/* ************************************************************************ * File: db.c Part of CircleMUD * * Usage: Loading/saving chars, booting/resetting world, internal funcs * * * * All rights reserved. See license.doc for complete information. * * * * Copyright (C) 1993 by the Trustees of the Johns Hopkins University * * CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. * ************************************************************************ */ /* db.c split into two files db1.c and db2.c */ /* Archipelago changes by Alastair J. Neil Copyright (C) 1993, 94, 95, 96 */ #define __DB_C__ #define ZCMD zone_table[zone].cmd[cmd_no] #include <stdio.h> #include <stdlib.h> #include <string.h> #include <ctype.h> #include <time.h> #include <sys/stat.h> #include <unistd.h> #include <sys/socket.h> #include <fcntl.h> #include "structs.h" #include "utils.h" #include "db.h" #include "comm.h" #include "handler.h" #include "limits.h" #include "spells.h" #include "mail.h" #include "interpreter.h" #include "screen.h" /************************************************************************** * declarations of most of the 'global' variables * ************************************************************************ */ struct room_data *world = 0; /* array of rooms */ int top_of_world = 0; /* ref to the top element of world */ struct char_data *character_list = 0; /* global linked list of chars */ struct index_data *mob_index; /* index table for mobile file */ struct char_data *mob_proto; /* prototypes for mobs */ int top_of_mobt = 0; /* top of mobile index table */ struct obj_data *object_list = 0; /* the global linked list of objs */ struct index_data *obj_index; /* index table for object file */ struct obj_data *obj_proto; /* prototypes for objs */ int top_of_objt = 0; /* top of object index table */ struct zone_data *zone_table; /* zone table */ int top_of_zone_table = 0; /* ref to top element of zone tab */ struct message_list fight_messages[MAX_MESSAGES]; /* fighting messages */ struct player_index_element *player_table = 0; /* index to player file */ FILE *player_fl = 0; /* file desc of player file */ int top_of_p_table = 0; /* ref to top of table */ int top_of_p_file = 0; /* ref of size of p file */ long top_idnum = 0; /* highest idnum in use */ struct obj_limit_list_type *obj_limit_table = 0; FILE *obj_limit_fl = 0; int top_of_ol_table = 0; /* ref to top of ol table */ int top_of_ol_file = 0; /* ref of size of ol file */ int no_mail = 0; /* mail disabled? */ int mini_mud = 0; /* mini-mud mode? */ int no_rent_check = 1; /* skip rent check on boot? */ long boot_time = 0; /* time of mud boot */ int restrict = 0; /* level of game restriction */ sh_int r_mortal_start_room; /* rnum of mortal start room */ sh_int r_immort_start_room; /* rnum of immort start room */ sh_int r_frozen_start_room; /* rnum of frozen start room */ char *credits = 0; /* game credits */ char *news = 0; /* mud news */ char *motd = 0; /* message of the day - mortals */ char *imotd = 0; /* message of the day - immorts */ char *help = 0; /* help screen */ char *info = 0; /* info page */ char *wizlist = 0; /* list of higher gods */ char *immlist = 0; /* list of peon gods */ char *background = 0; /* background story */ char *handbook = 0; /* handbook for new immortals */ char *policies = 0; /* policies page */ char *building = 0; int slave_socket; /* socket for slave */ pid_t slave_pid; extern int MAX_DESCRIPTORS_AVAILABLE; FILE *help_fl = 0; /* file for help text */ struct help_index_element *help_index = 0; /* the help table */ int top_of_helpt; /* top of help index table */ time_t imotd_time; time_t motd_time; struct stat motd_stat; struct time_info_data time_info; /* the infomation about the time */ struct weather_data weather_info; /* the infomation about the weather */ struct char_data *martha; struct obj_data *don_box; /* local functions */ void save_all_object_limit_data(void); void load_limited(int obj_no); void extract_limited(int obj_no); void limited_to_char(int obj_no); void limited_from_char(int obj_no); bool is_maxed(int num, int mode); void save_an_object_limit_datum(int which); void index_boot(int mode); void boot_slave(void); void old_index_boot(int mode); void load_obj_limits_data(void); void load_zones(FILE *fl); void boot_the_shops(FILE *shop_f, char *filename); void assign_mobiles(void); void assign_objects(void); void assign_rooms(void); void assign_the_shopkeepers(void); void build_player_index(void); void char_to_store(struct char_data *ch, struct char_file_u *st); void store_to_char(struct char_file_u *st, struct char_data *ch); int is_empty(int zone_nr); void reset_zone(int zone); int file_to_string(char *name, char *buf); int file_to_string_alloc(char *name, char **buf); void check_start_rooms(void); void renum_world(void); void renum_objects(void); void renum_zone_table(void); void reset_time(void); void clear_char(struct char_data *ch); void obj_zone_table(void); void clear_room(struct room_data *room); void check_items_in_rent(long vnum); void check_obj_limits_data(void); bool twinkie_mob(struct char_data *mob); int total_cp(struct obj_data *obj, int *max, int *number); void extract_twinkie(struct char_data *mob); void remove_items(struct obj_data **obj); /* external functions */ void set_race_characteristics(struct char_data *ch); extern struct descriptor_data *descriptor_list; int report_money_weight(int amount); int load_proto(int vnum, struct obj_data *obj); int add_follower(struct char_data *ch, struct char_data *leader); bool circle_follow(struct char_data *ch, struct char_data * victim); void load_messages(void); void weather_and_time(int mode); void assign_command_pointers(void); void assign_command_pointers_aa(void); void assign_command_pointers_ab(void); void assign_command_pointers_ac(void); void assign_command_pointers_ad(void); void assign_command_pointers_ae(void); void assign_command_pointers_af(void); void assign_command_pointers_ag(void); void assign_command_pointers_ah(void); void assign_command_pointers_ai(void); void assign_command_pointers_aj(void); void assign_command_pointers_ak(void); void assign_spell_pointers(void); void boot_social_messages(void); void update_obj_file(void); /* In objsave.c */ void sort_commands(void); void load_banned(void); void Read_Invalid_List(void); struct help_index_element *build_help_index(FILE *fl, int *num); void load_rooms(FILE *fl); void load_objects(FILE *obj_f); void load_mobiles(FILE *mob_f); void hitch(struct char_data *ch, struct obj_data *cart, struct char_data *vict, char quiet); int assess_item(struct obj_data *j); int shop_keeper(struct char_data *ch, void *me, int cmd, char *arg); /************************************************************************* * routines for booting the system * *********************************************************************** */ /* this is necessary for the autowiz system */ void reboot_wizlists(void) { file_to_string_alloc(WIZLIST_FILE, &wizlist); file_to_string_alloc(IMMLIST_FILE, &immlist); } ACMD(do_reboot) { int i, sv; one_argument(argument, arg); if (!str_cmp(arg, "all") || *arg == '*') { file_to_string_alloc(NEWS_FILE, &news); file_to_string_alloc(CREDITS_FILE, &credits); file_to_string_alloc(MOTD_FILE, &motd); file_to_string_alloc(IMOTD_FILE, &imotd); file_to_string_alloc(HELP_PAGE_FILE, &help); file_to_string_alloc(INFO_FILE, &info); file_to_string_alloc(WIZLIST_FILE, &wizlist); file_to_string_alloc(IMMLIST_FILE, &immlist); file_to_string_alloc(POLICIES_FILE, &policies); file_to_string_alloc(HANDBOOK_FILE, &handbook); file_to_string_alloc(BACKGROUND_FILE, &background); file_to_string_alloc(BUILDINGH_FILE, &building); if ((sv = stat(IMOTD_FILE,&motd_stat)) >= 0) imotd_time = motd_stat.st_mtime; else imotd_time = 0; if ((sv = stat(MOTD_FILE,&motd_stat)) >= 0) motd_time = motd_stat.st_mtime; else motd_time = 0; } else if (!str_cmp(arg, "wizlist")) file_to_string_alloc(WIZLIST_FILE, &wizlist); else if (!str_cmp(arg, "immlist")) file_to_string_alloc(IMMLIST_FILE, &immlist); else if (!str_cmp(arg, "news")) file_to_string_alloc(NEWS_FILE, &news); else if (!str_cmp(arg, "credits")) file_to_string_alloc(CREDITS_FILE, &credits); else if (!str_cmp(arg, "building_h")) file_to_string_alloc(BUILDINGH_FILE, &building); else if (!str_cmp(arg, "motd")){ file_to_string_alloc(MOTD_FILE, &motd); if ((sv = stat(MOTD_FILE,&motd_stat)) >= 0) motd_time = motd_stat.st_mtime; else motd_time = 0;} else if (!str_cmp(arg, "imotd")){ file_to_string_alloc(IMOTD_FILE, &imotd); if ((sv = stat(IMOTD_FILE,&motd_stat)) >= 0) imotd_time = motd_stat.st_mtime; else imotd_time = 0; } else if (!str_cmp(arg, "help")) file_to_string_alloc(HELP_PAGE_FILE, &help); else if (!str_cmp(arg, "info")) file_to_string_alloc(INFO_FILE, &info); else if (!str_cmp(arg, "policy")) file_to_string_alloc(POLICIES_FILE, &policies); else if (!str_cmp(arg, "handbook")) file_to_string_alloc(HANDBOOK_FILE, &handbook); else if (!str_cmp(arg, "background")) file_to_string_alloc(BACKGROUND_FILE, &background); else if (!str_cmp(arg, "xhelp")) { if (help_fl) fclose(help_fl); if (!(help_fl = fopen(HELP_KWRD_FILE, "r"))) return; else { for (i = 0; i < top_of_helpt; i++) free(help_index[i].keyword); free(help_index); help_index = build_help_index(help_fl, &top_of_helpt); } } else { send_to_char("Unknown reboot option.\r\n", ch); return; } send_to_char("Okay.