(2059))
martha = mob;
last_cmd = 1;
last_mobile = cmd_no;
} else
last_cmd = 0;
break;
case 'O': /* read an object */
/* if (!get_obj_in_list_num(ZCMD.arg1, world[ZCMD.arg3].contents)) { */
last_mobile = -1;
if (ZCMD.arg3 >= 0) {
if (obj_index[ZCMD.arg1].number < ZCMD.arg2){
obj = read_object(ZCMD.arg1, REAL,0);
if (ZCMD.arg1 == real_object(2001))
don_box = obj;
if (obj->obj_flags.value[6] > 0 && is_maxed(ZCMD.arg1, REAL)) {
extract_obj(obj,0);
last_cmd = 0;
}
else {
obj_to_room(obj, ZCMD.arg3, FALSE);
last_cmd = 1;
}
}
else
last_cmd = 0;
}
else {
last_cmd = 0; /* no valid - room - don't load the obj */
}
break;
case 'P': /* object to object */
if (obj_index[ZCMD.arg1].number < ZCMD.arg2) {
obj = read_object(ZCMD.arg1, REAL,0);
if (obj->obj_flags.value[6] > 0 && is_maxed(ZCMD.arg1, REAL)){
extract_obj(obj,0);
last_cmd = 0;
break;
}
if (!(obj_to = get_obj_num(ZCMD.arg3))) {
logg("SYSERR: error in zone file: target obj not found.");
sprintf(buf, "SYSERR: Offending cmd: \"P %d %d %d\" in zone #%d (cmd %d)",
obj_index[ZCMD.arg1].virtual, ZCMD.arg2,
obj_index[ZCMD.arg3].virtual,
zone_table[zone].number, cmd_no);
mudlog(buf, NRM, LEVEL_BUILDER, TRUE);
extract_obj(obj,0);
last_cmd = 0;
break;
}
obj_to_obj(obj, obj_to);
last_cmd = 1;
}
else
last_cmd = 0;
break;
case 'G': /* obj_to_char */
if (!mob) {
logg("SYSERR: error in zone file: attempt to give obj to non-existant mob.");
sprintf(buf, "SYSERR: Offending cmd: \"G %d %d\" in zone #%d (cmd %d)",
mob_index[ZCMD.arg1].virtual, ZCMD.arg2,
zone_table[zone].number, cmd_no);
mudlog(buf, NRM, LEVEL_BUILDER, TRUE);
last_cmd = 0;
break;
}
if (obj_index[ZCMD.arg1].number < ZCMD.arg2) {
obj = read_object(ZCMD.arg1, REAL,0);
if (obj->obj_flags.value[6] > 0 && is_maxed(ZCMD.arg1, REAL)) {
extract_obj(obj,0);
last_cmd = 0;
}
else {
obj_to_char(obj, mob, 1);
last_cmd = 1;
}
} else
last_cmd = 0;
break;
case 'F': /* follow */
while (mob->master){
if (IS_MOB(mob->master))
mob = mob->master;
else
break;}
if (!mob) {
logg("SYSERR: error in zone file: attempt add follower to non-existant mob.");
sprintf(buf, "SYSERR: Offending cmd: \"H %d %d\" in zone #%d (cmd %d)",
mob_index[ZCMD.arg1].virtual, ZCMD.arg2,
zone_table[zone].number, cmd_no);
mudlog(buf, NRM, LEVEL_BUILDER, TRUE);
last_cmd = 0;
break;
}
if (mob_index[ZCMD.arg1].number < ZCMD.arg2) {
mob2 = read_mobile(ZCMD.arg1, REAL);
char_to_room(mob2, mob->in_room, FALSE);
if (!circle_follow(mob2,mob))
add_follower(mob2,mob);
last_cmd = 1;
last_mobile = cmd_no;
mob = mob2;
} else
last_cmd = 0;
break;
case 'R': /* follow and make mount*/
while (mob->master){
if (IS_MOB(mob->master))
mob = mob->master;
else
break;}
if (!mob) {
logg("SYSERR: error in zone file: attempt add follower to non-existant mob.");
sprintf(buf,"SYSERR:Offending cmd: \"R %d %d\" in zone #%d (cmd %d)",
mob_index[ZCMD.arg1].virtual, ZCMD.arg2,
zone_table[zone].number, cmd_no);
mudlog(buf, NRM, LEVEL_BUILDER, TRUE);
last_cmd = 0;
break;
}
if (mob_index[ZCMD.arg1].number < ZCMD.arg2) {
mob2 = read_mobile(ZCMD.arg1, REAL);
char_to_room(mob2, mob->in_room, FALSE);
if (!circle_follow(mob2,mob))
add_follower(mob2,mob);
mob->specials.mount = mob2;
mob2->specials.rider = mob;
last_cmd = 1;
mob = mob2;
} else
last_cmd = 0;
break;
case 'c': /* follow and make carried*/
while (mob->master){
if (IS_MOB(mob->master))
mob = mob->master;
else
break;}
if (!mob) {
logg("SYSERR: error in zone file: attempt add follower to non-existant mob.");
sprintf(buf,"SYSERR:Offending cmd: \"C %d %d\" in zone #%d (cmd %d)",
mob_index[ZCMD.arg1].virtual, ZCMD.arg2,
