/
Archipelago/
Archipelago/doc/
Archipelago/lib/misc/
Archipelago/lib/plrobjs/
Archipelago/lib/plrobjs/P-T/
Archipelago/lib/world/mob/
Archipelago/lib/world/obj/
Archipelago/lib/world/shp/
Archipelago/lib/world/wld/
Archipelago/lib/world/zon/
Archipelago/slave/
#1200
Arg's Den~
   What a tip! this place is covered with laundry, some of it weeks old.
There is an unmade bed covered with tatty scraps od paper and and old
guitar.  In one corner there is a small desk, you notice a book on the
desk.
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You see The Board Room of the Immortals.
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book~
It's called:

          Interesting and Unusual Mental Arithemtic Tricks
                        for Fun and Profit.

~
S
#1201
Ponder's Bathroom~
   You seem to be in a spacious bathroom. There is a huge ornate iron bath here
brimming over with steaming hot water. You can see pile of books on a ledge
and a small sign hung over a steam coated mirror.
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You see something.
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The Lid on the top of the world prevents you going up.
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#1202
The Temple of Eris~
  The temple is a large open air room.  Magestic columns reach into the
clouds.  %3The floors are covered with murals depicting the Trojan War.%
In the center of the room is a plain white pedestal.  A beautiful golden
ball floats above the pedestal.
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D0
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You see The Board Room of the Immortals.
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ball golden~
The beautiful golden ball is magically suspended above the pedestal.
On closer examination, the word 'Kalliste' can faintly been seen engraved
on the ball.
~
S
#1204
The Meeting Room~
   This large room is well decorated, and lit from above by a soft magical
glow of no particular origin.  Scattered around the room are comfortable
chairs and piles of furs of various dimensions, and in the very middle there
is a huge oaken table that shimmers in an odd manner.  A large picture window
looks down over the whole world, showing the exploits of the many intrepid
mortals.  A spiral staircase leads down to another part of this room.
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D0
A heavy walnut door hung by brass hinges. It looks quite sturdy.
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door~
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You see the lower part of this room, and the normal board.
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#1205
The Lower Board Room of the Immortals~
   This room is a close twin to the main Immortal Board Room that is at the
top of the spiral staircase here.  Your mind and body cannot help but relax
as you glance around this comfortable room, and hope that you will be able
to linger here a while.  Many green plants line a marble stairway that leads
down through the clouds to the Central Fountain of Lamman.
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D4
You see the main Immortal Board Room at the top of the spiral staircase
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You see the Central Fountain.
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central fountain~
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#1206
Lounge of the Guildmasters~
   Teaching magic can be difficult and unrewarding at times, so when the
pressures of being a guildmaster weighs in heavily upon the mind of a magus,
he or she will retire to this comfortable lounge.  A few over-stuffed leather
armchairs sit in secluded corners of the room.  Plenty of reading material is
rests in large oak bookcases close at hand.  A sweet smelling blue haze from
some oddly scented herbs floats in the air near the oddly shaped ceiling.
Six large glowing portals hover in all directions making the walls and
ceilings of this lounge treacherous to stand near or walk upon.
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#1207
Builder's Room~
   This room seems to be full of construction materials.  There are rolled
maps and crinkled plans scattered about.  Through a crystal sphere in the
floor, you can see a scale model of the whole world of Archipelago -- perfect
in every minute detail.  The model even seems to have little ants running
about...wait a minute those aren't ants!  An arched brick doorway leads into
a small hut to the south.  A path also leads to the north.
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#1208
Bugs Room~
Yuck this room is crawling with insects of all shapes and sizes.  Obviously
this is where the Imps like to keep their pet bugs.  There is a large board
here for you to notify the Imps about any new species of bugs you may find.
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#1209
The God's Lounge~
This is a comfortable area filled with inviting armchairs and sofas. There
are many magazines scattered about, at glance you notice 'CREATION AEONLY'
and the 'IMMORTAL GAZETTE'. In one corner there are tea and coffee making 
facilities.
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D5
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magazine creator aeonly immortal gazette~
Hey! thats Ponder's picture on the front cover, wow!
~
S
#1210
The Avatar Lounge~
As you materialize in the room, you notice large pillows arranged in
neat piles on the floor.  Reproductions of some of Archipelago's
mightiest weapons and armors adorn the seamless wall in this circluar
room; each time you reach for one, it fades away.  These treasures are
meant to be seen...not touched. A shimmering is sign posted above the
mantle.
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E
sign~
        ``This is a place of rest and solitude, it was made as a
           reward for your great trials and accomplishments.''
                                           --Eq, the first Avatar
~
S
#1211
Chamber of Horrors~
   Welcome, O Unlucky Soul, to the Chamber of Horrors...  Strewn about the
darkened room are various implements of pain and suffering.  Occupying the
very center of the chamber is a massive iron coffin, some fiendish implement
of torture.  Lining the walls are racks upon racks of vises, pliers, chains
and worse looming out of the dusky shadows creeping across the walls.  The
blood of misanthropes and martyrs dirties the floor, the stone stained a dull
reddish-black by those ignorant few who thought themselves beyond reproach
for their sins.  Tremble in fear, for those who enter these walls seldom
leave in much the same condition...
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D1
A slimy wooden door with rusting iron hinges.
