#2000 Floating High Above Lamman~ Behold! You stand at the brink of high adventure, pulse quickening danger, and magnificent treasures beyond your grandest dreams. By some strange cosmic force you have materialized here: the gateway to the vast realm known as the Archipelago! Looking around, you are surprised to discover yourself standing on a grayish-white cloud floating high above the ground. Although standing here in the clouds is quite cozy and safe, you begin to feel restless and look for a way down from the sky. Far below, you see a bubbling marble fountain in the middle of the busy Market Square of the great harbour city of Lamman. A slender golden rope will help assist in your descent down. ~ 20 36996 0 D5 A slender golden rope leads down to a fountain and the Market Square. ~ ~ 0 0 2001 E map~ MAP OF THE CITY OF LAMMAN (see 'legend' for details) | North War Gate Arm Bard Weap Guild | +----+----+ | | | The | Magik East Coven Ship------+----+ Temple----+-Parade--+--+--+--Gate-- | Yard | | | Ground | | +---+---+-------+ | Lib-+ | Thrift +----+----+ City | | Hotel | | | | | | Gaol Troll | Orph-+ | Inn-+----+----+---+----+ Ghetto | | | Mail | | The | | | +--+ Arm2-+ +--+---+-+--Market-+-Sigur + West | | | | Tegl | Square | Durrin | --Gate-+-+ | Pig Trona+ Bake-+----+----+ Smithy-+ | | | | | | | | | +-+--+----+---+-Red Bridge-+----+----+----+---+ The Quay | Herb Coutt Mink Fish Harbor Shop Bank Shop Market Master ~ E legend~ Legend to the Map of the City of Lamman ______________________________________________________________________________ | | | | Inn - The Warrior's Widow Inn | Arm2 - Stonehelm's Armour Shoppe | | Magik - Yemor's Magikal Imporium | Fish - Fabulous Fendle's Fish Mkt | | War - Warriors Guild | Mink - Minka's Specialty Shop | | Bank - Coutts' Royal Bank of Lamman | Herb - Tethra's Well | | Mail - The City of Lamman Post Office | Tegl - Tegl's Stable Yard | | Ship - Ahab's New-N-Used Boats | Thieves - Thieves Guild = ??? | | Thrift - Disabled Mil. Veteran's Shop | Bard - The Storyteller's Circle | | Trona - Trona's Workshop | Lib - The Lamman Public Library | | Sigur - Sigur the Armorsmith's Shop | Hotel - Schist Hotel | | Durrin - Durrin the Blacksmith's Shop | Orph - The Orphanage | | Arm - Hurgoods House of Armor | Pig - The Black Pig Inn | | Weap - Jurt's Weapons of War | Coven - Nouveau Magicien Covenant | | Bake - Sardo's Golden Harvest Bakery | Temple - Temple of Small Gods | |________________________________________|_____________________________________| ~ E cloud~ The cloud is thick and puffy. Inscribed on one corner of the cloud, as if inscribed in stone, you notice a map of the city.~ E rope slender golden~ The rope is braided from hundreds of fine gold strands. It leads down through the clouds to the city of Lamman below. It looks incredibly strong, able to support the heaviest of giants. ~ S #2001 The Central Fountain~ This is the central hub of the entire market place. It is dominated by an imposing marble basin, into which water flows from a large statue of rather dubious artistic merit. Among the carefully cut flagstones surrounding the fountain is a squarish block of polished granite inscribed with a map. It seems so peaceful here with the %2gentle murmur of business activity all around, the occasional nicker of horses as they drink from the fountain and the %merry burble of water as it flows into the basin. It's really a shame you can't stay here all the time. ~ 20 61572 1 D0 You see North Market Square. ~ ~ 0 0 2002 D1 You see East Market Square. ~ ~ 0 0 2003 D2 You see South Market Square. ~ ~ 0 0 2004 D3 You see West Market Square. ~ ~ 0 0 2005 D4 A slender golden rope hangs just out of reach from the clouds. ~ ~ 0 0 0 E legend~ Legend to the Map of the City of Lamman ______________________________________________________________________________ | | | | Inn - The Warrior's Widow Inn | Arm2 - Stonehelm's Armour Shoppe | | Magik - Yemor's Magikal Imporium | Fish - Fabulous Fendle's Fish Mkt | | War - Warriors Guild | Mink - Minka's Specialty Shop | | Bank - Coutts' Royal Bank of Lamman | Herb - Tethra's Well | | Mail - The City of Lamman Post Office | Tegl - Tegl's Stable Yard | | Ship - Ahab's New-N-Used Boats | Thieves - Thieves Guild = ??? | | Thrift - Disabled Mil. Veteran's Shop | Bard - The Storyteller's Circle | | Trona - Trona's Workshop | Lib - The Lamman Public Library | | Sigur - Sigur the Armorsmith's Shop | Hotel - Schist Hotel | | Durrin - Durrin the Blacksmith's Shop | Orph - The Orphanage | | Arm - Hurgoods House of Armor | Pig - The Black Pig Inn | | Weap - Jurt's Weapons of War | Coven - Nouveau Magicien Covenant | | Bake - Sardo's Golden Harvest Bakery | Temple - Temple of Small Gods | |________________________________________|_____________________________________| ~ E map stone block granite mapstone~ MAP OF THE CITY OF LAMMAN (see 'legend' for details) | North War Gate Arm Bard Weap Guild | +----+----+ | | | The | Magik East Coven Ship------+----+ Temple----+-Parade--+--+--+--Gate-- | Yard | | | Ground | | +---+---+-------+ | Lib-+ | Thrift +----+----+ City | | Hotel | | | | | | Gaol Troll | Orph-+ | Inn-+----+----+---+----+ Ghetto | | | Mail | | The | | | +--+ Arm2-+ +--+---+-+--Market-+-Sigur +-- Palace West | | | | Tegl | Square | Durrin | Gardens --Gate-+-+ | Pig Trona+ Bake-+----+----+ Smithy-+ | | | | | | | | | +-+--+----+---+-Red Bridge-+----+----+----+---+ The Quay | Herb Coutt Mink Fish Harbor Shop Bank Shop Market Master ~ E fountain marble basin~ The fountain is a large circular affair made from blocks of carved white marble. The decorations and embellishments on the rim of the basin are impressive although a little florid and overstated. In the middle stands a tall statue out of which fresh, clear water flows. ~ S #2002 North Market Square~ You are standing in a broad expanse that constitutes the northern portion of Lamman's market square. To the north you see Monastery Road lead north out of town. The huge Temple of Lamman is to the northeast. Somewhat to the west, you can make out the entrance to the Warrior's Widow, reputed to offer the finest lodgings in town. Just to the south you can see the large central fountain surrounded, as always, by a throng of adventurers taking a well-earned break. ~ 20 0 1 D0 You see Monastery Road. ~ ~ 0 0 2033 D1 You see North-East Market Square. ~ ~ 0 0 2007 D2 The Central Fountain. ~ ~ 0 0 2001 D3 You see North-West Market Square. ~ ~ 0 0 2008 S #2003 East Market Square~ This is the eastern portion of Lamman's market square. Just to the east hangs the shingle of Sigur the Blacksmith. A bit to the north you can make the Temple of Lamman, whilst to the west lies the fountain surrounded as ever by dangerous looking adventurers. ~ 20 0 1 D0 The noise of commerce and business filters over from northeast market square. ~ ~ 0 0 2007 D1 The acrid smell of tin and iron fumes floats over from Sigur's Blacksmith. ~ ~ 0 0 2011 D2 The noise of commerce and activity filters over from southeast market square. ~ ~ 0 0 2009 D3 A marvelous marble fountain spurts and burbles water high into the air. ~ ~ 0 0 2001 S #2004 South Market Square~ This is the southern most part of Lamman's famous market square. To the north you can see the fountain. Across Harbour Road to the south you can see the Bank of Lamman, where adventurers and the local burghers alike store their money for safekeeping. ~ 20 0 1 D0 you see the fountain. ~ ~ 0 0 2001 D1 You see South-East Market Square. ~ ~ 0 0 2009 D2 You see Harbour Road. ~ ~ 0 0 2040 D3 You see South-West Market Square. ~ ~ 0 0 2010 S #2005 West Market Square~ The flagstones that pave the Lamman Market Square are probably the most heavily trodden on real estate in the entire archipelago. All around you there is activity. As you stand here, you brush shoulders with a wide range of people, everyone from wealthy merchants to poor tramps and beggars. You hear the soothing babble of water dancing in a large marble fountain to the east. The Market Square extends off to the north and south, while a small courtyard opens up to the west between the Warrior Widow Inn and a bakery. ~ 20 0 1 D0 You see North-West Market Square. ~ ~ 0 0 2008 D1 You see the fountain. ~ ~ 0 0 2001 D2 You see South-West Market Square. ~ ~ 0 0 2010 D3 You see Courtyard Lane. ~ ~ 0 0 2020 S #2006 The Temple Offices~ This is the rather impressive entry hall to the offices of the temple clery. There are tapestries and fine paintings adorned on the walls containing the illustrious history of the temple. The entrance into the High Priest's inner sanctum, to the north, is an archway of alternating dark and light marble blocks, and filligree and scrollwork covering much of the stone. The temple offices exits south. ~ 20 12 0 D0 You see the Inner Sanctum. ~ ~ 0 0 2023 D2 You see the steps of the temple. ~ ~ 0 0 2017 S #2007 Northeast Market Square~ The busy market square of Lamman is filled with activity and noise. There are people everywhere you turn, each face unrecognizable from the last. Everyone is busy running around on some errand, or busy hawking something you may not need. Loaming above this chaos, is the orderly Temple of Lamman to the north. Set up in this corner of the market are quite a few lending tables set up by usurers interested in making quite a bit of money by bilking temple worshippers and pilgrims of their gold. Pauper's Row lies to the east. The market