\r\n", ch); } /* body of the booting system */ void boot_db(void) { int i, sv; extern int no_specials, no_limited_check; logg("Boot db -- BEGIN."); logg("Booting the Slave."); boot_slave(); logg("Resetting the game time:"); reset_time(); logg("Reading news, credits, help, bground, info & motds."); file_to_string_alloc(NEWS_FILE, &news); file_to_string_alloc(CREDITS_FILE, &credits); file_to_string_alloc(MOTD_FILE, &motd); file_to_string_alloc(IMOTD_FILE, &imotd); file_to_string_alloc(HELP_PAGE_FILE, &help); file_to_string_alloc(INFO_FILE, &info); file_to_string_alloc(WIZLIST_FILE, &wizlist); file_to_string_alloc(IMMLIST_FILE, &immlist); file_to_string_alloc(POLICIES_FILE, &policies); file_to_string_alloc(BUILDINGH_FILE, &building); file_to_string_alloc(HANDBOOK_FILE, &handbook); file_to_string_alloc(BACKGROUND_FILE, &background); if ((sv = stat(IMOTD_FILE,&motd_stat)) >= 0) imotd_time = motd_stat.st_mtime; else imotd_time = 0; if ((sv = stat(MOTD_FILE,&motd_stat))>= 0) motd_time = motd_stat.st_mtime; else motd_time = 0; logg("Opening help file."); if (!(help_fl = fopen(HELP_KWRD_FILE, "r"))) logg(" Could not open help file."); else help_index = build_help_index(help_fl, &top_of_helpt); logg("loading object limit data."); load_obj_limits_data(); logg("Loading zone table."); index_boot(DB_BOOT_ZON); logg("Loading rooms."); index_boot(DB_BOOT_WLD); /* logg("Renumbering rooms."); renum_world(); */ logg("Checking start rooms."); check_start_rooms(); logg("Loading mobs and generating index."); index_boot(DB_BOOT_MOB); logg("Loading objs and generating index."); index_boot(DB_BOOT_OBJ); logg("Renumbering object (carts etc.)."); renum_objects(); logg("Renumbering zone table."); renum_zone_table(); logg("Building zone object table."); obj_zone_table(); logg("Generating player index."); build_player_index(); if (!no_limited_check){ logg("Checking Obj limit data."); check_obj_limits_data(); } logg("Loading fight messages."); load_messages(); logg("Loading social messages."); boot_social_messages(); if (!no_specials) { logg("Loading shops."); index_boot(DB_BOOT_SHP); } logg("Assigning function pointers:"); if (!no_specials) { logg(" Shopkeepers."); assign_the_shopkeepers(); logg(" Mobiles."); assign_mobiles(); logg(" Objects."); assign_objects(); logg(" Rooms."); assign_rooms(); } logg(" Commands."); assign_command_pointers(); logg(" Spells."); assign_spell_pointers(); logg("Sorting command list."); sort_commands(); logg("Booting mail system."); if (!scan_file()) { logg(" Mail boot failed -- Mail system disabled"); no_mail = 1; } logg("Reading banned site and invalid-name list."); load_banned(); Read_Invalid_List(); if (!no_rent_check) { logg("Deleting timed-out crash and rent files:"); update_obj_file(); logg("Done."); } for (i = 0; i <= top_of_zone_table; i++) { sprintf(buf2, "Resetting %s (rooms %d-%d).", zone_table[i].name, (i ? (zone_table[i - 1].top + 1) : 0), zone_table[i].top); logg(buf2); reset_zone(i); } reset_q.head = reset_q.tail = 0; boot_time = time(0); logg("Boot db -- DONE."); } /* reset the time in the game from file */ void reset_time(void) { long beginning_of_time = 650336715; struct time_info_data mud_time_passed(time_t t2, time_t t1); time_info = mud_time_passed(time(0), beginning_of_time); switch (time_info.hours) { case 0 : weather_info.moonlight = MOON_LIGHT; case 1 : case 2 : case 3 : case 4 : weather_info.sunlight = SUN_DARK; break; case 5 : weather_info.sunlight = SUN_RISE; break; case 6 : case 7 : case 8 : weather_info.moonlight = MOON_SET; case 9 : case 10 : weather_info.moonlight = MOON_DARK; case 11 : case 12 : case 13 : case 14 : case 15 : case 16 : case 17 : case 18 : case 19 : case 20 : weather_info.sunlight = SUN_LIGHT; break; case 21 : weather_info.sunlight = SUN_SET; break; case 22 : case 23 : weather_info.moonlight = MOON_RISE; break; default : weather_info.sunlight = SUN_DARK; break; } weather_info.moon_phase = number(0,8); sprintf(buf, " Current Gametime: %dH %dD %dM %dY.", time_info.hours, time_info.day, time_info.month, time_info.year); logg(buf); weather_info.pressure = 960; if ((time_info.month >= 7) && (time_info.month <= 12)) weather_info.pressure += dice(1, 50); else weather_info.pressure += dice(1, 80); weather_info.change = 0; if (weather_info.pressure <= 980) weather_info.sky = SKY_LIGHTNING; else if (weather_info.pressure <= 1000) weather_info.sky = SKY_RAINING; else if (weather_info.pressure <= 1020) weather_info.sky = SKY_CLOUDY; else weather_info.sky = SKY_CLOUDLESS; } /* generate index table for the player file */ void build_player_index(void) { int nr = -1, i; long size, recs; struct char_file_u dummy; /* change to PLAYER_FILE2 to use converted playerfile */ /* PLAYER_FILE to use normal file */ if (!(player_fl = fopen(PLAYER_FILE, "r+b"))) { perror("Error opening playerfile"); exit(1); } fseek(player_fl, 0L, SEEK_END); size = ftell(player_fl); rewind(player_fl); if (size % sizeof(struct char_file_u)) fprintf(stderr, "WARNING: PLAYERFILE IS PROBABLY CORRUPT!\n"); recs = size / sizeof(struct char_file_u); if (recs) { sprintf(buf, " %ld players in database.", recs); logg(buf); CREATE(player_table, struct player_index_element, recs); } else { player_table = 0; top_of_p_file = top_of_p_table = -1; return; } for (; !feof(player_fl); ) { fread(&dummy, sizeof(struct char_file_u), 1, player_fl); if (!feof(player_fl)) /* new record */ { nr++; CREATE(player_table[nr].name, char, strlen(dummy.name) + 1); for (i = 0; (*(player_table[nr].name + i) = LOWER(*(dummy.name + i))); i++) ; player_table[nr].id_num = dummy.specials2.idnum; player_table[nr].playing = FALSE; top_idnum = MAX(top_idnum, dummy.specials2.idnum); } } top_of_p_file = top_of_p_table = nr; } /* function to count how many hash-mark delimited records exist in a file */ int count_hash_records(FILE *fl) { char buf[120]; int count = 0; while (fgets(buf, 120, fl)) if (*buf == '#') count++; return (count - 1); } void index_boot(int mode) { char *index_filename, *prefix; FILE * index, *db_file; int rec_count = 0; switch (mode) { case DB_BOOT_WLD : prefix = WLD_PREFIX; break; case DB_BOOT_MOB : prefix = MOB_PREFIX; break; case DB_BOOT_OBJ : prefix = OBJ_PREFIX; break; case DB_BOOT_ZON : prefix = ZON_PREFIX; break; case DB_BOOT_SHP : prefix = SHP_PREFIX; break; default: logg("SYSERR: Unknown subcommand to index_boot!"); exit(1); break; } if (mini_mud) index_filename = MINDEX_FILE; else index_filename = INDEX_FILE; sprintf(buf2, "%s/%s", prefix, index_filename); if (!(index = fopen(buf2, "r"))) { sprintf(buf1, "Error opening index file '%s'", buf2); perror(buf1); exit(1); } /* first, count the number of records in the file so we can malloc */ if (mode != DB_BOOT_SHP) { fscanf(index, "%s\n", buf1); while (*buf1 != '$') { sprintf(buf2, "%s/%s", prefix, buf1); if (!(db_file = fopen(buf2, "r"))) { perror(buf2); exit(1); } else { if (mode == DB_BOOT_ZON) rec_count++; else rec_count += count_hash_records(db_file); } fclose(db_file); fscanf(index, "%s\n", buf1); } if (!rec_count) { logg("SYSERR: boot error - 0 records counted"); exit(1); } rec_count++; switch (mode) { case DB_BOOT_WLD : CREATE(world, struct room_data, rec_count); break; case DB_BOOT_MOB : CREATE(mob_proto, struct char_data, rec_count); CREATE(mob_index, struct index_data, rec_count); break; case DB_BOOT_OBJ : CREATE(obj_proto, struct obj_data, rec_count); CREATE(obj_index, struct index_data, rec_count); break; case DB_BOOT_ZON : CREATE(zone_table, struct zone_data, rec_count); break; } } rewind(index); fscanf(index, "%s\n", buf1); while (*buf1 != '$') { sprintf(buf2, "%s/%s", prefix, buf1); if (!(db_file = fopen(buf2, "r"))) { perror(buf2); exit(1); } /* printf("%s\n", buf1); */ switch (mode) { case DB_BOOT_WLD : load_rooms(db_file); break; case DB_BOOT_OBJ : load_objects(db_file); break; case DB_BOOT_MOB : load_mobiles(db_file); break; case DB_BOOT_ZON : load_zones(db_file); break; case DB_BOOT_SHP : boot_the_shops(db_file, buf2); break; } fclose(db_file); fscanf(index, "%s\n", buf1); } } void check_start_rooms(void) { extern sh_int mortal_start_room; extern sh_int immort_start_room; extern sh_int frozen_start_room; if ((r_mortal_start_room = real_room(mortal_start_room)) < 0) { logg("SYSERR: Mortal start room does not exist. Change in config.c."); exit(1); } if ((r_immort_start_room = real_room(immort_start_room)) < 0) { if (!mini_mud) logg("SYSERR: Warning: Immort start room does not exist. Change in config.c."); r_immort_start_room = r_mortal_start_room; } if ((r_frozen_start_room = real_room(frozen_start_room)) < 0) { if (!mini_mud) logg("SYSERR: Warning: Frozen start room does not exist. Change in config.c."); r_frozen_start_room = r_mortal_start_room; } } void renum_world(void) { register int room, door; for (room = 0; room <= top_of_world; room++) { for (door = 0; door <= 5; door++) if (world[room].dir_option[door]) if (world[room].dir_option[door]->to_room != NOWHERE) world[room].dir_option[door]->to_room = real_room(world[room].dir_option[door]->to_room); if (world[room].tele_delay > -1) world[room].tele_to_room = real_room(world[room].tele_to_room); } } void renum_objects(void) { /* register int obj; for (obj = 0; obj <= top_of_objt; obj++) { if (GET_ITEM_TYPE(obj_proto + obj) == ITEM_CONTAINER && (obj_proto + obj)->obj_flags.value[3] > 0) obj_proto[obj].obj_flags.value[3] = real_room(obj_proto[obj].obj_flags.value[3]); } */ } void renum_zone_table(void) { int zone, comm, a, b; for (zone = 0; zone <= top_of_zone_table; zone++) for (comm = 0; zone_table[zone].cmd[comm].command != 'S'; comm++) { a = b = 0; zone_table[zone].cmd[comm].twinkie = FALSE; switch (zone_table[zone].cmd[comm].command) { case 'M': case 'm': a = zone_table[zone].cmd[comm].arg1 = real_mobile(zone_table[zone].cmd[comm].arg1); b = zone_table[zone].cmd[comm].arg3 = real_room(zone_table[zone].cmd[comm].arg3); break; case 'R': case 'r': case 'F': case 'f': case 'C': case 'c': a = zone_table[zone].cmd[comm].arg1 = real_mobile(zone_table[zone].cmd[comm].arg1); break; case 'O': case 'o': a = zone_table[zone].cmd[comm].arg1 = real_object(zone_table[zone].cmd[comm].arg1); if (zone_table[zone].cmd[comm].arg3 != NOWHERE) b = zone_table[zone].cmd[comm].arg3 = real_room(zone_table[zone].cmd[comm].arg3); break; case 'G': case 'g': a = zone_table[zone].cmd[comm].arg1 = real_object(zone_table[zone].cmd[comm].arg1); break; case 'E': case 'e': a = zone_table[zone].cmd[comm].arg1 = real_object(zone_table[zone].cmd[comm].arg1); break; case 'H': case 'h': a = zone_table[zone].cmd[comm].arg1 = real_mobile(zone_table[zone].cmd[comm].arg1); break; case 'P': case 'p': a = zone_table[zone].cmd[comm].arg1 = real_object(zone_table[zone].cmd[comm].arg1); b = zone_table[zone].cmd[comm].arg3 = real_object(zone_table[zone].cmd[comm].arg3); break; case 'D': case 'd': a = zone_table[zone].cmd[comm].arg1 = real_room(zone_table[zone].cmd[comm].arg1); break; } if (a < 0 || b < 0) { if (!mini_mud) fprintf(stderr,"Invalid vnum in zone reset cmd: zone #%d, cmd %d .. command disabled.\n", zone_table[zone].number, comm + 1); zone_table[zone].cmd[comm].command = '*'; } } } void obj_zone_table(void) { int zone, min_onum, max_onum, i; struct zone_obj_list *zol, *tmp_zol, *tmp_zol1, *tmp_zol2; for (zone = 0; zone <= top_of_zone_table; zone++) { min_onum = zone_table[zone].number*100; max_onum = zone_table[zone].top; for (i=0;i <= top_of_objt;i++) { if ((obj_index[i].virtual >= min_onum) && (obj_index[i].virtual <= max_onum)) { CREATE(zol, struct zone_obj_list, 1); zol->vnum = obj_index[i].virtual; zol->obj = &obj_proto[i]; if (!zone_table[zone].list) { zone_table[zone].list = zol; continue; } if (zol->vnum < zone_table[zone].list->vnum) { tmp_zol = zone_table[zone].list; zone_table[zone].list = zol; zol->next = tmp_zol; continue; } else for (tmp_zol = zone_table[zone].list ;tmp_zol;tmp_zol = tmp_zol->next) { if (tmp_zol->next) { if (zol->vnum < tmp_zol->next->vnum) { tmp_zol1 = tmp_zol->next; tmp_zol->next = zol; zol->next = tmp_zol1; break; } } else { tmp_zol->next = zol; break; } } } } } } /* load the zone table and command tables */ void load_zones(FILE *fl) { static int zon = 0; int cmd_no = 0, expand, tmp; char *check, buf[81], command; bool new=FALSE; for (; ; ) { fscanf(fl, " #%d\n", &tmp); sprintf(buf2, "beginning of zone #%d", tmp); check = fread_string(fl, buf2); if (*check == '$') break; /* end of file */ zone_table[zon].number = tmp; zone_table[zon].name = check; fscanf(fl, " %d ", &zone_table[zon].top); fscanf(fl, " %d ", &zone_table[zon].lifespan); fscanf(fl, " %d ", &zone_table[zon].reset_mode); fscanf(fl, " %d ", (char *) &zone_table[zon].open); /* read the command table */ cmd_no = 0; for (expand = 1; ; ) { if (expand) if (!cmd_no) CREATE(zone_table[zon].cmd, struct reset_com, 1); else if (!(zone_table[zon].cmd = (struct reset_com *) realloc(zone_table[zon].cmd, (cmd_no + 1) * sizeof(struct reset_com)))) { perror("reset command load"); exit(0); } expand = 1; fscanf(fl, " "); /* skip blanks */ fscanf(fl, "%c", &command); zone_table[zon].cmd[cmd_no].command = command; if (zone_table[zon].cmd[cmd_no].command == 'S') break; if (zone_table[zon].cmd[cmd_no].command == '*') { expand = 0; fgets(buf, 80, fl); /* skip command */ continue; } fscanf(fl, " %d %d %d", &tmp, &zone_table[zon].cmd[cmd_no].arg1, &zone_table[zon].cmd[cmd_no].arg2); if (command >= 'A' && command <= 'Z'){ /* old flags */ zone_table[zon].cmd[cmd_no].if_flag = tmp; zone_table[zon].cmd[cmd_no].num = 0; if (command == 'M' || command == 'O' || command == 'E' || command == 'P' || command == 'D') fscanf(fl, " %d", &zone_table[zon].cmd[cmd_no].arg3); if (command != 'D') zone_table[zon].cmd[cmd_no].arg2 = 1; zone_table[zon].cmd[cmd_no].percent = 100; if (zone_table[zon].cmd[cmd_no].command == 'M') zone_table[zon].cmd[cmd_no].command = 'm'; else if (zone_table[zon].cmd[cmd_no].command == 'O') zone_table[zon].cmd[cmd_no].command = 'o'; else if (zone_table[zon].cmd[cmd_no].command == 'P') zone_table[zon].cmd[cmd_no].command = 'p'; else if (zone_table[zon].cmd[cmd_no].command == 'E') zone_table[zon].cmd[cmd_no].command = 'e'; else if (zone_table[zon].cmd[cmd_no].command == 'D') zone_table[zon].cmd[cmd_no].command = 'd'; else if (zone_table[zon].cmd[cmd_no].command == 'G') zone_table[zon].cmd[cmd_no].command = 'g'; else if (zone_table[zon].cmd[cmd_no].command == 'R') zone_table[zon].cmd[cmd_no].command = 'r'; else if (zone_table[zon].cmd[cmd_no].command == 'F') zone_table[zon].cmd[cmd_no].command = 'f'; else if (zone_table[zon].cmd[cmd_no].command == 'C') zone_table[zon].cmd[cmd_no].command = 'c'; else if (zone_table[zon].cmd[cmd_no].command == 'H') zone_table[zon].cmd[cmd_no].command = 'h'; } else{ zone_table[zon].cmd[cmd_no].if_flag = tmp; zone_table[zon].cmd[cmd_no].num = 0; if (command == 'm' || command == 'o' || command == 'e' || command == 'p' || command == 'd') fscanf(fl, " %d", &zone_table[zon].cmd[cmd_no].arg3); fscanf(fl, " %d", &zone_table[zon].cmd[cmd_no].percent); } fgets(buf, 80, fl); /* read comment */ cmd_no++; } zon++; } top_of_zone_table = zon - 1; free(check); } /************************************************************************* * procedures for resetting, both play-time and boot-time * *********************************************************************** */ int vnum_mobile(char *searchname, struct char_data *ch) { int nr, found = 0; half_chop( searchname, buf, buf2); if (!*buf) return(0); for (nr = 0; nr <= top_of_mobt; nr++) { if (isname(buf, mob_proto[nr].player.name)) if (!*buf2 || isname( buf2, mob_proto[nr].player.name)) { sprintf(buf1, "%3d. [%5d] %-65.65s\r\n", ++found, mob_index[nr].virtual, mob_proto[nr].player.short_descr); send_to_char(buf1, ch); } } return(found); } int vnum_object(char *searchname, struct char_data *ch) { int nr, found = 0; half_chop( searchname, buf, buf2); if (!*buf) return(0); for (nr = 0; nr <= top_of_objt; nr++) { if (obj_proto[nr].name && isname(buf, obj_proto[nr].name)) if (!*buf2 || isname( buf2, obj_proto[nr].name)) { sprintf(buf1, "%3d. [%5d] %-65.65s\r\n", ++found, obj_index[nr].virtual, obj_proto[nr].short_description); send_to_char(buf1, ch); } } return(found); } int vnum_zone(char *searchname, struct char_data *ch) { int zone, cmd_no, found=0, last_cmd = -1; char bufa[40],bufb[255]; half_chop( searchname, buf, buf2); *buf1 = '\0'; if (!*buf) return(0); for (zone = 0; zone_table[zone].number != ch->specials2.edit_zone && zone <= top_of_zone_table; zone++) if (zone > top_of_zone_table) return(0); for (cmd_no=0; ZCMD.command != 'S';cmd_no++){ *bufb = '\0'; switch(ZCMD.command){ case 'm': sprintf(bufa,"%sM#%d %s",CCRED(ch,C_NRM),mob_index[ZCMD.arg1].virtual, CCNRM(ch,C_NRM)); if (isname(buf, mob_proto[ZCMD.arg1].player.name)) if (!*buf2 || isname(buf2, mob_proto[ZCMD.arg1].player.name)) sprintf(bufb,"Mob: %-25.25s in %d\r\n" ,((mob_proto[ZCMD.arg1].player.short_descr) ? mob_proto[ZCMD.arg1].player.short_descr : bufa) ,world[ZCMD.arg3].number ); found = 1; break; case 'f': for (last_cmd = cmd_no; last_cmd; last_cmd--) if (zone_table[zone].cmd[last_cmd].command == 'm') break; sprintf(bufa,"%sM#%d %s",CCRED(ch,C_NRM),mob_index[ZCMD.arg1].virtual, CCNRM(ch,C_NRM)); if (isname(buf, mob_proto[ZCMD.arg1].player.name)) if (!*buf2 || isname(buf2, mob_proto[ZCMD.arg1].player.name)) sprintf(bufb,"Fol: %-25.25s in %d\r\n" ,((mob_proto[ZCMD.arg1].player.short_descr) ? mob_proto[ZCMD.arg1].player.short_descr : bufa) ,world[zone_table[zone].cmd[last_cmd].arg3].number ); found = 1; break; case 'r': for (last_cmd = cmd_no; last_cmd; last_cmd--) if (zone_table[zone].cmd[last_cmd].command == 'm') break; sprintf(bufa,"%sM#%d %s",CCRED(ch,C_NRM),mob_index[ZCMD.arg1].virtual, CCNRM(ch,C_NRM)); if (isname(buf, mob_proto[ZCMD.arg1].player.name)) if (!*buf2 || isname(buf2, mob_proto[ZCMD.arg1].player.name)) sprintf(bufb,"Rid: %-25.25s in %d\r\n" ,((mob_proto[ZCMD.arg1].player.short_descr) ? mob_proto[ZCMD.arg1].player.short_descr : bufa) ,world[zone_table[zone].cmd[last_cmd].arg3].number ); found = 1; break; case 'c': for (last_cmd = cmd_no; last_cmd; last_cmd--) if (zone_table[zone].cmd[last_cmd].command == 'm') break; sprintf(bufa,"%sM#%d %s",CCRED(ch,C_NRM),mob_index[ZCMD.arg1].virtual, CCNRM(ch,C_NRM)); if (isname(buf, mob_proto[ZCMD.arg1].player.name)) if (!*buf2 || isname(buf2, mob_proto[ZCMD.arg1].player.name)) sprintf(bufb,"Car: %-25.25s in %d\r\n" ,((mob_proto[ZCMD.arg1].player.short_descr) ? mob_proto[ZCMD.arg1].player.short_descr : bufa) ,world[zone_table[zone].cmd[last_cmd].arg3].number ); found = 1; break; case 'h': for (last_cmd = cmd_no; last_cmd; last_cmd--) if (zone_table[zone].cmd[last_cmd].command == 'o') break; sprintf(bufa,"%sM#%d %s",CCRED(ch,C_NRM),mob_index[ZCMD.arg1].virtual, CCNRM(ch,C_NRM)); if (isname(buf, mob_proto[ZCMD.arg1].player.name)) if (!