zone_table[zone].number, cmd_no);
mudlog(buf, NRM, LEVEL_BUILDER, TRUE);
last_cmd = 0;
break;
}
if (mob_index[ZCMD.arg1].number < ZCMD.arg2) {
mob2 = read_mobile(ZCMD.arg1, REAL);
char_to_room(mob2, mob->in_room, FALSE);
if (!circle_follow(mob2,mob))
add_follower(mob2,mob);
if (mob->equipment[WIELD]){
obj = unequip_char(mob,WIELD);
extract_obj(obj,0);
}
if (mob->equipment[HOLD]){
obj = unequip_char(mob,HOLD);
extract_obj(obj,0);
}
mob->specials.carrying = mob2;
mob2->specials.carried_by = mob;
last_cmd = 1;
last_mobile = cmd_no;
mob = mob2;
} else
last_cmd = 0;
break;
case 'H': /* hitch char_to_obj */
if (!obj) {
logg("SYSERR: error in zone file: attempt to hitch mob to non-existant obj.");
sprintf(buf, "SYSERR: Offending cmd: \"H %d %d\" in zone #%d (cmd %d)",
mob_index[ZCMD.arg1].virtual, ZCMD.arg2,
zone_table[zone].number, cmd_no);
mudlog(buf, NRM, LEVEL_BUILDER, TRUE);
last_cmd = 0;
break;
}
while(obj->in_obj) /* skip contents of cart */
obj = obj->in_obj;
if (mob_index[ZCMD.arg1].number < ZCMD.arg2) {
mob = read_mobile(ZCMD.arg1, REAL);
char_to_room(mob, obj->in_room, FALSE);
if (last_cmd)
hitch(mob,obj,mob,1);
last_cmd = 1;
last_mobile = cmd_no;
} else
last_cmd = 0;
break;
case 'E': /* object to equipment list */
if (!mob) {
logg("SYSERR: error in zone file: trying to equip non-existant mob");
sprintf(buf, "SYSERR: Offending cmd: \"E %d %d %d\" in zone #%d (cmd %d)",
obj_index[ZCMD.arg1].virtual, ZCMD.arg2,
ZCMD.arg3, zone_table[zone].number, cmd_no);
mudlog(buf, NRM, LEVEL_BUILDER, TRUE);
last_cmd = 0;
break;
}
if (obj_index[ZCMD.arg1].number < ZCMD.arg2) {
if (ZCMD.arg3 < 0 || ZCMD.arg3 >= MAX_WEAR) {
logg("SYSERR: error in zone file: invalid equipment pos number");
sprintf(buf, "SYSERR: Offending cmd: \"E %d %d %d\" in zone #%d (cmd %d)",
obj_index[ZCMD.arg1].virtual, ZCMD.arg2,
ZCMD.arg3, zone_table[zone].number, cmd_no);
mudlog(buf, NRM, LEVEL_BUILDER, TRUE);
last_cmd = 0;
} else {
obj = read_object(ZCMD.arg1, REAL,0);
if (obj->obj_flags.value[6] > 0 && is_maxed(ZCMD.arg1, REAL)) {
extract_obj(obj,0);
last_cmd = 0;
}
else {
equip_char(mob, obj, ZCMD.arg3);
last_cmd = 1;
}
}
} else{
last_cmd = 0;}
break;
case 'D': /* set state of door */
last_mobile = -1;
if (!world[ZCMD.arg1].dir_option[ZCMD.arg2]){
logg("SYSERR: Error in zone file: Bogus exit on door reset.");
sprintf(buf,"SYSERR: Offending Cmd: \"D %d %d %d %d\" in zone #%d (cmd %d)"
,ZCMD.if_flag,world[ZCMD.arg1].number, ZCMD.arg2
, ZCMD.arg3,zone_table[zone].number,cmd_no);
mudlog(buf, NRM, LEVEL_BUILDER, TRUE);
break;}
switch (ZCMD.arg3) {
case 0:
REMOVE_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info,
EX_LOCKED);
REMOVE_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info,
EX_CLOSED);
break;
case 1:
SET_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info,
EX_CLOSED);
REMOVE_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info,
EX_LOCKED);
break;
case 2:
SET_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info,
EX_LOCKED);
SET_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info,
EX_CLOSED);
break;
case 3:
SET_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info,
EX_SECRET);
SET_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info,
EX_CLOSED);
REMOVE_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info,
EX_LOCKED);
break;
case 4:
SET_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info,
EX_SECRET);
SET_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info,
EX_CLOSED);
SET_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info,