continues south and west. ~ 20 0 1 D0 You see the Temple Steps. ~ ~ 0 0 2017 D1 You see Pauper Row. ~ ~ 0 0 2050 D2 You see East Market Square. ~ ~ 0 0 2003 D3 You see North Market Square. ~ ~ 0 0 2002 S #2008 Northwest Market Square~ The northwest corner of market square is traditionally where public humiliations and the occasional public execution are carried out. To the west residents of the Warrior's Widow -- the finest inn in Lamman, get fine views of the fun from their bedroom windows. The city's central fountain is to the southeast. ~ 20 0 1 D0 You see the side of Lamman Library blocking the way to the north. ~ ~ 0 0 0 D1 You see North Market Square. ~ ~ 0 0 2002 D2 You see West Market Square. ~ ~ 0 0 2005 D3 You see the foyer of the Warrior's Widow Inn, hmm looks pricey. ~ ~ 0 0 2014 S #2009 Southeast Market Square~ This is the southeastern corner of Lamman's market square. It is busy here on the cobblestone street. The rich and poor alike stroll the market searching for bargains from the many merchants and traders who have set up shop here. Almost obscured from view, on the ground, is a squarish block of polished granite inscribed with a map. To the south lies Harbour Road. The market square extends to the north and west. ~ 20 0 1 D0 You see East Market Square. ~ ~ 0 0 2003 D1 The side of the smithy blocks the way to the east. ~ ~ 0 0 0 D2 You see Harbour Road. ~ ~ 0 0 2038 D3 You see South Market Square. ~ ~ 0 0 2004 E map stone block granite mapstone~ MAP OF THE CITY OF LAMMAN (see 'legend' for details) | North War Gate Arm Bard Weap Guild | +----+----+ | | | The | Magik East Coven Ship------+----+ Temple----+-Parade--+--+--+--Gate-- | Yard | | | Ground | | +---+---+-------+ | Lib-+ | Thrift +----+----+ City | | Hotel | | | | | | Gaol Troll | Orph-+ | Inn-+----+----+---+----+ Ghetto | | | Mail | | The | | | +--+ Arm2-+ +--+---+-+--Market-+-Sigur +-- Palace West | | | | Tegl | Square | Durrin | Gardens --Gate-+-+ | Pig Trona+ Bake-+----+----+ Smithy-+ | | | | | | | | | +-+--+----+---+-Red Bridge-+----+----+----+---+ The Quay | Herb Coutt Mink Fish Harbor Shop Bank Shop Market Master ~ E legend~ ______________________________________________________________________________ | | | | Inn - The Warrior's Widow Inn | Arm2 - Stonehelm's Armour Shoppe | | Magik - Yemor's Magikal Imporium | Fish - Fabulous Fendle's Fish Mkt | | War - Warriors Guild | Mink - Minka's Specialty Shop | | Bank - Coutts' Royal Bank of Lamman | Herb - Tethra's Well | | Mail - The City of Lamman Post Office | Tegl - Tegl's Stable Yard | | Ship - Ahab's New-N-Used Boats | Thieves - Thieves Guild = ??? | | Thrift - Disabled Mil. Veteran's Shop | Bard - The Storyteller's Circle | | Trona - Trona's Workshop | Lib - The Lamman Public Library | | Sigur - Sigur the Armorsmith's Shop | Hotel - Schist Hotel | | Durrin - Durrin the Blacksmith's Shop | Orph - The Orphanage | | Arm - Hurgoods House of Armor | Pig - The Black Pig Inn | | Weap - Jurt's Weapons of War | Coven - Nouveau Magicien Covenant | | Bake - Sardo's Golden Harvest Bakery | Temple - Temple of Small Gods | |________________________________________|_____________________________________| ~ S #2010 Southwest Market Square~ A little way to the southwest you can see the bridge that takes Harbour Road over the river Ronnan. You can also see a dark, mysterious house. To the west you can smell the wonderful aroma of fresh baked bread. ~ 20 0 1 D0 You see West Market Square. ~ ~ 0 0 2005 D1 You see South Market Square. ~ ~ 0 0 2004 D2 You see Harbour Road. ~ ~ 0 0 2041 D3 You see the Bakery. ~ ~ 0 0 2066 T 2010 1 The smell of freshly baked bread wafts by your nose from the west. ~ $n rushes into the bakery. ~ ~ S #2011 Sigur's Armour Repair Smithy~ Everyone knows that dwarves make the best blacksmiths, something to do with surface area to volume ratios or some such thing. To be sure, in Lamman the blacksmiths are all dwarves. No one is sure exactly how this came to be, but some time ago a few trolls tried to set up a rival smithy in the heart of the Troll Quarter. Rumour has it there was an accident one night, and they were found melted down in their own forge the next morning. Sigur is usually to be found here in his shop shaping steel plates into armour for the City Watch. By virtue of his skill at smithing armour, he has a contract to forge armours for the King and the city guard. Of course, a lack of competition more than encourages it. Despite a regular income, he still insists in making a little extra coin on the side, and if not busy with other things repairs the armour of adventurers in need. ~ 20 8 0 D2 You see Durrin's smithy. ~ ~ 0 0 2083 D3 You see East Market Square. ~ ~ 0 0 2003 S #2012 Hurgoods House of Armour~ You are standing in the finest armoury in all of Lamman, at least that's what Hurgood always says. All manner of armour adorns the wall, armour for bits of the body you never imagined needed armour and some for bits of the body you can't imagine having! Hurgood himself is sitting at a bench hammering dents from a breastplate. ~ 20 8 0 D2 You see the Parade Ground. ~ ~ 0 0 2058 S #2013 Jurt's Weapons of War~ This place is packed from floor to ceiling with more types of vicious weaponry than you have ever seen in your life. Many of the weapons you can only guess at their purpose and supress a shudder. Jurt is standing in the back of the shop, calmly adding a killing edge to a huge axe. The grinding wheel shoots sparks everywhere. ~ 20 12 0 D2 You see the Parade Ground. ~ ~ 0 0 2064 S #2014 The Foyer of the Warrior's Widow Inn~ This is the plush entry hall of the Warrior's Widow. Small paintings of slain heroes and dead fighters adorn the walls, their memories kept alive here in this small gallery. Also on the wall is a well-detailed map of the city. Scattered around the room are a few rickety tables and chairs of unvarnished pine. More tables and chairs can be found in the inn's bar and restaurant to the north. A set of stairs leads up to the lodgings reception, if you want a room for the night, that is where you should go. The inn exits south onto a quaint little road, and east onto the northwest part of Market Square. ~ 20 12 0 D0 You see the public bar, it sure sounds like folks are having fun. ~ ~ 0 0 2015 D1 You see North-West Market Square. ~ ~ 0 0 2008 D2 You see Courtyard Lane. ~ ~ 0 0 2020 D4 You see the Reception, boy! just looking makes you feel tired. ~ ~ 0 0 2016 E legend~ Legend to the Map of the City of Lamman ______________________________________________________________________________ | | | | Inn - The Warrior's Widow Inn | Arm2 - Stonehelm's Armour Shoppe | | Magik - Yemor's Magikal Imporium | Fish - Fabulous Fendle's Fish Mkt | | War - Warriors Guild | Mink - Minka's Specialty Shop | | Bank - Coutts' Royal Bank of Lamman | Herb - Tethra's Well | | Mail - The City of Lamman Post Office | Tegl - Tegl's Stable Yard | | Ship - Ahab's New-N-Used Boats | Thieves - Thieves Guild = ??? | | Thrift - Disabled Mil. Veteran's Shop | Bard - The Storyteller's Circle | | Trona - Trona's Workshop | Lib - The Lamman Public Library | | Sigur - Sigur the Armorsmith's Shop | Hotel - Schist Hotel | | Durrin - Durrin the Blacksmith's Shop | Orph - The Orphanage | | Arm - Hurgoods House of Armor | Pig - The Black Pig Inn | | Weap - Jurt's Weapons of War | Coven - Nouveau Magicien Covenant | | Bake - Sardo's Golden Harvest Bakery | Temple - Temple of Small Gods | |________________________________________|_____________________________________| ~ E map~ MAP OF THE CITY OF LAMMAN (see 'legend' for details) | North War Gate Arm Bard Weap Guild | +----+----+ | | | The | Magik East Coven Ship------+----+ Temple----+-Parade--+--+--+--Gate-- | Yard | | | Ground | | +---+---+-------+ | Lib-+ | Thrift +----+----+ City | | Hotel | | | | | | Gaol Troll | Orph-+ | Inn-+----+----+---+----+ Ghetto | | | Mail | | The | | | +--+ Arm2-+ +--+---+-+--Market-+-Sigur +-- Palace West | | | | Tegl | Square | Durrin | Gardens --Gate-+-+ | Pig Trona+ Bake-+----+----+ Smithy-+ | | | | | | | | | +-+--+----+---+-Red Bridge-+----+----+----+---+ The Quay | Herb Coutt Mink Fish Harbor Shop Bank Shop Market Master ~ E stairs staircase~ A narrow wooden staircase leads up from the foyer. The staircase looks worn and in need of repairs, but luckily it will not collapse any time soon.~ E wall walls gallery~ You see a few paintings and a map on the bare brick walls, perhaps you should take a look at them?~ E painting paintings~ Most of these paintings are crudely rendered portraits of famous dead adventurers. Some you may even recognize, but most you will not. Under each portrait is a name. You see the names of <insert names here>. There also some paintings of legendary heroes who after wonderous deeds and other labors, were raised to immortality. There are names as innoculous as Xero, and as pompous as Magnifico. You also see the names of Ponder, Kalliste, Saladin and Pulgh, heroes as old as, well, as old as you can imagine.