*buf2 || isname(buf2, mob_proto[ZCMD.arg1].player.name)) sprintf(bufb,"Crt: %-25.25s in %d\r\n" ,((mob_proto[ZCMD.arg1].player.short_descr) ? mob_proto[ZCMD.arg1].player.short_descr : bufa) ,world[zone_table[zone].cmd[last_cmd].arg3].number ); found = 1; break; case 'o': sprintf(bufa,"%sO#%d %s",CCRED(ch,C_NRM),obj_index[ZCMD.arg1].virtual, CCNRM(ch,C_NRM)); if (isname(buf, obj_proto[ZCMD.arg1].name)) if (!*buf2 || isname(buf2, obj_proto[ZCMD.arg1].name)) sprintf(bufb,"Obj: %-25.25s in %d\r\n" ,((obj_proto[ZCMD.arg1].short_description) ? obj_proto[ZCMD.arg1].short_description : bufa) ,world[ZCMD.arg3].number ); last_cmd = cmd_no; found = 1; break; case 'e': for (last_cmd = cmd_no; last_cmd; last_cmd--) if (zone_table[zone].cmd[last_cmd].command == 'm') break; sprintf(bufa,"%sO#%d %s",CCRED(ch,C_NRM),obj_index[ZCMD.arg1].virtual, CCNRM(ch,C_NRM)); if (isname(buf, obj_proto[ZCMD.arg1].name)) if (!*buf2 || isname(buf2, obj_proto[ZCMD.arg1].name)) sprintf(bufb,"Equ: %-25.25s in %d\r\n" ,((obj_proto[ZCMD.arg1].short_description) ? obj_proto[ZCMD.arg1].short_description : bufa) ,world[zone_table[zone].cmd[last_cmd].arg3].number ); break; case 'p': for (last_cmd = cmd_no; last_cmd; last_cmd--) if (zone_table[zone].cmd[last_cmd].command == 'o') break; sprintf(bufa,"%sO#%d %s",CCRED(ch,C_NRM),obj_index[ZCMD.arg1].virtual, CCNRM(ch,C_NRM)); if (isname(buf, obj_proto[ZCMD.arg1].name)) if (!*buf2 || isname(buf2, obj_proto[ZCMD.arg1].name)) sprintf(bufb,"Put: %-25.25s in %d\r\n" ,((obj_proto[ZCMD.arg1].short_description) ? obj_proto[ZCMD.arg1].short_description : bufa) ,world[zone_table[zone].cmd[last_cmd].arg3].number ); found = 1; break; case 'g': for (last_cmd = cmd_no; last_cmd; last_cmd--) if (zone_table[zone].cmd[last_cmd].command == 'm') break; sprintf(bufa,"%sO#%d %s",CCRED(ch,C_NRM),obj_index[ZCMD.arg1].virtual, CCNRM(ch,C_NRM)); if (isname(buf, obj_proto[ZCMD.arg1].name)) if (!*buf2 || isname(buf2, obj_proto[ZCMD.arg1].name)) sprintf(bufb,"Giv: %-25.25s in %d\r\n" ,((obj_proto[ZCMD.arg1].short_description) ? obj_proto[ZCMD.arg1].short_description : bufa) ,world[zone_table[zone].cmd[last_cmd].arg3].number ); found = 1; break; default: *bufb = '\0'; } if (*bufb) if (strlen(bufb) + strlen(buf1) +1 < MAX_STRING_LENGTH) strcat(buf1, bufb); } if (buf1) page_string(ch->desc,buf1,1); return(found); } /* create a new mobile from a prototype */ struct char_data *read_mobile(int nr, int type) { int i; struct char_data *mob; if (type == VIRTUAL) { if ((i = real_mobile(nr)) < 0) { sprintf(buf, "Mobile (V) %d does not exist in database.", nr); return(0); } } else i = nr; CREATE(mob, struct char_data, 1); *mob = mob_proto[i]; if (!mob->points.max_hit) { mob->points.max_hit = dice(mob->points.hit, mob->points.mana) + mob->points.move; } else mob->points.max_hit = number(mob->points.hit, mob->points.mana); mob->points.max_move = 300 + GET_LEVEL(mob)*20; mob->points.hit = mob->points.max_hit; mob->points.mana = mob->points.max_mana; mob->points.move = mob->points.max_move; mob->player.time.birth = time(0); mob->player.time.played = 0; mob->player.time.logon = time(0); mob->desc=0; mob->reset =0; GET_MOOD(mob) = number(-950,1000); if (IS_SET(mob->specials2.act , MOB_HAPPY)) GET_MOOD(mob) = MIN(1000, GET_MOOD(mob) + 700); if (IS_SET(mob->specials2.act , MOB_SAD)) GET_MOOD(mob) = MAX(-1000, GET_MOOD(mob) - 700); /* insert in list */ mob->next = character_list; character_list = mob; mob_index[i].number++; mob->points.exp = compute_mob_exp(mob); if (GET_GOLD(mob)){ GET_GOLD(mob) = number(MAX(1,compute_mob_exp(mob)/100) ,MAX(1,compute_mob_exp(mob)/50)); if (!number(0,10) && !IS_ANIMAL(mob) && (GET_RACE(mob) != CLASS_PLANT)) GET_GOLD(mob) += number(0,MAX(1,compute_mob_exp(mob)/25)); if (!number(0,20) && !IS_ANIMAL(mob) && (GET_RACE(mob) != CLASS_PLANT)) GET_GOLD(mob) += number(0,MAX(1,compute_mob_exp(mob)/10)); GET_GOLD(mob) = MAX(10,GET_GOLD(mob)); if (mob_index[mob->nr].func == shop_keeper) GET_GOLD(mob) += number(1,20)*1000; } return mob; } /* create a new object from a prototype */ struct obj_data *read_object(int nr, int type, int mode) { struct obj_data *obj; int i, zone; if (nr < 0) { logg("SYSERR: trying to create obj with negative num!"); return 0; } if (type == VIRTUAL) { if ((i = real_object(nr)) < 0) { sprintf(buf, "Object (V) %d does not exist in database.", nr); return(0); } } else i = nr; CREATE(obj, struct obj_data, 1); *obj = obj_proto[i]; obj->next = object_list; object_list = obj; obj->reset =0; obj_index[i].number++; if (mode == 0 && obj->obj_flags.value[6] >0) load_limited(obj_index[i].virtual); if (HASROOM(obj)){ if (!(world[real_room(obj->obj_flags.value[3])].obj)) world[real_room(obj->obj_flags.value[3])].obj = obj; else obj->obj_flags.value[3] = 0; } /* temp Hack to make old LIGHT items work */ if (obj->obj_flags.type_flag == ITEM_LIGHT){ obj->obj_flags2.light = MAX(7,obj->obj_flags.value[2]/5); } for (zone = 0; zone <= top_of_zone_table;zone++) if ((obj_index[i].virtual >= zone_table[zone].number*100) && (obj_index[i].virtual <= zone_table[zone].top)) break; if (!zone_table[zone].open) SET_BIT(obj->obj_flags.extra_flags, ITEM_TEST_ONLY); if (obj->obj_flags.type_flag != ITEM_WEAPON) GET_OBJ_WEIGHT(obj) = (GET_OBJ_WEIGHT(obj)*(9 - GET_OBJ_SIZE(obj)))/7; return (obj); } void check_obj_limits_data(void) { int i=0; for (i = 0;i <= top_of_ol_table; i++){ obj_limit_table[i].no_stored = 0; obj_limit_table[i].modified = 1; } check_items_in_rent(obj_limit_table[i].obj_num); save_all_object_limit_data(); } void check_items_in_rent(long vnum) { int i=0,ii=0; struct rent_info rent; struct obj_file_elem tmp_p; struct obj_file_elem_1 tmp_1p; char fname[MAX_INPUT_LENGTH]; FILE *rf; for (i=0;i <= top_of_p_table;i++){ if(!Crash_get_filename((player_table +i)->name,fname)){ sprintf(buf,"Error getting Rentfile name for: %s", (player_table +i)->name); logg(buf); continue; } if (!(rf = fopen(fname,"r+b"))){ if (errno != ENOENT) { /* if it fails, NOT because of no file */ sprintf(buf1, "SYSERR: READING OBJECT FILE %s", fname); perror(buf1); logg(buf1); } continue; } fread(&rent, sizeof(struct rent_info),1, rf); if (rent.version < 1) { logg("SYSERR: Old Rent file."); fclose(rf); continue; } else if (rent.version == 1){ while (!feof(rf)) { fseek( rf,1,1); fread(&tmp_1p, sizeof(struct obj_file_elem_1),1,rf); for (ii=0;ii<=top_of_ol_table;ii++) if (tmp_1p.item_number == obj_limit_table[ii].obj_num){ obj_limit_table[ii].no_stored++; continue; } tmp_1p.item_number = -1; } fclose(rf); } else { while (!feof(rf)) { fseek( rf,1,1); fread(&tmp_p, sizeof(struct obj_file_elem),1,rf); for (ii=0;ii<=top_of_ol_table;ii++) if (tmp_p.item_number == obj_limit_table[ii].obj_num){ obj_limit_table[ii].no_stored++; continue; } tmp_p.item_number = -1; } fclose(rf); } } } void load_obj_limits_data(void) { int nr = -1; long size, recs; struct obj_limit_type dummy; if (!(obj_limit_fl = fopen(OBJ_LIMITS_FILE, "r+b"))) { perror("Error opening object limits data file"); exit(1); } fseek(obj_limit_fl, 0L, SEEK_END); size = ftell(obj_limit_fl); rewind(obj_limit_fl); if (size % sizeof(struct obj_limit_type)) fprintf(stderr, "WARNING: OBJECT LIMIT DATAFILE IS PROBABLY CORRUPT!\n"); recs = size / sizeof(struct obj_limit_type); if (recs) { sprintf(buf, " %ld limited objects in database.", recs); logg(buf); CREATE(obj_limit_table, struct obj_limit_list_type, recs); } else { obj_limit_table = 0; top_of_ol_file = top_of_ol_table = -1; return; } for (; !feof(obj_limit_fl); ) { fread(&dummy, sizeof(struct obj_limit_type), 1, obj_limit_fl); if (!feof(obj_limit_fl)) /* new record */ { nr++; obj_limit_table[nr].obj_num = dummy.obj_num; obj_limit_table[nr].no_stored = dummy.no_stored; obj_limit_table[nr].no_loaded = 0; } } top_of_ol_file = top_of_ol_table = nr; } #define ZO_DEAD 999 /* update zone ages, queue for reset if necessary, and dequeue when possible */ void zone_update(void) { int i; struct reset_q_element *update_u, *temp; static int timer = 0; char buf[128]; /* jelson 10/22/92 */ if (((++timer * PULSE_ZONE) / 4) >= 60) { /* 4 comes from 4 passes/sec */ /* one minute has passed */ /* NOT accurate unless PULSE_ZONE is a multiple of 4 or a factor of 60 */ timer = 0; /* since one minute has passed, increment zone ages */ for (i = 0; i <= top_of_zone_table; i++) { if (zone_table[i].age < zone_table[i].lifespan && zone_table[i].reset_mode) (zone_table[i].age)++; if (zone_table[i].age >= zone_table[i].lifespan && zone_table[i].age < ZO_DEAD && zone_table[i].reset_mode) { /* enqueue zone */ CREATE(update_u, struct reset_q_element, 1); update_u->zone_to_reset = i; update_u->next = 0; if (!reset_q.head) reset_q.head = reset_q.tail = update_u; else { reset_q.tail->next = update_u; reset_q.tail = update_u; } zone_table[i].age = ZO_DEAD; } } } /* dequeue zones (if possible) and reset */ for (update_u = reset_q.head; update_u; update_u = update_u->next) if (zone_table[update_u->zone_to_reset].reset_mode == 2 || is_empty(update_u->zone_to_reset)) { reset_zone(update_u->zone_to_reset); sprintf(buf, "Auto zone reset: (%3d) %s", zone_table[update_u->zone_to_reset].number, zone_table[update_u->zone_to_reset].name); mudlog(buf, CMP, LEVEL_GOD, FALSE); /* dequeue */ if (update_u == reset_q.head) reset_q.head = reset_q.head->next; else { for (temp = reset_q.head; temp->next != update_u; temp = temp->next) ; if (!update_u->next) reset_q.tail = temp; temp->next = update_u->next; } free(update_u); break; } } bool twinkie_mob(struct char_data *mob) { int i,total=0, max = 0, number = 0; for (i=0; i< MAX_WEAR;i++) if (mob->equipment[i]) total += total_cp(mob->equipment[i], &max, &number); total += total_cp(mob->inventory, &max, &number); if (number) total /= number; max = MAX(max, total); if (GET_EXP(mob) < 10000){ if (max > 30) return(TRUE); } else if (GET_EXP(mob) < 25000){ if (max > 40) return(TRUE); } else if (GET_EXP(mob) < 50000){ if (max > 60) return(TRUE); } else { if (max*max*10 > GET_EXP(mob)) return(TRUE); } return(FALSE); } void extract_twinkie(struct char_data *mob) { int i; struct obj_data *tmp; for (i=0; i< MAX_WEAR;i++) if (mob->equipment[i]) obj_to_char(unequip_char(mob,i), mob, 0); remove_items(&mob->inventory); extract_char(mob, 0); } void remove_items(struct obj_data **obj) { if (*obj){ remove_items(&(*obj)->next_content); obj_from_char(*obj, 0); extract_obj(*obj, 0); } } int total_cp(struct obj_data *obj, int *max, int *number) { int total = 0, num = 0; if (obj){ total += total_cp(obj->contains, max, number); total += total_cp(obj->next_content, max, number); num = assess_item(obj); if (num >= *max) *max = num; total += num; *number += 1; } return(total); } /* execute the reset command table of a given zone */ void reset_zone(int zone) { int cmd_no, last_cmd = 1, last_mobile= -1; char buf[256], command; struct char_data *mob=0, *mob2=0; struct obj_data *obj=0, *obj_to=0; for (cmd_no = 0; ; cmd_no++) { if (ZCMD.command == 'S') break; if (last_cmd || !ZCMD.if_flag) switch (ZCMD.command) { case '*': /* ignore command */ break; case 'm': /* read a mobile */ if (ZCMD.arg3 >= 0) { if ((ZCMD.num < ZCMD.arg2) && (number(1,100) < ZCMD.percent)) { ZCMD.num++; mob = read_mobile(ZCMD.arg1, REAL); mob->reset = &ZCMD; char_to_room(mob, ZCMD.arg3, FALSE); if (ZCMD.arg1 == real_mobile(2059)) martha = mob; last_cmd = 1; last_mobile = cmd_no; } else last_cmd = 0; } else last_cmd = 0; break; case 'o': /* read an object */ /* if (!get_obj_in_list_num(ZCMD.arg1, world[ZCMD.arg3].contents)) { */ last_mobile = -1; if (ZCMD.arg3 >= 0) { if ((ZCMD.num < ZCMD.arg2) && (number(1,100) < ZCMD.percent)) { ZCMD.num++; obj = read_object(ZCMD.arg1, REAL,0); obj->reset = &ZCMD; if (ZCMD.arg1 == real_object(2001)) don_box = obj; if (obj->obj_flags.value[6] > 0 && is_maxed(ZCMD.arg1, REAL)) { extract_obj(obj,0); last_cmd = 0; break; } else { obj_to_room(obj, ZCMD.arg3, FALSE); last_cmd = 1; } } else last_cmd = 0; } else { last_cmd = 0; /* no valid - room - don't load the obj */ } break; case 'p': /* object to object */ if ((ZCMD.num < ZCMD.arg2) && (number(1,100) < ZCMD.percent)) { ZCMD.num++; obj = read_object(ZCMD.arg1, REAL,0); obj->reset = &ZCMD; if (obj->obj_flags.value[6] > 0 && is_maxed(ZCMD.arg1, REAL)){ extract_obj(obj,0); last_cmd = 0; break; } if (!(obj_to = get_obj_num(ZCMD.arg3))) { logg("SYSERR: error in zone file: target obj not found."); sprintf(buf, "SYSERR: Offending cmd: \"P %d %d %d\" in zone #%d (cmd %d)", obj_index[ZCMD.arg1].virtual, ZCMD.arg2, obj_index[ZCMD.arg3].virtual, zone_table[zone].number, cmd_no); mudlog(buf, NRM, LEVEL_BUILDER, TRUE); extract_obj(obj,0); last_cmd = 0; break; } obj_to_obj(obj, obj_to); last_cmd = 1; } else last_cmd = 0; break; case 'g': /* obj_to_char */ if (!mob) { logg("SYSERR: error in zone file: attempt to give obj to non-existant mob."); sprintf(buf, "SYSERR: Offending cmd: \"G %d %d\" in zone #%d (cmd %d)", mob_index[ZCMD.arg1].virtual, ZCMD.arg2, zone_table[zone].number, cmd_no); mudlog(buf, NRM, LEVEL_BUILDER, TRUE); last_cmd = 0; break; } if ((ZCMD.num < ZCMD.arg2) && (number(1,100) < ZCMD.percent)) { ZCMD.num++; obj = read_object(ZCMD.arg1, REAL,0); obj->reset = &ZCMD; if (obj->obj_flags.value[6] > 0 && is_maxed(ZCMD.arg1, REAL)) { extract_obj(obj,0); last_cmd = 0; } else { obj_to_char(obj, mob, 1); last_cmd = 1; } } else last_cmd = 0; break; case 'f': /* follow */ while (mob->master){ if (IS_MOB(mob->master)) mob = mob->master; else break;} if (!mob) { logg("SYSERR: error in zone file: attempt add follower to non-existant mob."); sprintf(buf, "SYSERR: Offending cmd: \"H %d %d\" in zone #%d (cmd %d)", mob_index[ZCMD.arg1].virtual, ZCMD.arg2, zone_table[zone].number, cmd_no); mudlog(buf, NRM, LEVEL_BUILDER, TRUE); last_cmd = 0; break; } if ((ZCMD.num < ZCMD.arg2) && (number(1,100) < ZCMD.percent)) { ZCMD.num++; mob2 = read_mobile(ZCMD.arg1, REAL); mob2->reset = &ZCMD; char_to_room(mob2, mob->in_room, FALSE); if (!circle_follow(mob2,mob)) add_follower(mob2,mob); last_cmd = 1; last_mobile = cmd_no; mob = mob2; } else last_cmd = 0; break; case 'r': /* follow and make mount*/ while (mob->master){ if (IS_MOB(mob->master)) mob = mob->master; else break;} if (!mob) { logg("SYSERR: error in zone file: attempt add follower to non-existant mob."); sprintf(buf,"SYSERR:Offending cmd: \"R %d %d\" in zone #%d (cmd %d)", mob_index[ZCMD.arg1].virtual, ZCMD.arg2, zone_table[zone].number, cmd_no); mudlog(buf, NRM, LEVEL_BUILDER, TRUE); last_cmd = 0; break; } if ((ZCMD.num < ZCMD.arg2) && (number(1,100) < ZCMD.percent)) { ZCMD.num++; mob2 = read_mobile(ZCMD.arg1, REAL); mob2->reset = &ZCMD; char_to_room(mob2, mob->in_room, FALSE); if (!circle_follow(mob2,mob)) add_follower(mob2,mob); mob->specials.mount = mob2; mob2->specials.rider = mob; last_cmd = 1; mob = mob2; } else last_cmd = 0; break; case 'C': /* follow and make carried*/ while (mob->master){ if (IS_MOB(mob->master)) mob = mob->master; else break;} if (!mob) { logg("SYSERR: error in zone file: attempt add follower to non-existant mob."); sprintf(buf,"SYSERR:Offending cmd: \"C %d %d\" in zone #%d (cmd %d)", mob_index[ZCMD.arg1].virtual, ZCMD.arg2, zone_table[zone].number, cmd_no); mudlog(buf, NRM, LEVEL_BUILDER, TRUE); last_cmd = 0; break; } if ((ZCMD.num < ZCMD.arg2) && (number(1,100) < ZCMD.percent)) { ZCMD.num++; mob2 = read_mobile(ZCMD.arg1, REAL); mob2->reset = &ZCMD; char_to_room(mob2, mob->in_room, FALSE); if (!circle_follow(mob2,mob)) add_follower(mob2,mob); if (mob->equipment[WIELD]){ obj = unequip_char(mob,WIELD); extract_obj(obj,0); } if (mob->equipment[HOLD]){ obj = unequip_char(mob,HOLD); extract_obj(obj,0); } mob->specials.carrying = mob2; mob2->specials.carried_by = mob; last_cmd = 1; last_mobile = cmd_no; mob = mob2; } else last_cmd = 0; break; case 'h': /* hitch char_to_obj */ if (!obj) { logg("SYSERR: error in zone file: attempt to hitch mob to non-existant obj."); sprintf(buf, "SYSERR: Offending cmd: \"H %d %d\" in zone #%d (cmd %d)", mob_index[ZCMD.arg1].virtual, ZCMD.arg2, zone_table[zone].number, cmd_no); mudlog(buf, NRM, LEVEL_BUILDER, TRUE); last_cmd = 0; break; } while(obj->in_obj) /* skip contents of cart */ obj = obj->in_obj; if ((ZCMD.num < ZCMD.arg2) && (number(1,100) < ZCMD.percent)) { ZCMD.num++; mob = read_mobile(ZCMD.arg1, REAL); mob->reset = &ZCMD; char_to_room(mob, obj->in_room, FALSE); if (last_cmd) hitch(mob,obj,mob,1); last_cmd = 1; last_mobile = cmd_no; } else last_cmd = 0; break; case 'e': /* object to equipment list */ if (!mob) { logg("SYSERR: error in zone file: trying to equip non-existant mob"); sprintf(buf, "SYSERR: Offending cmd: \"E %d %d %d\" in zone #%d (cmd %d)", obj_index[ZCMD.arg1].virtual, ZCMD.arg2, ZCMD.arg3, zone_table[zone].number, cmd_no); mudlog(buf, NRM, LEVEL_BUILDER, TRUE); last_cmd = 0; break; } if ((ZCMD.num < ZCMD.arg2) && (number(1,100) < ZCMD.percent)) { if (ZCMD.arg3 < 0 || ZCMD.arg3 >= MAX_WEAR) { logg("SYSERR: error in zone file: invalid equipment pos number"); sprintf(buf, "SYSERR: Offending cmd: \"E %d %d %d\" in zone #%d (cmd %d)", obj_index[ZCMD.arg1].virtual, ZCMD.arg2, ZCMD.arg3, zone_table[zone].number, cmd_no); mudlog(buf, NRM, LEVEL_BUILDER, TRUE); last_cmd = 0; } else { ZCMD.num++; obj = read_object(ZCMD.arg1, REAL,0); obj->reset = &ZCMD; if (obj->obj_flags.value[6] > 0 && is_maxed(ZCMD.arg1, REAL)) { extract_obj(obj,0); last_cmd = 0; } else { equip_char(mob, obj, ZCMD.arg3); last_cmd = 1; } } } else{ last_cmd = 0;} break; case 'd': /* set state of door */ last_mobile = -1; if (number(1,100) > ZCMD.percent) break; if (!world[ZCMD.arg1].dir_option[ZCMD.arg2]){ logg("SYSERR: Error in zone file: Bogus exit on door reset."); sprintf(buf,"SYSERR: Offending Cmd: \"D %d %d %d %d\" in zone #%d (cmd %d)" ,ZCMD.if_flag,world[ZCMD.arg1].number, ZCMD.arg2 , ZCMD.arg3,zone_table[zone].number,cmd_no); mudlog(buf, NRM, LEVEL_BUILDER, TRUE); break;} switch (ZCMD.arg3) { case 0: REMOVE_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info, EX_LOCKED); REMOVE_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info, EX_CLOSED); break; case 1: SET_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info, EX_CLOSED); REMOVE_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info, EX_LOCKED); break; case 2: SET_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info, EX_LOCKED); SET_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info, EX_CLOSED); break; case 3: SET_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info, EX_SECRET); SET_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info, EX_CLOSED); REMOVE_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info, EX_LOCKED); break; case 4: SET_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info, EX_SECRET); SET_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info, EX_CLOSED); SET_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info, EX_LOCKED); break; } last_cmd = 1; break; case 'M': /* read a mobile */ if (mob_index[ZCMD.arg1].number < ZCMD.arg2) { mob = read_mobile(ZCMD.arg1, REAL); char_to_room(mob, ZCMD.arg3, FALSE); if (ZCMD.arg1 == real_mobile(2059)) martha = mob; last_cmd = 1; last_mobile = cmd_no; } else last_cmd = 0; break; case 'O': /* read an object */ /* if (!get_obj_in_list_num(ZCMD.arg1, world[ZCMD.arg3].contents)) { */ last_mobile = -1; if (ZCMD.arg3 >= 0) { if (obj_index[ZCMD.arg1].number < ZCMD.arg2){ obj = read_object(ZCMD.arg1, REAL,0); if (ZCMD.arg1 == real_object(2001)) don_box = obj; if (obj->obj_flags.value[6] > 0 && is_maxed(ZCMD.arg1, REAL)) { extract_obj(obj,0); last_cmd = 0; } else { obj_to_room(obj, ZCMD.arg3, FALSE); last_cmd = 1; } } else last_cmd = 0; } else { last_cmd = 0; /* no valid - room - don't load the obj */ } break; case 'P': /* object to object */ if (obj_index[ZCMD.arg1].number < ZCMD.arg2) { obj = read_object(ZCMD.arg1, REAL,0); if (obj->obj_flags.value[6] > 0 && is_maxed(ZCMD.arg1, REAL)){ extract_obj(obj,0); last_cmd = 0; break; } if (!