EX_LOCKED);
break;
}
last_cmd = 1;
break;
default:
sprintf(buf, "SYSERR: Unknown cmd in reset table; zone %d cmd %d.\r\n",
zone_table[zone].number, cmd_no);
mudlog(buf, NRM, LEVEL_GRGOD, TRUE);
break;
}
else
last_cmd = 0;
}
zone_table[zone].age = 0;
}
/* for use in reset_zone; return TRUE if zone 'nr' is free of PC's */
int is_empty(int zone_nr)
{
struct descriptor_data *i;
for (i = descriptor_list; i; i = i->next)
if (!i->connected)
if (world[i->character->in_room].zone == zone_nr)
return(0);
return(1);
}
/*************************************************************************
* stuff related to the save/load player system *
*********************************************************************** */
/* Load a char, TRUE if loaded, FALSE if not */
int load_char(char *name, struct char_file_u *char_element)
{
int player_i;
int find_name(char *name);
if ((player_i = find_name(name)) >= 0) {
fseek(player_fl, (long) (player_i * sizeof(struct char_file_u)), SEEK_SET);
fread(char_element, sizeof(struct char_file_u), 1, player_fl);
return(player_i);
} else
return(-1);
}
int load_char_bynum(int player_i, struct char_file_u *char_element)
{
if (player_i >= 0) {
fseek(player_fl, (long) (player_i * sizeof(struct char_file_u)), SEEK_SET);
fread(char_element, sizeof(struct char_file_u), 1, player_fl);
return(player_i);
} else
return(-1);
}
/* copy data from the file structure to a char struct */
void store_to_char(struct char_file_u *st, struct char_data *ch)
{
long r_time;
int i;
GET_SEX(ch) = st->sex;
/* probably replace with a race ajn- skills-system */
GET_RACE(ch) = st->race;
GET_LEVEL(ch) = st->level;
ch->player.short_descr = 0;
ch->player.long_descr = 0;
if (*st->title) {
CREATE(ch->player.title, char, strlen(st->title) + 1);
strcpy(ch->player.title, st->title);
} else
GET_TITLE(ch) = 0;
if (*st->poofin) {
CREATE(ch->specials.poofIn, char, strlen(st->poofin) + 1);
strcpy(ch->specials.poofIn, st->poofin);
} else
ch->specials.poofIn = 0;
if (*st->poofout) {
CREATE(ch->specials.poofOut, char, strlen(st->poofout) + 1);
strcpy(ch->specials.poofOut, st->poofout);
} else
ch->specials.poofOut = 0;
if (*st->prmpt) {
CREATE(ch->player.prmpt, char,
strlen(st->prmpt) + 1);
strcpy(ch->player.prmpt, st->prmpt);
} else
ch->player.prmpt = 0;
if (*st->description) {
CREATE(ch->player.description, char,
strlen(st->description) + 1);
strcpy(ch->player.description, st->description);
} else
ch->player.description = 0;
ch->player.hometown = st->hometown;
ch->player.time.birth = st->birth;
ch->player.time.played = st->played;
ch->player.time.logon = time(0);
for (i = 0; i < MAX_TOUNGE; i++)
ch->player.talks[i] = st->talks[i];
ch->player.weight = st->weight;
ch->player.height = st->height;
ch->abilities = st->abilities;
ch->tmpabilities = st->abilities;
ch->points = st->points;
ch->specials2 = st->specials2;
ch->specials2.last_tell_id = NOBODY;
/* New dynamic skill system: only PCs have a skill array allocated. */
CREATE(ch->skills, byte, MAX_SKILLS);
for (i = 0; i < MAX_SKILLS; i++)
SET_SKILL(ch, i, st->skills[i]);
ch->specials.carry_weight = 0;
ch->specials.carry_items = 0;
ch->points.hitroll = 0;
ch->points.damroll = 0;
ch->specials.hitroll = 0;
ch->specials.damroll = 0;
CREATE(ch->player.name, char, strlen(st->name) + 1);
strcpy(ch->player.name, st->name);
/* Add all spell effects */
set_race_characteristics(ch);
for (i = 0; i < MAX_AFFECT; i++) {
if (st->affected[i].type)
affect_to_char(ch, &st->affected[i]);
}
ch->in_room = GET_LOADROOM(ch);
affect_total(ch);
/* If you're not poisioned and you've been away for more than