~ S #2015 The Commons Room of the Warrior Widow Inn~ This place is just bustling with activity. There are several buxom serving lasses running about carrying foaming mugs of ale and mead. Several merchants are here getting pretty drunk. The city watch also likes to pop in here every so often, for a quick libation. Nearby, the bartender is polishing a pewter mug while eavesdropping in on various conversations for any juicy information that he can later sell to the secret police. The common room exits south into the foyer, and west into the inn's kitchens. ~ 20 8 0 D2 You see the foyer of the Warrior's Widow Inn. ~ ~ 0 0 2014 D3 You can see the kitchens, hmm something smells good. ~ ~ 0 0 2018 S #2016 The Reception of the Warrior's Widow Inn~ This is the cozy reception area of the Warrior's Widow Inn. Many a weary adventurer comes here after a long days adventuring, safe in the knowledge that his or her valuables will be well guarded. However, this sort of service doesn't come cheap, perhaps that note on the counter is the Inn's tariff. ~ 20 57352 0 D5 You see the foyer of the Warrior's Widow Inn. ~ ~ 0 0 2014 E note sign tariff~ To receive a rent quotation type offer.~ S #2017 At the foot of the Temple Steps~ Brightly polished marble steps lead up to the magnificent Temple of Lamman. Many citizens of this fair city traipse up this rather grandiose staircase to pay homage to the various deities that make their puny mortal lives worth living. To the south, the hustle and bustle of commerce, takes place out on market square. To the north, the ornate entrance to the temple offices can be seen. Before you take another step in any direction, you notice a squarish block of polished granite embedded in the ground. The stone is handsomely inscribed with a map to aid those unfamilar with the layout of this fine city. ~ 20 0 1 D0 You see the lavish offices of the temple clery to the north. ~ ~ 0 0 2006 D2 You see North-East Market Square. ~ ~ 0 0 2007 D4 You see the Commoners Entrance. ~ ~ 0 0 2035 E map stone granite block~ MAP OF THE CITY OF LAMMAN (see 'legend' for details) | North War Gate Arm Bard Weap Guild | +----+----+ | | | The | Magik East Coven Ship------+----+ Temple----+-Parade--+--+--+--Gate-- | Yard | | | Ground | | +---+---+-------+ | Lib-+ | Thrift +----+----+ City | | Hotel | | | | | | Gaol Troll | Orph-+ | Inn-+----+----+---+----+ Ghetto | | | Mail | | The | | | +--+ Arm2-+ +--+---+-+--Market-+-Sigur +-- Palace West | | | | Tegl | Square | Durrin | Gardens --Gate-+-+ | Pig Trona+ Bake-+----+----+ Smithy-+ | | | | | | | | | +-+--+----+---+-Red Bridge-+----+----+----+---+ The Quay | Herb Coutt Mink Fish Harbor Shop Bank Shop Market Master ~ E legend~ Legend to the Map of the City of Lamman ______________________________________________________________________________ | | | | Inn - The Warrior's Widow Inn | Arm2 - Stonehelm's Armour Shoppe | | Magik - Yemor's Magikal Imporium | Fish - Fabulous Fendle's Fish Mkt | | War - Warriors Guild | Mink - Minka's Specialty Shop | | Bank - Coutts' Royal Bank of Lamman | Herb - Tethra's Well | | Mail - The City of Lamman Post Office | Tegl - Tegl's Stable Yard | | Ship - Ahab's New-N-Used Boats | Thieves - Thieves Guild = ??? | | Thrift - Disabled Mil. Veteran's Shop | Bard - The Storyteller's Circle | | Trona - Trona's Workshop | Lib - The Lamman Public Library | | Sigur - Sigur the Armorsmith's Shop | Hotel - Schist Hotel | | Durrin - Durrin the Blacksmith's Shop | Orph - The Orphanage | | Arm - Hurgoods House of Armor | Pig - The Black Pig Inn | | Weap - Jurt's Weapons of War | Coven - Nouveau Magicien Covenant | | Bake - Sardo's Golden Harvest Bakery | Temple - Temple of Small Gods | |________________________________________|_____________________________________| ~ S #2018 The Kitchens of the Warrior' Widow Inn~ This is where all the food for the inn's guests is stored and prepared. It is a busy place. The chef is hurrying about sampling dishes, and tasting stuff. His long beard is stained in many different colours and flavors. There are also a few surly kitchen boys running about carrying cutlery and dishes. The inn's kitchen exits east. ~ 20 24 0 D1 You can see the public bar. ~ ~ 0 0 2015 S #2019 Yemor's Magikal Emporium~ Old Yemor's magic seems to be considerably better than his spelling. As you step through the door reality seems to waver, you arn't quite sure which way is up, or whether the walls are solid. There is so much magic stored in this one place that it is warping the fabric of space. This is probably not a place you want to stay in for very long, that is assuming you want to leave in approximately the same shape that you arrived. ~ 20 8 0 D2 You see Temple Avenue ~ ~ 0 0 2069 S #2020 Courtyard Lane~ Wonderful smells that could only mean fresh baked bread waft through an open shop window on the south side of the courtyard. On the north side of the lane looms the Warrior Widow Inn looms casting an almost perpetual gloom over the flagstones. Through the inn's entrance, you hear the noisy ruckus of tavern patrons. Despite the inn's name, much mirth and merriment seems to be taking place inside. The lane continues to the west, while to the east you see the Market Square. ~ 20 0 1 D0 You see the Warrior's Widow Inn. ~ ~ 0 0 2014 D1 You see West Market Square. ~ ~ 0 0 2005 D2 The side of the bakery blocks the way south. ~ ~ 0 0 0 D3 Courtyard Lane continues west past the Royal Post Office. ~ ~ 0 0 2096 S #2021 Courtyard Lane~ The courtyard ends overlooking the gently rolling River Ronnan to the west. The courtyard is paved with carefully cut flagstones and your footsteps echo off the high walls on the north and south side of the courtyard. One stone, in particular, catches your eye. It is a stone seemingly out of place. It is large and polished with a map inscribed on it. An arched wooden gateway is on the southside of the courtyard and the strong smell of horses can be detected in that direction. Courtyard Lane continues to the east, past the Warrior Widow Inn and back towards the Market Square. A dirt path leads north along the River Ronnan. ~ 20 0 1 D0 A dirt path leads along the River Ronnan. ~ ~ 0 0 2027 D1 You see Courtyard Lane. ~ ~ 0 0 2096 D2 An arched wooden gateway with a large gate is to the south. ~ gate gateway~ 1 0 1880 D3 A low wall prevents you from falling headlong into the river! ~ ~ 0 0 0 E map stone block granite mapstone~ MAP OF THE CITY OF LAMMAN (see 'legend' for details) | North War Gate Arm Bard Weap Guild | +----+----+ | | | The | Magik East Coven Ship------+----+ Temple----+-Parade--+--+--+--Gate-- | Yard | | | Ground | | +---+---+-------+ | Lib-+ | Thrift +----+----+ City | | Hotel | | | | | | Gaol Troll | Orph-+ | Inn-+----+----+---+----+ Ghetto | | | Mail | | The | | | +--+ Arm2-+ +--+---+-+--Market-+-Sigur +-- Palace West | | | | Tegl | Square | Durrin | Gardens --Gate-+-+ | Pig Trona+ Bake-+----+----+ Smithy-+ | | | | | | | | | +-+--+----+---+-Red Bridge-+----+----+----+---+ The Quay | Herb Coutt Mink Fish Harbor Shop Bank Shop Market Master ~ E legend~ Legend to the Map of the City of Lamman ______________________________________________________________________________ | | | | Inn - The Warrior's Widow Inn | Arm2 - Stonehelm's Armour Shoppe | | Magik - Yemor's Magikal Imporium | Fish - Fabulous Fendle's Fish Mkt | | War - Warriors Guild | Mink - Minka's Specialty Shop | | Bank - Coutts' Royal Bank of Lamman | Herb - Tethra's Well | | Mail - The City of Lamman Post Office | Tegl - Tegl's Stable Yard | | Ship - Ahab's New-N-Used Boats | Thieves - Thieves Guild = ??? | | Thrift - Disabled Mil. Veteran's Shop | Bard - The Storyteller's Circle | | Trona - Trona's Workshop | Lib - The Lamman Public Library | | Sigur - Sigur the Armorsmith's Shop | Hotel - Schist Hotel | | Durrin - Durrin the Blacksmith's Shop | Orph - The Orphanage | | Arm - Hurgoods House of Armor | Pig - The Black Pig Inn | | Weap - Jurt's Weapons of War | Coven - Nouveau Magicien Covenant | | Bake - Sardo's Golden Harvest Bakery | Temple - Temple of Small Gods | |________________________________________|_____________________________________| ~ S #2022 Ahab's End Row~ Small bits of garbage swirls around in the light breeze coming off the River Ronnan to the west. The broken cobblestones and strewn rubbish seem to suggest a state of neglect and abandonment unusual to this great harbour city. On the south side of the row, you see the back of an inn. To the north is the run-down entrance of the Guild of the Warriors. ~ 20 0 1 D0 The rather shabby entrance of the Guild of the Warriors is to the north. ~ ~ 0 0 2030 D1 You see further down Ahab's End Row. ~ ~ 0 0 2048 D3 You see further down Ahab's End Row. ~ ~ 0 0 2025 S #2023 The Inner Sanctum~ This quiet room is a prime example of the glory that the clerics of the city formerly commanded. This place is opulent in the extreme. Beautiful carvings adorn the walls and all visible furniture is made of the finest of materials. The High Priest sits on a velvet trimmed chair behind a huge oak table, this place being the center of his power in the city. ~ 20 12 0 D2 You see the entrance hall to the temple offices. ~ ~ 0 0 2006 S #2024 Disabled Military Veterans Store~ This is the place where all the stuff donated by sucessful adventurers turns up. The king actively encourages and supports this charity, and it is his own spinster sister who runs the shop. ~ 20 12 0 D2 You see Pauper Row. ~ ~ 0 0 2050 S #2025 Ahab's End Row~ A stiff breeze blowing from the west carries the odour of dead fish past your ever alert nose. A dilapidated wharf rests on the river's bank almost completely out of the water. There appears to be a quiet boat yard at the near end of the wharf. The row continues on to the east. ~ 20 0 1 D0 ~ ~ 0 0 1893 D1 Ahab's End Row continues eastward. ~ ~ 0 0 2022 D3 You see the Chandler's