#1200 Arg's Den~ What a tip! this place is covered with laundry, some of it weeks old. There is an unmade bed covered with tatty scraps od paper and and old guitar. In one corner there is a small desk, you notice a book on the desk. ~ 12 520 0 D1 You see The Board Room of the Immortals. ~ ~ 0 0 1204 D5 ~ ~ 0 0 1209 E book~ It's called: Interesting and Unusual Mental Arithemtic Tricks for Fun and Profit. ~ S #1201 Ponder's Bathroom~ You seem to be in a spacious bathroom. There is a huge ornate iron bath here brimming over with steaming hot water. You can see pile of books on a ledge and a small sign hung over a steam coated mirror. ~ 12 8 0 D0 You see something. ~ ~ 0 0 1202 D1 ~ ~ 0 0 1208 D3 ~ ~ 0 0 1222 D4 The Lid on the top of the world prevents you going up. ~ ~ 0 0 0 D5 ~ ~ 0 0 1209 S #1202 The Temple of Eris~ The temple is a large open air room. Magestic columns reach into the clouds. %3The floors are covered with murals depicting the Trojan War.% In the center of the room is a plain white pedestal. A beautiful golden ball floats above the pedestal. ~ 12 1544 0 D0 ~ ~ 0 0 1201 D1 ~ ~ 0 0 1208 D2 ~ ~ 0 0 1223 D3 You see The Board Room of the Immortals. ~ ~ 0 0 1204 D5 ~ ~ 0 0 1209 E ball golden~ The beautiful golden ball is magically suspended above the pedestal. On closer examination, the word 'Kalliste' can faintly been seen engraved on the ball. ~ S #1204 The Meeting Room~ This large room is well decorated, and lit from above by a soft magical glow of no particular origin. Scattered around the room are comfortable chairs and piles of furs of various dimensions, and in the very middle there is a huge oaken table that shimmers in an odd manner. A large picture window looks down over the whole world, showing the exploits of the many intrepid mortals. A spiral staircase leads down to another part of this room. ~ 12 8 0 D0 A heavy walnut door hung by brass hinges. It looks quite sturdy. ~ door~ 1 0 1221 D1 ~ ~ 0 0 1208 D2 ~ ~ 0 0 1207 D3 ~ ~ 0 0 1219 D5 You see the lower part of this room, and the normal board. ~ ~ 0 -1 1205 S #1205 The Lower Board Room of the Immortals~ This room is a close twin to the main Immortal Board Room that is at the top of the spiral staircase here. Your mind and body cannot help but relax as you glance around this comfortable room, and hope that you will be able to linger here a while. Many green plants line a marble stairway that leads down through the clouds to the Central Fountain of Lamman. ~ 12 520 0 D4 You see the main Immortal Board Room at the top of the spiral staircase ~ ~ 0 -1 1204 D5 You see the Central Fountain. ~ central fountain~ 0 -1 2001 S #1206 Lounge of the Guildmasters~ Teaching magic can be difficult and unrewarding at times, so when the pressures of being a guildmaster weighs in heavily upon the mind of a magus, he or she will retire to this comfortable lounge. A few over-stuffed leather armchairs sit in secluded corners of the room. Plenty of reading material is rests in large oak bookcases close at hand. A sweet smelling blue haze from some oddly scented herbs floats in the air near the oddly shaped ceiling. Six large glowing portals hover in all directions making the walls and ceilings of this lounge treacherous to stand near or walk upon. ~ 12 1073742872 0 D0 ~ ~ 0 0 2061 D1 ~ ~ 0 0 2087 D3 ~ ~ 0 0 2020 S #1207 Builder's Room~ This room seems to be full of construction materials. There are rolled maps and crinkled plans scattered about. Through a crystal sphere in the floor, you can see a scale model of the whole world of Archipelago -- perfect in every minute detail. The model even seems to have little ants running about...wait a minute those aren't ants! An arched brick doorway leads into a small hut to the south. A path also leads to the north. ~ 12 8 0 D0 ~ ~ 0 0 1204 D2 ~ ~ 0 0 1220 S #1208 Bugs Room~ Yuck this room is crawling with insects of all shapes and sizes. Obviously this is where the Imps like to keep their pet bugs. There is a large board here for you to notify the Imps about