half an hour, we'll set your HMV back to full
hmm a regen mode
*/
time(&r_time);
r_time -= st->last_logon;
r_time /= SECS_PER_REAL_MIN;
if (!IS_AFFECTED(ch, AFF_POISON) )
r_time /= 2;
if (r_time < 10 )
r_time = 0;
else if (r_time > 60)
r_time = 60;
GET_HIT(ch) += (r_time*(GET_MAX_HIT(ch) - GET_HIT(ch)))/60;
GET_MOVE(ch) += (r_time*(GET_MAX_MOVE(ch) - GET_MOVE(ch)))/60;
} /* store_to_char */
/* copy vital data from a players char-structure to the file structure */
void char_to_store(struct char_data *ch, struct char_file_u *st)
{
int i;
struct affected_type *af;
struct obj_data *char_eq[MAX_WEAR];
/* Unaffect everything a character can be affected by */
for (i = 0; i < MAX_WEAR; i++) {
if (ch->equipment[i])
char_eq[i] = unequip_char(ch, i);
else
char_eq[i] = 0;
}
for (af = ch->affected, i = 0; i < MAX_AFFECT; i++) {
if (af) {
st->affected[i] = *af;
st->affected[i].next = 0;
af = af->next;
} else {
st->affected[i].type = 0; /* Zero signifies not used */
st->affected[i].duration = 0;
st->affected[i].modifier = 0;
st->affected[i].location = 0;
st->affected[i].bitvector = 0;
st->affected[i].next = 0;
}
}
/* remove the affections so that the raw values are stored;
otherwise the effects are doubled when the char logs back in. */
while (ch->affected)
affect_remove(ch, ch->affected);
if ((i >= MAX_AFFECT) && af && af->next)
logg("SYSERR: WARNING: OUT OF STORE ROOM FOR AFFECTED TYPES!!!");
ch->tmpabilities = ch->abilities;
st->birth = ch->player.time.birth;
st->played = ch->player.time.played;
st->played += (long) (time(0) - ch->player.time.logon);
st->last_logon = time(0);
ch->player.time.played = st->played;
ch->player.time.logon = time(0);
st->hometown = ch->player.hometown;
st->weight = GET_WEIGHT(ch);
st->height = GET_HEIGHT(ch);
st->sex = GET_SEX(ch);
st->race = GET_RACE(ch);
st->level = GET_LEVEL(ch);
st->abilities = ch->abilities;
st->points = ch->points;
st->specials2 = ch->specials2;
st->points.armor[0] = 100;
st->points.armor[0] = 100;
st->points.armor[0] = 100;
st->points.armor[0] = 100;
st->points.hitroll = 0;
st->points.damroll = 0;
if (GET_TITLE(ch))
strcpy(st->title, GET_TITLE(ch));
else
*st->title = '\0';
if (ch->player.prmpt)
strcpy(st->prmpt,ch->player.prmpt);
else
*st->prmpt = '\0';
if (ch->specials.poofIn)
strcpy(st->poofin,ch->specials.poofIn);
else
*st->poofin = '\0';
if (ch->specials.poofOut)
strcpy(st->poofout,ch->specials.poofOut);
else
*st->poofout = '\0';
if (ch->player.description){
strcpy(st->description, ch->player.description);}
else
*st->description = '\0';
for (i = 0; i < MAX_TOUNGE; i++)
st->talks[i] = ch->player.talks[i];
for (i = 0; i < MAX_SKILLS; i++)
st->skills[i] = GET_SKILL(ch, i);
strcpy(st->name, GET_NAME(ch));
/* add spell and eq affections back in now */
for (i = 0; i < MAX_AFFECT; i++) {
if (st->affected[i].type)
affect_to_char(ch, &st->affected[i]);
}
for (i = 0; i < MAX_WEAR; i++) {
if (char_eq[i])
equip_char(ch, char_eq[i], i);
}
affect_total(ch);
} /* Char to store */
/* create a new entry in the in-memory index table for the obj limit table */
int create_ol_entry(int obj_no)
{
if (top_of_ol_table == -1) {
CREATE(obj_limit_table, struct obj_limit_list_type, 1);
top_of_ol_table = 0;
} else if (!(obj_limit_table = (struct obj_limit_list_type *)
realloc(obj_limit_table, sizeof(struct obj_limit_list_type) *
(++top_of_ol_table + 1)))) {
perror("create ol entry");
exit(1);
}
obj_limit_table[top_of_ol_table].obj_num = obj_no;
obj_limit_table[top_of_ol_table].no_stored = 0;
obj_limit_table[top_of_ol_table].no_loaded = 0;