Yard. ~ ~ 0 0 2028 S #2026 On the bank of the River Ronnan~ The path along the river bank is muddy and slippery. Down in the slow moving water, tiny water bugs dart in and out among the hollow reeds. Periodically, the shrill song of a river warbler is heard over the gentle current. The path continues along the bank to the south past some willow trees and north where it ends in a wide yard. ~ 20 0 1 D0 The Chandler's yard lies to the north. ~ ~ 0 0 2028 D2 The path continues to follow along the bank. ~ ~ 0 0 2027 S #2027 On the bank of the River Ronnan~ A few sorry looking willows hang over the high, grassy bank of the River Ronnan and dip their leaves into the slow moving water. Occasionally anglers will sit beneath these trees and try their luck fishing. A well worn dirt path leads further north along the river bank. A courtyard is south of here. ~ 20 0 1 D0 The path continues to follow along the bank. ~ ~ 0 0 2026 D2 You see Courtyard Lane. ~ ~ 0 0 2021 S #2028 The Chandler's Yard~ The Chandler's Yard is a wide open space, stacked with boats of all shapes and sizes. It is unusually quiet and there doesn't seem to be anyone about here. Hey! Wait a minute, the sound of cursing seems to be coming from that dilapidated shack at the end of the jetty to the west. A well worn path leads south along the bank of the River Ronnan. ~ 20 0 1 D1 You see further down Ahab's End Row. ~ ~ 0 0 2025 D2 A dirt path leads along the bank of the River Ronnan. ~ ~ 0 0 2026 D3 You see Ahab's New'n'Used Boats. ~ ~ 0 0 2029 S #2029 Ahab's New'n'Used Boats~ Ahab himself comes out onto the jetty to greet you. He's a crusty old salt, every bit the sailor - right down to the wooden leg. There is a ladder that leads down to the river Ronnan. ~ 20 8388608 1 D1 You see the Chandler's Yard. ~ ~ 0 0 2028 S #2030 The Entrance to the Warrior Guild~ Like the other Guild Houses in Lamman, the Warrior Guild boasts a purely ceremonial Guildguard. To the west, you can hear the ring of steel on steel, that must be the proving grounds. ~ 20 8 0 D2 You see Ahab's End Row. ~ ~ 0 0 2022 D3 You see the Proving Grounds. ~ ~ 0 0 2031 S #2031 The Proving Grounds~ The practice field is a marked-off sandy square of roughly 20' by 20'. The room is huge, the large mortared stone blocks of the city walls forming the back wall of the grounds. Banners hang from the walls, representing the various mercenary companies allied with the city and various racks are evenly spaced around the room to hold weapons not in use. The Master of the Warrior's Guild is usually to be found here, training the city guard and other aspiring novices in the warrior's art. ~ 20 12 0 D1 You see the entrance to the Guild of the Warriors. ~ ~ 0 0 2030 E banners~ They cover the walls in abundance, of every color imaginable. The city of Lamman serves a great many mercenary companies, and each leaves its mark of recognition here.~ S #2032 The Lamman Public Library~ This is a beautiful facility provided by the townsfolk for the betterment of the general populace. Here, you can relax unmolested in peace, and catch up on the latest news, and perhaps learn something new. The library has many books available, all of which are chained to rickety wooden shelves to help prevent theft. There are also maps displayed on the walls. One map in particular catches your eye. This library exits east onto a wide paved muddy road. ~ 20 12 0 D1 You see Monastery Road. ~ ~ 0 0 2033 E moby dick~ Call me Ishmael. Some years ago--never mind how long precisely--having little or no money in my purse, and nothing particular to interest me on shore, I thought I would sail about a little and see the watery part of the world. It is a way I have of driving off the spleen, and regulating the circulation. Whenever I find myself growing grim about the mouth; whenever it is a damp, drizzly November in my soul; whenever I find myself involuntarily pausing before coffin warehouses, and bringing up the rear of every funeral I meet; and especially whenever my hypos get such an upper hand of me, that it requires a strong moral principle to prevent me from deliberately stepping into the street, and methodically knocking people's hats off--then, I account it high time to get to sea as soon as I can. This is my substitute for pistol and ball. With a philosophical flourish Cato throws himself upon his sword; I quietly take to the ship. There is nothing surprising in this. If they but knew it, almost all men in their degree, some time or other, cherish very nearly the same feelings towards the ocean with me... ~ E hint3~ Fifth, when you are able to enjoy a moment of rest, type 'commands'. This, coupled with the help files, might make life on Archipelago a bit easier. Finally you will need a place to rent when you are tired. The nearest inn is the Warrior's Widow. The innkeeper can be found 2 west, 1 north, and 1 up from the fountain. Best of luck! Please feel free to ask for help, and do not feel shy in directing any comments, complaints, or suggestions you may have on the various boards about town. To write on a board type `write <name of topic>'. (Remember to include a carriage return <CR> after each line.) ~ E hint2~ Third, you will probably want to start gaining experience. The best way to do this is to start slowly. Try battling the various bugs and other small critters that surround the fountain. Bugs, toads, and sparrows all make excellent fodder for your sword. Also avoid attacking any being with the word `(citizen)' it its title. If you do, they will alert the guards to your murderous attacks and will whisper to other citizens - who will then become hostile toward you. Fourth, you may want to visit the various guilds and wandering guildmasters to obtain new skills, spells, and weapon proficiencies. At the guildmaster, type `learn' (for skills), `study' (for spells), and `train' (for weapons). As an example, to learn four levels of magic theory, type `learn 4 magic'. The difficulty, or ease, in learning skills, spells and weapons is determined by your ability statistics. ~ E hint1~ First, give yourself a title by typing `title %n the great!'. The %n in the title is your name and is necessary. Other %codes includable can be found in the help file by typing 'help title'. You can also add colour to your title to give it that special pizzazz. Type 'help ansi' to see what %colour codes you can add. Second, although the immorts are generally stingy and not given to bouts of gift giving, they recognize that you are new on the Archipelago and have granted you some equipment. Type `i' (inventory), and `eq' (equipment), to see what has been bestowed upon you. Your equipment has been resized to personally fit you. If you notice, there is a sword nestled in a scabbard. To use that weapon, type `draw'. To sheathe it, type `sheathe'. ~ E immigration parchment government~ -= W E L C O M E T O T H E A R C H I P E L A G O =- You have chosen a wondrous realm to explore full of high adventure, great comradeship, and fantastic treasure. Before you venture forth into the lands, there are a few tips and tricks you should know to make your hard life here a wee bit easier. Type `look hint1' to see the first hint, type `look hint2' to see the second hint, and type `look hint3' for the third hint. We also have a web page -- several actually, and will consolidate all of them as soon as possible -- at URL http://ruby.ils.unc.edu/~czecd/archjump.html The beginner's tip sheet, which is a bit more detailed than this itty bitty sign, is also located at the website. -- The Immorts of Archipelago updated 96.06.23 ~ E book books shelf shelves~ On the bookshelf, are several interesting items: One is fine leather tome titled ''The Canterbury Tales''. Another is a well-thumbed goverment parchment titled ''Immigration''. A third weighty book, bound in white leather, is titled, ''Moby Dick''. ~ E map~ MAP OF THE CITY OF LAMMAN (see 'legend' for details) | North War Gate Arm Bard Weap Guild | +----+----+ | | | The | Magik East Coven Ship------+----+ Temple----+-Parade--+--+--+--Gate-- | Yard | | | Ground | | +---+---+-------+ | Lib-+ | Thrift +----+----+ City | | Hotel | | | | | | Gaol Troll | Orph-+ | Inn-+----+----+---+----+ Ghetto | | | Mail | | The | | | +--+ Arm2-+ +--+---+-+--Market-+-Sigur +-- Palace West | | | | Tegl | Square | Durrin | Gardens --Gate-+-+ | Pig Trona+ Bake-+----+----+ Smithy-+ | | | | | | | | | +-+--+----+---+-Red Bridge-+----+----+----+---+ The Quay | Herb Coutt Mink Fish Harbor Shop Bank Shop Market Master ~ E legend~ Legend to the Map of the City of Lamman ______________________________________________________________________________ | | | | Inn - The Warrior's Widow Inn | Arm2 - Stonehelm's Armour Shoppe | | Magik - Yemor's Magikal Imporium | Fish - Fabulous Fendle's Fish Mkt | | War - Warriors Guild | Mink - Minka's Specialty Shop | | Bank - Coutts' Royal Bank of Lamman | Herb - Tethra's Well | | Mail - The City of Lamman Post Office | Tegl - Tegl's Stable Yard | | Ship - Ahab's New-N-Used Boats | Thieves - Thieves Guild = ??? | | Thrift - Disabled Mil. Veteran's Shop | Bard - The Storyteller's Circle | | Trona - Trona's Workshop | Lib - The Lamman Public Library | | Sigur - Sigur the Armorsmith's Shop | Hotel - Schist Hotel | | Durrin - Durrin the Blacksmith's Shop | Orph - The Orphanage | | Arm - Hurgoods House of Armor | Pig - The Black Pig Inn | | Weap - Jurt's Weapons of War | Coven - Nouveau Magicien Covenant | | Bake - Sardo's Golden Harvest Bakery | Temple - Temple of Small Gods | |________________________________________|_____________________________________| ~ E canterbury caunterbury tales tome~ One of the books on the shelves catches your eye. You read the golden letters on the spine and discover that it is a copy of ``The Canterbury Tales''. It begins... Here bygynneth the Book of the Tales of Caunterbury. Whan that Aprill with his shoures soote The droghte of March hath perced to the roote, And bathed every veyne in swich licour Of which vertu engendred is the flour; Whan Zephirus eek with his sweete breeth Inspired hath in every holt and heeth The tendre croppes, and the yonge sonne Hath in the Ram his half cours yronne, And smale foweles maken melodye, That slepen al the nyght with open ye (So priketh hem nature in hir corages), Thanne longen folk to goon on pilgrimages, And palmeres for to seken straunge strondes, To ferne halwes, kowthe in sondry londes; And specially from every shires ende Of Engelond to Caunterbury they wende, The hooly blisful martir for to seke, That hem hath holpen whan that they were seeke. ~ S #2033 Monastery Road~ Monastery Road seems to be quite a busy thoroughfare. The street seems to throb with moise as folks scurry back and forth. %0Pungent odours waft by you, a strange mixture of animals, dung, freshly baked bread and human sweat.