(obj_to = get_obj_num(ZCMD.arg3))) { logg("SYSERR: error in zone file: target obj not found."); sprintf(buf, "SYSERR: Offending cmd: \"P %d %d %d\" in zone #%d (cmd %d)", obj_index[ZCMD.arg1].virtual, ZCMD.arg2, obj_index[ZCMD.arg3].virtual, zone_table[zone].number, cmd_no); mudlog(buf, NRM, LEVEL_BUILDER, TRUE); extract_obj(obj,0); last_cmd = 0; break; } obj_to_obj(obj, obj_to); last_cmd = 1; } else last_cmd = 0; break; case 'G': /* obj_to_char */ if (!mob) { logg("SYSERR: error in zone file: attempt to give obj to non-existant mob."); sprintf(buf, "SYSERR: Offending cmd: \"G %d %d\" in zone #%d (cmd %d)", mob_index[ZCMD.arg1].virtual, ZCMD.arg2, zone_table[zone].number, cmd_no); mudlog(buf, NRM, LEVEL_BUILDER, TRUE); last_cmd = 0; break; } if (obj_index[ZCMD.arg1].number < ZCMD.arg2) { obj = read_object(ZCMD.arg1, REAL,0); if (obj->obj_flags.value[6] > 0 && is_maxed(ZCMD.arg1, REAL)) { extract_obj(obj,0); last_cmd = 0; } else { obj_to_char(obj, mob, 1); last_cmd = 1; } } else last_cmd = 0; break; case 'F': /* follow */ while (mob->master){ if (IS_MOB(mob->master)) mob = mob->master; else break;} if (!mob) { logg("SYSERR: error in zone file: attempt add follower to non-existant mob."); sprintf(buf, "SYSERR: Offending cmd: \"H %d %d\" in zone #%d (cmd %d)", mob_index[ZCMD.arg1].virtual, ZCMD.arg2, zone_table[zone].number, cmd_no); mudlog(buf, NRM, LEVEL_BUILDER, TRUE); last_cmd = 0; break; } if (mob_index[ZCMD.arg1].number < ZCMD.arg2) { mob2 = read_mobile(ZCMD.arg1, REAL); char_to_room(mob2, mob->in_room, FALSE); if (!circle_follow(mob2,mob)) add_follower(mob2,mob); last_cmd = 1; last_mobile = cmd_no; mob = mob2; } else last_cmd = 0; break; case 'R': /* follow and make mount*/ while (mob->master){ if (IS_MOB(mob->master)) mob = mob->master; else break;} if (!mob) { logg("SYSERR: error in zone file: attempt add follower to non-existant mob."); sprintf(buf,"SYSERR:Offending cmd: \"R %d %d\" in zone #%d (cmd %d)", mob_index[ZCMD.arg1].virtual, ZCMD.arg2, zone_table[zone].number, cmd_no); mudlog(buf, NRM, LEVEL_BUILDER, TRUE); last_cmd = 0; break; } if (mob_index[ZCMD.arg1].number < ZCMD.arg2) { mob2 = read_mobile(ZCMD.arg1, REAL); char_to_room(mob2, mob->in_room, FALSE); if (!circle_follow(mob2,mob)) add_follower(mob2,mob); mob->specials.mount = mob2; mob2->specials.rider = mob; last_cmd = 1; mob = mob2; } else last_cmd = 0; break; case 'c': /* follow and make carried*/ while (mob->master){ if (IS_MOB(mob->master)) mob = mob->master; else break;} if (!mob) { logg("SYSERR: error in zone file: attempt add follower to non-existant mob."); sprintf(buf,"SYSERR:Offending cmd: \"C %d %d\" in zone #%d (cmd %d)", mob_index[ZCMD.arg1].virtual, ZCMD.arg2, zone_table[zone].number, cmd_no); mudlog(buf, NRM, LEVEL_BUILDER, TRUE); last_cmd = 0; break; } if (mob_index[ZCMD.arg1].number < ZCMD.arg2) { mob2 = read_mobile(ZCMD.arg1, REAL); char_to_room(mob2, mob->in_room, FALSE); if (!circle_follow(mob2,mob)) add_follower(mob2,mob); if (mob->equipment[WIELD]){ obj = unequip_char(mob,WIELD); extract_obj(obj,0); } if (mob->equipment[HOLD]){ obj = unequip_char(mob,HOLD); extract_obj(obj,0); } mob->specials.carrying = mob2; mob2->specials.carried_by = mob; last_cmd = 1; last_mobile = cmd_no; mob = mob2; } else last_cmd = 0; break; case 'H': /* hitch char_to_obj */ if (!obj) { logg("SYSERR: error in zone file: attempt to hitch mob to non-existant obj."); sprintf(buf, "SYSERR: Offending cmd: \"H %d %d\" in zone #%d (cmd %d)", mob_index[ZCMD.arg1].virtual, ZCMD.arg2, zone_table[zone].number, cmd_no); mudlog(buf, NRM, LEVEL_BUILDER, TRUE); last_cmd = 0; break; } while(obj->in_obj) /* skip contents of cart */ obj = obj->in_obj; if (mob_index[ZCMD.arg1].number < ZCMD.arg2) { mob = read_mobile(ZCMD.arg1, REAL); char_to_room(mob, obj->in_room, FALSE); if (last_cmd) hitch(mob,obj,mob,1); last_cmd = 1; last_mobile = cmd_no; } else last_cmd = 0; break; case 'E': /* object to equipment list */ if (!mob) { logg("SYSERR: error in zone file: trying to equip non-existant mob"); sprintf(buf, "SYSERR: Offending cmd: \"E %d %d %d\" in zone #%d (cmd %d)", obj_index[ZCMD.arg1].virtual, ZCMD.arg2, ZCMD.arg3, zone_table[zone].number, cmd_no); mudlog(buf, NRM, LEVEL_BUILDER, TRUE); last_cmd = 0; break; } if (obj_index[ZCMD.arg1].number < ZCMD.arg2) { if (ZCMD.arg3 < 0 || ZCMD.arg3 >= MAX_WEAR) { logg("SYSERR: error in zone file: invalid equipment pos number"); sprintf(buf, "SYSERR: Offending cmd: \"E %d %d %d\" in zone #%d (cmd %d)", obj_index[ZCMD.arg1].virtual, ZCMD.arg2, ZCMD.arg3, zone_table[zone].number, cmd_no); mudlog(buf, NRM, LEVEL_BUILDER, TRUE); last_cmd = 0; } else { obj = read_object(ZCMD.arg1, REAL,0); if (obj->obj_flags.value[6] > 0 && is_maxed(ZCMD.arg1, REAL)) { extract_obj(obj,0); last_cmd = 0; } else { equip_char(mob, obj, ZCMD.arg3); last_cmd = 1; } } } else{ last_cmd = 0;} break; case 'D': /* set state of door */ last_mobile = -1; if (!world[ZCMD.arg1].dir_option[ZCMD.arg2]){ logg("SYSERR: Error in zone file: Bogus exit on door reset."); sprintf(buf,"SYSERR: Offending Cmd: \"D %d %d %d %d\" in zone #%d (cmd %d)" ,ZCMD.if_flag,world[ZCMD.arg1].number, ZCMD.arg2 , ZCMD.arg3,zone_table[zone].number,cmd_no); mudlog(buf, NRM, LEVEL_BUILDER, TRUE); break;} switch (ZCMD.arg3) { case 0: REMOVE_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info, EX_LOCKED); REMOVE_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info, EX_CLOSED); break; case 1: SET_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info, EX_CLOSED); REMOVE_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info, EX_LOCKED); break; case 2: SET_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info, EX_LOCKED); SET_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info, EX_CLOSED); break; case 3: SET_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info, EX_SECRET); SET_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info, EX_CLOSED); REMOVE_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info, EX_LOCKED); break; case 4: SET_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info, EX_SECRET); SET_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info, EX_CLOSED); SET_BIT(world[ZCMD.arg1].dir_option[ZCMD.arg2]->exit_info, EX_LOCKED); break; } last_cmd = 1; break; default: sprintf(buf, "SYSERR: Unknown cmd in reset table; zone %d cmd %d.\r\n", zone_table[zone].number, cmd_no); mudlog(buf, NRM, LEVEL_GRGOD, TRUE); break; } else last_cmd = 0; } zone_table[zone].age = 0; } /* for use in reset_zone; return TRUE if zone 'nr' is free of PC's */ int is_empty(int zone_nr) { struct descriptor_data *i; for (i = descriptor_list; i; i = i->next) if (!i->connected) if (world[i->character->in_room].zone == zone_nr) return(0); return(1); } /************************************************************************* * stuff related to the save/load player system * *********************************************************************** */ /* Load a char, TRUE if loaded, FALSE if not */ int load_char(char *name, struct char_file_u *char_element) { int player_i; int find_name(char *name); if ((player_i = find_name(name)) >= 0) { fseek(player_fl, (long) (player_i * sizeof(struct char_file_u)), SEEK_SET); fread(char_element, sizeof(struct char_file_u), 1, player_fl); return(player_i); } else return(-1); } int load_char_bynum(int player_i, struct char_file_u *char_element) { if (player_i >= 0) { fseek(player_fl, (long) (player_i * sizeof(struct char_file_u)), SEEK_SET); fread(char_element, sizeof(struct char_file_u), 1, player_fl); return(player_i); } else return(-1); } /* copy data from the file structure to a char struct */ void store_to_char(struct char_file_u *st, struct char_data *ch) { long r_time; int i; GET_SEX(ch) = st->sex; /* probably replace with a race ajn- skills-system */ GET_RACE(ch) = st->race; GET_LEVEL(ch) = st->level; ch->player.short_descr = 0; ch->player.long_descr = 0; if (*st->title) { CREATE(ch->player.title, char, strlen(st->title) + 1); strcpy(ch->player.title, st->title); } else GET_TITLE(ch) = 0; if (*st->poofin) { CREATE(ch->specials.poofIn, char, strlen(st->poofin) + 1); strcpy(ch->specials.poofIn, st->poofin); } else ch->specials.poofIn = 0; if (*st->poofout) { CREATE(ch->specials.poofOut, char, strlen(st->poofout) + 1); strcpy(ch->specials.poofOut, st->poofout); } else ch->specials.poofOut = 0; if (*st->prmpt) { CREATE(ch->player.prmpt, char, strlen(st->prmpt) + 1); strcpy(ch->player.prmpt, st->prmpt); } else ch->player.prmpt = 0; if (*st->description) { CREATE(ch->player.description, char, strlen(st->description) + 