obj_limit_table[top_of_ol_table].modified = 1;
return (top_of_ol_table);
}
int obj_is_in_limit_table(int obj_no)
{
int i;
for (i=0;i<=top_of_ol_table;i++)
if (obj_limit_table[i].obj_num == obj_no)
return(i);
return(-1);
}
bool is_maxed(int num, int mode)
{
int ii, vnum,rnum;
if (mode == VIRTUAL)
{
vnum = num;
rnum = real_object(vnum);
}
else{
vnum = obj_index[num].virtual;
rnum = num;
}
ii = obj_is_in_limit_table(vnum);
if (ii <0)
ii = create_ol_entry(vnum);
if (obj_proto[rnum].obj_flags.value[6] <
obj_limit_table[ii].no_stored + obj_limit_table[ii].no_loaded)
return(TRUE);
else
return(FALSE);
}
void limited_to_char(int obj_no)
{
int ii=0;
ii = obj_is_in_limit_table(obj_no);
if (ii <0)
ii = create_ol_entry(obj_no);
obj_limit_table[ii].no_stored++;
obj_limit_table[ii].no_loaded--;
obj_limit_table[ii].modified++;
}
void load_limited(int obj_no)
{
int ii=0;
ii = obj_is_in_limit_table(obj_no);
if (ii <0)
ii = create_ol_entry(obj_no);
obj_limit_table[ii].no_loaded++;
if (obj_limit_table[ii].no_loaded < 0)
obj_limit_table[ii].no_loaded =0;
}
void extract_limited(int obj_no)
{
int ii=0;
ii = obj_is_in_limit_table(obj_no);
if (ii <0)
ii = create_ol_entry(obj_no);
else
obj_limit_table[ii].no_loaded--;
if (obj_limit_table[ii].no_loaded < 0)
obj_limit_table[ii].no_loaded =0;
}
void limited_from_char(int obj_no)
{
int ii;
ii = obj_is_in_limit_table(obj_no);
if (ii >= 0)
{
obj_limit_table[ii].no_stored--;
if (obj_limit_table[ii].no_stored <0)
obj_limit_table[ii].no_stored = 0;
obj_limit_table[ii].no_loaded++;
}
else{
ii = create_ol_entry(obj_no);
obj_limit_table[ii].no_loaded++;}
obj_limit_table[ii].modified++;
}
void save_an_object_limit_datum(int obj_no)
{
int which;
struct obj_limit_type dummy;
for (which = 0; which <= top_of_ol_table ; which++)
if (obj_no == obj_limit_table[which].obj_num)
break;
if (which >=0)
if (obj_limit_table[which].modified > 0)
{
dummy.no_stored = obj_limit_table[which].no_stored;
dummy.obj_num = obj_limit_table[which].obj_num;
obj_limit_table[which].modified = 0;
fseek(obj_limit_fl, which*sizeof(struct obj_limit_type), SEEK_SET);
fwrite(&dummy, sizeof(struct obj_limit_type),1, obj_limit_fl);
}
}
void save_all_object_limit_data(void)
{
int which;
struct obj_limit_type dummy;
for (which = 0; which <= top_of_ol_table ; which++)
if (obj_limit_table[which].modified >0)
{
dummy.no_stored = obj_limit_table[which].no_stored;
dummy.obj_num = obj_limit_table[which].obj_num;
obj_limit_table[which].modified = 0;
fseek(obj_limit_fl, which*sizeof(struct obj_limit_type), SEEK_SET);
fwrite(&dummy, sizeof(struct obj_limit_type),1, obj_limit_fl);
}
}
/* create a new entry in the in-memory index table for the player file */
int create_entry(char *name)
{
int i;
if (top_of_p_table == -1) {
CREATE(player_table, struct player_index_element, 1);
top_of_p_table = 0;
} else if (!(player_table = (struct player_index_element *)
realloc(player_table, sizeof(struct player_index_element) *
(++top_of_p_table + 1)))) {
perror("create entry");
exit(1);
}
CREATE(player_table[top_of_p_table].name, char , strlen(name) + 1);
/* copy lowercase equivalent of name to table field */
for (i = 0; (*(player_table[top_of_p_table].name + i) = LOWER(*(name + i)));
i++)
;
return (top_of_p_table);
}
/* write the vital data of a player to the player file */
void save_char(struct char_data *ch, sh_int load_room)
{
struct descriptor_data *d;
struct char_file_u st;
if (IS_NPC(ch) || !ch->desc)
return;
d = ch->desc;
if (!d->connected && d->original)
ch = d->original;
char_to_store(ch, &st);