% An imposing building sits off to the west standing out as a beacon of calm amid a frenzied human sea. ~ 20 0 1 D0 You see Monastery Road. ~ ~ 0 0 2034 D2 You see North Market Square. ~ ~ 0 0 2002 D3 You see the Lamman Public Library. ~ ~ 0 0 2032 S #2034 Monastery Road~ To the north you can make out one of the three fortified gates of Lamman. A small row street lies just to the west. To the south Monastery Road leads back to the Market Square. ~ 20 0 1 D0 You see the North gate. ~ ~ 0 0 2047 D2 You see Monastery Road. ~ ~ 0 0 2033 D3 You see Ahab's End Row. ~ ~ 0 0 2048 S #2035 The Commoner's Entrance~ This is the commoner's entrance to the Temple of Lamman. The altar itself lies in an open shrine to the north. Brightly polished marble steps lead down from here towards a narrow lane, and the noise of market square can easily be heard from here. ~ 20 0 1 D0 You see the altar to the Small Gods. ~ ~ 0 0 2036 D5 You see marble steps leading down towards Market Square. ~ ~ 0 0 2017 S #2036 The High Altar~ You stand by the High Altar in the Temple of Lamman. This open air shrine is one of the most holy places in the known world. The very air seems hushed, as if in deference to the various deities. The area surrounding the altar itself is open to the sky, the shrine laid bare to the heavens. To the south lies the commoner's entrance, while to the east is the covered royal entrance. ~ 20 1073762436 1 D1 You see the Royal Entrance. ~ ~ 0 0 2037 D2 You see the Commoner's Entrance. ~ ~ 0 0 2035 S #2037 The Royal Entrance~ This is the Royal Entrance to the Temple of Lamman, through which the King comes to pay his respects. The King only comes here once a year, and in keeping with the proletarian atmosphere of Lamman, anyone can use this entrance at any other time. To the west lies the High Altar and from here covered steps lead down towards the Parade Ground. ~ 20 8 0 D3 You see the High Altar. ~ ~ 0 0 2036 D5 You see the Temple steps. ~ ~ 0 0 2065 S #2038 Harbour Road~ You are standing at the corner of the market square to the north and west. To the east, this slimy harbour road leaves the square and connect with the cleaner road bordering the palace. To the south is the small shop of Minka the merchant. ~ 20 0 1 D0 You see South-East Market Square. ~ ~ 0 0 2009 D1 You see the Harbour Road. ~ ~ 0 0 2046 D2 You see a small shop. ~ ~ 0 0 2039 D3 You see Harbour Road. ~ ~ 0 0 2040 S #2039 Minka's Specialty Shop~ A small whiff of spicy perfume barely masks the salty sea air of Lamman's harbour nearby. The shop is dimly-lit by candle, and from glowing incense graciously lit by Minka. The shop is stocked with all sorts of exotic goods and wares manufactured from far and away places on Archipelago. Of the many items stocked here, you haven't the foggiest idea what they are, or do. All you know is you just got to have them. The shop exits north. ~ 20 12 0 D0 You see Harbour Road. ~ ~ 0 0 2038 S #2040 Harbour Road~ To the north the vast bustling expanse of market square opens up before you. To the south lies the heavily guarded Royal Bank. The road continues both east and west. ~ 20 0 1 D0 You see the southern end of Market Square. ~ ~ 0 0 2004 D1 You see Harbour Road. ~ ~ 0 0 2038 D2 You see the door to the Royal Bank of Lamman. ~ door bank~ 2 0 2042 D3 You see Harbour Road. ~ ~ 0 0 2041 S #2041 Harbour Road~ Running alongside Lamman's great harbour, Harbour Road is the main artery between the uptown of the palace and temple and lowertown running alongside the quay: home to the dwarven quarter and the troll ghetto. To the north, the grand Market Square extends before you. A quaint, magical little shop borders the south side of the road. Harbour Road runs to the east and west. ~ 20 0 1 D0 You see the Market Square. ~ ~ 0 0 2010 D1 You see Harbour Road. ~ ~ 0 0 2040 D3 You see Harbour Road. ~ ~ 0 0 2051 S #2042 Coutts' Royal Bank of Lamman~ The stately black marble floor and the gilded fixtures and ornaments makes the interior of this bank seem to exude wealth. This is where citizens of Lamman can bank their hard won crowns. To ensure the safety of the wealth of the citizenry, the King has posted two of his Royal Guard here. A door on the western wall, leads to the bank manager's office. An open arched doorway exits to the road to the north. ~ 20 12 0 D0 The door leads out of the bank and onto Harbour Road. ~ door bank~ 2 0 2040 D3 ~ door~ 1 0 1876 E sign till note~ ----------------------------------------------------------------- | o o | | ======================================================= | | | | | | | To make a transaction in the bank, use the | | | | DEPOSIT and WITHDRAW commands, in conjunction | | | | with the amount of either crowns, groats, or | | | | pennies/coins you have on hand. | | | | | | | | To see how much you have in your bank account, | | | | use the BALANCE command. | | | | | | | ======================================================= | | o o | ----------------------------------------------------------------- ~ S #2043 An Odd Room to be a Gaol~ This strange little room seems out of place in the middle of the Lamman city goal. The walls are smooth and polished. The floor is constructed from sturdy planks. Strangely, however, you feel as if you are being closely watched. Someone may be lurking here in the shadows. The only way out of this small room is the portal to the north and an odd trapdoor in the floor. ~ 20 9 0 D0 You see the jail corridor extending northwards through the darkness. ~ ~ 0 0 2074 D5 An odd little trapdoor is set into the floor. ~ trapdoor door trap~ 1 0 2044 T 2043 10 You have an uneasy feeling, as if you were being watched. ~ ~ ~ S #2044 The Thieves' Den~ Hey, a real thieves' den. Its really dark in here, but you can see your guildmaster counting money at a large table, hey wait a minute! Where has your wallet gone? The trapdoor leads back up to the entrance. ~ 20 8 0 D4 You see a hatchway. ~ trapdoor~ 1 0 2043 S #2045 The Red Bridge Over the River Ronnan~ This is a sturdy bridge built of redwood and stone. Leaning against the thick stone wall of the bridge, you relax a little and view the picturesque bay to the south. You see many ships of many sizes and shapes, many of which come from exotic locales. From distant lands they sail to Lamman conveying valuable cargoes and information. At the mouth of the bay, you see the Lamman Lighthouse; it is there to safely guide these ships into port. Harbour Road runs east into Market Square, and over the bridge west toward the Quay. ~ 20 0 1 D1 You see Harbour Road. ~ ~ 0 0 2084 D3 You see the other end of the Red Bridge. ~ ~ 0 0 2067 S #2046 Harbour Road~ The cobbled surface of the street seems covered in guano here. All about the incessant cries of gulls echo off the surrounding buildings. To the west you can also hear the bustle of market square and to the south you can see Fendle's Fish Market. ~ 20 0 1 D0 The south end of the smith blocks the way north. ~ ~ 0 0 0 D1 You see Palace Lane. ~ ~ 0 0 2053 D2 You see Fabulous Fendle's Fish Market. ~ ~ 0 0 1875 D3 You see Harbour Road. ~ ~ 0 0 2038 T 2046 32 You smell something rather fishy to the south. Perhaps you should investigate? ~ ~ ~ S #2047 The North Gate~ You are standing at Lamman's North Gate. There are always a least two Cityguards on duty here enforcing the kings levies, and keeping the peace. Monastery Road runs north and south through the gate. To the west, built in to the gateway is the Watch House. ~ 20 0 1 D2 You see Monastery Road. ~ ~ 0 0 2034 D3 You see the watch house. ~ ~ 0 0 2049 S #2048 Ahab's End Row~ You nearly trip over a few loose cobblestones as you walk along Ahab's End Row here. On the south side of the street, you see the back of the Lamman Public Library. The row street continues on to the west and empties onto Monastery Road. ~ 20 0 1 D1 You see the junction with Monastery Road. ~ ~ 0 0 2034 D3 You see the end of Ahab's End Row. ~ ~ 0 0 2022 S #2049 The Watch House~ The boot steps of the city watch echo off the cold slate flagstones that pave Lamman's northern gateway. Occasionally, one of these stalwart keepers of the peace stop inside this small, cramped office and file a report. Row upon row of pigeonholes cover the entire back wall, each overflowing with paperwork. Despite the chaos and clutter, this building serves its function: as an administration center and occasionally an overflow gaol. ~ 20 12 0 D1 You see the North Gate. ~ ~ 0 0 2047 T 2049 299 Someone exclaims 'Aha! Now I've caught you in the act!' Someone grabs you by the scruff of the neck and knocks you unconscious. ~ $n disappears in a mushroom cloud. ~ ~ S #2050 Pauper Row~ Pauper Row runs between the massive bulk of the Temple of Lamman to the north, and the blacksmithy to the south. To the west, you see and hear the commotion of Lamman's market square. There is a small humble shop to the north with dirty windows, and peeling paint. Its handpainted sign had faded long ago, but you can still barely make out some of the lettering. Palace Lane and the parade ground lies to the east. ~ 20 0 1 D0 You see the Disabled Miliitary Veterans Store. ~ ~ 0 0 2024 D1 You see Palace Lane. ~ ~ 0 0 2055 D3 You see North West Market Square. ~ ~ 0 0 2007 E sign handpainted lettering~ It reads, Disabled Military Veteran's Store.