any new species of bugs you may find. ~ 12 8 0 D3 ~ ~ 0 0 1204 S #1209 The God's Lounge~ This is a comfortable area filled with inviting armchairs and sofas. There are many magazines scattered about, at glance you notice 'CREATION AEONLY' and the 'IMMORTAL GAZETTE'. In one corner there are tea and coffee making facilities. ~ 12 1544 0 D5 ~ ~ 0 0 1204 E magazine creator aeonly immortal gazette~ Hey! thats Ponder's picture on the front cover, wow! ~ S #1210 The Avatar Lounge~ As you materialize in the room, you notice large pillows arranged in neat piles on the floor. Reproductions of some of Archipelago's mightiest weapons and armors adorn the seamless wall in this circluar room; each time you reach for one, it fades away. These treasures are meant to be seen...not touched. A shimmering is sign posted above the mantle. ~ 12 45065 0 E sign~ ``This is a place of rest and solitude, it was made as a reward for your great trials and accomplishments.'' --Eq, the first Avatar ~ S #1211 Chamber of Horrors~ Welcome, O Unlucky Soul, to the Chamber of Horrors... Strewn about the darkened room are various implements of pain and suffering. Occupying the very center of the chamber is a massive iron coffin, some fiendish implement of torture. Lining the walls are racks upon racks of vises, pliers, chains and worse looming out of the dusky shadows creeping across the walls. The blood of misanthropes and martyrs dirties the floor, the stone stained a dull reddish-black by those ignorant few who thought themselves beyond reproach for their sins. Tremble in fear, for those who enter these walls seldom leave in much the same condition... ~ 12 266376 0 D1 A slimy wooden door with rusting iron hinges. ~ door~ 2 1239 1212 S #1212 Prison of Archipelago~ This is where the Immortals of Archipelago lock away those who have fallen into disfavor, whether to sit and regret their mistakes or to wait for a darker end to their existence. Stale straw covers the floor, long since rotted into a dirty, sodden mass. The walls are of dirty gray stone, coated with the grime of long ages and sullenly guarding those who are confined here. ~ 12 1073745928 0 D0 A damp, dingy stone wall of the prison. ~ ~ 0 0 0 D1 A damp, dingy stone wall of the prison. ~ ~ 0 0 0 D2 A damp, dingy stone wall of the prison. ~ ~ 0 0 0 D3 A grimy wooden door with rusting iron hinges. ~ door~ 2 1239 1211 D5 A filth-ridden stone floor encrusted with dirt. ~ ~ 0 0 0 S #1213 A clearing in the Faerie Woods~ A giant faerie ring occupies the center of the clearing. Inside the ring, there is a banquet table covered with a wine and fruit. A number of faeries must have been here feasting... perhaps you scared them away? ~ 12 0 3 E table~ The table is covered with a feast few mortals shall ever see. The drinking horns are filled with the best in Faerie wines and sumptuous fruit spills over the edges of large crystal bowls.~ S #1214 Under Construction~ White walls a white ceiling and a white floor. Everything is white. The surface is hard and slick and seems impervious to any attempt at marking it. What on earth could possibly go on in here? ~ 12 8 0 S #1215 Terry's Office~ You are standing in Terry's office. To your right you see a map of Archipeligo covering the wall. In front of you is a huge Mahogany desk that takes up a quarter of the floor space. On top of the desk you see several books, including a well worn dictionary, a small crystal globe and a statue of a wizard. Behind the desk you see a beautifully crafted leather chair that looks extremely comfortable but you think better of sitting in it. A large picture window is on he oposite side of the room from the door you just entered from that offers a breathtaking view of the town. ~ 12 45064 0 D0 ~ ~ 0 0 1210 D2 ~ ~ 1 0 1204 S #1216 Gaspode's little red cart~ The little cart is sturdily made from hard wood. There are bench seats lining both sides of the cart, they look hard. The whole of the interior has been painted a bright red. The cart has a hatch which looks