strncpy(st.host, d->host, HOST_LEN);
st.host[HOST_LEN] = '\0';
if (!PLR_FLAGGED(ch, PLR_LOADROOM))
st.specials2.load_room = load_room;
strcpy(st.pwd, d->pwd);
fseek(player_fl, d->pos * sizeof(struct char_file_u), SEEK_SET);
fwrite(&st, sizeof(struct char_file_u), 1, player_fl);
}
/************************************************************************
* procs of a (more or less) general utility nature *
********************************************************************** */
/* read and allocate space for a '~'-terminated string from a given file */
char *fread_string(FILE *fl, char *error)
{
char buf[MAX_STRING_LENGTH], tmp[500];
char *rslt;
register char *point;
int flag;
bzero(buf, MAX_STRING_LENGTH);
do {
if (!fgets(tmp, MAX_STRING_LENGTH, fl)) {
fprintf(stderr, "fread_string: format error at or near %s\n", error);
exit(0);
}
if (strlen(tmp) + strlen(buf) > MAX_STRING_LENGTH) {
logg("SYSERR: fread_string: string too large (db.c)");
exit(0);
} else
strcat(buf, tmp);
for (point = buf + strlen(buf) - 2; point >= buf && isspace(*point);
point--)
;
if ((flag = (*point == '~')))
if (*(buf + strlen(buf) - 3) == '\n') {
*(buf + strlen(buf) - 3) = '\r';
*(buf + strlen(buf) - 2) = '\r';
*(buf + strlen(buf) - 1) = '\0';
}
else
*(buf + strlen(buf) - 2) = '\0';
else {
*(buf + strlen(buf) + 1) = '\0';
*(buf + strlen(buf)) = '\r';
}
} while (!flag);
/* do the allocate boogie */
if (strlen(buf) > 0) {
CREATE(rslt, char, strlen(buf) + 1);
strcpy(rslt, buf);
} else
rslt = 0;
return(rslt);
}
/* release memory allocated for a char struct */
void free_char(struct char_data *ch)
{
int i;
if (ch->specials.poofIn)
free(ch->specials.poofIn);
if (ch->specials.poofOut)
free(ch->specials.poofOut);
if (ch->player.prmpt)
free(ch->player.prmpt);
if (ch->player.title)
free(ch->player.title);
for (i=0;i<MAX_ALIASES; i++)
{
if (ch->specials.aliases[i].alias)
free(ch->specials.aliases[i].alias);
if (ch->specials.aliases[i].text)
free(ch->specials.aliases[i].text);
}
if (!IS_NPC(ch) || (IS_NPC(ch) && ch->nr == -1)) {
if (GET_NAME(ch))
free(GET_NAME(ch));
if (ch->player.short_descr)
free(ch->player.short_descr);
if (ch->player.long_descr)
free(ch->player.long_descr);
if (ch->player.description)
free(ch->player.description);
}
else if ((i = ch->nr) > -1) {
if (ch->player.name && ch->player.name != mob_proto[i].player.name)
free(ch->player.name);
if (ch->player.title && ch->player.title != mob_proto[i].player.title)
free(ch->player.title);
if (ch->player.short_descr && ch->player.short_descr != mob_proto[i].player.short_descr)
free(ch->player.short_descr);
if (ch->player.long_descr && ch->player.long_descr != mob_proto[i].player.long_descr)
free(ch->player.long_descr);
if (ch->player.description && ch->player.description != mob_proto[i].player.description)
free(ch->player.description);
}
if (ch->skills) {
free(ch->skills);
if (IS_NPC(ch))
logg("SYSERR: Mob had skills array allocated!");
}
while (ch->affected)
affect_remove(ch, ch->affected);
free(ch);
}
/* release memory allocated for an obj struct */
void free_obj(struct obj_data *obj)
{
struct extra_descr_data *this=0, *next_one=0;
if (obj->item_number == -1) {
if (obj->name)
free(obj->name);
if (obj->description)
free(obj->description);
if (obj->short_description)
free(obj->short_description);
if (obj->action_description)
free(obj->action_description);
if (obj->ex_description)
for (this = obj->ex_description; this; this = next_one) {
next_one = this->next;
if (this->keyword)
free(this->keyword);
if (this->description)
free(this->description);