~ S #2051 Harbour Road~ The flagstones of Harbour Road are disfigured by small pocks and nicks. The result of the salty sea water spraying up as waves crash against the stone breakers. As you look south, you see the entire harbour before you hundreds of ships are anchored awaiting the following morn to set sail on their seabourn voyages. The road leads on to the east past some rickety shops and west toward a red bridge. ~ 20 0 1 D1 Harbour Road extends east past some weathered store fronts. ~ ~ 0 0 2041 D3 Harbour Road leads west toward a red bridge. ~ ~ 0 0 2084 S #2052 The Lamman City Post Office~ You are standing the the Lamman City Post Office. Stacks of mail lie awaiting collection. Several packages which have been opened by curious revenue officials lie against the wall. There is a large sign here. ~ 20 20620 0 D2 You see Courtyard Lane. ~ ~ 0 0 2096 E poster sign~ ============================================================================= = .---. .----------- = How to use Archipelago Postal Service = = / \ __ / ------ = ~~~~~~~~~~~~~~~~~~~~~~ = = / / \( )/ ----- = to send, type: MAIL <player name> = = ////// ' \/ ` --- = to check if you have mail, type: CHECK = = //// / // : : --- = to receive your mail, type: RECEIVE = = // / / /` '-- =========================================== = // //..\\ = Postage stamps cost 15 pennies. = = ====UU====UU==== = Mail to Ponder and Kalliste is free. = = '//||\\` =========================================== = ''`` = For more information, type: HELP MAIL = ============================================================================= ~ S #2053 Palace Lane~ Extending far above you to the east lies the impressive stone wall that surrounds the palace. The masonry is smooth and cool to the touch and you doubt you could even get a blade of grass between the blocks of stone. The lane to the north turns west here and becomes somewhat wider leading off towards the harbour. ~ 20 0 1 D0 ~ ~ 0 0 2076 D1 The tall stone wall of the palace runs north and south. ~ ~ 0 0 0 D3 You see Harbour Road. ~ ~ 0 0 2046 S #2054 Palace Lane~ Palace Lane runs north and south here, bounded to the west by the back of small business. To the east there is a small wrought iron gate that leads into the Palace grounds. ~ 20 0 1 D0 You see Palace Lane. ~ ~ 0 0 2055 D2 You see Palace Lane. ~ ~ 0 0 2076 D3 The side of the smithy blocks the way west. ~ ~ 0 0 0 E gate~ A pretty gate of wrought iron stands before you. The gate is decorated with ivy leaves and other ornaments. Beyond the arched ivy-covered entry way are the palace gardens. It seems tranquil and serene in there. You hear the singing of birds and the rustling of leaves swaying in cool breezes.~ S #2055 Palace Lane~ A narrow, poorly maintained street to the west opens off of the grand Palace Lane to the south. To the north, you can see smooth cobblestones that pave the Parade Ground. To aid the traveler unfamilar with this part of town, a small polished map stone was embedded into the ground here. ~ 20 0 1 D0 You see the Parade Ground. ~ ~ 0 0 2056 D1 The tall stone wall of the palace gardens runs north and south. ~ ~ 0 0 0 D2 You see Palace Lane. ~ ~ 0 0 2054 D3 You see Pauper Row. ~ ~ 0 0 2050 E map stone block granite mapstone~ MAP OF THE CITY OF LAMMAN (see 'legend' for details) | North War Gate Arm Bard Weap Guild | +----+----+ | | | The | Magik East Coven Ship------+----+ Temple----+-Parade--+--+--+--Gate-- | Yard | | | Ground | | +---+---+-------+ | Lib-+ | Thrift +----+----+ City | | Hotel | | | | | | Gaol Troll | Orph-+ | Inn-+----+----+---+----+ Ghetto | | | Mail | | The | | | +--+ Arm2-+ +--+---+-+--Market-+-Sigur +-- Palace West | | | | Tegl | Square | Durrin | Gardens --Gate-+-+ | Pig Trona+ Bake-+----+----+ Smithy-+ | | | | | | | | | +-+--+----+---+-Red Bridge-+----+----+----+---+ The Quay | Herb Coutt Mink Fish Harbor Shop Bank Shop Market Master ~ E legend~ Legend to the Map of the City of Lamman ______________________________________________________________________________ | | | | Inn - The Warrior's Widow Inn | Arm2 - Stonehelm's Armour Shoppe | | Magik - Yemor's Magikal Imporium | Fish - Fabulous Fendle's Fish Mkt | | War - Warriors Guild | Mink - Minka's Specialty Shop | | Bank - Coutts' Royal Bank of Lamman | Herb - Tethra's Well | | Mail - The City of Lamman Post Office | Tegl - Tegl's Stable Yard | | Ship - Ahab's New-N-Used Boats | Thieves - Thieves Guild = ??? | | Thrift - Disabled Mil. Veteran's Shop | Bard - The Storyteller's Circle | | Trona - Trona's Workshop | Lib - The Lamman Public Library | | Sigur - Sigur the Armorsmith's Shop | Hotel - Schist Hotel | | Durrin - Durrin the Blacksmith's Shop | Orph - The Orphanage | | Arm - Hurgoods House of Armor | Pig - The Black Pig Inn | | Weap - Jurt's Weapons of War | Coven - Nouveau Magicien Covenant | | Bake - Sardo's Golden Harvest Bakery | Temple - Temple of Small Gods | |________________________________________|_____________________________________| ~ S #2056 The Parade Ground~ You are standing in the Royal Parade Ground where the king inspects his troops and his royal guard. The Parade ground stretches north and east from here. ~ 20 0 1 D0 You see the Parade Ground. ~ ~ 0 0 2057 D1 You see the Parade Ground. ~ ~ 0 0 2059 D2 You see Palace Lane. ~ ~ 0 0 2055 S #2057 The Parade Ground~ You are standing in the Royal Parade Ground where the king inspects his troops and his royal guard. The Parade ground stretches north, east and south from here. To the west lie the steps to the Royal entrance to the Temple of Lamman. ~ 20 0 1 D0 You see the Parade Ground. ~ ~ 0 0 2058 D1 You see the Parade Ground. ~ ~ 0 0 2060 D2 You see the Parade Ground. ~ ~ 0 0 2056 D3 The Temple Steps. ~ ~ 0 0 2065 S #2058 The Parade Ground~ You are standing in the Royal Parade Ground where the king inspects his troops and royal guard. The Parade ground extends to the south and east from here. To the north lies Hurgood's House of Armour. ~ 20 0 1 D0 You see Hurgood's House of Armour. ~ ~ 0 0 2012 D1 You see the Parade Ground. ~ ~ 0 0 2061 D2 You see the Parade Ground. ~ ~ 0 0 2057 S #2059 The Parade Ground~ A thick stone wall separates the parade ground from the palace gardens on the other side. The masoned stones of the wall were white-washed with lime a long time ago, but has long since deteriorated with the passage of time. Lush green ivy now grow on the wall, their spindly tendrils anchored in place into minute cracks in the surface.%3 Looking closely, the cracks seem to form a small archway, with the contour meandering around the sharp edges of stones.% ~ 20 0 1 D0 You see the Parade Ground. ~ ~ 0 0 2060 D1 You see the Parade Ground. ~ ~ 0 0 2062 D2 A stone in the palace garden wall looks particularly loose. ~ stone loose crack~ 1 0 4008 D3 You see the Parade Ground. ~ ~ 0 0 2056 E crack stone wall archway ivy~ You brush aside the thick ivy covering the wall and find an impossibly long and thick crack in the wall. The crack seems to contour into a curved archway. The stones bordering the portal edge are loose and seem pryable.