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door~
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#1212
Prison of Archipelago~
   This is where the Immortals of Archipelago lock away those who have
fallen into disfavor, whether to sit and regret their mistakes or to wait
for a darker end to their existence.  Stale straw covers the floor, long
since rotted into a dirty, sodden mass.  The walls are of dirty gray stone,
coated with the grime of long ages and sullenly guarding those who are
confined here.
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A damp, dingy stone wall of the prison.
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A damp, dingy stone wall of the prison.
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A damp, dingy stone wall of the prison.
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A grimy wooden door with rusting iron hinges.
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door~
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A filth-ridden stone floor encrusted with dirt.
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#1213
A clearing in the Faerie Woods~
   A giant faerie ring occupies the center of the clearing.  Inside the ring,
there is a banquet table covered with a wine and fruit.  A number of faeries
must have been here feasting... perhaps you scared them away?
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E
table~
The table is covered with a feast few mortals shall ever see. The
drinking horns are filled with the best in Faerie wines and
sumptuous fruit spills over the edges of large crystal bowls.~
S
#1214
Under Construction~
   White walls a white ceiling and a white floor. Everything is white.
The surface is hard and slick and seems impervious to any attempt at
marking it.  What on earth could possibly go on in here?
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12 8 0
S
#1215
Terry's Office~
     You are standing in Terry's office.  To your right you see a map of 
Archipeligo covering the wall.  In front of you is a huge Mahogany desk that
takes up a quarter of the floor space.  On top of the desk you see several
books, including a well worn dictionary, a small crystal globe and a statue
of a wizard.  Behind the desk you see a beautifully crafted leather chair 
that looks extremely comfortable but you think better of sitting in it.  
A large picture window is on he oposite side of the room from the door you 
just entered from that offers a breathtaking view of the town.
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#1216
Gaspode's little red cart~
    The little cart is sturdily made from hard wood.  There are bench
seats lining both sides of the cart, they look hard.  The whole of the 
interior has been painted a bright red.  The cart has a hatch which looks
like it could be closed for extra privacy.
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#1217
Inside an Iron Maiden~
   The front of the iron maiden slams shut with a deadly clang the exact
moment you enter it.  Instantly you feel thousands of tiny points of steel
pierce through your armor and skin forcing you to scream in intense pain.
You feel your blood quickly gush out of your body and you rapidly fall into
unconsciousness.  You cynically reflect about how fleeting life is with your
last dying thought.
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#1218
Monster Holding Pen~
   Massive steel reinforced concrete barriers border the perimeter of the
holding pen.  Nine heavy twisted cables encircle the perimeter.  Starting
at the ground, each cable is parallel to the next higher one and they are
spaced evenly one foot apart from each other.  Every six feet a yellow,
black, and red sign states simply: ``DANGER: HIGH VOLTAGE!''  What ever is
kept in this pen, the immortals certainly do not want it escaping.
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1218 45
The air seems to hum with a deadly electrical charge.~
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S
#1219
Map Room of Archipelago~
   The room is paneled with darkly stained walnut boards giving the room a
sense of grandeur and stateliness.  In the middle of the eastern wall, there
is an arched doorway.  Up against the five remaining walls, a dark oak map
case rests.  A rich red and gold woven carpet covers the floor almost to
each of the room's six walls.  Placed strategically on the expensive carpet
is a hexagonal oak table with a large map unrolled over it's entire surface.
Next to the map, there is a small placard.
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placard~
   The placard reads: ``Please do not remove the map from this room.  If you
need a copy of the Map of Archipelago, load object 20054.  The cartographer
of the map is Ratatosk.  Please give him any updated information concerning
the map.''
~
S
#1220
A small construction hut~
The inside of the hut is cramped with the building materials of the Gods:
earth, wind,  fire and water.  Although this seemed like a small brick hut
from the outside,  the inside is cavernous.  There is a small workbench near
the middle of the hut.
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workbench~
   A worn old workbench of sturdy oak.  There are curls of pine shavings and
iron filings strewn all over its pitted and marred surface.  A builder's day
never ends.~
S
#1221
The Boardroom of the Gods~
   The dark walnut paneling, rich maroon velvet drapery, and floor to
ceiling bookcases convey a serious tone to this boardroom.  Here the
immortals convene periodically to decide the future of Archipelago and
the fate of the mortals who dwell there. In the center of the room there
is a large table that runs the entire length of the room.
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12 8 0
D2
A heavy walnut door hung by brass hinges. It looks quite sturdy.
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door~
1 0 1204
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#1222
The middle of a small oak grove~
   Many colorful wild flowers have found this small break in the
oak forest all the inspiration needed to burst into bloom.  Big,
yellow and black bumblebees buzz around the flowers and then fly
off and disappearing into the woods.  The leaves of the nearby
oaks gently rustle in the cool zephyrs soothing your mind.
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#1223
An oak forest~
   A small dirt path here winds its way around tall, ancient oak
trees.  Many of the oaks look tired and sad.  Their gnarled
branches bend under the weight of hundreds of acorns.  To the
south, there seems to be a small clearing.  A temple can barely
be seen through the leaves to the north.
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D0
You can just see what appears to be a temple.
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You see a small clearing in the oak forest.
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#1224
Mob Zone Randomizer Room~
   Mobs set to load in this room will randomly be sent to various zones
across the mud (except Xero's who normally wishes more control over what
loads in his zones).  This is a good way to make players guess where a 
certain named mob might be, or a good way to do an invasion.
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#99999
$~