free(this);
}
}
else {
if (obj->name &&
(obj->name != obj_proto[obj->item_number].name))
free(obj->name);
if (obj->description &&
(obj->description != obj_proto[obj->item_number].description))
free(obj->description);
if (obj->short_description &&
(obj->short_description != obj_proto[obj->item_number].short_description))
free(obj->short_description);
if (obj->action_description &&
(obj->action_description != obj_proto[obj->item_number].action_description))
free(obj->action_description);
if (obj->ex_description &&
(obj->ex_description != obj_proto[obj->item_number].ex_description))
for (this = obj->ex_description; this; this = next_one) {
next_one = this->next;
if (this->keyword)
free(this->keyword);
if (this->description)
free(this->description);
free(this);
}
}
free(obj);
}
/* read contets of a text file, alloc space, point buf to it */
int file_to_string_alloc(char *name, char **buf)
{
char temp[MAX_STRING_LENGTH];
if (file_to_string(name, temp) < 0)
return -1;
if (*buf)
free(*buf);
*buf = str_dup(temp);
return 0;
}
/* read contents of a text file, and place in buf */
int file_to_string(char *name, char *buf)
{
FILE * fl;
char tmp[100];
*buf = '\0';
if (!(fl = fopen(name, "r"))) {
sprintf(tmp, "Error reading %s", name);
perror(tmp);
*buf = '\0';
return(-1);
}
do {
fgets(tmp, 99, fl);
if (!feof(fl)) {
if (strlen(buf) + strlen(tmp) + 2 > MAX_STRING_LENGTH) {
logg("SYSERR: fl->strng: string too big (db.c, file_to_string)");
*buf = '\0';
return(-1);
}
strcat(buf, tmp);
*(buf + strlen(buf) + 1) = '\0';
*(buf + strlen(buf)) = '\r';
}
} while (!feof(fl));
fclose(fl);
return(0);
}
/* clear some of the the working variables of a char */
void reset_char(struct char_data *ch)
{
int i;
for (i = 0; i < MAX_WEAR; i++) /* Initialisering */
ch->equipment[i] = 0;
ch->followers = 0;
ch->master = 0;
/* ch->in_room = NOWHERE; Used for start in room */
ch->inventory = 0;
ch->next = 0;
ch->next_fighting = 0;
ch->next_in_room = 0;
ch->specials.fighting = 0;
ch->specials.position = POSITION_STANDING;
ch->specials.default_pos = POSITION_STANDING;
ch->specials.carry_weight = 0;
ch->specials.carry_items = 0;
if (GET_HIT(ch) <= 0)
GET_HIT(ch) = 1;
if (GET_MOVE(ch) <= 0)
GET_MOVE(ch) = 1;
}
/* clear ALL the working variables of a char and do NOT free any space alloc'ed*/
void clear_char(struct char_data *ch)
{
memset((char *)ch, (char)'\0', (int)sizeof(struct char_data));
ch->in_room = NOWHERE;
ch->specials.was_in_room = NOWHERE;
ch->specials.position = POSITION_STANDING;
ch->specials.default_pos = POSITION_STANDING;
set_race_characteristics(ch);
}
void clear_room(struct room_data *room)
{
memset((char *)room, (char)'\0', (int)sizeof(struct room_data));
}
void clear_object(struct obj_data *obj)
{
memset((char *)obj, (char)'\0', (int)sizeof(struct obj_data));
obj->item_number = -1;
obj->in_room = NOWHERE;
obj->obj_flags.timer = -1;
}
/* initialize a new character only if class is set */
void init_char(struct char_data *ch)
{
int i;
/* *** if this is our first player --- he be God *** */
if (top_of_p_table < 0) {
GET_EXP(ch) = 9000000;
GET_LEVEL(ch) = LEVEL_IMPL;
GET_SUB_LEVEL(ch) = 0;
ch->points.max_hit = 5000;
ch->points.max_move = 1000;
}
set_title(ch);
ch->player.short_descr = 0;
ch->player.long_descr = 0;
ch->player.description = 0;
ch->player.hometown = number(1, 4);
ch->player.time.birth = time(0);
ch->player.time.played = 0;
ch->player.time.logon = time(0);
for (i = 0; i < MAX_TOUNGE; i++)
ch->player.talks[i] = 0;
/* make favors for sex */
if (ch->player.sex == SEX_MALE) {