~ S #2060 The Parade Ground~ You are standing in the Royal Parade Ground where the king inspects his troops and his royal guard. The Parade Ground stretches north, east, west and south from here. ~ 20 0 1 D0 You see the Parade Ground. ~ ~ 0 0 2061 D1 You see the Parade Ground. ~ ~ 0 0 2063 D2 You see the Parade Ground. ~ ~ 0 0 2059 D3 You see the Parade Ground. ~ ~ 0 0 2057 S #2061 The Parade Ground~ You are standing in the Royal Parade Ground where the King inspects his troops and his royal guard. The Parade Ground stretches east, west and south from here. To the north there is a small two storey building from which you can hear the sound of gentle music. ~ 20 0 1 D0 You see the entrance to the Bard's Guild. ~ ~ 0 0 2089 D1 You see the Parade Ground. ~ ~ 0 0 2064 D2 You see the Parade Ground. ~ ~ 0 0 2060 D3 You see the Parade Ground. ~ ~ 0 0 2058 S #2062 The Parade Ground~ You are standing in the Royal Parade Ground where the King inspects his troops and royal guard. The parade ground is also used for a variety of civic events, including the Lamman Fair. ~ 20 0 1 D0 You see the Parade Ground. ~ ~ 0 0 2063 D1 The tall stone wall of the palce runs roughly northeast and southwest. ~ ~ 0 0 0 D2 The tall stone wall of the palace runs roughly northeast and southwest. ~ ~ 0 0 0 D3 You see the Parade Ground. ~ ~ 0 0 2059 S #2063 The Parade Ground~ You are standing in the Royal Parade Ground where the king inspects his troops and royal guard. The Parade Ground stretches west, north and south from here. Temple Avenue runs east from here. ~ 20 0 1 D0 You see the Parade Ground. ~ ~ 0 0 2064 D1 You see Temple Avenu~ ~ 0 0 2069 D2 You see the Parade Ground. ~ ~ 0 0 2062 D3 You see the Parade Ground. ~ ~ 0 0 2060 S #2064 The Parade Ground~ This is one corner of the royal parade ground where the king inspects his troops and royal guard. The grass here is dry and withered brown from all that marching. The parade ground stretches west and south from here. A small shop, housed in a stone building, lies to the north. Glittering implements of war shine from behind the shop windows. ~ 20 0 1 D0 You see Jurt's Weapons of War. ~ ~ 0 0 2013 D2 You see the Parade Ground. ~ ~ 0 0 2063 D3 You see the Parade Ground. ~ ~ 0 0 2061 S #2065 The Temple Steps~ Brightly polished marble steps lead up to the magnificent Temple of Lamman. Many citizens of this fair city traipse up this rather grandiose staircase to pay homage to the various deities that make their puny mortal lives worth living. To the east, a fine display of military might is no doubt taking place out on the parade ground. ~ 20 0 1 D1 You see the Parade Ground. ~ ~ 0 0 2057 D4 You see the Royal Entrance. ~ ~ 0 0 2037 S #2066 Sardo's Golden Harvest Bakery~ Waves of moist heat billow over you from the back of the bakery where three brick bread ovens are radiating heat. These huge ovens are the source of Sardo's wealth and all the bread to be commercially found in Lamman. You look about this uncomfortably hot bakery, all around the room are delicious looking loaves of freshly baked bread slowly cooling on shelves. ~ 20 12 0 D1 You see the Market Square. ~ ~ 0 0 2010 S #2067 The Red Bridge Over the River Ronnan~ You travel across the Red Bridge aptly named for the color of the wood used in its construction; which to no great surprise, is redwood. The bridge spans the River Ronnan just before it drains into the picturesque bay to the south. You hear the cries of seagulls in the air and the shouts of rowdy dockworkers unloading ships nearby. The bridge extends east further across the river to Market Square. To the west, is the Quay. A small rosewood hatch has been set in the roadbed of the bridge. ~ 20 16777216 1 D1 You see the other end of the Red Bridge. ~ ~ 0 0 2045 D3 You see the Quay ~ ~ 0 0 2068 S #2068 The Quay~ This is the eastern end of the city of Lamman's Quay. To the south lies the office of the harbour master, which is the place to negotiate passage on a ship. The Quay extends west from here. You have never seen so many exotic looking boats and people in one place. The harbour area is notoriously rough, the city watch usually maintains only a token presence to quell major riots. To aid the one unfamiliar with this part of the city, a beautiful granite map stone has been embedded into the ground here. If you're wandering around here, you had better watch your back, and not to get lost. Lime street runs north from here into the dwarven section of town. ~ 20 0 1 D0 You see Lime Street. ~ ~ 0 0 1862 D1 You see the Red Bridge. ~ ~ 0 0 2067 D2 You see the Harbour Master's Office. ~ ~ 0 0 2097 D3 You see the Quay. ~ ~ 0 0 2085 E map stone block granite mapstone~ MAP OF THE CITY OF LAMMAN (see 'legend' for details) | North War Gate Arm Bard Weap Guild | +----+----+ | | | The | Magik East Coven Ship------+----+ Temple----+-Parade--+--+--+--Gate-- | Yard | | | Ground | | +---+---+-------+ | Lib-+ | Thrift +----+----+ City | | Hotel | | | | | | Gaol Troll | Orph-+ | Inn-+----+----+---+----+ Ghetto | | | Mail | | The | | | +--+ Arm2-+ +--+---+-+--Market-+-Sigur +-- Palace West | | | | Tegl | Square | Durrin | Gardens --Gate-+-+ | Pig Trona+ Bake-+----+----+ Smithy-+ | | | | | | | | | +-+--+----+---+-Red Bridge-+----+----+----+---+ The Quay | Herb Coutt Mink Fish Harbor Shop Bank Shop Market Master ~ E legend~ Legend to the Map of the City of Lamman ______________________________________________________________________________ | | | | Inn - The Warrior's Widow Inn | Arm2 - Stonehelm's Armour Shoppe | | Magik - Yemor's Magikal Imporium | Fish - Fabulous Fendle's Fish Mkt | | War - Warriors Guild | Mink - Minka's Specialty Shop | | Bank - Coutts' Royal Bank of Lamman | Herb - Tethra's Well | | Mail - The City of Lamman Post Office | Tegl - Tegl's Stable Yard | | Ship - Ahab's New-N-Used Boats | Thieves - Thieves Guild = ??? | | Thrift - Disabled Mil. Veteran's Shop | Bard - The Storyteller's Circle | | Trona - Trona's Workshop | Lib - The Lamman Public Library | | Sigur - Sigur the Armorsmith's Shop | Hotel - Schist Hotel | | Durrin - Durrin the Blacksmith's Shop | Orph - The Orphanage | | Arm - Hurgoods House of Armor | Pig - The Black Pig Inn | | Weap - Jurt's Weapons of War | Coven - Nouveau Magicien Covenant | | Bake - Sardo's Golden Harvest Bakery | Temple - Temple of Small Gods | |________________________________________|_____________________________________| ~ S #2069 Temple Avenue~ Temple Lane runs due east from the parade ground. Your attention is caught by the sudden smell of brimstone and the odd flashes of light emanating from the small shop to the north. Sure enough Yemor's Magikal Imporium lies to the north. ~ 20 0 1 D0 You see Yemor's Magikal Imporium. ~ ~ 0 0 2019 D1 You see Temple Avenue. ~ ~ 0 0 2070 D3 You see the parade ground. ~ ~ 0 0 2063 S #2070 Temple Avenue~ You are standing in Temple Avenue, to the south you can see the main Watch House and City Gaol. To the east lies the east gate. Temple Avenues runs west from here. ~ 20 0 1 D1 You see the East Gate. ~ ~ 0 0 2071 D2 You see The City Watch Headquarters. ~ ~ 0 0 2072 D3 You see Temple Avenue ~ ~ 0 0 2069 S #2071 The East Gate~ You are standing at the East Gate of the city of Lamman. There are always at least two Cityguards on duty here enforcing the Kings's levies and keeping the peace. The Great Eastern Road starts just outside the gate to the east, Temple Avenue runs west. ~ 20 0 1 D3 You see Temple Avenue ~ ~ 0 0 2070 S #2072 The City Watch House~ You are standing in the headquarters of Lamman's City Watch. A sturdy door to the south leads to the City Gaol. You notice the door itself has no lock. Normally this would be an indication of lax security, however, here the locks and bars are mental and enforced by the ample Corporal Carrot. He'd rather like it if someone tried to escape, as he would get to arrest them all over again. ~ 20 8 0 D0 You see Temple Avenue. ~ ~ 0 0 2070 D2 You see the entrance to the gaol. ~ door sturdy~ 1 0 2073 S #2073 The Entrance to the Gaol~ You are standing at the entrance to the city gaol. This is where most of the city's undesirable elements end up, usually by the hand of Corporal Carrot. You notice a think chalk line across the doorway and a sign hanging next to the door. ~ 20 12 0 D0 You see the Watch House. ~ door sturdy~ 1 0 2072 D5 You see the gaol. ~ ~ 0 0 2074 E sign~ It reads: Any prisoner crossing this line will be liable to re-arrest by me - Cpl. Carrot, City Watch. Yours Cordially, Carrot (Cpl. City Watch). ~ S #2074 The Gaol~ You are standing in the Lamman city gaol. A long corridor with cells to either side leads north. You notice that most of the cells are open and several inmates are wandering about. ~ 20 9 0 D0 You see a corridor. ~ ~ 0 0 2075 D2 You see a portal that looks suspiciously like an entrance to a guild hall. ~ ~ 0 0 2043 D4 You see the entrance to the gaol. ~ ~ 0 0 2073 S #2075 A Corridor in the Gaol~ It is dark and dingy in here. Petty thieves and criminals compete with rats and roaches for what little space is available in the gaol. An awful stench of rot and decay permeates throughout the gaol. The corridor extends north and south. ~ 20 9 0 D0 You see a corridor. ~ ~ 0 0 2078 D2 ~ ~ 0 0 2074 D3 You see a prison cell. ~ cell door~ 1 0 2077 S #2076 Palace Lane~ Palace Lane runs north to south here past the wall of the Palace Garden. The scent of fresh, fragrant flowers wafts over the garden walls. Harbour Road lies just to the south of here. The busy back entrance to a small, but booming business lies to the west. ~ 20 0 1 D0 You see Palace Lane. ~ ~ 0 0 2054 D1 The tall stone wall of the palace gardens runs north and south. ~ ~ 0 0 0 D2 ~ ~ 0 0 2053 D3 ~ ~ 0 0 2083 S #2077 A Prison Cell~ They have gone out of their way to make this place uncomfortable. There is a foul smelling drain in the corner - clearly used as a toilet and nowhere but the floor to sit or lie down. ~ 20 8 0 D1 You see the corridor. ~ cell door~ 1 0 2075 S #2078 A Corridor in the Gaol~ It is dark and damp here underground. The floors are covered with a putrid slime which emanates a sickening stench. To the north, east, and west are jail cells secured behind blackend iron bars. This corridor extends south. ~ 20 9 0 D0 You see a prison cell ~ cell door~ 1 0 2079 D1 You see a prison cell. ~ cell door~ 1 0 2080 D2 You see the corridor. ~ ~ 0 0 2075 D3 You see a prison cell. ~ cell door~ 1 0 2081 S #2079 A Prison Cell~ They have gone out of their way to make this place uncomfortable. There is a foul smelling