like it could be closed for extra privacy. ~ 12 1073787008 0 S #1217 Inside an Iron Maiden~ The front of the iron maiden slams shut with a deadly clang the exact moment you enter it. Instantly you feel thousands of tiny points of steel pierce through your armor and skin forcing you to scream in intense pain. You feel your blood quickly gush out of your body and you rapidly fall into unconsciousness. You cynically reflect about how fleeting life is with your last dying thought. ~ 12 1880035469 0 S #1218 Monster Holding Pen~ Massive steel reinforced concrete barriers border the perimeter of the holding pen. Nine heavy twisted cables encircle the perimeter. Starting at the ground, each cable is parallel to the next higher one and they are spaced evenly one foot apart from each other. Every six feet a yellow, black, and red sign states simply: ``DANGER: HIGH VOLTAGE!'' What ever is kept in this pen, the immortals certainly do not want it escaping. ~ 12 8 0 T 1218 45 The air seems to hum with a deadly electrical charge.~ ~ ~ S #1219 Map Room of Archipelago~ The room is paneled with darkly stained walnut boards giving the room a sense of grandeur and stateliness. In the middle of the eastern wall, there is an arched doorway. Up against the five remaining walls, a dark oak map case rests. A rich red and gold woven carpet covers the floor almost to each of the room's six walls. Placed strategically on the expensive carpet is a hexagonal oak table with a large map unrolled over it's entire surface. Next to the map, there is a small placard. ~ 12 13 0 D1 ~ ~ 0 0 1204 E placard~ The placard reads: ``Please do not remove the map from this room. If you need a copy of the Map of Archipelago, load object 20054. The cartographer of the map is Ratatosk. Please give him any updated information concerning the map.'' ~ S #1220 A small construction hut~ The inside of the hut is cramped with the building materials of the Gods: earth, wind, fire and water. Although this seemed like a small brick hut from the outside, the inside is cavernous. There is a small workbench near the middle of the hut. ~ 12 9 0 D5 ~ ~ 0 0 2001 E workbench~ A worn old workbench of sturdy oak. There are curls of pine shavings and iron filings strewn all over its pitted and marred surface. A builder's day never ends.~ S #1221 The Boardroom of the Gods~ The dark walnut paneling, rich maroon velvet drapery, and floor to ceiling bookcases convey a serious tone to this boardroom. Here the immortals convene periodically to decide the future of Archipelago and the fate of the mortals who dwell there. In the center of the room there is a large table that runs the entire length of the room. ~ 12 8 0 D2 A heavy walnut door hung by brass hinges. It looks quite sturdy. ~ door~ 1 0 1204 S #1222 The middle of a small oak grove~ Many colorful wild flowers have found this small break in the oak forest all the inspiration needed to burst into bloom. Big, yellow and black bumblebees buzz around the flowers and then fly off and disappearing into the woods. The leaves of the nearby oaks gently rustle in the cool zephyrs soothing your mind. ~ 12 0 2 D0 ~ ~ 0 0 1223 D1 ~ ~ 0 0 1201 D3 ~ ~ 0 0 1213 S #1223 An oak forest~ A small dirt path here winds its way around tall, ancient oak trees. Many of the oaks look tired and sad. Their gnarled branches bend under the weight of hundreds of acorns. To the south, there seems to be a small clearing. A temple can barely be seen through the leaves to the north. ~ 12 0 3 D0 You can just see what appears to be a temple. ~ ~ 0 0 1202 D2 You see a small clearing in the oak forest. ~ ~ 0 0 1222 S #1224 Mob Zone Randomizer Room~ Mobs set to load in this room will randomly be sent to various zones across the mud (except Xero's who normally wishes more control over what loads in his zones). This is a good way to make players guess where a certain named mob might be, or a good way to do an invasion. ~ 12 1025 0 D0 ~ ~ 0 0 2002 D1 ~ ~ 0 0 2004 D2 ~ ~ 0 0 2003 D3 ~ ~ 0 0 2005 S #99999 $~