1); strcpy(ch->player.description, st->description); } else ch->player.description = 0; ch->player.hometown = st->hometown; ch->player.time.birth = st->birth; ch->player.time.played = st->played; ch->player.time.logon = time(0); for (i = 0; i < MAX_TOUNGE; i++) ch->player.talks[i] = st->talks[i]; ch->player.weight = st->weight; ch->player.height = st->height; ch->abilities = st->abilities; ch->tmpabilities = st->abilities; ch->points = st->points; ch->specials2 = st->specials2; ch->specials2.last_tell_id = NOBODY; /* New dynamic skill system: only PCs have a skill array allocated. */ CREATE(ch->skills, byte, MAX_SKILLS); for (i = 0; i < MAX_SKILLS; i++) SET_SKILL(ch, i, st->skills[i]); ch->specials.carry_weight = 0; ch->specials.carry_items = 0; ch->points.hitroll = 0; ch->points.damroll = 0; ch->specials.hitroll = 0; ch->specials.damroll = 0; CREATE(ch->player.name, char, strlen(st->name) + 1); strcpy(ch->player.name, st->name); /* Add all spell effects */ set_race_characteristics(ch); for (i = 0; i < MAX_AFFECT; i++) { if (st->affected[i].type) affect_to_char(ch, &st->affected[i]); } ch->in_room = GET_LOADROOM(ch); affect_total(ch); /* If you're not poisioned and you've been away for more than half an hour, we'll set your HMV back to full hmm a regen mode */ time(&r_time); r_time -= st->last_logon; r_time /= SECS_PER_REAL_MIN; if (!IS_AFFECTED(ch, AFF_POISON) ) r_time /= 2; if (r_time < 10 ) r_time = 0; else if (r_time > 60) r_time = 60; GET_HIT(ch) += (r_time*(GET_MAX_HIT(ch) - GET_HIT(ch)))/60; GET_MOVE(ch) += (r_time*(GET_MAX_MOVE(ch) - GET_MOVE(ch)))/60; } /* store_to_char */ /* copy vital data from a players char-structure to the file structure */ void char_to_store(struct char_data *ch, struct char_file_u *st) { int i; struct affected_type *af; struct obj_data *char_eq[MAX_WEAR]; /* Unaffect everything a character can be affected by */ for (i = 0; i < MAX_WEAR; i++) { if (ch->equipment[i]) char_eq[i] = unequip_char(ch, i); else char_eq[i] = 0; } for (af = ch->affected, i = 0; i < MAX_AFFECT; i++) { if (af) { st->affected[i] = *af; st->affected[i].next = 0; af = af->next; } else { st->affected[i].type = 0; /* Zero signifies not used */ st->affected[i].duration = 0; st->affected[i].modifier = 0; st->affected[i].location = 0; st->affected[i].bitvector = 0; st->affected[i].next = 0; } } /* remove the affections so that the raw values are stored; otherwise the effects are doubled when the char logs back in. */ while (ch->affected) affect_remove(ch, ch->affected); if ((i >= MAX_AFFECT) && af && af->next) logg("SYSERR: WARNING: OUT OF STORE ROOM FOR AFFECTED TYPES!!!"); ch->tmpabilities = ch->abilities; st->birth = ch->player.time.birth; st->played = ch->player.time.played; st->played += (long) (time(0) - ch->player.time.logon); st->last_logon = time(0); ch->player.time.played = st->played; ch->player.time.logon = time(0); st->hometown = ch->player.hometown; st->weight = GET_WEIGHT(ch); st->height = GET_HEIGHT(ch); st->sex = GET_SEX(ch); st->race = GET_RACE(ch); st->level = GET_LEVEL(ch); st->abilities = ch->abilities; st->points = ch->points; st->specials2 = ch->specials2; st->points.armor[0] = 100; st->points.armor[0] = 100; st->points.armor[0] = 100; st->points.armor[0] = 100; st->points.hitroll = 0; st->points.damroll = 0; if (GET_TITLE(ch)) strcpy(st->title, GET_TITLE(ch)); else *st->title = '\0'; if (ch->player.prmpt) strcpy(st->prmpt,ch->player.prmpt); else *st->prmpt = '\0'; if (ch->specials.poofIn) strcpy(st->poofin,ch->specials.poofIn); else *st->poofin = '\0'; if (ch->specials.poofOut) strcpy(st->poofout,ch->specials.poofOut); else *st->poofout = '\0'; if (ch->player.description){ strcpy(st->description, ch->player.description);} else *st->description = '\0'; for (i = 0; i < MAX_TOUNGE; i++) st->talks[i] = ch->player.talks[i]; for (i = 0; i < MAX_SKILLS; i++) st->skills[i] = GET_SKILL(ch, i); strcpy(st->name, GET_NAME(ch)); /* add spell and eq affections back in now */ for (i = 0; i < MAX_AFFECT; i++) { if (st->affected[i].type) affect_to_char(ch, &st->affected[i]); } for (i = 0; i < MAX_WEAR; i++) { if (char_eq[i]) equip_char(ch, char_eq[i], i); } affect_total(ch); } /* Char to store */ /* create a new entry in the in-memory index table for the obj limit table */ int create_ol_entry(int obj_no) { if (top_of_ol_table == -1) { CREATE(obj_limit_table, struct obj_limit_list_type, 1); top_of_ol_table = 0; } else if (!(obj_limit_table = (struct obj_limit_list_type *) realloc(obj_limit_table, sizeof(struct obj_limit_list_type) * (++top_of_ol_table + 1)))) { perror("create ol entry"); exit(1); } obj_limit_table[top_of_ol_table].obj_num = obj_no; obj_limit_table[top_of_ol_table].no_stored = 0; obj_limit_table[top_of_ol_table].no_loaded = 0; obj_limit_table[top_of_ol_table].modified = 1; return (top_of_ol_table); } int obj_is_in_limit_table(int obj_no) { int i; for (i=0;i<=top_of_ol_table;i++) if (obj_limit_table[i].obj_num == obj_no) return(i); return(-1); } bool is_maxed(int num, int mode) { int ii, vnum,rnum; if (mode == VIRTUAL) { vnum = num; rnum = real_object(vnum); } else{ vnum = obj_index[num].virtual; rnum = num; } ii = obj_is_in_limit_table(vnum); if (ii <0) ii = create_ol_entry(vnum); if (obj_proto[rnum].obj_flags.value[6] < obj_limit_table[ii].no_stored + obj_limit_table[ii].no_loaded) return(TRUE); else return(FALSE); } void limited_to_char(int obj_no) { int ii=0; ii = obj_is_in_limit_table(obj_no); if (ii <0) ii = create_ol_entry(obj_no); obj_limit_table[ii].no_stored++; obj_limit_table[ii].no_loaded--; obj_limit_table[ii].modified++; } void load_limited(int obj_no) { int ii=0; ii = obj_is_in_limit_table(obj_no); if (ii <0) ii = create_ol_entry(obj_no); obj_limit_table[ii].no_loaded++; if (obj_limit_table[ii].no_loaded < 0) obj_limit_table[ii].no_loaded =0; } void extract_limited(int obj_no) { int ii=0; ii = obj_is_in_limit_table(obj_no); if (ii <0) ii = create_ol_entry(obj_no); else obj_limit_table[ii].no_loaded--; if (obj_limit_table[ii].no_loaded < 0) obj_limit_table[ii].no_loaded =0; } void limited_from_char(int obj_no) { int ii; ii = obj_is_in_limit_table(obj_no); if (ii >= 0) { obj_limit_table[ii].no_stored--; if (obj_limit_table[ii].no_stored <0) obj_limit_table[ii].no_stored = 0; obj_limit_table[ii].no_loaded++; } else{ ii = create_ol_entry(obj_no); obj_limit_table[ii].no_loaded++;} obj_limit_table[ii].modified++; } void save_an_object_limit_datum(int obj_no) { int which; struct obj_limit_type dummy; for (which = 0; which <= top_of_ol_table ; which++) if (obj_no == obj_limit_table[which].obj_num) break; if (which >=0) if (obj_limit_table[which].modified > 0) { dummy.no_stored = obj_limit_table[which].no_stored; dummy.obj_num = obj_limit_table[which].obj_num; obj_limit_table[which].modified = 0; fseek(obj_limit_fl, which*sizeof(struct obj_limit_type), SEEK_SET); fwrite(&dummy, sizeof(struct obj_limit_type),1, obj_limit_fl); } } void save_all_object_limit_data(void) { int which; struct obj_limit_type dummy; for (which = 0; which <= top_of_ol_table ; which++) if (obj_limit_table[which].modified >0) { dummy.no_stored = obj_limit_table[which].no_stored; dummy.obj_num = obj_limit_table[which].obj_num; obj_limit_table[which].modified = 0; fseek(obj_limit_fl, which*sizeof(struct obj_limit_type), SEEK_SET); fwrite(&dummy, sizeof(struct obj_limit_type),1, obj_limit_fl); } } /* create a new entry in the in-memory index table for the player file */ int create_entry(char *name) { int i; if (top_of_p_table == -1) { CREATE(player_table, struct player_index_element, 1); top_of_p_table = 0; } else if (!(player_table = (struct player_index_element *) realloc(player_table, sizeof(struct player_index_element) * (++top_of_p_table + 1)))) { perror("create entry"); exit(1); } CREATE(player_table[top_of_p_table].name, char , strlen(name) + 1); /* copy lowercase equivalent of name to table field */ for (i = 0; (*(player_table[top_of_p_table].name + i) = LOWER(*(name + i))); i++) ; return (top_of_p_table); } /* write the vital data of a player to the player file */ void save_char(struct char_data *ch, sh_int load_room) { struct descriptor_data *d; struct char_file_u st; if (IS_NPC(ch) || !ch->desc) return; d = ch->desc; if (!d->connected && d->original) ch = d->original; char_to_store(ch, &st); strncpy(st.host, d->host, HOST_LEN); st.host[HOST_LEN] = '\0'; if (!PLR_FLAGGED(ch, PLR_LOADROOM)) st.specials2.load_room = load_room; strcpy(st.pwd, d->pwd); fseek(player_fl, d->pos * sizeof(struct char_file_u), SEEK_SET); fwrite(&st, sizeof(struct char_file_u), 1, player_fl); } /************************************************************************ * procs of a (more or less) general utility nature * ********************************************************************** */ /* read and allocate space for a '~'-terminated string from a given file */ char *fread_string(FILE *fl, char *error) { char buf[MAX_STRING_LENGTH], tmp[500]; char *rslt; register char *point; int flag; bzero(buf, MAX_STRING_LENGTH); do { if (!fgets(tmp, MAX_STRING_LENGTH, fl)) { fprintf(stderr, "fread_string: format error at or near %s\n", error); exit(0); } if (strlen(tmp) + strlen(buf) > MAX_STRING_LENGTH) { logg("SYSERR: fread_string: string too large (db.c)"); exit(0); } else strcat(buf, tmp); for (point = buf + strlen(buf) - 2; point >= buf && isspace(*point); point--) ; if ((flag = (*point == '~'))) if (*(buf + strlen(buf) - 3) == '\n') { *(buf + strlen(buf) - 3) = '\r'; *(buf + strlen(buf) - 2) = '\r'; *(buf + strlen(buf) - 1) = '\0'; } else *(buf + strlen(buf) - 2) = '\0'; else { *(buf + strlen(buf) + 1) = '\0'; *(buf + strlen(buf)) = '\r'; } } while (!flag); /* do the allocate boogie */ if (strlen(buf) > 0) { CREATE(rslt, char, strlen(buf) + 1); strcpy(rslt, buf); } else rslt = 0; return(rslt); } /* release memory allocated for a char struct */ void free_char(struct char_data *ch) { int i; if (ch->specials.poofIn) free(ch->specials.poofIn); if (ch->specials.poofOut) free(ch->specials.poofOut); if (ch->player.prmpt) free(ch->player.prmpt); if (ch->player.title) free(ch->player.title); for (i=0;i<MAX_ALIASES; i++) { if (ch->specials.aliases[i].alias) free(ch->specials.aliases[i].alias); if (ch->specials.aliases[i].text) free(ch->specials.aliases[i].text); } if (!IS_NPC(ch) || (IS_NPC(ch) && ch->nr == -1)) { if (GET_NAME(ch)) free(GET_NAME(ch)); if (ch->player.short_descr) free(ch->player.short_descr); if (ch->player.long_descr) free(ch->player.long_descr); if (ch->player.description) free(ch->player.description); } else if ((i = ch->nr) > -1) { if (ch->player.name && ch->player.name != mob_proto[i].player.name) free(ch->player.name); if (ch->player.title && ch->player.title != mob_proto[i].player.title) free(ch->player.title); if (ch->player.short_descr && ch->player.short_descr != mob_proto[i].player.short_descr) free(ch->player.short_descr); if (ch->player.long_descr && ch->player.long_descr != mob_proto[i].player.long_descr) free(ch->player.long_descr); if (ch->player.description && ch->player.description != mob_proto[i].player.description) free(ch->player.description); } if (ch->skills) { free(ch->skills); if (IS_NPC(ch)) logg("SYSERR: Mob had skills array allocated!"); } while (ch->affected) affect_remove(ch, ch->affected); free(ch); } /* release memory allocated for an obj struct */ void free_obj(struct obj_data *obj) { struct extra_descr_data *this=0, *next_one=0; if (obj->item_number == -1) { if (obj->name) free(obj->name); if (obj->description) free(obj->description); if (obj->short_description) free(obj->short_description); if (obj->action_description) free(obj->action_description); if (obj->ex_description) for (this = obj->ex_description; this; this = next_one) { next_one = this->next; if (this->keyword) free(this->keyword); if (this->description) free(this->description); free(this); } } else { if (obj->name && (obj->name != obj_proto[obj->item_number].name)) free(obj->name); if (obj->description && (obj->description != obj_proto[obj->item_number].description)) free(obj->description); if (obj->short_description && (obj->short_description != obj_proto[obj->item_number].short_description)) free(obj->short_description); if (obj->action_description && (obj->action_description != obj_proto[obj->item_number].action_description)) free(obj->action_description); if (obj->ex_description && (obj->ex_description != obj_proto[obj->item_number].ex_description)) for (this = obj->ex_description; this; this = next_one) { next_one = this->next; if (this->keyword) free(this->keyword); if (this->description) free(this->description); free(this); } } free(obj); } /* read contets of a text file, alloc space, point buf to it */ int file_to_string_alloc(char *name, char **buf) { char temp[MAX_STRING_LENGTH]; if (file_to_string(name, temp) < 0) return -1; if (*buf) free(*buf); *buf = str_dup(temp); return 0; } /* read contents of a text file, and place in buf */ int file_to_string(char *name, char *buf) { FILE * fl; char tmp[100]; *buf = '\0'; if (!(fl = fopen(name, "r"))) { sprintf(tmp, "Error reading %s", name); perror(tmp); *buf = '\0'; return(-1); } do { fgets(tmp, 99, fl); if (!feof(fl)) { if (strlen(buf) + strlen(tmp) + 2 > MAX_STRING_LENGTH) { logg("SYSERR: fl->strng: string too big (db.c, file_to_string)"); *buf = '\0'; return(-1); } strcat(buf, tmp); *(buf + strlen(buf) + 1) = '\0'; *(buf + strlen(buf)) = '\r'; } } while (!feof(fl)); fclose(fl); return(0); } /* clear some of the the working variables of a char */ void reset_char(struct char_data *ch) { int i; for (i = 0; i < MAX_WEAR; i++) /* Initialisering */ ch->equipment[i] = 0; ch->followers = 0; ch->master = 0; /* ch->in_room = NOWHERE; Used for start in room */ ch->inventory = 0; ch->next = 0; ch->next_fighting = 0; ch->next_in_room = 0; ch->specials.fighting = 0; ch->specials.position = POSITION_STANDING; ch->specials.default_pos = POSITION_STANDING; ch->specials.carry_weight = 0; ch->specials.carry_items = 0; if (GET_HIT(ch) <= 0) GET_HIT(ch) = 1; if (GET_MOVE(ch) <= 0) GET_MOVE(ch) = 1; } /* clear ALL the working variables of a char and do NOT free any space alloc'ed*/ void clear_char(struct char_data *ch) { memset((char *)ch, (char)'\0', (int)sizeof(struct char_data)); ch->in_room = NOWHERE; ch->specials.was_in_room = NOWHERE; ch->specials.position = POSITION_STANDING; ch->specials.default_pos = POSITION_STANDING; set_race_characteristics(ch); } void clear_room(struct room_data *room) { memset((char *)room, (char)'\0', (int)sizeof(struct room_data)); } void clear_object(struct obj_data *obj) { memset((char *)obj, (char)'\0', (int)sizeof(struct obj_data)); obj->item_number = -1; obj->in_room = NOWHERE; obj->obj_flags.timer = -1; } /* initialize a new character only if class is set */ void init_char(struct char_data *ch) { int i; /* *** if this is our first player --- he be God *** */ if (top_of_p_table < 0) { GET_EXP(ch) = 9000000; GET_LEVEL(ch) = LEVEL_IMPL; GET_SUB_LEVEL(ch) = 0; ch->points.max_hit = 5000; ch->points.max_move = 1000; } set_title(ch); ch->player.short_descr = 0; ch->player.long_descr = 0; ch->player.description = 0; ch->player.hometown = number(1, 4); ch->player.time.birth = time(0); ch->player.time.played = 0; ch->player.time.logon = time(0); for (i = 0; i < MAX_TOUNGE; i++) ch->player.talks[i] = 0; /* make favors for sex */ if (ch->player.sex == SEX_MALE) { ch->player.weight += number(1500, 2500); ch->player.height += number(160, 200); } else { ch->player.weight += number(1000, 2100); ch->player.height += number(150, 180); } ch->player.weight = MAX(10, ch->player.weight ); ch->player.height = MAX(10, ch->player.height ); ch->points.sub_level = 0; ch->points.hit = GET_MAX_HIT(ch); ch->points.max_move = 100; ch->points.move = GET_MAX_MOVE(ch); set_race_characteristics(ch); ch->specials2.idnum = ++top_idnum; ch->specials2.last_tell_id = NOBODY; if (!ch->skills) CREATE(ch->skills, byte, MAX_SKILLS); for (i = 0; i < MAX_SKILLS; i++) { if (GET_LEVEL(ch) < LEVEL_IMPL) SET_SKILL(ch, i, 0) else SET_SKILL(ch, i, 30); } ch->specials.affected_by = 0; for (i = 0; i < 5; i++) ch->specials2.apply_saving_throw[i] = 0; for (i = 0; i < 3; i++) GET_COND(ch, i) = (GET_LEVEL(ch) == LEVEL_IMPL ? -1 : 24); } /* returns the real number of the room with given virtual number */ int real_room(int virtual) { int bot, top, mid; bot = 0; top = top_of_world; if (virtual < 0) return(-1); /* perform binary search on world-table */ for (; ; ) { mid = (bot + top) / 2; if ((world + mid)->number == virtual) return(mid); if (bot >= top) { if (!mini_mud) fprintf(stderr, "Room %d does not exist in database\n", virtual); return(-1); } if ((world + mid)->number > virtual) top = mid - 1; else bot = mid + 1; } } /* returns the real number of the monster with given virtual number */ int real_mobile(int virtual) { int bot, top, mid; bot = 0; top = top_of_mobt; /* perform binary search on mob-table */ for (; ; ) { mid = (bot + top) / 2; if ((mob_index + mid)->virtual == virtual) return(mid); if (bot >= top) return(-1); if ((mob_index + mid)->virtual > virtual) top = mid - 1; else bot = mid + 1; } } /* returns the real number of the object with given virtual number */ int real_object(int virtual) { int bot, top, mid; bot = 0; top = top_of_objt; /* perform binary search on obj-table */ /* for (; ; ) { mid = (bot + top) / 2; if ((obj_index + mid)->virtual == virtual) return(mid); if (bot >= top) return(-1); if ((obj_index + mid)->virtual > virtual) top = mid - 1; else bot = mid + 1; } */ for(mid = 0; mid <= top; mid++){ if(obj_index[mid].virtual == virtual){ return(mid); } } return(-1); } void boot_slave( void ) { int sv[2]; int i; if( slave_socket != -1 ) { close( slave_socket ); slave_socket = -1; } if( socketpair( AF_UNIX, SOCK_DGRAM, 0, sv ) < 0 ) { sprintf(buf, "boot_slave: socketpair: %s", strerror( errno ) ); logg( buf); return; } /* set to nonblocking */ if( fcntl( sv[0], F_SETFL, FNDELAY ) == -1 ) { sprintf(buf, "boot_slave: fcntl( F_SETFL, FNDELAY ): %s", strerror( errno ) ); logg(buf); close(sv[0]); close(sv[1]); return; } slave_pid = vfork(); switch( slave_pid ) { case -1: sprintf( buf,"boot_slave: vfork: %s", strerror( errno ) ); logg(buf); close( sv[0] ); close( sv[1] ); return; case 0: /* child */ close( sv[0] ); close( 0 ); close( 1 ); if( dup2( sv[1], 0 ) == -1 ) { sprintf(buf, "boot_slave: child: unable to dup stdin: %s", strerror( errno ) ); logg(buf); _exit( 1 ); } if( dup2( sv[1], 1 ) == -1 ) { sprintf(buf, "boot_slave: child: unable to dup stdout: %s", strerror( errno ) ); logg(buf); _exit( 1 ); } for( i = 3; i < MAX_DESCRIPTORS_AVAILABLE; ++i ) { close( i ); } execlp( "slave", "slave", NULL ); sprintf(buf, "boot_slave: child: unable to exec: %s", strerror( errno ) ); logg(buf); _exit( 1 ); } close( sv[1] ); if( fcntl(sv[0], F_SETFL, FNDELAY ) == -1 ) { sprintf(buf, "boot_slave: fcntl: %s", strerror( errno ) ); close( sv[0] ); return; } slave_socket = sv[0]; }