drain in the corner - clearly used as a toilet and nowhere but the floor to sit or lie down. ~ 20 9 0 D2 You see the corridor. ~ cell door~ 1 0 2078 S #2080 A Prison Cell~ They have gone out of their way to make this place uncomfortable. There is a foul smelling drain in the corner - clearly used as a toilet and nowhere but the floor to sit or lie down. ~ 20 8 0 D3 You see the corridor. ~ cell door~ 1 0 2078 S #2081 A Prison Cell~ They have gone out of their way to make this place uncomfortable. There is a foul smelling drain in the corner - clearly used as a toilet and nowhere but the floor to sit or lie down. ~ 20 9 0 D1 You see the corridor. ~ cell door~ 1 0 2078 S #2082 On the River Ronnan~ The river Ronnan is wide and sluggish here. Just to the south it flows into the harbour. You can see steps leading up to Harbour Road and hear the sound of the gulls along the wharf. ~ 20 0 6 D0 You see the river. ~ ~ 0 0 3117 D2 You look upstream and see the River Ronnan. ~ ~ 0 0 1533 S #2083 Durrin's Weapon Reapair Shop~ Everyone knows that dwarves make the best blacksmiths, something to do with surface area to volume ratios or some such thing. To be sure, in Lamman the blacksmiths are all dwarves. No one is sure exactly how this came to be, but some time ago a few trolls tried to set up a rival smithy in the heart of the Troll Quarter. Rumor has it there was an accident one night, and they were found melted down in their own forge the next morning. Durrin can usually be found here in his shop. As the official blacksmith of Lamman, he turns a tidy profit repairing weapons and crafting arms for the King. When not too busy, he makes a bit of spare coin on the side repairing weapons for adventurers. ~ 20 8 0 D0 You see Sigur's smithy. ~ ~ 0 0 2011 D1 ~ ~ 0 0 2076 S #2084 Harbour Road~ The aptly named Harbour Road runs alongside the busy harbour front. As you look south across the picturesque bay, you see ships of all sizes riding at anchor in the calm waters. To the west, you see the famous Red Bridge of Lamman. Harbour Road continues on to the east. ~ 20 4 1 D1 You see Harbour Road. ~ ~ 0 0 2051 D3 You see the Red Bridge. ~ ~ 0 0 2045 S #2085 The Quay~ You are standing on the waterfront. The Quay extend east and west from here. To the north you can see a small workshop. To the south you can see a gangplank that might lead to a ship. ~ 20 0 1 D0 You see Trona's Workshop. ~ ~ 0 0 1874 D1 You see the Quay. ~ ~ 0 0 2068 D2 You see a gangplank. ~ ~ 0 0 2098 D3 You see the Quay. ~ ~ 0 0 2086 S #2086 The Quay~ The Lamman City Quay extends east and west from here. To the north you can see the Black Pig Inn the most notorious brothel in Lamman. The hangout of ruffneck sailors, thugs and spies, the Black Pig is the spiritual home of the debauched and depraved. ~ 20 0 1 D0 You see the tavern door. ~ tavern door~ 1 0 1800 D1 You see the Quay. ~ ~ 0 0 2085 D2 ~ ~ 0 0 1884 D3 You see the Quay. ~ ~ 0 0 2087 S #2087 The Quay~ North from here Wharf Lane runs between a large warehouse and the Black Pig Inn, the rowdiest tavern in all Lamman. You can see several seedy looking characters hanging about in the lane, it would probably not be prudent to venture in there alone or unprepared. The Quay extends west and east from here. ~ 20 0 1 D0 You see Wharf Lane. ~ ~ 0 0 1822 D1 You see the Quay. ~ ~ 0 0 2086 D3 You see the Quay. ~ ~ 0 0 1891 S #2088 The Quay~ You are standing at the western end of the Lamman City Quay. To the north you can see the Great Western Road which leads west to the West gate and ultimately to parts unknown. To the south you can see another berth for a ship and to the west you can see Winkle Lane. A small granite map stone has been embedded into the ground here. ~ 20 0 1 D0 You see the Great Western Road. ~ ~ 0 0 2091 D1 You see the Quay. ~ ~ 0 0 1891 D2 You see a gangplank. ~ ~ 0 0 2099 E map stone block mapstone granite~ MAP OF THE CITY OF LAMMAN (see 'legend' for details) | North War Gate Arm Bard Weap Guild | +----+----+ | | | The | Magik East Coven Ship------+----+ Temple----+-Parade--+--+--+--Gate-- | Yard | | | Ground | | +---+---+-------+ | Lib-+ | Thrift +----+----+ City | | Hotel | | | | | | Gaol Troll | Orph-+ | Inn-+----+----+---+----+ Ghetto | | | Mail | | The | | | +--+ Arm2-+ +--+---+-+--Market-+-Sigur +-- Palace West | | | | Tegl | Square | Durrin | Gardens --Gate-+-+ | Pig Trona+ Bake-+----+----+ Smithy-+ | | | | | | | | | +-+--+----+---+-Red Bridge-+----+----+----+---+ The Quay | Herb Coutt Mink Fish Harbor Shop Bank Shop Market Master ~ E legend~ Legend to the Map of the City of Lamman ______________________________________________________________________________ | | | | Inn - The Warrior's Widow Inn | Arm2 - Stonehelm's Armour Shoppe | | Magik - Yemor's Magikal Imporium | Fish - Fabulous Fendle's Fish Mkt | | War - Warriors Guild | Mink - Minka's Specialty Shop | | Bank - Coutts' Royal Bank of Lamman | Herb - Tethra's Well | | Mail - The City of Lamman Post Office | Tegl - Tegl's Stable Yard | | Ship - Ahab's New-N-Used Boats | Thieves - Thieves Guild = ??? | | Thrift - Disabled Mil. Veteran's Shop | Bard - The Storyteller's Circle | | Trona - Trona's Workshop | Lib - The Lamman Public Library | | Sigur - Sigur the Armorsmith's Shop | Hotel - Schist Hotel | | Durrin - Durrin the Blacksmith's Shop | Orph - The Orphanage | | Arm - Hurgoods House of Armor | Pig - The Black Pig Inn | | Weap - Jurt's Weapons of War | Coven - Nouveau Magicien Covenant | | Bake - Sardo's Golden Harvest Bakery | Temple - Temple of Small Gods | |________________________________________|_____________________________________| ~ S #2089 The Storyteller's Circle~ You are standing in the entrance to the Bard's Guild. Until recently The Bards Guild was retained exclusively by the King. Now, however, they are free to give lessons to one and all. ~ 20 8 0 D2 You see the Parade Ground. ~ ~ 0 0 2061 D4 You see the Music Room. ~ ~ 0 0 2090 S #2090 The Music Room~ All around you, you can see musical instrument of all shapes and sizes. The master bard is standing in the corner restringing an elderly lute. He stares intently at the strings, seeming to caress them with his gaze. He doesn't seem to have noticed you, perhaps you should cough or something. ~ 20 12 0 D5 You see the Entrance to the Bard's Guild. ~ ~ 0 0 2089 S #2091 The Great Western Road~ This is the start of the Great Western Road. To the west lies the West Gate of the City of Lamman and beyond that miles of desolate waste land, a haven for bandits, pirates and criminals of every discription. To the south lies the relative safety of the Lamman City Quay. ~ 20 0 1 D2 You see the Quay. ~ ~ 0 0 2088 D3 You see the Great Western Road. ~ ~ 0 0 2092 S #2092 The Great Western Road~ The Great Western Road runs east-west here. To the south you can see the western outpost of the city watch, the building seems to be more neglected and run down than the other watch houses. To the north a road leads into the troll ghetto. ~ 20 0 1 D0 You see the entrance to the Troll Ghetto. ~ ~ 0 0 1837 D1 You see The Great Western Road. ~ ~ 0 0 2091 D2 You see the Watch House. ~ ~ 0 0 2094 D3 You see the West Gate. ~ ~ 0 0 2093 S #2093 The West Gate~ You are standing at the west gate of the City of Lamman. To the west the road extends into a bleak wilderness and it there are many leagues of bandit infested territory between here and the next town. The King would love to police the area, but it is just too big. So beyond these gates you are on your own. ~ 20 0 1 D1 You see The Great Western Road. ~ ~ 0 0 2092 #2094 The Western Watch House~ This watch house is not as big as the others, nor anywhere like as tidy. This has a lot to do with who is in charge here, namely, Lance Corporal Nobbs. Nobbs is not very houseproud, but at least the place is free of vermin, I wonder why? ~ 20 8 0 D0 You see the Great Western Road. ~ ~ 0 0 2092 S #2096 Courtyard Lane~ Your ears are filled with the resounding echoes of the clomping of horse hooves and the stomping of adventurers' boots as you move along this narrow, high-walled lane. Contributing to the reverberations is the important looking marble facade of the Royal Post Office of Lamman, the entrance to which can be gained by going north. Courtyard Lane continues to the east toward the Market Square and west to the River Ronnan. ~ 20 0 1 D0 You see the Royal Post Office of Lamman. ~ ~ 0 0 2052 D1 You see Courtyard Lane. ~ ~ 0 0 2020 D3 You see the end of Courtyard Lane. ~ ~ 0 0 2021 S #2097 The Harbour Master's Office~ You are standing in the Harbour Master's office. The Harbour Master is overworked and drinks a bit too much, but he is the man to talk to is you need to catch a boat to anywhere. ~ 20 140 0 D0 You see the Quay. ~ ~ 0 0 2068 S #2098 A Gangplank~ The rickety woden ganplank sways alarmingly as you step on to it. The sailors you can see dashing about seem not to notice however. You can return north to the safety of the quay or continue on southward onto the boat. ~ 20 4 1 D0 You see the quay. ~ ~ 0 0 2085 S #2099 A Gangplank~ You are standing on a Gangplank. Hopefully one day, a captain will be found brave enough to risk his ship to sail across the ocean to the fabled land of Zanzibar. Unfortunately as of now, no captain has been persuaded to take the dangerous voyage. Maybe someday... The only choice you have is to return north, back to the quay. ~ 20 0 1 D0 You see the quay. ~ ~ 0 0 2088 S #99999 $~