ch->player.weight += number(1500, 2500);
ch->player.height += number(160, 200);
} else {
ch->player.weight += number(1000, 2100);
ch->player.height += number(150, 180);
}
ch->player.weight = MAX(10, ch->player.weight );
ch->player.height = MAX(10, ch->player.height );
ch->points.sub_level = 0;
ch->points.hit = GET_MAX_HIT(ch);
ch->points.max_move = 100;
ch->points.move = GET_MAX_MOVE(ch);
set_race_characteristics(ch);
ch->specials2.idnum = ++top_idnum;
ch->specials2.last_tell_id = NOBODY;
if (!ch->skills)
CREATE(ch->skills, byte, MAX_SKILLS);
for (i = 0; i < MAX_SKILLS; i++) {
if (GET_LEVEL(ch) < LEVEL_IMPL)
SET_SKILL(ch, i, 0)
else
SET_SKILL(ch, i, 30);
}
ch->specials.affected_by = 0;
for (i = 0; i < 5; i++)
ch->specials2.apply_saving_throw[i] = 0;
for (i = 0; i < 3; i++)
GET_COND(ch, i) = (GET_LEVEL(ch) == LEVEL_IMPL ? -1 : 24);
}
/* returns the real number of the room with given virtual number */
int real_room(int virtual)
{
int bot, top, mid;
bot = 0;
top = top_of_world;
if (virtual < 0)
return(-1);
/* perform binary search on world-table */
for (; ; ) {
mid = (bot + top) / 2;
if ((world + mid)->number == virtual)
return(mid);
if (bot >= top) {
if (!mini_mud)
fprintf(stderr, "Room %d does not exist in database\n", virtual);
return(-1);
}
if ((world + mid)->number > virtual)
top = mid - 1;
else
bot = mid + 1;
}
}
/* returns the real number of the monster with given virtual number */
int real_mobile(int virtual)
{
int bot, top, mid;
bot = 0;
top = top_of_mobt;
/* perform binary search on mob-table */
for (; ; ) {
mid = (bot + top) / 2;
if ((mob_index + mid)->virtual == virtual)
return(mid);
if (bot >= top)
return(-1);
if ((mob_index + mid)->virtual > virtual)
top = mid - 1;
else
bot = mid + 1;
}
}
/* returns the real number of the object with given virtual number */
int real_object(int virtual)
{
int bot, top, mid;
bot = 0;
top = top_of_objt;
/* perform binary search on obj-table */
/* for (; ; ) {
mid = (bot + top) / 2;
if ((obj_index + mid)->virtual == virtual)
return(mid);
if (bot >= top)
return(-1);
if ((obj_index + mid)->virtual > virtual)
top = mid - 1;
else
bot = mid + 1;
} */
for(mid = 0; mid <= top; mid++){
if(obj_index[mid].virtual == virtual){
return(mid);
}
}
return(-1);
}
void boot_slave( void )
{
int sv[2];
int i;
if( slave_socket != -1 ) {
close( slave_socket );
slave_socket = -1;
}
if( socketpair( AF_UNIX, SOCK_DGRAM, 0, sv ) < 0 ) {
sprintf(buf, "boot_slave: socketpair: %s", strerror( errno ) );
logg( buf);
return;
}
/* set to nonblocking */
if( fcntl( sv[0], F_SETFL, FNDELAY ) == -1 ) {
sprintf(buf, "boot_slave: fcntl( F_SETFL, FNDELAY ): %s",
strerror( errno ) );
logg(buf);
close(sv[0]);
close(sv[1]);
return;
}
slave_pid = vfork();
switch( slave_pid ) {
case -1:
sprintf( buf,"boot_slave: vfork: %s", strerror( errno ) );
logg(buf);
close( sv[0] );
close( sv[1] );
return;
case 0: /* child */
close( sv[0] );
close( 0 );
close( 1 );
if( dup2( sv[1], 0 ) == -1 ) {
sprintf(buf, "boot_slave: child: unable to dup stdin: %s", strerror( errno ) );
logg(buf);
_exit( 1 );
}
if( dup2( sv[1], 1 ) == -1 ) {
sprintf(buf, "boot_slave: child: unable to dup stdout: %s", strerror( errno ) );
logg(buf);
_exit( 1 );
}
for( i = 3; i < MAX_DESCRIPTORS_AVAILABLE; ++i ) {
close( i );
}
execlp( "slave", "slave", NULL );
sprintf(buf, "boot_slave: child: unable to exec: %s", strerror( errno ) );
logg(buf);
_exit( 1 );
}
close( sv[1] );
if( fcntl(sv[0], F_SETFL, FNDELAY ) == -1 ) {
sprintf(buf, "boot_slave: fcntl: %s", strerror( errno ) );
close( sv[0] );
return;
}
slave_socket = sv[0];
}